Log: Log file open, 01/11/16 13:27:07 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 12791 Init: Epic Internal: 0 Init: Compiled (32-bit): Jan 29 2015 19:31:11 Init: Changelist: 2424394 Init: Command line: Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win32\ [0000.23] Init: Computer: MATT_LAPTOP [0000.23] Init: User: Matt [0000.23] Init: CPU Page size=4096, Processors=2 [0000.23] Init: High frequency timer resolution =2.047138 MHz [0000.23] Init: Memory total: Physical=3.5GB (3GB approx) Pagefile=6.9GB Virtual=4.0GB [0000.23] Log: Steam Client API initialized 0 [0000.24] Log: Steam Game Server API initialized 0 [0000.28] Init: WinSock: I am Matt_Laptop (10.125.1.6:0) [0000.28] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0000.28] Init: Object subsystem initialized [0000.49] Log: Found D3D11 adapter 0: AMD Radeon HD 7500G [0000.49] Log: Adapter has 497MB of dedicated video memory, 0MB of dedicated system memory, and 1517MB of shared system memory [0000.54] Log: Shader platform (RHI): PC-D3D-SM3 [0000.54] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0000.60] Log: PhysX GPU Support: DISABLED [0000.68] Init: Initializing FaceFX... [0000.68] Init: FaceFX 1.7.4 initialized. [0000.69] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [0020.02] Init: Finished loading startup packages in 18.91 seconds [0020.04] Log: 75633 objects as part of root set at end of initial load. [0020.04] Log: 0 out of 0 bytes used by permanent object pool. [0020.04] Log: Initializing Engine... [0020.14] Warning: Warning, Failed to load 'Class Renx_Game.Rx_Console': Failed to find object 'Class Renx_Game.Rx_Console' [0020.14] Warning: Warning, Failed to find object 'Class Renx_Game.Rx_Console' [0074.06] Warning: Warning, Class Renx_Game.Rx_GraphicAdapterCheck can't bind to DLL C:\Program Files (x86)\Renegade X\Binaries\Win32\UserCode\Rx_GraphicAdapterCheck_Lib.DLL [0075.16] Warning: Warning, Class Renx_Game.Rx_VersionCheck can't bind to DLL C:\Program Files (x86)\Renegade X\Binaries\Win32\UserCode\Rx_VersionCheck_Lib.DLL [0076.14] Log: Missing cached shader map for material Mat_GlowSphere, quality 0, compiling. [0076.15] Warning: Warning, Failed to compile Material RX_IonCannonStrike.Materials.Mat_GlowSphere for platform PC-D3D-SM3, Default Material will be used in game. [0081.85] Init: UEngine initialized [0082.31] Init: XAudio2Device initialized. [0082.52] Init: Client initialized [0088.28] Log: Steam Client API is unavailable [0088.30] ScriptWarning: Script call stack: Function Engine.GameViewportClient:Init Rx_GameViewportClient Transient.GameEngine_0:Rx_GameViewportClient_0 Function Engine.GameViewportClient:Init:0025 [0088.30] ScriptWarning: Assertion failed, line 667 Rx_GameViewportClient Transient.GameEngine_0:Rx_GameViewportClient_0 Function Engine.GameViewportClient:Init:0025 [0088.30] ScriptWarning: No class passed to 'new' operator Rx_GameViewportClient Transient.GameEngine_0:Rx_GameViewportClient_0 Function Engine.GameViewportClient:Init:0065 [0088.30] Critical: appError called: Failed to add interaction to GlobalInteractions array: None [0088.30] Critical: Windows GetLastError: The operation completed successfully. (0) [0115.23] Log: === Critical error: === Failed to add interaction to GlobalInteractions array: None Address = 0x74edc42d (filename not found) [in C:\windows\syswow64\KERNELBASE.dll] Address = 0x11391b1 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe] Address = 0x1107f13 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe] Address = 0x1107e26 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe] Address = 0x10ce491 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe]