Log: Log file open, 02/06/16 08:27:58 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 12791 Init: Epic Internal: 0 Init: Compiled (32-bit): Jan 29 2015 19:31:11 Init: Changelist: 2424394 Init: Command line: -ini:UDKGame:DefaultPlayer.Name="Toco Toucan" Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win32\ [0000.34] Init: Computer: TOCOTOUCAN-PC [0000.34] Init: User: TocoToucan [0000.34] Init: CPU Page size=4096, Processors=4 [0000.34] Init: High frequency timer resolution =2.923134 MHz [0000.34] Init: Memory total: Physical=8.0GB (8GB approx) Pagefile=16.0GB Virtual=4.0GB [0000.50] Log: Steam Client API initialized 1 [0000.69] Log: Steam Game Server API initialized 1 [0000.71] Init: WinSock: I am TocoToucan-PC (192.168.0.5:0) [0000.71] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0000.72] Init: Object subsystem initialized [0000.76] Log: Found D3D11 adapter 0: AMD Radeon HD 7300 Series [0000.76] Log: Adapter has 1013MB of dedicated video memory, 0MB of dedicated system memory, and 3082MB of shared system memory [0000.78] Log: Shader platform (RHI): PC-D3D-SM3 [0000.78] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0000.80] Log: PhysX GPU Support: DISABLED [0000.81] Init: Initializing FaceFX... [0000.81] Init: FaceFX 1.7.4 initialized. [0000.81] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [0008.46] Init: Finished loading startup packages in 4.23 seconds [0008.47] Log: 75633 objects as part of root set at end of initial load. [0008.47] Log: 0 out of 0 bytes used by permanent object pool. [0008.47] Log: Initializing Engine... [0014.11] Warning: Warning, Class Renx_Game.Rx_GraphicAdapterCheck can't bind to DLL C:\Program Files (x86)\Renegade X\Binaries\Win32\UserCode\Rx_GraphicAdapterCheck_Lib.DLL [0014.27] Log: Missing cached shader map for material Mat_GlowSphere, quality 0, compiling. [0014.27] Warning: Warning, Failed to compile Material RX_IonCannonStrike.Materials.Mat_GlowSphere for platform PC-D3D-SM3, Default Material will be used in game. [0014.31] Warning: Warning, Class Renx_Game.Rx_VersionCheck can't bind to DLL C:\Program Files (x86)\Renegade X\Binaries\Win32\UserCode\Rx_VersionCheck_Lib.DLL [0015.40] Init: UEngine initialized [0015.63] Init: XAudio2Device initialized. [0015.82] Init: Client initialized [0016.61] Log: The requested DX9 MSAA mode is not supported (Fmt=D3DFMT_A8R8G8B8, SampleCount=8, Quality=0). Disabling MSAA. [0016.69] Critical: appError called: Direct3DDevice->CreateDepthStencilSurface( SizeX, SizeY, (D3DFORMAT)GPixelFormats[Format].PlatformFormat, (D3DMULTISAMPLE_TYPE)MultiSampleCount, MultiSampleQuality, TRUE, Surface.GetInitReference(), NULL ) failed at D:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src\D3D9RenderTarget.cpp:344 with error D3DERR_INVALIDCALL [0016.69] Critical: Windows GetLastError: Cannot create a file when that file already exists. (183) [0020.84] Log: === Critical error: === Direct3DDevice->CreateDepthStencilSurface( SizeX, SizeY, (D3DFORMAT)GPixelFormats[Format].PlatformFormat, (D3DMULTISAMPLE_TYPE)MultiSampleCount, MultiSampleQuality, TRUE, Surface.GetInitReference(), NULL ) failed at D:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src\D3D9RenderTarget.cpp:344 with error D3DERR_INVALIDCALL Address = 0x76cec42d (filename not found) [in C:\Windows\syswow64\KERNELBASE.dll] Address = 0x5291b1 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe] Address = 0x564d63 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe]