Just a suggestion what we could try in a pug: the commander of each team divides the players in sub-teams at the start. So we would have 3-4 sub-teams with each having about 5 players or so. The commander could call them squad alpha, beta, gamma, delta (1,2,3,4 works too but doesnt sound cool to me). Then it would be easy for the commander to assign tasks like "squad alpha defends harvester" and "squad beta and gamma makes officer rush to ref". This is currently almost impossible to coordinate. The commander could also pull off different rushes in parallel. If there are some specialists in the team, such as a really good sniper they could be playing independently so that they can join whatever squad needs support in a given situation. I think that way the pugs could feel more like real clan matches and are much tighter coordinated. Hope you like that idea, what are you thinking guys?