Log: Log file open, 02/05/16 16:54:22 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 12791 Init: Epic Internal: 0 Init: Compiled (32-bit): Jan 29 2015 19:31:11 Init: Changelist: 2424394 Init: Command line: 195.154.167.80:7778 -ini:UDKGame:DefaultPlayer.Name="Rusty" Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win32\ [0000.75] Init: Computer: YOTA-PC [0000.75] Init: User: Yota [0000.75] Init: CPU Page size=4096, Processors=2 [0000.75] Init: High frequency timer resolution =2.648818 MHz [0000.75] Init: Memory total: Physical=3.7GB (3GB approx) Pagefile=7.5GB Virtual=4.0GB [0000.75] Log: Steam Client API initialized 0 [0000.75] Log: Steam Game Server API initialized 0 [0000.79] Init: WinSock: I am Yota-PC (192.168.0.106:0) [0000.79] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0000.79] Init: Object subsystem initialized [0000.86] Log: Shader platform (RHI): PC-D3D-SM3 [0000.86] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0000.89] Log: PhysX GPU Support: DISABLED [0000.91] Init: Initializing FaceFX... [0000.91] Init: FaceFX 1.7.4 initialized. [0000.91] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [0009.79] Init: Finished loading startup packages in 7.06 seconds [0009.81] Log: 75633 objects as part of root set at end of initial load. [0009.81] Log: 0 out of 0 bytes used by permanent object pool. [0009.81] Log: Initializing Engine... [0041.78] Warning: Warning, Class Renx_Game.Rx_GraphicAdapterCheck can't bind to DLL C:\Program Files (x86)\Renegade X\Binaries\Win32\UserCode\Rx_GraphicAdapterCheck_Lib.DLL [0042.23] Log: Missing cached shader map for material Mat_GlowSphere, quality 0, compiling. [0042.23] Warning: Warning, Failed to compile Material RX_IonCannonStrike.Materials.Mat_GlowSphere for platform PC-D3D-SM3, Default Material will be used in game. [0042.39] Warning: Warning, Class Renx_Game.Rx_VersionCheck can't bind to DLL C:\Program Files (x86)\Renegade X\Binaries\Win32\UserCode\Rx_VersionCheck_Lib.DLL [0045.90] Init: UEngine initialized [0046.58] Init: XAudio2Device initialized. [0046.70] Init: Client initialized [0049.52] Log: The requested DX9 MSAA mode is not supported (Fmt=D3DFMT_A8R8G8B8, SampleCount=8, Quality=0). Disabling MSAA. [0049.72] Critical: appError called: Direct3DDevice->CreateDepthStencilSurface( SizeX, SizeY, (D3DFORMAT)GPixelFormats[Format].PlatformFormat, (D3DMULTISAMPLE_TYPE)MultiSampleCount, MultiSampleQuality, TRUE, Surface.GetInitReference(), NULL ) failed at D:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src\D3D9RenderTarget.cpp:344 with error D3DERR_INVALIDCALL [0049.72] Critical: Windows GetLastError: Cannot create a file when that file already exists. (183) [0058.03] Log: === Critical error: === Direct3DDevice->CreateDepthStencilSurface( SizeX, SizeY, (D3DFORMAT)GPixelFormats[Format].PlatformFormat, (D3DMULTISAMPLE_TYPE)MultiSampleCount, MultiSampleQuality, TRUE, Surface.GetInitReference(), NULL ) failed at D:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src\D3D9RenderTarget.cpp:344 with error D3DERR_INVALIDCALL Address = 0x74bec42d (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll] Address = 0x2391b1 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe] Address = 0x274d63 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe]