Log: Log file open, 11/30/22 21:11:22
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 12791
Init: Epic Internal: 0
Init: Compiled (64-bit): Jan 29 2015 19:35:41
Init: Changelist: 2424394
Init: Command line: 49.12.82.212:7778 -UseAllAvailableCores -nomoviestartup -ini:UDKGame:DefaultPlayer.Name=ILoveField
Init: Base directory: C:\Program Files (x86)\RenX\Binaries\Win64\
[0000.17] Init: Computer: DESKTOP-2DFKVB9
[0000.17] Init: User: bahad
[0000.17] Init: CPU Page size=4096, Processors=4
[0000.17] Init: High frequency timer resolution =10.000000 MHz
[0000.17] Init: Memory total: Physical=15.9GB (16GB approx) Pagefile=18.8GB Virtual=131072.0GB
[0000.25] Log: Steam Client API initialized 1
[0000.31] Log: Steam Game Server API initialized 1
[0000.34] Init: WinSock: I am DESKTOP-2DFKVB9 (192.168.1.102:0)
[0000.34] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
[0000.34] Init: Object subsystem initialized
[0000.34] Log: Last hardware survey: Ver=-1, Date=0. Uploading again.
[0001.97] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 1050 Ti
[0001.97] Log: Adapter has 4017MB of dedicated video memory, 0MB of dedicated system memory, and 8159MB of shared system memory
[0001.98] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
[0001.98] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8159MB of shared system memory
[0002.01] Log: Shader platform (RHI): PC-D3D-SM3
[0002.02] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt
[0002.17] Log: PhysX GPU Support: DISABLED
[0002.30] Init: Initializing FaceFX...
[0002.30] Init: FaceFX 1.7.4 initialized.
[0015.76] Log: Failed to upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 9.51 seconds.
[0018.06] Log: Incomplete cached shader map for material DefaultMaterial, quality 0, compiling.
[0019.47] Log: Incomplete cached shader map for material M_FX_BloodDecal_FadeViaDissolving, quality 0, compiling.
[0019.62] Log: Incomplete cached shader map for material M_FX_DecalParent_Simple_Multiply, quality 0, compiling.
[0019.80] Log: Incomplete cached shader map for material LevelColorationLitMaterial, quality 0, compiling.
[0020.65] Log: Incomplete cached shader map for material LevelColorationUnlitMaterial, quality 0, compiling.
[0020.92] Log: Incomplete cached shader map for material LightmapResolutionMaterial, quality 0, compiling.
[0021.78] Log: Incomplete cached shader map for material MAT_LevelColorationLitLightmapUVs, quality 0, compiling.
[0022.59] Log: Incomplete cached shader map for material MaterialError_Mat, quality 0, compiling.
[0023.46] Log: Incomplete cached shader map for material ShadedLevelColorationLitMaterial, quality 0, compiling.
[0024.29] Log: Incomplete cached shader map for material ShadedLevelColorationUnlitMaterial, quality 0, compiling.
[0024.59] Log: Incomplete cached shader map for material TerrainCollisionMaterial, quality 0, compiling.
[0024.97] Log: Incomplete cached shader map for material WireframeMaterial, quality 0, compiling.
[0025.25] Log: Incomplete cached shader map for material DefaultDecalMaterial, quality 0, compiling.
[0025.79] Init: Finished loading startup packages in 10.42 seconds
[0025.80] Log: 80993 objects as part of root set at end of initial load.
[0025.80] Log: 0 out of 0 bytes used by permanent object pool.
[0032.55] Log: Incomplete cached shader map for material MDecal_Bullet_Metal, quality 0, compiling.
[0033.43] Log: Incomplete cached shader map for material MDecal_Bullet_Wood_01, quality 0, compiling.
[0034.32] Log: Incomplete cached shader map for material MDecal_Bullet_Concrete, quality 0, compiling.
[0035.18] Log: Incomplete cached shader map for material MDecal_Bullet_Dirt, quality 0, compiling.
[0035.84] Log: Incomplete cached shader map for material MDecal_Bullet_Glass, quality 0, compiling.
[0036.51] Log: Incomplete cached shader map for material MDecal_Bullet_Stone, quality 0, compiling.
[0037.51] Log: Incomplete cached shader map for material DM_AirstrikePattern_A10, quality 0, compiling.
[0037.66] Log: Incomplete cached shader map for material DM_AirstrikePattern_AC130, quality 0, compiling.
[0038.95] Log: Initializing Engine...
[0039.05] Init: UEngine initialized
[0039.10] Init: XAudio2 using 'Hoparlör (Logitech PRO X Gaming Headset)' : 8 channels at 44.1 kHz using 16 bits per sample (channel mask 0x63f)
[0039.27] Init: XAudio2Device initialized.
[0039.40] Init: Client initialized
[0041.09] Log: Initializing Steamworks
[0041.10] Log: Logged in as 'WhErE aRe mY dRaGoNs'
[0041.27] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0041.27] Warning: Warning, Failed to find object 'Class None.'
[0041.27] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0041.27] Warning: Warning, Failed to find object 'Class None.'
[0041.27] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0041.27] Warning: Warning, Failed to find object 'Class None.'
[0041.27] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0041.27] Warning: Warning, Failed to find object 'Class None.'
[0041.27] Init: WinSock: Socket queue 32768 / 32768
[0041.28] Log: LoadMap: RenX-FrontEndMap?Name=ILoveField?Team=255
[0041.80] Log: Game class is 'Rx_Game_MainMenu'
[0041.82] Log: Primary PhysX scene will be in software.
[0041.82] Log: Creating Primary PhysX Scene.
[0041.82] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2022.11.30-21.12.04
[0041.84] ScriptLog: INITIAL: -1 -1
[0041.85] ScriptLog: Game profile Index was NONE
[0041.86] ScriptLog: Gameplay events will not be recorded.
[0041.86] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo
[0041.86] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo
[0041.86] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo
[0041.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour
[0041.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour
[0041.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour
[0041.86] ScriptLog: Failed to get GDI PT
[0041.86] ScriptLog: Failed to get Nod PT
[0041.86] ScriptLog: GDI:0.0000
[0041.86] ScriptLog: Failed to get GDI PT
[0041.86] ScriptLog: Failed to get Nod PT
[0041.86] ScriptLog: Nod:0.0000
[0041.86] ScriptLog: Rx_Game::PreBeginPlay BotClass:'Rx_Bot_Waypoints' True
[0041.93] ScriptLog: Initializing Rx_GameEngine. Game Version: Open Beta 5.68.445
[0041.94] Rx: MAPLoaded;RenX-FrontEndMap
[0041.94] Log: Bringing up level for play took: 0.131857
[0041.97] Warning: UpdateDiscordRPC, Skirmish, FrontEndMap, 1, 0, 255, 0, 900, 0, map_renx-frontendmap
[0041.97] Rx: PLAYERHWID;playerGDI,256,WhErE aRe mY dRaGoNshwidmF4EA277400003932
[0041.97] Rx: PLAYEREnter;GDI,256,WhErE aRe mY dRaGoNsfromhwidmF4EA277400003932steamid0x0110000107C2A10C
[0041.97] ScriptWarning: Accessed None 'AccessControl'
Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0
Function RenX_Game.Rx_Game:PostLoginCommon:028B
[0041.97] Rx: PLAYERTeamJoin;GDI,256,WhErE aRe mY dRaGoNsjoinedGDIscore0last round score0.0000time0.0000
[0041.97] Log: Current scalability system settings:
[0041.97] Log: StaticDecals = FALSE (Whether to allow static decals.)
[0041.97] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.)
[0041.97] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.)
[0041.97] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.)
[0041.97] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.)
[0041.97] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.)
[0041.97] Log: MotionBlur = TRUE (Whether to allow motion blur.)
[0041.97] Log: DepthOfField = TRUE (Whether to allow depth of field.)
[0041.97] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.)
[0041.97] Log: Bloom = TRUE (Whether to allow bloom.)
[0041.97] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.)
[0041.97] Log: Distortion = TRUE (Whether to allow distortion.)
[0041.97] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.)
[0041.97] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.)
[0041.97] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.)
[0041.97] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.)
[0041.97] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.)
[0041.97] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.)
[0041.97] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.)
[0041.97] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.)
[0041.97] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.)
[0041.97] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.)
[0041.97] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).)
[0041.97] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.)
[0041.97] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.)
[0041.97] Log: bAllowD3D9MSAA = FALSE (UKNOWN)
[0041.97] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.)
[0041.97] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.)
[0041.97] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.)
[0041.97] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.)
[0041.97] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.)
[0041.97] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.)
[0041.97] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.)
[0041.97] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.)
[0041.97] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.)
[0041.97] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.)
[0041.97] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.)
[0041.97] Log: Current preference system settings:
[0041.97] Log: UseVsync = FALSE (Whether to use VSync or not.)
[0041.97] Log: Fullscreen = TRUE (Fullscreen.)
[0041.97] Log: ResX = 1280 (Screen X resolution.)
[0041.97] Log: ResY = 720 (Screen Y resolution.)
[0041.97] Log: Current debug system settings:
[0041.97] Log: DynamicLights = TRUE (Whether to allow dynamic lights.)
[0041.97] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.)
[0041.97] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.)
[0041.97] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.)
[0041.97] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.)
[0041.97] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.)
[0041.97] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.)
[0041.97] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.)
[0041.97] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.)
[0041.97] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.)
[0041.97] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.)
[0041.97] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.)
[0041.97] Log: ParticleLODBias = 0 (LOD bias for particle systems.)
[0041.97] Log: MaxMultiSamples = 8 (The maximum number of MSAA samples to use.)
[0041.97] Log: bAllowTemporalAA = FALSE (UKNOWN)
[0041.97] Log: TemporalAA_MinDepth = 500 (UKNOWN)
[0041.97] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN)
[0041.97] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.)
[0041.97] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.)
[0041.97] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.)
[0041.97] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.)
[0041.97] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.)
[0041.97] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.)
[0041.97] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.)
[0041.97] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.)
[0041.97] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.)
[0041.97] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.)
[0041.97] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.)
[0041.97] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.)
[0041.97] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.)
[0041.97] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.)
[0041.97] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.)
[0041.97] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.)
[0041.97] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.)
[0041.97] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.)
[0041.97] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.)
[0041.97] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.)
[0041.97] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.)
[0041.97] Log: Current unknown system settings:
[0041.97] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.)
[0041.97] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.)
[0041.97] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.)
[0041.97] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.)
[0041.97] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.)
[0041.97] Log: FogVolumes = TRUE (Whether to allow fog volumes.)
[0041.97] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.)
[0041.97] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.)
[0041.97] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.)
[0041.97] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.)
[0041.97] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.)
[0041.97] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.)
[0041.97] Log: PreShadowResolutionFactor = 0.5 (UKNOWN)
[0041.97] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.)
[0041.97] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.)
[0041.97] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.)
[0041.97] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.)
[0041.97] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.)
[0041.97] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.)
[0041.97] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.)
[0041.97] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.)
[0041.97] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[0041.97] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[0041.97] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[0041.97] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.)
[0041.97] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.)
[0041.97] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.)
[0041.97] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.)
[0041.97] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.)
[0041.97] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.)
[0041.97] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1])
[0041.97] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1])
[0041.97] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.)
[0041.98] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.)
[0041.98] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.)
[0041.98] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.)
[0041.98] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
[0041.98] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
[0041.98] Log: StatFontScaleFactor = 1 (The default stat font scale to use)
[0041.98] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.)
[0041.98] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.)
[0041.98] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.)
[0041.98] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).)
[0041.98] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).)
[0041.98] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.)
[0041.98] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.)
[0041.98] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).)
[0041.98] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).)
[0041.98] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).)
[0041.98] Log: MobileLightShaftScale = 1 (UNKNOWN.)
[0041.98] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.)
[0041.98] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.)
[0041.98] Log: MobileMaxShadowRange = 500 (UNKNOWN.)
[0041.98] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).)
[0041.98] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group)
[0041.98] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled)
[0041.98] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.)
[0041.98] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.)
[0041.98] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).)
[0041.98] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.)
[0041.98] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.)
[0041.98] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).)
[0041.98] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.)
[0041.98] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.)
[0041.98] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.)
[0041.98] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).)
[0041.98] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).)
[0041.98] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.)
[0041.98] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.)
[0041.98] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.)
[0041.98] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.)
[0041.98] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.)
[0041.98] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.)
[0041.98] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.)
[0041.98] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.)
[0041.98] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.)
[0041.98] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.)
[0041.98] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.)
[0041.99] Log: Listing all sound classes.
[0041.99] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb
[0041.99] Log: Class 'Vehicle' has 44 resident sounds taking 15912.55 kb, and 2 real time sounds taking 91.22 kb
[0041.99] Log: Class 'Weapon' has 271 resident sounds taking 70183.23 kb, and 6 real time sounds taking 444.36 kb
[0041.99] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb
[0041.99] Log: Class 'SFX' has 85 resident sounds taking 27052.66 kb, and 11 real time sounds taking 837.83 kb
[0041.99] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb
[0041.99] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb
[0041.99] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb
[0041.99] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb
[0041.99] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb
[0041.99] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb
[0041.99] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb
[0041.99] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb
[0041.99] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb
[0041.99] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb
[0041.99] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb
[0041.99] Log: Class 'UnGrouped' has 631 resident sounds taking 96795.22 kb, and 109 real time sounds taking 2475.84 kb
[0041.99] Log: 1563 total sounds in 17 classes
[0041.99] ScriptLog: Rx_HUD::Jukebox AutoPlay music disabled by map.
[0041.99] Rx: Game has reached minimum limit for Beacon, 1 Players and 0 Bots out of 0
[0041.99] Log: ########### Finished loading level: 0.704761 seconds
[0042.01] Log: Flushing async loaders.
[0047.61] Log: Incomplete cached shader map for material MDecal_WarningStripes, quality 0, compiling.
[0048.47] Log: Flushed async loaders.
[0048.49] ScriptWarning: Accessed None 'TargetingBox'
Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0
Function RenX_Game.Rx_HUD:UpdateScreenCentreActor:02B7
[0048.49] ScriptWarning: Attempt to assign variable through None
Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0
Function RenX_Game.Rx_HUD:UpdateScreenCentreActor:02CB
[0048.49] ScriptWarning: Accessed None 'TargetingBox'
Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0
Function RenX_Game.Rx_HUD:UpdateHudCompoenents:0017
[0048.49] ScriptWarning: Accessed None 'PlayerNames'
Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0
Function RenX_Game.Rx_HUD:UpdateHudCompoenents:0055
[0048.49] ScriptWarning: Accessed None 'CommandText'
Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0
Function RenX_Game.Rx_HUD:UpdateHudCompoenents:00D1
[0048.49] ScriptWarning: Accessed None 'TargetingBox'
Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0
Function RenX_Game.Rx_HUD:DrawHudCompoenents:0017
[0048.49] ScriptWarning: Accessed None 'PlayerNames'
Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0
Function RenX_Game.Rx_HUD:DrawHudCompoenents:0043
[0048.49] ScriptWarning: Accessed None 'TargetingBox'
Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0
Function RenX_Game.Rx_HUD:DoSpotting:0038
[0048.49] ScriptWarning: Accessed None 'CommandText'
Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0
Function RenX_Game.Rx_HUD:PostRender:0754
[0048.62] Init: Game engine initialized
[0048.62] Log: Initializing Engine Completed
[0048.62] Log: >>>>>>>>>>>>>> Initial startup: 48.62s <<<<<<<<<<<<<<<
[0049.10] Log: Save=438.027100
[0049.10] Log: Compressing '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3_save.tmp' to '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk'
[0049.21] Log: Current scalability system settings:
[0049.21] Log: StaticDecals = FALSE (Whether to allow static decals.)
[0049.21] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.)
[0049.21] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.)
[0049.21] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.)
[0049.21] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.)
[0049.21] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.)
[0049.21] Log: MotionBlur = TRUE (Whether to allow motion blur.)
[0049.21] Log: DepthOfField = TRUE (Whether to allow depth of field.)
[0049.21] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.)
[0049.21] Log: Bloom = TRUE (Whether to allow bloom.)
[0049.21] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.)
[0049.21] Log: Distortion = TRUE (Whether to allow distortion.)
[0049.21] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.)
[0049.21] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.)
[0049.21] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.)
[0049.21] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.)
[0049.21] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.)
[0049.21] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.)
[0049.21] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.)
[0049.21] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.)
[0049.21] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.)
[0049.21] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.)
[0049.21] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).)
[0049.21] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.)
[0049.21] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.)
[0049.21] Log: bAllowD3D9MSAA = FALSE (UKNOWN)
[0049.21] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.)
[0049.21] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.)
[0049.21] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.)
[0049.21] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.)
[0049.21] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.)
[0049.21] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.)
[0049.21] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.)
[0049.21] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.)
[0049.21] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.)
[0049.21] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.)
[0049.21] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.)
[0049.21] Log: Current preference system settings:
[0049.21] Log: UseVsync = FALSE (Whether to use VSync or not.)
[0049.21] Log: Fullscreen = TRUE (Fullscreen.)
[0049.21] Log: ResX = 1280 (Screen X resolution.)
[0049.21] Log: ResY = 720 (Screen Y resolution.)
[0049.21] Log: Current debug system settings:
[0049.21] Log: DynamicLights = TRUE (Whether to allow dynamic lights.)
[0049.21] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.)
[0049.21] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.)
[0049.21] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.)
[0049.21] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.)
[0049.21] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.)
[0049.21] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.)
[0049.21] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.)
[0049.21] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.)
[0049.21] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.)
[0049.21] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.)
[0049.21] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.)
[0049.21] Log: ParticleLODBias = 0 (LOD bias for particle systems.)
[0049.21] Log: MaxMultiSamples = 8 (The maximum number of MSAA samples to use.)
[0049.21] Log: bAllowTemporalAA = FALSE (UKNOWN)
[0049.21] Log: TemporalAA_MinDepth = 500 (UKNOWN)
[0049.21] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN)
[0049.21] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.)
[0049.21] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.)
[0049.21] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.)
[0049.21] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.)
[0049.21] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.)
[0049.21] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.)
[0049.21] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.)
[0049.21] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.)
[0049.21] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.)
[0049.21] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.)
[0049.21] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.)
[0049.21] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.)
[0049.21] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.)
[0049.21] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.)
[0049.21] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.)
[0049.21] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.)
[0049.21] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.)
[0049.21] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.)
[0049.21] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.)
[0049.21] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.)
[0049.21] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.)
[0049.21] Log: Current unknown system settings:
[0049.21] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.)
[0049.21] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.)
[0049.21] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.)
[0049.21] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.)
[0049.21] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.)
[0049.21] Log: FogVolumes = TRUE (Whether to allow fog volumes.)
[0049.21] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.)
[0049.21] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.)
[0049.21] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.)
[0049.21] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.)
[0049.21] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.)
[0049.21] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.)
[0049.21] Log: PreShadowResolutionFactor = 0.5 (UKNOWN)
[0049.21] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.)
[0049.21] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.)
[0049.21] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.)
[0049.21] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.)
[0049.21] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.)
[0049.21] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.)
[0049.21] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.)
[0049.21] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.)
[0049.21] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[0049.21] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[0049.21] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[0049.21] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.)
[0049.21] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.)
[0049.21] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.)
[0049.21] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.)
[0049.21] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.)
[0049.21] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.)
[0049.21] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1])
[0049.21] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1])
[0049.21] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.)
[0049.21] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.)
[0049.21] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.)
[0049.21] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.)
[0049.21] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
[0049.21] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
[0049.21] Log: StatFontScaleFactor = 1 (The default stat font scale to use)
[0049.21] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.)
[0049.21] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.)
[0049.21] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.)
[0049.21] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).)
[0049.21] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).)
[0049.21] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.)
[0049.21] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.)
[0049.21] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).)
[0049.21] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).)
[0049.21] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).)
[0049.21] Log: MobileLightShaftScale = 1 (UNKNOWN.)
[0049.21] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.)
[0049.21] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.)
[0049.21] Log: MobileMaxShadowRange = 500 (UNKNOWN.)
[0049.21] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).)
[0049.21] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group)
[0049.21] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled)
[0049.21] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.)
[0049.21] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.)
[0049.21] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).)
[0049.21] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.)
[0049.21] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.)
[0049.21] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).)
[0049.21] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.)
[0049.21] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.)
[0049.21] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.)
[0049.21] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).)
[0049.21] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).)
[0049.21] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.)
[0049.21] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.)
[0049.21] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.)
[0049.21] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.)
[0049.21] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.)
[0049.21] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.)
[0049.21] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.)
[0049.21] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.)
[0049.21] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.)
[0049.21] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.)
[0049.21] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.)
[0049.22] Log: Listing all sound classes.
[0049.22] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb
[0049.22] Log: Class 'Vehicle' has 44 resident sounds taking 15912.55 kb, and 2 real time sounds taking 91.22 kb
[0049.22] Log: Class 'Weapon' has 271 resident sounds taking 70183.23 kb, and 6 real time sounds taking 444.36 kb
[0049.22] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb
[0049.22] Log: Class 'SFX' has 85 resident sounds taking 27052.66 kb, and 11 real time sounds taking 837.83 kb
[0049.22] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb
[0049.22] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb
[0049.22] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb
[0049.22] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb
[0049.22] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb
[0049.22] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb
[0049.22] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb
[0049.22] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb
[0049.22] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb
[0049.22] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb
[0049.22] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb
[0049.22] Log: Class 'UnGrouped' has 631 resident sounds taking 96795.22 kb, and 109 real time sounds taking 2475.84 kb
[0049.22] Log: 1563 total sounds in 17 classes
[0049.24] Log: Bool AmbientOcclusion set to 1
[0049.30] Log: BloomThreshold = 0.8
[0049.89] ScriptLog: 404 ERROR: Failed to fetch version data from https://static.renegade-x.cc/launcher_data/version/release.json
[0050.39] Log: LoadMap: 49.12.82.212:7778/CNC-Canyon?Name=ILoveField?Team=255?game=RenX_Game.Rx_Game
[0050.44] Log: --- LOADING MOVIE START ---
[0050.72] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
[0050.76] Rx: PLAYERExit;GDI,256,WhErE aRe mY dRaGoNs
[0070.71] Log: Incomplete cached shader map for material MDecal_LoadingPlatform_2, quality 0, compiling.
[0071.40] Log: Incomplete cached shader map for material MDecal_TibCracks, quality 0, compiling.
[0071.62] Log: Missing cached shader map for material M_Tiberium_Complex, quality 0, compiling.
[0075.86] Log: Primary PhysX scene will be in software.
[0075.86] Log: Creating Primary PhysX Scene.
[0076.12] Log: Bringing World CNC-Canyon.TheWorld up for play (1429) at 2022.11.30-21.12.38
[0076.15] Log: Bringing up level for play took: 0.553444
[0076.15] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0076.15] Warning: Warning, Failed to find object 'Class None.'
[0076.15] Log: PlayerController class for the pending level is PlayerController
[0076.15] Log: ########### Finished loading level: 25.758819 seconds
[0076.92] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-Canyon.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[0076.92] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-Canyon.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[0076.92] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-Canyon.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[0076.92] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-Canyon.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[0076.92] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-Canyon.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[0076.92] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-Canyon.TheWorld:PersistentLevel.PlayerController_0
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[0076.93] Log: --- LOADING MOVIE TIME: 26.4 sec ---
[0077.50] Log: Save=465.546000
[0077.50] Log: Compressing '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3_save.tmp' to '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk'
[0077.59] Error: (Function UTGame.UTHUDBase:PostBeginPlay:00C3) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet
[0077.59] Log: Current scalability system settings:
[0077.59] Log: StaticDecals = FALSE (Whether to allow static decals.)
[0077.59] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.)
[0077.59] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.)
[0077.59] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.)
[0077.59] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.)
[0077.59] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.)
[0077.59] Log: MotionBlur = TRUE (Whether to allow motion blur.)
[0077.59] Log: DepthOfField = TRUE (Whether to allow depth of field.)
[0077.59] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.)
[0077.59] Log: Bloom = TRUE (Whether to allow bloom.)
[0077.59] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.)
[0077.59] Log: Distortion = TRUE (Whether to allow distortion.)
[0077.59] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.)
[0077.59] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.)
[0077.59] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.)
[0077.59] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.)
[0077.59] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.)
[0077.59] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.)
[0077.59] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.)
[0077.59] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.)
[0077.59] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.)
[0077.59] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.)
[0077.59] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).)
[0077.59] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.)
[0077.59] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.)
[0077.59] Log: bAllowD3D9MSAA = FALSE (UKNOWN)
[0077.59] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.)
[0077.59] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.)
[0077.59] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.)
[0077.59] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.)
[0077.59] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.)
[0077.59] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.)
[0077.59] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.)
[0077.59] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.)
[0077.59] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.)
[0077.59] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.)
[0077.59] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.)
[0077.59] Log: Current preference system settings:
[0077.59] Log: UseVsync = FALSE (Whether to use VSync or not.)
[0077.59] Log: Fullscreen = TRUE (Fullscreen.)
[0077.59] Log: ResX = 1280 (Screen X resolution.)
[0077.59] Log: ResY = 720 (Screen Y resolution.)
[0077.60] Log: Current debug system settings:
[0077.60] Log: DynamicLights = TRUE (Whether to allow dynamic lights.)
[0077.60] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.)
[0077.60] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.)
[0077.60] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.)
[0077.60] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.)
[0077.60] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.)
[0077.60] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.)
[0077.60] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.)
[0077.60] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.)
[0077.60] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.)
[0077.60] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.)
[0077.60] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.)
[0077.60] Log: ParticleLODBias = 0 (LOD bias for particle systems.)
[0077.60] Log: MaxMultiSamples = 8 (The maximum number of MSAA samples to use.)
[0077.60] Log: bAllowTemporalAA = FALSE (UKNOWN)
[0077.60] Log: TemporalAA_MinDepth = 500 (UKNOWN)
[0077.60] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN)
[0077.60] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.)
[0077.60] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.)
[0077.60] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.)
[0077.60] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.)
[0077.60] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.)
[0077.60] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.)
[0077.60] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.)
[0077.60] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.)
[0077.60] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.)
[0077.60] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.)
[0077.60] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.)
[0077.60] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.)
[0077.60] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.)
[0077.60] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.)
[0077.60] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.)
[0077.60] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.)
[0077.60] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.)
[0077.60] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.)
[0077.60] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.)
[0077.60] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.)
[0077.60] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.)
[0077.60] Log: Current unknown system settings:
[0077.60] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.)
[0077.60] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.)
[0077.60] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.)
[0077.60] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.)
[0077.60] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.)
[0077.60] Log: FogVolumes = TRUE (Whether to allow fog volumes.)
[0077.60] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.)
[0077.60] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.)
[0077.60] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.)
[0077.60] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.)
[0077.60] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.)
[0077.60] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.)
[0077.60] Log: PreShadowResolutionFactor = 0.5 (UKNOWN)
[0077.60] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.)
[0077.60] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.)
[0077.60] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.)
[0077.60] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.)
[0077.60] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.)
[0077.60] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.)
[0077.60] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.)
[0077.60] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.)
[0077.60] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[0077.60] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[0077.60] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[0077.60] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.)
[0077.60] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.)
[0077.60] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.)
[0077.60] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.)
[0077.60] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.)
[0077.60] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.)
[0077.60] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1])
[0077.60] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1])
[0077.60] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.)
[0077.60] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.)
[0077.60] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.)
[0077.60] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.)
[0077.60] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
[0077.60] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
[0077.60] Log: StatFontScaleFactor = 1 (The default stat font scale to use)
[0077.60] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.)
[0077.60] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.)
[0077.60] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.)
[0077.60] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).)
[0077.60] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).)
[0077.60] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.)
[0077.60] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.)
[0077.60] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).)
[0077.60] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).)
[0077.60] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).)
[0077.60] Log: MobileLightShaftScale = 1 (UNKNOWN.)
[0077.60] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.)
[0077.60] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.)
[0077.60] Log: MobileMaxShadowRange = 500 (UNKNOWN.)
[0077.60] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).)
[0077.60] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group)
[0077.60] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled)
[0077.60] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.)
[0077.60] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.)
[0077.60] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).)
[0077.60] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.)
[0077.60] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.)
[0077.60] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).)
[0077.60] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.)
[0077.60] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.)
[0077.60] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.)
[0077.60] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).)
[0077.60] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).)
[0077.60] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.)
[0077.60] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.)
[0077.60] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.)
[0077.60] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.)
[0077.60] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.)
[0077.60] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.)
[0077.60] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.)
[0077.60] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.)
[0077.60] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.)
[0077.60] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.)
[0077.60] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.)
[0077.61] Log: Listing all sound classes.
[0077.61] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb
[0077.61] Log: Class 'Vehicle' has 44 resident sounds taking 15912.55 kb, and 2 real time sounds taking 91.22 kb
[0077.61] Log: Class 'Weapon' has 271 resident sounds taking 70183.23 kb, and 6 real time sounds taking 444.36 kb
[0077.61] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb
[0077.61] Log: Class 'SFX' has 85 resident sounds taking 27052.66 kb, and 11 real time sounds taking 837.83 kb
[0077.61] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb
[0077.61] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb
[0077.61] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb
[0077.61] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb
[0077.61] Log: Class 'Ambient' has 34 resident sounds taking 14966.69 kb, and 23 real time sounds taking 2969.96 kb
[0077.61] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb
[0077.61] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb
[0077.61] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb
[0077.61] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb
[0077.61] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb
[0077.61] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb
[0077.61] Log: Class 'UnGrouped' has 619 resident sounds taking 94036.75 kb, and 111 real time sounds taking 3095.60 kb
[0077.61] Log: 1603 total sounds in 17 classes
[0077.61] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True'
[0077.65] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial'
[0077.67] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
[0077.67] ScriptLog: PositionModX : 0.0000
[0077.67] ScriptLog: PositionModY : 52.5000
[0077.67] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057
[0077.67] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9
[0077.67] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9
[0077.67] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC
[0077.69] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057
[0077.69] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9
[0077.69] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9
[0077.69] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC
[0077.75] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057
[0077.75] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9
[0077.75] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9
[0077.75] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC
[0077.79] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:Stealthed.BeginState:00A5
[0077.79] ScriptWarning: Accessed None 'TopHalfAnimSlot'
Rx_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_5
Function RenX_Game.Rx_Pawn:ReplicatedEvent:0135
[0077.79] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:Stealthed.BeginState:00A5
[0077.79] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:Stealthed.BeginState:00A5
[0077.80] ScriptWarning: Accessed None 'Game'
Rx_GRI CNC-Canyon.TheWorld:PersistentLevel.Rx_GRI_1
Function RenX_Game.Rx_GRI:PostBeginPlay:00BB
[0077.80] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo
[0077.80] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo
[0077.80] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo
[0077.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour
[0077.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour
[0077.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour
[0077.82] ScriptWarning: Accessed None 'TopHalfAnimSlot'
Rx_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_16
Function RenX_Game.Rx_Pawn:ReplicatedEvent:0135
[0077.83] ScriptWarning: Accessed None 'TopHalfAnimSlot'
Rx_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_26
Function RenX_Game.Rx_Pawn:ReplicatedEvent:0135
[0077.89] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Canyon.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_258 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0
[0077.93] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0
[0077.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0077.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0077.94] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_StealthBlackHand.Materials' out of bounds (1/1)
Rx_FamilyInfo_Nod_StealthBlackHand RenX_Game.Default__Rx_FamilyInfo_Nod_StealthBlackHand
Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE
[0077.94] Log: WARNING: Cooking Convex For Actor: CNC-Canyon.TheWorld:PersistentLevel.Rx_BuildingAttachment_BeaconPedestal_0 Component: StaticMeshComponent_79 StaticMesh: RX_Deco_BuildingAssets.StaticMeshes.BuildingAssets_EndGamePedestal (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
[0077.94] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Deadeye.Materials' out of bounds (1/1)
Rx_FamilyInfo_GDI_Deadeye RenX_Game.Default__Rx_FamilyInfo_GDI_Deadeye
Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE
[0077.95] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Canyon.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_303 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0
[0077.95] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_0
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[0077.96] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_1
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[0077.96] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_2
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[0077.96] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_3
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[0077.96] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_4
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[0077.96] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_5
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[0077.96] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_6
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[0077.96] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Hotwire.Materials' out of bounds (1/1)
Rx_FamilyInfo_GDI_Hotwire RenX_Game.Default__Rx_FamilyInfo_GDI_Hotwire
Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE
[0077.97] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Engineer.Materials' out of bounds (1/1)
Rx_FamilyInfo_GDI_Engineer RenX_Game.Default__Rx_FamilyInfo_GDI_Engineer
Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE
[0077.99] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Engineer.Materials' out of bounds (1/1)
Rx_FamilyInfo_GDI_Engineer RenX_Game.Default__Rx_FamilyInfo_GDI_Engineer
Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE
[0078.01] Log: WARNING: Cooking Convex For Actor: CNC-Canyon.TheWorld:PersistentLevel.Rx_Pickup_Ammo_0 Component: StaticMeshComponent_117 StaticMesh: Rx_Pickups.Ammo.SM_Ammo_Medium (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
[0078.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0078.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0078.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0078.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0078.11] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0078.11] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0078.19] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0078.19] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0078.19] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0078.19] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0078.19] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0078.19] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0078.19] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0078.19] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0078.19] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0078.19] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0078.19] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0078.19] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0078.19] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0078.19] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0078.19] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0078.19] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0078.19] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0078.19] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0078.19] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0078.19] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0078.19] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0078.19] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0078.19] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0078.19] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0078.19] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0078.19] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0078.19] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0078.19] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0078.19] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0078.19] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0078.19] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[0078.19] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[0078.45] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Canyon.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_258 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0
[0078.46] ScriptLog: Sending server auth retry request
[0078.57] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0078.57] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0078.57] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0078.57] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0078.57] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0078.57] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0078.57] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0078.57] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0078.57] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0078.57] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0078.57] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0078.57] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0078.57] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0078.57] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0078.57] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0078.57] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0078.57] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0078.57] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0078.57] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0078.57] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0078.57] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0078.57] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0078.57] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0078.57] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.05] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.05] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.05] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.05] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.05] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.05] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.05] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.05] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.05] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.05] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.05] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.05] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.05] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.05] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.05] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.05] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.06] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.06] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.06] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.06] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.06] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.06] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.06] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.06] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier
[0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier
[0079.12] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.12] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.12] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.12] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.12] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.12] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.20] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.20] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.20] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.20] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.20] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.20] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.30] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.30] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.30] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.30] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.30] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.30] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.39] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.39] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.39] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.39] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.39] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.39] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.49] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.49] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.49] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.49] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.49] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.49] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.58] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.58] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.58] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.58] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.58] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.58] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.67] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.67] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.67] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.67] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.67] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[0079.67] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[0079.77] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_0
[0079.77] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_1
[0079.77] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_2
[0087.57] ScriptLog: Sending server auth retry request
[0097.58] ScriptLog: Sending server auth retry request
[0101.56] ScriptWarning: Accessed None 'Canvas'
Rx_HUD CNC-Canyon.TheWorld:PersistentLevel.Rx_HUD_1
Function RenX_Game.Rx_HUD:HandleSetShowScores:0089
[0101.56] ScriptWarning: Accessed None 'Canvas'
Rx_HUD CNC-Canyon.TheWorld:PersistentLevel.Rx_HUD_1
Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9
[0107.59] ScriptLog: Server authentication failed after 3 tries
[0115.42] Log: Bool AmbientOcclusion set to 1
[0116.71] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[0116.71] Log: DumpAvailableResolutions
[0116.71] Log: 640x480
[0116.71] Log: 640x480
[0116.71] Log: 640x480
[0116.71] Log: 720x480
[0116.71] Log: 720x480
[0116.71] Log: 720x576
[0116.71] Log: 800x600
[0116.71] Log: 800x600
[0116.71] Log: 800x600
[0116.71] Log: 800x600
[0116.71] Log: 1024x768
[0116.71] Log: 1024x768
[0116.71] Log: 1024x768
[0116.71] Log: 1152x864
[0116.71] Log: 1176x664
[0116.71] Log: 1176x664
[0116.71] Log: 1176x664
[0116.71] Log: 1280x720
[0116.71] Log: 1280x720
[0116.71] Log: 1280x720
[0116.71] Log: 1280x768
[0116.71] Log: 1280x800
[0116.71] Log: 1280x960
[0116.71] Log: 1280x960
[0116.71] Log: 1280x1024
[0116.71] Log: 1280x1024
[0116.71] Log: 1360x768
[0116.71] Log: 1366x768
[0116.71] Log: 1600x900
[0116.71] Log: 1600x1024
[0116.71] Log: 1600x1024
[0116.71] Log: 1680x1050
[0116.71] Log: 1680x1050
[0116.71] Log: 1768x992
[0116.71] Log: 1768x992
[0116.71] Log: 1768x992
[0116.71] Log: 1920x1080
[0116.71] Log: 1920x1080
[0116.71] Log: 1920x1080
[0116.71] Log: 1440x900
[0116.72] ScriptLog: Unknown Widget: instance77
[0116.72] ScriptLog: Unknown Widget: instance83
[0116.72] ScriptLog: Unknown Widget: Track
[0116.72] ScriptLog: Unknown Widget: thumb
[0116.72] ScriptLog: Unknown Widget: AdvanceBackButton
[0116.72] ScriptLog: Unknown Widget: AdvanceNextButton
[0116.73] ScriptLog: Unknown Widget: AdvancedPageNum
[0116.73] ScriptLog: Unknown Widget: clip0
[0116.73] ScriptLog: Unknown Widget: clip1
[0117.86] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0117.86] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[0117.86] ScriptLog: Unknown Widget: popup0
[0117.86] ScriptLog: Unknown Widget: _scrollBar
[0117.86] ScriptLog: Unknown Widget: Track
[0117.86] ScriptLog: Unknown Widget: downArrow
[0117.86] ScriptLog: Unknown Widget: upArrow
[0117.86] ScriptLog: Unknown Widget: thumb
[0119.30] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0120.03] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0120.04] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[0120.04] ScriptLog: Unknown Widget: popup1
[0120.93] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0120.93] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[0120.93] ScriptLog: Unknown Widget: popup2
[0120.93] ScriptLog: Unknown Widget: _scrollBar
[0120.93] ScriptLog: Unknown Widget: Track
[0120.93] ScriptLog: Unknown Widget: downArrow
[0120.93] ScriptLog: Unknown Widget: upArrow
[0120.93] ScriptLog: Unknown Widget: thumb
[0121.83] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0123.73] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[0125.08] Log: Current scalability system settings:
[0125.08] Log: StaticDecals = TRUE (Whether to allow static decals.)
[0125.08] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.)
[0125.08] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.)
[0125.08] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.)
[0125.08] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.)
[0125.08] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.)
[0125.08] Log: MotionBlur = TRUE (Whether to allow motion blur.)
[0125.08] Log: DepthOfField = TRUE (Whether to allow depth of field.)
[0125.08] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.)
[0125.08] Log: Bloom = TRUE (Whether to allow bloom.)
[0125.08] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.)
[0125.08] Log: Distortion = TRUE (Whether to allow distortion.)
[0125.08] Log: DropParticleDistortion = TRUE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.)
[0125.08] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.)
[0125.08] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.)
[0125.08] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.)
[0125.08] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.)
[0125.08] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.)
[0125.08] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.)
[0125.08] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.)
[0125.08] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.)
[0125.08] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.)
[0125.08] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).)
[0125.08] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.)
[0125.08] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.)
[0125.08] Log: bAllowD3D9MSAA = FALSE (UKNOWN)
[0125.08] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.)
[0125.08] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.)
[0125.08] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.)
[0125.08] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.)
[0125.08] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.)
[0125.08] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.)
[0125.08] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.)
[0125.08] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.)
[0125.08] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.)
[0125.08] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.)
[0125.08] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.)
[0125.08] Log: Current preference system settings:
[0125.08] Log: UseVsync = FALSE (Whether to use VSync or not.)
[0125.08] Log: Fullscreen = TRUE (Fullscreen.)
[0125.08] Log: ResX = 1920 (Screen X resolution.)
[0125.08] Log: ResY = 1080 (Screen Y resolution.)
[0125.08] Log: Current debug system settings:
[0125.08] Log: DynamicLights = TRUE (Whether to allow dynamic lights.)
[0125.08] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.)
[0125.08] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.)
[0125.08] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.)
[0125.08] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.)
[0125.08] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.)
[0125.08] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.)
[0125.08] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.)
[0125.08] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.)
[0125.08] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.)
[0125.08] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.)
[0125.08] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.)
[0125.08] Log: ParticleLODBias = 0 (LOD bias for particle systems.)
[0125.08] Log: MaxMultiSamples = 4 (The maximum number of MSAA samples to use.)
[0125.08] Log: bAllowTemporalAA = FALSE (UKNOWN)
[0125.08] Log: TemporalAA_MinDepth = 500 (UKNOWN)
[0125.08] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN)
[0125.08] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.)
[0125.08] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.)
[0125.08] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.)
[0125.08] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.)
[0125.08] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.)
[0125.08] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.)
[0125.08] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.)
[0125.08] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.)
[0125.08] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.)
[0125.08] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.)
[0125.08] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.)
[0125.08] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.)
[0125.08] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.)
[0125.08] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.)
[0125.08] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.)
[0125.08] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.)
[0125.08] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.)
[0125.08] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.)
[0125.08] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.)
[0125.08] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.)
[0125.08] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.)
[0125.08] Log: Current unknown system settings:
[0125.08] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.)
[0125.08] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.)
[0125.08] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.)
[0125.08] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.)
[0125.08] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.)
[0125.08] Log: FogVolumes = TRUE (Whether to allow fog volumes.)
[0125.08] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.)
[0125.08] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.)
[0125.08] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.)
[0125.08] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.)
[0125.08] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.)
[0125.08] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.)
[0125.08] Log: PreShadowResolutionFactor = 0.5 (UKNOWN)
[0125.08] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.)
[0125.08] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.)
[0125.08] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.)
[0125.08] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.)
[0125.08] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.)
[0125.08] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.)
[0125.08] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.)
[0125.08] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.)
[0125.08] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[0125.08] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[0125.08] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[0125.08] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.)
[0125.08] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.)
[0125.08] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.)
[0125.08] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.)
[0125.08] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.)
[0125.08] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.)
[0125.08] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1])
[0125.08] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1])
[0125.08] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.)
[0125.08] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.)
[0125.08] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.)
[0125.08] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.)
[0125.08] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
[0125.08] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
[0125.08] Log: StatFontScaleFactor = 1 (The default stat font scale to use)
[0125.08] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.)
[0125.08] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.)
[0125.08] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.)
[0125.08] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).)
[0125.08] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).)
[0125.08] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.)
[0125.08] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.)
[0125.08] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).)
[0125.08] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).)
[0125.08] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).)
[0125.08] Log: MobileLightShaftScale = 1 (UNKNOWN.)
[0125.08] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.)
[0125.08] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.)
[0125.08] Log: MobileMaxShadowRange = 500 (UNKNOWN.)
[0125.08] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).)
[0125.08] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group)
[0125.08] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled)
[0125.08] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.)
[0125.08] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.)
[0125.08] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).)
[0125.08] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.)
[0125.08] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.)
[0125.08] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).)
[0125.08] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.)
[0125.08] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.)
[0125.08] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.)
[0125.08] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).)
[0125.08] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).)
[0125.08] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.)
[0125.08] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.)
[0125.08] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.)
[0125.08] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.)
[0125.08] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.)
[0125.08] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.)
[0125.08] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.)
[0125.08] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.)
[0125.08] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.)
[0125.08] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.)
[0125.08] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.)
[0125.10] Log: Listing all sound classes.
[0125.10] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb
[0125.10] Log: Class 'Vehicle' has 44 resident sounds taking 15912.55 kb, and 2 real time sounds taking 91.22 kb
[0125.10] Log: Class 'Weapon' has 271 resident sounds taking 70183.23 kb, and 6 real time sounds taking 444.36 kb
[0125.10] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb
[0125.10] Log: Class 'SFX' has 85 resident sounds taking 27052.66 kb, and 11 real time sounds taking 837.83 kb
[0125.10] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb
[0125.10] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb
[0125.10] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb
[0125.10] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb
[0125.10] Log: Class 'Ambient' has 34 resident sounds taking 14966.69 kb, and 23 real time sounds taking 2969.96 kb
[0125.10] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb
[0125.10] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb
[0125.10] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb
[0125.10] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb
[0125.10] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb
[0125.10] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb
[0125.10] Log: Class 'UnGrouped' has 619 resident sounds taking 94036.75 kb, and 111 real time sounds taking 3095.60 kb
[0125.10] Log: 1603 total sounds in 17 classes
[0125.10] Log: Bool bAllowPostprocessMLAA set to 0
[0125.12] Log: Int MaxMultiSamples set to 0
[0125.14] Log: Bool AmbientOcclusion set to 1
[0125.18] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0125.19] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0125.19] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit
[0125.19] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[0125.28] ScriptLog: PositionModX : 0.0000
[0125.28] ScriptLog: PositionModY : 52.5000
[0127.79] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Close
[0127.79] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[0128.41] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[0128.41] Log: DumpAvailableResolutions
[0128.41] Log: 640x480
[0128.41] Log: 640x480
[0128.41] Log: 640x480
[0128.41] Log: 720x480
[0128.41] Log: 720x480
[0128.41] Log: 720x576
[0128.41] Log: 800x600
[0128.41] Log: 800x600
[0128.41] Log: 800x600
[0128.41] Log: 800x600
[0128.41] Log: 1024x768
[0128.41] Log: 1024x768
[0128.41] Log: 1024x768
[0128.41] Log: 1152x864
[0128.41] Log: 1176x664
[0128.41] Log: 1176x664
[0128.41] Log: 1176x664
[0128.41] Log: 1280x720
[0128.41] Log: 1280x720
[0128.41] Log: 1280x720
[0128.41] Log: 1280x768
[0128.41] Log: 1280x800
[0128.41] Log: 1280x960
[0128.41] Log: 1280x960
[0128.41] Log: 1280x1024
[0128.41] Log: 1280x1024
[0128.41] Log: 1360x768
[0128.41] Log: 1366x768
[0128.41] Log: 1600x900
[0128.41] Log: 1600x1024
[0128.41] Log: 1600x1024
[0128.41] Log: 1680x1050
[0128.41] Log: 1680x1050
[0128.41] Log: 1768x992
[0128.41] Log: 1768x992
[0128.41] Log: 1768x992
[0128.41] Log: 1920x1080
[0128.41] Log: 1920x1080
[0128.41] Log: 1920x1080
[0128.41] Log: 1440x900
[0128.42] ScriptLog: Unknown Widget: instance686
[0128.42] ScriptLog: Unknown Widget: instance692
[0128.42] ScriptLog: Unknown Widget: Track
[0128.42] ScriptLog: Unknown Widget: thumb
[0128.42] ScriptLog: Unknown Widget: AdvanceBackButton
[0128.42] ScriptLog: Unknown Widget: AdvanceNextButton
[0128.42] ScriptLog: Unknown Widget: AdvancedPageNum
[0128.43] ScriptLog: Unknown Widget: clip0
[0128.43] ScriptLog: Unknown Widget: clip1
[0132.13] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_3
[0133.98] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_7
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[0136.64] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_8
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[0137.21] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_7
[0137.23] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_91
[0139.39] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_8
[0139.40] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_73
[0139.44] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_61
[0150.55] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_4
[0154.99] Log: Assembled 611 auto-complete commands, manual: 92, exec: 490, kismet: 0
[0172.36] Log: Bool AmbientOcclusion set to 1
[0173.19] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[0173.20] Log: DumpAvailableResolutions
[0173.20] Log: 640x480
[0173.20] Log: 640x480
[0173.20] Log: 640x480
[0173.20] Log: 720x480
[0173.20] Log: 720x480
[0173.20] Log: 720x576
[0173.20] Log: 800x600
[0173.20] Log: 800x600
[0173.20] Log: 800x600
[0173.20] Log: 800x600
[0173.20] Log: 1024x768
[0173.20] Log: 1024x768
[0173.20] Log: 1024x768
[0173.20] Log: 1152x864
[0173.20] Log: 1176x664
[0173.20] Log: 1176x664
[0173.20] Log: 1176x664
[0173.20] Log: 1280x720
[0173.20] Log: 1280x720
[0173.20] Log: 1280x720
[0173.20] Log: 1280x768
[0173.20] Log: 1280x800
[0173.20] Log: 1280x960
[0173.20] Log: 1280x960
[0173.20] Log: 1280x1024
[0173.20] Log: 1280x1024
[0173.20] Log: 1360x768
[0173.20] Log: 1366x768
[0173.20] Log: 1600x900
[0173.20] Log: 1600x1024
[0173.20] Log: 1600x1024
[0173.20] Log: 1680x1050
[0173.20] Log: 1680x1050
[0173.20] Log: 1768x992
[0173.20] Log: 1768x992
[0173.20] Log: 1768x992
[0173.20] Log: 1920x1080
[0173.20] Log: 1920x1080
[0173.20] Log: 1920x1080
[0173.20] Log: 1440x900
[0173.20] ScriptLog: Unknown Widget: instance61
[0173.20] ScriptLog: Unknown Widget: instance67
[0173.20] ScriptLog: Unknown Widget: Track
[0173.20] ScriptLog: Unknown Widget: thumb
[0173.20] ScriptLog: Unknown Widget: AdvanceBackButton
[0173.20] ScriptLog: Unknown Widget: AdvanceNextButton
[0173.21] ScriptLog: Unknown Widget: AdvancedPageNum
[0173.21] ScriptLog: Unknown Widget: clip0
[0173.21] ScriptLog: Unknown Widget: clip1
[0174.15] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[0174.15] ScriptLog: Unknown Widget: instance256
[0174.15] ScriptLog: Unknown Widget: Track
[0174.15] ScriptLog: Unknown Widget: thumb
[0174.15] ScriptLog: Unknown Widget: Track
[0174.15] ScriptLog: Unknown Widget: thumb
[0174.15] ScriptLog: Unknown Widget: Track
[0174.15] ScriptLog: Unknown Widget: thumb
[0174.15] ScriptLog: Unknown Widget: Track
[0174.15] ScriptLog: Unknown Widget: thumb
[0174.15] ScriptLog: Unknown Widget: Track
[0174.15] ScriptLog: Unknown Widget: thumb
[0174.16] ScriptLog: PlayButton found
[0174.16] ScriptLog: StopButton found
[0174.16] ScriptLog: ShuffleButton found
[0174.16] ScriptLog: TrackNameLabel found
[0174.16] ScriptLog: MusicTracklist found
[0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[0] : Full Stop
[0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[1] : Just Do It Up
[0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[2] : Rampage
[0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[3] : Serenity
[0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[4] : Stomp
[0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[5] : The Dead Six
[0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[6] : Valiant
[0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[7] : Got a Present For Ya
[0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[8] : In the Line of Fire
[0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[9] : Industrial
[0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[10] : March to Doom
[0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[11] : Move It
[0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[12] : No Mercy
[0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[13] : Act on Instinct
[0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[14] : Another Present For Ya
[0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[15] : Blinded
[0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[16] : On The Prowl
[0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[17] : Command and Conquer
[0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[18] : Death Awaits
[0174.16] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0174.16] ScriptLog: MusicCheckBoxlist found
[0174.16] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0174.16] ScriptLog: MusicTrackScrollBar found
[0174.16] ScriptLog: Unknown Widget: Track
[0174.16] ScriptLog: Unknown Widget: downArrow
[0174.16] ScriptLog: Unknown Widget: upArrow
[0174.16] ScriptLog: Unknown Widget: thumb
[0174.16] ScriptLog: Unknown Widget: clip0
[0174.16] ScriptLog: Unknown Widget: clip1
[0175.42] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[0175.43] ScriptLog: Unknown Widget: instance428
[0175.43] ScriptLog: Unknown Widget: instance434
[0175.43] ScriptLog: Unknown Widget: Track
[0175.43] ScriptLog: Unknown Widget: thumb
[0175.43] ScriptLog: Unknown Widget: AdvanceBackButton
[0175.43] ScriptLog: Unknown Widget: AdvanceNextButton
[0175.44] ScriptLog: Unknown Widget: AdvancedPageNum
[0175.44] ScriptLog: Unknown Widget: clip0
[0175.44] ScriptLog: Unknown Widget: clip1
[0175.64] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[0175.64] ScriptLog: Unknown Widget: Track
[0175.64] ScriptLog: Unknown Widget: thumb
[0175.64] ScriptLog: Unknown Widget: Track
[0175.64] ScriptLog: Unknown Widget: thumb
[0175.65] ScriptLog: Unknown Widget: keyBindScrollBar
[0175.65] ScriptLog: Unknown Widget: Track
[0175.65] ScriptLog: Unknown Widget: downArrow
[0175.65] ScriptLog: Unknown Widget: upArrow
[0175.65] ScriptLog: Unknown Widget: thumb
[0175.65] ScriptLog: Unknown Widget: clip0
[0175.65] ScriptLog: Unknown Widget: clip1
[0178.96] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[0179.41] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0180.59] ScriptLog: [Rx_GFxFrontEnd_Settings]: Binding for Command GBA_ShowScores to key ThumbMouseButton is successful
[0184.54] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0184.80] ScriptLog: [Rx_GFxFrontEnd_Settings]: Binding for Command GBA_ToggleOverviewMap to key ThumbMouseButton2 is successful
[0185.84] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[0188.79] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_5
[0190.84] ScriptLog:
[0190.85] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_0
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[0192.12] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_0
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[0202.11] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_11
[0203.93] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_83
[0225.29] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_6
[0270.33] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_7
[0280.93] Log: Bool AmbientOcclusion set to 1
[0281.94] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[0287.74] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_8
[0313.97] Log: Bool AmbientOcclusion set to 1
[0315.70] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[0317.36] Log: Bool AmbientOcclusion set to 1
[0317.93] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[0317.94] Warning: Warning, Failed to load 'Font None.AgentConDB': Failed to find object 'Font None.AgentConDB'
[0318.55] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[0319.47] Log: UGFxMoviePlayer::GetFloat(): value is not a float. Returning 0.
[0319.47] Log: UGFxMoviePlayer::GetFloat(): value is not a float. Returning 0.
[0321.69] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[0322.09] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0322.40] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0328.61] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_9
[0329.14] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[0329.99] Log: UGFxMoviePlayer::GetBool(): value is not a bool. Returning FALSE.
[0329.99] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[0330.09] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[0330.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0330.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0331.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864
[0336.50] Log: UGFxMoviePlayer::GetBool(): value is not a bool. Returning FALSE.
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptWarning: Accessed None 'Pawn'
Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0
Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A
[0336.50] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[0337.66] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1
[0341.50] ScriptLog:
[0341.51] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_1
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[0342.91] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_1
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[0342.91] ScriptWarning: Accessed null class context 'cat'
Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney
Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051
[0381.26] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_9
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[0383.48] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_10
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[0385.01] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_11
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[0387.66] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_12
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[0390.80] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[0441.28] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_11
[0442.71] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_12
[0448.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_96 -> StaticMeshActor_269
[0448.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_96 -> StaticMeshActor_269
[0459.56] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[0486.64] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_96
[0517.61] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_13
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[0519.65] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_13
[0531.56] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_14
[0537.00] ScriptLog:
[0537.01] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_2
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[0537.01] ScriptWarning: Accessed null class context 'cat'
Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney
Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051
[0550.08] Log: Bool AmbientOcclusion set to 1
[0551.28] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[0551.28] Log: DumpAvailableResolutions
[0551.28] Log: 640x480
[0551.28] Log: 640x480
[0551.28] Log: 640x480
[0551.28] Log: 720x480
[0551.28] Log: 720x480
[0551.28] Log: 720x576
[0551.28] Log: 800x600
[0551.28] Log: 800x600
[0551.28] Log: 800x600
[0551.28] Log: 800x600
[0551.28] Log: 1024x768
[0551.28] Log: 1024x768
[0551.28] Log: 1024x768
[0551.28] Log: 1152x864
[0551.28] Log: 1176x664
[0551.28] Log: 1176x664
[0551.28] Log: 1176x664
[0551.28] Log: 1280x720
[0551.28] Log: 1280x720
[0551.28] Log: 1280x720
[0551.28] Log: 1280x768
[0551.28] Log: 1280x800
[0551.28] Log: 1280x960
[0551.28] Log: 1280x960
[0551.28] Log: 1280x1024
[0551.28] Log: 1280x1024
[0551.28] Log: 1360x768
[0551.28] Log: 1366x768
[0551.28] Log: 1600x900
[0551.28] Log: 1600x1024
[0551.28] Log: 1600x1024
[0551.28] Log: 1680x1050
[0551.28] Log: 1680x1050
[0551.28] Log: 1768x992
[0551.28] Log: 1768x992
[0551.28] Log: 1768x992
[0551.28] Log: 1920x1080
[0551.28] Log: 1920x1080
[0551.28] Log: 1920x1080
[0551.28] Log: 1440x900
[0551.29] ScriptLog: Unknown Widget: instance65
[0551.29] ScriptLog: Unknown Widget: instance71
[0551.29] ScriptLog: Unknown Widget: Track
[0551.29] ScriptLog: Unknown Widget: thumb
[0551.29] ScriptLog: Unknown Widget: AdvanceBackButton
[0551.29] ScriptLog: Unknown Widget: AdvanceNextButton
[0551.29] ScriptLog: Unknown Widget: AdvancedPageNum
[0551.29] ScriptLog: Unknown Widget: clip0
[0551.29] ScriptLog: Unknown Widget: clip1
[0551.98] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[0551.98] ScriptLog: Unknown Widget: instance244
[0551.98] ScriptLog: Unknown Widget: Track
[0551.98] ScriptLog: Unknown Widget: thumb
[0551.98] ScriptLog: Unknown Widget: Track
[0551.98] ScriptLog: Unknown Widget: thumb
[0551.98] ScriptLog: Unknown Widget: Track
[0551.98] ScriptLog: Unknown Widget: thumb
[0551.98] ScriptLog: Unknown Widget: Track
[0551.98] ScriptLog: Unknown Widget: thumb
[0551.98] ScriptLog: Unknown Widget: Track
[0551.98] ScriptLog: Unknown Widget: thumb
[0551.99] ScriptLog: PlayButton found
[0551.99] ScriptLog: StopButton found
[0551.99] ScriptLog: ShuffleButton found
[0551.99] ScriptLog: TrackNameLabel found
[0551.99] ScriptLog: MusicTracklist found
[0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[0] : Full Stop
[0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[1] : Just Do It Up
[0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[2] : Rampage
[0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[3] : Serenity
[0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[4] : Stomp
[0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[5] : The Dead Six
[0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[6] : Valiant
[0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[7] : Got a Present For Ya
[0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[8] : In the Line of Fire
[0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[9] : Industrial
[0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[10] : March to Doom
[0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[11] : Move It
[0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[12] : No Mercy
[0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[13] : Act on Instinct
[0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[14] : Another Present For Ya
[0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[15] : Blinded
[0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[16] : On The Prowl
[0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[17] : Command and Conquer
[0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[18] : Death Awaits
[0551.99] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0551.99] ScriptLog: MusicCheckBoxlist found
[0551.99] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0551.99] ScriptLog: MusicTrackScrollBar found
[0551.99] ScriptLog: Unknown Widget: Track
[0551.99] ScriptLog: Unknown Widget: downArrow
[0551.99] ScriptLog: Unknown Widget: upArrow
[0551.99] ScriptLog: Unknown Widget: thumb
[0551.99] ScriptLog: Unknown Widget: clip0
[0551.99] ScriptLog: Unknown Widget: clip1
[0553.24] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0553.26] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0553.28] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0553.85] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0553.87] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0553.88] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0553.89] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0553.91] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0553.92] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0553.94] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0553.96] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0553.97] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0553.99] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0554.01] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0554.02] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0554.11] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0554.20] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0554.24] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0554.25] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0554.32] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0554.95] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0554.96] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0554.98] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0555.00] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0555.01] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0555.03] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0555.04] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0555.15] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0555.16] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0555.43] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[0555.69] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0555.70] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0555.72] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0555.74] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0555.76] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0555.77] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0555.82] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0555.83] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0555.86] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0555.87] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0555.99] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[0556.19] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0556.21] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0556.23] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0556.25] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0556.27] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0556.28] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0556.30] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0556.32] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0556.33] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0556.35] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0556.37] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0556.39] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[0556.42] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[0557.69] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[0566.69] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[0575.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_146 -> StaticMeshActor_173
[0575.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_146 -> StaticMeshActor_173
[0576.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_146 -> StaticMeshActor_173
[0576.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_146 -> StaticMeshActor_173
[0576.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_146 -> StaticMeshActor_173
[0576.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_146 -> StaticMeshActor_173
[0576.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_146 -> StaticMeshActor_173
[0576.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_146 -> StaticMeshActor_173
[0576.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_146 -> StaticMeshActor_173
[0576.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_146 -> StaticMeshActor_173
[0576.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_146 -> StaticMeshActor_173
[0576.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_146 -> StaticMeshActor_173
[0589.63] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[0590.04] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_12
[0590.10] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_59
[0590.75] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_15
[0595.04] Log: ZELC: Component 'No_Detailed_Info_Specified' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (-1.#IND00). ChkActor: UTEmitter_3510 (UTEmitter CNC-Canyon.TheWorld:PersistentLevel.UTEmitter_3510)
[0600.89] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_17
[0604.44] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_9
[0630.62] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[0630.62] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[0669.95] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_19
[0677.47] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6
[0682.85] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[0682.85] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[0685.83] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_20
[0717.73] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_22
[0721.74] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_23
[0755.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_178 -> Rx_Building_Silo_0
[0755.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_178 -> Rx_Building_Silo_0
[0755.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_178 -> Rx_Building_Silo_0
[0755.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_178 -> Rx_Building_Silo_0
[0755.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_178 -> Rx_Building_Silo_0
[0755.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_178 -> Rx_Building_Silo_0
[0755.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_178 -> Rx_Building_Silo_0
[0755.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_178 -> Rx_Building_Silo_0
[0755.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_178 -> Rx_Building_Silo_0
[0755.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_178 -> Rx_Building_Silo_0
[0755.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_178 -> Rx_Building_Silo_0
[0755.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_178 -> Rx_Building_Silo_0
[0755.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_178 -> Rx_Building_Silo_0
[0755.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_178 -> Rx_Building_Silo_0
[0756.96] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[0776.14] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[0779.20] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[0789.37] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[0789.40] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[0796.98] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1
[0810.58] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_24
[0811.08] ScriptLog:
[0811.09] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_3
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[0812.56] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_3
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[0820.24] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_14
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[0832.34] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[0837.57] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[0839.48] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[0848.49] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[0848.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0
[0848.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0
[0848.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0
[0848.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0
[0848.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0
[0848.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0
[0848.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0
[0848.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0
[0848.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0
[0848.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0
[0848.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0
[0848.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0
[0848.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0
[0848.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0
[0848.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0
[0848.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0
[0851.67] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_25
[0856.08] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1
[0856.52] ScriptLog:
[0856.53] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_4
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[0857.78] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_4
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[0869.27] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_26
[0882.41] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[0882.44] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[0890.02] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1
[0890.97] ScriptLog:
[0890.98] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_5
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[0892.26] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_5
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[0913.42] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[0916.89] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[0919.97] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[0920.08] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[0927.55] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1
[0939.41] ScriptLog:
[0939.42] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_6
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[0940.63] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_6
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[0961.21] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_27
[0965.27] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[0967.04] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[0967.06] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[0968.63] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[0974.66] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1
[0975.57] ScriptLog:
[0975.58] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_7
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[0976.83] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_7
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[0991.04] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_28
[0993.99] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_15
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[0996.59] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_16
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[1005.80] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_29
[1007.52] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_97
[1018.95] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_17
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[1021.51] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_18
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[1063.12] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_30
[1083.27] Log: AActor::SetBase : Bone (Base) not found on Rx_Pawn_286 for Rx_Emit_FireDmg_408!
[1085.28] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[1085.80] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[1089.19] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[1093.37] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1
[1098.30] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_31
[1101.71] ScriptLog:
[1101.73] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_8
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[1103.11] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_8
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[1110.69] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_32
[1115.92] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[1117.14] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[1121.69] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[1124.60] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[1124.86] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[1125.05] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_19
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[1127.48] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_20
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[1132.18] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1
[1133.72] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_33
[1137.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_28 -> StaticMeshActor_873
[1141.85] ScriptLog:
[1141.86] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_9
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[1143.32] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_9
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[1155.05] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_34
[1156.72] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_35
[1170.80] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_36
[1172.00] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[1179.38] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[1179.60] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1
[1181.04] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_37
[1181.58] ScriptLog:
[1181.59] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_10
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[1182.40] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_10
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[1185.61] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[1190.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_221 -> StaticMeshActor_1517
[1190.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_221 -> StaticMeshActor_1517
[1191.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_221 -> StaticMeshActor_1517
[1191.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_221 -> StaticMeshActor_1517
[1191.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_221 -> StaticMeshActor_1517
[1191.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_221 -> StaticMeshActor_1517
[1191.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_221 -> StaticMeshActor_1517
[1191.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_221 -> StaticMeshActor_1517
[1191.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_221 -> StaticMeshActor_1517
[1191.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_221 -> StaticMeshActor_1517
[1191.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_221 -> StaticMeshActor_1517
[1191.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_221 -> StaticMeshActor_1517
[1191.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_221 -> StaticMeshActor_1517
[1191.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_221 -> StaticMeshActor_1517
[1191.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_221 -> StaticMeshActor_1517
[1194.00] ScriptLog:
[1194.01] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_11
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[1195.13] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_11
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[1195.13] ScriptWarning: Accessed null class context 'cat'
Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney
Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051
[1195.39] ScriptWarning: Accessed None 'Owner'
Rx_Weapon_RemoteC4 CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_1
Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0021
[1195.39] ScriptWarning: Accessed None
Rx_Weapon_RemoteC4 CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_1
Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0035
[1195.39] ScriptWarning: Accessed None 'Owner'
Rx_Weapon_RemoteC4 CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_1
Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0022
[1195.39] ScriptWarning: Accessed None
Rx_Weapon_RemoteC4 CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_1
Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0036
[1195.39] ScriptWarning: Accessed None 'Owner'
Rx_Weapon_RemoteC4 CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_1
Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0022
[1195.39] ScriptWarning: Accessed None
Rx_Weapon_RemoteC4 CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_1
Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0036
[1220.97] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[1223.69] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_38
[1230.21] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_40
[1289.17] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[1318.26] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[1318.31] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[1318.48] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[1322.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_369 -> Landscape_3
[1325.86] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1
[1327.78] ScriptLog:
[1327.79] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_12
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[1328.94] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_12
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[1328.94] ScriptWarning: Accessed null class context 'cat'
Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney
Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051
[1353.08] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_21
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[1355.28] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_41
[1365.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_326 -> StaticMeshActor_397
[1365.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_326 -> StaticMeshActor_397
[1365.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_326 -> StaticMeshActor_397
[1365.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_326 -> StaticMeshActor_397
[1378.20] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_22
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[1388.23] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[1392.53] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_42
[1402.72] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_43
[1430.50] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_44
[1440.22] ScriptLog:
[1440.23] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_13
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[1440.23] ScriptWarning: Accessed null class context 'cat'
Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney
Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051
[1459.70] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_45
[1460.73] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[1460.73] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[1476.36] ScriptWarning: Accessed None 'Controller'
Rx_WeaponAbility_EMPGrenade CNC-Canyon.TheWorld:PersistentLevel.Rx_WeaponAbility_EMPGrenade_2
Function RenX_Game.Rx_WeaponAbility:RechargeTimer:00C3
[1487.90] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_46
[1488.27] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_47
[1509.24] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_48
[1513.37] ScriptWarning: Accessed None 'Pawn'
Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1
Function RenX_Game.Rx_Controller:ClientPlayTakeHit:0032
[1513.37] ScriptWarning: Accessed None 'Pawn'
Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1
Function RenX_Game.Rx_Controller:ClientPlayTakeHit:0070
[1517.49] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[1522.94] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[1522.94] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[1535.22] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_23
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[1537.17] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_24
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[1550.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_46 -> StaticMeshActor_129
[1550.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_46 -> StaticMeshActor_129
[1551.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_46 -> StaticMeshActor_129
[1561.84] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_49
[1565.02] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_50
[1582.84] ScriptLog:
[1582.85] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_14
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[1582.85] ScriptWarning: Accessed null class context 'cat'
Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney
Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051
[1584.43] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[1586.86] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_51
[1588.15] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_10
[1593.71] Log: WARNING: Cooking Convex For Actor: CNC-Canyon.TheWorld:PersistentLevel.Rx_CommanderSupport_SpyCamera_0 Component: StaticMeshComponent_3209 StaticMesh: RX_Deco_BuildingAssets.StaticMeshes.BuildingAssets_Crate_3_Closed (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
[1601.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1344
[1601.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1344
[1601.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1344
[1601.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1344
[1601.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1344
[1601.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1344
[1601.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1344
[1601.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1344
[1601.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1344
[1601.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1344
[1601.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1344
[1601.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1344
[1601.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1344
[1601.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1346
[1601.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1346
[1601.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1322
[1601.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1322
[1601.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1322
[1608.91] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[1616.50] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1
[1637.13] ScriptLog:
[1637.14] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_15
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[1638.69] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_15
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[1638.69] ScriptWarning: Accessed null class context 'cat'
Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney
Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051
[1658.03] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[1660.20] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[1661.66] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_52
[1667.93] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[1676.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_448 -> StaticMeshActor_249
[1676.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_448 -> StaticMeshActor_249
[1686.44] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_25
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[1688.92] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_26
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[1707.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_463 -> StaticMeshActor_397
[1707.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_463 -> StaticMeshActor_397
[1712.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0
[1712.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0
[1712.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0
[1712.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0
[1712.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0
[1712.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0
[1712.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0
[1712.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0
[1712.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0
[1712.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0
[1712.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0
[1712.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0
[1712.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0
[1712.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0
[1712.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0
[1712.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0
[1712.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0
[1712.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0
[1717.07] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_53
[1719.02] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[1719.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_458 -> StaticMeshActor_249
[1719.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_458 -> StaticMeshActor_249
[1722.07] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[1723.66] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[1725.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_466 -> StaticMeshActor_249
[1725.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_466 -> StaticMeshActor_249
[1726.56] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1
[1732.38] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_54
[1735.68] ScriptLog:
[1735.70] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_16
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[1737.07] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_16
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[1737.07] ScriptWarning: Accessed null class context 'cat'
Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney
Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051
[1739.59] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_55
[1743.14] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[1753.83] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_56
[1762.51] ScriptLog:
[1762.52] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_17
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[1762.53] ScriptWarning: Accessed null class context 'cat'
Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney
Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051
[1766.51] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_57
[1772.30] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_58
[1774.49] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_59
[1774.86] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_60
[1777.11] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[1793.15] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_27
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[1795.43] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_28
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[1798.33] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_61
[1804.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_57 -> StaticMeshActor_379
[1804.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_57 -> StaticMeshActor_379
[1815.62] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_62
[1824.75] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[1831.53] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[1834.09] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[1840.39] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[1842.26] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[1845.74] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_63
[1865.04] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[1882.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_63 -> StaticMeshActor_1566
[1882.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_63 -> StaticMeshActor_1566
[1882.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_63 -> StaticMeshActor_1566
[1882.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_63 -> StaticMeshActor_1566
[1910.76] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[1935.45] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[1937.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_561 -> StaticMeshActor_1428
[1947.75] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_64
[1964.98] ScriptLog:
[1964.99] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_18
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[1964.99] ScriptWarning: Accessed null class context 'cat'
Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney
Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051
[1966.98] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_65
[1989.28] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_29
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[1991.33] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_30
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[2006.94] Log: ZELC: Component 'No_Detailed_Info_Specified' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (-1.#IND00). ChkActor: Rx_Pawn_608 (Rx_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_608)
[2021.61] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_66
[2025.26] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[2035.66] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_31
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[2037.97] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_32
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[2049.76] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[2075.54] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[2078.86] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_67
[2079.27] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found!
[2087.15] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[2114.02] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_33
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[2115.55] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_34
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[2142.83] ScriptLog:
[2142.84] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_19
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[2142.84] ScriptWarning: Accessed null class context 'cat'
Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney
Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051
[2145.47] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_68
[2163.50] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[2170.22] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_35
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[2174.11] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_36
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[2178.31] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_69
[2182.71] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[2184.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268
[2184.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268
[2184.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268
[2184.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268
[2184.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268
[2184.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268
[2184.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268
[2184.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268
[2184.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268
[2184.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268
[2184.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268
[2184.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268
[2184.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268
[2184.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268
[2184.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268
[2184.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268
[2184.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268
[2184.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268
[2184.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268
[2188.04] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[2197.74] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_70
[2231.61] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[2232.44] ScriptWarning: Rx_Vehicle_MammothTank_16 destroying seat 1 still controlled by Rx_Controller_1 WhErE aRe mY dRaGoNs
Rx_Vehicle_MammothTank CNC-Canyon.TheWorld:PersistentLevel.Rx_Vehicle_MammothTank_16
Function UTGame.UTVehicle:Destroyed:015E
[2232.59] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_71
[2236.08] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_72
[2237.93] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_73
[2249.51] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_74
[2261.54] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[2261.55] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[2278.44] ScriptLog:
[2278.45] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_20
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[2278.45] ScriptWarning: Accessed null class context 'cat'
Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney
Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051
[2281.75] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_75
[2299.08] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[2300.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_620 -> StaticMeshActor_372
[2300.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_620 -> StaticMeshActor_372
[2300.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_620 -> StaticMeshActor_372
[2300.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_620 -> StaticMeshActor_372
[2300.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_620 -> StaticMeshActor_372
[2301.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_620 -> StaticMeshActor_372
[2301.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_620 -> StaticMeshActor_372
[2301.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_620 -> StaticMeshActor_372
[2301.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_620 -> StaticMeshActor_372
[2301.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_620 -> StaticMeshActor_372
[2301.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_620 -> StaticMeshActor_372
[2301.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_620 -> StaticMeshActor_372
[2322.90] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_76
[2356.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2356.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754
[2356.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2356.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2356.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2356.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2356.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754
[2356.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754
[2356.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754
[2356.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754
[2356.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754
[2356.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754
[2356.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754
[2356.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754
[2356.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754
[2356.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754
[2356.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754
[2356.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754
[2356.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754
[2357.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754
[2357.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754
[2357.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754
[2357.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754
[2357.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754
[2357.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754
[2357.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754
[2357.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754
[2357.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754
[2357.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754
[2357.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754
[2357.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754
[2357.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754
[2357.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754
[2361.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2361.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2362.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2362.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2362.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2362.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2362.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2362.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2362.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2362.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2362.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2362.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2362.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2362.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2362.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2362.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2362.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2362.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2362.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2362.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2362.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755
[2371.94] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[2389.54] ScriptWarning: Accessed None 'Controller'
Rx_WeaponAbility_EMPGrenade CNC-Canyon.TheWorld:PersistentLevel.Rx_WeaponAbility_EMPGrenade_4
Function RenX_Game.Rx_WeaponAbility:RechargeTimer:00C3
[2396.47] ScriptWarning: Rx_Vehicle_APC_GDI_3 destroying seat 3 still controlled by Rx_Controller_1 WhErE aRe mY dRaGoNs
Rx_Vehicle_APC_GDI CNC-Canyon.TheWorld:PersistentLevel.Rx_Vehicle_APC_GDI_3
Function UTGame.UTVehicle:Destroyed:015E
[2402.13] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[2407.04] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[2435.15] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[2452.57] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_78
[2473.32] ScriptLog:
[2473.33] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_21
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[2473.33] ScriptWarning: Accessed null class context 'cat'
Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney
Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051
[2492.09] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[2503.61] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[2506.52] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[2506.69] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[2511.18] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1
[2511.84] ScriptLog:
[2511.85] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_22
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[2512.89] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_22
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[2512.89] ScriptWarning: Accessed null class context 'cat'
Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney
Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051
[2528.12] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_5 (Rx_Vehicle_Buggy CNC-Canyon.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_5)
[2528.26] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_37
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[2530.17] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_38
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[2536.72] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_79
[2541.21] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_5 (Rx_Vehicle_Buggy CNC-Canyon.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_5)
[2541.85] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_5 (Rx_Vehicle_Buggy CNC-Canyon.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_5)
[2542.07] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_5 (Rx_Vehicle_Buggy CNC-Canyon.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_5)
[2542.17] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_5 (Rx_Vehicle_Buggy CNC-Canyon.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_5)
[2542.39] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_5 (Rx_Vehicle_Buggy CNC-Canyon.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_5)
[2542.90] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_5 (Rx_Vehicle_Buggy CNC-Canyon.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_5)
[2543.39] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_5 (Rx_Vehicle_Buggy CNC-Canyon.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_5)
[2543.61] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_5 (Rx_Vehicle_Buggy CNC-Canyon.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_5)
[2543.97] ScriptLog:
[2543.98] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_23
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[2543.98] ScriptWarning: Accessed null class context 'cat'
Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney
Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051
[2544.07] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_5 (Rx_Vehicle_Buggy CNC-Canyon.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_5)
[2544.25] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_5 (Rx_Vehicle_Buggy CNC-Canyon.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_5)
[2544.97] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_5 (Rx_Vehicle_Buggy CNC-Canyon.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_5)
[2545.23] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_5 (Rx_Vehicle_Buggy CNC-Canyon.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_5)
[2545.92] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_80
[2546.33] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_81
[2550.07] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[2550.09] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[2550.10] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[2550.12] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[2550.14] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[2550.15] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[2550.17] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[2550.19] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[2570.30] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_1366 (Rx_Attachment_RepairGun CNC-Canyon.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_1366)
[2571.00] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_1 (Rx_HUD CNC-Canyon.TheWorld:PersistentLevel.Rx_HUD_1)
[2586.17] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[2586.18] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[2586.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_720 -> Rx_Building_Barracks_0
[2586.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_720 -> Rx_Building_Barracks_0
[2586.95] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[2587.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_757 -> Rx_Building_Barracks_0
[2589.35] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[2601.92] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[2602.87] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[2605.26] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[2605.49] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[2607.99] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_82
[2610.50] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1
[2611.25] ScriptLog:
[2611.26] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_24
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[2612.38] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_24
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[2612.38] ScriptWarning: Accessed null class context 'cat'
Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney
Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051
[2616.24] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_83
[2620.46] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_84
[2623.62] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_85
[2626.86] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[2626.86] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[2637.83] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found!
[2682.98] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Projectile_AutoRifle_GDI_381 (Rx_Projectile_AutoRifle_GDI CNC-Canyon.TheWorld:PersistentLevel.Rx_Projectile_AutoRifle_GDI_381)
[2683.10] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[2683.10] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[2684.69] ScriptLog:
[2684.70] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_25
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[2684.70] ScriptWarning: Accessed null class context 'cat'
Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney
Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051
[2701.06] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[2702.00] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[2702.72] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_86
[2715.66] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_VoltAutoRifle_GDI_29 (Rx_Attachment_VoltAutoRifle_GDI CNC-Canyon.TheWorld:PersistentLevel.Rx_Attachment_VoltAutoRifle_GDI_29)
[2727.92] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[2730.03] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[2730.14] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_87
[2735.48] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1
[2736.60] ScriptLog:
[2736.61] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_26
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[2737.79] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_26
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[2744.64] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[2749.87] ScriptLog:
[2749.88] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_27
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[2757.33] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_88
[2757.54] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[2762.18] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[2762.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0
[2762.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0
[2762.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0
[2762.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0
[2762.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0
[2762.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0
[2762.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0
[2762.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0
[2762.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0
[2762.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0
[2763.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0
[2763.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0
[2763.04] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[2763.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0
[2763.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0
[2763.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0
[2763.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0
[2763.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0
[2763.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0
[2763.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0
[2763.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0
[2763.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0
[2763.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0
[2763.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0
[2763.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0
[2765.29] ScriptWarning: Accessed None 'Particles'
Rx_EMPField CNC-Canyon.TheWorld:PersistentLevel.Rx_EMPField_123
Function RenX_Game.Rx_ParticleField:StopParticles:0068
[2765.87] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[2766.06] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[2766.06] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[2767.60] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found!
[2767.86] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[2767.86] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[2767.87] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[2768.71] ScriptWarning: Accessed None 'HudMovie'
Rx_HUD CNC-Canyon.TheWorld:PersistentLevel.Rx_HUD_1
Function RenX_Game.Rx_HUD:DisplayHit:000A
[2777.94] ScriptLog: Scoreboard : Creating vote list...
[2777.97] ScriptWarning: WARN: Map not registered yet: Canyon
Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_0
Function RenX_Game.Rx_GFxUIScoreboard:GetMapFriendlyName:01D9
[2806.41] Log: Bool AmbientOcclusion set to 1
[2806.79] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[2807.28] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit.
[2807.28] ScriptLog: ------ QUIT TO MAIN MENU --------
[2807.30] Log: Failed; returning to Entry
[2807.30] Log: LoadMap: RenX-FrontEndMap?closed?Name=ILoveField?Team=255
[2807.31] Log: --- LOADING MOVIE START ---
[2807.44] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
[2807.45] ScriptWarning: Accessed None 'Game'
Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1
Function RenX_Game.Rx_Controller:ClearOnlineDelegates:003F
[2807.45] ScriptWarning: Accessed None
Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1
Function RenX_Game.Rx_Controller:ClearOnlineDelegates:0053
[2807.45] ScriptWarning: Accessed None 'Game'
Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1
Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00A7
[2807.45] ScriptWarning: Accessed None
Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1
Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00BB
[2807.45] Log: AActor::AttachComponent: Trying to attach 'RX_CH_Arms.Mesh.SK_Arms_GDI_Default' to 'No_Detailed_Info_Specified' which IsPendingKill. Aborting CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_896 CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_896.UDKSkeletalMeshComponent_4176
[2807.50] NetComeGo: Close TcpNetDriver_0 TcpipConnection_0 49.12.82.212:7778 11/30/22 21:58:10
[2807.50] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find local client auth session
[2807.50] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find server auth session
[2807.50] Exit: TcpNetDriver_0 shut down
[2807.75] Log: Game class is 'Rx_Game_MainMenu'
[2807.77] Log: Primary PhysX scene will be in software.
[2807.77] Log: Creating Primary PhysX Scene.
[2807.77] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2022.11.30-21.58.10
[2807.79] ScriptLog: INITIAL: -1 -1
[2807.80] ScriptLog: Game profile Index was NONE
[2807.81] ScriptLog: Gameplay events will not be recorded.
[2807.81] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo
[2807.81] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo
[2807.81] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo
[2807.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour
[2807.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour
[2807.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour
[2807.81] ScriptLog: Failed to get GDI PT
[2807.81] ScriptLog: Failed to get Nod PT
[2807.81] ScriptLog: GDI:0.0000
[2807.81] ScriptLog: Failed to get GDI PT
[2807.81] ScriptLog: Failed to get Nod PT
[2807.81] ScriptLog: Nod:0.0000
[2807.81] ScriptLog: Rx_Game::PreBeginPlay BotClass:'Rx_Bot_Waypoints' True
[2807.83] ScriptLog: Initializing Rx_GameEngine. Game Version: Open Beta 5.68.445
[2807.84] Rx: MAPLoaded;RenX-FrontEndMap
[2807.84] Log: Bringing up level for play took: 0.088659
[2807.85] Rx: PLAYERHWID;playerGDI,257,WhErE aRe mY dRaGoNshwidmF4EA277400003932
[2807.85] Rx: PLAYEREnter;GDI,257,WhErE aRe mY dRaGoNsfromhwidmF4EA277400003932steamid0x0110000107C2A10C
[2807.85] ScriptWarning: Accessed None 'AccessControl'
Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0
Function RenX_Game.Rx_Game:PostLoginCommon:028B
[2807.85] Rx: PLAYERTeamJoin;GDI,257,WhErE aRe mY dRaGoNsjoinedGDIscore0last round score0.0000time0.0000
[2807.85] Log: Current scalability system settings:
[2807.85] Log: StaticDecals = TRUE (Whether to allow static decals.)
[2807.85] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.)
[2807.85] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.)
[2807.85] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.)
[2807.85] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.)
[2807.85] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.)
[2807.85] Log: MotionBlur = TRUE (Whether to allow motion blur.)
[2807.85] Log: DepthOfField = TRUE (Whether to allow depth of field.)
[2807.85] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.)
[2807.85] Log: Bloom = TRUE (Whether to allow bloom.)
[2807.85] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.)
[2807.85] Log: Distortion = TRUE (Whether to allow distortion.)
[2807.85] Log: DropParticleDistortion = TRUE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.)
[2807.85] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.)
[2807.85] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.)
[2807.85] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.)
[2807.85] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.)
[2807.85] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.)
[2807.85] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.)
[2807.85] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.)
[2807.85] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.)
[2807.85] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.)
[2807.85] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).)
[2807.85] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.)
[2807.85] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.)
[2807.85] Log: bAllowD3D9MSAA = FALSE (UKNOWN)
[2807.85] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.)
[2807.85] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.)
[2807.85] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.)
[2807.85] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.)
[2807.85] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.)
[2807.85] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.)
[2807.85] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.)
[2807.85] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.)
[2807.85] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.)
[2807.85] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.)
[2807.85] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.)
[2807.85] Log: Current preference system settings:
[2807.85] Log: UseVsync = FALSE (Whether to use VSync or not.)
[2807.85] Log: Fullscreen = TRUE (Fullscreen.)
[2807.85] Log: ResX = 1920 (Screen X resolution.)
[2807.85] Log: ResY = 1080 (Screen Y resolution.)
[2807.85] Log: Current debug system settings:
[2807.85] Log: DynamicLights = TRUE (Whether to allow dynamic lights.)
[2807.85] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.)
[2807.85] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.)
[2807.85] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.)
[2807.85] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.)
[2807.85] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.)
[2807.85] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.)
[2807.85] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.)
[2807.85] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.)
[2807.85] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.)
[2807.85] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.)
[2807.85] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.)
[2807.85] Log: ParticleLODBias = 0 (LOD bias for particle systems.)
[2807.85] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.)
[2807.85] Log: bAllowTemporalAA = FALSE (UKNOWN)
[2807.85] Log: TemporalAA_MinDepth = 500 (UKNOWN)
[2807.85] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN)
[2807.85] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.)
[2807.85] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.)
[2807.85] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.)
[2807.85] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.)
[2807.85] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.)
[2807.85] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.)
[2807.85] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.)
[2807.85] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.)
[2807.85] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.)
[2807.85] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.)
[2807.85] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.)
[2807.85] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.)
[2807.85] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.)
[2807.85] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.)
[2807.85] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.)
[2807.85] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.)
[2807.85] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.)
[2807.85] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.)
[2807.85] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.)
[2807.85] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.)
[2807.85] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.)
[2807.85] Log: Current unknown system settings:
[2807.85] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.)
[2807.85] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.)
[2807.85] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.)
[2807.85] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.)
[2807.85] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.)
[2807.85] Log: FogVolumes = TRUE (Whether to allow fog volumes.)
[2807.85] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.)
[2807.85] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.)
[2807.85] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.)
[2807.85] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.)
[2807.85] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.)
[2807.85] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.)
[2807.85] Log: PreShadowResolutionFactor = 0.5 (UKNOWN)
[2807.85] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.)
[2807.85] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.)
[2807.85] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.)
[2807.85] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.)
[2807.85] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.)
[2807.85] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.)
[2807.85] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.)
[2807.85] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.)
[2807.85] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[2807.85] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[2807.85] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[2807.85] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.)
[2807.85] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.)
[2807.85] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.)
[2807.85] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.)
[2807.85] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.)
[2807.85] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.)
[2807.85] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1])
[2807.85] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1])
[2807.85] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.)
[2807.85] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.)
[2807.85] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.)
[2807.85] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.)
[2807.85] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
[2807.85] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
[2807.85] Log: StatFontScaleFactor = 1 (The default stat font scale to use)
[2807.85] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.)
[2807.85] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.)
[2807.85] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.)
[2807.85] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).)
[2807.85] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).)
[2807.85] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.)
[2807.85] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.)
[2807.85] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).)
[2807.85] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).)
[2807.85] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).)
[2807.85] Log: MobileLightShaftScale = 1 (UNKNOWN.)
[2807.85] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.)
[2807.85] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.)
[2807.85] Log: MobileMaxShadowRange = 500 (UNKNOWN.)
[2807.85] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).)
[2807.85] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group)
[2807.85] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled)
[2807.85] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.)
[2807.85] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.)
[2807.85] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).)
[2807.85] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.)
[2807.85] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.)
[2807.85] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).)
[2807.85] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.)
[2807.85] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.)
[2807.85] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.)
[2807.85] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).)
[2807.85] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).)
[2807.85] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.)
[2807.85] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.)
[2807.85] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.)
[2807.85] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.)
[2807.85] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.)
[2807.85] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.)
[2807.85] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.)
[2807.85] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.)
[2807.85] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.)
[2807.85] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.)
[2807.85] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.)
[2807.86] Log: Listing all sound classes.
[2807.86] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb
[2807.86] Log: Class 'Vehicle' has 44 resident sounds taking 15912.55 kb, and 2 real time sounds taking 91.22 kb
[2807.86] Log: Class 'Weapon' has 271 resident sounds taking 70183.23 kb, and 6 real time sounds taking 444.36 kb
[2807.86] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb
[2807.86] Log: Class 'SFX' has 85 resident sounds taking 27052.66 kb, and 11 real time sounds taking 837.83 kb
[2807.86] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb
[2807.86] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb
[2807.86] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb
[2807.86] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb
[2807.86] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb
[2807.86] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb
[2807.86] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb
[2807.86] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb
[2807.86] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb
[2807.86] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb
[2807.86] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb
[2807.86] Log: Class 'UnGrouped' has 631 resident sounds taking 96795.22 kb, and 109 real time sounds taking 2475.84 kb
[2807.86] Log: 1563 total sounds in 17 classes
[2807.86] ScriptLog: Rx_HUD::Jukebox AutoPlay music disabled by map.
[2807.86] Rx: Game has reached minimum limit for Beacon, 1 Players and 0 Bots out of 0
[2807.86] Log: ########### Finished loading level: 0.560189 seconds
[2807.87] Log: Flushing async loaders.
[2810.94] Log: Flushed async loaders.
[2810.94] ScriptWarning: Accessed None 'TargetingBox'
Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_2
Function RenX_Game.Rx_HUD:UpdateScreenCentreActor:02B7
[2810.94] ScriptWarning: Attempt to assign variable through None
Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_2
Function RenX_Game.Rx_HUD:UpdateScreenCentreActor:02CB
[2810.94] ScriptWarning: Accessed None 'TargetingBox'
Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_2
Function RenX_Game.Rx_HUD:UpdateHudCompoenents:0017
[2810.94] ScriptWarning: Accessed None 'PlayerNames'
Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_2
Function RenX_Game.Rx_HUD:UpdateHudCompoenents:0055
[2810.94] ScriptWarning: Accessed None 'CommandText'
Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_2
Function RenX_Game.Rx_HUD:UpdateHudCompoenents:00D1
[2810.94] ScriptWarning: Accessed None 'TargetingBox'
Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_2
Function RenX_Game.Rx_HUD:DrawHudCompoenents:0017
[2810.94] ScriptWarning: Accessed None 'PlayerNames'
Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_2
Function RenX_Game.Rx_HUD:DrawHudCompoenents:0043
[2810.94] ScriptWarning: Accessed None 'TargetingBox'
Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_2
Function RenX_Game.Rx_HUD:DoSpotting:0038
[2810.94] ScriptWarning: Accessed None 'CommandText'
Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_2
Function RenX_Game.Rx_HUD:PostRender:0754
[2810.97] Log: Current scalability system settings:
[2810.97] Log: StaticDecals = TRUE (Whether to allow static decals.)
[2810.97] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.)
[2810.97] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.)
[2810.97] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.)
[2810.97] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.)
[2810.97] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.)
[2810.97] Log: MotionBlur = TRUE (Whether to allow motion blur.)
[2810.97] Log: DepthOfField = TRUE (Whether to allow depth of field.)
[2810.97] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.)
[2810.97] Log: Bloom = TRUE (Whether to allow bloom.)
[2810.97] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.)
[2810.97] Log: Distortion = TRUE (Whether to allow distortion.)
[2810.97] Log: DropParticleDistortion = TRUE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.)
[2810.97] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.)
[2810.97] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.)
[2810.97] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.)
[2810.97] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.)
[2810.97] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.)
[2810.97] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.)
[2810.97] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.)
[2810.97] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.)
[2810.97] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.)
[2810.97] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).)
[2810.97] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.)
[2810.97] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.)
[2810.97] Log: bAllowD3D9MSAA = FALSE (UKNOWN)
[2810.97] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.)
[2810.97] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.)
[2810.97] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.)
[2810.97] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.)
[2810.97] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.)
[2810.97] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.)
[2810.97] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.)
[2810.97] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.)
[2810.97] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.)
[2810.97] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.)
[2810.97] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.)
[2810.97] Log: Current preference system settings:
[2810.97] Log: UseVsync = FALSE (Whether to use VSync or not.)
[2810.97] Log: Fullscreen = TRUE (Fullscreen.)
[2810.97] Log: ResX = 1920 (Screen X resolution.)
[2810.97] Log: ResY = 1080 (Screen Y resolution.)
[2810.97] Log: Current debug system settings:
[2810.97] Log: DynamicLights = TRUE (Whether to allow dynamic lights.)
[2810.97] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.)
[2810.97] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.)
[2810.97] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.)
[2810.97] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.)
[2810.97] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.)
[2810.97] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.)
[2810.97] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.)
[2810.97] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.)
[2810.97] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.)
[2810.97] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.)
[2810.97] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.)
[2810.97] Log: ParticleLODBias = 0 (LOD bias for particle systems.)
[2810.97] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.)
[2810.97] Log: bAllowTemporalAA = FALSE (UKNOWN)
[2810.97] Log: TemporalAA_MinDepth = 500 (UKNOWN)
[2810.97] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN)
[2810.97] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.)
[2810.97] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.)
[2810.97] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.)
[2810.97] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.)
[2810.97] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.)
[2810.97] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.)
[2810.97] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.)
[2810.97] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.)
[2810.97] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.)
[2810.97] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.)
[2810.97] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.)
[2810.97] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.)
[2810.97] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.)
[2810.97] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.)
[2810.97] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.)
[2810.97] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.)
[2810.97] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.)
[2810.97] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.)
[2810.97] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.)
[2810.97] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.)
[2810.97] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.)
[2810.97] Log: Current unknown system settings:
[2810.97] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.)
[2810.97] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.)
[2810.97] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.)
[2810.97] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.)
[2810.97] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.)
[2810.97] Log: FogVolumes = TRUE (Whether to allow fog volumes.)
[2810.97] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.)
[2810.97] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.)
[2810.97] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.)
[2810.97] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.)
[2810.97] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.)
[2810.97] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.)
[2810.97] Log: PreShadowResolutionFactor = 0.5 (UKNOWN)
[2810.97] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.)
[2810.97] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.)
[2810.97] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.)
[2810.97] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.)
[2810.97] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.)
[2810.97] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.)
[2810.97] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.)
[2810.97] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.)
[2810.97] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[2810.97] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[2810.97] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[2810.97] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.)
[2810.97] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.)
[2810.97] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.)
[2810.97] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.)
[2810.97] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.)
[2810.97] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.)
[2810.97] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1])
[2810.97] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1])
[2810.97] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.)
[2810.97] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.)
[2810.97] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.)
[2810.97] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.)
[2810.97] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
[2810.97] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
[2810.97] Log: StatFontScaleFactor = 1 (The default stat font scale to use)
[2810.97] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.)
[2810.97] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.)
[2810.97] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.)
[2810.97] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).)
[2810.97] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).)
[2810.97] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.)
[2810.97] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.)
[2810.97] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).)
[2810.97] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).)
[2810.97] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).)
[2810.97] Log: MobileLightShaftScale = 1 (UNKNOWN.)
[2810.97] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.)
[2810.97] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.)
[2810.97] Log: MobileMaxShadowRange = 500 (UNKNOWN.)
[2810.97] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).)
[2810.97] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group)
[2810.97] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled)
[2810.97] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.)
[2810.97] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.)
[2810.97] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).)
[2810.97] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.)
[2810.97] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.)
[2810.97] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).)
[2810.97] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.)
[2810.97] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.)
[2810.97] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.)
[2810.97] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).)
[2810.97] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).)
[2810.97] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.)
[2810.97] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.)
[2810.97] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.)
[2810.97] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.)
[2810.97] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.)
[2810.97] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.)
[2810.97] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.)
[2810.97] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.)
[2810.97] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.)
[2810.97] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.)
[2810.97] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.)
[2810.99] Log: Listing all sound classes.
[2810.99] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb
[2810.99] Log: Class 'Vehicle' has 44 resident sounds taking 15912.55 kb, and 2 real time sounds taking 91.22 kb
[2810.99] Log: Class 'Weapon' has 271 resident sounds taking 70183.23 kb, and 6 real time sounds taking 444.36 kb
[2810.99] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb
[2810.99] Log: Class 'SFX' has 85 resident sounds taking 27052.66 kb, and 11 real time sounds taking 837.83 kb
[2810.99] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb
[2810.99] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb
[2810.99] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb
[2810.99] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb
[2810.99] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb
[2810.99] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb
[2810.99] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb
[2810.99] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb
[2810.99] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb
[2810.99] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb
[2810.99] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb
[2810.99] Log: Class 'UnGrouped' has 614 resident sounds taking 91892.72 kb, and 108 real time sounds taking 2419.38 kb
[2810.99] Log: 1545 total sounds in 17 classes
[2811.00] Log: Bool AmbientOcclusion set to 1
[2811.04] Log: BloomThreshold = 0.8
[2811.07] ScriptLog: 404 ERROR: Failed to fetch version data from https://static.renegade-x.cc/launcher_data/version/release.json
[2811.08] Log: --- LOADING MOVIE TIME: 3.76 sec ---
[2813.98] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Hide
[2814.71] GFxUI: Rx_GFxFrontEnd::Loading MultiplayerView
[4324.06] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemDoubleClick
[4324.06] ScriptLog: mapName Reservoir - Winter
[4324.06] ScriptLog: mapFileName RenXFrontEnd.MapImage.___map-pic-cnc-reservoir_winter
[4324.06] ScriptLog: serverName
[4324.06] ScriptLog: isFavourites False
[4324.06] ScriptLog: isLocked False
[4324.06] ScriptLog: isRanked True
[4324.06] ScriptLog: serverLocation
[4324.06] ScriptLog: serverGameType Command & Conquer (Open Beta 5.68.445)
[4324.06] ScriptLog: playerCount 52
[4324.06] ScriptLog: botCount 0
[4324.06] ScriptLog: maxPlayers 64
[4324.06] ScriptLog: ping 0
[4324.06] ScriptLog: serverPort 7778
[4324.06] ScriptLog: serverAddress 49.12.82.212
[4324.06] ScriptLog: serverPrefix [Official TotemArts]
[4324.06] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : open 49.12.82.212:7778
[4324.06] Init: WinSock: Socket queue 32768 / 32768
[4324.40] Log: LoadMap: 49.12.82.212:7778/CNC-Reservoir_Snowy?Name=ILoveField?Team=255?game=RenX_Game.Rx_Game
[4324.40] Log: --- LOADING MOVIE START ---
[4324.44] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
[4324.44] Rx: PLAYERExit;GDI,257,WhErE aRe mY dRaGoNs
[4326.71] Log: Incomplete cached shader map for material D-TireTracks_01, quality 0, compiling.
[4330.20] Log: Incomplete cached shader map for material M_Puddle, quality 0, compiling.
[4331.35] Log: Primary PhysX scene will be in software.
[4331.35] Log: Creating Primary PhysX Scene.
[4331.46] Log: Bringing World CNC-Reservoir_Snowy.TheWorld up for play (1429) at 2022.11.30-22.23.34
[4331.50] Log: Bringing up level for play took: 0.250542
[4331.50] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[4331.50] Warning: Warning, Failed to find object 'Class None.'
[4331.50] Log: PlayerController class for the pending level is PlayerController
[4331.50] Log: ########### Finished loading level: 7.094511 seconds
[4331.91] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-Reservoir_Snowy.TheWorld:PersistentLevel.PlayerController_1
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[4331.91] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-Reservoir_Snowy.TheWorld:PersistentLevel.PlayerController_1
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[4331.91] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-Reservoir_Snowy.TheWorld:PersistentLevel.PlayerController_1
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[4331.91] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-Reservoir_Snowy.TheWorld:PersistentLevel.PlayerController_1
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[4331.91] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-Reservoir_Snowy.TheWorld:PersistentLevel.PlayerController_1
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[4331.91] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-Reservoir_Snowy.TheWorld:PersistentLevel.PlayerController_1
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[4331.91] Log: --- LOADING MOVIE TIME: 7.50 sec ---
[4332.48] Log: Save=496.586700
[4332.48] Log: Compressing '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3_save.tmp' to '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk'
[4332.57] Log: Current scalability system settings:
[4332.57] Log: StaticDecals = TRUE (Whether to allow static decals.)
[4332.57] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.)
[4332.57] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.)
[4332.57] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.)
[4332.57] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.)
[4332.57] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.)
[4332.57] Log: MotionBlur = TRUE (Whether to allow motion blur.)
[4332.57] Log: DepthOfField = TRUE (Whether to allow depth of field.)
[4332.57] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.)
[4332.57] Log: Bloom = TRUE (Whether to allow bloom.)
[4332.57] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.)
[4332.57] Log: Distortion = TRUE (Whether to allow distortion.)
[4332.57] Log: DropParticleDistortion = TRUE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.)
[4332.57] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.)
[4332.57] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.)
[4332.57] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.)
[4332.57] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.)
[4332.57] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.)
[4332.57] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.)
[4332.57] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.)
[4332.57] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.)
[4332.57] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.)
[4332.57] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).)
[4332.57] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.)
[4332.57] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.)
[4332.57] Log: bAllowD3D9MSAA = FALSE (UKNOWN)
[4332.57] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.)
[4332.57] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.)
[4332.57] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.)
[4332.57] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.)
[4332.57] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.)
[4332.57] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.)
[4332.57] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.)
[4332.57] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.)
[4332.57] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.)
[4332.57] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.)
[4332.57] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.)
[4332.57] Log: Current preference system settings:
[4332.57] Log: UseVsync = FALSE (Whether to use VSync or not.)
[4332.57] Log: Fullscreen = TRUE (Fullscreen.)
[4332.57] Log: ResX = 1920 (Screen X resolution.)
[4332.57] Log: ResY = 1080 (Screen Y resolution.)
[4332.57] Log: Current debug system settings:
[4332.57] Log: DynamicLights = TRUE (Whether to allow dynamic lights.)
[4332.57] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.)
[4332.57] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.)
[4332.57] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.)
[4332.57] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.)
[4332.57] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.)
[4332.57] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.)
[4332.57] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.)
[4332.57] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.)
[4332.57] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.)
[4332.57] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.)
[4332.57] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.)
[4332.57] Log: ParticleLODBias = 0 (LOD bias for particle systems.)
[4332.57] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.)
[4332.57] Log: bAllowTemporalAA = FALSE (UKNOWN)
[4332.57] Log: TemporalAA_MinDepth = 500 (UKNOWN)
[4332.57] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN)
[4332.57] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.)
[4332.57] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.)
[4332.57] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.)
[4332.57] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.)
[4332.57] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.)
[4332.57] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.)
[4332.57] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.)
[4332.57] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.)
[4332.57] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.)
[4332.57] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.)
[4332.57] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.)
[4332.57] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.)
[4332.57] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.)
[4332.57] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.)
[4332.57] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.)
[4332.57] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.)
[4332.57] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.)
[4332.57] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.)
[4332.57] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.)
[4332.57] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.)
[4332.57] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.)
[4332.57] Log: Current unknown system settings:
[4332.57] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.)
[4332.57] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.)
[4332.57] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.)
[4332.57] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.)
[4332.57] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.)
[4332.57] Log: FogVolumes = TRUE (Whether to allow fog volumes.)
[4332.57] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.)
[4332.57] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.)
[4332.57] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.)
[4332.57] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.)
[4332.57] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.)
[4332.57] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.)
[4332.57] Log: PreShadowResolutionFactor = 0.5 (UKNOWN)
[4332.57] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.)
[4332.57] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.)
[4332.57] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.)
[4332.57] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.)
[4332.57] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.)
[4332.57] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.)
[4332.57] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.)
[4332.57] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.)
[4332.57] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[4332.57] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[4332.57] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[4332.57] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.)
[4332.57] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.)
[4332.57] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.)
[4332.57] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.)
[4332.57] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.)
[4332.57] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.)
[4332.57] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1])
[4332.57] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1])
[4332.57] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.)
[4332.57] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.)
[4332.57] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.)
[4332.57] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.)
[4332.57] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
[4332.57] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
[4332.57] Log: StatFontScaleFactor = 1 (The default stat font scale to use)
[4332.57] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.)
[4332.57] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.)
[4332.57] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.)
[4332.57] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).)
[4332.57] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).)
[4332.57] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.)
[4332.57] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.)
[4332.57] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).)
[4332.57] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).)
[4332.57] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).)
[4332.57] Log: MobileLightShaftScale = 1 (UNKNOWN.)
[4332.57] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.)
[4332.57] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.)
[4332.57] Log: MobileMaxShadowRange = 500 (UNKNOWN.)
[4332.57] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).)
[4332.57] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group)
[4332.57] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled)
[4332.57] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.)
[4332.57] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.)
[4332.57] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).)
[4332.57] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.)
[4332.57] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.)
[4332.57] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).)
[4332.57] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.)
[4332.57] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.)
[4332.57] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.)
[4332.57] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).)
[4332.57] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).)
[4332.57] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.)
[4332.57] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.)
[4332.57] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.)
[4332.57] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.)
[4332.57] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.)
[4332.57] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.)
[4332.57] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.)
[4332.57] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.)
[4332.57] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.)
[4332.57] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.)
[4332.57] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.)
[4332.59] Log: Listing all sound classes.
[4332.59] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb
[4332.59] Log: Class 'Vehicle' has 44 resident sounds taking 15912.55 kb, and 2 real time sounds taking 91.22 kb
[4332.59] Log: Class 'Weapon' has 277 resident sounds taking 72059.19 kb, and 6 real time sounds taking 444.36 kb
[4332.59] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb
[4332.59] Log: Class 'SFX' has 85 resident sounds taking 27052.66 kb, and 11 real time sounds taking 837.83 kb
[4332.59] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb
[4332.59] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb
[4332.59] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb
[4332.59] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb
[4332.59] Log: Class 'Ambient' has 34 resident sounds taking 14966.69 kb, and 23 real time sounds taking 2969.96 kb
[4332.59] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb
[4332.59] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb
[4332.59] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb
[4332.59] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb
[4332.59] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb
[4332.59] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb
[4332.59] Log: Class 'UnGrouped' has 632 resident sounds taking 99479.08 kb, and 112 real time sounds taking 3132.30 kb
[4332.59] Log: 1623 total sounds in 17 classes
[4332.59] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True'
[4332.60] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial'
[4332.61] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
[4332.61] ScriptLog: PositionModX : 0.0000
[4332.61] ScriptLog: PositionModY : 52.5000
[4332.61] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057
[4332.61] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9
[4332.61] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9
[4332.61] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC
[4332.62] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057
[4332.62] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9
[4332.62] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9
[4332.62] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC
[4332.62] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057
[4332.62] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9
[4332.62] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9
[4332.62] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC
[4332.63] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:Stealthed.BeginState:00A5
[4332.64] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_1.SkeletalMeshComponent_13625 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0
[4332.64] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found!
[4332.65] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:Stealthed.BeginState:00A5
[4332.65] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:Stealthed.BeginState:00A5
[4332.65] ScriptWarning: Accessed None 'TopHalfAnimSlot'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_93
Function RenX_Game.Rx_Pawn:ReplicatedEvent:0135
[4332.65] ScriptWarning: Accessed None 'Game'
Rx_GRI CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_GRI_3
Function RenX_Game.Rx_GRI:PostBeginPlay:00BB
[4332.65] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo
[4332.65] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo
[4332.65] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo
[4332.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour
[4332.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour
[4332.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour
[4332.65] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:Stealthed.BeginState:00A5
[4332.67] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:Stealthed.BeginState:00A5
[4332.68] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_13787 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0
[4332.68] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0
[4332.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.70] Log: WARNING: Cooking Convex For Actor: CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_DestroyableObstaclePlus_Mesh_24 Component: StaticMeshComponent_6561 StaticMesh: RX_Deco_Rock.Mesh.SM_BasaltMain01 (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.71] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Hotwire.Materials' out of bounds (1/1)
Rx_FamilyInfo_GDI_Hotwire RenX_Game.Default__Rx_FamilyInfo_GDI_Hotwire
Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE
[4332.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.71] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_39
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[4332.71] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_40
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[4332.71] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_41
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[4332.71] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_42
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[4332.71] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_43
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[4332.71] ScriptWarning: Accessed None 'SkeletalMesh'
Rx_CapturableMCT_Internals_Kismet CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_CapturableMCT_Internals_Kismet_0
Function RenX_Game.Rx_Building_Internals:SetupBuildingComponents:006C
[4332.71] ScriptWarning: Accessed None 'SkeletalMesh'
Rx_CapturableMCT_Internals_Kismet CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_CapturableMCT_Internals_Kismet_0
Function RenX_Game.Rx_Building_Internals:SetupTrace2dTargets:002D
[4332.71] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_CapturableMCT_Internals_Kismet_0
[4332.73] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Engineer.Materials' out of bounds (1/1)
Rx_FamilyInfo_GDI_Engineer RenX_Game.Default__Rx_FamilyInfo_GDI_Engineer
Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE
[4332.77] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.77] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.80] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.80] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.89] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4332.89] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4332.89] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4332.89] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4332.89] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4332.89] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4332.89] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4332.89] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4332.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4332.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4332.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[4332.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[4333.20] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_13787 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0
[4333.20] ScriptWarning: Accessed array 'Rx_GFxHud_1.LoadingBarWidget' out of bounds (255/2)
Rx_GFxHud Transient.Rx_GFxHud_1
Function RenX_Game.Rx_GFxHud:HideLoadingBar:008C
[4333.20] ScriptWarning: Accessed array 'Rx_GFxHud_1.LoadingBarWidget' out of bounds (255/2)
Rx_GFxHud Transient.Rx_GFxHud_1
Function RenX_Game.Rx_GFxHud:HideLoadingBar:00A4
[4333.21] ScriptWarning: Accessed array 'Rx_GFxHud_1.LoadingText' out of bounds (255/2)
Rx_GFxHud Transient.Rx_GFxHud_1
Function RenX_Game.Rx_GFxHud:HideLoadingBar:00DA
[4333.21] ScriptWarning: Accessed array 'Rx_GFxHud_1.LoadingText' out of bounds (255/2)
Rx_GFxHud Transient.Rx_GFxHud_1
Function RenX_Game.Rx_GFxHud:HideLoadingBar:00F2
[4333.21] ScriptWarning: Accessed array 'Rx_GFxHud_1.LoadingMeterMC' out of bounds (255/2)
Rx_GFxHud Transient.Rx_GFxHud_1
Function RenX_Game.Rx_GFxHud:HideLoadingBar:0123
[4333.21] ScriptWarning: Accessed array 'Rx_GFxHud_1.LoadingMeterMC' out of bounds (255/2)
Rx_GFxHud Transient.Rx_GFxHud_1
Function RenX_Game.Rx_GFxHud:HideLoadingBar:013B
[4333.39] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.39] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.39] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.39] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.39] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.39] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.39] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.39] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.39] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.39] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.39] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.39] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.39] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.39] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.39] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.39] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.39] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.39] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.39] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.39] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.39] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.39] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.39] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.39] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.40] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.40] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.40] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.40] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.40] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.40] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.40] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.40] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.40] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.40] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.40] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.40] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.40] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.40] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.40] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.40] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.45] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.45] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.45] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.45] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.45] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.45] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.45] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.45] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.45] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.45] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.45] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.45] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier
[4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier
[4333.45] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.45] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.45] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.45] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.45] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.45] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.45] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.45] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.51] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.51] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.51] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.51] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.51] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.51] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.51] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.51] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.51] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.51] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.61] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.61] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.61] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.61] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.61] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.61] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.61] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.61] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.61] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.61] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.71] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.71] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.71] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.71] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.71] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.71] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.71] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.71] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.71] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.71] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.80] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.80] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.81] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.81] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.81] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.81] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.81] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.81] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.81] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.81] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.90] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.99] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.99] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.99] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.99] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.99] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.99] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.99] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.99] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4333.99] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4333.99] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4334.08] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4334.08] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4334.08] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4334.08] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4334.08] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4334.08] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4334.08] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4334.08] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4334.09] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4334.09] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4334.18] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4334.18] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4334.18] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4334.18] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4334.18] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4334.18] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4334.18] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4334.18] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4334.18] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4334.18] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4334.28] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4334.28] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4334.28] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4334.28] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4334.28] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4334.28] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4334.28] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4334.28] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4334.28] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036
[4334.28] ScriptWarning: Accessed None 'LocalPC'
Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95
Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C
[4334.38] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_89
[4334.38] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_90
[4334.38] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_91
[4334.38] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_92
[4334.38] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_93
[4334.38] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_94
[4334.38] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_95
[4342.57] ScriptLog: Server authentication failed after 3 tries
[4347.11] ScriptWarning: Accessed None 'Canvas'
Rx_HUD CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_HUD_3
Function RenX_Game.Rx_HUD:HandleSetShowScores:0089
[4347.11] ScriptWarning: Accessed None 'Canvas'
Rx_HUD CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_HUD_3
Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9
[4388.06] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[4388.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_917 -> StaticMeshActor_4111
[4388.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_917 -> StaticMeshActor_4111
[4388.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_917 -> StaticMeshActor_4111
[4388.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_917 -> StaticMeshActor_4111
[4388.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_917 -> StaticMeshActor_4111
[4388.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_917 -> StaticMeshActor_4111
[4388.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_917 -> StaticMeshActor_4111
[4392.90] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_16
[4392.93] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_182
[4394.69] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3
[4403.49] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_96
[4433.00] ScriptLog:
[4433.02] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_28
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[4433.92] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_28
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[4470.23] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_44
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[4471.91] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_45
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[4473.64] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_19
[4476.33] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[4482.96] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3
[4488.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_978 -> StaticMeshActor_2549
[4488.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_978 -> StaticMeshActor_2549
[4492.47] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_46
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[4498.19] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_47
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[4499.52] Log: Assembled 611 auto-complete commands, manual: 92, exec: 490, kismet: 0
[4506.05] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_97
[4537.35] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3.Rx_CommanderMenuHandler_0.Rx_CommandMenuChoice_SupportPowers_0
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[4542.20] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[4548.83] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3
[4595.75] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[4598.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_96 -> StaticMeshActor_2826
[4602.38] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3
[4612.60] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_99
[4625.77] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_15
[4627.07] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3.Rx_CommanderMenuHandler_2.Rx_CommandMenuChoice_SupportPowers_2
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[4631.46] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[4638.14] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3
[4646.02] ScriptLog:
[4646.04] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_29
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[4647.17] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_29
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[4666.82] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3.Rx_CommanderMenuHandler_3.Rx_CommandMenuChoice_SupportPowers_3
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[4670.26] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[4671.80] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_18
[4676.39] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_100
[4676.87] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3
[4679.34] Log: Bool AmbientOcclusion set to 1
[4682.32] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_13
[4707.63] Log: Bool AmbientOcclusion set to 1
[4710.08] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_194
[4710.32] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[4716.94] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3
[4732.36] ScriptLog:
[4732.38] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_30
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[4733.65] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_30
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[4806.29] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_48
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[4818.77] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_49
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[4819.64] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_50
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[4820.15] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_102
[4821.87] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_51
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[4865.99] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3.Rx_CommanderMenuHandler_5.Rx_CommandMenuChoice_SupportPowers_5
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[4867.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1033 -> StaticMeshActor_3793
[4867.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1033 -> StaticMeshActor_3793
[4867.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1033 -> StaticMeshActor_3793
[4867.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1033 -> StaticMeshActor_3793
[4867.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1033 -> StaticMeshActor_3793
[4867.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1033 -> StaticMeshActor_3793
[4867.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1033 -> StaticMeshActor_3793
[4867.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1033 -> StaticMeshActor_3793
[4867.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1033 -> StaticMeshActor_3793
[4867.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1033 -> StaticMeshActor_3793
[4869.01] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[4876.59] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3
[4965.16] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[4972.78] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3
[4973.26] ScriptLog:
[4973.27] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_31
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[4974.43] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_31
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[5007.63] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[5012.68] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[5018.73] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_104
[5020.27] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3
[5027.43] ScriptLog:
[5027.45] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_32
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[5029.16] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_32
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[5038.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1059 -> StaticMeshActor_3573
[5038.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1059 -> StaticMeshActor_3573
[5055.83] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[5073.69] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[5075.13] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_105
[5081.28] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3
[5081.39] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[5087.32] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_107
[5088.91] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_52
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[5091.14] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_53
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[5106.19] ScriptLog:
[5106.20] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_33
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[5107.49] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_33
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[5114.74] ScriptWarning: Accessed None 'Particles'
Rx_SmokeScreen CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_SmokeScreen_22
Function RenX_Game.Rx_ParticleField:StopParticles:0068
[5115.11] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_109
[5118.19] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[5131.41] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[5139.00] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3
[5162.50] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_110
[5164.00] ScriptLog:
[5164.02] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_34
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[5164.82] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_34
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[5199.04] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[5199.52] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[5206.63] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3
[5209.00] ScriptLog:
[5209.02] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_35
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[5210.95] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_35
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[5232.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_2505
[5232.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406
[5232.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406
[5232.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406
[5232.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406
[5232.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406
[5232.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406
[5232.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406
[5232.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406
[5232.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406
[5232.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406
[5232.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406
[5232.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406
[5232.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406
[5232.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406
[5232.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406
[5232.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406
[5232.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406
[5232.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406
[5232.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406
[5232.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406
[5232.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406
[5232.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406
[5233.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406
[5233.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_2505
[5233.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406
[5233.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406
[5233.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_2505
[5233.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_2505
[5244.69] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[5252.27] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3
[5258.43] ScriptLog:
[5258.45] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_36
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[5260.73] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_36
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[5301.37] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_54
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[5303.60] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_55
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[5309.40] ScriptLog:
[5309.42] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_37
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[5311.26] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[5362.53] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3.Rx_CommanderMenuHandler_6.Rx_CommandMenuChoice_SupportPowers_6
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[5388.50] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[5388.54] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[5396.12] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3
[5414.34] ScriptLog:
[5414.36] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_38
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[5415.10] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_38
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[5440.82] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_14
[5440.85] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_177
[5451.75] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3.Rx_CommanderMenuHandler_7.Rx_CommandMenuChoice_SupportPowers_7
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[5469.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1186 -> StaticMeshActor_2688
[5469.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1186 -> StaticMeshActor_2688
[5469.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1186 -> StaticMeshActor_2688
[5471.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1164 -> StaticMeshActor_3211
[5471.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1164 -> StaticMeshActor_3211
[5471.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1164 -> StaticMeshActor_3211
[5471.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1164 -> StaticMeshActor_3211
[5476.42] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[5483.98] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3
[5486.71] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_56
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[5489.71] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_57
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[5490.69] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[5494.22] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[5495.23] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_17
[5496.51] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_112
[5513.58] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_113
[5532.80] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[5532.83] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[5541.32] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3
[5545.27] ScriptLog:
[5545.28] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_39
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[5546.55] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_39
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[5574.81] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_114
[5584.95] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3.Rx_CommanderMenuHandler_8.Rx_CommandMenuChoice_SupportPowers_8
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[5588.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1218 -> StaticMeshActor_3703
[5593.71] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[5596.32] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[5603.91] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3
[5605.90] ScriptLog:
[5605.91] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_40
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[5607.01] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_40
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[5614.37] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_115
[5621.27] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_116
[5624.86] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[5648.28] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3.Rx_CommanderMenuHandler_9.Rx_CommandMenuChoice_SupportPowers_9
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[5650.17] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[5650.19] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[5651.39] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_58
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[5654.38] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_117
[5657.82] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3
[5662.35] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_59
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[5669.68] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_118
[5687.74] ScriptLog:
[5687.75] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_41
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[5688.88] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_41
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[5698.09] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_60
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[5789.35] ScriptWarning: Accessed None 'Particles'
Rx_SmokeScreen CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_SmokeScreen_33
Function RenX_Game.Rx_ParticleField:StopParticles:0068
[5791.11] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[5796.26] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[5798.00] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[5803.64] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_119
[5803.83] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3
[5804.88] ScriptLog:
[5804.90] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_42
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[5806.07] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_42
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[5810.80] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_120
[5824.03] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_121
[5831.39] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_192
[5837.28] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_122
[5849.84] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_123
[5861.51] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_124
[5869.75] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_169
[5890.44] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_193
[5891.41] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3.Rx_CommanderMenuHandler_11.Rx_CommandMenuChoice_SupportPowers_11
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[5893.39] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_198
[5897.85] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[5898.86] ScriptWarning: Accessed None 'Controller'
Rx_Projectile_MissileLauncherAlt CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Projectile_MissileLauncherAlt_62
Function RenX_Game.Rx_Projectile:IsInsideGracePeriod:0050
[5905.41] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3
[5911.50] ScriptLog:
[5911.52] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_43
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[5912.95] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_43
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[5922.68] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_61
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[5924.66] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_62
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[5960.84] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_126
[5969.39] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3.Rx_CommanderMenuHandler_12.Rx_CommandMenuChoice_SupportPowers_12
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[5970.53] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[5978.13] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3
[5979.57] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_127
[5980.65] ScriptLog:
[5980.67] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_44
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[5981.36] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_128
[5982.01] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_44
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[5988.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1302 -> StaticMeshActor_2767
[5988.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1302 -> StaticMeshActor_2767
[5988.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1302 -> StaticMeshActor_2767
[5988.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1302 -> StaticMeshActor_2767
[5988.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1302 -> StaticMeshActor_2767
[5988.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1302 -> StaticMeshActor_2767
[5988.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1302 -> StaticMeshActor_2767
[5988.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1302 -> StaticMeshActor_2767
[5990.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1267 -> StaticMeshActor_3012
[5990.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1267 -> StaticMeshActor_3012
[5990.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1267 -> StaticMeshActor_3012
[5990.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1267 -> StaticMeshActor_3012
[5990.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1267 -> StaticMeshActor_3012
[5990.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1267 -> StaticMeshActor_3012
[5990.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1267 -> StaticMeshActor_3012
[6003.85] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_129
[6004.60] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[6004.86] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[6008.56] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_130
[6013.85] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3.Rx_CommanderMenuHandler_13.Rx_CommandMenuChoice_SupportPowers_13
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[6025.28] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[6032.87] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3
[6040.84] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[6049.38] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[6058.87] ScriptLog:
[6058.88] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_45
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[6060.46] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_45
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[6067.09] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_63
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[6069.01] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_64
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[6072.44] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_65
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[6074.96] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_66
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[6092.00] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_131
[6099.32] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[6100.99] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[6118.59] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[6126.21] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3
[6135.08] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3.Rx_CommanderMenuHandler_15.Rx_CommandMenuChoice_SupportPowers_15
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[6136.10] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[6136.13] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[6143.73] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3
[6166.47] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[6169.92] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_132
[6172.91] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_133
[6175.31] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_67
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[6178.61] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_68
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[6181.74] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[6181.78] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[6189.37] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3
[6192.99] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[6193.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1390 -> StaticMeshActor_2732
[6193.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1390 -> StaticMeshActor_2732
[6193.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1390 -> StaticMeshActor_2732
[6193.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1390 -> StaticMeshActor_2732
[6193.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1390 -> StaticMeshActor_2732
[6193.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1390 -> StaticMeshActor_2732
[6193.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1390 -> StaticMeshActor_2732
[6193.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1390 -> StaticMeshActor_2732
[6193.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1390 -> StaticMeshActor_2732
[6197.79] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[6215.72] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_135
[6218.03] ScriptLog:
[6218.04] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_46
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[6219.31] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_46
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[6234.68] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[6234.71] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[6242.32] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3
[6261.18] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_136
[6279.23] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[6286.86] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3
[6289.08] ScriptLog:
[6289.10] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_47
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[6290.58] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_47
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[6306.58] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[6314.14] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3
[6353.03] ScriptLog: Scoreboard : Creating vote list...
[6353.06] ScriptWarning: WARN: Map not registered yet: Reservoir Snowy
Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_1
Function RenX_Game.Rx_GFxUIScoreboard:GetMapFriendlyName:01D9
[6353.06] ScriptWarning: Accessed None 'WinnerTeam'
Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_1
Function RenX_Game.Rx_GFxUIScoreboard:InitEndGameScoreboard:0436
[6353.06] ScriptWarning: Accessed None 'WinnerReason'
Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_1
Function RenX_Game.Rx_GFxUIScoreboard:InitEndGameScoreboard:0456
[6353.06] ScriptWarning: Accessed None 'WinnerReason'
Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_1
Function RenX_Game.Rx_GFxUIScoreboard:InitEndGameScoreboard:0476
[6357.08] ScriptWarning: Accessed None 'Particles'
Rx_SmokeScreen CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_SmokeScreen_52
Function RenX_Game.Rx_ParticleField:StopParticles:0068
[6375.83] ScriptWarning: Accessed None 'HudMovie'
Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3
Function RenX_Game.Rx_Controller:ClientSendFeelGoodMessage:0231
[6388.76] NetComeGo: Close TcpNetDriver_1 TcpipConnection_1 49.12.82.212:7778 11/30/22 22:57:51
[6388.76] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find local client auth session
[6388.76] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find server auth session
[6388.76] Exit: TcpNetDriver_1 shut down
[6388.76] Init: WinSock: Socket queue 32768 / 32768
[6396.95] Log: LoadMap: 49.12.82.212:7778/CNC-LakeSide_Winter?Name=ILoveField?Team=255?game=RenX_Game.Rx_Game
[6396.96] Log: --- LOADING MOVIE START ---
[6397.09] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
[6397.11] ScriptWarning: Accessed None 'Game'
Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3
Function RenX_Game.Rx_Controller:ClearOnlineDelegates:003F
[6397.11] ScriptWarning: Accessed None
Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3
Function RenX_Game.Rx_Controller:ClearOnlineDelegates:0053
[6397.11] ScriptWarning: Accessed None 'Game'
Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3
Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00A7
[6397.11] ScriptWarning: Accessed None
Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3
Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00BB
[6397.11] Log: AActor::AttachComponent: Trying to attach 'RX_CH_Arms.Mesh.SK_Arms_GDI_Default' to 'No_Detailed_Info_Specified' which IsPendingKill. Aborting CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_1431 CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_1431.UDKSkeletalMeshComponent_6799
[6397.19] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find local client auth session
[6397.19] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find server auth session
[6398.39] Log: Incomplete cached shader map for material M_Puddle, quality 0, compiling.
[6399.36] Log: Incomplete cached shader map for material D-TireTracks_Parent, quality 0, compiling.
[6404.65] Log: Primary PhysX scene will be in software.
[6404.65] Log: Creating Primary PhysX Scene.
[6404.71] Log: Bringing World CNC-LakeSide_Winter.TheWorld up for play (1429) at 2022.11.30-22.58.07
[6404.77] Log: Bringing up level for play took: 0.923128
[6404.78] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[6404.78] Warning: Warning, Failed to find object 'Class None.'
[6404.78] Log: PlayerController class for the pending level is PlayerController
[6404.78] Log: ########### Finished loading level: 7.822734 seconds
[6405.05] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-LakeSide_Winter.TheWorld:PersistentLevel.PlayerController_2
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[6405.05] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-LakeSide_Winter.TheWorld:PersistentLevel.PlayerController_2
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[6405.05] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-LakeSide_Winter.TheWorld:PersistentLevel.PlayerController_2
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[6405.05] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-LakeSide_Winter.TheWorld:PersistentLevel.PlayerController_2
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[6405.05] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-LakeSide_Winter.TheWorld:PersistentLevel.PlayerController_2
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[6405.05] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-LakeSide_Winter.TheWorld:PersistentLevel.PlayerController_2
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[6405.07] Log: --- LOADING MOVIE TIME: 8.11 sec ---
[6405.59] Log: Save=509.853500
[6405.59] Log: Compressing '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3_save.tmp' to '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk'
[6405.68] Error: (Function UTGame.UTHUDBase:PostBeginPlay:00C3) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet
[6405.68] Log: Current scalability system settings:
[6405.68] Log: StaticDecals = TRUE (Whether to allow static decals.)
[6405.68] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.)
[6405.68] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.)
[6405.68] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.)
[6405.68] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.)
[6405.68] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.)
[6405.68] Log: MotionBlur = TRUE (Whether to allow motion blur.)
[6405.68] Log: DepthOfField = TRUE (Whether to allow depth of field.)
[6405.68] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.)
[6405.68] Log: Bloom = TRUE (Whether to allow bloom.)
[6405.68] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.)
[6405.68] Log: Distortion = TRUE (Whether to allow distortion.)
[6405.68] Log: DropParticleDistortion = TRUE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.)
[6405.68] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.)
[6405.68] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.)
[6405.68] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.)
[6405.68] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.)
[6405.68] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.)
[6405.68] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.)
[6405.68] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.)
[6405.68] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.)
[6405.68] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.)
[6405.68] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).)
[6405.68] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.)
[6405.68] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.)
[6405.68] Log: bAllowD3D9MSAA = FALSE (UKNOWN)
[6405.68] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.)
[6405.68] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.)
[6405.68] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.)
[6405.68] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.)
[6405.68] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.)
[6405.68] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.)
[6405.68] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.)
[6405.68] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.)
[6405.68] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.)
[6405.68] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.)
[6405.68] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.)
[6405.68] Log: Current preference system settings:
[6405.68] Log: UseVsync = FALSE (Whether to use VSync or not.)
[6405.68] Log: Fullscreen = TRUE (Fullscreen.)
[6405.68] Log: ResX = 1920 (Screen X resolution.)
[6405.68] Log: ResY = 1080 (Screen Y resolution.)
[6405.68] Log: Current debug system settings:
[6405.68] Log: DynamicLights = TRUE (Whether to allow dynamic lights.)
[6405.68] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.)
[6405.68] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.)
[6405.68] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.)
[6405.68] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.)
[6405.68] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.)
[6405.68] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.)
[6405.68] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.)
[6405.68] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.)
[6405.68] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.)
[6405.68] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.)
[6405.68] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.)
[6405.68] Log: ParticleLODBias = 0 (LOD bias for particle systems.)
[6405.68] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.)
[6405.68] Log: bAllowTemporalAA = FALSE (UKNOWN)
[6405.68] Log: TemporalAA_MinDepth = 500 (UKNOWN)
[6405.68] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN)
[6405.68] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.)
[6405.68] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.)
[6405.68] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.)
[6405.68] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.)
[6405.68] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.)
[6405.68] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.)
[6405.68] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.)
[6405.68] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.)
[6405.68] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.)
[6405.68] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.)
[6405.68] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.)
[6405.68] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.)
[6405.68] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.)
[6405.68] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.)
[6405.68] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.)
[6405.68] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.)
[6405.68] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.)
[6405.68] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.)
[6405.68] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.)
[6405.68] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.)
[6405.68] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.)
[6405.68] Log: Current unknown system settings:
[6405.68] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.)
[6405.68] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.)
[6405.68] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.)
[6405.68] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.)
[6405.68] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.)
[6405.68] Log: FogVolumes = TRUE (Whether to allow fog volumes.)
[6405.68] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.)
[6405.68] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.)
[6405.68] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.)
[6405.68] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.)
[6405.68] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.)
[6405.68] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.)
[6405.68] Log: PreShadowResolutionFactor = 0.5 (UKNOWN)
[6405.68] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.)
[6405.68] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.)
[6405.68] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.)
[6405.68] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.)
[6405.68] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.)
[6405.68] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.)
[6405.68] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.)
[6405.68] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.)
[6405.68] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[6405.68] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[6405.68] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[6405.68] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.)
[6405.68] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.)
[6405.68] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.)
[6405.68] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.)
[6405.68] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.)
[6405.68] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.)
[6405.68] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1])
[6405.68] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1])
[6405.68] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.)
[6405.68] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.)
[6405.68] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.)
[6405.68] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.)
[6405.68] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
[6405.68] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
[6405.68] Log: StatFontScaleFactor = 1 (The default stat font scale to use)
[6405.68] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.)
[6405.68] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.)
[6405.68] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.)
[6405.68] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).)
[6405.68] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).)
[6405.68] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.)
[6405.68] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.)
[6405.68] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).)
[6405.68] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).)
[6405.68] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).)
[6405.68] Log: MobileLightShaftScale = 1 (UNKNOWN.)
[6405.68] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.)
[6405.68] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.)
[6405.68] Log: MobileMaxShadowRange = 500 (UNKNOWN.)
[6405.68] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).)
[6405.68] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group)
[6405.68] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled)
[6405.68] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.)
[6405.68] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.)
[6405.68] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).)
[6405.68] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.)
[6405.68] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.)
[6405.68] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).)
[6405.68] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.)
[6405.68] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.)
[6405.68] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.)
[6405.68] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).)
[6405.68] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).)
[6405.68] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.)
[6405.68] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.)
[6405.68] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.)
[6405.68] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.)
[6405.68] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.)
[6405.68] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.)
[6405.68] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.)
[6405.68] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.)
[6405.68] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.)
[6405.68] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.)
[6405.68] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.)
[6405.69] Log: Listing all sound classes.
[6405.69] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb
[6405.69] Log: Class 'Vehicle' has 44 resident sounds taking 15912.55 kb, and 2 real time sounds taking 91.22 kb
[6405.69] Log: Class 'Weapon' has 272 resident sounds taking 70548.19 kb, and 6 real time sounds taking 444.36 kb
[6405.69] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb
[6405.69] Log: Class 'SFX' has 83 resident sounds taking 26789.91 kb, and 11 real time sounds taking 837.83 kb
[6405.69] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb
[6405.69] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb
[6405.69] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb
[6405.69] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb
[6405.69] Log: Class 'Ambient' has 36 resident sounds taking 15229.44 kb, and 23 real time sounds taking 2969.96 kb
[6405.69] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb
[6405.69] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb
[6405.69] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb
[6405.69] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb
[6405.69] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb
[6405.69] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb
[6405.69] Log: Class 'UnGrouped' has 619 resident sounds taking 92429.95 kb, and 111 real time sounds taking 2670.81 kb
[6405.69] Log: 1604 total sounds in 17 classes
[6405.70] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True'
[6405.71] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial'
[6405.72] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
[6405.72] ScriptLog: PositionModX : 0.0000
[6405.72] ScriptLog: PositionModY : 52.5000
[6405.72] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057
[6405.72] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9
[6405.72] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9
[6405.72] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC
[6405.73] ScriptWarning: Accessed None 'Game'
Rx_GRI CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_GRI_4
Function RenX_Game.Rx_GRI:PostBeginPlay:00BB
[6405.73] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo
[6405.73] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo
[6405.73] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo
[6405.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour
[6405.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour
[6405.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour
[6405.73] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Helipad_Nod_Internals_0
[6405.74] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_22766 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0
[6405.74] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0
[6405.74] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_1.SkeletalMeshComponent_22767 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0
[6405.74] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_1
[6405.74] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_2.SkeletalMeshComponent_22776 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0
[6405.75] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Helipad_GDI_Internals_0
[6405.75] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[6405.75] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[6405.75] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[6405.75] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[6405.75] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[6405.75] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[6405.75] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[6405.75] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[6405.75] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[6405.76] Log: WARNING: Cooking Convex For Actor: CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_BuildingAttachment_AirElevator_0 Component: StaticMeshComponent_14317 StaticMesh: RX_BU_AirStrip.Mesh.SM_BU_AirTower_Elevator (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
[6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[6405.83] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_22766 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0
[6405.83] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_1.SkeletalMeshComponent_22767 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0
[6406.27] ScriptWarning: Accessed None 'Team'
Rx_HUD CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_HUD_4
Function RenX_Game.Rx_HUD:Message:0253
[6410.52] ScriptWarning: Accessed None 'Canvas'
Rx_HUD CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_HUD_4
Function RenX_Game.Rx_HUD:HandleSetShowScores:0089
[6410.52] ScriptWarning: Accessed None 'Canvas'
Rx_HUD CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_HUD_4
Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier
[6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier
[6451.88] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_3
[6451.90] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_244
[6452.11] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_221
[6463.42] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_0
[6502.54] ScriptLog:
[6502.57] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_48
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[6503.32] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_48
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[6541.27] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[6545.07] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4
[6564.05] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_137
[6564.64] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_237
[6578.60] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_5
[6578.64] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_225
[6578.65] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_222
[6586.58] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_139
[6607.36] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6
[6608.17] ScriptWarning: Accessed None 'Canvas'
Rx_HUD CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_HUD_4
Function RenX_Game.Rx_HUD:HandleSetShowScores:0089
[6608.17] ScriptWarning: Accessed None 'Canvas'
Rx_HUD CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_HUD_4
Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9
[6618.03] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_0 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_0
Function UTGame.UTVehicle:InitializeTurrets:0246
[6628.53] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_1 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_1
Function UTGame.UTVehicle:InitializeTurrets:0246
[6631.81] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_12
[6633.78] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_2 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_2
Function UTGame.UTVehicle:InitializeTurrets:0246
[6637.62] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_140
[6639.02] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_3 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_3
Function UTGame.UTVehicle:InitializeTurrets:0246
[6642.51] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[6644.29] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_4 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_4
Function UTGame.UTVehicle:InitializeTurrets:0246
[6646.30] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4
[6656.92] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_141
[6689.95] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_5 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_5
Function UTGame.UTVehicle:InitializeTurrets:0246
[6702.79] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_4
[6713.95] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_142
[6729.12] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_6 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_6
Function UTGame.UTVehicle:InitializeTurrets:0246
[6770.12] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_143
[6783.61] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_223
[6786.89] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_200
[6787.65] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_231
[6788.84] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_246
[6789.36] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_213
[6790.50] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_203
[6791.60] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_1
[6801.19] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_2
[6801.20] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_240
[6801.78] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_207
[6811.97] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_69
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[6812.55] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_144
[6815.97] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_70
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[6854.18] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_7 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_7
Function UTGame.UTVehicle:InitializeTurrets:0246
[6858.75] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_145
[6923.58] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_146
[6983.55] ScriptLog:
[6983.58] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_49
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[6987.61] ScriptLog:
[6987.65] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_50
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[6988.73] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_50
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[7002.95] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_8 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_8
Function UTGame.UTVehicle:InitializeTurrets:0246
[7013.85] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_9 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_9
Function UTGame.UTVehicle:InitializeTurrets:0246
[7014.68] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[7024.59] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_71
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[7027.96] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_72
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[7045.43] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[7049.90] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_147
[7066.60] ScriptLog:
[7066.63] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_51
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[7089.52] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_10 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_10
Function UTGame.UTVehicle:InitializeTurrets:0246
[7124.04] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_11 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_11
Function UTGame.UTVehicle:InitializeTurrets:0246
[7138.52] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_148
[7164.37] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_73
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[7166.78] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_74
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[7183.52] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_1612 (Rx_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Pawn_1612)
[7206.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1620 -> Rx_Building_Silo_0
[7206.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1620 -> Rx_Building_Silo_0
[7206.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1620 -> Rx_Building_Silo_0
[7206.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1620 -> Rx_Building_Silo_0
[7206.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1620 -> Rx_Building_Silo_0
[7206.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1620 -> Rx_Building_Silo_0
[7261.45] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_3287 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_3287)
[7261.49] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_3287 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_3287)
[7261.53] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_3287 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_3287)
[7261.83] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_3287 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_3287)
[7289.98] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_75
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[7293.51] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_76
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[7308.04] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_StealthTank_38 (Rx_Vehicle_StealthTank CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_38)
[7308.06] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_StealthTank_38 (Rx_Vehicle_StealthTank CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_38)
[7339.66] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_12 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_12
Function UTGame.UTVehicle:InitializeTurrets:0246
[7344.90] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_13 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_13
Function UTGame.UTVehicle:InitializeTurrets:0246
[7364.32] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_14 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_14
Function UTGame.UTVehicle:InitializeTurrets:0246
[7416.95] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[7420.40] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_152
[7428.29] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_StealthTank_38 (Rx_Vehicle_StealthTank CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_38)
[7433.40] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_15 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_15
Function UTGame.UTVehicle:InitializeTurrets:0246
[7438.11] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_3457 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_3457)
[7438.16] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_3457 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_3457)
[7472.59] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_3495 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_3495)
[7472.63] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_3495 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_3495)
[7472.67] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_3495 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_3495)
[7488.46] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_153
[7511.27] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_StealthTank_38 (Rx_Vehicle_StealthTank CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_38)
[7511.28] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_4 (Rx_HUD CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_HUD_4)
[7511.29] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_StealthTank_38 (Rx_Vehicle_StealthTank CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_38)
[7511.30] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_4 (Rx_HUD CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_HUD_4)
[7514.31] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_16 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_16
Function UTGame.UTVehicle:InitializeTurrets:0246
[7522.64] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_17 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_17
Function UTGame.UTVehicle:InitializeTurrets:0246
[7540.02] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_18 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_18
Function UTGame.UTVehicle:InitializeTurrets:0246
[7544.73] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_3524 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_3524)
[7544.81] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[7545.31] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_19 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_19
Function UTGame.UTVehicle:InitializeTurrets:0246
[7558.08] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_20 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_20
Function UTGame.UTVehicle:InitializeTurrets:0246
[7569.89] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_16 (Rx_Vehicle_Buggy CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_16)
[7577.18] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_3585 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_3585)
[7577.43] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_3585 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_3585)
[7577.53] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_3585 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_3585)
[7599.92] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_77
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[7604.34] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_78
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[7608.34] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_154
[7620.55] Log: Large/Invalid MotorTorque! -2631.485596 (in Rx_Vehicle_APC_Nod_11)
[7620.55] Log: Large/Invalid MotorTorque! 1519.166382 (in Rx_Vehicle_APC_Nod_11)
[7620.55] Log: Large/Invalid MotorTorque! 1463.872314 (in Rx_Vehicle_APC_Nod_11)
[7620.55] Log: Large/Invalid MotorTorque! 1463.871216 (in Rx_Vehicle_APC_Nod_11)
[7620.55] Log: Large/Invalid MotorTorque! -4013.144775 (in Rx_Vehicle_APC_Nod_11)
[7620.55] Log: Large/Invalid MotorTorque! 1438.327637 (in Rx_Vehicle_APC_Nod_11)
[7620.55] Log: Large/Invalid MotorTorque! 1438.327393 (in Rx_Vehicle_APC_Nod_11)
[7631.53] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_21 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_21
Function UTGame.UTVehicle:InitializeTurrets:0246
[7636.77] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_22 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_22
Function UTGame.UTVehicle:InitializeTurrets:0246
[7644.91] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_23 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_23
Function UTGame.UTVehicle:InitializeTurrets:0246
[7651.63] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_24 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_24
Function UTGame.UTVehicle:InitializeTurrets:0246
[7654.89] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_GuardTower_5 for UTEmitter_24399!
[7661.21] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_25 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_25
Function UTGame.UTVehicle:InitializeTurrets:0246
[7666.47] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_26 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_26
Function UTGame.UTVehicle:InitializeTurrets:0246
[7691.09] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_79
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[7696.35] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_80
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[7697.71] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_3672 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_3672)
[7699.12] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[7701.82] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_81
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[7704.21] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_82
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[7717.39] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_27 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_27
Function UTGame.UTVehicle:InitializeTurrets:0246
[7743.64] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[7747.81] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_28 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_28
Function UTGame.UTVehicle:InitializeTurrets:0246
[7753.23] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_29 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_29
Function UTGame.UTVehicle:InitializeTurrets:0246
[7753.88] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_83
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[7758.50] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_30 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_30
Function UTGame.UTVehicle:InitializeTurrets:0246
[7763.74] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_31 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_31
Function UTGame.UTVehicle:InitializeTurrets:0246
[7769.07] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_32 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_32
Function UTGame.UTVehicle:InitializeTurrets:0246
[7771.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659
[7771.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659
[7771.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659
[7771.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659
[7771.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659
[7771.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659
[7771.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659
[7771.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659
[7771.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659
[7771.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659
[7771.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659
[7771.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659
[7771.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659
[7771.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659
[7771.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659
[7771.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659
[7771.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659
[7771.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659
[7771.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659
[7771.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659
[7771.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659
[7771.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659
[7771.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659
[7771.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659
[7771.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659
[7771.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659
[7771.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659
[7774.32] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_33 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_33
Function UTGame.UTVehicle:InitializeTurrets:0246
[7777.24] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[7778.56] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_84
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[7779.57] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_34 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_34
Function UTGame.UTVehicle:InitializeTurrets:0246
[7781.40] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_155
[7781.62] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_85
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[7782.95] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4
[7784.84] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_35 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_35
Function UTGame.UTVehicle:InitializeTurrets:0246
[7805.02] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_36 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_36
Function UTGame.UTVehicle:InitializeTurrets:0246
[7810.29] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_37 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_37
Function UTGame.UTVehicle:InitializeTurrets:0246
[7816.32] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_156
[7818.51] ScriptLog:
[7818.55] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_52
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[7821.68] ScriptLog:
[7821.70] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_53
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[7822.99] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_53
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[7833.95] ScriptLog:
[7833.98] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_54
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[7844.31] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_86
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[7845.14] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_SAMSite_3 for UTEmitter_25049!
[7847.16] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_87
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[7869.45] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_38 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_38
Function UTGame.UTVehicle:InitializeTurrets:0246
[7879.93] ScriptLog:
[7879.96] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_55
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[7879.99] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_39 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_39
Function UTGame.UTVehicle:InitializeTurrets:0246
[7882.53] ScriptLog:
[7882.57] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_56
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[7896.78] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_157
[7923.83] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_40 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_40
Function UTGame.UTVehicle:InitializeTurrets:0246
[7932.83] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_158
[7941.05] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_41 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_41
Function UTGame.UTVehicle:InitializeTurrets:0246
[7950.90] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_159
[7951.10] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_42 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_42
Function UTGame.UTVehicle:InitializeTurrets:0246
[7966.03] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_43 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_43
Function UTGame.UTVehicle:InitializeTurrets:0246
[7969.15] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[8021.03] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_160
[8031.70] Log: Assembled 611 auto-complete commands, manual: 92, exec: 490, kismet: 0
[8032.47] ScriptWarning: Accessed None 'P_PRI'
Rx_VoteMenuChoice_Commander CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_VoteMenuHandler_2.Rx_VoteMenuChoice_Commander_2
Function RenX_Game.Rx_VoteMenuChoice_Commander:InputFromConsole:0080
[8035.18] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_88
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[8037.96] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_89
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[8044.89] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[8049.02] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_44 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_44
Function UTGame.UTVehicle:InitializeTurrets:0246
[8057.81] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_45 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_45
Function UTGame.UTVehicle:InitializeTurrets:0246
[8086.35] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_90
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[8089.13] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_91
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[8091.53] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_19.Rx_CommandMenuChoice_SupportPowers_18
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[8094.06] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_46 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_46
Function UTGame.UTVehicle:InitializeTurrets:0246
[8113.90] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_20.Rx_CommandMenuChoice_SupportPowers_19
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[8181.91] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_4057 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_4057)
[8181.95] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_4057 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_4057)
[8190.26] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_21.Rx_CommandMenuChoice_SupportPowers_20
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[8201.72] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_161
[8231.21] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_92
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[8231.59] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_22.Rx_CommandMenuChoice_SupportPowers_21
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[8235.29] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_93
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[8242.10] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_94
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[8245.78] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_95
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[8253.43] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_47 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_47
Function UTGame.UTVehicle:InitializeTurrets:0246
[8264.43] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_162
[8268.82] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_11
[8283.20] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_163
[8290.61] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_96
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[8292.64] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_164
[8294.55] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_97
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[8311.88] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_23.Rx_CommandMenuChoice_SupportPowers_22
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[8333.10] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_4136 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_4136)
[8346.22] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_48 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_48
Function UTGame.UTVehicle:InitializeTurrets:0246
[8378.62] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_98
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[8381.27] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_99
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[8386.67] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_4 (Rx_HUD CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_HUD_4)
[8386.95] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_StealthTank_44 (Rx_Vehicle_StealthTank CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_44)
[8386.96] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_4 (Rx_HUD CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_HUD_4)
[8386.96] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_StealthTank_44 (Rx_Vehicle_StealthTank CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_44)
[8386.97] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_4 (Rx_HUD CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_HUD_4)
[8394.42] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_49 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_49
Function UTGame.UTVehicle:InitializeTurrets:0246
[8399.39] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[8402.18] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[8404.67] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_50 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_50
Function UTGame.UTVehicle:InitializeTurrets:0246
[8407.42] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[8414.99] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4
[8415.04] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_100
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[8417.70] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_101
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[8432.54] ScriptLog:
[8432.57] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_57
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[8434.33] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_57
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[8447.42] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_165
[8473.61] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_102
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[8477.00] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_103
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[8485.16] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_9
[8501.40] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_24.Rx_CommandMenuChoice_SupportPowers_23
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[8506.80] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_25.Rx_CommandMenuChoice_SupportPowers_24
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[8513.92] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_166
[8517.88] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found!
[8518.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1851 -> Rx_Building_Barracks_Ramps_0
[8518.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1851 -> Rx_Building_Barracks_Ramps_0
[8518.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1851 -> Rx_Building_Barracks_Ramps_0
[8525.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1849 -> Rx_Building_Barracks_Ramps_0
[8525.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1849 -> Rx_Building_Barracks_Ramps_0
[8529.87] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[8537.43] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4
[8547.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1901 -> StaticMeshActor_1791
[8547.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1901 -> StaticMeshActor_1791
[8563.77] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_167
[8583.45] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[8587.70] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_168
[8588.71] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_51 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_51
Function UTGame.UTVehicle:InitializeTurrets:0246
[8591.04] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4
[8600.46] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_104
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[8602.45] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_105
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[8615.49] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_106
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[8617.99] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_169
[8618.11] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_107
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[8650.29] ScriptLog:
[8650.32] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_58
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[8652.23] ScriptLog:
[8652.26] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_59
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[8653.32] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_59
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[8661.93] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_108
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[8662.33] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_52 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_52
Function UTGame.UTVehicle:InitializeTurrets:0246
[8669.78] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_170
[8677.06] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_53 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_53
Function UTGame.UTVehicle:InitializeTurrets:0246
[8688.33] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_54 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_54
Function UTGame.UTVehicle:InitializeTurrets:0246
[8706.14] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_171
[8708.79] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_55 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_55
Function UTGame.UTVehicle:InitializeTurrets:0246
[8748.94] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_26.Rx_CommandMenuChoice_SupportPowers_25
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[8758.46] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_56 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_56
Function UTGame.UTVehicle:InitializeTurrets:0246
[8763.72] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_57 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_57
Function UTGame.UTVehicle:InitializeTurrets:0246
[8786.99] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_7
[8796.33] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_10
[8840.61] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_27.Rx_CommandMenuChoice_SupportPowers_26
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[8884.23] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_58 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_58
Function UTGame.UTVehicle:InitializeTurrets:0246
[8944.14] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_59 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_59
Function UTGame.UTVehicle:InitializeTurrets:0246
[8949.39] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_60 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_60
Function UTGame.UTVehicle:InitializeTurrets:0246
[8954.64] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_61 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_61
Function UTGame.UTVehicle:InitializeTurrets:0246
[8966.96] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_8
[8966.96] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found!
[8972.12] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_62 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_62
Function UTGame.UTVehicle:InitializeTurrets:0246
[8976.85] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_172
[8977.60] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[8980.60] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[8980.62] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[8980.66] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[8983.56] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[8991.67] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_63 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_63
Function UTGame.UTVehicle:InitializeTurrets:0246
[8993.69] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[8996.92] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_64 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_64
Function UTGame.UTVehicle:InitializeTurrets:0246
[9001.32] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4
[9002.16] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_65 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_65
Function UTGame.UTVehicle:InitializeTurrets:0246
[9047.12] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_173
[9066.98] ScriptLog: anim started
[9071.36] ScriptLog:
[9071.38] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_60
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[9072.65] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_60
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[9099.34] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_28.Rx_CommandMenuChoice_SupportPowers_27
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[9138.06] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_29.Rx_CommandMenuChoice_SupportPowers_28
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[9140.21] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_174
[9246.49] ScriptWarning: Accessed None 'ViewTarget'
Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54
Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503
[9246.49] Warning: Warning, Failed to load 'Texture None.None': Failed to find object 'Texture None.None'
[9246.54] ScriptWarning: Accessed None 'ViewTarget'
Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54
Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503
[9246.59] ScriptWarning: Accessed None 'ViewTarget'
Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54
Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503
[9246.63] ScriptWarning: Accessed None 'ViewTarget'
Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54
Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503
[9246.68] ScriptWarning: Accessed None 'ViewTarget'
Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54
Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503
[9246.72] ScriptWarning: Accessed None 'ViewTarget'
Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54
Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503
[9246.77] ScriptWarning: Accessed None 'ViewTarget'
Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54
Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503
[9246.81] ScriptWarning: Accessed None 'ViewTarget'
Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54
Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503
[9246.85] ScriptWarning: Accessed None 'ViewTarget'
Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54
Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503
[9246.90] ScriptWarning: Accessed None 'ViewTarget'
Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54
Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503
[9246.95] ScriptWarning: Accessed None 'ViewTarget'
Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54
Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503
[9246.99] ScriptWarning: Accessed None 'ViewTarget'
Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54
Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503
[9247.03] ScriptWarning: Accessed None 'ViewTarget'
Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54
Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503
[9247.07] ScriptWarning: Accessed None 'ViewTarget'
Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54
Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503
[9247.11] ScriptWarning: Accessed None 'ViewTarget'
Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54
Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503
[9247.16] ScriptWarning: Accessed None 'ViewTarget'
Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54
Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503
[9247.21] ScriptWarning: Accessed None 'ViewTarget'
Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54
Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503
[9247.29] ScriptWarning: Accessed None 'ViewTarget'
Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54
Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503
[9267.89] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_30.Rx_CommandMenuChoice_SupportPowers_29
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[9270.84] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[9274.89] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_66 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_66
Function UTGame.UTVehicle:InitializeTurrets:0246
[9276.19] ScriptWarning: Rx_Vehicle_Apache_20 destroying seat 1 still controlled by Rx_Controller_4 WhErE aRe mY dRaGoNs
Rx_Vehicle_Apache CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Apache_20
Function UTGame.UTVehicle:Destroyed:015E
[9277.60] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found!
[9278.44] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4
[9293.82] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_175
[9295.08] ScriptLog:
[9295.10] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_61
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[9297.20] ScriptLog:
[9297.23] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_62
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[9298.66] ScriptLog:
[9298.68] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_63
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[9299.09] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_63
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[9323.90] ScriptWarning: Accessed None 'Pawn'
Rx_Controller CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4
Function RenX_Game.Rx_Controller:DoReloadWeapon:01C0
[9324.02] ScriptWarning: Accessed None 'Pawn'
Rx_Controller CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4
Function RenX_Game.Rx_Controller:DoReloadWeapon:01C0
[9324.18] ScriptWarning: Accessed None 'Pawn'
Rx_Controller CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4
Function RenX_Game.Rx_Controller:DoReloadWeapon:01C0
[9330.17] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_177
[9339.06] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_178
[9382.34] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[9390.01] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_AATower_3 for UTEmitter_29036!
[9394.68] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[9395.07] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[9396.77] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[9396.77] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[9397.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9397.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9397.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9397.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9397.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9397.53] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[9397.53] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[9397.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9397.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9397.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9397.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9397.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9397.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9397.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9397.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9397.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9397.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9397.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9397.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9397.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9397.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9397.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9397.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9397.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9397.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9398.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.19] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[9399.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9399.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9400.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9401.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9402.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9403.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.38] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4
[9404.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9404.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1
[9410.12] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_179
[9411.81] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_67 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_67
Function UTGame.UTVehicle:InitializeTurrets:0246
[9421.89] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_68 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_68
Function UTGame.UTVehicle:InitializeTurrets:0246
[9422.52] ScriptLog:
[9422.55] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_64
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[9424.97] ScriptLog:
[9424.99] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_65
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[9425.39] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_65
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[9426.56] ScriptLog:
[9426.58] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_66
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[9427.69] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_66
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[9437.26] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_69 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_69
Function UTGame.UTVehicle:InitializeTurrets:0246
[9442.52] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_70 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_70
Function UTGame.UTVehicle:InitializeTurrets:0246
[9451.75] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_71 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_71
Function UTGame.UTVehicle:InitializeTurrets:0246
[9459.83] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_180
[9471.81] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[9479.29] ScriptLog: anim started
[9497.63] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_181
[9513.74] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_31.Rx_CommandMenuChoice_SupportPowers_30
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[9517.54] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[9517.58] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found!
[9517.60] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[9517.88] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[9519.37] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[9529.54] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[9531.51] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[9537.14] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4
[9555.88] ScriptLog:
[9555.91] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_67
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[9563.72] ScriptLog:
[9563.74] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_68
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[9567.33] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_184
[9567.38] ScriptLog:
[9567.41] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_69
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[9568.09] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_185
[9568.36] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_69
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[9568.75] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_69
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[9614.49] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_72 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_72
Function UTGame.UTVehicle:InitializeTurrets:0246
[9646.47] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[9650.57] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[9658.44] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[9672.17] ScriptLog:
[9672.21] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_70
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[9737.22] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[9737.36] ScriptWarning: Accessed None 'Controller'
Rx_Vehicle_Apache_Weapon CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Apache_Weapon_3
Function RenX_Game.Rx_Vehicle_Weapon:IsInsideGracePeriod:009A
[9742.23] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_186
[9748.90] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[9751.26] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_187
[9757.41] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4
[9775.88] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_188
[9786.09] ScriptLog:
[9786.12] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_71
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[9787.28] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_71
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[9811.64] ScriptLog:
[9811.66] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_72
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[9831.53] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_APC_GDI_20 (Rx_Vehicle_APC_GDI CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_APC_GDI_20)
[9836.49] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_189
[9840.29] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_190
[9867.96] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[9871.48] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[9871.48] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[9872.16] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[9873.42] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_109
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[9875.13] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_110
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[9879.98] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4
[9880.03] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_192
[9881.76] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_193
[9893.61] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_194
[9902.66] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_195
[9915.61] ScriptLog:
[9915.63] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_73
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[9917.99] ScriptLog:
[9918.02] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_74
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[9919.00] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_74
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[9936.00] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_197
[9983.52] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_32.Rx_CommandMenuChoice_SupportPowers_31
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[9985.97] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_33.Rx_CommandMenuChoice_SupportPowers_32
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[9994.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2125 -> StaticMeshActor_1813
[9995.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2125 -> StaticMeshActor_1813
[9998.72] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[9999.79] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[10012.66] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_199
[10036.10] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_201
[10043.72] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_202
[10100.77] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_203
[10109.35] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_35.Rx_CommandMenuChoice_SupportPowers_34
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[10115.47] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[10123.10] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_205
[10126.51] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_AATower_2 for UTEmitter_30347!
[10131.47] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[10134.45] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[10139.08] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4
[10140.55] ScriptLog:
[10140.57] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_75
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[10141.44] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_75
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[10142.69] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[10146.75] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[10163.68] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_206
[10180.82] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_207
[10182.84] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_208
[10185.82] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_209
[10198.04] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_210
[10206.43] ScriptLog:
[10206.46] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_76
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[10208.76] ScriptLog:
[10208.78] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_77
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[10210.00] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_77
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[10210.00] ScriptWarning: Accessed null class context 'cat'
Rx_InventoryManager_Nod_LaserChainGunner RenX_Game.Default__Rx_InventoryManager_Nod_LaserChainGunner
Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051
[10210.00] ScriptWarning: Accessed null class context 'cat'
Rx_InventoryManager_Nod_LaserChainGunner RenX_Game.Default__Rx_InventoryManager_Nod_LaserChainGunner
Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051
[10302.95] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_111
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[10305.54] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_112
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[10311.82] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_36.Rx_CommandMenuChoice_SupportPowers_35
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[10314.96] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_37.Rx_CommandMenuChoice_SupportPowers_36
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[10326.35] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_38.Rx_CommandMenuChoice_SupportPowers_37
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[10337.00] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[10338.89] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[10340.09] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[10353.14] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[10368.68] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_113
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[10373.49] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_114
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[10403.91] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_211
[10432.16] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_212
[10449.78] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_115
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[10453.91] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_116
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[10462.08] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_213
[10468.82] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_214
[10482.93] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_39.Rx_CommandMenuChoice_SupportPowers_38
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[10486.82] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[10494.48] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[10495.82] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[10496.66] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[10497.97] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[10500.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.30] ScriptLog: anim started
[10500.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10500.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21
[10501.00] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[10505.04] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found!
[10515.42] ScriptLog: Scoreboard : Creating vote list...
[10515.44] ScriptWarning: WARN: Map not registered yet: Lake Side
Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_3
Function RenX_Game.Rx_GFxUIScoreboard:GetMapFriendlyName:01D9
[10551.22] NetComeGo: Close TcpNetDriver_2 TcpipConnection_2 49.12.82.212:7778 12/01/22 00:07:13
[10551.22] Exit: TcpNetDriver_2 shut down
[10551.22] Init: WinSock: Socket queue 32768 / 32768
[10557.86] Log: LoadMap: 49.12.82.212:7778/CNC-Walls_Winter?Name=ILoveField?Team=255?game=RenX_Game.Rx_Game
[10557.86] Log: --- LOADING MOVIE START ---
[10557.98] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
[10558.00] ScriptWarning: Accessed None 'Game'
Rx_Controller CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4
Function RenX_Game.Rx_Controller:ClearOnlineDelegates:003F
[10558.00] ScriptWarning: Accessed None
Rx_Controller CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4
Function RenX_Game.Rx_Controller:ClearOnlineDelegates:0053
[10558.00] ScriptWarning: Accessed None 'Game'
Rx_Controller CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4
Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00A7
[10558.00] ScriptWarning: Accessed None
Rx_Controller CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4
Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00BB
[10558.00] Log: AActor::AttachComponent: Trying to attach 'RX_CH_Arms.Mesh.SK_Arms_Nod_Default' to 'No_Detailed_Info_Specified' which IsPendingKill. Aborting CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Pawn_2225 CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Pawn_2225.UDKSkeletalMeshComponent_10673
[10558.06] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find local client auth session
[10558.06] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find server auth session
[10559.29] Log: Incomplete cached shader map for material D-TireTracks_Parent, quality 0, compiling.
[10560.39] Log: Incomplete cached shader map for material MDecal_WarningStripes_Red, quality 0, compiling.
[10561.20] Log: Missing cached shader map for material M_RockMaster_Sandblend2, quality 0, compiling.
[10561.20] Warning: Warning, Failed to compile Material CNC-Walls_Winter.Materials.M_RockMaster_Sandblend2 for platform PC-D3D-SM3, Default Material will be used in game.
[10563.38] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Walls_Winter.TheWorld:PersistentLevel.SkeletalMeshActor_76.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0
[10563.38] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Walls_Winter.TheWorld:PersistentLevel.SkeletalMeshActor_81.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0
[10563.38] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Walls_Winter.TheWorld:PersistentLevel.SkeletalMeshActor_87.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0
[10563.38] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Walls_Winter.TheWorld:PersistentLevel.SkeletalMeshActor_92.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0
[10563.40] Log: Primary PhysX scene will be in software.
[10563.40] Log: Creating Primary PhysX Scene.
[10563.54] Log: Bringing World CNC-Walls_Winter.TheWorld up for play (1429) at 2022.12.01-00.07.26
[10563.66] Log: Bringing up level for play took: 0.376211
[10563.66] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[10563.66] Warning: Warning, Failed to find object 'Class None.'
[10563.66] Log: PlayerController class for the pending level is PlayerController
[10563.66] Log: ########### Finished loading level: 5.799429 seconds
[10563.91] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-Walls_Winter.TheWorld:PersistentLevel.PlayerController_3
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[10563.91] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-Walls_Winter.TheWorld:PersistentLevel.PlayerController_3
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[10563.91] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-Walls_Winter.TheWorld:PersistentLevel.PlayerController_3
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[10563.91] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-Walls_Winter.TheWorld:PersistentLevel.PlayerController_3
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[10563.91] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-Walls_Winter.TheWorld:PersistentLevel.PlayerController_3
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[10563.91] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-Walls_Winter.TheWorld:PersistentLevel.PlayerController_3
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[10563.91] Log: --- LOADING MOVIE TIME: 6.04 sec ---
[10564.48] Log: Save=540.721000
[10564.48] Log: Compressing '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3_save.tmp' to '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk'
[10564.59] Error: (Function UTGame.UTHUDBase:PostBeginPlay:00C3) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet
[10564.59] Log: Current scalability system settings:
[10564.59] Log: StaticDecals = TRUE (Whether to allow static decals.)
[10564.59] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.)
[10564.59] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.)
[10564.59] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.)
[10564.59] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.)
[10564.59] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.)
[10564.59] Log: MotionBlur = TRUE (Whether to allow motion blur.)
[10564.59] Log: DepthOfField = TRUE (Whether to allow depth of field.)
[10564.59] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.)
[10564.59] Log: Bloom = TRUE (Whether to allow bloom.)
[10564.59] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.)
[10564.59] Log: Distortion = TRUE (Whether to allow distortion.)
[10564.59] Log: DropParticleDistortion = TRUE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.)
[10564.59] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.)
[10564.59] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.)
[10564.59] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.)
[10564.59] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.)
[10564.59] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.)
[10564.59] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.)
[10564.59] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.)
[10564.59] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.)
[10564.59] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.)
[10564.59] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).)
[10564.59] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.)
[10564.59] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.)
[10564.59] Log: bAllowD3D9MSAA = FALSE (UKNOWN)
[10564.59] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.)
[10564.59] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.)
[10564.59] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.)
[10564.59] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.)
[10564.59] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.)
[10564.59] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.)
[10564.59] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.)
[10564.59] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.)
[10564.59] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.)
[10564.59] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.)
[10564.59] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.)
[10564.59] Log: Current preference system settings:
[10564.59] Log: UseVsync = FALSE (Whether to use VSync or not.)
[10564.59] Log: Fullscreen = TRUE (Fullscreen.)
[10564.59] Log: ResX = 1920 (Screen X resolution.)
[10564.59] Log: ResY = 1080 (Screen Y resolution.)
[10564.59] Log: Current debug system settings:
[10564.59] Log: DynamicLights = TRUE (Whether to allow dynamic lights.)
[10564.59] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.)
[10564.59] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.)
[10564.59] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.)
[10564.59] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.)
[10564.59] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.)
[10564.59] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.)
[10564.59] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.)
[10564.59] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.)
[10564.59] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.)
[10564.59] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.)
[10564.59] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.)
[10564.59] Log: ParticleLODBias = 0 (LOD bias for particle systems.)
[10564.59] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.)
[10564.59] Log: bAllowTemporalAA = FALSE (UKNOWN)
[10564.59] Log: TemporalAA_MinDepth = 500 (UKNOWN)
[10564.59] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN)
[10564.59] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.)
[10564.59] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.)
[10564.59] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.)
[10564.59] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.)
[10564.59] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.)
[10564.59] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.)
[10564.59] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.)
[10564.59] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.)
[10564.59] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.)
[10564.59] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.)
[10564.59] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.)
[10564.59] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.)
[10564.59] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.)
[10564.59] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.)
[10564.59] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.)
[10564.59] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.)
[10564.59] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.)
[10564.59] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.)
[10564.59] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.)
[10564.59] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.)
[10564.59] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.)
[10564.59] Log: Current unknown system settings:
[10564.59] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.)
[10564.59] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.)
[10564.59] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.)
[10564.59] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.)
[10564.59] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.)
[10564.59] Log: FogVolumes = TRUE (Whether to allow fog volumes.)
[10564.59] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.)
[10564.59] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.)
[10564.59] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.)
[10564.59] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.)
[10564.59] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.)
[10564.59] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.)
[10564.59] Log: PreShadowResolutionFactor = 0.5 (UKNOWN)
[10564.59] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.)
[10564.59] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.)
[10564.59] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.)
[10564.59] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.)
[10564.59] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.)
[10564.59] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.)
[10564.59] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.)
[10564.59] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.)
[10564.59] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[10564.59] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[10564.59] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[10564.59] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.)
[10564.59] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.)
[10564.59] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.)
[10564.59] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.)
[10564.59] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.)
[10564.59] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.)
[10564.59] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1])
[10564.59] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1])
[10564.59] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.)
[10564.59] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.)
[10564.59] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.)
[10564.59] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.)
[10564.59] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
[10564.59] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
[10564.59] Log: StatFontScaleFactor = 1 (The default stat font scale to use)
[10564.59] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.)
[10564.59] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.)
[10564.59] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.)
[10564.59] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).)
[10564.59] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).)
[10564.59] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.)
[10564.59] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.)
[10564.59] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).)
[10564.59] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).)
[10564.59] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).)
[10564.59] Log: MobileLightShaftScale = 1 (UNKNOWN.)
[10564.59] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.)
[10564.59] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.)
[10564.59] Log: MobileMaxShadowRange = 500 (UNKNOWN.)
[10564.59] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).)
[10564.59] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group)
[10564.59] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled)
[10564.59] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.)
[10564.59] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.)
[10564.59] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).)
[10564.59] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.)
[10564.59] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.)
[10564.59] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).)
[10564.59] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.)
[10564.59] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.)
[10564.59] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.)
[10564.59] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).)
[10564.59] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).)
[10564.59] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.)
[10564.59] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.)
[10564.59] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.)
[10564.59] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.)
[10564.59] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.)
[10564.59] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.)
[10564.59] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.)
[10564.59] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.)
[10564.59] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.)
[10564.59] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.)
[10564.59] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.)
[10564.61] Log: Listing all sound classes.
[10564.61] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb
[10564.61] Log: Class 'Vehicle' has 44 resident sounds taking 15912.55 kb, and 2 real time sounds taking 91.22 kb
[10564.61] Log: Class 'Weapon' has 271 resident sounds taking 70183.23 kb, and 6 real time sounds taking 444.36 kb
[10564.61] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb
[10564.61] Log: Class 'SFX' has 83 resident sounds taking 26789.91 kb, and 11 real time sounds taking 837.83 kb
[10564.61] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb
[10564.61] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb
[10564.61] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb
[10564.61] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb
[10564.61] Log: Class 'Ambient' has 36 resident sounds taking 15229.44 kb, and 23 real time sounds taking 2969.96 kb
[10564.61] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb
[10564.61] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb
[10564.61] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb
[10564.61] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb
[10564.61] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb
[10564.61] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb
[10564.61] Log: Class 'UnGrouped' has 632 resident sounds taking 99479.08 kb, and 111 real time sounds taking 3095.60 kb
[10564.61] Log: 1616 total sounds in 17 classes
[10564.61] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True'
[10564.62] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial'
[10564.63] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
[10564.63] ScriptLog: PositionModX : 0.0000
[10564.63] ScriptLog: PositionModY : 52.5000
[10564.63] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057
[10564.63] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9
[10564.63] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9
[10564.63] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC
[10564.64] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057
[10564.64] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9
[10564.64] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9
[10564.64] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC
[10564.64] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057
[10564.64] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9
[10564.64] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9
[10564.64] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC
[10564.64] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057
[10564.64] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9
[10564.64] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9
[10564.64] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC
[10564.64] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057
[10564.64] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9
[10564.64] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9
[10564.64] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC
[10564.65] ScriptWarning: Accessed None 'Game'
Rx_GRI CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_GRI_5
Function RenX_Game.Rx_GRI:PostBeginPlay:00BB
[10564.65] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo
[10564.65] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo
[10564.65] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo
[10564.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour
[10564.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour
[10564.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour
[10564.65] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_3.SkeletalMeshComponent_39230 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0
[10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[10564.66] Log: WARNING: Cooking Convex For Actor: CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_BuildingAttachment_AirElevator_0 Component: StaticMeshComponent_21621 StaticMesh: RX_BU_AirStrip.Mesh.SM_BU_AirTower_Elevator (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
[10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier
[10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier
[10612.52] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_11
[10615.34] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_12
[10615.37] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_273
[10622.95] ScriptWarning: Accessed None 'Canvas'
Rx_HUD CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_HUD_5
Function RenX_Game.Rx_HUD:HandleSetShowScores:0089
[10622.95] ScriptWarning: Accessed None 'Canvas'
Rx_HUD CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_HUD_5
Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9
[10627.83] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_117
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[10633.30] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_118
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[10633.78] ScriptLog:
[10633.81] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_78
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[10634.45] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_78
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[10739.55] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_215
[10768.11] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_8
[10768.12] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_285
[10768.17] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_275
[10786.80] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_7
[10806.45] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_73 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_73
Function UTGame.UTVehicle:InitializeTurrets:0246
[10809.76] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_119
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[10812.50] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_120
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[10828.32] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6
[10829.42] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_9
[10832.47] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_74 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_74
Function UTGame.UTVehicle:InitializeTurrets:0246
[10853.78] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_75 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_75
Function UTGame.UTVehicle:InitializeTurrets:0246
[10861.51] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[10868.55] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_121
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[10878.82] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_76 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_76
Function UTGame.UTVehicle:InitializeTurrets:0246
[10900.12] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_122
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[10906.48] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_123
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[10916.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2354 -> StaticMeshActor_1923
[10916.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2354 -> StaticMeshActor_1923
[10935.30] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_124
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[10937.48] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_125
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[10947.22] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_217
[10971.88] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_5
[11003.27] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_218
[11034.84] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_77 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_77
Function UTGame.UTVehicle:InitializeTurrets:0246
[11071.35] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_78 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_78
Function UTGame.UTVehicle:InitializeTurrets:0246
[11127.26] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_79 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_79
Function UTGame.UTVehicle:InitializeTurrets:0246
[11153.30] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_80 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_80
Function UTGame.UTVehicle:InitializeTurrets:0246
[11165.22] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_220
[11201.30] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_10
[11204.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2402 -> StaticMeshActor_1923
[11204.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2402 -> StaticMeshActor_1923
[11209.57] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_264
[11212.52] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_271
[11212.56] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_292
[11239.51] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_2
[11244.29] ScriptLog:
[11244.33] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_79
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[11245.70] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_79
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[11245.70] ScriptWarning: Accessed null class context 'cat'
Rx_InventoryManager_Nod_LaserChainGunner RenX_Game.Default__Rx_InventoryManager_Nod_LaserChainGunner
Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051
[11245.70] ScriptWarning: Accessed null class context 'cat'
Rx_InventoryManager_Nod_LaserChainGunner RenX_Game.Default__Rx_InventoryManager_Nod_LaserChainGunner
Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051
[11291.89] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_81 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_81
Function UTGame.UTVehicle:InitializeTurrets:0246
[11307.94] Log: Bool AmbientOcclusion set to 1
[11308.54] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[11312.61] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[11330.42] Log: Bool AmbientOcclusion set to 1
[11331.12] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[11365.64] ScriptLog:
[11365.68] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_80
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[11365.68] ScriptWarning: Accessed null class context 'cat'
Rx_InventoryManager_Nod_LaserChainGunner RenX_Game.Default__Rx_InventoryManager_Nod_LaserChainGunner
Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051
[11365.68] ScriptWarning: Accessed null class context 'cat'
Rx_InventoryManager_Nod_LaserChainGunner RenX_Game.Default__Rx_InventoryManager_Nod_LaserChainGunner
Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051
[11388.02] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_5 (Rx_HUD CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_HUD_5)
[11393.23] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Orca_Gun_8065 (Rx_Vehicle_Orca_Gun CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_Gun_8065)
[11398.72] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[11400.91] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[11403.42] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5
[11405.39] ScriptLog:
[11405.42] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_81
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[11406.13] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_81
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[11414.26] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_126
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[11414.86] ScriptWarning: Accessed None 'Particles'
Rx_EMPField CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_EMPField_147
Function RenX_Game.Rx_ParticleField:StopParticles:0068
[11417.43] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_127
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[11425.83] ScriptLog:
[11425.87] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_82
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[11427.39] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_82
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[11445.37] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_221
[11469.08] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_128
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[11474.10] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_129
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[11483.58] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_222
[11539.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2424 -> StaticMeshActor_2613
[11539.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2424 -> StaticMeshActor_2613
[11554.12] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_82 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_82
Function UTGame.UTVehicle:InitializeTurrets:0246
[11563.85] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[11568.61] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5
[11608.65] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_223
[11614.64] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_130
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[11620.48] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_224
[11653.27] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_131
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[11699.83] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_225
[11738.17] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_226
[11762.00] ScriptLog:
[11762.03] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_83
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[11763.79] ScriptLog:
[11763.83] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_84
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[11765.76] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_84
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[11779.96] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_227
[11787.76] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_228
[11805.04] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found!
[11805.80] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found!
[11808.86] ScriptLog: anim started
[11822.65] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_83 in AnimTree AT_VH_Orca
Rx_Vehicle_Orca CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_83
Function UTGame.UTVehicle:InitializeTurrets:0246
[11830.02] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found!
[11837.47] ScriptLog: anim started
[11848.73] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_229
[11859.43] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_230
[11875.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2517 -> Rx_Building_Barracks_Ramps_0
[11875.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2517 -> Rx_Building_Barracks_Ramps_0
[11875.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2517 -> Rx_Building_Barracks_Ramps_0
[11875.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2517 -> Rx_Building_Barracks_Ramps_0
[11875.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2517 -> Rx_Building_Barracks_Ramps_0
[11875.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2517 -> Rx_Building_Barracks_Ramps_0
[11875.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2517 -> Rx_Building_Barracks_Ramps_0
[11875.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2517 -> Rx_Building_Barracks_Ramps_0
[11876.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2517 -> Rx_Building_Barracks_Ramps_0
[11876.83] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found!
[11877.47] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[11878.15] ScriptWarning: Accessed None 'HudMovie'
Rx_HUD CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_HUD_5
Function RenX_Game.Rx_HUD:DisplayHit:000A
[11878.64] ScriptWarning: Accessed None 'HudMovie'
Rx_HUD CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_HUD_5
Function RenX_Game.Rx_HUD:DisplayHit:000A
[11879.11] ScriptWarning: Accessed None 'HudMovie'
Rx_HUD CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_HUD_5
Function RenX_Game.Rx_HUD:DisplayHit:000A
[11879.59] ScriptWarning: Accessed None 'HudMovie'
Rx_HUD CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_HUD_5
Function RenX_Game.Rx_HUD:DisplayHit:000A
[11880.07] ScriptWarning: Accessed None 'HudMovie'
Rx_HUD CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_HUD_5
Function RenX_Game.Rx_HUD:DisplayHit:000A
[11880.53] ScriptWarning: Accessed None 'HudMovie'
Rx_HUD CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_HUD_5
Function RenX_Game.Rx_HUD:DisplayHit:000A
[11887.32] ScriptLog: Scoreboard : Creating vote list...
[11887.34] ScriptWarning: WARN: Map not registered yet: Walls
Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_4
Function RenX_Game.Rx_GFxUIScoreboard:GetMapFriendlyName:01D9
[11922.92] NetComeGo: Close TcpNetDriver_3 TcpipConnection_3 49.12.82.212:7778 12/01/22 00:30:05
[11922.92] Exit: TcpNetDriver_3 shut down
[11922.92] Init: WinSock: Socket queue 32768 / 32768
[11930.42] Log: LoadMap: 49.12.82.212:7778/CNC-Field_X?Name=ILoveField?Team=255?game=RenX_Game.Rx_Game
[11930.42] Log: --- LOADING MOVIE START ---
[11930.52] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
[11930.55] ScriptWarning: Accessed None 'Game'
Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5
Function RenX_Game.Rx_Controller:ClearOnlineDelegates:003F
[11930.55] ScriptWarning: Accessed None
Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5
Function RenX_Game.Rx_Controller:ClearOnlineDelegates:0053
[11930.55] ScriptWarning: Accessed None 'Game'
Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5
Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00A7
[11930.55] ScriptWarning: Accessed None
Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5
Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00BB
[11930.55] Log: AActor::AttachComponent: Trying to attach 'RX_CH_Arms.Mesh.SK_Arms_Nod_Default' to 'No_Detailed_Info_Specified' which IsPendingKill. Aborting CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Pawn_2488 CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Pawn_2488.UDKSkeletalMeshComponent_11917
[11930.64] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find local client auth session
[11930.64] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find server auth session
[11932.61] Log: Missing cached shader map for material MDecal_DirtRoad, quality 0, compiling.
[11945.15] Log: Missing cached shader map for material MDecal_DirtRoad_End_1, quality 0, compiling.
[11957.63] Log: Missing cached shader map for material MDecal_DirtRoad_End_2, quality 0, compiling.
[11970.11] Log: Missing cached shader map for material MDecal_TibCracks, quality 0, compiling.
[11970.74] Log: Missing cached shader map for material Landscape_3_Material, quality 0, compiling.
[12012.75] Log: Missing cached shader map for material M_Barrier_Hesco, quality 0, compiling.
[12013.80] Log: Missing cached shader map for material M_CaveWater, quality 0, compiling.
[12021.04] Log: Missing cached shader map for material M_FieldMasterPropMat, quality 0, compiling.
[12022.15] Log: Missing cached shader map for material M_HU_Trim, quality 0, compiling.
[12023.22] Log: Missing cached shader map for material M_PineTreeLine, quality 0, compiling.
[12026.32] Log: Missing cached shader map for material M_Post_NotLit, quality 0, compiling.
[12027.46] Log: Missing cached shader map for material M_SandBags, quality 0, compiling.
[12028.60] Log: Missing cached shader map for material M_SmallRocks, quality 0, compiling.
[12030.77] Log: Missing cached shader map for material M_Waterfall_mist, quality 0, compiling.
[12031.76] Log: Missing cached shader map for material Mat_SkyboxLandscape, quality 0, compiling.
[12033.09] Log: Missing cached shader map for material River_Water_Simple, quality 0, compiling.
[12035.82] Log: Missing cached shader map for material Supportbeam, quality 0, compiling.
[12038.17] Log: Missing cached shader map for material M_Tiberium_Complex, quality 0, compiling.
[12063.40] Log: Primary PhysX scene will be in software.
[12063.40] Log: Creating Primary PhysX Scene.
[12063.46] Log: Bringing World CNC-Field_X.TheWorld up for play (1429) at 2022.12.01-00.32.26
[12063.50] Log: Bringing up level for play took: 0.204641
[12063.50] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[12063.50] Warning: Warning, Failed to find object 'Class None.'
[12063.50] Log: PlayerController class for the pending level is PlayerController
[12063.50] Log: ########### Finished loading level: 133.085229 seconds
[12063.53] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_4
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[12063.53] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_4
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[12063.53] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_4
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[12063.53] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_4
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[12063.54] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_4
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[12063.54] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_4
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[12063.54] Log: --- LOADING MOVIE TIME: 2:13 min ---
[12064.36] Log: Save=811.849000
[12064.36] Log: Compressing '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3_save.tmp' to '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk'
[12064.49] Log: Current scalability system settings:
[12064.49] Log: StaticDecals = TRUE (Whether to allow static decals.)
[12064.49] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.)
[12064.49] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.)
[12064.49] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.)
[12064.49] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.)
[12064.49] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.)
[12064.49] Log: MotionBlur = TRUE (Whether to allow motion blur.)
[12064.49] Log: DepthOfField = TRUE (Whether to allow depth of field.)
[12064.49] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.)
[12064.49] Log: Bloom = TRUE (Whether to allow bloom.)
[12064.49] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.)
[12064.49] Log: Distortion = TRUE (Whether to allow distortion.)
[12064.49] Log: DropParticleDistortion = TRUE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.)
[12064.49] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.)
[12064.49] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.)
[12064.49] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.)
[12064.49] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.)
[12064.49] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.)
[12064.49] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.)
[12064.49] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.)
[12064.49] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.)
[12064.49] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.)
[12064.49] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).)
[12064.49] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.)
[12064.49] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.)
[12064.49] Log: bAllowD3D9MSAA = FALSE (UKNOWN)
[12064.49] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.)
[12064.49] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.)
[12064.49] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.)
[12064.49] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.)
[12064.49] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.)
[12064.49] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.)
[12064.49] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.)
[12064.49] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.)
[12064.49] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.)
[12064.49] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.)
[12064.49] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.)
[12064.49] Log: Current preference system settings:
[12064.49] Log: UseVsync = FALSE (Whether to use VSync or not.)
[12064.49] Log: Fullscreen = TRUE (Fullscreen.)
[12064.49] Log: ResX = 1920 (Screen X resolution.)
[12064.49] Log: ResY = 1080 (Screen Y resolution.)
[12064.49] Log: Current debug system settings:
[12064.49] Log: DynamicLights = TRUE (Whether to allow dynamic lights.)
[12064.49] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.)
[12064.49] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.)
[12064.49] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.)
[12064.49] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.)
[12064.49] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.)
[12064.49] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.)
[12064.49] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.)
[12064.49] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.)
[12064.49] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.)
[12064.49] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.)
[12064.49] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.)
[12064.49] Log: ParticleLODBias = 0 (LOD bias for particle systems.)
[12064.49] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.)
[12064.49] Log: bAllowTemporalAA = FALSE (UKNOWN)
[12064.49] Log: TemporalAA_MinDepth = 500 (UKNOWN)
[12064.49] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN)
[12064.49] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.)
[12064.49] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.)
[12064.49] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.)
[12064.49] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.)
[12064.49] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.)
[12064.49] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.)
[12064.49] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.)
[12064.49] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.)
[12064.49] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.)
[12064.49] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.)
[12064.49] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.)
[12064.49] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.)
[12064.49] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.)
[12064.49] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.)
[12064.49] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.)
[12064.49] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.)
[12064.49] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.)
[12064.49] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.)
[12064.49] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.)
[12064.49] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.)
[12064.49] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.)
[12064.49] Log: Current unknown system settings:
[12064.49] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.)
[12064.49] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.)
[12064.49] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.)
[12064.49] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.)
[12064.49] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.)
[12064.49] Log: FogVolumes = TRUE (Whether to allow fog volumes.)
[12064.49] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.)
[12064.49] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.)
[12064.49] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.)
[12064.49] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.)
[12064.49] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.)
[12064.49] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.)
[12064.49] Log: PreShadowResolutionFactor = 0.5 (UKNOWN)
[12064.49] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.)
[12064.49] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.)
[12064.49] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.)
[12064.49] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.)
[12064.49] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.)
[12064.49] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.)
[12064.49] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.)
[12064.49] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.)
[12064.49] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[12064.49] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[12064.49] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[12064.49] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.)
[12064.49] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.)
[12064.49] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.)
[12064.49] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.)
[12064.49] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.)
[12064.49] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.)
[12064.49] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1])
[12064.49] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1])
[12064.49] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.)
[12064.49] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.)
[12064.49] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.)
[12064.49] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.)
[12064.49] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
[12064.49] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
[12064.49] Log: StatFontScaleFactor = 1 (The default stat font scale to use)
[12064.49] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.)
[12064.49] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.)
[12064.49] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.)
[12064.49] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).)
[12064.49] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).)
[12064.49] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.)
[12064.49] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.)
[12064.49] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).)
[12064.49] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).)
[12064.49] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).)
[12064.49] Log: MobileLightShaftScale = 1 (UNKNOWN.)
[12064.49] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.)
[12064.49] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.)
[12064.49] Log: MobileMaxShadowRange = 500 (UNKNOWN.)
[12064.49] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).)
[12064.49] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group)
[12064.49] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled)
[12064.49] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.)
[12064.49] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.)
[12064.49] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).)
[12064.49] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.)
[12064.49] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.)
[12064.49] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).)
[12064.49] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.)
[12064.49] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.)
[12064.49] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.)
[12064.49] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).)
[12064.49] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).)
[12064.49] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.)
[12064.49] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.)
[12064.49] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.)
[12064.49] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.)
[12064.49] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.)
[12064.49] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.)
[12064.49] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.)
[12064.49] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.)
[12064.49] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.)
[12064.49] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.)
[12064.49] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.)
[12064.50] Log: Listing all sound classes.
[12064.50] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb
[12064.50] Log: Class 'Vehicle' has 44 resident sounds taking 15912.55 kb, and 2 real time sounds taking 91.22 kb
[12064.50] Log: Class 'Weapon' has 272 resident sounds taking 70548.19 kb, and 6 real time sounds taking 444.36 kb
[12064.50] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb
[12064.50] Log: Class 'SFX' has 85 resident sounds taking 27052.66 kb, and 11 real time sounds taking 837.83 kb
[12064.50] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb
[12064.50] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb
[12064.50] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb
[12064.50] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb
[12064.50] Log: Class 'Ambient' has 34 resident sounds taking 14966.69 kb, and 24 real time sounds taking 3336.90 kb
[12064.50] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb
[12064.50] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb
[12064.50] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb
[12064.50] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb
[12064.50] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb
[12064.50] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb
[12064.50] Log: Class 'UnGrouped' has 631 resident sounds taking 99371.32 kb, and 113 real time sounds taking 2727.39 kb
[12064.50] Log: 1619 total sounds in 17 classes
[12064.50] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True'
[12064.52] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial'
[12064.52] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
[12064.52] ScriptLog: PositionModX : 0.0000
[12064.52] ScriptLog: PositionModY : 52.5000
[12064.52] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057
[12064.52] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9
[12064.52] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9
[12064.52] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC
[12064.53] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057
[12064.53] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9
[12064.53] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9
[12064.53] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC
[12064.53] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057
[12064.53] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9
[12064.53] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9
[12064.53] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC
[12064.53] ScriptWarning: Accessed None 'TopHalfAnimSlot'
Rx_Pawn CNC-Field_X.TheWorld:PersistentLevel.Rx_Pawn_2529
Function RenX_Game.Rx_Pawn:ReplicatedEvent:0135
[12064.55] ScriptWarning: Accessed None 'BuildingInternals'
Rx_SentinelWeapon_Obelisk CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_0
Function RenX_Game.Rx_SentinelWeapon_Obelisk:ClientInitializeFor:005C
[12064.55] ScriptWarning: Accessed None
Rx_SentinelWeapon_Obelisk CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_0
Function RenX_Game.Rx_SentinelWeapon_Obelisk:ClientInitializeFor:0070
[12064.55] ScriptWarning: Accessed None 'BuildingInternals'
Rx_SentinelWeapon_Obelisk CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_0
Function RenX_Game.Rx_SentinelWeapon_Obelisk:ClientInitializeFor:00AE
[12064.55] ScriptWarning: Accessed None 'NewBase'
Rx_SentinelWeaponComponent_MuzzleFlash CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_0.Rx_SentinelWeaponComponent_MuzzleFlash_4
Function RenX_Game.Rx_SentinelWeaponComponent_MuzzleFlash:Initialize:000A
[12064.55] ScriptWarning: Accessed None 'NewBase'
Rx_SentinelWeaponComponent_MuzzleFlash CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_0.Rx_SentinelWeaponComponent_MuzzleFlash_5
Function RenX_Game.Rx_SentinelWeaponComponent_MuzzleFlash:Initialize:000A
[12064.55] Log: WARNING: Cooking Convex For Actor: CNC-Field_X.TheWorld:PersistentLevel.Rx_DestroyableObstaclePlus_Mesh_2 Component: StaticMeshComponent_23686 StaticMesh: RX_Deco_Rock.Mesh.SM_BasaltMain01 (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
[12064.56] ScriptWarning: Accessed None 'Game'
Rx_GRI CNC-Field_X.TheWorld:PersistentLevel.Rx_GRI_6
Function RenX_Game.Rx_GRI:PostBeginPlay:00BB
[12064.56] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo
[12064.56] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo
[12064.56] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo
[12064.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour
[12064.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour
[12064.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour
[12064.56] ScriptWarning: Accessed None 'cannon'
Rx_SentinelWeapon_AGT_MG CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_1
Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:0016
[12064.56] ScriptWarning: Accessed None
Rx_SentinelWeapon_AGT_MG CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_1
Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:002A
[12064.58] ScriptWarning: Accessed None 'TopHalfAnimSlot'
Rx_Pawn CNC-Field_X.TheWorld:PersistentLevel.Rx_Pawn_2529
Function RenX_Game.Rx_Pawn:ReplicatedEvent:0173
[12064.58] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field_X.TheWorld:PersistentLevel.Rx_Building_CommCentre_Internals_0.SkeletalMeshComponent_43419 RX_BU_CommCentre.Meshes.SK_BU_CommCentre 1 0 1 0
[12064.58] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_CommCentre_Internals_0
[12064.59] ScriptWarning: Accessed None 'cannon'
Rx_SentinelWeapon_AGT_MG CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_3
Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:0016
[12064.59] ScriptWarning: Accessed None
Rx_SentinelWeapon_AGT_MG CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_3
Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:002A
[12064.59] ScriptWarning: Accessed None 'cannon'
Rx_SentinelWeapon_AGT_MG CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_0
Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:0016
[12064.59] ScriptWarning: Accessed None
Rx_SentinelWeapon_AGT_MG CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_0
Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:002A
[12064.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12064.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12064.59] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field_X.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_4.SkeletalMeshComponent_43431 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0
[12064.59] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field_X.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_43433 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0
[12064.60] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0
[12064.60] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Engineer.Materials' out of bounds (1/1)
Rx_FamilyInfo_GDI_Engineer RenX_Game.Default__Rx_FamilyInfo_GDI_Engineer
Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE
[12064.60] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12064.60] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12064.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12064.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12064.61] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_Engineer.Materials' out of bounds (1/1)
Rx_FamilyInfo_Nod_Engineer RenX_Game.Default__Rx_FamilyInfo_Nod_Engineer
Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE
[12064.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12064.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12064.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12064.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12064.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12064.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12064.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12064.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12064.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12064.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12064.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12064.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12064.93] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field_X.TheWorld:PersistentLevel.Rx_Building_CommCentre_Internals_0.SkeletalMeshComponent_43419 RX_BU_CommCentre.Meshes.SK_BU_CommCentre 1 0 1 0
[12064.93] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field_X.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_43433 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier
[12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier
[12152.05] ScriptWarning: Accessed None 'Canvas'
Rx_HUD CNC-Field_X.TheWorld:PersistentLevel.Rx_HUD_6
Function RenX_Game.Rx_HUD:HandleSetShowScores:0089
[12152.05] ScriptWarning: Accessed None 'Canvas'
Rx_HUD CNC-Field_X.TheWorld:PersistentLevel.Rx_HUD_6
Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9
[12216.43] ScriptLog: Scoreboard : Creating vote list...
[12216.47] ScriptWarning: WARN: Map not registered yet: Field X
Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_5
Function RenX_Game.Rx_GFxUIScoreboard:GetMapFriendlyName:01D9
[12216.47] ScriptWarning: Accessed None 'WinnerTeam'
Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_5
Function RenX_Game.Rx_GFxUIScoreboard:InitEndGameScoreboard:0436
[12216.47] ScriptWarning: Accessed None 'WinnerReason'
Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_5
Function RenX_Game.Rx_GFxUIScoreboard:InitEndGameScoreboard:0456
[12216.47] ScriptWarning: Accessed None 'WinnerReason'
Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_5
Function RenX_Game.Rx_GFxUIScoreboard:InitEndGameScoreboard:0476
[12252.82] NetComeGo: Close TcpNetDriver_4 TcpipConnection_4 49.12.82.212:7778 12/01/22 00:35:35
[12252.82] Exit: TcpNetDriver_4 shut down
[12252.82] Init: WinSock: Socket queue 32768 / 32768
[12259.43] Log: LoadMap: 49.12.82.212:7778/CNC-Field?Name=ILoveField?Team=255?game=RenX_Game.Rx_Game
[12259.44] Log: --- LOADING MOVIE START ---
[12259.55] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
[12259.59] ScriptWarning: Accessed None 'Game'
Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6
Function RenX_Game.Rx_Controller:ClearOnlineDelegates:003F
[12259.59] ScriptWarning: Accessed None
Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6
Function RenX_Game.Rx_Controller:ClearOnlineDelegates:0053
[12259.59] ScriptWarning: Accessed None 'Game'
Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6
Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00A7
[12259.59] ScriptWarning: Accessed None
Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6
Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00BB
[12259.59] Log: AActor::AttachComponent: Trying to attach 'RX_CH_Arms.Mesh.SK_Arms_Nod_Default' to 'No_Detailed_Info_Specified' which IsPendingKill. Aborting CNC-Field_X.TheWorld:PersistentLevel.Rx_Pawn_2528 CNC-Field_X.TheWorld:PersistentLevel.Rx_Pawn_2528.UDKSkeletalMeshComponent_12128
[12259.69] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find local client auth session
[12259.69] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find server auth session
[12260.86] Log: Missing cached shader map for material MDecal_DirtRoad, quality 0, compiling.
[12274.50] Log: Missing cached shader map for material MDecal_DirtRoad_End_1, quality 0, compiling.
[12290.78] Log: Missing cached shader map for material MDecal_DirtRoad_End_2, quality 0, compiling.
[12310.80] Log: Missing cached shader map for material Landscape_3_Material, quality 0, compiling.
[12346.11] Log: Missing cached shader map for material M_ConcreteWall, quality 0, compiling.
[12347.98] Log: Missing cached shader map for material M_FieldMasterPropMat, quality 0, compiling.
[12349.23] Log: Missing cached shader map for material M_HU_Trim, quality 0, compiling.
[12350.41] Log: Missing cached shader map for material M_PineTreeLine, quality 0, compiling.
[12353.71] Log: Missing cached shader map for material M_River, quality 0, compiling.
[12360.55] Log: Missing cached shader map for material M_SandBags, quality 0, compiling.
[12361.50] Log: Missing cached shader map for material M_SmallRocks, quality 0, compiling.
[12363.45] Log: Missing cached shader map for material M_Waterfall_mist, quality 0, compiling.
[12364.34] Log: Missing cached shader map for material River_Water_Simple, quality 0, compiling.
[12366.74] Log: Missing cached shader map for material Supportbeam, quality 0, compiling.
[12368.76] Log: Missing cached shader map for material M_Tiberium_Simple, quality 0, compiling.
[12379.89] Log: Primary PhysX scene will be in software.
[12379.89] Log: Creating Primary PhysX Scene.
[12379.92] Log: Bringing World CNC-Field.TheWorld up for play (1429) at 2022.12.01-00.37.42
[12379.95] Log: Bringing up level for play took: 0.122829
[12379.95] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[12379.95] Warning: Warning, Failed to find object 'Class None.'
[12379.95] Log: PlayerController class for the pending level is PlayerController
[12379.95] Log: ########### Finished loading level: 120.517486 seconds
[12379.96] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-Field.TheWorld:PersistentLevel.PlayerController_5
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[12379.96] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-Field.TheWorld:PersistentLevel.PlayerController_5
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[12379.96] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-Field.TheWorld:PersistentLevel.PlayerController_5
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[12379.96] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-Field.TheWorld:PersistentLevel.PlayerController_5
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[12379.97] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-Field.TheWorld:PersistentLevel.PlayerController_5
Function Engine.PlayerController:AdjustHUDRenderSize:000D
[12379.97] ScriptWarning: Accessed None 'myHUD'
PlayerController CNC-Field.TheWorld:PersistentLevel.PlayerController_5
Function Engine.PlayerController:AdjustHUDRenderSize:006F
[12379.98] Log: --- LOADING MOVIE TIME: 2:00 min ---
[12380.76] Log: Save=747.429400
[12380.76] Log: Compressing '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3_save.tmp' to '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk'
[12380.90] Log: Current scalability system settings:
[12380.90] Log: StaticDecals = TRUE (Whether to allow static decals.)
[12380.90] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.)
[12380.90] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.)
[12380.90] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.)
[12380.90] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.)
[12380.90] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.)
[12380.90] Log: MotionBlur = TRUE (Whether to allow motion blur.)
[12380.90] Log: DepthOfField = TRUE (Whether to allow depth of field.)
[12380.90] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.)
[12380.90] Log: Bloom = TRUE (Whether to allow bloom.)
[12380.90] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.)
[12380.90] Log: Distortion = TRUE (Whether to allow distortion.)
[12380.90] Log: DropParticleDistortion = TRUE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.)
[12380.90] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.)
[12380.90] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.)
[12380.90] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.)
[12380.90] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.)
[12380.90] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.)
[12380.90] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.)
[12380.90] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.)
[12380.90] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.)
[12380.90] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.)
[12380.90] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).)
[12380.90] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.)
[12380.90] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.)
[12380.90] Log: bAllowD3D9MSAA = FALSE (UKNOWN)
[12380.90] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.)
[12380.90] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.)
[12380.90] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.)
[12380.90] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.)
[12380.90] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.)
[12380.90] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.)
[12380.90] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.)
[12380.90] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.)
[12380.90] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.)
[12380.90] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.)
[12380.90] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.)
[12380.90] Log: Current preference system settings:
[12380.90] Log: UseVsync = FALSE (Whether to use VSync or not.)
[12380.90] Log: Fullscreen = TRUE (Fullscreen.)
[12380.90] Log: ResX = 1920 (Screen X resolution.)
[12380.90] Log: ResY = 1080 (Screen Y resolution.)
[12380.90] Log: Current debug system settings:
[12380.90] Log: DynamicLights = TRUE (Whether to allow dynamic lights.)
[12380.90] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.)
[12380.90] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.)
[12380.90] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.)
[12380.90] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.)
[12380.90] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.)
[12380.90] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.)
[12380.90] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.)
[12380.90] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.)
[12380.90] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.)
[12380.90] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.)
[12380.90] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.)
[12380.90] Log: ParticleLODBias = 0 (LOD bias for particle systems.)
[12380.90] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.)
[12380.90] Log: bAllowTemporalAA = FALSE (UKNOWN)
[12380.90] Log: TemporalAA_MinDepth = 500 (UKNOWN)
[12380.90] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN)
[12380.90] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.)
[12380.90] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.)
[12380.90] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.)
[12380.90] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.)
[12380.90] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.)
[12380.90] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.)
[12380.90] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.)
[12380.90] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.)
[12380.90] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.)
[12380.90] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.)
[12380.90] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.)
[12380.90] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.)
[12380.90] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.)
[12380.90] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.)
[12380.90] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.)
[12380.90] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.)
[12380.90] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.)
[12380.90] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.)
[12380.90] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.)
[12380.90] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.)
[12380.90] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.)
[12380.90] Log: Current unknown system settings:
[12380.90] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.)
[12380.90] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.)
[12380.90] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.)
[12380.90] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.)
[12380.90] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.)
[12380.90] Log: FogVolumes = TRUE (Whether to allow fog volumes.)
[12380.90] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.)
[12380.90] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.)
[12380.90] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.)
[12380.90] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.)
[12380.90] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.)
[12380.90] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.)
[12380.90] Log: PreShadowResolutionFactor = 0.5 (UKNOWN)
[12380.90] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.)
[12380.90] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.)
[12380.90] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.)
[12380.90] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.)
[12380.90] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.)
[12380.90] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.)
[12380.90] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.)
[12380.90] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.)
[12380.90] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[12380.90] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[12380.90] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[12380.90] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.)
[12380.90] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.)
[12380.90] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.)
[12380.90] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.)
[12380.90] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.)
[12380.90] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.)
[12380.90] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1])
[12380.90] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1])
[12380.90] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.)
[12380.90] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.)
[12380.90] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.)
[12380.90] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.)
[12380.90] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
[12380.90] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
[12380.90] Log: StatFontScaleFactor = 1 (The default stat font scale to use)
[12380.90] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.)
[12380.90] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.)
[12380.90] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.)
[12380.90] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).)
[12380.90] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).)
[12380.90] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.)
[12380.90] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.)
[12380.90] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).)
[12380.90] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).)
[12380.90] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).)
[12380.90] Log: MobileLightShaftScale = 1 (UNKNOWN.)
[12380.90] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.)
[12380.90] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.)
[12380.90] Log: MobileMaxShadowRange = 500 (UNKNOWN.)
[12380.90] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).)
[12380.90] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group)
[12380.90] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled)
[12380.90] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.)
[12380.90] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.)
[12380.90] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).)
[12380.90] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.)
[12380.90] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.)
[12380.90] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).)
[12380.90] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.)
[12380.90] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.)
[12380.90] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.)
[12380.90] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).)
[12380.90] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).)
[12380.90] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.)
[12380.90] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.)
[12380.90] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.)
[12380.90] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.)
[12380.90] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.)
[12380.90] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.)
[12380.90] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.)
[12380.90] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.)
[12380.90] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.)
[12380.90] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.)
[12380.90] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.)
[12380.91] Log: Listing all sound classes.
[12380.91] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb
[12380.91] Log: Class 'Vehicle' has 44 resident sounds taking 15912.55 kb, and 2 real time sounds taking 91.22 kb
[12380.91] Log: Class 'Weapon' has 272 resident sounds taking 70548.19 kb, and 6 real time sounds taking 444.36 kb
[12380.91] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb
[12380.91] Log: Class 'SFX' has 85 resident sounds taking 27052.66 kb, and 11 real time sounds taking 837.83 kb
[12380.91] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb
[12380.91] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb
[12380.91] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb
[12380.91] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb
[12380.91] Log: Class 'Ambient' has 34 resident sounds taking 14966.69 kb, and 23 real time sounds taking 2969.96 kb
[12380.91] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb
[12380.91] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb
[12380.91] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb
[12380.91] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb
[12380.91] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb
[12380.91] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb
[12380.91] Log: Class 'UnGrouped' has 615 resident sounds taking 92020.72 kb, and 112 real time sounds taking 2673.00 kb
[12380.91] Log: 1601 total sounds in 17 classes
[12380.91] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True'
[12380.93] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial'
[12380.93] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
[12380.93] ScriptLog: PositionModX : 0.0000
[12380.93] ScriptLog: PositionModY : 52.5000
[12380.93] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057
[12380.93] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9
[12380.93] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9
[12380.93] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC
[12380.94] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057
[12380.94] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9
[12380.94] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9
[12380.94] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC
[12380.94] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057
[12380.94] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9
[12380.94] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9
[12380.94] ScriptWarning: Accessed None 'GRI'
Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7
Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC
[12380.95] ScriptWarning: Accessed None 'Game'
Rx_GRI CNC-Field.TheWorld:PersistentLevel.Rx_GRI_7
Function RenX_Game.Rx_GRI:PostBeginPlay:00BB
[12380.95] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo
[12380.95] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo
[12380.95] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo
[12380.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour
[12380.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour
[12380.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour
[12380.96] ScriptWarning: Accessed None 'TopHalfAnimSlot'
Rx_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_Pawn_2587
Function RenX_Game.Rx_Pawn:ReplicatedEvent:0135
[12380.96] ScriptWarning: Accessed None 'cannon'
Rx_SentinelWeapon_AGT_MG CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_4
Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:0016
[12380.96] ScriptWarning: Accessed None
Rx_SentinelWeapon_AGT_MG CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_4
Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:002A
[12380.96] ScriptWarning: Accessed None 'BuildingInternals'
Rx_SentinelWeapon_Obelisk CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_1
Function RenX_Game.Rx_SentinelWeapon_Obelisk:ClientInitializeFor:005C
[12380.96] ScriptWarning: Accessed None
Rx_SentinelWeapon_Obelisk CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_1
Function RenX_Game.Rx_SentinelWeapon_Obelisk:ClientInitializeFor:0070
[12380.96] ScriptWarning: Accessed None 'BuildingInternals'
Rx_SentinelWeapon_Obelisk CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_1
Function RenX_Game.Rx_SentinelWeapon_Obelisk:ClientInitializeFor:00AE
[12380.96] ScriptWarning: Accessed None 'NewBase'
Rx_SentinelWeaponComponent_MuzzleFlash CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_1.Rx_SentinelWeaponComponent_MuzzleFlash_22
Function RenX_Game.Rx_SentinelWeaponComponent_MuzzleFlash:Initialize:000A
[12380.96] ScriptWarning: Accessed None 'NewBase'
Rx_SentinelWeaponComponent_MuzzleFlash CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_1.Rx_SentinelWeaponComponent_MuzzleFlash_23
Function RenX_Game.Rx_SentinelWeaponComponent_MuzzleFlash:Initialize:000A
[12380.97] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_5.SkeletalMeshComponent_44282 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0
[12380.97] ScriptWarning: Accessed None 'cannon'
Rx_SentinelWeapon_AGT_RocketPod CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_RocketPod_1
Function RenX_Game.Rx_SentinelWeapon_AGT_RocketPod:InitMuzzleFlash:0133
[12380.97] ScriptWarning: Accessed None
Rx_SentinelWeapon_AGT_RocketPod CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_RocketPod_1
Function RenX_Game.Rx_SentinelWeapon_AGT_RocketPod:InitMuzzleFlash:0147
[12380.98] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_44295 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0
[12380.98] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0
[12380.99] ScriptWarning: Accessed None 'TopHalfAnimSlot'
Rx_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_Pawn_2587
Function RenX_Game.Rx_Pawn:ReplicatedEvent:0173
[12380.99] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12380.99] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12380.99] ScriptWarning: Accessed None 'PRI'
Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_7
Function RenX_Game.Rx_HUD:Message:05BB
[12380.99] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12380.99] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12381.00] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12381.00] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12381.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12381.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12381.05] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12381.05] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12381.05] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12381.05] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12381.05] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12381.05] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12381.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12381.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12381.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12381.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12381.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12381.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12381.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12381.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12381.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12381.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12381.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12381.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12381.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[12381.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[12381.15] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_44295 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier
[12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier
[12418.26] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_19
[12419.74] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_15
[12419.84] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_376
[12419.92] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_366
[12419.94] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_362
[12431.66] ScriptWarning: Accessed None 'Canvas'
Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_7
Function RenX_Game.Rx_HUD:HandleSetShowScores:0089
[12431.66] ScriptWarning: Accessed None 'Canvas'
Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_7
Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9
[12435.21] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_132
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[12438.21] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_133
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[12438.50] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_1
[12442.76] ScriptLog:
[12442.78] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_85
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[12443.75] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_85
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[12444.51] ScriptLog:
[12444.54] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_86
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[12445.17] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_86
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[12445.38] ScriptWarning: Accessed None 'Owner'
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_14
Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0021
[12445.38] ScriptWarning: Accessed None
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_14
Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0035
[12445.38] ScriptWarning: Accessed None 'Owner'
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_14
Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0022
[12445.38] ScriptWarning: Accessed None
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_14
Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0036
[12445.38] ScriptWarning: Accessed None 'Owner'
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_14
Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0022
[12445.38] ScriptWarning: Accessed None
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_14
Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0036
[12457.31] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_14
[12458.34] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_16
[12458.87] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_354
[12466.92] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_134
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[12470.35] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_135
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[12483.32] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_13
[12500.40] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[12500.40] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[12515.95] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_231
[12546.43] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[12550.21] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7
[12585.33] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_136
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[12592.28] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_137
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[12594.32] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_232
[12618.48] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_234
[12636.75] ScriptLog:
[12636.78] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_87
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[12638.90] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_87
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[12651.84] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[12655.62] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7
[12672.18] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[12675.95] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7
[12712.37] ScriptLog:
[12712.40] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_88
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[12714.48] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_88
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[12742.25] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[12742.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12742.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982
[12746.04] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7
[12747.23] ScriptLog:
[12747.25] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_89
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[12748.44] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_89
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[12755.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2634 -> StaticMeshActor_383
[12755.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2634 -> StaticMeshActor_383
[12755.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2634 -> StaticMeshActor_383
[12755.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2634 -> StaticMeshActor_383
[12755.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2634 -> StaticMeshActor_383
[12755.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2634 -> StaticMeshActor_383
[12755.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2634 -> StaticMeshActor_383
[12774.36] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[12794.91] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[12799.64] ScriptLog:
[12799.66] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_90
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[12799.68] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7
[12801.06] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_90
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[12842.28] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[12847.01] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7
[12860.70] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_138
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[12861.20] ScriptLog:
[12861.22] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_91
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[12862.17] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_139
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[12862.45] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_91
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[12892.52] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[12896.43] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_140
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[12897.24] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7
[12900.05] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_141
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[12907.85] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_396
[12911.71] ScriptLog:
[12911.74] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_92
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[12913.21] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_92
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[12913.47] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_392
[12926.94] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_355
[12952.86] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_17
[12989.66] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[13003.67] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[13022.55] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[13027.29] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7
[13063.66] ScriptLog:
[13063.69] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_93
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[13064.98] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_93
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[13084.57] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[13089.30] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7
[13090.19] ScriptLog:
[13090.22] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_94
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[13091.39] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_94
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[13109.69] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[13114.43] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7
[13180.28] ScriptLog:
[13180.32] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_95
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[13180.46] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_235
[13181.86] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_95
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[13200.32] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[13205.05] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7
[13219.94] ScriptLog:
[13219.97] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_96
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[13221.53] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_96
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[13236.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971
[13236.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971
[13236.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971
[13236.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971
[13236.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971
[13236.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971
[13236.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971
[13236.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971
[13236.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971
[13236.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971
[13236.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971
[13236.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971
[13236.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971
[13236.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971
[13236.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971
[13236.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971
[13236.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971
[13236.85] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_236
[13237.26] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[13242.03] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7
[13263.05] ScriptLog:
[13263.08] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_97
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[13264.45] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_97
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[13293.49] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[13302.12] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_237
[13321.85] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[13327.53] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7
[13354.13] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[13354.13] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[13354.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2749 -> StaticMeshActor_1118
[13354.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2749 -> StaticMeshActor_1118
[13354.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2749 -> StaticMeshActor_1118
[13359.88] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7
[13395.41] ScriptLog:
[13395.44] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_98
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[13396.54] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_98
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[13415.17] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_238
[13427.80] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[13433.47] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7
[13436.32] ScriptLog:
[13436.34] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_99
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[13438.40] ScriptLog:
[13438.43] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_100
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[13439.61] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_100
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[13470.14] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[13472.08] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[13479.51] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[13479.54] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[13485.23] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7
[13498.08] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_239
[13550.01] ScriptLog:
[13550.04] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_101
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[13551.37] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_101
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[13556.27] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_241
[13573.81] ScriptLog:
[13573.84] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_102
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[13655.51] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[13661.22] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7
[13679.18] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_242
[13717.95] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_244
[13840.45] ScriptLog:
[13840.48] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_103
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[13841.99] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_103
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[13842.83] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_103
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[13848.91] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_393
[13858.63] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[13863.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2796 -> StaticMeshActor_1085
[13863.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2796 -> StaticMeshActor_1085
[13863.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2796 -> StaticMeshActor_1085
[13863.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2796 -> StaticMeshActor_1085
[13863.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2796 -> StaticMeshActor_1085
[13863.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2796 -> StaticMeshActor_1085
[13863.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2796 -> StaticMeshActor_1085
[13863.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2796 -> StaticMeshActor_1085
[13863.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2796 -> StaticMeshActor_1085
[13863.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2796 -> StaticMeshActor_1085
[13863.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2796 -> StaticMeshActor_1085
[13863.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2796 -> StaticMeshActor_1085
[13863.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2796 -> StaticMeshActor_1085
[13863.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2796 -> StaticMeshActor_1085
[13863.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2796 -> StaticMeshActor_1085
[13865.27] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7
[13877.82] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_245
[13878.60] ScriptLog:
[13878.63] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_104
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[13880.03] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_104
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[13900.73] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_142
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[13902.96] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_143
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[13918.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic!
[13918.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic!
[13918.41] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_18
[13922.01] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_246
[13927.32] ScriptLog:
[13927.34] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_105
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[13968.32] ScriptLog:
[13968.34] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_106
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[13972.09] ScriptLog:
[13972.12] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_107
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[13974.78] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[13974.79] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[13974.80] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[13974.81] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[13974.82] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[13974.83] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[13974.84] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[13974.85] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[13974.86] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[13974.88] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[14015.65] ScriptLog:
[14015.67] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_108
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[14090.50] ScriptLog:
[14090.52] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_109
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[14199.06] ScriptWarning: Accessed None 'Weapon'
Rx_Attachment_RepairTool CNC-Field.TheWorld:PersistentLevel.Rx_Attachment_RepairTool_406
Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00D1
[14199.07] ScriptWarning: Accessed None 'Weapon'
Rx_Attachment_RepairTool CNC-Field.TheWorld:PersistentLevel.Rx_Attachment_RepairTool_406
Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00D1
[14199.09] ScriptWarning: Accessed None 'Weapon'
Rx_Attachment_RepairTool CNC-Field.TheWorld:PersistentLevel.Rx_Attachment_RepairTool_406
Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00D1
[14199.10] ScriptWarning: Accessed None 'Weapon'
Rx_Attachment_RepairTool CNC-Field.TheWorld:PersistentLevel.Rx_Attachment_RepairTool_406
Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00D1
[14199.10] ScriptWarning: Accessed None 'Weapon'
Rx_Attachment_RepairTool CNC-Field.TheWorld:PersistentLevel.Rx_Attachment_RepairTool_406
Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00D1
[14206.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2806 -> StaticMeshActor_302
[14206.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2806 -> StaticMeshActor_302
[14258.64] ScriptWarning: Rx_Vehicle_FlameTank_49 destroying seat 1 still controlled by Rx_Controller_7 WhErE aRe mY dRaGoNs
Rx_Vehicle_FlameTank CNC-Field.TheWorld:PersistentLevel.Rx_Vehicle_FlameTank_49
Function UTGame.UTVehicle:Destroyed:015E
[14336.80] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[14344.38] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7
[14346.82] ScriptLog:
[14346.85] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_110
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[14348.10] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_110
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[14451.27] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[14452.63] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[14452.65] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[14458.91] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7
[14467.27] ScriptLog:
[14467.30] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_111
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[14468.98] ScriptLog:
[14469.01] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_112
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[14470.57] ScriptLog:
[14470.60] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_113
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[14471.16] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_113
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[14479.81] Log: Assembled 611 auto-complete commands, manual: 92, exec: 490, kismet: 0
[14487.30] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_248
[14509.54] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_144
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[14511.17] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_145
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[14530.03] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_249
[14544.39] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[14561.09] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[14579.85] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[14622.69] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[14625.33] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[14631.35] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[14632.75] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_146
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[14634.42] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[14644.09] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[14670.50] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[14689.08] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[14699.98] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[14705.11] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_147
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[14706.62] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[14707.44] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_148
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[14719.33] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[14740.91] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[14756.11] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_149
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[14757.45] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_150
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[14758.66] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_250
[14761.16] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[14783.73] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[14808.26] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[14833.59] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[14841.22] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[14871.05] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[14874.85] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[14907.85] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[14942.25] Log: ZELC: Component 'RX_VH_Humvee.Mesh.SK_VH_Humvee' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Artillery_68 (Rx_Vehicle_Artillery CNC-Field.TheWorld:PersistentLevel.Rx_Vehicle_Artillery_68)
[14942.25] Log: ZELC: Component 'RX_VH_Humvee.Mesh.SK_VH_Humvee' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_7 (Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_7)
[14942.26] Log: ZELC: Component 'RX_VH_Humvee.Mesh.SK_VH_Humvee' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Artillery_68 (Rx_Vehicle_Artillery CNC-Field.TheWorld:PersistentLevel.Rx_Vehicle_Artillery_68)
[14942.26] Log: ZELC: Component 'RX_VH_Humvee.Mesh.SK_VH_Humvee' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_7 (Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_7)
[14942.27] Log: ZELC: Component 'RX_VH_Humvee.Mesh.SK_VH_Humvee' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Artillery_68 (Rx_Vehicle_Artillery CNC-Field.TheWorld:PersistentLevel.Rx_Vehicle_Artillery_68)
[14942.27] Log: ZELC: Component 'RX_VH_Humvee.Mesh.SK_VH_Humvee' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_7 (Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_7)
[14942.28] Log: ZELC: Component 'RX_VH_Humvee.Mesh.SK_VH_Humvee' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Artillery_68 (Rx_Vehicle_Artillery CNC-Field.TheWorld:PersistentLevel.Rx_Vehicle_Artillery_68)
[14942.28] Log: ZELC: Component 'RX_VH_Humvee.Mesh.SK_VH_Humvee' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_7 (Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_7)
[14942.29] Log: ZELC: Component 'RX_VH_Humvee.Mesh.SK_VH_Humvee' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Artillery_68 (Rx_Vehicle_Artillery CNC-Field.TheWorld:PersistentLevel.Rx_Vehicle_Artillery_68)
[14942.29] Log: ZELC: Component 'RX_VH_Humvee.Mesh.SK_VH_Humvee' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_7 (Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_7)
[14944.88] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_252
[14947.15] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[14952.63] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[14969.36] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_253
[14988.61] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_254
[14990.64] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[14990.82] ScriptWarning: Accessed None 'Controller'
Rx_Vehicle_Artillery_Weapon CNC-Field.TheWorld:PersistentLevel.Rx_Vehicle_Artillery_Weapon_2
Function RenX_Game.Rx_Vehicle_Weapon:IsInsideGracePeriod:009A
[14992.14] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[14992.97] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_255
[14993.99] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[15001.18] ScriptLog:
[15001.21] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_114
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[15026.80] ScriptLog:
[15026.82] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_115
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[15027.94] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_115
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[15028.18] ScriptWarning: Accessed None 'Owner'
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_15
Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0021
[15028.18] ScriptWarning: Accessed None
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_15
Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0035
[15028.18] ScriptWarning: Accessed None 'Owner'
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_15
Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0022
[15028.18] ScriptWarning: Accessed None
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_15
Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0036
[15028.18] ScriptWarning: Accessed None 'Owner'
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_15
Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0022
[15028.18] ScriptWarning: Accessed None
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_15
Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0036
[15033.84] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[15036.31] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_151
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[15038.29] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_152
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[15040.90] ScriptLog:
[15040.93] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_116
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[15100.84] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[15113.54] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[15113.77] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[15138.56] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[15146.19] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7
[15147.11] ScriptLog:
[15147.13] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_117
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[15148.89] ScriptLog:
[15148.92] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_118
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[15149.36] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_118
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[15155.04] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_352
[15173.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3027 -> StaticMeshActor_273
[15173.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3027 -> StaticMeshActor_273
[15173.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3027 -> StaticMeshActor_273
[15173.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3027 -> StaticMeshActor_273
[15173.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3027 -> StaticMeshActor_273
[15173.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3027 -> StaticMeshActor_273
[15173.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3027 -> StaticMeshActor_273
[15173.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3027 -> StaticMeshActor_273
[15173.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3027 -> StaticMeshActor_273
[15173.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3027 -> StaticMeshActor_273
[15173.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3027 -> StaticMeshActor_273
[15173.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3027 -> StaticMeshActor_273
[15173.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3027 -> StaticMeshActor_273
[15180.16] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_153
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[15181.56] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_154
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[15196.39] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[15212.79] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[15220.01] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[15230.06] ScriptLog:
[15230.08] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_119
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[15231.17] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_119
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[15231.43] ScriptWarning: Accessed None 'Owner'
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_17
Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0021
[15231.43] ScriptWarning: Accessed None
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_17
Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0035
[15231.43] ScriptWarning: Accessed None 'Owner'
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_17
Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0022
[15231.43] ScriptWarning: Accessed None
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_17
Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0036
[15231.43] ScriptWarning: Accessed None 'Owner'
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_17
Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0022
[15231.43] ScriptWarning: Accessed None
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_17
Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0036
[15248.61] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[15256.24] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7
[15257.30] ScriptLog:
[15257.33] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_120
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[15258.76] ScriptLog:
[15258.79] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_121
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[15259.21] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_121
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[15259.56] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_121
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[15279.58] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_256
[15289.43] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_155
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[15289.79] ScriptWarning: Accessed None 'Particles'
Rx_SmokeScreen CNC-Field.TheWorld:PersistentLevel.Rx_SmokeScreen_72
Function RenX_Game.Rx_ParticleField:StopParticles:0068
[15291.46] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_156
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[15306.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3049 -> StaticMeshActor_1118
[15306.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3049 -> StaticMeshActor_1118
[15306.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3049 -> StaticMeshActor_1118
[15307.42] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[15315.46] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[15327.74] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[15333.51] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[15345.81] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[15352.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15352.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15353.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15353.01] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[15353.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0
[15364.05] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_257
[15366.68] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_258
[15369.07] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[15382.06] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[15391.56] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[15392.08] ScriptWarning: Accessed None 'Controller'
Rx_Vehicle_Artillery_Weapon CNC-Field.TheWorld:PersistentLevel.Rx_Vehicle_Artillery_Weapon_7
Function RenX_Game.Rx_Vehicle_Weapon:IsInsideGracePeriod:009A
[15397.49] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[15405.10] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7
[15439.37] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_157
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[15440.96] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_158
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[15449.57] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_259
[15456.04] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_260
[15488.29] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_159
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[15489.25] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_160
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[15489.79] ScriptLog:
[15489.82] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_122
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[15492.56] ScriptLog:
[15492.59] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_123
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[15493.65] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_123
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[15544.44] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_262
[15581.77] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_263
[15593.34] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[15603.52] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[15605.36] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[15609.61] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_161
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[15610.01] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[15611.95] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_162
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[15637.63] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[15659.51] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_163
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[15659.61] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[15661.92] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_164
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[15667.26] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7
[15667.83] ScriptLog:
[15667.85] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_124
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[15669.01] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_124
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[15744.07] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[15745.10] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[15751.69] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7
[15752.15] ScriptLog:
[15752.18] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_125
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[15753.84] ScriptLog:
[15753.87] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_126
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[15754.25] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_126
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[15762.77] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_264
[15764.38] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_265
[15773.12] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_165
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[15774.70] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_166
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[15778.80] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_167
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[15780.24] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_168
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[15795.85] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[15797.98] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[15806.28] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_266
[15812.95] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[15817.69] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[15840.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0
[15840.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0
[15840.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0
[15840.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0
[15840.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0
[15840.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0
[15840.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0
[15840.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0
[15840.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0
[15840.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0
[15840.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0
[15840.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0
[15840.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0
[15840.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0
[15840.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0
[15840.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0
[15840.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> StaticMeshActor_485
[15840.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> StaticMeshActor_485
[15840.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> StaticMeshActor_485
[15840.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> StaticMeshActor_485
[15840.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> StaticMeshActor_485
[15844.86] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[15848.61] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_267
[15850.05] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[15874.89] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[15886.28] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[15894.30] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[15894.56] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[15894.90] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_268
[15901.05] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[15908.68] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7
[15909.39] ScriptLog:
[15909.42] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_127
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[15912.28] ScriptLog:
[15912.31] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_128
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[15913.03] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_128
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[15961.11] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_269
[15974.72] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_169
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[15976.16] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_170
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[16000.78] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[16019.44] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[16044.58] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[16060.99] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[16069.18] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[16080.02] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[16090.06] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_271
[16100.35] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[16113.23] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[16128.19] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[16152.36] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[16153.41] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[16154.49] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[16156.85] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_272
[16165.05] ScriptLog:
[16165.08] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_129
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[16171.90] ScriptLog:
[16171.93] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_130
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[16173.21] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_130
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[16173.44] ScriptWarning: Accessed None 'Owner'
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_20
Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0021
[16173.44] ScriptWarning: Accessed None
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_20
Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0035
[16173.44] ScriptWarning: Accessed None 'Owner'
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_20
Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0022
[16173.44] ScriptWarning: Accessed None
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_20
Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0036
[16173.44] ScriptWarning: Accessed None 'Owner'
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_20
Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0022
[16173.44] ScriptWarning: Accessed None
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_20
Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0036
[16185.17] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_273
[16209.67] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[16215.28] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_171
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[16217.30] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7
[16218.52] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_172
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[16224.47] ScriptLog:
[16224.50] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_131
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[16225.13] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_131
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[16227.97] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[16283.35] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_274
[16363.64] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found!
[16373.28] ScriptLog:
[16373.31] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_132
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[16374.66] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_132
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[16374.66] ScriptWarning: Accessed null class context 'cat'
Rx_InventoryManager_Nod_LaserChainGunner RenX_Game.Default__Rx_InventoryManager_Nod_LaserChainGunner
Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051
[16374.66] ScriptWarning: Accessed null class context 'cat'
Rx_InventoryManager_Nod_LaserChainGunner RenX_Game.Default__Rx_InventoryManager_Nod_LaserChainGunner
Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051
[16374.91] ScriptWarning: Accessed None 'Owner'
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_21
Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0021
[16374.91] ScriptWarning: Accessed None
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_21
Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0035
[16374.91] ScriptWarning: Accessed None 'Owner'
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_21
Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0022
[16374.91] ScriptWarning: Accessed None
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_21
Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0036
[16374.91] ScriptWarning: Accessed None 'Owner'
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_21
Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0022
[16374.91] ScriptWarning: Accessed None
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_21
Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0036
[16375.85] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[16395.17] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_Turret_3 for UTEmitter_43111!
[16404.31] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_275
[16416.56] Log: Octree Warning (AddPrimitive): CylinderComponent_108712 (Owner: CNC-Field.TheWorld:PersistentLevel.Rx_Pawn_3277) Outside World.
[16438.81] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_276
[16456.77] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_20
[16464.42] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[16466.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0
[16466.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0
[16466.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0
[16466.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0
[16466.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0
[16466.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0
[16466.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0
[16466.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0
[16466.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0
[16466.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0
[16466.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0
[16466.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0
[16466.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0
[16466.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0
[16466.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0
[16466.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0
[16466.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0
[16466.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0
[16468.69] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[16468.70] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[16468.71] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[16468.72] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[16468.73] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[16469.85] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[16469.86] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[16469.87] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[16469.88] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[16469.89] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[16469.90] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[16471.42] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[16473.27] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[16473.29] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[16473.30] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[16473.31] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[16473.32] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[16473.34] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[16479.06] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[16479.07] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[16479.08] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[16479.09] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[16479.10] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[16479.12] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[16479.12] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[16479.13] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[16479.14] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P'
[16485.88] Log: Octree Warning (AddPrimitive): CylinderComponent_108712 (Owner: CNC-Field.TheWorld:PersistentLevel.Rx_Pawn_3277) Outside World.
[16485.88] Log: Octree Warning (AddPrimitive): SkeletalMeshComponent_55061 (Owner: CNC-Field.TheWorld:PersistentLevel.Rx_Pawn_3277) Outside World.
[16485.88] Log: Octree Warning (AddPrimitive): SkeletalMeshComponent_55061 (Owner: CNC-Field.TheWorld:PersistentLevel.Rx_Pawn_3277) Outside World.
[16485.89] Log: Octree Warning (AddPrimitive): SkeletalMeshComponent_55061 (Owner: CNC-Field.TheWorld:PersistentLevel.Rx_Pawn_3277) Outside World.
[16490.44] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[16522.57] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_173
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[16525.11] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_174
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[16557.79] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[16557.79] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[16570.58] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found!
[16580.32] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.'
[16583.28] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[16590.89] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7
[16591.33] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_277
[16599.56] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_175
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[16601.13] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_176
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[16601.61] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_Turret_1 for UTEmitter_43752!
[16612.14] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_177
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[16615.28] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_178
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[16644.14] ScriptLog:
[16644.17] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_133
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[16646.10] ScriptLog:
[16646.14] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_134
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[16646.56] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_134
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[16709.17] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[16718.91] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[16729.79] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[16747.71] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[16758.18] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[16781.82] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[16827.87] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[16835.45] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_179
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[16837.68] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_180
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[16838.17] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[16864.47] ScriptLog:
[16864.50] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_135
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[16865.78] ScriptLog:
[16865.81] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_136
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[16866.15] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_181
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[16869.39] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_182
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[16909.49] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[16918.78] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[16920.50] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[16924.94] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[16976.60] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[17016.44] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[17033.77] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[17043.06] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7
[17061.09] ScriptLog:
[17061.12] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_137
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[17062.29] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_137
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[17062.53] ScriptWarning: Accessed None 'Owner'
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_22
Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0021
[17062.53] ScriptWarning: Accessed None
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_22
Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0035
[17062.53] ScriptWarning: Accessed None 'Owner'
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_22
Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0022
[17062.53] ScriptWarning: Accessed None
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_22
Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0036
[17062.53] ScriptWarning: Accessed None 'Owner'
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_22
Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0022
[17062.53] ScriptWarning: Accessed None
Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_22
Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0036
[17104.39] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_183
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[17106.72] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_184
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[17136.06] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_185
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[17138.19] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_186
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[17186.89] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_278
[17197.65] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found!
[17206.93] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[17213.12] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[17242.86] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_23
[17273.05] ScriptLog:
[17273.08] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_138
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[17291.24] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7.Rx_CommanderMenuHandler_42.Rx_CommandMenuChoice_SupportPowers_40
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[17296.40] ScriptLog:
[17296.43] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_139
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[17305.46] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[17310.60] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[17321.19] ScriptLog:
[17321.21] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_140
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[17324.71] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7.Rx_CommanderMenuHandler_43.Rx_CommandMenuChoice_SupportPowers_41
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[17328.04] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[17339.57] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating
[17347.20] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7
[17350.42] ScriptLog:
[17350.45] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_141
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[17351.54] ScriptWarning: Accessed None 'InvManager'
Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_141
Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027
[17374.73] Log: Bool AmbientOcclusion set to 1
[17375.31] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[17377.08] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[17380.75] Log: Bool AmbientOcclusion set to 1
[17381.28] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[17382.55] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change
[17405.29] ScriptWarning: Accessed None 'Particles'
Rx_SmokeScreen_Large CNC-Field.TheWorld:PersistentLevel.Rx_SmokeScreen_Large_4
Function RenX_Game.Rx_ParticleField:StopParticles:0068
[17406.25] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7.Rx_CommanderMenuHandler_44.Rx_CommandMenuChoice_SupportPowers_42
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[17411.00] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_187
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[17413.26] ScriptWarning: Accessed None 'Planter'
Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_188
Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042
[17413.82] ScriptWarning: Accessed None 'CommanderTargetingReticule'
Rx_CommandMenuChoice_SupportPowers CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7.Rx_CommanderMenuHandler_45.Rx_CommandMenuChoice_SupportPowers_43
Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099
[17416.84] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called
[17427.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3461 -> Rx_Building_HandOfNod_0
[17427.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3461 -> Rx_Building_HandOfNod_0
[17427.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3461 -> Rx_Building_HandOfNod_0
[17427.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3461 -> Rx_Building_HandOfNod_0
[17427.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3461 -> Rx_Building_HandOfNod_0
[17427.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3461 -> Rx_Building_HandOfNod_0
[17439.34] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_24
[17439.34] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_21
[17439.34] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found!
[17449.81] ScriptLog: Scoreboard : Creating vote list...
[17449.83] ScriptWarning: WARN: Map not registered yet: Field
Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_6
Function RenX_Game.Rx_GFxUIScoreboard:GetMapFriendlyName:01D9
[17455.21] Log: Bool AmbientOcclusion set to 1
[17455.56] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click
[17456.20] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit.
[17456.20] ScriptLog: ------ QUIT TO MAIN MENU --------
[17456.21] Log: Failed; returning to Entry
[17456.22] Log: LoadMap: RenX-FrontEndMap?closed?Name=ILoveField?Team=255
[17456.23] Log: --- LOADING MOVIE START ---
[17456.33] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
[17456.35] ScriptWarning: Accessed None 'Game'
Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7
Function RenX_Game.Rx_Controller:ClearOnlineDelegates:003F
[17456.35] ScriptWarning: Accessed None
Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7
Function RenX_Game.Rx_Controller:ClearOnlineDelegates:0053
[17456.35] ScriptWarning: Accessed None 'Game'
Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7
Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00A7
[17456.35] ScriptWarning: Accessed None
Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7
Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00BB
[17456.35] Log: AActor::AttachComponent: Trying to attach 'RX_CH_Arms.Mesh.SK_Arms_Nod_Default' to 'No_Detailed_Info_Specified' which IsPendingKill. Aborting CNC-Field.TheWorld:PersistentLevel.Rx_Pawn_3484 CNC-Field.TheWorld:PersistentLevel.Rx_Pawn_3484.UDKSkeletalMeshComponent_16644
[17456.40] NetComeGo: Close TcpNetDriver_5 TcpipConnection_5 49.12.82.212:7778 12/01/22 02:02:19
[17456.40] Exit: TcpNetDriver_5 shut down
[17456.71] Log: Game class is 'Rx_Game_MainMenu'
[17456.71] Log: Primary PhysX scene will be in software.
[17456.71] Log: Creating Primary PhysX Scene.
[17456.71] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2022.12.01-02.02.19
[17456.73] ScriptLog: INITIAL: -1 -1
[17456.75] ScriptLog: Game profile Index was NONE
[17456.75] ScriptLog: Gameplay events will not be recorded.
[17456.75] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo
[17456.75] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo
[17456.75] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo
[17456.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour
[17456.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour
[17456.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour
[17456.75] ScriptLog: Failed to get GDI PT
[17456.75] ScriptLog: Failed to get Nod PT
[17456.75] ScriptLog: GDI:0.0000
[17456.75] ScriptLog: Failed to get GDI PT
[17456.75] ScriptLog: Failed to get Nod PT
[17456.75] ScriptLog: Nod:0.0000
[17456.75] ScriptLog: Rx_Game::PreBeginPlay BotClass:'Rx_Bot_Waypoints' True
[17456.78] ScriptLog: Initializing Rx_GameEngine. Game Version: Open Beta 5.68.445
[17456.79] Rx: MAPLoaded;RenX-FrontEndMap
[17456.79] Log: Bringing up level for play took: 0.079969
[17456.80] Rx: PLAYERHWID;playerGDI,258,WhErE aRe mY dRaGoNshwidmF4EA277400003932
[17456.80] Rx: PLAYEREnter;GDI,258,WhErE aRe mY dRaGoNsfromhwidmF4EA277400003932steamid0x0110000107C2A10C
[17456.80] ScriptWarning: Accessed None 'AccessControl'
Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0
Function RenX_Game.Rx_Game:PostLoginCommon:028B
[17456.80] Rx: PLAYERTeamJoin;GDI,258,WhErE aRe mY dRaGoNsjoinedGDIscore0last round score0.0000time0.0000
[17456.80] Log: Current scalability system settings:
[17456.80] Log: StaticDecals = TRUE (Whether to allow static decals.)
[17456.80] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.)
[17456.80] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.)
[17456.80] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.)
[17456.80] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.)
[17456.80] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.)
[17456.80] Log: MotionBlur = TRUE (Whether to allow motion blur.)
[17456.80] Log: DepthOfField = TRUE (Whether to allow depth of field.)
[17456.80] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.)
[17456.80] Log: Bloom = TRUE (Whether to allow bloom.)
[17456.80] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.)
[17456.80] Log: Distortion = TRUE (Whether to allow distortion.)
[17456.80] Log: DropParticleDistortion = TRUE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.)
[17456.80] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.)
[17456.80] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.)
[17456.80] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.)
[17456.80] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.)
[17456.80] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.)
[17456.80] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.)
[17456.80] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.)
[17456.80] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.)
[17456.80] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.)
[17456.80] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).)
[17456.80] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.)
[17456.80] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.)
[17456.80] Log: bAllowD3D9MSAA = FALSE (UKNOWN)
[17456.80] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.)
[17456.80] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.)
[17456.80] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.)
[17456.80] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.)
[17456.80] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.)
[17456.80] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.)
[17456.80] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.)
[17456.80] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.)
[17456.80] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.)
[17456.80] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.)
[17456.80] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.)
[17456.80] Log: Current preference system settings:
[17456.80] Log: UseVsync = FALSE (Whether to use VSync or not.)
[17456.80] Log: Fullscreen = TRUE (Fullscreen.)
[17456.80] Log: ResX = 1920 (Screen X resolution.)
[17456.80] Log: ResY = 1080 (Screen Y resolution.)
[17456.80] Log: Current debug system settings:
[17456.80] Log: DynamicLights = TRUE (Whether to allow dynamic lights.)
[17456.80] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.)
[17456.80] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.)
[17456.80] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.)
[17456.80] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.)
[17456.80] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.)
[17456.80] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.)
[17456.80] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.)
[17456.80] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.)
[17456.80] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.)
[17456.80] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.)
[17456.80] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.)
[17456.80] Log: ParticleLODBias = 0 (LOD bias for particle systems.)
[17456.80] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.)
[17456.80] Log: bAllowTemporalAA = FALSE (UKNOWN)
[17456.80] Log: TemporalAA_MinDepth = 500 (UKNOWN)
[17456.80] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN)
[17456.80] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.)
[17456.80] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.)
[17456.80] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.)
[17456.80] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.)
[17456.80] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.)
[17456.80] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.)
[17456.80] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.)
[17456.80] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.)
[17456.80] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.)
[17456.80] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.)
[17456.80] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.)
[17456.80] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.)
[17456.80] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.)
[17456.80] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.)
[17456.80] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.)
[17456.80] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.)
[17456.80] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.)
[17456.80] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.)
[17456.80] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.)
[17456.80] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.)
[17456.80] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.)
[17456.80] Log: Current unknown system settings:
[17456.80] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.)
[17456.80] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.)
[17456.80] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.)
[17456.80] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.)
[17456.80] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.)
[17456.80] Log: FogVolumes = TRUE (Whether to allow fog volumes.)
[17456.80] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.)
[17456.80] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.)
[17456.80] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.)
[17456.80] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.)
[17456.80] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.)
[17456.80] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.)
[17456.80] Log: PreShadowResolutionFactor = 0.5 (UKNOWN)
[17456.80] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.)
[17456.80] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.)
[17456.80] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.)
[17456.80] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.)
[17456.80] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.)
[17456.80] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.)
[17456.80] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.)
[17456.80] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.)
[17456.80] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[17456.80] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[17456.80] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[17456.80] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.)
[17456.80] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.)
[17456.80] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.)
[17456.80] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.)
[17456.80] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.)
[17456.80] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.)
[17456.80] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1])
[17456.80] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1])
[17456.80] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.)
[17456.80] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.)
[17456.80] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.)
[17456.80] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.)
[17456.80] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
[17456.80] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
[17456.80] Log: StatFontScaleFactor = 1 (The default stat font scale to use)
[17456.80] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.)
[17456.80] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.)
[17456.80] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.)
[17456.80] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).)
[17456.80] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).)
[17456.80] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.)
[17456.80] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.)
[17456.80] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).)
[17456.80] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).)
[17456.80] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).)
[17456.80] Log: MobileLightShaftScale = 1 (UNKNOWN.)
[17456.80] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.)
[17456.80] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.)
[17456.80] Log: MobileMaxShadowRange = 500 (UNKNOWN.)
[17456.80] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).)
[17456.80] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group)
[17456.80] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled)
[17456.80] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.)
[17456.80] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.)
[17456.80] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).)
[17456.80] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.)
[17456.80] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.)
[17456.80] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).)
[17456.80] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.)
[17456.80] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.)
[17456.80] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.)
[17456.80] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).)
[17456.80] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).)
[17456.80] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.)
[17456.80] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.)
[17456.80] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.)
[17456.80] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.)
[17456.80] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.)
[17456.80] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.)
[17456.80] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.)
[17456.80] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.)
[17456.80] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.)
[17456.80] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.)
[17456.80] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.)
[17456.81] Log: Listing all sound classes.
[17456.81] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb
[17456.81] Log: Class 'Vehicle' has 44 resident sounds taking 15912.55 kb, and 2 real time sounds taking 91.22 kb
[17456.81] Log: Class 'Weapon' has 271 resident sounds taking 70183.23 kb, and 6 real time sounds taking 444.36 kb
[17456.81] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb
[17456.81] Log: Class 'SFX' has 85 resident sounds taking 27052.66 kb, and 11 real time sounds taking 837.83 kb
[17456.81] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb
[17456.81] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb
[17456.81] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb
[17456.81] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb
[17456.81] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb
[17456.81] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb
[17456.81] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb
[17456.81] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb
[17456.81] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb
[17456.81] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb
[17456.81] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb
[17456.81] Log: Class 'UnGrouped' has 631 resident sounds taking 96795.22 kb, and 109 real time sounds taking 2475.84 kb
[17456.81] Log: 1563 total sounds in 17 classes
[17456.81] ScriptLog: Rx_HUD::Jukebox AutoPlay music disabled by map.
[17456.81] Rx: Game has reached minimum limit for Beacon, 1 Players and 0 Bots out of 0
[17456.81] Log: ########### Finished loading level: 0.590025 seconds
[17456.82] Log: Flushing async loaders.
[17459.93] Log: Flushed async loaders.
[17459.93] ScriptWarning: Accessed None 'TargetingBox'
Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_8
Function RenX_Game.Rx_HUD:UpdateScreenCentreActor:02B7
[17459.93] ScriptWarning: Attempt to assign variable through None
Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_8
Function RenX_Game.Rx_HUD:UpdateScreenCentreActor:02CB
[17459.93] ScriptWarning: Accessed None 'TargetingBox'
Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_8
Function RenX_Game.Rx_HUD:UpdateHudCompoenents:0017
[17459.93] ScriptWarning: Accessed None 'PlayerNames'
Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_8
Function RenX_Game.Rx_HUD:UpdateHudCompoenents:0055
[17459.93] ScriptWarning: Accessed None 'CommandText'
Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_8
Function RenX_Game.Rx_HUD:UpdateHudCompoenents:00D1
[17459.93] ScriptWarning: Accessed None 'TargetingBox'
Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_8
Function RenX_Game.Rx_HUD:DrawHudCompoenents:0017
[17459.93] ScriptWarning: Accessed None 'PlayerNames'
Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_8
Function RenX_Game.Rx_HUD:DrawHudCompoenents:0043
[17459.93] ScriptWarning: Accessed None 'TargetingBox'
Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_8
Function RenX_Game.Rx_HUD:DoSpotting:0038
[17459.93] ScriptWarning: Accessed None 'CommandText'
Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_8
Function RenX_Game.Rx_HUD:PostRender:0754
[17459.96] Log: Current scalability system settings:
[17459.96] Log: StaticDecals = TRUE (Whether to allow static decals.)
[17459.96] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.)
[17459.96] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.)
[17459.96] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.)
[17459.96] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.)
[17459.96] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.)
[17459.96] Log: MotionBlur = TRUE (Whether to allow motion blur.)
[17459.96] Log: DepthOfField = TRUE (Whether to allow depth of field.)
[17459.96] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.)
[17459.96] Log: Bloom = TRUE (Whether to allow bloom.)
[17459.96] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.)
[17459.96] Log: Distortion = TRUE (Whether to allow distortion.)
[17459.96] Log: DropParticleDistortion = TRUE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.)
[17459.96] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.)
[17459.96] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.)
[17459.96] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.)
[17459.96] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.)
[17459.96] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.)
[17459.96] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.)
[17459.96] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.)
[17459.96] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.)
[17459.96] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.)
[17459.96] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).)
[17459.96] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.)
[17459.96] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.)
[17459.96] Log: bAllowD3D9MSAA = FALSE (UKNOWN)
[17459.96] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.)
[17459.96] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.)
[17459.96] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.)
[17459.96] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.)
[17459.96] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.)
[17459.96] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.)
[17459.96] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.)
[17459.96] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.)
[17459.96] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.)
[17459.96] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.)
[17459.96] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.)
[17459.96] Log: Current preference system settings:
[17459.96] Log: UseVsync = FALSE (Whether to use VSync or not.)
[17459.96] Log: Fullscreen = TRUE (Fullscreen.)
[17459.96] Log: ResX = 1920 (Screen X resolution.)
[17459.96] Log: ResY = 1080 (Screen Y resolution.)
[17459.96] Log: Current debug system settings:
[17459.96] Log: DynamicLights = TRUE (Whether to allow dynamic lights.)
[17459.96] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.)
[17459.96] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.)
[17459.96] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.)
[17459.96] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.)
[17459.96] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.)
[17459.96] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.)
[17459.96] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.)
[17459.96] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.)
[17459.96] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.)
[17459.96] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.)
[17459.96] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.)
[17459.96] Log: ParticleLODBias = 0 (LOD bias for particle systems.)
[17459.96] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.)
[17459.96] Log: bAllowTemporalAA = FALSE (UKNOWN)
[17459.96] Log: TemporalAA_MinDepth = 500 (UKNOWN)
[17459.96] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN)
[17459.96] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.)
[17459.96] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.)
[17459.96] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.)
[17459.96] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.)
[17459.96] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.)
[17459.96] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.)
[17459.96] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.)
[17459.96] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.)
[17459.96] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.)
[17459.96] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.)
[17459.96] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.)
[17459.96] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.)
[17459.96] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.)
[17459.96] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.)
[17459.96] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.)
[17459.96] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.)
[17459.96] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.)
[17459.96] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.)
[17459.96] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.)
[17459.96] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.)
[17459.96] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.)
[17459.96] Log: Current unknown system settings:
[17459.96] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.)
[17459.96] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.)
[17459.96] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.)
[17459.96] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.)
[17459.96] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.)
[17459.96] Log: FogVolumes = TRUE (Whether to allow fog volumes.)
[17459.96] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.)
[17459.96] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.)
[17459.96] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.)
[17459.96] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.)
[17459.96] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.)
[17459.96] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.)
[17459.96] Log: PreShadowResolutionFactor = 0.5 (UKNOWN)
[17459.96] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.)
[17459.96] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.)
[17459.96] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.)
[17459.96] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.)
[17459.96] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.)
[17459.96] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.)
[17459.96] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.)
[17459.96] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.)
[17459.96] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[17459.96] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[17459.96] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.)
[17459.96] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.)
[17459.96] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.)
[17459.96] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.)
[17459.96] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.)
[17459.96] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.)
[17459.96] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.)
[17459.96] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1])
[17459.96] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1])
[17459.96] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.)
[17459.96] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.)
[17459.96] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.)
[17459.96] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.)
[17459.96] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
[17459.96] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE))
[17459.96] Log: StatFontScaleFactor = 1 (The default stat font scale to use)
[17459.96] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.)
[17459.96] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.)
[17459.96] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.)
[17459.96] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).)
[17459.96] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).)
[17459.96] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.)
[17459.96] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.)
[17459.96] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).)
[17459.96] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).)
[17459.96] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).)
[17459.96] Log: MobileLightShaftScale = 1 (UNKNOWN.)
[17459.96] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.)
[17459.96] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.)
[17459.96] Log: MobileMaxShadowRange = 500 (UNKNOWN.)
[17459.96] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).)
[17459.96] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group)
[17459.96] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled)
[17459.96] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.)
[17459.96] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.)
[17459.96] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).)
[17459.96] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.)
[17459.96] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.)
[17459.96] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).)
[17459.96] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.)
[17459.96] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.)
[17459.96] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.)
[17459.96] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).)
[17459.96] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).)
[17459.96] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.)
[17459.96] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.)
[17459.96] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.)
[17459.96] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.)
[17459.96] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.)
[17459.96] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.)
[17459.96] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.)
[17459.96] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.)
[17459.96] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.)
[17459.96] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.)
[17459.96] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.)
[17459.97] Log: Listing all sound classes.
[17459.97] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb
[17459.97] Log: Class 'Vehicle' has 44 resident sounds taking 15912.55 kb, and 2 real time sounds taking 91.22 kb
[17459.97] Log: Class 'Weapon' has 271 resident sounds taking 70183.23 kb, and 6 real time sounds taking 444.36 kb
[17459.97] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb
[17459.97] Log: Class 'SFX' has 85 resident sounds taking 27052.66 kb, and 11 real time sounds taking 837.83 kb
[17459.97] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb
[17459.97] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb
[17459.97] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb
[17459.97] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb
[17459.97] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb
[17459.97] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb
[17459.97] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb
[17459.97] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb
[17459.97] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb
[17459.97] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb
[17459.97] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb
[17459.97] Log: Class 'UnGrouped' has 614 resident sounds taking 91892.72 kb, and 108 real time sounds taking 2419.38 kb
[17459.97] Log: 1545 total sounds in 17 classes
[17459.99] Log: Bool AmbientOcclusion set to 1
[17460.02] Log: BloomThreshold = 0.8
[17460.04] ScriptLog: 404 ERROR: Failed to fetch version data from https://static.renegade-x.cc/launcher_data/version/release.json
[17460.05] Log: --- LOADING MOVIE TIME: 3.82 sec ---
[17461.99] Log: Closing by request
[17461.99] Log: appRequestExit(0)
[17461.99] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Hide
[17462.07] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
[17462.08] Exit: Preparing to exit.
[17462.74] Exit: Game engine shut down
[17462.86] Exit: Windows client shut down
[17462.90] Exit: XAudio2 Device shut down.
[17463.46] Exit: Object subsystem successfully closed.
[17463.83] Log: Shutting down FaceFX...
[17463.84] Log: FaceFX shutdown.
[17464.08] Exit: Exiting.
[17464.08] Log: Log file closed, 12/01/22 02:02:26