Log: Log file open, 04/22/16 23:13:11 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 12791 Init: Epic Internal: 0 Init: Compiled (32-bit): Jan 29 2015 19:31:11 Init: Changelist: 2424394 Init: Command line: Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win32\ [0000.26] Init: Computer: OWNER-PC [0000.26] Init: User: Owner [0000.26] Init: CPU Page size=4096, Processors=4 [0000.26] Init: High frequency timer resolution =3.234394 MHz [0000.26] Init: Memory total: Physical=8.0GB (8GB approx) Pagefile=16.0GB Virtual=4.0GB [0000.39] Log: Steam Client API initialized 1 [0000.61] Log: Steam Game Server API initialized 1 [0000.65] Init: WinSock: I am Owner-PC (10.0.0.10:0) [0000.65] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0000.65] Init: Object subsystem initialized [0000.74] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 760 [0000.74] Log: Adapter has 1990MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory [0000.81] Log: Shader platform (RHI): PC-D3D-SM3 [0000.81] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0000.84] Log: PhysX GPU Support: DISABLED [0000.84] Init: Initializing FaceFX... [0000.84] Init: FaceFX 1.7.4 initialized. [0000.86] Init: XAudio2 using 'Speakers (VIA High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [0005.29] Init: Finished loading startup packages in 4.23 seconds [0005.30] Log: 75633 objects as part of root set at end of initial load. [0005.30] Log: 0 out of 0 bytes used by permanent object pool. [0005.30] Log: Initializing Engine... [0009.85] Log: Missing cached shader map for material Mat_GlowSphere, quality 0, compiling. [0009.85] Warning: Warning, Failed to compile Material RX_IonCannonStrike.Materials.Mat_GlowSphere for platform PC-D3D-SM3, Default Material will be used in game. [0011.12] Init: UEngine initialized [0011.23] Init: XAudio2Device initialized. [0011.53] Init: Client initialized [0014.32] Log: The requested DX9 MSAA mode is not supported (Fmt=D3DFMT_A8R8G8B8, SampleCount=16, Quality=0). Disabling MSAA. [0014.33] Critical: appError called: Direct3DDevice->CreateDepthStencilSurface( SizeX, SizeY, (D3DFORMAT)GPixelFormats[Format].PlatformFormat, (D3DMULTISAMPLE_TYPE)MultiSampleCount, MultiSampleQuality, TRUE, Surface.GetInitReference(), NULL ) failed at D:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src\D3D9RenderTarget.cpp:344 with error D3DERR_INVALIDCALL [0014.33] Critical: Windows GetLastError: Cannot create a file when that file already exists. (183) [0019.25] Log: === Critical error: === Direct3DDevice->CreateDepthStencilSurface( SizeX, SizeY, (D3DFORMAT)GPixelFormats[Format].PlatformFormat, (D3DMULTISAMPLE_TYPE)MultiSampleCount, MultiSampleQuality, TRUE, Surface.GetInitReference(), NULL ) failed at D:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src\D3D9RenderTarget.cpp:344 with error D3DERR_INVALIDCALL Address = 0x7539c54f (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll] Address = 0x3291b1 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe] Address = 0x364d63 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe]