Log: Log file open, 07/08/21 16:18:52 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 12791 Init: Epic Internal: 0 Init: Compiled (64-bit): Jan 29 2015 19:35:41 Init: Changelist: 2424394 Init: Command line: 157.90.36.202:7990 -nomoviestartup -ini:UDKGame:DefaultPlayer.Name=-BOB- Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win64\ [0000.59] Init: Computer: DESKTOP-R9B8REN [0000.59] Init: User: roman [0000.59] Init: CPU Page size=4096, Processors=12 [0000.59] Init: High frequency timer resolution =10.000000 MHz [0000.59] Init: Memory total: Physical=31.9GB (32GB approx) Pagefile=36.7GB Virtual=131072.0GB [0000.69] Log: Steam Client API initialized 1 [0000.75] Log: Steam Game Server API initialized 1 [0000.78] Init: WinSock: I am xxxxxxxx [0000.78] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0000.78] Init: Object subsystem initialized [0000.91] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 1660 [0000.91] Log: Adapter has 5991MB of dedicated video memory, 0MB of dedicated system memory, and 16356MB of shared system memory [0000.94] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver [0000.94] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16356MB of shared system memory [0000.97] Log: Shader platform (RHI): PC-D3D-SM3 [0000.98] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0001.00] Log: PhysX GPU Support: ENABLED [0001.16] Init: Initializing FaceFX... [0001.16] Init: FaceFX 1.7.4 initialized. [0001.29] Init: Waited 0.005 sec for async package '..\..\UDKGame\CookedPC\Engine.u' to complete caching. [0004.76] Init: Finished loading startup packages in 3.48 seconds [0004.76] Log: 80990 objects as part of root set at end of initial load. [0004.76] Log: 0 out of 0 bytes used by permanent object pool. [0010.97] Log: Initializing Engine... [0011.02] Init: UEngine initialized [0011.05] Init: XAudio2 using 'Kopfhörer (AUSDOM ANC7 Stereo)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [0012.05] Init: XAudio2Device initialized. [0012.16] Init: Client initialized [0013.94] Log: Initializing Steamworks [0013.95] Log: Logged in as '-BOB-' [0014.00] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0014.00] Warning: Warning, Failed to find object 'Class None.' [0014.00] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0014.00] Warning: Warning, Failed to find object 'Class None.' [0014.00] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0014.00] Warning: Warning, Failed to find object 'Class None.' [0014.00] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0014.00] Warning: Warning, Failed to find object 'Class None.' [0014.01] Init: WinSock: Socket queue 32768 / 32768 [0014.01] Log: LoadMap: RenX-FrontEndMap?Name=-BOB-?Team=255 [0014.31] Log: Game class is 'Rx_Game_MainMenu' [0014.33] Log: Primary PhysX scene will be in software. [0014.33] Log: Creating Primary PhysX Scene. [0014.33] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2021.07.08-16.19.06 [0014.35] ScriptLog: INITIAL: -1 -1 [0014.36] ScriptLog: Game profile Index was NONE [0014.37] ScriptLog: Gameplay events will not be recorded. [0014.37] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [0014.37] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [0014.37] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [0014.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [0014.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [0014.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [0014.37] ScriptLog: Failed to get GDI PT [0014.37] ScriptLog: Failed to get Nod PT [0014.37] ScriptLog: GDI:0.0000 [0014.37] ScriptLog: Failed to get GDI PT [0014.37] ScriptLog: Failed to get Nod PT [0014.37] ScriptLog: Nod:0.0000 [0014.37] ScriptLog: Rx_Game::PreBeginPlay BotClass:'Rx_Bot_Waypoints' True [0014.45] ScriptLog: Initializing Rx_GameEngine. Game Version: Open Beta 5.51.93 [0014.47] Rx: MAPLoaded;RenX-FrontEndMap [0014.47] Log: Bringing up level for play took: 0.142761 [0014.47] Rx: PLAYERHWID;playerGDI,256,-BOB-hwidmC9992EB40000A477 [0014.47] Rx: PLAYEREnter;GDI,256,-BOB-fromhwidmC9992EB40000A477steamid0x011000011165B516 [0014.47] ScriptWarning: Accessed None 'AccessControl' Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0 Function RenX_Game.Rx_Game:PostLoginCommon:028B [0014.47] Rx: PLAYERTeamJoin;GDI,256,-BOB-joinedGDIscore0last round score0.0000time0.0000 [0014.47] Log: Current scalability system settings: [0014.47] Log: StaticDecals = TRUE (Whether to allow static decals.) [0014.47] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0014.47] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0014.47] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0014.47] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0014.47] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0014.47] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0014.47] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0014.47] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0014.47] Log: Bloom = TRUE (Whether to allow bloom.) [0014.47] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0014.47] Log: Distortion = TRUE (Whether to allow distortion.) [0014.47] Log: DropParticleDistortion = TRUE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0014.47] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0014.47] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0014.47] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0014.47] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0014.47] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0014.47] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0014.47] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0014.47] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0014.47] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0014.47] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0014.47] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0014.47] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [0014.47] Log: bAllowD3D9MSAA = TRUE (UKNOWN) [0014.47] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0014.47] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0014.47] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0014.47] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0014.47] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0014.47] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0014.47] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0014.47] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0014.47] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0014.47] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0014.47] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0014.47] Log: Current preference system settings: [0014.47] Log: UseVsync = TRUE (Whether to use VSync or not.) [0014.47] Log: Fullscreen = TRUE (Fullscreen.) [0014.47] Log: ResX = 3440 (Screen X resolution.) [0014.47] Log: ResY = 1440 (Screen Y resolution.) [0014.47] Log: Current debug system settings: [0014.47] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0014.47] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0014.47] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0014.47] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0014.47] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0014.47] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0014.47] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0014.47] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0014.47] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0014.47] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0014.47] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0014.47] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0014.47] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0014.47] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0014.47] Log: bAllowTemporalAA = FALSE (UKNOWN) [0014.47] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0014.47] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0014.47] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0014.47] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0014.47] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0014.47] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0014.47] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0014.47] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0014.47] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0014.47] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0014.47] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0014.47] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0014.47] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0014.47] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0014.47] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0014.47] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0014.47] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0014.47] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0014.47] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0014.47] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0014.47] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0014.47] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0014.47] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0014.47] Log: Current unknown system settings: [0014.47] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0014.47] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0014.47] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0014.47] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0014.47] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0014.47] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0014.47] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0014.47] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0014.47] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0014.47] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0014.47] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0014.47] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0014.47] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0014.47] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0014.47] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0014.47] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0014.47] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0014.47] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0014.47] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0014.47] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0014.47] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0014.47] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0014.47] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0014.47] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0014.47] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0014.47] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0014.47] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0014.47] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0014.47] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0014.47] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0014.47] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0014.47] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0014.47] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0014.47] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0014.47] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0014.47] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0014.47] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0014.47] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0014.47] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0014.47] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [0014.47] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [0014.47] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [0014.47] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0014.47] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0014.47] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0014.47] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0014.47] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0014.47] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0014.47] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0014.47] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0014.47] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0014.47] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0014.47] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0014.47] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0014.47] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0014.47] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0014.47] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0014.47] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0014.47] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0014.47] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0014.47] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0014.47] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0014.47] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0014.47] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0014.47] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0014.47] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0014.47] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0014.47] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0014.47] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0014.47] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0014.47] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0014.47] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0014.47] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0014.47] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0014.47] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0014.47] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0014.47] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0014.47] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0014.48] Log: Listing all sound classes. [0014.48] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb [0014.48] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [0014.48] Log: Class 'Weapon' has 278 resident sounds taking 74754.95 kb, and 7 real time sounds taking 487.58 kb [0014.48] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [0014.48] Log: Class 'SFX' has 84 resident sounds taking 26708.23 kb, and 11 real time sounds taking 837.83 kb [0014.48] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [0014.48] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [0014.48] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb [0014.48] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [0014.48] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [0014.48] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [0014.48] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [0014.48] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [0014.48] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [0014.48] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [0014.48] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [0014.48] Log: Class 'UnGrouped' has 630 resident sounds taking 92080.09 kb, and 110 real time sounds taking 2599.97 kb [0014.48] Log: 1562 total sounds in 17 classes [0015.33] ScriptLog: Rx_HUD::Jukebox AutoPlay music disabled by map. [0015.33] Rx: Game has reached minimum limit for Beacon, 1 Players and 0 Bots out of 0 [0015.33] Log: ########### Finished loading level: 1.321540 seconds [0015.36] Log: Flushing async loaders. [0018.38] Log: Flushed async loaders. [0018.38] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:UpdateScreenCentreActor:02B7 [0018.38] ScriptWarning: Attempt to assign variable through None Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:UpdateScreenCentreActor:02CB [0018.38] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:UpdateHudCompoenents:0017 [0018.38] ScriptWarning: Accessed None 'PlayerNames' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:UpdateHudCompoenents:0055 [0018.38] ScriptWarning: Accessed None 'CommandText' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:UpdateHudCompoenents:00D1 [0018.38] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:DrawHudCompoenents:0017 [0018.38] ScriptWarning: Accessed None 'PlayerNames' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:DrawHudCompoenents:0043 [0018.38] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:DoSpotting:0038 [0018.38] ScriptWarning: Accessed None 'CommandText' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:PostRender:0618 [0018.38] Init: Game engine initialized [0018.38] Log: Initializing Engine Completed [0018.38] Log: >>>>>>>>>>>>>> Initial startup: 18.38s <<<<<<<<<<<<<<< [0018.38] Log: Current scalability system settings: [0018.38] Log: StaticDecals = TRUE (Whether to allow static decals.) [0018.38] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0018.38] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0018.38] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0018.38] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0018.38] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0018.38] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0018.38] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0018.38] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0018.38] Log: Bloom = TRUE (Whether to allow bloom.) [0018.38] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0018.38] Log: Distortion = TRUE (Whether to allow distortion.) [0018.38] Log: DropParticleDistortion = TRUE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0018.38] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0018.38] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0018.38] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0018.38] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0018.38] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0018.38] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0018.38] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0018.38] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0018.38] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0018.38] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0018.38] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0018.38] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [0018.38] Log: bAllowD3D9MSAA = TRUE (UKNOWN) [0018.38] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0018.38] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0018.38] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0018.38] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0018.38] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0018.38] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0018.38] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0018.38] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0018.38] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0018.38] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0018.38] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0018.38] Log: Current preference system settings: [0018.38] Log: UseVsync = TRUE (Whether to use VSync or not.) [0018.38] Log: Fullscreen = TRUE (Fullscreen.) [0018.38] Log: ResX = 3440 (Screen X resolution.) [0018.38] Log: ResY = 1440 (Screen Y resolution.) [0018.38] Log: Current debug system settings: [0018.38] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0018.38] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0018.38] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0018.38] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0018.38] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0018.38] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0018.38] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0018.38] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0018.38] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0018.38] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0018.38] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0018.38] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0018.38] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0018.38] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0018.38] Log: bAllowTemporalAA = FALSE (UKNOWN) [0018.38] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0018.38] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0018.38] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0018.38] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0018.38] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0018.38] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0018.38] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0018.38] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0018.38] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0018.38] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0018.38] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0018.38] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0018.38] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0018.38] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0018.38] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0018.38] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0018.38] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0018.38] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0018.38] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0018.38] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0018.38] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0018.38] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0018.38] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0018.38] Log: Current unknown system settings: [0018.38] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0018.38] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0018.38] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0018.38] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0018.38] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0018.38] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0018.38] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0018.38] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0018.38] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0018.38] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0018.38] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0018.38] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0018.38] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0018.38] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0018.38] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0018.38] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0018.38] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0018.38] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0018.38] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0018.38] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0018.38] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0018.38] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0018.38] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0018.38] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0018.38] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0018.38] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0018.38] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0018.38] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0018.38] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0018.38] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0018.38] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0018.38] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0018.38] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0018.38] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0018.38] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0018.38] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0018.38] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0018.38] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0018.38] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0018.38] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [0018.38] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [0018.38] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [0018.38] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0018.38] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0018.38] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0018.38] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0018.38] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0018.38] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0018.38] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0018.38] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0018.38] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0018.38] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0018.38] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0018.38] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0018.38] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0018.38] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0018.38] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0018.38] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0018.38] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0018.38] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0018.39] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0018.39] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0018.39] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0018.39] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0018.39] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0018.39] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0018.39] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0018.39] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0018.39] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0018.39] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0018.39] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0018.39] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0018.39] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0018.39] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0018.39] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0018.39] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0018.39] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0018.39] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0018.40] Log: Listing all sound classes. [0018.40] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb [0018.40] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [0018.40] Log: Class 'Weapon' has 278 resident sounds taking 74754.95 kb, and 7 real time sounds taking 487.58 kb [0018.40] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [0018.40] Log: Class 'SFX' has 84 resident sounds taking 26708.23 kb, and 11 real time sounds taking 837.83 kb [0018.40] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [0018.40] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [0018.40] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb [0018.40] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [0018.40] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [0018.40] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [0018.40] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [0018.40] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [0018.40] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [0018.40] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [0018.40] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [0018.40] Log: Class 'UnGrouped' has 630 resident sounds taking 92080.09 kb, and 110 real time sounds taking 2599.97 kb [0018.40] Log: 1562 total sounds in 17 classes [0018.55] Log: Bool AmbientOcclusion set to 1 [0018.67] Log: BloomThreshold = 0.8 [0026.49] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0026.49] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0027.27] Log: LoadMap: 157.90.36.202:7990/CNC-LakeSide?Name=-BOB-?Team=255?game=RenX_Game.Rx_Game [0027.27] Log: --- LOADING MOVIE START --- [0027.30] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0027.31] Rx: PLAYERExit;GDI,256,-BOB- [0033.23] Log: Primary PhysX scene will be in software. [0033.23] Log: Creating Primary PhysX Scene. [0033.31] Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: CNC-LakeSide.TheWorld:PersistentLevel.FogVolumeSphericalDensityInfo_2 Component: StaticMeshComponent_328 StaticMesh: EngineMeshes.Sphere) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl). [0033.31] Log: URB_BodyInstance::InitBody : Could not create new Shape: Actor: CNC-LakeSide.TheWorld:PersistentLevel.FogVolumeSphericalDensityInfo_2 Component: StaticMeshComponent_328 StaticMesh: EngineMeshes.Sphere [0033.31] Log: Bringing World CNC-LakeSide.TheWorld up for play (1429) at 2021.07.08-16.19.25 [0033.37] Log: Bringing up level for play took: 0.440873 [0033.37] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0033.37] Warning: Warning, Failed to find object 'Class None.' [0033.37] Log: PlayerController class for the pending level is PlayerController [0033.37] Log: ########### Finished loading level: 6.102051 seconds [0034.66] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0034.66] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0034.66] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0034.66] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0034.66] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0034.66] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0034.69] Log: --- LOADING MOVIE TIME: 7.41 sec --- [0034.69] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0034.69] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0034.72] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0034.72] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0034.75] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0034.75] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0034.78] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0034.78] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0034.80] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0034.80] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0034.90] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Controller CNC-LakeSide.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:PostBeginPlay:0212 [0034.91] Error: (Function UTGame.UTHUDBase:PostBeginPlay:00C3) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [0034.91] Log: Current scalability system settings: [0034.91] Log: StaticDecals = TRUE (Whether to allow static decals.) [0034.91] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0034.91] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0034.91] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0034.91] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0034.91] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0034.91] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0034.91] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0034.91] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0034.91] Log: Bloom = TRUE (Whether to allow bloom.) [0034.91] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0034.91] Log: Distortion = TRUE (Whether to allow distortion.) [0034.91] Log: DropParticleDistortion = TRUE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0034.91] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0034.91] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0034.91] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0034.91] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0034.91] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0034.91] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0034.91] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0034.91] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0034.91] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0034.91] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0034.91] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0034.91] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [0034.91] Log: bAllowD3D9MSAA = TRUE (UKNOWN) [0034.91] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0034.91] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0034.91] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0034.91] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0034.91] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0034.91] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0034.91] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0034.91] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0034.91] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0034.91] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0034.91] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0034.91] Log: Current preference system settings: [0034.91] Log: UseVsync = TRUE (Whether to use VSync or not.) [0034.91] Log: Fullscreen = TRUE (Fullscreen.) [0034.91] Log: ResX = 3440 (Screen X resolution.) [0034.91] Log: ResY = 1440 (Screen Y resolution.) [0034.91] Log: Current debug system settings: [0034.91] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0034.91] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0034.91] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0034.91] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0034.91] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0034.91] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0034.91] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0034.91] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0034.91] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0034.91] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0034.91] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0034.91] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0034.91] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0034.91] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0034.91] Log: bAllowTemporalAA = FALSE (UKNOWN) [0034.91] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0034.91] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0034.91] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0034.91] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0034.91] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0034.91] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0034.91] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0034.91] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0034.91] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0034.91] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0034.91] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0034.91] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0034.91] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0034.91] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0034.91] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0034.91] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0034.91] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0034.91] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0034.91] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0034.91] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0034.91] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0034.91] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0034.91] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0034.92] Log: Current unknown system settings: [0034.92] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0034.92] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0034.92] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0034.92] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0034.92] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0034.92] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0034.92] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0034.92] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0034.92] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0034.92] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0034.92] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0034.92] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0034.92] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0034.92] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0034.92] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0034.92] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0034.92] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0034.92] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0034.92] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0034.92] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0034.92] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0034.92] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0034.92] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0034.92] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0034.92] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0034.92] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0034.92] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0034.92] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0034.92] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0034.92] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0034.92] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0034.92] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0034.92] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0034.92] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0034.92] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0034.92] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0034.92] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0034.92] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0034.92] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0034.92] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [0034.92] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [0034.92] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [0034.92] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0034.92] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0034.92] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0034.92] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0034.92] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0034.92] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0034.92] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0034.92] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0034.92] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0034.92] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0034.92] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0034.92] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0034.92] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0034.92] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0034.92] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0034.92] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0034.92] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0034.92] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0034.92] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0034.92] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0034.92] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0034.92] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0034.92] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0034.92] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0034.92] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0034.92] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0034.92] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0034.92] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0034.92] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0034.92] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0034.92] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0034.92] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0034.92] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0034.92] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0034.92] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0034.92] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0034.93] Log: Listing all sound classes. [0034.93] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb [0034.93] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [0034.93] Log: Class 'Weapon' has 279 resident sounds taking 75119.90 kb, and 7 real time sounds taking 487.58 kb [0034.93] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [0034.93] Log: Class 'SFX' has 82 resident sounds taking 26445.48 kb, and 11 real time sounds taking 837.83 kb [0034.93] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [0034.93] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [0034.93] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb [0034.93] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [0034.93] Log: Class 'Ambient' has 36 resident sounds taking 15229.44 kb, and 23 real time sounds taking 2969.96 kb [0034.93] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [0034.93] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [0034.93] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [0034.93] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [0034.93] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [0034.93] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [0034.93] Log: Class 'UnGrouped' has 615 resident sounds taking 91654.94 kb, and 110 real time sounds taking 2566.46 kb [0034.93] Log: 1598 total sounds in 17 classes [0038.26] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'False' [0038.27] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0038.27] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0038.28] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [0038.28] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0038.28] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0038.28] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [0038.28] ScriptLog: PositionModX : 0.0000 [0038.28] ScriptLog: PositionModY : 173.3721 [0038.29] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:Stealthed.BeginState:00A5 [0038.30] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn:ReplicatedEvent:0135 [0038.30] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:Stealthed.BeginState:00A5 [0038.30] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_12 Function RenX_Game.Rx_Pawn:ReplicatedEvent:0135 [0038.31] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-LakeSide.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_106 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0038.31] PerfWarning: bClothUseCompartment not set, no HW acceleration. SkeletalMeshComponent: SkeletalMeshComponent_106, SkeletalMesh: SK_BU_GDI_BAR [0038.31] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:Stealthed.BeginState:00A5 [0038.31] ScriptWarning: Accessed None 'FullBodyAnimSlot' Rx_Pawn CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_16 Function RenX_Game.Rx_Pawn:PlayBeaconDeployAnimation:0046 [0038.32] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Helipad_Nod_Internals_0 [0038.32] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [0038.32] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [0038.32] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [0038.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [0038.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [0038.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [0038.32] Log: WARNING: Cooking Convex For Actor: CNC-LakeSide.TheWorld:PersistentLevel.Rx_BuildingAttachment_AirElevator_0 Component: StaticMeshComponent_89 StaticMesh: RX_BU_AirStrip.Mesh.SM_BU_AirTower_Elevator (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0038.32] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_Engineer RenX_Game.Default__Rx_FamilyInfo_Nod_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0038.32] Log: WARNING: Cooking Convex For Actor: CNC-LakeSide.TheWorld:PersistentLevel.Rx_BuildingAttachment_BeaconPedestal_0 Component: StaticMeshComponent_103 StaticMesh: RX_Deco_BuildingAssets.StaticMeshes.BuildingAssets_EndGamePedestal (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0038.33] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-LakeSide.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_147 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0038.34] PerfWarning: bClothUseCompartment not set, no HW acceleration. SkeletalMeshComponent: SkeletalMeshComponent_147, SkeletalMesh: SK_BU_Silo [0038.34] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0 [0038.34] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Helipad_GDI_Internals_0 [0038.34] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-LakeSide.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_1.SkeletalMeshComponent_154 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0038.34] PerfWarning: bClothUseCompartment not set, no HW acceleration. SkeletalMeshComponent: SkeletalMeshComponent_154, SkeletalMesh: SK_BU_Silo [0038.34] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_1 [0038.35] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Hotwire.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Hotwire RenX_Game.Default__Rx_FamilyInfo_GDI_Hotwire Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0038.35] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn:ReplicatedEvent:0173 [0038.35] ScriptWarning: Accessed None 'LeftHandIK_SB' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn:ResetHandIKVectorRotator:00CB [0038.35] ScriptWarning: Accessed None 'LeftHandIK_SB' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn:ResetHandIKVectorRotator:00EC [0038.35] ScriptWarning: Attempt to assign variable through None Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn:ResetHandIKVectorRotator:0100 [0038.35] ScriptWarning: Accessed None 'LeftHandIK_SBR' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn:ResetHandIKVectorRotator:0114 [0038.35] ScriptWarning: Attempt to assign variable through None Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn:ResetHandIKVectorRotator:0128 [0038.35] ScriptWarning: Accessed None 'RightHandIK_SB' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn:ResetHandIKVectorRotator:013C [0038.35] ScriptWarning: Accessed None 'RightHandIK_SB' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn:ResetHandIKVectorRotator:015D [0038.35] ScriptWarning: Attempt to assign variable through None Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn:ResetHandIKVectorRotator:0171 [0038.35] ScriptWarning: Accessed None 'RightHandIK_SBR' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn:ResetHandIKVectorRotator:0185 [0038.35] ScriptWarning: Attempt to assign variable through None Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn:ResetHandIKVectorRotator:0199 [0038.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0038.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0038.36] Log: WARNING: Cooking Convex For Actor: CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pickup_Ammo_0 Component: StaticMeshComponent_163 StaticMesh: Rx_Pickups.Ammo.SM_Ammo_Medium (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0038.38] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0038.38] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0038.38] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0038.38] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0038.39] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0038.39] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0038.43] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0038.43] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0038.43] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0038.43] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0038.43] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0038.43] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0038.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0038.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0038.50] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0038.50] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0038.50] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0038.50] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0038.50] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0038.50] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0038.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0038.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0038.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0038.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0038.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0038.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0038.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0038.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0038.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0038.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0038.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0038.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0038.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0038.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0038.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0038.50] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0038.59] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-LakeSide.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_147 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0038.59] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-LakeSide.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_1.SkeletalMeshComponent_154 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0038.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0038.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0038.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0038.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0038.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0038.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0038.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0038.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0038.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0038.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0038.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0038.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0038.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0038.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0038.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0038.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0038.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0038.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0038.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0038.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0038.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0038.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0038.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0038.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0038.92] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0038.92] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0038.92] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0038.92] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0038.92] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0038.92] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0038.92] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0038.92] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0038.92] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0038.92] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0038.92] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0038.92] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0039.02] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0039.02] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0039.02] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0039.02] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0039.10] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0039.10] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0039.10] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0039.10] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [0039.10] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [0039.18] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0039.18] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0039.18] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0039.18] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0039.28] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0039.28] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0039.28] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0039.28] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0039.37] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0039.37] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0039.37] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0039.37] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0039.46] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0039.46] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0039.47] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0039.47] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0039.58] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0039.58] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0039.58] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0039.58] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0039.66] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0039.66] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0039.66] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0039.66] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0039.76] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0039.76] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0039.76] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0039.76] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0039.86] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0039.86] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0039.86] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0039.86] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0039.95] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0039.95] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0039.95] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [0039.95] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [0040.04] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_0 [0040.04] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_1 [0040.04] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_2 [0040.20] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0040.20] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0040.21] ScriptLog: [0042.51] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_0 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [0043.69] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0043.69] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0044.70] ScriptLog: Sending server auth retry request [0044.72] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_1 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [0044.98] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0044.98] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0044.99] ScriptLog: [0046.57] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0046.57] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0054.71] ScriptLog: Sending server auth retry request [0064.71] ScriptLog: Sending server auth retry request [0074.72] ScriptLog: Server authentication failed after 3 tries [0093.20] ScriptWarning: Accessed None 'PRI' Rx_HUD CNC-LakeSide.TheWorld:PersistentLevel.Rx_HUD_1 Function RenX_Game.Rx_HUD:GetColouredName:0010 [0093.20] ScriptWarning: Accessed None 'PRI' Rx_HUD CNC-LakeSide.TheWorld:PersistentLevel.Rx_HUD_1 Function RenX_Game.Rx_HUD:GetColouredName:005D [0123.20] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_3 [0124.72] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_0 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0124.72] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_0 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0124.72] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_0 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0126.47] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_1 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0126.47] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_1 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0126.47] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_1 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0126.59] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_2 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0126.59] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_2 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0126.59] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_2 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0163.69] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_3 [0179.28] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_0 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Orca_0 Function UTGame.UTVehicle:InitializeTurrets:0246 [0184.54] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_1 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Orca_1 Function UTGame.UTVehicle:InitializeTurrets:0246 [0204.32] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_2 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Orca_2 Function UTGame.UTVehicle:InitializeTurrets:0246 [0206.10] ScriptWarning: Accessed None 'SpotTarget' Rx_Controller CNC-LakeSide.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:BroadcastEnemySpotMessages:0C24 [0206.10] ScriptWarning: Accessed None 'SpotTarget' Rx_Controller CNC-LakeSide.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:BroadcastEnemySpotMessages:0C24 [0206.10] ScriptWarning: Accessed array 'SpottedList' out of bounds (3/3) Rx_Controller CNC-LakeSide.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:BroadcastEnemySpotMessages:14B6 [0222.93] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0235.25] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_4 [0255.06] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [0261.20] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_5 [0261.60] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_1 [0280.20] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_3 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0280.20] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_3 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0280.20] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_3 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0280.27] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [0280.34] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_4 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0280.34] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_4 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0280.34] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_4 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0282.37] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_5 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0282.37] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_5 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0282.37] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_5 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0282.51] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_6 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0282.51] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_6 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0282.51] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_6 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0284.04] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_7 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0284.04] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_7 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0284.04] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_7 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0284.21] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_8 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0284.21] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_8 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0284.21] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_8 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0285.77] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_9 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0285.77] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_9 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0285.77] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_9 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0285.94] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_10 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0285.94] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_10 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0285.94] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_10 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0287.51] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_11 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0287.51] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_11 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0287.51] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_11 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0287.67] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_12 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0287.67] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_12 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0287.67] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_12 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0289.24] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_13 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0289.24] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_13 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0289.24] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_13 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0289.41] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_14 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0289.41] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_14 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0289.41] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_14 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0290.98] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_15 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0290.98] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_15 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0290.98] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_15 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0291.14] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_16 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0291.14] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_16 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0291.14] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_16 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0292.71] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_17 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0292.71] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_17 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0292.71] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_17 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0292.88] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_18 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0292.88] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_18 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0292.88] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_18 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0294.44] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_19 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0294.44] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_19 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0294.44] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_19 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0294.61] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_20 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0294.61] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_20 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0294.61] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_20 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0296.18] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_21 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0296.18] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_21 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0296.18] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_21 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0296.35] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_22 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0296.35] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_22 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0296.35] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_22 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0297.91] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_23 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0297.91] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_23 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0297.91] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_23 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0298.08] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_24 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0298.08] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_24 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0298.08] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_24 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0299.65] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_25 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0299.65] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_25 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0299.65] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_25 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0299.81] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_26 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0299.81] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_26 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0299.81] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_26 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0301.36] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_27 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0301.36] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_27 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0301.36] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_27 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0301.53] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_28 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0301.53] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_28 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0301.53] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_28 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0303.10] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_29 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0303.10] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_29 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0303.10] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_29 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0303.27] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_30 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0303.27] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_30 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0303.27] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_30 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0304.83] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_31 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0304.83] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_31 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0304.83] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_31 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0305.00] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_32 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0305.00] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_32 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0305.00] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_32 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0306.57] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_33 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0306.57] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_33 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0306.57] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_33 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0306.73] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_34 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0306.73] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_34 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0306.73] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_34 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0308.32] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_35 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0308.32] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_35 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0308.32] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_35 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0308.48] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_36 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0308.48] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_36 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0308.48] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_36 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0310.05] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_37 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0310.05] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_37 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0310.05] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_37 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0310.22] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_38 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0310.22] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_38 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0310.22] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_38 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0311.79] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_39 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0311.79] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_39 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0311.79] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_39 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0311.95] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_40 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [0311.95] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_40 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [0311.95] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_40 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [0312.29] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [0314.10] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [0314.10] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [0315.46] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [0318.84] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [0319.01] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0319.01] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0319.02] ScriptLog: [0333.48] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [0337.35] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0337.35] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0342.17] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_6 [0344.31] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0344.31] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0344.32] ScriptLog: [0348.64] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0348.64] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0349.05] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0349.05] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0349.06] ScriptLog: [0355.16] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0355.16] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0358.87] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_2 [0358.89] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_72 [0358.91] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_77 [0364.31] ScriptLog: was unable to find the Constraint!!! [0364.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_0! [0364.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_1! [0364.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_2! [0364.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_1! [0364.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_HeadShotBloodSpray_36! [0364.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_18! [0364.32] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [0364.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_0! [0364.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_1! [0364.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_2! [0364.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_1! [0364.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_HeadShotBloodSpray_36! [0364.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_0! [0364.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_1! [0364.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_2! [0364.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_1! [0364.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_HeadShotBloodSpray_36! [0364.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_0! [0364.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_1! [0364.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_2! [0364.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_1! [0364.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_HeadShotBloodSpray_36! [0364.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_1! [0364.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_2! [0364.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_1! [0364.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_HeadShotBloodSpray_36! [0364.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_1! [0364.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_2! [0364.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_1! [0364.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_HeadShotBloodSpray_36! [0364.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_1! [0364.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_2! [0364.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_1! [0364.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_HeadShotBloodSpray_36! [0364.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_1! [0364.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_2! [0364.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_1! [0364.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_HeadShotBloodSpray_36! [0364.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_1! [0364.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_2! [0364.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_1! [0364.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_HeadShotBloodSpray_36! [0364.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_1! [0364.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_2! [0364.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_1! [0364.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_HeadShotBloodSpray_36! [0364.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_1! [0364.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_2! [0364.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_1! [0364.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_HeadShotBloodSpray_36! [0364.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_1! [0364.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_2! [0364.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_1! [0364.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_HeadShotBloodSpray_36! [0364.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_1! [0364.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_2! [0364.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_1! [0364.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_HeadShotBloodSpray_36! [0364.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_1! [0364.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_2! [0364.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_1! [0364.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_HeadShotBloodSpray_36! [0364.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_1! [0364.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_2! [0364.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_1! [0364.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_HeadShotBloodSpray_36! [0364.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_1! [0364.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_2! [0364.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_1! [0364.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_HeadShotBloodSpray_36! [0364.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_1! [0364.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_2! [0364.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_1! [0364.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_HeadShotBloodSpray_36! [0364.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_1! [0364.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_2! [0364.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_1! [0364.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_HeadShotBloodSpray_36! [0364.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_2! [0364.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_1! [0364.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_2! [0364.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_1! [0364.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_2! [0364.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_1! [0364.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_2! [0364.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_1! [0364.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_2! [0364.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_1! [0364.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_2! [0364.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_1! [0364.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_1! [0364.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_2! [0364.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.95] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.95] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.95] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.95] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.95] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.95] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.95] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.95] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0364.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0364.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0364.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0364.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0364.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0364.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0364.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0364.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0364.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0364.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0364.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0364.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0364.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0364.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0364.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0364.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.00] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.00] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.00] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.00] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.00] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.00] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0365.00] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.00] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.00] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.00] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.00] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.00] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.00] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.00] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.00] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.00] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0365.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0365.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0365.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0365.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0365.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.10] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.10] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.10] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.10] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.10] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.10] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0365.10] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.10] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.10] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.10] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.10] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.10] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.10] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.10] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.10] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.10] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0365.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0365.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.15] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.15] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.15] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.15] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.15] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.15] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0365.15] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.15] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.15] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.15] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.15] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.15] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.15] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.15] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.15] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.15] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0365.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.18] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.18] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.18] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.18] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.18] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.18] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0365.18] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.18] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.18] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.18] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.18] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.18] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.18] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.18] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.18] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.18] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0365.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.21] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.21] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.21] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.21] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.21] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.21] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0365.21] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.21] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.21] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.21] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.21] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.21] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.21] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.21] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.21] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.21] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.23] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.23] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.23] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.23] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.23] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.23] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0365.23] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.23] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.23] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.23] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.23] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.23] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.23] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.23] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.23] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.23] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.25] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.25] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.25] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.25] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.25] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.25] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0365.25] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.25] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.25] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.25] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.25] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.25] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.25] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.25] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.25] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.25] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.26] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.26] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.26] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.26] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.26] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.26] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0365.26] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.26] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.26] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.26] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.26] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.26] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.26] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.26] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.26] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.26] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.28] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.28] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.28] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.28] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.28] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.28] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0365.28] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.28] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.28] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.28] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.28] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.28] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.28] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.28] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.28] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.28] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.30] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.30] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.30] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.30] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.30] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.30] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0365.30] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.30] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.30] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.30] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.30] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.30] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.30] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.30] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.30] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.30] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0365.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0365.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0365.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0365.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0365.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.40] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.40] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.40] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.40] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.40] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.40] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_3! [0365.40] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.40] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.40] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.40] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.40] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.40] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.40] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.40] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.40] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.40] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.60] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.60] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.60] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.60] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.60] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.60] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.60] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.60] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.60] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.60] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.60] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.60] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.60] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.60] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.60] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.62] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.62] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.62] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.62] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.62] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.62] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.62] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.62] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.62] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.62] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.62] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.62] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.62] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.62] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.62] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_3! [0365.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.80] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.80] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.80] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.80] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.80] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.80] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.80] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.80] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.80] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.80] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.80] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.80] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.80] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.80] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.91] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.91] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.91] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.91] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.91] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.91] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.91] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.91] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.91] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.91] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.91] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.91] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.91] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.91] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_4! [0365.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0365.99] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0365.99] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0365.99] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0365.99] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0365.99] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0365.99] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0365.99] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0365.99] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0365.99] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0365.99] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0365.99] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0365.99] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0365.99] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0366.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0366.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0366.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0366.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0366.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0366.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0366.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0366.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_12! [0366.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0366.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0366.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0366.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0366.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0366.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_5! [0366.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0366.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0366.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0366.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0366.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0366.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0366.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0366.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0366.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0366.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0366.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0366.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0366.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0366.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0366.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0366.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0366.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0366.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0366.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0366.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0366.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0366.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0366.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0366.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0366.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0366.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0366.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0366.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0366.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0366.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0366.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0366.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0366.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0366.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0366.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0366.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0366.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0366.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0366.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0366.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0366.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0366.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0366.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0366.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0366.09] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0366.09] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0366.09] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0366.09] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0366.09] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0366.09] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0366.09] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0366.09] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0366.09] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0366.09] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0366.09] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0366.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0366.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0366.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0366.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0366.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0366.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0366.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0366.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0366.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0366.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0366.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0366.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0366.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_7! [0366.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0366.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0366.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0366.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0366.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0366.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0366.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0366.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0366.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0366.14] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0366.14] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0366.14] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0366.14] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0366.14] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0366.14] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0366.14] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0366.14] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0366.14] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0366.14] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0366.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_6! [0366.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0366.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0366.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0366.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0366.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0366.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0366.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0366.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0366.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0366.18] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0366.18] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0366.18] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0366.18] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0366.18] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0366.18] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0366.18] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0366.18] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0366.18] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0366.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_8! [0366.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_ElectricDmg_9! [0366.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_10! [0366.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_ElectricDmg_11! [0366.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_13! [0366.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_14! [0366.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_ElectricDmg_15! [0366.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_ElectricDmg_16! [0366.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_42: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_ElectricDmg_17! [0369.06] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [0369.14] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0369.14] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0369.15] ScriptLog: [0373.18] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0373.18] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0391.19] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0391.19] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0391.20] ScriptLog: [0391.66] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0391.66] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0401.39] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [0401.39] ScriptLog: was unable to find the Constraint!!! [0401.40] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_13! [0401.40] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.40] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_15! [0401.40] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_86! [0401.40] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.40] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_HeadShotBloodSpray_87! [0401.40] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_17! [0401.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_13! [0401.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_15! [0401.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_86! [0401.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_13! [0401.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_15! [0401.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_86! [0401.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.44] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_13! [0401.44] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.44] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_15! [0401.44] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_86! [0401.44] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_13! [0401.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_15! [0401.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_86! [0401.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_13! [0401.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_15! [0401.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.49] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_13! [0401.49] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.49] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_15! [0401.49] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_13! [0401.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_15! [0401.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_13! [0401.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_15! [0401.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.54] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_13! [0401.54] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.54] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_15! [0401.54] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_13! [0401.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_15! [0401.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_13! [0401.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_15! [0401.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_13! [0401.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_15! [0401.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_13! [0401.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_15! [0401.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_15! [0401.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_15! [0401.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_15! [0401.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_15! [0401.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.69] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.69] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_15! [0401.69] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_15! [0401.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_15! [0401.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.74] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.74] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_15! [0401.74] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_15! [0401.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_15! [0401.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_15! [0401.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_15! [0401.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_15! [0401.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.84] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.84] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_15! [0401.84] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.91] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.91] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0401.99] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0401.99] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0402.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0402.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0402.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0402.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0402.04] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0402.04] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0402.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_14! [0402.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0402.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0402.09] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0402.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0402.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0402.14] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0402.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_12: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_16! [0402.34] ScriptWarning: Accessed None 'HipBodyInst' Rx_Pawn CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_12 Function RenX_Game.Rx_Pawn:DoingDeathAnim:02DE [0411.55] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_3 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Orca_3 Function UTGame.UTVehicle:InitializeTurrets:0246 [0414.30] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0414.30] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0414.31] ScriptLog: [0414.83] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_7 [0414.95] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0414.95] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0426.67] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0433.80] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_2 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [0436.47] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_3 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [0451.63] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_4 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Orca_4 Function UTGame.UTVehicle:InitializeTurrets:0246 [0460.92] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0460.92] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0460.92] ScriptLog: [0461.64] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0461.64] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0479.66] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_5 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Orca_5 Function UTGame.UTVehicle:InitializeTurrets:0246 [0517.74] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0630.54] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0632.04] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0650.62] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [0650.62] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [0656.27] Log: ZELC: Component 'RX_VH_APC_Nod.Mesh.SK_VH_Nod_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_MRLS_Projectile_64 (Rx_Vehicle_MRLS_Projectile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_MRLS_Projectile_64) [0741.84] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_12 [0813.34] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [0816.14] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_8 [0824.81] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0824.81] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0824.82] ScriptLog: [0825.29] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0825.29] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0938.23] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_4 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [0940.88] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_5 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [0945.17] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_68 [0993.07] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_6 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Orca_6 Function UTGame.UTVehicle:InitializeTurrets:0246 [1003.46] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [1003.46] ScriptLog: was unable to find the Constraint!!! [1003.47] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.47] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.47] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_267! [1003.47] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.47] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_268! [1003.47] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_R_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_35! [1003.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_267! [1003.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_267! [1003.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_267! [1003.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_267! [1003.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_267! [1003.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_267! [1003.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_267! [1003.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.60] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.60] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.60] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_267! [1003.60] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_267! [1003.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_267! [1003.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_267! [1003.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_267! [1003.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_267! [1003.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_267! [1003.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_267! [1003.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.82] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.82] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.82] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.84] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.84] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.84] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.84] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.84] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.84] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.91] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.91] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.91] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.95] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.95] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.95] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1003.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_32! [1003.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1003.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1004.00] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1004.00] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1004.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1004.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1004.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1004.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1004.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1004.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1004.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1004.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1004.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1004.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1004.10] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1004.10] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1004.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1004.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1004.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1004.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1004.15] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_33! [1004.15] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1004.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1004.18] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1004.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1004.21] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1004.23] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1004.25] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1004.26] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1004.28] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1004.30] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1004.31] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1004.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1004.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1004.36] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1004.37] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1004.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_99: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_34! [1004.41] ScriptWarning: Accessed None 'HipBodyInst' Rx_Pawn CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_99 Function RenX_Game.Rx_Pawn:DoingDeathAnim:02DE [1013.06] ScriptLog: was unable to find the Constraint!!! [1022.28] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1022.28] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1022.29] ScriptLog: [1023.04] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1023.04] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1078.66] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1101.82] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_10 [1116.97] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [1116.97] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [1121.48] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1124.21] Log: WARNING: Cooking Convex For Actor: CNC-LakeSide.TheWorld:PersistentLevel.Rx_Gib_HumanHead_0 Component: UTGibStaticMeshComponent_2 StaticMesh: RX_CH_Gore.S_CH_Head_Chunk11 (Scale: 0.700000 0.700000 0.700000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [1124.21] Log: WARNING: Cooking Convex For Actor: CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_118 Component: StaticMeshComponent_1604 StaticMesh: RX_CH_Gore.S_CH_Head_Chunk3 (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [1139.29] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_11 [1220.37] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_7 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Orca_7 Function UTGame.UTVehicle:InitializeTurrets:0246 [1261.16] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_12 [1344.53] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_13 [1356.51] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_GuardTower_3 for UTEmitter_195! [1420.76] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_14 [1463.84] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1470.48] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [1471.28] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1471.28] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1471.29] ScriptLog: [1478.59] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1478.59] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1479.23] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1479.23] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1479.24] ScriptLog: [1480.46] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1480.46] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1482.20] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1482.20] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1482.21] ScriptLog: [1487.86] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_8 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Orca_8 Function UTGame.UTVehicle:InitializeTurrets:0246 [1501.70] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_6 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [1503.65] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [1508.04] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1508.04] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1522.34] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_15 [1589.30] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_16 [1616.31] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1616.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_154 -> Rx_Building_Barracks_Ramps_2 [1616.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_154 -> Rx_Building_Barracks_Ramps_2 [1616.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_154 -> Rx_Building_Barracks_Ramps_2 [1616.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_154 -> Rx_Building_Barracks_Ramps_2 [1616.77] ScriptLog: was unable to find the Constraint!!! [1616.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_153 -> Rx_Building_Barracks_Ramps_2 [1616.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_154 -> Rx_Building_Barracks_Ramps_2 [1616.77] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_61! [1616.77] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_63! [1616.77] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1616.77] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1616.77] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_13! [1616.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_153 -> Rx_Building_Barracks_Ramps_2 [1616.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_154 -> Rx_Building_Barracks_Ramps_2 [1616.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_61! [1616.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_63! [1616.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1616.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1616.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_13! [1616.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_154 -> Rx_Building_Barracks_Ramps_2 [1616.80] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_61! [1616.80] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_63! [1616.80] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1616.80] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1616.80] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_13! [1616.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_154 -> Rx_Building_Barracks_Ramps_2 [1616.82] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_61! [1616.82] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_63! [1616.82] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1616.82] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1616.82] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_13! [1616.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_154 -> Rx_Building_Barracks_Ramps_2 [1616.84] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_61! [1616.84] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_63! [1616.84] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1616.84] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1616.84] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_13! [1616.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_154 -> Rx_Building_Barracks_Ramps_2 [1616.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_61! [1616.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_63! [1616.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1616.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1616.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_13! [1616.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_154 -> Rx_Building_Barracks_Ramps_2 [1616.87] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_61! [1616.87] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_63! [1616.87] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1616.87] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1616.87] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_13! [1616.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_154 -> Rx_Building_Barracks_Ramps_2 [1616.89] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_61! [1616.89] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_63! [1616.89] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1616.89] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1616.89] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_13! [1616.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_154 -> Rx_Building_Barracks_Ramps_2 [1616.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_61! [1616.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_63! [1616.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1616.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1616.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_13! [1616.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_154 -> Rx_Building_Barracks_Ramps_2 [1616.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_61! [1616.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_63! [1616.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1616.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1616.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_13! [1616.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_61! [1616.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_63! [1616.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1616.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1616.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_13! [1616.95] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_61! [1616.95] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_63! [1616.95] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1616.95] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1616.95] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_13! [1616.97] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_61! [1616.97] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_63! [1616.97] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1616.97] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1616.97] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_13! [1617.00] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_63! [1617.00] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.00] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1617.00] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_13! [1617.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_63! [1617.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1617.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_13! [1617.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_63! [1617.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1617.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_13! [1617.04] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_63! [1617.04] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.04] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1617.04] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_13! [1617.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_63! [1617.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1617.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_13! [1617.07] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_63! [1617.07] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.07] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1617.07] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_13! [1617.09] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_63! [1617.09] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.09] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1617.09] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_13! [1617.10] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.10] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1617.10] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_13! [1617.12] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.12] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1617.12] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_TiberiumDmg_13! [1617.14] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.14] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1617.15] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.15] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1617.17] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.17] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1617.19] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.19] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1617.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1617.22] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.22] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1617.24] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.24] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1617.25] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.25] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1617.27] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.27] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1617.29] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.29] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1617.31] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.31] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1617.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1617.34] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.34] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1617.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.35] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1617.37] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.37] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_12! [1617.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.44] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.47] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.49] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.52] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.54] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.57] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.62] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.67] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.69] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.71] ScriptWarning: Accessed None 'HipBodyInst' Rx_Pawn CNC-LakeSide.TheWorld:PersistentLevel.Rx_Pawn_153 Function RenX_Game.Rx_Pawn:DoingDeathAnim:02DE [1617.72] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.74] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.77] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1617.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_153: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_65! [1622.95] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [1646.53] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1646.53] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1646.53] ScriptLog: [1649.38] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1649.39] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1661.57] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_GuardTower_1 for UTEmitter_292! [1665.62] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1665.62] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1665.63] ScriptLog: [1667.98] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1667.98] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1688.03] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_9 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Orca_9 Function UTGame.UTVehicle:InitializeTurrets:0246 [1713.31] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1728.93] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [1736.95] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_17 [1751.39] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1751.39] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1751.40] ScriptLog: [1758.70] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [1763.86] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1763.86] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1781.27] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_11 [1791.47] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_7 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [1798.04] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_8 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [1839.20] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1842.05] Log: URB_BodyInstance::InitBody - Error, rigid body description invalid, Actor: CNC-LakeSide.TheWorld:PersistentLevel.Rx_Gib_HumanArm_0 Component: UTGibStaticMeshComponent_9 StaticMesh: RX_CH_Gibs.Mesh.S_CH_Gibs_Arm01 [1842.05] Log: URB_BodyInstance::InitBody - Error, rigid body description invalid, Actor: CNC-LakeSide.TheWorld:PersistentLevel.Rx_Gib_HumanChunk_0 Component: UTGibStaticMeshComponent_10 StaticMesh: RX_CH_Gibs.Mesh.S_CH_Gibs_Slab03 [1842.05] Log: URB_BodyInstance::InitBody - Error, rigid body description invalid, Actor: CNC-LakeSide.TheWorld:PersistentLevel.Rx_Gib_HumanChunk_1 Component: UTGibStaticMeshComponent_11 StaticMesh: RX_CH_Gibs.Mesh.S_CH_Gibs_Slab03 [1842.06] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1842.20] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1847.22] Log: URB_BodyInstance::InitBody - Error, rigid body description invalid, Actor: CNC-LakeSide.TheWorld:PersistentLevel.Rx_Gib_HumanArm_1 Component: UTGibStaticMeshComponent_14 StaticMesh: RX_CH_Gibs.Mesh.S_CH_Gibs_Arm01 [1847.22] Log: URB_BodyInstance::InitBody - Error, rigid body description invalid, Actor: CNC-LakeSide.TheWorld:PersistentLevel.Rx_Gib_HumanArm_2 Component: UTGibStaticMeshComponent_15 StaticMesh: RX_CH_Gibs.Mesh.S_CH_Gibs_Arm01 [1847.22] Log: URB_BodyInstance::InitBody - Error, rigid body description invalid, Actor: CNC-LakeSide.TheWorld:PersistentLevel.Rx_Gib_HumanChunk_2 Component: UTGibStaticMeshComponent_16 StaticMesh: RX_CH_Gibs.Mesh.S_CH_Gibs_Slab05 [1847.22] Log: URB_BodyInstance::InitBody - Error, rigid body description invalid, Actor: CNC-LakeSide.TheWorld:PersistentLevel.Rx_Gib_HumanChunk_3 Component: UTGibStaticMeshComponent_17 StaticMesh: RX_CH_Gibs.Mesh.S_CH_Gibs_Slab03 [1849.67] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [1850.60] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1850.60] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1850.61] ScriptLog: [1859.14] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_18 [1859.36] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1859.36] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1861.89] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1861.89] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1861.90] ScriptLog: [1864.23] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1864.23] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1871.04] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_19 [1897.61] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1897.61] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1897.61] ScriptLog: [1902.23] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1902.23] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1914.71] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_20 [2001.90] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [2002.67] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_AATower_2 for UTEmitter_321! [2017.49] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_1 [2018.43] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_21 [2025.00] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_1 [2030.93] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_1 [2036.80] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [2038.83] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_AATower_3 for UTEmitter_324! [2057.66] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_9 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [2066.73] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_1 [2083.61] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2083.86] ScriptWarning: Accessed None 'Controller' Rx_Vehicle_Artillery_Weapon CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Artillery_Weapon_1 Function RenX_Game.Rx_Vehicle_Weapon:IsInsideGracePeriod:009A [2083.86] ScriptWarning: Accessed None 'Controller' Rx_Vehicle_Artillery_Weapon CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Artillery_Weapon_1 Function RenX_Game.Rx_Vehicle_Weapon:IsInsideGracePeriod:009A [2084.76] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2096.54] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_10 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [2167.61] ScriptWarning: Accessed None 'InstigatorController' Rx_Projectile_MissileLauncher CNC-LakeSide.TheWorld:PersistentLevel.Rx_Projectile_MissileLauncher_20 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [2167.61] ScriptWarning: Accessed None Rx_Projectile_MissileLauncher CNC-LakeSide.TheWorld:PersistentLevel.Rx_Projectile_MissileLauncher_20 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [2167.61] ScriptWarning: Accessed None Rx_Projectile_MissileLauncher CNC-LakeSide.TheWorld:PersistentLevel.Rx_Projectile_MissileLauncher_20 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [2170.88] ScriptWarning: Accessed None 'InstigatorController' Rx_Projectile_MissileLauncher CNC-LakeSide.TheWorld:PersistentLevel.Rx_Projectile_MissileLauncher_21 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [2170.88] ScriptWarning: Accessed None Rx_Projectile_MissileLauncher CNC-LakeSide.TheWorld:PersistentLevel.Rx_Projectile_MissileLauncher_21 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [2170.88] ScriptWarning: Accessed None Rx_Projectile_MissileLauncher CNC-LakeSide.TheWorld:PersistentLevel.Rx_Projectile_MissileLauncher_21 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [2174.14] ScriptWarning: Accessed None 'InstigatorController' Rx_Projectile_MissileLauncher CNC-LakeSide.TheWorld:PersistentLevel.Rx_Projectile_MissileLauncher_22 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [2174.14] ScriptWarning: Accessed None Rx_Projectile_MissileLauncher CNC-LakeSide.TheWorld:PersistentLevel.Rx_Projectile_MissileLauncher_22 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [2174.14] ScriptWarning: Accessed None Rx_Projectile_MissileLauncher CNC-LakeSide.TheWorld:PersistentLevel.Rx_Projectile_MissileLauncher_22 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [2212.88] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_11 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [2216.01] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [2216.01] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_12 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [2221.15] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2221.15] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2221.16] ScriptLog: [2233.80] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_23 [2235.67] ScriptLog: #### expl Rx_Weapon_TimedC4 [2235.70] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2235.70] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2236.70] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2236.70] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2236.71] ScriptLog: [2242.81] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2242.81] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2244.14] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2244.14] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2244.15] ScriptLog: [2246.32] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2246.32] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2255.03] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [2304.00] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2323.86] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_25 [2325.30] ScriptLog: anim started [2340.53] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [2342.50] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [2353.75] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2353.90] ScriptLog: anim started [2356.00] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2357.91] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2365.36] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2365.94] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_69 [2366.45] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [2366.48] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2366.48] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2366.49] ScriptLog: [2368.64] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2368.64] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2369.30] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_0 [2369.59] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_81 [2369.65] ScriptLog: was unable to find the Constraint!!! [2382.47] ScriptLog: anim started [2392.16] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2392.16] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2392.16] ScriptLog: [2392.71] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2392.71] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2408.13] ScriptWarning: Failed to find Morph node named MorphNodeW_Front in SK_VH_ReconBike Rx_Vehicle_ReconBike CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_ReconBike_0 Function UTGame.UTVehicle:InitializeMorphs:016D [2408.13] ScriptWarning: Failed to find Morph node named MorphNodeW_Left in SK_VH_ReconBike Rx_Vehicle_ReconBike CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_ReconBike_0 Function UTGame.UTVehicle:InitializeMorphs:016D [2408.13] ScriptWarning: Failed to find Morph node named MorphNodeW_Right in SK_VH_ReconBike Rx_Vehicle_ReconBike CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_ReconBike_0 Function UTGame.UTVehicle:InitializeMorphs:016D [2408.13] ScriptWarning: Failed to find Morph node named MorphNodeW_Rear in SK_VH_ReconBike Rx_Vehicle_ReconBike CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_ReconBike_0 Function UTGame.UTVehicle:InitializeMorphs:016D [2413.57] ScriptLog: anim started [2424.85] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2424.85] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2424.86] ScriptLog: [2424.89] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_13 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [2425.63] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2425.63] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2426.54] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_14 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [2445.65] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_26 [2447.16] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_7 [2454.80] Log: Large/Invalid MotorTorque! 1106.172852 (in Rx_Vehicle_ReconBike_0) [2477.98] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_27 [2485.01] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_15 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [2486.28] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [2487.85] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_16 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [2488.95] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [2496.24] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_17 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [2498.27] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_18 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [2504.79] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2504.79] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2504.80] ScriptLog: [2505.32] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2505.32] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2510.19] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2510.19] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2510.20] ScriptLog: [2516.21] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [2523.62] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_28 [2531.11] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2531.11] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2570.15] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_29 [2574.09] Log: Large/Invalid MotorTorque! -1159.758911 (in Rx_Vehicle_ReconBike_0) [2574.09] Log: Large/Invalid MotorTorque! 1098.630615 (in Rx_Vehicle_ReconBike_0) [2574.09] Log: Large/Invalid MotorTorque! -1294.395386 (in Rx_Vehicle_ReconBike_0) [2574.09] Log: Large/Invalid MotorTorque! 1095.643311 (in Rx_Vehicle_ReconBike_0) [2574.09] Log: Large/Invalid MotorTorque! 1181.912964 (in Rx_Vehicle_ReconBike_0) [2574.09] Log: Large/Invalid MotorTorque! -1503.613770 (in Rx_Vehicle_ReconBike_0) [2574.29] ScriptLog: was unable to find the Constraint!!! [2574.29] Log: USkeletalMeshComponent::GetNxActor() : Could not find bone: b_hip [2574.29] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_HeadShotBloodSpray_548! [2574.29] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.29] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_549! [2574.29] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_63! [2574.29] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_550! [2574.29] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_64! [2574.31] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.31] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_549! [2574.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_549! [2574.34] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.34] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_549! [2574.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_549! [2574.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_549! [2574.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_549! [2574.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_549! [2574.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_549! [2574.44] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.44] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_549! [2574.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_549! [2574.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_549! [2574.49] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.49] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_549! [2574.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_549! [2574.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_549! [2574.54] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.54] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_549! [2574.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_549! [2574.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.62] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.67] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.69] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.72] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.74] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.77] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.84] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.89] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.91] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2574.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_268: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_62! [2593.75] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2593.75] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2593.76] ScriptLog: [2594.24] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2594.24] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2596.45] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_19 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [2620.23] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_30 [2628.09] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [2650.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_317 -> Rx_Building_Refinery_GDI_Ramps_0 [2650.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_317 -> Rx_Building_Refinery_GDI_Ramps_0 [2650.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_317 -> Rx_Building_Refinery_GDI_Ramps_0 [2650.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_317 -> Rx_Building_Refinery_GDI_Ramps_0 [2650.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_317 -> Rx_Building_Refinery_GDI_Ramps_0 [2650.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_317 -> Rx_Building_Refinery_GDI_Ramps_0 [2650.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_317 -> Rx_Building_Refinery_GDI_Ramps_0 [2650.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_317 -> Rx_Building_Refinery_GDI_Ramps_0 [2650.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_317 -> Rx_Building_Refinery_GDI_Ramps_0 [2669.51] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2669.53] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2669.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_267 -> Rx_Building_Barracks_Ramps_2 [2669.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_267 -> Rx_Building_Barracks_Ramps_2 [2677.14] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [2677.38] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2677.38] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2677.39] ScriptLog: [2690.42] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2690.42] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2690.96] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2690.96] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2690.97] ScriptLog: [2692.93] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2692.93] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2695.32] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [2719.52] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [2725.51] ScriptLog: anim started [2729.59] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [2743.25] ScriptWarning: Accessed None 'PRI' Rx_HUD CNC-LakeSide.TheWorld:PersistentLevel.Rx_HUD_1 Function RenX_Game.Rx_HUD:GetColouredName:0010 [2743.25] ScriptWarning: Accessed None 'PRI' Rx_HUD CNC-LakeSide.TheWorld:PersistentLevel.Rx_HUD_1 Function RenX_Game.Rx_HUD:GetColouredName:005D [2783.88] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [2787.70] ScriptLog: was unable to find the Constraint!!! [2787.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_304: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_HeadShotBloodSpray_665! [2787.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_304: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_667! [2787.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_304: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_HeadShotBloodSpray_668! [2787.72] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_304: BaseBoneName (b_Spine_2) not found for attached Actor Rx_Emit_HeadShotBloodSpray_665! [2787.72] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_304: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_667! [2787.74] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_304: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_667! [2787.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_304: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_667! [2787.77] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_304: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_667! [2787.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_304: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_667! [2787.80] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_304: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_667! [2787.82] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_304: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_667! [2787.84] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_304: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_667! [2787.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_304: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_667! [2787.87] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_304: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_667! [2787.89] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_304: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_667! [2787.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_304: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_667! [2787.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_304: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_667! [2787.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_304: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_667! [2787.95] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_304: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_667! [2787.97] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_304: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_667! [2787.99] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_304: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_667! [2788.00] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_304: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_667! [2788.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_304: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_667! [2788.04] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_304: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_HeadShotBloodSpray_667! [2790.10] ScriptLog: was unable to find the Constraint!!! [2790.10] Log: USkeletalMeshComponent::GetNxActor() : Could not find bone: b_R_LowerLeg [2790.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_336: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_HeadShotBloodSpray_670! [2790.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_336: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_74! [2797.79] DevSpawn: SpawnActor failed because of collision at the spawn location [X=561.310 Y=3080.037 Z=819.841] for [Rx_Vehicle_LightTank_Projectile] [2801.65] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2804.51] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2804.56] ScriptLog: was unable to find the Constraint!!! [2804.56] Log: USkeletalMeshComponent::GetNxActor() : Could not find bone: b_Spine_2 [2804.57] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_714! [2804.57] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_101! [2804.57] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_716! [2804.57] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_102! [2804.57] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_717! [2804.57] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_103! [2804.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_714! [2804.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_716! [2804.60] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_714! [2804.60] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_716! [2804.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_714! [2804.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_716! [2804.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_714! [2804.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_716! [2804.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_714! [2804.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_716! [2804.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_714! [2804.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_716! [2804.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_714! [2804.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_716! [2804.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_714! [2804.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_716! [2804.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_714! [2804.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_716! [2804.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_714! [2804.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_716! [2804.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_714! [2804.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_716! [2804.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_714! [2804.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_716! [2804.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_714! [2804.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_716! [2804.80] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_714! [2804.80] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_L_Arm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_716! [2804.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_714! [2804.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_714! [2804.84] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_714! [2804.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_335: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_HeadShotBloodSpray_714! [2809.13] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2809.14] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2816.75] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [2817.76] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2817.76] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2817.77] ScriptLog: [2821.71] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2821.71] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2823.03] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2823.03] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2823.04] ScriptLog: [2827.34] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2827.34] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2838.22] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2838.22] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2838.23] ScriptLog: [2841.33] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2841.33] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2845.02] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_4 [2908.77] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_32 [2924.26] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2924.26] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2924.27] ScriptLog: [2924.93] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2924.93] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2970.35] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2970.35] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2970.36] ScriptLog: [2970.91] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2970.91] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2982.77] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_20 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [2985.90] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_21 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [2999.56] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-LakeSide.TheWorld:PersistentLevel.Rx_HUD_1 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [2999.56] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-LakeSide.TheWorld:PersistentLevel.Rx_HUD_1 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [2999.61] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2999.61] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3001.02] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3001.02] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3026.77] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [3058.72] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [3059.75] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [3083.20] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_33 [3088.27] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3088.27] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3088.27] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3088.27] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3088.27] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3094.25] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3094.25] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3094.25] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3094.25] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3094.25] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3095.85] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3095.85] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3095.85] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3095.85] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3095.85] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3097.39] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3097.39] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3097.39] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3097.39] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3097.39] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3098.64] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3098.64] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3098.64] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3098.64] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3098.64] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3123.47] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3123.47] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3123.47] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3123.47] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3123.47] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3127.38] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3127.38] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3127.38] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3127.38] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3127.38] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3133.56] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3133.56] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3133.57] ScriptLog: [3133.61] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_35 [3134.09] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3134.09] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3144.92] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3144.92] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3144.92] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3144.92] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3144.92] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3160.18] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3160.18] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3160.18] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3160.18] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3160.18] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3163.08] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_22 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [3164.08] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3164.08] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3164.09] ScriptLog: [3164.61] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3164.61] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3164.62] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_23 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [3164.66] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3164.66] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3164.66] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3164.66] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3164.66] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3165.92] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_24 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [3167.00] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_25 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [3181.54] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [3182.21] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [3182.67] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [3182.82] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3182.82] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3182.82] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3182.82] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3182.82] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3184.36] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_36 [3191.68] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3191.68] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3191.68] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3191.68] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3191.68] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3204.30] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_37 [3207.09] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3207.09] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3207.09] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3207.09] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3207.09] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3209.00] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [3209.65] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [3212.77] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [3212.95] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3212.95] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3212.95] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3212.95] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3212.95] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3214.72] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3214.72] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3214.72] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3214.72] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3214.72] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3220.38] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [3220.66] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3220.66] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3220.66] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3220.66] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3220.66] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3221.46] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3221.46] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3221.47] ScriptLog: [3227.98] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3227.98] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3227.98] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3227.98] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3227.98] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3229.01] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3229.01] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3229.96] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [3231.61] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3231.61] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3231.61] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3231.61] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3231.61] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3231.70] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_85 [3246.79] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3246.79] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3246.79] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3246.79] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3246.79] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3263.09] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_26 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [3264.68] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_27 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [3266.66] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3266.66] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3266.66] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3266.66] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3266.66] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3270.93] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3270.93] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3270.93] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3270.93] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3270.93] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3326.05] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3326.05] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3326.05] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3326.05] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3326.05] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3346.88] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3346.88] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3346.88] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3346.88] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3346.88] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3354.87] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3354.87] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3354.87] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3354.87] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3354.87] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3361.97] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3361.97] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3361.97] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3361.97] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3361.97] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3366.44] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_39 [3374.44] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3374.44] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3374.44] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3374.44] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3374.44] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3375.94] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3375.94] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3375.94] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3375.94] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3375.94] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3383.45] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3383.45] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3383.45] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3383.45] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3383.45] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3385.23] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3385.23] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3385.23] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3385.23] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3385.23] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3394.93] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_28 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [3397.27] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_29 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [3403.81] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3403.81] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3403.81] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3403.81] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3403.81] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3411.36] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_14 (Rx_Vehicle_Buggy CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_14) [3416.68] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3416.68] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3416.68] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3416.68] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3416.68] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3419.21] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3419.21] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3419.21] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3419.21] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3419.21] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3430.25] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3430.25] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3430.25] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3430.25] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3430.25] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3437.37] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [3437.37] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [3443.26] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3443.26] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3443.26] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3443.26] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3443.26] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3452.74] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3452.74] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3452.74] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3452.74] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3452.74] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3475.79] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3475.79] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3475.79] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3475.79] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3475.79] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3481.56] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3481.56] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3481.56] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3481.56] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3481.56] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3485.19] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3485.19] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3485.19] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3485.19] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3485.19] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3487.36] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3487.36] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3487.36] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3487.36] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3487.36] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3491.36] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3491.36] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3491.36] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3491.36] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3491.36] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3505.50] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3505.50] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3505.50] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3505.50] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3505.50] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3507.22] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3507.22] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3507.22] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3507.22] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3507.22] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3507.40] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_40 [3510.62] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3510.62] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3510.62] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3510.62] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3510.62] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3515.55] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3515.55] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3515.55] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3515.55] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3515.55] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3531.23] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3531.23] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3531.23] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3531.23] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3531.23] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3533.03] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3533.03] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3533.03] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3533.03] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3533.03] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3537.16] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3537.16] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3537.16] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3537.16] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3537.16] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3539.02] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3539.02] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3539.02] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3539.02] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3539.02] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3545.18] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3545.18] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3545.18] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3545.18] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3545.18] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3547.35] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_30 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [3550.45] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_31 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [3565.44] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3565.44] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3565.44] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3565.44] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3565.44] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3591.62] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3591.62] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3591.62] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3591.62] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3591.62] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3595.06] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3595.06] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3595.06] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3595.06] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3595.06] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3597.59] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [3597.66] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [3597.66] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [3599.46] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3599.46] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3599.46] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3599.46] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3599.46] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3608.25] ScriptLog: anim started [3613.28] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3613.28] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3613.28] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3613.28] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3613.28] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3614.68] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3614.68] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3614.68] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3614.68] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3614.68] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3623.67] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3623.67] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3623.67] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3623.67] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3623.67] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3631.32] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-LakeSide.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_32 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [3637.69] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3637.69] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3637.69] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3637.69] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3637.69] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3647.68] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_42 [3648.47] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [3649.38] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3649.38] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3649.44] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:016F [3649.44] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0215 [3649.44] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:02BB [3649.44] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0361 [3649.44] ScriptWarning: Accessed None TS_Vehicle_HoverMRLS CNC-LakeSide.TheWorld:PersistentLevel.TS_Vehicle_HoverMRLS_0 Function RenX_Game.Rx_Vehicle:ReplicatedEvent:0407 [3658.92] ScriptLog: Scoreboard : Creating vote list... [3658.95] ScriptWarning: WARN: Map not registered yet: Lakeside Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_0 Function RenX_Game.Rx_GFxUIScoreboard:GetMapFriendlyName:01D9 [3694.74] NetComeGo: Close TcpNetDriver_0 TcpipConnection_0 157.90.36.202:7990 07/08/21 17:20:26 [3694.74] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find local client auth session [3694.74] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find server auth session [3694.75] Exit: TcpNetDriver_0 shut down [3694.75] Init: WinSock: Socket queue 32768 / 32768 [3702.05] Log: LoadMap: 157.90.36.202:7990/CNC-Uphill?Name=-BOB-?Team=255?game=RenX_Game.Rx_Game [3702.06] Log: --- LOADING MOVIE START --- [3702.15] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [3702.17] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-LakeSide.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:003F [3702.17] ScriptWarning: Accessed None Rx_Controller CNC-LakeSide.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:0053 [3702.17] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-LakeSide.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00A7 [3702.17] ScriptWarning: Accessed None Rx_Controller CNC-LakeSide.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00BB [3702.21] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find local client auth session [3702.21] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find server auth session [3705.53] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Uphill.TheWorld:PersistentLevel.SkeletalMeshActor_7.SkeletalMeshComponent_4 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [3705.53] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Uphill.TheWorld:PersistentLevel.SkeletalMeshActor_14.SkeletalMeshComponent_4 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [3705.54] Log: Primary PhysX scene will be in software. [3705.54] Log: Creating Primary PhysX Scene. [3705.62] PerfWarning: bClothUseCompartment not set, no HW acceleration. SkeletalMeshComponent: SkeletalMeshComponent_4, SkeletalMesh: SK_BU_GDI_BAR [3705.62] PerfWarning: bClothUseCompartment not set, no HW acceleration. SkeletalMeshComponent: SkeletalMeshComponent_4, SkeletalMesh: SK_BU_GDI_BAR [3705.62] Log: Bringing World CNC-Uphill.TheWorld up for play (1429) at 2021.07.08-17.20.37 [3705.66] Error: (Function UTGame.UTVehicleFactory:AddToClosestObjective:0032) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [3705.66] Error: (Function UTGame.UTVehicleFactory:AddToClosestObjective:0032) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [3705.66] Log: Bringing up level for play took: 0.200771 [3705.66] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [3705.66] Warning: Warning, Failed to find object 'Class None.' [3705.66] Log: PlayerController class for the pending level is PlayerController [3705.66] Log: ########### Finished loading level: 3.611203 seconds [3706.06] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Uphill.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:000D [3706.06] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Uphill.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:006F [3706.07] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Uphill.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:000D [3706.07] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Uphill.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:006F [3706.07] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Uphill.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:000D [3706.07] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Uphill.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:006F [3706.08] Log: --- LOADING MOVIE TIME: 4.02 sec --- [3706.08] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Uphill.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:000D [3706.08] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Uphill.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:006F [3706.15] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Uphill.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:000D [3706.15] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Uphill.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:006F [3706.18] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Uphill.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:000D [3706.18] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Uphill.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:006F [3706.21] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Uphill.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:000D [3706.21] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Uphill.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:006F [3706.23] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Controller CNC-Uphill.TheWorld:PersistentLevel.Rx_Controller_2 Function RenX_Game.Rx_Controller:PostBeginPlay:0212 [3706.25] Error: (Function UTGame.UTHUDBase:PostBeginPlay:00C3) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [3706.25] Log: Current scalability system settings: [3706.25] Log: StaticDecals = TRUE (Whether to allow static decals.) [3706.25] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [3706.25] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [3706.25] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [3706.25] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [3706.25] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [3706.25] Log: MotionBlur = FALSE (Whether to allow motion blur.) [3706.25] Log: DepthOfField = TRUE (Whether to allow depth of field.) [3706.25] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [3706.25] Log: Bloom = TRUE (Whether to allow bloom.) [3706.25] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [3706.25] Log: Distortion = TRUE (Whether to allow distortion.) [3706.25] Log: DropParticleDistortion = TRUE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [3706.25] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [3706.25] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [3706.25] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [3706.25] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [3706.25] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [3706.25] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [3706.25] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [3706.25] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [3706.25] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [3706.25] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [3706.25] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [3706.25] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [3706.25] Log: bAllowD3D9MSAA = TRUE (UKNOWN) [3706.25] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [3706.25] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [3706.25] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [3706.25] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [3706.25] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [3706.25] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [3706.25] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [3706.25] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [3706.25] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [3706.25] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [3706.25] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [3706.25] Log: Current preference system settings: [3706.25] Log: UseVsync = TRUE (Whether to use VSync or not.) [3706.25] Log: Fullscreen = TRUE (Fullscreen.) [3706.25] Log: ResX = 3440 (Screen X resolution.) [3706.25] Log: ResY = 1440 (Screen Y resolution.) [3706.25] Log: Current debug system settings: [3706.25] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [3706.25] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [3706.25] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [3706.25] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [3706.25] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [3706.25] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [3706.25] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [3706.25] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [3706.25] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [3706.25] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [3706.25] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [3706.25] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [3706.25] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [3706.25] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [3706.25] Log: bAllowTemporalAA = FALSE (UKNOWN) [3706.25] Log: TemporalAA_MinDepth = 500 (UKNOWN) [3706.25] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [3706.25] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [3706.25] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [3706.25] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [3706.25] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [3706.25] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [3706.25] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [3706.25] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [3706.25] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [3706.25] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [3706.25] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [3706.25] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [3706.25] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [3706.25] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [3706.25] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [3706.25] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [3706.25] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [3706.25] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [3706.25] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [3706.25] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [3706.25] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [3706.25] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [3706.25] Log: Current unknown system settings: [3706.25] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [3706.25] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [3706.25] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [3706.25] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [3706.25] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [3706.25] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [3706.25] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [3706.25] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [3706.25] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [3706.25] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [3706.25] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [3706.25] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [3706.25] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [3706.25] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [3706.25] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [3706.25] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [3706.25] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [3706.25] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [3706.25] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [3706.25] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [3706.25] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [3706.25] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [3706.25] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [3706.25] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [3706.25] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [3706.25] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [3706.25] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [3706.25] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [3706.25] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [3706.25] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [3706.25] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [3706.25] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [3706.25] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [3706.25] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [3706.25] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [3706.25] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [3706.25] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [3706.25] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [3706.25] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [3706.25] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [3706.25] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [3706.25] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [3706.25] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [3706.25] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [3706.25] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [3706.25] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [3706.25] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [3706.25] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [3706.25] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [3706.25] Log: MobileLightShaftScale = 1 (UNKNOWN.) [3706.25] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [3706.25] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [3706.25] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [3706.25] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [3706.25] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [3706.25] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [3706.25] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [3706.25] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [3706.25] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [3706.25] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [3706.25] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [3706.25] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [3706.25] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [3706.25] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [3706.25] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [3706.25] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [3706.25] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [3706.25] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [3706.25] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [3706.25] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [3706.25] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [3706.25] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [3706.25] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [3706.25] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [3706.25] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [3706.25] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [3706.25] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [3706.25] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [3706.27] Log: Listing all sound classes. [3706.27] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb [3706.27] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [3706.27] Log: Class 'Weapon' has 278 resident sounds taking 74754.95 kb, and 7 real time sounds taking 487.58 kb [3706.27] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [3706.27] Log: Class 'SFX' has 84 resident sounds taking 26708.23 kb, and 11 real time sounds taking 837.83 kb [3706.27] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [3706.27] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [3706.27] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb [3706.27] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [3706.27] Log: Class 'Ambient' has 34 resident sounds taking 14966.69 kb, and 23 real time sounds taking 2969.96 kb [3706.27] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [3706.27] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [3706.27] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [3706.27] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [3706.27] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [3706.27] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [3706.27] Log: Class 'UnGrouped' has 631 resident sounds taking 100496.86 kb, and 111 real time sounds taking 2592.33 kb [3706.27] Log: 1614 total sounds in 17 classes [3715.43] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'False' [3715.44] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3715.44] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3715.45] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [3715.45] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3715.45] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3715.45] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [3715.45] ScriptLog: PositionModX : 0.0000 [3715.45] ScriptLog: PositionModY : 173.3721 [3715.45] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [3715.45] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [3715.45] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [3715.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [3715.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [3715.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [3715.46] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Uphill.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_9736 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [3715.46] PerfWarning: bClothUseCompartment not set, no HW acceleration. SkeletalMeshComponent: SkeletalMeshComponent_9736, SkeletalMesh: SK_BU_Silo [3715.46] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0 [3715.46] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Uphill.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_1.SkeletalMeshComponent_9741 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [3715.46] PerfWarning: bClothUseCompartment not set, no HW acceleration. SkeletalMeshComponent: SkeletalMeshComponent_9741, SkeletalMesh: SK_BU_GDI_BAR [3715.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3715.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3715.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3715.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3715.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3715.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3715.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3715.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3715.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3715.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3715.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3715.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3715.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3715.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3715.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3715.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3715.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3715.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3715.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3715.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3715.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3715.47] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3715.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3715.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3715.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3715.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3715.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3715.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3715.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3715.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3715.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3715.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3715.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3715.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3715.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3715.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3715.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3715.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3715.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3715.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3715.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3715.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3715.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3715.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3715.71] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Uphill.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_9736 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [3746.34] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [3748.84] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_8 [3748.84] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_141 [3748.88] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_127 [3753.76] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_12 [3800.95] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3800.95] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3800.96] ScriptLog: [3808.29] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3808.29] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3834.98] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_43 [3842.65] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_44 [3844.59] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [3844.84] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_130 [3845.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3845.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3846.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3847.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3847.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3847.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3847.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3847.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3847.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3847.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3847.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3847.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3847.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3847.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3847.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3847.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3847.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3847.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3847.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3847.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3847.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3847.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3847.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3847.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3847.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3847.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3847.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3847.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3847.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3847.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3847.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3847.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_595 -> Rx_BuildingAttachment_MCT_17 [3877.45] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [3881.23] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_2 [3886.89] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3886.89] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3886.89] ScriptLog: [3894.74] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3894.74] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3896.56] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3896.56] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3896.57] ScriptLog: [3901.73] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3901.73] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3902.59] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3902.59] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3902.60] ScriptLog: [3905.37] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3905.37] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3921.92] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3921.92] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3921.93] ScriptLog: [3922.64] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3922.64] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3945.76] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3945.76] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3945.77] ScriptLog: [3946.44] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3946.44] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3946.78] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Uphill.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_33 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [3948.78] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Uphill.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_34 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [3957.97] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3957.97] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3957.98] ScriptLog: [3958.52] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3958.52] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3981.58] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3981.58] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3981.59] ScriptLog: [3982.09] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3982.09] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3991.66] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3991.66] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3991.67] ScriptLog: [3992.17] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3992.17] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4003.10] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [4010.69] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4010.69] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4010.70] ScriptLog: [4011.30] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4011.30] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4023.78] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_45 [4027.50] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4027.50] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4027.51] ScriptLog: [4027.96] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4027.96] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4094.24] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [4163.31] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [4178.10] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4178.10] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4178.11] ScriptLog: [4178.66] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4178.66] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4207.90] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_46 [4239.38] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_7 [4299.65] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_10 [4322.95] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4322.95] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4322.96] ScriptLog: [4326.20] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_47 [4329.50] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4329.50] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4332.45] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_Proxy_3P' [4332.47] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_Proxy_3P' [4332.48] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_Proxy_3P' [4332.50] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_Proxy_3P' [4340.49] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_2 (Rx_HUD CNC-Uphill.TheWorld:PersistentLevel.Rx_HUD_2) [4375.10] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Uphill.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_35 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [4377.72] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Uphill.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_36 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [4379.11] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_LightTank_19 (Rx_Vehicle_LightTank CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_LightTank_19) [4379.44] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_LightTank_19 (Rx_Vehicle_LightTank CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_LightTank_19) [4379.44] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_2 (Rx_HUD CNC-Uphill.TheWorld:PersistentLevel.Rx_HUD_2) [4379.46] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_LightTank_19 (Rx_Vehicle_LightTank CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_LightTank_19) [4379.46] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_2 (Rx_HUD CNC-Uphill.TheWorld:PersistentLevel.Rx_HUD_2) [4379.47] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_LightTank_19 (Rx_Vehicle_LightTank CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_LightTank_19) [4379.48] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_2 (Rx_HUD CNC-Uphill.TheWorld:PersistentLevel.Rx_HUD_2) [4379.49] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_LightTank_19 (Rx_Vehicle_LightTank CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_LightTank_19) [4379.49] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_2 (Rx_HUD CNC-Uphill.TheWorld:PersistentLevel.Rx_HUD_2) [4381.20] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_LightTank_19 (Rx_Vehicle_LightTank CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_LightTank_19) [4381.23] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_LightTank_19 (Rx_Vehicle_LightTank CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_LightTank_19) [4381.25] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_LightTank_19 (Rx_Vehicle_LightTank CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_LightTank_19) [4381.26] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_LightTank_19 (Rx_Vehicle_LightTank CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_LightTank_19) [4382.72] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_48 [4445.12] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Uphill.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_37 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [4445.80] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_49 [4452.14] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_50 [4452.72] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Uphill.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_38 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [4454.30] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [4465.58] ScriptLog: was unable to find the Constraint!!! [4465.58] Log: USkeletalMeshComponent::GetNxActor() : Could not find bone: b_hip [4488.09] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [4490.46] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [4490.48] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [4503.24] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [4579.70] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [4592.20] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [4594.62] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_9 [4603.64] ScriptWarning: Accessed None 'PRI' Rx_HUD CNC-Uphill.TheWorld:PersistentLevel.Rx_HUD_2 Function RenX_Game.Rx_HUD:GetColouredName:0010 [4603.64] ScriptWarning: Accessed None 'PRI' Rx_HUD CNC-Uphill.TheWorld:PersistentLevel.Rx_HUD_2 Function RenX_Game.Rx_HUD:GetColouredName:005D [4614.64] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [4638.39] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [4643.13] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_2 [4644.16] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4644.16] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4644.16] ScriptLog: [4646.33] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4646.33] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4655.68] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [4655.68] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [4666.52] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4666.52] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4666.52] ScriptLog: [4667.12] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4667.12] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4677.77] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4677.77] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4677.78] ScriptLog: [4678.41] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4678.41] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4698.91] ScriptWarning: Accessed None 'RelatedPRI_1' Rx_Message_Harvester RenX_Game.Default__Rx_Message_Harvester Function RenX_Game.Rx_Message_Harvester:ClientReceive:018C [4707.67] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_51 [4733.23] Log: URB_BodyInstance::InitBody - Error, rigid body description invalid, Actor: CNC-Uphill.TheWorld:PersistentLevel.Rx_Gib_HumanArm_3 Component: UTGibStaticMeshComponent_52 StaticMesh: RX_CH_Gibs.Mesh.S_CH_Gibs_Arm01 [4733.23] Log: URB_BodyInstance::InitBody - Error, rigid body description invalid, Actor: CNC-Uphill.TheWorld:PersistentLevel.Rx_Gib_HumanArm_4 Component: UTGibStaticMeshComponent_53 StaticMesh: RX_CH_Gibs.Mesh.S_CH_Gibs_Arm01 [4733.23] Log: URB_BodyInstance::InitBody - Error, rigid body description invalid, Actor: CNC-Uphill.TheWorld:PersistentLevel.Rx_Gib_HumanChunk_7 Component: UTGibStaticMeshComponent_54 StaticMesh: RX_CH_Gibs.Mesh.S_CH_Gibs_Slab03 [4733.23] Log: URB_BodyInstance::InitBody - Error, rigid body description invalid, Actor: CNC-Uphill.TheWorld:PersistentLevel.Rx_Gib_HumanChunk_8 Component: UTGibStaticMeshComponent_55 StaticMesh: RX_CH_Gibs.Mesh.S_CH_Gibs_Slab03 [4733.25] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [4738.93] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_2 [4742.02] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4742.02] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4742.02] ScriptLog: [4744.08] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4744.08] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4753.82] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [4762.34] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [4764.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4764.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4765.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4765.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4765.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4765.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4765.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4765.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4765.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4765.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4765.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4765.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4765.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4765.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4765.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4765.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4765.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4765.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4765.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4765.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4765.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4765.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4765.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4765.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_722 -> Rx_BuildingAttachment_MCT_14 [4767.76] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4767.76] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4767.77] ScriptLog: [4768.04] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_2 [4769.98] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4769.98] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4776.86] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4776.86] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4776.87] ScriptLog: [4777.32] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4777.32] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4828.19] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_11 [4830.16] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_121 [4837.13] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_104 [4837.13] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_105 [4845.88] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_142 [4849.89] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_107 [4849.89] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_149 [4849.93] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_128 [4860.32] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4860.32] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4860.33] ScriptLog: [4860.74] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4860.74] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4874.12] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [4875.69] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [4900.80] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4900.80] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4900.81] ScriptLog: [4901.43] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4901.43] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4930.43] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4930.43] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4930.44] ScriptLog: [4930.96] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4930.96] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4957.48] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4957.48] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4957.49] ScriptLog: [4957.95] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4957.95] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4977.64] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4977.64] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4977.65] ScriptLog: [4980.93] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4980.93] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5051.54] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_MRLS_15.SkeletalMeshComponent_12930 RX_Deco_Flag.banner.Mesh.SK_Flag_WarBanner 1 0 1 0 [5097.28] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_52 [5100.76] ScriptLog: was unable to find the Constraint!!! [5101.69] ScriptWarning: Accessed None 'HipBodyInst' Rx_Pawn CNC-Uphill.TheWorld:PersistentLevel.Rx_Pawn_639 Function RenX_Game.Rx_Pawn:DoingDeathAnim:02DE [5112.33] ScriptWarning: Accessed None 'PRI' Rx_HUD CNC-Uphill.TheWorld:PersistentLevel.Rx_HUD_2 Function RenX_Game.Rx_HUD:GetColouredName:0010 [5112.33] ScriptWarning: Accessed None 'PRI' Rx_HUD CNC-Uphill.TheWorld:PersistentLevel.Rx_HUD_2 Function RenX_Game.Rx_HUD:GetColouredName:005D [5162.57] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_MRLS_15.SkeletalMeshComponent_12930 RX_Deco_Flag.banner.Mesh.SK_Flag_WarBanner 1 0 1 0 [5187.11] ScriptLog: was unable to find the Constraint!!! [5187.11] Log: USkeletalMeshComponent::GetNxActor() : Could not find bone: b_L_Arm [5225.14] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_281 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [5225.14] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_281 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [5225.14] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_281 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [5225.27] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_282 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [5225.27] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_282 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [5225.27] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_282 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [5226.80] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_283 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [5226.80] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_283 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [5226.80] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_283 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [5226.95] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_284 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [5226.95] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_284 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [5226.95] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_284 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [5248.56] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_1 [5248.56] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_3 [5248.56] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_4 [5248.56] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [5248.74] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_5 [5248.74] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_0 [5248.79] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_2 [5255.38] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [5257.85] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_285 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [5257.85] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_285 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [5257.85] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_285 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [5258.00] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_286 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [5258.00] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_286 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [5258.00] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_286 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [5259.55] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_287 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [5259.55] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_287 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [5259.55] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_287 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [5259.70] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_288 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [5259.70] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_288 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [5259.70] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_288 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [5261.30] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_289 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [5261.30] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_289 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [5261.30] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_289 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [5261.47] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_290 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [5261.47] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_290 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [5261.47] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_290 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [5263.00] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_291 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [5263.00] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_291 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [5263.00] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_291 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [5263.15] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_292 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [5263.15] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_292 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [5263.15] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_292 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [5264.75] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_293 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [5264.75] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_293 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [5264.75] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_293 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [5264.92] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_294 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [5264.92] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_294 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [5264.92] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_294 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [5266.48] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_295 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [5266.48] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_295 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [5266.48] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_295 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [5266.65] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_296 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [5266.65] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_296 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [5266.65] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_296 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [5268.20] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_297 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [5268.20] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_297 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [5268.20] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_297 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [5268.37] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_298 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [5268.37] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_298 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [5268.37] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_298 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [5269.99] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_299 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [5269.99] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_299 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [5269.99] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_299 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [5270.15] ScriptWarning: Accessed None 'InstigatorController' Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_300 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0023 [5270.15] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_300 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:0037 [5270.15] ScriptWarning: Accessed None Rx_Vehicle_StealthTank_Projectile CNC-Uphill.TheWorld:PersistentLevel.Rx_Vehicle_StealthTank_Projectile_300 Function RenX_Game.Rx_Projectile_Rocket:CreateProjectileLight:004B [5271.16] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5271.90] ScriptLog: was unable to find the Constraint!!! [5271.91] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5271.91] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5271.91] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5271.91] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1067! [5271.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5271.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5271.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5271.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5271.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5271.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5271.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5271.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5271.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5271.97] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5271.97] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5271.97] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5271.99] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5271.99] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5271.99] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.04] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.04] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.04] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.07] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.07] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.07] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.09] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.09] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.09] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.12] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.12] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.12] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.14] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.14] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.14] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.17] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.17] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.17] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.19] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.19] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.19] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.22] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.22] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.22] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.24] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.24] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.24] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.25] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.25] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.25] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.27] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.27] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.27] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.29] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.29] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.29] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.31] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.31] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.31] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.34] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.34] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.34] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.37] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.37] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.37] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.44] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.44] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.44] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.47] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.47] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.47] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.49] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.49] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.49] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.52] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.52] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_Blue_110! [5272.52] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.54] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.54] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.57] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.57] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.62] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.62] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.67] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.67] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.69] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.69] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.72] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_FireDmg_200! [5272.72] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.74] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.77] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.82] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.84] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.85] ScriptWarning: Accessed None 'HipBodyInst' Rx_Pawn CNC-Uphill.TheWorld:PersistentLevel.Rx_Pawn_707 Function RenX_Game.Rx_Pawn:DoingDeathAnim:02DE [5272.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.87] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.89] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.91] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.97] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5272.99] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5273.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5273.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5273.04] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5273.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5273.07] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5273.09] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5273.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5273.12] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5273.14] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5273.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5273.17] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5273.19] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_707: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_203! [5274.19] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5285.94] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [5285.95] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5292.03] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [5292.58] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_2 [5292.74] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5292.74] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5292.75] ScriptLog: [5295.90] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5295.90] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5329.99] ScriptLog: was unable to find the Constraint!!! [5333.66] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_54 [5336.08] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5336.08] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5336.09] ScriptLog: [5336.75] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5336.75] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5362.06] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_Proxy_3P' [5362.08] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_Proxy_3P' [5362.09] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_Proxy_3P' [5391.87] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_55 [5439.54] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Uphill.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_39 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [5445.51] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Uphill.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_40 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [5561.83] ScriptWarning: Failed to find Morph node named MorphNodeW_Front in SK_VH_Buggy TS_Vehicle_Buggy CNC-Uphill.TheWorld:PersistentLevel.TS_Vehicle_Buggy_0 Function UTGame.UTVehicle:InitializeMorphs:016D [5561.83] ScriptWarning: Failed to find Morph node named MorphNodeW_Left in SK_VH_Buggy TS_Vehicle_Buggy CNC-Uphill.TheWorld:PersistentLevel.TS_Vehicle_Buggy_0 Function UTGame.UTVehicle:InitializeMorphs:016D [5561.83] ScriptWarning: Failed to find Morph node named MorphNodeW_Right in SK_VH_Buggy TS_Vehicle_Buggy CNC-Uphill.TheWorld:PersistentLevel.TS_Vehicle_Buggy_0 Function UTGame.UTVehicle:InitializeMorphs:016D [5561.83] ScriptWarning: Failed to find Morph node named MorphNodeW_Rear in SK_VH_Buggy TS_Vehicle_Buggy CNC-Uphill.TheWorld:PersistentLevel.TS_Vehicle_Buggy_0 Function UTGame.UTVehicle:InitializeMorphs:016D [5638.75] Log: URB_BodyInstance::InitBody - Error, rigid body description invalid, Actor: CNC-Uphill.TheWorld:PersistentLevel.Rx_Gib_HumanArm_5 Component: UTGibStaticMeshComponent_64 StaticMesh: RX_CH_Gibs.Mesh.S_CH_Gibs_Arm01 [5638.75] Log: URB_BodyInstance::InitBody - Error, rigid body description invalid, Actor: CNC-Uphill.TheWorld:PersistentLevel.Rx_Gib_HumanArm_6 Component: UTGibStaticMeshComponent_65 StaticMesh: RX_CH_Gibs.Mesh.S_CH_Gibs_Arm01 [5638.75] Log: URB_BodyInstance::InitBody - Error, rigid body description invalid, Actor: CNC-Uphill.TheWorld:PersistentLevel.Rx_Gib_HumanChunk_16 Component: UTGibStaticMeshComponent_71 StaticMesh: RX_CH_Gibs.Mesh.S_CH_Gibs_Slab04 [5656.87] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_57 [5663.18] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5663.18] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5663.18] ScriptLog: [5663.70] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5663.70] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5726.04] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [5735.77] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_Proxy_3P' [5735.79] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_Proxy_3P' [5738.36] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5738.36] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5738.37] ScriptLog: [5738.78] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5738.78] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5748.01] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5748.01] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5748.02] ScriptLog: [5748.45] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5748.45] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5758.65] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_58 [5822.71] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5822.71] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5822.72] ScriptLog: [5823.15] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5823.15] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5834.15] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5834.15] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5834.16] ScriptLog: [5834.89] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5834.89] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5840.90] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_Proxy_3P' [5840.92] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_Proxy_3P' [5840.94] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_Proxy_3P' [5862.63] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5862.63] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5862.64] ScriptLog: [5863.12] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5863.12] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5873.08] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5873.08] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5873.09] ScriptLog: [5873.64] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5873.64] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5896.73] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [5899.05] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [5899.25] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_60 [5901.08] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [5904.52] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [5904.53] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5912.15] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_2 [5912.60] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5912.60] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5912.61] ScriptLog: [5914.92] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5914.92] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5919.29] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Uphill.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_41 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [5921.87] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Uphill.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_42 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [5929.74] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [5934.53] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [5945.57] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5945.57] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5945.57] ScriptLog: [5946.06] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5946.06] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5959.09] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5959.09] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5959.10] ScriptLog: [5959.56] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5959.56] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5972.25] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_61 [5972.53] ScriptLog: was unable to find the Constraint!!! [5980.75] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5980.75] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5980.76] ScriptLog: [5981.21] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5981.21] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5982.73] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [5982.73] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Uphill.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_43 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [5996.37] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5996.37] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5996.38] ScriptLog: [5996.86] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5996.86] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5997.56] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_Proxy_3P' [6022.05] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6022.05] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6022.06] ScriptLog: [6022.71] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6022.71] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6027.75] Log: URB_BodyInstance::InitBody - Error, rigid body description invalid, Actor: CNC-Uphill.TheWorld:PersistentLevel.Rx_Gib_HumanArm_7 Component: UTGibStaticMeshComponent_75 StaticMesh: RX_CH_Gibs.Mesh.S_CH_Gibs_Arm01 [6027.75] Log: URB_BodyInstance::InitBody - Error, rigid body description invalid, Actor: CNC-Uphill.TheWorld:PersistentLevel.Rx_Gib_HumanArm_8 Component: UTGibStaticMeshComponent_76 StaticMesh: RX_CH_Gibs.Mesh.S_CH_Gibs_Arm01 [6027.75] Log: URB_BodyInstance::InitBody - Error, rigid body description invalid, Actor: CNC-Uphill.TheWorld:PersistentLevel.Rx_Gib_HumanChunk_21 Component: UTGibStaticMeshComponent_82 StaticMesh: RX_CH_Gibs.Mesh.S_CH_Gibs_Slab04 [6032.37] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_Proxy_3P' [6032.39] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_Proxy_3P' [6127.83] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_62 [6183.34] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun CNC-Uphill.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_2531 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00D1 [6183.36] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun CNC-Uphill.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_2531 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00D1 [6377.56] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_63 [6389.26] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [6436.84] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_129 [6465.55] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [6497.66] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6497.66] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6497.68] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6497.68] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6497.79] Log: Bool AmbientOcclusion set to 1 [6502.39] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [6511.57] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6511.57] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6529.34] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Uphill.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_44 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [6531.96] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Uphill.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_45 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [6545.01] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [6570.39] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Uphill.TheWorld:PersistentLevel.Rx_HUD_2 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [6570.39] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Uphill.TheWorld:PersistentLevel.Rx_HUD_2 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [6570.43] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6570.43] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6570.83] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6570.83] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6571.46] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6571.46] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6574.94] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6574.94] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6610.49] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_66 [6647.56] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [6700.82] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6700.82] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6700.83] ScriptLog: [6701.27] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6701.27] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6806.05] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Uphill.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_46 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [6811.47] ScriptWarning: Accessed None 'Planter' Rx_Weapon_DeployedATMine CNC-Uphill.TheWorld:PersistentLevel.Rx_Weapon_DeployedATMine_47 Function RenX_Game.Rx_Weapon_DeployedATMine:PostBeginPlay:0042 [6866.09] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_67 [6877.90] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_68 [6901.01] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6901.01] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6901.01] ScriptLog: [6903.95] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6903.95] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6931.39] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [6938.98] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_2 [6949.93] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6949.93] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6949.94] ScriptLog: [6951.85] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6951.85] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6954.76] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6954.76] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6954.77] ScriptLog: [6955.86] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [6956.13] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [6956.80] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [6956.80] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [6962.45] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [6963.28] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [7030.35] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_Proxy_3P' [7030.36] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_Proxy_3P' [7030.38] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_Proxy_3P' [7030.40] Warning: GetSocketWorldLocationAndRotation : Could not find socket 'ForeArmIK' in 'SK_WP_Proxy_3P' [7032.09] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7032.09] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7032.10] ScriptLog: [7032.82] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7032.82] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7055.73] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_136 [7063.76] Warning: Warning, Failed to load 'SoundCue None.': Failed to find object 'SoundCue None.' [7064.20] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7064.20] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7064.20] ScriptLog: [7064.70] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7064.70] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7071.22] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [7080.54] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [7093.37] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7093.37] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7093.38] ScriptLog: [7093.90] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7093.90] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7102.38] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7102.38] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7102.39] ScriptLog: [7102.92] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7102.92] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7113.58] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7113.58] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7113.59] ScriptLog: [7114.27] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7114.27] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7121.60] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_69 [7129.11] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_70 [7186.42] ScriptLog: was unable to find the Constraint!!! [7186.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1208: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_TiberiumDmg_53! [7186.44] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1208: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_TiberiumDmg_53! [7186.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1208: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_TiberiumDmg_53! [7186.47] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1208: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_TiberiumDmg_53! [7186.49] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1208: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_TiberiumDmg_53! [7186.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1208: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_TiberiumDmg_53! [7186.52] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1208: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_TiberiumDmg_53! [7187.37] ScriptWarning: Accessed None 'HipBodyInst' Rx_Pawn CNC-Uphill.TheWorld:PersistentLevel.Rx_Pawn_1208 Function RenX_Game.Rx_Pawn:DoingDeathAnim:02DE [7197.82] ScriptLog: was unable to find the Constraint!!! [7197.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1164 -> Rx_Building_HandOfNod_0 [7197.84] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7197.84] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1422! [7197.84] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7197.84] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [7197.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7197.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7197.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7197.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7197.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7197.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7197.89] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7197.89] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7197.91] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7197.91] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7197.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7197.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7197.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7197.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7197.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7197.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7197.97] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7197.97] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7197.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1164 -> Rx_Building_HandOfNod_0 [7197.99] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7197.99] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1164 -> Rx_Building_HandOfNod_0 [7198.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1164 -> Rx_Building_HandOfNod_0 [7198.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1164 -> Rx_Building_HandOfNod_0 [7198.04] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.04] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1164 -> Rx_Building_HandOfNod_0 [7198.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1164 -> Rx_Building_HandOfNod_0 [7198.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1164 -> Rx_Building_HandOfNod_0 [7198.10] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.10] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1164 -> Rx_Building_HandOfNod_0 [7198.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.14] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.14] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.18] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.18] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.19] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.19] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.21] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.21] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.23] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.23] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.24] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.24] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.26] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.26] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.27] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.27] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.29] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.29] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.31] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.31] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.34] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.34] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.40] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.40] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.44] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.44] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.49] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.49] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.54] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.54] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.67] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.67] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.69] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.69] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.76] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.81] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.86] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_FireDmg_300! [7198.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.91] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.96] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7198.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.00] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.03] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.09] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.15] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.16] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.18] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.19] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.21] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.23] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.25] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.26] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.28] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.29] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.31] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.33] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.34] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.38] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.41] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.44] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.49] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.51] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.54] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.61] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.63] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.66] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.69] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7199.71] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1164: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_ElectricDmg_64! [7206.39] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7206.39] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7206.40] ScriptLog: [7206.43] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_2 [7211.95] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7211.95] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7226.34] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [7229.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1235 -> Landscape_1 [7233.95] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_2 [7235.15] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7235.15] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7235.16] ScriptLog: [7237.21] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7237.21] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7238.77] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [7243.18] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_71 [7250.41] ScriptLog: was unable to find the Constraint!!! [7250.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_TiberiumDmg_66! [7250.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_68! [7250.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (B_L_Shoulder) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1485! [7250.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (B_R_Wrist) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1487! [7250.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (B_R_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_70! [7250.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_R_LowerLeg) not found for attached Actor Rx_Emit_TiberiumDmg_66! [7250.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_68! [7250.43] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_68! [7250.45] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.47] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_68! [7250.47] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_R_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_68! [7250.48] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.52] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.53] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.57] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.58] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.60] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.62] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.67] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.68] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.72] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.73] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.77] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.78] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.80] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.82] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.83] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.87] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.88] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.93] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.95] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.97] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7250.98] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7251.00] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7251.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7251.04] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7251.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7251.07] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7251.08] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7251.10] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7251.12] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7251.13] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7251.15] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7251.17] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7251.18] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7251.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7251.22] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1145: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_TiberiumDmg_69! [7251.36] ScriptWarning: Accessed None 'HipBodyInst' Rx_Pawn CNC-Uphill.TheWorld:PersistentLevel.Rx_Pawn_1145 Function RenX_Game.Rx_Pawn:DoingDeathAnim:02DE [7253.93] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [7256.48] ScriptLog: was unable to find the Constraint!!! [7256.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_340! [7256.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1506! [7256.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1507! [7256.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1508! [7256.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1509! [7256.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7256.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1510! [7256.50] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_3) not found for attached Actor Rx_Emit_TiberiumDmg_75! [7256.52] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_340! [7256.52] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.52] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1506! [7256.52] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.52] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1507! [7256.52] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.52] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1508! [7256.52] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.52] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1509! [7256.52] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7256.52] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [7256.54] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_340! [7256.54] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.54] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1506! [7256.54] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.54] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1507! [7256.54] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.54] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1508! [7256.54] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.54] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1509! [7256.54] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7256.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_340! [7256.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1508! [7256.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1509! [7256.55] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7256.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_340! [7256.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1508! [7256.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1509! [7256.56] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7256.57] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_340! [7256.57] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.57] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.57] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.57] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1508! [7256.57] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.57] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1509! [7256.57] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7256.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_340! [7256.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1508! [7256.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1509! [7256.59] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7256.60] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_340! [7256.60] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.60] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.60] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.60] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1508! [7256.60] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.60] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1509! [7256.60] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7256.62] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_340! [7256.62] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.62] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.62] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.62] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1508! [7256.62] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.62] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1509! [7256.62] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7256.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_340! [7256.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1508! [7256.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1509! [7256.64] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7256.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_340! [7256.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1508! [7256.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1509! [7256.65] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7256.67] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_340! [7256.67] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.67] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.67] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.67] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.67] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1509! [7256.67] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7256.69] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_340! [7256.69] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.69] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.69] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.69] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.69] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1509! [7256.69] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7256.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_340! [7256.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1509! [7256.70] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7256.72] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_340! [7256.72] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.72] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.72] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.72] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.72] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_HeadShotBloodSpray_1509! [7256.72] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7256.74] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_340! [7256.74] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.74] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.74] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.74] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.74] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7256.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_340! [7256.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7256.77] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_340! [7256.77] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.77] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.77] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.77] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.77] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7256.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_340! [7256.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7256.80] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_340! [7256.80] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.80] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.80] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.80] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.80] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7256.82] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_340! [7256.82] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.82] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.82] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.82] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.82] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7256.84] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_340! [7256.84] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.84] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.84] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.84] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.84] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7256.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_340! [7256.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7256.87] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_hip) not found for attached Actor Rx_Emit_FireDmg_340! [7256.87] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.87] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.87] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.87] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.87] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7256.89] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.89] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.89] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.89] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.89] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7256.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7256.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7256.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7256.95] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.95] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.95] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.95] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.95] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7256.97] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.97] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.97] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.97] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.97] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7256.99] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7256.99] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7256.99] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7256.99] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7256.99] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7257.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7257.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7257.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7257.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7257.01] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7257.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7257.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7257.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7257.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7257.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7257.04] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7257.04] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7257.04] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7257.04] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7257.04] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7257.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7257.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7257.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7257.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7257.06] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7257.07] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7257.07] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7257.07] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7257.07] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7257.07] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7257.09] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7257.09] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7257.09] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7257.09] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7257.09] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7257.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7257.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7257.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7257.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7257.11] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7257.12] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7257.12] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7257.12] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7257.12] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7257.12] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7257.14] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7257.14] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7257.14] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7257.14] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7257.14] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7257.15] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7257.15] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7257.15] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7257.15] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7257.15] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7257.17] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7257.17] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7257.17] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7257.17] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7257.17] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7257.19] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7257.19] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7257.19] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7257.19] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7257.19] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7257.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7257.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7257.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7257.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7257.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7257.22] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7257.22] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7257.22] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7257.22] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7257.22] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7257.24] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7257.24] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_71! [7257.24] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7257.24] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7257.24] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_L_ForeArm) not found for attached Actor Rx_Emit_TiberiumDmg_74! [7257.26] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7257.26] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7257.26] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (B_L_Wrist) not found for attached Actor Rx_Emit_TiberiumDmg_73! [7257.27] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7257.27] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7257.29] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7257.29] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7257.30] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7257.30] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7257.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7257.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7257.34] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7257.34] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7257.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7257.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7257.37] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7257.37] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7257.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7257.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7257.40] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7257.40] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7257.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7257.42] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_R_Arm) not found for attached Actor Rx_Emit_TiberiumDmg_72! [7257.43] ScriptWarning: Accessed None 'HipBodyInst' Rx_Pawn CNC-Uphill.TheWorld:PersistentLevel.Rx_Pawn_1241 Function RenX_Game.Rx_Pawn:DoingDeathAnim:02DE [7257.44] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7257.46] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7257.47] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7257.49] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1241: BaseBoneName (b_Spine_1) not found for attached Actor Rx_Emit_FireDmg_342! [7264.07] ScriptWarning: Accessed None 'OurWeapon' Rx_Pawn CNC-Uphill.TheWorld:PersistentLevel.Rx_Pawn_1247 Function RenX_Game.Rx_Pawn:StartFire:0055 [7264.08] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_2 [7264.93] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7264.93] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7264.94] ScriptLog: [7265.61] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [7266.41] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7266.41] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7266.55] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7266.55] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7276.09] ScriptLog: Scoreboard : Creating vote list... [7276.11] ScriptWarning: WARN: Map not registered yet: Uphill Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_1 Function RenX_Game.Rx_GFxUIScoreboard:GetMapFriendlyName:01D9 [7282.44] ScriptLog: Script call stack: Function RenX_Game.Rx_Weapon_DeployedATMine:Destroyed [7284.06] ScriptWarning: Accessed None 'HudMovie' Rx_Controller CNC-Uphill.TheWorld:PersistentLevel.Rx_Controller_2 Function RenX_Game.Rx_Controller:ClientSendFeelGoodMessage:0231 [7312.28] NetComeGo: Close TcpNetDriver_1 TcpipConnection_1 157.90.36.202:7990 07/08/21 18:20:44 [7312.28] Exit: TcpNetDriver_1 shut down [7312.28] Init: WinSock: Socket queue 32768 / 32768 [7320.39] Log: LoadMap: 157.90.36.202:7990/CNC-Islands?Name=-BOB-?Team=255?game=RenX_Game.Rx_Game [7320.39] Log: --- LOADING MOVIE START --- [7320.47] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [7325.35] Log: Primary PhysX scene will be in software. [7325.35] Log: Creating Primary PhysX Scene. [7325.39] Log: Bringing World CNC-Islands.TheWorld up for play (1429) at 2021.07.08-18.20.57 [7325.44] Log: Bringing up level for play took: 0.167052 [7325.44] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [7325.44] Warning: Warning, Failed to find object 'Class None.' [7325.44] Log: PlayerController class for the pending level is PlayerController [7325.44] Log: ########### Finished loading level: 5.048034 seconds [7325.88] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Islands.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [7325.88] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Islands.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [7325.89] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Islands.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [7325.89] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Islands.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [7325.89] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Islands.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [7325.89] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Islands.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [7325.89] Log: --- LOADING MOVIE TIME: 5.49 sec --- [7325.89] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Islands.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [7325.89] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Islands.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [7325.94] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Islands.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [7325.94] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Islands.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [7325.95] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Islands.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [7325.95] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Islands.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [7325.97] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Islands.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [7325.97] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Islands.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [7325.98] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Islands.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [7325.98] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Islands.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [7326.07] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Islands.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [7326.07] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Islands.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [7326.08] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Islands.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [7326.08] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Islands.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [7326.09] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Islands.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [7326.09] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Islands.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [7326.12] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Controller CNC-Islands.TheWorld:PersistentLevel.Rx_Controller_3 Function RenX_Game.Rx_Controller:PostBeginPlay:0212 [7326.13] Error: (Function UTGame.UTHUDBase:PostBeginPlay:00C3) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [7326.13] Log: Current scalability system settings: [7326.13] Log: StaticDecals = TRUE (Whether to allow static decals.) [7326.13] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [7326.13] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [7326.13] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [7326.13] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [7326.13] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [7326.13] Log: MotionBlur = FALSE (Whether to allow motion blur.) [7326.13] Log: DepthOfField = TRUE (Whether to allow depth of field.) [7326.13] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [7326.13] Log: Bloom = TRUE (Whether to allow bloom.) [7326.13] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [7326.13] Log: Distortion = TRUE (Whether to allow distortion.) [7326.13] Log: DropParticleDistortion = TRUE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [7326.13] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [7326.13] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [7326.13] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [7326.13] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [7326.13] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [7326.13] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [7326.13] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [7326.13] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [7326.13] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [7326.13] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [7326.13] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [7326.13] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [7326.13] Log: bAllowD3D9MSAA = TRUE (UKNOWN) [7326.13] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [7326.13] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [7326.13] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [7326.13] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [7326.13] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [7326.13] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [7326.13] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [7326.13] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [7326.13] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [7326.13] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [7326.13] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [7326.13] Log: Current preference system settings: [7326.13] Log: UseVsync = TRUE (Whether to use VSync or not.) [7326.13] Log: Fullscreen = TRUE (Fullscreen.) [7326.13] Log: ResX = 3440 (Screen X resolution.) [7326.13] Log: ResY = 1440 (Screen Y resolution.) [7326.13] Log: Current debug system settings: [7326.13] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [7326.13] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [7326.13] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [7326.13] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [7326.13] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [7326.13] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [7326.13] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [7326.13] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [7326.13] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [7326.13] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [7326.13] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [7326.13] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [7326.13] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [7326.13] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [7326.13] Log: bAllowTemporalAA = FALSE (UKNOWN) [7326.13] Log: TemporalAA_MinDepth = 500 (UKNOWN) [7326.13] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [7326.13] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [7326.13] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [7326.13] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [7326.13] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [7326.13] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [7326.13] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [7326.13] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [7326.13] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [7326.13] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [7326.13] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [7326.13] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [7326.13] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [7326.13] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [7326.13] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [7326.13] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [7326.13] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [7326.13] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [7326.13] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [7326.13] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [7326.13] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [7326.13] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [7326.13] Log: Current unknown system settings: [7326.13] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [7326.13] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [7326.13] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [7326.13] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [7326.13] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [7326.13] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [7326.13] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [7326.13] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [7326.13] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [7326.13] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [7326.13] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [7326.13] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [7326.13] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [7326.13] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [7326.13] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [7326.13] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [7326.13] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [7326.13] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [7326.13] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [7326.13] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [7326.13] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [7326.13] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [7326.13] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [7326.13] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [7326.13] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [7326.13] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [7326.13] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [7326.13] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [7326.13] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [7326.13] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [7326.13] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [7326.13] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [7326.13] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [7326.13] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [7326.13] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [7326.13] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [7326.13] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [7326.13] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [7326.13] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [7326.13] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [7326.13] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [7326.13] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [7326.13] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [7326.13] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [7326.13] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [7326.13] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [7326.13] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [7326.13] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [7326.13] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [7326.13] Log: MobileLightShaftScale = 1 (UNKNOWN.) [7326.13] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [7326.13] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [7326.13] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [7326.13] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [7326.13] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [7326.13] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [7326.13] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [7326.13] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [7326.13] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [7326.13] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [7326.13] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [7326.13] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [7326.13] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [7326.13] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [7326.13] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [7326.13] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [7326.13] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [7326.13] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [7326.13] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [7326.13] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [7326.13] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [7326.13] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [7326.13] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [7326.13] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [7326.13] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [7326.13] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [7326.13] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [7326.13] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [7326.15] Log: Listing all sound classes. [7326.15] Log: Class 'Item' has 30 resident sounds taking 3539.61 kb, and 1 real time sounds taking 8.89 kb [7326.15] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [7326.15] Log: Class 'Weapon' has 278 resident sounds taking 74754.95 kb, and 7 real time sounds taking 487.58 kb [7326.15] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [7326.15] Log: Class 'SFX' has 84 resident sounds taking 26708.23 kb, and 11 real time sounds taking 837.83 kb [7326.15] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [7326.15] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [7326.15] Log: Class 'Announcer_UI' has 14 resident sounds taking 1565.92 kb [7326.15] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [7326.15] Log: Class 'Ambient' has 34 resident sounds taking 14966.69 kb, and 23 real time sounds taking 2969.96 kb [7326.15] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [7326.15] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [7326.15] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [7326.15] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [7326.15] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [7326.15] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [7326.15] Log: Class 'UnGrouped' has 610 resident sounds taking 89361.66 kb, and 109 real time sounds taking 2473.76 kb [7326.15] Log: 1591 total sounds in 17 classes [7339.23] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'False' [7339.24] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7339.24] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7339.25] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [7339.25] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7339.25] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7339.25] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [7339.25] ScriptLog: PositionModX : 0.0000 [7339.25] ScriptLog: PositionModY : 173.3721 [7339.26] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [7339.26] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [7339.26] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [7339.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [7339.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [7339.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [7339.26] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Islands.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_2.SkeletalMeshComponent_18895 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [7339.26] PerfWarning: bClothUseCompartment not set, no HW acceleration. SkeletalMeshComponent: SkeletalMeshComponent_18895, SkeletalMesh: SK_BU_GDI_BAR [7339.27] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7339.27] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7339.27] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7339.27] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7339.27] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7339.27] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7339.27] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7339.27] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7339.27] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7339.27] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7339.27] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7339.27] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7339.27] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7339.27] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7339.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7339.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7339.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7339.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7339.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7339.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7339.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7339.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7339.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7339.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7339.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7339.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7339.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [7339.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [7339.34] ScriptLog: Server authentication failed after 3 tries [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [7364.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [7365.09] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7365.09] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7365.10] ScriptLog: [7367.88] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [7369.65] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7369.65] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7370.48] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_0 [7376.35] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_2 [7376.35] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_194 [7376.37] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_178 [7396.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1268 -> StaticMeshActor_543 [7396.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1268 -> StaticMeshActor_543 [7396.39] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7396.39] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7396.40] ScriptLog: [7396.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1268 -> StaticMeshActor_543 [7396.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1268 -> StaticMeshActor_543 [7396.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1268 -> StaticMeshActor_543 [7396.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1268 -> StaticMeshActor_543 [7396.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1268 -> StaticMeshActor_543 [7396.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1268 -> StaticMeshActor_543 [7396.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1268 -> StaticMeshActor_543 [7396.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1268 -> StaticMeshActor_543 [7396.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1268 -> StaticMeshActor_543 [7396.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1268 -> StaticMeshActor_543 [7396.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1268 -> StaticMeshActor_543 [7396.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1268 -> StaticMeshActor_543 [7396.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1268 -> StaticMeshActor_543 [7396.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1268 -> StaticMeshActor_543 [7396.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1268 -> StaticMeshActor_543 [7396.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1268 -> StaticMeshActor_543 [7396.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1268 -> StaticMeshActor_543 [7396.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1268 -> StaticMeshActor_543 [7396.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1268 -> StaticMeshActor_543 [7396.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1268 -> StaticMeshActor_543 [7397.01] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7397.01] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7406.26] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_4 [7406.32] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_154 [7414.73] ScriptLog: was unable to find the Constraint!!! [7414.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_699 [7414.74] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7414.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_699 [7414.75] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7414.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_699 [7414.77] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7414.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_699 [7414.79] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7414.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_614 [7414.80] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7414.82] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7414.84] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7414.85] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7414.87] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7414.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1065 [7414.89] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7414.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1065 [7414.90] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7414.92] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7414.94] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7414.95] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7414.97] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7414.99] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7415.00] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7415.02] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7415.04] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7415.05] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7415.07] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7415.09] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7415.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.10] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7415.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.12] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7415.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.14] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7415.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.15] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7415.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.17] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7415.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.19] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7415.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.20] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7415.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.22] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7415.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.24] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7415.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.25] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7415.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.27] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7415.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.29] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7415.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.30] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7415.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.32] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7415.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.34] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7415.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.36] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7415.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.37] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7415.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.39] Log: USkeletalMeshComponent::UpdateTransform for Rx_Pawn_1262: BaseBoneName (b_L_UpperLeg) not found for attached Actor Rx_Emit_TiberiumDmg_80! [7415.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.68] ScriptWarning: Accessed None 'HipBodyInst' Rx_Pawn CNC-Islands.TheWorld:PersistentLevel.Rx_Pawn_1262 Function RenX_Game.Rx_Pawn:DoingDeathAnim:02DE [7415.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7415.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7415.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7415.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7415.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7415.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7415.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7415.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7415.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7415.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7415.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7415.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7415.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7415.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7416.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7416.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7416.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7416.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7416.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7416.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7416.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7416.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7416.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7416.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7416.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7416.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7416.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7416.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7416.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7416.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7416.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7416.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_376 [7416.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7416.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7416.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7416.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7416.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7416.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7416.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7416.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7416.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7416.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7416.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7416.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7416.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_1990 [7416.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_698 [7416.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_698 [7416.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_698 [7416.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_698 [7416.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1262 -> StaticMeshActor_698 [7449.12] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [7449.12] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [7449.12] ScriptLog: [7452.91] Log: === Critical error: === Fatal error! Address = 0x346349eb (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x346c4276 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x34637471 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x3485e8d1 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x34861663 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x3489110c (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x347dfd4e (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x347be72f (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x347be7f2 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x348070b0 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x3487e12b (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x34807853 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x3485fc40 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x3485fea7 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x34872192 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x34874b04 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x348757b2 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x34884b79 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x3488c698 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x34891a66 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x3489505c (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x348952af (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x348959ab (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x34898bc3 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x34899462 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x347d9c24 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x347de4d7 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x347df01c (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x3485b26c (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x3463ef03 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x346154b7 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x346168c5 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x34619dba (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x3383f9b3 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x33841e31 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x33276d23 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x330bdebf (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x341a8ca0 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x341adfee (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0x341ae05a (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win64\UDK.exe] Address = 0xd82d9fb1 (filename not found) Address = 0xd82d9fb1 (filename not found)