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  1. Last week
  2. Red Alert 3 wasn't bad, either. It just lost some of the vibe of the previous games, both in gameplay and even in the live-action cutscenes. And in how it looked. The graphics were weird. Reminded me of C&C 4. The latter got too cartoony/goofy with the way the units looked, and while the story cutscenes weren't the worst I'd ever seen, the really needless part was that woman/wife (whose character just came out of nowhere) bawling her eye out at me in every scene. I wish they could remake Red Alert 2 with enhanced if not completely updated graphics, maybe use the same engine as C&C 3 Tiberium Wars and import some things from RA3, like unit abilities that had cooldowns.
  3. Welcome Back, Commander! Welcome to the first patch on our road to the FINAL version of Renegade X! Starting this year, we'll be adding in new content and bug fixes as a part of the FINAL version - a.k,a. Version 1.0 - roster. This update includes a lot of quality of life features, bug fixes and gameplay adjustments to refine the experience even more. Chemical Warrior Something never felt right with the Chemical Warrior character, so we've addressed that with a brand new character model taking much more resemblance to its OG counterpart. Much better than a Black Hand Sniper paintjob, right? New Map! Mines We're pleased to announce that we're adding in CNC-Mines (created by community member a newly appointed staff member @Njorl). He has been working hard to update the with the recently gained feedback from the public playtest. Check it out! Overview Menu We've redesigned the Overview Menu to give more information regarding your team and the battlefield. The amount of EPIC Characters are now also being displayed. In addition to that, the Airstrike zone is now also being displayed once the target has been painted! Revealed Position For the first time in Renegade X' history, we're bringing in a new feature that originally comes from Firestorm! Commanders can now spot enemies, but those enemies will get notified about that their position has been revealed. What's next? We hope with this patch out we can continue the development of the 1.0 version of this game. We already have some things in the works that will come in the near future. That includes the release of the most anticipated map at this moment: City. One other thing that is almost near completion is another character model! I hope he brings more "Firewood" to this game. Until next time!
  4. Earlier
  5. Pc gamer released an article that cited CnC as a major player in the RTS arena. Nice. That after an article on why people should play Red Alert 1. Very nice. Ride the wave RenegadeX ... ride that wave........
  6. New Environtments for UDK View File New Environment for RenX can use in game or UDK Submitter Wizardman Submitted 04/12/24 Category Modifications  
  7. Version 1.0.0

    5 downloads

    New Environment for RenX can use in game or UDK
  8. View File DM-Castle - Submitter Wizardman Submitted 04/12/24 Category Levels  
  9. Wizardman

    DM-Castle

    Version 1.0.0

    9 downloads

    Testing map
  10. I'd to leave this for our best memories... Find your best episodes of RenX to post here, I had many in my game period, here is one I managed to capture, but regret not saving all of them, so I post it here as a memory, I watch It sometimes, so do you too ahah
  11. Ah.. playing against hard AI... those were the days....
    frank scott key will be glad
  12. View File CNC-BridgeWar CNC-BridgeWar Map specifications: - Flying vehicle enabled - GDI Tesla tank of course ( ͡° ͜ʖ ͡°) - Symmetrical - Advanced Base Defenses 10 Turrets, 8 SAM Site, 1 Advanced Guard Tower, 1 Nod Obelisk - Mine limit: 30 - Player limit : 60 - Vehicle limit: 15 - 1 Radar - 4 Capturable Silos - Long ass bridge you really need vehicle Submitter Wizardman Submitted 04/07/24 Category Levels  
  13. Version 1.5.0

    10 downloads

    CNC-BridgeWar Map specifications: - Flying vehicle enabled - GDI Tesla tank of course ( ͡° ͜ʖ ͡°) - Symmetrical - Advanced Base Defenses 10 Turrets, 8 SAM Site, 1 Advanced Guard Tower, 1 Nod Obelisk - Mine limit: 30 - Player limit : 60 - Vehicle limit: 15 - 1 Radar - 4 Capturable Silos - Long ass bridge you really need vehicle
  14. Looked up an online guide for how to watch the series in chronological order and it started with Halo Wars, so I actually played through it. Followed by watching the cutscenes of Reach, Combat Evolved, 2, 3 + ODST, 4, Spartan Assault and the other thing, Guardians, played through only the human campaign of Halo Wars 2 and then watched Infinite. Good series. Perhaps if I had been familiar with the series prior to 2007 then the first Mass Effect game wouldn't have floored me as much as it did and it wouldn't have been what got me into sci-fi, as it did. The really neat thing about both Halo Wars RTS games was the way almost every unit was capable of attacking air units, albeit less effectively then their actual/hard-counters, but I loved how even your basic infantry squads could FINALLY point their guns upwards, which was missing from other RTS games that I still liked, but always found the absence of such an obvious capability annoying. Aside from that a loved the little details like your squads chatting and how your Spartans had take-down animations for finishing off other infantry units of their size. The base-building was a bit limited, as far as placement went, but it was understandably modular and was enough for the job. Always liked unit veterancy, being rewarded for keeping them alive. Even on easy difficulty the AI in Skirmish can already screw with you enough by sending the hero characters, that is if you didn't build a defense fast enough. I could already see it being similar to Tiberian Sun, where on Easy the AI was like a tutorial, then just one difficulty-level above, at Medium, it was already too much. And it probably would've been the same in Halo Wars, but I didn't even wanna find out. I played the campaign on normal difficulty, though. I actually recently skipped through a video of a guy who played 7 vs. 1 on Hard in Red Alert 2, and for a brief moment it filled me with enough nostalgia that I wanted to download the game, again, even though I rarely tried playing against Hard AI back in the day. Never mind 1 vs. 7. Mental!
  15. Can't say I disagree with you. Unfortunately chat platform like Discord add the most value to those most "chatty" in a project and that naturally brings the focus of discussions there. Using a forum is nice for long term archived discussions but for quick back and forth discussions chat platforms have a much superior user experience. And gamers in particular are used to have everything on Discord.
  16. Personally, I hate, hate, and hate that most discussions on the internet moved from individual forums to Discord. Discord has its place as an instant communication tool, but all the useful (and easy to find) information is slipping away from the netizens' fingers. Now, it's all in the hands of the Discord servers, and external archival (and web search) is not possible anymore.
  17. View File Tesla Tank with GDI Normal Camo (Yellow) Tesla Tank with GDI Yellow Camo Submitter Wizardman Submitted 03/19/24 Category Modifications  
  18. Version 1.0.0

    19 downloads

    Tesla Tank with GDI Yellow Camo
  19. I would say our discord is quite lively. Although there are no major changes planned for Renegade X, we still have active discussions on a daily basis!
  20. This might've come up before but I noticed there's an issue with ultrawide resolutions where the camera gets cropped at the top and bottom, so you end up losing part of the weapon model. It happens on both 21:9 and 32:9, though the issue is more pronounced on 32:9. I found this forum post that discusses the issue, the last reply mentions some possible fixes in UDK. https://forums.unrealengine.com/t/possible-21-9-widescreen/121192/4 There's also an issue where the scoreboard gets cropped but that one isn't as important to gameplay as the weapon model issue. I've tried tweaking BaseEngine.ini as well, changing FOVAngle or changing AspectRatio_MaintainXFOV to AspectRatio_MaintainYFOV had no effect. If you have any fixes for this that need testing on RenX or Firestorm, let me know, I'd be happy to help
  21. There's lots of discussions revolving around suggestions on Discord. Hardly anyone really looks at or enjoys using forums these days.
  22. Def not dead. A server fills up each day and can be full for hours. But on off times it will be quite empty. But I think a lot of folks no longer offer up input in forums because the Developers are thought to be too busy with Firestorm. It just feels like throwing suggestions into a void lately.
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