Log: Log file open, 04/17/23 17:09:18 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 12791 Init: Epic Internal: 0 Init: Compiled (64-bit): Jan 29 2015 19:35:41 Init: Changelist: 2424394 Init: Command line: -UseAllAvailableCores -ini:UDKGame:DefaultPlayer.Name=ILoveField Init: Base directory: G:\Games\C&CX\Binaries\Win64\ [0000.54] Init: Computer: DESKTOP-7HQTSCV [0000.54] Init: User: Boki [0000.54] Init: CPU Page size=4096, Processors=12 [0000.54] Init: High frequency timer resolution =10.000000 MHz [0000.54] Init: Memory total: Physical=31.9GB (32GB approx) Pagefile=36.7GB Virtual=131072.0GB [0000.54] Log: Steam Client API initialized 0 [0000.54] Log: Steam Game Server API initialized 0 [0000.56] Init: WinSock: I am DESKTOP-7HQTSCV (192.168.0.172:0) [0000.56] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0000.56] Init: Object subsystem initialized [0000.66] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 1070 [0000.66] Log: Adapter has 8081MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory [0000.67] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver [0000.67] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16338MB of shared system memory [0000.70] Log: Shader platform (RHI): PC-D3D-SM3 [0000.71] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0000.73] Log: PhysX GPU Support: DISABLED [0000.74] Init: Initializing FaceFX... [0000.74] Init: FaceFX 1.7.4 initialized. [0000.77] Init: XAudio2 using 'Speakers (Realtek(R) Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [0000.98] Init: Waited 0.003 sec for async package '..\..\UDKGame\CookedPC\Engine.u' to complete caching. [0003.67] Init: Finished loading startup packages in 2.70 seconds [0003.68] Log: 80993 objects as part of root set at end of initial load. [0003.68] Log: 0 out of 0 bytes used by permanent object pool. [0008.34] Log: Initializing Engine... [0008.38] Init: UEngine initialized [0008.39] Init: XAudio2Device initialized. [0008.62] Init: Client initialized [0009.90] Log: Steam Client API is unavailable [0009.94] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0009.94] Warning: Warning, Failed to find object 'Class None.' [0009.94] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0009.94] Warning: Warning, Failed to find object 'Class None.' [0009.94] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0009.94] Warning: Warning, Failed to find object 'Class None.' [0009.94] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0009.94] Warning: Warning, Failed to find object 'Class None.' [0009.96] Log: LoadMap: RenX-FrontEndMap?Name=ILoveField?Team=0 [0010.35] Log: Game class is 'Rx_Game_MainMenu' [0010.37] Log: Primary PhysX scene will be in software. [0010.37] Log: Creating Primary PhysX Scene. [0010.37] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2023.04.17-17.09.28 [0010.39] ScriptLog: INITIAL: -1 -1 [0010.40] ScriptLog: Game profile Index was NONE [0010.40] ScriptLog: Gameplay events will not be recorded. [0010.40] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [0010.40] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [0010.40] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [0010.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [0010.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [0010.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [0010.40] ScriptLog: Failed to get GDI PT [0010.40] ScriptLog: Failed to get Nod PT [0010.40] ScriptLog: GDI:0.0000 [0010.40] ScriptLog: Failed to get GDI PT [0010.40] ScriptLog: Failed to get Nod PT [0010.40] ScriptLog: Nod:0.0000 [0010.40] ScriptLog: Rx_Game::PreBeginPlay BotClass:'Rx_Bot_Waypoints' True [0010.45] ScriptLog: Initializing Rx_GameEngine. Game Version: Open Beta 5.71.511 [0010.46] Session API: Contacting session API [0010.47] Rx: MAPLoaded;RenX-FrontEndMap [0010.47] Log: Bringing up level for play took: 0.106663 [0010.47] Warning: UpdateDiscordRPC, Skirmish, FrontEndMap, 1, 0, 255, 0, 900, 0, map_renx-frontendmap [0010.47] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [0010.47] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [0010.47] Rx: PLAYERHWID;playerGDI,256,ILoveFieldhwidm53742FF000006A42 [0010.47] Rx: PLAYEREnter;GDI,256,ILoveFieldfromhwidm53742FF000006A42nosteam [0010.47] Rx: PLAYERTeamJoin;GDI,256,ILoveFieldjoinedGDIscore0last round score0.0000time0.0000 [0010.47] ScriptWarning: Accessed None 'myHUD' Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0 Function RenX_Game.Rx_Game_MainMenu:StartMatch:0096 [0010.47] Log: Current scalability system settings: [0010.48] Log: StaticDecals = FALSE (Whether to allow static decals.) [0010.48] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0010.48] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0010.48] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0010.48] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0010.48] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0010.48] Log: MotionBlur = TRUE (Whether to allow motion blur.) [0010.48] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0010.48] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0010.48] Log: Bloom = TRUE (Whether to allow bloom.) [0010.48] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0010.48] Log: Distortion = TRUE (Whether to allow distortion.) [0010.48] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0010.48] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0010.48] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0010.48] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0010.48] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0010.48] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0010.48] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0010.48] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0010.48] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0010.48] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0010.48] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0010.48] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0010.48] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [0010.48] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0010.48] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0010.48] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0010.48] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0010.48] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0010.48] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0010.48] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0010.48] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0010.48] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0010.48] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0010.48] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0010.48] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0010.48] Log: Current preference system settings: [0010.48] Log: UseVsync = FALSE (Whether to use VSync or not.) [0010.48] Log: Fullscreen = TRUE (Fullscreen.) [0010.48] Log: ResX = 1920 (Screen X resolution.) [0010.48] Log: ResY = 1080 (Screen Y resolution.) [0010.48] Log: Current debug system settings: [0010.48] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [0010.48] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0010.48] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0010.48] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0010.48] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0010.48] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0010.48] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0010.48] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0010.48] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0010.48] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0010.48] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0010.48] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0010.48] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0010.48] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0010.48] Log: bAllowTemporalAA = FALSE (UKNOWN) [0010.48] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0010.48] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0010.48] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0010.48] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0010.48] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0010.48] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0010.48] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0010.48] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0010.48] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0010.48] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0010.48] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0010.48] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0010.48] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0010.48] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0010.48] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0010.48] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0010.48] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0010.48] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0010.48] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0010.48] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0010.48] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0010.48] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0010.48] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0010.48] Log: Current unknown system settings: [0010.48] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0010.48] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0010.48] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0010.48] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0010.48] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0010.48] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0010.48] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0010.48] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0010.48] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0010.48] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0010.48] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0010.48] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0010.48] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0010.48] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0010.48] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0010.48] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0010.48] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0010.48] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0010.48] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0010.48] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0010.48] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0010.48] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0010.48] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0010.48] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0010.48] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0010.48] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0010.48] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0010.48] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0010.48] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0010.48] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0010.48] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0010.48] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0010.48] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0010.48] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0010.48] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0010.48] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0010.48] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0010.48] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0010.48] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0010.48] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [0010.48] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [0010.48] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [0010.48] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0010.48] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0010.48] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0010.48] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0010.48] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0010.48] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0010.48] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0010.48] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0010.48] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0010.48] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0010.48] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0010.48] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0010.48] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0010.48] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0010.48] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0010.48] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0010.48] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0010.48] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0010.48] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0010.48] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0010.48] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0010.48] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0010.48] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0010.48] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0010.48] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0010.48] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0010.48] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0010.48] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0010.48] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0010.48] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0010.48] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0010.48] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0010.48] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0010.48] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0010.48] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0010.48] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0010.49] Log: Listing all sound classes. [0010.49] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb [0010.49] Log: Class 'Vehicle' has 44 resident sounds taking 15912.55 kb, and 2 real time sounds taking 91.22 kb [0010.49] Log: Class 'Weapon' has 269 resident sounds taking 69763.23 kb, and 6 real time sounds taking 444.36 kb [0010.49] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [0010.49] Log: Class 'SFX' has 87 resident sounds taking 27472.67 kb, and 11 real time sounds taking 837.83 kb [0010.49] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [0010.49] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [0010.49] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb [0010.49] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [0010.49] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [0010.49] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [0010.49] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [0010.49] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [0010.49] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [0010.49] Log: Class 'WeaponMortarIncoming' has 12 resident sounds taking 2622.18 kb, and 4 real time sounds taking 114.88 kb [0010.49] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [0010.49] Log: Class 'UnGrouped' has 631 resident sounds taking 96795.22 kb, and 109 real time sounds taking 2475.84 kb [0010.49] Log: 1562 total sounds in 17 classes [0010.49] Log: Bool AmbientOcclusion set to 1 [0010.76] Log: BloomThreshold = 0.8 [0010.86] Log: Current scalability system settings: [0010.86] Log: StaticDecals = FALSE (Whether to allow static decals.) [0010.86] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0010.86] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0010.86] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0010.86] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0010.86] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0010.86] Log: MotionBlur = TRUE (Whether to allow motion blur.) [0010.86] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0010.86] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0010.86] Log: Bloom = TRUE (Whether to allow bloom.) [0010.86] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0010.86] Log: Distortion = TRUE (Whether to allow distortion.) [0010.86] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0010.86] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0010.86] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0010.86] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0010.86] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0010.86] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0010.86] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0010.86] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0010.86] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0010.86] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0010.86] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0010.86] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0010.86] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [0010.86] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0010.86] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0010.86] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0010.86] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0010.86] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0010.86] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0010.86] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0010.86] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0010.86] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0010.86] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0010.86] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0010.86] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0010.86] Log: Current preference system settings: [0010.86] Log: UseVsync = FALSE (Whether to use VSync or not.) [0010.86] Log: Fullscreen = TRUE (Fullscreen.) [0010.86] Log: ResX = 1920 (Screen X resolution.) [0010.86] Log: ResY = 1080 (Screen Y resolution.) [0010.86] Log: Current debug system settings: [0010.86] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [0010.86] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0010.86] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0010.86] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0010.86] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0010.86] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0010.86] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0010.86] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0010.86] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0010.86] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0010.86] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0010.86] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0010.86] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0010.86] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0010.86] Log: bAllowTemporalAA = FALSE (UKNOWN) [0010.86] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0010.86] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0010.86] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0010.86] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0010.86] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0010.86] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0010.86] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0010.86] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0010.86] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0010.86] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0010.86] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0010.86] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0010.86] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0010.86] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0010.86] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0010.86] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0010.86] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0010.86] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0010.86] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0010.86] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0010.86] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0010.86] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0010.86] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0010.86] Log: Current unknown system settings: [0010.86] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0010.86] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0010.86] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0010.86] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0010.86] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0010.86] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0010.86] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0010.86] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0010.86] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0010.86] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0010.86] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0010.86] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0010.86] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0010.86] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0010.86] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0010.86] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0010.86] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0010.86] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0010.86] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0010.86] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0010.86] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0010.86] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0010.86] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0010.86] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0010.86] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0010.86] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0010.86] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0010.86] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0010.86] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0010.86] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0010.86] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0010.86] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0010.86] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0010.86] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0010.86] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0010.86] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0010.86] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0010.86] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0010.86] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0010.86] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [0010.86] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [0010.86] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [0010.86] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0010.86] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0010.86] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0010.86] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0010.86] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0010.86] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0010.86] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0010.86] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0010.86] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0010.86] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0010.86] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0010.86] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0010.86] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0010.86] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0010.86] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0010.86] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0010.86] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0010.86] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0010.86] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0010.86] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0010.86] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0010.86] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0010.86] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0010.86] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0010.86] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0010.86] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0010.86] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0010.86] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0010.86] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0010.86] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0010.86] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0010.86] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0010.86] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0010.86] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0010.86] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0010.86] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0010.87] Log: Listing all sound classes. [0010.87] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb [0010.87] Log: Class 'Vehicle' has 44 resident sounds taking 15912.55 kb, and 2 real time sounds taking 91.22 kb [0010.87] Log: Class 'Weapon' has 269 resident sounds taking 69763.23 kb, and 6 real time sounds taking 444.36 kb [0010.87] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [0010.87] Log: Class 'SFX' has 87 resident sounds taking 27472.67 kb, and 11 real time sounds taking 837.83 kb [0010.87] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [0010.87] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [0010.87] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb [0010.87] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [0010.87] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [0010.87] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [0010.87] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [0010.87] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [0010.87] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [0010.87] Log: Class 'WeaponMortarIncoming' has 12 resident sounds taking 2622.18 kb, and 4 real time sounds taking 114.88 kb [0010.87] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [0010.87] Log: Class 'UnGrouped' has 631 resident sounds taking 96795.22 kb, and 109 real time sounds taking 2475.84 kb [0010.87] Log: 1562 total sounds in 17 classes [0010.87] ScriptLog: Rx_HUD::Jukebox AutoPlay music disabled by map. [0010.87] Rx: Game has reached minimum limit for Beacon, 1 Players and 0 Bots out of 0 [0010.87] Log: ########### Finished loading level: 0.906201 seconds [0010.87] Log: Flushing async loaders. [0013.00] Warning: Failed to connect, shutting down discord! [0013.18] Log: Flushed async loaders. [0013.18] Init: Game engine initialized [0013.18] Log: Initializing Engine Completed [0016.54] Log: >>>>>>>>>>>>>> Initial startup: 16.54s <<<<<<<<<<<<<<< [0016.54] Session API: Get succeeded. [0016.55] Log: Current scalability system settings: [0016.55] Log: StaticDecals = FALSE (Whether to allow static decals.) [0016.55] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0016.55] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0016.55] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0016.55] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0016.55] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0016.55] Log: MotionBlur = TRUE (Whether to allow motion blur.) [0016.55] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0016.55] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0016.55] Log: Bloom = TRUE (Whether to allow bloom.) [0016.55] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0016.55] Log: Distortion = TRUE (Whether to allow distortion.) [0016.55] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0016.55] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0016.55] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0016.55] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0016.55] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0016.55] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0016.55] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0016.55] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0016.55] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0016.55] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0016.55] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0016.55] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0016.55] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [0016.55] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0016.55] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0016.55] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0016.55] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0016.55] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0016.55] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0016.55] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0016.55] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0016.55] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0016.55] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0016.55] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0016.55] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0016.55] Log: Current preference system settings: [0016.55] Log: UseVsync = FALSE (Whether to use VSync or not.) [0016.55] Log: Fullscreen = TRUE (Fullscreen.) [0016.55] Log: ResX = 1920 (Screen X resolution.) [0016.55] Log: ResY = 1080 (Screen Y resolution.) [0016.55] Log: Current debug system settings: [0016.55] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [0016.55] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0016.55] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0016.55] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0016.55] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0016.55] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0016.55] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0016.55] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0016.55] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0016.55] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0016.55] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0016.55] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0016.55] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0016.55] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0016.55] Log: bAllowTemporalAA = FALSE (UKNOWN) [0016.55] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0016.55] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0016.55] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0016.55] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0016.55] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0016.55] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0016.55] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0016.55] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0016.55] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0016.55] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0016.55] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0016.55] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0016.55] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0016.55] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0016.55] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0016.55] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0016.55] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0016.55] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0016.55] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0016.55] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0016.55] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0016.55] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0016.55] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0016.55] Log: Current unknown system settings: [0016.55] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0016.55] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0016.55] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0016.55] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0016.55] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0016.55] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0016.55] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0016.55] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0016.55] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0016.55] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0016.55] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0016.55] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0016.55] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0016.55] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0016.55] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0016.55] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0016.55] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0016.55] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0016.55] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0016.55] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0016.55] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0016.55] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0016.55] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0016.55] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0016.55] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0016.55] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0016.55] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0016.55] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0016.55] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0016.55] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0016.55] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0016.55] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0016.55] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0016.55] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0016.55] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0016.55] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0016.55] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0016.55] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0016.55] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0016.55] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [0016.55] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [0016.55] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [0016.55] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0016.55] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0016.55] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0016.55] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0016.55] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0016.55] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0016.55] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0016.55] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0016.55] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0016.55] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0016.55] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0016.55] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0016.55] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0016.55] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0016.55] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0016.55] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0016.55] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0016.55] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0016.55] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0016.55] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0016.55] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0016.55] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0016.55] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0016.55] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0016.55] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0016.55] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0016.55] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0016.55] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0016.55] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0016.55] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0016.55] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0016.55] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0016.55] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0016.55] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0016.55] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0016.55] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0016.56] Log: Listing all sound classes. [0016.56] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb [0016.56] Log: Class 'Vehicle' has 44 resident sounds taking 15912.55 kb, and 2 real time sounds taking 91.22 kb [0016.56] Log: Class 'Weapon' has 269 resident sounds taking 69763.23 kb, and 6 real time sounds taking 444.36 kb [0016.56] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [0016.56] Log: Class 'SFX' has 87 resident sounds taking 27472.67 kb, and 11 real time sounds taking 837.83 kb [0016.56] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [0016.56] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [0016.56] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb [0016.56] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [0016.56] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [0016.56] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [0016.56] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [0016.56] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [0016.56] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [0016.56] Log: Class 'WeaponMortarIncoming' has 12 resident sounds taking 2622.18 kb, and 4 real time sounds taking 114.88 kb [0016.56] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [0016.56] Log: Class 'UnGrouped' has 631 resident sounds taking 96795.22 kb, and 109 real time sounds taking 2475.84 kb [0016.56] Log: 1562 total sounds in 17 classes [0016.57] Log: Bool AmbientOcclusion set to 1 [0016.58] Log: BloomThreshold = 0.8 [0018.59] GFxUI: Rx_GFxFrontEnd::Loading SkirmishView [0018.59] ScriptLog: Name - Arctic Stronghold [0018.59] ScriptLog: Name - Canyon [0018.59] ScriptLog: Name - Cliff Side [0018.59] ScriptLog: Name - Complex [0018.59] ScriptLog: Name - Crash Site [0018.59] ScriptLog: Name - Daybreak [0018.59] ScriptLog: Name - Desolation [0018.59] ScriptLog: Name - Eyes [0018.59] ScriptLog: Name - Field [0018.59] ScriptLog: Name - Field X [0018.59] ScriptLog: Name - Forest [0018.59] ScriptLog: Name - Goldrush [0018.59] ScriptLog: Name - Hourglass [0018.59] ScriptLog: Name - Islands [0018.59] ScriptLog: Name - Islands X [0018.59] ScriptLog: Name - Lakeside [0018.59] ScriptLog: Name - Mesa [0018.59] ScriptLog: Name - Oasis [0018.59] ScriptLog: Name - Outposts [0018.59] ScriptLog: Name - Reservoir [0018.59] ScriptLog: Name - Snow [0018.59] ScriptLog: Name - Snow X [0018.59] ScriptLog: Name - Steppe [0018.59] ScriptLog: Name - Storm [0018.59] ScriptLog: Name - Tomb [0018.59] ScriptLog: Name - Toxicity [0018.59] ScriptLog: Name - Tunnels [0018.59] ScriptLog: Name - Under [0018.59] ScriptLog: Name - Uphill [0018.59] ScriptLog: Name - Volcano [0018.59] ScriptLog: Name - Walls [0018.59] ScriptLog: Name - Whiteout [0018.59] ScriptLog: Name - Xmountain [0036.72] GFxUI: Rx_GFxFrontEnd::Loading ExtrasView [0047.15] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.15] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.16] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.17] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.18] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.19] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.19] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.21] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.21] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.22] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.23] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.24] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.24] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.25] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.26] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.26] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.27] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.27] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.29] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.30] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.35] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.36] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.37] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.39] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.40] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.40] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.42] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.43] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.44] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.45] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.46] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.48] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.49] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.50] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.51] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.53] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.54] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.55] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.55] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.57] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0047.63] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0048.65] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0048.65] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0048.65] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0048.66] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0048.66] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0048.67] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0048.67] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0048.68] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0048.68] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0048.69] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0063.56] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0063.56] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0063.57] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0063.57] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0063.58] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0063.58] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0063.59] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0063.59] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0077.92] ScriptLog: Last picked list : 30 [0077.92] ScriptLog: Last selected map : CNC-Walls [0077.92] ScriptLog: OutURL is: NC-Walls?Team=0?Numplay=32?GDIBotCount=15?NODBotCount=16?GDIDifficulty=3?NODDifficulty=3?GDIAttackingStrengh=75?NodAttackingStrengh=75?StartingCredits=150?TimeLimit=999?MineLimit=30?VehicleLimit=10?IsFriendlyfire=False?CanRepairBuildings=False?HasBaseDestruction=False?HasEndGamePedistal=False?HasTimeLimitExpiry=False False [0077.92] ScriptLog: Command: ->> open CNC-Walls?Team=0?Numplay=32?GDIBotCount=15?NODBotCount=16?GDIDifficulty=3?NODDifficulty=3?GDIAttackingStrengh=75?NodAttackingStrengh=75?StartingCredits=150?TimeLimit=999?MineLimit=30?VehicleLimit=10?IsFriendlyfire=False?CanRepairBuildings=False?HasBaseDestruction=False?HasEndGamePedistal=False?HasTimeLimitExpiry=False [0077.92] Log: LoadMap: CNC-Walls?Name=ILoveField?Team=0?Numplay=32?GDIBotCount=15?NODBotCount=16?GDIDifficulty=3?NODDifficulty=3?GDIAttackingStrengh=75?NodAttackingStrengh=75?StartingCredits=150?TimeLimit=999?MineLimit=30?VehicleLimit=10?IsFriendlyfire=False?CanRepairBuildings=False?HasBaseDestruction=False?HasEndGamePedistal=False?HasTimeLimitExpiry=False [0077.92] Log: --- LOADING MOVIE START --- [0077.96] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0077.96] Rx: PLAYERExit;GDI,256,ILoveField [0078.76] Log: Missing cached shader map for material M_RockMaster_Sandblend2, quality 0, compiling. [0078.76] Warning: Warning, Failed to compile Material CNC-Walls.Materials.M_RockMaster_Sandblend2 for platform PC-D3D-SM3, Default Material will be used in game. [0080.10] Log: Game class is 'Rx_Game' [0080.20] Log: Primary PhysX scene will be in software. [0080.20] Log: Creating Primary PhysX Scene. [0080.31] Log: Bringing World CNC-Walls.TheWorld up for play (0) at 2023.04.17-17.10.38 [0080.32] ScriptLog: INITIAL: -1 -1 [0080.33] ScriptLog: Game profile Index was NONE [0080.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0080.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0080.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0080.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0080.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0080.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0080.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0080.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0080.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0080.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0080.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0080.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0080.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0080.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0080.33] ScriptLog: Gameplay events will not be recorded. [0080.33] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [0080.33] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [0080.33] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [0080.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [0080.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [0080.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [0080.33] ScriptLog: GDI:0.7500 [0080.33] ScriptLog: Nod:0.7500 [0080.33] ScriptLog: Rx_Game::PreBeginPlay BotClass:'Rx_Bot_Waypoints' True [0080.41] Log: WARNING: Cooking Convex For Actor: CNC-Walls.TheWorld:PersistentLevel.Rx_BuildingAttachment_BeaconPedestal_0 Component: StaticMeshComponent_43 StaticMesh: RX_Deco_BuildingAssets.StaticMeshes.BuildingAssets_EndGamePedestal (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0080.42] Log: WARNING: Cooking Convex For Actor: CNC-Walls.TheWorld:PersistentLevel.Rx_BuildingAttachment_AirElevator_0 Component: StaticMeshComponent_47 StaticMesh: RX_BU_AirStrip.Mesh.SM_BU_AirTower_Elevator (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0080.42] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At -9816.10,-7644.68,316.48 With a Rotation of 0,-16384,0 [0080.42] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At -9610.31,-7525.86,316.48 With a Rotation of 0,-5461,0 [0080.42] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At -10021.90,-7525.86,316.48 With a Rotation of 0,-27307,0 [0080.42] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At -10021.90,-7288.23,316.48 With a Rotation of 0,27307,0 [0080.42] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At -9816.10,-7169.41,316.48 With a Rotation of 0,16384,0 [0080.42] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At -9610.31,-7288.23,316.48 With a Rotation of 0,5461,0 [0080.42] ScriptWarning: Accessed None 'AirstripInternals' Rx_Building_AirTower_Ramps CNC-Walls.TheWorld:PersistentLevel.Rx_Building_AirTower_Ramps_1 Function RenX_Game.Rx_Building_AirTower:GetAttackPoints:0032 [0080.42] ScriptWarning: Accessed None 'Strip' Rx_Building_AirTower_Ramps CNC-Walls.TheWorld:PersistentLevel.Rx_Building_AirTower_Ramps_1 Function RenX_Game.Rx_Building_AirTower:GetAttackPoints:012B [0080.42] ScriptWarning: Accessed None 'Strip' Rx_Building_AirTower_Ramps CNC-Walls.TheWorld:PersistentLevel.Rx_Building_AirTower_Ramps_1 Function RenX_Game.Rx_Building_AirTower:GetAttackPoints:012B [0080.43] ScriptWarning: Accessed None 'Strip' Rx_Building_AirTower_Ramps CNC-Walls.TheWorld:PersistentLevel.Rx_Building_AirTower_Ramps_1 Function RenX_Game.Rx_Building_AirTower:GetAttackPoints:012B [0080.47] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Walls.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_27 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0080.52] ScriptLog: Initializing Rx_GameEngine. Game Version: Open Beta 5.71.511 [0080.53] Rx: MAPLoaded;CNC-Walls [0080.53] Log: Bringing up level for play took: 0.428208 [0080.53] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [0080.53] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [0080.53] Rx: PLAYERHWID;playerGDI,257,ILoveFieldhwidm53742FF000006A42 [0080.53] Rx: PLAYEREnter;GDI,257,ILoveFieldfromhwidm53742FF000006A42nosteam [0080.53] Rx: PLAYERTeamJoin;GDI,257,ILoveFieldjoinedGDIscore0last round score0.0000time0.0000 [0080.53] Rx: MAPStart;CNC-Walls [0080.53] Error: Can't start an online game that hasn't been created [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_CH_GDI' during gameplay. ParamName: GlobalCharacterBrightness [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_CH_Nod' during gameplay. ParamName: GlobalCharacterBrightness [0080.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_CH_All' during gameplay. ParamName: Reflection_Colour [0080.53] Log: MIC::SetTextureParameterValue : Modifying 'MI_CH_All' during gameplay. ParamName: CubeMap_Exterior [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_VH_GDI' during gameplay. ParamName: GlobalVehicleBrightness [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: GlobalVehicleBrightness [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_VH_Nod' during gameplay. ParamName: GlobalVehicleBrightness [0080.53] Log: MIC::SetScalarParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: GlobalVehicleBrightness [0080.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_All' during gameplay. ParamName: Reflection_Colour [0080.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_All_Adaptive' during gameplay. ParamName: Reflection_Colour [0080.53] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_All' during gameplay. ParamName: CubeMap_Exterior [0080.53] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_All_Adaptive' during gameplay. ParamName: CubeMap_Exterior [0080.54] Rx: GAMESpawn;playerGDI,b258,PhyrecharacterRx_FamilyInfo_GDI_Soldier [0080.54] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b258,Phyre [0080.54] Rx: GAMESpawn;botGDI,b258,Phyre [0080.54] Rx: Game has reached minimum limit for Beacon, 1 Players and 1 Bots out of 0 [0080.54] ScriptLog: added red bot [0080.54] Rx: GAMESpawn;playerGDI,b259,Ryan WongwaicharacterRx_FamilyInfo_GDI_Soldier [0080.54] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b259,Ryan Wongwai [0080.54] Rx: GAMESpawn;botGDI,b259,Ryan Wongwai [0080.54] ScriptLog: added red bot [0080.54] Rx: GAMESpawn;playerGDI,b260,SlaviccharacterRx_FamilyInfo_GDI_Soldier [0080.54] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b260,Slavic [0080.54] Rx: GAMESpawn;botGDI,b260,Slavic [0080.54] ScriptLog: added red bot [0080.54] Rx: GAMESpawn;playerGDI,b261,Professional XcharacterRx_FamilyInfo_GDI_Soldier [0080.54] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b261,Professional X [0080.54] Rx: GAMESpawn;botGDI,b261,Professional X [0080.54] ScriptLog: added red bot [0080.55] Rx: GAMESpawn;playerGDI,b262,David YeecharacterRx_FamilyInfo_GDI_Soldier [0080.55] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b262,David Yee [0080.55] Rx: GAMESpawn;botGDI,b262,David Yee [0080.55] ScriptLog: added red bot [0080.55] Rx: GAMESpawn;playerGDI,b263,HeXeticcharacterRx_FamilyInfo_GDI_Soldier [0080.55] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b263,HeXetic [0080.55] Rx: GAMESpawn;botGDI,b263,HeXetic [0080.55] ScriptLog: added red bot [0080.55] Rx: GAMESpawn;playerGDI,b264,Niels van der LeestcharacterRx_FamilyInfo_GDI_Soldier [0080.55] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b264,Niels van der Leest [0080.55] Rx: GAMESpawn;botGDI,b264,Niels van der Leest [0080.55] ScriptLog: added red bot [0080.55] Rx: GAMESpawn;playerGDI,b265,Rob BakercharacterRx_FamilyInfo_GDI_Soldier [0080.55] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b265,Rob Baker [0080.55] Rx: GAMESpawn;botGDI,b265,Rob Baker [0080.55] ScriptLog: added red bot [0080.55] Rx: GAMESpawn;playerGDI,b266,Eric GoochcharacterRx_FamilyInfo_GDI_Soldier [0080.55] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b266,Eric Gooch [0080.56] Rx: GAMESpawn;botGDI,b266,Eric Gooch [0080.56] ScriptLog: added red bot [0080.56] Rx: GAMESpawn;playerGDI,b267,Joe KucancharacterRx_FamilyInfo_GDI_Soldier [0080.56] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b267,Joe Kucan [0080.56] Rx: GAMESpawn;botGDI,b267,Joe Kucan [0080.56] ScriptLog: added red bot [0080.56] Rx: GAMESpawn;playerGDI,b268,Elie ArabiancharacterRx_FamilyInfo_GDI_Soldier [0080.56] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b268,Elie Arabian [0080.56] Rx: GAMESpawn;botGDI,b268,Elie Arabian [0080.56] ScriptLog: added red bot [0080.56] Rx: GAMESpawn;playerGDI,b269,McNeilcharacterRx_FamilyInfo_GDI_Soldier [0080.56] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b269,McNeil [0080.56] Rx: GAMESpawn;botGDI,b269,McNeil [0080.56] ScriptLog: added red bot [0080.56] Rx: GAMESpawn;playerGDI,b270,Moshe CohencharacterRx_FamilyInfo_GDI_Soldier [0080.56] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b270,Moshe Cohen [0080.57] Rx: GAMESpawn;botGDI,b270,Moshe Cohen [0080.57] ScriptLog: added red bot [0080.57] Rx: GAMESpawn;playerGDI,b271,Sander VereeckencharacterRx_FamilyInfo_GDI_Soldier [0080.57] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b271,Sander Vereecken [0080.57] Rx: GAMESpawn;botGDI,b271,Sander Vereecken [0080.57] ScriptLog: added red bot [0080.57] ScriptLog: GDIDifficulty6 [0080.57] Rx: GAMESpawn;playerNod,b272,Jessica JamescharacterRx_FamilyInfo_Nod_Soldier [0080.57] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b272,Jessica James [0080.57] Rx: GAMESpawn;botNod,b272,Jessica James [0080.57] ScriptLog: added blue bot [0080.57] Rx: GAMESpawn;playerNod,b273,General SolomoncharacterRx_FamilyInfo_Nod_Soldier [0080.57] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b273,General Solomon [0080.57] Rx: GAMESpawn;botNod,b273,General Solomon [0080.57] ScriptLog: added blue bot [0080.57] Rx: GAMESpawn;playerNod,b274,No, cowcharacterRx_FamilyInfo_Nod_Soldier [0080.57] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b274,No, cow [0080.57] Rx: GAMESpawn;botNod,b274,No, cow [0080.57] ScriptLog: added blue bot [0080.58] Rx: GAMESpawn;playerNod,b275,Glenn SperrycharacterRx_FamilyInfo_Nod_Soldier [0080.58] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b275,Glenn Sperry [0080.58] Rx: GAMESpawn;botNod,b275,Glenn Sperry [0080.58] ScriptLog: added blue bot [0080.58] Rx: GAMESpawn;playerNod,b276,Belgian ChocolatecharacterRx_FamilyInfo_Nod_Soldier [0080.58] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b276,Belgian Chocolate [0080.58] Rx: GAMESpawn;botNod,b276,Belgian Chocolate [0080.58] ScriptLog: added blue bot [0080.58] Rx: GAMESpawn;playerNod,b277,HaxcharacterRx_FamilyInfo_Nod_Soldier [0080.58] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b277,Hax [0080.58] Rx: GAMESpawn;botNod,b277,Hax [0080.58] ScriptLog: added blue bot [0080.58] Rx: GAMESpawn;playerNod,b278,Project ReGenesischaracterRx_FamilyInfo_Nod_Soldier [0080.58] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b278,Project ReGenesis [0080.58] Rx: GAMESpawn;botNod,b278,Project ReGenesis [0080.58] ScriptLog: added blue bot [0080.59] Rx: GAMESpawn;playerNod,b279,Matthew McDonaldcharacterRx_FamilyInfo_Nod_Soldier [0080.59] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b279,Matthew McDonald [0080.59] Rx: GAMESpawn;botNod,b279,Matthew McDonald [0080.59] ScriptLog: added blue bot [0080.59] Rx: GAMESpawn;playerNod,b280,NodElitecharacterRx_FamilyInfo_Nod_Soldier [0080.59] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_EngineerbyNod,b280,NodElite [0080.59] Rx: GAMESpawn;botNod,b280,NodElite [0080.59] ScriptLog: added blue bot [0080.59] Rx: GAMESpawn;playerNod,b281,TAScharacterRx_FamilyInfo_Nod_Soldier [0080.59] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b281,TAS [0080.59] Rx: GAMESpawn;botNod,b281,TAS [0080.59] ScriptLog: added blue bot [0080.60] Rx: GAMESpawn;playerNod,b282,CommandercharacterRx_FamilyInfo_Nod_Soldier [0080.60] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b282,Commander [0080.60] Rx: GAMESpawn;botNod,b282,Commander [0080.60] ScriptLog: added blue bot [0080.60] Rx: GAMESpawn;playerNod,b283,Simon MckenziecharacterRx_FamilyInfo_Nod_Soldier [0080.60] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b283,Simon Mckenzie [0080.60] Rx: GAMESpawn;botNod,b283,Simon Mckenzie [0080.60] ScriptLog: added blue bot [0080.60] Rx: GAMESpawn;playerNod,b284,Renegade RevivedcharacterRx_FamilyInfo_Nod_Soldier [0080.60] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b284,Renegade Revived [0080.60] Rx: GAMESpawn;botNod,b284,Renegade Revived [0080.60] ScriptLog: added blue bot [0080.60] Rx: GAMESpawn;playerNod,b285,Isa HandoyocharacterRx_FamilyInfo_Nod_Soldier [0080.60] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b285,Isa Handoyo [0080.60] Rx: GAMESpawn;botNod,b285,Isa Handoyo [0080.60] ScriptLog: added blue bot [0080.61] Rx: GAMESpawn;playerNod,b286,TTFPcharacterRx_FamilyInfo_Nod_Soldier [0080.61] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b286,TTFP [0080.61] Rx: GAMESpawn;botNod,b286,TTFP [0080.61] ScriptLog: added blue bot [0080.61] Rx: GAMESpawn;playerNod,b287,Waqas IqbalcharacterRx_FamilyInfo_Nod_Soldier [0080.61] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b287,Waqas Iqbal [0080.61] Rx: GAMESpawn;botNod,b287,Waqas Iqbal [0080.61] ScriptLog: added blue bot [0080.61] ScriptLog: NODDifficulty6 [0080.61] ScriptLog: START MATCH [0080.61] Log: Current scalability system settings: [0080.61] Log: StaticDecals = FALSE (Whether to allow static decals.) [0080.61] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0080.61] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0080.61] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0080.61] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0080.61] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0080.61] Log: MotionBlur = TRUE (Whether to allow motion blur.) [0080.61] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0080.61] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0080.61] Log: Bloom = TRUE (Whether to allow bloom.) [0080.61] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0080.61] Log: Distortion = TRUE (Whether to allow distortion.) [0080.61] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0080.61] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0080.61] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0080.61] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0080.61] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0080.61] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0080.61] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0080.61] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0080.61] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0080.61] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0080.61] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0080.61] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0080.61] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [0080.61] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0080.61] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0080.61] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0080.61] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0080.61] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0080.61] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0080.61] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0080.61] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0080.61] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0080.61] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0080.61] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0080.61] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0080.61] Log: Current preference system settings: [0080.61] Log: UseVsync = FALSE (Whether to use VSync or not.) [0080.61] Log: Fullscreen = TRUE (Fullscreen.) [0080.61] Log: ResX = 1920 (Screen X resolution.) [0080.61] Log: ResY = 1080 (Screen Y resolution.) [0080.61] Log: Current debug system settings: [0080.61] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [0080.61] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0080.61] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0080.61] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0080.61] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0080.61] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0080.61] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0080.61] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0080.61] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0080.61] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0080.61] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0080.61] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0080.61] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0080.61] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0080.61] Log: bAllowTemporalAA = FALSE (UKNOWN) [0080.61] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0080.61] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0080.61] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0080.61] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0080.61] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0080.61] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0080.61] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0080.61] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0080.61] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0080.61] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0080.61] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0080.61] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0080.61] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0080.61] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0080.61] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0080.61] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0080.61] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0080.61] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0080.61] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0080.61] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0080.61] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0080.61] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0080.61] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0080.61] Log: Current unknown system settings: [0080.61] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0080.61] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0080.61] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0080.61] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0080.61] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0080.61] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0080.61] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0080.61] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0080.61] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0080.61] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0080.61] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0080.61] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0080.61] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0080.61] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0080.61] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0080.61] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0080.61] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0080.61] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0080.61] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0080.61] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0080.61] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0080.61] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0080.61] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0080.61] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0080.61] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0080.61] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0080.61] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0080.61] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0080.61] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0080.61] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0080.61] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0080.61] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0080.61] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0080.61] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0080.61] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0080.61] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0080.61] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0080.61] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0080.61] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0080.61] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [0080.61] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [0080.61] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [0080.61] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0080.61] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0080.61] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0080.61] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0080.61] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0080.61] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0080.61] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0080.61] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0080.61] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0080.61] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0080.61] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0080.61] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0080.61] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0080.61] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0080.61] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0080.61] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0080.61] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0080.61] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0080.61] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0080.61] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0080.61] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0080.61] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0080.61] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0080.61] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0080.61] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0080.61] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0080.61] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0080.61] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0080.61] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0080.61] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0080.61] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0080.61] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0080.61] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0080.61] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0080.61] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0080.61] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0080.62] Log: Listing all sound classes. [0080.62] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb [0080.62] Log: Class 'Vehicle' has 44 resident sounds taking 15912.55 kb, and 2 real time sounds taking 91.22 kb [0080.62] Log: Class 'Weapon' has 269 resident sounds taking 69763.23 kb, and 6 real time sounds taking 444.36 kb [0080.62] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [0080.62] Log: Class 'SFX' has 85 resident sounds taking 27209.92 kb, and 11 real time sounds taking 837.83 kb [0080.62] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [0080.62] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [0080.62] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb [0080.62] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [0080.62] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [0080.62] Log: Class 'Ambient' has 36 resident sounds taking 15229.44 kb, and 23 real time sounds taking 2969.96 kb [0080.62] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [0080.62] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [0080.62] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [0080.62] Log: Class 'WeaponMortarIncoming' has 12 resident sounds taking 2622.18 kb, and 4 real time sounds taking 114.88 kb [0080.62] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [0080.62] Log: Class 'UnGrouped' has 632 resident sounds taking 99479.08 kb, and 110 real time sounds taking 2578.12 kb [0080.62] Log: 1614 total sounds in 17 classes [0080.62] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True' [0080.63] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [0080.64] ScriptWarning: Accessed array 'Rx_GFxHud_0.WeaponMC' out of bounds (0/0) Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:UpdateWeaponGFx:0147 [0080.64] ScriptLog: PositionModX : 0.0000 [0080.64] ScriptLog: PositionModY : 52.5000 [0080.64] Log: ########### Finished loading level: 2.716013 seconds [0080.75] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0080.75] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0080.75] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0080.75] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0081.24] Log: --- LOADING MOVIE TIME: 3.31 sec --- [0081.29] Rx: GAMESpawn;playerGDI,257,ILoveFieldcharacterRx_FamilyInfo_GDI_Soldier [0085.50] Rx: GAMESpawn;vehicleNod,Rx_Vehicle_Harvester_Nod [0085.50] Rx: GAMESpawn;vehicleGDI,Rx_Vehicle_Harvester_GDI [0097.01] Log: Assembled 613 auto-complete commands, manual: 92, exec: 492, kismet: 0 [0100.01] Rx: VOTECalled;GlobalRx_VoteMenuChoice_AddBotsbyGDI,257,ILoveFieldteamBothamount128skill8 [0100.01] Rx: VOTEResults;GlobalRx_VoteMenuChoice_AddBotspassYes=1No=0 [0100.02] Rx: GAMESpawn;playerGDI,b288,SinbadcharacterRx_FamilyInfo_GDI_Soldier [0100.02] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b288,Sinbad [0100.02] Rx: GAMESpawn;botGDI,b288,Sinbad [0100.02] Rx: GAMESpawn;playerNod,b289,MylocharacterRx_FamilyInfo_Nod_Soldier [0100.02] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_EngineerbyNod,b289,Mylo [0100.02] Rx: GAMESpawn;botNod,b289,Mylo [0100.02] Rx: GAMESpawn;playerGDI,b290,David EllsworthcharacterRx_FamilyInfo_GDI_Soldier [0100.02] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b290,David Ellsworth [0100.02] Rx: GAMESpawn;botGDI,b290,David Ellsworth [0100.02] Rx: GAMESpawn;playerNod,b291,Starman ExplorercharacterRx_FamilyInfo_Nod_Soldier [0100.02] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b291,Starman Explorer [0100.03] Rx: GAMESpawn;botNod,b291,Starman Explorer [0100.03] Rx: GAMESpawn;playerGDI,b292,Evan BrookscharacterRx_FamilyInfo_GDI_Soldier [0100.03] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_EngineerbyGDI,b292,Evan Brooks [0100.03] Rx: GAMESpawn;botGDI,b292,Evan Brooks [0100.03] Rx: GAMESpawn;playerNod,b293,Bilal H. BakricharacterRx_FamilyInfo_Nod_Soldier [0100.03] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b293,Bilal H. Bakri [0100.03] Rx: GAMESpawn;botNod,b293,Bilal H. Bakri [0100.03] Rx: GAMESpawn;playerGDI,b294,Martin SanchezcharacterRx_FamilyInfo_GDI_Soldier [0100.03] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b294,Martin Sanchez [0100.03] Rx: GAMESpawn;botGDI,b294,Martin Sanchez [0100.04] Rx: GAMESpawn;playerNod,b295,Jos VermeulencharacterRx_FamilyInfo_Nod_Soldier [0100.04] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b295,Jos Vermeulen [0100.04] Rx: GAMESpawn;botNod,b295,Jos Vermeulen [0100.04] Rx: GAMESpawn;playerGDI,b296,Maarten BondercharacterRx_FamilyInfo_GDI_Soldier [0100.04] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b296,Maarten Bonder [0100.04] Rx: GAMESpawn;botGDI,b296,Maarten Bonder [0100.04] Rx: GAMESpawn;playerNod,b297,Where's my Medal?characterRx_FamilyInfo_Nod_Soldier [0100.04] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b297,Where's my Medal? [0100.04] Rx: GAMESpawn;botNod,b297,Where's my Medal? [0100.04] Rx: GAMESpawn;playerGDI,b298,General ShepherdcharacterRx_FamilyInfo_GDI_Soldier [0100.04] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b298,General Shepherd [0100.05] Rx: GAMESpawn;botGDI,b298,General Shepherd [0100.05] Rx: GAMESpawn;playerNod,b299,GDI Map!characterRx_FamilyInfo_Nod_Soldier [0100.05] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b299,GDI Map! [0100.05] Rx: GAMESpawn;botNod,b299,GDI Map! [0100.05] Rx: GAMESpawn;playerGDI,b300,Renegade2007characterRx_FamilyInfo_GDI_Soldier [0100.05] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b300,Renegade2007 [0100.05] Rx: GAMESpawn;botGDI,b300,Renegade2007 [0100.05] Rx: GAMESpawn;playerNod,b301,NiceDodgecharacterRx_FamilyInfo_Nod_Soldier [0100.05] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b301,NiceDodge [0100.05] Rx: GAMESpawn;botNod,b301,NiceDodge [0100.06] Rx: GAMESpawn;playerGDI,b302,Rick DonnellycharacterRx_FamilyInfo_GDI_Soldier [0100.06] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b302,Rick Donnelly [0100.06] Rx: GAMESpawn;botGDI,b302,Rick Donnelly [0100.06] Rx: GAMESpawn;playerNod,b303,Nathan ElliottcharacterRx_FamilyInfo_Nod_Soldier [0100.06] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b303,Nathan Elliott [0100.06] Rx: GAMESpawn;botNod,b303,Nathan Elliott [0100.06] Rx: GAMESpawn;playerGDI,b304,Shahman TehcharacterRx_FamilyInfo_GDI_Soldier [0100.06] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b304,Shahman Teh [0100.06] Rx: GAMESpawn;botGDI,b304,Shahman Teh [0100.07] Rx: GAMESpawn;playerNod,b305,Sean NolancharacterRx_FamilyInfo_Nod_Soldier [0100.07] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_EngineerbyNod,b305,Sean Nolan [0100.07] Rx: GAMESpawn;botNod,b305,Sean Nolan [0100.07] Rx: GAMESpawn;playerGDI,b306,Richard JefferycharacterRx_FamilyInfo_GDI_Soldier [0100.07] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b306,Richard Jeffery [0100.07] Rx: GAMESpawn;botGDI,b306,Richard Jeffery [0100.07] Rx: GAMESpawn;playerNod,b307,Daniil MitrofanovcharacterRx_FamilyInfo_Nod_Soldier [0100.07] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b307,Daniil Mitrofanov [0100.07] Rx: GAMESpawn;botNod,b307,Daniil Mitrofanov [0100.07] Rx: GAMESpawn;playerGDI,b308,Black WidowcharacterRx_FamilyInfo_GDI_Soldier [0100.07] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_EngineerbyGDI,b308,Black Widow [0100.08] Rx: GAMESpawn;botGDI,b308,Black Widow [0100.08] Rx: GAMESpawn;playerNod,b309,ChandracharacterRx_FamilyInfo_Nod_Soldier [0100.08] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b309,Chandra [0100.08] Rx: GAMESpawn;botNod,b309,Chandra [0100.08] Rx: GAMESpawn;playerGDI,b310,Louis CastlecharacterRx_FamilyInfo_GDI_Soldier [0100.08] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b310,Louis Castle [0100.08] Rx: GAMESpawn;botGDI,b310,Louis Castle [0100.08] Rx: GAMESpawn;playerNod,b311,Thom KeukencharacterRx_FamilyInfo_Nod_Soldier [0100.08] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b311,Thom Keuken [0100.08] Rx: GAMESpawn;botNod,b311,Thom Keuken [0100.09] Rx: GAMESpawn;playerGDI,b312,Ruud GunnewiekcharacterRx_FamilyInfo_GDI_Soldier [0100.09] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b312,Ruud Gunnewiek [0100.09] Rx: GAMESpawn;botGDI,b312,Ruud Gunnewiek [0100.09] Rx: GAMESpawn;playerNod,b313,RebarncharacterRx_FamilyInfo_Nod_Soldier [0100.09] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b313,Rebarn [0100.09] Rx: GAMESpawn;botNod,b313,Rebarn [0100.09] Rx: GAMESpawn;playerGDI,b314,Zach GraycharacterRx_FamilyInfo_GDI_Soldier [0100.09] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b314,Zach Gray [0100.09] Rx: GAMESpawn;botGDI,b314,Zach Gray [0100.10] Rx: GAMESpawn;playerNod,b315,Martin PalkocharacterRx_FamilyInfo_Nod_Soldier [0100.10] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b315,Martin Palko [0100.10] Rx: GAMESpawn;botNod,b315,Martin Palko [0100.10] Rx: GAMESpawn;playerGDI,b316,Rade StojsavljeviccharacterRx_FamilyInfo_GDI_Soldier [0100.10] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b316,Rade Stojsavljevic [0100.10] Rx: GAMESpawn;botGDI,b316,Rade Stojsavljevic [0100.10] Rx: GAMESpawn;playerNod,b317,A Mechanical MancharacterRx_FamilyInfo_Nod_Soldier [0100.10] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b317,A Mechanical Man [0100.10] Rx: GAMESpawn;botNod,b317,A Mechanical Man [0100.11] Rx: GAMESpawn;playerGDI,b318,Randy von der WeidecharacterRx_FamilyInfo_GDI_Soldier [0100.11] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_EngineerbyGDI,b318,Randy von der Weide [0100.11] Rx: GAMESpawn;botGDI,b318,Randy von der Weide [0100.11] Rx: GAMESpawn;playerNod,b319,MantankcharacterRx_FamilyInfo_Nod_Soldier [0100.11] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b319,Mantank [0100.11] Rx: GAMESpawn;botNod,b319,Mantank [0100.11] Rx: GAMESpawn;playerGDI,b320,Tom CablescharacterRx_FamilyInfo_GDI_Soldier [0100.11] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b320,Tom Cables [0100.11] Rx: GAMESpawn;botGDI,b320,Tom Cables [0108.46] Rx: GAMEDeath;playerNod,b279,Matthew McDonaldbyGDI,b270,Moshe CohenwithRx_DmgType_Shotgun [0108.46] Log: WARNING: Cooking Convex For Actor: CNC-Walls.TheWorld:PersistentLevel.Rx_Pickup_Ammo_0 Component: StaticMeshComponent_123 StaticMesh: Rx_Pickups.Ammo.SM_Ammo_Medium (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0111.04] Rx: GAMEDeath;playerNod,b281,TASbyGDI,b267,Joe KucanwithRx_DmgType_Shotgun [0112.92] Rx: GAMEDeath;playerNod,b276,Belgian ChocolatebyGDI,b259,Ryan WongwaiwithRx_DmgType_Shotgun [0115.10] Rx: GAMEDeath;playerNod,b287,Waqas IqbalbyGDI,b267,Joe KucanwithRx_DmgType_Shotgun [0120.80] Rx: GAMESpawn;playerNod,b287,Waqas IqbalcharacterRx_FamilyInfo_Nod_Soldier [0120.80] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b287,Waqas Iqbal [0121.31] Rx: GAMEDeath;playerNod,b278,Project ReGenesisbyGDI,b265,Rob BakerwithRx_DmgType_Shotgun [0121.67] Rx: GAMEDeath;playerNod,b286,TTFPbyGDI,b270,Moshe CohenwithRx_DmgType_Shotgun [0125.51] Rx: GAMEDeath;playerGDI,b267,Joe KucanbyNod,b291,Starman ExplorerwithRx_DmgType_Shotgun [0126.64] Rx: GAMEDeath;playerNod,b291,Starman ExplorerbyGDI,b270,Moshe CohenwithRx_DmgType_Shotgun [0128.70] Rx: GAMEDeath;playerGDI,b258,PhyrebyNod,b309,ChandrawithRx_DmgType_Shotgun [0130.57] Rx: GAMEDeath;playerNod,b282,CommanderbyGDI,b300,Renegade2007withRx_DmgType_Shotgun [0131.61] Rx: GAMESpawn;playerNod,b282,CommandercharacterRx_FamilyInfo_Nod_Soldier [0131.61] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b282,Commander [0132.16] Rx: GAMEDeath;playerGDI,b259,Ryan WongwaibyNod,b309,ChandrawithRx_DmgType_Shotgun [0133.64] Rx: GAMEDeath;playerNod,b284,Renegade RevivedbyGDI,b304,Shahman TehwithRx_DmgType_Shotgun [0134.33] Rx: GAMEDeath;playerNod,b307,Daniil MitrofanovbyGDI,b270,Moshe CohenwithRx_DmgType_Shotgun [0137.78] Rx: GAMESpawn;playerGDI,b267,Joe KucancharacterRx_FamilyInfo_GDI_Soldier [0137.78] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b267,Joe Kucan [0138.25] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b292,Evan BrooksonLandscapenearBarracksat-11949.34,8222.91,-84.98 [0138.66] Rx: GAMEDeath;playerGDI,b270,Moshe CohenbyNod,b317,A Mechanical ManwithRx_DmgType_Shotgun [0138.91] Rx: GAMEDeath;playerGDI,b294,Martin SanchezbyNod,b319,MantankwithRx_DmgType_MarksmanRifle [0139.43] Rx: GAMESpawn;playerNod,b286,TTFPcharacterRx_FamilyInfo_Nod_Soldier [0139.43] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b286,TTFP [0139.56] Rx: GAMEDeath;playerNod,b303,Nathan ElliottbyGDI,b306,Richard JefferywithRx_DmgType_Shotgun [0139.56] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b292,Evan BrooksonLandscapenearBarracksat-11948.91,8222.89,-84.97 [0139.76] ScriptLog: SuperMoney GetProbabilityWeight returning 0.0000 [0139.76] Rx: GAMECrate;speedbyGDI,257,ILoveField [0141.21] Rx: GAMEDeath;playerNod,b317,A Mechanical ManbyGDI,b296,Maarten BonderwithRx_DmgType_MarksmanRifle [0142.34] Rx: GAMESpawn;playerNod,b279,Matthew McDonaldcharacterRx_FamilyInfo_Nod_Soldier [0142.34] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b279,Matthew McDonald [0142.58] Rx: GAMEDeath;playerGDI,b269,McNeilbyNod,b297,Where's my Medal?withRx_DmgType_Shotgun [0142.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0142.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0143.96] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b318,Randy von der WeideonStaticMeshActornearBarracksat-11507.34,8466.60,6.97 [0144.89] Rx: GAMEDeath;playerGDI,b288,SinbadbyNod,b297,Where's my Medal?withRx_DmgType_Shotgun [0145.46] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b318,Randy von der WeideonLandscapenearBarracksat-11496.52,8326.52,-57.53 [0145.74] Rx: GAMEDeath;playerGDI,b300,Renegade2007byNod,b309,ChandrawithRx_DmgType_Shotgun [0146.90] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearBarracksat-11507.34,8466.60,6.97byGDI,b318,Randy von der Weide [0146.90] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearBarracksat-11496.52,8326.52,-57.53byGDI,b318,Randy von der Weide [0148.23] Rx: GAMESpawn;playerGDI,b294,Martin SanchezcharacterRx_FamilyInfo_GDI_Soldier [0148.23] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_RocketSoldierbyGDI,b294,Martin Sanchez [0148.84] Rx: GAMEDeath;playerNod,b295,Jos VermeulenbyGDI,b267,Joe KucanwithRx_DmgType_Shotgun [0148.88] Rx: GAMESpawn;playerNod,b291,Starman ExplorercharacterRx_FamilyInfo_Nod_Soldier [0148.88] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b291,Starman Explorer [0149.81] Rx: GAMESpawn;playerGDI,b259,Ryan WongwaicharacterRx_FamilyInfo_GDI_Soldier [0149.81] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b259,Ryan Wongwai [0151.96] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearBarracksat-11949.34,8222.91,-84.98byGDI,b292,Evan Brooks [0151.96] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearBarracksat-11948.91,8222.89,-84.97byGDI,b292,Evan Brooks [0152.02] Rx: GAMESpawn;playerNod,b278,Project ReGenesischaracterRx_FamilyInfo_Nod_Soldier [0152.02] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b278,Project ReGenesis [0153.69] Rx: GAMESpawn;playerNod,b276,Belgian ChocolatecharacterRx_FamilyInfo_Nod_Soldier [0153.69] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b276,Belgian Chocolate [0154.85] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b305,Sean NolanonLandscapenearAirstripat-11360.00,-10226.54,-48.28 [0155.86] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b305,Sean NolanonLandscapenearAirstripat-11360.00,-10226.66,-48.28 [0157.23] Rx: GAMEDeath;playerNod,b287,Waqas IqbalbyGDI,b306,Richard JefferywithRx_DmgType_Shotgun [0158.98] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byGDI,b292,Evan BrooksonLandscapenearRefineryat-11139.70,9401.49,-101.53 [0159.15] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byGDI,b318,Randy von der WeideonLandscapenearRefineryat-11104.96,9495.75,-101.10 [0159.83] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-11360.00,-10226.54,-48.28byNod,b305,Sean Nolan [0159.83] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-11360.00,-10226.66,-48.28byNod,b305,Sean Nolan [0159.83] Rx: GAMEDeath;playerNod,b305,Sean Nolansuicide byRx_DmgType_RemoteC4 [0160.56] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b289,MyloonLandscapenearAirstripat-11361.88,-10207.45,-47.03 [0161.34] Rx: GAMEDeath;playerNod,b282,CommanderbyGDI,b306,Richard JefferywithRx_DmgType_Shotgun [0161.72] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b289,MyloonLandscapenearAirstripat-11238.30,-10248.77,-52.70 [0162.28] Rx: GAMEDeath;playerGDI,b312,Ruud GunnewiekbyNod,b313,RebarnwithRx_DmgType_MarksmanRifle [0162.52] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-11361.88,-10207.45,-47.03byNod,b289,Mylo [0162.52] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-11238.30,-10248.77,-52.70byNod,b289,Mylo [0163.99] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b289,MyloonLandscapenearAirstripat-11360.44,-10215.41,-47.57 [0164.93] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b280,NodEliteonRx_Building_AirstripnearAirstripat-11568.41,-9352.80,-11.59 [0165.20] Rx: GAMESpawn;playerNod,b281,TAScharacterRx_FamilyInfo_Nod_Soldier [0165.20] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b281,TAS [0165.79] Rx: GAMESpawn;playerNod,b305,Sean NolancharacterRx_FamilyInfo_Nod_Soldier [0165.79] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b305,Sean Nolan [0165.84] Rx: GAMEDeath;playerNod,b311,Thom KeukenbyGDI,b262,David YeewithRx_DmgType_Shotgun [0167.11] Rx: GAMEDeath;playerNod,b319,MantankbyGDI,b271,Sander VereeckenwithRx_DmgType_Shotgun [0167.50] Rx: GAMEDeath;playerGDI,b267,Joe KucanbyNod,b313,RebarnwithRx_DmgType_MarksmanRifle [0167.98] Rx: GAMESpawn;playerGDI,b258,PhyrecharacterRx_FamilyInfo_GDI_Soldier [0167.98] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b258,Phyre [0169.93] Rx: GAMESpawn;playerNod,b317,A Mechanical MancharacterRx_FamilyInfo_Nod_Soldier [0169.93] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b317,A Mechanical Man [0170.19] Rx: GAMEDeath;playerNod,b313,RebarnbyGDI,b260,SlavicwithRx_DmgType_Shotgun [0170.21] Rx: GAMEDeath;playerGDI,b260,SlavicbyNod,b297,Where's my Medal?withRx_DmgType_Shotgun [0170.48] Rx: GAMEDeath;playerNod,b297,Where's my Medal?byGDI,b262,David YeewithRx_DmgType_Shotgun [0170.86] Rx: GAMEDeath;playerNod,b283,Simon MckenziebyGDI,b302,Rick DonnellywithRx_DmgType_Shotgun [0170.99] Rx: GAMESpawn;playerNod,b282,CommandercharacterRx_FamilyInfo_Nod_Soldier [0170.99] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b282,Commander [0171.69] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b280,NodEliteonLandscapenearAirstripat-11111.76,-7310.84,-95.48 [0172.71] Rx: GAMESpawn;playerNod,b287,Waqas IqbalcharacterRx_FamilyInfo_Nod_Soldier [0172.71] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b287,Waqas Iqbal [0173.09] Rx: GAMEDeath;playerGDI,b298,General ShepherdbyNod,b282,CommanderwithRx_DmgType_MarksmanRifle [0173.87] Rx: GAMEDeath;playerNod,b279,Matthew McDonaldbyGDI,b306,Richard JefferywithRx_DmgType_Shotgun [0174.18] Rx: GAMESpawn;playerNod,b297,Where's my Medal?characterRx_FamilyInfo_Nod_Soldier [0174.18] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b297,Where's my Medal? [0175.31] ScriptLog: SuperMoney GetProbabilityWeight returning 0.0000 [0175.31] Rx: GAMECrate;speedbyGDI,257,ILoveField [0175.68] Rx: GAMESpawn;playerNod,b284,Renegade RevivedcharacterRx_FamilyInfo_Nod_Soldier [0175.68] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b284,Renegade Revived [0176.58] Rx: GAMEDeath;playerNod,b309,ChandrabyGDI,b264,Niels van der LeestwithRx_DmgType_GrenadeLauncher [0179.35] Rx: GAMESpawn;playerGDI,b260,SlaviccharacterRx_FamilyInfo_GDI_Soldier [0179.35] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_McFarlandbyGDI,b260,Slavic [0179.81] Error: Can't destroy collidable actor (Rx_Pawn_22) during async work! [0179.81] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_2967) during async work! [0179.81] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_2966) during async work! [0179.81] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_2965) during async work! [0179.81] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_2964) during async work! [0179.81] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_2963) during async work! [0179.81] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_2962) during async work! [0179.81] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_2961) during async work! [0179.81] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_2960) during async work! [0179.81] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_2959) during async work! [0179.81] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_2958) during async work! [0179.81] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_2957) during async work! [0179.81] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_2956) during async work! [0179.81] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_2955) during async work! [0179.81] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_2954) during async work! [0179.81] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_2953) during async work! [0179.81] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_2952) during async work! [0179.81] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_2951) during async work! [0179.81] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_2950) during async work! [0179.81] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_2949) during async work! [0179.81] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_2948) during async work! [0179.81] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_2947) during async work! [0179.81] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0179.81] Error: Can't move collidable actor (Rx_Pawn_83) during async work! [0179.81] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_83)->(SkeletalMeshComponent_4566) during async work! [0179.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0179.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0179.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0179.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0179.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0179.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0179.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0179.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0179.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0179.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0179.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0179.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0179.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0179.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0179.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0179.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0179.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0179.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0179.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0179.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0179.81] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_83)->(SkeletalMeshComponent_4566) during async work! [0179.81] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_83)->(SkeletalMeshComponent_4566) during async work! [0179.81] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_83)->(SkeletalMeshComponent_4566) during async work! [0179.81] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_83)->(SkeletalMeshComponent_4566) during async work! [0179.81] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_83)->(SkeletalMeshComponent_4566) during async work! [0179.81] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_83)->(SkeletalMeshComponent_4566) during async work! [0179.85] Rx: GAMEDeath;playerGDI,b304,Shahman TehbyNod,b297,Where's my Medal?withRx_DmgType_MissileLauncher [0181.76] Rx: GAMESpawn;playerNod,b295,Jos VermeulencharacterRx_FamilyInfo_Nod_Soldier [0181.76] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b295,Jos Vermeulen [0182.72] Rx: GAMESpawn;playerGDI,b288,SinbadcharacterRx_FamilyInfo_GDI_Soldier [0182.72] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b288,Sinbad [0184.11] Rx: GAMEDeath;playerGDI,b306,Richard JefferybyNod,b282,CommanderwithRx_DmgType_MarksmanRifle [0185.78] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b280,NodEliteonLandscapenearAirstripat-10649.16,-8548.74,-28.77 [0186.39] Rx: GAMESpawn;playerGDI,b306,Richard JefferycharacterRx_FamilyInfo_GDI_Soldier [0186.39] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b306,Richard Jeffery [0186.86] Rx: GAMEDeath;playerGDI,b290,David EllsworthbyNod,b297,Where's my Medal?withRx_DmgType_MissileLauncher [0187.14] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearRefineryat-11139.70,9401.49,-101.53byGDI,b292,Evan Brooks [0187.30] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearRefineryat-11104.96,9495.75,-101.10byGDI,b318,Randy von der Weide [0187.52] Rx: GAMESpawn;playerGDI,b270,Moshe CohencharacterRx_FamilyInfo_GDI_Soldier [0187.52] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b270,Moshe Cohen [0188.87] Rx: GAMEDeath;playerGDI,b296,Maarten BonderbyNod,b299,GDI Map!withRx_DmgType_Shotgun [0189.44] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b280,NodEliteonLandscapenearAirstripat-11217.58,-7848.49,-73.37 [0189.45] Rx: GAMEDeath;playerGDI,b265,Rob BakerbyNod,b274,No, cowwithRx_DmgType_Shotgun [0189.76] Rx: GAMESpawn;playerNod,b319,MantankcharacterRx_FamilyInfo_Nod_Soldier [0189.76] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b319,Mantank [0190.78] Rx: GAMESpawn;playerNod,b307,Daniil MitrofanovcharacterRx_FamilyInfo_Nod_Soldier [0190.78] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b307,Daniil Mitrofanov [0191.06] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-10649.16,-8548.74,-28.77byNod,b280,NodElite [0191.06] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-11217.58,-7848.49,-73.37byNod,b280,NodElite [0191.83] Rx: GAMESpawn;playerGDI,b290,David EllsworthcharacterRx_FamilyInfo_GDI_Soldier [0191.83] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b290,David Ellsworth [0192.09] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearAirstripat-11360.44,-10215.41,-47.57byNod,b289,Mylo [0193.02] Rx: GAMESpawn;playerNod,b303,Nathan ElliottcharacterRx_FamilyInfo_Nod_Soldier [0193.02] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b303,Nathan Elliott [0194.20] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b280,NodEliteonLandscapenearAirstripat-11151.14,-7788.72,-77.31 [0195.00] Rx: GAMEPurchase;vehicleRx_Vehicle_BuggybyNod,b319,Mantank [0195.77] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b280,NodEliteonLandscapenearAirstripat-11069.30,-7772.57,-79.12 [0195.89] Rx: GAMEDeath;playerGDI,b310,Louis CastlebyNod,b274,No, cowwithRx_DmgType_Headshot [0195.99] Rx: GAMESpawn;playerGDI,b269,McNeilcharacterRx_FamilyInfo_GDI_Soldier [0195.99] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b269,McNeil [0196.10] Rx: GAMESpawn;playerNod,b283,Simon MckenziecharacterRx_FamilyInfo_Nod_Soldier [0196.11] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b283,Simon Mckenzie [0196.12] Rx: GAMESpawn;playerGDI,b312,Ruud GunnewiekcharacterRx_FamilyInfo_GDI_Soldier [0196.12] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b312,Ruud Gunnewiek [0196.28] Error: Can't destroy collidable actor (Rx_Pawn_51) during async work! [0196.28] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_3578) during async work! [0196.28] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_3577) during async work! [0196.28] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_3576) during async work! [0196.28] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_3575) during async work! [0196.28] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_3574) during async work! [0196.28] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_3573) during async work! [0196.28] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_3572) during async work! [0196.28] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_3571) during async work! [0196.28] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_3570) during async work! [0196.28] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_3569) during async work! [0196.28] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_3568) during async work! [0196.28] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_3567) during async work! [0196.28] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_3566) during async work! [0196.28] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_3565) during async work! [0196.28] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_3564) during async work! [0196.28] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_3563) during async work! [0196.28] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_3562) during async work! [0196.28] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_3561) during async work! [0196.28] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_3560) during async work! [0196.28] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_3559) during async work! [0196.28] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_3558) during async work! [0196.28] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0196.29] Error: Can't move collidable actor (Rx_Pawn_95) during async work! [0196.29] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_95)->(SkeletalMeshComponent_5130) during async work! [0196.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0196.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0196.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0196.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0196.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0196.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0196.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0196.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0196.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0196.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0196.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0196.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0196.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0196.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0196.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0196.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0196.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0196.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0196.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0196.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0196.29] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_95)->(SkeletalMeshComponent_5130) during async work! [0196.29] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_95)->(SkeletalMeshComponent_5130) during async work! [0196.29] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_95)->(SkeletalMeshComponent_5130) during async work! [0196.29] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_95)->(SkeletalMeshComponent_5130) during async work! [0196.29] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_95)->(SkeletalMeshComponent_5130) during async work! [0196.29] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_95)->(SkeletalMeshComponent_5130) during async work! [0196.49] Rx: GAMESpawn;playerGDI,b265,Rob BakercharacterRx_FamilyInfo_GDI_Soldier [0196.49] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b265,Rob Baker [0197.23] Rx: GAMEDeath;playerNod,b286,TTFPbyGDI,b262,David YeewithRx_DmgType_Shotgun [0199.09] Rx: GAMESpawn;playerGDI,b300,Renegade2007characterRx_FamilyInfo_GDI_Soldier [0199.09] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_RocketSoldierbyGDI,b300,Renegade2007 [0201.99] Rx: GAMEDeath;playerGDI,b262,David YeebyNod,b307,Daniil MitrofanovwithRx_DmgType_AutoRifle [0203.29] Error: Can't destroy collidable actor (Rx_Pawn_32) during async work! [0203.29] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_3179) during async work! [0203.29] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_3178) during async work! [0203.29] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_3177) during async work! [0203.29] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_3176) during async work! [0203.29] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_3175) during async work! [0203.29] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_3174) during async work! [0203.29] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_3173) during async work! [0203.29] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_3172) during async work! [0203.29] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_3171) during async work! [0203.29] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_3170) during async work! [0203.29] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_3169) during async work! [0203.29] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_3168) during async work! [0203.29] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_3167) during async work! [0203.29] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_3166) during async work! [0203.29] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_3165) during async work! [0203.29] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_3164) during async work! [0203.29] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_3163) during async work! [0203.29] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_3162) during async work! [0203.29] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_3161) during async work! [0203.29] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_3160) during async work! [0203.29] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_3159) during async work! [0203.29] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_NOD_4) during async work! [0203.29] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0203.29] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_NOD_4) during async work! [0203.29] Error: Can't move collidable actor (Rx_Pawn_98) during async work! [0203.29] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_98)->(SkeletalMeshComponent_5330) during async work! [0203.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0203.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0203.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0203.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0203.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0203.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0203.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0203.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0203.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0203.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0203.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0203.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0203.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0203.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0203.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0203.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0203.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0203.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0203.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0203.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0203.29] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_98)->(SkeletalMeshComponent_5330) during async work! [0203.29] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_98)->(SkeletalMeshComponent_5330) during async work! [0203.29] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_98)->(SkeletalMeshComponent_5330) during async work! [0203.29] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_98)->(SkeletalMeshComponent_5330) during async work! [0203.29] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_98)->(SkeletalMeshComponent_5330) during async work! [0203.29] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_98)->(SkeletalMeshComponent_5330) during async work! [0203.91] Rx: GAMEDeath;playerNod,b275,Glenn SperrybyGDI,b258,PhyrewithRx_DmgType_AutoRifle [0204.13] Rx: GAMEDeath;playerGDI,b264,Niels van der LeestbyNod,b295,Jos VermeulenwithRx_DmgType_MarksmanRifle [0205.50] Rx: GAMESpawn;playerGDI,b267,Joe KucancharacterRx_FamilyInfo_GDI_Soldier [0205.50] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_OfficerbyGDI,b267,Joe Kucan [0207.63] Rx: GAMESpawn;playerNod,b275,Glenn SperrycharacterRx_FamilyInfo_Nod_Soldier [0207.63] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b275,Glenn Sperry [0210.81] Rx: GAMEDeath;playerGDI,b320,Tom CablesbyNod,b295,Jos VermeulenwithRx_DmgType_MarksmanRifle [0212.87] Rx: GAMEPurchase;vehicleRx_Vehicle_APC_NodbyNod,b275,Glenn Sperry [0213.09] ScriptLog: [0213.36] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b289,MyloonRx_Building_AirstripnearAirstripat-11136.46,-9495.07,-5.64 [0213.48] Rx: GAMESpawn;playerGDI,b320,Tom CablescharacterRx_FamilyInfo_GDI_Soldier [0213.48] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b320,Tom Cables [0214.95] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b289,MyloonRx_Building_AirstripnearAirstripat-11067.81,-9483.49,-1.57 [0214.95] Log: ZELC: Component 'No_Detailed_Info_Specified' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (-1.#IND00). ChkActor: Rx_Pawn_84 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_84) [0215.69] Rx: GAMEDeath;playerGDI,b268,Elie ArabianbyNod,b295,Jos VermeulenwithRx_DmgType_MarksmanRifle [0216.11] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_RocketSoldierbyGDI,257,ILoveField [0218.09] Rx: GAMESpawn;playerNod,b286,TTFPcharacterRx_FamilyInfo_Nod_Soldier [0218.09] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_BlackHandSniperbyNod,b286,TTFP [0218.10] Rx: GAMESpawn;playerGDI,b268,Elie ArabiancharacterRx_FamilyInfo_GDI_Soldier [0218.10] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b268,Elie Arabian [0218.72] Rx: GAMEPurchase;vehicleRx_Vehicle_APC_GDIbyGDI,b320,Tom Cables [0219.03] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0219.03] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0219.09] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0219.09] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0219.11] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0219.11] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0219.14] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0219.14] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0219.30] Error: Can't destroy collidable actor (Rx_Pawn_35) during async work! [0219.30] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_3242) during async work! [0219.30] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_3241) during async work! [0219.30] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_3240) during async work! [0219.30] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_3239) during async work! [0219.30] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_3238) during async work! [0219.30] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_3237) during async work! [0219.30] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_3236) during async work! [0219.30] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_3235) during async work! [0219.30] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_3234) during async work! [0219.30] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_3233) during async work! [0219.30] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_3232) during async work! [0219.30] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_3231) during async work! [0219.30] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_3230) during async work! [0219.30] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_3229) during async work! [0219.30] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_3228) during async work! [0219.30] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_3227) during async work! [0219.30] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_3226) during async work! [0219.30] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_3225) during async work! [0219.30] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_3224) during async work! [0219.30] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_3223) during async work! [0219.30] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_3222) during async work! [0219.30] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0219.30] Error: Can't move collidable actor (Rx_Pawn_104) during async work! [0219.30] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_104)->(SkeletalMeshComponent_6059) during async work! [0219.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.30] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_104)->(SkeletalMeshComponent_6059) during async work! [0219.30] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_104)->(SkeletalMeshComponent_6059) during async work! [0219.30] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_104)->(SkeletalMeshComponent_6059) during async work! [0219.30] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_104)->(SkeletalMeshComponent_6059) during async work! [0219.30] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_104)->(SkeletalMeshComponent_6059) during async work! [0219.30] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_104)->(SkeletalMeshComponent_6059) during async work! [0219.46] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0219.46] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0219.48] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0219.48] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0219.51] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0219.51] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0219.53] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0219.53] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0219.55] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0219.55] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0219.56] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0219.56] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0219.58] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0219.58] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0219.72] Error: Can't destroy collidable actor (Rx_Pawn_61) during async work! [0219.72] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3788) during async work! [0219.72] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3787) during async work! [0219.72] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3786) during async work! [0219.72] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3785) during async work! [0219.72] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3784) during async work! [0219.72] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3783) during async work! [0219.72] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3782) during async work! [0219.72] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3781) during async work! [0219.72] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3780) during async work! [0219.72] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3779) during async work! [0219.72] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3778) during async work! [0219.72] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3777) during async work! [0219.72] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3776) during async work! [0219.72] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3775) during async work! [0219.72] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3774) during async work! [0219.72] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3773) during async work! [0219.72] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3772) during async work! [0219.72] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3771) during async work! [0219.72] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3770) during async work! [0219.72] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3769) during async work! [0219.72] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3768) during async work! [0219.72] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0219.72] Error: Can't move collidable actor (Rx_Pawn_105) during async work! [0219.72] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_105)->(SkeletalMeshComponent_6096) during async work! [0219.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0219.72] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_105)->(SkeletalMeshComponent_6096) during async work! [0219.72] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_105)->(SkeletalMeshComponent_6096) during async work! [0219.72] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_105)->(SkeletalMeshComponent_6096) during async work! [0219.72] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_105)->(SkeletalMeshComponent_6096) during async work! [0219.72] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_105)->(SkeletalMeshComponent_6096) during async work! [0219.72] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_105)->(SkeletalMeshComponent_6096) during async work! [0219.72] Rx: GAMESpawn;playerGDI,b298,General ShepherdcharacterRx_FamilyInfo_GDI_Soldier [0219.73] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b298,General Shepherd [0221.29] Rx: GAMEDeath;playerNod,b276,Belgian ChocolatebyGDI,b265,Rob BakerwithRx_DmgType_Shotgun [0221.79] Log: ZELC: Component 'No_Detailed_Info_Specified' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (-1.#IND00). ChkActor: Rx_HUD_1 (Rx_HUD CNC-Walls.TheWorld:PersistentLevel.Rx_HUD_1) [0222.01] Rx: GAMESpawn;playerGDI,b304,Shahman TehcharacterRx_FamilyInfo_GDI_Soldier [0222.01] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b304,Shahman Teh [0222.04] Rx: GAMEDeath;playerNod,b278,Project ReGenesisbyGDI,b270,Moshe CohenwithRx_DmgType_Shotgun [0222.40] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearAirstripat-11151.14,-7788.72,-77.31byNod,b280,NodElite [0222.53] Rx: GAMESpawn;playerGDI,b264,Niels van der LeestcharacterRx_FamilyInfo_GDI_Soldier [0222.53] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b264,Niels van der Leest [0222.72] Rx: GAMESpawn;playerNod,b311,Thom KeukencharacterRx_FamilyInfo_Nod_Soldier [0222.72] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_BlackHandSniperbyNod,b311,Thom Keuken [0222.85] Rx: GAMESpawn;playerGDI,b296,Maarten BondercharacterRx_FamilyInfo_GDI_Soldier [0222.85] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_OfficerbyGDI,b296,Maarten Bonder [0223.18] Rx: GAMEDeath;playerGDI,b258,PhyrebyNod,b295,Jos VermeulenwithRx_DmgType_MarksmanRifle [0223.97] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearAirstripat-11069.30,-7772.57,-79.12byNod,b280,NodElite [0224.33] Rx: GAMESpawn;playerGDI,b310,Louis CastlecharacterRx_FamilyInfo_GDI_Soldier [0224.33] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b310,Louis Castle [0225.80] Rx: GAMESpawn;playerNod,b313,RebarncharacterRx_FamilyInfo_Nod_Soldier [0225.81] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b313,Rebarn [0226.25] Rx: GAMESpawn;playerNod,b279,Matthew McDonaldcharacterRx_FamilyInfo_Nod_Soldier [0226.25] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b279,Matthew McDonald [0226.55] Rx: GAMEDeath;playerGDI,b316,Rade StojsavljevicbyNod,b297,Where's my Medal?withRx_DmgType_MissileLauncher [0227.25] Rx: GAMEPurchase;vehicleRx_Vehicle_MRLSbyGDI,b304,Shahman Teh [0229.87] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-11136.46,-9495.07,-5.64byNod,b289,Mylo [0229.87] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-11067.81,-9483.49,-1.57byNod,b289,Mylo [0230.73] Rx: GAMEDeath;playerNod,b317,A Mechanical ManbyGDI,b267,Joe KucanwithRx_DmgType_ChainGun [0231.87] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b289,MyloonRx_Building_AirstripnearAirstripat-11009.24,-9231.11,1.76 [0232.14] Rx: GAMEDeath;playerNod,b281,TASbyGDI,b265,Rob BakerwithRx_DmgType_Shotgun [0233.43] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b289,MyloonRx_Building_AirstripnearAirstripat-11070.74,-9273.10,-1.64 [0233.52] Rx: GAMESpawn;playerNod,b309,ChandracharacterRx_FamilyInfo_Nod_Soldier [0233.52] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b309,Chandra [0233.64] Rx: GAMESpawn;playerGDI,b258,PhyrecharacterRx_FamilyInfo_GDI_Soldier [0233.64] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b258,Phyre [0234.55] Rx: GAMESpawn;playerNod,b278,Project ReGenesischaracterRx_FamilyInfo_Nod_Soldier [0234.56] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b278,Project ReGenesis [0235.00] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Projectile_AutoRifle_Nod_2091 (Rx_Projectile_AutoRifle_Nod CNC-Walls.TheWorld:PersistentLevel.Rx_Projectile_AutoRifle_Nod_2091) [0236.09] Rx: GAMEDeath;playerGDI,b265,Rob BakerbyNod,b303,Nathan ElliottwithRx_DmgType_Shotgun [0236.78] Rx: GAMEPurchase;vehicleRx_Vehicle_APC_GDIbyGDI,b264,Niels van der Leest [0237.09] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0237.09] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0237.15] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0237.15] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0237.21] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0237.21] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0237.52] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0237.52] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0237.54] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0237.54] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0237.56] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0237.56] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0237.61] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0237.61] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_15 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_15) [0238.70] Rx: GAMEDeath;playerGDI,b288,SinbadbyNod,b275,Glenn SperrywithRx_DmgType_RanOver [0238.92] Rx: GAMEDeath;playerGDI,b294,Martin SanchezbyNod,ai,HarvesterwithRx_DmgType_RanOver [0239.79] Rx: GAMEPurchase;vehicleRx_Vehicle_LightTankbyNod,b278,Project ReGenesis [0242.34] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_44 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_44) [0242.34] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_44 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_44) [0242.52] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_44 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_44) [0242.52] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_44 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_44) [0242.99] Rx: GAMEDeath;playerNod,b284,Renegade RevivedbyGDI,b306,Richard JefferywithRx_DmgType_Shotgun [0244.25] Rx: GAMEDeath;playerNod,b291,Starman ExplorerbyGDI,b270,Moshe CohenwithRx_DmgType_Shotgun [0246.04] Rx: GAMEDeath;playerGDI,b259,Ryan WongwaibyNod,b305,Sean NolanwithRx_DmgType_MissileLauncher [0246.30] Rx: GAMEPurchase;vehicleRx_Vehicle_MRLSbyGDI,b258,Phyre [0246.48] Rx: GAMEDeath;playerGDI,b267,Joe KucanbyNod,b303,Nathan ElliottwithRx_DmgType_Shotgun [0249.50] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_114 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_114) [0249.99] Rx: GAMEDeath;playerNod,b293,Bilal H. BakribyGDI,b264,Niels van der LeestwithRx_DmgType_APC_GDI [0250.65] Rx: GAMEDeath;playerNod,b297,Where's my Medal?byGDI,b270,Moshe CohenwithRx_DmgType_Shotgun [0252.30] Rx: GAMESpawn;playerGDI,b262,David YeecharacterRx_FamilyInfo_GDI_Soldier [0252.30] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_McFarlandbyGDI,b262,David Yee [0252.32] Rx: GAMEDeath;playerGDI,b312,Ruud GunnewiekbyNod,ai,HarvesterwithRx_DmgType_RanOver [0253.17] Rx: GAMEDeath;playerNod,b282,CommanderbyGDI,b264,Niels van der LeestwithRx_DmgType_APC_GDI [0254.03] Rx: GAMEDeath;playerGDI,b290,David EllsworthbyNod,b275,Glenn SperrywithRx_DmgType_APC_Nod [0254.80] Rx: GAMESpawn;playerNod,b284,Renegade RevivedcharacterRx_FamilyInfo_Nod_Soldier [0254.80] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b284,Renegade Revived [0255.18] Rx: GAMESpawn;playerNod,b281,TAScharacterRx_FamilyInfo_Nod_Soldier [0255.18] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b281,TAS [0255.65] Rx: GAMEDeath;playerGDI,b270,Moshe CohenbyNod,b275,Glenn SperrywithRx_DmgType_APC_Nod [0255.83] Rx: GAMEDeath;playerNod,b295,Jos VermeulenbyGDI,b320,Tom CableswithRx_DmgType_Shotgun [0256.48] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_44 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_44) [0257.15] Rx: GAMESpawn;playerGDI,b265,Rob BakercharacterRx_FamilyInfo_GDI_Soldier [0257.15] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b265,Rob Baker [0257.66] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.67] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.67] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.68] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.68] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.68] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.69] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.69] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.69] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.70] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.71] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.71] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.72] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.72] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.72] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.73] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.74] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.74] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.74] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.75] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.75] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.76] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.83] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.83] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.84] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.85] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.85] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.86] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.86] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.86] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.87] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.88] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.88] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.89] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.89] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.89] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.90] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.91] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.91] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.92] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.92] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.92] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.93] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.94] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.94] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.95] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.95] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.95] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.96] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.97] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0257.97] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0258.47] Rx: GAMESpawn;playerNod,b317,A Mechanical MancharacterRx_FamilyInfo_Nod_Soldier [0258.47] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b317,A Mechanical Man [0260.04] Rx: GAMEPurchase;vehicleRx_Vehicle_FlameTankbyNod,b284,Renegade Revived [0260.07] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearAirstripat-11009.24,-9231.11,1.76byNod,b289,Mylo [0260.56] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_44 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_44) [0260.57] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_44 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_44) [0260.57] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_44 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_44) [0260.58] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_44 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_44) [0260.90] Rx: GAMESpawn;playerGDI,b288,SinbadcharacterRx_FamilyInfo_GDI_Soldier [0260.90] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b288,Sinbad [0261.19] Rx: GAMEDeath;playerNod,b307,Daniil MitrofanovbyGDI,b264,Niels van der LeestwithRx_DmgType_APC_GDI [0261.62] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearAirstripat-11070.74,-9273.10,-1.64byNod,b289,Mylo [0262.00] Rx: GAMEDeath;playerGDI,b310,Louis CastlebyNod,b275,Glenn SperrywithRx_DmgType_APC_Nod [0262.65] Rx: GAMEDeath;playerGDI,b306,Richard JefferybyNod,b305,Sean NolanwithRx_DmgType_MissileLauncher_Alt [0266.14] Rx: GAMEPurchase;vehicleRx_Vehicle_MediumTankbyGDI,b288,Sinbad [0267.15] Rx: GAMESpawn;playerNod,b276,Belgian ChocolatecharacterRx_FamilyInfo_Nod_Soldier [0267.15] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b276,Belgian Chocolate [0269.57] Rx: GAMEPurchase;vehicleRx_Vehicle_ArtillerybyNod,b317,A Mechanical Man [0269.91] Rx: GAMEDeath;playerGDI,b296,Maarten BonderbyNod,b303,Nathan ElliottwithRx_DmgType_Shotgun [0270.90] Rx: GAMEDeath;playerNod,b303,Nathan ElliottbyGDI,b264,Niels van der LeestwithRx_DmgType_APC_GDI [0272.60] Rx: GAMESpawn;playerGDI,b294,Martin SanchezcharacterRx_FamilyInfo_GDI_Soldier [0272.60] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b294,Martin Sanchez [0275.38] Rx: GAMEDeath;playerNod,b283,Simon MckenziebyGDI,b258,PhyrewithRx_DmgType_MRLS [0275.99] Rx: GAMESpawn;playerGDI,b316,Rade StojsavljeviccharacterRx_FamilyInfo_GDI_Soldier [0275.99] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b316,Rade Stojsavljevic [0276.14] Rx: GAMESpawn;playerGDI,b259,Ryan WongwaicharacterRx_FamilyInfo_GDI_Soldier [0276.14] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_PatchbyGDI,b259,Ryan Wongwai [0276.32] Rx: GAMESpawn;playerGDI,b306,Richard JefferycharacterRx_FamilyInfo_GDI_Soldier [0276.32] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b306,Richard Jeffery [0277.38] Rx: GAMESpawn;playerGDI,b290,David EllsworthcharacterRx_FamilyInfo_GDI_Soldier [0277.38] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b290,David Ellsworth [0277.84] Rx: GAMEPurchase;vehicleRx_Vehicle_MRLSbyGDI,b294,Martin Sanchez [0278.21] Rx: GAMESpawn;playerNod,b283,Simon MckenziecharacterRx_FamilyInfo_Nod_Soldier [0278.21] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b283,Simon Mckenzie [0278.38] Rx: GAMESpawn;playerGDI,b270,Moshe CohencharacterRx_FamilyInfo_GDI_Soldier [0278.38] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_McFarlandbyGDI,b270,Moshe Cohen [0280.39] Rx: GAMESpawn;playerGDI,b310,Louis CastlecharacterRx_FamilyInfo_GDI_Soldier [0280.39] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GunnerbyGDI,b310,Louis Castle [0280.75] Rx: GAMESpawn;playerNod,b282,CommandercharacterRx_FamilyInfo_Nod_Soldier [0280.75] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_StealthBlackHandbyNod,b282,Commander [0283.45] Rx: GAMEPurchase;vehicleRx_Vehicle_LightTankbyNod,b283,Simon Mckenzie [0283.68] Rx: GAMESpawn;playerGDI,b312,Ruud GunnewiekcharacterRx_FamilyInfo_GDI_Soldier [0283.68] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_RocketSoldierbyGDI,b312,Ruud Gunnewiek [0283.80] Rx: GAMESpawn;playerNod,b293,Bilal H. BakricharacterRx_FamilyInfo_Nod_Soldier [0283.80] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_StealthBlackHandbyNod,b293,Bilal H. Bakri [0285.81] Rx: GAMESpawn;playerGDI,b267,Joe KucancharacterRx_FamilyInfo_GDI_Soldier [0285.81] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_DeadeyebyGDI,b267,Joe Kucan [0287.37] Rx: GAMEPurchase;vehicleRx_Vehicle_MediumTankbyGDI,b290,David Ellsworth [0288.70] Rx: GAMEDeath;playerNod,b287,Waqas IqbalbyGDI,b288,SinbadwithRx_DmgType_MediumTank [0289.23] Rx: GAMESpawn;playerNod,b297,Where's my Medal?characterRx_FamilyInfo_Nod_Soldier [0289.23] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_StealthBlackHandbyNod,b297,Where's my Medal? [0290.08] Rx: GAMEDeath;playerGDI,b320,Tom CablesbyNod,ai,HarvesterwithRx_DmgType_RanOver [0292.79] ScriptLog: SuperMoney GetProbabilityWeight returning 0.0000 [0292.79] Rx: GAMECrate;money200byGDI,b262,David Yee [0293.42] Rx: GAMEDeath;playerNod,b309,ChandrabyGDI,b288,SinbadwithRx_DmgType_Pancake [0296.66] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b305,Sean NolanonRx_Building_AirstripnearAirstripat-11412.58,-9305.08,-11.56 [0299.77] Rx: GAMESpawn;playerNod,b291,Starman ExplorercharacterRx_FamilyInfo_Nod_Soldier [0299.77] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_StealthBlackHandbyNod,b291,Starman Explorer [0302.44] Rx: GAMEDeath;playerGDI,b268,Elie ArabianbyNod,b278,Project ReGenesiswithRx_DmgType_RanOver [0302.88] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b292,Evan BrooksonLandscapenearPower Plantat-11921.63,8810.61,-110.72 [0303.51] Rx: GAMESpawn;playerNod,b307,Daniil MitrofanovcharacterRx_FamilyInfo_Nod_Soldier [0303.51] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b307,Daniil Mitrofanov [0304.02] Rx: GAMESpawn;playerNod,b295,Jos VermeulencharacterRx_FamilyInfo_Nod_Soldier [0304.02] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b295,Jos Vermeulen [0304.06] Rx: GAMESpawn;playerGDI,b296,Maarten BondercharacterRx_FamilyInfo_GDI_Soldier [0304.06] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b296,Maarten Bonder [0304.29] Rx: GAMEDeath;playerGDI,b265,Rob BakerbyNod,b282,CommanderwithRx_DmgType_LaserRifle [0305.51] Rx: GAMEDeath;playerNod,b313,RebarnbyGDI,b310,Louis CastlewithRx_DmgType_RocketLauncher [0308.75] Rx: GAMEPurchase;vehicleRx_Vehicle_LightTankbyNod,b307,Daniil Mitrofanov [0309.88] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0309.88] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_35 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0309.89] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0309.91] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0309.94] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0309.96] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0309.98] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.00] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.02] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.04] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.06] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.08] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.10] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.12] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.14] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.16] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.18] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.20] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.22] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.24] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.26] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.28] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.30] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.32] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.34] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.36] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.38] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.40] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.42] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.44] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.46] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.48] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.50] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.52] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.54] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.55] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.57] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.59] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.61] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.63] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.65] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.67] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.69] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.71] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.72] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.74] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.76] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.78] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.80] ScriptWarning: Accessed None 'Enemy' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_39 Function RenX_Game.Rx_Bot:IsCurrentlyInvisible:00A3 [0310.93] Rx: GAMEDestroyed;vehicleRx_Vehicle_APC_NodbyGDI,b304,Shahman TehwithRx_DmgType_MRLS [0312.77] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b318,Randy von der WeideonLandscapenearWeapons Factoryat-11190.14,8508.63,-66.22 [0312.89] Rx: GAMEDeath;playerNod,b281,TASbyGDI,b294,Martin SanchezwithRx_DmgType_RanOver [0313.32] Rx: GAMEDeath;playerNod,b311,Thom KeukenbyGDI,b267,Joe KucanwithRx_DmgType_SniperRifle [0313.57] Rx: GAMESpawn;playerGDI,b268,Elie ArabiancharacterRx_FamilyInfo_GDI_Soldier [0313.57] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GunnerbyGDI,b268,Elie Arabian [0314.17] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b318,Randy von der WeideonLandscapenearBarracksat-11347.21,8464.00,-59.72 [0314.82] Rx: GAMEDeath;playerGDI,b262,David YeebyNod,b317,A Mechanical ManwithRx_DmgType_Artillery [0315.07] Rx: GAMEDeath;playerNod,b275,Glenn SperrybyGDI,b304,Shahman TehwithRx_DmgType_MRLS [0315.15] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b308,Black WidowonStaticMeshActornearPower Plantat-11573.28,8780.32,-4.10 [0315.85] Rx: GAMEDeath;playerNod,b286,TTFPbyGDI,b270,Moshe CohenwithRx_DmgType_FireBleed [0317.27] Rx: GAMESpawn;playerNod,b303,Nathan ElliottcharacterRx_FamilyInfo_Nod_Soldier [0317.27] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b303,Nathan Elliott [0318.28] Rx: GAMEPurchase;vehicleRx_Vehicle_ApachebyNod,b295,Jos Vermeulen [0319.73] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b308,Black WidowonStaticMeshActornearPower Plantat-11470.70,8876.59,-24.26 [0319.91] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b292,Evan BrooksonLandscapenearBarracksat-11931.09,8156.28,-84.41 [0319.95] Rx: GAMESpawn;playerNod,b287,Waqas IqbalcharacterRx_FamilyInfo_Nod_Soldier [0319.95] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b287,Waqas Iqbal [0320.64] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearPower Plantat-11921.63,8810.61,-110.72byGDI,b292,Evan Brooks [0320.64] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearBarracksat-11931.09,8156.28,-84.41byGDI,b292,Evan Brooks [0320.68] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearWeapons Factoryat-11190.14,8508.63,-66.22byGDI,b318,Randy von der Weide [0320.68] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearBarracksat-11347.21,8464.00,-59.72byGDI,b318,Randy von der Weide [0320.84] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_LightTank_0 (Rx_Vehicle_LightTank CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_LightTank_0) [0320.86] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_LightTank_0 (Rx_Vehicle_LightTank CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_LightTank_0) [0321.33] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearPower Plantat-11573.28,8780.32,-4.10byGDI,b308,Black Widow [0321.33] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearPower Plantat-11470.70,8876.59,-24.26byGDI,b308,Black Widow [0321.64] Rx: GAMEDestroyed;vehicleRx_Vehicle_LightTankbyGDI,b312,Ruud GunnewiekwithRx_DmgType_MissileLauncher [0322.20] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byGDI,b318,Randy von der WeideonLandscapenearPower Plantat-11824.65,8999.30,-120.45 [0322.20] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byGDI,b292,Evan BrooksonLandscapenearBarracksat-11858.25,8152.99,-80.26 [0322.21] Rx: GAMESpawn;playerGDI,b262,David YeecharacterRx_FamilyInfo_GDI_Soldier [0322.22] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b262,David Yee [0322.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0322.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0323.40] Rx: GAMEDeath;playerNod,b283,Simon MckenziebyGDI,b264,Niels van der LeestwithRx_DmgType_RanOver [0323.43] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byGDI,b318,Randy von der WeideonLandscapenearPower Plantat-11778.56,8996.35,-118.21 [0323.78] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byGDI,b292,Evan BrooksonLandscapenearBarracksat-11881.53,8157.12,-81.59 [0324.09] Rx: GAMEDeath;playerNod,b276,Belgian ChocolatebyGDI,b292,Evan BrookswithRx_DmgType_Pistol [0324.86] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearAirstripat-11412.58,-9305.08,-11.56byNod,b305,Sean Nolan [0327.20] Rx: GAMESpawn;playerNod,b276,Belgian ChocolatecharacterRx_FamilyInfo_Nod_Soldier [0327.20] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b276,Belgian Chocolate [0327.46] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_0 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_0 Function UTGame.UTVehicle:InitializeTurrets:0246 [0327.46] Rx: GAMEPurchase;vehicleRx_Vehicle_OrcabyGDI,b262,David Yee [0327.81] Rx: GAMEPurchase;vehicleRx_Vehicle_ArtillerybyNod,b303,Nathan Elliott [0328.74] Rx: GAMEDestroyed;vehicleRx_Vehicle_ArtillerybyGDI,b312,Ruud GunnewiekwithRx_DmgType_MissileLauncher_Alt [0329.43] Rx: GAMESpawn;playerNod,b283,Simon MckenziecharacterRx_FamilyInfo_Nod_Soldier [0329.43] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b283,Simon Mckenzie [0329.46] Rx: GAMEDeath;playerGDI,b259,Ryan WongwaibyNod,b319,MantankwithRx_DmgType_Buggy [0330.12] Rx: GAMEDeath;playerNod,b317,A Mechanical ManbyGDI,b304,Shahman TehwithRx_DmgType_Pancake [0330.20] Rx: GAMESpawn;playerGDI,b320,Tom CablescharacterRx_FamilyInfo_GDI_Soldier [0330.20] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b320,Tom Cables [0331.21] Rx: GAMESpawn;playerGDI,b265,Rob BakercharacterRx_FamilyInfo_GDI_Soldier [0331.21] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b265,Rob Baker [0333.34] Rx: GAMEDeath;playerGDI,b310,Louis CastlebyNod,b297,Where's my Medal?withRx_DmgType_LaserRifle [0333.71] Rx: GAMESpawn;playerGDI,b259,Ryan WongwaicharacterRx_FamilyInfo_GDI_Soldier [0333.71] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b259,Ryan Wongwai [0334.51] Rx: GAMEDeath;playerGDI,b267,Joe KucanbyNod,b291,Starman ExplorerwithRx_DmgType_LaserRifle [0334.93] Rx: GAMEDeath;playerNod,b282,CommanderbyGDI,b258,PhyrewithRx_DmgType_MRLS [0335.44] Rx: GAMEPurchase;vehicleRx_Vehicle_HumveebyGDI,b320,Tom Cables [0335.57] Rx: GAMEDeath;playerGDI,b316,Rade StojsavljevicbyNod,b278,Project ReGenesiswithRx_DmgType_LightTank [0336.39] Rx: GAMEDeath;playerGDI,b270,Moshe CohenbyNod,b291,Starman ExplorerwithRx_DmgType_LaserRifle [0336.81] Rx: GAMEDeath;playerGDI,b306,Richard JefferybyNod,b315,Martin PalkowithRx_DmgType_Shotgun [0337.23] Rx: GAMESpawn;playerNod,b313,RebarncharacterRx_FamilyInfo_Nod_Soldier [0337.23] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b313,Rebarn [0337.33] Rx: GAMEPurchase;vehicleRx_Vehicle_StealthTankbyNod,b287,Waqas Iqbal [0341.75] Rx: GAMEDeath;playerGDI,b312,Ruud GunnewiekbyNod,b295,Jos VermeulenwithRx_DmgType_Apache_Gun [0341.87] Rx: GAMEDeath;playerGDI,b269,McNeilbyNod,b291,Starman ExplorerwithRx_DmgType_LaserRifle [0343.17] Rx: GAMEDeath;playerNod,b291,Starman ExplorerbyGDI,b262,David YeewithRx_DmgType_Orca_Gun [0343.22] ScriptWarning: Accessed None 'V' Rx_SquadAI_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_SquadAI_Waypoints_90 Function RenX_Game.Rx_SquadAI_Waypoints:CheckVehicle:0EF5 [0344.62] Rx: GAMEDestroyed;vehicleRx_Vehicle_MediumTankbyNod,b278,Project ReGenesiswithRx_DmgType_LightTank [0344.97] Rx: GAMEPurchase;vehicleRx_Vehicle_MRLSbyGDI,b265,Rob Baker [0346.06] Rx: GAMEDeath;playerGDI,b288,SinbadbyNod,b319,MantankwithRx_DmgType_Buggy [0346.86] Rx: GAMEPurchase;vehicleRx_Vehicle_ApachebyNod,b276,Belgian Chocolate [0348.23] Rx: GAMESpawn;playerNod,b309,ChandracharacterRx_FamilyInfo_Nod_Soldier [0348.23] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b309,Chandra [0349.17] Rx: GAMEDestroyed;vehicleRx_Vehicle_ApachebyGDI,b264,Niels van der LeestwithRx_DmgType_APC_GDI [0350.38] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearPower Plantat-11824.65,8999.30,-120.45byGDI,b318,Randy von der Weide [0350.38] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearBarracksat-11858.25,8152.99,-80.26byGDI,b292,Evan Brooks [0351.62] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearPower Plantat-11778.56,8996.35,-118.21byGDI,b318,Randy von der Weide [0351.63] Rx: GAMEDeath;playerNod,b297,Where's my Medal?byGDI,b262,David YeewithRx_DmgType_Orca_Gun [0351.97] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearBarracksat-11881.53,8157.12,-81.59byGDI,b292,Evan Brooks [0353.07] Rx: GAMEDeath;playerNod,b295,Jos VermeulenbyGDI,b264,Niels van der LeestwithRx_DmgType_APC_GDI [0353.28] Rx: GAMESpawn;playerGDI,b312,Ruud GunnewiekcharacterRx_FamilyInfo_GDI_Soldier [0353.29] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b312,Ruud Gunnewiek [0355.91] Rx: GAMESpawn;playerNod,b311,Thom KeukencharacterRx_FamilyInfo_Nod_Soldier [0355.91] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b311,Thom Keuken [0356.30] Rx: GAMESpawn;playerNod,b286,TTFPcharacterRx_FamilyInfo_Nod_Soldier [0356.30] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b286,TTFP [0356.69] Rx: GAMESpawn;playerNod,b281,TAScharacterRx_FamilyInfo_Nod_Soldier [0356.69] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b281,TAS [0358.51] Rx: GAMEDeath;playerNod,b313,RebarnbyGDI,b258,PhyrewithRx_DmgType_MRLS [0359.47] Rx: GAMESpawn;playerGDI,b316,Rade StojsavljeviccharacterRx_FamilyInfo_GDI_Soldier [0359.47] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b316,Rade Stojsavljevic [0360.41] Rx: GAMEDeath;playerGDI,b296,Maarten BonderbyNod,b276,Belgian ChocolatewithRx_DmgType_Apache_Gun [0363.42] Rx: GAMEDeath;playerGDI,b298,General ShepherdbyNod,b287,Waqas IqbalwithRx_DmgType_StealthTank [0364.34] Rx: GAMESpawn;playerNod,b282,CommandercharacterRx_FamilyInfo_Nod_Soldier [0364.34] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b282,Commander [0364.53] Rx: GAMESpawn;playerGDI,b270,Moshe CohencharacterRx_FamilyInfo_GDI_Soldier [0364.53] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b270,Moshe Cohen [0365.55] Rx: GAMESpawn;playerGDI,b310,Louis CastlecharacterRx_FamilyInfo_GDI_Soldier [0365.56] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b310,Louis Castle [0367.91] Rx: GAMESpawn;playerNod,b275,Glenn SperrycharacterRx_FamilyInfo_Nod_Soldier [0367.91] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_LaserChainGunnerbyNod,b275,Glenn Sperry [0368.09] Rx: GAMEDeath;playerGDI,b300,Renegade2007byNod,b276,Belgian ChocolatewithRx_DmgType_Apache_Gun [0368.99] Rx: GAMEDeath;playerGDI,b259,Ryan WongwaibyNod,b276,Belgian ChocolatewithRx_DmgType_Apache_Gun [0369.42] Rx: GAMEDestroyed;vehicleRx_Vehicle_LightTankbyGDI,b304,Shahman TehwithRx_DmgType_MRLS [0369.77] Rx: GAMEPurchase;vehicleRx_Vehicle_MediumTankbyGDI,b270,Moshe Cohen [0373.30] Rx: GAMESpawn;playerGDI,b296,Maarten BondercharacterRx_FamilyInfo_GDI_Soldier [0373.30] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_PatchbyGDI,b296,Maarten Bonder [0374.71] Rx: GAMESpawn;playerNod,b317,A Mechanical MancharacterRx_FamilyInfo_Nod_Soldier [0374.71] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b317,A Mechanical Man [0375.30] Rx: GAMEDestroyed;vehicleRx_Vehicle_FlameTankbyGDI,b258,PhyrewithRx_DmgType_MRLS [0375.81] Rx: GAMEDeath;playerGDI,b261,Professional XbyNod,b285,Isa HandoyowithRx_DmgType_Shotgun [0376.12] Rx: GAMESpawn;playerGDI,b269,McNeilcharacterRx_FamilyInfo_GDI_Soldier [0376.12] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_RocketSoldierbyGDI,b269,McNeil [0376.45] Rx: GAMEDeath;playerNod,b284,Renegade RevivedbyGDI,b304,Shahman TehwithRx_DmgType_MRLS [0376.99] Rx: GAMEDestroyed;vehicleRx_Vehicle_MRLSbyNod,b303,Nathan ElliottwithRx_DmgType_Artillery [0377.02] Rx: GAMEDestroyed;vehicleRx_Vehicle_StealthTankbyGDI,b304,Shahman TehwithRx_DmgType_MRLS [0378.18] Rx: GAMEDeath;playerGDI,b268,Elie ArabianbyNod,b285,Isa HandoyowithRx_DmgType_Shotgun [0380.36] Rx: GAMESpawn;playerGDI,b261,Professional XcharacterRx_FamilyInfo_GDI_Soldier [0380.36] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b261,Professional X [0380.80] Rx: GAMEDeath;playerGDI,b294,Martin SanchezbyNod,b303,Nathan ElliottwithRx_DmgType_Artillery [0381.23] Rx: GAMEDeath;playerNod,b287,Waqas IqbalbyGDI,b264,Niels van der LeestwithRx_DmgType_APC_GDI [0384.06] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_12 [0384.60] Rx: GAMESpawn;playerGDI,b294,Martin SanchezcharacterRx_FamilyInfo_GDI_Soldier [0384.60] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b294,Martin Sanchez [0385.11] Rx: GAMEDeath;playerGDI,b320,Tom CablesbyNod,b303,Nathan ElliottwithRx_DmgType_Artillery [0385.25] Rx: GAMESpawn;playerNod,b297,Where's my Medal?characterRx_FamilyInfo_Nod_Soldier [0385.25] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b297,Where's my Medal? [0385.36] Rx: GAMEDestroyed;vehicleRx_Vehicle_ApachebyGDI,257,ILoveFieldwithRx_DmgType_MissileLauncher [0385.60] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_1 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_1 Function UTGame.UTVehicle:InitializeTurrets:0246 [0385.60] Rx: GAMEPurchase;vehicleRx_Vehicle_OrcabyGDI,b261,Professional X [0386.13] Rx: GAMESpawn;playerGDI,b306,Richard JefferycharacterRx_FamilyInfo_GDI_Soldier [0386.13] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b306,Richard Jeffery [0386.50] Rx: GAMESpawn;playerGDI,b267,Joe KucancharacterRx_FamilyInfo_GDI_Soldier [0386.50] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b267,Joe Kucan [0386.75] Rx: GAMEDeath;playerNod,b276,Belgian ChocolatebyGDI,b258,PhyrewithRx_DmgType_MRLS [0387.04] Rx: GAMEDeath;playerNod,b307,Daniil MitrofanovbyGDI,b296,Maarten BonderwithRx_DmgType_TacticalRifle [0387.38] Rx: GAMESpawn;playerNod,b291,Starman ExplorercharacterRx_FamilyInfo_Nod_Soldier [0387.38] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b291,Starman Explorer [0391.83] Rx: GAMEDeath;playerNod,b317,A Mechanical ManbyGDI,b304,Shahman TehwithRx_DmgType_MRLS [0392.39] Rx: GAMEDestroyed;vehicleRx_Vehicle_ArtillerybyGDI,b258,PhyrewithRx_DmgType_MRLS [0392.46] Rx: GAMESpawn;playerNod,b284,Renegade RevivedcharacterRx_FamilyInfo_Nod_Soldier [0392.46] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b284,Renegade Revived [0392.49] Rx: GAMEDeath;playerNod,b282,CommanderbyGDI,b264,Niels van der LeestwithRx_DmgType_APC_GDI [0393.14] Rx: GAMESpawn;playerNod,b276,Belgian ChocolatecharacterRx_FamilyInfo_Nod_Soldier [0393.14] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b276,Belgian Chocolate [0393.54] Rx: GAMEDestroyed;vehicleRx_Vehicle_MRLSbyNod,b319,MantankwithRx_DmgType_Buggy [0393.55] Rx: GAMESpawn;playerNod,b313,RebarncharacterRx_FamilyInfo_Nod_Soldier [0393.56] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b313,Rebarn [0394.25] Rx: GAMEDeath;playerNod,b275,Glenn SperrybyGDI,b264,Niels van der LeestwithRx_DmgType_APC_GDI [0394.88] Rx: GAMEDestroyed;vehicleRx_Vehicle_MRLSbyNod,b297,Where's my Medal?withRx_DmgType_MissileLauncher_Alt [0395.09] Rx: GAMESpawn;playerNod,b295,Jos VermeulencharacterRx_FamilyInfo_Nod_Soldier [0395.09] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b295,Jos Vermeulen [0395.14] Rx: GAMEPurchase;vehicleRx_Vehicle_HumveebyGDI,b294,Martin Sanchez [0395.20] Rx: GAMESpawn;playerGDI,b288,SinbadcharacterRx_FamilyInfo_GDI_Soldier [0395.20] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b288,Sinbad [0396.70] Rx: GAMESpawn;playerGDI,b320,Tom CablescharacterRx_FamilyInfo_GDI_Soldier [0396.70] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_RocketSoldierbyGDI,b320,Tom Cables [0397.03] Rx: GAMEDeath;playerNod,b303,Nathan ElliottbyGDI,b264,Niels van der LeestwithRx_DmgType_RanOver [0397.89] Rx: GAMEDeath;playerGDI,b258,PhyrebyNod,b319,MantankwithRx_DmgType_Buggy [0398.38] Rx: GAMEPurchase;vehicleRx_Vehicle_ArtillerybyNod,b276,Belgian Chocolate [0398.83] Rx: GAMEDeath;playerNod,b286,TTFPbyGDI,b296,Maarten BonderwithRx_DmgType_TacticalRifle [0398.86] Rx: GAMESpawn;playerGDI,b268,Elie ArabiancharacterRx_FamilyInfo_GDI_Soldier [0398.86] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b268,Elie Arabian [0398.94] Rx: GAMEDeath;playerGDI,b304,Shahman TehbyNod,b319,MantankwithRx_DmgType_Buggy [0400.44] Rx: GAMEPurchase;vehicleRx_Vehicle_MRLSbyGDI,b288,Sinbad [0401.55] ScriptLog: 38.4615 [0401.55] ScriptLog: SuperMoney GetProbabilityWeight returning 0.0000 [0401.55] Rx: GAMECrate;refillbyGDI,257,ILoveField [0401.72] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_44 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_44) [0401.73] Rx: GAMEDeath;playerNod,b297,Where's my Medal?byGDI,b264,Niels van der LeestwithRx_DmgType_APC_GDI [0401.74] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_44 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_44) [0401.76] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_44 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_44) [0401.77] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_44 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_44) [0401.79] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_44 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_44) [0401.81] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_44 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_44) [0401.83] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_44 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_44) [0401.84] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_44 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_44) [0401.86] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_44 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_44) [0403.51] Rx: GAMESpawn;playerNod,b282,CommandercharacterRx_FamilyInfo_Nod_Soldier [0403.51] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b282,Commander [0405.71] Rx: GAMESpawn;playerGDI,b298,General ShepherdcharacterRx_FamilyInfo_GDI_Soldier [0405.71] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_PatchbyGDI,b298,General Shepherd [0406.13] Rx: GAMESpawn;playerNod,b275,Glenn SperrycharacterRx_FamilyInfo_Nod_Soldier [0406.13] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_LaserChainGunnerbyNod,b275,Glenn Sperry [0406.32] Rx: GAMEDeath;playerNod,b291,Starman ExplorerbyGDI,b264,Niels van der LeestwithRx_DmgType_RanOver [0406.51] Rx: GAMEDeath;playerNod,b284,Renegade RevivedbyGDI,b264,Niels van der LeestwithRx_DmgType_RanOver [0406.58] Rx: GAMESpawn;playerGDI,b259,Ryan WongwaicharacterRx_FamilyInfo_GDI_Soldier [0406.59] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_OfficerbyGDI,b259,Ryan Wongwai [0406.94] Rx: GAMEDeath;playerNod,b309,ChandrabyGDI,b264,Niels van der LeestwithRx_DmgType_Headshot [0407.92] Rx: GAMEPurchase;vehicleRx_Vehicle_ArtillerybyNod,b295,Jos Vermeulen [0408.55] Error: Can't destroy collidable actor (Rx_Pawn_16) during async work! [0408.55] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2841) during async work! [0408.55] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2840) during async work! [0408.55] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2839) during async work! [0408.55] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2838) during async work! [0408.55] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2837) during async work! [0408.55] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2836) during async work! [0408.55] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2835) during async work! [0408.55] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2834) during async work! [0408.55] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2833) during async work! [0408.55] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2832) during async work! [0408.55] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2831) during async work! [0408.55] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2830) during async work! [0408.55] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2829) during async work! [0408.55] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2828) during async work! [0408.55] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2827) during async work! [0408.55] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2826) during async work! [0408.55] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2825) during async work! [0408.55] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2824) during async work! [0408.55] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2823) during async work! [0408.55] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2822) during async work! [0408.55] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2821) during async work! [0408.55] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0408.55] Error: Can't move collidable actor (Rx_Pawn_181) during async work! [0408.55] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_181)->(SkeletalMeshComponent_14039) during async work! [0408.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0408.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0408.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0408.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0408.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0408.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0408.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0408.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0408.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0408.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0408.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0408.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0408.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0408.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0408.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0408.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0408.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0408.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0408.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0408.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0408.55] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_181)->(SkeletalMeshComponent_14039) during async work! [0408.55] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_181)->(SkeletalMeshComponent_14039) during async work! [0408.55] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_181)->(SkeletalMeshComponent_14039) during async work! [0408.55] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_181)->(SkeletalMeshComponent_14039) during async work! [0408.55] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_181)->(SkeletalMeshComponent_14039) during async work! [0408.55] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_181)->(SkeletalMeshComponent_14039) during async work! [0409.97] Rx: GAMEPurchase;vehicleRx_Vehicle_MediumTankbyGDI,b268,Elie Arabian [0410.14] Rx: GAMEDeath;playerNod,b313,RebarnbyGDI,b264,Niels van der LeestwithRx_DmgType_APC_GDI [0412.56] Error: Can't destroy collidable actor (Rx_Pawn_27) during async work! [0412.56] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3072) during async work! [0412.56] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3071) during async work! [0412.56] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3070) during async work! [0412.56] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3069) during async work! [0412.56] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3068) during async work! [0412.56] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3067) during async work! [0412.56] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3066) during async work! [0412.56] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3065) during async work! [0412.56] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3064) during async work! [0412.56] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3063) during async work! [0412.56] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3062) during async work! [0412.56] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3061) during async work! [0412.56] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3060) during async work! [0412.56] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3059) during async work! [0412.56] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3058) during async work! [0412.56] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3057) during async work! [0412.56] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3056) during async work! [0412.56] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3055) during async work! [0412.56] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3054) during async work! [0412.56] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3053) during async work! [0412.56] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3052) during async work! [0412.56] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0412.56] Error: Can't move collidable actor (Rx_Pawn_182) during async work! [0412.56] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_182)->(SkeletalMeshComponent_14195) during async work! [0412.56] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0412.56] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0412.56] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0412.56] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0412.56] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0412.56] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0412.56] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0412.56] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0412.56] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0412.56] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0412.56] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0412.56] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0412.56] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0412.56] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0412.56] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0412.56] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0412.56] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0412.56] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0412.56] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0412.56] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0412.56] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_182)->(SkeletalMeshComponent_14195) during async work! [0412.56] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_182)->(SkeletalMeshComponent_14195) during async work! [0412.56] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_182)->(SkeletalMeshComponent_14195) during async work! [0412.56] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_182)->(SkeletalMeshComponent_14195) during async work! [0412.56] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_182)->(SkeletalMeshComponent_14195) during async work! [0412.56] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_182)->(SkeletalMeshComponent_14195) during async work! [0414.25] Error: Can't destroy collidable actor (Rx_Pawn_19) during async work! [0414.25] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2904) during async work! [0414.25] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2903) during async work! [0414.25] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2902) during async work! [0414.25] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2901) during async work! [0414.25] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2900) during async work! [0414.25] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2899) during async work! [0414.25] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2898) during async work! [0414.25] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2897) during async work! [0414.25] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2896) during async work! [0414.25] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2895) during async work! [0414.25] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2894) during async work! [0414.25] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2893) during async work! [0414.25] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2892) during async work! [0414.25] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2891) during async work! [0414.25] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2890) during async work! [0414.25] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2889) during async work! [0414.25] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2888) during async work! [0414.25] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2887) during async work! [0414.25] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2886) during async work! [0414.25] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2885) during async work! [0414.25] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2884) during async work! [0414.25] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0414.25] Error: Can't move collidable actor (Rx_Pawn_183) during async work! [0414.25] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_183)->(SkeletalMeshComponent_14282) during async work! [0414.25] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0414.25] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0414.25] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0414.25] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0414.25] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0414.25] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0414.25] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0414.25] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0414.25] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0414.25] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0414.25] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0414.25] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0414.25] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0414.25] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0414.25] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0414.25] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0414.25] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0414.25] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0414.25] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0414.25] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0414.25] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_183)->(SkeletalMeshComponent_14282) during async work! [0414.25] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_183)->(SkeletalMeshComponent_14282) during async work! [0414.25] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_183)->(SkeletalMeshComponent_14282) during async work! [0414.25] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_183)->(SkeletalMeshComponent_14282) during async work! [0414.25] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_183)->(SkeletalMeshComponent_14282) during async work! [0414.25] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_183)->(SkeletalMeshComponent_14282) during async work! [0414.29] ScriptWarning: Accessed None 'KillerPRI' Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_0 Function RenX_Game.Rx_Vehicle:BuildDeathVPString:07ED [0414.29] Rx: GAMEDestroyed;vehicleRx_Vehicle_OrcabyNod,ai,SAM SitewithRx_DmgType_SAMSite [0414.35] Rx: GAMEDestroyed;vehicleRx_Vehicle_Harvester_NodbyGDI,b265,Rob BakerwithRx_DmgType_MRLS [0414.68] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b274,No, cowonRx_Building_AirstripnearAirstripat-10757.55,-8775.92,-22.90 [0415.84] Rx: GAMESpawn;playerNod,b291,Starman ExplorercharacterRx_FamilyInfo_Nod_Soldier [0415.84] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b291,Starman Explorer [0416.20] Rx: GAMESpawn;playerGDI,b300,Renegade2007characterRx_FamilyInfo_GDI_Soldier [0416.20] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b300,Renegade2007 [0417.33] Rx: GAMESpawn;playerNod,b309,ChandracharacterRx_FamilyInfo_Nod_Soldier [0417.34] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b309,Chandra [0417.44] Rx: GAMEPurchase;vehicleRx_Vehicle_LightTankbyNod,b282,Commander [0417.81] Rx: GAMESpawn;playerGDI,b304,Shahman TehcharacterRx_FamilyInfo_GDI_Soldier [0417.81] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GunnerbyGDI,b304,Shahman Teh [0418.76] Error: Can't destroy collidable actor (Rx_Pawn_75) during async work! [0418.76] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2504) during async work! [0418.76] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2503) during async work! [0418.76] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2502) during async work! [0418.76] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2501) during async work! [0418.76] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2500) during async work! [0418.76] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2499) during async work! [0418.76] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2498) during async work! [0418.76] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2497) during async work! [0418.76] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2496) during async work! [0418.76] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2495) during async work! [0418.76] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2494) during async work! [0418.76] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2493) during async work! [0418.76] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2492) during async work! [0418.76] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2491) during async work! [0418.76] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2490) during async work! [0418.76] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2489) during async work! [0418.76] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2488) during async work! [0418.76] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2487) during async work! [0418.76] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3496) during async work! [0418.76] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3497) during async work! [0418.76] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2505) during async work! [0418.76] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0418.76] Error: Can't move collidable actor (Rx_Pawn_188) during async work! [0418.76] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_188)->(SkeletalMeshComponent_14526) during async work! [0418.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0418.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0418.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0418.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0418.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0418.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0418.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0418.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0418.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0418.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0418.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0418.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0418.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0418.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0418.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0418.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0418.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0418.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0418.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0418.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0418.76] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_188)->(SkeletalMeshComponent_14526) during async work! [0418.76] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_188)->(SkeletalMeshComponent_14526) during async work! [0418.76] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_188)->(SkeletalMeshComponent_14526) during async work! [0418.76] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_188)->(SkeletalMeshComponent_14526) during async work! [0418.76] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_188)->(SkeletalMeshComponent_14526) during async work! [0418.76] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_188)->(SkeletalMeshComponent_14526) during async work! [0420.27] Rx: GAMEDeath;playerNod,b289,MylobyGDI,b262,David YeewithRx_DmgType_Headshot [0421.44] Rx: GAMEPurchase;vehicleRx_Vehicle_MediumTankbyGDI,b300,Renegade2007 [0421.84] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b305,Sean NolanonRx_Building_PowerPlant_Nod_RampsnearPower Plantat-10524.03,-11887.75,-74.71 [0422.30] Rx: GAMEDeath;playerNod,b311,Thom KeukenbyGDI,b316,Rade StojsavljevicwithRx_DmgType_Humvee [0423.50] Rx: GAMEDeath;playerGDI,b262,David YeebyNod,b282,CommanderwithRx_DmgType_Pancake [0424.00] Rx: GAMEDestroyed;vehicleRx_Vehicle_APC_GDIbyNod,b319,MantankwithRx_DmgType_Buggy [0424.19] ScriptWarning: Accessed None 'V' Rx_SquadAI_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_SquadAI_Waypoints_90 Function RenX_Game.Rx_SquadAI_Waypoints:CheckVehicle:0EF5 [0424.39] Rx: GAMESpawn;playerNod,b303,Nathan ElliottcharacterRx_FamilyInfo_Nod_Soldier [0424.39] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_LaserChainGunnerbyNod,b303,Nathan Elliott [0424.66] Rx: GAMESpawn;playerNod,b313,RebarncharacterRx_FamilyInfo_Nod_Soldier [0424.66] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MendozabyNod,b313,Rebarn [0426.98] Rx: GAMESpawn;vehicleNod,Rx_Vehicle_Harvester_Nod [0427.44] Rx: GAMEDeath;playerNod,b299,GDI Map!byGDI,b290,David EllsworthwithRx_DmgType_RanOver [0427.67] Rx: GAMEDeath;playerGDI,b296,Maarten BonderbyNod,b279,Matthew McDonaldwithRx_DmgType_AutoRifle [0427.68] Rx: GAMEDeath;playerNod,b283,Simon MckenziebyGDI,b294,Martin SanchezwithRx_DmgType_Humvee [0427.76] Error: Can't destroy collidable actor (Rx_Pawn_183) during async work! [0427.76] Error: Can't call TermBody() on (Rx_Pawn_183)->(RB_BodyInstance_2886) during async work! [0427.76] Error: Can't call TermBody() on (Rx_Pawn_183)->(RB_BodyInstance_2887) during async work! [0427.76] Error: Can't call TermBody() on (Rx_Pawn_183)->(RB_BodyInstance_2888) during async work! [0427.76] Error: Can't call TermBody() on (Rx_Pawn_183)->(RB_BodyInstance_2889) during async work! [0427.76] Error: Can't call TermBody() on (Rx_Pawn_183)->(RB_BodyInstance_2890) during async work! [0427.76] Error: Can't call TermBody() on (Rx_Pawn_183)->(RB_BodyInstance_2891) during async work! [0427.76] Error: Can't call TermBody() on (Rx_Pawn_183)->(RB_BodyInstance_2892) during async work! [0427.76] Error: Can't call TermBody() on (Rx_Pawn_183)->(RB_BodyInstance_2893) during async work! [0427.76] Error: Can't call TermBody() on (Rx_Pawn_183)->(RB_BodyInstance_2894) during async work! [0427.76] Error: Can't call TermBody() on (Rx_Pawn_183)->(RB_BodyInstance_2895) during async work! [0427.76] Error: Can't call TermBody() on (Rx_Pawn_183)->(RB_BodyInstance_2896) during async work! [0427.76] Error: Can't call TermBody() on (Rx_Pawn_183)->(RB_BodyInstance_2897) during async work! [0427.76] Error: Can't call TermBody() on (Rx_Pawn_183)->(RB_BodyInstance_2898) during async work! [0427.76] Error: Can't call TermBody() on (Rx_Pawn_183)->(RB_BodyInstance_2899) during async work! [0427.76] Error: Can't call TermBody() on (Rx_Pawn_183)->(RB_BodyInstance_2900) during async work! [0427.76] Error: Can't call TermBody() on (Rx_Pawn_183)->(RB_BodyInstance_2901) during async work! [0427.76] Error: Can't call TermBody() on (Rx_Pawn_183)->(RB_BodyInstance_2902) during async work! [0427.76] Error: Can't call TermBody() on (Rx_Pawn_183)->(RB_BodyInstance_2903) during async work! [0427.76] Error: Can't call TermBody() on (Rx_Pawn_183)->(RB_BodyInstance_2904) during async work! [0427.76] Error: Can't call TermBody() on (Rx_Pawn_183)->(RB_BodyInstance_2973) during async work! [0427.76] Error: Can't call TermBody() on (Rx_Pawn_183)->(RB_BodyInstance_2885) during async work! [0427.76] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0427.76] Error: Can't move collidable actor (Rx_Pawn_191) during async work! [0427.76] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_191)->(SkeletalMeshComponent_14898) during async work! [0427.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0427.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0427.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0427.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0427.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0427.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0427.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0427.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0427.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0427.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0427.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0427.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0427.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0427.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0427.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0427.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0427.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0427.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0427.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0427.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0427.76] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_191)->(SkeletalMeshComponent_14898) during async work! [0427.76] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_191)->(SkeletalMeshComponent_14898) during async work! [0427.76] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_191)->(SkeletalMeshComponent_14898) during async work! [0427.76] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_191)->(SkeletalMeshComponent_14898) during async work! [0427.76] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_191)->(SkeletalMeshComponent_14898) during async work! [0427.76] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_191)->(SkeletalMeshComponent_14898) during async work! [0427.78] Rx: GAMEDeath;playerNod,b275,Glenn SperrybyGDI,b316,Rade StojsavljevicwithRx_DmgType_Humvee [0429.55] Rx: GAMEDestroyed;vehicleRx_Vehicle_LightTankbyGDI,b265,Rob BakerwithRx_DmgType_MRLS [0429.96] Rx: GAMEDeath;playerGDI,b264,Niels van der LeestbyNod,b319,MantankwithRx_DmgType_Buggy [0429.98] Rx: GAMEDestroyed;vehicleRx_Vehicle_ArtillerybyGDI,b316,Rade StojsavljevicwithRx_DmgType_Humvee [0430.41] Rx: GAMESpawn;playerNod,b289,MylocharacterRx_FamilyInfo_Nod_Soldier [0430.41] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_EngineerbyNod,b289,Mylo [0431.23] Rx: GAMEDeath;playerNod,b295,Jos VermeulenbyGDI,b316,Rade StojsavljevicwithRx_DmgType_Humvee [0432.01] Rx: GAMESpawn;playerNod,b297,Where's my Medal?characterRx_FamilyInfo_Nod_Soldier [0432.01] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b297,Where's my Medal? [0432.71] Rx: GAMESpawn;playerNod,b287,Waqas IqbalcharacterRx_FamilyInfo_Nod_Soldier [0432.71] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_BlackHandSniperbyNod,b287,Waqas Iqbal [0433.03] Error: Can't destroy collidable actor (Rx_Pawn_58) during async work! [0433.03] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_3725) during async work! [0433.03] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_3724) during async work! [0433.03] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_3723) during async work! [0433.03] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_3722) during async work! [0433.03] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_3721) during async work! [0433.03] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_3720) during async work! [0433.03] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_3719) during async work! [0433.03] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_3718) during async work! [0433.03] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_3717) during async work! [0433.03] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_3716) during async work! [0433.03] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_3715) during async work! [0433.03] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_3714) during async work! [0433.03] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_3713) during async work! [0433.03] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_3712) during async work! [0433.03] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_3711) during async work! [0433.03] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_3710) during async work! [0433.03] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_3709) during async work! [0433.03] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_3708) during async work! [0433.03] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_3707) during async work! [0433.03] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_3706) during async work! [0433.03] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_3705) during async work! [0433.03] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0433.03] Error: Can't move collidable actor (Rx_Pawn_195) during async work! [0433.03] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_195)->(SkeletalMeshComponent_15098) during async work! [0433.03] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0433.03] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0433.03] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0433.03] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0433.03] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0433.03] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0433.03] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0433.03] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0433.03] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0433.03] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0433.03] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0433.03] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0433.03] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0433.03] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0433.03] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0433.03] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0433.03] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0433.03] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0433.03] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0433.03] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0433.03] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_195)->(SkeletalMeshComponent_15098) during async work! [0433.03] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_195)->(SkeletalMeshComponent_15098) during async work! [0433.03] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_195)->(SkeletalMeshComponent_15098) during async work! [0433.03] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_195)->(SkeletalMeshComponent_15098) during async work! [0433.03] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_195)->(SkeletalMeshComponent_15098) during async work! [0433.03] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_195)->(SkeletalMeshComponent_15098) during async work! [0434.30] Rx: GAMEDeath;playerGDI,b306,Richard JefferybyNod,b319,MantankwithRx_DmgType_Buggy [0434.37] Rx: GAMEDeath;playerNod,b309,ChandrabyGDI,b265,Rob BakerwithRx_DmgType_MRLS [0434.77] Rx: GAMESpawn;playerNod,b307,Daniil MitrofanovcharacterRx_FamilyInfo_Nod_Soldier [0434.77] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b307,Daniil Mitrofanov [0436.59] Error: Can't destroy collidable actor (Rx_Pawn_191) during async work! [0436.59] Error: Can't call TermBody() on (Rx_Pawn_191)->(RB_BodyInstance_2904) during async work! [0436.59] Error: Can't call TermBody() on (Rx_Pawn_191)->(RB_BodyInstance_2903) during async work! [0436.59] Error: Can't call TermBody() on (Rx_Pawn_191)->(RB_BodyInstance_2902) during async work! [0436.59] Error: Can't call TermBody() on (Rx_Pawn_191)->(RB_BodyInstance_2901) during async work! [0436.59] Error: Can't call TermBody() on (Rx_Pawn_191)->(RB_BodyInstance_2900) during async work! [0436.59] Error: Can't call TermBody() on (Rx_Pawn_191)->(RB_BodyInstance_2899) during async work! [0436.59] Error: Can't call TermBody() on (Rx_Pawn_191)->(RB_BodyInstance_2898) during async work! [0436.59] Error: Can't call TermBody() on (Rx_Pawn_191)->(RB_BodyInstance_2897) during async work! [0436.59] Error: Can't call TermBody() on (Rx_Pawn_191)->(RB_BodyInstance_2896) during async work! [0436.59] Error: Can't call TermBody() on (Rx_Pawn_191)->(RB_BodyInstance_2895) during async work! [0436.59] Error: Can't call TermBody() on (Rx_Pawn_191)->(RB_BodyInstance_2894) during async work! [0436.59] Error: Can't call TermBody() on (Rx_Pawn_191)->(RB_BodyInstance_2893) during async work! [0436.59] Error: Can't call TermBody() on (Rx_Pawn_191)->(RB_BodyInstance_2892) during async work! [0436.59] Error: Can't call TermBody() on (Rx_Pawn_191)->(RB_BodyInstance_2891) during async work! [0436.59] Error: Can't call TermBody() on (Rx_Pawn_191)->(RB_BodyInstance_2890) during async work! [0436.59] Error: Can't call TermBody() on (Rx_Pawn_191)->(RB_BodyInstance_2889) during async work! [0436.59] Error: Can't call TermBody() on (Rx_Pawn_191)->(RB_BodyInstance_2888) during async work! [0436.59] Error: Can't call TermBody() on (Rx_Pawn_191)->(RB_BodyInstance_2887) during async work! [0436.59] Error: Can't call TermBody() on (Rx_Pawn_191)->(RB_BodyInstance_2886) during async work! [0436.59] Error: Can't call TermBody() on (Rx_Pawn_191)->(RB_BodyInstance_3018) during async work! [0436.59] Error: Can't call TermBody() on (Rx_Pawn_191)->(RB_BodyInstance_2973) during async work! [0436.59] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0436.59] Error: Can't move collidable actor (Rx_Pawn_197) during async work! [0436.59] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_197)->(SkeletalMeshComponent_15225) during async work! [0436.59] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0436.59] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0436.59] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0436.59] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0436.59] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0436.59] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0436.59] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0436.59] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0436.59] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0436.59] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0436.59] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0436.59] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0436.59] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0436.59] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0436.59] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0436.59] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0436.59] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0436.59] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0436.59] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0436.59] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0436.59] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_197)->(SkeletalMeshComponent_15225) during async work! [0436.59] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_197)->(SkeletalMeshComponent_15225) during async work! [0436.59] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_197)->(SkeletalMeshComponent_15225) during async work! [0436.59] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_197)->(SkeletalMeshComponent_15225) during async work! [0436.59] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_197)->(SkeletalMeshComponent_15225) during async work! [0436.59] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_197)->(SkeletalMeshComponent_15225) during async work! [0438.80] Rx: GAMEDeath;playerNod,b279,Matthew McDonaldbyGDI,b316,Rade StojsavljevicwithRx_DmgType_RanOver [0439.57] Rx: GAMESpawn;playerNod,b317,A Mechanical MancharacterRx_FamilyInfo_Nod_Soldier [0439.57] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b317,A Mechanical Man [0440.48] Rx: GAMEDestroyed;vehicleRx_Vehicle_BuggybyGDI,b294,Martin SanchezwithRx_DmgType_Humvee [0440.50] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b305,Sean NolanonRx_Building_AirstripnearAirstripat-11419.73,-9626.62,-11.47 [0440.79] Rx: GAMEPurchase;vehicleRx_Vehicle_LightTankbyNod,b291,Starman Explorer [0441.10] Rx: GAMEDeath;playerNod,b313,RebarnbyGDI,b316,Rade StojsavljevicwithRx_DmgType_Humvee [0441.14] Error: Can't destroy collidable actor (Rx_Pawn_192) during async work! [0441.14] Error: Can't call TermBody() on (Rx_Pawn_192)->(RB_BodyInstance_2722) during async work! [0441.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0441.14] Error: Can't call TermBody() on (Rx_Pawn_192)->(RB_BodyInstance_2723) during async work! [0441.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0441.14] Error: Can't call TermBody() on (Rx_Pawn_192)->(RB_BodyInstance_2724) during async work! [0441.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0441.14] Error: Can't call TermBody() on (Rx_Pawn_192)->(RB_BodyInstance_2725) during async work! [0441.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0441.14] Error: Can't call TermBody() on (Rx_Pawn_192)->(RB_BodyInstance_2726) during async work! [0441.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0441.14] Error: Can't call TermBody() on (Rx_Pawn_192)->(RB_BodyInstance_2727) during async work! [0441.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0441.14] Error: Can't call TermBody() on (Rx_Pawn_192)->(RB_BodyInstance_2728) during async work! [0441.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0441.14] Error: Can't call TermBody() on (Rx_Pawn_192)->(RB_BodyInstance_2729) during async work! [0441.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0441.14] Error: Can't call TermBody() on (Rx_Pawn_192)->(RB_BodyInstance_2730) during async work! [0441.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0441.14] Error: Can't call TermBody() on (Rx_Pawn_192)->(RB_BodyInstance_2731) during async work! [0441.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0441.14] Error: Can't call TermBody() on (Rx_Pawn_192)->(RB_BodyInstance_2732) during async work! [0441.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0441.14] Error: Can't call TermBody() on (Rx_Pawn_192)->(RB_BodyInstance_2733) during async work! [0441.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0441.14] Error: Can't call TermBody() on (Rx_Pawn_192)->(RB_BodyInstance_2734) during async work! [0441.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0441.14] Error: Can't call TermBody() on (Rx_Pawn_192)->(RB_BodyInstance_2735) during async work! [0441.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0441.14] Error: Can't call TermBody() on (Rx_Pawn_192)->(RB_BodyInstance_2736) during async work! [0441.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0441.14] Error: Can't call TermBody() on (Rx_Pawn_192)->(RB_BodyInstance_3472) during async work! [0441.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0441.14] Error: Can't call TermBody() on (Rx_Pawn_192)->(RB_BodyInstance_3471) during async work! [0441.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0441.14] Error: Can't call TermBody() on (Rx_Pawn_192)->(RB_BodyInstance_3470) during async work! [0441.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0441.14] Error: Can't call TermBody() on (Rx_Pawn_192)->(RB_BodyInstance_3469) during async work! [0441.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0441.14] Error: Can't call TermBody() on (Rx_Pawn_192)->(RB_BodyInstance_2508) during async work! [0441.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0441.14] Error: Can't call TermBody() on (Rx_Pawn_192)->(RB_BodyInstance_3208) during async work! [0441.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0441.14] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0441.14] Error: Can't move collidable actor (Rx_Pawn_199) during async work! [0441.14] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_199)->(SkeletalMeshComponent_15412) during async work! [0441.14] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0441.14] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0441.14] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0441.14] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0441.14] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0441.14] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0441.14] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0441.14] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0441.14] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0441.14] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0441.14] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0441.14] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0441.14] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0441.14] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0441.14] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0441.14] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0441.14] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0441.14] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0441.14] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0441.14] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0441.14] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_199)->(SkeletalMeshComponent_15412) during async work! [0441.14] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_199)->(SkeletalMeshComponent_15412) during async work! [0441.14] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_199)->(SkeletalMeshComponent_15412) during async work! [0441.14] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_199)->(SkeletalMeshComponent_15412) during async work! [0441.14] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_199)->(SkeletalMeshComponent_15412) during async work! [0441.14] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_199)->(SkeletalMeshComponent_15412) during async work! [0441.73] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_9 [0441.74] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_79 [0441.77] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_68 [0442.75] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b285,Isa HandoyoonLandscapenearAirstripat-11657.78,-8713.14,-42.72 [0443.13] Rx: GAMEDeath;playerNod,b319,MantankbyGDI,b298,General ShepherdwithRx_DmgType_TacticalRifle [0444.05] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b285,Isa HandoyoonLandscapenearAirstripat-11570.80,-8697.93,-40.27 [0444.42] Rx: GAMEDeath;playerNod,b278,Project ReGenesisbyGDI,b290,David EllsworthwithRx_DmgType_MediumTank [0445.08] Rx: GAMEDeath;playerNod,b317,A Mechanical ManbyGDI,b316,Rade StojsavljevicwithRx_DmgType_Humvee [0445.36] Rx: GAMEDestroyed;defenceRx_Defence_SAMSitebyGDI,257,ILoveFieldwithRx_DmgType_MissileLauncher [0445.36] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_SAMSite_2 for UTEmitter_48! [0445.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 289: Actor::setAngularVelocity: Actor must be (non-kinematic) dynamic! [0445.56] Rx: GAMESpawn;playerNod,b283,Simon MckenziecharacterRx_FamilyInfo_Nod_Soldier [0445.56] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b283,Simon Mckenzie [0445.95] Rx: GAMESpawn;playerGDI,b264,Niels van der LeestcharacterRx_FamilyInfo_GDI_Soldier [0445.95] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GunnerbyGDI,b264,Niels van der Leest [0446.60] Rx: GAMESpawn;playerNod,b284,Renegade RevivedcharacterRx_FamilyInfo_Nod_Soldier [0446.60] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b284,Renegade Revived [0447.34] Rx: GAMEDeath;playerNod,b281,TASbyGDI,b316,Rade StojsavljevicwithRx_DmgType_RanOver [0447.76] Rx: GAMESpawn;playerNod,b299,GDI Map!characterRx_FamilyInfo_Nod_Soldier [0447.76] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_BlackHandSniperbyNod,b299,GDI Map! [0449.46] Rx: GAMEDeath;playerNod,b307,Daniil MitrofanovbyGDI,b294,Martin SanchezwithRx_DmgType_Humvee [0449.60] Error: Can't destroy collidable actor (Rx_Pawn_203) during async work! [0449.60] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_3618) during async work! [0449.60] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_3617) during async work! [0449.60] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_3616) during async work! [0449.60] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_3615) during async work! [0449.60] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_3614) during async work! [0449.60] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_3613) during async work! [0449.60] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_3612) during async work! [0449.60] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_3611) during async work! [0449.60] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_3610) during async work! [0449.60] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_3609) during async work! [0449.60] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_3608) during async work! [0449.60] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_3607) during async work! [0449.60] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_3606) during async work! [0449.60] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_3605) during async work! [0449.60] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_3604) during async work! [0449.60] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_3603) during async work! [0449.60] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_3602) during async work! [0449.60] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_3601) during async work! [0449.60] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_3514) during async work! [0449.60] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_3042) during async work! [0449.60] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_3619) during async work! [0449.60] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_NOD_1) during async work! [0449.60] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0449.60] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_NOD_1) during async work! [0449.60] Error: Can't move collidable actor (Rx_Pawn_204) during async work! [0449.60] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_204)->(SkeletalMeshComponent_15861) during async work! [0449.60] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0449.60] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0449.60] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0449.60] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0449.60] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0449.60] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0449.60] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0449.60] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0449.60] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0449.60] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0449.60] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0449.60] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0449.60] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0449.60] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0449.60] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0449.60] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0449.60] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0449.60] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0449.60] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0449.60] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0449.60] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_204)->(SkeletalMeshComponent_15861) during async work! [0449.60] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_204)->(SkeletalMeshComponent_15861) during async work! [0449.60] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_204)->(SkeletalMeshComponent_15861) during async work! [0449.60] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_204)->(SkeletalMeshComponent_15861) during async work! [0449.60] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_204)->(SkeletalMeshComponent_15861) during async work! [0449.60] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_204)->(SkeletalMeshComponent_15861) during async work! [0449.70] Rx: GAMEDeath;playerNod,b297,Where's my Medal?byGDI,b298,General ShepherdwithRx_DmgType_TacticalRifle [0450.80] Rx: GAMEPurchase;vehicleRx_Vehicle_LightTankbyNod,b283,Simon Mckenzie [0450.99] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b277,HaxonRx_Building_AirstripnearAirstripat-11177.13,-9461.08,-7.54 [0452.27] Rx: GAMESpawn;playerGDI,b296,Maarten BondercharacterRx_FamilyInfo_GDI_Soldier [0452.27] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_DeadeyebyGDI,b296,Maarten Bonder [0452.95] Rx: GAMESpawn;playerGDI,b262,David YeecharacterRx_FamilyInfo_GDI_Soldier [0452.95] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b262,David Yee [0454.26] Rx: GAMESpawn;playerGDI,b258,PhyrecharacterRx_FamilyInfo_GDI_Soldier [0454.26] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_PatchbyGDI,b258,Phyre [0454.40] Rx: GAMEDeath;playerNod,b274,No, cowbyGDI,b316,Rade StojsavljevicwithRx_DmgType_Humvee [0454.61] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b289,MyloonLandscapenearHand of Nodat-11480.46,-7080.74,-97.12 [0455.45] Rx: GAMEDeath;playerNod,b289,MylobyGDI,b316,Rade StojsavljevicwithRx_DmgType_Humvee [0455.62] Rx: GAMESpawn;playerNod,b286,TTFPcharacterRx_FamilyInfo_Nod_Soldier [0455.62] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b286,TTFP [0457.54] Rx: GAMEDestroyed;vehicleRx_Vehicle_HumveebyNod,b283,Simon MckenziewithRx_DmgType_LightTank [0458.19] Rx: GAMEPurchase;vehicleRx_Vehicle_HumveebyGDI,b262,David Yee [0459.27] Rx: GAMESpawn;playerNod,b311,Thom KeukencharacterRx_FamilyInfo_Nod_Soldier [0459.27] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b311,Thom Keuken [0459.51] ScriptWarning: Accessed None 'V' Rx_SquadAI_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_SquadAI_Waypoints_187 Function RenX_Game.Rx_SquadAI_Waypoints:CheckVehicle:0EF5 [0460.33] Rx: GAMEPurchase;vehicleRx_Vehicle_ArtillerybyNod,b284,Renegade Revived [0460.77] Rx: GAMESpawn;playerNod,b295,Jos VermeulencharacterRx_FamilyInfo_Nod_Soldier [0460.77] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b295,Jos Vermeulen [0461.59] Rx: GAMEDeath;playerGDI,b310,Louis CastlebyNod,b276,Belgian ChocolatewithRx_DmgType_RanOver [0462.09] Rx: GAMESpawn;playerNod,b275,Glenn SperrycharacterRx_FamilyInfo_Nod_Soldier [0462.09] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b275,Glenn Sperry [0462.66] Rx: GAMEDeath;playerNod,b305,Sean NolanbyGDI,b316,Rade StojsavljevicwithRx_DmgType_Shotgun [0463.68] Rx: GAMESpawn;playerNod,b279,Matthew McDonaldcharacterRx_FamilyInfo_Nod_Soldier [0463.68] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b279,Matthew McDonald [0465.02] Rx: GAMEDestroyed;vehicleRx_Vehicle_Harvester_NodbyGDI,b320,Tom CableswithRx_DmgType_MissileLauncher [0465.87] Rx: GAMESpawn;playerNod,b319,MantankcharacterRx_FamilyInfo_Nod_Soldier [0465.87] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b319,Mantank [0466.64] ScriptWarning: Accessed None 'V' Rx_SquadAI_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_SquadAI_Waypoints_187 Function RenX_Game.Rx_SquadAI_Waypoints:CheckVehicle:0EF5 [0468.92] Rx: GAMEPurchase;vehicleRx_Vehicle_StealthTankbyNod,b279,Matthew McDonald [0469.54] Error: Can't destroy collidable actor (Rx_Pawn_83) during async work! [0469.54] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_2949) during async work! [0469.54] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_2950) during async work! [0469.54] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_2951) during async work! [0469.54] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_2952) during async work! [0469.54] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_2953) during async work! [0469.54] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_2954) during async work! [0469.54] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_2955) during async work! [0469.54] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_2956) during async work! [0469.54] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_2957) during async work! [0469.54] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_2958) during async work! [0469.54] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_2959) during async work! [0469.54] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_2960) during async work! [0469.54] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_2961) during async work! [0469.54] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_2962) during async work! [0469.54] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_2963) during async work! [0469.54] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_2964) during async work! [0469.54] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_2965) during async work! [0469.54] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_2966) during async work! [0469.54] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_2967) during async work! [0469.54] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_2533) during async work! [0469.54] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_2948) during async work! [0469.54] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0469.55] Error: Can't move collidable actor (Rx_Pawn_214) during async work! [0469.55] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_214)->(SkeletalMeshComponent_17029) during async work! [0469.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [0469.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [0469.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [0469.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [0469.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [0469.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [0469.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [0469.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [0469.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [0469.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [0469.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [0469.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [0469.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [0469.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [0469.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [0469.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [0469.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [0469.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [0469.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [0469.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [0469.55] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_214)->(SkeletalMeshComponent_17029) during async work! [0469.55] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_214)->(SkeletalMeshComponent_17029) during async work! [0469.55] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_214)->(SkeletalMeshComponent_17029) during async work! [0469.55] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_214)->(SkeletalMeshComponent_17029) during async work! [0469.55] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_214)->(SkeletalMeshComponent_17029) during async work! [0469.55] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_214)->(SkeletalMeshComponent_17029) during async work! [0471.72] Error: Can't destroy collidable actor (Rx_Pawn_214) during async work! [0471.72] Error: Can't call TermBody() on (Rx_Pawn_214)->(RB_BodyInstance_2967) during async work! [0471.72] Error: Can't call TermBody() on (Rx_Pawn_214)->(RB_BodyInstance_2966) during async work! [0471.72] Error: Can't call TermBody() on (Rx_Pawn_214)->(RB_BodyInstance_2965) during async work! [0471.72] Error: Can't call TermBody() on (Rx_Pawn_214)->(RB_BodyInstance_2964) during async work! [0471.72] Error: Can't call TermBody() on (Rx_Pawn_214)->(RB_BodyInstance_2963) during async work! [0471.72] Error: Can't call TermBody() on (Rx_Pawn_214)->(RB_BodyInstance_2962) during async work! [0471.72] Error: Can't call TermBody() on (Rx_Pawn_214)->(RB_BodyInstance_2961) during async work! [0471.72] Error: Can't call TermBody() on (Rx_Pawn_214)->(RB_BodyInstance_2960) during async work! [0471.72] Error: Can't call TermBody() on (Rx_Pawn_214)->(RB_BodyInstance_2959) during async work! [0471.72] Error: Can't call TermBody() on (Rx_Pawn_214)->(RB_BodyInstance_2958) during async work! [0471.72] Error: Can't call TermBody() on (Rx_Pawn_214)->(RB_BodyInstance_2957) during async work! [0471.72] Error: Can't call TermBody() on (Rx_Pawn_214)->(RB_BodyInstance_2956) during async work! [0471.72] Error: Can't call TermBody() on (Rx_Pawn_214)->(RB_BodyInstance_2955) during async work! [0471.72] Error: Can't call TermBody() on (Rx_Pawn_214)->(RB_BodyInstance_2954) during async work! [0471.72] Error: Can't call TermBody() on (Rx_Pawn_214)->(RB_BodyInstance_2953) during async work! [0471.72] Error: Can't call TermBody() on (Rx_Pawn_214)->(RB_BodyInstance_2952) during async work! [0471.72] Error: Can't call TermBody() on (Rx_Pawn_214)->(RB_BodyInstance_2951) during async work! [0471.72] Error: Can't call TermBody() on (Rx_Pawn_214)->(RB_BodyInstance_2950) during async work! [0471.72] Error: Can't call TermBody() on (Rx_Pawn_214)->(RB_BodyInstance_2949) during async work! [0471.72] Error: Can't call TermBody() on (Rx_Pawn_214)->(RB_BodyInstance_3372) during async work! [0471.72] Error: Can't call TermBody() on (Rx_Pawn_214)->(RB_BodyInstance_2533) during async work! [0471.72] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0471.72] DevSpawn: SpawnActor destroyed [Rx_Pawn_215] after spawning because it was encroaching on another Actor [0471.72] Error: Can't destroy collidable actor (Rx_Pawn_215) during async work! [0471.72] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_3372) during async work! [0471.72] ScriptWarning: Accessed None 'aPawn' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_22 Function UTGame.UTBot:Possess:000D [0471.72] ScriptWarning: Accessed None 'inPawn' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_22 Function Engine.Controller:Possess:000E [0471.72] ScriptWarning: Accessed None 'inPawn' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_22 Function Engine.Controller:Possess:0062 [0471.72] ScriptWarning: Accessed None 'Pawn' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_22 Function Engine.Controller:Possess:00A9 [0471.72] ScriptWarning: Accessed None 'Pawn' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_22 Function Engine.Controller:Possess:00D1 [0471.72] ScriptWarning: Accessed None 'Pawn' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_22 Function Engine.Controller:Possess:010B [0471.72] ScriptWarning: Accessed None 'Pawn' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_22 Function UTGame.UTBot:Possess:00D6 [0471.72] ScriptWarning: Accessed None 'Pawn' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_22 Function UTGame.UTBot:Possess:00FB [0471.72] ScriptWarning: Accessed None 'rxPawn' Rx_PRI CNC-Walls.TheWorld:PersistentLevel.Rx_PRI_25 Function RenX_Game.Rx_PRI:equipStartWeapons:006B [0471.72] ScriptWarning: Accessed None Rx_PRI CNC-Walls.TheWorld:PersistentLevel.Rx_PRI_25 Function RenX_Game.Rx_PRI:equipStartWeapons:007F [0471.72] ScriptWarning: Accessed None 'rxPawn' Rx_PRI CNC-Walls.TheWorld:PersistentLevel.Rx_PRI_25 Function RenX_Game.Rx_PRI:equipStartWeapons:056D [0471.72] ScriptWarning: Attempt to assign variable through None Rx_PRI CNC-Walls.TheWorld:PersistentLevel.Rx_PRI_25 Function RenX_Game.Rx_PRI:equipStartWeapons:0581 [0471.72] ScriptWarning: Accessed None 'rxPawn' Rx_PRI CNC-Walls.TheWorld:PersistentLevel.Rx_PRI_25 Function RenX_Game.Rx_PRI:equipStartWeapons:05AA [0471.72] ScriptWarning: Attempt to assign variable through None Rx_PRI CNC-Walls.TheWorld:PersistentLevel.Rx_PRI_25 Function RenX_Game.Rx_PRI:equipStartWeapons:05BE [0471.72] ScriptWarning: Accessed None 'rxPawn' Rx_PRI CNC-Walls.TheWorld:PersistentLevel.Rx_PRI_25 Function RenX_Game.Rx_PRI:equipStartWeapons:05C8 [0471.72] ScriptWarning: Accessed None 'rxPawn' Rx_PRI CNC-Walls.TheWorld:PersistentLevel.Rx_PRI_25 Function RenX_Game.Rx_PRI:equipStartWeapons:05E7 [0471.72] ScriptWarning: Attempt to assign variable through None Rx_PRI CNC-Walls.TheWorld:PersistentLevel.Rx_PRI_25 Function RenX_Game.Rx_PRI:equipStartWeapons:05FB [0471.72] ScriptWarning: Accessed None 'rxPawn' Rx_PRI CNC-Walls.TheWorld:PersistentLevel.Rx_PRI_25 Function RenX_Game.Rx_PRI:equipStartWeapons:0624 [0471.72] ScriptWarning: Attempt to assign variable through None Rx_PRI CNC-Walls.TheWorld:PersistentLevel.Rx_PRI_25 Function RenX_Game.Rx_PRI:equipStartWeapons:0638 [0471.72] ScriptWarning: Accessed None 'rxPawn' Rx_PRI CNC-Walls.TheWorld:PersistentLevel.Rx_PRI_25 Function RenX_Game.Rx_PRI:equipStartWeapons:0642 [0471.72] ScriptWarning: Accessed None 'rxPawn' Rx_PRI CNC-Walls.TheWorld:PersistentLevel.Rx_PRI_25 Function RenX_Game.Rx_PRI:equipStartWeapons:0660 [0471.72] ScriptWarning: Accessed None 'rxPawn' Rx_PRI CNC-Walls.TheWorld:PersistentLevel.Rx_PRI_25 Function RenX_Game.Rx_PRI:equipStartWeapons:069E [0471.72] ScriptWarning: Attempt to assign variable through None Rx_PRI CNC-Walls.TheWorld:PersistentLevel.Rx_PRI_25 Function RenX_Game.Rx_PRI:equipStartWeapons:06B2 [0471.72] ScriptWarning: Accessed None 'rxPawn' Rx_PRI CNC-Walls.TheWorld:PersistentLevel.Rx_PRI_25 Function RenX_Game.Rx_PRI:equipStartWeapons:06DB [0471.72] ScriptWarning: Attempt to assign variable through None Rx_PRI CNC-Walls.TheWorld:PersistentLevel.Rx_PRI_25 Function RenX_Game.Rx_PRI:equipStartWeapons:06EF [0471.72] ScriptWarning: Accessed None 'rxPawn' Rx_PRI CNC-Walls.TheWorld:PersistentLevel.Rx_PRI_25 Function RenX_Game.Rx_PRI:equipStartWeapons:0717 [0471.72] ScriptWarning: Accessed None 'rxPawn' Rx_PRI CNC-Walls.TheWorld:PersistentLevel.Rx_PRI_25 Function RenX_Game.Rx_PRI:equipStartWeapons:0736 [0471.72] ScriptWarning: Accessed None 'rxPawn' Rx_PRI CNC-Walls.TheWorld:PersistentLevel.Rx_PRI_25 Function RenX_Game.Rx_PRI:equipStartWeapons:0756 [0471.72] ScriptWarning: Accessed None 'rxPawn' Rx_PRI CNC-Walls.TheWorld:PersistentLevel.Rx_PRI_25 Function RenX_Game.Rx_PRI:equipStartWeapons:077F [0471.72] ScriptWarning: Attempt to assign variable through None Rx_PRI CNC-Walls.TheWorld:PersistentLevel.Rx_PRI_25 Function RenX_Game.Rx_PRI:equipStartWeapons:0793 [0471.72] ScriptWarning: Accessed None 'rxPawn' Rx_PRI CNC-Walls.TheWorld:PersistentLevel.Rx_PRI_25 Function RenX_Game.Rx_PRI:equipStartWeapons:07BC [0471.72] ScriptWarning: Attempt to assign variable through None Rx_PRI CNC-Walls.TheWorld:PersistentLevel.Rx_PRI_25 Function RenX_Game.Rx_PRI:equipStartWeapons:07D0 [0471.72] ScriptWarning: Accessed None 'rxPawn' Rx_PRI CNC-Walls.TheWorld:PersistentLevel.Rx_PRI_25 Function RenX_Game.Rx_PRI:equipStartWeapons:07DA [0471.72] ScriptWarning: Accessed None 'rxPawn' Rx_PRI CNC-Walls.TheWorld:PersistentLevel.Rx_PRI_25 Function RenX_Game.Rx_PRI:equipStartWeapons:07F8 [0471.72] ScriptWarning: Accessed None 'rxPawn' Rx_PRI CNC-Walls.TheWorld:PersistentLevel.Rx_PRI_25 Function RenX_Game.Rx_PRI:equipStartWeapons:0835 [0471.72] ScriptWarning: Accessed None 'rxPawn' Rx_PRI CNC-Walls.TheWorld:PersistentLevel.Rx_PRI_25 Function RenX_Game.Rx_PRI:equipStartWeapons:08E1 [0471.72] ScriptWarning: Accessed None 'Pawn' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_22 Function RenX_Game.Rx_Bot:GetNearbyDeployables:0110 [0471.72] ScriptWarning: Accessed None 'Pawn' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_22 Function RenX_Game.Rx_Bot:AssignSquadResponsibility:01F5 [0471.72] ScriptWarning: Accessed None 'MyActor' Rx_Weapon_Deployable RenX_Game.Default__Rx_Weapon_Deployable Function RenX_Game.Rx_Weapon_Deployable:DeployablesNearby:000F [0471.72] ScriptWarning: Accessed None 'Pawn' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_22 Function RenX_Game.Rx_Bot:GetNearbyDeployables:0110 [0471.72] ScriptWarning: Accessed None 'Pawn' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_22 Function RenX_Game.Rx_Bot:GetNearbyDeployables:0110 [0471.72] ScriptWarning: Accessed None 'Pawn' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_22 Function RenX_Game.Rx_Bot:GetNearbyDeployables:0110 [0471.72] ScriptWarning: Accessed None 'Pawn' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_22 Function RenX_Game.Rx_Bot_Waypoints:Defending.FindPathToBuilding:004D [0471.72] ScriptWarning: NodElite WhatToDoNext with no pawn Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_22 Function RenX_Game.Rx_Bot_Waypoints:WhatToDoNext:0045 [0472.73] Rx: GAMESpawn;playerNod,b289,MylocharacterRx_FamilyInfo_Nod_Soldier [0472.73] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b289,Mylo [0472.76] Rx: GAMEDestroyed;vehicleRx_Vehicle_LightTankbyGDI,b288,SinbadwithRx_DmgType_MRLS [0472.86] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byGDI,b267,Joe KucanonRx_BuildingAttachment_MCTnearHand of Nodat-12895.84,-7514.46,-38.20 [0473.16] ScriptWarning: NodElite WhatToDoNext with no pawn Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_22 Function RenX_Game.Rx_Bot_Waypoints:WhatToDoNext:0045 [0473.47] Error: Can't destroy collidable actor (Rx_Pawn_216) during async work! [0473.47] Error: Can't call TermBody() on (Rx_Pawn_216)->(RB_BodyInstance_2950) during async work! [0473.47] Error: Can't call TermBody() on (Rx_Pawn_216)->(RB_BodyInstance_2951) during async work! [0473.47] Error: Can't call TermBody() on (Rx_Pawn_216)->(RB_BodyInstance_2952) during async work! [0473.47] Error: Can't call TermBody() on (Rx_Pawn_216)->(RB_BodyInstance_2953) during async work! [0473.47] Error: Can't call TermBody() on (Rx_Pawn_216)->(RB_BodyInstance_2954) during async work! [0473.47] Error: Can't call TermBody() on (Rx_Pawn_216)->(RB_BodyInstance_2955) during async work! [0473.47] Error: Can't call TermBody() on (Rx_Pawn_216)->(RB_BodyInstance_2956) during async work! [0473.47] Error: Can't call TermBody() on (Rx_Pawn_216)->(RB_BodyInstance_2957) during async work! [0473.47] Error: Can't call TermBody() on (Rx_Pawn_216)->(RB_BodyInstance_2958) during async work! [0473.47] Error: Can't call TermBody() on (Rx_Pawn_216)->(RB_BodyInstance_2959) during async work! [0473.47] Error: Can't call TermBody() on (Rx_Pawn_216)->(RB_BodyInstance_2960) during async work! [0473.47] Error: Can't call TermBody() on (Rx_Pawn_216)->(RB_BodyInstance_2961) during async work! [0473.47] Error: Can't call TermBody() on (Rx_Pawn_216)->(RB_BodyInstance_2962) during async work! [0473.47] Error: Can't call TermBody() on (Rx_Pawn_216)->(RB_BodyInstance_2963) during async work! [0473.47] Error: Can't call TermBody() on (Rx_Pawn_216)->(RB_BodyInstance_2964) during async work! [0473.47] Error: Can't call TermBody() on (Rx_Pawn_216)->(RB_BodyInstance_2965) during async work! [0473.47] Error: Can't call TermBody() on (Rx_Pawn_216)->(RB_BodyInstance_2966) during async work! [0473.47] Error: Can't call TermBody() on (Rx_Pawn_216)->(RB_BodyInstance_2967) during async work! [0473.47] Error: Can't call TermBody() on (Rx_Pawn_216)->(RB_BodyInstance_2860) during async work! [0473.47] Error: Can't call TermBody() on (Rx_Pawn_216)->(RB_BodyInstance_3373) during async work! [0473.47] Error: Can't call TermBody() on (Rx_Pawn_216)->(RB_BodyInstance_2949) during async work! [0473.47] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_NOD_1) during async work! [0473.47] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0473.47] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_NOD_1) during async work! [0473.47] Error: Can't move collidable actor (Rx_Pawn_217) during async work! [0473.48] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_217)->(SkeletalMeshComponent_17287) during async work! [0473.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0473.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0473.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0473.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0473.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0473.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0473.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0473.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0473.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0473.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0473.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0473.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0473.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0473.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0473.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0473.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0473.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0473.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0473.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0473.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0473.48] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_217)->(SkeletalMeshComponent_17287) during async work! [0473.48] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_217)->(SkeletalMeshComponent_17287) during async work! [0473.48] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_217)->(SkeletalMeshComponent_17287) during async work! [0473.48] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_217)->(SkeletalMeshComponent_17287) during async work! [0473.48] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_217)->(SkeletalMeshComponent_17287) during async work! [0473.48] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_217)->(SkeletalMeshComponent_17287) during async work! [0473.78] Rx: GAMEDeath;playerNod,b275,Glenn SperrybyGDI,b298,General ShepherdwithRx_DmgType_TacticalRifle [0474.64] Rx: GAMEDeath;playerGDI,b312,Ruud GunnewiekbyNod,b284,Renegade RevivedwithRx_DmgType_RanOver [0474.71] Rx: GAMEDeath;playerGDI,b316,Rade StojsavljevicbyNod,b311,Thom KeukenwithRx_DmgType_Shotgun [0476.56] Rx: GAMEDeath;playerNod,b282,CommanderbyGDI,b262,David YeewithRx_DmgType_Humvee [0476.60] Rx: GAMEDeath;playerNod,b287,Waqas IqbalbyGDI,b298,General ShepherdwithRx_DmgType_TacticalRifle [0477.48] Rx: GAMESpawn;playerNod,b305,Sean NolancharacterRx_FamilyInfo_Nod_Soldier [0477.48] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b305,Sean Nolan [0478.45] Rx: GAMESpawn;vehicleNod,Rx_Vehicle_Harvester_Nod [0478.76] Error: Can't destroy collidable actor (Rx_Pawn_218) during async work! [0478.76] Error: Can't call TermBody() on (Rx_Pawn_218)->(RB_BodyInstance_3814) during async work! [0478.76] Error: Can't call TermBody() on (Rx_Pawn_218)->(RB_BodyInstance_3813) during async work! [0478.76] Error: Can't call TermBody() on (Rx_Pawn_218)->(RB_BodyInstance_2573) during async work! [0478.76] Error: Can't call TermBody() on (Rx_Pawn_218)->(RB_BodyInstance_3729) during async work! [0478.76] Error: Can't call TermBody() on (Rx_Pawn_218)->(RB_BodyInstance_3791) during async work! [0478.76] Error: Can't call TermBody() on (Rx_Pawn_218)->(RB_BodyInstance_3792) during async work! [0478.76] Error: Can't call TermBody() on (Rx_Pawn_218)->(RB_BodyInstance_3793) during async work! [0478.76] Error: Can't call TermBody() on (Rx_Pawn_218)->(RB_BodyInstance_3794) during async work! [0478.76] Error: Can't call TermBody() on (Rx_Pawn_218)->(RB_BodyInstance_3795) during async work! [0478.76] Error: Can't call TermBody() on (Rx_Pawn_218)->(RB_BodyInstance_3796) during async work! [0478.76] Error: Can't call TermBody() on (Rx_Pawn_218)->(RB_BodyInstance_3797) during async work! [0478.76] Error: Can't call TermBody() on (Rx_Pawn_218)->(RB_BodyInstance_3798) during async work! [0478.76] Error: Can't call TermBody() on (Rx_Pawn_218)->(RB_BodyInstance_3799) during async work! [0478.76] Error: Can't call TermBody() on (Rx_Pawn_218)->(RB_BodyInstance_3800) during async work! [0478.76] Error: Can't call TermBody() on (Rx_Pawn_218)->(RB_BodyInstance_3801) during async work! [0478.76] Error: Can't call TermBody() on (Rx_Pawn_218)->(RB_BodyInstance_3802) during async work! [0478.76] Error: Can't call TermBody() on (Rx_Pawn_218)->(RB_BodyInstance_3803) during async work! [0478.76] Error: Can't call TermBody() on (Rx_Pawn_218)->(RB_BodyInstance_3804) during async work! [0478.76] Error: Can't call TermBody() on (Rx_Pawn_218)->(RB_BodyInstance_3805) during async work! [0478.76] Error: Can't call TermBody() on (Rx_Pawn_218)->(RB_BodyInstance_2628) during async work! [0478.76] Error: Can't call TermBody() on (Rx_Pawn_218)->(RB_BodyInstance_3815) during async work! [0478.76] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_NOD_2) during async work! [0478.76] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0478.76] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_NOD_2) during async work! [0478.76] Error: Can't move collidable actor (Rx_Pawn_219) during async work! [0478.76] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_219)->(SkeletalMeshComponent_17529) during async work! [0478.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0478.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0478.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0478.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0478.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0478.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0478.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0478.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0478.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0478.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0478.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0478.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0478.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0478.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0478.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0478.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0478.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0478.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0478.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0478.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0478.76] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_219)->(SkeletalMeshComponent_17529) during async work! [0478.76] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_219)->(SkeletalMeshComponent_17529) during async work! [0478.76] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_219)->(SkeletalMeshComponent_17529) during async work! [0478.76] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_219)->(SkeletalMeshComponent_17529) during async work! [0478.76] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_219)->(SkeletalMeshComponent_17529) during async work! [0478.76] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_219)->(SkeletalMeshComponent_17529) during async work! [0479.28] Rx: GAMESpawn;playerNod,b281,TAScharacterRx_FamilyInfo_Nod_Soldier [0479.28] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b281,TAS [0480.38] ScriptWarning: Accessed None 'V' Rx_SquadAI_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_SquadAI_Waypoints_187 Function RenX_Game.Rx_SquadAI_Waypoints:CheckVehicle:0EF5 [0482.22] Rx: GAMESpawn;playerNod,b309,ChandracharacterRx_FamilyInfo_Nod_Soldier [0482.22] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SakurabyNod,b309,Chandra [0483.54] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byGDI,b298,General ShepherdonGDI,b267,Joe KucannearHand of Nodat-13009.79,-7518.13,-11.64 [0485.84] ScriptWarning: Accessed None 'V' Rx_SquadAI_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_SquadAI_Waypoints_170 Function RenX_Game.Rx_SquadAI_Waypoints:CheckVehicle:0EF5 [0486.17] Rx: GAMEDestroyed;vehicleRx_Vehicle_MRLSbyNod,b291,Starman ExplorerwithRx_DmgType_LightTank [0487.50] Rx: GAMESpawn;playerNod,b287,Waqas IqbalcharacterRx_FamilyInfo_Nod_Soldier [0487.50] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b287,Waqas Iqbal [0489.06] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b289,MyloonLandscapenearAirstripat-11600.50,-8553.69,-37.75 [0489.10] Rx: GAMESpawn;playerGDI,b306,Richard JefferycharacterRx_FamilyInfo_GDI_Soldier [0489.10] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_RocketSoldierbyGDI,b306,Richard Jeffery [0490.37] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b289,MyloonLandscapenearAirstripat-11521.47,-8530.35,-41.98 [0491.18] Rx: GAMESpawn;playerNod,b274,No, cowcharacterRx_FamilyInfo_Nod_Soldier [0491.18] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_TechnicianbyNod,b274,No, cow [0491.36] Rx: GAMEDeath;playerNod,b303,Nathan ElliottbyGDI,b258,PhyrewithRx_DmgType_TacticalRifle [0491.36] Log: PlayCustomAnim Taunt_UB_Slit_Throat, CustomChildIndex: 1, Animation Not Found!! [0491.44] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b315,Martin PalkoonRx_Building_HandOfNod_RampsnearHand of Nodat-12884.16,-7526.51,-94.89 [0491.90] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-11600.50,-8553.69,-37.75byNod,b289,Mylo [0491.90] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-11521.47,-8530.35,-41.98byNod,b289,Mylo [0491.95] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b305,Sean NolanonLandscapenearHand of Nodat-12191.19,-8296.13,-57.53 [0492.14] Rx: GAMEPurchase;vehicleRx_Vehicle_StealthTankbyNod,b281,TAS [0492.79] Error: Can't destroy collidable actor (Rx_Pawn_204) during async work! [0492.79] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3514) during async work! [0492.79] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3601) during async work! [0492.79] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3602) during async work! [0492.79] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3603) during async work! [0492.79] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3604) during async work! [0492.79] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3605) during async work! [0492.79] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3606) during async work! [0492.79] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3607) during async work! [0492.79] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3608) during async work! [0492.79] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3609) during async work! [0492.79] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3610) during async work! [0492.79] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3611) during async work! [0492.79] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3612) during async work! [0492.79] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3613) during async work! [0492.79] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3614) during async work! [0492.79] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3615) during async work! [0492.79] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3616) during async work! [0492.79] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3617) during async work! [0492.79] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3618) during async work! [0492.79] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3109) during async work! [0492.79] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3042) during async work! [0492.79] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0492.79] Error: Can't move collidable actor (Rx_Pawn_225) during async work! [0492.79] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_225)->(SkeletalMeshComponent_18385) during async work! [0492.79] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0492.79] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0492.79] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0492.79] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0492.79] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0492.79] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0492.79] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0492.79] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0492.79] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0492.79] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0492.79] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0492.79] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0492.79] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0492.79] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0492.79] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0492.79] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0492.79] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0492.79] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0492.79] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0492.79] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper' during async work! [0492.79] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_225)->(SkeletalMeshComponent_18385) during async work! [0492.79] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_225)->(SkeletalMeshComponent_18385) during async work! [0492.79] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_225)->(SkeletalMeshComponent_18385) during async work! [0492.79] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_225)->(SkeletalMeshComponent_18385) during async work! [0492.79] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_225)->(SkeletalMeshComponent_18385) during async work! [0492.79] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_225)->(SkeletalMeshComponent_18385) during async work! [0492.89] Rx: GAMESpawn;playerNod,b303,Nathan ElliottcharacterRx_FamilyInfo_Nod_Soldier [0492.89] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b303,Nathan Elliott [0493.66] Error: Can't destroy collidable actor (Rx_Pawn_197) during async work! [0493.66] Error: Can't call TermBody() on (Rx_Pawn_197)->(RB_BodyInstance_2886) during async work! [0493.66] Error: Can't call TermBody() on (Rx_Pawn_197)->(RB_BodyInstance_2887) during async work! [0493.66] Error: Can't call TermBody() on (Rx_Pawn_197)->(RB_BodyInstance_2888) during async work! [0493.66] Error: Can't call TermBody() on (Rx_Pawn_197)->(RB_BodyInstance_2889) during async work! [0493.66] Error: Can't call TermBody() on (Rx_Pawn_197)->(RB_BodyInstance_2890) during async work! [0493.66] Error: Can't call TermBody() on (Rx_Pawn_197)->(RB_BodyInstance_2891) during async work! [0493.66] Error: Can't call TermBody() on (Rx_Pawn_197)->(RB_BodyInstance_2892) during async work! [0493.66] Error: Can't call TermBody() on (Rx_Pawn_197)->(RB_BodyInstance_2893) during async work! [0493.66] Error: Can't call TermBody() on (Rx_Pawn_197)->(RB_BodyInstance_2894) during async work! [0493.66] Error: Can't call TermBody() on (Rx_Pawn_197)->(RB_BodyInstance_2895) during async work! [0493.66] Error: Can't call TermBody() on (Rx_Pawn_197)->(RB_BodyInstance_2896) during async work! [0493.66] Error: Can't call TermBody() on (Rx_Pawn_197)->(RB_BodyInstance_2897) during async work! [0493.66] Error: Can't call TermBody() on (Rx_Pawn_197)->(RB_BodyInstance_2898) during async work! [0493.66] Error: Can't call TermBody() on (Rx_Pawn_197)->(RB_BodyInstance_2899) during async work! [0493.66] Error: Can't call TermBody() on (Rx_Pawn_197)->(RB_BodyInstance_2900) during async work! [0493.66] Error: Can't call TermBody() on (Rx_Pawn_197)->(RB_BodyInstance_2901) during async work! [0493.66] Error: Can't call TermBody() on (Rx_Pawn_197)->(RB_BodyInstance_2902) during async work! [0493.66] Error: Can't call TermBody() on (Rx_Pawn_197)->(RB_BodyInstance_2903) during async work! [0493.66] Error: Can't call TermBody() on (Rx_Pawn_197)->(RB_BodyInstance_2904) during async work! [0493.66] Error: Can't call TermBody() on (Rx_Pawn_197)->(RB_BodyInstance_3108) during async work! [0493.66] Error: Can't call TermBody() on (Rx_Pawn_197)->(RB_BodyInstance_3018) during async work! [0493.66] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0493.66] Error: Can't move collidable actor (Rx_Pawn_227) during async work! [0493.66] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_227)->(SkeletalMeshComponent_18463) during async work! [0493.66] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0493.66] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0493.66] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0493.66] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0493.66] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0493.66] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0493.66] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0493.66] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0493.66] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0493.66] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0493.66] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0493.66] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0493.66] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0493.66] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0493.66] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0493.66] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0493.66] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0493.66] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0493.66] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0493.66] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0493.66] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_227)->(SkeletalMeshComponent_18463) during async work! [0493.66] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_227)->(SkeletalMeshComponent_18463) during async work! [0493.66] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_227)->(SkeletalMeshComponent_18463) during async work! [0493.66] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_227)->(SkeletalMeshComponent_18463) during async work! [0493.66] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_227)->(SkeletalMeshComponent_18463) during async work! [0493.66] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_227)->(SkeletalMeshComponent_18463) during async work! [0494.08] Rx: GAMEDeath;playerGDI,b259,Ryan WongwaibyNod,b284,Renegade RevivedwithRx_DmgType_Artillery [0494.41] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byGDI,b320,Tom CablesonRx_BuildingAttachment_MCTnearHand of Nodat-12899.06,-7514.51,-40.81 [0494.41] ScriptWarning: Accessed None 'V' Rx_SquadAI_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_SquadAI_Waypoints_187 Function RenX_Game.Rx_SquadAI_Waypoints:CheckVehicle:0EF5 [0494.71] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b305,Sean NolanonLandscapenearHand of Nodat-12213.61,-8435.69,-53.38 [0495.59] Rx: GAMEDeath;playerGDI,b304,Shahman TehbyNod,b284,Renegade RevivedwithRx_DmgType_Artillery [0496.02] Rx: GAMESpawn;playerNod,b307,Daniil MitrofanovcharacterRx_FamilyInfo_Nod_Soldier [0496.02] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b307,Daniil Mitrofanov [0496.74] Rx: GAMEDestroyed;vehicleRx_Vehicle_OrcabyNod,b291,Starman ExplorerwithRx_DmgType_LightTank [0497.37] Rx: GAMESpawn;playerNod,b313,RebarncharacterRx_FamilyInfo_Nod_Soldier [0497.37] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b313,Rebarn [0498.00] Rx: GAMEDeath;playerNod,b295,Jos VermeulenbyGDI,b258,PhyrewithRx_DmgType_TacticalRifle [0498.06] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearHand of Nodat-12191.19,-8296.13,-57.53byNod,b305,Sean Nolan [0498.06] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearHand of Nodat-12213.61,-8435.69,-53.38byNod,b305,Sean Nolan [0498.32] Rx: GAMESpawn;playerNod,b278,Project ReGenesischaracterRx_FamilyInfo_Nod_Soldier [0498.32] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b278,Project ReGenesis [0498.94] Rx: GAMESpawn;playerGDI,b310,Louis CastlecharacterRx_FamilyInfo_GDI_Soldier [0498.94] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b310,Louis Castle [0499.33] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b289,MyloonRx_Building_AirstripnearAirstripat-10969.66,-8946.59,3.76 [0499.44] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b305,Sean NolanonLandscapenearHand of Nodat-11879.96,-7952.72,-66.62 [0499.94] Rx: GAMESpawn;playerNod,b297,Where's my Medal?characterRx_FamilyInfo_Nod_Soldier [0499.94] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_StealthBlackHandbyNod,b297,Where's my Medal? [0500.58] Rx: GAMESpawn;playerNod,b317,A Mechanical MancharacterRx_FamilyInfo_Nod_Soldier [0500.58] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b317,A Mechanical Man [0501.21] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b289,MyloonRx_Building_AirstripnearAirstripat-10970.05,-8946.83,3.71 [0501.26] Rx: GAMEPurchase;vehicleRx_Vehicle_ApachebyNod,b307,Daniil Mitrofanov [0501.26] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearHand of Nodat-12895.84,-7514.46,-38.20byGDI,b267,Joe Kucan [0501.30] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b305,Sean NolanonLandscapenearHand of Nodat-12167.99,-8063.87,-63.19 [0501.66] Rx: GAMEDeath;playerNod,b315,Martin PalkobyGDI,b320,Tom CableswithRx_DmgType_MissileLauncher [0503.68] Rx: GAMEDeath;playerGDI,b298,General ShepherdbyNod,b277,HaxwithRx_DmgType_Shotgun [0504.02] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [0504.09] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_72 [0504.19] Rx: GAMEPurchase;vehicleRx_Vehicle_MediumTankbyGDI,b310,Louis Castle [0504.46] Rx: GAMEDeath;playerGDI,b261,Professional XbyNod,b313,RebarnwithRx_DmgType_MarksmanRifle [0505.11] Rx: GAMEDeath;playerGDI,b320,Tom CablesbyNod,b277,HaxwithRx_DmgType_MissileLauncher [0506.23] Rx: GAMEDeath;playerNod,b319,MantankbyGDI,b262,David YeewithRx_DmgType_Humvee [0508.20] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_10 [0508.31] Rx: GAMESpawn;playerGDI,b312,Ruud GunnewiekcharacterRx_FamilyInfo_GDI_Soldier [0508.31] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_HavocbyGDI,b312,Ruud Gunnewiek [0509.20] Log: ZELC: Component 'RX_VH_Humvee.Mesh.SK_VH_Humvee' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Artillery_2 (Rx_Vehicle_Artillery CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Artillery_2) [0509.20] ScriptWarning: Accessed None 'V' Rx_SquadAI_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_SquadAI_Waypoints_187 Function RenX_Game.Rx_SquadAI_Waypoints:CheckVehicle:0EF5 [0509.29] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_7 [0509.46] Rx: GAMEDestroyed;vehicleRx_Vehicle_MediumTankbyNod,b283,Simon MckenziewithRx_DmgType_LightTank [0510.06] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_63 [0510.19] ScriptWarning: Accessed None 'V' Rx_SquadAI_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_SquadAI_Waypoints_187 Function RenX_Game.Rx_SquadAI_Waypoints:CheckVehicle:0EF5 [0510.43] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_52 [0510.52] Rx: GAMEDeath;playerGDI,b265,Rob BakerbyNod,b311,Thom KeukenwithRx_DmgType_Shotgun [0512.09] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearHand of Nodat-13070.73,-7730.15,187.57byGDI,b298,General Shepherd [0512.09] ScriptWarning: Accessed None 'Pawn' Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_219 Function RenX_Game.Rx_Pawn:TakeRadiusDamage:01E1 [0512.49] Rx: GAMESpawn;playerNod,b319,MantankcharacterRx_FamilyInfo_Nod_Soldier [0512.49] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b319,Mantank [0514.67] Rx: GAMEDeath;playerNod,b272,Jessica JamesbyGDI,b294,Martin SanchezwithRx_DmgType_Humvee [0517.15] ScriptWarning: Accessed None 'V' Rx_SquadAI_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_SquadAI_Waypoints_170 Function RenX_Game.Rx_SquadAI_Waypoints:CheckVehicle:0EF5 [0517.19] Rx: GAMEDeath;playerNod,b311,Thom KeukenbyGDI,b294,Martin SanchezwithRx_DmgType_RanOver [0517.72] Rx: GAMEDestroyed;vehicleRx_Vehicle_MediumTankbyNod,b281,TASwithRx_DmgType_StealthTank [0517.83] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b274,No, cowonRx_Building_HandOfNod_RampsnearHand of Nodat-13001.16,-7688.91,-99.63 [0518.12] Error: Can't destroy collidable actor (Rx_Pawn_227) during async work! [0518.12] Error: Can't call TermBody() on (Rx_Pawn_227)->(RB_BodyInstance_2904) during async work! [0518.12] Error: Can't call TermBody() on (Rx_Pawn_227)->(RB_BodyInstance_2903) during async work! [0518.12] Error: Can't call TermBody() on (Rx_Pawn_227)->(RB_BodyInstance_2902) during async work! [0518.12] Error: Can't call TermBody() on (Rx_Pawn_227)->(RB_BodyInstance_2901) during async work! [0518.12] Error: Can't call TermBody() on (Rx_Pawn_227)->(RB_BodyInstance_2900) during async work! [0518.12] Error: Can't call TermBody() on (Rx_Pawn_227)->(RB_BodyInstance_2899) during async work! [0518.12] Error: Can't call TermBody() on (Rx_Pawn_227)->(RB_BodyInstance_2898) during async work! [0518.12] Error: Can't call TermBody() on (Rx_Pawn_227)->(RB_BodyInstance_2897) during async work! [0518.12] Error: Can't call TermBody() on (Rx_Pawn_227)->(RB_BodyInstance_2896) during async work! [0518.12] Error: Can't call TermBody() on (Rx_Pawn_227)->(RB_BodyInstance_2895) during async work! [0518.12] Error: Can't call TermBody() on (Rx_Pawn_227)->(RB_BodyInstance_2894) during async work! [0518.12] Error: Can't call TermBody() on (Rx_Pawn_227)->(RB_BodyInstance_2893) during async work! [0518.12] Error: Can't call TermBody() on (Rx_Pawn_227)->(RB_BodyInstance_2892) during async work! [0518.12] Error: Can't call TermBody() on (Rx_Pawn_227)->(RB_BodyInstance_2891) during async work! [0518.12] Error: Can't call TermBody() on (Rx_Pawn_227)->(RB_BodyInstance_2890) during async work! [0518.12] Error: Can't call TermBody() on (Rx_Pawn_227)->(RB_BodyInstance_2889) during async work! [0518.12] Error: Can't call TermBody() on (Rx_Pawn_227)->(RB_BodyInstance_2888) during async work! [0518.12] Error: Can't call TermBody() on (Rx_Pawn_227)->(RB_BodyInstance_2887) during async work! [0518.12] Error: Can't call TermBody() on (Rx_Pawn_227)->(RB_BodyInstance_2886) during async work! [0518.12] Error: Can't call TermBody() on (Rx_Pawn_227)->(RB_BodyInstance_3761) during async work! [0518.12] Error: Can't call TermBody() on (Rx_Pawn_227)->(RB_BodyInstance_3108) during async work! [0518.12] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0518.12] Error: Can't move collidable actor (Rx_Pawn_236) during async work! [0518.12] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_236)->(SkeletalMeshComponent_20211) during async work! [0518.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0518.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0518.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0518.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0518.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0518.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0518.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0518.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0518.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0518.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0518.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0518.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0518.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0518.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0518.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0518.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0518.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0518.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0518.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0518.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0518.12] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_236)->(SkeletalMeshComponent_20211) during async work! [0518.12] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_236)->(SkeletalMeshComponent_20211) during async work! [0518.12] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_236)->(SkeletalMeshComponent_20211) during async work! [0518.12] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_236)->(SkeletalMeshComponent_20211) during async work! [0518.12] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_236)->(SkeletalMeshComponent_20211) during async work! [0518.12] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_236)->(SkeletalMeshComponent_20211) during async work! [0521.13] Rx: GAMESpawn;playerNod,b275,Glenn SperrycharacterRx_FamilyInfo_Nod_Soldier [0521.13] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b275,Glenn Sperry [0521.68] Rx: GAMEDeath;playerNod,b287,Waqas IqbalbyGDI,b262,David YeewithRx_DmgType_Humvee [0521.76] ScriptWarning: Accessed None 'V' Rx_SquadAI_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_SquadAI_Waypoints_187 Function RenX_Game.Rx_SquadAI_Waypoints:CheckVehicle:0EF5 [0522.31] Rx: GAMESpawn;playerNod,b282,CommandercharacterRx_FamilyInfo_Nod_Soldier [0522.32] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b282,Commander [0522.52] Rx: GAMEDisarmed;Rx_Weapon_DeployedTimedC4byNod,b305,Sean Nolanowned byGDI,b320,Tom Cables [0522.52] ScriptWarning: Accessed None 'EventInstigator' Rx_Weapon_DeployedTimedC4 CNC-Walls.TheWorld:PersistentLevel.Rx_Weapon_DeployedTimedC4_14 Function RenX_Game.Rx_Weapon_DeployedC4:TakeDamage:02C5 [0524.24] Rx: GAMEDeath;playerNod,b278,Project ReGenesisbyGDI,b262,David YeewithRx_DmgType_Humvee [0524.32] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b274,No, cowonRx_Building_HandOfNod_RampsnearHand of Nodat-13072.83,-7532.41,-99.54 [0524.36] Error: Can't destroy collidable actor (Rx_Pawn_225) during async work! [0524.36] Error: Can't call TermBody() on (Rx_Pawn_225)->(RB_BodyInstance_3618) during async work! [0524.36] Error: Can't call TermBody() on (Rx_Pawn_225)->(RB_BodyInstance_3617) during async work! [0524.36] Error: Can't call TermBody() on (Rx_Pawn_225)->(RB_BodyInstance_3616) during async work! [0524.36] Error: Can't call TermBody() on (Rx_Pawn_225)->(RB_BodyInstance_3615) during async work! [0524.36] Error: Can't call TermBody() on (Rx_Pawn_225)->(RB_BodyInstance_3614) during async work! [0524.36] Error: Can't call TermBody() on (Rx_Pawn_225)->(RB_BodyInstance_3613) during async work! [0524.36] Error: Can't call TermBody() on (Rx_Pawn_225)->(RB_BodyInstance_3612) during async work! [0524.36] Error: Can't call TermBody() on (Rx_Pawn_225)->(RB_BodyInstance_3611) during async work! [0524.36] Error: Can't call TermBody() on (Rx_Pawn_225)->(RB_BodyInstance_3610) during async work! [0524.36] Error: Can't call TermBody() on (Rx_Pawn_225)->(RB_BodyInstance_3609) during async work! [0524.36] Error: Can't call TermBody() on (Rx_Pawn_225)->(RB_BodyInstance_3608) during async work! [0524.36] Error: Can't call TermBody() on (Rx_Pawn_225)->(RB_BodyInstance_3607) during async work! [0524.36] Error: Can't call TermBody() on (Rx_Pawn_225)->(RB_BodyInstance_3606) during async work! [0524.36] Error: Can't call TermBody() on (Rx_Pawn_225)->(RB_BodyInstance_3605) during async work! [0524.36] Error: Can't call TermBody() on (Rx_Pawn_225)->(RB_BodyInstance_3604) during async work! [0524.36] Error: Can't call TermBody() on (Rx_Pawn_225)->(RB_BodyInstance_3603) during async work! [0524.36] Error: Can't call TermBody() on (Rx_Pawn_225)->(RB_BodyInstance_3602) during async work! [0524.36] Error: Can't call TermBody() on (Rx_Pawn_225)->(RB_BodyInstance_3601) during async work! [0524.36] Error: Can't call TermBody() on (Rx_Pawn_225)->(RB_BodyInstance_3514) during async work! [0524.36] Error: Can't call TermBody() on (Rx_Pawn_225)->(RB_BodyInstance_3179) during async work! [0524.36] Error: Can't call TermBody() on (Rx_Pawn_225)->(RB_BodyInstance_3109) during async work! [0524.36] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_NOD_4) during async work! [0524.36] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0524.36] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_NOD_4) during async work! [0524.36] Error: Can't move collidable actor (Rx_Pawn_239) during async work! [0524.36] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_239)->(SkeletalMeshComponent_21207) during async work! [0524.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0524.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0524.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0524.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0524.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0524.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0524.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0524.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0524.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0524.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0524.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0524.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0524.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0524.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0524.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0524.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0524.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0524.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0524.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0524.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0524.36] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_239)->(SkeletalMeshComponent_21207) during async work! [0524.36] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_239)->(SkeletalMeshComponent_21207) during async work! [0524.36] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_239)->(SkeletalMeshComponent_21207) during async work! [0524.36] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_239)->(SkeletalMeshComponent_21207) during async work! [0524.36] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_239)->(SkeletalMeshComponent_21207) during async work! [0524.36] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_239)->(SkeletalMeshComponent_21207) during async work! [0526.58] Rx: GAMEDeath;playerGDI,b290,David EllsworthbyNod,b297,Where's my Medal?withRx_DmgType_LaserRifle [0526.84] ScriptWarning: Accessed None 'V' Rx_SquadAI_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_SquadAI_Waypoints_187 Function RenX_Game.Rx_SquadAI_Waypoints:CheckVehicle:0EF5 [0527.40] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearAirstripat-10969.66,-8946.59,3.76byNod,b289,Mylo [0527.56] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearHand of Nodat-11879.96,-7952.72,-66.62byNod,b305,Sean Nolan [0527.77] ScriptWarning: Accessed None 'Pawn' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_32 Function RenX_Game.Rx_Bot:GetNearbyDeployables:0110 [0528.22] Rx: GAMEDeath;playerNod,b297,Where's my Medal?byGDI,b262,David YeewithRx_DmgType_Humvee [0528.77] Rx: GAMESpawn;playerGDI,b261,Professional XcharacterRx_FamilyInfo_GDI_Soldier [0528.77] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_HavocbyGDI,b261,Professional X [0529.29] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearAirstripat-10970.05,-8946.83,3.71byNod,b289,Mylo [0529.39] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearHand of Nodat-12167.99,-8063.87,-63.19byNod,b305,Sean Nolan [0530.02] Rx: GAMESpawn;playerGDI,b316,Rade StojsavljeviccharacterRx_FamilyInfo_GDI_Soldier [0530.02] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b316,Rade Stojsavljevic [0533.23] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byGDI,b308,Black WidowonLandscapenearPower Plantat-11311.33,8669.39,-63.53 [0533.64] Rx: GAMESpawn;playerNod,b297,Where's my Medal?characterRx_FamilyInfo_Nod_Soldier [0533.64] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b297,Where's my Medal? [0533.66] Rx: GAMEDeath;playerNod,b313,RebarnbyGDI,b262,David YeewithRx_DmgType_Humvee [0534.82] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byGDI,b308,Black WidowonStaticMeshActornearPower Plantat-11311.53,8712.73,-32.79 [0535.27] Rx: GAMEPurchase;vehicleRx_Vehicle_HumveebyGDI,b316,Rade Stojsavljevic [0535.61] Rx: GAMEDeath;playerNod,b299,GDI Map!byGDI,b294,Martin SanchezwithRx_DmgType_Humvee [0535.96] Rx: GAMEDeath;playerNod,b319,MantankbyGDI,b262,David YeewithRx_DmgType_Humvee [0536.43] ScriptWarning: Accessed None 'V' Rx_SquadAI_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_SquadAI_Waypoints_187 Function RenX_Game.Rx_SquadAI_Waypoints:CheckVehicle:0EF5 [0537.66] Rx: GAMESpawn;playerNod,b311,Thom KeukencharacterRx_FamilyInfo_Nod_Soldier [0537.66] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SakurabyNod,b311,Thom Keuken [0537.69] Rx: GAMESpawn;playerGDI,b320,Tom CablescharacterRx_FamilyInfo_GDI_Soldier [0537.69] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b320,Tom Cables [0537.79] Rx: GAMEDestroyed;vehicleRx_Vehicle_HumveebyNod,b284,Renegade RevivedwithRx_DmgType_Artillery [0538.70] ScriptWarning: Accessed None 'V' Rx_SquadAI_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_SquadAI_Waypoints_187 Function RenX_Game.Rx_SquadAI_Waypoints:CheckVehicle:0EF5 [0539.41] Rx: GAMESpawn;playerNod,b287,Waqas IqbalcharacterRx_FamilyInfo_Nod_Soldier [0539.41] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b287,Waqas Iqbal [0539.52] Rx: GAMEDestroyed;vehicleRx_Vehicle_LightTankbyGDI,b310,Louis CastlewithRx_DmgType_MediumTank [0539.90] Rx: GAMESpawn;playerGDI,b304,Shahman TehcharacterRx_FamilyInfo_GDI_Soldier [0539.90] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b304,Shahman Teh [0540.11] Rx: GAMEDestroyed;vehicleRx_Vehicle_Harvester_GDIbyNod,b279,Matthew McDonaldwithRx_DmgType_StealthTank [0542.70] Rx: GAMEDeath;playerGDI,b262,David YeebyNod,b284,Renegade RevivedwithRx_DmgType_Artillery [0542.97] Rx: GAMEDeath;playerNod,b283,Simon MckenziebyGDI,b316,Rade StojsavljevicwithRx_DmgType_Humvee [0543.17] Rx: GAMEDeath;playerGDI,b296,Maarten BonderbyNod,b301,NiceDodgewithRx_DmgType_Apache_Gun [0544.62] Rx: GAMEDestroyed;defenceRx_Defence_SAMSitebyGDI,257,ILoveFieldwithRx_DmgType_MissileLauncher [0544.62] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_SAMSite_0 for UTEmitter_73! [0544.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 289: Actor::setAngularVelocity: Actor must be (non-kinematic) dynamic! [0545.43] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_8 [0545.60] Rx: GAMESpawn;playerNod,b313,RebarncharacterRx_FamilyInfo_Nod_Soldier [0545.60] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b313,Rebarn [0545.85] Rx: GAMEDestroyed;vehicleRx_Vehicle_Harvester_NodbyGDI,b270,Moshe CohenwithRx_DmgType_MediumTank [0546.44] Rx: GAMEDestroyed;vehicleRx_Vehicle_StealthTankbyGDI,b310,Louis CastlewithRx_DmgType_MediumTank [0546.94] Rx: GAMEDestroyed;vehicleRx_Vehicle_ArtillerybyGDI,b294,Martin SanchezwithRx_DmgType_Humvee [0547.42] Rx: GAMEDeath;playerNod,b279,Matthew McDonaldbyGDI,b316,Rade StojsavljevicwithRx_DmgType_Humvee [0547.42] ScriptWarning: Accessed None 'Other' Rx_Weapon_Shotgun CNC-Walls.TheWorld:PersistentLevel.Rx_Weapon_Shotgun_5 Function RenX_Game.Rx_Weapon:CanAttack:00BF [0547.98] Rx: GAMEDeath;playerNod,b276,Belgian ChocolatebyGDI,b294,Martin SanchezwithRx_DmgType_Humvee [0548.37] Rx: GAMEDestroyed;vehicleRx_Vehicle_HumveebyNod,b291,Starman ExplorerwithRx_DmgType_LightTank [0548.76] Rx: GAMESpawn;playerNod,b283,Simon MckenziecharacterRx_FamilyInfo_Nod_Soldier [0548.76] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b283,Simon Mckenzie [0548.92] Rx: GAMESpawn;playerGDI,b259,Ryan WongwaicharacterRx_FamilyInfo_GDI_Soldier [0548.92] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b259,Ryan Wongwai [0550.81] Rx: GAMESpawn;playerGDI,b296,Maarten BondercharacterRx_FamilyInfo_GDI_Soldier [0550.81] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b296,Maarten Bonder [0550.98] Rx: GAMESpawn;playerNod,b315,Martin PalkocharacterRx_FamilyInfo_Nod_Soldier [0550.98] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_TechnicianbyNod,b315,Martin Palko [0551.99] Rx: GAMEDeath;playerNod,b275,Glenn SperrybyGDI,b312,Ruud GunnewiekwithRx_DmgType_RamjetRifle [0552.43] Rx: GAMEDeath;playerNod,b286,TTFPbyGDI,b306,Richard JefferywithRx_DmgType_MissileLauncher_Alt [0552.74] Rx: GAMESpawn;playerNod,b278,Project ReGenesischaracterRx_FamilyInfo_Nod_Soldier [0552.74] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b278,Project ReGenesis [0552.95] Rx: GAMESpawn;playerNod,b295,Jos VermeulencharacterRx_FamilyInfo_Nod_Soldier [0552.95] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b295,Jos Vermeulen [0554.53] Rx: GAMEDeath;playerGDI,b294,Martin SanchezbyNod,b291,Starman ExplorerwithRx_DmgType_RanOver [0555.08] Rx: GAMEDeath;playerGDI,b258,PhyrebyNod,b313,RebarnwithRx_DmgType_MissileLauncher [0555.78] Rx: GAMESpawn;playerNod,b272,Jessica JamescharacterRx_FamilyInfo_Nod_Soldier [0555.78] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_BlackHandSniperbyNod,b272,Jessica James [0555.81] Rx: GAMESpawn;vehicleGDI,Rx_Vehicle_Harvester_GDI [0555.82] Rx: GAMESpawn;playerGDI,b265,Rob BakercharacterRx_FamilyInfo_GDI_Soldier [0555.83] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b265,Rob Baker [0556.46] Rx: GAMESpawn;playerNod,b286,TTFPcharacterRx_FamilyInfo_Nod_Soldier [0556.46] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_LaserChainGunnerbyNod,b286,TTFP [0557.57] Rx: GAMESpawn;playerGDI,b298,General ShepherdcharacterRx_FamilyInfo_GDI_Soldier [0557.57] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b298,General Shepherd [0560.52] Rx: GAMEDeath;playerNod,b289,MylobyGDI,b270,Moshe CohenwithRx_DmgType_MediumTank [0560.90] ScriptWarning: Accessed None 'KillerPRI' Rx_Vehicle_Apache CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Apache_2 Function RenX_Game.Rx_Vehicle:BuildDeathVPString:07ED [0560.90] Rx: GAMEDestroyed;vehicleRx_Vehicle_ApachebyGDI,ai,Anti-Air TowerwithRx_DmgType_AATower [0561.44] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearPower Plantat-11311.33,8669.39,-63.53byGDI,b308,Black Widow [0561.55] Rx: GAMESpawn;vehicleNod,Rx_Vehicle_Harvester_Nod [0561.91] Rx: GAMEDeath;playerGDI,b300,Renegade2007byNod,b295,Jos VermeulenwithRx_DmgType_AutoRifle [0562.73] Rx: GAMEDeath;playerNod,b287,Waqas IqbalbyGDI,b312,Ruud GunnewiekwithRx_DmgType_Headshot [0563.02] Rx: GAMEDeath;playerGDI,b267,Joe KucanbyNod,b291,Starman ExplorerwithRx_DmgType_LightTank [0563.11] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearPower Plantat-11311.53,8712.73,-32.79byGDI,b308,Black Widow [0569.41] Rx: GAMEDestroyed;vehicleRx_Vehicle_MediumTankbyNod,b286,TTFPwithRx_DmgType_LaserChainGun [0569.47] ScriptLog: SuperMoney GetProbabilityWeight returning 0.0500 [0569.47] Rx: GAMECrate;spyRx_FamilyInfo_Nod_MarksmanbyGDI,257,ILoveField [0569.63] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_2 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_2 Function UTGame.UTVehicle:InitializeTurrets:0246 [0569.63] Rx: GAMEPurchase;vehicleRx_Vehicle_OrcabyGDI,b259,Ryan Wongwai [0570.24] Rx: GAMEDeath;playerNod,b311,Thom KeukenbyGDI,b316,Rade StojsavljevicwithRx_DmgType_Humvee [0570.95] Rx: GAMESpawn;playerGDI,b290,David EllsworthcharacterRx_FamilyInfo_GDI_Soldier [0570.95] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b290,David Ellsworth [0571.53] Rx: GAMEDeath;playerGDI,b270,Moshe CohenbyNod,b286,TTFPwithRx_DmgType_LaserChainGun [0573.28] Rx: GAMEDeath;playerNod,b272,Jessica JamesbyGDI,b316,Rade StojsavljevicwithRx_DmgType_Humvee [0574.31] Rx: GAMESpawn;playerNod,b299,GDI Map!characterRx_FamilyInfo_Nod_Soldier [0574.31] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b299,GDI Map! [0574.85] Rx: GAMESpawn;playerNod,b289,MylocharacterRx_FamilyInfo_Nod_Soldier [0574.85] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b289,Mylo [0574.87] Error: Can't destroy collidable actor (Rx_Pawn_259) during async work! [0574.87] Error: Can't call TermBody() on (Rx_Pawn_259)->(RB_BodyInstance_2641) during async work! [0574.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0574.87] Error: Can't call TermBody() on (Rx_Pawn_259)->(RB_BodyInstance_2642) during async work! [0574.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0574.87] Error: Can't call TermBody() on (Rx_Pawn_259)->(RB_BodyInstance_2643) during async work! [0574.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0574.87] Error: Can't call TermBody() on (Rx_Pawn_259)->(RB_BodyInstance_2644) during async work! [0574.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0574.87] Error: Can't call TermBody() on (Rx_Pawn_259)->(RB_BodyInstance_2645) during async work! [0574.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0574.87] Error: Can't call TermBody() on (Rx_Pawn_259)->(RB_BodyInstance_2646) during async work! [0574.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0574.87] Error: Can't call TermBody() on (Rx_Pawn_259)->(RB_BodyInstance_2647) during async work! [0574.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0574.87] Error: Can't call TermBody() on (Rx_Pawn_259)->(RB_BodyInstance_2648) during async work! [0574.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0574.87] Error: Can't call TermBody() on (Rx_Pawn_259)->(RB_BodyInstance_2649) during async work! [0574.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0574.87] Error: Can't call TermBody() on (Rx_Pawn_259)->(RB_BodyInstance_2650) during async work! [0574.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0574.87] Error: Can't call TermBody() on (Rx_Pawn_259)->(RB_BodyInstance_2652) during async work! [0574.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0574.87] Error: Can't call TermBody() on (Rx_Pawn_259)->(RB_BodyInstance_2706) during async work! [0574.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0574.87] Error: Can't call TermBody() on (Rx_Pawn_259)->(RB_BodyInstance_2705) during async work! [0574.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0574.87] Error: Can't call TermBody() on (Rx_Pawn_259)->(RB_BodyInstance_2704) during async work! [0574.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0574.87] Error: Can't call TermBody() on (Rx_Pawn_259)->(RB_BodyInstance_2703) during async work! [0574.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0574.87] Error: Can't call TermBody() on (Rx_Pawn_259)->(RB_BodyInstance_2702) during async work! [0574.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0574.87] Error: Can't call TermBody() on (Rx_Pawn_259)->(RB_BodyInstance_2701) during async work! [0574.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0574.87] Error: Can't call TermBody() on (Rx_Pawn_259)->(RB_BodyInstance_2700) during async work! [0574.87] Error: Can't call TermBody() on (Rx_Pawn_259)->(RB_BodyInstance_2699) during async work! [0574.87] Error: Can't call TermBody() on (Rx_Pawn_259)->(RB_BodyInstance_3145) during async work! [0574.87] Error: Can't call TermBody() on (Rx_Pawn_259)->(RB_BodyInstance_3176) during async work! [0574.87] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0574.88] Error: Can't move collidable actor (Rx_Pawn_261) during async work! [0574.88] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_261)->(SkeletalMeshComponent_25030) during async work! [0574.88] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0574.88] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0574.88] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0574.88] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0574.88] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0574.88] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0574.88] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0574.88] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0574.88] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0574.88] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0574.88] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0574.88] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0574.88] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0574.88] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0574.88] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0574.88] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0574.88] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0574.88] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0574.88] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0574.88] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0574.88] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_261)->(SkeletalMeshComponent_25030) during async work! [0574.88] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_261)->(SkeletalMeshComponent_25030) during async work! [0574.88] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_261)->(SkeletalMeshComponent_25030) during async work! [0574.88] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_261)->(SkeletalMeshComponent_25030) during async work! [0574.88] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_261)->(SkeletalMeshComponent_25030) during async work! [0574.88] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_261)->(SkeletalMeshComponent_25030) during async work! [0575.37] Rx: GAMEPurchase;vehicleRx_Vehicle_BuggybyNod,b283,Simon Mckenzie [0576.36] Error: Can't destroy collidable actor (Rx_Pawn_260) during async work! [0576.36] Error: Can't call TermBody() on (Rx_Pawn_260)->(RB_BodyInstance_2984) during async work! [0576.36] Error: Can't call TermBody() on (Rx_Pawn_260)->(RB_BodyInstance_2985) during async work! [0576.36] Error: Can't call TermBody() on (Rx_Pawn_260)->(RB_BodyInstance_2986) during async work! [0576.36] Error: Can't call TermBody() on (Rx_Pawn_260)->(RB_BodyInstance_2987) during async work! [0576.36] Error: Can't call TermBody() on (Rx_Pawn_260)->(RB_BodyInstance_2988) during async work! [0576.36] Error: Can't call TermBody() on (Rx_Pawn_260)->(RB_BodyInstance_2927) during async work! [0576.36] Error: Can't call TermBody() on (Rx_Pawn_260)->(RB_BodyInstance_2928) during async work! [0576.36] Error: Can't call TermBody() on (Rx_Pawn_260)->(RB_BodyInstance_2929) during async work! [0576.36] Error: Can't call TermBody() on (Rx_Pawn_260)->(RB_BodyInstance_2930) during async work! [0576.36] Error: Can't call TermBody() on (Rx_Pawn_260)->(RB_BodyInstance_2931) during async work! [0576.36] Error: Can't call TermBody() on (Rx_Pawn_260)->(RB_BodyInstance_2932) during async work! [0576.36] Error: Can't call TermBody() on (Rx_Pawn_260)->(RB_BodyInstance_2933) during async work! [0576.36] Error: Can't call TermBody() on (Rx_Pawn_260)->(RB_BodyInstance_2934) during async work! [0576.36] Error: Can't call TermBody() on (Rx_Pawn_260)->(RB_BodyInstance_2935) during async work! [0576.36] Error: Can't call TermBody() on (Rx_Pawn_260)->(RB_BodyInstance_2936) during async work! [0576.36] Error: Can't call TermBody() on (Rx_Pawn_260)->(RB_BodyInstance_2937) during async work! [0576.36] Error: Can't call TermBody() on (Rx_Pawn_260)->(RB_BodyInstance_2938) during async work! [0576.36] Error: Can't call TermBody() on (Rx_Pawn_260)->(RB_BodyInstance_2939) during async work! [0576.36] Error: Can't call TermBody() on (Rx_Pawn_260)->(RB_BodyInstance_3111) during async work! [0576.36] Error: Can't call TermBody() on (Rx_Pawn_260)->(RB_BodyInstance_3112) during async work! [0576.36] Error: Can't call TermBody() on (Rx_Pawn_260)->(RB_BodyInstance_2983) during async work! [0576.36] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_NOD_4) during async work! [0576.36] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0576.36] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_NOD_4) during async work! [0576.36] Error: Can't move collidable actor (Rx_Pawn_262) during async work! [0576.36] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_262)->(SkeletalMeshComponent_25075) during async work! [0576.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0576.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0576.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0576.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0576.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0576.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0576.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0576.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0576.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0576.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0576.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0576.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0576.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0576.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0576.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0576.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0576.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0576.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0576.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0576.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0576.36] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_262)->(SkeletalMeshComponent_25075) during async work! [0576.36] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_262)->(SkeletalMeshComponent_25075) during async work! [0576.36] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_262)->(SkeletalMeshComponent_25075) during async work! [0576.36] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_262)->(SkeletalMeshComponent_25075) during async work! [0576.36] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_262)->(SkeletalMeshComponent_25075) during async work! [0576.36] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_262)->(SkeletalMeshComponent_25075) during async work! [0576.82] Rx: GAMESpawn;playerNod,b319,MantankcharacterRx_FamilyInfo_Nod_Soldier [0576.82] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_BlackHandSniperbyNod,b319,Mantank [0578.11] Rx: GAMEDeath;playerNod,b317,A Mechanical ManbyGDI,b316,Rade StojsavljevicwithRx_DmgType_Humvee [0578.49] Rx: GAMESpawn;playerGDI,b267,Joe KucancharacterRx_FamilyInfo_GDI_Soldier [0578.49] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b267,Joe Kucan [0578.64] Rx: GAMESpawn;playerNod,b279,Matthew McDonaldcharacterRx_FamilyInfo_Nod_Soldier [0578.64] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b279,Matthew McDonald [0579.16] Rx: GAMEPurchase;vehicleRx_Vehicle_MediumTankbyGDI,b296,Maarten Bonder [0582.01] Rx: GAMEDestroyed;vehicleRx_Vehicle_HumveebyNod,b281,TASwithRx_DmgType_StealthTank [0582.07] Rx: GAMEDestroyed;vehicleRx_Vehicle_LightTankbyGDI,b310,Louis CastlewithRx_DmgType_MediumTank [0582.68] Rx: GAMESpawn;playerGDI,b262,David YeecharacterRx_FamilyInfo_GDI_Soldier [0582.68] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b262,David Yee [0582.87] Rx: GAMEDeath;playerNod,b313,RebarnbyGDI,b306,Richard JefferywithRx_DmgType_MissileLauncher [0583.06] Rx: GAMEDeath;playerGDI,b306,Richard JefferybyNod,b284,Renegade RevivedwithRx_DmgType_Artillery [0584.68] Rx: GAMESpawn;playerNod,b313,RebarncharacterRx_FamilyInfo_Nod_Soldier [0584.68] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b313,Rebarn [0585.01] Rx: GAMEDeath;playerNod,b291,Starman ExplorerbyGDI,b310,Louis CastlewithRx_DmgType_MediumTank [0585.91] Rx: GAMESpawn;playerNod,b287,Waqas IqbalcharacterRx_FamilyInfo_Nod_Soldier [0585.91] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b287,Waqas Iqbal [0587.15] Rx: GAMEDeath;playerNod,b301,NiceDodgebyGDI,b298,General ShepherdwithRx_DmgType_MarksmanRifle [0587.24] Rx: GAMEDeath;playerGDI,b316,Rade StojsavljevicbyNod,b283,Simon MckenziewithRx_DmgType_Buggy [0588.57] Rx: GAMEDestroyed;vehicleRx_Vehicle_ArtillerybyGDI,b288,SinbadwithRx_DmgType_MRLS [0588.68] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_3 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_3 Function UTGame.UTVehicle:InitializeTurrets:0246 [0588.68] Rx: GAMEPurchase;vehicleRx_Vehicle_OrcabyGDI,b265,Rob Baker [0589.72] Rx: GAMESpawn;playerGDI,b258,PhyrecharacterRx_FamilyInfo_GDI_Soldier [0589.72] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b258,Phyre [0593.05] Rx: GAMEDeath;playerNod,b284,Renegade RevivedbyGDI,b288,SinbadwithRx_DmgType_MRLS [0596.15] Rx: GAMEDeath;playerNod,b278,Project ReGenesisbyGDI,b310,Louis CastlewithRx_DmgType_MissileLauncher [0597.34] Rx: GAMESpawn;playerGDI,b294,Martin SanchezcharacterRx_FamilyInfo_GDI_Soldier [0597.34] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_DeadeyebyGDI,b294,Martin Sanchez [0597.77] Rx: GAMESpawn;playerNod,b276,Belgian ChocolatecharacterRx_FamilyInfo_Nod_Soldier [0597.77] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_BlackHandSniperbyNod,b276,Belgian Chocolate [0598.22] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_4 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_4 Function UTGame.UTVehicle:InitializeTurrets:0246 [0598.22] Rx: GAMEPurchase;vehicleRx_Vehicle_OrcabyGDI,b267,Joe Kucan [0601.90] Rx: GAMESpawn;playerNod,b278,Project ReGenesischaracterRx_FamilyInfo_Nod_Soldier [0601.90] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SakurabyNod,b278,Project ReGenesis [0605.40] Rx: GAMESpawn;playerNod,b284,Renegade RevivedcharacterRx_FamilyInfo_Nod_Soldier [0605.40] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b284,Renegade Revived [0605.47] Rx: GAMESpawn;playerNod,b275,Glenn SperrycharacterRx_FamilyInfo_Nod_Soldier [0605.47] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b275,Glenn Sperry [0606.67] Rx: GAMESpawn;playerGDI,b300,Renegade2007characterRx_FamilyInfo_GDI_Soldier [0606.67] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_OfficerbyGDI,b300,Renegade2007 [0607.38] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [0607.38] Rx: GAMEDeath;playerNod,b305,Sean NolanbyGDI,257,ILoveFieldwithRx_DmgType_MarksmanRifle [0607.74] Rx: GAMEPurchase;vehicleRx_Vehicle_MediumTankbyGDI,b258,Phyre [0609.43] Rx: GAMESpawn;playerNod,b272,Jessica JamescharacterRx_FamilyInfo_Nod_Soldier [0609.43] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b272,Jessica James [0609.47] Rx: GAMESpawn;playerNod,b305,Sean NolancharacterRx_FamilyInfo_Nod_Soldier [0609.47] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b305,Sean Nolan [0610.65] Rx: GAMEPurchase;vehicleRx_Vehicle_APC_NodbyNod,b284,Renegade Revived [0610.77] Error: Can't destroy collidable actor (Rx_Pawn_277) during async work! [0610.77] Error: Can't call TermBody() on (Rx_Pawn_277)->(RB_BodyInstance_3900) during async work! [0610.77] Error: Can't call TermBody() on (Rx_Pawn_277)->(RB_BodyInstance_3901) during async work! [0610.77] Error: Can't call TermBody() on (Rx_Pawn_277)->(RB_BodyInstance_3902) during async work! [0610.77] Error: Can't call TermBody() on (Rx_Pawn_277)->(RB_BodyInstance_3903) during async work! [0610.77] Error: Can't call TermBody() on (Rx_Pawn_277)->(RB_BodyInstance_3904) during async work! [0610.77] Error: Can't call TermBody() on (Rx_Pawn_277)->(RB_BodyInstance_3905) during async work! [0610.77] Error: Can't call TermBody() on (Rx_Pawn_277)->(RB_BodyInstance_3906) during async work! [0610.77] Error: Can't call TermBody() on (Rx_Pawn_277)->(RB_BodyInstance_3907) during async work! [0610.77] Error: Can't call TermBody() on (Rx_Pawn_277)->(RB_BodyInstance_3908) during async work! [0610.77] Error: Can't call TermBody() on (Rx_Pawn_277)->(RB_BodyInstance_3909) during async work! [0610.77] Error: Can't call TermBody() on (Rx_Pawn_277)->(RB_BodyInstance_3910) during async work! [0610.77] Error: Can't call TermBody() on (Rx_Pawn_277)->(RB_BodyInstance_3911) during async work! [0610.77] Error: Can't call TermBody() on (Rx_Pawn_277)->(RB_BodyInstance_3912) during async work! [0610.77] Error: Can't call TermBody() on (Rx_Pawn_277)->(RB_BodyInstance_3913) during async work! [0610.77] Error: Can't call TermBody() on (Rx_Pawn_277)->(RB_BodyInstance_3914) during async work! [0610.77] Error: Can't call TermBody() on (Rx_Pawn_277)->(RB_BodyInstance_3915) during async work! [0610.77] Error: Can't call TermBody() on (Rx_Pawn_277)->(RB_BodyInstance_3916) during async work! [0610.77] Error: Can't call TermBody() on (Rx_Pawn_277)->(RB_BodyInstance_3917) during async work! [0610.77] Error: Can't call TermBody() on (Rx_Pawn_277)->(RB_BodyInstance_3918) during async work! [0610.77] Error: Can't call TermBody() on (Rx_Pawn_277)->(RB_BodyInstance_3919) during async work! [0610.77] Error: Can't call TermBody() on (Rx_Pawn_277)->(RB_BodyInstance_3899) during async work! [0610.77] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0610.77] Error: Can't move collidable actor (Rx_Pawn_278) during async work! [0610.77] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_278)->(SkeletalMeshComponent_26037) during async work! [0610.77] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0610.77] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0610.77] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0610.77] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0610.77] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0610.77] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0610.77] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0610.77] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0610.77] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0610.77] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0610.77] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0610.77] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0610.77] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0610.77] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0610.77] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0610.77] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0610.77] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0610.77] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0610.77] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0610.77] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0610.77] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_278)->(SkeletalMeshComponent_26037) during async work! [0610.77] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_278)->(SkeletalMeshComponent_26037) during async work! [0610.77] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_278)->(SkeletalMeshComponent_26037) during async work! [0610.77] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_278)->(SkeletalMeshComponent_26037) during async work! [0610.77] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_278)->(SkeletalMeshComponent_26037) during async work! [0610.77] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_278)->(SkeletalMeshComponent_26037) during async work! [0611.02] Rx: GAMESpawn;playerGDI,b316,Rade StojsavljeviccharacterRx_FamilyInfo_GDI_Soldier [0611.02] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GunnerbyGDI,b316,Rade Stojsavljevic [0611.26] Rx: GAMEDestroyed;vehicleRx_Vehicle_Harvester_NodbyGDI,b288,SinbadwithRx_DmgType_MRLS [0613.84] Rx: GAMEDeath;playerNod,b286,TTFPbyGDI,b259,Ryan WongwaiwithRx_DmgType_Orca_Gun [0614.10] Rx: GAMESpawn;playerNod,b311,Thom KeukencharacterRx_FamilyInfo_Nod_Soldier [0614.10] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_LaserChainGunnerbyNod,b311,Thom Keuken [0614.66] Rx: GAMEDeath;playerNod,b295,Jos VermeulenbyGDI,b290,David EllsworthwithRx_DmgType_MarksmanRifle [0615.75] Rx: GAMEDeath;playerNod,b287,Waqas IqbalbyGDI,b310,Louis CastlewithRx_DmgType_MediumTank [0617.12] Rx: GAMESpawn;playerGDI,b306,Richard JefferycharacterRx_FamilyInfo_GDI_Soldier [0617.12] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GunnerbyGDI,b306,Richard Jeffery [0619.93] Rx: GAMEDeath;playerNod,b319,MantankbyGDI,b261,Professional XwithRx_DmgType_RamjetRifle [0620.18] Rx: GAMEPurchase;vehicleRx_Vehicle_StealthTankbyNod,b272,Jessica James [0620.21] Rx: GAMEDestroyed;vehicleRx_Vehicle_MediumTankbyNod,b281,TASwithRx_DmgType_StealthTank [0620.53] Rx: GAMEDeath;playerGDI,b261,Professional XbyNod,b313,RebarnwithRx_DmgType_MarksmanRifle [0621.00] Rx: GAMESpawn;playerNod,b291,Starman ExplorercharacterRx_FamilyInfo_Nod_Soldier [0621.00] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_LaserChainGunnerbyNod,b291,Starman Explorer [0622.53] ScriptWarning: Accessed None 'Pawn' Rx_SquadAI_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_SquadAI_Waypoints_294 Function RenX_Game.Rx_SquadAI_Waypoints:ValidEnemy:0105 [0624.20] Rx: GAMESpawn;playerGDI,b270,Moshe CohencharacterRx_FamilyInfo_GDI_Soldier [0624.20] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_RocketSoldierbyGDI,b270,Moshe Cohen [0625.40] Rx: GAMESpawn;playerNod,b287,Waqas IqbalcharacterRx_FamilyInfo_Nod_Soldier [0625.40] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b287,Waqas Iqbal [0625.68] Rx: GAMEDeath;playerNod,b279,Matthew McDonaldbyGDI,b267,Joe KucanwithRx_DmgType_Orca_Gun [0625.78] Rx: GAMEDeath;playerNod,b276,Belgian ChocolatebyGDI,b298,General ShepherdwithRx_DmgType_MarksmanRifle [0628.64] Rx: GAMEDeath;playerNod,b313,RebarnbyGDI,b267,Joe KucanwithRx_DmgType_Orca_Gun [0629.62] Rx: GAMESpawn;playerNod,b276,Belgian ChocolatecharacterRx_FamilyInfo_Nod_Soldier [0629.62] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b276,Belgian Chocolate [0629.70] Rx: GAMESpawn;vehicleNod,Rx_Vehicle_Harvester_Nod [0629.96] Rx: GAMEDeath;playerGDI,b298,General ShepherdbyNod,b311,Thom KeukenwithRx_DmgType_LaserChainGun [0629.96] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0630.12] Rx: GAMESpawn;playerNod,b319,MantankcharacterRx_FamilyInfo_Nod_Soldier [0630.12] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b319,Mantank [0632.24] Rx: GAMESpawn;playerNod,b295,Jos VermeulencharacterRx_FamilyInfo_Nod_Soldier [0632.24] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b295,Jos Vermeulen [0634.85] Rx: GAMESpawn;playerNod,b317,A Mechanical MancharacterRx_FamilyInfo_Nod_Soldier [0634.85] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b317,A Mechanical Man [0634.86] Rx: GAMEDeath;playerNod,b278,Project ReGenesisbyGDI,b290,David EllsworthwithRx_DmgType_MarksmanRifle [0637.23] Rx: GAMESpawn;playerGDI,b261,Professional XcharacterRx_FamilyInfo_GDI_Soldier [0637.23] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b261,Professional X [0637.31] ScriptWarning: Accessed None 'Pawn' Rx_SquadAI_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_SquadAI_Waypoints_294 Function RenX_Game.Rx_SquadAI_Waypoints:ValidEnemy:0105 [0638.83] ScriptWarning: Accessed None 'Pawn' Rx_SquadAI_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_SquadAI_Waypoints_294 Function RenX_Game.Rx_SquadAI_Waypoints:ValidEnemy:0105 [0640.42] Rx: GAMEDestroyed;vehicleRx_Vehicle_OrcabyNod,b284,Renegade RevivedwithRx_DmgType_APC_Nod [0641.26] Rx: GAMESpawn;playerNod,b301,NiceDodgecharacterRx_FamilyInfo_Nod_Soldier [0641.26] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_LaserChainGunnerbyNod,b301,NiceDodge [0641.34] Rx: GAMEDeath;playerGDI,b267,Joe KucanbyNod,b284,Renegade RevivedwithRx_DmgType_Headshot [0642.93] Rx: GAMEDestroyed;vehicleRx_Vehicle_APC_NodbyGDI,b268,Elie ArabianwithRx_DmgType_MediumTank [0643.49] Rx: GAMESpawn;playerNod,b313,RebarncharacterRx_FamilyInfo_Nod_Soldier [0643.49] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b313,Rebarn [0644.80] Rx: GAMEDeath;playerNod,b275,Glenn SperrybyGDI,b259,Ryan WongwaiwithRx_DmgType_Orca_Gun [0645.00] Rx: GAMEDeath;playerNod,b284,Renegade RevivedbyGDI,b265,Rob BakerwithRx_DmgType_Orca_Gun [0645.10] Rx: GAMEPurchase;vehicleRx_Vehicle_LightTankbyNod,b295,Jos Vermeulen [0646.46] Rx: GAMEDeath;playerGDI,b312,Ruud GunnewiekbyNod,b281,TASwithRx_DmgType_StealthTank [0646.57] Rx: GAMEDeath;playerNod,b287,Waqas IqbalbyGDI,b316,Rade StojsavljevicwithRx_DmgType_RocketLauncher [0650.89] Rx: GAMEDeath;playerNod,b276,Belgian ChocolatebyGDI,b304,Shahman TehwithRx_DmgType_AutoRifle [0651.70] Rx: GAMEDestroyed;vehicleRx_Vehicle_OrcabyNod,b283,Simon MckenziewithRx_DmgType_Buggy [0656.10] Rx: GAMEDeath;playerNod,b319,MantankbyGDI,b288,SinbadwithRx_DmgType_MRLS [0656.51] Rx: GAMESpawn;playerNod,b284,Renegade RevivedcharacterRx_FamilyInfo_Nod_Soldier [0656.51] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b284,Renegade Revived [0657.07] Rx: GAMEDeath;playerGDI,b265,Rob BakerbyNod,b283,Simon MckenziewithRx_DmgType_Buggy [0659.73] Rx: GAMEDestroyed;vehicleRx_Vehicle_OrcabyNod,b283,Simon MckenziewithRx_DmgType_Buggy [0660.70] Rx: GAMESpawn;playerNod,b286,TTFPcharacterRx_FamilyInfo_Nod_Soldier [0660.70] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b286,TTFP [0661.39] Rx: GAMEDeath;playerGDI,b296,Maarten BonderbyNod,ai,HarvesterwithRx_DmgType_RanOver [0661.52] Rx: GAMEDeath;playerGDI,b259,Ryan WongwaibyNod,b301,NiceDodgewithRx_DmgType_LaserChainGun [0661.52] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0661.75] Rx: GAMEPurchase;vehicleRx_Vehicle_BuggybyNod,b284,Renegade Revived [0661.83] Rx: GAMEDestroyed;vehicleRx_Vehicle_StealthTankbyGDI,b288,SinbadwithRx_DmgType_MRLS [0662.74] Rx: GAMEDeath;playerNod,b272,Jessica JamesbyGDI,b268,Elie ArabianwithRx_DmgType_MediumTank [0665.04] Rx: GAMEDeath;playerGDI,b316,Rade StojsavljevicbyNod,b283,Simon MckenziewithRx_DmgType_Buggy [0666.71] Rx: GAMEDestroyed;vehicleRx_Vehicle_Harvester_NodbyGDI,b306,Richard JefferywithRx_DmgType_RocketLauncher [0668.14] Rx: GAMESpawn;playerNod,b279,Matthew McDonaldcharacterRx_FamilyInfo_Nod_Soldier [0668.14] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b279,Matthew McDonald [0668.30] Rx: GAMESpawn;playerNod,b287,Waqas IqbalcharacterRx_FamilyInfo_Nod_Soldier [0668.30] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b287,Waqas Iqbal [0669.36] Rx: GAMEDeath;playerGDI,b306,Richard JefferybyNod,b317,A Mechanical ManwithRx_DmgType_Shotgun [0669.72] Rx: GAMEDeath;playerGDI,b290,David EllsworthbyNod,b284,Renegade RevivedwithRx_DmgType_Buggy [0671.19] Rx: GAMESpawn;playerGDI,b290,David EllsworthcharacterRx_FamilyInfo_GDI_Soldier [0671.19] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MobiusbyGDI,b290,David Ellsworth [0671.83] ScriptLog: 69.7917 [0671.83] ScriptLog: SuperMoney GetProbabilityWeight returning 0.0500 [0671.83] Rx: GAMECrate;speedbyGDI,257,ILoveField [0672.90] Rx: GAMEDeath;playerNod,b313,RebarnbyGDI,b310,Louis CastlewithRx_DmgType_Shotgun [0674.00] Rx: GAMEDeath;playerGDI,b300,Renegade2007byNod,b284,Renegade RevivedwithRx_DmgType_Buggy [0674.56] Rx: GAMESpawn;playerNod,b278,Project ReGenesischaracterRx_FamilyInfo_Nod_Soldier [0674.56] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b278,Project ReGenesis [0674.58] Rx: GAMEDeath;playerGDI,b310,Louis CastlebyNod,b284,Renegade RevivedwithRx_DmgType_Buggy [0677.16] Rx: GAMEDeath;playerGDI,b320,Tom CablesbyNod,b284,Renegade RevivedwithRx_DmgType_Buggy [0681.77] Rx: GAMESpawn;playerGDI,b310,Louis CastlecharacterRx_FamilyInfo_GDI_Soldier [0681.78] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b310,Louis Castle [0682.19] Rx: GAMESpawn;playerGDI,b320,Tom CablescharacterRx_FamilyInfo_GDI_Soldier [0682.19] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_McFarlandbyGDI,b320,Tom Cables [0682.43] Rx: GAMESpawn;vehicleNod,Rx_Vehicle_Harvester_Nod [0683.07] Rx: GAMESpawn;playerNod,b272,Jessica JamescharacterRx_FamilyInfo_Nod_Soldier [0683.07] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b272,Jessica James [0684.24] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0684.24] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0684.40] Rx: GAMEDeath;playerGDI,b304,Shahman TehbyNod,b279,Matthew McDonaldwithRx_DmgType_MissileLauncher_Alt [0686.10] Rx: GAMESpawn;playerGDI,b298,General ShepherdcharacterRx_FamilyInfo_GDI_Soldier [0686.10] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b298,General Shepherd [0686.20] Rx: GAMESpawn;playerGDI,b316,Rade StojsavljeviccharacterRx_FamilyInfo_GDI_Soldier [0686.20] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_PatchbyGDI,b316,Rade Stojsavljevic [0686.47] Rx: GAMEDeath;playerNod,b311,Thom KeukenbyGDI,b294,Martin SanchezwithRx_DmgType_MediumTank [0687.02] Rx: GAMEPurchase;vehicleRx_Vehicle_MammothTankbyGDI,b310,Louis Castle [0687.65] Rx: GAMESpawn;playerNod,b276,Belgian ChocolatecharacterRx_FamilyInfo_Nod_Soldier [0687.65] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b276,Belgian Chocolate [0688.10] Rx: GAMEDestroyed;vehicleRx_Vehicle_MediumTankbyNod,b295,Jos VermeulenwithRx_DmgType_LightTank [0688.40] Rx: GAMEDeath;playerNod,b279,Matthew McDonaldbyGDI,b268,Elie ArabianwithRx_DmgType_MediumTank [0689.20] Rx: GAMESpawn;playerGDI,b267,Joe KucancharacterRx_FamilyInfo_GDI_Soldier [0689.20] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b267,Joe Kucan [0690.78] Rx: GAMESpawn;playerGDI,b306,Richard JefferycharacterRx_FamilyInfo_GDI_Soldier [0690.78] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MobiusbyGDI,b306,Richard Jeffery [0690.92] Rx: GAMESpawn;playerNod,b275,Glenn SperrycharacterRx_FamilyInfo_Nod_Soldier [0690.92] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b275,Glenn Sperry [0691.47] Rx: GAMESpawn;playerNod,b319,MantankcharacterRx_FamilyInfo_Nod_Soldier [0691.47] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b319,Mantank [0691.53] Rx: GAMESpawn;playerGDI,b304,Shahman TehcharacterRx_FamilyInfo_GDI_Soldier [0691.53] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GunnerbyGDI,b304,Shahman Teh [0691.79] Rx: GAMESpawn;playerGDI,b296,Maarten BondercharacterRx_FamilyInfo_GDI_Soldier [0691.80] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b296,Maarten Bonder [0692.53] Rx: GAMEDeath;playerGDI,b258,PhyrebyNod,b295,Jos VermeulenwithRx_DmgType_LightTank [0694.44] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_5 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_5 Function UTGame.UTVehicle:InitializeTurrets:0246 [0694.44] Rx: GAMEPurchase;vehicleRx_Vehicle_OrcabyGDI,b267,Joe Kucan [0695.11] Rx: GAMEDeath;playerNod,b286,TTFPbyGDI,b294,Martin SanchezwithRx_DmgType_MediumTank [0696.24] Rx: GAMEPurchase;vehicleRx_Vehicle_BuggybyNod,b287,Waqas Iqbal [0696.80] Rx: GAMESpawn;playerNod,b311,Thom KeukencharacterRx_FamilyInfo_Nod_Soldier [0696.81] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_LaserChainGunnerbyNod,b311,Thom Keuken [0697.32] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Projectile_AutoRifle_GDI_3251 (Rx_Projectile_AutoRifle_GDI CNC-Walls.TheWorld:PersistentLevel.Rx_Projectile_AutoRifle_GDI_3251) [0698.02] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0698.02] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0698.02] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0698.03] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0698.04] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0698.04] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0698.05] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0698.61] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0698.61] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0698.61] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0698.62] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0700.80] Rx: GAMESpawn;playerGDI,b259,Ryan WongwaicharacterRx_FamilyInfo_GDI_Soldier [0700.80] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_PatchbyGDI,b259,Ryan Wongwai [0701.80] Rx: GAMESpawn;playerGDI,b258,PhyrecharacterRx_FamilyInfo_GDI_Soldier [0701.80] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_HavocbyGDI,b258,Phyre [0702.40] Rx: GAMESpawn;playerGDI,b312,Ruud GunnewiekcharacterRx_FamilyInfo_GDI_Soldier [0702.40] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_DeadeyebyGDI,b312,Ruud Gunnewiek [0702.53] Rx: GAMESpawn;playerGDI,b265,Rob BakercharacterRx_FamilyInfo_GDI_Soldier [0702.53] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b265,Rob Baker [0702.87] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_306 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_306) [0703.97] Rx: GAMEPurchase;vehicleRx_Vehicle_MRLSbyGDI,b296,Maarten Bonder [0704.00] Rx: GAMEDeath;playerGDI,b261,Professional XbyNod,b287,Waqas IqbalwithRx_DmgType_Headshot [0704.31] Rx: GAMESpawn;playerGDI,b300,Renegade2007characterRx_FamilyInfo_GDI_Soldier [0704.31] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b300,Renegade2007 [0704.93] Rx: GAMEDeath;playerNod,b291,Starman ExplorerbyGDI,b320,Tom CableswithRx_DmgType_FireBleed [0704.93] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0707.02] Rx: GAMEDeath;playerNod,b317,A Mechanical ManbyGDI,b316,Rade StojsavljevicwithRx_DmgType_TacticalRifle [0707.02] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0707.84] Rx: GAMEDestroyed;vehicleRx_Vehicle_BuggybyGDI,b294,Martin SanchezwithRx_DmgType_MediumTank [0709.75] Rx: GAMESpawn;playerNod,b279,Matthew McDonaldcharacterRx_FamilyInfo_Nod_Soldier [0709.75] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_StealthBlackHandbyNod,b279,Matthew McDonald [0713.31] Rx: GAMEDeath;playerGDI,b270,Moshe CohenbyNod,b295,Jos VermeulenwithRx_DmgType_LightTank [0713.50] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_6 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_6 Function UTGame.UTVehicle:InitializeTurrets:0246 [0713.50] Rx: GAMEPurchase;vehicleRx_Vehicle_OrcabyGDI,b265,Rob Baker [0713.91] Rx: GAMEDestroyed;vehicleRx_Vehicle_MRLSbyNod,b287,Waqas IqbalwithRx_DmgType_Buggy [0714.43] ScriptLog: [0715.48] Rx: GAMESpawn;playerNod,b313,RebarncharacterRx_FamilyInfo_Nod_Soldier [0715.48] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b313,Rebarn [0718.77] Rx: GAMEDeath;playerGDI,b288,SinbadbyNod,b284,Renegade RevivedwithRx_DmgType_Buggy [0719.05] ScriptWarning: Accessed null class context 'cat' Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051 [0719.96] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_HavocbyGDI,257,ILoveField [0720.45] Rx: GAMEDestroyed;vehicleRx_Vehicle_MediumTankbyNod,b295,Jos VermeulenwithRx_DmgType_LightTank [0720.68] Rx: GAMEPurchase;vehicleRx_Vehicle_ArtillerybyNod,b313,Rebarn [0723.02] Rx: GAMEPurchase;vehicleRx_Vehicle_MediumTankbyGDI,b300,Renegade2007 [0727.51] Rx: GAMESpawn;playerGDI,b261,Professional XcharacterRx_FamilyInfo_GDI_Soldier [0727.52] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b261,Professional X [0727.75] Rx: GAMEDeath;playerGDI,b320,Tom CablesbyNod,b287,Waqas IqbalwithRx_DmgType_Buggy [0728.49] Rx: GAMEDeath;playerGDI,b268,Elie ArabianbyNod,b287,Waqas IqbalwithRx_DmgType_Buggy [0728.66] Rx: GAMEDeath;playerNod,b272,Jessica JamesbyGDI,b265,Rob BakerwithRx_DmgType_Orca_Gun [0730.95] Rx: GAMEDeath;playerNod,b319,MantankbyGDI,b316,Rade StojsavljevicwithRx_DmgType_TacticalRifle [0731.41] Rx: GAMEDeath;playerGDI,b304,Shahman TehbyNod,b287,Waqas IqbalwithRx_DmgType_Buggy [0733.47] Rx: GAMEDeath;playerGDI,b262,David YeebyNod,b295,Jos VermeulenwithRx_DmgType_RanOver [0739.34] Rx: GAMESpawn;playerNod,b286,TTFPcharacterRx_FamilyInfo_Nod_Soldier [0739.34] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b286,TTFP [0740.19] Rx: GAMEDeath;playerGDI,b290,David EllsworthbyNod,b287,Waqas IqbalwithRx_DmgType_Buggy [0740.68] Rx: GAMESpawn;playerNod,b319,MantankcharacterRx_FamilyInfo_Nod_Soldier [0740.68] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b319,Mantank [0742.22] Rx: GAMESpawn;playerGDI,b320,Tom CablescharacterRx_FamilyInfo_GDI_Soldier [0742.22] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b320,Tom Cables [0742.43] Rx: GAMESpawn;playerGDI,b304,Shahman TehcharacterRx_FamilyInfo_GDI_Soldier [0742.43] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b304,Shahman Teh [0742.94] Rx: GAMEDeath;playerNod,b283,Simon MckenziebyGDI,b306,Richard JefferywithRx_DmgType_VoltAutoRifle [0743.12] Rx: GAMEDeath;playerGDI,b316,Rade StojsavljevicbyNod,b287,Waqas IqbalwithRx_DmgType_Buggy [0745.40] Rx: GAMESpawn;playerGDI,b270,Moshe CohencharacterRx_FamilyInfo_GDI_Soldier [0745.40] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b270,Moshe Cohen [0745.92] Rx: GAMEPurchase;vehicleRx_Vehicle_ArtillerybyNod,b319,Mantank [0747.46] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_7 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_7 Function UTGame.UTVehicle:InitializeTurrets:0246 [0747.46] Rx: GAMEPurchase;vehicleRx_Vehicle_OrcabyGDI,b320,Tom Cables [0747.98] Rx: GAMESpawn;playerNod,b291,Starman ExplorercharacterRx_FamilyInfo_Nod_Soldier [0747.98] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b291,Starman Explorer [0748.55] Rx: GAMESpawn;playerGDI,b288,SinbadcharacterRx_FamilyInfo_GDI_Soldier [0748.55] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_PatchbyGDI,b288,Sinbad [0752.20] Rx: GAMEDeath;playerNod,b276,Belgian ChocolatebyGDI,b264,Niels van der LeestwithRx_DmgType_RocketLauncher [0752.81] Rx: GAMESpawn;playerNod,b317,A Mechanical MancharacterRx_FamilyInfo_Nod_Soldier [0752.81] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b317,A Mechanical Man [0754.57] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Walls.TheWorld:PersistentLevel.Rx_HUD_1 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [0754.57] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Walls.TheWorld:PersistentLevel.Rx_HUD_1 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [0756.78] Rx: GAMEDestroyed;vehicleRx_Vehicle_Harvester_NodbyGDI,b259,Ryan WongwaiwithRx_DmgType_TacticalRifle [0756.99] Rx: GAMEPurchase;vehicleRx_Vehicle_MediumTankbyGDI,b304,Shahman Teh [0758.05] Rx: GAMEPurchase;vehicleRx_Vehicle_StealthTankbyNod,b317,A Mechanical Man [0759.76] Rx: GAMESpawn;playerGDI,b262,David YeecharacterRx_FamilyInfo_GDI_Soldier [0759.76] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_McFarlandbyGDI,b262,David Yee [0760.57] Rx: GAMEDeath;playerNod,b279,Matthew McDonaldbyGDI,b259,Ryan WongwaiwithRx_DmgType_TacticalRifle [0761.17] Rx: GAMESpawn;playerNod,b283,Simon MckenziecharacterRx_FamilyInfo_Nod_Soldier [0761.17] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_StealthBlackHandbyNod,b283,Simon Mckenzie [0761.96] Rx: GAMEDeath;playerNod,b286,TTFPbyGDI,b306,Richard JefferywithRx_DmgType_VoltAutoRifle [0763.59] Rx: GAMEDeath;playerNod,b291,Starman ExplorerbyGDI,b306,Richard JefferywithRx_DmgType_VoltAutoRifle [0763.75] Rx: GAMEDeath;playerGDI,b306,Richard JefferybyNod,b287,Waqas IqbalwithRx_DmgType_Buggy [0764.53] Rx: GAMEDeath;playerGDI,b259,Ryan WongwaibyNod,b287,Waqas IqbalwithRx_DmgType_RanOver [0765.21] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Vehicle_StealthTank CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_4 Function RenX_Game.Rx_Vehicle_StealthTank:Stealthed.BeginState:0295 [0765.49] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Artillery_5 (Rx_Vehicle_Artillery CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Artillery_5) [0765.59] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Artillery_5 (Rx_Vehicle_Artillery CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Artillery_5) [0765.59] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Artillery_5 (Rx_Vehicle_Artillery CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Artillery_5) [0765.80] Rx: GAMEDeath;playerNod,b278,Project ReGenesisbyGDI,b288,SinbadwithRx_DmgType_TacticalRifle [0766.05] Rx: GAMEDeath;playerGDI,b258,PhyrebyNod,b284,Renegade RevivedwithRx_DmgType_Buggy [0766.52] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_8 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_8 Function UTGame.UTVehicle:InitializeTurrets:0246 [0766.52] Rx: GAMEPurchase;vehicleRx_Vehicle_OrcabyGDI,b270,Moshe Cohen [0767.39] Rx: GAMEDeath;playerGDI,b298,General ShepherdbyNod,b295,Jos VermeulenwithRx_DmgType_LightTank [0767.58] Rx: GAMESpawn;vehicleNod,Rx_Vehicle_Harvester_Nod [0768.50] Rx: GAMESpawn;playerGDI,b268,Elie ArabiancharacterRx_FamilyInfo_GDI_Soldier [0768.50] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_OfficerbyGDI,b268,Elie Arabian [0771.97] Rx: GAMESpawn;playerGDI,b290,David EllsworthcharacterRx_FamilyInfo_GDI_Soldier [0771.97] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b290,David Ellsworth [0772.85] Rx: GAMEDestroyed;vehicleRx_Vehicle_OrcabyNod,b317,A Mechanical ManwithRx_DmgType_StealthTank [0773.23] Rx: GAMEDestroyed;vehicleRx_Vehicle_MediumTankbyNod,b281,TASwithRx_DmgType_StealthTank [0777.09] Rx: GAMEDeath;playerNod,b311,Thom KeukenbyGDI,b270,Moshe CohenwithRx_DmgType_Orca_Gun [0777.23] Rx: GAMESpawn;playerNod,b276,Belgian ChocolatecharacterRx_FamilyInfo_Nod_Soldier [0777.23] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b276,Belgian Chocolate [0777.58] Rx: GAMEDeath;playerGDI,b294,Martin SanchezbyNod,b313,RebarnwithRx_DmgType_Artillery [0780.47] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [0780.47] Rx: GAMEDeath;playerNod,b299,GDI Map!byGDI,257,ILoveFieldwithRx_DmgType_Headshot [0780.66] Rx: GAMEDeath;playerGDI,b265,Rob BakerbyNod,b284,Renegade RevivedwithRx_DmgType_Buggy [0782.47] Rx: GAMEPurchase;vehicleRx_Vehicle_BuggybyNod,b276,Belgian Chocolate [0783.21] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [0783.21] Rx: GAMEDeath;playerNod,b289,MylobyGDI,257,ILoveFieldwithRx_DmgType_RamjetRifle [0784.74] Rx: GAMESpawn;playerGDI,b265,Rob BakercharacterRx_FamilyInfo_GDI_Soldier [0784.74] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b265,Rob Baker [0784.94] Rx: GAMESpawn;playerNod,b272,Jessica JamescharacterRx_FamilyInfo_Nod_Soldier [0784.94] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_BlackHandSniperbyNod,b272,Jessica James [0784.96] Rx: GAMEDeath;playerNod,b275,Glenn SperrybyGDI,b320,Tom CableswithRx_DmgType_Orca_Gun [0785.71] Rx: GAMESpawn;playerNod,b291,Starman ExplorercharacterRx_FamilyInfo_Nod_Soldier [0785.71] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b291,Starman Explorer [0787.42] Rx: GAMESpawn;playerGDI,b259,Ryan WongwaicharacterRx_FamilyInfo_GDI_Soldier [0787.42] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b259,Ryan Wongwai [0788.77] Rx: GAMEDeath;playerGDI,b261,Professional XbyNod,b313,RebarnwithRx_DmgType_Artillery [0789.98] Rx: GAMEDeath;playerGDI,b262,David YeebyNod,b319,MantankwithRx_DmgType_Artillery [0790.49] Rx: GAMESpawn;playerGDI,b298,General ShepherdcharacterRx_FamilyInfo_GDI_Soldier [0790.50] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MobiusbyGDI,b298,General Shepherd [0792.66] Rx: GAMEPurchase;vehicleRx_Vehicle_MRLSbyGDI,b259,Ryan Wongwai [0792.71] Rx: GAMEDestroyed;vehicleRx_Vehicle_OrcabyNod,b319,MantankwithRx_DmgType_Artillery [0792.89] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0792.89] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0792.90] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0792.91] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0792.91] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0792.96] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0792.96] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0792.98] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0792.98] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0792.98] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0793.00] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0793.00] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0793.00] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0793.02] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0793.02] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0793.02] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0793.04] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0793.04] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0793.04] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0793.06] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0793.06] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0793.06] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0793.07] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0793.08] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0793.08] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0793.09] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0793.10] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0793.10] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0794.40] Rx: GAMESpawn;playerGDI,b306,Richard JefferycharacterRx_FamilyInfo_GDI_Soldier [0794.40] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_PatchbyGDI,b306,Richard Jeffery [0794.44] Rx: GAMEDeath;playerNod,b283,Simon MckenziebyGDI,b310,Louis CastlewithRx_DmgType_RanOver [0794.71] Rx: GAMESpawn;playerGDI,b316,Rade StojsavljeviccharacterRx_FamilyInfo_GDI_Soldier [0794.71] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b316,Rade Stojsavljevic [0799.35] Rx: GAMEDeath;playerGDI,b267,Joe KucanbyNod,b284,Renegade RevivedwithRx_DmgType_Buggy [0802.82] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [0802.82] Rx: GAMEDeath;playerNod,b315,Martin PalkobyGDI,257,ILoveFieldwithRx_DmgType_Headshot [0805.32] Rx: GAMESpawn;playerGDI,b258,PhyrecharacterRx_FamilyInfo_GDI_Soldier [0805.32] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b258,Phyre [0805.92] Rx: GAMESpawn;playerNod,b286,TTFPcharacterRx_FamilyInfo_Nod_Soldier [0805.92] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_StealthBlackHandbyNod,b286,TTFP [0806.04] Rx: GAMEDeath;playerNod,b272,Jessica JamesbyGDI,b310,Louis CastlewithRx_DmgType_RanOver [0806.96] Rx: GAMESpawn;playerNod,b311,Thom KeukencharacterRx_FamilyInfo_Nod_Soldier [0806.97] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b311,Thom Keuken [0808.25] Rx: GAMEDestroyed;vehicleRx_Vehicle_ArtillerybyGDI,b304,Shahman TehwithRx_DmgType_MediumTank [0808.74] Rx: GAMEDestroyed;vehicleRx_Vehicle_StealthTankbyGDI,b300,Renegade2007withRx_DmgType_MediumTank [0809.06] Rx: GAMEDeath;playerNod,b291,Starman ExplorerbyGDI,b310,Louis CastlewithRx_DmgType_RanOver [0810.56] Rx: GAMEPurchase;vehicleRx_Vehicle_MRLSbyGDI,b258,Phyre [0810.94] Rx: GAMESpawn;playerNod,b279,Matthew McDonaldcharacterRx_FamilyInfo_Nod_Soldier [0810.94] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b279,Matthew McDonald [0810.99] Rx: GAMEDeath;playerGDI,b312,Ruud GunnewiekbyNod,b317,A Mechanical ManwithRx_DmgType_RanOver [0811.66] Rx: GAMEDestroyed;vehicleRx_Vehicle_MammothTankbyNod,b286,TTFPwithRx_DmgType_LaserRifle [0811.97] ScriptWarning: Accessed None 'V' Rx_SquadAI_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_SquadAI_Waypoints_353 Function RenX_Game.Rx_SquadAI_Waypoints:CheckVehicle:0EF5 [0813.01] Rx: GAMESpawn;playerNod,b272,Jessica JamescharacterRx_FamilyInfo_Nod_Soldier [0813.01] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b272,Jessica James [0813.11] Rx: GAMESpawn;playerGDI,b312,Ruud GunnewiekcharacterRx_FamilyInfo_GDI_Soldier [0813.11] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b312,Ruud Gunnewiek [0814.07] Rx: GAMESpawn;playerGDI,b294,Martin SanchezcharacterRx_FamilyInfo_GDI_Soldier [0814.07] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b294,Martin Sanchez [0815.49] Rx: GAMEDeath;playerGDI,b310,Louis CastlebyNod,b276,Belgian ChocolatewithRx_DmgType_Buggy [0815.64] ScriptLog: SuperMoney GetProbabilityWeight returning 0.0500 [0815.64] Rx: GAMECrate;Smoke GrenadebyNod,b281,TAS [0816.18] Rx: GAMEPurchase;vehicleRx_Vehicle_ArtillerybyNod,b279,Matthew McDonald [0818.35] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_9 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_9 Function UTGame.UTVehicle:InitializeTurrets:0246 [0818.35] Rx: GAMEPurchase;vehicleRx_Vehicle_OrcabyGDI,b312,Ruud Gunnewiek [0818.64] Rx: GAMESpawn;playerGDI,b262,David YeecharacterRx_FamilyInfo_GDI_Soldier [0818.64] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b262,David Yee [0818.97] Rx: GAMEDeath;playerNod,b281,TASbyGDI,b296,Maarten BonderwithRx_DmgType_MRLS [0821.58] Rx: GAMESpawn;playerGDI,b261,Professional XcharacterRx_FamilyInfo_GDI_Soldier [0821.58] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_PatchbyGDI,b261,Professional X [0822.18] Rx: GAMESpawn;playerNod,b278,Project ReGenesischaracterRx_FamilyInfo_Nod_Soldier [0822.18] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b278,Project ReGenesis [0822.47] Rx: GAMEDestroyed;vehicleRx_Vehicle_MediumTankbyNod,b317,A Mechanical ManwithRx_DmgType_StealthTank [0822.78] ScriptWarning: Accessed None 'Controller' Rx_Vehicle_MediumTank_Weapon CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_MediumTank_Weapon_9 Function RenX_Game.Rx_Vehicle_Weapon:IsInsideGracePeriod:009A [0824.69] Rx: GAMEDeath;playerGDI,b304,Shahman TehbyNod,b317,A Mechanical ManwithRx_DmgType_StealthTank [0825.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_322 -> StaticMeshActor_197 [0825.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_322 -> StaticMeshActor_197 [0825.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_322 -> StaticMeshActor_197 [0825.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_322 -> StaticMeshActor_197 [0825.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_322 -> StaticMeshActor_197 [0825.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_322 -> StaticMeshActor_197 [0825.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_322 -> StaticMeshActor_197 [0825.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_322 -> StaticMeshActor_197 [0825.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_322 -> StaticMeshActor_197 [0825.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_322 -> StaticMeshActor_197 [0825.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_322 -> StaticMeshActor_197 [0825.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_322 -> StaticMeshActor_197 [0825.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_322 -> StaticMeshActor_197 [0825.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_322 -> StaticMeshActor_197 [0825.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_322 -> StaticMeshActor_197 [0825.66] Rx: GAMEDeath;playerGDI,b316,Rade StojsavljevicbyNod,b301,NiceDodgewithRx_DmgType_LaserChainGun [0827.17] Rx: GAMESpawn;playerNod,b291,Starman ExplorercharacterRx_FamilyInfo_Nod_Soldier [0827.17] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_StealthBlackHandbyNod,b291,Starman Explorer [0827.78] Rx: GAMESpawn;playerNod,b299,GDI Map!characterRx_FamilyInfo_Nod_Soldier [0827.78] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_BlackHandSniperbyNod,b299,GDI Map! [0827.88] Rx: GAMEPurchase;vehicleRx_Vehicle_MammothTankbyGDI,b294,Martin Sanchez [0829.29] Error: Can't destroy collidable actor (Rx_Pawn_350) during async work! [0829.29] Error: Can't call TermBody() on (Rx_Pawn_350)->(RB_BodyInstance_2999) during async work! [0829.29] Error: Can't call TermBody() on (Rx_Pawn_350)->(RB_BodyInstance_3000) during async work! [0829.29] Error: Can't call TermBody() on (Rx_Pawn_350)->(RB_BodyInstance_3001) during async work! [0829.29] Error: Can't call TermBody() on (Rx_Pawn_350)->(RB_BodyInstance_3002) during async work! [0829.29] Error: Can't call TermBody() on (Rx_Pawn_350)->(RB_BodyInstance_3003) during async work! [0829.29] Error: Can't call TermBody() on (Rx_Pawn_350)->(RB_BodyInstance_3004) during async work! [0829.29] Error: Can't call TermBody() on (Rx_Pawn_350)->(RB_BodyInstance_3005) during async work! [0829.29] Error: Can't call TermBody() on (Rx_Pawn_350)->(RB_BodyInstance_3006) during async work! [0829.29] Error: Can't call TermBody() on (Rx_Pawn_350)->(RB_BodyInstance_3007) during async work! [0829.29] Error: Can't call TermBody() on (Rx_Pawn_350)->(RB_BodyInstance_3008) during async work! [0829.29] Error: Can't call TermBody() on (Rx_Pawn_350)->(RB_BodyInstance_3009) during async work! [0829.29] Error: Can't call TermBody() on (Rx_Pawn_350)->(RB_BodyInstance_3202) during async work! [0829.29] Error: Can't call TermBody() on (Rx_Pawn_350)->(RB_BodyInstance_3203) during async work! [0829.29] Error: Can't call TermBody() on (Rx_Pawn_350)->(RB_BodyInstance_3204) during async work! [0829.29] Error: Can't call TermBody() on (Rx_Pawn_350)->(RB_BodyInstance_2747) during async work! [0829.29] Error: Can't call TermBody() on (Rx_Pawn_350)->(RB_BodyInstance_2748) during async work! [0829.29] Error: Can't call TermBody() on (Rx_Pawn_350)->(RB_BodyInstance_2749) during async work! [0829.29] Error: Can't call TermBody() on (Rx_Pawn_350)->(RB_BodyInstance_2750) during async work! [0829.29] Error: Can't call TermBody() on (Rx_Pawn_350)->(RB_BodyInstance_2751) during async work! [0829.29] Error: Can't call TermBody() on (Rx_Pawn_350)->(RB_BodyInstance_2752) during async work! [0829.29] Error: Can't call TermBody() on (Rx_Pawn_350)->(RB_BodyInstance_2998) during async work! [0829.29] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0829.29] Error: Can't move collidable actor (Rx_Pawn_351) during async work! [0829.29] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_351)->(SkeletalMeshComponent_34255) during async work! [0829.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0829.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0829.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0829.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0829.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0829.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0829.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0829.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0829.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0829.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0829.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0829.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0829.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0829.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0829.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0829.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0829.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0829.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0829.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0829.29] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0829.29] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_351)->(SkeletalMeshComponent_34255) during async work! [0829.29] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_351)->(SkeletalMeshComponent_34255) during async work! [0829.29] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_351)->(SkeletalMeshComponent_34255) during async work! [0829.29] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_351)->(SkeletalMeshComponent_34255) during async work! [0829.29] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_351)->(SkeletalMeshComponent_34255) during async work! [0829.29] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_351)->(SkeletalMeshComponent_34255) during async work! [0833.52] Rx: GAMEDeath;playerNod,b313,RebarnbyGDI,b312,Ruud GunnewiekwithRx_DmgType_Orca_Gun [0836.47] Rx: GAMEDeath;playerNod,b301,NiceDodgebyGDI,b306,Richard JefferywithRx_DmgType_TacticalRifle [0836.77] Rx: GAMEDestroyed;vehicleRx_Vehicle_LightTankbyGDI,b296,Maarten BonderwithRx_DmgType_MRLS [0836.92] ScriptWarning: Accessed None 'Controller' Rx_Vehicle_LightTank_Weapon CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_LightTank_Weapon_6 Function RenX_Game.Rx_Vehicle_Weapon:IsInsideGracePeriod:009A [0837.18] Rx: GAMESpawn;playerNod,b275,Glenn SperrycharacterRx_FamilyInfo_Nod_Soldier [0837.18] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b275,Glenn Sperry [0837.25] Rx: GAMESpawn;playerNod,b289,MylocharacterRx_FamilyInfo_Nod_Soldier [0837.25] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_BlackHandSniperbyNod,b289,Mylo [0837.85] Error: Can't destroy collidable actor (Rx_Pawn_353) during async work! [0837.85] Error: Can't call TermBody() on (Rx_Pawn_353)->(RB_BodyInstance_3487) during async work! [0837.85] Error: Can't call TermBody() on (Rx_Pawn_353)->(RB_BodyInstance_3488) during async work! [0837.85] Error: Can't call TermBody() on (Rx_Pawn_353)->(RB_BodyInstance_3489) during async work! [0837.85] Error: Can't call TermBody() on (Rx_Pawn_353)->(RB_BodyInstance_3490) during async work! [0837.85] Error: Can't call TermBody() on (Rx_Pawn_353)->(RB_BodyInstance_3491) during async work! [0837.85] Error: Can't call TermBody() on (Rx_Pawn_353)->(RB_BodyInstance_3492) during async work! [0837.85] Error: Can't call TermBody() on (Rx_Pawn_353)->(RB_BodyInstance_3493) during async work! [0837.85] Error: Can't call TermBody() on (Rx_Pawn_353)->(RB_BodyInstance_2941) during async work! [0837.85] Error: Can't call TermBody() on (Rx_Pawn_353)->(RB_BodyInstance_2942) during async work! [0837.85] Error: Can't call TermBody() on (Rx_Pawn_353)->(RB_BodyInstance_2943) during async work! [0837.85] Error: Can't call TermBody() on (Rx_Pawn_353)->(RB_BodyInstance_2944) during async work! [0837.85] Error: Can't call TermBody() on (Rx_Pawn_353)->(RB_BodyInstance_2945) during async work! [0837.85] Error: Can't call TermBody() on (Rx_Pawn_353)->(RB_BodyInstance_2946) during async work! [0837.85] Error: Can't call TermBody() on (Rx_Pawn_353)->(RB_BodyInstance_3832) during async work! [0837.85] Error: Can't call TermBody() on (Rx_Pawn_353)->(RB_BodyInstance_3833) during async work! [0837.85] Error: Can't call TermBody() on (Rx_Pawn_353)->(RB_BodyInstance_3834) during async work! [0837.85] Error: Can't call TermBody() on (Rx_Pawn_353)->(RB_BodyInstance_3835) during async work! [0837.85] Error: Can't call TermBody() on (Rx_Pawn_353)->(RB_BodyInstance_3836) during async work! [0837.85] Error: Can't call TermBody() on (Rx_Pawn_353)->(RB_BodyInstance_3837) during async work! [0837.85] Error: Can't call TermBody() on (Rx_Pawn_353)->(RB_BodyInstance_3894) during async work! [0837.85] Error: Can't call TermBody() on (Rx_Pawn_353)->(RB_BodyInstance_4000) during async work! [0837.85] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0837.85] Error: Can't move collidable actor (Rx_Pawn_354) during async work! [0837.85] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_354)->(SkeletalMeshComponent_34611) during async work! [0837.85] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0837.85] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0837.85] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0837.85] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0837.85] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0837.85] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0837.85] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0837.85] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0837.85] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0837.85] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0837.85] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0837.85] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0837.85] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0837.85] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0837.85] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0837.85] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0837.85] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0837.85] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0837.85] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0837.85] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0837.85] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_354)->(SkeletalMeshComponent_34611) during async work! [0837.85] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_354)->(SkeletalMeshComponent_34611) during async work! [0837.85] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_354)->(SkeletalMeshComponent_34611) during async work! [0837.85] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_354)->(SkeletalMeshComponent_34611) during async work! [0837.85] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_354)->(SkeletalMeshComponent_34611) during async work! [0837.85] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_354)->(SkeletalMeshComponent_34611) during async work! [0839.02] Rx: GAMESpawn;playerGDI,b310,Louis CastlecharacterRx_FamilyInfo_GDI_Soldier [0839.02] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b310,Louis Castle [0840.35] Log: ZELC: Component 'No_Detailed_Info_Specified' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (-1.#IND00). ChkActor: Rx_Bot_Waypoints_32 (Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_32) [0842.69] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [0842.69] Rx: GAMEDeath;playerNod,b299,GDI Map!byGDI,257,ILoveFieldwithRx_DmgType_RamjetRifle [0843.53] Rx: GAMESpawn;playerNod,b283,Simon MckenziecharacterRx_FamilyInfo_Nod_Soldier [0843.53] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_StealthBlackHandbyNod,b283,Simon Mckenzie [0843.77] Rx: GAMESpawn;playerGDI,b304,Shahman TehcharacterRx_FamilyInfo_GDI_Soldier [0843.77] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b304,Shahman Teh [0844.26] Rx: GAMEPurchase;vehicleRx_Vehicle_MediumTankbyGDI,b310,Louis Castle [0848.69] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [0848.69] Rx: GAMEDeath;playerNod,b289,MylobyGDI,257,ILoveFieldwithRx_DmgType_RamjetRifle [0850.53] Rx: GAMEDestroyed;vehicleRx_Vehicle_MediumTankbyNod,b279,Matthew McDonaldwithRx_DmgType_Artillery [0851.26] Rx: GAMESpawn;playerGDI,b267,Joe KucancharacterRx_FamilyInfo_GDI_Soldier [0851.26] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_DeadeyebyGDI,b267,Joe Kucan [0852.00] Rx: GAMEDeath;playerGDI,b300,Renegade2007byNod,b279,Matthew McDonaldwithRx_DmgType_RanOver [0852.30] Rx: GAMESpawn;playerNod,b299,GDI Map!characterRx_FamilyInfo_Nod_Soldier [0852.30] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b299,GDI Map! [0852.75] Rx: GAMEDeath;playerNod,b272,Jessica JamesbyGDI,b261,Professional XwithRx_DmgType_TacticalRifle [0853.33] Error: Can't destroy collidable actor (Rx_Pawn_359) during async work! [0853.33] Error: Can't call TermBody() on (Rx_Pawn_359)->(RB_BodyInstance_2976) during async work! [0853.33] Error: Can't call TermBody() on (Rx_Pawn_359)->(RB_BodyInstance_2799) during async work! [0853.33] Error: Can't call TermBody() on (Rx_Pawn_359)->(RB_BodyInstance_2798) during async work! [0853.33] Error: Can't call TermBody() on (Rx_Pawn_359)->(RB_BodyInstance_2797) during async work! [0853.33] Error: Can't call TermBody() on (Rx_Pawn_359)->(RB_BodyInstance_2796) during async work! [0853.33] Error: Can't call TermBody() on (Rx_Pawn_359)->(RB_BodyInstance_2795) during async work! [0853.33] Error: Can't call TermBody() on (Rx_Pawn_359)->(RB_BodyInstance_2794) during async work! [0853.33] Error: Can't call TermBody() on (Rx_Pawn_359)->(RB_BodyInstance_2793) during async work! [0853.33] Error: Can't call TermBody() on (Rx_Pawn_359)->(RB_BodyInstance_2792) during async work! [0853.33] Error: Can't call TermBody() on (Rx_Pawn_359)->(RB_BodyInstance_2791) during async work! [0853.33] Error: Can't call TermBody() on (Rx_Pawn_359)->(RB_BodyInstance_2790) during async work! [0853.33] Error: Can't call TermBody() on (Rx_Pawn_359)->(RB_BodyInstance_2789) during async work! [0853.33] Error: Can't call TermBody() on (Rx_Pawn_359)->(RB_BodyInstance_2788) during async work! [0853.33] Error: Can't call TermBody() on (Rx_Pawn_359)->(RB_BodyInstance_2787) during async work! [0853.33] Error: Can't call TermBody() on (Rx_Pawn_359)->(RB_BodyInstance_2786) during async work! [0853.33] Error: Can't call TermBody() on (Rx_Pawn_359)->(RB_BodyInstance_2785) during async work! [0853.33] Error: Can't call TermBody() on (Rx_Pawn_359)->(RB_BodyInstance_2784) during async work! [0853.33] Error: Can't call TermBody() on (Rx_Pawn_359)->(RB_BodyInstance_2877) during async work! [0853.33] Error: Can't call TermBody() on (Rx_Pawn_359)->(RB_BodyInstance_3999) during async work! [0853.33] Error: Can't call TermBody() on (Rx_Pawn_359)->(RB_BodyInstance_4033) during async work! [0853.33] Error: Can't call TermBody() on (Rx_Pawn_359)->(RB_BodyInstance_2570) during async work! [0853.33] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0853.33] Error: Can't move collidable actor (Rx_Pawn_360) during async work! [0853.33] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_360)->(SkeletalMeshComponent_35462) during async work! [0853.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0853.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0853.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0853.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0853.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0853.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0853.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0853.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0853.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0853.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0853.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0853.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0853.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0853.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0853.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0853.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0853.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0853.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0853.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0853.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0853.33] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_360)->(SkeletalMeshComponent_35462) during async work! [0853.33] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_360)->(SkeletalMeshComponent_35462) during async work! [0853.33] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_360)->(SkeletalMeshComponent_35462) during async work! [0853.33] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_360)->(SkeletalMeshComponent_35462) during async work! [0853.33] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_360)->(SkeletalMeshComponent_35462) during async work! [0853.33] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_360)->(SkeletalMeshComponent_35462) during async work! [0853.34] Rx: GAMEDeath;playerNod,b286,TTFPbyGDI,b298,General ShepherdwithRx_DmgType_VoltAutoRifle [0853.79] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_10 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_10 Function UTGame.UTVehicle:InitializeTurrets:0246 [0853.79] Rx: GAMEPurchase;vehicleRx_Vehicle_OrcabyGDI,b304,Shahman Teh [0855.78] Rx: GAMEDestroyed;vehicleRx_Vehicle_StealthTankbyGDI,b259,Ryan WongwaiwithRx_DmgType_MRLS [0856.88] Rx: GAMESpawn;playerGDI,b300,Renegade2007characterRx_FamilyInfo_GDI_Soldier [0856.88] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_DeadeyebyGDI,b300,Renegade2007 [0858.31] Rx: GAMESpawn;playerNod,b315,Martin PalkocharacterRx_FamilyInfo_Nod_Soldier [0858.31] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b315,Martin Palko [0858.47] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [0858.47] Rx: GAMEDeath;playerNod,b274,No, cowbyGDI,257,ILoveFieldwithRx_DmgType_RamjetRifle [0859.73] Error: Can't destroy collidable actor (Rx_Pawn_362) during async work! [0859.73] Error: Can't call TermBody() on (Rx_Pawn_362)->(RB_BodyInstance_2500) during async work! [0859.73] Error: Can't call TermBody() on (Rx_Pawn_362)->(RB_BodyInstance_3025) during async work! [0859.73] Error: Can't call TermBody() on (Rx_Pawn_362)->(RB_BodyInstance_2498) during async work! [0859.73] Error: Can't call TermBody() on (Rx_Pawn_362)->(RB_BodyInstance_3963) during async work! [0859.73] Error: Can't call TermBody() on (Rx_Pawn_362)->(RB_BodyInstance_3964) during async work! [0859.73] Error: Can't call TermBody() on (Rx_Pawn_362)->(RB_BodyInstance_3965) during async work! [0859.73] Error: Can't call TermBody() on (Rx_Pawn_362)->(RB_BodyInstance_3966) during async work! [0859.73] Error: Can't call TermBody() on (Rx_Pawn_362)->(RB_BodyInstance_3967) during async work! [0859.73] Error: Can't call TermBody() on (Rx_Pawn_362)->(RB_BodyInstance_3968) during async work! [0859.73] Error: Can't call TermBody() on (Rx_Pawn_362)->(RB_BodyInstance_3969) during async work! [0859.73] Error: Can't call TermBody() on (Rx_Pawn_362)->(RB_BodyInstance_3970) during async work! [0859.73] Error: Can't call TermBody() on (Rx_Pawn_362)->(RB_BodyInstance_3971) during async work! [0859.73] Error: Can't call TermBody() on (Rx_Pawn_362)->(RB_BodyInstance_3972) during async work! [0859.73] Error: Can't call TermBody() on (Rx_Pawn_362)->(RB_BodyInstance_3973) during async work! [0859.73] Error: Can't call TermBody() on (Rx_Pawn_362)->(RB_BodyInstance_3974) during async work! [0859.73] Error: Can't call TermBody() on (Rx_Pawn_362)->(RB_BodyInstance_3975) during async work! [0859.73] Error: Can't call TermBody() on (Rx_Pawn_362)->(RB_BodyInstance_3976) during async work! [0859.73] Error: Can't call TermBody() on (Rx_Pawn_362)->(RB_BodyInstance_4034) during async work! [0859.73] Error: Can't call TermBody() on (Rx_Pawn_362)->(RB_BodyInstance_4035) during async work! [0859.73] Error: Can't call TermBody() on (Rx_Pawn_362)->(RB_BodyInstance_4036) during async work! [0859.73] Error: Can't call TermBody() on (Rx_Pawn_362)->(RB_BodyInstance_2502) during async work! [0859.73] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0859.73] Error: Can't move collidable actor (Rx_Pawn_363) during async work! [0859.73] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_363)->(SkeletalMeshComponent_35662) during async work! [0859.73] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0859.73] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0859.73] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0859.73] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0859.73] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0859.73] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0859.73] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0859.73] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0859.73] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0859.73] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0859.73] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0859.73] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0859.73] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0859.73] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0859.73] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0859.73] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0859.73] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0859.73] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0859.73] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0859.73] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0859.73] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_363)->(SkeletalMeshComponent_35662) during async work! [0859.73] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_363)->(SkeletalMeshComponent_35662) during async work! [0859.73] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_363)->(SkeletalMeshComponent_35662) during async work! [0859.73] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_363)->(SkeletalMeshComponent_35662) during async work! [0859.73] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_363)->(SkeletalMeshComponent_35662) during async work! [0859.73] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_363)->(SkeletalMeshComponent_35662) during async work! [0859.81] Rx: GAMEDeath;playerNod,b317,A Mechanical ManbyGDI,b259,Ryan WongwaiwithRx_DmgType_MRLS [0862.07] Rx: GAMEDestroyed;vehicleRx_Vehicle_Harvester_NodbyGDI,b296,Maarten BonderwithRx_DmgType_MRLS [0862.28] Rx: GAMESpawn;playerNod,b281,TAScharacterRx_FamilyInfo_Nod_Soldier [0862.28] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b281,TAS [0862.69] Rx: GAMEDeath;playerNod,b295,Jos VermeulenbyGDI,ai,HarvesterwithRx_DmgType_RanOver [0863.37] Rx: GAMESpawn;playerNod,b317,A Mechanical MancharacterRx_FamilyInfo_Nod_Soldier [0863.37] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b317,A Mechanical Man [0864.25] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0864.25] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0864.42] Rx: GAMEDeath;playerNod,b311,Thom KeukenbyGDI,b306,Richard JefferywithRx_DmgType_TacticalRifle [0865.99] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [0865.99] Rx: GAMEDeath;playerNod,b315,Martin PalkobyGDI,257,ILoveFieldwithRx_DmgType_Headshot [0866.65] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0866.65] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0866.66] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0866.67] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0866.67] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0866.69] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0866.69] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0866.70] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0866.71] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0866.71] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0867.13] Rx: GAMEDestroyed;vehicleRx_Vehicle_ArtillerybyGDI,b259,Ryan WongwaiwithRx_DmgType_MRLS [0867.51] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_163 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_163) [0867.51] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_163 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_163) [0867.52] Rx: GAMEPurchase;vehicleRx_Vehicle_StealthTankbyNod,b281,TAS [0869.58] ScriptLog: SuperMoney GetProbabilityWeight returning 0.0500 [0869.58] ScriptWarning: Accessed array 'Rx_Bot_Waypoints_33.ActiveModifications' out of bounds (-1/0) Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_33 Function RenX_Game.Rx_Bot:AddActiveModifier:01C9 [0869.58] ScriptWarning: Attempt to assign variable through None Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_33 Function RenX_Game.Rx_Bot:AddActiveModifier:01C9 [0869.58] Rx: GAMECrate;Damage ResistancebyNod,b291,Starman Explorer [0870.20] Rx: GAMEDeath;playerNod,b291,Starman ExplorerbyGDI,b298,General ShepherdwithRx_DmgType_VoltAutoRifle [0870.70] Rx: GAMEDeath;playerNod,b283,Simon MckenziebyGDI,b296,Maarten BonderwithRx_DmgType_RanOver [0870.71] Rx: GAMEDeath;playerNod,b278,Project ReGenesisbyGDI,b306,Richard JefferywithRx_DmgType_TacticalRifle [0872.46] Rx: GAMEDestroyed;vehicleRx_Vehicle_MRLSbyNod,b287,Waqas IqbalwithRx_DmgType_Buggy [0872.52] Rx: GAMEDeath;playerNod,b279,Matthew McDonaldbyGDI,b259,Ryan WongwaiwithRx_DmgType_MRLS [0872.94] Rx: GAMEDeath;playerNod,b275,Glenn SperrybyGDI,b304,Shahman TehwithRx_DmgType_Orca_Gun [0875.59] Rx: GAMEDeath;playerGDI,b296,Maarten BonderbyNod,b287,Waqas IqbalwithRx_DmgType_Buggy [0877.06] Rx: GAMESpawn;vehicleNod,Rx_Vehicle_Harvester_Nod [0877.28] Rx: GAMEDeath;playerGDI,b261,Professional XbyNod,b284,Renegade RevivedwithRx_DmgType_Buggy [0879.20] Rx: GAMESpawn;playerNod,b278,Project ReGenesischaracterRx_FamilyInfo_Nod_Soldier [0879.20] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b278,Project ReGenesis [0879.58] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Projectile_AutoRifle_GDI_3766 (Rx_Projectile_AutoRifle_GDI CNC-Walls.TheWorld:PersistentLevel.Rx_Projectile_AutoRifle_GDI_3766) [0879.67] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Projectile_AutoRifle_GDI_3767 (Rx_Projectile_AutoRifle_GDI CNC-Walls.TheWorld:PersistentLevel.Rx_Projectile_AutoRifle_GDI_3767) [0880.12] Rx: GAMEDestroyed;vehicleRx_Vehicle_OrcabyNod,b287,Waqas IqbalwithRx_DmgType_Buggy [0880.81] Rx: GAMESpawn;playerNod,b313,RebarncharacterRx_FamilyInfo_Nod_Soldier [0880.81] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_StealthBlackHandbyNod,b313,Rebarn [0880.85] Rx: GAMESpawn;playerGDI,b316,Rade StojsavljeviccharacterRx_FamilyInfo_GDI_Soldier [0880.85] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b316,Rade Stojsavljevic [0880.97] Rx: GAMEDeath;playerGDI,b320,Tom CablesbyNod,b287,Waqas IqbalwithRx_DmgType_Headshot [0882.57] Rx: GAMESpawn;playerNod,b301,NiceDodgecharacterRx_FamilyInfo_Nod_Soldier [0882.57] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b301,NiceDodge [0884.13] Rx: GAMESpawn;playerNod,b279,Matthew McDonaldcharacterRx_FamilyInfo_Nod_Soldier [0884.13] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b279,Matthew McDonald [0884.22] Rx: GAMEDestroyed;vehicleRx_Vehicle_OrcabyNod,b281,TASwithRx_DmgType_StealthTank [0884.73] Rx: GAMESpawn;playerNod,b283,Simon MckenziecharacterRx_FamilyInfo_Nod_Soldier [0884.73] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b283,Simon Mckenzie [0885.46] Rx: GAMEDeath;playerGDI,b270,Moshe CohenbyNod,b287,Waqas IqbalwithRx_DmgType_Headshot [0886.21] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [0886.21] Rx: GAMEDeath;playerNod,b277,HaxbyGDI,257,ILoveFieldwithRx_DmgType_Headshot [0887.94] Rx: GAMEDeath;playerGDI,b262,David YeebyNod,b287,Waqas IqbalwithRx_DmgType_Buggy [0888.59] Rx: GAMESpawn;playerNod,b289,MylocharacterRx_FamilyInfo_Nod_Soldier [0888.59] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_TechnicianbyNod,b289,Mylo [0888.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0888.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0888.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.18] Rx: GAMESpawn;playerNod,b315,Martin PalkocharacterRx_FamilyInfo_Nod_Soldier [0889.18] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b315,Martin Palko [0889.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0889.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.16] Error: Can't destroy collidable actor (Rx_Pawn_373) during async work! [0890.16] Error: Can't call TermBody() on (Rx_Pawn_373)->(RB_BodyInstance_3092) during async work! [0890.16] Error: Can't call TermBody() on (Rx_Pawn_373)->(RB_BodyInstance_3041) during async work! [0890.16] Error: Can't call TermBody() on (Rx_Pawn_373)->(RB_BodyInstance_3764) during async work! [0890.16] Error: Can't call TermBody() on (Rx_Pawn_373)->(RB_BodyInstance_3840) during async work! [0890.16] Error: Can't call TermBody() on (Rx_Pawn_373)->(RB_BodyInstance_3841) during async work! [0890.16] Error: Can't call TermBody() on (Rx_Pawn_373)->(RB_BodyInstance_3842) during async work! [0890.16] Error: Can't call TermBody() on (Rx_Pawn_373)->(RB_BodyInstance_2971) during async work! [0890.16] Error: Can't call TermBody() on (Rx_Pawn_373)->(RB_BodyInstance_2972) during async work! [0890.16] Error: Can't call TermBody() on (Rx_Pawn_373)->(RB_BodyInstance_3766) during async work! [0890.16] Error: Can't call TermBody() on (Rx_Pawn_373)->(RB_BodyInstance_3767) during async work! [0890.16] Error: Can't call TermBody() on (Rx_Pawn_373)->(RB_BodyInstance_3244) during async work! [0890.16] Error: Can't call TermBody() on (Rx_Pawn_373)->(RB_BodyInstance_2997) during async work! [0890.16] Error: Can't call TermBody() on (Rx_Pawn_373)->(RB_BodyInstance_2908) during async work! [0890.16] Error: Can't call TermBody() on (Rx_Pawn_373)->(RB_BodyInstance_3509) during async work! [0890.16] Error: Can't call TermBody() on (Rx_Pawn_373)->(RB_BodyInstance_3508) during async work! [0890.16] Error: Can't call TermBody() on (Rx_Pawn_373)->(RB_BodyInstance_3507) during async work! [0890.16] Error: Can't call TermBody() on (Rx_Pawn_373)->(RB_BodyInstance_3506) during async work! [0890.16] Error: Can't call TermBody() on (Rx_Pawn_373)->(RB_BodyInstance_3505) during async work! [0890.16] Error: Can't call TermBody() on (Rx_Pawn_373)->(RB_BodyInstance_3504) during async work! [0890.16] Error: Can't call TermBody() on (Rx_Pawn_373)->(RB_BodyInstance_3503) during async work! [0890.16] Error: Can't call TermBody() on (Rx_Pawn_373)->(RB_BodyInstance_3725) during async work! [0890.16] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0890.17] Error: Can't move collidable actor (Rx_Pawn_374) during async work! [0890.17] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_374)->(SkeletalMeshComponent_36554) during async work! [0890.17] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0890.17] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0890.17] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0890.17] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0890.17] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0890.17] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0890.17] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0890.17] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0890.17] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0890.17] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0890.17] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0890.17] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0890.17] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0890.17] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0890.17] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0890.17] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0890.17] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0890.17] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0890.17] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0890.17] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0890.17] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_374)->(SkeletalMeshComponent_36554) during async work! [0890.17] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_374)->(SkeletalMeshComponent_36554) during async work! [0890.17] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_374)->(SkeletalMeshComponent_36554) during async work! [0890.17] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_374)->(SkeletalMeshComponent_36554) during async work! [0890.17] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_374)->(SkeletalMeshComponent_36554) during async work! [0890.17] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_374)->(SkeletalMeshComponent_36554) during async work! [0890.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.77] Rx: GAMESpawn;playerNod,b311,Thom KeukencharacterRx_FamilyInfo_Nod_Soldier [0890.77] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b311,Thom Keuken [0890.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0890.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0891.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.32] Rx: GAMESpawn;playerNod,b275,Glenn SperrycharacterRx_FamilyInfo_Nod_Soldier [0892.32] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b275,Glenn Sperry [0892.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.94] Rx: GAMEDestroyed;vehicleRx_Vehicle_OrcabyNod,b276,Belgian ChocolatewithRx_DmgType_Buggy [0892.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0892.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.58] Rx: GAMEDeath;playerGDI,b304,Shahman TehbyNod,b313,RebarnwithRx_DmgType_LaserRifle [0893.58] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0893.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.61] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [0893.61] Rx: GAMEDeath;playerNod,b305,Sean NolanbyGDI,257,ILoveFieldwithRx_DmgType_RamjetRifle [0893.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0893.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.68] Rx: GAMESpawn;playerNod,b274,No, cowcharacterRx_FamilyInfo_Nod_Soldier [0894.68] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b274,No, cow [0894.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.88] Rx: GAMESpawn;playerNod,b272,Jessica JamescharacterRx_FamilyInfo_Nod_Soldier [0894.88] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b272,Jessica James [0894.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0894.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.48] Rx: GAMESpawn;playerGDI,b261,Professional XcharacterRx_FamilyInfo_GDI_Soldier [0895.48] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b261,Professional X [0895.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.67] Error: Can't destroy collidable actor (Rx_Pawn_377) during async work! [0895.67] Error: Can't call TermBody() on (Rx_Pawn_377)->(RB_BodyInstance_3972) during async work! [0895.67] Error: Can't call TermBody() on (Rx_Pawn_377)->(RB_BodyInstance_3973) during async work! [0895.67] Error: Can't call TermBody() on (Rx_Pawn_377)->(RB_BodyInstance_3974) during async work! [0895.67] Error: Can't call TermBody() on (Rx_Pawn_377)->(RB_BodyInstance_3975) during async work! [0895.67] Error: Can't call TermBody() on (Rx_Pawn_377)->(RB_BodyInstance_3976) during async work! [0895.67] Error: Can't call TermBody() on (Rx_Pawn_377)->(RB_BodyInstance_4034) during async work! [0895.67] Error: Can't call TermBody() on (Rx_Pawn_377)->(RB_BodyInstance_4035) during async work! [0895.67] Error: Can't call TermBody() on (Rx_Pawn_377)->(RB_BodyInstance_3483) during async work! [0895.67] Error: Can't call TermBody() on (Rx_Pawn_377)->(RB_BodyInstance_3850) during async work! [0895.67] Error: Can't call TermBody() on (Rx_Pawn_377)->(RB_BodyInstance_3756) during async work! [0895.67] Error: Can't call TermBody() on (Rx_Pawn_377)->(RB_BodyInstance_3755) during async work! [0895.67] Error: Can't call TermBody() on (Rx_Pawn_377)->(RB_BodyInstance_3754) during async work! [0895.67] Error: Can't call TermBody() on (Rx_Pawn_377)->(RB_BodyInstance_3753) during async work! [0895.67] Error: Can't call TermBody() on (Rx_Pawn_377)->(RB_BodyInstance_3752) during async work! [0895.67] Error: Can't call TermBody() on (Rx_Pawn_377)->(RB_BodyInstance_3751) during async work! [0895.67] Error: Can't call TermBody() on (Rx_Pawn_377)->(RB_BodyInstance_3750) during async work! [0895.67] Error: Can't call TermBody() on (Rx_Pawn_377)->(RB_BodyInstance_3749) during async work! [0895.67] Error: Can't call TermBody() on (Rx_Pawn_377)->(RB_BodyInstance_2515) during async work! [0895.67] Error: Can't call TermBody() on (Rx_Pawn_377)->(RB_BodyInstance_3012) during async work! [0895.67] Error: Can't call TermBody() on (Rx_Pawn_377)->(RB_BodyInstance_3013) during async work! [0895.67] Error: Can't call TermBody() on (Rx_Pawn_377)->(RB_BodyInstance_3971) during async work! [0895.67] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0895.67] Error: Can't move collidable actor (Rx_Pawn_380) during async work! [0895.67] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_380)->(SkeletalMeshComponent_36783) during async work! [0895.67] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0895.67] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0895.67] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0895.67] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0895.67] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0895.67] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0895.67] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0895.67] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0895.67] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0895.67] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0895.67] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0895.67] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0895.67] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0895.67] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0895.67] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0895.67] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0895.67] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0895.67] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0895.67] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0895.67] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0895.67] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_380)->(SkeletalMeshComponent_36783) during async work! [0895.67] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_380)->(SkeletalMeshComponent_36783) during async work! [0895.67] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_380)->(SkeletalMeshComponent_36783) during async work! [0895.67] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_380)->(SkeletalMeshComponent_36783) during async work! [0895.67] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_380)->(SkeletalMeshComponent_36783) during async work! [0895.67] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_380)->(SkeletalMeshComponent_36783) during async work! [0895.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0895.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0896.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.55] Rx: GAMEPurchase;vehicleRx_Vehicle_ArtillerybyNod,b275,Glenn Sperry [0897.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0897.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.22] Error: Can't destroy collidable actor (Rx_Pawn_360) during async work! [0898.22] Error: Can't call TermBody() on (Rx_Pawn_360)->(RB_BodyInstance_3999) during async work! [0898.22] Error: Can't call TermBody() on (Rx_Pawn_360)->(RB_BodyInstance_2877) during async work! [0898.22] Error: Can't call TermBody() on (Rx_Pawn_360)->(RB_BodyInstance_2784) during async work! [0898.22] Error: Can't call TermBody() on (Rx_Pawn_360)->(RB_BodyInstance_2785) during async work! [0898.22] Error: Can't call TermBody() on (Rx_Pawn_360)->(RB_BodyInstance_2786) during async work! [0898.22] Error: Can't call TermBody() on (Rx_Pawn_360)->(RB_BodyInstance_2787) during async work! [0898.22] Error: Can't call TermBody() on (Rx_Pawn_360)->(RB_BodyInstance_2788) during async work! [0898.22] Error: Can't call TermBody() on (Rx_Pawn_360)->(RB_BodyInstance_2789) during async work! [0898.22] Error: Can't call TermBody() on (Rx_Pawn_360)->(RB_BodyInstance_2790) during async work! [0898.22] Error: Can't call TermBody() on (Rx_Pawn_360)->(RB_BodyInstance_2791) during async work! [0898.22] Error: Can't call TermBody() on (Rx_Pawn_360)->(RB_BodyInstance_2792) during async work! [0898.22] Error: Can't call TermBody() on (Rx_Pawn_360)->(RB_BodyInstance_2793) during async work! [0898.22] Error: Can't call TermBody() on (Rx_Pawn_360)->(RB_BodyInstance_2794) during async work! [0898.22] Error: Can't call TermBody() on (Rx_Pawn_360)->(RB_BodyInstance_2795) during async work! [0898.22] Error: Can't call TermBody() on (Rx_Pawn_360)->(RB_BodyInstance_2796) during async work! [0898.22] Error: Can't call TermBody() on (Rx_Pawn_360)->(RB_BodyInstance_2797) during async work! [0898.22] Error: Can't call TermBody() on (Rx_Pawn_360)->(RB_BodyInstance_2798) during async work! [0898.22] Error: Can't call TermBody() on (Rx_Pawn_360)->(RB_BodyInstance_2799) during async work! [0898.22] Error: Can't call TermBody() on (Rx_Pawn_360)->(RB_BodyInstance_2976) during async work! [0898.22] Error: Can't call TermBody() on (Rx_Pawn_360)->(RB_BodyInstance_3024) during async work! [0898.22] Error: Can't call TermBody() on (Rx_Pawn_360)->(RB_BodyInstance_4033) during async work! [0898.22] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0898.22] Error: Can't move collidable actor (Rx_Pawn_381) during async work! [0898.22] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_381)->(SkeletalMeshComponent_36854) during async work! [0898.22] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0898.22] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0898.22] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0898.22] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0898.22] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0898.22] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0898.22] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0898.22] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0898.22] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0898.22] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0898.22] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0898.22] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0898.22] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0898.22] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0898.22] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0898.22] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0898.22] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0898.22] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0898.22] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0898.22] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [0898.22] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_381)->(SkeletalMeshComponent_36854) during async work! [0898.22] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_381)->(SkeletalMeshComponent_36854) during async work! [0898.22] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_381)->(SkeletalMeshComponent_36854) during async work! [0898.22] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_381)->(SkeletalMeshComponent_36854) during async work! [0898.22] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_381)->(SkeletalMeshComponent_36854) during async work! [0898.22] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_381)->(SkeletalMeshComponent_36854) during async work! [0898.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0898.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.84] Rx: GAMEDestroyed;vehicleRx_Vehicle_OrcabyNod,b281,TASwithRx_DmgType_StealthTank [0899.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0899.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> StaticMeshActor_2476 [0900.72] Rx: GAMEPurchase;vehicleRx_Vehicle_MediumTankbyGDI,b261,Professional X [0900.97] Rx: GAMESpawn;playerNod,b286,TTFPcharacterRx_FamilyInfo_Nod_Soldier [0900.97] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b286,TTFP [0901.61] Rx: GAMEDeath;playerGDI,b267,Joe KucanbyNod,b313,RebarnwithRx_DmgType_LaserRifle [0904.15] Rx: GAMESpawn;playerNod,b291,Starman ExplorercharacterRx_FamilyInfo_Nod_Soldier [0904.15] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b291,Starman Explorer [0905.40] Rx: GAMEDeath;playerGDI,b312,Ruud Gunnewiekdied byRx_DmgType_Tiberium [0907.03] Rx: GAMEDeath;playerGDI,b300,Renegade2007byNod,b287,Waqas IqbalwithRx_DmgType_Buggy [0907.47] Error: Can't destroy collidable actor (Rx_Pawn_381) during async work! [0907.47] Error: Can't call TermBody() on (Rx_Pawn_381)->(RB_BodyInstance_2976) during async work! [0907.47] Error: Can't call TermBody() on (Rx_Pawn_381)->(RB_BodyInstance_2799) during async work! [0907.47] Error: Can't call TermBody() on (Rx_Pawn_381)->(RB_BodyInstance_2798) during async work! [0907.47] Error: Can't call TermBody() on (Rx_Pawn_381)->(RB_BodyInstance_2797) during async work! [0907.47] Error: Can't call TermBody() on (Rx_Pawn_381)->(RB_BodyInstance_2796) during async work! [0907.47] Error: Can't call TermBody() on (Rx_Pawn_381)->(RB_BodyInstance_2795) during async work! [0907.47] Error: Can't call TermBody() on (Rx_Pawn_381)->(RB_BodyInstance_2794) during async work! [0907.47] Error: Can't call TermBody() on (Rx_Pawn_381)->(RB_BodyInstance_2793) during async work! [0907.47] Error: Can't call TermBody() on (Rx_Pawn_381)->(RB_BodyInstance_2792) during async work! [0907.47] Error: Can't call TermBody() on (Rx_Pawn_381)->(RB_BodyInstance_2791) during async work! [0907.47] Error: Can't call TermBody() on (Rx_Pawn_381)->(RB_BodyInstance_2790) during async work! [0907.47] Error: Can't call TermBody() on (Rx_Pawn_381)->(RB_BodyInstance_2789) during async work! [0907.47] Error: Can't call TermBody() on (Rx_Pawn_381)->(RB_BodyInstance_2788) during async work! [0907.47] Error: Can't call TermBody() on (Rx_Pawn_381)->(RB_BodyInstance_2787) during async work! [0907.47] Error: Can't call TermBody() on (Rx_Pawn_381)->(RB_BodyInstance_2786) during async work! [0907.47] Error: Can't call TermBody() on (Rx_Pawn_381)->(RB_BodyInstance_2785) during async work! [0907.47] Error: Can't call TermBody() on (Rx_Pawn_381)->(RB_BodyInstance_2784) during async work! [0907.47] Error: Can't call TermBody() on (Rx_Pawn_381)->(RB_BodyInstance_2877) during async work! [0907.47] Error: Can't call TermBody() on (Rx_Pawn_381)->(RB_BodyInstance_3999) during async work! [0907.47] Error: Can't call TermBody() on (Rx_Pawn_381)->(RB_BodyInstance_2617) during async work! [0907.47] Error: Can't call TermBody() on (Rx_Pawn_381)->(RB_BodyInstance_3024) during async work! [0907.47] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0907.47] Error: Can't move collidable actor (Rx_Pawn_384) during async work! [0907.47] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_384)->(SkeletalMeshComponent_37151) during async work! [0907.47] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0907.47] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0907.47] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0907.47] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0907.47] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0907.47] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0907.47] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0907.47] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0907.47] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0907.47] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0907.47] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0907.47] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0907.47] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0907.47] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0907.47] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0907.47] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0907.47] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0907.47] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0907.47] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0907.47] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [0907.47] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_384)->(SkeletalMeshComponent_37151) during async work! [0907.47] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_384)->(SkeletalMeshComponent_37151) during async work! [0907.47] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_384)->(SkeletalMeshComponent_37151) during async work! [0907.47] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_384)->(SkeletalMeshComponent_37151) during async work! [0907.47] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_384)->(SkeletalMeshComponent_37151) during async work! [0907.47] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_384)->(SkeletalMeshComponent_37151) during async work! [0909.87] Rx: GAMESpawn;playerNod,b295,Jos VermeulencharacterRx_FamilyInfo_Nod_Soldier [0909.87] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b295,Jos Vermeulen [0910.22] Rx: GAMEDeath;playerGDI,b265,Rob BakerbyNod,b307,Daniil MitrofanovwithRx_DmgType_AutoRifle [0912.07] Rx: GAMEDeath;playerNod,b317,A Mechanical ManbyGDI,b259,Ryan WongwaiwithRx_DmgType_TiberiumBleed [0914.30] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [0914.30] Rx: GAMEDeath;playerNod,b299,GDI Map!byGDI,257,ILoveFieldwithRx_DmgType_RamjetRifle [0915.12] Rx: GAMEPurchase;vehicleRx_Vehicle_ArtillerybyNod,b295,Jos Vermeulen [0915.51] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0915.51] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0915.51] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0915.53] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0915.53] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0915.53] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0915.54] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0915.55] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0915.55] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0915.56] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0916.65] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0916.66] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0916.66] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0916.93] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0916.93] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0916.95] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0916.95] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0916.95] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0917.83] Rx: GAMEDestroyed;vehicleRx_Vehicle_MRLSbyNod,b281,TASwithRx_DmgType_StealthTank [0918.60] Rx: GAMESpawn;playerGDI,b296,Maarten BondercharacterRx_FamilyInfo_GDI_Soldier [0918.60] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b296,Maarten Bonder [0919.09] Rx: GAMESpawn;playerGDI,b312,Ruud GunnewiekcharacterRx_FamilyInfo_GDI_Soldier [0919.09] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b312,Ruud Gunnewiek [0921.28] Rx: GAMESpawn;playerNod,b277,HaxcharacterRx_FamilyInfo_Nod_Soldier [0921.28] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_TechnicianbyNod,b277,Hax [0921.46] Rx: GAMEDeath;playerGDI,b316,Rade StojsavljevicbyNod,b319,MantankwithRx_DmgType_Artillery [0923.00] Rx: GAMEDeath;playerNod,b279,Matthew McDonaldbyGDI,b306,Richard JefferywithRx_DmgType_FireBleed [0923.26] Rx: GAMESpawn;playerNod,b305,Sean NolancharacterRx_FamilyInfo_Nod_Soldier [0923.26] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b305,Sean Nolan [0923.84] Rx: GAMEPurchase;vehicleRx_Vehicle_MRLSbyGDI,b296,Maarten Bonder [0924.55] Error: Can't destroy collidable actor (Rx_Pawn_389) during async work! [0924.55] Error: Can't call TermBody() on (Rx_Pawn_389)->(RB_BodyInstance_3669) during async work! [0924.55] Error: Can't call TermBody() on (Rx_Pawn_389)->(RB_BodyInstance_3668) during async work! [0924.55] Error: Can't call TermBody() on (Rx_Pawn_389)->(RB_BodyInstance_3409) during async work! [0924.55] Error: Can't call TermBody() on (Rx_Pawn_389)->(RB_BodyInstance_3853) during async work! [0924.55] Error: Can't call TermBody() on (Rx_Pawn_389)->(RB_BodyInstance_3852) during async work! [0924.55] Error: Can't call TermBody() on (Rx_Pawn_389)->(RB_BodyInstance_3851) during async work! [0924.55] Error: Can't call TermBody() on (Rx_Pawn_389)->(RB_BodyInstance_2509) during async work! [0924.55] Error: Can't call TermBody() on (Rx_Pawn_389)->(RB_BodyInstance_2637) during async work! [0924.55] Error: Can't call TermBody() on (Rx_Pawn_389)->(RB_BodyInstance_3297) during async work! [0924.55] Error: Can't call TermBody() on (Rx_Pawn_389)->(RB_BodyInstance_3296) during async work! [0924.55] Error: Can't call TermBody() on (Rx_Pawn_389)->(RB_BodyInstance_3295) during async work! [0924.55] Error: Can't call TermBody() on (Rx_Pawn_389)->(RB_BodyInstance_3294) during async work! [0924.55] Error: Can't call TermBody() on (Rx_Pawn_389)->(RB_BodyInstance_3293) during async work! [0924.55] Error: Can't call TermBody() on (Rx_Pawn_389)->(RB_BodyInstance_3292) during async work! [0924.55] Error: Can't call TermBody() on (Rx_Pawn_389)->(RB_BodyInstance_3291) during async work! [0924.55] Error: Can't call TermBody() on (Rx_Pawn_389)->(RB_BodyInstance_3290) during async work! [0924.55] Error: Can't call TermBody() on (Rx_Pawn_389)->(RB_BodyInstance_3289) during async work! [0924.55] Error: Can't call TermBody() on (Rx_Pawn_389)->(RB_BodyInstance_3288) during async work! [0924.55] Error: Can't call TermBody() on (Rx_Pawn_389)->(RB_BodyInstance_3287) during async work! [0924.55] Error: Can't call TermBody() on (Rx_Pawn_389)->(RB_BodyInstance_3881) during async work! [0924.55] Error: Can't call TermBody() on (Rx_Pawn_389)->(RB_BodyInstance_3670) during async work! [0924.55] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0924.55] Error: Can't move collidable actor (Rx_Pawn_390) during async work! [0924.55] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_390)->(SkeletalMeshComponent_37830) during async work! [0924.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0924.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0924.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0924.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0924.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0924.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0924.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0924.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0924.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0924.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0924.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0924.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0924.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0924.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0924.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0924.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0924.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0924.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0924.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0924.55] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [0924.55] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_390)->(SkeletalMeshComponent_37830) during async work! [0924.55] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_390)->(SkeletalMeshComponent_37830) during async work! [0924.55] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_390)->(SkeletalMeshComponent_37830) during async work! [0924.55] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_390)->(SkeletalMeshComponent_37830) during async work! [0924.55] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_390)->(SkeletalMeshComponent_37830) during async work! [0924.55] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_390)->(SkeletalMeshComponent_37830) during async work! [0925.51] Rx: GAMESpawn;playerNod,b279,Matthew McDonaldcharacterRx_FamilyInfo_Nod_Soldier [0925.51] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b279,Matthew McDonald [0925.60] Rx: GAMEDeath;playerNod,b301,NiceDodgebyGDI,b306,Richard JefferywithRx_DmgType_FireBleed [0927.66] Rx: GAMESpawn;playerGDI,b262,David YeecharacterRx_FamilyInfo_GDI_Soldier [0927.66] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GunnerbyGDI,b262,David Yee [0927.76] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b274,No, cowonRx_Building_AirstripnearAirstripat-11439.96,-9090.64,-11.58 [0929.37] Rx: GAMEDeath;playerNod,b311,Thom KeukenbyGDI,b306,Richard JefferywithRx_DmgType_FireBleed [0930.00] Rx: GAMEDeath;playerGDI,b298,General ShepherdbyNod,b281,TASwithRx_DmgType_StealthTank [0930.15] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b274,No, cowonRx_Building_AirstripnearAirstripat-11107.20,-9434.34,-3.68 [0930.49] Rx: GAMESpawn;playerGDI,b270,Moshe CohencharacterRx_FamilyInfo_GDI_Soldier [0930.49] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b270,Moshe Cohen [0931.20] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0931.21] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0931.21] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0931.96] Rx: GAMEDeath;playerGDI,b259,Ryan WongwaibyNod,b319,MantankwithRx_DmgType_Artillery [0934.48] Rx: GAMESpawn;playerNod,b317,A Mechanical MancharacterRx_FamilyInfo_Nod_Soldier [0934.48] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b317,A Mechanical Man [0934.63] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_MediumTank_11 (Rx_Vehicle_MediumTank CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_MediumTank_11) [0934.68] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_MediumTank_11 (Rx_Vehicle_MediumTank CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_MediumTank_11) [0934.95] Error: Can't destroy collidable actor (Rx_Pawn_390) during async work! [0934.95] Error: Can't call TermBody() on (Rx_Pawn_390)->(RB_BodyInstance_3287) during async work! [0934.95] Error: Can't call TermBody() on (Rx_Pawn_390)->(RB_BodyInstance_3288) during async work! [0934.95] Error: Can't call TermBody() on (Rx_Pawn_390)->(RB_BodyInstance_3289) during async work! [0934.95] Error: Can't call TermBody() on (Rx_Pawn_390)->(RB_BodyInstance_3290) during async work! [0934.95] Error: Can't call TermBody() on (Rx_Pawn_390)->(RB_BodyInstance_3291) during async work! [0934.95] Error: Can't call TermBody() on (Rx_Pawn_390)->(RB_BodyInstance_3292) during async work! [0934.95] Error: Can't call TermBody() on (Rx_Pawn_390)->(RB_BodyInstance_3293) during async work! [0934.95] Error: Can't call TermBody() on (Rx_Pawn_390)->(RB_BodyInstance_3294) during async work! [0934.95] Error: Can't call TermBody() on (Rx_Pawn_390)->(RB_BodyInstance_3295) during async work! [0934.95] Error: Can't call TermBody() on (Rx_Pawn_390)->(RB_BodyInstance_3296) during async work! [0934.95] Error: Can't call TermBody() on (Rx_Pawn_390)->(RB_BodyInstance_3297) during async work! [0934.95] Error: Can't call TermBody() on (Rx_Pawn_390)->(RB_BodyInstance_2637) during async work! [0934.95] Error: Can't call TermBody() on (Rx_Pawn_390)->(RB_BodyInstance_2509) during async work! [0934.95] Error: Can't call TermBody() on (Rx_Pawn_390)->(RB_BodyInstance_3851) during async work! [0934.95] Error: Can't call TermBody() on (Rx_Pawn_390)->(RB_BodyInstance_3852) during async work! [0934.95] Error: Can't call TermBody() on (Rx_Pawn_390)->(RB_BodyInstance_3853) during async work! [0934.95] Error: Can't call TermBody() on (Rx_Pawn_390)->(RB_BodyInstance_3409) during async work! [0934.95] Error: Can't call TermBody() on (Rx_Pawn_390)->(RB_BodyInstance_3668) during async work! [0934.95] Error: Can't call TermBody() on (Rx_Pawn_390)->(RB_BodyInstance_3669) during async work! [0934.95] Error: Can't call TermBody() on (Rx_Pawn_390)->(RB_BodyInstance_2643) during async work! [0934.95] Error: Can't call TermBody() on (Rx_Pawn_390)->(RB_BodyInstance_3881) during async work! [0934.95] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0934.95] Error: Can't move collidable actor (Rx_Pawn_395) during async work! [0934.95] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_395)->(SkeletalMeshComponent_38184) during async work! [0934.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [0934.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [0934.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [0934.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [0934.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [0934.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [0934.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [0934.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [0934.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [0934.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [0934.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [0934.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [0934.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [0934.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [0934.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [0934.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [0934.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [0934.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [0934.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [0934.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [0934.95] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_395)->(SkeletalMeshComponent_38184) during async work! [0934.95] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_395)->(SkeletalMeshComponent_38184) during async work! [0934.95] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_395)->(SkeletalMeshComponent_38184) during async work! [0934.95] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_395)->(SkeletalMeshComponent_38184) during async work! [0934.95] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_395)->(SkeletalMeshComponent_38184) during async work! [0934.95] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_395)->(SkeletalMeshComponent_38184) during async work! [0935.61] Rx: GAMEDeath;playerNod,b307,Daniil MitrofanovbyGDI,b306,Richard JefferywithRx_DmgType_TacticalRifle [0938.05] Rx: GAMESpawn;playerGDI,b320,Tom CablescharacterRx_FamilyInfo_GDI_Soldier [0938.05] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b320,Tom Cables [0938.86] Rx: GAMEDeath;playerNod,b313,RebarnbyGDI,b310,Louis CastlewithRx_DmgType_RanOver [0939.18] Rx: GAMESpawn;playerGDI,b265,Rob BakercharacterRx_FamilyInfo_GDI_Soldier [0939.18] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b265,Rob Baker [0939.73] Rx: GAMEPurchase;vehicleRx_Vehicle_ArtillerybyNod,b317,A Mechanical Man [0940.10] Rx: GAMESpawn;playerNod,b311,Thom KeukencharacterRx_FamilyInfo_Nod_Soldier [0940.10] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MendozabyNod,b311,Thom Keuken [0940.83] Rx: GAMESpawn;playerGDI,b316,Rade StojsavljeviccharacterRx_FamilyInfo_GDI_Soldier [0940.83] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MobiusbyGDI,b316,Rade Stojsavljevic [0943.39] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0943.39] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0943.62] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0943.62] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0943.89] Rx: GAMEDeath;playerNod,b283,Simon MckenziebyGDI,b312,Ruud GunnewiekwithRx_DmgType_Shotgun [0944.42] Rx: GAMEPurchase;vehicleRx_Vehicle_MediumTankbyGDI,b265,Rob Baker [0946.05] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-11439.96,-9090.64,-11.58byNod,b274,No, cow [0946.05] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [0946.05] Rx: GAMEDeath;playerNod,b274,No, cowbyGDI,257,ILoveFieldwithRx_DmgType_RemoteC4 [0946.05] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-11107.20,-9434.34,-3.68byNod,b274,No, cow [0947.19] Rx: GAMESpawn;playerNod,b313,RebarncharacterRx_FamilyInfo_Nod_Soldier [0947.19] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b313,Rebarn [0949.10] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [0949.10] Rx: GAMEDeath;playerNod,b305,Sean NolanbyGDI,257,ILoveFieldwithRx_DmgType_Headshot [0949.12] Rx: GAMESpawn;playerGDI,b304,Shahman TehcharacterRx_FamilyInfo_GDI_Soldier [0949.12] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b304,Shahman Teh [0949.34] Rx: GAMESpawn;playerNod,b274,No, cowcharacterRx_FamilyInfo_Nod_Soldier [0949.34] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_TechnicianbyNod,b274,No, cow [0949.37] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b289,MyloonRx_Building_AirstripnearAirstripat-10680.81,-9023.18,21.11 [0951.00] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b289,MyloonRx_Building_AirstripnearAirstripat-10636.20,-9108.62,24.12 [0951.23] Rx: GAMESpawn;playerGDI,b267,Joe KucancharacterRx_FamilyInfo_GDI_Soldier [0951.23] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_DeadeyebyGDI,b267,Joe Kucan [0951.48] Rx: GAMESpawn;playerNod,b299,GDI Map!characterRx_FamilyInfo_Nod_Soldier [0951.48] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_EngineerbyNod,b299,GDI Map! [0951.69] Rx: GAMEDeath;playerGDI,b312,Ruud GunnewiekbyNod,b278,Project ReGenesiswithRx_DmgType_MissileLauncher_Alt [0951.69] Rx: GAMEDeath;playerNod,b278,Project ReGenesissuicide byRx_DmgType_MissileLauncher_Alt [0952.05] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-10680.81,-9023.18,21.11byNod,b289,Mylo [0952.05] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-10636.20,-9108.62,24.12byNod,b289,Mylo [0953.29] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [0953.29] Rx: GAMEDeath;playerNod,b277,HaxbyGDI,257,ILoveFieldwithRx_DmgType_RamjetRifle [0954.30] Rx: GAMEDeath;playerNod,b286,TTFPbyGDI,b270,Moshe CohenwithRx_DmgType_GrenadeLauncher [0954.36] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_11 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_11 Function UTGame.UTVehicle:InitializeTurrets:0246 [0954.36] Rx: GAMEPurchase;vehicleRx_Vehicle_OrcabyGDI,b304,Shahman Teh [0955.22] Rx: GAMESpawn;playerGDI,b298,General ShepherdcharacterRx_FamilyInfo_GDI_Soldier [0955.22] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_RocketSoldierbyGDI,b298,General Shepherd [0956.61] Rx: GAMEDeath;playerNod,b291,Starman ExplorerbyGDI,b262,David YeewithRx_DmgType_RocketLauncher [0958.44] Rx: GAMESpawn;playerGDI,b300,Renegade2007characterRx_FamilyInfo_GDI_Soldier [0958.44] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b300,Renegade2007 [0959.59] ScriptLog: SuperMoney GetProbabilityWeight returning 0.0500 [0959.59] Rx: GAMECrate;money300byGDI,b306,Richard Jeffery [0959.79] Rx: GAMEDestroyed;vehicleRx_Vehicle_ArtillerybyGDI,b294,Martin SanchezwithRx_DmgType_MammothTank_Cannon [0959.85] ScriptWarning: Accessed None 'Controller' Rx_Vehicle_Artillery_Weapon CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Artillery_Weapon_8 Function RenX_Game.Rx_Vehicle_Weapon:IsInsideGracePeriod:009A [0960.03] Rx: GAMEDeath;playerNod,b275,Glenn SperrybyGDI,b294,Martin SanchezwithRx_DmgType_MammothTank_Cannon [0960.76] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [0960.76] Rx: GAMEDeath;playerNod,b299,GDI Map!byGDI,257,ILoveFieldwithRx_DmgType_Headshot [0963.68] Rx: GAMEPurchase;vehicleRx_Vehicle_MediumTankbyGDI,b300,Renegade2007 [0963.93] Rx: GAMEDestroyed;vehicleRx_Vehicle_MediumTankbyNod,b295,Jos VermeulenwithRx_DmgType_Artillery [0964.21] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [0964.21] Rx: GAMEDeath;playerNod,b289,MylobyGDI,257,ILoveFieldwithRx_DmgType_Headshot [0965.62] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0965.63] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0965.64] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0965.64] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0965.64] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0965.66] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0965.66] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0965.66] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0965.67] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0965.68] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0965.68] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0965.69] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0965.70] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0965.70] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0966.54] Rx: GAMESpawn;playerNod,b283,Simon MckenziecharacterRx_FamilyInfo_Nod_Soldier [0966.54] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b283,Simon Mckenzie [0966.76] Rx: GAMEDeath;playerNod,b279,Matthew McDonaldbyGDI,b316,Rade StojsavljevicwithRx_DmgType_VoltAutoRifle [0967.39] Rx: GAMESpawn;playerNod,b299,GDI Map!characterRx_FamilyInfo_Nod_Soldier [0967.39] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b299,GDI Map! [0968.99] Rx: GAMEDestroyed;vehicleRx_Vehicle_ArtillerybyGDI,b296,Maarten BonderwithRx_DmgType_MRLS [0969.96] Rx: GAMESpawn;playerNod,b286,TTFPcharacterRx_FamilyInfo_Nod_Soldier [0969.96] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MendozabyNod,b286,TTFP [0970.65] Rx: GAMEDeath;playerGDI,b320,Tom CablesbyNod,b281,TASwithRx_DmgType_StealthTank [0970.91] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [0970.91] Rx: GAMEDeath;playerNod,b315,Martin PalkobyGDI,257,ILoveFieldwithRx_DmgType_Headshot [0972.28] Rx: GAMEDeath;playerGDI,b310,Louis CastlebyNod,b295,Jos VermeulenwithRx_DmgType_Artillery [0972.79] Rx: GAMESpawn;playerNod,b301,NiceDodgecharacterRx_FamilyInfo_Nod_Soldier [0972.79] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SakurabyNod,b301,NiceDodge [0973.77] Rx: GAMESpawn;playerNod,b305,Sean NolancharacterRx_FamilyInfo_Nod_Soldier [0973.77] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_TechnicianbyNod,b305,Sean Nolan [0975.58] Rx: GAMEDeath;playerGDI,b306,Richard JefferybyNod,b281,TASwithRx_DmgType_StealthTank [0976.00] Rx: GAMEDeath;playerNod,b311,Thom KeukenbyGDI,b316,Rade StojsavljevicwithRx_DmgType_VoltAutoRifle [0976.75] Rx: GAMESpawn;playerGDI,b259,Ryan WongwaicharacterRx_FamilyInfo_GDI_Soldier [0976.75] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MobiusbyGDI,b259,Ryan Wongwai [0978.06] Rx: GAMEDestroyed;vehicleRx_Vehicle_StealthTankbyGDI,b258,PhyrewithRx_DmgType_MRLS [0979.35] Rx: GAMEDeath;playerNod,b319,MantankbyGDI,b296,Maarten BonderwithRx_DmgType_MRLS [0980.04] Rx: GAMESpawn;playerNod,b277,HaxcharacterRx_FamilyInfo_Nod_Soldier [0980.04] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_TechnicianbyNod,b277,Hax [0980.73] Rx: GAMEDeath;playerNod,b281,TASbyGDI,b258,PhyrewithRx_DmgType_RanOver [0981.87] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0981.87] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0981.89] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0981.89] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0981.91] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0981.91] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0982.25] Rx: GAMESpawn;playerNod,b307,Daniil MitrofanovcharacterRx_FamilyInfo_Nod_Soldier [0982.25] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b307,Daniil Mitrofanov [0983.08] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_MediumTank_11 (Rx_Vehicle_MediumTank CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_MediumTank_11) [0983.10] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_MediumTank_11 (Rx_Vehicle_MediumTank CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_MediumTank_11) [0983.11] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_MediumTank_11 (Rx_Vehicle_MediumTank CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_MediumTank_11) [0983.13] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_MediumTank_11 (Rx_Vehicle_MediumTank CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_MediumTank_11) [0983.15] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_MediumTank_11 (Rx_Vehicle_MediumTank CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_MediumTank_11) [0984.42] Rx: GAMESpawn;playerNod,b289,MylocharacterRx_FamilyInfo_Nod_Soldier [0984.42] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b289,Mylo [0984.92] Rx: GAMEDeath;playerNod,b313,RebarnbyGDI,b316,Rade StojsavljevicwithRx_DmgType_VoltAutoRifle [0986.50] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [0986.50] Rx: GAMEDeath;playerNod,b299,GDI Map!byGDI,257,ILoveFieldwithRx_DmgType_RamjetRifle [0988.64] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b277,HaxonRx_Building_AirstripnearAirstripat-11567.22,-8758.40,-34.37 [0989.33] Rx: GAMEDestroyed;vehicleRx_Vehicle_ArtillerybyGDI,b258,PhyrewithRx_DmgType_MRLS [0989.69] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b277,HaxonRx_Building_AirstripnearAirstripat-11659.47,-8777.39,-30.37 [0989.86] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [0989.86] Rx: GAMEDeath;playerNod,b277,HaxbyGDI,257,ILoveFieldwithRx_DmgType_Headshot [0991.42] Rx: GAMESpawn;playerGDI,b312,Ruud GunnewiekcharacterRx_FamilyInfo_GDI_Soldier [0991.42] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_OfficerbyGDI,b312,Ruud Gunnewiek [0992.99] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [0993.01] Rx: GAMEDeath;playerNod,b317,A Mechanical ManbyGDI,b296,Maarten BonderwithRx_DmgType_MRLS [0993.27] Rx: GAMESpawn;playerNod,b291,Starman ExplorercharacterRx_FamilyInfo_Nod_Soldier [0993.27] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b291,Starman Explorer [0996.11] Rx: GAMESpawn;playerNod,b313,RebarncharacterRx_FamilyInfo_Nod_Soldier [0996.11] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b313,Rebarn [0996.25] Rx: GAMESpawn;playerNod,b278,Project ReGenesischaracterRx_FamilyInfo_Nod_Soldier [0996.25] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b278,Project ReGenesis [0996.58] Rx: GAMEDeath;playerGDI,b270,Moshe CohenbyNod,b276,Belgian ChocolatewithRx_DmgType_Buggy [0997.01] Rx: GAMESpawn;playerNod,b277,HaxcharacterRx_FamilyInfo_Nod_Soldier [0997.01] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b277,Hax [0997.52] Rx: GAMEDeath;playerNod,b283,Simon MckenziebyGDI,b258,PhyrewithRx_DmgType_MRLS [1002.10] Rx: GAMESpawn;playerNod,b279,Matthew McDonaldcharacterRx_FamilyInfo_Nod_Soldier [1002.10] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b279,Matthew McDonald [1003.02] Rx: GAMESpawn;playerNod,b275,Glenn SperrycharacterRx_FamilyInfo_Nod_Soldier [1003.02] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b275,Glenn Sperry [1003.33] Rx: GAMEDeath;playerGDI,b262,David YeebyNod,b276,Belgian ChocolatewithRx_DmgType_Buggy [1004.60] Rx: GAMESpawn;playerGDI,b310,Louis CastlecharacterRx_FamilyInfo_GDI_Soldier [1004.60] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b310,Louis Castle [1005.10] ScriptLog: 5.0000 [1005.10] ScriptLog: SuperMoney GetProbabilityWeight returning 0.0500 [1005.10] Rx: GAMECrate;Damage ResistancebyGDI,257,ILoveField [1006.73] Rx: GAMEDeath;playerGDI,b316,Rade StojsavljevicbyNod,b287,Waqas IqbalwithRx_DmgType_Buggy [1008.26] Rx: GAMEPurchase;vehicleRx_Vehicle_BuggybyNod,b275,Glenn Sperry [1009.84] Rx: GAMEPurchase;vehicleRx_Vehicle_MRLSbyGDI,b310,Louis Castle [1010.41] Rx: GAMESpawn;playerNod,b283,Simon MckenziecharacterRx_FamilyInfo_Nod_Soldier [1010.41] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b283,Simon Mckenzie [1011.96] Rx: GAMESpawn;playerGDI,b320,Tom CablescharacterRx_FamilyInfo_GDI_Soldier [1011.96] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b320,Tom Cables [1014.36] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1014.36] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1014.37] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1014.48] Rx: GAMESpawn;playerNod,b315,Martin PalkocharacterRx_FamilyInfo_Nod_Soldier [1014.48] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b315,Martin Palko [1014.76] Rx: GAMESpawn;playerNod,b281,TAScharacterRx_FamilyInfo_Nod_Soldier [1014.76] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b281,TAS [1014.80] Error: Can't destroy collidable actor (Rx_Pawn_426) during async work! [1014.80] Error: Can't call TermBody() on (Rx_Pawn_426)->(RB_BodyInstance_3360) during async work! [1014.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1014.80] Error: Can't call TermBody() on (Rx_Pawn_426)->(RB_BodyInstance_3359) during async work! [1014.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1014.80] Error: Can't call TermBody() on (Rx_Pawn_426)->(RB_BodyInstance_3358) during async work! [1014.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1014.80] Error: Can't call TermBody() on (Rx_Pawn_426)->(RB_BodyInstance_3357) during async work! [1014.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1014.80] Error: Can't call TermBody() on (Rx_Pawn_426)->(RB_BodyInstance_3356) during async work! [1014.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1014.80] Error: Can't call TermBody() on (Rx_Pawn_426)->(RB_BodyInstance_3355) during async work! [1014.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1014.80] Error: Can't call TermBody() on (Rx_Pawn_426)->(RB_BodyInstance_3921) during async work! [1014.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1014.80] Error: Can't call TermBody() on (Rx_Pawn_426)->(RB_BodyInstance_3266) during async work! [1014.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1014.80] Error: Can't call TermBody() on (Rx_Pawn_426)->(RB_BodyInstance_2519) during async work! [1014.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1014.80] Error: Can't call TermBody() on (Rx_Pawn_426)->(RB_BodyInstance_2503) during async work! [1014.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1014.80] Error: Can't call TermBody() on (Rx_Pawn_426)->(RB_BodyInstance_2907) during async work! [1014.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1014.80] Error: Can't call TermBody() on (Rx_Pawn_426)->(RB_BodyInstance_3273) during async work! [1014.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1014.80] Error: Can't call TermBody() on (Rx_Pawn_426)->(RB_BodyInstance_2699) during async work! [1014.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1014.80] Error: Can't call TermBody() on (Rx_Pawn_426)->(RB_BodyInstance_2700) during async work! [1014.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1014.80] Error: Can't call TermBody() on (Rx_Pawn_426)->(RB_BodyInstance_2701) during async work! [1014.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1014.80] Error: Can't call TermBody() on (Rx_Pawn_426)->(RB_BodyInstance_2702) during async work! [1014.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1014.80] Error: Can't call TermBody() on (Rx_Pawn_426)->(RB_BodyInstance_2703) during async work! [1014.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1014.80] Error: Can't call TermBody() on (Rx_Pawn_426)->(RB_BodyInstance_2704) during async work! [1014.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1014.80] Error: Can't call TermBody() on (Rx_Pawn_426)->(RB_BodyInstance_2705) during async work! [1014.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1014.80] Error: Can't call TermBody() on (Rx_Pawn_426)->(RB_BodyInstance_2706) during async work! [1014.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1014.80] Error: Can't call TermBody() on (Rx_Pawn_426)->(RB_BodyInstance_3361) during async work! [1014.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1014.80] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1014.80] Error: Can't move collidable actor (Rx_Pawn_428) during async work! [1014.80] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_428)->(SkeletalMeshComponent_40756) during async work! [1014.80] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1014.80] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1014.80] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1014.80] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1014.80] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1014.80] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1014.80] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1014.80] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1014.80] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1014.80] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1014.80] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1014.80] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1014.80] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1014.80] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1014.80] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1014.80] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1014.80] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1014.80] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1014.80] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1014.80] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1014.80] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_428)->(SkeletalMeshComponent_40756) during async work! [1014.80] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_428)->(SkeletalMeshComponent_40756) during async work! [1014.80] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_428)->(SkeletalMeshComponent_40756) during async work! [1014.80] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_428)->(SkeletalMeshComponent_40756) during async work! [1014.80] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_428)->(SkeletalMeshComponent_40756) during async work! [1014.80] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_428)->(SkeletalMeshComponent_40756) during async work! [1015.65] Rx: GAMEPurchase;vehicleRx_Vehicle_ArtillerybyNod,b283,Simon Mckenzie [1016.50] Rx: GAMESpawn;playerNod,b319,MantankcharacterRx_FamilyInfo_Nod_Soldier [1016.50] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b319,Mantank [1017.20] Rx: GAMEPurchase;vehicleRx_Vehicle_MediumTankbyGDI,b320,Tom Cables [1018.28] Rx: GAMEDestroyed;vehicleRx_Vehicle_OrcabyNod,b275,Glenn SperrywithRx_DmgType_Buggy [1019.10] Rx: GAMEDeath;playerGDI,b304,Shahman TehbyNod,b284,Renegade RevivedwithRx_DmgType_Buggy [1020.79] Rx: GAMEDeath;playerNod,b301,NiceDodgebyGDI,b298,General ShepherdwithRx_DmgType_MissileLauncher_Alt [1023.71] Rx: GAMESpawn;playerNod,b317,A Mechanical MancharacterRx_FamilyInfo_Nod_Soldier [1023.71] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b317,A Mechanical Man [1023.90] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b315,Martin PalkoonLandscapenearAirstripat-10530.86,-8295.94,-51.96 [1024.66] Rx: GAMESpawn;playerGDI,b306,Richard JefferycharacterRx_FamilyInfo_GDI_Soldier [1024.66] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MobiusbyGDI,b306,Richard Jeffery [1025.05] Rx: GAMESpawn;playerNod,b311,Thom KeukencharacterRx_FamilyInfo_Nod_Soldier [1025.05] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_StealthBlackHandbyNod,b311,Thom Keuken [1025.18] Rx: GAMEPurchase;vehicleRx_Vehicle_StealthTankbyNod,b281,TAS [1028.46] Rx: GAMEDeath;playerNod,b286,TTFPbyGDI,b298,General ShepherdwithRx_DmgType_MissileLauncher_Alt [1029.84] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_MediumTank_11 (Rx_Vehicle_MediumTank CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_MediumTank_11) [1029.86] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_MediumTank_11 (Rx_Vehicle_MediumTank CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_MediumTank_11) [1029.88] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_MediumTank_11 (Rx_Vehicle_MediumTank CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_MediumTank_11) [1029.89] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_MediumTank_11 (Rx_Vehicle_MediumTank CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_MediumTank_11) [1030.33] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_MediumTank_11 (Rx_Vehicle_MediumTank CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_MediumTank_11) [1031.38] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b305,Sean NolanonRx_Building_AirstripnearAirstripat-10904.13,-8791.17,-24.29 [1033.78] Rx: GAMESpawn;playerNod,b299,GDI Map!characterRx_FamilyInfo_Nod_Soldier [1033.78] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_TechnicianbyNod,b299,GDI Map! [1034.17] Rx: GAMEDeath;playerNod,b291,Starman ExplorerbyGDI,b259,Ryan WongwaiwithRx_DmgType_VoltAutoRifle [1035.65] Rx: GAMESpawn;playerGDI,b270,Moshe CohencharacterRx_FamilyInfo_GDI_Soldier [1035.65] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b270,Moshe Cohen [1037.00] Rx: GAMESpawn;playerNod,b286,TTFPcharacterRx_FamilyInfo_Nod_Soldier [1037.00] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b286,TTFP [1037.68] Rx: GAMESpawn;playerGDI,b262,David YeecharacterRx_FamilyInfo_GDI_Soldier [1037.68] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b262,David Yee [1038.87] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1038.87] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1038.87] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1038.89] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1039.54] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1039.55] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1039.55] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1039.58] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1040.89] Rx: GAMEPurchase;vehicleRx_Vehicle_MammothTankbyGDI,b270,Moshe Cohen [1041.24] Rx: GAMEDeath;playerGDI,b298,General ShepherdbyNod,b295,Jos VermeulenwithRx_DmgType_Artillery [1042.24] Rx: GAMEPurchase;vehicleRx_Vehicle_APC_NodbyNod,b286,TTFP [1044.31] Error: Can't destroy collidable actor (Rx_Pawn_420) during async work! [1044.31] Error: Can't call TermBody() on (Rx_Pawn_420)->(RB_BodyInstance_3086) during async work! [1044.31] Error: Can't call TermBody() on (Rx_Pawn_420)->(RB_BodyInstance_3674) during async work! [1044.31] Error: Can't call TermBody() on (Rx_Pawn_420)->(RB_BodyInstance_3475) during async work! [1044.31] Error: Can't call TermBody() on (Rx_Pawn_420)->(RB_BodyInstance_3476) during async work! [1044.31] Error: Can't call TermBody() on (Rx_Pawn_420)->(RB_BodyInstance_3477) during async work! [1044.31] Error: Can't call TermBody() on (Rx_Pawn_420)->(RB_BodyInstance_3478) during async work! [1044.31] Error: Can't call TermBody() on (Rx_Pawn_420)->(RB_BodyInstance_3479) during async work! [1044.31] Error: Can't call TermBody() on (Rx_Pawn_420)->(RB_BodyInstance_3480) during async work! [1044.31] Error: Can't call TermBody() on (Rx_Pawn_420)->(RB_BodyInstance_3481) during async work! [1044.31] Error: Can't call TermBody() on (Rx_Pawn_420)->(RB_BodyInstance_3808) during async work! [1044.31] Error: Can't call TermBody() on (Rx_Pawn_420)->(RB_BodyInstance_2529) during async work! [1044.31] Error: Can't call TermBody() on (Rx_Pawn_420)->(RB_BodyInstance_3556) during async work! [1044.31] Error: Can't call TermBody() on (Rx_Pawn_420)->(RB_BodyInstance_3019) during async work! [1044.31] Error: Can't call TermBody() on (Rx_Pawn_420)->(RB_BodyInstance_2990) during async work! [1044.31] Error: Can't call TermBody() on (Rx_Pawn_420)->(RB_BodyInstance_3643) during async work! [1044.31] Error: Can't call TermBody() on (Rx_Pawn_420)->(RB_BodyInstance_3644) during async work! [1044.31] Error: Can't call TermBody() on (Rx_Pawn_420)->(RB_BodyInstance_3645) during async work! [1044.31] Error: Can't call TermBody() on (Rx_Pawn_420)->(RB_BodyInstance_3352) during async work! [1044.31] Error: Can't call TermBody() on (Rx_Pawn_420)->(RB_BodyInstance_3601) during async work! [1044.31] Error: Can't call TermBody() on (Rx_Pawn_420)->(RB_BodyInstance_3158) during async work! [1044.31] Error: Can't call TermBody() on (Rx_Pawn_420)->(RB_BodyInstance_3087) during async work! [1044.31] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1044.31] Error: Can't move collidable actor (Rx_Pawn_437) during async work! [1044.31] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_437)->(SkeletalMeshComponent_41671) during async work! [1044.31] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1044.31] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1044.31] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1044.31] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1044.31] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1044.31] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1044.31] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1044.31] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1044.31] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1044.31] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1044.31] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1044.31] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1044.31] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1044.31] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1044.31] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1044.31] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1044.31] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1044.31] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1044.31] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1044.31] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1044.31] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_437)->(SkeletalMeshComponent_41671) during async work! [1044.31] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_437)->(SkeletalMeshComponent_41671) during async work! [1044.31] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_437)->(SkeletalMeshComponent_41671) during async work! [1044.31] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_437)->(SkeletalMeshComponent_41671) during async work! [1044.31] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_437)->(SkeletalMeshComponent_41671) during async work! [1044.31] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_437)->(SkeletalMeshComponent_41671) during async work! [1044.62] Rx: GAMESpawn;playerGDI,b316,Rade StojsavljeviccharacterRx_FamilyInfo_GDI_Soldier [1044.62] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b316,Rade Stojsavljevic [1045.63] Rx: GAMEDeath;playerNod,b313,RebarnbyGDI,b296,Maarten BonderwithRx_DmgType_MRLS [1047.06] Rx: GAMEDeath;playerNod,b307,Daniil MitrofanovbyGDI,b259,Ryan WongwaiwithRx_DmgType_VoltAutoRifle [1049.11] Rx: GAMEDeath;playerGDI,b290,David EllsworthbyNod,b311,Thom KeukenwithRx_DmgType_LaserRifle [1049.35] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1049.41] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1049.41] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1049.42] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1053.70] Error: Can't destroy collidable actor (Rx_Pawn_415) during async work! [1053.70] Error: Can't call TermBody() on (Rx_Pawn_415)->(RB_BodyInstance_4054) during async work! [1053.70] Error: Can't call TermBody() on (Rx_Pawn_415)->(RB_BodyInstance_4053) during async work! [1053.70] Error: Can't call TermBody() on (Rx_Pawn_415)->(RB_BodyInstance_4052) during async work! [1053.70] Error: Can't call TermBody() on (Rx_Pawn_415)->(RB_BodyInstance_4051) during async work! [1053.70] Error: Can't call TermBody() on (Rx_Pawn_415)->(RB_BodyInstance_4050) during async work! [1053.70] Error: Can't call TermBody() on (Rx_Pawn_415)->(RB_BodyInstance_4049) during async work! [1053.70] Error: Can't call TermBody() on (Rx_Pawn_415)->(RB_BodyInstance_4048) during async work! [1053.70] Error: Can't call TermBody() on (Rx_Pawn_415)->(RB_BodyInstance_4047) during async work! [1053.70] Error: Can't call TermBody() on (Rx_Pawn_415)->(RB_BodyInstance_4046) during async work! [1053.70] Error: Can't call TermBody() on (Rx_Pawn_415)->(RB_BodyInstance_4045) during async work! [1053.70] Error: Can't call TermBody() on (Rx_Pawn_415)->(RB_BodyInstance_4044) during async work! [1053.70] Error: Can't call TermBody() on (Rx_Pawn_415)->(RB_BodyInstance_4043) during async work! [1053.70] Error: Can't call TermBody() on (Rx_Pawn_415)->(RB_BodyInstance_4042) during async work! [1053.70] Error: Can't call TermBody() on (Rx_Pawn_415)->(RB_BodyInstance_4041) during async work! [1053.70] Error: Can't call TermBody() on (Rx_Pawn_415)->(RB_BodyInstance_4040) during async work! [1053.70] Error: Can't call TermBody() on (Rx_Pawn_415)->(RB_BodyInstance_4039) during async work! [1053.70] Error: Can't call TermBody() on (Rx_Pawn_415)->(RB_BodyInstance_4038) during async work! [1053.70] Error: Can't call TermBody() on (Rx_Pawn_415)->(RB_BodyInstance_3959) during async work! [1053.70] Error: Can't call TermBody() on (Rx_Pawn_415)->(RB_BodyInstance_3206) during async work! [1053.70] Error: Can't call TermBody() on (Rx_Pawn_415)->(RB_BodyInstance_3809) during async work! [1053.70] Error: Can't call TermBody() on (Rx_Pawn_415)->(RB_BodyInstance_4055) during async work! [1053.70] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_NOD_0) during async work! [1053.70] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1053.70] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_NOD_0) during async work! [1053.70] Error: Can't move collidable actor (Rx_Pawn_439) during async work! [1053.70] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_439)->(SkeletalMeshComponent_41901) during async work! [1053.70] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1053.70] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1053.70] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1053.70] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1053.70] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1053.70] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1053.70] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1053.70] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1053.70] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1053.70] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1053.70] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1053.70] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1053.70] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1053.70] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1053.70] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1053.70] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1053.70] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1053.70] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1053.70] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1053.70] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1053.70] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_439)->(SkeletalMeshComponent_41901) during async work! [1053.70] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_439)->(SkeletalMeshComponent_41901) during async work! [1053.70] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_439)->(SkeletalMeshComponent_41901) during async work! [1053.70] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_439)->(SkeletalMeshComponent_41901) during async work! [1053.70] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_439)->(SkeletalMeshComponent_41901) during async work! [1053.70] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_439)->(SkeletalMeshComponent_41901) during async work! [1055.04] ScriptWarning: Accessed None 'Focus' Rx_Weapon_VoltAutoRifle_GDI CNC-Walls.TheWorld:PersistentLevel.Rx_Weapon_VoltAutoRifle_GDI_5 Function RenX_Game.Rx_Weapon_VoltAutoRifle:BestMode:0094 [1055.47] Rx: GAMEDeath;playerNod,b272,Jessica JamesbyGDI,b265,Rob BakerwithRx_DmgType_MediumTank [1056.03] Rx: GAMEDeath;playerGDI,b259,Ryan WongwaibyNod,b311,Thom KeukenwithRx_DmgType_LaserRifle [1057.99] Error: Can't destroy collidable actor (Rx_Pawn_402) during async work! [1057.99] Error: Can't call TermBody() on (Rx_Pawn_402)->(RB_BodyInstance_4030) during async work! [1057.99] Error: Can't call TermBody() on (Rx_Pawn_402)->(RB_BodyInstance_4029) during async work! [1057.99] Error: Can't call TermBody() on (Rx_Pawn_402)->(RB_BodyInstance_4028) during async work! [1057.99] Error: Can't call TermBody() on (Rx_Pawn_402)->(RB_BodyInstance_4027) during async work! [1057.99] Error: Can't call TermBody() on (Rx_Pawn_402)->(RB_BodyInstance_4026) during async work! [1057.99] Error: Can't call TermBody() on (Rx_Pawn_402)->(RB_BodyInstance_4025) during async work! [1057.99] Error: Can't call TermBody() on (Rx_Pawn_402)->(RB_BodyInstance_4024) during async work! [1057.99] Error: Can't call TermBody() on (Rx_Pawn_402)->(RB_BodyInstance_4023) during async work! [1057.99] Error: Can't call TermBody() on (Rx_Pawn_402)->(RB_BodyInstance_4022) during async work! [1057.99] Error: Can't call TermBody() on (Rx_Pawn_402)->(RB_BodyInstance_4021) during async work! [1057.99] Error: Can't call TermBody() on (Rx_Pawn_402)->(RB_BodyInstance_4020) during async work! [1057.99] Error: Can't call TermBody() on (Rx_Pawn_402)->(RB_BodyInstance_4019) during async work! [1057.99] Error: Can't call TermBody() on (Rx_Pawn_402)->(RB_BodyInstance_4018) during async work! [1057.99] Error: Can't call TermBody() on (Rx_Pawn_402)->(RB_BodyInstance_4017) during async work! [1057.99] Error: Can't call TermBody() on (Rx_Pawn_402)->(RB_BodyInstance_4016) during async work! [1057.99] Error: Can't call TermBody() on (Rx_Pawn_402)->(RB_BodyInstance_4015) during async work! [1057.99] Error: Can't call TermBody() on (Rx_Pawn_402)->(RB_BodyInstance_4014) during async work! [1057.99] Error: Can't call TermBody() on (Rx_Pawn_402)->(RB_BodyInstance_4013) during async work! [1057.99] Error: Can't call TermBody() on (Rx_Pawn_402)->(RB_BodyInstance_2828) during async work! [1057.99] Error: Can't call TermBody() on (Rx_Pawn_402)->(RB_BodyInstance_2827) during async work! [1057.99] Error: Can't call TermBody() on (Rx_Pawn_402)->(RB_BodyInstance_4031) during async work! [1057.99] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1057.99] Error: Can't move collidable actor (Rx_Pawn_440) during async work! [1057.99] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_440)->(SkeletalMeshComponent_41999) during async work! [1057.99] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [1057.99] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [1057.99] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [1057.99] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [1057.99] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [1057.99] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [1057.99] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [1057.99] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [1057.99] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [1057.99] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [1057.99] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [1057.99] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [1057.99] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [1057.99] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [1057.99] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [1057.99] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [1057.99] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [1057.99] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [1057.99] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [1057.99] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_LaserChainGunner' during async work! [1057.99] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_440)->(SkeletalMeshComponent_41999) during async work! [1057.99] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_440)->(SkeletalMeshComponent_41999) during async work! [1057.99] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_440)->(SkeletalMeshComponent_41999) during async work! [1057.99] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_440)->(SkeletalMeshComponent_41999) during async work! [1057.99] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_440)->(SkeletalMeshComponent_41999) during async work! [1057.99] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_440)->(SkeletalMeshComponent_41999) during async work! [1059.66] Rx: GAMESpawn;playerGDI,b298,General ShepherdcharacterRx_FamilyInfo_GDI_Soldier [1059.66] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_PatchbyGDI,b298,General Shepherd [1060.06] Rx: GAMEDeath;playerNod,b278,Project ReGenesisbyGDI,b306,Richard JefferywithRx_DmgType_VoltAutoRifle [1061.20] Rx: GAMEDeath;playerNod,b319,MantankbyGDI,b306,Richard JefferywithRx_DmgType_FireBleed [1062.46] Rx: GAMESpawn;playerNod,b272,Jessica JamescharacterRx_FamilyInfo_Nod_Soldier [1062.46] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b272,Jessica James [1067.95] Rx: GAMESpawn;playerNod,b278,Project ReGenesischaracterRx_FamilyInfo_Nod_Soldier [1067.95] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b278,Project ReGenesis [1069.73] Rx: GAMESpawn;playerNod,b301,NiceDodgecharacterRx_FamilyInfo_Nod_Soldier [1069.73] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_StealthBlackHandbyNod,b301,NiceDodge [1071.57] Rx: GAMESpawn;playerNod,b291,Starman ExplorercharacterRx_FamilyInfo_Nod_Soldier [1071.57] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SakurabyNod,b291,Starman Explorer [1071.71] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1071.71] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1072.19] Rx: GAMEDeath;playerGDI,b312,Ruud GunnewiekbyNod,b311,Thom KeukenwithRx_DmgType_LaserRifle [1073.14] Rx: GAMESpawn;playerGDI,b290,David EllsworthcharacterRx_FamilyInfo_GDI_Soldier [1073.14] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_HavocbyGDI,b290,David Ellsworth [1075.18] Rx: GAMESpawn;playerGDI,b304,Shahman TehcharacterRx_FamilyInfo_GDI_Soldier [1075.19] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b304,Shahman Teh [1077.97] Rx: GAMESpawn;playerGDI,b259,Ryan WongwaicharacterRx_FamilyInfo_GDI_Soldier [1077.97] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b259,Ryan Wongwai [1079.20] Rx: GAMEDeath;playerGDI,b267,Joe KucanbyNod,b311,Thom KeukenwithRx_DmgType_LaserRifle [1079.82] Rx: GAMEDeath;playerNod,b311,Thom KeukenbyGDI,b258,PhyrewithRx_DmgType_MRLS [1080.43] Rx: GAMEPurchase;vehicleRx_Vehicle_MRLSbyGDI,b304,Shahman Teh [1081.03] Rx: GAMEDeath;playerNod,b279,Matthew McDonaldbyGDI,b265,Rob BakerwithRx_DmgType_MediumTank [1083.10] Error: Can't destroy collidable actor (Rx_Pawn_440) during async work! [1083.10] Error: Can't call TermBody() on (Rx_Pawn_440)->(RB_BodyInstance_2828) during async work! [1083.10] Error: Can't call TermBody() on (Rx_Pawn_440)->(RB_BodyInstance_4013) during async work! [1083.10] Error: Can't call TermBody() on (Rx_Pawn_440)->(RB_BodyInstance_4014) during async work! [1083.10] Error: Can't call TermBody() on (Rx_Pawn_440)->(RB_BodyInstance_4015) during async work! [1083.10] Error: Can't call TermBody() on (Rx_Pawn_440)->(RB_BodyInstance_4016) during async work! [1083.10] Error: Can't call TermBody() on (Rx_Pawn_440)->(RB_BodyInstance_4017) during async work! [1083.10] Error: Can't call TermBody() on (Rx_Pawn_440)->(RB_BodyInstance_4018) during async work! [1083.10] Error: Can't call TermBody() on (Rx_Pawn_440)->(RB_BodyInstance_4019) during async work! [1083.10] Error: Can't call TermBody() on (Rx_Pawn_440)->(RB_BodyInstance_4020) during async work! [1083.10] Error: Can't call TermBody() on (Rx_Pawn_440)->(RB_BodyInstance_4021) during async work! [1083.10] Error: Can't call TermBody() on (Rx_Pawn_440)->(RB_BodyInstance_4022) during async work! [1083.10] Error: Can't call TermBody() on (Rx_Pawn_440)->(RB_BodyInstance_4023) during async work! [1083.10] Error: Can't call TermBody() on (Rx_Pawn_440)->(RB_BodyInstance_4024) during async work! [1083.10] Error: Can't call TermBody() on (Rx_Pawn_440)->(RB_BodyInstance_4025) during async work! [1083.10] Error: Can't call TermBody() on (Rx_Pawn_440)->(RB_BodyInstance_4026) during async work! [1083.10] Error: Can't call TermBody() on (Rx_Pawn_440)->(RB_BodyInstance_4027) during async work! [1083.10] Error: Can't call TermBody() on (Rx_Pawn_440)->(RB_BodyInstance_4028) during async work! [1083.10] Error: Can't call TermBody() on (Rx_Pawn_440)->(RB_BodyInstance_4029) during async work! [1083.10] Error: Can't call TermBody() on (Rx_Pawn_440)->(RB_BodyInstance_4030) during async work! [1083.10] Error: Can't call TermBody() on (Rx_Pawn_440)->(RB_BodyInstance_3609) during async work! [1083.10] Error: Can't call TermBody() on (Rx_Pawn_440)->(RB_BodyInstance_2827) during async work! [1083.10] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_NOD_0) during async work! [1083.10] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1083.10] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_NOD_0) during async work! [1083.10] Error: Can't move collidable actor (Rx_Pawn_449) during async work! [1083.11] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_449)->(SkeletalMeshComponent_42705) during async work! [1083.11] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1083.11] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1083.11] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1083.11] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1083.11] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1083.11] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1083.11] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1083.11] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1083.11] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1083.11] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1083.11] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1083.11] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1083.11] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1083.11] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1083.11] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1083.11] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1083.11] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1083.11] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1083.11] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1083.11] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1083.11] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_449)->(SkeletalMeshComponent_42705) during async work! [1083.11] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_449)->(SkeletalMeshComponent_42705) during async work! [1083.11] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_449)->(SkeletalMeshComponent_42705) during async work! [1083.11] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_449)->(SkeletalMeshComponent_42705) during async work! [1083.11] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_449)->(SkeletalMeshComponent_42705) during async work! [1083.11] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_449)->(SkeletalMeshComponent_42705) during async work! [1083.61] Rx: GAMEDeath;playerNod,b317,A Mechanical ManbyGDI,b306,Richard JefferywithRx_DmgType_VoltRifle_Alt [1083.69] ScriptLog: [1084.43] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_325 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_325) [1084.43] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_325 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_325) [1084.65] Rx: GAMESpawn;playerNod,b307,Daniil MitrofanovcharacterRx_FamilyInfo_Nod_Soldier [1084.66] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b307,Daniil Mitrofanov [1085.23] Log: ZELC: Component 'No_Detailed_Info_Specified' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (-1.#IND00). ChkActor: Rx_Bot_Waypoints_48 (Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_48) [1085.28] Rx: GAMESpawn;playerNod,b319,MantankcharacterRx_FamilyInfo_Nod_Soldier [1085.28] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b319,Mantank [1085.57] Log: Large/Invalid MotorTorque! -2168.879150 (in Rx_Vehicle_APC_Nod_2) [1086.15] Rx: GAMEPurchase;refillGDI,257,ILoveField [1089.16] Rx: GAMESpawn;playerGDI,b267,Joe KucancharacterRx_FamilyInfo_GDI_Soldier [1089.16] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_DeadeyebyGDI,b267,Joe Kucan [1090.52] Rx: GAMEPurchase;vehicleRx_Vehicle_LightTankbyNod,b319,Mantank [1091.32] Rx: GAMESpawn;playerNod,b313,RebarncharacterRx_FamilyInfo_Nod_Soldier [1091.32] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_StealthBlackHandbyNod,b313,Rebarn [1092.78] Rx: GAMESpawn;playerNod,b311,Thom KeukencharacterRx_FamilyInfo_Nod_Soldier [1092.78] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b311,Thom Keuken [1093.13] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1093.14] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1093.14] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1093.16] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1093.16] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1093.28] Rx: GAMESpawn;playerNod,b317,A Mechanical MancharacterRx_FamilyInfo_Nod_Soldier [1093.28] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b317,A Mechanical Man [1094.87] Rx: GAMEDestroyed;vehicleRx_Vehicle_Harvester_NodbyGDI,b296,Maarten BonderwithRx_DmgType_MRLS [1095.62] Rx: GAMEDeath;playerNod,b272,Jessica JamesbyGDI,b258,PhyrewithRx_DmgType_MRLS [1097.08] Rx: GAMEDestroyed;vehicleRx_Vehicle_APC_NodbyGDI,b300,Renegade2007withRx_DmgType_MediumTank [1097.74] ScriptLog: [1098.03] Rx: GAMEPurchase;vehicleRx_Vehicle_APC_NodbyNod,b311,Thom Keuken [1098.46] Rx: GAMEDeath;playerNod,b286,TTFPbyGDI,b300,Renegade2007withRx_DmgType_MediumTank [1098.67] ScriptLog: Called Secondary Refire outside of Correct state [1098.93] Rx: GAMESpawn;playerGDI,b312,Ruud GunnewiekcharacterRx_FamilyInfo_GDI_Soldier [1098.93] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_RocketSoldierbyGDI,b312,Ruud Gunnewiek [1105.54] Rx: GAMESpawn;playerNod,b286,TTFPcharacterRx_FamilyInfo_Nod_Soldier [1105.54] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b286,TTFP [1106.50] Rx: GAMEDeath;playerNod,b301,NiceDodgebyGDI,b270,Moshe CohenwithRx_DmgType_Pancake [1106.50] Log: AActor::AttachComponent: Trying to attach 'No_SkeletalMesh' to 'No_Detailed_Info_Specified' which IsPendingKill. Aborting CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_12 CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_SBH_12.UDKSkeletalMeshComponent_4074 [1107.56] Rx: GAMESpawn;vehicleNod,Rx_Vehicle_Harvester_Nod [1107.64] Rx: GAMEDeath;playerNod,b278,Project ReGenesisbyGDI,b310,Louis CastlewithRx_DmgType_MRLS [1107.68] Rx: GAMESpawn;playerNod,b272,Jessica JamescharacterRx_FamilyInfo_Nod_Soldier [1107.68] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b272,Jessica James [1112.57] ScriptLog: 56.2500 [1112.57] ScriptLog: SuperMoney GetProbabilityWeight returning 0.0500 [1112.57] Rx: GAMECrate;veterancybyGDI,b320,Tom Cablesamount20 [1114.38] Rx: GAMEDeath;playerGDI,b320,Tom CablesbyNod,b281,TASwithRx_DmgType_RanOver [1114.82] Rx: GAMEDestroyed;vehicleRx_Vehicle_StealthTankbyGDI,b304,Shahman TehwithRx_DmgType_MRLS [1117.79] Rx: GAMEDestroyed;vehicleRx_Vehicle_MRLSbyNod,b295,Jos VermeulenwithRx_DmgType_Artillery [1118.07] Rx: GAMEDeath;playerGDI,b296,Maarten BonderbyNod,b295,Jos VermeulenwithRx_DmgType_RanOver [1119.27] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1119.27] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1120.55] Rx: GAMEPurchase;vehicleRx_Vehicle_LightTankbyNod,b272,Jessica James [1121.24] Rx: GAMEDeath;playerNod,b281,TASbyGDI,b310,Louis CastlewithRx_DmgType_MRLS [1121.77] ScriptLog: [1123.16] Rx: GAMESpawn;playerNod,b301,NiceDodgecharacterRx_FamilyInfo_Nod_Soldier [1123.16] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b301,NiceDodge [1123.78] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_12 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_12 Function UTGame.UTVehicle:InitializeTurrets:0246 [1123.79] Rx: GAMEPurchase;vehicleRx_Vehicle_OrcabyGDI,257,ILoveField [1124.66] Rx: GAMEPurchase;itemRx_Weapon_RepairToolbyGDI,257,ILoveField [1131.50] Rx: GAMEDeath;playerNod,b307,Daniil MitrofanovbyGDI,b300,Renegade2007withRx_DmgType_MarksmanRifle [1133.92] Rx: GAMESpawn;playerNod,b279,Matthew McDonaldcharacterRx_FamilyInfo_Nod_Soldier [1133.92] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b279,Matthew McDonald [1136.77] Rx: GAMEDeath;playerGDI,b300,Renegade2007byNod,b313,RebarnwithRx_DmgType_LaserRifle [1136.77] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1139.92] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b305,Sean NolanonRx_Building_AirstripnearAirstripat-11519.85,-8947.08,-11.49 [1140.21] Rx: GAMESpawn;playerNod,b278,Project ReGenesischaracterRx_FamilyInfo_Nod_Soldier [1140.21] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b278,Project ReGenesis [1140.51] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-10904.13,-8791.17,-24.29byNod,b305,Sean Nolan [1140.51] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-11519.85,-8947.08,-11.49byNod,b305,Sean Nolan [1142.18] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b305,Sean NolanonRx_Building_AirstripnearAirstripat-11599.08,-8978.56,-11.33 [1142.39] Rx: GAMEDestroyed;vehicleRx_Vehicle_MammothTankbyNod,b319,MantankwithRx_DmgType_LightTank [1142.59] Rx: GAMESpawn;playerGDI,b320,Tom CablescharacterRx_FamilyInfo_GDI_Soldier [1142.59] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b320,Tom Cables [1143.64] Rx: GAMEDeath;playerGDI,b312,Ruud GunnewiekbyNod,b313,RebarnwithRx_DmgType_LaserRifle [1144.20] Rx: GAMEDeath;playerNod,b313,RebarnbyGDI,b262,David YeewithRx_DmgType_MarksmanRifle [1144.76] Rx: GAMEDestroyed;vehicleRx_Vehicle_MediumTankbyNod,b295,Jos VermeulenwithRx_DmgType_Artillery [1145.87] Rx: GAMEDestroyed;vehicleRx_Vehicle_ArtillerybyGDI,b304,Shahman TehwithRx_DmgType_MRLS [1145.89] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b274,No, cowonRx_Building_AirstripnearAirstripat-10729.66,-9521.36,18.09 [1147.05] ScriptWarning: Accessed None 'V' Rx_SquadAI_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_SquadAI_Waypoints_424 Function RenX_Game.Rx_SquadAI_Waypoints:CheckVehicle:0EF5 [1147.08] ScriptWarning: Accessed None 'V' Rx_SquadAI_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_SquadAI_Waypoints_456 Function RenX_Game.Rx_SquadAI_Waypoints:CheckVehicle:0EF5 [1147.54] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b274,No, cowonRx_Building_AirstripnearAirstripat-10596.30,-9507.42,26.80 [1150.69] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-10729.66,-9521.36,18.09byNod,b274,No, cow [1150.69] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-10596.30,-9507.42,26.80byNod,b274,No, cow [1150.83] Error: Can't destroy collidable actor (Rx_Pawn_411) during async work! [1150.83] Error: Can't call TermBody() on (Rx_Pawn_411)->(RB_BodyInstance_3825) during async work! [1150.83] Error: Can't call TermBody() on (Rx_Pawn_411)->(RB_BodyInstance_3826) during async work! [1150.83] Error: Can't call TermBody() on (Rx_Pawn_411)->(RB_BodyInstance_3827) during async work! [1150.83] Error: Can't call TermBody() on (Rx_Pawn_411)->(RB_BodyInstance_3828) during async work! [1150.83] Error: Can't call TermBody() on (Rx_Pawn_411)->(RB_BodyInstance_3829) during async work! [1150.83] Error: Can't call TermBody() on (Rx_Pawn_411)->(RB_BodyInstance_3830) during async work! [1150.83] Error: Can't call TermBody() on (Rx_Pawn_411)->(RB_BodyInstance_2574) during async work! [1150.83] Error: Can't call TermBody() on (Rx_Pawn_411)->(RB_BodyInstance_3027) during async work! [1150.83] Error: Can't call TermBody() on (Rx_Pawn_411)->(RB_BodyInstance_3028) during async work! [1150.83] Error: Can't call TermBody() on (Rx_Pawn_411)->(RB_BodyInstance_3029) during async work! [1150.83] Error: Can't call TermBody() on (Rx_Pawn_411)->(RB_BodyInstance_2843) during async work! [1150.83] Error: Can't call TermBody() on (Rx_Pawn_411)->(RB_BodyInstance_2977) during async work! [1150.83] Error: Can't call TermBody() on (Rx_Pawn_411)->(RB_BodyInstance_2915) during async work! [1150.83] Error: Can't call TermBody() on (Rx_Pawn_411)->(RB_BodyInstance_2916) during async work! [1150.83] Error: Can't call TermBody() on (Rx_Pawn_411)->(RB_BodyInstance_2917) during async work! [1150.83] Error: Can't call TermBody() on (Rx_Pawn_411)->(RB_BodyInstance_2918) during async work! [1150.83] Error: Can't call TermBody() on (Rx_Pawn_411)->(RB_BodyInstance_2919) during async work! [1150.83] Error: Can't call TermBody() on (Rx_Pawn_411)->(RB_BodyInstance_2920) during async work! [1150.83] Error: Can't call TermBody() on (Rx_Pawn_411)->(RB_BodyInstance_3902) during async work! [1150.83] Error: Can't call TermBody() on (Rx_Pawn_411)->(RB_BodyInstance_3901) during async work! [1150.83] Error: Can't call TermBody() on (Rx_Pawn_411)->(RB_BodyInstance_2712) during async work! [1150.83] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_NOD_4) during async work! [1150.83] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1150.83] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_NOD_4) during async work! [1150.83] Error: Can't move collidable actor (Rx_Pawn_463) during async work! [1150.83] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_463)->(SkeletalMeshComponent_44571) during async work! [1150.83] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [1150.83] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [1150.83] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [1150.83] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [1150.83] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [1150.83] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [1150.83] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [1150.83] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [1150.83] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [1150.83] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [1150.83] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [1150.83] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [1150.83] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [1150.83] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [1150.83] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [1150.83] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [1150.83] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [1150.83] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [1150.83] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [1150.83] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod' during async work! [1150.83] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_463)->(SkeletalMeshComponent_44571) during async work! [1150.83] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_463)->(SkeletalMeshComponent_44571) during async work! [1150.83] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_463)->(SkeletalMeshComponent_44571) during async work! [1150.83] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_463)->(SkeletalMeshComponent_44571) during async work! [1150.83] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_463)->(SkeletalMeshComponent_44571) during async work! [1150.83] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_463)->(SkeletalMeshComponent_44571) during async work! [1151.38] Rx: GAMEDeath;playerGDI,b267,Joe KucanbyNod,b283,Simon MckenziewithRx_DmgType_Artillery [1151.89] Rx: GAMEDeath;playerNod,b295,Jos VermeulenbyGDI,b304,Shahman TehwithRx_DmgType_MRLS [1152.70] Rx: GAMEDestroyed;vehicleRx_Vehicle_APC_NodbyGDI,b310,Louis CastlewithRx_DmgType_MRLS [1152.70] Rx: GAMEDeath;playerGDI,b294,Martin SanchezbyNod,b284,Renegade RevivedwithRx_DmgType_Buggy [1153.91] Rx: GAMESpawn;playerGDI,b300,Renegade2007characterRx_FamilyInfo_GDI_Soldier [1153.91] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_OfficerbyGDI,b300,Renegade2007 [1154.44] Rx: GAMESpawn;playerGDI,b294,Martin SanchezcharacterRx_FamilyInfo_GDI_Soldier [1154.44] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MobiusbyGDI,b294,Martin Sanchez [1156.28] Rx: GAMEDeath;playerNod,b291,Starman ExplorerbyGDI,b304,Shahman TehwithRx_DmgType_MRLS [1157.45] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_1 (Rx_HUD CNC-Walls.TheWorld:PersistentLevel.Rx_HUD_1) [1157.45] Rx: GAMEDeath;playerNod,b311,Thom KeukenbyGDI,b310,Louis CastlewithRx_DmgType_MRLS [1161.15] Rx: GAMESpawn;playerNod,b307,Daniil MitrofanovcharacterRx_FamilyInfo_Nod_Soldier [1161.15] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b307,Daniil Mitrofanov [1161.89] Rx: GAMEDeath;playerNod,b286,TTFPbyGDI,b316,Rade StojsavljevicwithRx_DmgType_MediumTank [1162.53] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1162.53] Rx: GAMEDeath;playerNod,b305,Sean NolanbyGDI,257,ILoveFieldwithRx_DmgType_Headshot [1162.62] Rx: GAMEDeath;playerNod,b317,A Mechanical ManbyGDI,b316,Rade StojsavljevicwithRx_DmgType_RanOver [1162.91] Rx: GAMESpawn;playerNod,b281,TAScharacterRx_FamilyInfo_Nod_Soldier [1162.91] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b281,TAS [1163.69] Rx: GAMESpawn;playerNod,b313,RebarncharacterRx_FamilyInfo_Nod_Soldier [1163.69] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_StealthBlackHandbyNod,b313,Rebarn [1164.50] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1164.50] Rx: GAMEDeath;playerNod,b277,HaxbyGDI,257,ILoveFieldwithRx_DmgType_Headshot [1164.50] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1164.50] Rx: GAMEDeath;playerNod,b274,No, cowbyGDI,257,ILoveFieldwithRx_DmgType_RamjetRifle [1168.16] Rx: GAMEPurchase;vehicleRx_Vehicle_ArtillerybyNod,b281,TAS [1169.08] Rx: GAMEDeath;playerGDI,b261,Professional XbyNod,b284,Renegade RevivedwithRx_DmgType_Buggy [1170.38] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearAirstripat-11599.08,-8978.56,-11.33byNod,b305,Sean Nolan [1171.01] Rx: GAMESpawn;playerGDI,b296,Maarten BondercharacterRx_FamilyInfo_GDI_Soldier [1171.01] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b296,Maarten Bonder [1173.32] Rx: GAMESpawn;playerNod,b286,TTFPcharacterRx_FamilyInfo_Nod_Soldier [1173.32] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b286,TTFP [1174.22] Rx: GAMESpawn;playerNod,b317,A Mechanical MancharacterRx_FamilyInfo_Nod_Soldier [1174.22] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b317,A Mechanical Man [1178.47] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1178.47] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1178.48] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1178.50] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1178.51] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1178.51] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1178.53] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1178.55] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1179.05] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1179.05] Rx: GAMEDeath;playerNod,b307,Daniil MitrofanovbyGDI,257,ILoveFieldwithRx_DmgType_RamjetRifle [1179.47] Rx: GAMEPurchase;vehicleRx_Vehicle_LightTankbyNod,b317,A Mechanical Man [1180.56] Rx: GAMESpawn;playerGDI,b267,Joe KucancharacterRx_FamilyInfo_GDI_Soldier [1180.56] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GunnerbyGDI,b267,Joe Kucan [1181.94] Rx: GAMESpawn;playerGDI,b312,Ruud GunnewiekcharacterRx_FamilyInfo_GDI_Soldier [1181.94] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b312,Ruud Gunnewiek [1182.94] Rx: GAMEDeath;playerNod,b279,Matthew McDonaldbyGDI,b288,SinbadwithRx_DmgType_TacticalRifle [1184.65] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1184.65] Rx: GAMEDeath;playerNod,b289,MylobyGDI,257,ILoveFieldwithRx_DmgType_Headshot [1186.33] Rx: GAMEDeath;playerNod,b278,Project ReGenesisbyGDI,b259,Ryan WongwaiwithRx_DmgType_Shotgun [1186.56] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1186.56] Rx: GAMEDeath;playerNod,b299,GDI Map!byGDI,257,ILoveFieldwithRx_DmgType_Headshot [1187.30] Rx: GAMESpawn;playerNod,b277,HaxcharacterRx_FamilyInfo_Nod_Soldier [1187.30] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b277,Hax [1188.41] Error: Can't destroy collidable actor (Rx_Pawn_474) during async work! [1188.41] Error: Can't call TermBody() on (Rx_Pawn_474)->(RB_BodyInstance_2887) during async work! [1188.41] Error: Can't call TermBody() on (Rx_Pawn_474)->(RB_BodyInstance_2888) during async work! [1188.41] Error: Can't call TermBody() on (Rx_Pawn_474)->(RB_BodyInstance_2889) during async work! [1188.41] Error: Can't call TermBody() on (Rx_Pawn_474)->(RB_BodyInstance_2890) during async work! [1188.41] Error: Can't call TermBody() on (Rx_Pawn_474)->(RB_BodyInstance_2891) during async work! [1188.41] Error: Can't call TermBody() on (Rx_Pawn_474)->(RB_BodyInstance_2892) during async work! [1188.41] Error: Can't call TermBody() on (Rx_Pawn_474)->(RB_BodyInstance_2893) during async work! [1188.41] Error: Can't call TermBody() on (Rx_Pawn_474)->(RB_BodyInstance_2894) during async work! [1188.41] Error: Can't call TermBody() on (Rx_Pawn_474)->(RB_BodyInstance_2895) during async work! [1188.41] Error: Can't call TermBody() on (Rx_Pawn_474)->(RB_BodyInstance_2896) during async work! [1188.41] Error: Can't call TermBody() on (Rx_Pawn_474)->(RB_BodyInstance_2897) during async work! [1188.41] Error: Can't call TermBody() on (Rx_Pawn_474)->(RB_BodyInstance_2898) during async work! [1188.41] Error: Can't call TermBody() on (Rx_Pawn_474)->(RB_BodyInstance_2899) during async work! [1188.41] Error: Can't call TermBody() on (Rx_Pawn_474)->(RB_BodyInstance_2900) during async work! [1188.41] Error: Can't call TermBody() on (Rx_Pawn_474)->(RB_BodyInstance_2901) during async work! [1188.41] Error: Can't call TermBody() on (Rx_Pawn_474)->(RB_BodyInstance_2902) during async work! [1188.41] Error: Can't call TermBody() on (Rx_Pawn_474)->(RB_BodyInstance_2903) during async work! [1188.41] Error: Can't call TermBody() on (Rx_Pawn_474)->(RB_BodyInstance_2904) during async work! [1188.41] Error: Can't call TermBody() on (Rx_Pawn_474)->(RB_BodyInstance_3290) during async work! [1188.41] Error: Can't call TermBody() on (Rx_Pawn_474)->(RB_BodyInstance_3291) during async work! [1188.41] Error: Can't call TermBody() on (Rx_Pawn_474)->(RB_BodyInstance_2886) during async work! [1188.41] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1188.41] Error: Can't move collidable actor (Rx_Pawn_475) during async work! [1188.41] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_475)->(SkeletalMeshComponent_45542) during async work! [1188.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1188.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1188.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1188.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1188.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1188.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1188.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1188.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1188.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1188.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1188.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1188.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1188.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1188.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1188.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1188.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1188.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1188.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1188.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1188.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1188.41] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_475)->(SkeletalMeshComponent_45542) during async work! [1188.41] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_475)->(SkeletalMeshComponent_45542) during async work! [1188.41] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_475)->(SkeletalMeshComponent_45542) during async work! [1188.41] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_475)->(SkeletalMeshComponent_45542) during async work! [1188.41] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_475)->(SkeletalMeshComponent_45542) during async work! [1188.41] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_475)->(SkeletalMeshComponent_45542) during async work! [1190.40] Rx: GAMESpawn;playerNod,b289,MylocharacterRx_FamilyInfo_Nod_Soldier [1190.41] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b289,Mylo [1190.96] Rx: GAMEDeath;playerNod,b301,NiceDodgebyGDI,b288,SinbadwithRx_DmgType_TacticalRifle [1191.41] Error: Can't destroy collidable actor (Rx_Pawn_476) during async work! [1191.41] Error: Can't call TermBody() on (Rx_Pawn_476)->(RB_BodyInstance_4157) during async work! [1191.41] Error: Can't call TermBody() on (Rx_Pawn_476)->(RB_BodyInstance_4158) during async work! [1191.41] Error: Can't call TermBody() on (Rx_Pawn_476)->(RB_BodyInstance_4159) during async work! [1191.41] Error: Can't call TermBody() on (Rx_Pawn_476)->(RB_BodyInstance_4160) during async work! [1191.41] Error: Can't call TermBody() on (Rx_Pawn_476)->(RB_BodyInstance_4161) during async work! [1191.41] Error: Can't call TermBody() on (Rx_Pawn_476)->(RB_BodyInstance_4162) during async work! [1191.41] Error: Can't call TermBody() on (Rx_Pawn_476)->(RB_BodyInstance_4163) during async work! [1191.41] Error: Can't call TermBody() on (Rx_Pawn_476)->(RB_BodyInstance_4164) during async work! [1191.41] Error: Can't call TermBody() on (Rx_Pawn_476)->(RB_BodyInstance_4165) during async work! [1191.41] Error: Can't call TermBody() on (Rx_Pawn_476)->(RB_BodyInstance_4166) during async work! [1191.41] Error: Can't call TermBody() on (Rx_Pawn_476)->(RB_BodyInstance_4167) during async work! [1191.41] Error: Can't call TermBody() on (Rx_Pawn_476)->(RB_BodyInstance_4168) during async work! [1191.41] Error: Can't call TermBody() on (Rx_Pawn_476)->(RB_BodyInstance_4169) during async work! [1191.41] Error: Can't call TermBody() on (Rx_Pawn_476)->(RB_BodyInstance_4170) during async work! [1191.41] Error: Can't call TermBody() on (Rx_Pawn_476)->(RB_BodyInstance_4171) during async work! [1191.41] Error: Can't call TermBody() on (Rx_Pawn_476)->(RB_BodyInstance_4172) during async work! [1191.41] Error: Can't call TermBody() on (Rx_Pawn_476)->(RB_BodyInstance_4173) during async work! [1191.41] Error: Can't call TermBody() on (Rx_Pawn_476)->(RB_BodyInstance_4174) during async work! [1191.41] Error: Can't call TermBody() on (Rx_Pawn_476)->(RB_BodyInstance_4175) during async work! [1191.41] Error: Can't call TermBody() on (Rx_Pawn_476)->(RB_BodyInstance_3292) during async work! [1191.41] Error: Can't call TermBody() on (Rx_Pawn_476)->(RB_BodyInstance_3677) during async work! [1191.41] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1191.41] Error: Can't move collidable actor (Rx_Pawn_477) during async work! [1191.41] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_477)->(SkeletalMeshComponent_45628) during async work! [1191.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1191.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1191.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1191.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1191.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1191.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1191.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1191.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1191.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1191.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1191.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1191.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1191.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1191.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1191.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1191.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1191.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1191.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1191.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1191.41] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1191.41] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_477)->(SkeletalMeshComponent_45628) during async work! [1191.41] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_477)->(SkeletalMeshComponent_45628) during async work! [1191.41] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_477)->(SkeletalMeshComponent_45628) during async work! [1191.41] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_477)->(SkeletalMeshComponent_45628) during async work! [1191.41] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_477)->(SkeletalMeshComponent_45628) during async work! [1191.41] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_477)->(SkeletalMeshComponent_45628) during async work! [1193.65] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1193.65] Rx: GAMEDeath;playerNod,b277,HaxbyGDI,257,ILoveFieldwithRx_DmgType_Headshot [1194.79] Rx: GAMESpawn;playerNod,b295,Jos VermeulencharacterRx_FamilyInfo_Nod_Soldier [1194.79] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_StealthBlackHandbyNod,b295,Jos Vermeulen [1196.01] Rx: GAMESpawn;playerNod,b311,Thom KeukencharacterRx_FamilyInfo_Nod_Soldier [1196.01] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b311,Thom Keuken [1196.45] Rx: GAMEDestroyed;vehicleRx_Vehicle_BuggybyGDI,b298,General ShepherdwithRx_DmgType_MammothTank_Missile [1197.12] Log: ZELC: Component 'No_Detailed_Info_Specified' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (-1.#IND00). ChkActor: Rx_Vehicle_MRLS_10 (Rx_Vehicle_MRLS CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_MRLS_10) [1198.64] Rx: GAMESpawn;playerNod,b299,GDI Map!characterRx_FamilyInfo_Nod_Soldier [1198.64] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_TechnicianbyNod,b299,GDI Map! [1199.06] Rx: GAMESpawn;playerNod,b291,Starman ExplorercharacterRx_FamilyInfo_Nod_Soldier [1199.07] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b291,Starman Explorer [1199.37] Rx: GAMEDestroyed;vehicleRx_Vehicle_MRLSbyNod,b281,TASwithRx_DmgType_Artillery [1201.54] Rx: GAMEDeath;playerGDI,b320,Tom CablesbyNod,ai,HarvesterwithRx_DmgType_RanOver [1202.94] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1202.94] Rx: GAMEDeath;playerNod,b289,MylobyGDI,257,ILoveFieldwithRx_DmgType_RamjetRifle [1204.10] Rx: GAMEDeath;playerNod,b313,RebarnbyGDI,b294,Martin SanchezwithRx_DmgType_VoltAutoRifle [1204.31] Rx: GAMEPurchase;vehicleRx_Vehicle_LightTankbyNod,b291,Starman Explorer [1205.04] Rx: GAMEDeath;playerGDI,b300,Renegade2007byNod,b281,TASwithRx_DmgType_Artillery [1205.62] Rx: GAMEDestroyed;vehicleRx_Vehicle_BuggybyGDI,b270,Moshe CohenwithRx_DmgType_MediumTank [1207.01] Rx: GAMESpawn;playerNod,b305,Sean NolancharacterRx_FamilyInfo_Nod_Soldier [1207.01] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_BlackHandSniperbyNod,b305,Sean Nolan [1208.00] Error: Can't destroy collidable actor (Rx_Pawn_482) during async work! [1208.00] Error: Can't call TermBody() on (Rx_Pawn_482)->(RB_BodyInstance_3289) during async work! [1208.00] Error: Can't call TermBody() on (Rx_Pawn_482)->(RB_BodyInstance_3873) during async work! [1208.00] Error: Can't call TermBody() on (Rx_Pawn_482)->(RB_BodyInstance_3872) during async work! [1208.00] Error: Can't call TermBody() on (Rx_Pawn_482)->(RB_BodyInstance_3871) during async work! [1208.00] Error: Can't call TermBody() on (Rx_Pawn_482)->(RB_BodyInstance_3870) during async work! [1208.00] Error: Can't call TermBody() on (Rx_Pawn_482)->(RB_BodyInstance_3869) during async work! [1208.00] Error: Can't call TermBody() on (Rx_Pawn_482)->(RB_BodyInstance_3868) during async work! [1208.00] Error: Can't call TermBody() on (Rx_Pawn_482)->(RB_BodyInstance_3867) during async work! [1208.00] Error: Can't call TermBody() on (Rx_Pawn_482)->(RB_BodyInstance_3866) during async work! [1208.00] Error: Can't call TermBody() on (Rx_Pawn_482)->(RB_BodyInstance_3865) during async work! [1208.00] Error: Can't call TermBody() on (Rx_Pawn_482)->(RB_BodyInstance_3864) during async work! [1208.00] Error: Can't call TermBody() on (Rx_Pawn_482)->(RB_BodyInstance_3863) during async work! [1208.00] Error: Can't call TermBody() on (Rx_Pawn_482)->(RB_BodyInstance_3862) during async work! [1208.00] Error: Can't call TermBody() on (Rx_Pawn_482)->(RB_BodyInstance_3707) during async work! [1208.00] Error: Can't call TermBody() on (Rx_Pawn_482)->(RB_BodyInstance_3708) during async work! [1208.00] Error: Can't call TermBody() on (Rx_Pawn_482)->(RB_BodyInstance_3709) during async work! [1208.00] Error: Can't call TermBody() on (Rx_Pawn_482)->(RB_BodyInstance_3710) during async work! [1208.00] Error: Can't call TermBody() on (Rx_Pawn_482)->(RB_BodyInstance_3711) during async work! [1208.00] Error: Can't call TermBody() on (Rx_Pawn_482)->(RB_BodyInstance_3074) during async work! [1208.00] Error: Can't call TermBody() on (Rx_Pawn_482)->(RB_BodyInstance_2504) during async work! [1208.00] Error: Can't call TermBody() on (Rx_Pawn_482)->(RB_BodyInstance_3641) during async work! [1208.00] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1208.00] Error: Can't move collidable actor (Rx_Pawn_483) during async work! [1208.00] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_483)->(SkeletalMeshComponent_46066) during async work! [1208.00] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1208.00] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1208.00] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1208.00] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1208.00] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1208.00] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1208.00] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1208.00] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1208.00] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1208.00] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1208.00] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1208.00] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1208.00] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1208.00] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1208.00] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1208.00] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1208.00] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1208.00] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1208.00] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1208.00] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1208.00] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_483)->(SkeletalMeshComponent_46066) during async work! [1208.00] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_483)->(SkeletalMeshComponent_46066) during async work! [1208.00] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_483)->(SkeletalMeshComponent_46066) during async work! [1208.00] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_483)->(SkeletalMeshComponent_46066) during async work! [1208.00] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_483)->(SkeletalMeshComponent_46066) during async work! [1208.00] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_483)->(SkeletalMeshComponent_46066) during async work! [1212.46] Rx: GAMEDeath;playerGDI,b288,SinbadbyNod,b272,Jessica JameswithRx_DmgType_LightTank [1213.36] Rx: GAMESpawn;playerGDI,b300,Renegade2007characterRx_FamilyInfo_GDI_Soldier [1213.36] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_RocketSoldierbyGDI,b300,Renegade2007 [1213.80] Rx: GAMESpawn;playerGDI,b261,Professional XcharacterRx_FamilyInfo_GDI_Soldier [1213.80] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_PatchbyGDI,b261,Professional X [1216.40] Rx: GAMESpawn;playerNod,b278,Project ReGenesischaracterRx_FamilyInfo_Nod_Soldier [1216.40] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_StealthBlackHandbyNod,b278,Project ReGenesis [1216.83] Rx: GAMEDeath;playerNod,b283,Simon MckenziebyGDI,b310,Louis CastlewithRx_DmgType_TiberiumBleed [1217.30] Rx: GAMEDeath;playerGDI,b258,PhyrebyNod,b281,TASwithRx_DmgType_TiberiumBleed [1217.36] Rx: GAMEDeath;playerGDI,b294,Martin SanchezbyNod,b295,Jos VermeulenwithRx_DmgType_LaserRifle [1217.42] Rx: GAMESpawn;playerNod,b274,No, cowcharacterRx_FamilyInfo_Nod_Soldier [1217.42] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b274,No, cow [1218.23] Rx: GAMESpawn;playerGDI,b258,PhyrecharacterRx_FamilyInfo_GDI_Soldier [1218.23] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_McFarlandbyGDI,b258,Phyre [1218.83] ScriptLog: SuperMoney GetProbabilityWeight returning 0.0500 [1218.83] Rx: GAMECrate;tsvehicleTS_Vehicle_WolverinebyGDI,b270,Moshe Cohen [1219.34] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1219.34] Rx: GAMEDeath;playerNod,b299,GDI Map!byGDI,257,ILoveFieldwithRx_DmgType_RamjetRifle [1219.36] Error: Can't destroy collidable actor (Rx_Pawn_487) during async work! [1219.36] Error: Can't call TermBody() on (Rx_Pawn_487)->(RB_BodyInstance_3137) during async work! [1219.36] Error: Can't call TermBody() on (Rx_Pawn_487)->(RB_BodyInstance_3405) during async work! [1219.36] Error: Can't call TermBody() on (Rx_Pawn_487)->(RB_BodyInstance_3469) during async work! [1219.36] Error: Can't call TermBody() on (Rx_Pawn_487)->(RB_BodyInstance_3470) during async work! [1219.36] Error: Can't call TermBody() on (Rx_Pawn_487)->(RB_BodyInstance_3471) during async work! [1219.36] Error: Can't call TermBody() on (Rx_Pawn_487)->(RB_BodyInstance_3472) during async work! [1219.36] Error: Can't call TermBody() on (Rx_Pawn_487)->(RB_BodyInstance_2736) during async work! [1219.36] Error: Can't call TermBody() on (Rx_Pawn_487)->(RB_BodyInstance_2735) during async work! [1219.36] Error: Can't call TermBody() on (Rx_Pawn_487)->(RB_BodyInstance_2734) during async work! [1219.36] Error: Can't call TermBody() on (Rx_Pawn_487)->(RB_BodyInstance_2733) during async work! [1219.36] Error: Can't call TermBody() on (Rx_Pawn_487)->(RB_BodyInstance_2732) during async work! [1219.36] Error: Can't call TermBody() on (Rx_Pawn_487)->(RB_BodyInstance_2731) during async work! [1219.36] Error: Can't call TermBody() on (Rx_Pawn_487)->(RB_BodyInstance_2730) during async work! [1219.36] Error: Can't call TermBody() on (Rx_Pawn_487)->(RB_BodyInstance_2729) during async work! [1219.36] Error: Can't call TermBody() on (Rx_Pawn_487)->(RB_BodyInstance_2728) during async work! [1219.36] Error: Can't call TermBody() on (Rx_Pawn_487)->(RB_BodyInstance_2727) during async work! [1219.36] Error: Can't call TermBody() on (Rx_Pawn_487)->(RB_BodyInstance_2644) during async work! [1219.36] Error: Can't call TermBody() on (Rx_Pawn_487)->(RB_BodyInstance_3895) during async work! [1219.36] Error: Can't call TermBody() on (Rx_Pawn_487)->(RB_BodyInstance_3896) during async work! [1219.36] Error: Can't call TermBody() on (Rx_Pawn_487)->(RB_BodyInstance_3099) during async work! [1219.36] Error: Can't call TermBody() on (Rx_Pawn_487)->(RB_BodyInstance_3103) during async work! [1219.36] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1219.36] Error: Can't move collidable actor (Rx_Pawn_489) during async work! [1219.36] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_489)->(SkeletalMeshComponent_46388) during async work! [1219.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1219.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1219.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1219.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1219.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1219.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1219.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1219.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1219.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1219.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1219.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1219.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1219.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1219.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1219.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1219.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1219.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1219.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1219.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1219.36] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1219.36] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_489)->(SkeletalMeshComponent_46388) during async work! [1219.36] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_489)->(SkeletalMeshComponent_46388) during async work! [1219.36] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_489)->(SkeletalMeshComponent_46388) during async work! [1219.36] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_489)->(SkeletalMeshComponent_46388) during async work! [1219.36] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_489)->(SkeletalMeshComponent_46388) during async work! [1219.36] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_489)->(SkeletalMeshComponent_46388) during async work! [1220.76] Rx: GAMEDeath;playerGDI,b316,Rade StojsavljevicbyNod,b295,Jos VermeulenwithRx_DmgType_FireBleed [1222.38] Rx: GAMESpawn;playerNod,b307,Daniil MitrofanovcharacterRx_FamilyInfo_Nod_Soldier [1222.38] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_BlackHandSniperbyNod,b307,Daniil Mitrofanov [1223.73] Rx: GAMEDestroyed;vehicleRx_Vehicle_Harvester_NodbyGDI,b312,Ruud GunnewiekwithRx_DmgType_GrenadeLauncher [1225.64] Rx: GAMEDeath;playerGDI,b296,Maarten BonderbyNod,b284,Renegade RevivedwithRx_DmgType_Buggy [1226.05] Rx: GAMESpawn;playerNod,b279,Matthew McDonaldcharacterRx_FamilyInfo_Nod_Soldier [1226.05] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_BlackHandSniperbyNod,b279,Matthew McDonald [1226.38] Rx: GAMEDeath;playerNod,b276,Belgian ChocolatebyGDI,b312,Ruud GunnewiekwithRx_DmgType_GrenadeLauncher [1226.70] Rx: GAMEDeath;playerGDI,b312,Ruud GunnewiekbyNod,b295,Jos VermeulenwithRx_DmgType_LaserRifle [1227.43] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1227.43] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1227.56] Rx: GAMEDeath;playerGDI,b262,David YeebyNod,b284,Renegade RevivedwithRx_DmgType_Buggy [1227.78] Rx: GAMEDeath;playerNod,b287,Waqas IqbalbyGDI,b312,Ruud GunnewiekwithRx_DmgType_TiberiumBleed [1227.91] Rx: GAMEDestroyed;vehicleRx_Vehicle_LightTankbyGDI,b310,Louis CastlewithRx_DmgType_MRLS [1228.37] Rx: GAMESpawn;playerGDI,b320,Tom CablescharacterRx_FamilyInfo_GDI_Soldier [1228.37] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b320,Tom Cables [1228.46] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1228.46] Rx: GAMEDeath;playerNod,b305,Sean NolanbyGDI,257,ILoveFieldwithRx_DmgType_RamjetRifle [1231.72] Rx: GAMEDeath;playerNod,b286,TTFPbyGDI,b306,Richard JefferywithRx_DmgType_VoltAutoRifle [1232.36] Rx: GAMEDeath;playerNod,b272,Jessica JamesbyGDI,b310,Louis CastlewithRx_DmgType_MRLS [1232.76] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b274,No, cowonRx_Building_AirstripnearAirstripat-11697.80,-9478.60,-11.57 [1233.72] Rx: GAMEDeath;playerGDI,b267,Joe KucanbyNod,b295,Jos VermeulenwithRx_DmgType_LaserRifle [1234.14] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b274,No, cowonRx_Building_AirstripnearAirstripat-11726.16,-9386.22,-11.50 [1234.46] Rx: GAMESpawn;playerNod,b277,HaxcharacterRx_FamilyInfo_Nod_Soldier [1234.46] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b277,Hax [1235.48] Error: Can't destroy collidable actor (Rx_Pawn_493) during async work! [1235.48] Error: Can't call TermBody() on (Rx_Pawn_493)->(RB_BodyInstance_2920) during async work! [1235.48] Error: Can't call TermBody() on (Rx_Pawn_493)->(RB_BodyInstance_2919) during async work! [1235.48] Error: Can't call TermBody() on (Rx_Pawn_493)->(RB_BodyInstance_2918) during async work! [1235.48] Error: Can't call TermBody() on (Rx_Pawn_493)->(RB_BodyInstance_2917) during async work! [1235.48] Error: Can't call TermBody() on (Rx_Pawn_493)->(RB_BodyInstance_2916) during async work! [1235.48] Error: Can't call TermBody() on (Rx_Pawn_493)->(RB_BodyInstance_2915) during async work! [1235.48] Error: Can't call TermBody() on (Rx_Pawn_493)->(RB_BodyInstance_2977) during async work! [1235.48] Error: Can't call TermBody() on (Rx_Pawn_493)->(RB_BodyInstance_2843) during async work! [1235.48] Error: Can't call TermBody() on (Rx_Pawn_493)->(RB_BodyInstance_3029) during async work! [1235.48] Error: Can't call TermBody() on (Rx_Pawn_493)->(RB_BodyInstance_3028) during async work! [1235.48] Error: Can't call TermBody() on (Rx_Pawn_493)->(RB_BodyInstance_3027) during async work! [1235.48] Error: Can't call TermBody() on (Rx_Pawn_493)->(RB_BodyInstance_2574) during async work! [1235.48] Error: Can't call TermBody() on (Rx_Pawn_493)->(RB_BodyInstance_3830) during async work! [1235.48] Error: Can't call TermBody() on (Rx_Pawn_493)->(RB_BodyInstance_3829) during async work! [1235.48] Error: Can't call TermBody() on (Rx_Pawn_493)->(RB_BodyInstance_3828) during async work! [1235.48] Error: Can't call TermBody() on (Rx_Pawn_493)->(RB_BodyInstance_3827) during async work! [1235.48] Error: Can't call TermBody() on (Rx_Pawn_493)->(RB_BodyInstance_3826) during async work! [1235.48] Error: Can't call TermBody() on (Rx_Pawn_493)->(RB_BodyInstance_3825) during async work! [1235.48] Error: Can't call TermBody() on (Rx_Pawn_493)->(RB_BodyInstance_4199) during async work! [1235.48] Error: Can't call TermBody() on (Rx_Pawn_493)->(RB_BodyInstance_3888) during async work! [1235.48] Error: Can't call TermBody() on (Rx_Pawn_493)->(RB_BodyInstance_3902) during async work! [1235.48] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1235.48] Error: Can't move collidable actor (Rx_Pawn_494) during async work! [1235.48] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_494)->(SkeletalMeshComponent_46828) during async work! [1235.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1235.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1235.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1235.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1235.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1235.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1235.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1235.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1235.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1235.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1235.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1235.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1235.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1235.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1235.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1235.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1235.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1235.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1235.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1235.48] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1235.48] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_494)->(SkeletalMeshComponent_46828) during async work! [1235.48] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_494)->(SkeletalMeshComponent_46828) during async work! [1235.48] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_494)->(SkeletalMeshComponent_46828) during async work! [1235.48] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_494)->(SkeletalMeshComponent_46828) during async work! [1235.48] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_494)->(SkeletalMeshComponent_46828) during async work! [1235.48] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_494)->(SkeletalMeshComponent_46828) during async work! [1236.99] Rx: GAMESpawn;playerGDI,b296,Maarten BondercharacterRx_FamilyInfo_GDI_Soldier [1236.99] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_McFarlandbyGDI,b296,Maarten Bonder [1237.58] Rx: GAMESpawn;playerGDI,b294,Martin SanchezcharacterRx_FamilyInfo_GDI_Soldier [1237.59] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b294,Martin Sanchez [1238.36] Rx: GAMESpawn;playerNod,b289,MylocharacterRx_FamilyInfo_Nod_Soldier [1238.36] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b289,Mylo [1239.01] Rx: GAMESpawn;playerNod,b301,NiceDodgecharacterRx_FamilyInfo_Nod_Soldier [1239.01] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b301,NiceDodge [1239.42] Rx: GAMESpawn;playerNod,b286,TTFPcharacterRx_FamilyInfo_Nod_Soldier [1239.42] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b286,TTFP [1239.44] Rx: GAMESpawn;vehicleNod,Rx_Vehicle_Harvester_Nod [1240.97] Rx: GAMESpawn;playerNod,b313,RebarncharacterRx_FamilyInfo_Nod_Soldier [1240.97] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_LaserChainGunnerbyNod,b313,Rebarn [1241.57] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1241.57] Rx: GAMEDeath;playerNod,b274,No, cowbyGDI,257,ILoveFieldwithRx_DmgType_RamjetRifle [1241.92] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b277,HaxonLandscapenearAirstripat-11017.21,-8178.81,-67.73 [1242.00] Rx: GAMEDeath;playerGDI,b259,Ryan WongwaibyNod,b295,Jos VermeulenwithRx_DmgType_LaserRifle [1242.82] Rx: GAMEPurchase;vehicleRx_Vehicle_MRLSbyGDI,b294,Martin Sanchez [1244.23] Error: Can't destroy collidable actor (Rx_Pawn_497) during async work! [1244.23] Error: Can't call TermBody() on (Rx_Pawn_497)->(RB_BodyInstance_3898) during async work! [1244.23] Error: Can't call TermBody() on (Rx_Pawn_497)->(RB_BodyInstance_3897) during async work! [1244.23] Error: Can't call TermBody() on (Rx_Pawn_497)->(RB_BodyInstance_3202) during async work! [1244.23] Error: Can't call TermBody() on (Rx_Pawn_497)->(RB_BodyInstance_3203) during async work! [1244.23] Error: Can't call TermBody() on (Rx_Pawn_497)->(RB_BodyInstance_3204) during async work! [1244.23] Error: Can't call TermBody() on (Rx_Pawn_497)->(RB_BodyInstance_2747) during async work! [1244.23] Error: Can't call TermBody() on (Rx_Pawn_497)->(RB_BodyInstance_2748) during async work! [1244.23] Error: Can't call TermBody() on (Rx_Pawn_497)->(RB_BodyInstance_2749) during async work! [1244.23] Error: Can't call TermBody() on (Rx_Pawn_497)->(RB_BodyInstance_2750) during async work! [1244.23] Error: Can't call TermBody() on (Rx_Pawn_497)->(RB_BodyInstance_2960) during async work! [1244.23] Error: Can't call TermBody() on (Rx_Pawn_497)->(RB_BodyInstance_2961) during async work! [1244.23] Error: Can't call TermBody() on (Rx_Pawn_497)->(RB_BodyInstance_2962) during async work! [1244.23] Error: Can't call TermBody() on (Rx_Pawn_497)->(RB_BodyInstance_2963) during async work! [1244.23] Error: Can't call TermBody() on (Rx_Pawn_497)->(RB_BodyInstance_3257) during async work! [1244.23] Error: Can't call TermBody() on (Rx_Pawn_497)->(RB_BodyInstance_3293) during async work! [1244.23] Error: Can't call TermBody() on (Rx_Pawn_497)->(RB_BodyInstance_3882) during async work! [1244.23] Error: Can't call TermBody() on (Rx_Pawn_497)->(RB_BodyInstance_4150) during async work! [1244.23] Error: Can't call TermBody() on (Rx_Pawn_497)->(RB_BodyInstance_4149) during async work! [1244.23] Error: Can't call TermBody() on (Rx_Pawn_497)->(RB_BodyInstance_4148) during async work! [1244.23] Error: Can't call TermBody() on (Rx_Pawn_497)->(RB_BodyInstance_4147) during async work! [1244.23] Error: Can't call TermBody() on (Rx_Pawn_497)->(RB_BodyInstance_3860) during async work! [1244.23] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1244.23] Error: Can't move collidable actor (Rx_Pawn_501) during async work! [1244.23] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_501)->(SkeletalMeshComponent_47114) during async work! [1244.23] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1244.23] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1244.23] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1244.23] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1244.23] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1244.23] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1244.23] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1244.23] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1244.23] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1244.23] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1244.23] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1244.23] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1244.23] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1244.23] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1244.23] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1244.23] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1244.23] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1244.23] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1244.23] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1244.23] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1244.23] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_501)->(SkeletalMeshComponent_47114) during async work! [1244.23] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_501)->(SkeletalMeshComponent_47114) during async work! [1244.23] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_501)->(SkeletalMeshComponent_47114) during async work! [1244.23] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_501)->(SkeletalMeshComponent_47114) during async work! [1244.23] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_501)->(SkeletalMeshComponent_47114) during async work! [1244.23] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_501)->(SkeletalMeshComponent_47114) during async work! [1245.53] ScriptLog: SuperMoney GetProbabilityWeight returning 0.0500 [1245.53] Rx: GAMECrate;EMP GrenadebyGDI,b261,Professional X [1246.61] Rx: GAMEDestroyed;vehicleRx_Vehicle_MediumTankbyNod,b317,A Mechanical ManwithRx_DmgType_LightTank [1247.59] ScriptWarning: Accessed None 'Controller' Rx_Weapon_EMPGrenade CNC-Walls.TheWorld:PersistentLevel.Rx_Weapon_EMPGrenade_0 Function RenX_Game.Rx_Weapon_Grenade:WeaponFiring.EndState:0155 [1247.59] ScriptWarning: Attempt to assign variable through None Rx_Weapon_EMPGrenade CNC-Walls.TheWorld:PersistentLevel.Rx_Weapon_EMPGrenade_0 Function RenX_Game.Rx_Weapon_Grenade:WeaponFiring.EndState:0169 [1248.12] Rx: GAMEDeath;playerGDI,b265,Rob BakerbyNod,b295,Jos VermeulenwithRx_DmgType_LaserRifle [1249.13] Rx: GAMESpawn;playerNod,b272,Jessica JamescharacterRx_FamilyInfo_Nod_Soldier [1249.13] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b272,Jessica James [1249.34] Rx: GAMEDeath;playerNod,b311,Thom KeukenbyGDI,b306,Richard JefferywithRx_DmgType_VoltAutoRifle [1250.19] Rx: GAMEProjectileExploded;Rx_Projectile_EMPGrenadeat-9847.09,-1352.19,-386.08byGDI,b261,Professional X [1251.44] Rx: GAMESpawn;playerNod,b276,Belgian ChocolatecharacterRx_FamilyInfo_Nod_Soldier [1251.44] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_BlackHandSniperbyNod,b276,Belgian Chocolate [1253.16] Rx: GAMESpawn;playerNod,b287,Waqas IqbalcharacterRx_FamilyInfo_Nod_Soldier [1253.16] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_StealthBlackHandbyNod,b287,Waqas Iqbal [1254.44] Rx: GAMEDeath;playerGDI,b306,Richard JefferybyNod,b295,Jos VermeulenwithRx_DmgType_LaserRifle [1254.82] Rx: GAMESpawn;playerGDI,b312,Ruud GunnewiekcharacterRx_FamilyInfo_GDI_Soldier [1254.82] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_RocketSoldierbyGDI,b312,Ruud Gunnewiek [1255.48] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b289,MyloonRx_Building_AirstripnearAirstripat-11242.32,-9230.80,-11.14 [1256.74] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b289,MyloonRx_Building_AirstripnearAirstripat-11288.95,-9299.44,-11.58 [1257.11] Rx: GAMEDeath;playerNod,b307,Daniil MitrofanovbyGDI,b258,PhyrewithRx_DmgType_FlakCannon [1257.39] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1257.39] Rx: GAMEDeath;playerNod,b277,HaxbyGDI,257,ILoveFieldwithRx_DmgType_RamjetRifle [1257.57] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-11242.32,-9230.80,-11.14byNod,b289,Mylo [1257.57] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-11288.95,-9299.44,-11.58byNod,b289,Mylo [1258.47] Rx: GAMESpawn;playerNod,b305,Sean NolancharacterRx_FamilyInfo_Nod_Soldier [1258.47] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b305,Sean Nolan [1259.28] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b289,MyloonRx_Building_AirstripnearAirstripat-11373.19,-9307.33,-11.55 [1259.65] Rx: GAMEDestroyed;vehicleRx_Vehicle_LightTankbyGDI,b310,Louis CastlewithRx_DmgType_MRLS [1259.98] Rx: GAMESpawn;playerGDI,b316,Rade StojsavljeviccharacterRx_FamilyInfo_GDI_Soldier [1259.98] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_HavocbyGDI,b316,Rade Stojsavljevic [1260.05] Error: Can't destroy collidable actor (Rx_Pawn_506) during async work! [1260.05] Error: Can't call TermBody() on (Rx_Pawn_506)->(RB_BodyInstance_2937) during async work! [1260.05] Error: Can't call TermBody() on (Rx_Pawn_506)->(RB_BodyInstance_2938) during async work! [1260.05] Error: Can't call TermBody() on (Rx_Pawn_506)->(RB_BodyInstance_2882) during async work! [1260.05] Error: Can't call TermBody() on (Rx_Pawn_506)->(RB_BodyInstance_4010) during async work! [1260.05] Error: Can't call TermBody() on (Rx_Pawn_506)->(RB_BodyInstance_4009) during async work! [1260.05] Error: Can't call TermBody() on (Rx_Pawn_506)->(RB_BodyInstance_4008) during async work! [1260.05] Error: Can't call TermBody() on (Rx_Pawn_506)->(RB_BodyInstance_4007) during async work! [1260.05] Error: Can't call TermBody() on (Rx_Pawn_506)->(RB_BodyInstance_4006) during async work! [1260.05] Error: Can't call TermBody() on (Rx_Pawn_506)->(RB_BodyInstance_4005) during async work! [1260.05] Error: Can't call TermBody() on (Rx_Pawn_506)->(RB_BodyInstance_4004) during async work! [1260.05] Error: Can't call TermBody() on (Rx_Pawn_506)->(RB_BodyInstance_4003) during async work! [1260.05] Error: Can't call TermBody() on (Rx_Pawn_506)->(RB_BodyInstance_4002) during async work! [1260.05] Error: Can't call TermBody() on (Rx_Pawn_506)->(RB_BodyInstance_4001) during async work! [1260.05] Error: Can't call TermBody() on (Rx_Pawn_506)->(RB_BodyInstance_2625) during async work! [1260.05] Error: Can't call TermBody() on (Rx_Pawn_506)->(RB_BodyInstance_2624) during async work! [1260.05] Error: Can't call TermBody() on (Rx_Pawn_506)->(RB_BodyInstance_2623) during async work! [1260.05] Error: Can't call TermBody() on (Rx_Pawn_506)->(RB_BodyInstance_2622) during async work! [1260.05] Error: Can't call TermBody() on (Rx_Pawn_506)->(RB_BodyInstance_2621) during async work! [1260.05] Error: Can't call TermBody() on (Rx_Pawn_506)->(RB_BodyInstance_2929) during async work! [1260.05] Error: Can't call TermBody() on (Rx_Pawn_506)->(RB_BodyInstance_2930) during async work! [1260.05] Error: Can't call TermBody() on (Rx_Pawn_506)->(RB_BodyInstance_2936) during async work! [1260.05] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_NOD_4) during async work! [1260.05] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1260.05] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_NOD_4) during async work! [1260.05] Error: Can't move collidable actor (Rx_Pawn_508) during async work! [1260.05] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_508)->(SkeletalMeshComponent_47560) during async work! [1260.05] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1260.05] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1260.05] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1260.05] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1260.05] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1260.05] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1260.05] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1260.05] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1260.05] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1260.05] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1260.05] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1260.05] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1260.05] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1260.05] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1260.05] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1260.05] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1260.05] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1260.05] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1260.05] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1260.05] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1260.05] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_508)->(SkeletalMeshComponent_47560) during async work! [1260.05] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_508)->(SkeletalMeshComponent_47560) during async work! [1260.05] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_508)->(SkeletalMeshComponent_47560) during async work! [1260.05] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_508)->(SkeletalMeshComponent_47560) during async work! [1260.05] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_508)->(SkeletalMeshComponent_47560) during async work! [1260.05] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_508)->(SkeletalMeshComponent_47560) during async work! [1260.61] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1260.61] Rx: GAMEDeath;playerNod,b289,MylobyGDI,257,ILoveFieldwithRx_DmgType_Headshot [1262.01] Rx: GAMEDeath;playerNod,b295,Jos VermeulenbyGDI,b261,Professional XwithRx_DmgType_FireBleed [1262.28] Rx: GAMESpawn;playerGDI,b288,SinbadcharacterRx_FamilyInfo_GDI_Soldier [1262.28] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b288,Sinbad [1262.73] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1262.73] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1262.73] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1262.80] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1262.80] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1262.82] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1263.71] Rx: GAMEDestroyed;vehicleTS_Vehicle_WolverinebyNod,b317,A Mechanical ManwithRx_DmgType_LightTank [1263.99] Rx: GAMEDeath;playerGDI,b320,Tom CablesbyNod,b278,Project ReGenesiswithRx_DmgType_FireBleed [1264.56] Rx: GAMEDeath;playerNod,b291,Starman ExplorerbyGDI,b310,Louis CastlewithRx_DmgType_MRLS [1266.68] Rx: GAMESpawn;playerNod,b283,Simon MckenziecharacterRx_FamilyInfo_Nod_Soldier [1266.68] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_StealthBlackHandbyNod,b283,Simon Mckenzie [1266.99] Rx: GAMEDeath;playerGDI,b258,PhyrebyNod,b275,Glenn SperrywithRx_DmgType_Buggy [1267.41] Rx: GAMEDeath;playerNod,b301,NiceDodgebyGDI,b270,Moshe CohenwithRx_DmgType_RanOver [1267.52] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_13 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_13 Function UTGame.UTVehicle:InitializeTurrets:0246 [1267.52] Rx: GAMEPurchase;vehicleRx_Vehicle_OrcabyGDI,b288,Sinbad [1270.32] Rx: GAMESpawn;playerGDI,b265,Rob BakercharacterRx_FamilyInfo_GDI_Soldier [1270.32] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GunnerbyGDI,b265,Rob Baker [1270.87] Rx: GAMEDeath;playerGDI,b261,Professional XbyNod,b275,Glenn SperrywithRx_DmgType_Buggy [1271.02] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b305,Sean NolanonLandscapenearAirstripat-11662.61,-10514.02,-62.16 [1271.14] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1271.14] Rx: GAMEDeath;playerNod,b305,Sean NolanbyGDI,257,ILoveFieldwithRx_DmgType_RamjetRifle [1271.44] Rx: GAMEDestroyed;vehicleRx_Vehicle_LightTankbyGDI,b304,Shahman TehwithRx_DmgType_MediumTank [1271.89] Rx: GAMEDeath;playerGDI,b300,Renegade2007byNod,b275,Glenn SperrywithRx_DmgType_Buggy [1272.93] Rx: GAMESpawn;playerNod,b289,MylocharacterRx_FamilyInfo_Nod_Soldier [1272.93] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b289,Mylo [1275.21] Rx: GAMEDeath;playerNod,b317,A Mechanical ManbyGDI,b304,Shahman TehwithRx_DmgType_MediumTank [1275.64] Rx: GAMESpawn;playerNod,b299,GDI Map!characterRx_FamilyInfo_Nod_Soldier [1275.64] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_EngineerbyNod,b299,GDI Map! [1276.47] Rx: GAMEDeath;playerNod,b276,Belgian ChocolatebyGDI,b310,Louis CastlewithRx_DmgType_MRLS [1277.38] Rx: GAMEDeath;playerNod,b278,Project ReGenesisbyGDI,b312,Ruud GunnewiekwithRx_DmgType_MissileLauncher [1277.70] Rx: GAMESpawn;playerGDI,b262,David YeecharacterRx_FamilyInfo_GDI_Soldier [1277.70] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_RocketSoldierbyGDI,b262,David Yee [1277.76] Rx: GAMESpawn;playerNod,b276,Belgian ChocolatecharacterRx_FamilyInfo_Nod_Soldier [1277.76] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b276,Belgian Chocolate [1278.17] Rx: GAMEDestroyed;vehicleRx_Vehicle_BuggybyGDI,b304,Shahman TehwithRx_DmgType_MediumTank [1279.26] Rx: GAMESpawn;playerNod,b278,Project ReGenesischaracterRx_FamilyInfo_Nod_Soldier [1279.26] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b278,Project ReGenesis [1279.37] Rx: GAMEDestroyed;vehicleRx_Vehicle_MRLSbyNod,b281,TASwithRx_DmgType_Artillery [1279.80] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1279.80] Rx: GAMEDeath;playerNod,b289,MylobyGDI,257,ILoveFieldwithRx_DmgType_RamjetRifle [1280.92] Rx: GAMESpawn;playerNod,b274,No, cowcharacterRx_FamilyInfo_Nod_Soldier [1280.92] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_EngineerbyNod,b274,No, cow [1281.87] Rx: GAMEDeath;playerGDI,b296,Maarten BonderbyNod,b275,Glenn SperrywithRx_DmgType_Shotgun [1283.00] Rx: GAMEPurchase;vehicleRx_Vehicle_ApachebyNod,b276,Belgian Chocolate [1283.28] Rx: GAMEDeath;playerGDI,b310,Louis CastlebyNod,b281,TASwithRx_DmgType_Artillery [1283.71] Rx: GAMESpawn;playerGDI,b261,Professional XcharacterRx_FamilyInfo_GDI_Soldier [1283.71] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_DeadeyebyGDI,b261,Professional X [1284.05] Rx: GAMESpawn;playerGDI,b300,Renegade2007characterRx_FamilyInfo_GDI_Soldier [1284.05] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_RocketSoldierbyGDI,b300,Renegade2007 [1284.65] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1284.65] Rx: GAMEDeath;playerNod,b299,GDI Map!byGDI,257,ILoveFieldwithRx_DmgType_RamjetRifle [1285.40] Rx: GAMESpawn;playerNod,b307,Daniil MitrofanovcharacterRx_FamilyInfo_Nod_Soldier [1285.40] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MendozabyNod,b307,Daniil Mitrofanov [1285.84] Rx: GAMEDeath;playerNod,b279,Matthew McDonaldbyGDI,b288,SinbadwithRx_DmgType_Orca_Gun [1286.41] Rx: GAMEDeath;playerNod,b275,Glenn SperrybyGDI,b304,Shahman TehwithRx_DmgType_MediumTank [1286.85] Rx: GAMESpawn;playerGDI,b259,Ryan WongwaicharacterRx_FamilyInfo_GDI_Soldier [1286.85] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b259,Ryan Wongwai [1287.33] Rx: GAMESpawn;playerNod,b311,Thom KeukencharacterRx_FamilyInfo_Nod_Soldier [1287.33] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_LaserChainGunnerbyNod,b311,Thom Keuken [1287.48] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearAirstripat-11373.19,-9307.33,-11.55byNod,b289,Mylo [1289.70] Rx: GAMESpawn;playerNod,b305,Sean NolancharacterRx_FamilyInfo_Nod_Soldier [1289.70] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b305,Sean Nolan [1289.89] Rx: GAMESpawn;playerGDI,b267,Joe KucancharacterRx_FamilyInfo_GDI_Soldier [1289.89] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_McFarlandbyGDI,b267,Joe Kucan [1290.71] Rx: GAMESpawn;playerGDI,b306,Richard JefferycharacterRx_FamilyInfo_GDI_Soldier [1290.71] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b306,Richard Jeffery [1293.18] Error: Can't destroy collidable actor (Rx_Pawn_517) during async work! [1293.18] Error: Can't call TermBody() on (Rx_Pawn_517)->(RB_BodyInstance_4010) during async work! [1293.18] Error: Can't call TermBody() on (Rx_Pawn_517)->(RB_BodyInstance_4009) during async work! [1293.18] Error: Can't call TermBody() on (Rx_Pawn_517)->(RB_BodyInstance_4008) during async work! [1293.18] Error: Can't call TermBody() on (Rx_Pawn_517)->(RB_BodyInstance_4007) during async work! [1293.18] Error: Can't call TermBody() on (Rx_Pawn_517)->(RB_BodyInstance_4006) during async work! [1293.18] Error: Can't call TermBody() on (Rx_Pawn_517)->(RB_BodyInstance_4005) during async work! [1293.18] Error: Can't call TermBody() on (Rx_Pawn_517)->(RB_BodyInstance_4004) during async work! [1293.18] Error: Can't call TermBody() on (Rx_Pawn_517)->(RB_BodyInstance_4003) during async work! [1293.18] Error: Can't call TermBody() on (Rx_Pawn_517)->(RB_BodyInstance_4002) during async work! [1293.18] Error: Can't call TermBody() on (Rx_Pawn_517)->(RB_BodyInstance_4001) during async work! [1293.18] Error: Can't call TermBody() on (Rx_Pawn_517)->(RB_BodyInstance_2625) during async work! [1293.18] Error: Can't call TermBody() on (Rx_Pawn_517)->(RB_BodyInstance_2624) during async work! [1293.18] Error: Can't call TermBody() on (Rx_Pawn_517)->(RB_BodyInstance_2623) during async work! [1293.18] Error: Can't call TermBody() on (Rx_Pawn_517)->(RB_BodyInstance_2622) during async work! [1293.18] Error: Can't call TermBody() on (Rx_Pawn_517)->(RB_BodyInstance_2621) during async work! [1293.18] Error: Can't call TermBody() on (Rx_Pawn_517)->(RB_BodyInstance_2929) during async work! [1293.18] Error: Can't call TermBody() on (Rx_Pawn_517)->(RB_BodyInstance_4158) during async work! [1293.18] Error: Can't call TermBody() on (Rx_Pawn_517)->(RB_BodyInstance_4159) during async work! [1293.18] Error: Can't call TermBody() on (Rx_Pawn_517)->(RB_BodyInstance_4160) during async work! [1293.18] Error: Can't call TermBody() on (Rx_Pawn_517)->(RB_BodyInstance_4161) during async work! [1293.18] Error: Can't call TermBody() on (Rx_Pawn_517)->(RB_BodyInstance_3265) during async work! [1293.18] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1293.18] Error: Can't move collidable actor (Rx_Pawn_526) during async work! [1293.18] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_526)->(SkeletalMeshComponent_48973) during async work! [1293.18] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1293.18] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1293.18] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1293.18] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1293.18] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1293.18] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1293.18] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1293.18] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1293.18] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1293.18] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1293.18] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1293.18] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1293.18] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1293.18] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1293.18] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1293.18] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1293.18] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1293.18] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1293.18] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1293.18] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1293.18] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_526)->(SkeletalMeshComponent_48973) during async work! [1293.18] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_526)->(SkeletalMeshComponent_48973) during async work! [1293.18] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_526)->(SkeletalMeshComponent_48973) during async work! [1293.18] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_526)->(SkeletalMeshComponent_48973) during async work! [1293.18] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_526)->(SkeletalMeshComponent_48973) during async work! [1293.18] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_526)->(SkeletalMeshComponent_48973) during async work! [1294.49] Rx: GAMESpawn;playerNod,b299,GDI Map!characterRx_FamilyInfo_Nod_Soldier [1294.49] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_TechnicianbyNod,b299,GDI Map! [1295.95] Rx: GAMEPurchase;vehicleRx_Vehicle_MediumTankbyGDI,b306,Richard Jeffery [1296.08] Rx: GAMESpawn;playerGDI,b320,Tom CablescharacterRx_FamilyInfo_GDI_Soldier [1296.08] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b320,Tom Cables [1296.46] Rx: GAMEDeath;playerNod,b286,TTFPbyGDI,b294,Martin SanchezwithRx_DmgType_MRLS [1297.55] Rx: GAMESpawn;playerGDI,b310,Louis CastlecharacterRx_FamilyInfo_GDI_Soldier [1297.55] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b310,Louis Castle [1298.26] Rx: GAMEDeath;playerNod,b287,Waqas IqbalbyGDI,b294,Martin SanchezwithRx_DmgType_RanOver [1298.47] Rx: GAMESpawn;playerNod,b301,NiceDodgecharacterRx_FamilyInfo_Nod_Soldier [1298.47] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_BlackHandSniperbyNod,b301,NiceDodge [1301.00] Rx: GAMEDeath;playerNod,b313,RebarnbyGDI,b294,Martin SanchezwithRx_DmgType_MRLS [1303.17] Rx: GAMESpawn;playerNod,b277,HaxcharacterRx_FamilyInfo_Nod_Soldier [1303.17] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_TechnicianbyNod,b277,Hax [1303.30] Rx: GAMESpawn;playerNod,b279,Matthew McDonaldcharacterRx_FamilyInfo_Nod_Soldier [1303.31] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b279,Matthew McDonald [1303.46] Rx: GAMESpawn;playerNod,b289,MylocharacterRx_FamilyInfo_Nod_Soldier [1303.47] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b289,Mylo [1303.68] Rx: GAMEDestroyed;vehicleRx_Vehicle_ApachebyGDI,257,ILoveFieldwithRx_DmgType_Orca_Gun [1303.72] Error: Can't destroy collidable actor (Rx_Pawn_533) during async work! [1303.72] Error: Can't call TermBody() on (Rx_Pawn_533)->(RB_BodyInstance_4044) during async work! [1303.72] Error: Can't call TermBody() on (Rx_Pawn_533)->(RB_BodyInstance_4043) during async work! [1303.72] Error: Can't call TermBody() on (Rx_Pawn_533)->(RB_BodyInstance_4042) during async work! [1303.72] Error: Can't call TermBody() on (Rx_Pawn_533)->(RB_BodyInstance_4041) during async work! [1303.72] Error: Can't call TermBody() on (Rx_Pawn_533)->(RB_BodyInstance_4040) during async work! [1303.72] Error: Can't call TermBody() on (Rx_Pawn_533)->(RB_BodyInstance_4039) during async work! [1303.72] Error: Can't call TermBody() on (Rx_Pawn_533)->(RB_BodyInstance_4038) during async work! [1303.72] Error: Can't call TermBody() on (Rx_Pawn_533)->(RB_BodyInstance_3959) during async work! [1303.72] Error: Can't call TermBody() on (Rx_Pawn_533)->(RB_BodyInstance_3206) during async work! [1303.72] Error: Can't call TermBody() on (Rx_Pawn_533)->(RB_BodyInstance_4061) during async work! [1303.72] Error: Can't call TermBody() on (Rx_Pawn_533)->(RB_BodyInstance_2650) during async work! [1303.72] Error: Can't call TermBody() on (Rx_Pawn_533)->(RB_BodyInstance_2649) during async work! [1303.72] Error: Can't call TermBody() on (Rx_Pawn_533)->(RB_BodyInstance_3144) during async work! [1303.72] Error: Can't call TermBody() on (Rx_Pawn_533)->(RB_BodyInstance_2513) during async work! [1303.72] Error: Can't call TermBody() on (Rx_Pawn_533)->(RB_BodyInstance_3199) during async work! [1303.72] Error: Can't call TermBody() on (Rx_Pawn_533)->(RB_BodyInstance_3198) during async work! [1303.72] Error: Can't call TermBody() on (Rx_Pawn_533)->(RB_BodyInstance_3197) during async work! [1303.72] Error: Can't call TermBody() on (Rx_Pawn_533)->(RB_BodyInstance_3196) during async work! [1303.72] Error: Can't call TermBody() on (Rx_Pawn_533)->(RB_BodyInstance_3195) during async work! [1303.72] Error: Can't call TermBody() on (Rx_Pawn_533)->(RB_BodyInstance_3194) during async work! [1303.72] Error: Can't call TermBody() on (Rx_Pawn_533)->(RB_BodyInstance_4045) during async work! [1303.72] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1303.72] Error: Can't move collidable actor (Rx_Pawn_534) during async work! [1303.72] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_534)->(SkeletalMeshComponent_49504) during async work! [1303.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1303.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1303.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1303.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1303.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1303.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1303.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1303.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1303.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1303.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1303.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1303.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1303.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1303.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1303.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1303.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1303.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1303.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1303.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1303.72] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1303.72] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_534)->(SkeletalMeshComponent_49504) during async work! [1303.72] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_534)->(SkeletalMeshComponent_49504) during async work! [1303.72] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_534)->(SkeletalMeshComponent_49504) during async work! [1303.72] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_534)->(SkeletalMeshComponent_49504) during async work! [1303.72] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_534)->(SkeletalMeshComponent_49504) during async work! [1303.72] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_534)->(SkeletalMeshComponent_49504) during async work! [1303.98] Rx: GAMESpawn;playerNod,b295,Jos VermeulencharacterRx_FamilyInfo_Nod_Soldier [1303.98] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b295,Jos Vermeulen [1306.41] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Walls.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:DoReloadWeapon:01C0 [1307.01] Rx: GAMESpawn;playerGDI,b258,PhyrecharacterRx_FamilyInfo_GDI_Soldier [1307.01] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b258,Phyre [1308.00] Rx: GAMEDeath;playerNod,b272,Jessica JamesbyGDI,b294,Martin SanchezwithRx_DmgType_MRLS [1308.54] Rx: GAMEPurchase;vehicleRx_Vehicle_APC_NodbyNod,b279,Matthew McDonald [1308.60] Rx: GAMESpawn;playerNod,b291,Starman ExplorercharacterRx_FamilyInfo_Nod_Soldier [1308.60] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b291,Starman Explorer [1315.33] Error: Can't destroy collidable actor (Rx_Pawn_523) during async work! [1315.33] Error: Can't call TermBody() on (Rx_Pawn_523)->(RB_BodyInstance_2871) during async work! [1315.33] Error: Can't call TermBody() on (Rx_Pawn_523)->(RB_BodyInstance_2872) during async work! [1315.33] Error: Can't call TermBody() on (Rx_Pawn_523)->(RB_BodyInstance_3923) during async work! [1315.33] Error: Can't call TermBody() on (Rx_Pawn_523)->(RB_BodyInstance_2641) during async work! [1315.33] Error: Can't call TermBody() on (Rx_Pawn_523)->(RB_BodyInstance_3913) during async work! [1315.33] Error: Can't call TermBody() on (Rx_Pawn_523)->(RB_BodyInstance_3912) during async work! [1315.33] Error: Can't call TermBody() on (Rx_Pawn_523)->(RB_BodyInstance_3795) during async work! [1315.33] Error: Can't call TermBody() on (Rx_Pawn_523)->(RB_BodyInstance_2920) during async work! [1315.33] Error: Can't call TermBody() on (Rx_Pawn_523)->(RB_BodyInstance_2919) during async work! [1315.33] Error: Can't call TermBody() on (Rx_Pawn_523)->(RB_BodyInstance_2918) during async work! [1315.33] Error: Can't call TermBody() on (Rx_Pawn_523)->(RB_BodyInstance_2917) during async work! [1315.33] Error: Can't call TermBody() on (Rx_Pawn_523)->(RB_BodyInstance_2916) during async work! [1315.33] Error: Can't call TermBody() on (Rx_Pawn_523)->(RB_BodyInstance_2915) during async work! [1315.33] Error: Can't call TermBody() on (Rx_Pawn_523)->(RB_BodyInstance_2977) during async work! [1315.33] Error: Can't call TermBody() on (Rx_Pawn_523)->(RB_BodyInstance_2843) during async work! [1315.33] Error: Can't call TermBody() on (Rx_Pawn_523)->(RB_BodyInstance_3029) during async work! [1315.33] Error: Can't call TermBody() on (Rx_Pawn_523)->(RB_BodyInstance_3028) during async work! [1315.33] Error: Can't call TermBody() on (Rx_Pawn_523)->(RB_BodyInstance_3027) during async work! [1315.33] Error: Can't call TermBody() on (Rx_Pawn_523)->(RB_BodyInstance_2574) during async work! [1315.33] Error: Can't call TermBody() on (Rx_Pawn_523)->(RB_BodyInstance_3830) during async work! [1315.33] Error: Can't call TermBody() on (Rx_Pawn_523)->(RB_BodyInstance_2870) during async work! [1315.33] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1315.33] Error: Can't move collidable actor (Rx_Pawn_538) during async work! [1315.33] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_538)->(SkeletalMeshComponent_50170) during async work! [1315.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1315.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1315.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1315.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1315.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1315.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1315.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1315.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1315.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1315.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1315.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1315.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1315.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1315.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1315.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1315.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1315.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1315.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1315.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1315.33] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1315.33] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_538)->(SkeletalMeshComponent_50170) during async work! [1315.33] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_538)->(SkeletalMeshComponent_50170) during async work! [1315.33] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_538)->(SkeletalMeshComponent_50170) during async work! [1315.33] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_538)->(SkeletalMeshComponent_50170) during async work! [1315.33] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_538)->(SkeletalMeshComponent_50170) during async work! [1315.33] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_538)->(SkeletalMeshComponent_50170) during async work! [1318.07] Rx: GAMEPurchase;vehicleRx_Vehicle_ApachebyNod,b295,Jos Vermeulen [1324.63] Rx: GAMEDeath;playerNod,b276,Belgian ChocolatebyGDI,b267,Joe KucanwithRx_DmgType_FireBleed [1327.89] Rx: GAMESpawn;playerGDI,b296,Maarten BondercharacterRx_FamilyInfo_GDI_Soldier [1327.89] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GunnerbyGDI,b296,Maarten Bonder [1327.93] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b277,HaxonRx_Building_AirstripnearAirstripat-10946.00,-8979.91,5.39 [1329.30] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b277,HaxonRx_Building_AirstripnearAirstripat-10946.09,-8979.91,5.34 [1329.31] Rx: GAMESpawn;playerNod,b317,A Mechanical MancharacterRx_FamilyInfo_Nod_Soldier [1329.31] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b317,A Mechanical Man [1329.36] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b289,MyloonRx_Building_AirstripnearAirstripat-11260.39,-9087.39,-11.53 [1330.39] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b274,No, cowonLandscapenearAirstripat-11620.34,-8684.03,-40.38 [1330.56] Rx: GAMEDeath;playerGDI,b290,David EllsworthbyNod,b279,Matthew McDonaldwithRx_DmgType_APC_Nod [1330.61] Rx: GAMEDeath;playerGDI,b262,David YeebyNod,b281,TASwithRx_DmgType_RanOver [1331.20] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b289,MyloonRx_Building_AirstripnearAirstripat-11260.40,-9087.59,-11.46 [1331.25] Rx: GAMEDeath;playerGDI,b300,Renegade2007byNod,b281,TASwithRx_DmgType_RanOver [1331.59] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b274,No, cowonLandscapenearAirstripat-11651.02,-8680.39,-40.68 [1331.85] Rx: GAMESpawn;playerNod,b313,RebarncharacterRx_FamilyInfo_Nod_Soldier [1331.85] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b313,Rebarn [1333.40] Rx: GAMEDeath;playerGDI,b312,Ruud GunnewiekbyNod,b284,Renegade RevivedwithRx_DmgType_Buggy [1333.67] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b299,GDI Map!onRx_Building_AirstripnearAirstripat-11552.37,-9176.87,-11.50 [1334.03] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-11260.39,-9087.39,-11.53byNod,b289,Mylo [1334.03] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-11260.40,-9087.59,-11.46byNod,b289,Mylo [1334.55] Rx: GAMEPurchase;vehicleRx_Vehicle_LightTankbyNod,b317,A Mechanical Man [1334.59] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-10946.00,-8979.91,5.39byNod,b277,Hax [1334.59] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-10946.09,-8979.91,5.34byNod,b277,Hax [1334.60] Rx: GAMESpawn;playerNod,b275,Glenn SperrycharacterRx_FamilyInfo_Nod_Soldier [1334.60] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b275,Glenn Sperry [1334.83] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-11620.34,-8684.03,-40.38byNod,b274,No, cow [1334.83] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-11651.02,-8680.39,-40.68byNod,b274,No, cow [1334.83] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b299,GDI Map!onRx_Building_AirstripnearAirstripat-11561.47,-9179.36,-11.43 [1335.45] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-11552.37,-9176.87,-11.50byNod,b299,GDI Map! [1335.45] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-11561.47,-9179.36,-11.43byNod,b299,GDI Map! [1335.60] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b289,MyloonRx_Building_AirstripnearAirstripat-11263.38,-9094.54,-11.45 [1336.74] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b299,GDI Map!onRx_Building_AirstripnearAirstripat-11498.28,-9191.04,-11.47 [1337.09] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b277,HaxonRx_Building_AirstripnearAirstripat-10732.82,-8915.17,17.66 [1338.19] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b274,No, cowonLandscapenearAirstripat-11773.23,-8670.92,-40.09 [1338.53] Rx: GAMEDeath;playerNod,b283,Simon MckenziebyGDI,b265,Rob BakerwithRx_DmgType_RocketLauncher [1339.20] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b299,GDI Map!onRx_Building_AirstripnearAirstripat-11614.22,-9193.30,-11.29 [1339.57] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b277,HaxonRx_Building_AirstripnearAirstripat-10826.02,-8955.31,12.03 [1339.60] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b274,No, cowonLandscapenearAirstripat-11773.21,-8671.11,-40.10 [1341.25] Rx: GAMESpawn;playerNod,b287,Waqas IqbalcharacterRx_FamilyInfo_Nod_Soldier [1341.25] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MendozabyNod,b287,Waqas Iqbal [1341.85] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b305,Sean NolanonRx_Building_AirstripnearAirstripat-11819.49,-8782.69,-29.24 [1342.87] Rx: GAMEDestroyed;vehicleRx_Vehicle_APC_NodbyGDI,b294,Martin SanchezwithRx_DmgType_MRLS [1343.51] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b305,Sean NolanonRx_Building_AirstripnearAirstripat-11711.45,-8827.46,-19.92 [1343.75] Rx: GAMEDeath;playerNod,b279,Matthew McDonaldbyGDI,b294,Martin SanchezwithRx_DmgType_MRLS [1344.37] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-11819.49,-8782.69,-29.24byNod,b305,Sean Nolan [1344.37] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-11711.45,-8827.46,-19.92byNod,b305,Sean Nolan [1344.99] Rx: GAMEDestroyed;vehicleRx_Vehicle_ArtillerybyGDI,b296,Maarten BonderwithRx_DmgType_RocketLauncher [1345.64] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b305,Sean NolanonRx_Building_AirstripnearAirstripat-11717.03,-8835.07,-18.37 [1345.84] Rx: GAMESpawn;playerNod,b283,Simon MckenziecharacterRx_FamilyInfo_Nod_Soldier [1345.84] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_BlackHandSniperbyNod,b283,Simon Mckenzie [1346.28] ScriptWarning: Accessed None 'KillerPRI' Rx_Vehicle_Apache CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Apache_4 Function RenX_Game.Rx_Vehicle:BuildDeathVPString:07ED [1346.28] Rx: GAMEDestroyed;vehicleRx_Vehicle_ApachebyGDI,ai,Anti-Air TowerwithRx_DmgType_AATower [1348.14] Rx: GAMEDeath;playerGDI,b316,Rade StojsavljevicbyNod,b307,Daniil MitrofanovwithRx_DmgType_TiberiumAutoRifle_Flechette_Blue [1350.86] Rx: GAMESpawn;playerNod,b272,Jessica JamescharacterRx_FamilyInfo_Nod_Soldier [1350.86] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b272,Jessica James [1352.85] Rx: GAMESpawn;playerGDI,b316,Rade StojsavljeviccharacterRx_FamilyInfo_GDI_Soldier [1352.85] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MobiusbyGDI,b316,Rade Stojsavljevic [1352.92] Rx: GAMESpawn;playerNod,b286,TTFPcharacterRx_FamilyInfo_Nod_Soldier [1352.92] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b286,TTFP [1353.13] Rx: GAMEDeath;playerNod,b278,Project ReGenesisbyGDI,b294,Martin SanchezwithRx_DmgType_MRLS [1354.78] Error: Can't destroy collidable actor (Rx_Pawn_538) during async work! [1354.78] Error: Can't call TermBody() on (Rx_Pawn_538)->(RB_BodyInstance_2574) during async work! [1354.78] Error: Can't call TermBody() on (Rx_Pawn_538)->(RB_BodyInstance_3027) during async work! [1354.78] Error: Can't call TermBody() on (Rx_Pawn_538)->(RB_BodyInstance_3028) during async work! [1354.78] Error: Can't call TermBody() on (Rx_Pawn_538)->(RB_BodyInstance_3029) during async work! [1354.78] Error: Can't call TermBody() on (Rx_Pawn_538)->(RB_BodyInstance_2843) during async work! [1354.78] Error: Can't call TermBody() on (Rx_Pawn_538)->(RB_BodyInstance_2977) during async work! [1354.78] Error: Can't call TermBody() on (Rx_Pawn_538)->(RB_BodyInstance_2915) during async work! [1354.78] Error: Can't call TermBody() on (Rx_Pawn_538)->(RB_BodyInstance_2916) during async work! [1354.78] Error: Can't call TermBody() on (Rx_Pawn_538)->(RB_BodyInstance_2917) during async work! [1354.78] Error: Can't call TermBody() on (Rx_Pawn_538)->(RB_BodyInstance_2918) during async work! [1354.78] Error: Can't call TermBody() on (Rx_Pawn_538)->(RB_BodyInstance_2919) during async work! [1354.78] Error: Can't call TermBody() on (Rx_Pawn_538)->(RB_BodyInstance_2920) during async work! [1354.78] Error: Can't call TermBody() on (Rx_Pawn_538)->(RB_BodyInstance_3795) during async work! [1354.78] Error: Can't call TermBody() on (Rx_Pawn_538)->(RB_BodyInstance_3912) during async work! [1354.78] Error: Can't call TermBody() on (Rx_Pawn_538)->(RB_BodyInstance_3913) during async work! [1354.78] Error: Can't call TermBody() on (Rx_Pawn_538)->(RB_BodyInstance_2641) during async work! [1354.78] Error: Can't call TermBody() on (Rx_Pawn_538)->(RB_BodyInstance_3923) during async work! [1354.78] Error: Can't call TermBody() on (Rx_Pawn_538)->(RB_BodyInstance_2872) during async work! [1354.78] Error: Can't call TermBody() on (Rx_Pawn_538)->(RB_BodyInstance_2871) during async work! [1354.78] Error: Can't call TermBody() on (Rx_Pawn_538)->(RB_BodyInstance_3321) during async work! [1354.78] Error: Can't call TermBody() on (Rx_Pawn_538)->(RB_BodyInstance_3830) during async work! [1354.78] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1354.78] Error: Can't move collidable actor (Rx_Pawn_548) during async work! [1354.78] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_548)->(SkeletalMeshComponent_52488) during async work! [1354.78] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1354.78] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1354.78] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1354.78] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1354.78] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1354.78] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1354.78] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1354.78] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1354.78] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1354.78] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1354.78] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1354.78] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1354.78] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1354.78] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1354.78] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1354.78] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1354.78] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1354.78] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1354.78] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1354.78] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1354.78] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_548)->(SkeletalMeshComponent_52488) during async work! [1354.78] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_548)->(SkeletalMeshComponent_52488) during async work! [1354.78] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_548)->(SkeletalMeshComponent_52488) during async work! [1354.78] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_548)->(SkeletalMeshComponent_52488) during async work! [1354.78] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_548)->(SkeletalMeshComponent_52488) during async work! [1354.78] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_548)->(SkeletalMeshComponent_52488) during async work! [1354.85] Rx: GAMEStolen;Rx_Vehicle_MRLSbyNod,b295,Jos Vermeulen [1356.10] Rx: GAMEPurchase;vehicleRx_Vehicle_ApachebyNod,b272,Jessica James [1356.53] Rx: GAMEDeath;playerNod,b311,Thom KeukenbyGDI,b266,Eric GoochwithRx_DmgType_Shotgun [1360.05] Rx: GAMEDeath;playerNod,b281,TASbyGDI,b258,PhyrewithRx_DmgType_GrenadeLauncher [1360.82] Rx: GAMEDestroyed;vehicleRx_Vehicle_MediumTankbyNod,b287,Waqas IqbalwithRx_DmgType_TiberiumAutoRifle_Blue [1361.77] Rx: GAMEDeath;playerNod,b275,Glenn SperrybyGDI,b294,Martin SanchezwithRx_DmgType_MRLS [1361.89] Rx: GAMEDeath;playerNod,b287,Waqas IqbalbyGDI,b294,Martin SanchezwithRx_DmgType_MRLS [1363.80] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearAirstripat-11263.38,-9094.54,-11.45byNod,b289,Mylo [1364.26] Rx: GAMESpawn;playerNod,b287,Waqas IqbalcharacterRx_FamilyInfo_Nod_Soldier [1364.27] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MendozabyNod,b287,Waqas Iqbal [1364.95] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearAirstripat-11498.28,-9191.04,-11.47byNod,b299,GDI Map! [1365.05] Rx: GAMEDestroyed;vehicleRx_Vehicle_OrcabyNod,b307,Daniil MitrofanovwithRx_DmgType_TiberiumAutoRifle_Blue [1365.25] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearAirstripat-10732.82,-8915.17,17.66byNod,b277,Hax [1366.04] Rx: GAMEDeath;playerGDI,b267,Joe KucanbyNod,b272,Jessica JameswithRx_DmgType_Apache_Gun [1366.27] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearAirstripat-11773.23,-8670.92,-40.09byNod,b274,No, cow [1366.48] Rx: GAMEDestroyed;vehicleRx_Vehicle_MRLSbyNod,b284,Renegade RevivedwithRx_DmgType_Buggy [1367.20] Rx: GAMEDeath;playerGDI,b304,Shahman TehbyNod,b284,Renegade RevivedwithRx_DmgType_Buggy [1367.42] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearAirstripat-11614.22,-9193.30,-11.29byNod,b299,GDI Map! [1367.69] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearAirstripat-11773.21,-8671.11,-40.10byNod,b274,No, cow [1367.79] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearAirstripat-10826.02,-8955.31,12.03byNod,b277,Hax [1368.92] Rx: GAMEDeath;playerNod,b301,NiceDodgebyGDI,b264,Niels van der LeestwithRx_DmgType_RocketLauncher [1370.23] Rx: GAMEDeath;playerNod,b307,Daniil MitrofanovbyGDI,b258,PhyrewithRx_DmgType_GrenadeLauncher [1370.44] Rx: GAMEDeath;playerGDI,b294,Martin SanchezbyNod,b284,Renegade RevivedwithRx_DmgType_Buggy [1371.05] Rx: GAMESpawn;playerNod,b301,NiceDodgecharacterRx_FamilyInfo_Nod_Soldier [1371.05] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_LaserChainGunnerbyNod,b301,NiceDodge [1371.33] Rx: GAMEDeath;playerGDI,b261,Professional XbyNod,b272,Jessica JameswithRx_DmgType_Apache_Gun [1371.43] Rx: GAMESpawn;playerNod,b276,Belgian ChocolatecharacterRx_FamilyInfo_Nod_Soldier [1371.43] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b276,Belgian Chocolate [1372.15] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b315,Martin PalkoonLandscapenearAirstripat-10818.90,-8751.48,-31.56 [1373.35] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-10530.86,-8295.94,-51.96byNod,b315,Martin Palko [1373.35] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-10818.90,-8751.48,-31.56byNod,b315,Martin Palko [1373.84] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearAirstripat-11717.03,-8835.07,-18.37byNod,b305,Sean Nolan [1374.59] Rx: GAMEDestroyed;vehicleRx_Vehicle_MRLSbyGDI,b306,Richard JefferywithRx_DmgType_MediumTank [1375.25] Rx: GAMEDeath;playerGDI,b259,Ryan WongwaibyNod,b284,Renegade RevivedwithRx_DmgType_Buggy [1375.58] Error: Can't destroy collidable actor (Rx_Pawn_548) during async work! [1375.58] Error: Can't call TermBody() on (Rx_Pawn_548)->(RB_BodyInstance_2871) during async work! [1375.58] Error: Can't call TermBody() on (Rx_Pawn_548)->(RB_BodyInstance_2872) during async work! [1375.58] Error: Can't call TermBody() on (Rx_Pawn_548)->(RB_BodyInstance_3923) during async work! [1375.58] Error: Can't call TermBody() on (Rx_Pawn_548)->(RB_BodyInstance_2641) during async work! [1375.58] Error: Can't call TermBody() on (Rx_Pawn_548)->(RB_BodyInstance_3913) during async work! [1375.58] Error: Can't call TermBody() on (Rx_Pawn_548)->(RB_BodyInstance_3912) during async work! [1375.58] Error: Can't call TermBody() on (Rx_Pawn_548)->(RB_BodyInstance_3795) during async work! [1375.58] Error: Can't call TermBody() on (Rx_Pawn_548)->(RB_BodyInstance_2920) during async work! [1375.58] Error: Can't call TermBody() on (Rx_Pawn_548)->(RB_BodyInstance_2919) during async work! [1375.58] Error: Can't call TermBody() on (Rx_Pawn_548)->(RB_BodyInstance_2918) during async work! [1375.58] Error: Can't call TermBody() on (Rx_Pawn_548)->(RB_BodyInstance_2917) during async work! [1375.58] Error: Can't call TermBody() on (Rx_Pawn_548)->(RB_BodyInstance_2916) during async work! [1375.58] Error: Can't call TermBody() on (Rx_Pawn_548)->(RB_BodyInstance_2915) during async work! [1375.58] Error: Can't call TermBody() on (Rx_Pawn_548)->(RB_BodyInstance_2977) during async work! [1375.58] Error: Can't call TermBody() on (Rx_Pawn_548)->(RB_BodyInstance_2843) during async work! [1375.58] Error: Can't call TermBody() on (Rx_Pawn_548)->(RB_BodyInstance_3029) during async work! [1375.58] Error: Can't call TermBody() on (Rx_Pawn_548)->(RB_BodyInstance_3028) during async work! [1375.58] Error: Can't call TermBody() on (Rx_Pawn_548)->(RB_BodyInstance_3027) during async work! [1375.58] Error: Can't call TermBody() on (Rx_Pawn_548)->(RB_BodyInstance_2574) during async work! [1375.58] Error: Can't call TermBody() on (Rx_Pawn_548)->(RB_BodyInstance_2938) during async work! [1375.58] Error: Can't call TermBody() on (Rx_Pawn_548)->(RB_BodyInstance_3321) during async work! [1375.58] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1375.58] Error: Can't move collidable actor (Rx_Pawn_552) during async work! [1375.58] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_552)->(SkeletalMeshComponent_53007) during async work! [1375.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.58] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_552)->(SkeletalMeshComponent_53007) during async work! [1375.58] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_552)->(SkeletalMeshComponent_53007) during async work! [1375.58] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_552)->(SkeletalMeshComponent_53007) during async work! [1375.58] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_552)->(SkeletalMeshComponent_53007) during async work! [1375.58] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_552)->(SkeletalMeshComponent_53007) during async work! [1375.58] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_552)->(SkeletalMeshComponent_53007) during async work! [1375.63] Error: Can't destroy collidable actor (Rx_Pawn_534) during async work! [1375.63] Error: Can't call TermBody() on (Rx_Pawn_534)->(RB_BodyInstance_3195) during async work! [1375.63] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1375.63] Error: Can't call TermBody() on (Rx_Pawn_534)->(RB_BodyInstance_3196) during async work! [1375.63] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1375.63] Error: Can't call TermBody() on (Rx_Pawn_534)->(RB_BodyInstance_3197) during async work! [1375.63] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1375.63] Error: Can't call TermBody() on (Rx_Pawn_534)->(RB_BodyInstance_3198) during async work! [1375.63] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1375.63] Error: Can't call TermBody() on (Rx_Pawn_534)->(RB_BodyInstance_3199) during async work! [1375.63] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1375.63] Error: Can't call TermBody() on (Rx_Pawn_534)->(RB_BodyInstance_2513) during async work! [1375.63] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1375.63] Error: Can't call TermBody() on (Rx_Pawn_534)->(RB_BodyInstance_3144) during async work! [1375.63] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1375.63] Error: Can't call TermBody() on (Rx_Pawn_534)->(RB_BodyInstance_2649) during async work! [1375.63] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1375.63] Error: Can't call TermBody() on (Rx_Pawn_534)->(RB_BodyInstance_2650) during async work! [1375.63] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1375.63] Error: Can't call TermBody() on (Rx_Pawn_534)->(RB_BodyInstance_4061) during async work! [1375.63] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1375.63] Error: Can't call TermBody() on (Rx_Pawn_534)->(RB_BodyInstance_3206) during async work! [1375.63] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1375.63] Error: Can't call TermBody() on (Rx_Pawn_534)->(RB_BodyInstance_3959) during async work! [1375.63] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1375.63] Error: Can't call TermBody() on (Rx_Pawn_534)->(RB_BodyInstance_4038) during async work! [1375.63] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1375.63] Error: Can't call TermBody() on (Rx_Pawn_534)->(RB_BodyInstance_4039) during async work! [1375.63] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1375.63] Error: Can't call TermBody() on (Rx_Pawn_534)->(RB_BodyInstance_4040) during async work! [1375.63] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1375.63] Error: Can't call TermBody() on (Rx_Pawn_534)->(RB_BodyInstance_4041) during async work! [1375.63] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1375.63] Error: Can't call TermBody() on (Rx_Pawn_534)->(RB_BodyInstance_4042) during async work! [1375.63] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1375.63] Error: Can't call TermBody() on (Rx_Pawn_534)->(RB_BodyInstance_4043) during async work! [1375.63] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1375.63] Error: Can't call TermBody() on (Rx_Pawn_534)->(RB_BodyInstance_4044) during async work! [1375.63] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1375.63] Error: Can't call TermBody() on (Rx_Pawn_534)->(RB_BodyInstance_4164) during async work! [1375.63] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1375.63] Error: Can't call TermBody() on (Rx_Pawn_534)->(RB_BodyInstance_3194) during async work! [1375.63] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1375.63] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1375.63] Error: Can't move collidable actor (Rx_Pawn_553) during async work! [1375.63] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_553)->(SkeletalMeshComponent_53018) during async work! [1375.63] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.63] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.63] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.63] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.63] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.63] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.63] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.63] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.63] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.63] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.63] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.63] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.63] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.63] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.63] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.63] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.63] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.63] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.63] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.63] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1375.63] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_553)->(SkeletalMeshComponent_53018) during async work! [1375.63] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_553)->(SkeletalMeshComponent_53018) during async work! [1375.63] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_553)->(SkeletalMeshComponent_53018) during async work! [1375.63] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_553)->(SkeletalMeshComponent_53018) during async work! [1375.63] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_553)->(SkeletalMeshComponent_53018) during async work! [1375.63] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_553)->(SkeletalMeshComponent_53018) during async work! [1376.86] Rx: GAMESpawn;playerGDI,b259,Ryan WongwaicharacterRx_FamilyInfo_GDI_Soldier [1376.86] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_RocketSoldierbyGDI,b259,Ryan Wongwai [1378.46] Rx: GAMESpawn;playerGDI,b300,Renegade2007characterRx_FamilyInfo_GDI_Soldier [1378.46] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MobiusbyGDI,b300,Renegade2007 [1379.65] Rx: GAMESpawn;playerGDI,b262,David YeecharacterRx_FamilyInfo_GDI_Soldier [1379.65] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_HavocbyGDI,b262,David Yee [1382.24] Rx: GAMEDeath;playerNod,b291,Starman ExplorerbyGDI,b264,Niels van der LeestwithRx_DmgType_RocketLauncher [1383.13] Rx: GAMEDeath;playerNod,b295,Jos VermeulenbyGDI,b264,Niels van der LeestwithRx_DmgType_RocketLauncher [1385.32] Rx: GAMESpawn;playerGDI,b312,Ruud GunnewiekcharacterRx_FamilyInfo_GDI_Soldier [1385.32] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_HavocbyGDI,b312,Ruud Gunnewiek [1385.51] Error: Can't destroy collidable actor (Rx_Pawn_82) during async work! [1385.51] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3581) during async work! [1385.51] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3582) during async work! [1385.51] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3583) during async work! [1385.51] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3584) during async work! [1385.51] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3585) during async work! [1385.51] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3586) during async work! [1385.51] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3587) during async work! [1385.51] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3588) during async work! [1385.51] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3589) during async work! [1385.51] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3590) during async work! [1385.51] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3591) during async work! [1385.51] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3592) during async work! [1385.51] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3593) during async work! [1385.51] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3594) during async work! [1385.51] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3595) during async work! [1385.51] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3596) during async work! [1385.51] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3597) during async work! [1385.51] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3598) during async work! [1385.51] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3599) during async work! [1385.51] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_2532) during async work! [1385.51] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3580) during async work! [1385.51] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_GDI_2) during async work! [1385.51] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1385.51] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_GDI_2) during async work! [1385.51] Error: Can't move collidable actor (Rx_Pawn_558) during async work! [1385.51] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_558)->(SkeletalMeshComponent_53347) during async work! [1385.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1385.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1385.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1385.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1385.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1385.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1385.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1385.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1385.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1385.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1385.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1385.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1385.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1385.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1385.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1385.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1385.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1385.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1385.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1385.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1385.51] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_558)->(SkeletalMeshComponent_53347) during async work! [1385.51] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_558)->(SkeletalMeshComponent_53347) during async work! [1385.51] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_558)->(SkeletalMeshComponent_53347) during async work! [1385.51] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_558)->(SkeletalMeshComponent_53347) during async work! [1385.51] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_558)->(SkeletalMeshComponent_53347) during async work! [1385.51] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_558)->(SkeletalMeshComponent_53347) during async work! [1385.62] Rx: GAMEDestroyed;vehicleRx_Vehicle_ApachebyGDI,257,ILoveFieldwithRx_DmgType_Orca_Missile [1386.92] Rx: GAMESpawn;playerGDI,b294,Martin SanchezcharacterRx_FamilyInfo_GDI_Soldier [1386.92] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b294,Martin Sanchez [1387.05] Rx: GAMEDeath;playerNod,b313,RebarnbyGDI,b310,Louis CastlewithRx_DmgType_AutoRifle [1387.50] Rx: GAMESpawn;playerGDI,b290,David EllsworthcharacterRx_FamilyInfo_GDI_Soldier [1387.50] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b290,David Ellsworth [1387.88] Rx: GAMEDeath;playerNod,b272,Jessica Jamesdied byRx_DmgType_Fell [1388.48] Rx: GAMESpawn;playerNod,b291,Starman ExplorercharacterRx_FamilyInfo_Nod_Soldier [1388.48] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b291,Starman Explorer [1389.55] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Walls.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:DoReloadWeapon:01C0 [1390.71] Rx: GAMESpawn;playerNod,b281,TAScharacterRx_FamilyInfo_Nod_Soldier [1390.71] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b281,TAS [1390.91] Rx: GAMESpawn;playerGDI,b267,Joe KucancharacterRx_FamilyInfo_GDI_Soldier [1390.91] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_PatchbyGDI,b267,Joe Kucan [1395.29] Rx: GAMESpawn;playerNod,b278,Project ReGenesischaracterRx_FamilyInfo_Nod_Soldier [1395.29] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b278,Project ReGenesis [1395.83] Rx: GAMEDeath;playerGDI,b288,SinbadbyNod,b284,Renegade RevivedwithRx_DmgType_Buggy [1396.10] Rx: GAMEDestroyed;vehicleRx_Vehicle_MediumTankbyNod,b317,A Mechanical ManwithRx_DmgType_LightTank [1396.26] ScriptWarning: Accessed None 'Controller' Rx_Vehicle_MediumTank_Weapon CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_MediumTank_Weapon_13 Function RenX_Game.Rx_Vehicle_Weapon:IsInsideGracePeriod:009A [1398.90] Rx: GAMESpawn;playerNod,b279,Matthew McDonaldcharacterRx_FamilyInfo_Nod_Soldier [1398.90] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_BlackHandSniperbyNod,b279,Matthew McDonald [1399.22] Rx: GAMEDestroyed;vehicleRx_Vehicle_LightTankbyGDI,b306,Richard JefferywithRx_DmgType_MediumTank [1399.81] Error: Can't destroy collidable actor (Rx_Pawn_13) during async work! [1399.81] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2778) during async work! [1399.81] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2777) during async work! [1399.81] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2776) during async work! [1399.81] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2775) during async work! [1399.81] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2774) during async work! [1399.81] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2773) during async work! [1399.81] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2772) during async work! [1399.81] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2771) during async work! [1399.81] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2770) during async work! [1399.81] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2769) during async work! [1399.81] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2768) during async work! [1399.81] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2767) during async work! [1399.81] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2766) during async work! [1399.81] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2765) during async work! [1399.81] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2764) during async work! [1399.81] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2763) during async work! [1399.81] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2762) during async work! [1399.81] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2761) during async work! [1399.81] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2760) during async work! [1399.81] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2759) during async work! [1399.81] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2758) during async work! [1399.81] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_GDI_4) during async work! [1399.81] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1399.81] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_GDI_4) during async work! [1399.81] Error: Can't move collidable actor (Rx_Pawn_566) during async work! [1399.81] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_566)->(SkeletalMeshComponent_53790) during async work! [1399.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1399.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1399.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1399.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1399.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1399.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1399.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1399.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1399.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1399.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1399.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1399.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1399.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1399.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1399.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1399.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1399.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1399.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1399.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1399.81] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1399.81] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_566)->(SkeletalMeshComponent_53790) during async work! [1399.81] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_566)->(SkeletalMeshComponent_53790) during async work! [1399.81] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_566)->(SkeletalMeshComponent_53790) during async work! [1399.81] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_566)->(SkeletalMeshComponent_53790) during async work! [1399.81] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_566)->(SkeletalMeshComponent_53790) during async work! [1399.81] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_566)->(SkeletalMeshComponent_53790) during async work! [1400.06] Rx: GAMESpawn;playerGDI,b288,SinbadcharacterRx_FamilyInfo_GDI_Soldier [1400.06] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b288,Sinbad [1400.53] Rx: GAMEPurchase;vehicleRx_Vehicle_APC_NodbyNod,b278,Project ReGenesis [1402.93] Rx: GAMEDeath;playerNod,b286,TTFPbyGDI,b316,Rade StojsavljevicwithRx_DmgType_VoltAutoRifle [1404.87] Rx: GAMESpawn;playerNod,b313,RebarncharacterRx_FamilyInfo_Nod_Soldier [1404.87] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b313,Rebarn [1405.31] Rx: GAMEPurchase;vehicleRx_Vehicle_MRLSbyGDI,b288,Sinbad [1405.88] Rx: GAMEDestroyed;vehicleRx_Vehicle_Harvester_NodbyGDI,b306,Richard JefferywithRx_DmgType_MediumTank [1407.11] Rx: GAMESpawn;playerGDI,b304,Shahman TehcharacterRx_FamilyInfo_GDI_Soldier [1407.11] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_RocketSoldierbyGDI,b304,Shahman Teh [1407.53] Error: Can't destroy collidable actor (Rx_Pawn_45) during async work! [1407.53] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3452) during async work! [1407.53] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3451) during async work! [1407.53] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3450) during async work! [1407.53] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3449) during async work! [1407.53] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3448) during async work! [1407.53] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3447) during async work! [1407.53] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3446) during async work! [1407.53] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3445) during async work! [1407.53] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3444) during async work! [1407.53] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3443) during async work! [1407.53] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3442) during async work! [1407.53] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3441) during async work! [1407.53] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3440) during async work! [1407.53] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3439) during async work! [1407.53] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3438) during async work! [1407.53] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3437) during async work! [1407.53] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3436) during async work! [1407.53] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3435) during async work! [1407.53] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3434) during async work! [1407.53] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3433) during async work! [1407.53] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3432) during async work! [1407.53] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_GDI_2) during async work! [1407.54] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1407.54] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_GDI_2) during async work! [1407.54] Error: Can't move collidable actor (Rx_Pawn_570) during async work! [1407.54] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_570)->(SkeletalMeshComponent_54250) during async work! [1407.54] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1407.54] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1407.54] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1407.54] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1407.54] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1407.54] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1407.54] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1407.54] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1407.54] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1407.54] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1407.54] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1407.54] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1407.54] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1407.54] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1407.54] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1407.54] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1407.54] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1407.54] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1407.54] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1407.54] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1407.54] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_570)->(SkeletalMeshComponent_54250) during async work! [1407.54] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_570)->(SkeletalMeshComponent_54250) during async work! [1407.54] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_570)->(SkeletalMeshComponent_54250) during async work! [1407.54] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_570)->(SkeletalMeshComponent_54250) during async work! [1407.54] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_570)->(SkeletalMeshComponent_54250) during async work! [1407.54] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_570)->(SkeletalMeshComponent_54250) during async work! [1409.62] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1409.62] Rx: GAMEDeath;playerNod,b274,No, cowbyGDI,257,ILoveFieldwithRx_DmgType_RamjetRifle [1409.63] Rx: GAMEDeath;playerNod,b317,A Mechanical ManbyGDI,b306,Richard JefferywithRx_DmgType_MediumTank [1410.73] Rx: GAMEDeath;playerGDI,b265,Rob BakerbyNod,b278,Project ReGenesiswithRx_DmgType_APC_Nod [1412.15] Rx: GAMESpawn;playerNod,b307,Daniil MitrofanovcharacterRx_FamilyInfo_Nod_Soldier [1412.15] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MendozabyNod,b307,Daniil Mitrofanov [1412.18] Rx: GAMESpawn;playerNod,b275,Glenn SperrycharacterRx_FamilyInfo_Nod_Soldier [1412.18] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b275,Glenn Sperry [1412.35] Rx: GAMESpawn;playerGDI,b265,Rob BakercharacterRx_FamilyInfo_GDI_Soldier [1412.35] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b265,Rob Baker [1412.37] Rx: GAMESpawn;playerNod,b311,Thom KeukencharacterRx_FamilyInfo_Nod_Soldier [1412.37] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b311,Thom Keuken [1413.90] Rx: GAMESpawn;playerNod,b274,No, cowcharacterRx_FamilyInfo_Nod_Soldier [1413.90] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_TechnicianbyNod,b274,No, cow [1416.44] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1416.44] Rx: GAMEDeath;playerNod,b289,MylobyGDI,257,ILoveFieldwithRx_DmgType_Headshot [1416.80] Rx: GAMEDeath;playerGDI,b258,PhyrebyNod,b278,Project ReGenesiswithRx_DmgType_APC_Nod [1417.59] Rx: GAMEPurchase;vehicleRx_Vehicle_MediumTankbyGDI,b265,Rob Baker [1419.92] Rx: GAMEDeath;playerNod,b301,NiceDodgebyGDI,b259,Ryan WongwaiwithRx_DmgType_MissileLauncher_Alt [1420.74] Rx: GAMESpawn;playerGDI,b261,Professional XcharacterRx_FamilyInfo_GDI_Soldier [1420.74] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b261,Professional X [1421.34] Error: Can't destroy collidable actor (Rx_Pawn_8) during async work! [1421.34] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2673) during async work! [1421.34] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2672) during async work! [1421.34] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2671) during async work! [1421.34] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2670) during async work! [1421.34] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2669) during async work! [1421.34] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2668) during async work! [1421.34] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2667) during async work! [1421.34] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2666) during async work! [1421.34] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2665) during async work! [1421.34] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2664) during async work! [1421.34] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2663) during async work! [1421.34] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2662) during async work! [1421.34] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2661) during async work! [1421.34] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2660) during async work! [1421.34] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2659) during async work! [1421.34] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2658) during async work! [1421.34] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2657) during async work! [1421.34] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2656) during async work! [1421.34] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2655) during async work! [1421.34] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2654) during async work! [1421.34] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2653) during async work! [1421.34] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1421.34] Error: Can't move collidable actor (Rx_Pawn_577) during async work! [1421.34] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_577)->(SkeletalMeshComponent_54697) during async work! [1421.34] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1421.34] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1421.34] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1421.34] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1421.34] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1421.34] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1421.34] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1421.34] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1421.34] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1421.34] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1421.34] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1421.34] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1421.34] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1421.34] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1421.34] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1421.34] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1421.34] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1421.34] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1421.34] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1421.34] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1421.34] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_577)->(SkeletalMeshComponent_54697) during async work! [1421.34] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_577)->(SkeletalMeshComponent_54697) during async work! [1421.34] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_577)->(SkeletalMeshComponent_54697) during async work! [1421.34] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_577)->(SkeletalMeshComponent_54697) during async work! [1421.34] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_577)->(SkeletalMeshComponent_54697) during async work! [1421.34] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_577)->(SkeletalMeshComponent_54697) during async work! [1421.38] ScriptWarning: Accessed None 'Controller' Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_527 Function RenX_Game.Rx_Pawn:NotifyHealedDamage:0022 [1421.41] ScriptWarning: Accessed None 'Controller' Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_527 Function RenX_Game.Rx_Pawn:NotifyHealedDamage:0022 [1421.58] Rx: GAMESpawn;vehicleNod,Rx_Vehicle_Harvester_Nod [1422.22] ScriptWarning: Accessed None 'Controller' Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_531 Function RenX_Game.Rx_Pawn:NotifyHealedDamage:0022 [1422.25] ScriptWarning: Accessed None 'Controller' Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_531 Function RenX_Game.Rx_Pawn:NotifyHealedDamage:0022 [1422.27] ScriptWarning: Accessed None 'Controller' Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_531 Function RenX_Game.Rx_Pawn:NotifyHealedDamage:0022 [1422.29] ScriptWarning: Accessed None 'Controller' Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_531 Function RenX_Game.Rx_Pawn:NotifyHealedDamage:0022 [1422.40] ScriptWarning: Accessed None 'Controller' Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_527 Function RenX_Game.Rx_Pawn:NotifyHealedDamage:0022 [1423.82] Rx: GAMESpawn;playerNod,b286,TTFPcharacterRx_FamilyInfo_Nod_Soldier [1423.82] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b286,TTFP [1425.86] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1425.86] Rx: GAMEDeath;playerNod,b305,Sean NolanbyGDI,257,ILoveFieldwithRx_DmgType_RamjetRifle [1425.98] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_14 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_14 Function UTGame.UTVehicle:InitializeTurrets:0246 [1425.98] Rx: GAMEPurchase;vehicleRx_Vehicle_OrcabyGDI,b261,Professional X [1426.58] Rx: GAMESpawn;playerNod,b272,Jessica JamescharacterRx_FamilyInfo_Nod_Soldier [1426.58] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_LaserChainGunnerbyNod,b272,Jessica James [1428.35] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b302,Rick DonnellyonLandscapenearWeapons Factoryat-10528.04,7892.29,-109.53 [1428.80] Rx: GAMESpawn;playerNod,b317,A Mechanical MancharacterRx_FamilyInfo_Nod_Soldier [1428.80] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b317,A Mechanical Man [1429.03] Rx: GAMESpawn;playerNod,b295,Jos VermeulencharacterRx_FamilyInfo_Nod_Soldier [1429.03] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_BlackHandSniperbyNod,b295,Jos Vermeulen [1429.23] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b266,Eric GoochonLandscapenearWeapons Factoryat-10638.39,8622.78,-98.57 [1429.26] Error: Can't destroy collidable actor (Rx_Pawn_531) during async work! [1429.26] Error: Can't call TermBody() on (Rx_Pawn_531)->(RB_BodyInstance_3074) during async work! [1429.26] Error: Can't call TermBody() on (Rx_Pawn_531)->(RB_BodyInstance_3711) during async work! [1429.26] Error: Can't call TermBody() on (Rx_Pawn_531)->(RB_BodyInstance_3710) during async work! [1429.26] Error: Can't call TermBody() on (Rx_Pawn_531)->(RB_BodyInstance_3709) during async work! [1429.26] Error: Can't call TermBody() on (Rx_Pawn_531)->(RB_BodyInstance_3708) during async work! [1429.26] Error: Can't call TermBody() on (Rx_Pawn_531)->(RB_BodyInstance_3707) during async work! [1429.26] Error: Can't call TermBody() on (Rx_Pawn_531)->(RB_BodyInstance_3862) during async work! [1429.26] Error: Can't call TermBody() on (Rx_Pawn_531)->(RB_BodyInstance_3863) during async work! [1429.26] Error: Can't call TermBody() on (Rx_Pawn_531)->(RB_BodyInstance_3864) during async work! [1429.26] Error: Can't call TermBody() on (Rx_Pawn_531)->(RB_BodyInstance_3865) during async work! [1429.26] Error: Can't call TermBody() on (Rx_Pawn_531)->(RB_BodyInstance_3866) during async work! [1429.26] Error: Can't call TermBody() on (Rx_Pawn_531)->(RB_BodyInstance_3867) during async work! [1429.26] Error: Can't call TermBody() on (Rx_Pawn_531)->(RB_BodyInstance_3868) during async work! [1429.26] Error: Can't call TermBody() on (Rx_Pawn_531)->(RB_BodyInstance_3869) during async work! [1429.26] Error: Can't call TermBody() on (Rx_Pawn_531)->(RB_BodyInstance_3870) during async work! [1429.26] Error: Can't call TermBody() on (Rx_Pawn_531)->(RB_BodyInstance_3871) during async work! [1429.26] Error: Can't call TermBody() on (Rx_Pawn_531)->(RB_BodyInstance_3872) during async work! [1429.26] Error: Can't call TermBody() on (Rx_Pawn_531)->(RB_BodyInstance_3873) during async work! [1429.26] Error: Can't call TermBody() on (Rx_Pawn_531)->(RB_BodyInstance_3289) during async work! [1429.26] Error: Can't call TermBody() on (Rx_Pawn_531)->(RB_BodyInstance_2882) during async work! [1429.26] Error: Can't call TermBody() on (Rx_Pawn_531)->(RB_BodyInstance_3164) during async work! [1429.26] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1429.26] Error: Can't move collidable actor (Rx_Pawn_582) during async work! [1429.26] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_582)->(SkeletalMeshComponent_54998) during async work! [1429.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1429.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1429.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1429.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1429.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1429.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1429.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1429.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1429.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1429.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1429.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1429.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1429.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1429.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1429.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1429.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1429.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1429.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1429.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1429.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1429.26] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_582)->(SkeletalMeshComponent_54998) during async work! [1429.26] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_582)->(SkeletalMeshComponent_54998) during async work! [1429.26] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_582)->(SkeletalMeshComponent_54998) during async work! [1429.26] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_582)->(SkeletalMeshComponent_54998) during async work! [1429.26] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_582)->(SkeletalMeshComponent_54998) during async work! [1429.26] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_582)->(SkeletalMeshComponent_54998) during async work! [1429.68] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b302,Rick DonnellyonLandscapenearWeapons Factoryat-10562.58,7896.57,-109.53 [1430.51] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b274,No, cowonLandscapenearAirstripat-11227.26,-8725.91,-37.64 [1430.56] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearWeapons Factoryat-10528.04,7892.29,-109.53byGDI,b302,Rick Donnelly [1430.56] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearWeapons Factoryat-10562.58,7896.57,-109.53byGDI,b302,Rick Donnelly [1430.65] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1430.65] Rx: GAMEDeath;playerNod,b274,No, cowbyGDI,257,ILoveFieldwithRx_DmgType_RamjetRifle [1430.73] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b260,SlaviconLandscapenearWeapons Factoryat-10981.38,8450.51,-76.56 [1430.73] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b266,Eric GoochonLandscapenearWeapons Factoryat-11008.71,8717.46,-73.42 [1431.32] Rx: GAMEDeath;playerNod,b287,Waqas IqbalbyGDI,b288,SinbadwithRx_DmgType_MRLS [1432.55] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1432.55] Rx: GAMEDeath;playerNod,b315,Martin PalkobyGDI,257,ILoveFieldwithRx_DmgType_RamjetRifle [1433.73] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b271,Sander VereeckenonLandscapenearPower Plantat-11858.53,8716.42,-99.57 [1433.91] Rx: GAMEDeath;playerNod,b276,Belgian ChocolatebyGDI,b265,Rob BakerwithRx_DmgType_RanOver [1435.12] Rx: GAMESpawn;playerNod,b301,NiceDodgecharacterRx_FamilyInfo_Nod_Soldier [1435.12] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b301,NiceDodge [1436.20] Rx: GAMEDeath;playerNod,b283,Simon MckenziebyGDI,b259,Ryan WongwaiwithRx_DmgType_MissileLauncher [1436.68] Rx: GAMEDeath;playerGDI,b267,Joe KucanbyNod,b284,Renegade RevivedwithRx_DmgType_Buggy [1436.68] Rx: GAMEPurchase;vehicleRx_Vehicle_ArtillerybyNod,b286,TTFP [1437.96] Rx: GAMEDeath;playerNod,b281,TASbyGDI,b288,SinbadwithRx_DmgType_MRLS [1438.74] Rx: GAMEDeath;playerGDI,b262,David YeebyNod,b284,Renegade RevivedwithRx_DmgType_Buggy [1440.65] Rx: GAMESpawn;playerNod,b274,No, cowcharacterRx_FamilyInfo_Nod_Soldier [1440.65] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_EngineerbyNod,b274,No, cow [1441.44] Rx: GAMESpawn;playerNod,b315,Martin PalkocharacterRx_FamilyInfo_Nod_Soldier [1441.44] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_TechnicianbyNod,b315,Martin Palko [1442.00] Rx: GAMESpawn;playerNod,b281,TAScharacterRx_FamilyInfo_Nod_Soldier [1442.00] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b281,TAS [1442.83] Rx: GAMEDeath;playerGDI,b300,Renegade2007byNod,b284,Renegade RevivedwithRx_DmgType_Buggy [1442.94] Error: Can't destroy collidable actor (Rx_Pawn_584) during async work! [1442.94] Error: Can't call TermBody() on (Rx_Pawn_584)->(RB_BodyInstance_2793) during async work! [1442.94] Error: Can't call TermBody() on (Rx_Pawn_584)->(RB_BodyInstance_2792) during async work! [1442.94] Error: Can't call TermBody() on (Rx_Pawn_584)->(RB_BodyInstance_2791) during async work! [1442.94] Error: Can't call TermBody() on (Rx_Pawn_584)->(RB_BodyInstance_2790) during async work! [1442.94] Error: Can't call TermBody() on (Rx_Pawn_584)->(RB_BodyInstance_2987) during async work! [1442.94] Error: Can't call TermBody() on (Rx_Pawn_584)->(RB_BodyInstance_3137) during async work! [1442.94] Error: Can't call TermBody() on (Rx_Pawn_584)->(RB_BodyInstance_3405) during async work! [1442.94] Error: Can't call TermBody() on (Rx_Pawn_584)->(RB_BodyInstance_3469) during async work! [1442.94] Error: Can't call TermBody() on (Rx_Pawn_584)->(RB_BodyInstance_3470) during async work! [1442.94] Error: Can't call TermBody() on (Rx_Pawn_584)->(RB_BodyInstance_3471) during async work! [1442.94] Error: Can't call TermBody() on (Rx_Pawn_584)->(RB_BodyInstance_3472) during async work! [1442.94] Error: Can't call TermBody() on (Rx_Pawn_584)->(RB_BodyInstance_2736) during async work! [1442.94] Error: Can't call TermBody() on (Rx_Pawn_584)->(RB_BodyInstance_2735) during async work! [1442.94] Error: Can't call TermBody() on (Rx_Pawn_584)->(RB_BodyInstance_2734) during async work! [1442.94] Error: Can't call TermBody() on (Rx_Pawn_584)->(RB_BodyInstance_2733) during async work! [1442.94] Error: Can't call TermBody() on (Rx_Pawn_584)->(RB_BodyInstance_2732) during async work! [1442.94] Error: Can't call TermBody() on (Rx_Pawn_584)->(RB_BodyInstance_2731) during async work! [1442.94] Error: Can't call TermBody() on (Rx_Pawn_584)->(RB_BodyInstance_2730) during async work! [1442.94] Error: Can't call TermBody() on (Rx_Pawn_584)->(RB_BodyInstance_2729) during async work! [1442.94] Error: Can't call TermBody() on (Rx_Pawn_584)->(RB_BodyInstance_2934) during async work! [1442.94] Error: Can't call TermBody() on (Rx_Pawn_584)->(RB_BodyInstance_2794) during async work! [1442.94] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1442.95] Error: Can't move collidable actor (Rx_Pawn_587) during async work! [1442.95] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_587)->(SkeletalMeshComponent_55903) during async work! [1442.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1442.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1442.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1442.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1442.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1442.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1442.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1442.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1442.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1442.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1442.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1442.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1442.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1442.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1442.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1442.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1442.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1442.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1442.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1442.95] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1442.95] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_587)->(SkeletalMeshComponent_55903) during async work! [1442.95] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_587)->(SkeletalMeshComponent_55903) during async work! [1442.95] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_587)->(SkeletalMeshComponent_55903) during async work! [1442.95] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_587)->(SkeletalMeshComponent_55903) during async work! [1442.95] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_587)->(SkeletalMeshComponent_55903) during async work! [1442.95] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_587)->(SkeletalMeshComponent_55903) during async work! [1445.28] Rx: GAMEDeath;playerNod,b313,RebarnbyGDI,b316,Rade StojsavljevicwithRx_DmgType_VoltAutoRifle [1446.21] Rx: GAMEPurchase;vehicleRx_Vehicle_ApachebyNod,b301,NiceDodge [1446.39] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1446.39] Rx: GAMEDeath;playerNod,b299,GDI Map!byGDI,257,ILoveFieldwithRx_DmgType_Headshot [1446.96] Rx: GAMEDeath;playerNod,b275,Glenn SperrybyGDI,b316,Rade StojsavljevicwithRx_DmgType_VoltAutoRifle [1448.40] Rx: GAMEDeath;playerGDI,b294,Martin SanchezbyNod,b278,Project ReGenesiswithRx_DmgType_Headshot [1448.56] Rx: GAMEDeath;playerNod,b279,Matthew McDonaldbyGDI,b316,Rade StojsavljevicwithRx_DmgType_VoltAutoRifle [1449.10] Rx: GAMESpawn;playerGDI,b267,Joe KucancharacterRx_FamilyInfo_GDI_Soldier [1449.10] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b267,Joe Kucan [1450.43] Rx: GAMEDeath;playerNod,b291,Starman ExplorerbyGDI,b316,Rade StojsavljevicwithRx_DmgType_VoltAutoRifle [1455.14] Rx: GAMESpawn;playerNod,b313,RebarncharacterRx_FamilyInfo_Nod_Soldier [1455.14] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_LaserChainGunnerbyNod,b313,Rebarn [1455.74] Rx: GAMEPurchase;vehicleRx_Vehicle_ApachebyNod,b281,TAS [1457.81] Rx: GAMESpawn;playerNod,b276,Belgian ChocolatecharacterRx_FamilyInfo_Nod_Soldier [1457.81] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b276,Belgian Chocolate [1458.56] Rx: GAMESpawn;playerNod,b305,Sean NolancharacterRx_FamilyInfo_Nod_Soldier [1458.56] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_EngineerbyNod,b305,Sean Nolan [1461.14] Rx: GAMESpawn;playerNod,b287,Waqas IqbalcharacterRx_FamilyInfo_Nod_Soldier [1461.14] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_StealthBlackHandbyNod,b287,Waqas Iqbal [1462.82] Rx: GAMESpawn;playerGDI,b258,PhyrecharacterRx_FamilyInfo_GDI_Soldier [1462.82] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MobiusbyGDI,b258,Phyre [1463.05] Rx: GAMEPurchase;vehicleRx_Vehicle_StealthTankbyNod,b276,Belgian Chocolate [1463.48] Rx: GAMEDeath;playerNod,b311,Thom KeukenbyGDI,b316,Rade StojsavljevicwithRx_DmgType_VoltAutoRifle [1464.01] Rx: GAMEDeath;playerGDI,b312,Ruud GunnewiekbyNod,b284,Renegade RevivedwithRx_DmgType_Headshot [1464.38] Rx: GAMESpawn;playerNod,b299,GDI Map!characterRx_FamilyInfo_Nod_Soldier [1464.38] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_TechnicianbyNod,b299,GDI Map! [1466.05] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1466.05] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1466.06] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1466.07] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1466.07] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1466.08] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1466.21] Error: Can't destroy collidable actor (Rx_Pawn_95) during async work! [1466.21] Error: Can't call TermBody() on (Rx_Pawn_95)->(RB_BodyInstance_3560) during async work! [1466.21] Error: Can't call TermBody() on (Rx_Pawn_95)->(RB_BodyInstance_3561) during async work! [1466.21] Error: Can't call TermBody() on (Rx_Pawn_95)->(RB_BodyInstance_3562) during async work! [1466.21] Error: Can't call TermBody() on (Rx_Pawn_95)->(RB_BodyInstance_3563) during async work! [1466.21] Error: Can't call TermBody() on (Rx_Pawn_95)->(RB_BodyInstance_3564) during async work! [1466.21] Error: Can't call TermBody() on (Rx_Pawn_95)->(RB_BodyInstance_3565) during async work! [1466.21] Error: Can't call TermBody() on (Rx_Pawn_95)->(RB_BodyInstance_3566) during async work! [1466.21] Error: Can't call TermBody() on (Rx_Pawn_95)->(RB_BodyInstance_3567) during async work! [1466.21] Error: Can't call TermBody() on (Rx_Pawn_95)->(RB_BodyInstance_3568) during async work! [1466.21] Error: Can't call TermBody() on (Rx_Pawn_95)->(RB_BodyInstance_3569) during async work! [1466.21] Error: Can't call TermBody() on (Rx_Pawn_95)->(RB_BodyInstance_3570) during async work! [1466.21] Error: Can't call TermBody() on (Rx_Pawn_95)->(RB_BodyInstance_3571) during async work! [1466.21] Error: Can't call TermBody() on (Rx_Pawn_95)->(RB_BodyInstance_3572) during async work! [1466.21] Error: Can't call TermBody() on (Rx_Pawn_95)->(RB_BodyInstance_3573) during async work! [1466.21] Error: Can't call TermBody() on (Rx_Pawn_95)->(RB_BodyInstance_3574) during async work! [1466.21] Error: Can't call TermBody() on (Rx_Pawn_95)->(RB_BodyInstance_3575) during async work! [1466.21] Error: Can't call TermBody() on (Rx_Pawn_95)->(RB_BodyInstance_3576) during async work! [1466.21] Error: Can't call TermBody() on (Rx_Pawn_95)->(RB_BodyInstance_3577) during async work! [1466.21] Error: Can't call TermBody() on (Rx_Pawn_95)->(RB_BodyInstance_3578) during async work! [1466.21] Error: Can't call TermBody() on (Rx_Pawn_95)->(RB_BodyInstance_2516) during async work! [1466.21] Error: Can't call TermBody() on (Rx_Pawn_95)->(RB_BodyInstance_3559) during async work! [1466.21] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_GDI_5) during async work! [1466.21] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1466.21] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_GDI_5) during async work! [1466.21] Error: Can't move collidable actor (Rx_Pawn_595) during async work! [1466.21] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_595)->(SkeletalMeshComponent_57553) during async work! [1466.21] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1466.21] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1466.21] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1466.21] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1466.21] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1466.21] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1466.21] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1466.21] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1466.21] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1466.21] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1466.21] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1466.21] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1466.21] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1466.21] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1466.21] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1466.21] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1466.21] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1466.21] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1466.21] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1466.21] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1466.21] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_595)->(SkeletalMeshComponent_57553) during async work! [1466.21] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_595)->(SkeletalMeshComponent_57553) during async work! [1466.21] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_595)->(SkeletalMeshComponent_57553) during async work! [1466.21] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_595)->(SkeletalMeshComponent_57553) during async work! [1466.21] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_595)->(SkeletalMeshComponent_57553) during async work! [1466.21] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_595)->(SkeletalMeshComponent_57553) during async work! [1466.61] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1466.61] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1466.63] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_57 (Rx_Pawn CNC-Walls.TheWorld:PersistentLevel.Rx_Pawn_57) [1466.94] ScriptWarning: Accessed None 'Focus' Rx_Weapon_VoltAutoRifle_GDI CNC-Walls.TheWorld:PersistentLevel.Rx_Weapon_VoltAutoRifle_GDI_7 Function RenX_Game.Rx_Weapon_VoltAutoRifle:BestMode:0094 [1468.68] Rx: GAMESpawn;playerGDI,b300,Renegade2007characterRx_FamilyInfo_GDI_Soldier [1468.68] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b300,Renegade2007 [1468.79] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b315,Martin PalkoonLandscapenearAirstripat-10856.41,-10243.77,-57.95 [1469.81] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b315,Martin PalkoonLandscapenearAirstripat-10927.05,-10214.25,-53.69 [1470.60] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-10856.41,-10243.77,-57.95byNod,b315,Martin Palko [1470.60] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-10927.05,-10214.25,-53.69byNod,b315,Martin Palko [1471.63] Rx: GAMESpawn;playerNod,b291,Starman ExplorercharacterRx_FamilyInfo_Nod_Soldier [1471.63] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b291,Starman Explorer [1472.22] Rx: GAMESpawn;playerNod,b289,MylocharacterRx_FamilyInfo_Nod_Soldier [1472.22] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_EngineerbyNod,b289,Mylo [1472.51] Error: Can't destroy collidable actor (Rx_Pawn_598) during async work! [1472.51] Error: Can't call TermBody() on (Rx_Pawn_598)->(RB_BodyInstance_4175) during async work! [1472.51] Error: Can't call TermBody() on (Rx_Pawn_598)->(RB_BodyInstance_3252) during async work! [1472.51] Error: Can't call TermBody() on (Rx_Pawn_598)->(RB_BodyInstance_4202) during async work! [1472.51] Error: Can't call TermBody() on (Rx_Pawn_598)->(RB_BodyInstance_3395) during async work! [1472.51] Error: Can't call TermBody() on (Rx_Pawn_598)->(RB_BodyInstance_3396) during async work! [1472.51] Error: Can't call TermBody() on (Rx_Pawn_598)->(RB_BodyInstance_3397) during async work! [1472.51] Error: Can't call TermBody() on (Rx_Pawn_598)->(RB_BodyInstance_3398) during async work! [1472.51] Error: Can't call TermBody() on (Rx_Pawn_598)->(RB_BodyInstance_3399) during async work! [1472.51] Error: Can't call TermBody() on (Rx_Pawn_598)->(RB_BodyInstance_4265) during async work! [1472.51] Error: Can't call TermBody() on (Rx_Pawn_598)->(RB_BodyInstance_4264) during async work! [1472.51] Error: Can't call TermBody() on (Rx_Pawn_598)->(RB_BodyInstance_4263) during async work! [1472.51] Error: Can't call TermBody() on (Rx_Pawn_598)->(RB_BodyInstance_4262) during async work! [1472.51] Error: Can't call TermBody() on (Rx_Pawn_598)->(RB_BodyInstance_4261) during async work! [1472.51] Error: Can't call TermBody() on (Rx_Pawn_598)->(RB_BodyInstance_4260) during async work! [1472.51] Error: Can't call TermBody() on (Rx_Pawn_598)->(RB_BodyInstance_4259) during async work! [1472.51] Error: Can't call TermBody() on (Rx_Pawn_598)->(RB_BodyInstance_4258) during async work! [1472.51] Error: Can't call TermBody() on (Rx_Pawn_598)->(RB_BodyInstance_4257) during async work! [1472.51] Error: Can't call TermBody() on (Rx_Pawn_598)->(RB_BodyInstance_4256) during async work! [1472.51] Error: Can't call TermBody() on (Rx_Pawn_598)->(RB_BodyInstance_4255) during async work! [1472.51] Error: Can't call TermBody() on (Rx_Pawn_598)->(RB_BodyInstance_4254) during async work! [1472.51] Error: Can't call TermBody() on (Rx_Pawn_598)->(RB_BodyInstance_4174) during async work! [1472.51] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1472.51] Error: Can't move collidable actor (Rx_Pawn_599) during async work! [1472.51] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_599)->(SkeletalMeshComponent_57722) during async work! [1472.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1472.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1472.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1472.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1472.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1472.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1472.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1472.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1472.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1472.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1472.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1472.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1472.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1472.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1472.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1472.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1472.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1472.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1472.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1472.51] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1472.51] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_599)->(SkeletalMeshComponent_57722) during async work! [1472.51] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_599)->(SkeletalMeshComponent_57722) during async work! [1472.51] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_599)->(SkeletalMeshComponent_57722) during async work! [1472.51] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_599)->(SkeletalMeshComponent_57722) during async work! [1472.51] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_599)->(SkeletalMeshComponent_57722) during async work! [1472.51] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_599)->(SkeletalMeshComponent_57722) during async work! [1472.51] ScriptWarning: Accessed None 'Weapon' Rx_Bot_Waypoints CNC-Walls.TheWorld:PersistentLevel.Rx_Bot_Waypoints_31 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:06D3 [1473.39] Rx: GAMEDeath;playerNod,b295,Jos VermeulenbyGDI,b296,Maarten BonderwithRx_DmgType_RocketLauncher [1473.92] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_15 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_15 Function UTGame.UTVehicle:InitializeTurrets:0246 [1473.92] Rx: GAMEPurchase;vehicleRx_Vehicle_OrcabyGDI,b300,Renegade2007 [1476.47] Rx: GAMEDestroyed;vehicleRx_Vehicle_MRLSbyNod,b287,Waqas IqbalwithRx_DmgType_LaserRifle [1476.66] Rx: GAMESpawn;playerGDI,b262,David YeecharacterRx_FamilyInfo_GDI_Soldier [1476.66] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MobiusbyGDI,b262,David Yee [1476.88] Rx: GAMEPurchase;vehicleRx_Vehicle_LightTankbyNod,b291,Starman Explorer [1477.45] Rx: GAMEDestroyed;vehicleRx_Vehicle_ApachebyGDI,257,ILoveFieldwithRx_DmgType_Orca_Gun [1477.55] Rx: GAMESpawn;playerNod,b283,Simon MckenziecharacterRx_FamilyInfo_Nod_Soldier [1477.55] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b283,Simon Mckenzie [1478.18] Rx: GAMEDestroyed;vehicleRx_Vehicle_Harvester_NodbyGDI,b264,Niels van der LeestwithRx_DmgType_RocketLauncher [1478.91] Rx: GAMEDeath;playerGDI,b264,Niels van der LeestbyNod,b278,Project ReGenesiswithRx_DmgType_APC_Nod [1479.24] Rx: GAMEDeath;playerNod,b301,NiceDodgedied byRx_DmgType_Fell [1480.27] Rx: GAMEDestroyed;vehicleRx_Vehicle_APC_NodbyGDI,b306,Richard JefferywithRx_DmgType_MediumTank [1480.62] Rx: GAMEDeath;playerNod,b317,A Mechanical ManbyGDI,b265,Rob BakerwithRx_DmgType_MediumTank [1480.97] Rx: GAMESpawn;playerGDI,b294,Martin SanchezcharacterRx_FamilyInfo_GDI_Soldier [1480.97] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b294,Martin Sanchez [1481.51] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b305,Sean NolanonRx_Building_AirstripnearAirstripat-10587.81,-10034.37,-12.09 [1482.83] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b305,Sean NolanonRx_Building_AirstripnearAirstripat-10524.67,-10032.83,-7.43 [1483.00] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b274,No, cowonRx_Building_AirstripnearAirstripat-11312.00,-9953.42,-11.57 [1483.13] Rx: GAMESpawn;playerNod,b279,Matthew McDonaldcharacterRx_FamilyInfo_Nod_Soldier [1483.13] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b279,Matthew McDonald [1484.56] Rx: GAMEDeath;playerNod,b272,Jessica JamesbyGDI,b316,Rade StojsavljevicwithRx_DmgType_VoltAutoRifle [1485.57] Error: Can't destroy collidable actor (Rx_Pawn_595) during async work! [1485.57] Error: Can't call TermBody() on (Rx_Pawn_595)->(RB_BodyInstance_3578) during async work! [1485.57] Error: Can't call TermBody() on (Rx_Pawn_595)->(RB_BodyInstance_3577) during async work! [1485.57] Error: Can't call TermBody() on (Rx_Pawn_595)->(RB_BodyInstance_3576) during async work! [1485.57] Error: Can't call TermBody() on (Rx_Pawn_595)->(RB_BodyInstance_3575) during async work! [1485.57] Error: Can't call TermBody() on (Rx_Pawn_595)->(RB_BodyInstance_3574) during async work! [1485.57] Error: Can't call TermBody() on (Rx_Pawn_595)->(RB_BodyInstance_3573) during async work! [1485.57] Error: Can't call TermBody() on (Rx_Pawn_595)->(RB_BodyInstance_3572) during async work! [1485.57] Error: Can't call TermBody() on (Rx_Pawn_595)->(RB_BodyInstance_3571) during async work! [1485.57] Error: Can't call TermBody() on (Rx_Pawn_595)->(RB_BodyInstance_3570) during async work! [1485.57] Error: Can't call TermBody() on (Rx_Pawn_595)->(RB_BodyInstance_3569) during async work! [1485.57] Error: Can't call TermBody() on (Rx_Pawn_595)->(RB_BodyInstance_3568) during async work! [1485.57] Error: Can't call TermBody() on (Rx_Pawn_595)->(RB_BodyInstance_3567) during async work! [1485.57] Error: Can't call TermBody() on (Rx_Pawn_595)->(RB_BodyInstance_3566) during async work! [1485.57] Error: Can't call TermBody() on (Rx_Pawn_595)->(RB_BodyInstance_3565) during async work! [1485.57] Error: Can't call TermBody() on (Rx_Pawn_595)->(RB_BodyInstance_3564) during async work! [1485.57] Error: Can't call TermBody() on (Rx_Pawn_595)->(RB_BodyInstance_3563) during async work! [1485.57] Error: Can't call TermBody() on (Rx_Pawn_595)->(RB_BodyInstance_3562) during async work! [1485.57] Error: Can't call TermBody() on (Rx_Pawn_595)->(RB_BodyInstance_3561) during async work! [1485.57] Error: Can't call TermBody() on (Rx_Pawn_595)->(RB_BodyInstance_3560) during async work! [1485.57] Error: Can't call TermBody() on (Rx_Pawn_595)->(RB_BodyInstance_4248) during async work! [1485.57] Error: Can't call TermBody() on (Rx_Pawn_595)->(RB_BodyInstance_2516) during async work! [1485.57] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_GDI_2) during async work! [1485.57] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1485.57] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_GDI_2) during async work! [1485.57] Error: Can't move collidable actor (Rx_Pawn_604) during async work! [1485.57] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_604)->(SkeletalMeshComponent_59179) during async work! [1485.57] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1485.57] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1485.57] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1485.57] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1485.57] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1485.57] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1485.57] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1485.57] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1485.57] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1485.57] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1485.57] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1485.57] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1485.57] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1485.57] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1485.57] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1485.57] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1485.57] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1485.57] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1485.57] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1485.57] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1485.57] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_604)->(SkeletalMeshComponent_59179) during async work! [1485.57] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_604)->(SkeletalMeshComponent_59179) during async work! [1485.57] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_604)->(SkeletalMeshComponent_59179) during async work! [1485.57] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_604)->(SkeletalMeshComponent_59179) during async work! [1485.57] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_604)->(SkeletalMeshComponent_59179) during async work! [1485.57] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_604)->(SkeletalMeshComponent_59179) during async work! [1486.21] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_16 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_16 Function UTGame.UTVehicle:InitializeTurrets:0246 [1486.21] Rx: GAMEPurchase;vehicleRx_Vehicle_OrcabyGDI,b294,Martin Sanchez [1487.22] Rx: GAMEDeath;playerGDI,b288,SinbadbyNod,b284,Renegade RevivedwithRx_DmgType_Buggy [1490.14] Rx: GAMEDeath;playerGDI,b290,David EllsworthbyNod,b284,Renegade RevivedwithRx_DmgType_Headshot [1491.23] Rx: GAMEDeath;playerGDI,b304,Shahman TehbyNod,b284,Renegade RevivedwithRx_DmgType_RanOver [1493.47] Rx: GAMESpawn;playerNod,b275,Glenn SperrycharacterRx_FamilyInfo_Nod_Soldier [1493.47] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b275,Glenn Sperry [1493.89] Rx: GAMESpawn;vehicleNod,Rx_Vehicle_Harvester_Nod [1495.30] Error: Can't destroy collidable actor (Rx_Pawn_5) during async work! [1495.30] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2610) during async work! [1495.30] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2609) during async work! [1495.30] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2608) during async work! [1495.30] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2607) during async work! [1495.30] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2606) during async work! [1495.30] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2605) during async work! [1495.30] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2604) during async work! [1495.30] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2603) during async work! [1495.30] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2602) during async work! [1495.30] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2601) during async work! [1495.30] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2600) during async work! [1495.30] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2599) during async work! [1495.30] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2598) during async work! [1495.30] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2597) during async work! [1495.30] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2596) during async work! [1495.30] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2595) during async work! [1495.30] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2594) during async work! [1495.30] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2593) during async work! [1495.30] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2592) during async work! [1495.30] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2591) during async work! [1495.30] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2590) during async work! [1495.30] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_GDI_5) during async work! [1495.30] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1495.30] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_GDI_5) during async work! [1495.30] Error: Can't move collidable actor (Rx_Pawn_606) during async work! [1495.30] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_606)->(SkeletalMeshComponent_60306) during async work! [1495.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1495.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1495.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1495.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1495.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1495.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1495.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1495.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1495.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1495.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1495.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1495.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1495.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1495.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1495.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1495.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1495.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1495.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1495.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1495.30] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1495.30] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_606)->(SkeletalMeshComponent_60306) during async work! [1495.30] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_606)->(SkeletalMeshComponent_60306) during async work! [1495.30] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_606)->(SkeletalMeshComponent_60306) during async work! [1495.30] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_606)->(SkeletalMeshComponent_60306) during async work! [1495.30] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_606)->(SkeletalMeshComponent_60306) during async work! [1495.30] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_606)->(SkeletalMeshComponent_60306) during async work! [1496.12] Error: Can't destroy collidable actor (Rx_Pawn_591) during async work! [1496.12] Error: Can't call TermBody() on (Rx_Pawn_591)->(RB_BodyInstance_3966) during async work! [1496.12] Error: Can't call TermBody() on (Rx_Pawn_591)->(RB_BodyInstance_3532) during async work! [1496.12] Error: Can't call TermBody() on (Rx_Pawn_591)->(RB_BodyInstance_3524) during async work! [1496.12] Error: Can't call TermBody() on (Rx_Pawn_591)->(RB_BodyInstance_3424) during async work! [1496.12] Error: Can't call TermBody() on (Rx_Pawn_591)->(RB_BodyInstance_3425) during async work! [1496.12] Error: Can't call TermBody() on (Rx_Pawn_591)->(RB_BodyInstance_3426) during async work! [1496.12] Error: Can't call TermBody() on (Rx_Pawn_591)->(RB_BodyInstance_3427) during async work! [1496.12] Error: Can't call TermBody() on (Rx_Pawn_591)->(RB_BodyInstance_3428) during async work! [1496.12] Error: Can't call TermBody() on (Rx_Pawn_591)->(RB_BodyInstance_3429) during async work! [1496.12] Error: Can't call TermBody() on (Rx_Pawn_591)->(RB_BodyInstance_3430) during async work! [1496.12] Error: Can't call TermBody() on (Rx_Pawn_591)->(RB_BodyInstance_3903) during async work! [1496.12] Error: Can't call TermBody() on (Rx_Pawn_591)->(RB_BodyInstance_3904) during async work! [1496.12] Error: Can't call TermBody() on (Rx_Pawn_591)->(RB_BodyInstance_3905) during async work! [1496.12] Error: Can't call TermBody() on (Rx_Pawn_591)->(RB_BodyInstance_3906) during async work! [1496.12] Error: Can't call TermBody() on (Rx_Pawn_591)->(RB_BodyInstance_3907) during async work! [1496.12] Error: Can't call TermBody() on (Rx_Pawn_591)->(RB_BodyInstance_3047) during async work! [1496.12] Error: Can't call TermBody() on (Rx_Pawn_591)->(RB_BodyInstance_3714) during async work! [1496.12] Error: Can't call TermBody() on (Rx_Pawn_591)->(RB_BodyInstance_3925) during async work! [1496.12] Error: Can't call TermBody() on (Rx_Pawn_591)->(RB_BodyInstance_3926) during async work! [1496.12] Error: Can't call TermBody() on (Rx_Pawn_591)->(RB_BodyInstance_3995) during async work! [1496.12] Error: Can't call TermBody() on (Rx_Pawn_591)->(RB_BodyInstance_3965) during async work! [1496.12] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_NOD_0) during async work! [1496.12] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1496.12] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_NOD_0) during async work! [1496.12] Error: Can't move collidable actor (Rx_Pawn_607) during async work! [1496.12] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_607)->(SkeletalMeshComponent_60327) during async work! [1496.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1496.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1496.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1496.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1496.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1496.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1496.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1496.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1496.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1496.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1496.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1496.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1496.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1496.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1496.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1496.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1496.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1496.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1496.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1496.12] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Technician.Meshes.SK_CH_Technician' during async work! [1496.12] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_607)->(SkeletalMeshComponent_60327) during async work! [1496.12] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_607)->(SkeletalMeshComponent_60327) during async work! [1496.12] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_607)->(SkeletalMeshComponent_60327) during async work! [1496.12] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_607)->(SkeletalMeshComponent_60327) during async work! [1496.12] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_607)->(SkeletalMeshComponent_60327) during async work! [1496.12] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_607)->(SkeletalMeshComponent_60327) during async work! [1497.37] Error: Can't destroy collidable actor (Rx_Pawn_607) during async work! [1497.37] Error: Can't call TermBody() on (Rx_Pawn_607)->(RB_BodyInstance_3926) during async work! [1497.37] Error: Can't call TermBody() on (Rx_Pawn_607)->(RB_BodyInstance_3925) during async work! [1497.37] Error: Can't call TermBody() on (Rx_Pawn_607)->(RB_BodyInstance_3714) during async work! [1497.37] Error: Can't call TermBody() on (Rx_Pawn_607)->(RB_BodyInstance_3047) during async work! [1497.37] Error: Can't call TermBody() on (Rx_Pawn_607)->(RB_BodyInstance_3907) during async work! [1497.37] Error: Can't call TermBody() on (Rx_Pawn_607)->(RB_BodyInstance_3906) during async work! [1497.37] Error: Can't call TermBody() on (Rx_Pawn_607)->(RB_BodyInstance_3905) during async work! [1497.37] Error: Can't call TermBody() on (Rx_Pawn_607)->(RB_BodyInstance_3904) during async work! [1497.37] Error: Can't call TermBody() on (Rx_Pawn_607)->(RB_BodyInstance_3903) during async work! [1497.37] Error: Can't call TermBody() on (Rx_Pawn_607)->(RB_BodyInstance_3430) during async work! [1497.37] Error: Can't call TermBody() on (Rx_Pawn_607)->(RB_BodyInstance_3429) during async work! [1497.37] Error: Can't call TermBody() on (Rx_Pawn_607)->(RB_BodyInstance_3428) during async work! [1497.37] Error: Can't call TermBody() on (Rx_Pawn_607)->(RB_BodyInstance_3427) during async work! [1497.37] Error: Can't call TermBody() on (Rx_Pawn_607)->(RB_BodyInstance_3426) during async work! [1497.37] Error: Can't call TermBody() on (Rx_Pawn_607)->(RB_BodyInstance_3425) during async work! [1497.37] Error: Can't call TermBody() on (Rx_Pawn_607)->(RB_BodyInstance_3424) during async work! [1497.37] Error: Can't call TermBody() on (Rx_Pawn_607)->(RB_BodyInstance_3524) during async work! [1497.37] Error: Can't call TermBody() on (Rx_Pawn_607)->(RB_BodyInstance_3532) during async work! [1497.37] Error: Can't call TermBody() on (Rx_Pawn_607)->(RB_BodyInstance_3966) during async work! [1497.37] Error: Can't call TermBody() on (Rx_Pawn_607)->(RB_BodyInstance_2900) during async work! [1497.37] Error: Can't call TermBody() on (Rx_Pawn_607)->(RB_BodyInstance_3995) during async work! [1497.37] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_NOD_0) during async work! [1497.37] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1497.37] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_NOD_0) during async work! [1497.37] Error: Can't move collidable actor (Rx_Pawn_608) during async work! [1497.37] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_608)->(SkeletalMeshComponent_60362) during async work! [1497.37] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1497.37] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1497.37] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1497.37] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1497.37] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1497.37] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1497.37] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1497.37] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1497.37] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1497.37] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1497.37] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1497.37] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1497.37] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1497.37] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1497.37] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1497.37] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1497.37] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1497.37] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1497.37] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1497.37] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black' during async work! [1497.37] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_608)->(SkeletalMeshComponent_60362) during async work! [1497.37] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_608)->(SkeletalMeshComponent_60362) during async work! [1497.37] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_608)->(SkeletalMeshComponent_60362) during async work! [1497.37] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_608)->(SkeletalMeshComponent_60362) during async work! [1497.37] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_608)->(SkeletalMeshComponent_60362) during async work! [1497.37] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_608)->(SkeletalMeshComponent_60362) during async work! [1500.29] Rx: GAMEDeath;playerGDI,b267,Joe KucanbyNod,b284,Renegade RevivedwithRx_DmgType_Buggy [1502.52] Rx: GAMEDeath;playerNod,b287,Waqas IqbalbyGDI,b258,PhyrewithRx_DmgType_FireBleed [1502.72] Rx: GAMESpawn;playerNod,b295,Jos VermeulencharacterRx_FamilyInfo_Nod_Soldier [1502.72] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b295,Jos Vermeulen [1502.93] Rx: GAMESpawn;playerNod,b311,Thom KeukencharacterRx_FamilyInfo_Nod_Soldier [1502.93] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b311,Thom Keuken [1503.78] Rx: GAMESpawn;playerGDI,b264,Niels van der LeestcharacterRx_FamilyInfo_GDI_Soldier [1503.78] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b264,Niels van der Leest [1504.41] Rx: GAMEDeath;playerNod,b278,Project ReGenesisbyGDI,b258,PhyrewithRx_DmgType_VoltAutoRifle [1504.61] Rx: GAMEDestroyed;vehicleRx_Vehicle_ApachebyGDI,257,ILoveFieldwithRx_DmgType_Orca_Gun [1507.30] Rx: GAMEDeath;playerNod,b313,RebarnbyGDI,b258,PhyrewithRx_DmgType_VoltAutoRifle [1507.39] Rx: GAMEDestroyed;vehicleRx_Vehicle_MediumTankbyNod,b307,Daniil MitrofanovwithRx_DmgType_TiberiumAutoRifle_Blue [1508.22] Rx: GAMEDeath;playerNod,b281,TASdied byRx_DmgType_Fell [1509.72] Rx: GAMEDeath;playerNod,b307,Daniil MitrofanovbyGDI,b258,PhyrewithRx_DmgType_VoltAutoRifle [1509.85] Rx: GAMEDestroyed;vehicleRx_Vehicle_ArtillerybyGDI,b262,David YeewithRx_DmgType_VoltAutoRifle [1510.03] ScriptWarning: Accessed None 'Controller' Rx_Vehicle_Artillery_Weapon CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Artillery_Weapon_13 Function RenX_Game.Rx_Vehicle_Weapon:IsInsideGracePeriod:009A [1513.10] Rx: GAMEDeath;playerGDI,b306,Richard JefferybyNod,b284,Renegade RevivedwithRx_DmgType_Buggy [1514.90] Rx: GAMEDeath;playerNod,b279,Matthew McDonaldbyGDI,b296,Maarten BonderwithRx_DmgType_RocketLauncher [1515.65] Rx: GAMESpawn;playerGDI,b312,Ruud GunnewiekcharacterRx_FamilyInfo_GDI_Soldier [1515.65] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b312,Ruud Gunnewiek [1517.23] Rx: GAMEDeath;playerNod,b295,Jos VermeulenbyGDI,b265,Rob BakerwithRx_DmgType_RanOver [1517.25] Rx: GAMEDestroyed;vehicleRx_Vehicle_BuggybyGDI,b265,Rob BakerwithRx_DmgType_MediumTank [1517.64] Rx: GAMESpawn;playerNod,b301,NiceDodgecharacterRx_FamilyInfo_Nod_Soldier [1517.64] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b301,NiceDodge [1518.22] Rx: GAMESpawn;playerGDI,b288,SinbadcharacterRx_FamilyInfo_GDI_Soldier [1518.22] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b288,Sinbad [1519.61] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b274,No, cowonLandscapenearAirstripat-11093.05,-8707.36,-37.95 [1519.88] Rx: GAMEDeath;playerNod,b283,Simon MckenziebyGDI,b316,Rade StojsavljevicwithRx_DmgType_VoltAutoRifle [1520.64] Rx: GAMEDeath;playerGDI,b296,Maarten BonderbyNod,b279,Matthew McDonaldwithRx_DmgType_TiberiumBleed [1520.90] Rx: GAMEPurchase;vehicleRx_Vehicle_MediumTankbyGDI,b312,Ruud Gunnewiek [1520.96] Rx: GAMESpawn;playerNod,b307,Daniil MitrofanovcharacterRx_FamilyInfo_Nod_Soldier [1520.96] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b307,Daniil Mitrofanov [1521.02] Rx: GAMESpawn;playerNod,b272,Jessica JamescharacterRx_FamilyInfo_Nod_Soldier [1521.02] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b272,Jessica James [1521.60] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b299,GDI Map!onLandscapenearAirstripat-10716.15,-8551.40,-30.89 [1521.76] Rx: GAMESpawn;playerGDI,b267,Joe KucancharacterRx_FamilyInfo_GDI_Soldier [1521.76] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b267,Joe Kucan [1521.90] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b289,MyloonLandscapenearAirstripat-10579.93,-7107.46,-78.41 [1522.28] Rx: GAMESpawn;playerNod,b278,Project ReGenesischaracterRx_FamilyInfo_Nod_Soldier [1522.28] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b278,Project ReGenesis [1522.80] Rx: GAMESpawn;playerGDI,b290,David EllsworthcharacterRx_FamilyInfo_GDI_Soldier [1522.80] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b290,David Ellsworth [1522.89] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b289,MyloonLandscapenearAirstripat-10415.60,-7146.99,-64.76 [1523.02] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b299,GDI Map!onLandscapenearAirstripat-10794.54,-8476.70,-40.04 [1523.58] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-10716.15,-8551.40,-30.89byNod,b299,GDI Map! [1523.59] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-10794.54,-8476.70,-40.04byNod,b299,GDI Map! [1524.53] Error: Can't destroy collidable actor (Rx_Pawn_570) during async work! [1524.53] Error: Can't call TermBody() on (Rx_Pawn_570)->(RB_BodyInstance_3434) during async work! [1524.53] Error: Can't call TermBody() on (Rx_Pawn_570)->(RB_BodyInstance_3435) during async work! [1524.53] Error: Can't call TermBody() on (Rx_Pawn_570)->(RB_BodyInstance_3436) during async work! [1524.53] Error: Can't call TermBody() on (Rx_Pawn_570)->(RB_BodyInstance_3437) during async work! [1524.53] Error: Can't call TermBody() on (Rx_Pawn_570)->(RB_BodyInstance_3438) during async work! [1524.53] Error: Can't call TermBody() on (Rx_Pawn_570)->(RB_BodyInstance_3439) during async work! [1524.53] Error: Can't call TermBody() on (Rx_Pawn_570)->(RB_BodyInstance_3440) during async work! [1524.53] Error: Can't call TermBody() on (Rx_Pawn_570)->(RB_BodyInstance_3441) during async work! [1524.53] Error: Can't call TermBody() on (Rx_Pawn_570)->(RB_BodyInstance_3442) during async work! [1524.53] Error: Can't call TermBody() on (Rx_Pawn_570)->(RB_BodyInstance_3443) during async work! [1524.53] Error: Can't call TermBody() on (Rx_Pawn_570)->(RB_BodyInstance_3444) during async work! [1524.53] Error: Can't call TermBody() on (Rx_Pawn_570)->(RB_BodyInstance_3445) during async work! [1524.53] Error: Can't call TermBody() on (Rx_Pawn_570)->(RB_BodyInstance_3446) during async work! [1524.53] Error: Can't call TermBody() on (Rx_Pawn_570)->(RB_BodyInstance_3447) during async work! [1524.53] Error: Can't call TermBody() on (Rx_Pawn_570)->(RB_BodyInstance_3448) during async work! [1524.53] Error: Can't call TermBody() on (Rx_Pawn_570)->(RB_BodyInstance_3449) during async work! [1524.53] Error: Can't call TermBody() on (Rx_Pawn_570)->(RB_BodyInstance_3450) during async work! [1524.53] Error: Can't call TermBody() on (Rx_Pawn_570)->(RB_BodyInstance_3451) during async work! [1524.53] Error: Can't call TermBody() on (Rx_Pawn_570)->(RB_BodyInstance_3452) during async work! [1524.53] Error: Can't call TermBody() on (Rx_Pawn_570)->(RB_BodyInstance_3669) during async work! [1524.53] Error: Can't call TermBody() on (Rx_Pawn_570)->(RB_BodyInstance_3433) during async work! [1524.53] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1524.53] Error: Can't move collidable actor (Rx_Pawn_620) during async work! [1524.53] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_620)->(SkeletalMeshComponent_62351) during async work! [1524.53] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Officer.Mesh.SK_CH_McFarland' during async work! [1524.53] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Officer.Mesh.SK_CH_McFarland' during async work! [1524.53] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Officer.Mesh.SK_CH_McFarland' during async work! [1524.53] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Officer.Mesh.SK_CH_McFarland' during async work! [1524.53] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Officer.Mesh.SK_CH_McFarland' during async work! [1524.53] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Officer.Mesh.SK_CH_McFarland' during async work! [1524.53] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Officer.Mesh.SK_CH_McFarland' during async work! [1524.53] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Officer.Mesh.SK_CH_McFarland' during async work! [1524.53] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Officer.Mesh.SK_CH_McFarland' during async work! [1524.53] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Officer.Mesh.SK_CH_McFarland' during async work! [1524.53] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Officer.Mesh.SK_CH_McFarland' during async work! [1524.53] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Officer.Mesh.SK_CH_McFarland' during async work! [1524.53] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Officer.Mesh.SK_CH_McFarland' during async work! [1524.53] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Officer.Mesh.SK_CH_McFarland' during async work! [1524.53] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Officer.Mesh.SK_CH_McFarland' during async work! [1524.53] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Officer.Mesh.SK_CH_McFarland' during async work! [1524.53] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Officer.Mesh.SK_CH_McFarland' during async work! [1524.53] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Officer.Mesh.SK_CH_McFarland' during async work! [1524.53] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Officer.Mesh.SK_CH_McFarland' during async work! [1524.53] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Officer.Mesh.SK_CH_McFarland' during async work! [1524.53] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_620)->(SkeletalMeshComponent_62351) during async work! [1524.53] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_620)->(SkeletalMeshComponent_62351) during async work! [1524.53] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_620)->(SkeletalMeshComponent_62351) during async work! [1524.53] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_620)->(SkeletalMeshComponent_62351) during async work! [1524.53] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_620)->(SkeletalMeshComponent_62351) during async work! [1524.53] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_620)->(SkeletalMeshComponent_62351) during async work! [1524.64] Rx: GAMEDeath;playerGDI,b258,PhyrebyNod,ai,HarvesterwithRx_DmgType_RanOver [1524.67] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-11312.00,-9953.42,-11.57byNod,b274,No, cow [1524.67] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-11093.05,-8707.36,-37.95byNod,b274,No, cow [1525.03] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b299,GDI Map!onLandscapenearAirstripat-10569.75,-8492.42,-31.05 [1525.12] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-10579.93,-7107.46,-78.41byNod,b289,Mylo [1525.12] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat-10415.60,-7146.99,-64.76byNod,b289,Mylo [1526.62] Warning: Failed to find function AutoDischarge for timer in actor Rx_Weapon_VoltAutoRifle_GDI_7 [1526.84] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1526.84] Rx: GAMEDeath;playerNod,b305,Sean NolanbyGDI,257,ILoveFieldwithRx_DmgType_RamjetRifle [1527.54] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b299,GDI Map!onLandscapenearAirstripat-11007.88,-8356.82,-54.63 [1528.78] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1528.78] Rx: GAMEDeath;playerNod,b277,HaxbyGDI,257,ILoveFieldwithRx_DmgType_RamjetRifle [1530.43] Rx: GAMEPurchase;vehicleRx_Vehicle_MammothTankbyGDI,b288,Sinbad [1530.72] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1530.72] Rx: GAMEDeath;playerNod,b315,Martin PalkobyGDI,257,ILoveFieldwithRx_DmgType_Headshot [1530.90] Error: Can't destroy collidable actor (Rx_Pawn_566) during async work! [1530.90] Error: Can't call TermBody() on (Rx_Pawn_566)->(RB_BodyInstance_2760) during async work! [1530.90] Error: Can't call TermBody() on (Rx_Pawn_566)->(RB_BodyInstance_2761) during async work! [1530.90] Error: Can't call TermBody() on (Rx_Pawn_566)->(RB_BodyInstance_2762) during async work! [1530.90] Error: Can't call TermBody() on (Rx_Pawn_566)->(RB_BodyInstance_2763) during async work! [1530.90] Error: Can't call TermBody() on (Rx_Pawn_566)->(RB_BodyInstance_2764) during async work! [1530.90] Error: Can't call TermBody() on (Rx_Pawn_566)->(RB_BodyInstance_2765) during async work! [1530.90] Error: Can't call TermBody() on (Rx_Pawn_566)->(RB_BodyInstance_2766) during async work! [1530.90] Error: Can't call TermBody() on (Rx_Pawn_566)->(RB_BodyInstance_2767) during async work! [1530.90] Error: Can't call TermBody() on (Rx_Pawn_566)->(RB_BodyInstance_2768) during async work! [1530.90] Error: Can't call TermBody() on (Rx_Pawn_566)->(RB_BodyInstance_2769) during async work! [1530.90] Error: Can't call TermBody() on (Rx_Pawn_566)->(RB_BodyInstance_2770) during async work! [1530.90] Error: Can't call TermBody() on (Rx_Pawn_566)->(RB_BodyInstance_2771) during async work! [1530.90] Error: Can't call TermBody() on (Rx_Pawn_566)->(RB_BodyInstance_2772) during async work! [1530.90] Error: Can't call TermBody() on (Rx_Pawn_566)->(RB_BodyInstance_2773) during async work! [1530.90] Error: Can't call TermBody() on (Rx_Pawn_566)->(RB_BodyInstance_2774) during async work! [1530.90] Error: Can't call TermBody() on (Rx_Pawn_566)->(RB_BodyInstance_2775) during async work! [1530.90] Error: Can't call TermBody() on (Rx_Pawn_566)->(RB_BodyInstance_2776) during async work! [1530.90] Error: Can't call TermBody() on (Rx_Pawn_566)->(RB_BodyInstance_2777) during async work! [1530.90] Error: Can't call TermBody() on (Rx_Pawn_566)->(RB_BodyInstance_2778) during async work! [1530.90] Error: Can't call TermBody() on (Rx_Pawn_566)->(RB_BodyInstance_4185) during async work! [1530.90] Error: Can't call TermBody() on (Rx_Pawn_566)->(RB_BodyInstance_2759) during async work! [1530.90] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1530.90] Error: Can't move collidable actor (Rx_Pawn_621) during async work! [1530.90] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_621)->(SkeletalMeshComponent_63134) during async work! [1530.90] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Patch.Mesh.SK_CH_Patch' during async work! [1530.90] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Patch.Mesh.SK_CH_Patch' during async work! [1530.90] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Patch.Mesh.SK_CH_Patch' during async work! [1530.90] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Patch.Mesh.SK_CH_Patch' during async work! [1530.90] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Patch.Mesh.SK_CH_Patch' during async work! [1530.90] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Patch.Mesh.SK_CH_Patch' during async work! [1530.90] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Patch.Mesh.SK_CH_Patch' during async work! [1530.90] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Patch.Mesh.SK_CH_Patch' during async work! [1530.90] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Patch.Mesh.SK_CH_Patch' during async work! [1530.90] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Patch.Mesh.SK_CH_Patch' during async work! [1530.90] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Patch.Mesh.SK_CH_Patch' during async work! [1530.90] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Patch.Mesh.SK_CH_Patch' during async work! [1530.90] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Patch.Mesh.SK_CH_Patch' during async work! [1530.90] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Patch.Mesh.SK_CH_Patch' during async work! [1530.90] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Patch.Mesh.SK_CH_Patch' during async work! [1530.90] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Patch.Mesh.SK_CH_Patch' during async work! [1530.90] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Patch.Mesh.SK_CH_Patch' during async work! [1530.90] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Patch.Mesh.SK_CH_Patch' during async work! [1530.90] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Patch.Mesh.SK_CH_Patch' during async work! [1530.90] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Patch.Mesh.SK_CH_Patch' during async work! [1530.90] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_621)->(SkeletalMeshComponent_63134) during async work! [1530.90] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_621)->(SkeletalMeshComponent_63134) during async work! [1530.90] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_621)->(SkeletalMeshComponent_63134) during async work! [1530.90] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_621)->(SkeletalMeshComponent_63134) during async work! [1530.90] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_621)->(SkeletalMeshComponent_63134) during async work! [1530.90] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_621)->(SkeletalMeshComponent_63134) during async work! [1531.48] Rx: GAMESpawn;playerNod,b283,Simon MckenziecharacterRx_FamilyInfo_Nod_Soldier [1531.48] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b283,Simon Mckenzie [1532.21] Warning: Failed to find function AutoDischarge for timer in actor Rx_Weapon_VoltAutoRifle_GDI_10 [1533.39] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1533.39] Rx: GAMEDeath;playerNod,b289,MylobyGDI,257,ILoveFieldwithRx_DmgType_RamjetRifle [1533.50] Rx: GAMESpawn;playerNod,b317,A Mechanical MancharacterRx_FamilyInfo_Nod_Soldier [1533.50] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SakurabyNod,b317,A Mechanical Man [1535.05] Rx: GAMEDestroyed;vehicleRx_Vehicle_Harvester_NodbyGDI,b316,Rade StojsavljevicwithRx_DmgType_VoltAutoRifle [1536.63] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1536.63] Rx: GAMEDeath;playerNod,b274,No, cowbyGDI,257,ILoveFieldwithRx_DmgType_RamjetRifle [1536.65] Error: Can't destroy collidable actor (Rx_Pawn_558) during async work! [1536.65] Error: Can't call TermBody() on (Rx_Pawn_558)->(RB_BodyInstance_3599) during async work! [1536.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1536.65] Error: Can't call TermBody() on (Rx_Pawn_558)->(RB_BodyInstance_3598) during async work! [1536.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1536.65] Error: Can't call TermBody() on (Rx_Pawn_558)->(RB_BodyInstance_3597) during async work! [1536.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1536.65] Error: Can't call TermBody() on (Rx_Pawn_558)->(RB_BodyInstance_3596) during async work! [1536.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1536.65] Error: Can't call TermBody() on (Rx_Pawn_558)->(RB_BodyInstance_3595) during async work! [1536.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1536.65] Error: Can't call TermBody() on (Rx_Pawn_558)->(RB_BodyInstance_3594) during async work! [1536.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1536.65] Error: Can't call TermBody() on (Rx_Pawn_558)->(RB_BodyInstance_3593) during async work! [1536.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1536.65] Error: Can't call TermBody() on (Rx_Pawn_558)->(RB_BodyInstance_3592) during async work! [1536.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1536.65] Error: Can't call TermBody() on (Rx_Pawn_558)->(RB_BodyInstance_3591) during async work! [1536.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1536.65] Error: Can't call TermBody() on (Rx_Pawn_558)->(RB_BodyInstance_3590) during async work! [1536.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1536.65] Error: Can't call TermBody() on (Rx_Pawn_558)->(RB_BodyInstance_3589) during async work! [1536.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1536.65] Error: Can't call TermBody() on (Rx_Pawn_558)->(RB_BodyInstance_3588) during async work! [1536.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1536.65] Error: Can't call TermBody() on (Rx_Pawn_558)->(RB_BodyInstance_3587) during async work! [1536.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1536.65] Error: Can't call TermBody() on (Rx_Pawn_558)->(RB_BodyInstance_3586) during async work! [1536.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1536.65] Error: Can't call TermBody() on (Rx_Pawn_558)->(RB_BodyInstance_3585) during async work! [1536.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1536.65] Error: Can't call TermBody() on (Rx_Pawn_558)->(RB_BodyInstance_3584) during async work! [1536.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1536.65] Error: Can't call TermBody() on (Rx_Pawn_558)->(RB_BodyInstance_3583) during async work! [1536.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1536.65] Error: Can't call TermBody() on (Rx_Pawn_558)->(RB_BodyInstance_3582) during async work! [1536.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1536.65] Error: Can't call TermBody() on (Rx_Pawn_558)->(RB_BodyInstance_3581) during async work! [1536.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1536.65] Error: Can't call TermBody() on (Rx_Pawn_558)->(RB_BodyInstance_2875) during async work! [1536.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1536.65] Error: Can't call TermBody() on (Rx_Pawn_558)->(RB_BodyInstance_2532) during async work! [1536.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1536.65] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_GDI_4) during async work! [1536.65] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1536.65] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_GDI_4) during async work! [1536.65] Error: Can't move collidable actor (Rx_Pawn_624) during async work! [1536.65] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_624)->(SkeletalMeshComponent_63789) during async work! [1536.65] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1536.65] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1536.65] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1536.65] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1536.65] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1536.65] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1536.65] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1536.65] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1536.65] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1536.65] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1536.65] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1536.65] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1536.65] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1536.65] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1536.65] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1536.65] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1536.65] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1536.65] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1536.65] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1536.65] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner' during async work! [1536.65] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_624)->(SkeletalMeshComponent_63789) during async work! [1536.65] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_624)->(SkeletalMeshComponent_63789) during async work! [1536.65] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_624)->(SkeletalMeshComponent_63789) during async work! [1536.65] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_624)->(SkeletalMeshComponent_63789) during async work! [1536.65] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_624)->(SkeletalMeshComponent_63789) during async work! [1536.65] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_624)->(SkeletalMeshComponent_63789) during async work! [1537.27] Rx: GAMEDeath;playerNod,b284,Renegade RevivedbyGDI,b316,Rade StojsavljevicwithRx_DmgType_VoltAutoRifle [1537.61] Rx: GAMESpawn;playerNod,b305,Sean NolancharacterRx_FamilyInfo_Nod_Soldier [1537.61] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b305,Sean Nolan [1538.33] Rx: GAMEDeath;playerNod,b299,GDI Map!byGDI,b262,David YeewithRx_DmgType_VoltAutoRifle [1538.46] Rx: GAMESpawn;playerGDI,b304,Shahman TehcharacterRx_FamilyInfo_GDI_Soldier [1538.46] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b304,Shahman Teh [1539.55] Rx: GAMEDeath;playerNod,b272,Jessica JamesbyGDI,b316,Rade StojsavljevicwithRx_DmgType_VoltAutoRifle [1539.82] Rx: GAMEDeath;playerNod,b307,Daniil MitrofanovbyGDI,b316,Rade StojsavljevicwithRx_DmgType_VoltAutoRifle [1539.96] Rx: GAMEPurchase;vehicleRx_Vehicle_MediumTankbyGDI,b290,David Ellsworth [1540.88] Rx: GAMEDeath;playerGDI,b262,David YeebyNod,b283,Simon MckenziewithRx_DmgType_MarksmanRifle [1541.87] Error: Can't destroy collidable actor (Rx_Pawn_620) during async work! [1541.87] Error: Can't call TermBody() on (Rx_Pawn_620)->(RB_BodyInstance_3452) during async work! [1541.87] Error: Can't call TermBody() on (Rx_Pawn_620)->(RB_BodyInstance_3451) during async work! [1541.87] Error: Can't call TermBody() on (Rx_Pawn_620)->(RB_BodyInstance_3450) during async work! [1541.87] Error: Can't call TermBody() on (Rx_Pawn_620)->(RB_BodyInstance_3449) during async work! [1541.87] Error: Can't call TermBody() on (Rx_Pawn_620)->(RB_BodyInstance_3448) during async work! [1541.87] Error: Can't call TermBody() on (Rx_Pawn_620)->(RB_BodyInstance_3447) during async work! [1541.87] Error: Can't call TermBody() on (Rx_Pawn_620)->(RB_BodyInstance_3446) during async work! [1541.87] Error: Can't call TermBody() on (Rx_Pawn_620)->(RB_BodyInstance_3445) during async work! [1541.87] Error: Can't call TermBody() on (Rx_Pawn_620)->(RB_BodyInstance_3444) during async work! [1541.87] Error: Can't call TermBody() on (Rx_Pawn_620)->(RB_BodyInstance_3443) during async work! [1541.87] Error: Can't call TermBody() on (Rx_Pawn_620)->(RB_BodyInstance_3442) during async work! [1541.87] Error: Can't call TermBody() on (Rx_Pawn_620)->(RB_BodyInstance_3441) during async work! [1541.87] Error: Can't call TermBody() on (Rx_Pawn_620)->(RB_BodyInstance_3440) during async work! [1541.87] Error: Can't call TermBody() on (Rx_Pawn_620)->(RB_BodyInstance_3439) during async work! [1541.87] Error: Can't call TermBody() on (Rx_Pawn_620)->(RB_BodyInstance_3438) during async work! [1541.87] Error: Can't call TermBody() on (Rx_Pawn_620)->(RB_BodyInstance_3437) during async work! [1541.87] Error: Can't call TermBody() on (Rx_Pawn_620)->(RB_BodyInstance_3436) during async work! [1541.87] Error: Can't call TermBody() on (Rx_Pawn_620)->(RB_BodyInstance_3435) during async work! [1541.87] Error: Can't call TermBody() on (Rx_Pawn_620)->(RB_BodyInstance_3434) during async work! [1541.87] Error: Can't call TermBody() on (Rx_Pawn_620)->(RB_BodyInstance_3756) during async work! [1541.87] Error: Can't call TermBody() on (Rx_Pawn_620)->(RB_BodyInstance_3669) during async work! [1541.87] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_GDI_2) during async work! [1541.87] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1541.87] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_GDI_2) during async work! [1541.87] Error: Can't move collidable actor (Rx_Pawn_627) during async work! [1541.87] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_627)->(SkeletalMeshComponent_64413) during async work! [1541.87] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1541.87] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1541.87] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1541.87] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1541.87] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1541.87] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1541.87] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1541.87] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1541.87] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1541.87] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1541.87] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1541.87] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1541.87] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1541.87] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1541.87] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1541.87] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1541.87] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1541.87] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1541.87] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1541.87] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1541.87] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_627)->(SkeletalMeshComponent_64413) during async work! [1541.87] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_627)->(SkeletalMeshComponent_64413) during async work! [1541.87] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_627)->(SkeletalMeshComponent_64413) during async work! [1541.87] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_627)->(SkeletalMeshComponent_64413) during async work! [1541.87] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_627)->(SkeletalMeshComponent_64413) during async work! [1541.87] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_627)->(SkeletalMeshComponent_64413) during async work! [1542.09] Rx: GAMESpawn;playerNod,b313,RebarncharacterRx_FamilyInfo_Nod_Soldier [1542.09] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b313,Rebarn [1542.29] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearWeapons Factoryat-10638.39,8622.78,-98.57byGDI,b266,Eric Gooch [1542.29] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearWeapons Factoryat-11008.71,8717.46,-73.42byGDI,b266,Eric Gooch [1542.75] Rx: GAMESpawn;playerNod,b295,Jos VermeulencharacterRx_FamilyInfo_Nod_Soldier [1542.75] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b295,Jos Vermeulen [1543.02] Warning: Failed to find function AutoDischarge for timer in actor Rx_Weapon_VoltAutoRifle_GDI_7 [1543.43] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byGDI,b266,Eric GoochonLandscapenearWeapons Factoryat-10920.11,8690.95,-78.95 [1545.37] Rx: GAMESpawn;playerGDI,b296,Maarten BondercharacterRx_FamilyInfo_GDI_Soldier [1545.37] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_RocketSoldierbyGDI,b296,Maarten Bonder [1546.06] Error: Can't destroy collidable actor (Rx_Pawn_621) during async work! [1546.06] Error: Can't call TermBody() on (Rx_Pawn_621)->(RB_BodyInstance_2778) during async work! [1546.06] Error: Can't call TermBody() on (Rx_Pawn_621)->(RB_BodyInstance_2777) during async work! [1546.06] Error: Can't call TermBody() on (Rx_Pawn_621)->(RB_BodyInstance_2776) during async work! [1546.06] Error: Can't call TermBody() on (Rx_Pawn_621)->(RB_BodyInstance_2775) during async work! [1546.06] Error: Can't call TermBody() on (Rx_Pawn_621)->(RB_BodyInstance_2774) during async work! [1546.06] Error: Can't call TermBody() on (Rx_Pawn_621)->(RB_BodyInstance_2773) during async work! [1546.06] Error: Can't call TermBody() on (Rx_Pawn_621)->(RB_BodyInstance_2772) during async work! [1546.06] Error: Can't call TermBody() on (Rx_Pawn_621)->(RB_BodyInstance_2771) during async work! [1546.06] Error: Can't call TermBody() on (Rx_Pawn_621)->(RB_BodyInstance_2770) during async work! [1546.06] Error: Can't call TermBody() on (Rx_Pawn_621)->(RB_BodyInstance_2769) during async work! [1546.06] Error: Can't call TermBody() on (Rx_Pawn_621)->(RB_BodyInstance_2768) during async work! [1546.06] Error: Can't call TermBody() on (Rx_Pawn_621)->(RB_BodyInstance_2767) during async work! [1546.06] Error: Can't call TermBody() on (Rx_Pawn_621)->(RB_BodyInstance_2766) during async work! [1546.06] Error: Can't call TermBody() on (Rx_Pawn_621)->(RB_BodyInstance_2765) during async work! [1546.06] Error: Can't call TermBody() on (Rx_Pawn_621)->(RB_BodyInstance_2764) during async work! [1546.06] Error: Can't call TermBody() on (Rx_Pawn_621)->(RB_BodyInstance_2763) during async work! [1546.06] Error: Can't call TermBody() on (Rx_Pawn_621)->(RB_BodyInstance_2762) during async work! [1546.06] Error: Can't call TermBody() on (Rx_Pawn_621)->(RB_BodyInstance_2761) during async work! [1546.06] Error: Can't call TermBody() on (Rx_Pawn_621)->(RB_BodyInstance_2760) during async work! [1546.06] Error: Can't call TermBody() on (Rx_Pawn_621)->(RB_BodyInstance_3244) during async work! [1546.06] Error: Can't call TermBody() on (Rx_Pawn_621)->(RB_BodyInstance_4185) during async work! [1546.06] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1546.06] Error: Can't move collidable actor (Rx_Pawn_631) during async work! [1546.06] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_631)->(SkeletalMeshComponent_64663) during async work! [1546.06] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1546.06] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1546.06] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1546.06] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1546.06] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1546.06] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1546.06] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1546.06] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1546.06] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1546.06] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1546.06] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1546.06] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1546.06] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1546.06] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1546.06] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1546.06] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1546.06] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1546.06] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1546.06] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1546.06] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1546.06] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_631)->(SkeletalMeshComponent_64663) during async work! [1546.06] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_631)->(SkeletalMeshComponent_64663) during async work! [1546.06] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_631)->(SkeletalMeshComponent_64663) during async work! [1546.06] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_631)->(SkeletalMeshComponent_64663) during async work! [1546.06] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_631)->(SkeletalMeshComponent_64663) during async work! [1546.06] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_631)->(SkeletalMeshComponent_64663) during async work! [1546.57] Rx: GAMEDeath;playerNod,b278,Project ReGenesisbyGDI,b265,Rob BakerwithRx_DmgType_MediumTank [1547.15] Rx: GAMESpawn;playerNod,b299,GDI Map!characterRx_FamilyInfo_Nod_Soldier [1547.15] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_TechnicianbyNod,b299,GDI Map! [1548.31] Rx: GAMEDeath;playerNod,b301,NiceDodgebyGDI,b316,Rade StojsavljevicwithRx_DmgType_VoltAutoRifle [1548.68] Rx: GAMEDeath;playerNod,b286,TTFPbyGDI,b296,Maarten BonderwithRx_DmgType_MissileLauncher_Alt [1549.49] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_17 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls.TheWorld:PersistentLevel.Rx_Vehicle_Orca_17 Function UTGame.UTVehicle:InitializeTurrets:0246 [1549.49] Rx: GAMEPurchase;vehicleRx_Vehicle_OrcabyGDI,b304,Shahman Teh [1549.57] Rx: GAMEDeath;playerNod,b275,Glenn SperrybyGDI,b312,Ruud GunnewiekwithRx_DmgType_RanOver [1549.65] Rx: GAMESpawn;playerNod,b278,Project ReGenesischaracterRx_FamilyInfo_Nod_Soldier [1549.65] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b278,Project ReGenesis [1550.04] Rx: GAMESpawn;playerNod,b281,TAScharacterRx_FamilyInfo_Nod_Soldier [1550.04] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b281,TAS [1550.32] Error: Can't destroy collidable actor (Rx_Pawn_625) during async work! [1550.32] Error: Can't call TermBody() on (Rx_Pawn_625)->(RB_BodyInstance_2709) during async work! [1550.32] Error: Can't call TermBody() on (Rx_Pawn_625)->(RB_BodyInstance_2708) during async work! [1550.32] Error: Can't call TermBody() on (Rx_Pawn_625)->(RB_BodyInstance_2707) during async work! [1550.32] Error: Can't call TermBody() on (Rx_Pawn_625)->(RB_BodyInstance_3513) during async work! [1550.32] Error: Can't call TermBody() on (Rx_Pawn_625)->(RB_BodyInstance_3496) during async work! [1550.32] Error: Can't call TermBody() on (Rx_Pawn_625)->(RB_BodyInstance_2487) during async work! [1550.32] Error: Can't call TermBody() on (Rx_Pawn_625)->(RB_BodyInstance_2491) during async work! [1550.32] Error: Can't call TermBody() on (Rx_Pawn_625)->(RB_BodyInstance_2492) during async work! [1550.32] Error: Can't call TermBody() on (Rx_Pawn_625)->(RB_BodyInstance_3282) during async work! [1550.32] Error: Can't call TermBody() on (Rx_Pawn_625)->(RB_BodyInstance_3281) during async work! [1550.32] Error: Can't call TermBody() on (Rx_Pawn_625)->(RB_BodyInstance_3280) during async work! [1550.32] Error: Can't call TermBody() on (Rx_Pawn_625)->(RB_BodyInstance_3279) during async work! [1550.32] Error: Can't call TermBody() on (Rx_Pawn_625)->(RB_BodyInstance_3278) during async work! [1550.32] Error: Can't call TermBody() on (Rx_Pawn_625)->(RB_BodyInstance_3277) during async work! [1550.32] Error: Can't call TermBody() on (Rx_Pawn_625)->(RB_BodyInstance_3276) during async work! [1550.32] Error: Can't call TermBody() on (Rx_Pawn_625)->(RB_BodyInstance_3275) during async work! [1550.32] Error: Can't call TermBody() on (Rx_Pawn_625)->(RB_BodyInstance_2782) during async work! [1550.32] Error: Can't call TermBody() on (Rx_Pawn_625)->(RB_BodyInstance_3414) during async work! [1550.32] Error: Can't call TermBody() on (Rx_Pawn_625)->(RB_BodyInstance_2847) during async work! [1550.32] Error: Can't call TermBody() on (Rx_Pawn_625)->(RB_BodyInstance_4275) during async work! [1550.32] Error: Can't call TermBody() on (Rx_Pawn_625)->(RB_BodyInstance_2710) during async work! [1550.32] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1550.32] Error: Can't move collidable actor (Rx_Pawn_635) during async work! [1550.32] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_635)->(SkeletalMeshComponent_64834) during async work! [1550.32] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1550.32] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1550.32] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1550.32] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1550.32] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1550.32] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1550.32] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1550.32] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1550.32] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1550.32] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1550.32] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1550.32] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1550.32] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1550.32] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1550.32] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1550.32] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1550.32] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1550.32] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1550.32] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1550.32] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1550.32] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_635)->(SkeletalMeshComponent_64834) during async work! [1550.32] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_635)->(SkeletalMeshComponent_64834) during async work! [1550.32] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_635)->(SkeletalMeshComponent_64834) during async work! [1550.32] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_635)->(SkeletalMeshComponent_64834) during async work! [1550.32] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_635)->(SkeletalMeshComponent_64834) during async work! [1550.32] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_635)->(SkeletalMeshComponent_64834) during async work! [1550.76] Rx: GAMESpawn;vehicleNod,Rx_Vehicle_Harvester_Nod [1550.87] Rx: GAMEDeath;playerGDI,b259,Ryan WongwaibyNod,b311,Thom KeukenwithRx_DmgType_MissileLauncher_Alt [1551.39] Rx: GAMESpawn;playerNod,b287,Waqas IqbalcharacterRx_FamilyInfo_Nod_Soldier [1551.39] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b287,Waqas Iqbal [1551.58] Rx: GAMESpawn;playerGDI,b306,Richard JefferycharacterRx_FamilyInfo_GDI_Soldier [1551.58] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_DeadeyebyGDI,b306,Richard Jeffery [1552.25] Error: Can't destroy collidable actor (Rx_Pawn_624) during async work! [1552.25] Error: Can't call TermBody() on (Rx_Pawn_624)->(RB_BodyInstance_3581) during async work! [1552.26] Error: Can't call TermBody() on (Rx_Pawn_624)->(RB_BodyInstance_3582) during async work! [1552.26] Error: Can't call TermBody() on (Rx_Pawn_624)->(RB_BodyInstance_3583) during async work! [1552.26] Error: Can't call TermBody() on (Rx_Pawn_624)->(RB_BodyInstance_3584) during async work! [1552.26] Error: Can't call TermBody() on (Rx_Pawn_624)->(RB_BodyInstance_3585) during async work! [1552.26] Error: Can't call TermBody() on (Rx_Pawn_624)->(RB_BodyInstance_3586) during async work! [1552.26] Error: Can't call TermBody() on (Rx_Pawn_624)->(RB_BodyInstance_3587) during async work! [1552.26] Error: Can't call TermBody() on (Rx_Pawn_624)->(RB_BodyInstance_3588) during async work! [1552.26] Error: Can't call TermBody() on (Rx_Pawn_624)->(RB_BodyInstance_3589) during async work! [1552.26] Error: Can't call TermBody() on (Rx_Pawn_624)->(RB_BodyInstance_3590) during async work! [1552.26] Error: Can't call TermBody() on (Rx_Pawn_624)->(RB_BodyInstance_3591) during async work! [1552.26] Error: Can't call TermBody() on (Rx_Pawn_624)->(RB_BodyInstance_3592) during async work! [1552.26] Error: Can't call TermBody() on (Rx_Pawn_624)->(RB_BodyInstance_3593) during async work! [1552.26] Error: Can't call TermBody() on (Rx_Pawn_624)->(RB_BodyInstance_3594) during async work! [1552.26] Error: Can't call TermBody() on (Rx_Pawn_624)->(RB_BodyInstance_3595) during async work! [1552.26] Error: Can't call TermBody() on (Rx_Pawn_624)->(RB_BodyInstance_3596) during async work! [1552.26] Error: Can't call TermBody() on (Rx_Pawn_624)->(RB_BodyInstance_3597) during async work! [1552.26] Error: Can't call TermBody() on (Rx_Pawn_624)->(RB_BodyInstance_3598) during async work! [1552.26] Error: Can't call TermBody() on (Rx_Pawn_624)->(RB_BodyInstance_3599) during async work! [1552.26] Error: Can't call TermBody() on (Rx_Pawn_624)->(RB_BodyInstance_2901) during async work! [1552.26] Error: Can't call TermBody() on (Rx_Pawn_624)->(RB_BodyInstance_2875) during async work! [1552.26] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1552.26] Error: Can't move collidable actor (Rx_Pawn_638) during async work! [1552.26] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_638)->(SkeletalMeshComponent_64942) during async work! [1552.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1552.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1552.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1552.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1552.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1552.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1552.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1552.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1552.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1552.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1552.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1552.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1552.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1552.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1552.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1552.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1552.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1552.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1552.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1552.26] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [1552.26] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_638)->(SkeletalMeshComponent_64942) during async work! [1552.26] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_638)->(SkeletalMeshComponent_64942) during async work! [1552.26] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_638)->(SkeletalMeshComponent_64942) during async work! [1552.26] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_638)->(SkeletalMeshComponent_64942) during async work! [1552.26] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_638)->(SkeletalMeshComponent_64942) during async work! [1552.26] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_638)->(SkeletalMeshComponent_64942) during async work! [1552.41] Rx: GAMEDeath;playerNod,b283,Simon MckenziebyGDI,b316,Rade StojsavljevicwithRx_DmgType_VoltAutoRifle [1552.73] Rx: GAMESpawn;playerNod,b279,Matthew McDonaldcharacterRx_FamilyInfo_Nod_Soldier [1552.73] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b279,Matthew McDonald [1553.12] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearAirstripat-10569.75,-8492.42,-31.05byNod,b299,GDI Map! [1553.80] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byGDI,b266,Eric GoochonStaticMeshActornearPower Plantat-11768.40,8592.80,-34.07 [1555.05] Rx: GAMEDeath;playerNod,b276,Belgian ChocolatebyGDI,ai,HarvesterwithRx_DmgType_RanOver [1555.54] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearAirstripat-11007.88,-8356.82,-54.63byNod,b299,GDI Map! [1555.65] Rx: GAMEDeath;playerNod,b295,Jos VermeulenbyGDI,b316,Rade StojsavljevicwithRx_DmgType_VoltAutoRifle [1556.09] Rx: GAMESpawn;playerNod,b289,MylocharacterRx_FamilyInfo_Nod_Soldier [1556.09] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b289,Mylo [1557.31] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1557.31] Rx: GAMEDeath;playerNod,b313,RebarnbyGDI,257,ILoveFieldwithRx_DmgType_RamjetRifle [1558.34] Rx: GAMEDeath;playerNod,b311,Thom KeukenbyGDI,b265,Rob BakerwithRx_DmgType_MediumTank [1558.76] Error: Can't destroy collidable actor (Rx_Pawn_640) during async work! [1558.76] Error: Can't call TermBody() on (Rx_Pawn_640)->(RB_BodyInstance_3711) during async work! [1558.76] Error: Can't call TermBody() on (Rx_Pawn_640)->(RB_BodyInstance_3074) during async work! [1558.76] Error: Can't call TermBody() on (Rx_Pawn_640)->(RB_BodyInstance_4300) during async work! [1558.76] Error: Can't call TermBody() on (Rx_Pawn_640)->(RB_BodyInstance_3192) during async work! [1558.76] Error: Can't call TermBody() on (Rx_Pawn_640)->(RB_BodyInstance_3191) during async work! [1558.76] Error: Can't call TermBody() on (Rx_Pawn_640)->(RB_BodyInstance_3190) during async work! [1558.76] Error: Can't call TermBody() on (Rx_Pawn_640)->(RB_BodyInstance_3189) during async work! [1558.76] Error: Can't call TermBody() on (Rx_Pawn_640)->(RB_BodyInstance_3188) during async work! [1558.76] Error: Can't call TermBody() on (Rx_Pawn_640)->(RB_BodyInstance_3187) during async work! [1558.76] Error: Can't call TermBody() on (Rx_Pawn_640)->(RB_BodyInstance_3186) during async work! [1558.76] Error: Can't call TermBody() on (Rx_Pawn_640)->(RB_BodyInstance_3185) during async work! [1558.76] Error: Can't call TermBody() on (Rx_Pawn_640)->(RB_BodyInstance_3758) during async work! [1558.76] Error: Can't call TermBody() on (Rx_Pawn_640)->(RB_BodyInstance_4130) during async work! [1558.76] Error: Can't call TermBody() on (Rx_Pawn_640)->(RB_BodyInstance_4129) during async work! [1558.76] Error: Can't call TermBody() on (Rx_Pawn_640)->(RB_BodyInstance_4128) during async work! [1558.76] Error: Can't call TermBody() on (Rx_Pawn_640)->(RB_BodyInstance_4127) during async work! [1558.76] Error: Can't call TermBody() on (Rx_Pawn_640)->(RB_BodyInstance_4126) during async work! [1558.76] Error: Can't call TermBody() on (Rx_Pawn_640)->(RB_BodyInstance_4125) during async work! [1558.76] Error: Can't call TermBody() on (Rx_Pawn_640)->(RB_BodyInstance_4124) during async work! [1558.76] Error: Can't call TermBody() on (Rx_Pawn_640)->(RB_BodyInstance_3998) during async work! [1558.76] Error: Can't call TermBody() on (Rx_Pawn_640)->(RB_BodyInstance_3710) during async work! [1558.76] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1558.76] Error: Can't move collidable actor (Rx_Pawn_641) during async work! [1558.76] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_641)->(SkeletalMeshComponent_65435) during async work! [1558.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1558.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1558.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1558.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1558.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1558.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1558.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1558.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1558.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1558.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1558.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1558.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1558.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1558.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1558.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1558.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1558.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1558.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1558.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1558.76] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' during async work! [1558.76] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_641)->(SkeletalMeshComponent_65435) during async work! [1558.76] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_641)->(SkeletalMeshComponent_65435) during async work! [1558.76] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_641)->(SkeletalMeshComponent_65435) during async work! [1558.76] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_641)->(SkeletalMeshComponent_65435) during async work! [1558.76] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_641)->(SkeletalMeshComponent_65435) during async work! [1558.76] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_641)->(SkeletalMeshComponent_65435) during async work! [1560.89] Rx: GAMESpawn;playerNod,b275,Glenn SperrycharacterRx_FamilyInfo_Nod_Soldier [1560.89] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b275,Glenn Sperry [1561.64] Rx: GAMESpawn;playerNod,b274,No, cowcharacterRx_FamilyInfo_Nod_Soldier [1561.64] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_BlackHandSniperbyNod,b274,No, cow [1561.91] Rx: GAMESpawn;playerGDI,b262,David YeecharacterRx_FamilyInfo_GDI_Soldier [1561.91] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_PatchbyGDI,b262,David Yee [1562.57] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b299,GDI Map!onRx_Building_AirTower_RampsnearAirstripat-9762.01,-7637.29,-50.66 [1562.83] Error: Can't destroy collidable actor (Rx_Pawn_606) during async work! [1562.83] Error: Can't call TermBody() on (Rx_Pawn_606)->(RB_BodyInstance_2592) during async work! [1562.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1562.83] Error: Can't call TermBody() on (Rx_Pawn_606)->(RB_BodyInstance_2593) during async work! [1562.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1562.83] Error: Can't call TermBody() on (Rx_Pawn_606)->(RB_BodyInstance_2594) during async work! [1562.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1562.83] Error: Can't call TermBody() on (Rx_Pawn_606)->(RB_BodyInstance_2595) during async work! [1562.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1562.83] Error: Can't call TermBody() on (Rx_Pawn_606)->(RB_BodyInstance_2596) during async work! [1562.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1562.83] Error: Can't call TermBody() on (Rx_Pawn_606)->(RB_BodyInstance_2597) during async work! [1562.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1562.83] Error: Can't call TermBody() on (Rx_Pawn_606)->(RB_BodyInstance_2598) during async work! [1562.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1562.83] Error: Can't call TermBody() on (Rx_Pawn_606)->(RB_BodyInstance_2599) during async work! [1562.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1562.83] Error: Can't call TermBody() on (Rx_Pawn_606)->(RB_BodyInstance_2600) during async work! [1562.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1562.83] Error: Can't call TermBody() on (Rx_Pawn_606)->(RB_BodyInstance_2601) during async work! [1562.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1562.83] Error: Can't call TermBody() on (Rx_Pawn_606)->(RB_BodyInstance_2602) during async work! [1562.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1562.83] Error: Can't call TermBody() on (Rx_Pawn_606)->(RB_BodyInstance_2603) during async work! [1562.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1562.83] Error: Can't call TermBody() on (Rx_Pawn_606)->(RB_BodyInstance_2604) during async work! [1562.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1562.83] Error: Can't call TermBody() on (Rx_Pawn_606)->(RB_BodyInstance_2605) during async work! [1562.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1562.83] Error: Can't call TermBody() on (Rx_Pawn_606)->(RB_BodyInstance_2606) during async work! [1562.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1562.83] Error: Can't call TermBody() on (Rx_Pawn_606)->(RB_BodyInstance_2607) during async work! [1562.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1562.83] Error: Can't call TermBody() on (Rx_Pawn_606)->(RB_BodyInstance_2608) during async work! [1562.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1562.83] Error: Can't call TermBody() on (Rx_Pawn_606)->(RB_BodyInstance_2609) during async work! [1562.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1562.83] Error: Can't call TermBody() on (Rx_Pawn_606)->(RB_BodyInstance_2610) during async work! [1562.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1562.83] Error: Can't call TermBody() on (Rx_Pawn_606)->(RB_BodyInstance_2972) during async work! [1562.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1562.83] Error: Can't call TermBody() on (Rx_Pawn_606)->(RB_BodyInstance_2591) during async work! [1562.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1562.83] Error: Can't change collision on actor (Rx_BuildingAttachment_GarageDoor_0) during async work! [1562.83] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1562.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1564.77] Log: === Critical error: === Fatal error! Address = 0x96444cc2 (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x96153067 (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x962ac8a2 (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x95c2ee17 (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x95c1c31e (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x95c2c2b0 (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x95c2f17e (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x95c270f9 (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x95c2c2b0 (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x95c2f17e (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x95c270f9 (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x95c2c2b0 (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x95c2f17e (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x95c2c2dc (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x95c2f17e (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x95c0a611 (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x95c2c2b0 (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x95c2f17e (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x95c2c2b0 (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x95c2f17e (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x95c2c2dc (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x95c2f17e (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x95c2bc89 (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x95c2c2b0 (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x95c371c7 (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x95f16ad9 (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x971d9bd0 (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x95f5955f (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x96175709 (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x960bdc63 (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x971a8ca0 (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x971adfee (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0x971ae05a (filename not found) [in G:\Games\C&CX\Binaries\Win64\UDK.exe] Address = 0xe16b9fb1 (filename not found) Address = 0xe16b9fb1 (filename not found)