Log: Log file open, 11/30/22 21:11:22 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 12791 Init: Epic Internal: 0 Init: Compiled (64-bit): Jan 29 2015 19:35:41 Init: Changelist: 2424394 Init: Command line: 49.12.82.212:7778 -UseAllAvailableCores -nomoviestartup -ini:UDKGame:DefaultPlayer.Name=ILoveField Init: Base directory: C:\Program Files (x86)\RenX\Binaries\Win64\ [0000.17] Init: Computer: DESKTOP-2DFKVB9 [0000.17] Init: User: bahad [0000.17] Init: CPU Page size=4096, Processors=4 [0000.17] Init: High frequency timer resolution =10.000000 MHz [0000.17] Init: Memory total: Physical=15.9GB (16GB approx) Pagefile=18.8GB Virtual=131072.0GB [0000.25] Log: Steam Client API initialized 1 [0000.31] Log: Steam Game Server API initialized 1 [0000.34] Init: WinSock: I am DESKTOP-2DFKVB9 (192.168.1.102:0) [0000.34] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0000.34] Init: Object subsystem initialized [0000.34] Log: Last hardware survey: Ver=-1, Date=0. Uploading again. [0001.97] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 1050 Ti [0001.97] Log: Adapter has 4017MB of dedicated video memory, 0MB of dedicated system memory, and 8159MB of shared system memory [0001.98] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver [0001.98] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8159MB of shared system memory [0002.01] Log: Shader platform (RHI): PC-D3D-SM3 [0002.02] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0002.17] Log: PhysX GPU Support: DISABLED [0002.30] Init: Initializing FaceFX... [0002.30] Init: FaceFX 1.7.4 initialized. [0015.76] Log: Failed to upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 9.51 seconds. [0018.06] Log: Incomplete cached shader map for material DefaultMaterial, quality 0, compiling. [0019.47] Log: Incomplete cached shader map for material M_FX_BloodDecal_FadeViaDissolving, quality 0, compiling. [0019.62] Log: Incomplete cached shader map for material M_FX_DecalParent_Simple_Multiply, quality 0, compiling. [0019.80] Log: Incomplete cached shader map for material LevelColorationLitMaterial, quality 0, compiling. [0020.65] Log: Incomplete cached shader map for material LevelColorationUnlitMaterial, quality 0, compiling. [0020.92] Log: Incomplete cached shader map for material LightmapResolutionMaterial, quality 0, compiling. [0021.78] Log: Incomplete cached shader map for material MAT_LevelColorationLitLightmapUVs, quality 0, compiling. [0022.59] Log: Incomplete cached shader map for material MaterialError_Mat, quality 0, compiling. [0023.46] Log: Incomplete cached shader map for material ShadedLevelColorationLitMaterial, quality 0, compiling. [0024.29] Log: Incomplete cached shader map for material ShadedLevelColorationUnlitMaterial, quality 0, compiling. [0024.59] Log: Incomplete cached shader map for material TerrainCollisionMaterial, quality 0, compiling. [0024.97] Log: Incomplete cached shader map for material WireframeMaterial, quality 0, compiling. [0025.25] Log: Incomplete cached shader map for material DefaultDecalMaterial, quality 0, compiling. [0025.79] Init: Finished loading startup packages in 10.42 seconds [0025.80] Log: 80993 objects as part of root set at end of initial load. [0025.80] Log: 0 out of 0 bytes used by permanent object pool. [0032.55] Log: Incomplete cached shader map for material MDecal_Bullet_Metal, quality 0, compiling. [0033.43] Log: Incomplete cached shader map for material MDecal_Bullet_Wood_01, quality 0, compiling. [0034.32] Log: Incomplete cached shader map for material MDecal_Bullet_Concrete, quality 0, compiling. [0035.18] Log: Incomplete cached shader map for material MDecal_Bullet_Dirt, quality 0, compiling. [0035.84] Log: Incomplete cached shader map for material MDecal_Bullet_Glass, quality 0, compiling. [0036.51] Log: Incomplete cached shader map for material MDecal_Bullet_Stone, quality 0, compiling. [0037.51] Log: Incomplete cached shader map for material DM_AirstrikePattern_A10, quality 0, compiling. [0037.66] Log: Incomplete cached shader map for material DM_AirstrikePattern_AC130, quality 0, compiling. [0038.95] Log: Initializing Engine... [0039.05] Init: UEngine initialized [0039.10] Init: XAudio2 using 'Hoparlör (Logitech PRO X Gaming Headset)' : 8 channels at 44.1 kHz using 16 bits per sample (channel mask 0x63f) [0039.27] Init: XAudio2Device initialized. [0039.40] Init: Client initialized [0041.09] Log: Initializing Steamworks [0041.10] Log: Logged in as 'WhErE aRe mY dRaGoNs' [0041.27] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0041.27] Warning: Warning, Failed to find object 'Class None.' [0041.27] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0041.27] Warning: Warning, Failed to find object 'Class None.' [0041.27] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0041.27] Warning: Warning, Failed to find object 'Class None.' [0041.27] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0041.27] Warning: Warning, Failed to find object 'Class None.' [0041.27] Init: WinSock: Socket queue 32768 / 32768 [0041.28] Log: LoadMap: RenX-FrontEndMap?Name=ILoveField?Team=255 [0041.80] Log: Game class is 'Rx_Game_MainMenu' [0041.82] Log: Primary PhysX scene will be in software. [0041.82] Log: Creating Primary PhysX Scene. [0041.82] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2022.11.30-21.12.04 [0041.84] ScriptLog: INITIAL: -1 -1 [0041.85] ScriptLog: Game profile Index was NONE [0041.86] ScriptLog: Gameplay events will not be recorded. [0041.86] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [0041.86] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [0041.86] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [0041.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [0041.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [0041.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [0041.86] ScriptLog: Failed to get GDI PT [0041.86] ScriptLog: Failed to get Nod PT [0041.86] ScriptLog: GDI:0.0000 [0041.86] ScriptLog: Failed to get GDI PT [0041.86] ScriptLog: Failed to get Nod PT [0041.86] ScriptLog: Nod:0.0000 [0041.86] ScriptLog: Rx_Game::PreBeginPlay BotClass:'Rx_Bot_Waypoints' True [0041.93] ScriptLog: Initializing Rx_GameEngine. Game Version: Open Beta 5.68.445 [0041.94] Rx: MAPLoaded;RenX-FrontEndMap [0041.94] Log: Bringing up level for play took: 0.131857 [0041.97] Warning: UpdateDiscordRPC, Skirmish, FrontEndMap, 1, 0, 255, 0, 900, 0, map_renx-frontendmap [0041.97] Rx: PLAYERHWID;playerGDI,256,WhErE aRe mY dRaGoNshwidmF4EA277400003932 [0041.97] Rx: PLAYEREnter;GDI,256,WhErE aRe mY dRaGoNsfromhwidmF4EA277400003932steamid0x0110000107C2A10C [0041.97] ScriptWarning: Accessed None 'AccessControl' Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0 Function RenX_Game.Rx_Game:PostLoginCommon:028B [0041.97] Rx: PLAYERTeamJoin;GDI,256,WhErE aRe mY dRaGoNsjoinedGDIscore0last round score0.0000time0.0000 [0041.97] Log: Current scalability system settings: [0041.97] Log: StaticDecals = FALSE (Whether to allow static decals.) [0041.97] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0041.97] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0041.97] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0041.97] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0041.97] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0041.97] Log: MotionBlur = TRUE (Whether to allow motion blur.) [0041.97] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0041.97] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0041.97] Log: Bloom = TRUE (Whether to allow bloom.) [0041.97] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0041.97] Log: Distortion = TRUE (Whether to allow distortion.) [0041.97] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0041.97] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0041.97] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0041.97] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0041.97] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0041.97] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0041.97] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0041.97] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0041.97] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0041.97] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0041.97] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0041.97] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0041.97] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [0041.97] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0041.97] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0041.97] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0041.97] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0041.97] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0041.97] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0041.97] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0041.97] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0041.97] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0041.97] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0041.97] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0041.97] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0041.97] Log: Current preference system settings: [0041.97] Log: UseVsync = FALSE (Whether to use VSync or not.) [0041.97] Log: Fullscreen = TRUE (Fullscreen.) [0041.97] Log: ResX = 1280 (Screen X resolution.) [0041.97] Log: ResY = 720 (Screen Y resolution.) [0041.97] Log: Current debug system settings: [0041.97] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [0041.97] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0041.97] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0041.97] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0041.97] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0041.97] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0041.97] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0041.97] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0041.97] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0041.97] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0041.97] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0041.97] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0041.97] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0041.97] Log: MaxMultiSamples = 8 (The maximum number of MSAA samples to use.) [0041.97] Log: bAllowTemporalAA = FALSE (UKNOWN) [0041.97] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0041.97] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0041.97] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0041.97] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0041.97] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0041.97] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0041.97] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0041.97] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0041.97] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0041.97] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0041.97] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0041.97] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0041.97] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0041.97] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0041.97] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0041.97] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0041.97] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0041.97] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0041.97] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0041.97] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0041.97] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0041.97] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0041.97] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0041.97] Log: Current unknown system settings: [0041.97] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0041.97] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0041.97] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0041.97] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0041.97] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0041.97] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0041.97] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0041.97] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0041.97] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0041.97] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0041.97] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0041.97] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0041.97] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0041.97] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0041.97] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0041.97] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0041.97] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0041.97] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0041.97] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0041.97] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0041.97] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0041.97] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0041.97] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0041.97] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0041.97] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0041.97] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0041.97] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0041.97] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0041.97] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0041.97] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0041.97] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0041.97] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0041.97] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0041.98] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0041.98] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0041.98] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0041.98] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0041.98] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0041.98] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0041.98] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [0041.98] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [0041.98] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [0041.98] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0041.98] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0041.98] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0041.98] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0041.98] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0041.98] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0041.98] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0041.98] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0041.98] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0041.98] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0041.98] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0041.98] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0041.98] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0041.98] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0041.98] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0041.98] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0041.98] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0041.98] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0041.98] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0041.98] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0041.98] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0041.98] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0041.98] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0041.98] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0041.98] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0041.98] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0041.98] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0041.98] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0041.98] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0041.98] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0041.98] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0041.98] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0041.98] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0041.98] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0041.98] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0041.98] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0041.99] Log: Listing all sound classes. [0041.99] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb [0041.99] Log: Class 'Vehicle' has 44 resident sounds taking 15912.55 kb, and 2 real time sounds taking 91.22 kb [0041.99] Log: Class 'Weapon' has 271 resident sounds taking 70183.23 kb, and 6 real time sounds taking 444.36 kb [0041.99] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [0041.99] Log: Class 'SFX' has 85 resident sounds taking 27052.66 kb, and 11 real time sounds taking 837.83 kb [0041.99] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [0041.99] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [0041.99] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb [0041.99] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [0041.99] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [0041.99] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [0041.99] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [0041.99] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [0041.99] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [0041.99] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [0041.99] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [0041.99] Log: Class 'UnGrouped' has 631 resident sounds taking 96795.22 kb, and 109 real time sounds taking 2475.84 kb [0041.99] Log: 1563 total sounds in 17 classes [0041.99] ScriptLog: Rx_HUD::Jukebox AutoPlay music disabled by map. [0041.99] Rx: Game has reached minimum limit for Beacon, 1 Players and 0 Bots out of 0 [0041.99] Log: ########### Finished loading level: 0.704761 seconds [0042.01] Log: Flushing async loaders. [0047.61] Log: Incomplete cached shader map for material MDecal_WarningStripes, quality 0, compiling. [0048.47] Log: Flushed async loaders. [0048.49] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:UpdateScreenCentreActor:02B7 [0048.49] ScriptWarning: Attempt to assign variable through None Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:UpdateScreenCentreActor:02CB [0048.49] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:UpdateHudCompoenents:0017 [0048.49] ScriptWarning: Accessed None 'PlayerNames' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:UpdateHudCompoenents:0055 [0048.49] ScriptWarning: Accessed None 'CommandText' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:UpdateHudCompoenents:00D1 [0048.49] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:DrawHudCompoenents:0017 [0048.49] ScriptWarning: Accessed None 'PlayerNames' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:DrawHudCompoenents:0043 [0048.49] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:DoSpotting:0038 [0048.49] ScriptWarning: Accessed None 'CommandText' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:PostRender:0754 [0048.62] Init: Game engine initialized [0048.62] Log: Initializing Engine Completed [0048.62] Log: >>>>>>>>>>>>>> Initial startup: 48.62s <<<<<<<<<<<<<<< [0049.10] Log: Save=438.027100 [0049.10] Log: Compressing '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3_save.tmp' to '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk' [0049.21] Log: Current scalability system settings: [0049.21] Log: StaticDecals = FALSE (Whether to allow static decals.) [0049.21] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0049.21] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0049.21] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0049.21] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0049.21] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0049.21] Log: MotionBlur = TRUE (Whether to allow motion blur.) [0049.21] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0049.21] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0049.21] Log: Bloom = TRUE (Whether to allow bloom.) [0049.21] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0049.21] Log: Distortion = TRUE (Whether to allow distortion.) [0049.21] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0049.21] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0049.21] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0049.21] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0049.21] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0049.21] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0049.21] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0049.21] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0049.21] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0049.21] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0049.21] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0049.21] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0049.21] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [0049.21] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0049.21] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0049.21] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0049.21] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0049.21] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0049.21] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0049.21] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0049.21] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0049.21] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0049.21] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0049.21] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0049.21] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0049.21] Log: Current preference system settings: [0049.21] Log: UseVsync = FALSE (Whether to use VSync or not.) [0049.21] Log: Fullscreen = TRUE (Fullscreen.) [0049.21] Log: ResX = 1280 (Screen X resolution.) [0049.21] Log: ResY = 720 (Screen Y resolution.) [0049.21] Log: Current debug system settings: [0049.21] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [0049.21] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0049.21] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0049.21] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0049.21] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0049.21] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0049.21] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0049.21] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0049.21] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0049.21] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0049.21] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0049.21] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0049.21] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0049.21] Log: MaxMultiSamples = 8 (The maximum number of MSAA samples to use.) [0049.21] Log: bAllowTemporalAA = FALSE (UKNOWN) [0049.21] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0049.21] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0049.21] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0049.21] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0049.21] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0049.21] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0049.21] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0049.21] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0049.21] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0049.21] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0049.21] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0049.21] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0049.21] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0049.21] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0049.21] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0049.21] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0049.21] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0049.21] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0049.21] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0049.21] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0049.21] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0049.21] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0049.21] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0049.21] Log: Current unknown system settings: [0049.21] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0049.21] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0049.21] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0049.21] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0049.21] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0049.21] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0049.21] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0049.21] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0049.21] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0049.21] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0049.21] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0049.21] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0049.21] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0049.21] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0049.21] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0049.21] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0049.21] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0049.21] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0049.21] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0049.21] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0049.21] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0049.21] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0049.21] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0049.21] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0049.21] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0049.21] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0049.21] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0049.21] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0049.21] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0049.21] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0049.21] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0049.21] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0049.21] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0049.21] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0049.21] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0049.21] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0049.21] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0049.21] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0049.21] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0049.21] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [0049.21] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [0049.21] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [0049.21] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0049.21] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0049.21] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0049.21] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0049.21] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0049.21] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0049.21] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0049.21] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0049.21] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0049.21] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0049.21] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0049.21] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0049.21] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0049.21] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0049.21] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0049.21] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0049.21] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0049.21] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0049.21] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0049.21] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0049.21] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0049.21] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0049.21] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0049.21] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0049.21] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0049.21] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0049.21] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0049.21] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0049.21] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0049.21] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0049.21] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0049.21] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0049.21] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0049.21] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0049.21] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0049.21] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0049.22] Log: Listing all sound classes. [0049.22] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb [0049.22] Log: Class 'Vehicle' has 44 resident sounds taking 15912.55 kb, and 2 real time sounds taking 91.22 kb [0049.22] Log: Class 'Weapon' has 271 resident sounds taking 70183.23 kb, and 6 real time sounds taking 444.36 kb [0049.22] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [0049.22] Log: Class 'SFX' has 85 resident sounds taking 27052.66 kb, and 11 real time sounds taking 837.83 kb [0049.22] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [0049.22] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [0049.22] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb [0049.22] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [0049.22] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [0049.22] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [0049.22] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [0049.22] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [0049.22] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [0049.22] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [0049.22] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [0049.22] Log: Class 'UnGrouped' has 631 resident sounds taking 96795.22 kb, and 109 real time sounds taking 2475.84 kb [0049.22] Log: 1563 total sounds in 17 classes [0049.24] Log: Bool AmbientOcclusion set to 1 [0049.30] Log: BloomThreshold = 0.8 [0049.89] ScriptLog: 404 ERROR: Failed to fetch version data from https://static.renegade-x.cc/launcher_data/version/release.json [0050.39] Log: LoadMap: 49.12.82.212:7778/CNC-Canyon?Name=ILoveField?Team=255?game=RenX_Game.Rx_Game [0050.44] Log: --- LOADING MOVIE START --- [0050.72] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0050.76] Rx: PLAYERExit;GDI,256,WhErE aRe mY dRaGoNs [0070.71] Log: Incomplete cached shader map for material MDecal_LoadingPlatform_2, quality 0, compiling. [0071.40] Log: Incomplete cached shader map for material MDecal_TibCracks, quality 0, compiling. [0071.62] Log: Missing cached shader map for material M_Tiberium_Complex, quality 0, compiling. [0075.86] Log: Primary PhysX scene will be in software. [0075.86] Log: Creating Primary PhysX Scene. [0076.12] Log: Bringing World CNC-Canyon.TheWorld up for play (1429) at 2022.11.30-21.12.38 [0076.15] Log: Bringing up level for play took: 0.553444 [0076.15] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0076.15] Warning: Warning, Failed to find object 'Class None.' [0076.15] Log: PlayerController class for the pending level is PlayerController [0076.15] Log: ########### Finished loading level: 25.758819 seconds [0076.92] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Canyon.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0076.92] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Canyon.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0076.92] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Canyon.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0076.92] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Canyon.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0076.92] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Canyon.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0076.92] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Canyon.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0076.93] Log: --- LOADING MOVIE TIME: 26.4 sec --- [0077.50] Log: Save=465.546000 [0077.50] Log: Compressing '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3_save.tmp' to '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk' [0077.59] Error: (Function UTGame.UTHUDBase:PostBeginPlay:00C3) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [0077.59] Log: Current scalability system settings: [0077.59] Log: StaticDecals = FALSE (Whether to allow static decals.) [0077.59] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0077.59] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0077.59] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0077.59] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0077.59] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0077.59] Log: MotionBlur = TRUE (Whether to allow motion blur.) [0077.59] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0077.59] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0077.59] Log: Bloom = TRUE (Whether to allow bloom.) [0077.59] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0077.59] Log: Distortion = TRUE (Whether to allow distortion.) [0077.59] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0077.59] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0077.59] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0077.59] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0077.59] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0077.59] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0077.59] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0077.59] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0077.59] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0077.59] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0077.59] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0077.59] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0077.59] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [0077.59] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0077.59] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0077.59] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0077.59] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0077.59] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0077.59] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0077.59] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0077.59] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0077.59] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0077.59] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0077.59] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0077.59] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0077.59] Log: Current preference system settings: [0077.59] Log: UseVsync = FALSE (Whether to use VSync or not.) [0077.59] Log: Fullscreen = TRUE (Fullscreen.) [0077.59] Log: ResX = 1280 (Screen X resolution.) [0077.59] Log: ResY = 720 (Screen Y resolution.) [0077.60] Log: Current debug system settings: [0077.60] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [0077.60] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0077.60] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0077.60] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0077.60] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0077.60] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0077.60] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0077.60] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0077.60] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0077.60] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0077.60] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0077.60] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0077.60] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0077.60] Log: MaxMultiSamples = 8 (The maximum number of MSAA samples to use.) [0077.60] Log: bAllowTemporalAA = FALSE (UKNOWN) [0077.60] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0077.60] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0077.60] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0077.60] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0077.60] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0077.60] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0077.60] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0077.60] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0077.60] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0077.60] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0077.60] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0077.60] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0077.60] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0077.60] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0077.60] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0077.60] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0077.60] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0077.60] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0077.60] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0077.60] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0077.60] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0077.60] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0077.60] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0077.60] Log: Current unknown system settings: [0077.60] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0077.60] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0077.60] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0077.60] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0077.60] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0077.60] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0077.60] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0077.60] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0077.60] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0077.60] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0077.60] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0077.60] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0077.60] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0077.60] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0077.60] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0077.60] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0077.60] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0077.60] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0077.60] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0077.60] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0077.60] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0077.60] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0077.60] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0077.60] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0077.60] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0077.60] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0077.60] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0077.60] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0077.60] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0077.60] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0077.60] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0077.60] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0077.60] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0077.60] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0077.60] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0077.60] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0077.60] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0077.60] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0077.60] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0077.60] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [0077.60] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [0077.60] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [0077.60] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0077.60] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0077.60] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0077.60] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0077.60] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0077.60] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0077.60] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0077.60] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0077.60] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0077.60] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0077.60] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0077.60] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0077.60] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0077.60] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0077.60] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0077.60] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0077.60] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0077.60] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0077.60] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0077.60] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0077.60] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0077.60] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0077.60] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0077.60] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0077.60] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0077.60] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0077.60] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0077.60] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0077.60] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0077.60] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0077.60] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0077.60] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0077.60] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0077.60] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0077.60] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0077.60] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0077.61] Log: Listing all sound classes. [0077.61] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb [0077.61] Log: Class 'Vehicle' has 44 resident sounds taking 15912.55 kb, and 2 real time sounds taking 91.22 kb [0077.61] Log: Class 'Weapon' has 271 resident sounds taking 70183.23 kb, and 6 real time sounds taking 444.36 kb [0077.61] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [0077.61] Log: Class 'SFX' has 85 resident sounds taking 27052.66 kb, and 11 real time sounds taking 837.83 kb [0077.61] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [0077.61] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [0077.61] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb [0077.61] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [0077.61] Log: Class 'Ambient' has 34 resident sounds taking 14966.69 kb, and 23 real time sounds taking 2969.96 kb [0077.61] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [0077.61] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [0077.61] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [0077.61] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [0077.61] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [0077.61] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [0077.61] Log: Class 'UnGrouped' has 619 resident sounds taking 94036.75 kb, and 111 real time sounds taking 3095.60 kb [0077.61] Log: 1603 total sounds in 17 classes [0077.61] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True' [0077.65] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [0077.67] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [0077.67] ScriptLog: PositionModX : 0.0000 [0077.67] ScriptLog: PositionModY : 52.5000 [0077.67] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057 [0077.67] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9 [0077.67] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9 [0077.67] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC [0077.69] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057 [0077.69] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9 [0077.69] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9 [0077.69] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC [0077.75] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057 [0077.75] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9 [0077.75] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9 [0077.75] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC [0077.79] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:Stealthed.BeginState:00A5 [0077.79] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_5 Function RenX_Game.Rx_Pawn:ReplicatedEvent:0135 [0077.79] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:Stealthed.BeginState:00A5 [0077.79] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:Stealthed.BeginState:00A5 [0077.80] ScriptWarning: Accessed None 'Game' Rx_GRI CNC-Canyon.TheWorld:PersistentLevel.Rx_GRI_1 Function RenX_Game.Rx_GRI:PostBeginPlay:00BB [0077.80] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [0077.80] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [0077.80] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [0077.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [0077.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [0077.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [0077.82] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_16 Function RenX_Game.Rx_Pawn:ReplicatedEvent:0135 [0077.83] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_26 Function RenX_Game.Rx_Pawn:ReplicatedEvent:0135 [0077.89] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Canyon.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_258 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0077.93] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0 [0077.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0077.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0077.94] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_StealthBlackHand.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_StealthBlackHand RenX_Game.Default__Rx_FamilyInfo_Nod_StealthBlackHand Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0077.94] Log: WARNING: Cooking Convex For Actor: CNC-Canyon.TheWorld:PersistentLevel.Rx_BuildingAttachment_BeaconPedestal_0 Component: StaticMeshComponent_79 StaticMesh: RX_Deco_BuildingAssets.StaticMeshes.BuildingAssets_EndGamePedestal (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0077.94] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Deadeye.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Deadeye RenX_Game.Default__Rx_FamilyInfo_GDI_Deadeye Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0077.95] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Canyon.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_303 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0077.95] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_0 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [0077.96] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_1 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [0077.96] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_2 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [0077.96] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_3 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [0077.96] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_4 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [0077.96] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_5 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [0077.96] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_6 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [0077.96] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Hotwire.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Hotwire RenX_Game.Default__Rx_FamilyInfo_GDI_Hotwire Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0077.97] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Engineer RenX_Game.Default__Rx_FamilyInfo_GDI_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0077.99] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Engineer RenX_Game.Default__Rx_FamilyInfo_GDI_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0078.01] Log: WARNING: Cooking Convex For Actor: CNC-Canyon.TheWorld:PersistentLevel.Rx_Pickup_Ammo_0 Component: StaticMeshComponent_117 StaticMesh: Rx_Pickups.Ammo.SM_Ammo_Medium (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0078.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0078.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0078.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0078.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0078.11] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0078.11] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0078.19] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0078.19] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0078.19] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0078.19] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0078.19] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0078.19] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0078.19] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0078.19] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0078.19] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0078.19] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0078.19] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0078.19] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0078.19] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0078.19] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0078.19] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0078.19] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0078.19] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0078.19] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0078.19] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0078.19] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0078.19] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0078.19] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0078.19] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0078.19] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0078.19] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0078.19] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0078.19] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0078.19] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0078.19] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0078.19] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0078.19] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0078.19] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0078.45] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Canyon.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_258 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0078.46] ScriptLog: Sending server auth retry request [0078.57] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0078.57] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0078.57] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0078.57] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0078.57] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0078.57] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0078.57] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0078.57] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0078.57] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0078.57] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0078.57] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0078.57] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0078.57] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0078.57] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0078.57] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0078.57] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0078.57] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0078.57] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0078.57] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0078.57] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0078.57] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0078.57] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0078.57] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0078.57] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.05] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.05] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.05] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.05] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.05] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.05] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.05] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.05] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.05] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.05] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.05] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.05] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.05] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.05] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.05] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.05] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.06] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.06] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.06] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.06] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.06] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.06] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.06] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.06] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [0079.06] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [0079.12] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.12] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.12] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.12] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.12] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.12] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.20] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.20] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.20] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.20] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.20] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.20] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.30] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.30] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.30] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.30] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.30] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.30] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.39] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.39] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.39] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.39] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.39] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.39] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.49] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.49] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.49] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.49] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.49] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.49] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.58] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.58] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.58] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.58] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.58] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.58] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.67] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.67] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.67] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.67] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.67] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0079.67] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0079.77] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_0 [0079.77] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_1 [0079.77] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_2 [0087.57] ScriptLog: Sending server auth retry request [0097.58] ScriptLog: Sending server auth retry request [0101.56] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Canyon.TheWorld:PersistentLevel.Rx_HUD_1 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [0101.56] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Canyon.TheWorld:PersistentLevel.Rx_HUD_1 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [0107.59] ScriptLog: Server authentication failed after 3 tries [0115.42] Log: Bool AmbientOcclusion set to 1 [0116.71] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [0116.71] Log: DumpAvailableResolutions [0116.71] Log: 640x480 [0116.71] Log: 640x480 [0116.71] Log: 640x480 [0116.71] Log: 720x480 [0116.71] Log: 720x480 [0116.71] Log: 720x576 [0116.71] Log: 800x600 [0116.71] Log: 800x600 [0116.71] Log: 800x600 [0116.71] Log: 800x600 [0116.71] Log: 1024x768 [0116.71] Log: 1024x768 [0116.71] Log: 1024x768 [0116.71] Log: 1152x864 [0116.71] Log: 1176x664 [0116.71] Log: 1176x664 [0116.71] Log: 1176x664 [0116.71] Log: 1280x720 [0116.71] Log: 1280x720 [0116.71] Log: 1280x720 [0116.71] Log: 1280x768 [0116.71] Log: 1280x800 [0116.71] Log: 1280x960 [0116.71] Log: 1280x960 [0116.71] Log: 1280x1024 [0116.71] Log: 1280x1024 [0116.71] Log: 1360x768 [0116.71] Log: 1366x768 [0116.71] Log: 1600x900 [0116.71] Log: 1600x1024 [0116.71] Log: 1600x1024 [0116.71] Log: 1680x1050 [0116.71] Log: 1680x1050 [0116.71] Log: 1768x992 [0116.71] Log: 1768x992 [0116.71] Log: 1768x992 [0116.71] Log: 1920x1080 [0116.71] Log: 1920x1080 [0116.71] Log: 1920x1080 [0116.71] Log: 1440x900 [0116.72] ScriptLog: Unknown Widget: instance77 [0116.72] ScriptLog: Unknown Widget: instance83 [0116.72] ScriptLog: Unknown Widget: Track [0116.72] ScriptLog: Unknown Widget: thumb [0116.72] ScriptLog: Unknown Widget: AdvanceBackButton [0116.72] ScriptLog: Unknown Widget: AdvanceNextButton [0116.73] ScriptLog: Unknown Widget: AdvancedPageNum [0116.73] ScriptLog: Unknown Widget: clip0 [0116.73] ScriptLog: Unknown Widget: clip1 [0117.86] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0117.86] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [0117.86] ScriptLog: Unknown Widget: popup0 [0117.86] ScriptLog: Unknown Widget: _scrollBar [0117.86] ScriptLog: Unknown Widget: Track [0117.86] ScriptLog: Unknown Widget: downArrow [0117.86] ScriptLog: Unknown Widget: upArrow [0117.86] ScriptLog: Unknown Widget: thumb [0119.30] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0120.03] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0120.04] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [0120.04] ScriptLog: Unknown Widget: popup1 [0120.93] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0120.93] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [0120.93] ScriptLog: Unknown Widget: popup2 [0120.93] ScriptLog: Unknown Widget: _scrollBar [0120.93] ScriptLog: Unknown Widget: Track [0120.93] ScriptLog: Unknown Widget: downArrow [0120.93] ScriptLog: Unknown Widget: upArrow [0120.93] ScriptLog: Unknown Widget: thumb [0121.83] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0123.73] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [0125.08] Log: Current scalability system settings: [0125.08] Log: StaticDecals = TRUE (Whether to allow static decals.) [0125.08] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0125.08] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0125.08] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0125.08] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0125.08] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0125.08] Log: MotionBlur = TRUE (Whether to allow motion blur.) [0125.08] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0125.08] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0125.08] Log: Bloom = TRUE (Whether to allow bloom.) [0125.08] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0125.08] Log: Distortion = TRUE (Whether to allow distortion.) [0125.08] Log: DropParticleDistortion = TRUE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0125.08] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0125.08] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0125.08] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0125.08] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0125.08] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0125.08] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0125.08] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0125.08] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0125.08] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0125.08] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0125.08] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0125.08] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [0125.08] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0125.08] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0125.08] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0125.08] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0125.08] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0125.08] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0125.08] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0125.08] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0125.08] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0125.08] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0125.08] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0125.08] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0125.08] Log: Current preference system settings: [0125.08] Log: UseVsync = FALSE (Whether to use VSync or not.) [0125.08] Log: Fullscreen = TRUE (Fullscreen.) [0125.08] Log: ResX = 1920 (Screen X resolution.) [0125.08] Log: ResY = 1080 (Screen Y resolution.) [0125.08] Log: Current debug system settings: [0125.08] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [0125.08] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0125.08] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0125.08] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0125.08] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0125.08] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0125.08] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0125.08] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0125.08] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0125.08] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0125.08] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0125.08] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0125.08] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0125.08] Log: MaxMultiSamples = 4 (The maximum number of MSAA samples to use.) [0125.08] Log: bAllowTemporalAA = FALSE (UKNOWN) [0125.08] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0125.08] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0125.08] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0125.08] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0125.08] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0125.08] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0125.08] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0125.08] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0125.08] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0125.08] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0125.08] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0125.08] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0125.08] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0125.08] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0125.08] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0125.08] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0125.08] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0125.08] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0125.08] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0125.08] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0125.08] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0125.08] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0125.08] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0125.08] Log: Current unknown system settings: [0125.08] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0125.08] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0125.08] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0125.08] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0125.08] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0125.08] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0125.08] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0125.08] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0125.08] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0125.08] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0125.08] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0125.08] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0125.08] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0125.08] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0125.08] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0125.08] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0125.08] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0125.08] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0125.08] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0125.08] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0125.08] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0125.08] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0125.08] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0125.08] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0125.08] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0125.08] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0125.08] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0125.08] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0125.08] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0125.08] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0125.08] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0125.08] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0125.08] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0125.08] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0125.08] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0125.08] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0125.08] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0125.08] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0125.08] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0125.08] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [0125.08] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [0125.08] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [0125.08] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0125.08] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0125.08] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0125.08] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0125.08] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0125.08] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0125.08] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0125.08] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0125.08] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0125.08] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0125.08] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0125.08] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0125.08] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0125.08] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0125.08] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0125.08] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0125.08] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0125.08] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0125.08] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0125.08] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0125.08] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0125.08] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0125.08] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0125.08] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0125.08] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0125.08] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0125.08] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0125.08] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0125.08] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0125.08] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0125.08] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0125.08] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0125.08] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0125.08] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0125.08] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0125.08] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0125.10] Log: Listing all sound classes. [0125.10] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb [0125.10] Log: Class 'Vehicle' has 44 resident sounds taking 15912.55 kb, and 2 real time sounds taking 91.22 kb [0125.10] Log: Class 'Weapon' has 271 resident sounds taking 70183.23 kb, and 6 real time sounds taking 444.36 kb [0125.10] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [0125.10] Log: Class 'SFX' has 85 resident sounds taking 27052.66 kb, and 11 real time sounds taking 837.83 kb [0125.10] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [0125.10] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [0125.10] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb [0125.10] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [0125.10] Log: Class 'Ambient' has 34 resident sounds taking 14966.69 kb, and 23 real time sounds taking 2969.96 kb [0125.10] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [0125.10] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [0125.10] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [0125.10] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [0125.10] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [0125.10] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [0125.10] Log: Class 'UnGrouped' has 619 resident sounds taking 94036.75 kb, and 111 real time sounds taking 3095.60 kb [0125.10] Log: 1603 total sounds in 17 classes [0125.10] Log: Bool bAllowPostprocessMLAA set to 0 [0125.12] Log: Int MaxMultiSamples set to 0 [0125.14] Log: Bool AmbientOcclusion set to 1 [0125.18] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0125.19] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0125.19] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit [0125.19] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [0125.28] ScriptLog: PositionModX : 0.0000 [0125.28] ScriptLog: PositionModY : 52.5000 [0127.79] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Close [0127.79] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [0128.41] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [0128.41] Log: DumpAvailableResolutions [0128.41] Log: 640x480 [0128.41] Log: 640x480 [0128.41] Log: 640x480 [0128.41] Log: 720x480 [0128.41] Log: 720x480 [0128.41] Log: 720x576 [0128.41] Log: 800x600 [0128.41] Log: 800x600 [0128.41] Log: 800x600 [0128.41] Log: 800x600 [0128.41] Log: 1024x768 [0128.41] Log: 1024x768 [0128.41] Log: 1024x768 [0128.41] Log: 1152x864 [0128.41] Log: 1176x664 [0128.41] Log: 1176x664 [0128.41] Log: 1176x664 [0128.41] Log: 1280x720 [0128.41] Log: 1280x720 [0128.41] Log: 1280x720 [0128.41] Log: 1280x768 [0128.41] Log: 1280x800 [0128.41] Log: 1280x960 [0128.41] Log: 1280x960 [0128.41] Log: 1280x1024 [0128.41] Log: 1280x1024 [0128.41] Log: 1360x768 [0128.41] Log: 1366x768 [0128.41] Log: 1600x900 [0128.41] Log: 1600x1024 [0128.41] Log: 1600x1024 [0128.41] Log: 1680x1050 [0128.41] Log: 1680x1050 [0128.41] Log: 1768x992 [0128.41] Log: 1768x992 [0128.41] Log: 1768x992 [0128.41] Log: 1920x1080 [0128.41] Log: 1920x1080 [0128.41] Log: 1920x1080 [0128.41] Log: 1440x900 [0128.42] ScriptLog: Unknown Widget: instance686 [0128.42] ScriptLog: Unknown Widget: instance692 [0128.42] ScriptLog: Unknown Widget: Track [0128.42] ScriptLog: Unknown Widget: thumb [0128.42] ScriptLog: Unknown Widget: AdvanceBackButton [0128.42] ScriptLog: Unknown Widget: AdvanceNextButton [0128.42] ScriptLog: Unknown Widget: AdvancedPageNum [0128.43] ScriptLog: Unknown Widget: clip0 [0128.43] ScriptLog: Unknown Widget: clip1 [0132.13] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_3 [0133.98] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_7 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [0136.64] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_8 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [0137.21] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_7 [0137.23] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_91 [0139.39] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_8 [0139.40] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_73 [0139.44] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_61 [0150.55] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_4 [0154.99] Log: Assembled 611 auto-complete commands, manual: 92, exec: 490, kismet: 0 [0172.36] Log: Bool AmbientOcclusion set to 1 [0173.19] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [0173.20] Log: DumpAvailableResolutions [0173.20] Log: 640x480 [0173.20] Log: 640x480 [0173.20] Log: 640x480 [0173.20] Log: 720x480 [0173.20] Log: 720x480 [0173.20] Log: 720x576 [0173.20] Log: 800x600 [0173.20] Log: 800x600 [0173.20] Log: 800x600 [0173.20] Log: 800x600 [0173.20] Log: 1024x768 [0173.20] Log: 1024x768 [0173.20] Log: 1024x768 [0173.20] Log: 1152x864 [0173.20] Log: 1176x664 [0173.20] Log: 1176x664 [0173.20] Log: 1176x664 [0173.20] Log: 1280x720 [0173.20] Log: 1280x720 [0173.20] Log: 1280x720 [0173.20] Log: 1280x768 [0173.20] Log: 1280x800 [0173.20] Log: 1280x960 [0173.20] Log: 1280x960 [0173.20] Log: 1280x1024 [0173.20] Log: 1280x1024 [0173.20] Log: 1360x768 [0173.20] Log: 1366x768 [0173.20] Log: 1600x900 [0173.20] Log: 1600x1024 [0173.20] Log: 1600x1024 [0173.20] Log: 1680x1050 [0173.20] Log: 1680x1050 [0173.20] Log: 1768x992 [0173.20] Log: 1768x992 [0173.20] Log: 1768x992 [0173.20] Log: 1920x1080 [0173.20] Log: 1920x1080 [0173.20] Log: 1920x1080 [0173.20] Log: 1440x900 [0173.20] ScriptLog: Unknown Widget: instance61 [0173.20] ScriptLog: Unknown Widget: instance67 [0173.20] ScriptLog: Unknown Widget: Track [0173.20] ScriptLog: Unknown Widget: thumb [0173.20] ScriptLog: Unknown Widget: AdvanceBackButton [0173.20] ScriptLog: Unknown Widget: AdvanceNextButton [0173.21] ScriptLog: Unknown Widget: AdvancedPageNum [0173.21] ScriptLog: Unknown Widget: clip0 [0173.21] ScriptLog: Unknown Widget: clip1 [0174.15] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [0174.15] ScriptLog: Unknown Widget: instance256 [0174.15] ScriptLog: Unknown Widget: Track [0174.15] ScriptLog: Unknown Widget: thumb [0174.15] ScriptLog: Unknown Widget: Track [0174.15] ScriptLog: Unknown Widget: thumb [0174.15] ScriptLog: Unknown Widget: Track [0174.15] ScriptLog: Unknown Widget: thumb [0174.15] ScriptLog: Unknown Widget: Track [0174.15] ScriptLog: Unknown Widget: thumb [0174.15] ScriptLog: Unknown Widget: Track [0174.15] ScriptLog: Unknown Widget: thumb [0174.16] ScriptLog: PlayButton found [0174.16] ScriptLog: StopButton found [0174.16] ScriptLog: ShuffleButton found [0174.16] ScriptLog: TrackNameLabel found [0174.16] ScriptLog: MusicTracklist found [0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[0] : Full Stop [0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[1] : Just Do It Up [0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[2] : Rampage [0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[3] : Serenity [0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[4] : Stomp [0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[5] : The Dead Six [0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[6] : Valiant [0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[7] : Got a Present For Ya [0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[8] : In the Line of Fire [0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[9] : Industrial [0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[10] : March to Doom [0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[11] : Move It [0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[12] : No Mercy [0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[13] : Act on Instinct [0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[14] : Another Present For Ya [0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[15] : Blinded [0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[16] : On The Prowl [0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[17] : Command and Conquer [0174.16] ScriptLog: Data.label :: JukeBox.JukeBoxList[18] : Death Awaits [0174.16] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0174.16] ScriptLog: MusicCheckBoxlist found [0174.16] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0174.16] ScriptLog: MusicTrackScrollBar found [0174.16] ScriptLog: Unknown Widget: Track [0174.16] ScriptLog: Unknown Widget: downArrow [0174.16] ScriptLog: Unknown Widget: upArrow [0174.16] ScriptLog: Unknown Widget: thumb [0174.16] ScriptLog: Unknown Widget: clip0 [0174.16] ScriptLog: Unknown Widget: clip1 [0175.42] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [0175.43] ScriptLog: Unknown Widget: instance428 [0175.43] ScriptLog: Unknown Widget: instance434 [0175.43] ScriptLog: Unknown Widget: Track [0175.43] ScriptLog: Unknown Widget: thumb [0175.43] ScriptLog: Unknown Widget: AdvanceBackButton [0175.43] ScriptLog: Unknown Widget: AdvanceNextButton [0175.44] ScriptLog: Unknown Widget: AdvancedPageNum [0175.44] ScriptLog: Unknown Widget: clip0 [0175.44] ScriptLog: Unknown Widget: clip1 [0175.64] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [0175.64] ScriptLog: Unknown Widget: Track [0175.64] ScriptLog: Unknown Widget: thumb [0175.64] ScriptLog: Unknown Widget: Track [0175.64] ScriptLog: Unknown Widget: thumb [0175.65] ScriptLog: Unknown Widget: keyBindScrollBar [0175.65] ScriptLog: Unknown Widget: Track [0175.65] ScriptLog: Unknown Widget: downArrow [0175.65] ScriptLog: Unknown Widget: upArrow [0175.65] ScriptLog: Unknown Widget: thumb [0175.65] ScriptLog: Unknown Widget: clip0 [0175.65] ScriptLog: Unknown Widget: clip1 [0178.96] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [0179.41] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0180.59] ScriptLog: [Rx_GFxFrontEnd_Settings]: Binding for Command GBA_ShowScores to key ThumbMouseButton is successful [0184.54] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0184.80] ScriptLog: [Rx_GFxFrontEnd_Settings]: Binding for Command GBA_ToggleOverviewMap to key ThumbMouseButton2 is successful [0185.84] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [0188.79] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_5 [0190.84] ScriptLog: [0190.85] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_0 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [0192.12] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_0 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [0202.11] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_11 [0203.93] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_83 [0225.29] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_6 [0270.33] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_7 [0280.93] Log: Bool AmbientOcclusion set to 1 [0281.94] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [0287.74] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_8 [0313.97] Log: Bool AmbientOcclusion set to 1 [0315.70] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [0317.36] Log: Bool AmbientOcclusion set to 1 [0317.93] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [0317.94] Warning: Warning, Failed to load 'Font None.AgentConDB': Failed to find object 'Font None.AgentConDB' [0318.55] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [0319.47] Log: UGFxMoviePlayer::GetFloat(): value is not a float. Returning 0. [0319.47] Log: UGFxMoviePlayer::GetFloat(): value is not a float. Returning 0. [0321.69] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [0322.09] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0322.40] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0328.61] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_9 [0329.14] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0329.99] Log: UGFxMoviePlayer::GetBool(): value is not a bool. Returning FALSE. [0329.99] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [0330.09] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [0330.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0330.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0331.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_864 [0336.50] Log: UGFxMoviePlayer::GetBool(): value is not a bool. Returning FALSE. [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptWarning: Accessed None 'Pawn' Rx_GFxPauseMenu_ChatMenu Transient.Rx_GFxPauseMenu_4:Rx_GFxPauseMenu_ChatMenu_0 Function RenX_Game.Rx_GFxPauseMenu_ChatMenu:FilterButtonInput:030A [0336.50] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [0337.66] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [0341.50] ScriptLog: [0341.51] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_1 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [0342.91] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_1 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [0342.91] ScriptWarning: Accessed null class context 'cat' Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051 [0381.26] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_9 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [0383.48] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_10 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [0385.01] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_11 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [0387.66] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_12 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [0390.80] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0441.28] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_11 [0442.71] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_12 [0448.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_96 -> StaticMeshActor_269 [0448.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_96 -> StaticMeshActor_269 [0459.56] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0486.64] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_96 [0517.61] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_13 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [0519.65] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_13 [0531.56] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_14 [0537.00] ScriptLog: [0537.01] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_2 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [0537.01] ScriptWarning: Accessed null class context 'cat' Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051 [0550.08] Log: Bool AmbientOcclusion set to 1 [0551.28] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [0551.28] Log: DumpAvailableResolutions [0551.28] Log: 640x480 [0551.28] Log: 640x480 [0551.28] Log: 640x480 [0551.28] Log: 720x480 [0551.28] Log: 720x480 [0551.28] Log: 720x576 [0551.28] Log: 800x600 [0551.28] Log: 800x600 [0551.28] Log: 800x600 [0551.28] Log: 800x600 [0551.28] Log: 1024x768 [0551.28] Log: 1024x768 [0551.28] Log: 1024x768 [0551.28] Log: 1152x864 [0551.28] Log: 1176x664 [0551.28] Log: 1176x664 [0551.28] Log: 1176x664 [0551.28] Log: 1280x720 [0551.28] Log: 1280x720 [0551.28] Log: 1280x720 [0551.28] Log: 1280x768 [0551.28] Log: 1280x800 [0551.28] Log: 1280x960 [0551.28] Log: 1280x960 [0551.28] Log: 1280x1024 [0551.28] Log: 1280x1024 [0551.28] Log: 1360x768 [0551.28] Log: 1366x768 [0551.28] Log: 1600x900 [0551.28] Log: 1600x1024 [0551.28] Log: 1600x1024 [0551.28] Log: 1680x1050 [0551.28] Log: 1680x1050 [0551.28] Log: 1768x992 [0551.28] Log: 1768x992 [0551.28] Log: 1768x992 [0551.28] Log: 1920x1080 [0551.28] Log: 1920x1080 [0551.28] Log: 1920x1080 [0551.28] Log: 1440x900 [0551.29] ScriptLog: Unknown Widget: instance65 [0551.29] ScriptLog: Unknown Widget: instance71 [0551.29] ScriptLog: Unknown Widget: Track [0551.29] ScriptLog: Unknown Widget: thumb [0551.29] ScriptLog: Unknown Widget: AdvanceBackButton [0551.29] ScriptLog: Unknown Widget: AdvanceNextButton [0551.29] ScriptLog: Unknown Widget: AdvancedPageNum [0551.29] ScriptLog: Unknown Widget: clip0 [0551.29] ScriptLog: Unknown Widget: clip1 [0551.98] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [0551.98] ScriptLog: Unknown Widget: instance244 [0551.98] ScriptLog: Unknown Widget: Track [0551.98] ScriptLog: Unknown Widget: thumb [0551.98] ScriptLog: Unknown Widget: Track [0551.98] ScriptLog: Unknown Widget: thumb [0551.98] ScriptLog: Unknown Widget: Track [0551.98] ScriptLog: Unknown Widget: thumb [0551.98] ScriptLog: Unknown Widget: Track [0551.98] ScriptLog: Unknown Widget: thumb [0551.98] ScriptLog: Unknown Widget: Track [0551.98] ScriptLog: Unknown Widget: thumb [0551.99] ScriptLog: PlayButton found [0551.99] ScriptLog: StopButton found [0551.99] ScriptLog: ShuffleButton found [0551.99] ScriptLog: TrackNameLabel found [0551.99] ScriptLog: MusicTracklist found [0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[0] : Full Stop [0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[1] : Just Do It Up [0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[2] : Rampage [0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[3] : Serenity [0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[4] : Stomp [0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[5] : The Dead Six [0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[6] : Valiant [0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[7] : Got a Present For Ya [0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[8] : In the Line of Fire [0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[9] : Industrial [0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[10] : March to Doom [0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[11] : Move It [0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[12] : No Mercy [0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[13] : Act on Instinct [0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[14] : Another Present For Ya [0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[15] : Blinded [0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[16] : On The Prowl [0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[17] : Command and Conquer [0551.99] ScriptLog: Data.label :: JukeBox.JukeBoxList[18] : Death Awaits [0551.99] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0551.99] ScriptLog: MusicCheckBoxlist found [0551.99] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0551.99] ScriptLog: MusicTrackScrollBar found [0551.99] ScriptLog: Unknown Widget: Track [0551.99] ScriptLog: Unknown Widget: downArrow [0551.99] ScriptLog: Unknown Widget: upArrow [0551.99] ScriptLog: Unknown Widget: thumb [0551.99] ScriptLog: Unknown Widget: clip0 [0551.99] ScriptLog: Unknown Widget: clip1 [0553.24] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0553.26] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0553.28] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0553.85] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0553.87] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0553.88] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0553.89] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0553.91] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0553.92] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0553.94] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0553.96] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0553.97] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0553.99] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0554.01] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0554.02] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0554.11] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0554.20] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0554.24] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0554.25] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0554.32] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0554.95] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0554.96] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0554.98] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0555.00] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0555.01] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0555.03] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0555.04] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0555.15] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0555.16] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0555.43] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [0555.69] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0555.70] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0555.72] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0555.74] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0555.76] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0555.77] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0555.82] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0555.83] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0555.86] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0555.87] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0555.99] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [0556.19] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0556.21] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0556.23] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0556.25] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0556.27] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0556.28] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0556.30] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0556.32] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0556.33] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0556.35] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0556.37] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0556.39] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0556.42] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [0557.69] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [0566.69] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0575.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_146 -> StaticMeshActor_173 [0575.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_146 -> StaticMeshActor_173 [0576.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_146 -> StaticMeshActor_173 [0576.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_146 -> StaticMeshActor_173 [0576.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_146 -> StaticMeshActor_173 [0576.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_146 -> StaticMeshActor_173 [0576.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_146 -> StaticMeshActor_173 [0576.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_146 -> StaticMeshActor_173 [0576.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_146 -> StaticMeshActor_173 [0576.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_146 -> StaticMeshActor_173 [0576.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_146 -> StaticMeshActor_173 [0576.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_146 -> StaticMeshActor_173 [0589.63] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0590.04] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_12 [0590.10] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_59 [0590.75] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_15 [0595.04] Log: ZELC: Component 'No_Detailed_Info_Specified' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (-1.#IND00). ChkActor: UTEmitter_3510 (UTEmitter CNC-Canyon.TheWorld:PersistentLevel.UTEmitter_3510) [0600.89] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_17 [0604.44] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_9 [0630.62] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [0630.62] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0669.95] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_19 [0677.47] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [0682.85] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [0682.85] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0685.83] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_20 [0717.73] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_22 [0721.74] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_23 [0755.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_178 -> Rx_Building_Silo_0 [0755.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_178 -> Rx_Building_Silo_0 [0755.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_178 -> Rx_Building_Silo_0 [0755.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_178 -> Rx_Building_Silo_0 [0755.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_178 -> Rx_Building_Silo_0 [0755.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_178 -> Rx_Building_Silo_0 [0755.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_178 -> Rx_Building_Silo_0 [0755.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_178 -> Rx_Building_Silo_0 [0755.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_178 -> Rx_Building_Silo_0 [0755.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_178 -> Rx_Building_Silo_0 [0755.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_178 -> Rx_Building_Silo_0 [0755.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_178 -> Rx_Building_Silo_0 [0755.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_178 -> Rx_Building_Silo_0 [0755.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_178 -> Rx_Building_Silo_0 [0756.96] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0776.14] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0779.20] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0789.37] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0789.40] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [0796.98] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [0810.58] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_24 [0811.08] ScriptLog: [0811.09] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_3 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [0812.56] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_3 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [0820.24] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_14 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [0832.34] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0837.57] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0839.48] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [0848.49] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [0848.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0 [0848.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0 [0848.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0 [0848.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0 [0848.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0 [0848.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0 [0848.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0 [0848.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0 [0848.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0 [0848.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0 [0848.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0 [0848.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0 [0848.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0 [0848.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0 [0848.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0 [0848.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_238 -> Rx_Building_Silo_0 [0851.67] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_25 [0856.08] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [0856.52] ScriptLog: [0856.53] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_4 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [0857.78] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_4 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [0869.27] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_26 [0882.41] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0882.44] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [0890.02] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [0890.97] ScriptLog: [0890.98] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_5 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [0892.26] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_5 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [0913.42] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0916.89] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [0919.97] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [0920.08] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [0927.55] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [0939.41] ScriptLog: [0939.42] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_6 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [0940.63] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_6 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [0961.21] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_27 [0965.27] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [0967.04] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0967.06] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [0968.63] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [0974.66] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [0975.57] ScriptLog: [0975.58] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_7 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [0976.83] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_7 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [0991.04] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_28 [0993.99] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_15 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [0996.59] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_16 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [1005.80] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_29 [1007.52] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_97 [1018.95] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_17 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [1021.51] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_18 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [1063.12] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_30 [1083.27] Log: AActor::SetBase : Bone (Base) not found on Rx_Pawn_286 for Rx_Emit_FireDmg_408! [1085.28] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1085.80] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1089.19] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1093.37] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [1098.30] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_31 [1101.71] ScriptLog: [1101.73] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_8 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [1103.11] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_8 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [1110.69] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_32 [1115.92] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1117.14] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1121.69] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1124.60] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1124.86] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1125.05] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_19 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [1127.48] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_20 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [1132.18] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [1133.72] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_33 [1137.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_28 -> StaticMeshActor_873 [1141.85] ScriptLog: [1141.86] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_9 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [1143.32] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_9 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [1155.05] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_34 [1156.72] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_35 [1170.80] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_36 [1172.00] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1179.38] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1179.60] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [1181.04] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_37 [1181.58] ScriptLog: [1181.59] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_10 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [1182.40] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_10 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [1185.61] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1190.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_221 -> StaticMeshActor_1517 [1190.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_221 -> StaticMeshActor_1517 [1191.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_221 -> StaticMeshActor_1517 [1191.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_221 -> StaticMeshActor_1517 [1191.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_221 -> StaticMeshActor_1517 [1191.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_221 -> StaticMeshActor_1517 [1191.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_221 -> StaticMeshActor_1517 [1191.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_221 -> StaticMeshActor_1517 [1191.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_221 -> StaticMeshActor_1517 [1191.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_221 -> StaticMeshActor_1517 [1191.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_221 -> StaticMeshActor_1517 [1191.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_221 -> StaticMeshActor_1517 [1191.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_221 -> StaticMeshActor_1517 [1191.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_221 -> StaticMeshActor_1517 [1191.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_221 -> StaticMeshActor_1517 [1194.00] ScriptLog: [1194.01] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_11 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [1195.13] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_11 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [1195.13] ScriptWarning: Accessed null class context 'cat' Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051 [1195.39] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_1 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0021 [1195.39] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_1 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0035 [1195.39] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_1 Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0022 [1195.39] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_1 Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0036 [1195.39] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_1 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0022 [1195.39] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_1 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0036 [1220.97] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1223.69] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_38 [1230.21] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_40 [1289.17] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1318.26] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1318.31] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1318.48] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1322.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_369 -> Landscape_3 [1325.86] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [1327.78] ScriptLog: [1327.79] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_12 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [1328.94] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_12 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [1328.94] ScriptWarning: Accessed null class context 'cat' Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051 [1353.08] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_21 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [1355.28] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_41 [1365.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_326 -> StaticMeshActor_397 [1365.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_326 -> StaticMeshActor_397 [1365.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_326 -> StaticMeshActor_397 [1365.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_326 -> StaticMeshActor_397 [1378.20] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_22 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [1388.23] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1392.53] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_42 [1402.72] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_43 [1430.50] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_44 [1440.22] ScriptLog: [1440.23] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_13 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [1440.23] ScriptWarning: Accessed null class context 'cat' Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051 [1459.70] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_45 [1460.73] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1460.73] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1476.36] ScriptWarning: Accessed None 'Controller' Rx_WeaponAbility_EMPGrenade CNC-Canyon.TheWorld:PersistentLevel.Rx_WeaponAbility_EMPGrenade_2 Function RenX_Game.Rx_WeaponAbility:RechargeTimer:00C3 [1487.90] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_46 [1488.27] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_47 [1509.24] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_48 [1513.37] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:ClientPlayTakeHit:0032 [1513.37] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:ClientPlayTakeHit:0070 [1517.49] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1522.94] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1522.94] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1535.22] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_23 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [1537.17] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_24 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [1550.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_46 -> StaticMeshActor_129 [1550.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_46 -> StaticMeshActor_129 [1551.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_46 -> StaticMeshActor_129 [1561.84] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_49 [1565.02] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_50 [1582.84] ScriptLog: [1582.85] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_14 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [1582.85] ScriptWarning: Accessed null class context 'cat' Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051 [1584.43] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1586.86] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_51 [1588.15] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_10 [1593.71] Log: WARNING: Cooking Convex For Actor: CNC-Canyon.TheWorld:PersistentLevel.Rx_CommanderSupport_SpyCamera_0 Component: StaticMeshComponent_3209 StaticMesh: RX_Deco_BuildingAssets.StaticMeshes.BuildingAssets_Crate_3_Closed (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [1601.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1344 [1601.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1344 [1601.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1344 [1601.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1344 [1601.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1344 [1601.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1344 [1601.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1344 [1601.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1344 [1601.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1344 [1601.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1344 [1601.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1344 [1601.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1344 [1601.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1344 [1601.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1346 [1601.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1346 [1601.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1322 [1601.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1322 [1601.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_313 -> StaticMeshActor_1322 [1608.91] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1616.50] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [1637.13] ScriptLog: [1637.14] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_15 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [1638.69] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_15 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [1638.69] ScriptWarning: Accessed null class context 'cat' Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051 [1658.03] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1660.20] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1661.66] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_52 [1667.93] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1676.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_448 -> StaticMeshActor_249 [1676.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_448 -> StaticMeshActor_249 [1686.44] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_25 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [1688.92] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_26 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [1707.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_463 -> StaticMeshActor_397 [1707.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_463 -> StaticMeshActor_397 [1712.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0 [1712.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0 [1712.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0 [1712.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0 [1712.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0 [1712.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0 [1712.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0 [1712.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0 [1712.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0 [1712.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0 [1712.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0 [1712.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0 [1712.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0 [1712.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0 [1712.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0 [1712.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0 [1712.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0 [1712.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_471 -> Rx_Building_Barracks_0 [1717.07] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_53 [1719.02] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1719.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_458 -> StaticMeshActor_249 [1719.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_458 -> StaticMeshActor_249 [1722.07] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1723.66] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1725.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_466 -> StaticMeshActor_249 [1725.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_466 -> StaticMeshActor_249 [1726.56] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [1732.38] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_54 [1735.68] ScriptLog: [1735.70] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_16 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [1737.07] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_16 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [1737.07] ScriptWarning: Accessed null class context 'cat' Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051 [1739.59] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_55 [1743.14] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1753.83] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_56 [1762.51] ScriptLog: [1762.52] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_17 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [1762.53] ScriptWarning: Accessed null class context 'cat' Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051 [1766.51] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_57 [1772.30] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_58 [1774.49] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_59 [1774.86] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_60 [1777.11] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1793.15] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_27 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [1795.43] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_28 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [1798.33] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_61 [1804.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_57 -> StaticMeshActor_379 [1804.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_57 -> StaticMeshActor_379 [1815.62] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_62 [1824.75] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1831.53] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1834.09] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1840.39] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1842.26] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1845.74] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_63 [1865.04] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1882.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_63 -> StaticMeshActor_1566 [1882.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_63 -> StaticMeshActor_1566 [1882.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_63 -> StaticMeshActor_1566 [1882.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_63 -> StaticMeshActor_1566 [1910.76] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1935.45] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1937.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_561 -> StaticMeshActor_1428 [1947.75] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_64 [1964.98] ScriptLog: [1964.99] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_18 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [1964.99] ScriptWarning: Accessed null class context 'cat' Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051 [1966.98] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_65 [1989.28] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_29 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [1991.33] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_30 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [2006.94] Log: ZELC: Component 'No_Detailed_Info_Specified' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (-1.#IND00). ChkActor: Rx_Pawn_608 (Rx_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_608) [2021.61] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_66 [2025.26] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [2035.66] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_31 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [2037.97] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_32 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [2049.76] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2075.54] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2078.86] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_67 [2079.27] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [2087.15] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2114.02] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_33 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [2115.55] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_34 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [2142.83] ScriptLog: [2142.84] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_19 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [2142.84] ScriptWarning: Accessed null class context 'cat' Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051 [2145.47] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_68 [2163.50] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2170.22] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_35 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [2174.11] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_36 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [2178.31] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_69 [2182.71] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [2184.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268 [2184.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268 [2184.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268 [2184.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268 [2184.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268 [2184.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268 [2184.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268 [2184.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268 [2184.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268 [2184.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268 [2184.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268 [2184.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268 [2184.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268 [2184.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268 [2184.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268 [2184.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268 [2184.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268 [2184.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268 [2184.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_663 -> StaticMeshActor_268 [2188.04] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2197.74] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_70 [2231.61] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2232.44] ScriptWarning: Rx_Vehicle_MammothTank_16 destroying seat 1 still controlled by Rx_Controller_1 WhErE aRe mY dRaGoNs Rx_Vehicle_MammothTank CNC-Canyon.TheWorld:PersistentLevel.Rx_Vehicle_MammothTank_16 Function UTGame.UTVehicle:Destroyed:015E [2232.59] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_71 [2236.08] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_72 [2237.93] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_73 [2249.51] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_74 [2261.54] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [2261.55] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2278.44] ScriptLog: [2278.45] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_20 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [2278.45] ScriptWarning: Accessed null class context 'cat' Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051 [2281.75] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_75 [2299.08] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2300.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_620 -> StaticMeshActor_372 [2300.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_620 -> StaticMeshActor_372 [2300.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_620 -> StaticMeshActor_372 [2300.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_620 -> StaticMeshActor_372 [2300.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_620 -> StaticMeshActor_372 [2301.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_620 -> StaticMeshActor_372 [2301.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_620 -> StaticMeshActor_372 [2301.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_620 -> StaticMeshActor_372 [2301.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_620 -> StaticMeshActor_372 [2301.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_620 -> StaticMeshActor_372 [2301.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_620 -> StaticMeshActor_372 [2301.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_620 -> StaticMeshActor_372 [2322.90] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_76 [2356.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2356.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754 [2356.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2356.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2356.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2356.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2356.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754 [2356.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754 [2356.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754 [2356.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754 [2356.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754 [2356.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754 [2356.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754 [2356.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754 [2356.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754 [2356.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754 [2356.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754 [2356.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754 [2356.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754 [2357.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754 [2357.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754 [2357.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754 [2357.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754 [2357.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754 [2357.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754 [2357.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754 [2357.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754 [2357.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754 [2357.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754 [2357.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754 [2357.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754 [2357.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754 [2357.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_754 [2361.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2361.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2362.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2362.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2362.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2362.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2362.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2362.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2362.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2362.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2362.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2362.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2362.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2362.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2362.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2362.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2362.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2362.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2362.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2362.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2362.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_71 -> StaticMeshActor_755 [2371.94] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2389.54] ScriptWarning: Accessed None 'Controller' Rx_WeaponAbility_EMPGrenade CNC-Canyon.TheWorld:PersistentLevel.Rx_WeaponAbility_EMPGrenade_4 Function RenX_Game.Rx_WeaponAbility:RechargeTimer:00C3 [2396.47] ScriptWarning: Rx_Vehicle_APC_GDI_3 destroying seat 3 still controlled by Rx_Controller_1 WhErE aRe mY dRaGoNs Rx_Vehicle_APC_GDI CNC-Canyon.TheWorld:PersistentLevel.Rx_Vehicle_APC_GDI_3 Function UTGame.UTVehicle:Destroyed:015E [2402.13] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2407.04] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2435.15] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2452.57] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_78 [2473.32] ScriptLog: [2473.33] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_21 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [2473.33] ScriptWarning: Accessed null class context 'cat' Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051 [2492.09] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2503.61] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2506.52] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2506.69] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2511.18] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [2511.84] ScriptLog: [2511.85] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_22 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [2512.89] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_22 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [2512.89] ScriptWarning: Accessed null class context 'cat' Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051 [2528.12] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_5 (Rx_Vehicle_Buggy CNC-Canyon.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_5) [2528.26] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_37 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [2530.17] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Canyon.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_38 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [2536.72] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_79 [2541.21] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_5 (Rx_Vehicle_Buggy CNC-Canyon.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_5) [2541.85] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_5 (Rx_Vehicle_Buggy CNC-Canyon.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_5) [2542.07] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_5 (Rx_Vehicle_Buggy CNC-Canyon.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_5) [2542.17] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_5 (Rx_Vehicle_Buggy CNC-Canyon.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_5) [2542.39] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_5 (Rx_Vehicle_Buggy CNC-Canyon.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_5) [2542.90] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_5 (Rx_Vehicle_Buggy CNC-Canyon.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_5) [2543.39] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_5 (Rx_Vehicle_Buggy CNC-Canyon.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_5) [2543.61] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_5 (Rx_Vehicle_Buggy CNC-Canyon.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_5) [2543.97] ScriptLog: [2543.98] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_23 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [2543.98] ScriptWarning: Accessed null class context 'cat' Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051 [2544.07] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_5 (Rx_Vehicle_Buggy CNC-Canyon.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_5) [2544.25] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_5 (Rx_Vehicle_Buggy CNC-Canyon.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_5) [2544.97] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_5 (Rx_Vehicle_Buggy CNC-Canyon.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_5) [2545.23] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_5 (Rx_Vehicle_Buggy CNC-Canyon.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_5) [2545.92] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_80 [2546.33] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_81 [2550.07] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [2550.09] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [2550.10] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [2550.12] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [2550.14] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [2550.15] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [2550.17] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [2550.19] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [2570.30] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_1366 (Rx_Attachment_RepairGun CNC-Canyon.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_1366) [2571.00] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_1 (Rx_HUD CNC-Canyon.TheWorld:PersistentLevel.Rx_HUD_1) [2586.17] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [2586.18] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2586.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_720 -> Rx_Building_Barracks_0 [2586.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_720 -> Rx_Building_Barracks_0 [2586.95] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2587.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_757 -> Rx_Building_Barracks_0 [2589.35] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2601.92] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [2602.87] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2605.26] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2605.49] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2607.99] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_82 [2610.50] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [2611.25] ScriptLog: [2611.26] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_24 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [2612.38] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_24 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [2612.38] ScriptWarning: Accessed null class context 'cat' Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051 [2616.24] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_83 [2620.46] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_84 [2623.62] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_85 [2626.86] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [2626.86] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2637.83] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [2682.98] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Projectile_AutoRifle_GDI_381 (Rx_Projectile_AutoRifle_GDI CNC-Canyon.TheWorld:PersistentLevel.Rx_Projectile_AutoRifle_GDI_381) [2683.10] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [2683.10] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2684.69] ScriptLog: [2684.70] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_25 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [2684.70] ScriptWarning: Accessed null class context 'cat' Rx_InventoryManager_GDI_Sydney RenX_Game.Default__Rx_InventoryManager_GDI_Sydney Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051 [2701.06] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2702.00] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2702.72] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_86 [2715.66] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_VoltAutoRifle_GDI_29 (Rx_Attachment_VoltAutoRifle_GDI CNC-Canyon.TheWorld:PersistentLevel.Rx_Attachment_VoltAutoRifle_GDI_29) [2727.92] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2730.03] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2730.14] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_87 [2735.48] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [2736.60] ScriptLog: [2736.61] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_26 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [2737.79] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_26 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [2744.64] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2749.87] ScriptLog: [2749.88] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Canyon.TheWorld:PersistentLevel.Rx_PT_Pawn_27 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [2757.33] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_88 [2757.54] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2762.18] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2762.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0 [2762.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0 [2762.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0 [2762.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0 [2762.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0 [2762.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0 [2762.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0 [2762.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0 [2762.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0 [2762.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0 [2763.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0 [2763.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0 [2763.04] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2763.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0 [2763.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0 [2763.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0 [2763.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0 [2763.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0 [2763.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0 [2763.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0 [2763.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0 [2763.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0 [2763.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0 [2763.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0 [2763.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_824 -> Rx_Building_WeaponsFactory_0 [2765.29] ScriptWarning: Accessed None 'Particles' Rx_EMPField CNC-Canyon.TheWorld:PersistentLevel.Rx_EMPField_123 Function RenX_Game.Rx_ParticleField:StopParticles:0068 [2765.87] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2766.06] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2766.06] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2767.60] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [2767.86] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2767.86] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2767.87] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2768.71] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Canyon.TheWorld:PersistentLevel.Rx_HUD_1 Function RenX_Game.Rx_HUD:DisplayHit:000A [2777.94] ScriptLog: Scoreboard : Creating vote list... [2777.97] ScriptWarning: WARN: Map not registered yet: Canyon Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_0 Function RenX_Game.Rx_GFxUIScoreboard:GetMapFriendlyName:01D9 [2806.41] Log: Bool AmbientOcclusion set to 1 [2806.79] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [2807.28] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit. [2807.28] ScriptLog: ------ QUIT TO MAIN MENU -------- [2807.30] Log: Failed; returning to Entry [2807.30] Log: LoadMap: RenX-FrontEndMap?closed?Name=ILoveField?Team=255 [2807.31] Log: --- LOADING MOVIE START --- [2807.44] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [2807.45] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:003F [2807.45] ScriptWarning: Accessed None Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:0053 [2807.45] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00A7 [2807.45] ScriptWarning: Accessed None Rx_Controller CNC-Canyon.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00BB [2807.45] Log: AActor::AttachComponent: Trying to attach 'RX_CH_Arms.Mesh.SK_Arms_GDI_Default' to 'No_Detailed_Info_Specified' which IsPendingKill. Aborting CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_896 CNC-Canyon.TheWorld:PersistentLevel.Rx_Pawn_896.UDKSkeletalMeshComponent_4176 [2807.50] NetComeGo: Close TcpNetDriver_0 TcpipConnection_0 49.12.82.212:7778 11/30/22 21:58:10 [2807.50] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find local client auth session [2807.50] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find server auth session [2807.50] Exit: TcpNetDriver_0 shut down [2807.75] Log: Game class is 'Rx_Game_MainMenu' [2807.77] Log: Primary PhysX scene will be in software. [2807.77] Log: Creating Primary PhysX Scene. [2807.77] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2022.11.30-21.58.10 [2807.79] ScriptLog: INITIAL: -1 -1 [2807.80] ScriptLog: Game profile Index was NONE [2807.81] ScriptLog: Gameplay events will not be recorded. [2807.81] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [2807.81] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [2807.81] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [2807.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [2807.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [2807.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [2807.81] ScriptLog: Failed to get GDI PT [2807.81] ScriptLog: Failed to get Nod PT [2807.81] ScriptLog: GDI:0.0000 [2807.81] ScriptLog: Failed to get GDI PT [2807.81] ScriptLog: Failed to get Nod PT [2807.81] ScriptLog: Nod:0.0000 [2807.81] ScriptLog: Rx_Game::PreBeginPlay BotClass:'Rx_Bot_Waypoints' True [2807.83] ScriptLog: Initializing Rx_GameEngine. Game Version: Open Beta 5.68.445 [2807.84] Rx: MAPLoaded;RenX-FrontEndMap [2807.84] Log: Bringing up level for play took: 0.088659 [2807.85] Rx: PLAYERHWID;playerGDI,257,WhErE aRe mY dRaGoNshwidmF4EA277400003932 [2807.85] Rx: PLAYEREnter;GDI,257,WhErE aRe mY dRaGoNsfromhwidmF4EA277400003932steamid0x0110000107C2A10C [2807.85] ScriptWarning: Accessed None 'AccessControl' Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0 Function RenX_Game.Rx_Game:PostLoginCommon:028B [2807.85] Rx: PLAYERTeamJoin;GDI,257,WhErE aRe mY dRaGoNsjoinedGDIscore0last round score0.0000time0.0000 [2807.85] Log: Current scalability system settings: [2807.85] Log: StaticDecals = TRUE (Whether to allow static decals.) [2807.85] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [2807.85] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [2807.85] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [2807.85] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [2807.85] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [2807.85] Log: MotionBlur = TRUE (Whether to allow motion blur.) [2807.85] Log: DepthOfField = TRUE (Whether to allow depth of field.) [2807.85] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [2807.85] Log: Bloom = TRUE (Whether to allow bloom.) [2807.85] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [2807.85] Log: Distortion = TRUE (Whether to allow distortion.) [2807.85] Log: DropParticleDistortion = TRUE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [2807.85] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [2807.85] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [2807.85] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [2807.85] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [2807.85] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [2807.85] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [2807.85] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [2807.85] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [2807.85] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [2807.85] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [2807.85] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [2807.85] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [2807.85] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [2807.85] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [2807.85] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [2807.85] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [2807.85] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [2807.85] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [2807.85] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [2807.85] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [2807.85] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [2807.85] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [2807.85] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [2807.85] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [2807.85] Log: Current preference system settings: [2807.85] Log: UseVsync = FALSE (Whether to use VSync or not.) [2807.85] Log: Fullscreen = TRUE (Fullscreen.) [2807.85] Log: ResX = 1920 (Screen X resolution.) [2807.85] Log: ResY = 1080 (Screen Y resolution.) [2807.85] Log: Current debug system settings: [2807.85] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [2807.85] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [2807.85] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [2807.85] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [2807.85] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [2807.85] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [2807.85] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [2807.85] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [2807.85] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [2807.85] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [2807.85] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [2807.85] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [2807.85] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [2807.85] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [2807.85] Log: bAllowTemporalAA = FALSE (UKNOWN) [2807.85] Log: TemporalAA_MinDepth = 500 (UKNOWN) [2807.85] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [2807.85] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [2807.85] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [2807.85] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [2807.85] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [2807.85] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [2807.85] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [2807.85] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [2807.85] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [2807.85] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [2807.85] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [2807.85] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [2807.85] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [2807.85] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [2807.85] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [2807.85] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [2807.85] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [2807.85] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [2807.85] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [2807.85] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [2807.85] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [2807.85] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [2807.85] Log: Current unknown system settings: [2807.85] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [2807.85] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [2807.85] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [2807.85] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [2807.85] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [2807.85] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [2807.85] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [2807.85] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [2807.85] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [2807.85] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [2807.85] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [2807.85] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [2807.85] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [2807.85] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [2807.85] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [2807.85] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [2807.85] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [2807.85] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [2807.85] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [2807.85] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [2807.85] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [2807.85] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [2807.85] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [2807.85] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [2807.85] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [2807.85] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [2807.85] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [2807.85] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [2807.85] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [2807.85] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [2807.85] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [2807.85] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [2807.85] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [2807.85] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [2807.85] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [2807.85] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [2807.85] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [2807.85] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [2807.85] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [2807.85] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [2807.85] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [2807.85] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [2807.85] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [2807.85] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [2807.85] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [2807.85] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [2807.85] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [2807.85] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [2807.85] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [2807.85] Log: MobileLightShaftScale = 1 (UNKNOWN.) [2807.85] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [2807.85] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [2807.85] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [2807.85] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [2807.85] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [2807.85] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [2807.85] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [2807.85] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [2807.85] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [2807.85] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [2807.85] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [2807.85] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [2807.85] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [2807.85] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [2807.85] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [2807.85] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [2807.85] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [2807.85] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [2807.85] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [2807.85] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [2807.85] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [2807.85] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [2807.85] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [2807.85] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [2807.85] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [2807.85] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [2807.85] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [2807.85] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [2807.86] Log: Listing all sound classes. [2807.86] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb [2807.86] Log: Class 'Vehicle' has 44 resident sounds taking 15912.55 kb, and 2 real time sounds taking 91.22 kb [2807.86] Log: Class 'Weapon' has 271 resident sounds taking 70183.23 kb, and 6 real time sounds taking 444.36 kb [2807.86] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [2807.86] Log: Class 'SFX' has 85 resident sounds taking 27052.66 kb, and 11 real time sounds taking 837.83 kb [2807.86] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [2807.86] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [2807.86] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb [2807.86] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [2807.86] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [2807.86] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [2807.86] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [2807.86] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [2807.86] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [2807.86] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [2807.86] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [2807.86] Log: Class 'UnGrouped' has 631 resident sounds taking 96795.22 kb, and 109 real time sounds taking 2475.84 kb [2807.86] Log: 1563 total sounds in 17 classes [2807.86] ScriptLog: Rx_HUD::Jukebox AutoPlay music disabled by map. [2807.86] Rx: Game has reached minimum limit for Beacon, 1 Players and 0 Bots out of 0 [2807.86] Log: ########### Finished loading level: 0.560189 seconds [2807.87] Log: Flushing async loaders. [2810.94] Log: Flushed async loaders. [2810.94] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_2 Function RenX_Game.Rx_HUD:UpdateScreenCentreActor:02B7 [2810.94] ScriptWarning: Attempt to assign variable through None Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_2 Function RenX_Game.Rx_HUD:UpdateScreenCentreActor:02CB [2810.94] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_2 Function RenX_Game.Rx_HUD:UpdateHudCompoenents:0017 [2810.94] ScriptWarning: Accessed None 'PlayerNames' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_2 Function RenX_Game.Rx_HUD:UpdateHudCompoenents:0055 [2810.94] ScriptWarning: Accessed None 'CommandText' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_2 Function RenX_Game.Rx_HUD:UpdateHudCompoenents:00D1 [2810.94] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_2 Function RenX_Game.Rx_HUD:DrawHudCompoenents:0017 [2810.94] ScriptWarning: Accessed None 'PlayerNames' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_2 Function RenX_Game.Rx_HUD:DrawHudCompoenents:0043 [2810.94] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_2 Function RenX_Game.Rx_HUD:DoSpotting:0038 [2810.94] ScriptWarning: Accessed None 'CommandText' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_2 Function RenX_Game.Rx_HUD:PostRender:0754 [2810.97] Log: Current scalability system settings: [2810.97] Log: StaticDecals = TRUE (Whether to allow static decals.) [2810.97] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [2810.97] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [2810.97] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [2810.97] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [2810.97] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [2810.97] Log: MotionBlur = TRUE (Whether to allow motion blur.) [2810.97] Log: DepthOfField = TRUE (Whether to allow depth of field.) [2810.97] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [2810.97] Log: Bloom = TRUE (Whether to allow bloom.) [2810.97] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [2810.97] Log: Distortion = TRUE (Whether to allow distortion.) [2810.97] Log: DropParticleDistortion = TRUE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [2810.97] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [2810.97] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [2810.97] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [2810.97] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [2810.97] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [2810.97] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [2810.97] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [2810.97] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [2810.97] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [2810.97] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [2810.97] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [2810.97] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [2810.97] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [2810.97] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [2810.97] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [2810.97] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [2810.97] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [2810.97] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [2810.97] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [2810.97] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [2810.97] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [2810.97] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [2810.97] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [2810.97] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [2810.97] Log: Current preference system settings: [2810.97] Log: UseVsync = FALSE (Whether to use VSync or not.) [2810.97] Log: Fullscreen = TRUE (Fullscreen.) [2810.97] Log: ResX = 1920 (Screen X resolution.) [2810.97] Log: ResY = 1080 (Screen Y resolution.) [2810.97] Log: Current debug system settings: [2810.97] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [2810.97] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [2810.97] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [2810.97] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [2810.97] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [2810.97] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [2810.97] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [2810.97] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [2810.97] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [2810.97] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [2810.97] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [2810.97] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [2810.97] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [2810.97] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [2810.97] Log: bAllowTemporalAA = FALSE (UKNOWN) [2810.97] Log: TemporalAA_MinDepth = 500 (UKNOWN) [2810.97] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [2810.97] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [2810.97] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [2810.97] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [2810.97] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [2810.97] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [2810.97] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [2810.97] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [2810.97] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [2810.97] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [2810.97] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [2810.97] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [2810.97] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [2810.97] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [2810.97] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [2810.97] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [2810.97] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [2810.97] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [2810.97] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [2810.97] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [2810.97] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [2810.97] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [2810.97] Log: Current unknown system settings: [2810.97] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [2810.97] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [2810.97] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [2810.97] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [2810.97] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [2810.97] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [2810.97] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [2810.97] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [2810.97] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [2810.97] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [2810.97] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [2810.97] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [2810.97] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [2810.97] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [2810.97] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [2810.97] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [2810.97] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [2810.97] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [2810.97] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [2810.97] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [2810.97] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [2810.97] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [2810.97] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [2810.97] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [2810.97] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [2810.97] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [2810.97] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [2810.97] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [2810.97] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [2810.97] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [2810.97] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [2810.97] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [2810.97] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [2810.97] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [2810.97] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [2810.97] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [2810.97] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [2810.97] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [2810.97] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [2810.97] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [2810.97] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [2810.97] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [2810.97] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [2810.97] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [2810.97] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [2810.97] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [2810.97] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [2810.97] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [2810.97] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [2810.97] Log: MobileLightShaftScale = 1 (UNKNOWN.) [2810.97] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [2810.97] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [2810.97] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [2810.97] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [2810.97] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [2810.97] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [2810.97] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [2810.97] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [2810.97] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [2810.97] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [2810.97] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [2810.97] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [2810.97] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [2810.97] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [2810.97] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [2810.97] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [2810.97] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [2810.97] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [2810.97] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [2810.97] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [2810.97] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [2810.97] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [2810.97] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [2810.97] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [2810.97] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [2810.97] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [2810.97] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [2810.97] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [2810.99] Log: Listing all sound classes. [2810.99] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb [2810.99] Log: Class 'Vehicle' has 44 resident sounds taking 15912.55 kb, and 2 real time sounds taking 91.22 kb [2810.99] Log: Class 'Weapon' has 271 resident sounds taking 70183.23 kb, and 6 real time sounds taking 444.36 kb [2810.99] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [2810.99] Log: Class 'SFX' has 85 resident sounds taking 27052.66 kb, and 11 real time sounds taking 837.83 kb [2810.99] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [2810.99] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [2810.99] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb [2810.99] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [2810.99] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [2810.99] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [2810.99] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [2810.99] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [2810.99] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [2810.99] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [2810.99] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [2810.99] Log: Class 'UnGrouped' has 614 resident sounds taking 91892.72 kb, and 108 real time sounds taking 2419.38 kb [2810.99] Log: 1545 total sounds in 17 classes [2811.00] Log: Bool AmbientOcclusion set to 1 [2811.04] Log: BloomThreshold = 0.8 [2811.07] ScriptLog: 404 ERROR: Failed to fetch version data from https://static.renegade-x.cc/launcher_data/version/release.json [2811.08] Log: --- LOADING MOVIE TIME: 3.76 sec --- [2813.98] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Hide [2814.71] GFxUI: Rx_GFxFrontEnd::Loading MultiplayerView [4324.06] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemDoubleClick [4324.06] ScriptLog: mapName Reservoir - Winter [4324.06] ScriptLog: mapFileName RenXFrontEnd.MapImage.___map-pic-cnc-reservoir_winter [4324.06] ScriptLog: serverName [4324.06] ScriptLog: isFavourites False [4324.06] ScriptLog: isLocked False [4324.06] ScriptLog: isRanked True [4324.06] ScriptLog: serverLocation [4324.06] ScriptLog: serverGameType Command & Conquer (Open Beta 5.68.445) [4324.06] ScriptLog: playerCount 52 [4324.06] ScriptLog: botCount 0 [4324.06] ScriptLog: maxPlayers 64 [4324.06] ScriptLog: ping 0 [4324.06] ScriptLog: serverPort 7778 [4324.06] ScriptLog: serverAddress 49.12.82.212 [4324.06] ScriptLog: serverPrefix [Official TotemArts] [4324.06] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : open 49.12.82.212:7778 [4324.06] Init: WinSock: Socket queue 32768 / 32768 [4324.40] Log: LoadMap: 49.12.82.212:7778/CNC-Reservoir_Snowy?Name=ILoveField?Team=255?game=RenX_Game.Rx_Game [4324.40] Log: --- LOADING MOVIE START --- [4324.44] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [4324.44] Rx: PLAYERExit;GDI,257,WhErE aRe mY dRaGoNs [4326.71] Log: Incomplete cached shader map for material D-TireTracks_01, quality 0, compiling. [4330.20] Log: Incomplete cached shader map for material M_Puddle, quality 0, compiling. [4331.35] Log: Primary PhysX scene will be in software. [4331.35] Log: Creating Primary PhysX Scene. [4331.46] Log: Bringing World CNC-Reservoir_Snowy.TheWorld up for play (1429) at 2022.11.30-22.23.34 [4331.50] Log: Bringing up level for play took: 0.250542 [4331.50] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [4331.50] Warning: Warning, Failed to find object 'Class None.' [4331.50] Log: PlayerController class for the pending level is PlayerController [4331.50] Log: ########### Finished loading level: 7.094511 seconds [4331.91] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Reservoir_Snowy.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:000D [4331.91] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Reservoir_Snowy.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:006F [4331.91] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Reservoir_Snowy.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:000D [4331.91] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Reservoir_Snowy.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:006F [4331.91] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Reservoir_Snowy.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:000D [4331.91] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Reservoir_Snowy.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:006F [4331.91] Log: --- LOADING MOVIE TIME: 7.50 sec --- [4332.48] Log: Save=496.586700 [4332.48] Log: Compressing '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3_save.tmp' to '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk' [4332.57] Log: Current scalability system settings: [4332.57] Log: StaticDecals = TRUE (Whether to allow static decals.) [4332.57] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [4332.57] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [4332.57] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [4332.57] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [4332.57] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [4332.57] Log: MotionBlur = TRUE (Whether to allow motion blur.) [4332.57] Log: DepthOfField = TRUE (Whether to allow depth of field.) [4332.57] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [4332.57] Log: Bloom = TRUE (Whether to allow bloom.) [4332.57] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [4332.57] Log: Distortion = TRUE (Whether to allow distortion.) [4332.57] Log: DropParticleDistortion = TRUE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [4332.57] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [4332.57] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [4332.57] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [4332.57] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [4332.57] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [4332.57] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [4332.57] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [4332.57] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [4332.57] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [4332.57] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [4332.57] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [4332.57] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [4332.57] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [4332.57] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [4332.57] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [4332.57] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [4332.57] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [4332.57] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [4332.57] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [4332.57] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [4332.57] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [4332.57] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [4332.57] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [4332.57] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [4332.57] Log: Current preference system settings: [4332.57] Log: UseVsync = FALSE (Whether to use VSync or not.) [4332.57] Log: Fullscreen = TRUE (Fullscreen.) [4332.57] Log: ResX = 1920 (Screen X resolution.) [4332.57] Log: ResY = 1080 (Screen Y resolution.) [4332.57] Log: Current debug system settings: [4332.57] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [4332.57] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [4332.57] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [4332.57] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [4332.57] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [4332.57] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [4332.57] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [4332.57] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [4332.57] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [4332.57] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [4332.57] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [4332.57] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [4332.57] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [4332.57] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [4332.57] Log: bAllowTemporalAA = FALSE (UKNOWN) [4332.57] Log: TemporalAA_MinDepth = 500 (UKNOWN) [4332.57] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [4332.57] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [4332.57] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [4332.57] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [4332.57] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [4332.57] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [4332.57] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [4332.57] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [4332.57] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [4332.57] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [4332.57] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [4332.57] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [4332.57] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [4332.57] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [4332.57] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [4332.57] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [4332.57] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [4332.57] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [4332.57] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [4332.57] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [4332.57] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [4332.57] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [4332.57] Log: Current unknown system settings: [4332.57] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [4332.57] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [4332.57] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [4332.57] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [4332.57] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [4332.57] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [4332.57] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [4332.57] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [4332.57] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [4332.57] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [4332.57] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [4332.57] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [4332.57] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [4332.57] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [4332.57] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [4332.57] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [4332.57] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [4332.57] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [4332.57] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [4332.57] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [4332.57] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [4332.57] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [4332.57] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [4332.57] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [4332.57] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [4332.57] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [4332.57] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [4332.57] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [4332.57] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [4332.57] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [4332.57] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [4332.57] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [4332.57] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [4332.57] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [4332.57] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [4332.57] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [4332.57] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [4332.57] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [4332.57] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [4332.57] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [4332.57] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [4332.57] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [4332.57] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [4332.57] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [4332.57] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [4332.57] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [4332.57] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [4332.57] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [4332.57] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [4332.57] Log: MobileLightShaftScale = 1 (UNKNOWN.) [4332.57] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [4332.57] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [4332.57] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [4332.57] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [4332.57] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [4332.57] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [4332.57] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [4332.57] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [4332.57] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [4332.57] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [4332.57] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [4332.57] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [4332.57] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [4332.57] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [4332.57] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [4332.57] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [4332.57] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [4332.57] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [4332.57] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [4332.57] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [4332.57] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [4332.57] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [4332.57] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [4332.57] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [4332.57] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [4332.57] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [4332.57] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [4332.57] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [4332.59] Log: Listing all sound classes. [4332.59] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb [4332.59] Log: Class 'Vehicle' has 44 resident sounds taking 15912.55 kb, and 2 real time sounds taking 91.22 kb [4332.59] Log: Class 'Weapon' has 277 resident sounds taking 72059.19 kb, and 6 real time sounds taking 444.36 kb [4332.59] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [4332.59] Log: Class 'SFX' has 85 resident sounds taking 27052.66 kb, and 11 real time sounds taking 837.83 kb [4332.59] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [4332.59] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [4332.59] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb [4332.59] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [4332.59] Log: Class 'Ambient' has 34 resident sounds taking 14966.69 kb, and 23 real time sounds taking 2969.96 kb [4332.59] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [4332.59] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [4332.59] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [4332.59] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [4332.59] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [4332.59] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [4332.59] Log: Class 'UnGrouped' has 632 resident sounds taking 99479.08 kb, and 112 real time sounds taking 3132.30 kb [4332.59] Log: 1623 total sounds in 17 classes [4332.59] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True' [4332.60] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [4332.61] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [4332.61] ScriptLog: PositionModX : 0.0000 [4332.61] ScriptLog: PositionModY : 52.5000 [4332.61] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057 [4332.61] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9 [4332.61] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9 [4332.61] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC [4332.62] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057 [4332.62] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9 [4332.62] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9 [4332.62] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC [4332.62] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057 [4332.62] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9 [4332.62] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9 [4332.62] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC [4332.63] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:Stealthed.BeginState:00A5 [4332.64] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_1.SkeletalMeshComponent_13625 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [4332.64] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [4332.65] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:Stealthed.BeginState:00A5 [4332.65] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:Stealthed.BeginState:00A5 [4332.65] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_93 Function RenX_Game.Rx_Pawn:ReplicatedEvent:0135 [4332.65] ScriptWarning: Accessed None 'Game' Rx_GRI CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_GRI_3 Function RenX_Game.Rx_GRI:PostBeginPlay:00BB [4332.65] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [4332.65] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [4332.65] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [4332.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [4332.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [4332.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [4332.65] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:Stealthed.BeginState:00A5 [4332.67] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:Stealthed.BeginState:00A5 [4332.68] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_13787 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [4332.68] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0 [4332.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.70] Log: WARNING: Cooking Convex For Actor: CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_DestroyableObstaclePlus_Mesh_24 Component: StaticMeshComponent_6561 StaticMesh: RX_Deco_Rock.Mesh.SM_BasaltMain01 (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.71] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Hotwire.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Hotwire RenX_Game.Default__Rx_FamilyInfo_GDI_Hotwire Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [4332.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.71] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_39 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [4332.71] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_40 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [4332.71] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_41 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [4332.71] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_42 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [4332.71] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_43 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [4332.71] ScriptWarning: Accessed None 'SkeletalMesh' Rx_CapturableMCT_Internals_Kismet CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_CapturableMCT_Internals_Kismet_0 Function RenX_Game.Rx_Building_Internals:SetupBuildingComponents:006C [4332.71] ScriptWarning: Accessed None 'SkeletalMesh' Rx_CapturableMCT_Internals_Kismet CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_CapturableMCT_Internals_Kismet_0 Function RenX_Game.Rx_Building_Internals:SetupTrace2dTargets:002D [4332.71] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_CapturableMCT_Internals_Kismet_0 [4332.73] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Engineer RenX_Game.Default__Rx_FamilyInfo_GDI_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [4332.77] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.77] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.79] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.80] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.80] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.89] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4332.89] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4332.89] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4332.89] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4332.89] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4332.89] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4332.89] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4332.89] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4332.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4332.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4332.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4332.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4333.20] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_13787 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [4333.20] ScriptWarning: Accessed array 'Rx_GFxHud_1.LoadingBarWidget' out of bounds (255/2) Rx_GFxHud Transient.Rx_GFxHud_1 Function RenX_Game.Rx_GFxHud:HideLoadingBar:008C [4333.20] ScriptWarning: Accessed array 'Rx_GFxHud_1.LoadingBarWidget' out of bounds (255/2) Rx_GFxHud Transient.Rx_GFxHud_1 Function RenX_Game.Rx_GFxHud:HideLoadingBar:00A4 [4333.21] ScriptWarning: Accessed array 'Rx_GFxHud_1.LoadingText' out of bounds (255/2) Rx_GFxHud Transient.Rx_GFxHud_1 Function RenX_Game.Rx_GFxHud:HideLoadingBar:00DA [4333.21] ScriptWarning: Accessed array 'Rx_GFxHud_1.LoadingText' out of bounds (255/2) Rx_GFxHud Transient.Rx_GFxHud_1 Function RenX_Game.Rx_GFxHud:HideLoadingBar:00F2 [4333.21] ScriptWarning: Accessed array 'Rx_GFxHud_1.LoadingMeterMC' out of bounds (255/2) Rx_GFxHud Transient.Rx_GFxHud_1 Function RenX_Game.Rx_GFxHud:HideLoadingBar:0123 [4333.21] ScriptWarning: Accessed array 'Rx_GFxHud_1.LoadingMeterMC' out of bounds (255/2) Rx_GFxHud Transient.Rx_GFxHud_1 Function RenX_Game.Rx_GFxHud:HideLoadingBar:013B [4333.39] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.39] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.39] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.39] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.39] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.39] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.39] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.39] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.39] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.39] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.39] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.39] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.39] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.39] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.39] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.39] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.39] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.39] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.39] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.39] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.39] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.39] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.39] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.39] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.40] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.40] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.40] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.40] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.40] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.40] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.40] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.40] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.40] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.40] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.40] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.40] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.40] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.40] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.40] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.40] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.45] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.45] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.45] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.45] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.45] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.45] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.45] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.45] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.45] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.45] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.45] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.45] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [4333.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [4333.45] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.45] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.45] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.45] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.45] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.45] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.45] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.45] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.51] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.51] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.51] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.51] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.51] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.51] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.51] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.51] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.51] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.51] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.71] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.71] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.71] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.71] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.71] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.71] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.71] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.71] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.71] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.71] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.80] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.80] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.81] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.81] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.81] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.81] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.81] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.81] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.81] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.81] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.90] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.99] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.99] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.99] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.99] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.99] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.99] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.99] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.99] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4333.99] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4333.99] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4334.08] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4334.08] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4334.08] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4334.08] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4334.08] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4334.08] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4334.08] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4334.08] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4334.09] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4334.09] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4334.18] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4334.18] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4334.18] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4334.18] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4334.18] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4334.18] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4334.18] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4334.18] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4334.18] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4334.18] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4334.28] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4334.28] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_89 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4334.28] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4334.28] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_91 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4334.28] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4334.28] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_92 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4334.28] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4334.28] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_94 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4334.28] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [4334.28] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_SBH_95 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [4334.38] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_89 [4334.38] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_90 [4334.38] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_91 [4334.38] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_92 [4334.38] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_93 [4334.38] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_94 [4334.38] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_95 [4342.57] ScriptLog: Server authentication failed after 3 tries [4347.11] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_HUD_3 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [4347.11] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_HUD_3 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [4388.06] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [4388.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_917 -> StaticMeshActor_4111 [4388.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_917 -> StaticMeshActor_4111 [4388.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_917 -> StaticMeshActor_4111 [4388.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_917 -> StaticMeshActor_4111 [4388.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_917 -> StaticMeshActor_4111 [4388.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_917 -> StaticMeshActor_4111 [4388.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_917 -> StaticMeshActor_4111 [4392.90] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_16 [4392.93] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_182 [4394.69] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3 [4403.49] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_96 [4433.00] ScriptLog: [4433.02] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_28 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [4433.92] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_28 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [4470.23] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_44 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [4471.91] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_45 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [4473.64] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_19 [4476.33] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [4482.96] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3 [4488.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_978 -> StaticMeshActor_2549 [4488.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_978 -> StaticMeshActor_2549 [4492.47] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_46 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [4498.19] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_47 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [4499.52] Log: Assembled 611 auto-complete commands, manual: 92, exec: 490, kismet: 0 [4506.05] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_97 [4537.35] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3.Rx_CommanderMenuHandler_0.Rx_CommandMenuChoice_SupportPowers_0 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [4542.20] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [4548.83] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3 [4595.75] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [4598.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_96 -> StaticMeshActor_2826 [4602.38] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3 [4612.60] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_99 [4625.77] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_15 [4627.07] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3.Rx_CommanderMenuHandler_2.Rx_CommandMenuChoice_SupportPowers_2 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [4631.46] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [4638.14] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3 [4646.02] ScriptLog: [4646.04] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_29 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [4647.17] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_29 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [4666.82] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3.Rx_CommanderMenuHandler_3.Rx_CommandMenuChoice_SupportPowers_3 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [4670.26] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [4671.80] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_18 [4676.39] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_100 [4676.87] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3 [4679.34] Log: Bool AmbientOcclusion set to 1 [4682.32] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_13 [4707.63] Log: Bool AmbientOcclusion set to 1 [4710.08] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_194 [4710.32] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [4716.94] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3 [4732.36] ScriptLog: [4732.38] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_30 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [4733.65] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_30 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [4806.29] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_48 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [4818.77] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_49 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [4819.64] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_50 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [4820.15] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_102 [4821.87] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_51 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [4865.99] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3.Rx_CommanderMenuHandler_5.Rx_CommandMenuChoice_SupportPowers_5 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [4867.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1033 -> StaticMeshActor_3793 [4867.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1033 -> StaticMeshActor_3793 [4867.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1033 -> StaticMeshActor_3793 [4867.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1033 -> StaticMeshActor_3793 [4867.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1033 -> StaticMeshActor_3793 [4867.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1033 -> StaticMeshActor_3793 [4867.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1033 -> StaticMeshActor_3793 [4867.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1033 -> StaticMeshActor_3793 [4867.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1033 -> StaticMeshActor_3793 [4867.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1033 -> StaticMeshActor_3793 [4869.01] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [4876.59] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3 [4965.16] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [4972.78] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3 [4973.26] ScriptLog: [4973.27] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_31 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [4974.43] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_31 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [5007.63] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [5012.68] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5018.73] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_104 [5020.27] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3 [5027.43] ScriptLog: [5027.45] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_32 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [5029.16] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_32 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [5038.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1059 -> StaticMeshActor_3573 [5038.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1059 -> StaticMeshActor_3573 [5055.83] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [5073.69] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5075.13] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_105 [5081.28] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3 [5081.39] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [5087.32] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_107 [5088.91] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_52 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [5091.14] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_53 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [5106.19] ScriptLog: [5106.20] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_33 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [5107.49] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_33 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [5114.74] ScriptWarning: Accessed None 'Particles' Rx_SmokeScreen CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_SmokeScreen_22 Function RenX_Game.Rx_ParticleField:StopParticles:0068 [5115.11] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_109 [5118.19] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [5131.41] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5139.00] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3 [5162.50] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_110 [5164.00] ScriptLog: [5164.02] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_34 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [5164.82] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_34 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [5199.04] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5199.52] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5206.63] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3 [5209.00] ScriptLog: [5209.02] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_35 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [5210.95] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_35 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [5232.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_2505 [5232.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406 [5232.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406 [5232.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406 [5232.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406 [5232.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406 [5232.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406 [5232.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406 [5232.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406 [5232.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406 [5232.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406 [5232.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406 [5232.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406 [5232.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406 [5232.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406 [5232.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406 [5232.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406 [5232.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406 [5232.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406 [5232.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406 [5232.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406 [5232.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406 [5232.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406 [5233.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406 [5233.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_2505 [5233.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406 [5233.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_4406 [5233.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_2505 [5233.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1132 -> StaticMeshActor_2505 [5244.69] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5252.27] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3 [5258.43] ScriptLog: [5258.45] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_36 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [5260.73] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_36 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [5301.37] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_54 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [5303.60] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_55 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [5309.40] ScriptLog: [5309.42] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_37 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [5311.26] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [5362.53] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3.Rx_CommanderMenuHandler_6.Rx_CommandMenuChoice_SupportPowers_6 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [5388.50] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [5388.54] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5396.12] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3 [5414.34] ScriptLog: [5414.36] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_38 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [5415.10] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_38 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [5440.82] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_14 [5440.85] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_177 [5451.75] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3.Rx_CommanderMenuHandler_7.Rx_CommandMenuChoice_SupportPowers_7 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [5469.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1186 -> StaticMeshActor_2688 [5469.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1186 -> StaticMeshActor_2688 [5469.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1186 -> StaticMeshActor_2688 [5471.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1164 -> StaticMeshActor_3211 [5471.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1164 -> StaticMeshActor_3211 [5471.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1164 -> StaticMeshActor_3211 [5471.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1164 -> StaticMeshActor_3211 [5476.42] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5483.98] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3 [5486.71] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_56 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [5489.71] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_57 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [5490.69] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [5494.22] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [5495.23] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_17 [5496.51] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_112 [5513.58] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_113 [5532.80] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [5532.83] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5541.32] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3 [5545.27] ScriptLog: [5545.28] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_39 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [5546.55] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_39 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [5574.81] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_114 [5584.95] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3.Rx_CommanderMenuHandler_8.Rx_CommandMenuChoice_SupportPowers_8 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [5588.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1218 -> StaticMeshActor_3703 [5593.71] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [5596.32] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5603.91] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3 [5605.90] ScriptLog: [5605.91] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_40 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [5607.01] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_40 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [5614.37] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_115 [5621.27] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_116 [5624.86] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [5648.28] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3.Rx_CommanderMenuHandler_9.Rx_CommandMenuChoice_SupportPowers_9 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [5650.17] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [5650.19] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5651.39] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_58 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [5654.38] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_117 [5657.82] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3 [5662.35] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_59 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [5669.68] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_118 [5687.74] ScriptLog: [5687.75] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_41 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [5688.88] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_41 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [5698.09] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_60 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [5789.35] ScriptWarning: Accessed None 'Particles' Rx_SmokeScreen CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_SmokeScreen_33 Function RenX_Game.Rx_ParticleField:StopParticles:0068 [5791.11] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [5796.26] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5798.00] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5803.64] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_119 [5803.83] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3 [5804.88] ScriptLog: [5804.90] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_42 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [5806.07] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_42 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [5810.80] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_120 [5824.03] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_121 [5831.39] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_192 [5837.28] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_122 [5849.84] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_123 [5861.51] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_124 [5869.75] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_169 [5890.44] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_193 [5891.41] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3.Rx_CommanderMenuHandler_11.Rx_CommandMenuChoice_SupportPowers_11 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [5893.39] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_198 [5897.85] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5898.86] ScriptWarning: Accessed None 'Controller' Rx_Projectile_MissileLauncherAlt CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Projectile_MissileLauncherAlt_62 Function RenX_Game.Rx_Projectile:IsInsideGracePeriod:0050 [5905.41] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3 [5911.50] ScriptLog: [5911.52] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_43 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [5912.95] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_43 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [5922.68] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_61 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [5924.66] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_62 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [5960.84] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_126 [5969.39] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3.Rx_CommanderMenuHandler_12.Rx_CommandMenuChoice_SupportPowers_12 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [5970.53] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5978.13] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3 [5979.57] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_127 [5980.65] ScriptLog: [5980.67] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_44 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [5981.36] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_128 [5982.01] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_44 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [5988.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1302 -> StaticMeshActor_2767 [5988.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1302 -> StaticMeshActor_2767 [5988.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1302 -> StaticMeshActor_2767 [5988.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1302 -> StaticMeshActor_2767 [5988.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1302 -> StaticMeshActor_2767 [5988.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1302 -> StaticMeshActor_2767 [5988.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1302 -> StaticMeshActor_2767 [5988.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1302 -> StaticMeshActor_2767 [5990.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1267 -> StaticMeshActor_3012 [5990.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1267 -> StaticMeshActor_3012 [5990.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1267 -> StaticMeshActor_3012 [5990.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1267 -> StaticMeshActor_3012 [5990.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1267 -> StaticMeshActor_3012 [5990.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1267 -> StaticMeshActor_3012 [5990.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1267 -> StaticMeshActor_3012 [6003.85] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_129 [6004.60] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [6004.86] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [6008.56] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_130 [6013.85] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3.Rx_CommanderMenuHandler_13.Rx_CommandMenuChoice_SupportPowers_13 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [6025.28] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [6032.87] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3 [6040.84] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [6049.38] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [6058.87] ScriptLog: [6058.88] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_45 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [6060.46] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_45 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [6067.09] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_63 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [6069.01] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_64 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [6072.44] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_65 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [6074.96] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_66 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [6092.00] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_131 [6099.32] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [6100.99] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [6118.59] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [6126.21] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3 [6135.08] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3.Rx_CommanderMenuHandler_15.Rx_CommandMenuChoice_SupportPowers_15 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [6136.10] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [6136.13] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [6143.73] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3 [6166.47] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [6169.92] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_132 [6172.91] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_133 [6175.31] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_67 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [6178.61] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_68 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [6181.74] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [6181.78] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [6189.37] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3 [6192.99] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [6193.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1390 -> StaticMeshActor_2732 [6193.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1390 -> StaticMeshActor_2732 [6193.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1390 -> StaticMeshActor_2732 [6193.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1390 -> StaticMeshActor_2732 [6193.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1390 -> StaticMeshActor_2732 [6193.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1390 -> StaticMeshActor_2732 [6193.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1390 -> StaticMeshActor_2732 [6193.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1390 -> StaticMeshActor_2732 [6193.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1390 -> StaticMeshActor_2732 [6197.79] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [6215.72] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_135 [6218.03] ScriptLog: [6218.04] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_46 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [6219.31] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_46 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [6234.68] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [6234.71] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [6242.32] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3 [6261.18] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_136 [6279.23] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [6286.86] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3 [6289.08] ScriptLog: [6289.10] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_47 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [6290.58] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_PT_Pawn_47 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [6306.58] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [6314.14] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3 [6353.03] ScriptLog: Scoreboard : Creating vote list... [6353.06] ScriptWarning: WARN: Map not registered yet: Reservoir Snowy Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_1 Function RenX_Game.Rx_GFxUIScoreboard:GetMapFriendlyName:01D9 [6353.06] ScriptWarning: Accessed None 'WinnerTeam' Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_1 Function RenX_Game.Rx_GFxUIScoreboard:InitEndGameScoreboard:0436 [6353.06] ScriptWarning: Accessed None 'WinnerReason' Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_1 Function RenX_Game.Rx_GFxUIScoreboard:InitEndGameScoreboard:0456 [6353.06] ScriptWarning: Accessed None 'WinnerReason' Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_1 Function RenX_Game.Rx_GFxUIScoreboard:InitEndGameScoreboard:0476 [6357.08] ScriptWarning: Accessed None 'Particles' Rx_SmokeScreen CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_SmokeScreen_52 Function RenX_Game.Rx_ParticleField:StopParticles:0068 [6375.83] ScriptWarning: Accessed None 'HudMovie' Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3 Function RenX_Game.Rx_Controller:ClientSendFeelGoodMessage:0231 [6388.76] NetComeGo: Close TcpNetDriver_1 TcpipConnection_1 49.12.82.212:7778 11/30/22 22:57:51 [6388.76] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find local client auth session [6388.76] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find server auth session [6388.76] Exit: TcpNetDriver_1 shut down [6388.76] Init: WinSock: Socket queue 32768 / 32768 [6396.95] Log: LoadMap: 49.12.82.212:7778/CNC-LakeSide_Winter?Name=ILoveField?Team=255?game=RenX_Game.Rx_Game [6396.96] Log: --- LOADING MOVIE START --- [6397.09] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [6397.11] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:003F [6397.11] ScriptWarning: Accessed None Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:0053 [6397.11] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00A7 [6397.11] ScriptWarning: Accessed None Rx_Controller CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Controller_3 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00BB [6397.11] Log: AActor::AttachComponent: Trying to attach 'RX_CH_Arms.Mesh.SK_Arms_GDI_Default' to 'No_Detailed_Info_Specified' which IsPendingKill. Aborting CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_1431 CNC-Reservoir_Snowy.TheWorld:PersistentLevel.Rx_Pawn_1431.UDKSkeletalMeshComponent_6799 [6397.19] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find local client auth session [6397.19] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find server auth session [6398.39] Log: Incomplete cached shader map for material M_Puddle, quality 0, compiling. [6399.36] Log: Incomplete cached shader map for material D-TireTracks_Parent, quality 0, compiling. [6404.65] Log: Primary PhysX scene will be in software. [6404.65] Log: Creating Primary PhysX Scene. [6404.71] Log: Bringing World CNC-LakeSide_Winter.TheWorld up for play (1429) at 2022.11.30-22.58.07 [6404.77] Log: Bringing up level for play took: 0.923128 [6404.78] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [6404.78] Warning: Warning, Failed to find object 'Class None.' [6404.78] Log: PlayerController class for the pending level is PlayerController [6404.78] Log: ########### Finished loading level: 7.822734 seconds [6405.05] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide_Winter.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [6405.05] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide_Winter.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [6405.05] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide_Winter.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [6405.05] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide_Winter.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [6405.05] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide_Winter.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [6405.05] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide_Winter.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [6405.07] Log: --- LOADING MOVIE TIME: 8.11 sec --- [6405.59] Log: Save=509.853500 [6405.59] Log: Compressing '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3_save.tmp' to '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk' [6405.68] Error: (Function UTGame.UTHUDBase:PostBeginPlay:00C3) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [6405.68] Log: Current scalability system settings: [6405.68] Log: StaticDecals = TRUE (Whether to allow static decals.) [6405.68] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [6405.68] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [6405.68] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [6405.68] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [6405.68] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [6405.68] Log: MotionBlur = TRUE (Whether to allow motion blur.) [6405.68] Log: DepthOfField = TRUE (Whether to allow depth of field.) [6405.68] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [6405.68] Log: Bloom = TRUE (Whether to allow bloom.) [6405.68] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [6405.68] Log: Distortion = TRUE (Whether to allow distortion.) [6405.68] Log: DropParticleDistortion = TRUE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [6405.68] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [6405.68] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [6405.68] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [6405.68] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [6405.68] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [6405.68] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [6405.68] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [6405.68] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [6405.68] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [6405.68] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [6405.68] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [6405.68] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [6405.68] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [6405.68] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [6405.68] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [6405.68] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [6405.68] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [6405.68] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [6405.68] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [6405.68] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [6405.68] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [6405.68] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [6405.68] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [6405.68] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [6405.68] Log: Current preference system settings: [6405.68] Log: UseVsync = FALSE (Whether to use VSync or not.) [6405.68] Log: Fullscreen = TRUE (Fullscreen.) [6405.68] Log: ResX = 1920 (Screen X resolution.) [6405.68] Log: ResY = 1080 (Screen Y resolution.) [6405.68] Log: Current debug system settings: [6405.68] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [6405.68] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [6405.68] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [6405.68] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [6405.68] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [6405.68] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [6405.68] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [6405.68] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [6405.68] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [6405.68] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [6405.68] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [6405.68] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [6405.68] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [6405.68] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [6405.68] Log: bAllowTemporalAA = FALSE (UKNOWN) [6405.68] Log: TemporalAA_MinDepth = 500 (UKNOWN) [6405.68] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [6405.68] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [6405.68] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [6405.68] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [6405.68] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [6405.68] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [6405.68] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [6405.68] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [6405.68] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [6405.68] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [6405.68] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [6405.68] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [6405.68] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [6405.68] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [6405.68] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [6405.68] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [6405.68] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [6405.68] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [6405.68] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [6405.68] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [6405.68] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [6405.68] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [6405.68] Log: Current unknown system settings: [6405.68] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [6405.68] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [6405.68] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [6405.68] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [6405.68] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [6405.68] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [6405.68] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [6405.68] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [6405.68] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [6405.68] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [6405.68] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [6405.68] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [6405.68] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [6405.68] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [6405.68] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [6405.68] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [6405.68] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [6405.68] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [6405.68] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [6405.68] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [6405.68] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [6405.68] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [6405.68] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [6405.68] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [6405.68] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [6405.68] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [6405.68] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [6405.68] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [6405.68] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [6405.68] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [6405.68] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [6405.68] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [6405.68] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [6405.68] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [6405.68] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [6405.68] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [6405.68] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [6405.68] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [6405.68] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [6405.68] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [6405.68] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [6405.68] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [6405.68] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [6405.68] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [6405.68] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [6405.68] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [6405.68] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [6405.68] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [6405.68] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [6405.68] Log: MobileLightShaftScale = 1 (UNKNOWN.) [6405.68] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [6405.68] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [6405.68] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [6405.68] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [6405.68] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [6405.68] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [6405.68] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [6405.68] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [6405.68] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [6405.68] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [6405.68] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [6405.68] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [6405.68] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [6405.68] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [6405.68] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [6405.68] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [6405.68] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [6405.68] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [6405.68] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [6405.68] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [6405.68] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [6405.68] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [6405.68] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [6405.68] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [6405.68] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [6405.68] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [6405.68] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [6405.68] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [6405.69] Log: Listing all sound classes. [6405.69] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb [6405.69] Log: Class 'Vehicle' has 44 resident sounds taking 15912.55 kb, and 2 real time sounds taking 91.22 kb [6405.69] Log: Class 'Weapon' has 272 resident sounds taking 70548.19 kb, and 6 real time sounds taking 444.36 kb [6405.69] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [6405.69] Log: Class 'SFX' has 83 resident sounds taking 26789.91 kb, and 11 real time sounds taking 837.83 kb [6405.69] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [6405.69] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [6405.69] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb [6405.69] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [6405.69] Log: Class 'Ambient' has 36 resident sounds taking 15229.44 kb, and 23 real time sounds taking 2969.96 kb [6405.69] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [6405.69] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [6405.69] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [6405.69] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [6405.69] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [6405.69] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [6405.69] Log: Class 'UnGrouped' has 619 resident sounds taking 92429.95 kb, and 111 real time sounds taking 2670.81 kb [6405.69] Log: 1604 total sounds in 17 classes [6405.70] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True' [6405.71] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [6405.72] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [6405.72] ScriptLog: PositionModX : 0.0000 [6405.72] ScriptLog: PositionModY : 52.5000 [6405.72] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057 [6405.72] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9 [6405.72] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9 [6405.72] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC [6405.73] ScriptWarning: Accessed None 'Game' Rx_GRI CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_GRI_4 Function RenX_Game.Rx_GRI:PostBeginPlay:00BB [6405.73] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [6405.73] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [6405.73] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [6405.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [6405.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [6405.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [6405.73] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Helipad_Nod_Internals_0 [6405.74] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_22766 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [6405.74] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0 [6405.74] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_1.SkeletalMeshComponent_22767 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [6405.74] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_1 [6405.74] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_2.SkeletalMeshComponent_22776 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [6405.75] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Helipad_GDI_Internals_0 [6405.75] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6405.75] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6405.75] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6405.75] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6405.75] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6405.75] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6405.75] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6405.75] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6405.75] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6405.76] Log: WARNING: Cooking Convex For Actor: CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_BuildingAttachment_AirElevator_0 Component: StaticMeshComponent_14317 StaticMesh: RX_BU_AirStrip.Mesh.SM_BU_AirTower_Elevator (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [6405.76] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [6405.83] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_22766 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [6405.83] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_1.SkeletalMeshComponent_22767 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [6406.27] ScriptWarning: Accessed None 'Team' Rx_HUD CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_HUD_4 Function RenX_Game.Rx_HUD:Message:0253 [6410.52] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_HUD_4 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [6410.52] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_HUD_4 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [6442.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [6451.88] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_3 [6451.90] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_244 [6452.11] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_221 [6463.42] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_0 [6502.54] ScriptLog: [6502.57] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_48 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [6503.32] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_48 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [6541.27] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [6545.07] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4 [6564.05] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_137 [6564.64] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_237 [6578.60] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_5 [6578.64] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_225 [6578.65] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_222 [6586.58] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_139 [6607.36] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [6608.17] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_HUD_4 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [6608.17] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_HUD_4 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [6618.03] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_0 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_0 Function UTGame.UTVehicle:InitializeTurrets:0246 [6628.53] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_1 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_1 Function UTGame.UTVehicle:InitializeTurrets:0246 [6631.81] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_12 [6633.78] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_2 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_2 Function UTGame.UTVehicle:InitializeTurrets:0246 [6637.62] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_140 [6639.02] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_3 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_3 Function UTGame.UTVehicle:InitializeTurrets:0246 [6642.51] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [6644.29] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_4 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_4 Function UTGame.UTVehicle:InitializeTurrets:0246 [6646.30] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4 [6656.92] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_141 [6689.95] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_5 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_5 Function UTGame.UTVehicle:InitializeTurrets:0246 [6702.79] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_4 [6713.95] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_142 [6729.12] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_6 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_6 Function UTGame.UTVehicle:InitializeTurrets:0246 [6770.12] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_143 [6783.61] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_223 [6786.89] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_200 [6787.65] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_231 [6788.84] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_246 [6789.36] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_213 [6790.50] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_203 [6791.60] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_1 [6801.19] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_2 [6801.20] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_240 [6801.78] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_207 [6811.97] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_69 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [6812.55] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_144 [6815.97] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_70 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [6854.18] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_7 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_7 Function UTGame.UTVehicle:InitializeTurrets:0246 [6858.75] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_145 [6923.58] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_146 [6983.55] ScriptLog: [6983.58] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_49 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [6987.61] ScriptLog: [6987.65] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_50 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [6988.73] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_50 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [7002.95] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_8 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_8 Function UTGame.UTVehicle:InitializeTurrets:0246 [7013.85] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_9 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_9 Function UTGame.UTVehicle:InitializeTurrets:0246 [7014.68] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [7024.59] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_71 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [7027.96] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_72 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [7045.43] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [7049.90] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_147 [7066.60] ScriptLog: [7066.63] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_51 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [7089.52] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_10 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_10 Function UTGame.UTVehicle:InitializeTurrets:0246 [7124.04] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_11 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_11 Function UTGame.UTVehicle:InitializeTurrets:0246 [7138.52] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_148 [7164.37] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_73 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [7166.78] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_74 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [7183.52] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_1612 (Rx_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Pawn_1612) [7206.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1620 -> Rx_Building_Silo_0 [7206.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1620 -> Rx_Building_Silo_0 [7206.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1620 -> Rx_Building_Silo_0 [7206.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1620 -> Rx_Building_Silo_0 [7206.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1620 -> Rx_Building_Silo_0 [7206.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1620 -> Rx_Building_Silo_0 [7261.45] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_3287 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_3287) [7261.49] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_3287 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_3287) [7261.53] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_3287 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_3287) [7261.83] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_3287 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_3287) [7289.98] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_75 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [7293.51] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_76 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [7308.04] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_StealthTank_38 (Rx_Vehicle_StealthTank CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_38) [7308.06] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_StealthTank_38 (Rx_Vehicle_StealthTank CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_38) [7339.66] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_12 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_12 Function UTGame.UTVehicle:InitializeTurrets:0246 [7344.90] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_13 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_13 Function UTGame.UTVehicle:InitializeTurrets:0246 [7364.32] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_14 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_14 Function UTGame.UTVehicle:InitializeTurrets:0246 [7416.95] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [7420.40] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_152 [7428.29] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_StealthTank_38 (Rx_Vehicle_StealthTank CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_38) [7433.40] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_15 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_15 Function UTGame.UTVehicle:InitializeTurrets:0246 [7438.11] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_3457 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_3457) [7438.16] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_3457 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_3457) [7472.59] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_3495 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_3495) [7472.63] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_3495 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_3495) [7472.67] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_3495 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_3495) [7488.46] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_153 [7511.27] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_StealthTank_38 (Rx_Vehicle_StealthTank CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_38) [7511.28] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_4 (Rx_HUD CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_HUD_4) [7511.29] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_StealthTank_38 (Rx_Vehicle_StealthTank CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_38) [7511.30] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_4 (Rx_HUD CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_HUD_4) [7514.31] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_16 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_16 Function UTGame.UTVehicle:InitializeTurrets:0246 [7522.64] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_17 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_17 Function UTGame.UTVehicle:InitializeTurrets:0246 [7540.02] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_18 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_18 Function UTGame.UTVehicle:InitializeTurrets:0246 [7544.73] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_3524 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_3524) [7544.81] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [7545.31] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_19 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_19 Function UTGame.UTVehicle:InitializeTurrets:0246 [7558.08] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_20 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_20 Function UTGame.UTVehicle:InitializeTurrets:0246 [7569.89] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_16 (Rx_Vehicle_Buggy CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_16) [7577.18] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_3585 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_3585) [7577.43] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_3585 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_3585) [7577.53] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_3585 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_3585) [7599.92] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_77 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [7604.34] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_78 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [7608.34] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_154 [7620.55] Log: Large/Invalid MotorTorque! -2631.485596 (in Rx_Vehicle_APC_Nod_11) [7620.55] Log: Large/Invalid MotorTorque! 1519.166382 (in Rx_Vehicle_APC_Nod_11) [7620.55] Log: Large/Invalid MotorTorque! 1463.872314 (in Rx_Vehicle_APC_Nod_11) [7620.55] Log: Large/Invalid MotorTorque! 1463.871216 (in Rx_Vehicle_APC_Nod_11) [7620.55] Log: Large/Invalid MotorTorque! -4013.144775 (in Rx_Vehicle_APC_Nod_11) [7620.55] Log: Large/Invalid MotorTorque! 1438.327637 (in Rx_Vehicle_APC_Nod_11) [7620.55] Log: Large/Invalid MotorTorque! 1438.327393 (in Rx_Vehicle_APC_Nod_11) [7631.53] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_21 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_21 Function UTGame.UTVehicle:InitializeTurrets:0246 [7636.77] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_22 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_22 Function UTGame.UTVehicle:InitializeTurrets:0246 [7644.91] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_23 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_23 Function UTGame.UTVehicle:InitializeTurrets:0246 [7651.63] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_24 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_24 Function UTGame.UTVehicle:InitializeTurrets:0246 [7654.89] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_GuardTower_5 for UTEmitter_24399! [7661.21] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_25 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_25 Function UTGame.UTVehicle:InitializeTurrets:0246 [7666.47] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_26 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_26 Function UTGame.UTVehicle:InitializeTurrets:0246 [7691.09] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_79 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [7696.35] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_80 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [7697.71] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_3672 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_3672) [7699.12] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [7701.82] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_81 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [7704.21] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_82 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [7717.39] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_27 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_27 Function UTGame.UTVehicle:InitializeTurrets:0246 [7743.64] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [7747.81] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_28 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_28 Function UTGame.UTVehicle:InitializeTurrets:0246 [7753.23] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_29 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_29 Function UTGame.UTVehicle:InitializeTurrets:0246 [7753.88] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_83 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [7758.50] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_30 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_30 Function UTGame.UTVehicle:InitializeTurrets:0246 [7763.74] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_31 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_31 Function UTGame.UTVehicle:InitializeTurrets:0246 [7769.07] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_32 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_32 Function UTGame.UTVehicle:InitializeTurrets:0246 [7771.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659 [7771.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659 [7771.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659 [7771.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659 [7771.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659 [7771.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659 [7771.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659 [7771.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659 [7771.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659 [7771.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659 [7771.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659 [7771.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659 [7771.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659 [7771.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659 [7771.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659 [7771.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659 [7771.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659 [7771.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659 [7771.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659 [7771.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659 [7771.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659 [7771.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659 [7771.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659 [7771.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659 [7771.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659 [7771.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659 [7771.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1732 -> StaticMeshActor_659 [7774.32] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_33 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_33 Function UTGame.UTVehicle:InitializeTurrets:0246 [7777.24] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [7778.56] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_84 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [7779.57] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_34 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_34 Function UTGame.UTVehicle:InitializeTurrets:0246 [7781.40] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_155 [7781.62] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_85 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [7782.95] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4 [7784.84] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_35 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_35 Function UTGame.UTVehicle:InitializeTurrets:0246 [7805.02] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_36 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_36 Function UTGame.UTVehicle:InitializeTurrets:0246 [7810.29] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_37 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_37 Function UTGame.UTVehicle:InitializeTurrets:0246 [7816.32] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_156 [7818.51] ScriptLog: [7818.55] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_52 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [7821.68] ScriptLog: [7821.70] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_53 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [7822.99] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_53 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [7833.95] ScriptLog: [7833.98] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_54 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [7844.31] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_86 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [7845.14] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_SAMSite_3 for UTEmitter_25049! [7847.16] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_87 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [7869.45] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_38 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_38 Function UTGame.UTVehicle:InitializeTurrets:0246 [7879.93] ScriptLog: [7879.96] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_55 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [7879.99] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_39 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_39 Function UTGame.UTVehicle:InitializeTurrets:0246 [7882.53] ScriptLog: [7882.57] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_56 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [7896.78] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_157 [7923.83] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_40 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_40 Function UTGame.UTVehicle:InitializeTurrets:0246 [7932.83] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_158 [7941.05] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_41 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_41 Function UTGame.UTVehicle:InitializeTurrets:0246 [7950.90] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_159 [7951.10] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_42 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_42 Function UTGame.UTVehicle:InitializeTurrets:0246 [7966.03] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_43 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_43 Function UTGame.UTVehicle:InitializeTurrets:0246 [7969.15] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [8021.03] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_160 [8031.70] Log: Assembled 611 auto-complete commands, manual: 92, exec: 490, kismet: 0 [8032.47] ScriptWarning: Accessed None 'P_PRI' Rx_VoteMenuChoice_Commander CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_VoteMenuHandler_2.Rx_VoteMenuChoice_Commander_2 Function RenX_Game.Rx_VoteMenuChoice_Commander:InputFromConsole:0080 [8035.18] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_88 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [8037.96] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_89 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [8044.89] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [8049.02] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_44 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_44 Function UTGame.UTVehicle:InitializeTurrets:0246 [8057.81] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_45 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_45 Function UTGame.UTVehicle:InitializeTurrets:0246 [8086.35] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_90 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [8089.13] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_91 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [8091.53] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_19.Rx_CommandMenuChoice_SupportPowers_18 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [8094.06] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_46 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_46 Function UTGame.UTVehicle:InitializeTurrets:0246 [8113.90] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_20.Rx_CommandMenuChoice_SupportPowers_19 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [8181.91] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_4057 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_4057) [8181.95] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_4057 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_4057) [8190.26] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_21.Rx_CommandMenuChoice_SupportPowers_20 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [8201.72] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_161 [8231.21] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_92 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [8231.59] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_22.Rx_CommandMenuChoice_SupportPowers_21 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [8235.29] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_93 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [8242.10] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_94 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [8245.78] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_95 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [8253.43] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_47 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_47 Function UTGame.UTVehicle:InitializeTurrets:0246 [8264.43] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_162 [8268.82] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_11 [8283.20] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_163 [8290.61] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_96 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [8292.64] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_164 [8294.55] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_97 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [8311.88] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_23.Rx_CommandMenuChoice_SupportPowers_22 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [8333.10] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_RepairGun_4136 (Rx_Attachment_RepairGun CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_4136) [8346.22] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_48 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_48 Function UTGame.UTVehicle:InitializeTurrets:0246 [8378.62] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_98 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [8381.27] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_99 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [8386.67] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_4 (Rx_HUD CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_HUD_4) [8386.95] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_StealthTank_44 (Rx_Vehicle_StealthTank CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_44) [8386.96] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_4 (Rx_HUD CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_HUD_4) [8386.96] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_StealthTank_44 (Rx_Vehicle_StealthTank CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_44) [8386.97] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_4 (Rx_HUD CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_HUD_4) [8394.42] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_49 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_49 Function UTGame.UTVehicle:InitializeTurrets:0246 [8399.39] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [8402.18] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [8404.67] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_50 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_50 Function UTGame.UTVehicle:InitializeTurrets:0246 [8407.42] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [8414.99] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4 [8415.04] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_100 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [8417.70] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_101 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [8432.54] ScriptLog: [8432.57] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_57 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [8434.33] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_57 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [8447.42] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_165 [8473.61] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_102 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [8477.00] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_103 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [8485.16] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_9 [8501.40] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_24.Rx_CommandMenuChoice_SupportPowers_23 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [8506.80] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_25.Rx_CommandMenuChoice_SupportPowers_24 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [8513.92] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_166 [8517.88] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [8518.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1851 -> Rx_Building_Barracks_Ramps_0 [8518.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1851 -> Rx_Building_Barracks_Ramps_0 [8518.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1851 -> Rx_Building_Barracks_Ramps_0 [8525.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1849 -> Rx_Building_Barracks_Ramps_0 [8525.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1849 -> Rx_Building_Barracks_Ramps_0 [8529.87] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [8537.43] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4 [8547.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1901 -> StaticMeshActor_1791 [8547.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1901 -> StaticMeshActor_1791 [8563.77] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_167 [8583.45] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [8587.70] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_168 [8588.71] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_51 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_51 Function UTGame.UTVehicle:InitializeTurrets:0246 [8591.04] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4 [8600.46] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_104 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [8602.45] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_105 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [8615.49] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_106 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [8617.99] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_169 [8618.11] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_107 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [8650.29] ScriptLog: [8650.32] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_58 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [8652.23] ScriptLog: [8652.26] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_59 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [8653.32] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_59 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [8661.93] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_108 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [8662.33] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_52 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_52 Function UTGame.UTVehicle:InitializeTurrets:0246 [8669.78] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_170 [8677.06] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_53 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_53 Function UTGame.UTVehicle:InitializeTurrets:0246 [8688.33] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_54 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_54 Function UTGame.UTVehicle:InitializeTurrets:0246 [8706.14] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_171 [8708.79] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_55 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_55 Function UTGame.UTVehicle:InitializeTurrets:0246 [8748.94] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_26.Rx_CommandMenuChoice_SupportPowers_25 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [8758.46] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_56 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_56 Function UTGame.UTVehicle:InitializeTurrets:0246 [8763.72] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_57 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_57 Function UTGame.UTVehicle:InitializeTurrets:0246 [8786.99] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_7 [8796.33] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_10 [8840.61] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_27.Rx_CommandMenuChoice_SupportPowers_26 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [8884.23] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_58 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_58 Function UTGame.UTVehicle:InitializeTurrets:0246 [8944.14] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_59 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_59 Function UTGame.UTVehicle:InitializeTurrets:0246 [8949.39] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_60 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_60 Function UTGame.UTVehicle:InitializeTurrets:0246 [8954.64] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_61 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_61 Function UTGame.UTVehicle:InitializeTurrets:0246 [8966.96] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_8 [8966.96] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [8972.12] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_62 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_62 Function UTGame.UTVehicle:InitializeTurrets:0246 [8976.85] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_172 [8977.60] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [8980.60] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [8980.62] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [8980.66] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [8983.56] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [8991.67] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_63 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_63 Function UTGame.UTVehicle:InitializeTurrets:0246 [8993.69] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [8996.92] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_64 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_64 Function UTGame.UTVehicle:InitializeTurrets:0246 [9001.32] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4 [9002.16] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_65 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_65 Function UTGame.UTVehicle:InitializeTurrets:0246 [9047.12] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_173 [9066.98] ScriptLog: anim started [9071.36] ScriptLog: [9071.38] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_60 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [9072.65] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_60 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [9099.34] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_28.Rx_CommandMenuChoice_SupportPowers_27 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [9138.06] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_29.Rx_CommandMenuChoice_SupportPowers_28 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [9140.21] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_174 [9246.49] ScriptWarning: Accessed None 'ViewTarget' Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54 Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503 [9246.49] Warning: Warning, Failed to load 'Texture None.None': Failed to find object 'Texture None.None' [9246.54] ScriptWarning: Accessed None 'ViewTarget' Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54 Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503 [9246.59] ScriptWarning: Accessed None 'ViewTarget' Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54 Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503 [9246.63] ScriptWarning: Accessed None 'ViewTarget' Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54 Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503 [9246.68] ScriptWarning: Accessed None 'ViewTarget' Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54 Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503 [9246.72] ScriptWarning: Accessed None 'ViewTarget' Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54 Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503 [9246.77] ScriptWarning: Accessed None 'ViewTarget' Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54 Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503 [9246.81] ScriptWarning: Accessed None 'ViewTarget' Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54 Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503 [9246.85] ScriptWarning: Accessed None 'ViewTarget' Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54 Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503 [9246.90] ScriptWarning: Accessed None 'ViewTarget' Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54 Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503 [9246.95] ScriptWarning: Accessed None 'ViewTarget' Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54 Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503 [9246.99] ScriptWarning: Accessed None 'ViewTarget' Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54 Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503 [9247.03] ScriptWarning: Accessed None 'ViewTarget' Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54 Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503 [9247.07] ScriptWarning: Accessed None 'ViewTarget' Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54 Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503 [9247.11] ScriptWarning: Accessed None 'ViewTarget' Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54 Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503 [9247.16] ScriptWarning: Accessed None 'ViewTarget' Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54 Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503 [9247.21] ScriptWarning: Accessed None 'ViewTarget' Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54 Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503 [9247.29] ScriptWarning: Accessed None 'ViewTarget' Rx_GFxOverviewMap Transient.Rx_GFxOverviewMap_54 Function RenX_Game.Rx_GFxOverviewMap:UpdatePlayerBlip:0503 [9267.89] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_30.Rx_CommandMenuChoice_SupportPowers_29 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [9270.84] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [9274.89] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_66 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_66 Function UTGame.UTVehicle:InitializeTurrets:0246 [9276.19] ScriptWarning: Rx_Vehicle_Apache_20 destroying seat 1 still controlled by Rx_Controller_4 WhErE aRe mY dRaGoNs Rx_Vehicle_Apache CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Apache_20 Function UTGame.UTVehicle:Destroyed:015E [9277.60] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [9278.44] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4 [9293.82] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_175 [9295.08] ScriptLog: [9295.10] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_61 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [9297.20] ScriptLog: [9297.23] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_62 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [9298.66] ScriptLog: [9298.68] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_63 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [9299.09] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_63 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [9323.90] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4 Function RenX_Game.Rx_Controller:DoReloadWeapon:01C0 [9324.02] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4 Function RenX_Game.Rx_Controller:DoReloadWeapon:01C0 [9324.18] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4 Function RenX_Game.Rx_Controller:DoReloadWeapon:01C0 [9330.17] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_177 [9339.06] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_178 [9382.34] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [9390.01] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_AATower_3 for UTEmitter_29036! [9394.68] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [9395.07] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [9396.77] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [9396.77] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [9397.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9397.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9397.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9397.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9397.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9397.53] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [9397.53] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [9397.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9397.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9397.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9397.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9397.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9397.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9397.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9397.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9397.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9397.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9397.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9397.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9397.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9397.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9397.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9397.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9397.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9397.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9398.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.19] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [9399.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9399.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9400.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9401.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9402.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9403.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.38] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4 [9404.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9404.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1966 -> Rx_Building_Helipad_GDI_1 [9410.12] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_179 [9411.81] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_67 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_67 Function UTGame.UTVehicle:InitializeTurrets:0246 [9421.89] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_68 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_68 Function UTGame.UTVehicle:InitializeTurrets:0246 [9422.52] ScriptLog: [9422.55] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_64 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [9424.97] ScriptLog: [9424.99] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_65 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [9425.39] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_65 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [9426.56] ScriptLog: [9426.58] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_66 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [9427.69] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_66 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [9437.26] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_69 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_69 Function UTGame.UTVehicle:InitializeTurrets:0246 [9442.52] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_70 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_70 Function UTGame.UTVehicle:InitializeTurrets:0246 [9451.75] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_71 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_71 Function UTGame.UTVehicle:InitializeTurrets:0246 [9459.83] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_180 [9471.81] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [9479.29] ScriptLog: anim started [9497.63] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_181 [9513.74] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_31.Rx_CommandMenuChoice_SupportPowers_30 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [9517.54] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [9517.58] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [9517.60] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [9517.88] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [9519.37] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [9529.54] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [9531.51] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [9537.14] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4 [9555.88] ScriptLog: [9555.91] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_67 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [9563.72] ScriptLog: [9563.74] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_68 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [9567.33] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_184 [9567.38] ScriptLog: [9567.41] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_69 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [9568.09] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_185 [9568.36] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_69 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [9568.75] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_69 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [9614.49] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_72 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_72 Function UTGame.UTVehicle:InitializeTurrets:0246 [9646.47] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [9650.57] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [9658.44] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [9672.17] ScriptLog: [9672.21] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_70 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [9737.22] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [9737.36] ScriptWarning: Accessed None 'Controller' Rx_Vehicle_Apache_Weapon CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Apache_Weapon_3 Function RenX_Game.Rx_Vehicle_Weapon:IsInsideGracePeriod:009A [9742.23] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_186 [9748.90] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [9751.26] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_187 [9757.41] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4 [9775.88] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_188 [9786.09] ScriptLog: [9786.12] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_71 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [9787.28] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_71 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [9811.64] ScriptLog: [9811.66] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_72 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [9831.53] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_APC_GDI_20 (Rx_Vehicle_APC_GDI CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Vehicle_APC_GDI_20) [9836.49] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_189 [9840.29] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_190 [9867.96] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [9871.48] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [9871.48] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [9872.16] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [9873.42] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_109 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [9875.13] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_110 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [9879.98] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4 [9880.03] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_192 [9881.76] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_193 [9893.61] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_194 [9902.66] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_195 [9915.61] ScriptLog: [9915.63] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_73 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [9917.99] ScriptLog: [9918.02] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_74 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [9919.00] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_74 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [9936.00] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_197 [9983.52] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_32.Rx_CommandMenuChoice_SupportPowers_31 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [9985.97] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_33.Rx_CommandMenuChoice_SupportPowers_32 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [9994.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2125 -> StaticMeshActor_1813 [9995.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2125 -> StaticMeshActor_1813 [9998.72] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [9999.79] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [10012.66] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_199 [10036.10] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_201 [10043.72] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_202 [10100.77] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_203 [10109.35] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_35.Rx_CommandMenuChoice_SupportPowers_34 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [10115.47] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [10123.10] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_205 [10126.51] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_AATower_2 for UTEmitter_30347! [10131.47] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [10134.45] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [10139.08] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4 [10140.55] ScriptLog: [10140.57] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_75 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [10141.44] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_75 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [10142.69] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [10146.75] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [10163.68] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_206 [10180.82] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_207 [10182.84] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_208 [10185.82] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_209 [10198.04] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_210 [10206.43] ScriptLog: [10206.46] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_76 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [10208.76] ScriptLog: [10208.78] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_77 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [10210.00] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_77 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [10210.00] ScriptWarning: Accessed null class context 'cat' Rx_InventoryManager_Nod_LaserChainGunner RenX_Game.Default__Rx_InventoryManager_Nod_LaserChainGunner Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051 [10210.00] ScriptWarning: Accessed null class context 'cat' Rx_InventoryManager_Nod_LaserChainGunner RenX_Game.Default__Rx_InventoryManager_Nod_LaserChainGunner Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051 [10302.95] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_111 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [10305.54] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_112 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [10311.82] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_36.Rx_CommandMenuChoice_SupportPowers_35 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [10314.96] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_37.Rx_CommandMenuChoice_SupportPowers_36 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [10326.35] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_38.Rx_CommandMenuChoice_SupportPowers_37 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [10337.00] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [10338.89] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [10340.09] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [10353.14] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [10368.68] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_113 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [10373.49] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_114 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [10403.91] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_211 [10432.16] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_212 [10449.78] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_115 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [10453.91] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_116 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [10462.08] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_213 [10468.82] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_214 [10482.93] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4.Rx_CommanderMenuHandler_39.Rx_CommandMenuChoice_SupportPowers_38 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [10486.82] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [10494.48] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [10495.82] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [10496.66] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [10497.97] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [10500.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.30] ScriptLog: anim started [10500.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10500.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2250 -> Rx_BuildingAttachment_MCT_21 [10501.00] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [10505.04] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [10515.42] ScriptLog: Scoreboard : Creating vote list... [10515.44] ScriptWarning: WARN: Map not registered yet: Lake Side Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_3 Function RenX_Game.Rx_GFxUIScoreboard:GetMapFriendlyName:01D9 [10551.22] NetComeGo: Close TcpNetDriver_2 TcpipConnection_2 49.12.82.212:7778 12/01/22 00:07:13 [10551.22] Exit: TcpNetDriver_2 shut down [10551.22] Init: WinSock: Socket queue 32768 / 32768 [10557.86] Log: LoadMap: 49.12.82.212:7778/CNC-Walls_Winter?Name=ILoveField?Team=255?game=RenX_Game.Rx_Game [10557.86] Log: --- LOADING MOVIE START --- [10557.98] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [10558.00] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:003F [10558.00] ScriptWarning: Accessed None Rx_Controller CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:0053 [10558.00] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00A7 [10558.00] ScriptWarning: Accessed None Rx_Controller CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Controller_4 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00BB [10558.00] Log: AActor::AttachComponent: Trying to attach 'RX_CH_Arms.Mesh.SK_Arms_Nod_Default' to 'No_Detailed_Info_Specified' which IsPendingKill. Aborting CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Pawn_2225 CNC-LakeSide_Winter.TheWorld:PersistentLevel.Rx_Pawn_2225.UDKSkeletalMeshComponent_10673 [10558.06] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find local client auth session [10558.06] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find server auth session [10559.29] Log: Incomplete cached shader map for material D-TireTracks_Parent, quality 0, compiling. [10560.39] Log: Incomplete cached shader map for material MDecal_WarningStripes_Red, quality 0, compiling. [10561.20] Log: Missing cached shader map for material M_RockMaster_Sandblend2, quality 0, compiling. [10561.20] Warning: Warning, Failed to compile Material CNC-Walls_Winter.Materials.M_RockMaster_Sandblend2 for platform PC-D3D-SM3, Default Material will be used in game. [10563.38] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Walls_Winter.TheWorld:PersistentLevel.SkeletalMeshActor_76.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [10563.38] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Walls_Winter.TheWorld:PersistentLevel.SkeletalMeshActor_81.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [10563.38] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Walls_Winter.TheWorld:PersistentLevel.SkeletalMeshActor_87.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [10563.38] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Walls_Winter.TheWorld:PersistentLevel.SkeletalMeshActor_92.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [10563.40] Log: Primary PhysX scene will be in software. [10563.40] Log: Creating Primary PhysX Scene. [10563.54] Log: Bringing World CNC-Walls_Winter.TheWorld up for play (1429) at 2022.12.01-00.07.26 [10563.66] Log: Bringing up level for play took: 0.376211 [10563.66] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [10563.66] Warning: Warning, Failed to find object 'Class None.' [10563.66] Log: PlayerController class for the pending level is PlayerController [10563.66] Log: ########### Finished loading level: 5.799429 seconds [10563.91] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Walls_Winter.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:000D [10563.91] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Walls_Winter.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:006F [10563.91] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Walls_Winter.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:000D [10563.91] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Walls_Winter.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:006F [10563.91] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Walls_Winter.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:000D [10563.91] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Walls_Winter.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:006F [10563.91] Log: --- LOADING MOVIE TIME: 6.04 sec --- [10564.48] Log: Save=540.721000 [10564.48] Log: Compressing '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3_save.tmp' to '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk' [10564.59] Error: (Function UTGame.UTHUDBase:PostBeginPlay:00C3) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [10564.59] Log: Current scalability system settings: [10564.59] Log: StaticDecals = TRUE (Whether to allow static decals.) [10564.59] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [10564.59] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [10564.59] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [10564.59] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [10564.59] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [10564.59] Log: MotionBlur = TRUE (Whether to allow motion blur.) [10564.59] Log: DepthOfField = TRUE (Whether to allow depth of field.) [10564.59] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [10564.59] Log: Bloom = TRUE (Whether to allow bloom.) [10564.59] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [10564.59] Log: Distortion = TRUE (Whether to allow distortion.) [10564.59] Log: DropParticleDistortion = TRUE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [10564.59] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [10564.59] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [10564.59] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [10564.59] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [10564.59] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [10564.59] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [10564.59] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [10564.59] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [10564.59] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [10564.59] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [10564.59] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [10564.59] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [10564.59] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [10564.59] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [10564.59] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [10564.59] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [10564.59] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [10564.59] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [10564.59] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [10564.59] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [10564.59] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [10564.59] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [10564.59] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [10564.59] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [10564.59] Log: Current preference system settings: [10564.59] Log: UseVsync = FALSE (Whether to use VSync or not.) [10564.59] Log: Fullscreen = TRUE (Fullscreen.) [10564.59] Log: ResX = 1920 (Screen X resolution.) [10564.59] Log: ResY = 1080 (Screen Y resolution.) [10564.59] Log: Current debug system settings: [10564.59] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [10564.59] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [10564.59] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [10564.59] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [10564.59] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [10564.59] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [10564.59] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [10564.59] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [10564.59] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [10564.59] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [10564.59] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [10564.59] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [10564.59] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [10564.59] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [10564.59] Log: bAllowTemporalAA = FALSE (UKNOWN) [10564.59] Log: TemporalAA_MinDepth = 500 (UKNOWN) [10564.59] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [10564.59] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [10564.59] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [10564.59] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [10564.59] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [10564.59] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [10564.59] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [10564.59] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [10564.59] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [10564.59] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [10564.59] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [10564.59] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [10564.59] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [10564.59] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [10564.59] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [10564.59] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [10564.59] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [10564.59] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [10564.59] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [10564.59] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [10564.59] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [10564.59] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [10564.59] Log: Current unknown system settings: [10564.59] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [10564.59] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [10564.59] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [10564.59] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [10564.59] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [10564.59] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [10564.59] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [10564.59] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [10564.59] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [10564.59] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [10564.59] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [10564.59] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [10564.59] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [10564.59] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [10564.59] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [10564.59] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [10564.59] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [10564.59] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [10564.59] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [10564.59] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [10564.59] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [10564.59] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [10564.59] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [10564.59] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [10564.59] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [10564.59] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [10564.59] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [10564.59] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [10564.59] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [10564.59] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [10564.59] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [10564.59] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [10564.59] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [10564.59] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [10564.59] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [10564.59] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [10564.59] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [10564.59] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [10564.59] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [10564.59] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [10564.59] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [10564.59] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [10564.59] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [10564.59] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [10564.59] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [10564.59] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [10564.59] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [10564.59] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [10564.59] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [10564.59] Log: MobileLightShaftScale = 1 (UNKNOWN.) [10564.59] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [10564.59] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [10564.59] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [10564.59] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [10564.59] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [10564.59] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [10564.59] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [10564.59] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [10564.59] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [10564.59] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [10564.59] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [10564.59] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [10564.59] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [10564.59] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [10564.59] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [10564.59] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [10564.59] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [10564.59] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [10564.59] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [10564.59] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [10564.59] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [10564.59] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [10564.59] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [10564.59] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [10564.59] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [10564.59] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [10564.59] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [10564.59] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [10564.61] Log: Listing all sound classes. [10564.61] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb [10564.61] Log: Class 'Vehicle' has 44 resident sounds taking 15912.55 kb, and 2 real time sounds taking 91.22 kb [10564.61] Log: Class 'Weapon' has 271 resident sounds taking 70183.23 kb, and 6 real time sounds taking 444.36 kb [10564.61] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [10564.61] Log: Class 'SFX' has 83 resident sounds taking 26789.91 kb, and 11 real time sounds taking 837.83 kb [10564.61] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [10564.61] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [10564.61] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb [10564.61] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [10564.61] Log: Class 'Ambient' has 36 resident sounds taking 15229.44 kb, and 23 real time sounds taking 2969.96 kb [10564.61] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [10564.61] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [10564.61] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [10564.61] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [10564.61] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [10564.61] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [10564.61] Log: Class 'UnGrouped' has 632 resident sounds taking 99479.08 kb, and 111 real time sounds taking 3095.60 kb [10564.61] Log: 1616 total sounds in 17 classes [10564.61] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True' [10564.62] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [10564.63] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [10564.63] ScriptLog: PositionModX : 0.0000 [10564.63] ScriptLog: PositionModY : 52.5000 [10564.63] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057 [10564.63] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9 [10564.63] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9 [10564.63] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC [10564.64] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057 [10564.64] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9 [10564.64] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9 [10564.64] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC [10564.64] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057 [10564.64] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9 [10564.64] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9 [10564.64] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC [10564.64] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057 [10564.64] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9 [10564.64] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9 [10564.64] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC [10564.64] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057 [10564.64] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9 [10564.64] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9 [10564.64] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC [10564.65] ScriptWarning: Accessed None 'Game' Rx_GRI CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_GRI_5 Function RenX_Game.Rx_GRI:PostBeginPlay:00BB [10564.65] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [10564.65] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [10564.65] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [10564.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [10564.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [10564.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [10564.65] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_3.SkeletalMeshComponent_39230 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [10564.66] Log: WARNING: Cooking Convex For Actor: CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_BuildingAttachment_AirElevator_0 Component: StaticMeshComponent_21621 StaticMesh: RX_BU_AirStrip.Mesh.SM_BU_AirTower_Elevator (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [10564.66] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [10602.27] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [10612.52] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_11 [10615.34] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_12 [10615.37] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_273 [10622.95] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_HUD_5 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [10622.95] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_HUD_5 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [10627.83] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_117 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [10633.30] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_118 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [10633.78] ScriptLog: [10633.81] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_78 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [10634.45] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_78 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [10739.55] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_215 [10768.11] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_8 [10768.12] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_285 [10768.17] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_275 [10786.80] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_7 [10806.45] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_73 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_73 Function UTGame.UTVehicle:InitializeTurrets:0246 [10809.76] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_119 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [10812.50] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_120 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [10828.32] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [10829.42] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_9 [10832.47] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_74 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_74 Function UTGame.UTVehicle:InitializeTurrets:0246 [10853.78] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_75 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_75 Function UTGame.UTVehicle:InitializeTurrets:0246 [10861.51] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [10868.55] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_121 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [10878.82] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_76 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_76 Function UTGame.UTVehicle:InitializeTurrets:0246 [10900.12] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_122 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [10906.48] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_123 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [10916.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2354 -> StaticMeshActor_1923 [10916.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2354 -> StaticMeshActor_1923 [10935.30] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_124 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [10937.48] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_125 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [10947.22] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_217 [10971.88] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_5 [11003.27] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_218 [11034.84] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_77 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_77 Function UTGame.UTVehicle:InitializeTurrets:0246 [11071.35] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_78 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_78 Function UTGame.UTVehicle:InitializeTurrets:0246 [11127.26] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_79 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_79 Function UTGame.UTVehicle:InitializeTurrets:0246 [11153.30] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_80 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_80 Function UTGame.UTVehicle:InitializeTurrets:0246 [11165.22] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_220 [11201.30] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_10 [11204.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2402 -> StaticMeshActor_1923 [11204.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2402 -> StaticMeshActor_1923 [11209.57] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_264 [11212.52] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_271 [11212.56] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_292 [11239.51] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_2 [11244.29] ScriptLog: [11244.33] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_79 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [11245.70] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_79 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [11245.70] ScriptWarning: Accessed null class context 'cat' Rx_InventoryManager_Nod_LaserChainGunner RenX_Game.Default__Rx_InventoryManager_Nod_LaserChainGunner Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051 [11245.70] ScriptWarning: Accessed null class context 'cat' Rx_InventoryManager_Nod_LaserChainGunner RenX_Game.Default__Rx_InventoryManager_Nod_LaserChainGunner Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051 [11291.89] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_81 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_81 Function UTGame.UTVehicle:InitializeTurrets:0246 [11307.94] Log: Bool AmbientOcclusion set to 1 [11308.54] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [11312.61] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [11330.42] Log: Bool AmbientOcclusion set to 1 [11331.12] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [11365.64] ScriptLog: [11365.68] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_80 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [11365.68] ScriptWarning: Accessed null class context 'cat' Rx_InventoryManager_Nod_LaserChainGunner RenX_Game.Default__Rx_InventoryManager_Nod_LaserChainGunner Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051 [11365.68] ScriptWarning: Accessed null class context 'cat' Rx_InventoryManager_Nod_LaserChainGunner RenX_Game.Default__Rx_InventoryManager_Nod_LaserChainGunner Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051 [11388.02] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_5 (Rx_HUD CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_HUD_5) [11393.23] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Orca_Gun_8065 (Rx_Vehicle_Orca_Gun CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_Gun_8065) [11398.72] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [11400.91] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [11403.42] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [11405.39] ScriptLog: [11405.42] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_81 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [11406.13] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_81 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [11414.26] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_126 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [11414.86] ScriptWarning: Accessed None 'Particles' Rx_EMPField CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_EMPField_147 Function RenX_Game.Rx_ParticleField:StopParticles:0068 [11417.43] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_127 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [11425.83] ScriptLog: [11425.87] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_82 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [11427.39] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_82 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [11445.37] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_221 [11469.08] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_128 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [11474.10] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_129 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [11483.58] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_222 [11539.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2424 -> StaticMeshActor_2613 [11539.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2424 -> StaticMeshActor_2613 [11554.12] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_82 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_82 Function UTGame.UTVehicle:InitializeTurrets:0246 [11563.85] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [11568.61] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [11608.65] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_223 [11614.64] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_130 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [11620.48] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_224 [11653.27] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_131 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [11699.83] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_225 [11738.17] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_226 [11762.00] ScriptLog: [11762.03] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_83 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [11763.79] ScriptLog: [11763.83] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_84 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [11765.76] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_PT_Pawn_84 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [11779.96] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_227 [11787.76] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_228 [11805.04] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [11805.80] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [11808.86] ScriptLog: anim started [11822.65] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_83 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Vehicle_Orca_83 Function UTGame.UTVehicle:InitializeTurrets:0246 [11830.02] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [11837.47] ScriptLog: anim started [11848.73] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_229 [11859.43] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_230 [11875.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2517 -> Rx_Building_Barracks_Ramps_0 [11875.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2517 -> Rx_Building_Barracks_Ramps_0 [11875.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2517 -> Rx_Building_Barracks_Ramps_0 [11875.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2517 -> Rx_Building_Barracks_Ramps_0 [11875.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2517 -> Rx_Building_Barracks_Ramps_0 [11875.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2517 -> Rx_Building_Barracks_Ramps_0 [11875.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2517 -> Rx_Building_Barracks_Ramps_0 [11875.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2517 -> Rx_Building_Barracks_Ramps_0 [11876.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2517 -> Rx_Building_Barracks_Ramps_0 [11876.83] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [11877.47] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [11878.15] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_HUD_5 Function RenX_Game.Rx_HUD:DisplayHit:000A [11878.64] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_HUD_5 Function RenX_Game.Rx_HUD:DisplayHit:000A [11879.11] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_HUD_5 Function RenX_Game.Rx_HUD:DisplayHit:000A [11879.59] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_HUD_5 Function RenX_Game.Rx_HUD:DisplayHit:000A [11880.07] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_HUD_5 Function RenX_Game.Rx_HUD:DisplayHit:000A [11880.53] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_HUD_5 Function RenX_Game.Rx_HUD:DisplayHit:000A [11887.32] ScriptLog: Scoreboard : Creating vote list... [11887.34] ScriptWarning: WARN: Map not registered yet: Walls Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_4 Function RenX_Game.Rx_GFxUIScoreboard:GetMapFriendlyName:01D9 [11922.92] NetComeGo: Close TcpNetDriver_3 TcpipConnection_3 49.12.82.212:7778 12/01/22 00:30:05 [11922.92] Exit: TcpNetDriver_3 shut down [11922.92] Init: WinSock: Socket queue 32768 / 32768 [11930.42] Log: LoadMap: 49.12.82.212:7778/CNC-Field_X?Name=ILoveField?Team=255?game=RenX_Game.Rx_Game [11930.42] Log: --- LOADING MOVIE START --- [11930.52] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [11930.55] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:003F [11930.55] ScriptWarning: Accessed None Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:0053 [11930.55] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00A7 [11930.55] ScriptWarning: Accessed None Rx_Controller CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00BB [11930.55] Log: AActor::AttachComponent: Trying to attach 'RX_CH_Arms.Mesh.SK_Arms_Nod_Default' to 'No_Detailed_Info_Specified' which IsPendingKill. Aborting CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Pawn_2488 CNC-Walls_Winter.TheWorld:PersistentLevel.Rx_Pawn_2488.UDKSkeletalMeshComponent_11917 [11930.64] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find local client auth session [11930.64] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find server auth session [11932.61] Log: Missing cached shader map for material MDecal_DirtRoad, quality 0, compiling. [11945.15] Log: Missing cached shader map for material MDecal_DirtRoad_End_1, quality 0, compiling. [11957.63] Log: Missing cached shader map for material MDecal_DirtRoad_End_2, quality 0, compiling. [11970.11] Log: Missing cached shader map for material MDecal_TibCracks, quality 0, compiling. [11970.74] Log: Missing cached shader map for material Landscape_3_Material, quality 0, compiling. [12012.75] Log: Missing cached shader map for material M_Barrier_Hesco, quality 0, compiling. [12013.80] Log: Missing cached shader map for material M_CaveWater, quality 0, compiling. [12021.04] Log: Missing cached shader map for material M_FieldMasterPropMat, quality 0, compiling. [12022.15] Log: Missing cached shader map for material M_HU_Trim, quality 0, compiling. [12023.22] Log: Missing cached shader map for material M_PineTreeLine, quality 0, compiling. [12026.32] Log: Missing cached shader map for material M_Post_NotLit, quality 0, compiling. [12027.46] Log: Missing cached shader map for material M_SandBags, quality 0, compiling. [12028.60] Log: Missing cached shader map for material M_SmallRocks, quality 0, compiling. [12030.77] Log: Missing cached shader map for material M_Waterfall_mist, quality 0, compiling. [12031.76] Log: Missing cached shader map for material Mat_SkyboxLandscape, quality 0, compiling. [12033.09] Log: Missing cached shader map for material River_Water_Simple, quality 0, compiling. [12035.82] Log: Missing cached shader map for material Supportbeam, quality 0, compiling. [12038.17] Log: Missing cached shader map for material M_Tiberium_Complex, quality 0, compiling. [12063.40] Log: Primary PhysX scene will be in software. [12063.40] Log: Creating Primary PhysX Scene. [12063.46] Log: Bringing World CNC-Field_X.TheWorld up for play (1429) at 2022.12.01-00.32.26 [12063.50] Log: Bringing up level for play took: 0.204641 [12063.50] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [12063.50] Warning: Warning, Failed to find object 'Class None.' [12063.50] Log: PlayerController class for the pending level is PlayerController [12063.50] Log: ########### Finished loading level: 133.085229 seconds [12063.53] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:000D [12063.53] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:006F [12063.53] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:000D [12063.53] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:006F [12063.54] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:000D [12063.54] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:006F [12063.54] Log: --- LOADING MOVIE TIME: 2:13 min --- [12064.36] Log: Save=811.849000 [12064.36] Log: Compressing '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3_save.tmp' to '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk' [12064.49] Log: Current scalability system settings: [12064.49] Log: StaticDecals = TRUE (Whether to allow static decals.) [12064.49] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [12064.49] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [12064.49] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [12064.49] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [12064.49] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [12064.49] Log: MotionBlur = TRUE (Whether to allow motion blur.) [12064.49] Log: DepthOfField = TRUE (Whether to allow depth of field.) [12064.49] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [12064.49] Log: Bloom = TRUE (Whether to allow bloom.) [12064.49] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [12064.49] Log: Distortion = TRUE (Whether to allow distortion.) [12064.49] Log: DropParticleDistortion = TRUE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [12064.49] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [12064.49] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [12064.49] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [12064.49] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [12064.49] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [12064.49] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [12064.49] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [12064.49] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [12064.49] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [12064.49] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [12064.49] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [12064.49] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [12064.49] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [12064.49] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [12064.49] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [12064.49] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [12064.49] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [12064.49] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [12064.49] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [12064.49] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [12064.49] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [12064.49] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [12064.49] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [12064.49] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [12064.49] Log: Current preference system settings: [12064.49] Log: UseVsync = FALSE (Whether to use VSync or not.) [12064.49] Log: Fullscreen = TRUE (Fullscreen.) [12064.49] Log: ResX = 1920 (Screen X resolution.) [12064.49] Log: ResY = 1080 (Screen Y resolution.) [12064.49] Log: Current debug system settings: [12064.49] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [12064.49] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [12064.49] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [12064.49] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [12064.49] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [12064.49] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [12064.49] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [12064.49] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [12064.49] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [12064.49] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [12064.49] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [12064.49] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [12064.49] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [12064.49] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [12064.49] Log: bAllowTemporalAA = FALSE (UKNOWN) [12064.49] Log: TemporalAA_MinDepth = 500 (UKNOWN) [12064.49] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [12064.49] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [12064.49] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [12064.49] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [12064.49] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [12064.49] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [12064.49] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [12064.49] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [12064.49] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [12064.49] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [12064.49] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [12064.49] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [12064.49] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [12064.49] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [12064.49] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [12064.49] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [12064.49] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [12064.49] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [12064.49] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [12064.49] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [12064.49] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [12064.49] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [12064.49] Log: Current unknown system settings: [12064.49] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [12064.49] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [12064.49] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [12064.49] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [12064.49] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [12064.49] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [12064.49] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [12064.49] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [12064.49] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [12064.49] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [12064.49] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [12064.49] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [12064.49] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [12064.49] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [12064.49] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [12064.49] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [12064.49] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [12064.49] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [12064.49] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [12064.49] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [12064.49] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [12064.49] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [12064.49] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [12064.49] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [12064.49] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [12064.49] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [12064.49] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [12064.49] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [12064.49] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [12064.49] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [12064.49] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [12064.49] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [12064.49] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [12064.49] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [12064.49] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [12064.49] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [12064.49] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [12064.49] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [12064.49] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [12064.49] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [12064.49] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [12064.49] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [12064.49] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [12064.49] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [12064.49] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [12064.49] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [12064.49] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [12064.49] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [12064.49] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [12064.49] Log: MobileLightShaftScale = 1 (UNKNOWN.) [12064.49] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [12064.49] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [12064.49] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [12064.49] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [12064.49] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [12064.49] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [12064.49] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [12064.49] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [12064.49] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [12064.49] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [12064.49] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [12064.49] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [12064.49] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [12064.49] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [12064.49] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [12064.49] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [12064.49] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [12064.49] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [12064.49] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [12064.49] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [12064.49] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [12064.49] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [12064.49] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [12064.49] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [12064.49] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [12064.49] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [12064.49] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [12064.49] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [12064.50] Log: Listing all sound classes. [12064.50] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb [12064.50] Log: Class 'Vehicle' has 44 resident sounds taking 15912.55 kb, and 2 real time sounds taking 91.22 kb [12064.50] Log: Class 'Weapon' has 272 resident sounds taking 70548.19 kb, and 6 real time sounds taking 444.36 kb [12064.50] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [12064.50] Log: Class 'SFX' has 85 resident sounds taking 27052.66 kb, and 11 real time sounds taking 837.83 kb [12064.50] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [12064.50] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [12064.50] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb [12064.50] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [12064.50] Log: Class 'Ambient' has 34 resident sounds taking 14966.69 kb, and 24 real time sounds taking 3336.90 kb [12064.50] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [12064.50] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [12064.50] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [12064.50] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [12064.50] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [12064.50] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [12064.50] Log: Class 'UnGrouped' has 631 resident sounds taking 99371.32 kb, and 113 real time sounds taking 2727.39 kb [12064.50] Log: 1619 total sounds in 17 classes [12064.50] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True' [12064.52] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [12064.52] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [12064.52] ScriptLog: PositionModX : 0.0000 [12064.52] ScriptLog: PositionModY : 52.5000 [12064.52] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057 [12064.52] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9 [12064.52] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9 [12064.52] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC [12064.53] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057 [12064.53] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9 [12064.53] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9 [12064.53] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC [12064.53] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057 [12064.53] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9 [12064.53] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9 [12064.53] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC [12064.53] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn CNC-Field_X.TheWorld:PersistentLevel.Rx_Pawn_2529 Function RenX_Game.Rx_Pawn:ReplicatedEvent:0135 [12064.55] ScriptWarning: Accessed None 'BuildingInternals' Rx_SentinelWeapon_Obelisk CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_0 Function RenX_Game.Rx_SentinelWeapon_Obelisk:ClientInitializeFor:005C [12064.55] ScriptWarning: Accessed None Rx_SentinelWeapon_Obelisk CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_0 Function RenX_Game.Rx_SentinelWeapon_Obelisk:ClientInitializeFor:0070 [12064.55] ScriptWarning: Accessed None 'BuildingInternals' Rx_SentinelWeapon_Obelisk CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_0 Function RenX_Game.Rx_SentinelWeapon_Obelisk:ClientInitializeFor:00AE [12064.55] ScriptWarning: Accessed None 'NewBase' Rx_SentinelWeaponComponent_MuzzleFlash CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_0.Rx_SentinelWeaponComponent_MuzzleFlash_4 Function RenX_Game.Rx_SentinelWeaponComponent_MuzzleFlash:Initialize:000A [12064.55] ScriptWarning: Accessed None 'NewBase' Rx_SentinelWeaponComponent_MuzzleFlash CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_0.Rx_SentinelWeaponComponent_MuzzleFlash_5 Function RenX_Game.Rx_SentinelWeaponComponent_MuzzleFlash:Initialize:000A [12064.55] Log: WARNING: Cooking Convex For Actor: CNC-Field_X.TheWorld:PersistentLevel.Rx_DestroyableObstaclePlus_Mesh_2 Component: StaticMeshComponent_23686 StaticMesh: RX_Deco_Rock.Mesh.SM_BasaltMain01 (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [12064.56] ScriptWarning: Accessed None 'Game' Rx_GRI CNC-Field_X.TheWorld:PersistentLevel.Rx_GRI_6 Function RenX_Game.Rx_GRI:PostBeginPlay:00BB [12064.56] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [12064.56] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [12064.56] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [12064.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [12064.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [12064.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [12064.56] ScriptWarning: Accessed None 'cannon' Rx_SentinelWeapon_AGT_MG CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_1 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:0016 [12064.56] ScriptWarning: Accessed None Rx_SentinelWeapon_AGT_MG CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_1 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:002A [12064.58] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn CNC-Field_X.TheWorld:PersistentLevel.Rx_Pawn_2529 Function RenX_Game.Rx_Pawn:ReplicatedEvent:0173 [12064.58] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field_X.TheWorld:PersistentLevel.Rx_Building_CommCentre_Internals_0.SkeletalMeshComponent_43419 RX_BU_CommCentre.Meshes.SK_BU_CommCentre 1 0 1 0 [12064.58] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_CommCentre_Internals_0 [12064.59] ScriptWarning: Accessed None 'cannon' Rx_SentinelWeapon_AGT_MG CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_3 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:0016 [12064.59] ScriptWarning: Accessed None Rx_SentinelWeapon_AGT_MG CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_3 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:002A [12064.59] ScriptWarning: Accessed None 'cannon' Rx_SentinelWeapon_AGT_MG CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_0 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:0016 [12064.59] ScriptWarning: Accessed None Rx_SentinelWeapon_AGT_MG CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_0 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:002A [12064.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12064.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12064.59] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field_X.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_4.SkeletalMeshComponent_43431 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [12064.59] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field_X.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_43433 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [12064.60] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0 [12064.60] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Engineer RenX_Game.Default__Rx_FamilyInfo_GDI_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [12064.60] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12064.60] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12064.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12064.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12064.61] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_Engineer RenX_Game.Default__Rx_FamilyInfo_Nod_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [12064.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12064.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12064.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12064.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12064.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12064.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12064.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12064.62] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12064.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12064.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12064.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12064.64] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12064.74] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12064.93] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field_X.TheWorld:PersistentLevel.Rx_Building_CommCentre_Internals_0.SkeletalMeshComponent_43419 RX_BU_CommCentre.Meshes.SK_BU_CommCentre 1 0 1 0 [12064.93] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field_X.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_43433 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [12065.17] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [12152.05] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Field_X.TheWorld:PersistentLevel.Rx_HUD_6 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [12152.05] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Field_X.TheWorld:PersistentLevel.Rx_HUD_6 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [12216.43] ScriptLog: Scoreboard : Creating vote list... [12216.47] ScriptWarning: WARN: Map not registered yet: Field X Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_5 Function RenX_Game.Rx_GFxUIScoreboard:GetMapFriendlyName:01D9 [12216.47] ScriptWarning: Accessed None 'WinnerTeam' Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_5 Function RenX_Game.Rx_GFxUIScoreboard:InitEndGameScoreboard:0436 [12216.47] ScriptWarning: Accessed None 'WinnerReason' Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_5 Function RenX_Game.Rx_GFxUIScoreboard:InitEndGameScoreboard:0456 [12216.47] ScriptWarning: Accessed None 'WinnerReason' Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_5 Function RenX_Game.Rx_GFxUIScoreboard:InitEndGameScoreboard:0476 [12252.82] NetComeGo: Close TcpNetDriver_4 TcpipConnection_4 49.12.82.212:7778 12/01/22 00:35:35 [12252.82] Exit: TcpNetDriver_4 shut down [12252.82] Init: WinSock: Socket queue 32768 / 32768 [12259.43] Log: LoadMap: 49.12.82.212:7778/CNC-Field?Name=ILoveField?Team=255?game=RenX_Game.Rx_Game [12259.44] Log: --- LOADING MOVIE START --- [12259.55] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [12259.59] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:003F [12259.59] ScriptWarning: Accessed None Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:0053 [12259.59] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00A7 [12259.59] ScriptWarning: Accessed None Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_6 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00BB [12259.59] Log: AActor::AttachComponent: Trying to attach 'RX_CH_Arms.Mesh.SK_Arms_Nod_Default' to 'No_Detailed_Info_Specified' which IsPendingKill. Aborting CNC-Field_X.TheWorld:PersistentLevel.Rx_Pawn_2528 CNC-Field_X.TheWorld:PersistentLevel.Rx_Pawn_2528.UDKSkeletalMeshComponent_12128 [12259.69] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find local client auth session [12259.69] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find server auth session [12260.86] Log: Missing cached shader map for material MDecal_DirtRoad, quality 0, compiling. [12274.50] Log: Missing cached shader map for material MDecal_DirtRoad_End_1, quality 0, compiling. [12290.78] Log: Missing cached shader map for material MDecal_DirtRoad_End_2, quality 0, compiling. [12310.80] Log: Missing cached shader map for material Landscape_3_Material, quality 0, compiling. [12346.11] Log: Missing cached shader map for material M_ConcreteWall, quality 0, compiling. [12347.98] Log: Missing cached shader map for material M_FieldMasterPropMat, quality 0, compiling. [12349.23] Log: Missing cached shader map for material M_HU_Trim, quality 0, compiling. [12350.41] Log: Missing cached shader map for material M_PineTreeLine, quality 0, compiling. [12353.71] Log: Missing cached shader map for material M_River, quality 0, compiling. [12360.55] Log: Missing cached shader map for material M_SandBags, quality 0, compiling. [12361.50] Log: Missing cached shader map for material M_SmallRocks, quality 0, compiling. [12363.45] Log: Missing cached shader map for material M_Waterfall_mist, quality 0, compiling. [12364.34] Log: Missing cached shader map for material River_Water_Simple, quality 0, compiling. [12366.74] Log: Missing cached shader map for material Supportbeam, quality 0, compiling. [12368.76] Log: Missing cached shader map for material M_Tiberium_Simple, quality 0, compiling. [12379.89] Log: Primary PhysX scene will be in software. [12379.89] Log: Creating Primary PhysX Scene. [12379.92] Log: Bringing World CNC-Field.TheWorld up for play (1429) at 2022.12.01-00.37.42 [12379.95] Log: Bringing up level for play took: 0.122829 [12379.95] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [12379.95] Warning: Warning, Failed to find object 'Class None.' [12379.95] Log: PlayerController class for the pending level is PlayerController [12379.95] Log: ########### Finished loading level: 120.517486 seconds [12379.96] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:000D [12379.96] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:006F [12379.96] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:000D [12379.96] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:006F [12379.97] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:000D [12379.97] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:006F [12379.98] Log: --- LOADING MOVIE TIME: 2:00 min --- [12380.76] Log: Save=747.429400 [12380.76] Log: Compressing '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3_save.tmp' to '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk' [12380.90] Log: Current scalability system settings: [12380.90] Log: StaticDecals = TRUE (Whether to allow static decals.) [12380.90] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [12380.90] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [12380.90] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [12380.90] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [12380.90] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [12380.90] Log: MotionBlur = TRUE (Whether to allow motion blur.) [12380.90] Log: DepthOfField = TRUE (Whether to allow depth of field.) [12380.90] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [12380.90] Log: Bloom = TRUE (Whether to allow bloom.) [12380.90] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [12380.90] Log: Distortion = TRUE (Whether to allow distortion.) [12380.90] Log: DropParticleDistortion = TRUE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [12380.90] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [12380.90] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [12380.90] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [12380.90] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [12380.90] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [12380.90] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [12380.90] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [12380.90] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [12380.90] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [12380.90] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [12380.90] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [12380.90] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [12380.90] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [12380.90] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [12380.90] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [12380.90] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [12380.90] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [12380.90] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [12380.90] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [12380.90] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [12380.90] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [12380.90] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [12380.90] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [12380.90] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [12380.90] Log: Current preference system settings: [12380.90] Log: UseVsync = FALSE (Whether to use VSync or not.) [12380.90] Log: Fullscreen = TRUE (Fullscreen.) [12380.90] Log: ResX = 1920 (Screen X resolution.) [12380.90] Log: ResY = 1080 (Screen Y resolution.) [12380.90] Log: Current debug system settings: [12380.90] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [12380.90] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [12380.90] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [12380.90] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [12380.90] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [12380.90] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [12380.90] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [12380.90] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [12380.90] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [12380.90] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [12380.90] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [12380.90] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [12380.90] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [12380.90] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [12380.90] Log: bAllowTemporalAA = FALSE (UKNOWN) [12380.90] Log: TemporalAA_MinDepth = 500 (UKNOWN) [12380.90] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [12380.90] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [12380.90] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [12380.90] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [12380.90] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [12380.90] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [12380.90] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [12380.90] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [12380.90] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [12380.90] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [12380.90] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [12380.90] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [12380.90] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [12380.90] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [12380.90] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [12380.90] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [12380.90] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [12380.90] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [12380.90] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [12380.90] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [12380.90] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [12380.90] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [12380.90] Log: Current unknown system settings: [12380.90] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [12380.90] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [12380.90] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [12380.90] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [12380.90] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [12380.90] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [12380.90] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [12380.90] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [12380.90] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [12380.90] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [12380.90] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [12380.90] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [12380.90] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [12380.90] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [12380.90] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [12380.90] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [12380.90] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [12380.90] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [12380.90] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [12380.90] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [12380.90] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [12380.90] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [12380.90] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [12380.90] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [12380.90] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [12380.90] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [12380.90] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [12380.90] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [12380.90] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [12380.90] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [12380.90] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [12380.90] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [12380.90] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [12380.90] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [12380.90] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [12380.90] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [12380.90] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [12380.90] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [12380.90] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [12380.90] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [12380.90] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [12380.90] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [12380.90] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [12380.90] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [12380.90] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [12380.90] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [12380.90] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [12380.90] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [12380.90] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [12380.90] Log: MobileLightShaftScale = 1 (UNKNOWN.) [12380.90] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [12380.90] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [12380.90] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [12380.90] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [12380.90] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [12380.90] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [12380.90] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [12380.90] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [12380.90] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [12380.90] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [12380.90] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [12380.90] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [12380.90] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [12380.90] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [12380.90] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [12380.90] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [12380.90] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [12380.90] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [12380.90] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [12380.90] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [12380.90] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [12380.90] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [12380.90] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [12380.90] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [12380.90] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [12380.90] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [12380.90] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [12380.90] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [12380.91] Log: Listing all sound classes. [12380.91] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb [12380.91] Log: Class 'Vehicle' has 44 resident sounds taking 15912.55 kb, and 2 real time sounds taking 91.22 kb [12380.91] Log: Class 'Weapon' has 272 resident sounds taking 70548.19 kb, and 6 real time sounds taking 444.36 kb [12380.91] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [12380.91] Log: Class 'SFX' has 85 resident sounds taking 27052.66 kb, and 11 real time sounds taking 837.83 kb [12380.91] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [12380.91] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [12380.91] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb [12380.91] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [12380.91] Log: Class 'Ambient' has 34 resident sounds taking 14966.69 kb, and 23 real time sounds taking 2969.96 kb [12380.91] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [12380.91] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [12380.91] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [12380.91] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [12380.91] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [12380.91] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [12380.91] Log: Class 'UnGrouped' has 615 resident sounds taking 92020.72 kb, and 112 real time sounds taking 2673.00 kb [12380.91] Log: 1601 total sounds in 17 classes [12380.91] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True' [12380.93] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [12380.93] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [12380.93] ScriptLog: PositionModX : 0.0000 [12380.93] ScriptLog: PositionModY : 52.5000 [12380.93] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057 [12380.93] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9 [12380.93] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9 [12380.93] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC [12380.94] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057 [12380.94] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9 [12380.94] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9 [12380.94] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC [12380.94] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:0057 [12380.94] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:00C9 [12380.94] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:01C9 [12380.94] ScriptWarning: Accessed None 'GRI' Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7 Function RenX_Game.Rx_Controller:UpdateDiscordPresence:02FC [12380.95] ScriptWarning: Accessed None 'Game' Rx_GRI CNC-Field.TheWorld:PersistentLevel.Rx_GRI_7 Function RenX_Game.Rx_GRI:PostBeginPlay:00BB [12380.95] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [12380.95] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [12380.95] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [12380.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [12380.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [12380.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [12380.96] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_Pawn_2587 Function RenX_Game.Rx_Pawn:ReplicatedEvent:0135 [12380.96] ScriptWarning: Accessed None 'cannon' Rx_SentinelWeapon_AGT_MG CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_4 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:0016 [12380.96] ScriptWarning: Accessed None Rx_SentinelWeapon_AGT_MG CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_4 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:002A [12380.96] ScriptWarning: Accessed None 'BuildingInternals' Rx_SentinelWeapon_Obelisk CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_1 Function RenX_Game.Rx_SentinelWeapon_Obelisk:ClientInitializeFor:005C [12380.96] ScriptWarning: Accessed None Rx_SentinelWeapon_Obelisk CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_1 Function RenX_Game.Rx_SentinelWeapon_Obelisk:ClientInitializeFor:0070 [12380.96] ScriptWarning: Accessed None 'BuildingInternals' Rx_SentinelWeapon_Obelisk CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_1 Function RenX_Game.Rx_SentinelWeapon_Obelisk:ClientInitializeFor:00AE [12380.96] ScriptWarning: Accessed None 'NewBase' Rx_SentinelWeaponComponent_MuzzleFlash CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_1.Rx_SentinelWeaponComponent_MuzzleFlash_22 Function RenX_Game.Rx_SentinelWeaponComponent_MuzzleFlash:Initialize:000A [12380.96] ScriptWarning: Accessed None 'NewBase' Rx_SentinelWeaponComponent_MuzzleFlash CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_1.Rx_SentinelWeaponComponent_MuzzleFlash_23 Function RenX_Game.Rx_SentinelWeaponComponent_MuzzleFlash:Initialize:000A [12380.97] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_5.SkeletalMeshComponent_44282 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [12380.97] ScriptWarning: Accessed None 'cannon' Rx_SentinelWeapon_AGT_RocketPod CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_RocketPod_1 Function RenX_Game.Rx_SentinelWeapon_AGT_RocketPod:InitMuzzleFlash:0133 [12380.97] ScriptWarning: Accessed None Rx_SentinelWeapon_AGT_RocketPod CNC-Field.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_RocketPod_1 Function RenX_Game.Rx_SentinelWeapon_AGT_RocketPod:InitMuzzleFlash:0147 [12380.98] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_44295 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [12380.98] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0 [12380.99] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_Pawn_2587 Function RenX_Game.Rx_Pawn:ReplicatedEvent:0173 [12380.99] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12380.99] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12380.99] ScriptWarning: Accessed None 'PRI' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_7 Function RenX_Game.Rx_HUD:Message:05BB [12380.99] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12380.99] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12381.00] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12381.00] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12381.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12381.04] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12381.05] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12381.05] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12381.05] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12381.05] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12381.05] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12381.05] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12381.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12381.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12381.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12381.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12381.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12381.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12381.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12381.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12381.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12381.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12381.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12381.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12381.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [12381.08] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [12381.15] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_44295 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [12381.47] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [12418.26] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_19 [12419.74] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_15 [12419.84] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_376 [12419.92] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_366 [12419.94] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_362 [12431.66] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_7 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [12431.66] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_7 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [12435.21] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_132 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [12438.21] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_133 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [12438.50] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_1 [12442.76] ScriptLog: [12442.78] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_85 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [12443.75] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_85 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [12444.51] ScriptLog: [12444.54] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_86 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [12445.17] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_86 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [12445.38] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_14 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0021 [12445.38] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_14 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0035 [12445.38] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_14 Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0022 [12445.38] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_14 Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0036 [12445.38] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_14 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0022 [12445.38] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_14 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0036 [12457.31] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_14 [12458.34] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_16 [12458.87] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_354 [12466.92] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_134 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [12470.35] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_135 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [12483.32] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_13 [12500.40] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [12500.40] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [12515.95] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_231 [12546.43] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [12550.21] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [12585.33] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_136 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [12592.28] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_137 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [12594.32] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_232 [12618.48] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_234 [12636.75] ScriptLog: [12636.78] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_87 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [12638.90] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_87 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [12651.84] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [12655.62] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [12672.18] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [12675.95] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [12712.37] ScriptLog: [12712.40] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_88 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [12714.48] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_88 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [12742.25] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [12742.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12742.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2641 -> StaticMeshActor_982 [12746.04] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [12747.23] ScriptLog: [12747.25] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_89 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [12748.44] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_89 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [12755.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2634 -> StaticMeshActor_383 [12755.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2634 -> StaticMeshActor_383 [12755.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2634 -> StaticMeshActor_383 [12755.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2634 -> StaticMeshActor_383 [12755.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2634 -> StaticMeshActor_383 [12755.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2634 -> StaticMeshActor_383 [12755.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2634 -> StaticMeshActor_383 [12774.36] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [12794.91] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [12799.64] ScriptLog: [12799.66] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_90 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [12799.68] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [12801.06] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_90 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [12842.28] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [12847.01] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [12860.70] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_138 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [12861.20] ScriptLog: [12861.22] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_91 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [12862.17] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_139 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [12862.45] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_91 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [12892.52] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [12896.43] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_140 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [12897.24] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [12900.05] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_141 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [12907.85] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_396 [12911.71] ScriptLog: [12911.74] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_92 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [12913.21] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_92 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [12913.47] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_392 [12926.94] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_355 [12952.86] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_17 [12989.66] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [13003.67] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [13022.55] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [13027.29] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [13063.66] ScriptLog: [13063.69] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_93 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [13064.98] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_93 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [13084.57] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [13089.30] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [13090.19] ScriptLog: [13090.22] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_94 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [13091.39] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_94 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [13109.69] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [13114.43] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [13180.28] ScriptLog: [13180.32] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_95 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [13180.46] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_235 [13181.86] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_95 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [13200.32] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [13205.05] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [13219.94] ScriptLog: [13219.97] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_96 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [13221.53] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_96 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [13236.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971 [13236.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971 [13236.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971 [13236.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971 [13236.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971 [13236.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971 [13236.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971 [13236.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971 [13236.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971 [13236.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971 [13236.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971 [13236.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971 [13236.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971 [13236.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971 [13236.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971 [13236.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971 [13236.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2625 -> StaticMeshActor_971 [13236.85] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_236 [13237.26] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [13242.03] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [13263.05] ScriptLog: [13263.08] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_97 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [13264.45] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_97 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [13293.49] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [13302.12] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_237 [13321.85] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [13327.53] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [13354.13] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [13354.13] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [13354.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2749 -> StaticMeshActor_1118 [13354.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2749 -> StaticMeshActor_1118 [13354.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2749 -> StaticMeshActor_1118 [13359.88] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [13395.41] ScriptLog: [13395.44] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_98 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [13396.54] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_98 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [13415.17] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_238 [13427.80] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [13433.47] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [13436.32] ScriptLog: [13436.34] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_99 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [13438.40] ScriptLog: [13438.43] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_100 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [13439.61] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_100 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [13470.14] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [13472.08] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [13479.51] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [13479.54] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [13485.23] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [13498.08] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_239 [13550.01] ScriptLog: [13550.04] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_101 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [13551.37] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_101 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [13556.27] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_241 [13573.81] ScriptLog: [13573.84] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_102 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [13655.51] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [13661.22] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [13679.18] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_242 [13717.95] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_244 [13840.45] ScriptLog: [13840.48] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_103 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [13841.99] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_103 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [13842.83] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_103 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [13848.91] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_393 [13858.63] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [13863.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2796 -> StaticMeshActor_1085 [13863.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2796 -> StaticMeshActor_1085 [13863.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2796 -> StaticMeshActor_1085 [13863.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2796 -> StaticMeshActor_1085 [13863.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2796 -> StaticMeshActor_1085 [13863.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2796 -> StaticMeshActor_1085 [13863.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2796 -> StaticMeshActor_1085 [13863.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2796 -> StaticMeshActor_1085 [13863.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2796 -> StaticMeshActor_1085 [13863.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2796 -> StaticMeshActor_1085 [13863.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2796 -> StaticMeshActor_1085 [13863.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2796 -> StaticMeshActor_1085 [13863.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2796 -> StaticMeshActor_1085 [13863.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2796 -> StaticMeshActor_1085 [13863.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2796 -> StaticMeshActor_1085 [13865.27] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [13877.82] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_245 [13878.60] ScriptLog: [13878.63] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_104 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [13880.03] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_104 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [13900.73] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_142 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [13902.96] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_143 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [13918.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [13918.41] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [13918.41] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_18 [13922.01] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_246 [13927.32] ScriptLog: [13927.34] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_105 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [13968.32] ScriptLog: [13968.34] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_106 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [13972.09] ScriptLog: [13972.12] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_107 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [13974.78] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [13974.79] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [13974.80] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [13974.81] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [13974.82] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [13974.83] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [13974.84] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [13974.85] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [13974.86] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [13974.88] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [14015.65] ScriptLog: [14015.67] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_108 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [14090.50] ScriptLog: [14090.52] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_109 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [14199.06] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairTool CNC-Field.TheWorld:PersistentLevel.Rx_Attachment_RepairTool_406 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00D1 [14199.07] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairTool CNC-Field.TheWorld:PersistentLevel.Rx_Attachment_RepairTool_406 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00D1 [14199.09] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairTool CNC-Field.TheWorld:PersistentLevel.Rx_Attachment_RepairTool_406 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00D1 [14199.10] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairTool CNC-Field.TheWorld:PersistentLevel.Rx_Attachment_RepairTool_406 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00D1 [14199.10] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairTool CNC-Field.TheWorld:PersistentLevel.Rx_Attachment_RepairTool_406 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00D1 [14206.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2806 -> StaticMeshActor_302 [14206.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2806 -> StaticMeshActor_302 [14258.64] ScriptWarning: Rx_Vehicle_FlameTank_49 destroying seat 1 still controlled by Rx_Controller_7 WhErE aRe mY dRaGoNs Rx_Vehicle_FlameTank CNC-Field.TheWorld:PersistentLevel.Rx_Vehicle_FlameTank_49 Function UTGame.UTVehicle:Destroyed:015E [14336.80] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [14344.38] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [14346.82] ScriptLog: [14346.85] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_110 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [14348.10] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_110 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [14451.27] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [14452.63] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [14452.65] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [14458.91] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [14467.27] ScriptLog: [14467.30] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_111 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [14468.98] ScriptLog: [14469.01] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_112 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [14470.57] ScriptLog: [14470.60] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_113 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [14471.16] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_113 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [14479.81] Log: Assembled 611 auto-complete commands, manual: 92, exec: 490, kismet: 0 [14487.30] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_248 [14509.54] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_144 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [14511.17] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_145 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [14530.03] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_249 [14544.39] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [14561.09] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [14579.85] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [14622.69] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [14625.33] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [14631.35] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [14632.75] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_146 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [14634.42] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [14644.09] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [14670.50] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [14689.08] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [14699.98] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [14705.11] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_147 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [14706.62] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [14707.44] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_148 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [14719.33] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [14740.91] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [14756.11] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_149 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [14757.45] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_150 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [14758.66] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_250 [14761.16] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [14783.73] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [14808.26] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [14833.59] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [14841.22] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [14871.05] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [14874.85] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [14907.85] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [14942.25] Log: ZELC: Component 'RX_VH_Humvee.Mesh.SK_VH_Humvee' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Artillery_68 (Rx_Vehicle_Artillery CNC-Field.TheWorld:PersistentLevel.Rx_Vehicle_Artillery_68) [14942.25] Log: ZELC: Component 'RX_VH_Humvee.Mesh.SK_VH_Humvee' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_7 (Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_7) [14942.26] Log: ZELC: Component 'RX_VH_Humvee.Mesh.SK_VH_Humvee' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Artillery_68 (Rx_Vehicle_Artillery CNC-Field.TheWorld:PersistentLevel.Rx_Vehicle_Artillery_68) [14942.26] Log: ZELC: Component 'RX_VH_Humvee.Mesh.SK_VH_Humvee' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_7 (Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_7) [14942.27] Log: ZELC: Component 'RX_VH_Humvee.Mesh.SK_VH_Humvee' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Artillery_68 (Rx_Vehicle_Artillery CNC-Field.TheWorld:PersistentLevel.Rx_Vehicle_Artillery_68) [14942.27] Log: ZELC: Component 'RX_VH_Humvee.Mesh.SK_VH_Humvee' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_7 (Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_7) [14942.28] Log: ZELC: Component 'RX_VH_Humvee.Mesh.SK_VH_Humvee' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Artillery_68 (Rx_Vehicle_Artillery CNC-Field.TheWorld:PersistentLevel.Rx_Vehicle_Artillery_68) [14942.28] Log: ZELC: Component 'RX_VH_Humvee.Mesh.SK_VH_Humvee' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_7 (Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_7) [14942.29] Log: ZELC: Component 'RX_VH_Humvee.Mesh.SK_VH_Humvee' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Artillery_68 (Rx_Vehicle_Artillery CNC-Field.TheWorld:PersistentLevel.Rx_Vehicle_Artillery_68) [14942.29] Log: ZELC: Component 'RX_VH_Humvee.Mesh.SK_VH_Humvee' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_7 (Rx_HUD CNC-Field.TheWorld:PersistentLevel.Rx_HUD_7) [14944.88] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_252 [14947.15] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [14952.63] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [14969.36] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_253 [14988.61] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_254 [14990.64] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [14990.82] ScriptWarning: Accessed None 'Controller' Rx_Vehicle_Artillery_Weapon CNC-Field.TheWorld:PersistentLevel.Rx_Vehicle_Artillery_Weapon_2 Function RenX_Game.Rx_Vehicle_Weapon:IsInsideGracePeriod:009A [14992.14] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [14992.97] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_255 [14993.99] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [15001.18] ScriptLog: [15001.21] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_114 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [15026.80] ScriptLog: [15026.82] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_115 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [15027.94] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_115 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [15028.18] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_15 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0021 [15028.18] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_15 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0035 [15028.18] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_15 Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0022 [15028.18] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_15 Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0036 [15028.18] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_15 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0022 [15028.18] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_15 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0036 [15033.84] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [15036.31] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_151 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [15038.29] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_152 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [15040.90] ScriptLog: [15040.93] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_116 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [15100.84] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [15113.54] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [15113.77] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [15138.56] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [15146.19] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [15147.11] ScriptLog: [15147.13] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_117 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [15148.89] ScriptLog: [15148.92] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_118 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [15149.36] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_118 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [15155.04] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_352 [15173.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3027 -> StaticMeshActor_273 [15173.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3027 -> StaticMeshActor_273 [15173.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3027 -> StaticMeshActor_273 [15173.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3027 -> StaticMeshActor_273 [15173.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3027 -> StaticMeshActor_273 [15173.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3027 -> StaticMeshActor_273 [15173.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3027 -> StaticMeshActor_273 [15173.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3027 -> StaticMeshActor_273 [15173.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3027 -> StaticMeshActor_273 [15173.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3027 -> StaticMeshActor_273 [15173.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3027 -> StaticMeshActor_273 [15173.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3027 -> StaticMeshActor_273 [15173.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3027 -> StaticMeshActor_273 [15180.16] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_153 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [15181.56] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_154 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [15196.39] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [15212.79] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [15220.01] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [15230.06] ScriptLog: [15230.08] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_119 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [15231.17] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_119 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [15231.43] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_17 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0021 [15231.43] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_17 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0035 [15231.43] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_17 Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0022 [15231.43] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_17 Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0036 [15231.43] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_17 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0022 [15231.43] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_17 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0036 [15248.61] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [15256.24] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [15257.30] ScriptLog: [15257.33] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_120 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [15258.76] ScriptLog: [15258.79] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_121 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [15259.21] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_121 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [15259.56] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_121 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [15279.58] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_256 [15289.43] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_155 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [15289.79] ScriptWarning: Accessed None 'Particles' Rx_SmokeScreen CNC-Field.TheWorld:PersistentLevel.Rx_SmokeScreen_72 Function RenX_Game.Rx_ParticleField:StopParticles:0068 [15291.46] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_156 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [15306.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3049 -> StaticMeshActor_1118 [15306.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3049 -> StaticMeshActor_1118 [15306.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3049 -> StaticMeshActor_1118 [15307.42] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [15315.46] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [15327.74] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [15333.51] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [15345.81] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [15352.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15352.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15353.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15353.01] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [15353.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_2973 -> WorldInfo_0 [15364.05] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_257 [15366.68] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_258 [15369.07] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [15382.06] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [15391.56] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [15392.08] ScriptWarning: Accessed None 'Controller' Rx_Vehicle_Artillery_Weapon CNC-Field.TheWorld:PersistentLevel.Rx_Vehicle_Artillery_Weapon_7 Function RenX_Game.Rx_Vehicle_Weapon:IsInsideGracePeriod:009A [15397.49] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [15405.10] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [15439.37] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_157 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [15440.96] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_158 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [15449.57] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_259 [15456.04] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_260 [15488.29] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_159 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [15489.25] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_160 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [15489.79] ScriptLog: [15489.82] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_122 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [15492.56] ScriptLog: [15492.59] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_123 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [15493.65] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_123 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [15544.44] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_262 [15581.77] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_263 [15593.34] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [15603.52] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [15605.36] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [15609.61] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_161 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [15610.01] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [15611.95] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_162 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [15637.63] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [15659.51] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_163 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [15659.61] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [15661.92] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_164 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [15667.26] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [15667.83] ScriptLog: [15667.85] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_124 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [15669.01] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_124 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [15744.07] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [15745.10] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [15751.69] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [15752.15] ScriptLog: [15752.18] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_125 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [15753.84] ScriptLog: [15753.87] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_126 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [15754.25] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_126 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [15762.77] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_264 [15764.38] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_265 [15773.12] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_165 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [15774.70] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_166 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [15778.80] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_167 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [15780.24] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_168 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [15795.85] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [15797.98] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [15806.28] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_266 [15812.95] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [15817.69] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [15840.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0 [15840.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0 [15840.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0 [15840.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0 [15840.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0 [15840.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0 [15840.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0 [15840.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0 [15840.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0 [15840.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0 [15840.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0 [15840.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0 [15840.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0 [15840.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0 [15840.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0 [15840.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> WorldInfo_0 [15840.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> StaticMeshActor_485 [15840.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> StaticMeshActor_485 [15840.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> StaticMeshActor_485 [15840.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> StaticMeshActor_485 [15840.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3177 -> StaticMeshActor_485 [15844.86] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [15848.61] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_267 [15850.05] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [15874.89] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [15886.28] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [15894.30] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [15894.56] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [15894.90] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_268 [15901.05] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [15908.68] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [15909.39] ScriptLog: [15909.42] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_127 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [15912.28] ScriptLog: [15912.31] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_128 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [15913.03] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_128 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [15961.11] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_269 [15974.72] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_169 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [15976.16] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_170 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [16000.78] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [16019.44] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [16044.58] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [16060.99] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [16069.18] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [16080.02] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [16090.06] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_271 [16100.35] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [16113.23] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [16128.19] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [16152.36] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [16153.41] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [16154.49] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [16156.85] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_272 [16165.05] ScriptLog: [16165.08] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_129 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [16171.90] ScriptLog: [16171.93] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_130 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [16173.21] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_130 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [16173.44] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_20 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0021 [16173.44] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_20 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0035 [16173.44] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_20 Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0022 [16173.44] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_20 Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0036 [16173.44] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_20 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0022 [16173.44] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_20 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0036 [16185.17] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_273 [16209.67] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [16215.28] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_171 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [16217.30] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [16218.52] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_172 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [16224.47] ScriptLog: [16224.50] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_131 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [16225.13] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_131 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [16227.97] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [16283.35] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_274 [16363.64] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [16373.28] ScriptLog: [16373.31] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_132 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [16374.66] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_132 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [16374.66] ScriptWarning: Accessed null class context 'cat' Rx_InventoryManager_Nod_LaserChainGunner RenX_Game.Default__Rx_InventoryManager_Nod_LaserChainGunner Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051 [16374.66] ScriptWarning: Accessed null class context 'cat' Rx_InventoryManager_Nod_LaserChainGunner RenX_Game.Default__Rx_InventoryManager_Nod_LaserChainGunner Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0051 [16374.91] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_21 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0021 [16374.91] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_21 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0035 [16374.91] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_21 Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0022 [16374.91] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_21 Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0036 [16374.91] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_21 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0022 [16374.91] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_21 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0036 [16375.85] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [16395.17] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_Turret_3 for UTEmitter_43111! [16404.31] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_275 [16416.56] Log: Octree Warning (AddPrimitive): CylinderComponent_108712 (Owner: CNC-Field.TheWorld:PersistentLevel.Rx_Pawn_3277) Outside World. [16438.81] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_276 [16456.77] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_20 [16464.42] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [16466.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0 [16466.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0 [16466.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0 [16466.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0 [16466.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0 [16466.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0 [16466.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0 [16466.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0 [16466.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0 [16466.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0 [16466.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0 [16466.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0 [16466.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0 [16466.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0 [16466.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0 [16466.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0 [16466.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0 [16466.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3306 -> Rx_Building_AirTower_0 [16468.69] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [16468.70] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [16468.71] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [16468.72] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [16468.73] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [16469.85] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [16469.86] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [16469.87] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [16469.88] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [16469.89] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [16469.90] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [16471.42] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [16473.27] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [16473.29] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [16473.30] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [16473.31] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [16473.32] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [16473.34] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [16479.06] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [16479.07] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [16479.08] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [16479.09] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [16479.10] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [16479.12] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [16479.12] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [16479.13] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [16479.14] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_ATMine_3P' [16485.88] Log: Octree Warning (AddPrimitive): CylinderComponent_108712 (Owner: CNC-Field.TheWorld:PersistentLevel.Rx_Pawn_3277) Outside World. [16485.88] Log: Octree Warning (AddPrimitive): SkeletalMeshComponent_55061 (Owner: CNC-Field.TheWorld:PersistentLevel.Rx_Pawn_3277) Outside World. [16485.88] Log: Octree Warning (AddPrimitive): SkeletalMeshComponent_55061 (Owner: CNC-Field.TheWorld:PersistentLevel.Rx_Pawn_3277) Outside World. [16485.89] Log: Octree Warning (AddPrimitive): SkeletalMeshComponent_55061 (Owner: CNC-Field.TheWorld:PersistentLevel.Rx_Pawn_3277) Outside World. [16490.44] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [16522.57] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_173 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [16525.11] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_174 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [16557.79] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [16557.79] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [16570.58] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [16580.32] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [16583.28] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [16590.89] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [16591.33] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_277 [16599.56] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_175 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [16601.13] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_176 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [16601.61] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_Turret_1 for UTEmitter_43752! [16612.14] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_177 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [16615.28] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_178 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [16644.14] ScriptLog: [16644.17] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_133 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [16646.10] ScriptLog: [16646.14] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_134 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [16646.56] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_134 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [16709.17] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [16718.91] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [16729.79] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [16747.71] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [16758.18] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [16781.82] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [16827.87] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [16835.45] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_179 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [16837.68] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_180 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [16838.17] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [16864.47] ScriptLog: [16864.50] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_135 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [16865.78] ScriptLog: [16865.81] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_136 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [16866.15] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_181 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [16869.39] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_182 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [16909.49] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [16918.78] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [16920.50] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [16924.94] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [16976.60] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [17016.44] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [17033.77] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [17043.06] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_7 [17061.09] ScriptLog: [17061.12] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_137 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [17062.29] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_137 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [17062.53] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_22 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0021 [17062.53] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_22 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0035 [17062.53] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_22 Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0022 [17062.53] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_22 Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0036 [17062.53] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_22 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0022 [17062.53] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_22 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0036 [17104.39] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_183 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [17106.72] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_184 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [17136.06] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_185 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [17138.19] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_186 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [17186.89] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_278 [17197.65] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [17206.93] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [17213.12] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [17242.86] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_23 [17273.05] ScriptLog: [17273.08] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_138 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [17291.24] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7.Rx_CommanderMenuHandler_42.Rx_CommandMenuChoice_SupportPowers_40 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [17296.40] ScriptLog: [17296.43] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_139 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [17305.46] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [17310.60] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [17321.19] ScriptLog: [17321.21] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_140 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [17324.71] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7.Rx_CommanderMenuHandler_43.Rx_CommandMenuChoice_SupportPowers_41 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [17328.04] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [17339.57] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [17347.20] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_7 [17350.42] ScriptLog: [17350.45] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_141 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [17351.54] ScriptWarning: Accessed None 'InvManager' Rx_PT_Pawn CNC-Field.TheWorld:PersistentLevel.Rx_PT_Pawn_141 Function RenX_Game.Rx_Pawn:RefreshBackWeapons:0027 [17374.73] Log: Bool AmbientOcclusion set to 1 [17375.31] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [17377.08] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [17380.75] Log: Bool AmbientOcclusion set to 1 [17381.28] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [17382.55] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [17405.29] ScriptWarning: Accessed None 'Particles' Rx_SmokeScreen_Large CNC-Field.TheWorld:PersistentLevel.Rx_SmokeScreen_Large_4 Function RenX_Game.Rx_ParticleField:StopParticles:0068 [17406.25] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7.Rx_CommanderMenuHandler_44.Rx_CommandMenuChoice_SupportPowers_42 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [17411.00] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_187 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [17413.26] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Field.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_188 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [17413.82] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7.Rx_CommanderMenuHandler_45.Rx_CommandMenuChoice_SupportPowers_43 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [17416.84] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [17427.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3461 -> Rx_Building_HandOfNod_0 [17427.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3461 -> Rx_Building_HandOfNod_0 [17427.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3461 -> Rx_Building_HandOfNod_0 [17427.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3461 -> Rx_Building_HandOfNod_0 [17427.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3461 -> Rx_Building_HandOfNod_0 [17427.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_3461 -> Rx_Building_HandOfNod_0 [17439.34] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_24 [17439.34] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_21 [17439.34] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [17449.81] ScriptLog: Scoreboard : Creating vote list... [17449.83] ScriptWarning: WARN: Map not registered yet: Field Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_6 Function RenX_Game.Rx_GFxUIScoreboard:GetMapFriendlyName:01D9 [17455.21] Log: Bool AmbientOcclusion set to 1 [17455.56] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [17456.20] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit. [17456.20] ScriptLog: ------ QUIT TO MAIN MENU -------- [17456.21] Log: Failed; returning to Entry [17456.22] Log: LoadMap: RenX-FrontEndMap?closed?Name=ILoveField?Team=255 [17456.23] Log: --- LOADING MOVIE START --- [17456.33] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [17456.35] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:003F [17456.35] ScriptWarning: Accessed None Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:0053 [17456.35] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00A7 [17456.35] ScriptWarning: Accessed None Rx_Controller CNC-Field.TheWorld:PersistentLevel.Rx_Controller_7 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00BB [17456.35] Log: AActor::AttachComponent: Trying to attach 'RX_CH_Arms.Mesh.SK_Arms_Nod_Default' to 'No_Detailed_Info_Specified' which IsPendingKill. Aborting CNC-Field.TheWorld:PersistentLevel.Rx_Pawn_3484 CNC-Field.TheWorld:PersistentLevel.Rx_Pawn_3484.UDKSkeletalMeshComponent_16644 [17456.40] NetComeGo: Close TcpNetDriver_5 TcpipConnection_5 49.12.82.212:7778 12/01/22 02:02:19 [17456.40] Exit: TcpNetDriver_5 shut down [17456.71] Log: Game class is 'Rx_Game_MainMenu' [17456.71] Log: Primary PhysX scene will be in software. [17456.71] Log: Creating Primary PhysX Scene. [17456.71] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2022.12.01-02.02.19 [17456.73] ScriptLog: INITIAL: -1 -1 [17456.75] ScriptLog: Game profile Index was NONE [17456.75] ScriptLog: Gameplay events will not be recorded. [17456.75] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [17456.75] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [17456.75] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [17456.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [17456.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [17456.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [17456.75] ScriptLog: Failed to get GDI PT [17456.75] ScriptLog: Failed to get Nod PT [17456.75] ScriptLog: GDI:0.0000 [17456.75] ScriptLog: Failed to get GDI PT [17456.75] ScriptLog: Failed to get Nod PT [17456.75] ScriptLog: Nod:0.0000 [17456.75] ScriptLog: Rx_Game::PreBeginPlay BotClass:'Rx_Bot_Waypoints' True [17456.78] ScriptLog: Initializing Rx_GameEngine. Game Version: Open Beta 5.68.445 [17456.79] Rx: MAPLoaded;RenX-FrontEndMap [17456.79] Log: Bringing up level for play took: 0.079969 [17456.80] Rx: PLAYERHWID;playerGDI,258,WhErE aRe mY dRaGoNshwidmF4EA277400003932 [17456.80] Rx: PLAYEREnter;GDI,258,WhErE aRe mY dRaGoNsfromhwidmF4EA277400003932steamid0x0110000107C2A10C [17456.80] ScriptWarning: Accessed None 'AccessControl' Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0 Function RenX_Game.Rx_Game:PostLoginCommon:028B [17456.80] Rx: PLAYERTeamJoin;GDI,258,WhErE aRe mY dRaGoNsjoinedGDIscore0last round score0.0000time0.0000 [17456.80] Log: Current scalability system settings: [17456.80] Log: StaticDecals = TRUE (Whether to allow static decals.) [17456.80] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [17456.80] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [17456.80] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [17456.80] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [17456.80] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [17456.80] Log: MotionBlur = TRUE (Whether to allow motion blur.) [17456.80] Log: DepthOfField = TRUE (Whether to allow depth of field.) [17456.80] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [17456.80] Log: Bloom = TRUE (Whether to allow bloom.) [17456.80] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [17456.80] Log: Distortion = TRUE (Whether to allow distortion.) [17456.80] Log: DropParticleDistortion = TRUE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [17456.80] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [17456.80] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [17456.80] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [17456.80] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [17456.80] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [17456.80] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [17456.80] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [17456.80] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [17456.80] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [17456.80] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [17456.80] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [17456.80] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [17456.80] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [17456.80] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [17456.80] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [17456.80] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [17456.80] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [17456.80] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [17456.80] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [17456.80] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [17456.80] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [17456.80] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [17456.80] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [17456.80] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [17456.80] Log: Current preference system settings: [17456.80] Log: UseVsync = FALSE (Whether to use VSync or not.) [17456.80] Log: Fullscreen = TRUE (Fullscreen.) [17456.80] Log: ResX = 1920 (Screen X resolution.) [17456.80] Log: ResY = 1080 (Screen Y resolution.) [17456.80] Log: Current debug system settings: [17456.80] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [17456.80] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [17456.80] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [17456.80] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [17456.80] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [17456.80] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [17456.80] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [17456.80] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [17456.80] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [17456.80] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [17456.80] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [17456.80] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [17456.80] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [17456.80] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [17456.80] Log: bAllowTemporalAA = FALSE (UKNOWN) [17456.80] Log: TemporalAA_MinDepth = 500 (UKNOWN) [17456.80] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [17456.80] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [17456.80] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [17456.80] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [17456.80] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [17456.80] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [17456.80] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [17456.80] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [17456.80] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [17456.80] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [17456.80] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [17456.80] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [17456.80] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [17456.80] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [17456.80] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [17456.80] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [17456.80] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [17456.80] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [17456.80] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [17456.80] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [17456.80] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [17456.80] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [17456.80] Log: Current unknown system settings: [17456.80] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [17456.80] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [17456.80] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [17456.80] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [17456.80] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [17456.80] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [17456.80] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [17456.80] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [17456.80] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [17456.80] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [17456.80] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [17456.80] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [17456.80] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [17456.80] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [17456.80] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [17456.80] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [17456.80] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [17456.80] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [17456.80] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [17456.80] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [17456.80] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [17456.80] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [17456.80] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [17456.80] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [17456.80] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [17456.80] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [17456.80] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [17456.80] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [17456.80] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [17456.80] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [17456.80] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [17456.80] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [17456.80] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [17456.80] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [17456.80] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [17456.80] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [17456.80] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [17456.80] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [17456.80] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [17456.80] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [17456.80] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [17456.80] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [17456.80] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [17456.80] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [17456.80] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [17456.80] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [17456.80] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [17456.80] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [17456.80] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [17456.80] Log: MobileLightShaftScale = 1 (UNKNOWN.) [17456.80] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [17456.80] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [17456.80] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [17456.80] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [17456.80] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [17456.80] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [17456.80] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [17456.80] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [17456.80] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [17456.80] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [17456.80] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [17456.80] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [17456.80] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [17456.80] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [17456.80] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [17456.80] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [17456.80] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [17456.80] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [17456.80] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [17456.80] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [17456.80] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [17456.80] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [17456.80] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [17456.80] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [17456.80] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [17456.80] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [17456.80] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [17456.80] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [17456.81] Log: Listing all sound classes. [17456.81] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb [17456.81] Log: Class 'Vehicle' has 44 resident sounds taking 15912.55 kb, and 2 real time sounds taking 91.22 kb [17456.81] Log: Class 'Weapon' has 271 resident sounds taking 70183.23 kb, and 6 real time sounds taking 444.36 kb [17456.81] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [17456.81] Log: Class 'SFX' has 85 resident sounds taking 27052.66 kb, and 11 real time sounds taking 837.83 kb [17456.81] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [17456.81] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [17456.81] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb [17456.81] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [17456.81] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [17456.81] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [17456.81] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [17456.81] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [17456.81] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [17456.81] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [17456.81] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [17456.81] Log: Class 'UnGrouped' has 631 resident sounds taking 96795.22 kb, and 109 real time sounds taking 2475.84 kb [17456.81] Log: 1563 total sounds in 17 classes [17456.81] ScriptLog: Rx_HUD::Jukebox AutoPlay music disabled by map. [17456.81] Rx: Game has reached minimum limit for Beacon, 1 Players and 0 Bots out of 0 [17456.81] Log: ########### Finished loading level: 0.590025 seconds [17456.82] Log: Flushing async loaders. [17459.93] Log: Flushed async loaders. [17459.93] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:UpdateScreenCentreActor:02B7 [17459.93] ScriptWarning: Attempt to assign variable through None Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:UpdateScreenCentreActor:02CB [17459.93] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:UpdateHudCompoenents:0017 [17459.93] ScriptWarning: Accessed None 'PlayerNames' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:UpdateHudCompoenents:0055 [17459.93] ScriptWarning: Accessed None 'CommandText' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:UpdateHudCompoenents:00D1 [17459.93] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:DrawHudCompoenents:0017 [17459.93] ScriptWarning: Accessed None 'PlayerNames' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:DrawHudCompoenents:0043 [17459.93] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:DoSpotting:0038 [17459.93] ScriptWarning: Accessed None 'CommandText' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:PostRender:0754 [17459.96] Log: Current scalability system settings: [17459.96] Log: StaticDecals = TRUE (Whether to allow static decals.) [17459.96] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [17459.96] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [17459.96] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [17459.96] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [17459.96] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [17459.96] Log: MotionBlur = TRUE (Whether to allow motion blur.) [17459.96] Log: DepthOfField = TRUE (Whether to allow depth of field.) [17459.96] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [17459.96] Log: Bloom = TRUE (Whether to allow bloom.) [17459.96] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [17459.96] Log: Distortion = TRUE (Whether to allow distortion.) [17459.96] Log: DropParticleDistortion = TRUE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [17459.96] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [17459.96] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [17459.96] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [17459.96] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [17459.96] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [17459.96] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [17459.96] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [17459.96] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [17459.96] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [17459.96] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [17459.96] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [17459.96] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [17459.96] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [17459.96] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [17459.96] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [17459.96] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [17459.96] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [17459.96] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [17459.96] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [17459.96] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [17459.96] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [17459.96] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [17459.96] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [17459.96] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [17459.96] Log: Current preference system settings: [17459.96] Log: UseVsync = FALSE (Whether to use VSync or not.) [17459.96] Log: Fullscreen = TRUE (Fullscreen.) [17459.96] Log: ResX = 1920 (Screen X resolution.) [17459.96] Log: ResY = 1080 (Screen Y resolution.) [17459.96] Log: Current debug system settings: [17459.96] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [17459.96] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [17459.96] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [17459.96] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [17459.96] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [17459.96] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [17459.96] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [17459.96] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [17459.96] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [17459.96] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [17459.96] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [17459.96] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [17459.96] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [17459.96] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [17459.96] Log: bAllowTemporalAA = FALSE (UKNOWN) [17459.96] Log: TemporalAA_MinDepth = 500 (UKNOWN) [17459.96] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [17459.96] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [17459.96] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [17459.96] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [17459.96] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [17459.96] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [17459.96] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [17459.96] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [17459.96] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [17459.96] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [17459.96] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [17459.96] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [17459.96] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [17459.96] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [17459.96] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [17459.96] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [17459.96] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [17459.96] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [17459.96] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [17459.96] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [17459.96] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [17459.96] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [17459.96] Log: Current unknown system settings: [17459.96] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [17459.96] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [17459.96] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [17459.96] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [17459.96] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [17459.96] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [17459.96] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [17459.96] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [17459.96] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [17459.96] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [17459.96] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [17459.96] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [17459.96] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [17459.96] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [17459.96] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [17459.96] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [17459.96] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [17459.96] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [17459.96] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [17459.96] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [17459.96] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [17459.96] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [17459.96] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [17459.96] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [17459.96] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [17459.96] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [17459.96] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [17459.96] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [17459.96] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [17459.96] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [17459.96] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [17459.96] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [17459.96] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [17459.96] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [17459.96] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [17459.96] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [17459.96] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [17459.96] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [17459.96] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [17459.96] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [17459.96] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [17459.96] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [17459.96] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [17459.96] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [17459.96] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [17459.96] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [17459.96] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [17459.96] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [17459.96] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [17459.96] Log: MobileLightShaftScale = 1 (UNKNOWN.) [17459.96] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [17459.96] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [17459.96] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [17459.96] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [17459.96] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [17459.96] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [17459.96] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [17459.96] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [17459.96] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [17459.96] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [17459.96] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [17459.96] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [17459.96] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [17459.96] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [17459.96] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [17459.96] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [17459.96] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [17459.96] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [17459.96] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [17459.96] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [17459.96] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [17459.96] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [17459.96] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [17459.96] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [17459.96] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [17459.96] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [17459.96] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [17459.96] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [17459.97] Log: Listing all sound classes. [17459.97] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb [17459.97] Log: Class 'Vehicle' has 44 resident sounds taking 15912.55 kb, and 2 real time sounds taking 91.22 kb [17459.97] Log: Class 'Weapon' has 271 resident sounds taking 70183.23 kb, and 6 real time sounds taking 444.36 kb [17459.97] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [17459.97] Log: Class 'SFX' has 85 resident sounds taking 27052.66 kb, and 11 real time sounds taking 837.83 kb [17459.97] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [17459.97] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [17459.97] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb [17459.97] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [17459.97] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [17459.97] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [17459.97] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [17459.97] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [17459.97] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [17459.97] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [17459.97] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [17459.97] Log: Class 'UnGrouped' has 614 resident sounds taking 91892.72 kb, and 108 real time sounds taking 2419.38 kb [17459.97] Log: 1545 total sounds in 17 classes [17459.99] Log: Bool AmbientOcclusion set to 1 [17460.02] Log: BloomThreshold = 0.8 [17460.04] ScriptLog: 404 ERROR: Failed to fetch version data from https://static.renegade-x.cc/launcher_data/version/release.json [17460.05] Log: --- LOADING MOVIE TIME: 3.82 sec --- [17461.99] Log: Closing by request [17461.99] Log: appRequestExit(0) [17461.99] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Hide [17462.07] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [17462.08] Exit: Preparing to exit. [17462.74] Exit: Game engine shut down [17462.86] Exit: Windows client shut down [17462.90] Exit: XAudio2 Device shut down. [17463.46] Exit: Object subsystem successfully closed. [17463.83] Log: Shutting down FaceFX... [17463.84] Log: FaceFX shutdown. [17464.08] Exit: Exiting. [17464.08] Log: Log file closed, 12/01/22 02:02:26