Log: Log file open, 08/15/20 22:37:08 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 12791 Init: Epic Internal: 0 Init: Compiled (32-bit): Jan 29 2015 19:31:11 Init: Changelist: 2424394 Init: Command line: -ini:UDKGame:DefaultPlayer.Name=Gthebeast Init: Base directory: D:\Program Files (x86)\Renegade X\Binaries\Win32\ [0000.33] Init: Computer: AIUR [0000.33] Init: User: Gaëtan [0000.33] Init: CPU Page size=4096, Processors=8 [0000.33] Init: High frequency timer resolution =10.000000 MHz [0000.33] Init: Memory total: Physical=31.9GB (32GB approx) Pagefile=36.7GB Virtual=4.0GB [0000.44] Log: Steam Client API initialized 1 [0000.57] Log: Steam Game Server API initialized 1 [0000.61] Init: WinSock: I am AIUR (192.168.56.1:0) [0000.61] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0000.61] Init: Object subsystem initialized [0000.76] Log: Found D3D11 adapter 0: Radeon RX 590 Series [0000.76] Log: Adapter has 3072MB of dedicated video memory, 0MB of dedicated system memory, and 1023MB of shared system memory [0000.78] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver [0000.78] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4095MB of shared system memory [0000.86] Log: Shader platform (RHI): PC-D3D-SM3 [0000.87] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0000.90] Log: PhysX GPU Support: DISABLED [0000.91] Init: Initializing FaceFX... [0000.91] Init: FaceFX 1.7.4 initialized. [0000.98] Init: XAudio2 using '6 - PL2730H (AMD High Definition Audio Device)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) [0006.96] Init: Finished loading startup packages in 5.72 seconds [0006.97] Log: 80990 objects as part of root set at end of initial load. [0006.97] Log: 0 out of 0 bytes used by permanent object pool. [0018.17] Log: Initializing Engine... [0018.31] Init: UEngine initialized [0018.38] Init: XAudio2Device initialized. [0019.45] Init: Client initialized [0021.13] Log: Initializing Steamworks [0021.14] Log: Logged in as 'Gthebeast' [0021.24] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0021.24] Warning: Warning, Failed to find object 'Class None.' [0021.24] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0021.24] Warning: Warning, Failed to find object 'Class None.' [0021.24] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0021.24] Warning: Warning, Failed to find object 'Class None.' [0021.24] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0021.24] Warning: Warning, Failed to find object 'Class None.' [0021.27] Log: LoadMap: RenX-FrontEndMap?Name=Gthebeast?Team=0 [0021.44] Log: Game class is 'Rx_Game_MainMenu' [0021.46] Log: Primary PhysX scene will be in software. [0021.46] Log: Creating Primary PhysX Scene. [0021.46] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2020.08.15-22.37.29 [0021.49] ScriptLog: INITIAL: -1 -1 [0021.50] ScriptLog: Game profile Index was NONE [0021.52] ScriptLog: Gameplay events will not be recorded. [0021.52] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [0021.52] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [0021.52] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [0021.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [0021.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [0021.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [0021.52] ScriptLog: Failed to get GDI PT [0021.52] ScriptLog: Failed to get Nod PT [0021.52] ScriptLog: GDI:0.0000 [0021.52] ScriptLog: Failed to get GDI PT [0021.52] ScriptLog: Failed to get Nod PT [0021.52] ScriptLog: Nod:0.0000 [0021.52] ScriptLog: Rx_Game::PreBeginPlay BotClass:'Rx_Bot_Waypoints' True [0022.01] ScriptWarning: Fatal Error! Sorting failed due to duplicate FriendlyName : (Caves) on 2 or more maps! Please use different names!! Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0 Function RenX_Game.Rx_Game:MapListSort:00D7 [0022.01] ScriptWarning: Fatal Error! Sorting failed due to duplicate FriendlyName : (Caves) on 2 or more maps! Please use different names!! Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0 Function RenX_Game.Rx_Game:MapListSort:00D7 [0022.01] ScriptWarning: Fatal Error! Sorting failed due to duplicate FriendlyName : (Caves) on 2 or more maps! Please use different names!! Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0 Function RenX_Game.Rx_Game:MapListSort:00D7 [0022.01] ScriptWarning: Fatal Error! Sorting failed due to duplicate FriendlyName : (Caves) on 2 or more maps! Please use different names!! Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0 Function RenX_Game.Rx_Game:MapListSort:00D7 [0022.01] ScriptLog: Initializing Rx_GameEngine. Game Version: Open Beta 5.464 [0022.05] Rx: MAPLoaded;RenX-FrontEndMap [0022.05] Log: Bringing up level for play took: 0.602451 [0022.06] Rx: PLAYERHWID;playerGDI,256,Gthebeasthwidm7A8E5C9C00009C26 [0022.06] Rx: PLAYEREnter;GDI,256,Gthebeastfromhwidm7A8E5C9C00009C26steamid0x0110000103076BCD [0022.06] Rx: PLAYERTeamJoin;GDI,256,GthebeastjoinedGDIscore0last round score0.0000time0.0000 [0022.06] Log: Current scalability system settings: [0022.06] Log: StaticDecals = FALSE (Whether to allow static decals.) [0022.06] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0022.06] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0022.06] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0022.06] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0022.06] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0022.06] Log: MotionBlur = TRUE (Whether to allow motion blur.) [0022.06] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0022.06] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0022.06] Log: Bloom = TRUE (Whether to allow bloom.) [0022.06] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0022.06] Log: Distortion = TRUE (Whether to allow distortion.) [0022.06] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0022.06] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0022.06] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0022.06] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0022.06] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0022.06] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0022.06] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0022.06] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0022.06] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0022.06] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0022.06] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0022.06] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0022.06] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [0022.06] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0022.06] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0022.06] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0022.06] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0022.06] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0022.06] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0022.06] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0022.06] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0022.06] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0022.06] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0022.06] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0022.06] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0022.07] Log: Current preference system settings: [0022.07] Log: UseVsync = TRUE (Whether to use VSync or not.) [0022.07] Log: Fullscreen = TRUE (Fullscreen.) [0022.07] Log: ResX = 1920 (Screen X resolution.) [0022.07] Log: ResY = 1080 (Screen Y resolution.) [0022.07] Log: Current debug system settings: [0022.07] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [0022.07] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0022.07] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0022.07] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0022.07] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0022.07] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0022.07] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0022.07] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0022.07] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0022.07] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0022.07] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0022.07] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0022.07] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0022.07] Log: MaxMultiSamples = 8 (The maximum number of MSAA samples to use.) [0022.07] Log: bAllowTemporalAA = FALSE (UKNOWN) [0022.07] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0022.07] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0022.07] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0022.07] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0022.07] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0022.07] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0022.07] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0022.07] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0022.07] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0022.07] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0022.07] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0022.07] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0022.07] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0022.07] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0022.07] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0022.07] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0022.07] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0022.07] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0022.07] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0022.07] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0022.07] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0022.07] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0022.07] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0022.07] Log: Current unknown system settings: [0022.07] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0022.07] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0022.07] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0022.07] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0022.07] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0022.07] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0022.07] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0022.07] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0022.07] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0022.07] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0022.07] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0022.07] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0022.07] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0022.07] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0022.07] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0022.07] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0022.07] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0022.07] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0022.07] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0022.07] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0022.07] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0022.07] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0022.07] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0022.07] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0022.07] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0022.07] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0022.07] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0022.07] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0022.07] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0022.07] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0022.07] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0022.07] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0022.07] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0022.07] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0022.07] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0022.07] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0022.07] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0022.07] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0022.07] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0022.07] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [0022.07] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [0022.07] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [0022.07] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0022.07] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0022.07] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0022.07] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0022.07] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0022.07] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0022.07] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0022.07] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0022.07] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0022.07] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0022.07] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0022.07] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0022.07] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0022.07] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0022.07] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0022.07] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0022.07] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0022.07] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0022.07] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0022.07] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0022.07] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0022.07] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0022.07] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0022.07] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0022.07] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0022.07] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0022.07] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0022.07] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0022.07] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0022.07] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0022.07] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0022.07] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0022.07] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0022.07] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0022.07] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0022.07] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0022.08] Log: Listing all sound classes. [0022.08] Log: Class 'Item' has 32 resident sounds taking 3745.09 kb, and 1 real time sounds taking 8.89 kb [0022.08] Log: Class 'Vehicle' has 41 resident sounds taking 14891.49 kb, and 1 real time sounds taking 48.00 kb [0022.08] Log: Class 'Weapon' has 270 resident sounds taking 70453.30 kb, and 7 real time sounds taking 487.58 kb [0022.08] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [0022.08] Log: Class 'SFX' has 83 resident sounds taking 25892.06 kb, and 10 real time sounds taking 711.13 kb [0022.08] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [0022.08] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [0022.08] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [0022.08] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [0022.08] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [0022.08] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [0022.08] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [0022.08] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [0022.08] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [0022.08] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [0022.08] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [0022.08] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [0022.08] Log: Class 'UnGrouped' has 575 resident sounds taking 73756.85 kb, and 108 real time sounds taking 2419.38 kb [0022.08] Log: 1515 total sounds in 18 classes [0022.18] ScriptLog: MusicComp.CurrentVolume? 0.0000 [0022.18] ScriptLog: Rx_HUD::Jukebox AutoPlay music disabled by map. [0022.19] Rx: Game has reached minimum limit for Beacon, 1 Players and 0 Bots out of 0 [0022.19] Log: ########### Finished loading level: 0.911754 seconds [0022.19] Log: Flushing async loaders. [0025.63] Log: Flushed async loaders. [0025.63] Init: Game engine initialized [0025.63] Log: Initializing Engine Completed [0040.23] Log: >>>>>>>>>>>>>> Initial startup: 40.23s <<<<<<<<<<<<<<< [0040.25] Log: Current scalability system settings: [0040.25] Log: StaticDecals = FALSE (Whether to allow static decals.) [0040.25] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0040.25] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0040.25] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0040.25] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0040.25] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0040.25] Log: MotionBlur = TRUE (Whether to allow motion blur.) [0040.25] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0040.25] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0040.25] Log: Bloom = TRUE (Whether to allow bloom.) [0040.25] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0040.25] Log: Distortion = TRUE (Whether to allow distortion.) [0040.25] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0040.25] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0040.25] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0040.25] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0040.25] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0040.25] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0040.25] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0040.25] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0040.25] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0040.25] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0040.25] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0040.25] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0040.25] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [0040.25] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0040.25] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0040.25] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0040.25] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0040.25] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0040.25] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0040.25] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0040.25] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0040.25] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0040.25] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0040.25] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0040.25] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0040.25] Log: Current preference system settings: [0040.25] Log: UseVsync = TRUE (Whether to use VSync or not.) [0040.25] Log: Fullscreen = TRUE (Fullscreen.) [0040.25] Log: ResX = 1920 (Screen X resolution.) [0040.25] Log: ResY = 1080 (Screen Y resolution.) [0040.25] Log: Current debug system settings: [0040.25] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [0040.25] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0040.25] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0040.25] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0040.25] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0040.25] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0040.25] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0040.25] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0040.25] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0040.25] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0040.25] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0040.25] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0040.25] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0040.25] Log: MaxMultiSamples = 8 (The maximum number of MSAA samples to use.) [0040.25] Log: bAllowTemporalAA = FALSE (UKNOWN) [0040.25] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0040.25] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0040.25] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0040.25] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0040.25] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0040.25] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0040.25] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0040.25] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0040.25] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0040.25] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0040.25] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0040.25] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0040.25] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0040.25] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0040.25] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0040.25] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0040.25] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0040.25] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0040.25] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0040.25] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0040.25] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0040.25] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0040.25] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0040.25] Log: Current unknown system settings: [0040.25] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0040.25] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0040.25] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0040.25] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0040.25] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0040.25] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0040.25] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0040.25] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0040.25] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0040.25] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0040.25] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0040.25] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0040.25] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0040.25] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0040.25] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0040.25] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0040.25] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0040.25] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0040.25] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0040.25] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0040.25] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0040.25] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0040.25] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0040.25] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0040.25] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0040.25] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0040.25] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0040.25] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0040.25] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0040.25] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0040.25] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0040.25] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0040.25] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0040.25] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0040.25] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0040.25] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0040.25] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0040.25] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0040.25] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0040.25] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [0040.25] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [0040.25] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [0040.25] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0040.25] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0040.25] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0040.25] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0040.25] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0040.25] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0040.25] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0040.25] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0040.25] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0040.25] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0040.25] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0040.25] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0040.25] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0040.25] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0040.25] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0040.25] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0040.25] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0040.25] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0040.25] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0040.25] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0040.25] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0040.25] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0040.25] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0040.25] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0040.25] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0040.25] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0040.25] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0040.25] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0040.25] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0040.25] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0040.25] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0040.25] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0040.25] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0040.25] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0040.25] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0040.25] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0040.27] Log: Listing all sound classes. [0040.27] Log: Class 'Item' has 32 resident sounds taking 3745.09 kb, and 1 real time sounds taking 8.89 kb [0040.27] Log: Class 'Vehicle' has 41 resident sounds taking 14891.49 kb, and 1 real time sounds taking 48.00 kb [0040.27] Log: Class 'Weapon' has 270 resident sounds taking 70453.30 kb, and 7 real time sounds taking 487.58 kb [0040.27] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [0040.27] Log: Class 'SFX' has 83 resident sounds taking 25892.06 kb, and 10 real time sounds taking 711.13 kb [0040.27] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [0040.27] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [0040.27] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [0040.27] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [0040.27] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [0040.27] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [0040.27] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [0040.27] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [0040.27] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [0040.27] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [0040.27] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [0040.27] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [0040.27] Log: Class 'UnGrouped' has 611 resident sounds taking 84254.04 kb, and 110 real time sounds taking 2599.97 kb [0040.27] Log: 1553 total sounds in 18 classes [0040.28] Log: Bool AmbientOcclusion set to 1 [0040.34] Log: BloomThreshold = 0.8 [0040.37] ScriptLog: MusicComp.CurrentVolume? 0.0000 [0040.54] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0040.54] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0040.57] Warning: Failed to find function RecoverVignette for timer in actor Rx_HUD_0 [0040.57] Warning: Failed to find function AttamptCacheBuildings for timer in actor Rx_HUD_0 [0042.36] GFxUI: Rx_GFxFrontEnd::Loading SkirmishView [0042.36] ScriptLog: Name - Arctic Stronghold [0042.36] ScriptLog: Name - Canyon [0042.36] ScriptLog: Name - Caves [0042.36] ScriptLog: Name - Cliff Side [0042.36] ScriptLog: Name - Complex [0042.36] ScriptLog: Name - Crash Site [0042.36] ScriptLog: Name - Daybreak [0042.36] ScriptLog: Name - Desolation [0042.36] ScriptLog: Name - Desolation_Snowing [0042.36] ScriptLog: Name - Eyes [0042.36] ScriptLog: Name - Field [0042.36] ScriptLog: Name - Field - Winter [0042.36] ScriptLog: Name - Field X [0042.36] ScriptLog: Name - Field X - Winter [0042.36] ScriptLog: Name - Forest [0042.36] ScriptLog: Name - Goldrush [0042.36] ScriptLog: Name - Hourglass [0042.36] ScriptLog: Name - Islands [0042.36] ScriptLog: Name - Islands X [0042.36] ScriptLog: Name - Lake Side [0042.36] ScriptLog: Name - Lake Side - Winter [0042.36] ScriptLog: Name - Mesa [0042.36] ScriptLog: Name - Oasis [0042.36] ScriptLog: Name - Outposts [0042.36] ScriptLog: Name - Reservoir [0042.36] ScriptLog: Name - Reservoir - Winter [0042.36] ScriptLog: Name - Snow [0042.36] ScriptLog: Name - Snow X [0042.36] ScriptLog: Name - Steppe [0042.36] ScriptLog: Name - Storm [0042.36] ScriptLog: Name - Sunrise [0042.36] ScriptLog: Name - Tomb [0042.36] ScriptLog: Name - Toxicity [0042.36] ScriptLog: Name - Tunnels [0042.36] ScriptLog: Name - Under [0042.36] ScriptLog: Name - Uphill [0042.36] ScriptLog: Name - Volcano [0042.36] ScriptLog: Name - Walls [0042.36] ScriptLog: Name - Whiteout [0042.36] ScriptLog: Name - Xmountain [0042.37] ScriptLog: Name - Arctic Stronghold [0042.37] ScriptLog: Name - Canyon [0042.37] ScriptLog: Name - Caves [0042.37] ScriptLog: Name - Cliff Side [0042.37] ScriptLog: Name - Complex [0042.37] ScriptLog: Name - Crash Site [0042.37] ScriptLog: Name - Daybreak [0042.37] ScriptLog: Name - Desolation [0042.37] ScriptLog: Name - Desolation_Snowing [0042.37] ScriptLog: Name - Eyes [0042.37] ScriptLog: Name - Field [0042.37] ScriptLog: Name - Field - Winter [0042.37] ScriptLog: Name - Field X [0042.37] ScriptLog: Name - Field X - Winter [0042.37] ScriptLog: Name - Forest [0042.37] ScriptLog: Name - Goldrush [0042.37] ScriptLog: Name - Hourglass [0042.37] ScriptLog: Name - Islands [0042.37] ScriptLog: Name - Islands X [0042.37] ScriptLog: Name - Lake Side [0042.37] ScriptLog: Name - Lake Side - Winter [0042.37] ScriptLog: Name - Mesa [0042.37] ScriptLog: Name - Oasis [0042.37] ScriptLog: Name - Outposts [0042.37] ScriptLog: Name - Reservoir [0042.37] ScriptLog: Name - Reservoir - Winter [0042.37] ScriptLog: Name - Snow [0042.37] ScriptLog: Name - Snow X [0042.37] ScriptLog: Name - Steppe [0042.37] ScriptLog: Name - Storm [0042.37] ScriptLog: Name - Sunrise [0042.37] ScriptLog: Name - Tomb [0042.37] ScriptLog: Name - Toxicity [0042.37] ScriptLog: Name - Tunnels [0042.37] ScriptLog: Name - Under [0042.37] ScriptLog: Name - Uphill [0042.37] ScriptLog: Name - Volcano [0042.37] ScriptLog: Name - Walls [0042.37] ScriptLog: Name - Whiteout [0042.37] ScriptLog: Name - Xmountain [0052.55] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0052.57] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0052.59] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0052.60] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0052.62] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0052.64] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0053.60] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0053.64] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0053.65] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0053.67] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0053.69] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0053.70] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0056.97] ScriptLog: OutURL is: NC-Under?Team=1?Numplay=32?GDIBotCount=16?NODBotCount=15?GDIDifficulty=4?NODDifficulty=4?GDIAttackingStrengh=75?NodAttackingStrengh=75?StartingCredits=150?TimeLimit=999?MineLimit=30?VehicleLimit=7?IsFriendlyfire=False?CanRepairBuildings=False?HasBaseDestruction=False?HasEndGamePedistal=False?HasTimeLimitExpiry=False False [0056.97] ScriptLog: Command: ->> open CNC-Under?Team=1?Numplay=32?GDIBotCount=16?NODBotCount=15?GDIDifficulty=4?NODDifficulty=4?GDIAttackingStrengh=75?NodAttackingStrengh=75?StartingCredits=150?TimeLimit=999?MineLimit=30?VehicleLimit=7?IsFriendlyfire=False?CanRepairBuildings=False?HasBaseDestruction=False?HasEndGamePedistal=False?HasTimeLimitExpiry=False [0056.99] Log: LoadMap: CNC-Under?Name=Gthebeast?Team=1?Numplay=32?GDIBotCount=16?NODBotCount=15?GDIDifficulty=4?NODDifficulty=4?GDIAttackingStrengh=75?NodAttackingStrengh=75?StartingCredits=150?TimeLimit=999?MineLimit=30?VehicleLimit=7?IsFriendlyfire=False?CanRepairBuildings=False?HasBaseDestruction=False?HasEndGamePedistal=False?HasTimeLimitExpiry=False [0057.00] Log: --- LOADING MOVIE START --- [0057.08] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0057.09] ScriptLog: ======================= Rx_HUD ========================= [0057.09] Rx: PLAYERExit;GDI,256,Gthebeast [0057.09] ScriptWarning: Accessed None 'Pawn' Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0 Function RenX_Game.Rx_Game:AddInactivePRI:0131 [0057.09] ScriptWarning: Accessed None 'Pawn' Rx_Game_MainMenu RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_MainMenu_0 Function RenX_Game.Rx_Game:AddInactivePRI:0169 [0065.84] Log: Game class is 'Rx_Game' [0065.89] Warning: Warning, Material RX_VH_A-10.Materials.M_VH_A-10 missing bUsedWithStaticLighting=True! [0065.89] Warning: Warning, Material RX_VH_A-10.Materials.M_VH_A-10 missing bUsedWithStaticLighting=True! [0065.89] Warning: Warning, Material RX_VH_A-10.Materials.M_VH_A-10 missing bUsedWithStaticLighting=True! [0065.99] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_11.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0066.00] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_10.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0066.00] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_6.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0066.00] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_15.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0066.00] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_14.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0066.00] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_7.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0066.00] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_16.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0066.00] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_17.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0066.00] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_18.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0066.00] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_19.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0066.00] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_20.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0066.00] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_27.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0066.00] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_22.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0066.00] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_23.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0066.00] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_24.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0066.00] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_25.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0066.00] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_26.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0066.00] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_13.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0066.00] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_21.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0066.10] Log: Primary PhysX scene will be in software. [0066.10] Log: Creating Primary PhysX Scene. [0066.25] Log: Bringing World CNC-Under.TheWorld up for play (0) at 2020.08.15-22.38.14 [0066.30] ScriptLog: INITIAL: -1 -1 [0066.32] ScriptLog: Game profile Index was NONE [0066.34] ScriptWarning: UTDefensePoint_0 has no DefendedObjective! UTDefensePoint CNC-Under.TheWorld:PersistentLevel.UTDefensePoint_0 Function UTGame.UTDefensePoint:PreBeginPlay:003B [0066.34] ScriptWarning: UTDefensePoint_1 has no DefendedObjective! UTDefensePoint CNC-Under.TheWorld:PersistentLevel.UTDefensePoint_1 Function UTGame.UTDefensePoint:PreBeginPlay:003B [0066.34] ScriptWarning: UTDefensePoint_2 has no DefendedObjective! UTDefensePoint CNC-Under.TheWorld:PersistentLevel.UTDefensePoint_2 Function UTGame.UTDefensePoint:PreBeginPlay:003B [0066.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0066.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0066.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0066.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0066.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0066.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0066.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0066.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0066.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0066.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0066.34] ScriptLog: Gameplay events will not be recorded. [0066.34] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [0066.34] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [0066.34] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [0066.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [0066.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [0066.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [0066.34] ScriptLog: GDI:0.7500 [0066.34] ScriptLog: Nod:0.7500 [0066.34] ScriptLog: Rx_Game::PreBeginPlay BotClass:'Rx_Bot_Waypoints' True [0066.43] ScriptWarning: Fatal Error! Sorting failed due to duplicate FriendlyName : (Caves) on 2 or more maps! Please use different names!! Rx_Game CNC-Under.TheWorld:PersistentLevel.Rx_Game_0 Function RenX_Game.Rx_Game:MapListSort:00D7 [0066.43] ScriptWarning: Fatal Error! Sorting failed due to duplicate FriendlyName : (Caves) on 2 or more maps! Please use different names!! Rx_Game CNC-Under.TheWorld:PersistentLevel.Rx_Game_0 Function RenX_Game.Rx_Game:MapListSort:00D7 [0066.43] ScriptWarning: Fatal Error! Sorting failed due to duplicate FriendlyName : (Caves) on 2 or more maps! Please use different names!! Rx_Game CNC-Under.TheWorld:PersistentLevel.Rx_Game_0 Function RenX_Game.Rx_Game:MapListSort:00D7 [0066.43] ScriptWarning: Fatal Error! Sorting failed due to duplicate FriendlyName : (Caves) on 2 or more maps! Please use different names!! Rx_Game CNC-Under.TheWorld:PersistentLevel.Rx_Game_0 Function RenX_Game.Rx_Game:MapListSort:00D7 [0066.45] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_0 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0066.46] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0 [0066.49] ScriptLog: Rx_SentinelWeapon_Obelisk_0 upgrade... [0066.58] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 4504.78,3072.69,366.15 With a Rotation of 0,0,0 [0066.58] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 4385.96,3278.49,366.15 With a Rotation of 0,10923,0 [0066.58] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 4385.96,2866.90,366.15 With a Rotation of 0,-10923,0 [0066.58] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 4148.33,2866.90,366.15 With a Rotation of 0,-21845,0 [0066.58] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 4029.52,3072.69,366.15 With a Rotation of 0,-32768,0 [0066.58] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 4148.33,3278.49,366.15 With a Rotation of 0,21845,0 [0066.58] ScriptWarning: Accessed None 'AirstripInternals' Rx_Building_AirTower CNC-Under.TheWorld:PersistentLevel.Rx_Building_AirTower_0 Function RenX_Game.Rx_Building_AirTower:GetAttackPoints:0032 [0066.59] ScriptWarning: Accessed None 'Strip' Rx_Building_AirTower CNC-Under.TheWorld:PersistentLevel.Rx_Building_AirTower_0 Function RenX_Game.Rx_Building_AirTower:GetAttackPoints:012B [0066.59] ScriptWarning: Accessed None 'Strip' Rx_Building_AirTower CNC-Under.TheWorld:PersistentLevel.Rx_Building_AirTower_0 Function RenX_Game.Rx_Building_AirTower:GetAttackPoints:012B [0066.59] ScriptWarning: Accessed None 'Strip' Rx_Building_AirTower CNC-Under.TheWorld:PersistentLevel.Rx_Building_AirTower_0 Function RenX_Game.Rx_Building_AirTower:GetAttackPoints:012B [0066.60] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_19 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0066.61] Log: WARNING: Cooking Convex For Actor: CNC-Under.TheWorld:PersistentLevel.Rx_BuildingAttachment_BeaconPedestal_0 Component: StaticMeshComponent_58 StaticMesh: RX_Deco_BuildingAssets.StaticMeshes.BuildingAssets_EndGamePedestal (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0066.61] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_BeaconPedestal At -2497.94,-4152.51,6.89 With a Rotation of 0,16384,0 [0066.74] ScriptLog: Rx_SentinelWeapon_AGT_MG_0 upgrade... [0066.74] ScriptLog: Rx_SentinelWeapon_AGT_MG_1 upgrade... [0066.74] ScriptLog: Rx_SentinelWeapon_AGT_MG_2 upgrade... [0066.74] ScriptLog: Rx_SentinelWeapon_AGT_MG_3 upgrade... [0066.74] ScriptLog: Rx_SentinelWeapon_AGT_RocketPod_0 upgrade... [0066.77] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_BeaconPedestal At 4260.18,1070.52,149.49 With a Rotation of 0,16384,0 [0066.83] ScriptLog: Initializing Rx_GameEngine. Game Version: Open Beta 5.464 [0066.86] Rx: MAPLoaded;CNC-Under [0066.86] Log: Bringing up level for play took: 1.019207 [0066.88] Rx: PLAYERHWID;playerNod,257,Gthebeasthwidm7A8E5C9C00009C26 [0066.88] Rx: PLAYEREnter;Nod,257,Gthebeastfromhwidm7A8E5C9C00009C26steamid0x0110000103076BCD [0066.88] Rx: PLAYERTeamJoin;Nod,257,GthebeastjoinedNodscore0last round score0.0000time0.0000 [0066.88] Rx: MAPStart;CNC-Under [0066.89] Rx: GAMESpawn;playerNod,257,GthebeastcharacterRx_FamilyInfo_Nod_Soldier [0066.89] ScriptWarning: Accessed None 'myHUD' Rx_Controller CNC-Under.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:ClientNotifySpecialVignette:0013 [0066.89] Error: Can't start an online game that hasn't been created [0066.89] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0066.89] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0066.89] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0066.89] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.89] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0066.89] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.89] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0066.89] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.89] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0066.89] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_CH_GDI' during gameplay. ParamName: GlobalCharacterBrightness [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_CH_Nod' during gameplay. ParamName: GlobalCharacterBrightness [0066.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_CH_All' during gameplay. ParamName: Reflection_Colour [0066.90] Log: MIC::SetTextureParameterValue : Modifying 'MI_CH_All' during gameplay. ParamName: CubeMap_Exterior [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_VH_GDI' during gameplay. ParamName: GlobalVehicleBrightness [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: GlobalVehicleBrightness [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_VH_Nod' during gameplay. ParamName: GlobalVehicleBrightness [0066.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: GlobalVehicleBrightness [0066.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_All' during gameplay. ParamName: Reflection_Colour [0066.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_All_Adaptive' during gameplay. ParamName: Reflection_Colour [0066.90] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_All' during gameplay. ParamName: CubeMap_Exterior [0066.90] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_All_Adaptive' during gameplay. ParamName: CubeMap_Exterior [0066.90] Rx: GAMESpawn;playerGDI,b258,Waqas IqbalcharacterRx_FamilyInfo_GDI_Soldier [0066.90] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b258,Waqas Iqbal [0066.90] Rx: GAMESpawn;botGDI,b258,Waqas Iqbal [0066.90] Rx: Game has reached minimum limit for Beacon, 1 Players and 1 Bots out of 0 [0066.90] ScriptLog: added red bot [0066.90] Rx: GAMESpawn;playerGDI,b259,No, cowcharacterRx_FamilyInfo_GDI_Soldier [0066.90] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b259,No, cow [0066.90] Rx: GAMESpawn;botGDI,b259,No, cow [0066.90] ScriptLog: added red bot [0066.91] Rx: GAMESpawn;playerGDI,b260,Left HandedcharacterRx_FamilyInfo_GDI_Soldier [0066.91] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b260,Left Handed [0066.91] Rx: GAMESpawn;botGDI,b260,Left Handed [0066.91] ScriptLog: added red bot [0066.91] Rx: GAMESpawn;playerGDI,b261,Nathan ElliottcharacterRx_FamilyInfo_GDI_Soldier [0066.91] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b261,Nathan Elliott [0066.92] Rx: GAMESpawn;botGDI,b261,Nathan Elliott [0066.92] ScriptLog: added red bot [0066.92] Rx: GAMESpawn;playerGDI,b262,CommandercharacterRx_FamilyInfo_GDI_Soldier [0066.92] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b262,Commander [0066.92] Rx: GAMESpawn;botGDI,b262,Commander [0066.92] ScriptLog: added red bot [0066.93] Rx: GAMESpawn;playerGDI,b263,A PterodactylcharacterRx_FamilyInfo_GDI_Soldier [0066.93] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_EngineerbyGDI,b263,A Pterodactyl [0066.93] Rx: GAMESpawn;botGDI,b263,A Pterodactyl [0066.93] ScriptLog: added red bot [0066.93] Rx: GAMESpawn;playerGDI,b264,MylocharacterRx_FamilyInfo_GDI_Soldier [0066.93] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b264,Mylo [0066.93] Rx: GAMESpawn;botGDI,b264,Mylo [0066.93] ScriptLog: added red bot [0066.94] Rx: GAMESpawn;playerGDI,b265,BassTardcharacterRx_FamilyInfo_GDI_Soldier [0066.94] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b265,BassTard [0066.94] Rx: GAMESpawn;botGDI,b265,BassTard [0066.94] ScriptLog: added red bot [0066.94] Rx: GAMESpawn;playerGDI,b266,Sander VereeckencharacterRx_FamilyInfo_GDI_Soldier [0066.94] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b266,Sander Vereecken [0066.95] Rx: GAMESpawn;botGDI,b266,Sander Vereecken [0066.95] ScriptLog: added red bot [0066.95] Rx: GAMESpawn;playerGDI,b267,Elie ArabiancharacterRx_FamilyInfo_GDI_Soldier [0066.95] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b267,Elie Arabian [0066.95] Rx: GAMESpawn;botGDI,b267,Elie Arabian [0066.95] ScriptLog: added red bot [0066.96] Rx: GAMESpawn;playerGDI,b268,SethcharacterRx_FamilyInfo_GDI_Soldier [0066.96] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b268,Seth [0066.96] Rx: GAMESpawn;botGDI,b268,Seth [0066.96] ScriptLog: added red bot [0066.96] Rx: GAMESpawn;playerGDI,b269,Jos VermeulencharacterRx_FamilyInfo_GDI_Soldier [0066.96] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b269,Jos Vermeulen [0066.96] Rx: GAMESpawn;botGDI,b269,Jos Vermeulen [0066.96] ScriptLog: added red bot [0066.97] Rx: GAMESpawn;playerGDI,b270,Joe KucancharacterRx_FamilyInfo_GDI_Soldier [0066.97] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b270,Joe Kucan [0066.97] Rx: GAMESpawn;botGDI,b270,Joe Kucan [0066.97] ScriptLog: added red bot [0066.98] Rx: GAMESpawn;playerGDI,b271,Tom CablescharacterRx_FamilyInfo_GDI_Soldier [0066.98] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_EngineerbyGDI,b271,Tom Cables [0066.98] Rx: GAMESpawn;botGDI,b271,Tom Cables [0066.98] ScriptLog: added red bot [0066.98] Rx: GAMESpawn;playerGDI,b272,Randy von der WeidecharacterRx_FamilyInfo_GDI_Soldier [0066.98] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b272,Randy von der Weide [0066.98] Rx: GAMESpawn;botGDI,b272,Randy von der Weide [0066.98] ScriptLog: added red bot [0066.99] Rx: GAMESpawn;playerGDI,b273,RAAAAAABB!characterRx_FamilyInfo_GDI_Soldier [0066.99] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b273,RAAAAAABB! [0066.99] Rx: GAMESpawn;botGDI,b273,RAAAAAABB! [0066.99] ScriptLog: added red bot [0066.99] ScriptLog: GDIDifficulty7 [0066.99] Rx: GAMESpawn;playerNod,b274,SafetyDancecharacterRx_FamilyInfo_Nod_Soldier [0066.99] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b274,SafetyDance [0067.00] Rx: GAMESpawn;botNod,b274,SafetyDance [0067.00] ScriptLog: added blue bot [0067.00] Rx: GAMESpawn;playerNod,b275,TitancharacterRx_FamilyInfo_Nod_Soldier [0067.00] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b275,Titan [0067.00] Rx: GAMESpawn;botNod,b275,Titan [0067.00] ScriptLog: added blue bot [0067.01] Rx: GAMESpawn;playerNod,b276,PhyrecharacterRx_FamilyInfo_Nod_Soldier [0067.01] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b276,Phyre [0067.01] Rx: GAMESpawn;botNod,b276,Phyre [0067.01] ScriptLog: added blue bot [0067.01] Rx: GAMESpawn;playerNod,b277,TAScharacterRx_FamilyInfo_Nod_Soldier [0067.01] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b277,TAS [0067.02] Rx: GAMESpawn;botNod,b277,TAS [0067.02] ScriptLog: added blue bot [0067.02] Rx: GAMESpawn;playerNod,b278,Take the point!characterRx_FamilyInfo_Nod_Soldier [0067.02] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b278,Take the point! [0067.02] Rx: GAMESpawn;botNod,b278,Take the point! [0067.02] ScriptLog: added blue bot [0067.03] Rx: GAMESpawn;playerNod,b279,Shahman TehcharacterRx_FamilyInfo_Nod_Soldier [0067.03] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b279,Shahman Teh [0067.03] Rx: GAMESpawn;botNod,b279,Shahman Teh [0067.03] ScriptLog: added blue bot [0067.03] Rx: GAMESpawn;playerNod,b280,Martin SanchezcharacterRx_FamilyInfo_Nod_Soldier [0067.03] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b280,Martin Sanchez [0067.04] Rx: GAMESpawn;botNod,b280,Martin Sanchez [0067.04] ScriptLog: added blue bot [0067.04] Rx: GAMESpawn;playerNod,b281,MantankcharacterRx_FamilyInfo_Nod_Soldier [0067.04] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b281,Mantank [0067.04] Rx: GAMESpawn;botNod,b281,Mantank [0067.04] ScriptLog: added blue bot [0067.05] Rx: GAMESpawn;playerNod,b282,TTFPcharacterRx_FamilyInfo_Nod_Soldier [0067.05] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_EngineerbyNod,b282,TTFP [0067.05] Rx: GAMESpawn;botNod,b282,TTFP [0067.05] ScriptLog: added blue bot [0067.06] Rx: GAMESpawn;playerNod,b283,SlaviccharacterRx_FamilyInfo_Nod_Soldier [0067.06] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b283,Slavic [0067.06] Rx: GAMESpawn;botNod,b283,Slavic [0067.06] ScriptLog: added blue bot [0067.06] Rx: GAMESpawn;playerNod,b284,Kia HuntzingercharacterRx_FamilyInfo_Nod_Soldier [0067.06] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b284,Kia Huntzinger [0067.06] Rx: GAMESpawn;botNod,b284,Kia Huntzinger [0067.06] ScriptLog: added blue bot [0067.07] Rx: GAMESpawn;playerNod,b285,Thom KeukencharacterRx_FamilyInfo_Nod_Soldier [0067.07] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b285,Thom Keuken [0067.07] Rx: GAMESpawn;botNod,b285,Thom Keuken [0067.07] ScriptLog: added blue bot [0067.08] Rx: GAMESpawn;playerNod,b286,Kris KohlcharacterRx_FamilyInfo_Nod_Soldier [0067.08] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b286,Kris Kohl [0067.08] Rx: GAMESpawn;botNod,b286,Kris Kohl [0067.08] ScriptLog: added blue bot [0067.08] Rx: GAMESpawn;playerNod,b287,RoofgnomecharacterRx_FamilyInfo_Nod_Soldier [0067.08] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b287,Roofgnome [0067.09] Rx: GAMESpawn;botNod,b287,Roofgnome [0067.09] ScriptLog: added blue bot [0067.09] Rx: GAMESpawn;playerNod,b288,InterestInConflictcharacterRx_FamilyInfo_Nod_Soldier [0067.09] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b288,InterestInConflict [0067.09] Rx: GAMESpawn;botNod,b288,InterestInConflict [0067.09] ScriptLog: added blue bot [0067.09] ScriptLog: NODDifficulty7 [0067.09] ScriptLog: START MATCH [0067.10] Log: Current scalability system settings: [0067.10] Log: StaticDecals = FALSE (Whether to allow static decals.) [0067.10] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0067.10] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0067.10] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0067.10] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0067.10] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0067.10] Log: MotionBlur = TRUE (Whether to allow motion blur.) [0067.10] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0067.10] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0067.10] Log: Bloom = TRUE (Whether to allow bloom.) [0067.10] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0067.10] Log: Distortion = TRUE (Whether to allow distortion.) [0067.10] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0067.10] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0067.10] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0067.10] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0067.10] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0067.10] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0067.10] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0067.10] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0067.10] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0067.10] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0067.10] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0067.10] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0067.10] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [0067.10] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0067.10] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0067.10] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0067.10] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0067.10] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0067.10] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0067.10] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0067.10] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0067.10] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0067.10] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0067.10] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0067.10] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0067.10] Log: Current preference system settings: [0067.10] Log: UseVsync = TRUE (Whether to use VSync or not.) [0067.10] Log: Fullscreen = TRUE (Fullscreen.) [0067.10] Log: ResX = 1920 (Screen X resolution.) [0067.10] Log: ResY = 1080 (Screen Y resolution.) [0067.10] Log: Current debug system settings: [0067.10] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [0067.10] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0067.10] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0067.10] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0067.10] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0067.10] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0067.10] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0067.10] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0067.10] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0067.10] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0067.10] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0067.10] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0067.10] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0067.10] Log: MaxMultiSamples = 8 (The maximum number of MSAA samples to use.) [0067.10] Log: bAllowTemporalAA = FALSE (UKNOWN) [0067.10] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0067.10] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0067.10] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0067.10] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0067.10] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0067.10] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0067.10] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0067.10] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0067.10] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0067.10] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0067.10] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0067.10] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0067.10] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0067.10] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0067.10] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0067.10] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0067.10] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0067.10] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0067.10] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0067.10] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0067.10] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0067.10] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0067.10] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0067.10] Log: Current unknown system settings: [0067.10] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0067.10] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0067.10] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0067.10] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0067.10] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0067.10] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0067.10] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0067.10] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0067.10] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0067.10] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0067.10] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0067.10] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0067.10] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0067.10] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0067.10] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0067.10] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0067.10] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0067.10] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0067.10] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0067.10] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0067.10] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0067.10] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0067.10] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0067.10] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0067.10] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0067.10] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0067.10] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0067.10] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0067.10] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0067.10] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0067.10] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0067.10] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0067.10] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0067.10] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0067.10] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0067.10] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0067.10] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0067.10] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0067.10] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0067.10] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [0067.10] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [0067.10] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [0067.10] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0067.10] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0067.10] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0067.10] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0067.10] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0067.10] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0067.10] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0067.10] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0067.10] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0067.10] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0067.10] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0067.10] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0067.10] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0067.10] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0067.10] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0067.10] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0067.10] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0067.10] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0067.10] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0067.10] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0067.10] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0067.10] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0067.10] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0067.10] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0067.10] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0067.10] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0067.10] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0067.10] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0067.10] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0067.10] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0067.10] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0067.10] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0067.10] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0067.10] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0067.10] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0067.10] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0067.12] Log: Listing all sound classes. [0067.12] Log: Class 'Item' has 32 resident sounds taking 3745.09 kb, and 1 real time sounds taking 8.89 kb [0067.12] Log: Class 'Vehicle' has 41 resident sounds taking 14891.49 kb, and 1 real time sounds taking 48.00 kb [0067.12] Log: Class 'Weapon' has 271 resident sounds taking 70818.25 kb, and 7 real time sounds taking 487.58 kb [0067.12] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [0067.12] Log: Class 'SFX' has 83 resident sounds taking 25892.06 kb, and 10 real time sounds taking 711.13 kb [0067.12] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [0067.12] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [0067.12] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [0067.12] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [0067.12] Log: Class 'Ambient' has 34 resident sounds taking 14966.69 kb, and 23 real time sounds taking 2969.96 kb [0067.12] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [0067.12] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [0067.12] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [0067.12] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [0067.12] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [0067.12] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [0067.12] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [0067.12] Log: Class 'UnGrouped' has 612 resident sounds taking 91600.30 kb, and 115 real time sounds taking 3313.67 kb [0067.12] Log: 1610 total sounds in 18 classes [0067.14] ScriptLog: MusicComp.CurrentVolume? 0.0000 [0067.14] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True' [0067.15] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0067.15] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0067.17] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [0067.17] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0067.17] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0067.18] ScriptLog: PositionModX : 0.0000 [0067.18] ScriptLog: PositionModY : 52.5000 [0067.18] ScriptLog: PositionModX : 0.0000 [0067.18] ScriptLog: PositionModY : 52.5000 [0067.19] Log: ########### Finished loading level: 10.198076 seconds [0067.21] Warning: Failed to find function RecoverVignette for timer in actor Rx_HUD_1 [0067.21] Warning: Failed to find function AttamptCacheBuildings for timer in actor Rx_HUD_1 [0067.44] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_0 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0067.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0067.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0067.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0067.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2770) during async work! [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2769) during async work! [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2768) during async work! [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2767) during async work! [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2766) during async work! [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2765) during async work! [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2764) during async work! [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2763) during async work! [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2762) during async work! [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2761) during async work! [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2760) during async work! [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2759) during async work! [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2758) during async work! [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2757) during async work! [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2756) during async work! [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2755) during async work! [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2754) during async work! [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2753) during async work! [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2752) during async work! [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2751) during async work! [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_117 Bone: b_Spine_1 [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_117 Bone: b_Spine_2 [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_117 Bone: b_Spine_3 [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_117 Bone: b_R_ForeArm [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_117 Bone: B_R_Wrist [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_117 Bone: b_L_ForeArm [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_117 Bone: B_L_Wrist [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_117 Bone: b_Neck [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_117 Bone: b_head [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_117 Bone: b_hip [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_117 Bone: b_R_LowerLeg [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_117 Bone: b_R_Ankle [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_117 Bone: b_L_UpperLeg [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_117 Bone: b_L_LowerLeg [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_117 Bone: b_L_Ankle [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_117 Bone: b_L_Arm [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_117 Bone: b_R_Arm [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_117 Bone: B_R_Shoulder [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_117 Bone: B_L_Shoulder [0067.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0067.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_117 Bone: b_R_UpperLeg [0067.48] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2856) during async work! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2857) during async work! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2858) during async work! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2859) during async work! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2860) during async work! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2861) during async work! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2862) during async work! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2863) during async work! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2864) during async work! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2865) during async work! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2866) during async work! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2867) during async work! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2868) during async work! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2869) during async work! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2870) during async work! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2871) during async work! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2872) during async work! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2873) during async work! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2874) during async work! [0067.48] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2875) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2896) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2895) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2894) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2893) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2892) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2891) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2890) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2889) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2888) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2887) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2886) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2885) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2884) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2883) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2882) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2881) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2880) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2879) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2878) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2877) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2938) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2937) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2936) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2935) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2934) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2933) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2932) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2931) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2930) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2929) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2928) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2927) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2926) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2925) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2924) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2923) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2922) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2921) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2920) during async work! [0067.49] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2919) during async work! [0067.50] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_3045) during async work! [0067.50] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_3046) during async work! [0067.50] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_3047) during async work! [0067.50] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_3048) during async work! [0067.50] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_3049) during async work! [0067.50] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_3050) during async work! [0067.50] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_3051) during async work! [0067.50] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_3052) during async work! [0067.50] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_3053) during async work! [0067.50] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_3054) during async work! [0067.50] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_3055) during async work! [0067.50] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_3056) during async work! [0067.50] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_3057) during async work! [0067.50] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_3058) during async work! [0067.50] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_3059) during async work! [0067.50] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_3060) during async work! [0067.50] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_3061) during async work! [0067.50] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_3062) during async work! [0067.50] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_3063) during async work! [0067.50] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_3064) during async work! [0068.92] Log: --- LOADING MOVIE TIME: 11.9 sec --- [0070.16] ScriptLog: ------------------ [ Setting up ] ------------------ [0070.19] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0070.19] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0070.20] ScriptLog: rxPC.bJustBaughtEngineer= False [0070.20] ScriptLog: rxPC.bJustBaughtHavocSakura= False [0070.20] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [0070.20] ScriptLog: [0070.20] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [0070.20] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [0070.20] ScriptLog: OwnedItem= None [0070.20] ScriptLog: [0070.20] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [0070.20] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [0070.23] ScriptLog: ====================== [0070.23] ScriptLog: Norm explosiveData[0]= Timed C4 [0070.23] ScriptLog: Norm explosiveData[1]= Grenades [0070.23] ScriptLog: Norm explosiveData[2]= Smoke Grenade [0070.23] ScriptLog: Norm explosiveData[3]= EMP Grenade [0070.23] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [0071.05] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0071.05] ScriptLog: Button Pressed? LeftMouseButton [0071.13] ScriptLog: --------------- 5 --------------- [0071.18] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0071.18] ScriptLog: Button Pressed? LeftMouseButton [0071.29] ScriptLog: ------------------ SelectPurchase() ------------------ [0071.29] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_EngineerbyNod,257,Gthebeast [0071.29] ScriptLog: XXX: Rx_InventoryManager_Nod_Engineer [0071.29] ScriptLog: XXX2: Rx_Weapon_Pistol [0071.29] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [0071.29] ScriptLog: GFx EquipmentSidearmData[-1]? [0071.29] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [0071.29] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Engineer [0071.29] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Engineer [0071.29] ScriptLog: rxPC.Pawn? Rx_Pawn_0 [0071.29] ScriptLog: bJustBaughtEngineer? False [0071.29] ScriptLog: bJustBaughtHavocSakura? False [0071.29] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [0071.29] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [0071.29] ScriptLog: selected explosive data? None [0071.29] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [0071.31] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0071.31] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0072.76] Rx: GAMESpawn;vehicleNod,Rx_Vehicle_Harvester_Nod [0072.76] Rx: GAMESpawn;vehicleGDI,Rx_Vehicle_Harvester_GDI [0073.36] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [0073.69] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_1 [0073.74] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_68 [0073.92] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_97 [0092.47] Rx: GAMEDeath;playerGDI,b261,Nathan ElliottbyNod,b274,SafetyDancewithRx_DmgType_Shotgun [0096.82] Rx: GAMEDeath;playerGDI,b262,CommanderbyNod,b284,Kia HuntzingerwithRx_DmgType_FlameThrower [0101.51] Rx: GAMESpawn;playerGDI,b262,CommandercharacterRx_FamilyInfo_GDI_Soldier [0101.51] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b262,Commander [0101.52] Rx: GAMEDeath;playerNod,b284,Kia HuntzingerbyGDI,b265,BassTardwithRx_DmgType_AutoRifle [0101.77] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2710) during async work! [0101.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0101.77] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2711) during async work! [0101.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0101.77] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2712) during async work! [0101.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0101.77] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2713) during async work! [0101.77] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2714) during async work! [0101.77] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2715) during async work! [0101.77] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2716) during async work! [0101.77] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2717) during async work! [0101.77] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2718) during async work! [0101.77] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2719) during async work! [0101.77] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2720) during async work! [0101.77] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2721) during async work! [0101.77] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2722) during async work! [0101.77] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2723) during async work! [0101.77] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2724) during async work! [0101.77] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2725) during async work! [0101.77] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2726) during async work! [0101.77] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2727) during async work! [0101.77] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2728) during async work! [0101.77] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2707) during async work! [0102.26] Rx: GAMEDeath;playerNod,b275,TitanbyGDI,b268,SethwithRx_DmgType_Shotgun [0102.47] Rx: GAMEDeath;playerGDI,b265,BassTardbyNod,257,GthebeastwithRx_DmgType_Pistol [0106.07] Rx: GAMEDeath;playerNod,b274,SafetyDancebyGDI,b268,SethwithRx_DmgType_Shotgun [0107.17] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b264,MyloonLandscapenearCentral Caveat-2028.25,543.67,930.66 [0108.10] Rx: GAMEDeath;playerNod,b280,Martin SanchezbyGDI,b258,Waqas IqbalwithRx_DmgType_AutoRifle [0108.10] Log: WARNING: Cooking Convex For Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pickup_Ammo_0 Component: StaticMeshComponent_162 StaticMesh: Rx_Pickups.Ammo.SM_Ammo_Medium (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0108.99] Rx: GAMEDeath;playerGDI,b264,MylobyNod,b285,Thom KeukenwithRx_DmgType_FlameThrower [0108.99] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0109.01] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0109.03] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0109.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0109.08] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0109.10] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0109.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0109.23] Rx: GAMEDeath;playerGDI,b268,SethbyNod,b286,Kris KohlwithRx_DmgType_AutoRifle [0110.76] Rx: GAMESpawn;playerNod,b284,Kia HuntzingercharacterRx_FamilyInfo_Nod_Soldier [0110.76] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b284,Kia Huntzinger [0111.17] Rx: GAMEDeath;playerGDI,b269,Jos VermeulenbyNod,b285,Thom KeukenwithRx_DmgType_FlameThrower [0111.17] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0112.11] Rx: GAMEDeath;playerNod,b285,Thom KeukenbyGDI,b258,Waqas IqbalwithRx_DmgType_AutoRifle [0112.54] Rx: GAMEDeath;playerGDI,b259,No, cowbyNod,b277,TASwithRx_DmgType_AutoRifle [0115.14] Rx: GAMEDeath;playerNod,b277,TASbyGDI,b258,Waqas IqbalwithRx_DmgType_AutoRifle [0115.89] Rx: GAMESpawn;playerNod,b275,TitancharacterRx_FamilyInfo_Nod_Soldier [0115.89] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b275,Titan [0116.06] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b270,Joe KucanonLandscapenearCentral Caveat-2643.39,602.94,915.03 [0116.29] Rx: GAMEDeath;playerNod,b278,Take the point!byGDI,b267,Elie ArabianwithRx_DmgType_Shotgun [0116.45] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b278,Take the point!onGDI,b258,Waqas IqbalnearRock Corridorat-2802.19,26.79,918.46 [0116.60] Rx: GAMESpawn;playerGDI,b264,MylocharacterRx_FamilyInfo_GDI_Soldier [0116.60] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b264,Mylo [0116.69] Rx: GAMESpawn;playerNod,b274,SafetyDancecharacterRx_FamilyInfo_Nod_Soldier [0116.69] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b274,SafetyDance [0117.33] Rx: GAMEDeath;playerGDI,b258,Waqas IqbalbyNod,b283,SlavicwithRx_DmgType_MarksmanRifle [0119.09] Rx: GAMESpawn;playerGDI,b261,Nathan ElliottcharacterRx_FamilyInfo_GDI_Soldier [0119.09] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b261,Nathan Elliott [0121.22] Rx: GAMEDeath;playerGDI,b270,Joe KucanbyNod,257,GthebeastwithRx_DmgType_Pistol [0121.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_13 -> Landscape_0 [0121.25] Rx: GAMESpawn;playerGDI,b268,SethcharacterRx_FamilyInfo_GDI_Soldier [0121.25] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b268,Seth [0121.76] Rx: GAMESpawn;playerNod,b277,TAScharacterRx_FamilyInfo_Nod_Soldier [0121.76] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b277,TAS [0123.87] Rx: GAMESpawn;playerNod,b280,Martin SanchezcharacterRx_FamilyInfo_Nod_Soldier [0123.88] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b280,Martin Sanchez [0125.22] Rx: GAMESpawn;playerGDI,b259,No, cowcharacterRx_FamilyInfo_GDI_Soldier [0125.22] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_OfficerbyGDI,b259,No, cow [0125.48] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_3046) during async work! [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_3045) during async work! [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2646) during async work! [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2647) during async work! [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2648) during async work! [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2649) during async work! [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2650) during async work! [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2651) during async work! [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2652) during async work! [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2653) during async work! [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2654) during async work! [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2655) during async work! [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2656) during async work! [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2657) during async work! [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2658) during async work! [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2659) during async work! [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2660) during async work! [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2661) during async work! [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2662) during async work! [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2663) during async work! [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 Component: SkeletalMeshComponent_530 Bone: b_Spine_1 [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 Component: SkeletalMeshComponent_530 Bone: b_Spine_2 [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 Component: SkeletalMeshComponent_530 Bone: b_Spine_3 [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 Component: SkeletalMeshComponent_530 Bone: b_R_ForeArm [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 Component: SkeletalMeshComponent_530 Bone: B_R_Wrist [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 Component: SkeletalMeshComponent_530 Bone: b_L_ForeArm [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 Component: SkeletalMeshComponent_530 Bone: B_L_Wrist [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 Component: SkeletalMeshComponent_530 Bone: b_Neck [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 Component: SkeletalMeshComponent_530 Bone: b_head [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 Component: SkeletalMeshComponent_530 Bone: b_hip [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 Component: SkeletalMeshComponent_530 Bone: b_R_LowerLeg [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 Component: SkeletalMeshComponent_530 Bone: b_R_Ankle [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 Component: SkeletalMeshComponent_530 Bone: b_L_UpperLeg [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 Component: SkeletalMeshComponent_530 Bone: b_L_LowerLeg [0125.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.48] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 Component: SkeletalMeshComponent_530 Bone: b_L_Ankle [0125.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.49] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 Component: SkeletalMeshComponent_530 Bone: b_L_Arm [0125.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.49] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 Component: SkeletalMeshComponent_530 Bone: b_R_Arm [0125.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.49] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 Component: SkeletalMeshComponent_530 Bone: B_R_Shoulder [0125.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.49] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 Component: SkeletalMeshComponent_530 Bone: B_L_Shoulder [0125.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0125.49] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 Component: SkeletalMeshComponent_530 Bone: b_R_UpperLeg [0126.26] Rx: GAMEDeath;playerGDI,b267,Elie ArabianbyNod,b286,Kris KohlwithRx_DmgType_AutoRifle [0126.26] Log: PlayCustomAnim Taunt_FB_BringItOn, CustomChildIndex: 1, Animation Not Found!! [0127.26] Rx: GAMESpawn;playerNod,b285,Thom KeukencharacterRx_FamilyInfo_Nod_Soldier [0127.26] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b285,Thom Keuken [0127.57] Rx: GAMESpawn;playerNod,b278,Take the point!characterRx_FamilyInfo_Nod_Soldier [0127.57] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b278,Take the point! [0127.86] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_2860) during async work! [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_2859) during async work! [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_2858) during async work! [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_2857) during async work! [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_2856) during async work! [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3024) during async work! [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3025) during async work! [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3026) during async work! [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3027) during async work! [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3028) during async work! [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3029) during async work! [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3030) during async work! [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3031) during async work! [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3032) during async work! [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3033) during async work! [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3034) during async work! [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3035) during async work! [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3036) during async work! [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3037) during async work! [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3038) during async work! [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: b_Spine_1 [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: b_Spine_2 [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: b_Spine_3 [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: b_R_ForeArm [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: B_R_Wrist [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: b_L_ForeArm [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: B_L_Wrist [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: b_Neck [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: b_head [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: b_hip [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: b_R_LowerLeg [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: b_R_Ankle [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: b_L_UpperLeg [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: b_L_LowerLeg [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: b_L_Ankle [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: b_L_Arm [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: b_R_Arm [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: B_R_Shoulder [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: B_L_Shoulder [0127.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0127.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: b_R_UpperLeg [0127.94] Rx: GAMEDeath;playerGDI,b262,CommanderbyNod,b286,Kris KohlwithRx_DmgType_AutoRifle [0128.00] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b262,CommanderonLandscapenearRock Corridorat-3118.68,-426.19,863.88 [0129.10] Rx: GAMESpawn;playerGDI,b265,BassTardcharacterRx_FamilyInfo_GDI_Soldier [0129.10] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b265,BassTard [0130.39] Rx: GAMESpawn;playerGDI,b269,Jos VermeulencharacterRx_FamilyInfo_GDI_Soldier [0130.39] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b269,Jos Vermeulen [0135.87] Rx: GAMECaptured;Neutral,Rx_Building_Silo_Internalsid0byNod,257,Gthebeast [0137.26] Rx: GAMESpawn;playerGDI,b270,Joe KucancharacterRx_FamilyInfo_GDI_Soldier [0137.26] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b270,Joe Kucan [0138.94] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b263,A PterodactylonLandscapenearRefineryat-1148.79,-4865.75,0.08 [0139.16] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b271,Tom CablesonLandscapenearBarracksat-1706.51,-4837.10,16.53 [0139.30] Rx: GAMESpawn;playerGDI,b258,Waqas IqbalcharacterRx_FamilyInfo_GDI_Soldier [0139.30] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b258,Waqas Iqbal [0139.55] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_3194) during async work! [0139.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0139.55] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_3193) during async work! [0139.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0139.55] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_3192) during async work! [0139.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0139.55] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2751) during async work! [0139.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0139.55] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2752) during async work! [0139.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0139.55] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2753) during async work! [0139.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0139.55] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2754) during async work! [0139.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0139.55] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2755) during async work! [0139.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0139.55] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2756) during async work! [0139.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0139.55] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2757) during async work! [0139.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0139.55] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2758) during async work! [0139.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0139.55] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2759) during async work! [0139.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0139.55] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2760) during async work! [0139.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0139.55] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2761) during async work! [0139.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0139.55] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2762) during async work! [0139.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0139.55] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2763) during async work! [0139.55] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2764) during async work! [0139.55] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2765) during async work! [0139.55] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2766) during async work! [0139.55] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2767) during async work! [0140.21] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b271,Tom CablesonLandscapenearBarracksat-1707.50,-4836.51,16.61 [0140.48] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b263,A PterodactylonLandscapenearRefineryat-1047.10,-4882.44,0.08 [0141.27] Rx: GAMEDeath;playerGDI,b266,Sander VereeckenbyNod,b281,MantankwithRx_DmgType_Shotgun [0141.27] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearRefineryat-1148.79,-4865.75,0.08byGDI,b263,A Pterodactyl [0141.27] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearRefineryat-1047.10,-4882.44,0.08byGDI,b263,A Pterodactyl [0142.61] Rx: GAMEDeath;playerNod,b288,InterestInConflictbyGDI,ai,AGTwithRx_DmgType_AGT_Rocket [0142.66] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byGDI,b263,A PterodactylonLandscapenearRefineryat-1047.42,-4890.55,0.08 [0144.05] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearBarracksat-1706.51,-4837.10,16.53byGDI,b271,Tom Cables [0144.05] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearBarracksat-1707.50,-4836.51,16.61byGDI,b271,Tom Cables [0144.10] Rx: GAMEDeath;playerGDI,b270,Joe KucanbyNod,b286,Kris KohlwithRx_DmgType_AutoRifle [0145.90] Rx: GAMESpawn;playerGDI,b270,Joe KucancharacterRx_FamilyInfo_GDI_Soldier [0145.91] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b270,Joe Kucan [0147.88] Rx: GAMEDeath;playerNod,b281,MantankbyGDI,ai,AGTwithRx_DmgType_AGT_Rocket [0149.47] Rx: GAMESpawn;playerGDI,b262,CommandercharacterRx_FamilyInfo_GDI_Soldier [0149.47] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_OfficerbyGDI,b262,Commander [0150.25] Rx: GAMEDeath;playerNod,b283,SlavicbyGDI,ai,AGTwithRx_DmgType_AGT_MG [0150.88] Rx: GAMEDeath;playerNod,b286,Kris KohlbyGDI,ai,AGTwithRx_DmgType_AGT_MG [0151.98] Rx: GAMESpawn;playerGDI,b267,Elie ArabiancharacterRx_FamilyInfo_GDI_Soldier [0151.98] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b267,Elie Arabian [0155.20] Rx: GAMESpawn;playerNod,b283,SlaviccharacterRx_FamilyInfo_Nod_Soldier [0155.21] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b283,Slavic [0156.60] Rx: GAMESpawn;playerGDI,b266,Sander VereeckencharacterRx_FamilyInfo_GDI_Soldier [0156.60] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_McFarlandbyGDI,b266,Sander Vereecken [0157.33] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2767) during async work! [0157.33] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2766) during async work! [0157.33] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2765) during async work! [0157.33] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2764) during async work! [0157.33] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2763) during async work! [0157.33] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2762) during async work! [0157.33] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2761) during async work! [0157.33] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2760) during async work! [0157.33] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2759) during async work! [0157.33] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2758) during async work! [0157.33] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2757) during async work! [0157.33] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2756) during async work! [0157.33] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2755) during async work! [0157.33] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2754) during async work! [0157.33] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2753) during async work! [0157.33] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2752) during async work! [0157.33] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2751) during async work! [0157.33] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_3192) during async work! [0157.33] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_3193) during async work! [0157.33] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_3194) during async work! [0161.30] Rx: GAMEDeath;playerGDI,b272,Randy von der WeidebyNod,b285,Thom KeukenwithRx_DmgType_AutoRifle [0161.75] Log: ZELC: Component 'RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Grenadier' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Projectile_MissileLauncher_2 (Rx_Projectile_MissileLauncher CNC-Under.TheWorld:PersistentLevel.Rx_Projectile_MissileLauncher_2) [0163.10] Rx: GAMEDeath;playerNod,b275,TitanbyGDI,b265,BassTardwithRx_DmgType_Shotgun [0165.45] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2749) during async work! [0165.45] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2748) during async work! [0165.45] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2747) during async work! [0165.45] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2746) during async work! [0165.45] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2745) during async work! [0165.45] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2744) during async work! [0165.45] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2743) during async work! [0165.45] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2742) during async work! [0165.45] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2741) during async work! [0165.45] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2740) during async work! [0165.45] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2739) during async work! [0165.45] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2738) during async work! [0165.45] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2737) during async work! [0165.45] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2736) during async work! [0165.45] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2735) during async work! [0165.45] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2734) during async work! [0165.45] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2733) during async work! [0165.45] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2732) during async work! [0165.45] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2731) during async work! [0165.45] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2730) during async work! [0165.70] Rx: GAMEDeath;playerGDI,b265,BassTardbyNod,b284,Kia HuntzingerwithRx_DmgType_ChemicalThrower [0166.08] Rx: GAMEDeath;playerNod,b277,TASbyGDI,b273,RAAAAAABB!withRx_DmgType_AutoRifle [0166.23] ScriptWarning: Accessed None 'Pawn' Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 Function RenX_Game.Rx_Pawn:TakeRadiusDamage:01E1 [0166.37] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3148) during async work! [0166.37] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3147) during async work! [0166.37] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3146) during async work! [0166.37] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3145) during async work! [0166.37] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3144) during async work! [0166.37] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3143) during async work! [0166.37] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3142) during async work! [0166.37] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3141) during async work! [0166.37] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3140) during async work! [0166.37] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3139) during async work! [0166.37] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3138) during async work! [0166.37] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3137) during async work! [0166.37] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3136) during async work! [0166.37] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3135) during async work! [0166.37] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3134) during async work! [0166.37] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3133) during async work! [0166.37] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3132) during async work! [0166.37] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3131) during async work! [0166.37] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3130) during async work! [0166.37] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3129) during async work! [0168.35] Rx: GAMESpawn;playerNod,b288,InterestInConflictcharacterRx_FamilyInfo_Nod_Soldier [0168.35] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b288,InterestInConflict [0169.46] ScriptLog: ------------------ [ Setting up ] ------------------ [0169.49] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0169.49] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0169.50] ScriptLog: rxPC.bJustBaughtEngineer= False [0169.50] ScriptLog: rxPC.bJustBaughtHavocSakura= False [0169.50] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Engineer [0169.50] ScriptLog: [0169.50] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [0169.50] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [0169.50] ScriptLog: OwnedItem= None [0169.50] ScriptLog: [0169.50] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [0169.50] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [0169.53] ScriptLog: ====================== [0169.53] ScriptLog: Norm explosiveData[0]= Timed C4 [0169.53] ScriptLog: Norm explosiveData[1]= Grenades [0169.53] ScriptLog: Norm explosiveData[2]= Smoke Grenade [0169.53] ScriptLog: Norm explosiveData[3]= EMP Grenade [0169.53] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [0169.57] Rx: GAMESpawn;playerNod,b275,TitancharacterRx_FamilyInfo_Nod_Soldier [0169.57] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b275,Titan [0170.30] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2917) during async work! [0170.30] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2916) during async work! [0170.30] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2915) during async work! [0170.30] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2914) during async work! [0170.30] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2913) during async work! [0170.30] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2912) during async work! [0170.30] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2911) during async work! [0170.30] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2910) during async work! [0170.30] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2909) during async work! [0170.30] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2908) during async work! [0170.30] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2907) during async work! [0170.30] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2906) during async work! [0170.30] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2905) during async work! [0170.30] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2904) during async work! [0170.30] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2903) during async work! [0170.30] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2902) during async work! [0170.30] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2901) during async work! [0170.30] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2900) during async work! [0170.30] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2899) during async work! [0170.30] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2898) during async work! [0170.83] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearRefineryat-1047.42,-4890.55,0.08byGDI,b263,A Pterodactyl [0171.35] Rx: GAMEDeath;playerNod,b274,SafetyDancebyGDI,b273,RAAAAAABB!withRx_DmgType_AutoRifle [0172.29] Rx: GAMESpawn;playerNod,b281,MantankcharacterRx_FamilyInfo_Nod_Soldier [0172.29] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b281,Mantank [0172.68] Rx: GAMEDeath;playerGDI,b273,RAAAAAABB!byNod,b284,Kia HuntzingerwithRx_DmgType_ChemicalThrower [0172.73] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0172.73] ScriptLog: Button Pressed? LeftMouseButton [0172.84] ScriptLog: --------------- 1 --------------- [0172.89] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0172.89] ScriptLog: Button Pressed? LeftMouseButton [0172.98] ScriptLog: ------------------ SelectPurchase() ------------------ [0172.99] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,257,Gthebeast [0172.99] ScriptLog: XXX: Rx_InventoryManager_Nod_Soldier [0172.99] ScriptLog: XXX2: Rx_Weapon_Pistol_UnSILENCED [0172.99] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [0172.99] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [0172.99] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol_UnSILENCED [0172.99] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [0172.99] ScriptLog: selected sidearm data? None [0172.99] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [0172.99] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [0172.99] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [0172.99] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [0172.99] ScriptLog: rxPC.Pawn? Rx_Pawn_0 [0172.99] ScriptLog: bJustBaughtEngineer? False [0172.99] ScriptLog: bJustBaughtHavocSakura? False [0172.99] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [0172.99] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [0172.99] ScriptLog: selected explosive data? None [0172.99] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [0173.02] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0173.02] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0173.63] Rx: GAMESpawn;playerGDI,b265,BassTardcharacterRx_FamilyInfo_GDI_Soldier [0173.63] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b265,BassTard [0174.82] Rx: GAMEDeath;playerGDI,b259,No, cowbyNod,b283,SlavicwithRx_DmgType_Shotgun [0174.83] Rx: GAMEDeath;playerGDI,b270,Joe KucanbyNod,b284,Kia HuntzingerwithRx_DmgType_ChemicalThrower [0176.91] Rx: GAMESpawn;playerNod,b286,Kris KohlcharacterRx_FamilyInfo_Nod_Soldier [0176.91] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b286,Kris Kohl [0178.09] Rx: GAMESpawn;playerGDI,b272,Randy von der WeidecharacterRx_FamilyInfo_GDI_Soldier [0178.09] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b272,Randy von der Weide [0178.35] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2646) during async work! [0178.35] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2647) during async work! [0178.35] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2648) during async work! [0178.35] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2649) during async work! [0178.35] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2650) during async work! [0178.35] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2651) during async work! [0178.35] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2652) during async work! [0178.35] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2653) during async work! [0178.35] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2654) during async work! [0178.35] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2655) during async work! [0178.35] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2656) during async work! [0178.35] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2657) during async work! [0178.35] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2658) during async work! [0178.35] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2659) during async work! [0178.35] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2660) during async work! [0178.35] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2661) during async work! [0178.35] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2662) during async work! [0178.35] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2663) during async work! [0178.35] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2958) during async work! [0178.35] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2957) during async work! [0178.58] Rx: GAMESpawn;playerGDI,b259,No, cowcharacterRx_FamilyInfo_GDI_Soldier [0178.59] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b259,No, cow [0178.84] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2955) during async work! [0178.84] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2954) during async work! [0178.84] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2953) during async work! [0178.84] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2952) during async work! [0178.84] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2951) during async work! [0178.84] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2950) during async work! [0178.84] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2949) during async work! [0178.84] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2948) during async work! [0178.84] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2947) during async work! [0178.84] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2946) during async work! [0178.84] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2945) during async work! [0178.84] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2944) during async work! [0178.84] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2943) during async work! [0178.84] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2942) during async work! [0178.84] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2941) during async work! [0178.84] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2940) during async work! [0178.84] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2933) during async work! [0178.84] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2932) during async work! [0178.84] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2931) during async work! [0178.84] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2930) during async work! [0178.96] Rx: GAMEDeath;playerNod,b284,Kia HuntzingerbyGDI,b267,Elie ArabianwithRx_DmgType_Shotgun [0180.05] Rx: GAMESpawn;playerNod,b284,Kia HuntzingercharacterRx_FamilyInfo_Nod_Soldier [0180.05] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b284,Kia Huntzinger [0180.86] Rx: GAMESpawn;playerNod,b277,TAScharacterRx_FamilyInfo_Nod_Soldier [0180.86] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b277,TAS [0181.60] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b258,Waqas IqbalonNod,b285,Thom KeukennearRock Corridorat-2221.69,-923.64,603.34 [0181.84] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3038) during async work! [0181.84] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3037) during async work! [0181.84] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3036) during async work! [0181.84] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3035) during async work! [0181.84] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3034) during async work! [0181.84] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3033) during async work! [0181.84] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3032) during async work! [0181.84] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3031) during async work! [0181.84] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3030) during async work! [0181.84] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3029) during async work! [0181.84] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3028) during async work! [0181.84] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3027) during async work! [0181.84] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3026) during async work! [0181.84] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3025) during async work! [0181.84] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3024) during async work! [0181.84] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_2856) during async work! [0181.84] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_2857) during async work! [0181.84] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_2858) during async work! [0181.84] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_2859) during async work! [0181.84] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_2860) during async work! [0181.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0181.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: b_Spine_1 [0181.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0181.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: b_Spine_2 [0181.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0181.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: b_Spine_3 [0181.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0181.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: b_R_ForeArm [0181.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0181.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: B_R_Wrist [0181.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0181.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: b_L_ForeArm [0181.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0181.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: B_L_Wrist [0181.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0181.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: b_Neck [0181.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0181.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: b_head [0181.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0181.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: b_hip [0181.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0181.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_557 Bone: b_R_LowerLeg [0182.16] Rx: GAMEPurchase;vehicleRx_Vehicle_BuggybyNod,b286,Kris Kohl [0182.22] Rx: GAMEDeath;playerNod,b283,SlavicbyGDI,b268,SethwithRx_DmgType_Shotgun [0182.46] Rx: GAMEDeath;playerGDI,b258,Waqas IqbalbyNod,b285,Thom KeukenwithRx_DmgType_AutoRifle [0182.55] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearRock Corridorat-1947.68,-899.46,527.77byNod,b285,Thom Keuken [0182.82] Rx: GAMEDeath;playerGDI,b267,Elie ArabianbyNod,b285,Thom KeukenwithRx_DmgType_AutoRifle [0183.64] Rx: GAMEDeath;playerNod,b275,TitanbyGDI,b264,MylowithRx_DmgType_GrenadeLauncher [0183.69] Rx: GAMESpawn;playerNod,b283,SlaviccharacterRx_FamilyInfo_Nod_Soldier [0183.69] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b283,Slavic [0183.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_54 -> StaticMeshActor_335 [0184.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_54 -> StaticMeshActor_335 [0184.63] Rx: GAMESpawn;playerGDI,b258,Waqas IqbalcharacterRx_FamilyInfo_GDI_Soldier [0184.63] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b258,Waqas Iqbal [0184.81] Rx: GAMESpawn;playerGDI,b270,Joe KucancharacterRx_FamilyInfo_GDI_Soldier [0184.81] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_OfficerbyGDI,b270,Joe Kucan [0184.90] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_2763) during async work! [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_2762) during async work! [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_2761) during async work! [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_2760) during async work! [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_2759) during async work! [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_2758) during async work! [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_2757) during async work! [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_2756) during async work! [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_2755) during async work! [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_2754) during async work! [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_2753) during async work! [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_2752) during async work! [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_2751) during async work! [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3192) during async work! [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3193) during async work! [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3194) during async work! [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3257) during async work! [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3255) during async work! [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3169) during async work! [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3168) during async work! [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_849 Bone: b_Spine_1 [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_849 Bone: b_Spine_2 [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_849 Bone: b_Spine_3 [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_849 Bone: b_R_ForeArm [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_849 Bone: B_R_Wrist [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_849 Bone: b_L_ForeArm [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_849 Bone: B_L_Wrist [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_849 Bone: b_Neck [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_849 Bone: b_head [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_849 Bone: b_hip [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_849 Bone: b_R_LowerLeg [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_849 Bone: b_R_Ankle [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_849 Bone: b_L_UpperLeg [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_849 Bone: b_L_LowerLeg [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_849 Bone: b_L_Ankle [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_849 Bone: b_L_Arm [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_849 Bone: b_R_Arm [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_849 Bone: B_R_Shoulder [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_849 Bone: B_L_Shoulder [0184.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0184.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_849 Bone: b_R_UpperLeg [0184.93] Rx: GAMEDeath;playerGDI,b261,Nathan ElliottbyNod,b288,InterestInConflictwithRx_DmgType_AutoRifle [0185.08] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_3166) during async work! [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_3165) during async work! [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_3164) during async work! [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_3163) during async work! [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_3162) during async work! [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_3161) during async work! [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_3160) during async work! [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_3159) during async work! [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_3158) during async work! [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_3157) during async work! [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_3156) during async work! [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_3155) during async work! [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_3154) during async work! [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_3153) during async work! [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_3152) during async work! [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_2808) during async work! [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_2809) during async work! [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_2810) during async work! [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_2811) during async work! [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_2812) during async work! [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_858 Bone: b_Spine_1 [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_858 Bone: b_Spine_2 [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_858 Bone: b_Spine_3 [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_858 Bone: b_R_ForeArm [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_858 Bone: B_R_Wrist [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_858 Bone: b_L_ForeArm [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_858 Bone: B_L_Wrist [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_858 Bone: b_Neck [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_858 Bone: b_head [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_858 Bone: b_hip [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_858 Bone: b_R_LowerLeg [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_858 Bone: b_R_Ankle [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_858 Bone: b_L_UpperLeg [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_858 Bone: b_L_LowerLeg [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_858 Bone: b_L_Ankle [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_858 Bone: b_L_Arm [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_858 Bone: b_R_Arm [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_858 Bone: B_R_Shoulder [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_858 Bone: B_L_Shoulder [0185.08] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0185.08] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_858 Bone: b_R_UpperLeg [0186.54] Rx: GAMEDeath;playerGDI,b264,MylobyNod,257,GthebeastwithRx_DmgType_AutoRifle [0187.28] Rx: GAMESpawn;playerGDI,b267,Elie ArabiancharacterRx_FamilyInfo_GDI_Soldier [0187.28] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b267,Elie Arabian [0187.47] Rx: GAMESpawn;playerNod,b274,SafetyDancecharacterRx_FamilyInfo_Nod_Soldier [0187.47] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b274,SafetyDance [0189.39] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b263,A PterodactylonLandscapenearBarracksat-1357.09,-4798.20,0.08 [0189.65] Rx: GAMEDeath;playerGDI,b268,SethbyNod,257,GthebeastwithRx_DmgType_AutoRifle [0190.93] Rx: GAMEDeath;playerGDI,b269,Jos VermeulenbyNod,b288,InterestInConflictwithRx_DmgType_AutoRifle [0192.88] Rx: GAMEDeath;playerNod,b285,Thom KeukenbyGDI,ai,AGTwithRx_DmgType_AGT_MG [0192.91] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b263,A PterodactylonLandscapenearRefineryat-1128.42,-4954.55,0.08 [0194.57] Rx: GAMEDeath;playerGDI,b272,Randy von der WeidebyNod,b280,Martin SanchezwithRx_DmgType_Headshot [0195.09] Rx: GAMEDeath;playerNod,b288,InterestInConflictbyGDI,b262,CommanderwithRx_DmgType_ChainGun [0197.17] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b278,Take the point!onLandscapenearIce Caveat-605.28,2520.93,881.69 [0198.06] Rx: GAMEDeath;playerNod,b280,Martin SanchezbyGDI,ai,AGTwithRx_DmgType_AGT_MG [0198.13] Rx: GAMESpawn;playerNod,b275,TitancharacterRx_FamilyInfo_Nod_Soldier [0198.13] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b275,Titan [0198.56] Rx: GAMESpawn;playerGDI,b273,RAAAAAABB!characterRx_FamilyInfo_GDI_Soldier [0198.56] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b273,RAAAAAABB! [0198.81] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3278) during async work! [0198.81] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3282) during async work! [0198.81] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3327) during async work! [0198.81] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_2815) during async work! [0198.81] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3301) during async work! [0198.81] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3302) during async work! [0198.81] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3303) during async work! [0198.81] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3304) during async work! [0198.81] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3305) during async work! [0198.81] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3306) during async work! [0198.81] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3307) during async work! [0198.81] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3308) during async work! [0198.81] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3309) during async work! [0198.81] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3314) during async work! [0198.81] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3310) during async work! [0198.81] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3311) during async work! [0198.81] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3312) during async work! [0198.81] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3313) during async work! [0198.81] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3315) during async work! [0198.81] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3316) during async work! [0198.83] Rx: GAMESpawn;playerNod,b288,InterestInConflictcharacterRx_FamilyInfo_Nod_Soldier [0198.83] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_LaserChainGunnerbyNod,b288,InterestInConflict [0199.15] Rx: GAMEDeath;playerGDI,b262,CommanderbyNod,257,GthebeastwithRx_DmgType_AutoRifle [0203.80] Rx: GAMEPurchase;vehicleRx_Vehicle_HumveebyGDI,b273,RAAAAAABB! [0205.11] Rx: GAMESpawn;playerGDI,b268,SethcharacterRx_FamilyInfo_GDI_Soldier [0205.11] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b268,Seth [0205.23] Rx: GAMESpawn;playerGDI,b262,CommandercharacterRx_FamilyInfo_GDI_Soldier [0205.23] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_McFarlandbyGDI,b262,Commander [0205.37] Error: Can't call TermBody() on (Rx_Pawn_70)->(RB_BodyInstance_3281) during async work! [0205.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.37] Error: Can't call TermBody() on (Rx_Pawn_70)->(RB_BodyInstance_2767) during async work! [0205.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.37] Error: Can't call TermBody() on (Rx_Pawn_70)->(RB_BodyInstance_3109) during async work! [0205.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.37] Error: Can't call TermBody() on (Rx_Pawn_70)->(RB_BodyInstance_3110) during async work! [0205.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.37] Error: Can't call TermBody() on (Rx_Pawn_70)->(RB_BodyInstance_3111) during async work! [0205.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.37] Error: Can't call TermBody() on (Rx_Pawn_70)->(RB_BodyInstance_3112) during async work! [0205.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.37] Error: Can't call TermBody() on (Rx_Pawn_70)->(RB_BodyInstance_3113) during async work! [0205.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.37] Error: Can't call TermBody() on (Rx_Pawn_70)->(RB_BodyInstance_3114) during async work! [0205.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.37] Error: Can't call TermBody() on (Rx_Pawn_70)->(RB_BodyInstance_3115) during async work! [0205.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.37] Error: Can't call TermBody() on (Rx_Pawn_70)->(RB_BodyInstance_3116) during async work! [0205.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.37] Error: Can't call TermBody() on (Rx_Pawn_70)->(RB_BodyInstance_3117) during async work! [0205.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.37] Error: Can't call TermBody() on (Rx_Pawn_70)->(RB_BodyInstance_3118) during async work! [0205.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.37] Error: Can't call TermBody() on (Rx_Pawn_70)->(RB_BodyInstance_3119) during async work! [0205.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.37] Error: Can't call TermBody() on (Rx_Pawn_70)->(RB_BodyInstance_3120) during async work! [0205.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.37] Error: Can't call TermBody() on (Rx_Pawn_70)->(RB_BodyInstance_3121) during async work! [0205.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.37] Error: Can't call TermBody() on (Rx_Pawn_70)->(RB_BodyInstance_3122) during async work! [0205.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.37] Error: Can't call TermBody() on (Rx_Pawn_70)->(RB_BodyInstance_3123) during async work! [0205.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.37] Error: Can't call TermBody() on (Rx_Pawn_70)->(RB_BodyInstance_3124) during async work! [0205.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.37] Error: Can't call TermBody() on (Rx_Pawn_70)->(RB_BodyInstance_3125) during async work! [0205.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.37] Error: Can't call TermBody() on (Rx_Pawn_70)->(RB_BodyInstance_3126) during async work! [0205.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.37] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_70 Component: SkeletalMeshComponent_966 Bone: b_Spine_1 [0205.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.37] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_70 Component: SkeletalMeshComponent_966 Bone: b_Spine_2 [0205.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.37] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_70 Component: SkeletalMeshComponent_966 Bone: b_Spine_3 [0205.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.37] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_70 Component: SkeletalMeshComponent_966 Bone: b_R_ForeArm [0205.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.37] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_70 Component: SkeletalMeshComponent_966 Bone: B_R_Wrist [0205.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.37] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_70 Component: SkeletalMeshComponent_966 Bone: b_L_ForeArm [0205.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.37] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_70 Component: SkeletalMeshComponent_966 Bone: B_L_Wrist [0205.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.37] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_70 Component: SkeletalMeshComponent_966 Bone: b_Neck [0205.49] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_3290) during async work! [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2688) during async work! [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2689) during async work! [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2690) during async work! [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2691) during async work! [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2692) during async work! [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2693) during async work! [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2694) during async work! [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2695) during async work! [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2696) during async work! [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2697) during async work! [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2698) during async work! [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2699) during async work! [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2700) during async work! [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2646) during async work! [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2647) during async work! [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2648) during async work! [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2649) during async work! [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2650) during async work! [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2651) during async work! [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 Component: SkeletalMeshComponent_975 Bone: b_Spine_1 [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 Component: SkeletalMeshComponent_975 Bone: b_Spine_2 [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 Component: SkeletalMeshComponent_975 Bone: b_Spine_3 [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 Component: SkeletalMeshComponent_975 Bone: b_R_ForeArm [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 Component: SkeletalMeshComponent_975 Bone: B_R_Wrist [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 Component: SkeletalMeshComponent_975 Bone: b_L_ForeArm [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 Component: SkeletalMeshComponent_975 Bone: B_L_Wrist [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 Component: SkeletalMeshComponent_975 Bone: b_Neck [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 Component: SkeletalMeshComponent_975 Bone: b_head [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 Component: SkeletalMeshComponent_975 Bone: b_hip [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 Component: SkeletalMeshComponent_975 Bone: b_R_LowerLeg [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 Component: SkeletalMeshComponent_975 Bone: b_R_Ankle [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 Component: SkeletalMeshComponent_975 Bone: b_L_UpperLeg [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 Component: SkeletalMeshComponent_975 Bone: b_L_LowerLeg [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 Component: SkeletalMeshComponent_975 Bone: b_L_Ankle [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 Component: SkeletalMeshComponent_975 Bone: b_L_Arm [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 Component: SkeletalMeshComponent_975 Bone: b_R_Arm [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 Component: SkeletalMeshComponent_975 Bone: B_R_Shoulder [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 Component: SkeletalMeshComponent_975 Bone: B_L_Shoulder [0205.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0205.49] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 Component: SkeletalMeshComponent_975 Bone: b_R_UpperLeg [0205.90] Rx: GAMESpawn;playerGDI,b261,Nathan ElliottcharacterRx_FamilyInfo_GDI_Soldier [0205.90] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b261,Nathan Elliott [0206.13] Rx: GAMESpawn;playerGDI,b264,MylocharacterRx_FamilyInfo_GDI_Soldier [0206.13] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b264,Mylo [0211.14] Rx: GAMEPurchase;vehicleRx_Vehicle_HumveebyGDI,b261,Nathan Elliott [0212.57] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b278,Take the point!onLandscapenearRock Corridorat-3056.07,-339.41,859.15 [0213.42] Rx: GAMESpawn;playerNod,b285,Thom KeukencharacterRx_FamilyInfo_Nod_Soldier [0213.43] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b285,Thom Keuken [0214.10] Rx: GAMEDeath;playerNod,b278,Take the point!byGDI,b267,Elie ArabianwithRx_DmgType_AutoRifle [0214.72] Rx: GAMESpawn;playerGDI,b269,Jos VermeulencharacterRx_FamilyInfo_GDI_Soldier [0214.72] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b269,Jos Vermeulen [0214.97] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3100) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3099) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3098) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3097) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3096) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3095) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3094) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3093) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3092) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2966) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2967) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2968) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2969) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2970) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2971) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2972) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2973) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2974) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2975) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2976) during async work! [0216.03] Rx: GAMEDeath;playerGDI,b258,Waqas IqbalbyNod,b277,TASwithRx_DmgType_AutoRifle [0217.28] Rx: GAMESpawn;playerGDI,b272,Randy von der WeidecharacterRx_FamilyInfo_GDI_Soldier [0217.28] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b272,Randy von der Weide [0217.55] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_3038) during async work! [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_3037) during async work! [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_3036) during async work! [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_3035) during async work! [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_3034) during async work! [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_3033) during async work! [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_3032) during async work! [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_3031) during async work! [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_3030) during async work! [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_3029) during async work! [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_3028) during async work! [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_3027) during async work! [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_3026) during async work! [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_3025) during async work! [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_3024) during async work! [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_2856) during async work! [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_2857) during async work! [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_2858) during async work! [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_2859) during async work! [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_2860) during async work! [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: b_Spine_1 [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: b_Spine_2 [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: b_Spine_3 [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: b_R_ForeArm [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: B_R_Wrist [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: b_L_ForeArm [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: B_L_Wrist [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: b_Neck [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: b_head [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: b_hip [0217.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0217.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: b_R_LowerLeg [0217.99] Rx: GAMEDeath;playerNod,b281,MantankbyGDI,b267,Elie ArabianwithRx_DmgType_AutoRifle [0220.68] Rx: GAMEPurchase;vehicleRx_Vehicle_MRLSbyGDI,b264,Mylo [0222.35] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b268,SethonLandscapenearRock Corridorat-2858.82,-57.33,894.62 [0222.50] Rx: GAMEDeath;playerNod,b277,TASbyGDI,b267,Elie ArabianwithRx_DmgType_AutoRifle [0222.95] Rx: GAMESpawn;playerNod,b280,Martin SanchezcharacterRx_FamilyInfo_Nod_Soldier [0222.95] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b280,Martin Sanchez [0223.05] Rx: GAMESpawn;playerNod,b278,Take the point!characterRx_FamilyInfo_Nod_Soldier [0223.05] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b278,Take the point! [0224.20] Rx: GAMESpawn;playerNod,b281,MantankcharacterRx_FamilyInfo_Nod_Soldier [0224.20] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b281,Mantank [0224.26] Rx: GAMEDeath;playerGDI,b267,Elie ArabianbyNod,b274,SafetyDancewithRx_DmgType_Shotgun [0224.94] Rx: GAMEDeath;playerGDI,b265,BassTardbyNod,257,GthebeastwithRx_DmgType_AutoRifle [0226.02] Log: Large/Invalid MotorTorque! -1016.002625 (in Rx_Vehicle_Humvee_0) [0226.02] Log: Large/Invalid MotorTorque! -1359.517700 (in Rx_Vehicle_Humvee_0) [0226.02] Log: Large/Invalid MotorTorque! 1199.894775 (in Rx_Vehicle_Humvee_0) [0228.20] Rx: GAMEPurchase;vehicleRx_Vehicle_ArtillerybyNod,b280,Martin Sanchez [0229.00] Rx: GAMESpawn;playerGDI,b265,BassTardcharacterRx_FamilyInfo_GDI_Soldier [0229.00] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_DeadeyebyGDI,b265,BassTard [0229.97] Rx: GAMEDeath;playerGDI,b259,No, cowbyNod,b283,SlavicwithRx_DmgType_MissileLauncher_Alt [0229.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_59 -> StaticMeshActor_712 [0230.22] Rx: GAMEPurchase;vehicleRx_Vehicle_MRLSbyGDI,b269,Jos Vermeulen [0233.90] Rx: GAMEDeath;playerGDI,b270,Joe KucanbyNod,257,GthebeastwithRx_DmgType_AutoRifle [0235.56] Rx: GAMESpawn;playerNod,b277,TAScharacterRx_FamilyInfo_Nod_Soldier [0235.56] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b277,TAS [0237.28] Rx: GAMEDeath;playerGDI,b268,SethbyNod,b284,Kia HuntzingerwithRx_DmgType_AutoRifle [0238.79] Rx: GAMEDeath;playerGDI,b262,CommanderbyNod,b284,Kia HuntzingerwithRx_DmgType_AutoRifle [0238.79] Log: PlayCustomAnim Taunt_UB_BulletToTheHead, CustomChildIndex: 1, Animation Not Found!! [0239.20] Rx: GAMESpawn;playerGDI,b267,Elie ArabiancharacterRx_FamilyInfo_GDI_Soldier [0239.20] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b267,Elie Arabian [0239.48] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3109) during async work! [0239.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0239.48] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3110) during async work! [0239.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0239.48] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3111) during async work! [0239.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0239.48] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3112) during async work! [0239.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0239.48] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3113) during async work! [0239.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0239.48] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3114) during async work! [0239.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0239.48] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3115) during async work! [0239.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0239.48] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3116) during async work! [0239.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0239.48] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3117) during async work! [0239.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0239.48] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3118) during async work! [0239.48] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0239.48] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3119) during async work! [0239.48] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3120) during async work! [0239.48] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3121) during async work! [0239.48] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3122) during async work! [0239.48] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3123) during async work! [0239.48] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3124) during async work! [0239.48] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3125) during async work! [0239.48] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3126) during async work! [0239.48] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3166) during async work! [0239.48] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3165) during async work! [0240.76] Rx: GAMESpawn;playerGDI,b258,Waqas IqbalcharacterRx_FamilyInfo_GDI_Soldier [0240.76] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_OfficerbyGDI,b258,Waqas Iqbal [0241.46] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0241.48] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0241.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0241.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0241.55] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0241.57] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0241.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0241.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0241.63] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0241.65] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0241.67] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0241.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0241.71] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0241.73] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0241.75] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0241.77] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0241.79] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0241.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0241.84] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0241.86] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0241.88] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_71 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0246.34] Rx: GAMESpawn;playerGDI,b270,Joe KucancharacterRx_FamilyInfo_GDI_Soldier [0246.34] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b270,Joe Kucan [0249.73] Rx: GAMEDeath;playerNod,b288,InterestInConflictbyGDI,b273,RAAAAAABB!withRx_DmgType_Humvee [0251.60] Rx: GAMEPurchase;vehicleRx_Vehicle_HumveebyGDI,b270,Joe Kucan [0252.16] Rx: GAMEDeath;playerNod,b278,Take the point!byGDI,b261,Nathan ElliottwithRx_DmgType_Humvee [0252.93] Rx: GAMEDeath;playerNod,b274,SafetyDancebyGDI,ai,AGTwithRx_DmgType_AGT_Rocket [0253.71] Rx: GAMESpawn;playerGDI,b259,No, cowcharacterRx_FamilyInfo_GDI_Soldier [0253.72] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b259,No, cow [0253.98] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3089) during async work! [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3088) during async work! [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3087) during async work! [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3211) during async work! [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3210) during async work! [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3209) during async work! [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3208) during async work! [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3207) during async work! [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3206) during async work! [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3205) during async work! [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3204) during async work! [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3203) during async work! [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3202) during async work! [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3201) during async work! [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3200) during async work! [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3199) during async work! [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3198) during async work! [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3197) during async work! [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3196) during async work! [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3103) during async work! [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_85 Component: SkeletalMeshComponent_1199 Bone: b_Spine_1 [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_85 Component: SkeletalMeshComponent_1199 Bone: b_Spine_2 [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_85 Component: SkeletalMeshComponent_1199 Bone: b_Spine_3 [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_85 Component: SkeletalMeshComponent_1199 Bone: b_R_ForeArm [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_85 Component: SkeletalMeshComponent_1199 Bone: B_R_Wrist [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_85 Component: SkeletalMeshComponent_1199 Bone: b_L_ForeArm [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_85 Component: SkeletalMeshComponent_1199 Bone: B_L_Wrist [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_85 Component: SkeletalMeshComponent_1199 Bone: b_Neck [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_85 Component: SkeletalMeshComponent_1199 Bone: b_head [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_85 Component: SkeletalMeshComponent_1199 Bone: b_hip [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_85 Component: SkeletalMeshComponent_1199 Bone: b_R_LowerLeg [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_85 Component: SkeletalMeshComponent_1199 Bone: b_R_Ankle [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_85 Component: SkeletalMeshComponent_1199 Bone: b_L_UpperLeg [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_85 Component: SkeletalMeshComponent_1199 Bone: b_L_LowerLeg [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_85 Component: SkeletalMeshComponent_1199 Bone: b_L_Ankle [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_85 Component: SkeletalMeshComponent_1199 Bone: b_L_Arm [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_85 Component: SkeletalMeshComponent_1199 Bone: b_R_Arm [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_85 Component: SkeletalMeshComponent_1199 Bone: B_R_Shoulder [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_85 Component: SkeletalMeshComponent_1199 Bone: B_L_Shoulder [0253.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0253.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_85 Component: SkeletalMeshComponent_1199 Bone: b_R_UpperLeg [0255.87] Rx: GAMESpawn;playerGDI,b262,CommandercharacterRx_FamilyInfo_GDI_Soldier [0255.88] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b262,Commander [0257.63] Rx: GAMESpawn;playerGDI,b268,SethcharacterRx_FamilyInfo_GDI_Soldier [0257.63] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b268,Seth [0258.95] Rx: GAMEPurchase;vehicleRx_Vehicle_HumveebyGDI,b259,No, cow [0259.59] Rx: GAMEDestroyed;vehicleRx_Vehicle_HumveebyNod,b280,Martin SanchezwithRx_DmgType_Artillery [0259.84] Rx: GAMESpawn;playerNod,b288,InterestInConflictcharacterRx_FamilyInfo_Nod_Soldier [0259.84] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b288,InterestInConflict [0259.85] Rx: GAMEDeath;playerGDI,b260,Left HandedbyNod,b284,Kia HuntzingerwithRx_DmgType_AutoRifle [0261.28] Rx: GAMEDeath;playerGDI,b273,RAAAAAABB!byNod,b280,Martin SanchezwithRx_DmgType_Artillery [0261.83] Rx: GAMEDeath;playerNod,b283,SlavicbyGDI,b269,Jos VermeulenwithRx_DmgType_MRLS [0262.29] Rx: GAMEDeath;playerNod,b275,TitanbyGDI,ai,AGTwithRx_DmgType_AGT_Rocket [0264.75] Rx: GAMEDeath;playerNod,b277,TASbyGDI,b261,Nathan ElliottwithRx_DmgType_Humvee [0265.61] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Under.TheWorld:PersistentLevel.Rx_HUD_1 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [0265.61] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Under.TheWorld:PersistentLevel.Rx_HUD_1 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [0265.67] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0265.67] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0265.74] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b284,Kia HuntzingeronRx_BuildingAttachment_MCTnearPower Plantat-683.98,-3518.22,50.42 [0266.26] Rx: GAMEDeath;playerNod,b285,Thom KeukenbyGDI,ai,AGTwithRx_DmgType_AGT_Rocket [0266.83] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0266.83] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0267.63] Rx: GAMESpawn;playerNod,b274,SafetyDancecharacterRx_FamilyInfo_Nod_Soldier [0267.63] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b274,SafetyDance [0268.44] Rx: GAMEDestroyed;vehicleRx_Vehicle_HumveebyNod,b280,Martin SanchezwithRx_DmgType_Artillery [0269.87] Rx: GAMESpawn;playerGDI,b273,RAAAAAABB!characterRx_FamilyInfo_GDI_Soldier [0269.87] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b273,RAAAAAABB! [0271.59] Rx: GAMEDeath;playerNod,b284,Kia HuntzingerbyGDI,b266,Sander VereeckenwithRx_DmgType_FlakCannon_Alt [0271.89] Rx: GAMESpawn;playerNod,b277,TAScharacterRx_FamilyInfo_Nod_Soldier [0271.89] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b277,TAS [0272.14] Rx: GAMESpawn;playerNod,b275,TitancharacterRx_FamilyInfo_Nod_Soldier [0272.14] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b275,Titan [0272.45] Rx: GAMEDeath;playerGDI,b258,Waqas IqbalbyNod,b281,MantankwithRx_DmgType_AutoRifle [0272.70] Rx: GAMESpawn;playerGDI,b260,Left HandedcharacterRx_FamilyInfo_GDI_Soldier [0272.70] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_EngineerbyGDI,b260,Left Handed [0272.71] Rx: GAMEDestroyed;vehicleRx_Vehicle_ArtillerybyGDI,b264,MylowithRx_DmgType_MRLS [0273.39] Rx: GAMESpawn;playerNod,b278,Take the point!characterRx_FamilyInfo_Nod_Soldier [0273.39] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b278,Take the point! [0273.77] Error: Can't call TermBody() on (Rx_Pawn_93)->(RB_BodyInstance_2924) during async work! [0273.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0273.77] Error: Can't call TermBody() on (Rx_Pawn_93)->(RB_BodyInstance_2925) during async work! [0273.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0273.77] Error: Can't call TermBody() on (Rx_Pawn_93)->(RB_BodyInstance_2812) during async work! [0273.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0273.77] Error: Can't call TermBody() on (Rx_Pawn_93)->(RB_BodyInstance_2811) during async work! [0273.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0273.77] Error: Can't call TermBody() on (Rx_Pawn_93)->(RB_BodyInstance_2810) during async work! [0273.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0273.77] Error: Can't call TermBody() on (Rx_Pawn_93)->(RB_BodyInstance_2809) during async work! [0273.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0273.77] Error: Can't call TermBody() on (Rx_Pawn_93)->(RB_BodyInstance_2808) during async work! [0273.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0273.77] Error: Can't call TermBody() on (Rx_Pawn_93)->(RB_BodyInstance_3152) during async work! [0273.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0273.77] Error: Can't call TermBody() on (Rx_Pawn_93)->(RB_BodyInstance_3153) during async work! [0273.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0273.77] Error: Can't call TermBody() on (Rx_Pawn_93)->(RB_BodyInstance_3154) during async work! [0273.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0273.77] Error: Can't call TermBody() on (Rx_Pawn_93)->(RB_BodyInstance_3155) during async work! [0273.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0273.77] Error: Can't call TermBody() on (Rx_Pawn_93)->(RB_BodyInstance_3156) during async work! [0273.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0273.77] Error: Can't call TermBody() on (Rx_Pawn_93)->(RB_BodyInstance_3157) during async work! [0273.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0273.77] Error: Can't call TermBody() on (Rx_Pawn_93)->(RB_BodyInstance_3158) during async work! [0273.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0273.77] Error: Can't call TermBody() on (Rx_Pawn_93)->(RB_BodyInstance_3159) during async work! [0273.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0273.77] Error: Can't call TermBody() on (Rx_Pawn_93)->(RB_BodyInstance_3160) during async work! [0273.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0273.77] Error: Can't call TermBody() on (Rx_Pawn_93)->(RB_BodyInstance_3161) during async work! [0273.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0273.77] Error: Can't call TermBody() on (Rx_Pawn_93)->(RB_BodyInstance_3162) during async work! [0273.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0273.77] Error: Can't call TermBody() on (Rx_Pawn_93)->(RB_BodyInstance_3163) during async work! [0273.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0273.77] Error: Can't call TermBody() on (Rx_Pawn_93)->(RB_BodyInstance_3229) during async work! [0273.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0274.81] Rx: GAMEDeath;playerGDI,b261,Nathan ElliottbyNod,ai,ObeliskwithRx_DmgType_Obelisk [0276.18] Rx: GAMEDeath;playerNod,b281,MantankbyGDI,b268,SethwithRx_DmgType_GrenadeLauncher [0277.14] Rx: GAMEPurchase;vehicleRx_Vehicle_ArtillerybyNod,b277,TAS [0277.15] Rx: GAMEDeath;playerNod,b280,Martin SanchezbyGDI,b264,MylowithRx_DmgType_MRLS [0280.42] Rx: GAMESpawn;playerNod,b285,Thom KeukencharacterRx_FamilyInfo_Nod_Soldier [0280.42] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_LaserChainGunnerbyNod,b285,Thom Keuken [0280.59] Rx: GAMESpawn;playerNod,b284,Kia HuntzingercharacterRx_FamilyInfo_Nod_Soldier [0280.59] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_StealthBlackHandbyNod,b284,Kia Huntzinger [0282.37] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_265 | SoundCue? No_Mercy [0283.52] Rx: GAMESpawn;playerGDI,b261,Nathan ElliottcharacterRx_FamilyInfo_GDI_Soldier [0283.52] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b261,Nathan Elliott [0286.54] Rx: GAMESpawn;playerNod,b281,MantankcharacterRx_FamilyInfo_Nod_Soldier [0286.55] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b281,Mantank [0287.07] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2976) during async work! [0287.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0287.07] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2975) during async work! [0287.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0287.07] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2974) during async work! [0287.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0287.07] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2973) during async work! [0287.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0287.07] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2972) during async work! [0287.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0287.07] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2971) during async work! [0287.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0287.07] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2970) during async work! [0287.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0287.07] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2969) during async work! [0287.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0287.07] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2968) during async work! [0287.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0287.07] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2967) during async work! [0287.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0287.07] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2966) during async work! [0287.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0287.07] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3092) during async work! [0287.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0287.07] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3093) during async work! [0287.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0287.07] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3094) during async work! [0287.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0287.07] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3095) during async work! [0287.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0287.07] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3096) during async work! [0287.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0287.07] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3097) during async work! [0287.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0287.07] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3098) during async work! [0287.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0287.07] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3099) during async work! [0287.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0287.07] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3100) during async work! [0287.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0287.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0287.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1044 Bone: b_Spine_1 [0287.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0287.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1044 Bone: b_Spine_2 [0287.82] Rx: GAMESpawn;playerNod,b283,SlaviccharacterRx_FamilyInfo_Nod_Soldier [0287.82] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b283,Slavic [0288.22] Rx: GAMEDeath;playerNod,b288,InterestInConflictbyGDI,b264,MylowithRx_DmgType_MRLS [0289.34] Rx: GAMESpawn;playerNod,b280,Martin SanchezcharacterRx_FamilyInfo_Nod_Soldier [0289.34] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b280,Martin Sanchez [0291.23] Rx: GAMEDisarmed;Rx_Weapon_DeployedTimedC4byGDI,b263,A Pterodactylowned byNod,b284,Kia Huntzinger [0291.23] ScriptWarning: Accessed None 'EventInstigator' Rx_Weapon_DeployedTimedC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_DeployedTimedC4_1 Function RenX_Game.Rx_Weapon_DeployedC4:TakeDamage:02A8 [0291.80] Rx: GAMEPurchase;vehicleRx_Vehicle_LightTankbyNod,b281,Mantank [0293.58] ScriptWarning: Accessed None 'Pawn' Rx_PRI CNC-Under.TheWorld:PersistentLevel.Rx_PRI_4 Function RenX_Game.Rx_PRI:SetChar:00E8 [0293.58] Error: Can't destroy collidable actor (Rx_Vehicle_Humvee_3) during async work! [0293.58] Error: Can't call TermBody() on (Rx_Vehicle_Humvee_3)->(RB_BodyInstance_2691) during async work! [0293.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0293.58] Error: Can't destroy collidable actor (Rx_VehicleSeatPawn_7) during async work! [0293.58] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3103) during async work! [0293.58] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3196) during async work! [0293.58] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3197) during async work! [0293.58] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3198) during async work! [0293.58] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3199) during async work! [0293.58] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3200) during async work! [0293.58] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3201) during async work! [0293.58] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3202) during async work! [0293.58] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3203) during async work! [0293.58] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3204) during async work! [0293.58] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3205) during async work! [0293.58] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3206) during async work! [0293.58] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3207) during async work! [0293.58] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3208) during async work! [0293.58] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3209) during async work! [0293.58] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3210) during async work! [0293.58] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3211) during async work! [0293.58] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3087) during async work! [0293.58] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3088) during async work! [0293.58] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3089) during async work! [0293.58] Error: Can't call TermBody() on (Rx_Pawn_85)->(RB_BodyInstance_3090) during async work! [0293.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0293.58] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0293.58] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_GDI_8) during async work! [0293.58] Error: Can't move collidable actor (Rx_Pawn_101) during async work! [0293.58] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_101)->(SkeletalMeshComponent_1430) during async work! [0293.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0293.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0293.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0293.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0293.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0293.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0293.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0293.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0293.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0293.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0293.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0293.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0293.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0293.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0293.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0293.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0293.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0293.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0293.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0293.58] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0293.58] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_101)->(SkeletalMeshComponent_1430) during async work! [0293.58] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_101)->(SkeletalMeshComponent_1430) during async work! [0293.58] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_101)->(SkeletalMeshComponent_1430) during async work! [0293.58] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_101)->(SkeletalMeshComponent_1430) during async work! [0293.58] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_101)->(SkeletalMeshComponent_1430) during async work! [0293.58] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_101)->(SkeletalMeshComponent_1430) during async work! [0293.92] Rx: GAMESpawn;playerGDI,b258,Waqas IqbalcharacterRx_FamilyInfo_GDI_Soldier [0293.92] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b258,Waqas Iqbal [0296.15] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b267,Elie ArabianonNod,b274,SafetyDancenearIce Caveat-225.98,1319.47,485.46 [0296.27] Rx: GAMEDeath;playerGDI,b267,Elie ArabianbyNod,b275,TitanwithRx_DmgType_MissileLauncher [0296.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_82 -> Landscape_0 [0296.44] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearIce Caveat-263.97,1345.77,487.08byNod,b274,SafetyDance [0296.83] ScriptWarning: Accessed None 'KillerPRI' Rx_Vehicle_MRLS CNC-Under.TheWorld:PersistentLevel.Rx_Vehicle_MRLS_0 Function RenX_Game.Rx_Vehicle:BuildDeathVPString:07ED [0296.84] Rx: GAMEDestroyed;vehicleRx_Vehicle_MRLSbyNod,ai,ObeliskwithRx_DmgType_Obelisk [0298.30] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3259) during async work! [0298.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.30] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3260) during async work! [0298.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.30] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3261) during async work! [0298.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.30] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3262) during async work! [0298.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.30] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3263) during async work! [0298.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.30] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3264) during async work! [0298.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.30] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3265) during async work! [0298.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.30] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3266) during async work! [0298.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.30] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3267) during async work! [0298.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.30] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3268) during async work! [0298.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.30] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3269) during async work! [0298.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.30] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3270) during async work! [0298.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.30] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3271) during async work! [0298.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.30] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3272) during async work! [0298.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.30] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3273) during async work! [0298.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.30] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3274) during async work! [0298.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.31] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_2793) during async work! [0298.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.31] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_2794) during async work! [0298.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.31] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_2795) during async work! [0298.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.31] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_2796) during async work! [0298.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_670 Bone: b_Spine_1 [0298.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_670 Bone: b_Spine_2 [0298.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_670 Bone: b_Spine_3 [0298.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_670 Bone: b_R_ForeArm [0298.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_670 Bone: B_R_Wrist [0298.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_670 Bone: b_L_ForeArm [0298.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_670 Bone: B_L_Wrist [0298.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_670 Bone: b_Neck [0298.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_670 Bone: b_head [0298.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_670 Bone: b_hip [0298.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_670 Bone: b_R_LowerLeg [0298.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_670 Bone: b_R_Ankle [0298.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_670 Bone: b_L_UpperLeg [0298.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_670 Bone: b_L_LowerLeg [0298.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_670 Bone: b_L_Ankle [0298.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_670 Bone: b_L_Arm [0298.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_670 Bone: b_R_Arm [0298.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_670 Bone: B_R_Shoulder [0298.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_670 Bone: B_L_Shoulder [0298.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0298.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_670 Bone: b_R_UpperLeg [0299.16] Rx: GAMEPurchase;vehicleRx_Vehicle_HumveebyGDI,b258,Waqas Iqbal [0299.28] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b282,TTFPonLandscapenearHand of Nodat4514.38,1582.17,-27.33 [0300.65] Rx: GAMEDeath;playerGDI,b264,MylobyNod,ai,ObeliskwithRx_DmgType_Obelisk [0300.67] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_2860) during async work! [0300.67] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_2859) during async work! [0300.67] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_2858) during async work! [0300.67] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_2857) during async work! [0300.67] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_2856) during async work! [0300.67] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_3024) during async work! [0300.67] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_3025) during async work! [0300.67] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_3026) during async work! [0300.67] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_3027) during async work! [0300.67] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_3028) during async work! [0300.67] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_3029) during async work! [0300.67] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_3030) during async work! [0300.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0300.67] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_3031) during async work! [0300.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0300.67] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_3032) during async work! [0300.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0300.67] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_3033) during async work! [0300.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0300.67] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_3034) during async work! [0300.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0300.67] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_3035) during async work! [0300.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0300.67] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_3036) during async work! [0300.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0300.67] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_3037) during async work! [0300.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0300.67] Error: Can't call TermBody() on (Rx_Pawn_76)->(RB_BodyInstance_3038) during async work! [0300.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0300.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0300.67] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: b_Spine_1 [0300.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0300.67] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: b_Spine_2 [0300.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0300.67] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: b_Spine_3 [0300.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0300.67] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: b_R_ForeArm [0300.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0300.67] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: B_R_Wrist [0300.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0300.67] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: b_L_ForeArm [0300.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0300.67] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: B_L_Wrist [0300.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0300.67] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: b_Neck [0300.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0300.67] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: b_head [0300.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0300.67] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: b_hip [0300.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0300.67] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: b_R_LowerLeg [0300.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0300.67] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: b_R_Ankle [0300.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0300.67] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: b_L_UpperLeg [0300.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0300.67] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: b_L_LowerLeg [0300.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0300.67] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: b_L_Ankle [0300.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0300.67] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: b_L_Arm [0300.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0300.67] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: b_R_Arm [0300.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0300.67] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: B_R_Shoulder [0300.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0300.67] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: B_L_Shoulder [0300.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0300.67] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 Component: SkeletalMeshComponent_1059 Bone: b_R_UpperLeg [0300.73] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b282,TTFPonLandscapenearAirstripat4693.74,1640.46,-0.05 [0301.33] Rx: GAMEPurchase;vehicleRx_Vehicle_ArtillerybyNod,b283,Slavic [0304.72] Rx: GAMEDeath;playerGDI,b268,SethbyNod,257,GthebeastwithRx_DmgType_AutoRifle [0305.62] Rx: GAMEDeath;playerGDI,b265,BassTardbyNod,b275,TitanwithRx_DmgType_MissileLauncher_Alt [0307.70] Rx: GAMEDeath;playerNod,b278,Take the point!byGDI,b273,RAAAAAABB!withRx_DmgType_GrenadeLauncher [0309.69] Rx: GAMEDeath;playerGDI,b262,CommanderbyNod,b274,SafetyDancewithRx_DmgType_ChemicalThrower [0311.04] Rx: GAMESpawn;playerNod,b288,InterestInConflictcharacterRx_FamilyInfo_Nod_Soldier [0311.04] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b288,InterestInConflict [0319.84] Rx: GAMESpawn;playerGDI,b267,Elie ArabiancharacterRx_FamilyInfo_GDI_Soldier [0319.84] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b267,Elie Arabian [0320.09] Rx: GAMEDeath;playerGDI,b273,RAAAAAABB!byNod,257,GthebeastwithRx_DmgType_AutoRifle [0321.58] Rx: GAMESpawn;playerGDI,b265,BassTardcharacterRx_FamilyInfo_GDI_Soldier [0321.58] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_RocketSoldierbyGDI,b265,BassTard [0321.84] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3327) during async work! [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3282) during async work! [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3213) during async work! [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3214) during async work! [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3215) during async work! [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3216) during async work! [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3217) during async work! [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3218) during async work! [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3219) during async work! [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3220) during async work! [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3221) during async work! [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3222) during async work! [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3223) during async work! [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3224) during async work! [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3225) during async work! [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3226) during async work! [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3227) during async work! [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_2634) during async work! [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_2928) during async work! [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_2763) during async work! [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_Spine_1 [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_Spine_2 [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_Spine_3 [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_R_ForeArm [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: B_R_Wrist [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_L_ForeArm [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: B_L_Wrist [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_Neck [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_head [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_hip [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_R_LowerLeg [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_R_Ankle [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_L_UpperLeg [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_L_LowerLeg [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_L_Ankle [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_L_Arm [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_R_Arm [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: B_R_Shoulder [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: B_L_Shoulder [0321.84] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0321.84] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_R_UpperLeg [0323.43] Rx: GAMEDeath;playerGDI,b259,No, cowbyNod,b280,Martin SanchezwithRx_DmgType_AutoRifle [0324.16] Rx: GAMESpawn;playerGDI,b262,CommandercharacterRx_FamilyInfo_GDI_Soldier [0324.16] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b262,Commander [0325.10] Rx: GAMEPurchase;vehicleRx_Vehicle_MRLSbyGDI,b267,Elie Arabian [0325.98] Rx: GAMEDeath;playerGDI,b261,Nathan ElliottbyNod,b284,Kia HuntzingerwithRx_DmgType_LaserRifle [0325.98] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0326.99] Rx: GAMESpawn;playerGDI,b264,MylocharacterRx_FamilyInfo_GDI_Soldier [0326.99] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b264,Mylo [0327.25] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3198) during async work! [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3199) during async work! [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3200) during async work! [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3201) during async work! [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3202) during async work! [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3203) during async work! [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3204) during async work! [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3205) during async work! [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3206) during async work! [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3207) during async work! [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3208) during async work! [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3209) during async work! [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3210) during async work! [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3211) during async work! [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3087) during async work! [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3088) during async work! [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_2818) during async work! [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_2819) during async work! [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_2820) during async work! [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_2821) during async work! [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_Spine_1 [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_Spine_2 [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_Spine_3 [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_R_ForeArm [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: B_R_Wrist [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_L_ForeArm [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: B_L_Wrist [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_Neck [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_head [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_hip [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_R_LowerLeg [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_R_Ankle [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_L_UpperLeg [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_L_LowerLeg [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_L_Ankle [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_L_Arm [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_R_Arm [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: B_R_Shoulder [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: B_L_Shoulder [0327.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0327.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_R_UpperLeg [0327.68] Rx: GAMEDeath;playerGDI,b272,Randy von der WeidebyNod,257,GthebeastwithRx_DmgType_AutoRifle [0328.63] Rx: GAMESpawn;playerGDI,b268,SethcharacterRx_FamilyInfo_GDI_Soldier [0328.63] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_RocketSoldierbyGDI,b268,Seth [0328.90] Error: Can't call TermBody() on (Rx_Pawn_108)->(RB_BodyInstance_2823) during async work! [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Error: Can't call TermBody() on (Rx_Pawn_108)->(RB_BodyInstance_2824) during async work! [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Error: Can't call TermBody() on (Rx_Pawn_108)->(RB_BodyInstance_2825) during async work! [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Error: Can't call TermBody() on (Rx_Pawn_108)->(RB_BodyInstance_2826) during async work! [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Error: Can't call TermBody() on (Rx_Pawn_108)->(RB_BodyInstance_2827) during async work! [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Error: Can't call TermBody() on (Rx_Pawn_108)->(RB_BodyInstance_2828) during async work! [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Error: Can't call TermBody() on (Rx_Pawn_108)->(RB_BodyInstance_2829) during async work! [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Error: Can't call TermBody() on (Rx_Pawn_108)->(RB_BodyInstance_2830) during async work! [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Error: Can't call TermBody() on (Rx_Pawn_108)->(RB_BodyInstance_2831) during async work! [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Error: Can't call TermBody() on (Rx_Pawn_108)->(RB_BodyInstance_2832) during async work! [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Error: Can't call TermBody() on (Rx_Pawn_108)->(RB_BodyInstance_2833) during async work! [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Error: Can't call TermBody() on (Rx_Pawn_108)->(RB_BodyInstance_2710) during async work! [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Error: Can't call TermBody() on (Rx_Pawn_108)->(RB_BodyInstance_2964) during async work! [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Error: Can't call TermBody() on (Rx_Pawn_108)->(RB_BodyInstance_2635) during async work! [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Error: Can't call TermBody() on (Rx_Pawn_108)->(RB_BodyInstance_2636) during async work! [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Error: Can't call TermBody() on (Rx_Pawn_108)->(RB_BodyInstance_2637) during async work! [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Error: Can't call TermBody() on (Rx_Pawn_108)->(RB_BodyInstance_2638) during async work! [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Error: Can't call TermBody() on (Rx_Pawn_108)->(RB_BodyInstance_2639) during async work! [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Error: Can't call TermBody() on (Rx_Pawn_108)->(RB_BodyInstance_2640) during async work! [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Error: Can't call TermBody() on (Rx_Pawn_108)->(RB_BodyInstance_2789) during async work! [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_108 Component: SkeletalMeshComponent_1566 Bone: b_Spine_1 [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_108 Component: SkeletalMeshComponent_1566 Bone: b_Spine_2 [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_108 Component: SkeletalMeshComponent_1566 Bone: b_Spine_3 [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_108 Component: SkeletalMeshComponent_1566 Bone: b_R_ForeArm [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_108 Component: SkeletalMeshComponent_1566 Bone: B_R_Wrist [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_108 Component: SkeletalMeshComponent_1566 Bone: b_L_ForeArm [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_108 Component: SkeletalMeshComponent_1566 Bone: B_L_Wrist [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_108 Component: SkeletalMeshComponent_1566 Bone: b_Neck [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_108 Component: SkeletalMeshComponent_1566 Bone: b_head [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_108 Component: SkeletalMeshComponent_1566 Bone: b_hip [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_108 Component: SkeletalMeshComponent_1566 Bone: b_R_LowerLeg [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_108 Component: SkeletalMeshComponent_1566 Bone: b_R_Ankle [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_108 Component: SkeletalMeshComponent_1566 Bone: b_L_UpperLeg [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_108 Component: SkeletalMeshComponent_1566 Bone: b_L_LowerLeg [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_108 Component: SkeletalMeshComponent_1566 Bone: b_L_Ankle [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_108 Component: SkeletalMeshComponent_1566 Bone: b_L_Arm [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_108 Component: SkeletalMeshComponent_1566 Bone: b_R_Arm [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_108 Component: SkeletalMeshComponent_1566 Bone: B_R_Shoulder [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_108 Component: SkeletalMeshComponent_1566 Bone: B_L_Shoulder [0328.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0328.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_108 Component: SkeletalMeshComponent_1566 Bone: b_R_UpperLeg [0330.26] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0330.28] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0330.30] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0330.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0330.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0330.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_76 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0331.15] Rx: GAMESpawn;playerGDI,b272,Randy von der WeidecharacterRx_FamilyInfo_GDI_Soldier [0331.15] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b272,Randy von der Weide [0333.77] Rx: GAMESpawn;playerNod,b278,Take the point!characterRx_FamilyInfo_Nod_Soldier [0333.78] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b278,Take the point! [0334.63] Rx: GAMEPurchase;vehicleRx_Vehicle_HumveebyGDI,b262,Commander [0336.34] Rx: GAMESpawn;playerGDI,b273,RAAAAAABB!characterRx_FamilyInfo_GDI_Soldier [0336.34] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_McFarlandbyGDI,b273,RAAAAAABB! [0336.53] Rx: GAMEDeath;playerNod,b274,SafetyDancebyGDI,ai,AGTwithRx_DmgType_AGT_MG [0339.01] Rx: GAMEPurchase;vehicleRx_Vehicle_LightTankbyNod,b278,Take the point! [0341.17] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b266,Sander VereeckenonLandscapenearBarracksat-1251.86,-4719.73,0.08 [0341.63] Rx: GAMEDeath;playerNod,b275,TitanbyGDI,ai,AGTwithRx_DmgType_MissileLauncher [0342.24] Rx: GAMEDeath;playerNod,b280,Martin SanchezbyGDI,b258,Waqas IqbalwithRx_DmgType_Humvee [0343.44] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0343.44] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0344.17] Rx: GAMEPurchase;vehicleRx_Vehicle_MRLSbyGDI,b264,Mylo [0344.88] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0344.88] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0345.50] Rx: GAMESpawn;playerNod,b274,SafetyDancecharacterRx_FamilyInfo_Nod_Soldier [0345.50] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b274,SafetyDance [0345.59] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0345.59] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0346.01] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0346.01] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0346.06] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0346.06] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0347.23] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b265,BassTardonLandscapenearRock Corridorat-335.19,-1601.46,43.64 [0347.73] Rx: GAMESpawn;playerGDI,b259,No, cowcharacterRx_FamilyInfo_GDI_Soldier [0347.73] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b259,No, cow [0347.98] Error: Can't call TermBody() on (Rx_Pawn_113)->(RB_BodyInstance_2878) during async work! [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Error: Can't call TermBody() on (Rx_Pawn_113)->(RB_BodyInstance_2879) during async work! [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Error: Can't call TermBody() on (Rx_Pawn_113)->(RB_BodyInstance_2880) during async work! [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Error: Can't call TermBody() on (Rx_Pawn_113)->(RB_BodyInstance_2881) during async work! [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Error: Can't call TermBody() on (Rx_Pawn_113)->(RB_BodyInstance_2882) during async work! [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Error: Can't call TermBody() on (Rx_Pawn_113)->(RB_BodyInstance_2883) during async work! [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Error: Can't call TermBody() on (Rx_Pawn_113)->(RB_BodyInstance_2884) during async work! [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Error: Can't call TermBody() on (Rx_Pawn_113)->(RB_BodyInstance_2885) during async work! [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Error: Can't call TermBody() on (Rx_Pawn_113)->(RB_BodyInstance_2886) during async work! [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Error: Can't call TermBody() on (Rx_Pawn_113)->(RB_BodyInstance_2887) during async work! [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Error: Can't call TermBody() on (Rx_Pawn_113)->(RB_BodyInstance_2888) during async work! [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Error: Can't call TermBody() on (Rx_Pawn_113)->(RB_BodyInstance_2889) during async work! [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Error: Can't call TermBody() on (Rx_Pawn_113)->(RB_BodyInstance_2890) during async work! [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Error: Can't call TermBody() on (Rx_Pawn_113)->(RB_BodyInstance_2891) during async work! [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Error: Can't call TermBody() on (Rx_Pawn_113)->(RB_BodyInstance_2892) during async work! [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Error: Can't call TermBody() on (Rx_Pawn_113)->(RB_BodyInstance_2893) during async work! [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Error: Can't call TermBody() on (Rx_Pawn_113)->(RB_BodyInstance_2894) during async work! [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Error: Can't call TermBody() on (Rx_Pawn_113)->(RB_BodyInstance_2932) during async work! [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Error: Can't call TermBody() on (Rx_Pawn_113)->(RB_BodyInstance_2933) during async work! [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Error: Can't call TermBody() on (Rx_Pawn_113)->(RB_BodyInstance_2940) during async work! [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_113 Component: SkeletalMeshComponent_1676 Bone: b_Spine_1 [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_113 Component: SkeletalMeshComponent_1676 Bone: b_Spine_2 [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_113 Component: SkeletalMeshComponent_1676 Bone: b_Spine_3 [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_113 Component: SkeletalMeshComponent_1676 Bone: b_R_ForeArm [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_113 Component: SkeletalMeshComponent_1676 Bone: B_R_Wrist [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_113 Component: SkeletalMeshComponent_1676 Bone: b_L_ForeArm [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_113 Component: SkeletalMeshComponent_1676 Bone: B_L_Wrist [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_113 Component: SkeletalMeshComponent_1676 Bone: b_Neck [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_113 Component: SkeletalMeshComponent_1676 Bone: b_head [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_113 Component: SkeletalMeshComponent_1676 Bone: b_hip [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_113 Component: SkeletalMeshComponent_1676 Bone: b_R_LowerLeg [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_113 Component: SkeletalMeshComponent_1676 Bone: b_R_Ankle [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_113 Component: SkeletalMeshComponent_1676 Bone: b_L_UpperLeg [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_113 Component: SkeletalMeshComponent_1676 Bone: b_L_LowerLeg [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_113 Component: SkeletalMeshComponent_1676 Bone: b_L_Ankle [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_113 Component: SkeletalMeshComponent_1676 Bone: b_L_Arm [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_113 Component: SkeletalMeshComponent_1676 Bone: b_R_Arm [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_113 Component: SkeletalMeshComponent_1676 Bone: B_R_Shoulder [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_113 Component: SkeletalMeshComponent_1676 Bone: B_L_Shoulder [0347.98] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0347.98] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_113 Component: SkeletalMeshComponent_1676 Bone: b_R_UpperLeg [0348.15] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0348.15] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0350.09] Rx: GAMESpawn;playerGDI,b261,Nathan ElliottcharacterRx_FamilyInfo_GDI_Soldier [0350.09] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b261,Nathan Elliott [0350.36] Error: Can't call TermBody() on (Rx_Pawn_114)->(RB_BodyInstance_2934) during async work! [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Error: Can't call TermBody() on (Rx_Pawn_114)->(RB_BodyInstance_3165) during async work! [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Error: Can't call TermBody() on (Rx_Pawn_114)->(RB_BodyInstance_3166) during async work! [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Error: Can't call TermBody() on (Rx_Pawn_114)->(RB_BodyInstance_3126) during async work! [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Error: Can't call TermBody() on (Rx_Pawn_114)->(RB_BodyInstance_3125) during async work! [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Error: Can't call TermBody() on (Rx_Pawn_114)->(RB_BodyInstance_3124) during async work! [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Error: Can't call TermBody() on (Rx_Pawn_114)->(RB_BodyInstance_3123) during async work! [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Error: Can't call TermBody() on (Rx_Pawn_114)->(RB_BodyInstance_3122) during async work! [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Error: Can't call TermBody() on (Rx_Pawn_114)->(RB_BodyInstance_2953) during async work! [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Error: Can't call TermBody() on (Rx_Pawn_114)->(RB_BodyInstance_2952) during async work! [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Error: Can't call TermBody() on (Rx_Pawn_114)->(RB_BodyInstance_2951) during async work! [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Error: Can't call TermBody() on (Rx_Pawn_114)->(RB_BodyInstance_2950) during async work! [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Error: Can't call TermBody() on (Rx_Pawn_114)->(RB_BodyInstance_2949) during async work! [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Error: Can't call TermBody() on (Rx_Pawn_114)->(RB_BodyInstance_2948) during async work! [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Error: Can't call TermBody() on (Rx_Pawn_114)->(RB_BodyInstance_2947) during async work! [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Error: Can't call TermBody() on (Rx_Pawn_114)->(RB_BodyInstance_2946) during async work! [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Error: Can't call TermBody() on (Rx_Pawn_114)->(RB_BodyInstance_2945) during async work! [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Error: Can't call TermBody() on (Rx_Pawn_114)->(RB_BodyInstance_2944) during async work! [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Error: Can't call TermBody() on (Rx_Pawn_114)->(RB_BodyInstance_2943) during async work! [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Error: Can't call TermBody() on (Rx_Pawn_114)->(RB_BodyInstance_2942) during async work! [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_114 Component: SkeletalMeshComponent_1693 Bone: b_Spine_1 [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_114 Component: SkeletalMeshComponent_1693 Bone: b_Spine_2 [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_114 Component: SkeletalMeshComponent_1693 Bone: b_Spine_3 [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_114 Component: SkeletalMeshComponent_1693 Bone: b_R_ForeArm [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_114 Component: SkeletalMeshComponent_1693 Bone: B_R_Wrist [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_114 Component: SkeletalMeshComponent_1693 Bone: b_L_ForeArm [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_114 Component: SkeletalMeshComponent_1693 Bone: B_L_Wrist [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_114 Component: SkeletalMeshComponent_1693 Bone: b_Neck [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_114 Component: SkeletalMeshComponent_1693 Bone: b_head [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_114 Component: SkeletalMeshComponent_1693 Bone: b_hip [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_114 Component: SkeletalMeshComponent_1693 Bone: b_R_LowerLeg [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_114 Component: SkeletalMeshComponent_1693 Bone: b_R_Ankle [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_114 Component: SkeletalMeshComponent_1693 Bone: b_L_UpperLeg [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_114 Component: SkeletalMeshComponent_1693 Bone: b_L_LowerLeg [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_114 Component: SkeletalMeshComponent_1693 Bone: b_L_Ankle [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_114 Component: SkeletalMeshComponent_1693 Bone: b_L_Arm [0350.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0350.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_114 Component: SkeletalMeshComponent_1693 Bone: b_R_Arm [0350.67] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b266,Sander VereeckenonLandscapenearBarracksat-1736.56,-4705.28,30.46 [0350.75] Rx: GAMEPurchase;vehicleRx_Vehicle_LightTankbyNod,b274,SafetyDance [0351.85] Rx: GAMEDeath;playerGDI,b268,SethbyNod,b284,Kia HuntzingerwithRx_DmgType_LaserRifle [0352.14] Rx: GAMEDeath;playerNod,b285,Thom KeukenbyGDI,b258,Waqas IqbalwithRx_DmgType_Humvee [0353.84] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearBarracksat-1251.86,-4719.73,0.08byGDI,b266,Sander Vereecken [0353.84] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearBarracksat-1736.56,-4705.28,30.46byGDI,b266,Sander Vereecken [0355.27] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_2763) during async work! [0355.27] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_2928) during async work! [0355.27] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_2634) during async work! [0355.27] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3227) during async work! [0355.27] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3226) during async work! [0355.27] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3225) during async work! [0355.27] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3224) during async work! [0355.27] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3223) during async work! [0355.27] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3222) during async work! [0355.27] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3221) during async work! [0355.27] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3220) during async work! [0355.27] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3219) during async work! [0355.27] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3218) during async work! [0355.27] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3217) during async work! [0355.27] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3216) during async work! [0355.27] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3215) during async work! [0355.27] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3214) during async work! [0355.27] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3213) during async work! [0355.27] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3282) during async work! [0355.27] Error: Can't call TermBody() on (Rx_Pawn_105)->(RB_BodyInstance_3327) during async work! [0355.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0355.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_Spine_1 [0355.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0355.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_Spine_2 [0355.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0355.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_Spine_3 [0355.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0355.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_R_ForeArm [0355.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0355.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: B_R_Wrist [0355.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0355.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_L_ForeArm [0355.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0355.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: B_L_Wrist [0355.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0355.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_Neck [0355.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0355.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_head [0355.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0355.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_hip [0355.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0355.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_R_LowerLeg [0355.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0355.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_R_Ankle [0355.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0355.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_L_UpperLeg [0355.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0355.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_L_LowerLeg [0355.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0355.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_L_Ankle [0355.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0355.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_L_Arm [0355.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0355.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: b_R_Arm [0355.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0355.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: B_R_Shoulder [0355.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0355.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_105 Component: SkeletalMeshComponent_1515 Bone: B_L_Shoulder [0356.15] Rx: GAMEDeath;playerNod,b284,Kia HuntzingerbyGDI,b272,Randy von der WeidewithRx_DmgType_Headshot [0356.49] Rx: GAMESpawn;playerNod,b280,Martin SanchezcharacterRx_FamilyInfo_Nod_Soldier [0356.50] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b280,Martin Sanchez [0357.57] Rx: GAMESpawn;playerNod,b275,TitancharacterRx_FamilyInfo_Nod_Soldier [0357.57] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b275,Titan [0359.40] Rx: GAMESpawn;playerNod,b284,Kia HuntzingercharacterRx_FamilyInfo_Nod_Soldier [0359.40] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b284,Kia Huntzinger [0360.16] Rx: GAMEDeath;playerNod,b286,Kris KohlbyGDI,ai,AGTwithRx_DmgType_AGT_MG [0363.06] Rx: GAMEDestroyed;vehicleRx_Vehicle_Harvester_NodbyGDI,b269,Jos VermeulenwithRx_DmgType_MRLS [0363.83] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b265,BassTardonStaticMeshActornearRock Corridorat-664.54,-1108.60,152.69 [0364.63] Rx: GAMEPurchase;vehicleRx_Vehicle_ArtillerybyNod,b284,Kia Huntzinger [0366.52] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_4 [0366.91] Rx: GAMEDeath;playerGDI,b265,BassTardbyNod,b288,InterestInConflictwithRx_DmgType_MarksmanRifle [0368.37] Rx: GAMESpawn;playerNod,b285,Thom KeukencharacterRx_FamilyInfo_Nod_Soldier [0368.37] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b285,Thom Keuken [0368.48] Rx: GAMESpawn;playerGDI,b268,SethcharacterRx_FamilyInfo_GDI_Soldier [0368.48] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b268,Seth [0368.79] Error: Can't call TermBody() on (Rx_Pawn_119)->(RB_BodyInstance_3359) during async work! [0368.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0368.79] Error: Can't call TermBody() on (Rx_Pawn_119)->(RB_BodyInstance_3358) during async work! [0368.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0368.79] Error: Can't call TermBody() on (Rx_Pawn_119)->(RB_BodyInstance_3357) during async work! [0368.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0368.79] Error: Can't call TermBody() on (Rx_Pawn_119)->(RB_BodyInstance_3356) during async work! [0368.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0368.79] Error: Can't call TermBody() on (Rx_Pawn_119)->(RB_BodyInstance_3355) during async work! [0368.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0368.79] Error: Can't call TermBody() on (Rx_Pawn_119)->(RB_BodyInstance_3354) during async work! [0368.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0368.79] Error: Can't call TermBody() on (Rx_Pawn_119)->(RB_BodyInstance_3353) during async work! [0368.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0368.79] Error: Can't call TermBody() on (Rx_Pawn_119)->(RB_BodyInstance_3352) during async work! [0368.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0368.79] Error: Can't call TermBody() on (Rx_Pawn_119)->(RB_BodyInstance_3351) during async work! [0368.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0368.79] Error: Can't call TermBody() on (Rx_Pawn_119)->(RB_BodyInstance_3350) during async work! [0368.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0368.79] Error: Can't call TermBody() on (Rx_Pawn_119)->(RB_BodyInstance_3349) during async work! [0368.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0368.79] Error: Can't call TermBody() on (Rx_Pawn_119)->(RB_BodyInstance_3348) during async work! [0368.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0368.79] Error: Can't call TermBody() on (Rx_Pawn_119)->(RB_BodyInstance_3347) during async work! [0368.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0368.79] Error: Can't call TermBody() on (Rx_Pawn_119)->(RB_BodyInstance_3346) during async work! [0368.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0368.79] Error: Can't call TermBody() on (Rx_Pawn_119)->(RB_BodyInstance_3345) during async work! [0368.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0368.79] Error: Can't call TermBody() on (Rx_Pawn_119)->(RB_BodyInstance_3344) during async work! [0368.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0368.79] Error: Can't call TermBody() on (Rx_Pawn_119)->(RB_BodyInstance_3343) during async work! [0368.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0368.79] Error: Can't call TermBody() on (Rx_Pawn_119)->(RB_BodyInstance_3342) during async work! [0368.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0368.79] Error: Can't call TermBody() on (Rx_Pawn_119)->(RB_BodyInstance_3341) during async work! [0368.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0368.79] Error: Can't call TermBody() on (Rx_Pawn_119)->(RB_BodyInstance_3340) during async work! [0368.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0368.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0368.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 Component: SkeletalMeshComponent_1791 Bone: b_Spine_1 [0368.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0368.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 Component: SkeletalMeshComponent_1791 Bone: b_Spine_2 [0368.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0368.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 Component: SkeletalMeshComponent_1791 Bone: b_Spine_3 [0368.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0368.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 Component: SkeletalMeshComponent_1791 Bone: b_R_ForeArm [0368.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0368.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 Component: SkeletalMeshComponent_1791 Bone: B_R_Wrist [0370.05] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2898) during async work! [0370.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0370.05] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2899) during async work! [0370.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0370.05] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2900) during async work! [0370.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0370.05] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2901) during async work! [0370.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0370.05] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2902) during async work! [0370.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0370.05] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2903) during async work! [0370.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0370.05] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2904) during async work! [0370.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0370.05] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2905) during async work! [0370.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0370.05] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2906) during async work! [0370.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0370.05] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2907) during async work! [0370.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0370.05] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2908) during async work! [0370.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0370.05] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2909) during async work! [0370.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0370.05] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2910) during async work! [0370.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0370.05] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2911) during async work! [0370.05] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2912) during async work! [0370.05] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2913) during async work! [0370.05] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2914) during async work! [0370.05] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2915) during async work! [0370.05] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2916) during async work! [0370.05] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2917) during async work! [0370.22] Rx: GAMESpawn;playerGDI,b265,BassTardcharacterRx_FamilyInfo_GDI_Soldier [0370.22] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b265,BassTard [0370.41] Rx: GAMEDeath;playerNod,b288,InterestInConflictbyGDI,b272,Randy von der WeidewithRx_DmgType_MarksmanRifle [0370.90] Rx: GAMEDestroyed;vehicleRx_Vehicle_ArtillerybyGDI,b262,CommanderwithRx_DmgType_Humvee [0372.85] Rx: GAMEDeath;playerNod,b283,SlavicbyGDI,b262,CommanderwithRx_DmgType_Humvee [0374.17] Rx: GAMESpawn;vehicleNod,Rx_Vehicle_Harvester_Nod [0376.68] Rx: GAMEDestroyed;vehicleRx_Vehicle_LightTankbyGDI,b273,RAAAAAABB!withRx_DmgType_FlakCannon_Alt [0378.55] Rx: GAMESpawn;playerNod,b283,SlaviccharacterRx_FamilyInfo_Nod_Soldier [0378.55] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b283,Slavic [0380.29] Rx: GAMEDestroyed;vehicleRx_Vehicle_ArtillerybyGDI,b269,Jos VermeulenwithRx_DmgType_MRLS [0380.83] Rx: GAMESpawn;playerNod,b286,Kris KohlcharacterRx_FamilyInfo_Nod_Soldier [0380.83] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b286,Kris Kohl [0380.97] Rx: GAMEDeath;playerGDI,b273,RAAAAAABB!byNod,b281,MantankwithRx_DmgType_AutoRifle [0381.15] Rx: GAMEDeath;playerNod,b281,MantankbyGDI,b264,MylowithRx_DmgType_MRLS [0382.63] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearHand of Nodat4514.38,1582.17,-27.33byNod,b282,TTFP [0382.63] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat4693.74,1640.46,-0.05byNod,b282,TTFP [0385.32] Rx: GAMEDeath;playerGDI,b272,Randy von der WeidebyNod,257,GthebeastwithRx_DmgType_AutoRifle [0385.95] ScriptWarning: Accessed None 'KillerPRI' Rx_Vehicle_MRLS CNC-Under.TheWorld:PersistentLevel.Rx_Vehicle_MRLS_1 Function RenX_Game.Rx_Vehicle:BuildDeathVPString:07ED [0385.95] Rx: GAMEDestroyed;vehicleRx_Vehicle_MRLSbyNod,ai,ObeliskwithRx_DmgType_Obelisk [0385.96] Rx: GAMESpawn;playerNod,b288,InterestInConflictcharacterRx_FamilyInfo_Nod_Soldier [0385.96] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b288,InterestInConflict [0386.34] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b282,TTFPonLandscapenearAirstripat4761.23,1334.98,-4.33 [0386.41] Rx: GAMESpawn;playerNod,b281,MantankcharacterRx_FamilyInfo_Nod_Soldier [0386.41] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b281,Mantank [0387.84] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b282,TTFPonLandscapenearAirstripat4755.75,1330.40,-4.13 [0388.00] Rx: GAMEPurchase;vehicleRx_Vehicle_LightTankbyNod,b285,Thom Keuken [0388.22] ScriptLog: Probability Sum: 1.9400 [0388.22] Rx: GAMECrate;Radar SweepbyNod,b277,TAS [0389.28] Rx: GAMESpawn;playerGDI,b272,Randy von der WeidecharacterRx_FamilyInfo_GDI_Soldier [0389.28] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_McFarlandbyGDI,b272,Randy von der Weide [0389.74] Rx: GAMEDeath;playerGDI,b269,Jos VermeulenbyNod,ai,TurretwithRx_DmgType_Turret [0391.73] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2917) during async work! [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2916) during async work! [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2915) during async work! [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2914) during async work! [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2913) during async work! [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2912) during async work! [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2911) during async work! [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2910) during async work! [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2909) during async work! [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2908) during async work! [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2907) during async work! [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2906) during async work! [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2905) during async work! [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2904) during async work! [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2903) during async work! [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2902) during async work! [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2901) during async work! [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2900) during async work! [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2899) during async work! [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2898) during async work! [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_Spine_1 [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_Spine_2 [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_Spine_3 [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_R_ForeArm [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: B_R_Wrist [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_L_ForeArm [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: B_L_Wrist [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_Neck [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_head [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_hip [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_R_LowerLeg [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_R_Ankle [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_L_UpperLeg [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_L_LowerLeg [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_L_Ankle [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_L_Arm [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_R_Arm [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: B_R_Shoulder [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: B_L_Shoulder [0391.73] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0391.73] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_R_UpperLeg [0395.99] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_3 [0396.00] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_52 [0396.02] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_65 [0397.54] Rx: GAMEPurchase;vehicleRx_Vehicle_LightTankbyNod,b288,InterestInConflict [0397.77] Rx: GAMESpawn;playerGDI,b273,RAAAAAABB!characterRx_FamilyInfo_GDI_Soldier [0397.77] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_DeadeyebyGDI,b273,RAAAAAABB! [0398.02] Error: Can't call TermBody() on (Rx_Pawn_126)->(RB_BodyInstance_2751) during async work! [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Error: Can't call TermBody() on (Rx_Pawn_126)->(RB_BodyInstance_2752) during async work! [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Error: Can't call TermBody() on (Rx_Pawn_126)->(RB_BodyInstance_2753) during async work! [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Error: Can't call TermBody() on (Rx_Pawn_126)->(RB_BodyInstance_2754) during async work! [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Error: Can't call TermBody() on (Rx_Pawn_126)->(RB_BodyInstance_2755) during async work! [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Error: Can't call TermBody() on (Rx_Pawn_126)->(RB_BodyInstance_2756) during async work! [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Error: Can't call TermBody() on (Rx_Pawn_126)->(RB_BodyInstance_2757) during async work! [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Error: Can't call TermBody() on (Rx_Pawn_126)->(RB_BodyInstance_2758) during async work! [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Error: Can't call TermBody() on (Rx_Pawn_126)->(RB_BodyInstance_2759) during async work! [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Error: Can't call TermBody() on (Rx_Pawn_126)->(RB_BodyInstance_2707) during async work! [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Error: Can't call TermBody() on (Rx_Pawn_126)->(RB_BodyInstance_3381) during async work! [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Error: Can't call TermBody() on (Rx_Pawn_126)->(RB_BodyInstance_3382) during async work! [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Error: Can't call TermBody() on (Rx_Pawn_126)->(RB_BodyInstance_3383) during async work! [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Error: Can't call TermBody() on (Rx_Pawn_126)->(RB_BodyInstance_3384) during async work! [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Error: Can't call TermBody() on (Rx_Pawn_126)->(RB_BodyInstance_3385) during async work! [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Error: Can't call TermBody() on (Rx_Pawn_126)->(RB_BodyInstance_3386) during async work! [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Error: Can't call TermBody() on (Rx_Pawn_126)->(RB_BodyInstance_3387) during async work! [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Error: Can't call TermBody() on (Rx_Pawn_126)->(RB_BodyInstance_3388) during async work! [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Error: Can't call TermBody() on (Rx_Pawn_126)->(RB_BodyInstance_3389) during async work! [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Error: Can't call TermBody() on (Rx_Pawn_126)->(RB_BodyInstance_3390) during async work! [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_126 Component: SkeletalMeshComponent_2116 Bone: b_Spine_1 [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_126 Component: SkeletalMeshComponent_2116 Bone: b_Spine_2 [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_126 Component: SkeletalMeshComponent_2116 Bone: b_Spine_3 [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_126 Component: SkeletalMeshComponent_2116 Bone: b_R_ForeArm [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_126 Component: SkeletalMeshComponent_2116 Bone: B_R_Wrist [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_126 Component: SkeletalMeshComponent_2116 Bone: b_L_ForeArm [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_126 Component: SkeletalMeshComponent_2116 Bone: B_L_Wrist [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_126 Component: SkeletalMeshComponent_2116 Bone: b_Neck [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_126 Component: SkeletalMeshComponent_2116 Bone: b_head [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_126 Component: SkeletalMeshComponent_2116 Bone: b_hip [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_126 Component: SkeletalMeshComponent_2116 Bone: b_R_LowerLeg [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_126 Component: SkeletalMeshComponent_2116 Bone: b_R_Ankle [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_126 Component: SkeletalMeshComponent_2116 Bone: b_L_UpperLeg [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_126 Component: SkeletalMeshComponent_2116 Bone: b_L_LowerLeg [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_126 Component: SkeletalMeshComponent_2116 Bone: b_L_Ankle [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_126 Component: SkeletalMeshComponent_2116 Bone: b_L_Arm [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_126 Component: SkeletalMeshComponent_2116 Bone: b_R_Arm [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_126 Component: SkeletalMeshComponent_2116 Bone: B_R_Shoulder [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_126 Component: SkeletalMeshComponent_2116 Bone: B_L_Shoulder [0398.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0398.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_126 Component: SkeletalMeshComponent_2116 Bone: b_R_UpperLeg [0404.02] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_3022) during async work! [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_3021) during async work! [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_3020) during async work! [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_3019) during async work! [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_3018) during async work! [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_3017) during async work! [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_3016) during async work! [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_3015) during async work! [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_3014) during async work! [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_3013) during async work! [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_3012) during async work! [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_3011) during async work! [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_3010) during async work! [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_3009) during async work! [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_3008) during async work! [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_3007) during async work! [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_3006) during async work! [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_3005) during async work! [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_3004) during async work! [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_3003) during async work! [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_241 Bone: b_Spine_1 [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_241 Bone: b_Spine_2 [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_241 Bone: b_Spine_3 [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_241 Bone: b_R_ForeArm [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_241 Bone: B_R_Wrist [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_241 Bone: b_L_ForeArm [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_241 Bone: B_L_Wrist [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_241 Bone: b_Neck [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_241 Bone: b_head [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_241 Bone: b_hip [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_241 Bone: b_R_LowerLeg [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_241 Bone: b_R_Ankle [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_241 Bone: b_L_UpperLeg [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_241 Bone: b_L_LowerLeg [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_241 Bone: b_L_Ankle [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_241 Bone: b_L_Arm [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_241 Bone: b_R_Arm [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_241 Bone: B_R_Shoulder [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_241 Bone: B_L_Shoulder [0404.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0404.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_241 Bone: b_R_UpperLeg [0407.62] Rx: GAMEDeath;playerNod,b275,TitanbyGDI,b272,Randy von der WeidewithRx_DmgType_FlakCannon_Alt [0407.63] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0409.32] Rx: GAMEDeath;playerGDI,b272,Randy von der WeidebyNod,b280,Martin SanchezwithRx_DmgType_ChemicalThrower [0412.46] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2898) during async work! [0412.46] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2899) during async work! [0412.46] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2900) during async work! [0412.46] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2901) during async work! [0412.46] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2902) during async work! [0412.46] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2903) during async work! [0412.46] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2904) during async work! [0412.46] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2905) during async work! [0412.46] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2906) during async work! [0412.46] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2907) during async work! [0412.46] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2908) during async work! [0412.46] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2909) during async work! [0412.46] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2910) during async work! [0412.46] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2911) during async work! [0412.46] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2912) during async work! [0412.46] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2913) during async work! [0412.46] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2914) during async work! [0412.46] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2915) during async work! [0412.46] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2916) during async work! [0412.46] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2917) during async work! [0412.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0412.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_Spine_1 [0412.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0412.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_Spine_2 [0412.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0412.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_Spine_3 [0412.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0412.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_R_ForeArm [0412.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0412.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: B_R_Wrist [0412.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0412.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_L_ForeArm [0412.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0412.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: B_L_Wrist [0412.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0412.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_Neck [0412.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0412.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_head [0412.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0412.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_hip [0412.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0412.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_R_LowerLeg [0412.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0412.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_R_Ankle [0412.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0412.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_L_UpperLeg [0412.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0412.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_L_LowerLeg [0412.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0412.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_L_Ankle [0412.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0412.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_L_Arm [0412.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0412.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: b_R_Arm [0412.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0412.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: B_R_Shoulder [0412.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0412.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Component: SkeletalMeshComponent_189 Bone: B_L_Shoulder [0414.50] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearAirstripat4761.23,1334.98,-4.33byNod,b282,TTFP [0415.83] Rx: GAMESpawn;playerGDI,b269,Jos VermeulencharacterRx_FamilyInfo_GDI_Soldier [0415.83] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_PatchbyGDI,b269,Jos Vermeulen [0416.00] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearAirstripat4755.75,1330.40,-4.13byNod,b282,TTFP [0416.11] Rx: GAMEDeath;playerNod,b280,Martin SanchezbyGDI,ai,AGTwithRx_DmgType_AGT_Rocket [0420.41] Rx: GAMEDeath;playerNod,b277,TASbyGDI,ai,AGTwithRx_DmgType_AGT_MG [0421.54] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b273,RAAAAAABB!onLandscapenearPower Plantat-253.25,-2296.86,3.17 [0421.86] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,257,GthebeastonRx_Building_PowerPlant_GDInearPower Plantat-253.50,-2692.77,132.66 [0421.87] Rx: GAMEDeath;playerNod,257,GthebeastbyGDI,ai,AGTwithRx_DmgType_AGT_MG [0421.94] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [0423.67] Rx: GAMEDestroyed;vehicleRx_Vehicle_Harvester_GDIbyNod,b274,SafetyDancewithRx_DmgType_LightTank [0424.47] Rx: GAMESpawn;playerNod,b280,Martin SanchezcharacterRx_FamilyInfo_Nod_Soldier [0424.47] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_StealthBlackHandbyNod,b280,Martin Sanchez [0424.53] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3085) during async work! [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3084) during async work! [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3083) during async work! [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3082) during async work! [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3081) during async work! [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3080) during async work! [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3079) during async work! [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3078) during async work! [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3077) during async work! [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3076) during async work! [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3075) during async work! [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3074) during async work! [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3073) during async work! [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3072) during async work! [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3071) during async work! [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3070) during async work! [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3069) during async work! [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3068) during async work! [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3067) during async work! [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3066) during async work! [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_Spine_1 [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_Spine_2 [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_Spine_3 [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_R_ForeArm [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: B_R_Wrist [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_L_ForeArm [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: B_L_Wrist [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_Neck [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_head [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_hip [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_R_LowerLeg [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_R_Ankle [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_L_UpperLeg [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_L_LowerLeg [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_L_Ankle [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_L_Arm [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_R_Arm [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: B_R_Shoulder [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: B_L_Shoulder [0424.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0424.53] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_R_UpperLeg [0424.60] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearBarracksat-1357.09,-4798.20,0.08byGDI,b263,A Pterodactyl [0424.60] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearRefineryat-1128.42,-4954.55,0.08byGDI,b263,A Pterodactyl [0425.06] Rx: GAMEDestroyed;vehicleRx_Vehicle_LightTankbyGDI,b267,Elie ArabianwithRx_DmgType_MRLS [0425.10] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b260,Left HandedonLandscapenearBarracksat-2747.24,-5291.84,24.23 [0425.43] Rx: GAMESpawn;playerNod,257,GthebeastcharacterRx_FamilyInfo_Nod_Soldier [0425.67] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [0425.96] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b260,Left HandedonLandscapenearBarracksat-2736.61,-5325.48,28.38 [0426.17] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byGDI,b263,A PterodactylonLandscapenearBarracksat-2850.88,-5308.52,27.37 [0426.71] Rx: GAMEDeath;playerNod,b274,SafetyDancebyGDI,b267,Elie ArabianwithRx_DmgType_MRLS [0427.00] ScriptLog: ------------------ [ Setting up ] ------------------ [0427.03] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0427.03] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0427.05] ScriptLog: rxPC.bJustBaughtEngineer= False [0427.05] ScriptLog: rxPC.bJustBaughtHavocSakura= False [0427.05] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [0427.05] ScriptLog: [0427.05] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [0427.05] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [0427.05] ScriptLog: OwnedItem= None [0427.05] ScriptLog: [0427.05] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [0427.05] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [0427.07] ScriptLog: ====================== [0427.07] ScriptLog: Norm explosiveData[0]= Timed C4 [0427.07] ScriptLog: Norm explosiveData[1]= Grenades [0427.07] ScriptLog: Norm explosiveData[2]= Smoke Grenade [0427.07] ScriptLog: Norm explosiveData[3]= EMP Grenade [0427.07] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [0428.16] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0428.16] ScriptLog: Button Pressed? LeftMouseButton [0428.28] ScriptLog: --------------- 8 --------------- [0430.09] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0430.09] ScriptLog: Button Pressed? LeftMouseButton [0430.11] Rx: GAMEDeath;playerGDI,b273,RAAAAAABB!byNod,b286,Kris KohlwithRx_DmgType_MarksmanRifle [0430.21] ScriptLog: --------------- 6 --------------- [0430.21] ScriptWarning: Accessed null class context 'cat' Rx_InventoryManager_Nod_LaserChainGunner RenX_Game.Default__Rx_InventoryManager_Nod_LaserChainGunner Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0041 [0430.26] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0430.26] ScriptLog: Button Pressed? LeftMouseButton [0430.38] ScriptLog: ------------------ SelectPurchase() ------------------ [0430.38] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_LaserChainGunnerbyNod,257,Gthebeast [0430.38] ScriptLog: XXX: Rx_InventoryManager_Nod_LaserChainGunner [0430.38] ScriptLog: XXX2: None [0430.38] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [0430.38] ScriptLog: GFx EquipmentSidearmData[-1]? [0430.38] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [0430.38] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_LaserChainGunner [0430.38] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_LaserChainGunner [0430.38] ScriptLog: rxPC.Pawn? Rx_Pawn_129 [0430.38] ScriptLog: bJustBaughtEngineer? False [0430.38] ScriptLog: bJustBaughtHavocSakura? False [0430.38] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [0430.38] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [0430.38] ScriptLog: selected explosive data? None [0430.38] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [0430.41] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0430.41] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0432.34] Rx: GAMEDeath;playerGDI,b261,Nathan ElliottbyNod,ai,ObeliskwithRx_DmgType_Obelisk [0433.01] ScriptWarning: Accessed None 'Pawn' Rx_PRI CNC-Under.TheWorld:PersistentLevel.Rx_PRI_15 Function RenX_Game.Rx_PRI:SetChar:00E8 [0433.01] Error: Can't destroy collidable actor (Rx_Vehicle_Humvee_2) during async work! [0433.01] Error: Can't call TermBody() on (Rx_Vehicle_Humvee_2)->(RB_BodyInstance_2861) during async work! [0433.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0433.01] Error: Can't destroy collidable actor (Rx_VehicleSeatPawn_6) during async work! [0433.01] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2922) during async work! [0433.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0433.01] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2921) during async work! [0433.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0433.01] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2920) during async work! [0433.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0433.01] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2919) during async work! [0433.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0433.01] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2797) during async work! [0433.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0433.01] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2798) during async work! [0433.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0433.01] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2799) during async work! [0433.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0433.01] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2800) during async work! [0433.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0433.01] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2801) during async work! [0433.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0433.01] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2802) during async work! [0433.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0433.01] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2803) during async work! [0433.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0433.01] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2804) during async work! [0433.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0433.01] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2805) during async work! [0433.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0433.01] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2806) during async work! [0433.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0433.01] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2937) during async work! [0433.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0433.01] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2938) during async work! [0433.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0433.01] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_3172) during async work! [0433.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0433.01] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_3173) during async work! [0433.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0433.01] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_3174) during async work! [0433.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0433.01] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_3175) during async work! [0433.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0433.01] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_3281) during async work! [0433.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0433.01] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0433.02] Error: Can't change collision on actor (Rx_BuildingAttachment_Door_GDI_8) during async work! [0433.02] Error: Can't move collidable actor (Rx_Pawn_130) during async work! [0433.02] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_130)->(SkeletalMeshComponent_2261) during async work! [0433.02] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0433.02] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0433.02] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0433.02] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0433.02] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0433.02] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0433.02] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0433.02] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0433.02] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0433.02] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0433.02] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0433.02] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0433.02] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0433.02] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0433.02] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0433.02] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0433.02] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0433.02] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0433.02] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0433.02] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0433.02] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_130)->(SkeletalMeshComponent_2261) during async work! [0433.02] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_130)->(SkeletalMeshComponent_2261) during async work! [0433.02] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_130)->(SkeletalMeshComponent_2261) during async work! [0433.02] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_130)->(SkeletalMeshComponent_2261) during async work! [0433.02] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_130)->(SkeletalMeshComponent_2261) during async work! [0433.02] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_130)->(SkeletalMeshComponent_2261) during async work! [0433.83] Rx: GAMESpawn;playerNod,b275,TitancharacterRx_FamilyInfo_Nod_Soldier [0433.83] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b275,Titan [0434.60] Rx: GAMESpawn;playerGDI,b273,RAAAAAABB!characterRx_FamilyInfo_GDI_Soldier [0434.60] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b273,RAAAAAABB! [0434.78] Rx: GAMEDestroyed;vehicleRx_Vehicle_MRLSbyNod,b288,InterestInConflictwithRx_DmgType_LightTank [0434.81] Rx: GAMESpawn;playerGDI,b272,Randy von der WeidecharacterRx_FamilyInfo_GDI_Soldier [0434.81] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_McFarlandbyGDI,b272,Randy von der Weide [0436.41] Rx: GAMEDestroyed;vehicleRx_Vehicle_ArtillerybyGDI,b262,CommanderwithRx_DmgType_Humvee [0437.56] Rx: GAMEDeath;playerNod,b281,MantankbyGDI,b269,Jos VermeulenwithRx_DmgType_TacticalRifle [0437.65] Rx: GAMEDeath;playerGDI,b259,No, cowbyNod,ai,ObeliskwithRx_DmgType_Obelisk [0437.65] Rx: GAMEDeath;playerGDI,b268,SethbyNod,ai,ObeliskwithRx_DmgType_Obelisk [0437.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0437.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0437.71] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0437.73] Rx: GAMEDeath;playerGDI,b269,Jos VermeulenbyNod,b286,Kris KohlwithRx_DmgType_MarksmanRifle [0437.73] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0437.75] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0437.77] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0437.79] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0437.82] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0437.84] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0437.86] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0437.88] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0437.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0437.93] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0437.95] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0437.97] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0437.99] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.01] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.03] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.06] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.08] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.10] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.14] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.16] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.19] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.23] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.25] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.27] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.30] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.38] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.40] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.43] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.45] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.55] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.60] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.62] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.71] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.73] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.75] Rx: GAMESpawn;playerNod,b277,TAScharacterRx_FamilyInfo_Nod_Soldier [0438.75] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_BlackHandSniperbyNod,b277,TAS [0438.76] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.78] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.80] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.82] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.84] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.86] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.89] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.91] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.93] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.95] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.97] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0438.99] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.02] Rx: GAMESpawn;playerGDI,b259,No, cowcharacterRx_FamilyInfo_GDI_Soldier [0439.02] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b259,No, cow [0439.02] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.03] Rx: GAMEDeath;playerNod,b284,Kia HuntzingerbyGDI,b262,CommanderwithRx_DmgType_Humvee [0439.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.09] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.11] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.13] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.15] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.20] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.22] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.22] Rx: GAMEDeath;playerNod,b286,Kris KohlbyGDI,ai,AGTwithRx_DmgType_AGT_Rocket [0439.25] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.27] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.27] Error: Can't call TermBody() on (Rx_Pawn_135)->(RB_BodyInstance_3037) during async work! [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Error: Can't call TermBody() on (Rx_Pawn_135)->(RB_BodyInstance_3038) during async work! [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Error: Can't call TermBody() on (Rx_Pawn_135)->(RB_BodyInstance_2940) during async work! [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Error: Can't call TermBody() on (Rx_Pawn_135)->(RB_BodyInstance_2933) during async work! [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Error: Can't call TermBody() on (Rx_Pawn_135)->(RB_BodyInstance_2932) during async work! [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Error: Can't call TermBody() on (Rx_Pawn_135)->(RB_BodyInstance_2894) during async work! [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Error: Can't call TermBody() on (Rx_Pawn_135)->(RB_BodyInstance_2893) during async work! [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Error: Can't call TermBody() on (Rx_Pawn_135)->(RB_BodyInstance_2892) during async work! [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Error: Can't call TermBody() on (Rx_Pawn_135)->(RB_BodyInstance_2891) during async work! [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Error: Can't call TermBody() on (Rx_Pawn_135)->(RB_BodyInstance_2890) during async work! [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Error: Can't call TermBody() on (Rx_Pawn_135)->(RB_BodyInstance_2889) during async work! [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Error: Can't call TermBody() on (Rx_Pawn_135)->(RB_BodyInstance_2888) during async work! [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Error: Can't call TermBody() on (Rx_Pawn_135)->(RB_BodyInstance_2887) during async work! [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Error: Can't call TermBody() on (Rx_Pawn_135)->(RB_BodyInstance_2886) during async work! [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Error: Can't call TermBody() on (Rx_Pawn_135)->(RB_BodyInstance_2885) during async work! [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Error: Can't call TermBody() on (Rx_Pawn_135)->(RB_BodyInstance_2884) during async work! [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Error: Can't call TermBody() on (Rx_Pawn_135)->(RB_BodyInstance_2883) during async work! [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Error: Can't call TermBody() on (Rx_Pawn_135)->(RB_BodyInstance_2882) during async work! [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Error: Can't call TermBody() on (Rx_Pawn_135)->(RB_BodyInstance_2881) during async work! [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Error: Can't call TermBody() on (Rx_Pawn_135)->(RB_BodyInstance_2880) during async work! [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_135 Component: SkeletalMeshComponent_2318 Bone: b_Spine_1 [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_135 Component: SkeletalMeshComponent_2318 Bone: b_Spine_2 [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_135 Component: SkeletalMeshComponent_2318 Bone: b_Spine_3 [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_135 Component: SkeletalMeshComponent_2318 Bone: b_R_ForeArm [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_135 Component: SkeletalMeshComponent_2318 Bone: B_R_Wrist [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_135 Component: SkeletalMeshComponent_2318 Bone: b_L_ForeArm [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_135 Component: SkeletalMeshComponent_2318 Bone: B_L_Wrist [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_135 Component: SkeletalMeshComponent_2318 Bone: b_Neck [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_135 Component: SkeletalMeshComponent_2318 Bone: b_head [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_135 Component: SkeletalMeshComponent_2318 Bone: b_hip [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_135 Component: SkeletalMeshComponent_2318 Bone: b_R_LowerLeg [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_135 Component: SkeletalMeshComponent_2318 Bone: b_R_Ankle [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_135 Component: SkeletalMeshComponent_2318 Bone: b_L_UpperLeg [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_135 Component: SkeletalMeshComponent_2318 Bone: b_L_LowerLeg [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_135 Component: SkeletalMeshComponent_2318 Bone: b_L_Ankle [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_135 Component: SkeletalMeshComponent_2318 Bone: b_L_Arm [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_135 Component: SkeletalMeshComponent_2318 Bone: b_R_Arm [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_135 Component: SkeletalMeshComponent_2318 Bone: B_R_Shoulder [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_135 Component: SkeletalMeshComponent_2318 Bone: B_L_Shoulder [0439.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0439.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_135 Component: SkeletalMeshComponent_2318 Bone: b_R_UpperLeg [0439.29] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.31] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.38] Rx: GAMESpawn;vehicleGDI,Rx_Vehicle_Harvester_GDI [0439.38] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.40] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.42] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.45] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.55] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.57] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.60] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.62] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.70] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.75] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.77] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.79] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.92] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.94] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.96] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0439.98] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.00] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.02] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.04] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.09] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.11] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.13] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.15] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.19] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.22] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.24] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.26] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.28] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.30] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.39] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.40] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.43] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.45] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.55] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.57] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.70] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.74] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.77] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.79] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.89] Rx: GAMEDeath;playerNod,b283,SlavicbyGDI,ai,AGTwithRx_DmgType_AGT_MG [0440.89] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.91] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.94] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.96] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0440.98] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.00] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.02] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.04] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.06] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.08] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.10] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.15] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.19] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.23] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.25] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.27] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.29] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.31] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.33] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.35] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.38] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.40] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.42] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.46] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.48] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.50] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.52] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.60] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.63] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.65] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.67] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.71] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.73] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.75] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.77] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.79] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0441.88] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_119 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0443.23] Rx: GAMESpawn;playerNod,b274,SafetyDancecharacterRx_FamilyInfo_Nod_Soldier [0443.23] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b274,SafetyDance [0445.75] Rx: GAMESpawn;playerGDI,b269,Jos VermeulencharacterRx_FamilyInfo_GDI_Soldier [0445.75] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_RocketSoldierbyGDI,b269,Jos Vermeulen [0445.87] Rx: GAMEDestroyed;vehicleRx_Vehicle_HumveebyNod,b285,Thom KeukenwithRx_DmgType_LightTank [0447.91] Rx: GAMESpawn;playerGDI,b261,Nathan ElliottcharacterRx_FamilyInfo_GDI_Soldier [0447.91] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b261,Nathan Elliott [0448.18] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2789) during async work! [0448.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0448.18] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2640) during async work! [0448.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0448.18] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2639) during async work! [0448.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0448.18] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2638) during async work! [0448.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0448.18] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2637) during async work! [0448.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0448.18] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2636) during async work! [0448.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0448.18] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2635) during async work! [0448.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0448.18] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2964) during async work! [0448.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0448.18] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2710) during async work! [0448.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0448.18] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2833) during async work! [0448.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0448.18] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2832) during async work! [0448.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0448.18] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2831) during async work! [0448.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0448.18] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2830) during async work! [0448.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0448.18] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2829) during async work! [0448.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0448.18] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2828) during async work! [0448.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0448.18] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2827) during async work! [0448.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0448.18] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_3036) during async work! [0448.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0448.18] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_3035) during async work! [0448.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0448.18] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_3034) during async work! [0448.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0448.18] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_3033) during async work! [0448.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0448.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0448.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_138 Component: SkeletalMeshComponent_2381 Bone: b_Spine_1 [0448.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0448.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_138 Component: SkeletalMeshComponent_2381 Bone: b_Spine_2 [0448.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0448.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_138 Component: SkeletalMeshComponent_2381 Bone: b_Spine_3 [0449.64] Rx: GAMEDeath;playerGDI,b265,BassTardbyNod,257,GthebeastwithRx_DmgType_FireBleed [0449.64] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0449.72] Rx: GAMESpawn;playerNod,b283,SlaviccharacterRx_FamilyInfo_Nod_Soldier [0449.72] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b283,Slavic [0449.82] Rx: GAMESpawn;playerGDI,b268,SethcharacterRx_FamilyInfo_GDI_Soldier [0449.82] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b268,Seth [0450.00] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearPower Plantat-253.50,-2692.77,132.66byNod,257,Gthebeast [0450.07] Error: Can't call TermBody() on (Rx_Pawn_140)->(RB_BodyInstance_2613) during async work! [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] Error: Can't call TermBody() on (Rx_Pawn_140)->(RB_BodyInstance_2614) during async work! [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] Error: Can't call TermBody() on (Rx_Pawn_140)->(RB_BodyInstance_2615) during async work! [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] Error: Can't call TermBody() on (Rx_Pawn_140)->(RB_BodyInstance_2616) during async work! [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] Error: Can't call TermBody() on (Rx_Pawn_140)->(RB_BodyInstance_2617) during async work! [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] Error: Can't call TermBody() on (Rx_Pawn_140)->(RB_BodyInstance_2618) during async work! [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] Error: Can't call TermBody() on (Rx_Pawn_140)->(RB_BodyInstance_2619) during async work! [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] Error: Can't call TermBody() on (Rx_Pawn_140)->(RB_BodyInstance_2620) during async work! [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] Error: Can't call TermBody() on (Rx_Pawn_140)->(RB_BodyInstance_2621) during async work! [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] Error: Can't call TermBody() on (Rx_Pawn_140)->(RB_BodyInstance_2622) during async work! [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] Error: Can't call TermBody() on (Rx_Pawn_140)->(RB_BodyInstance_2623) during async work! [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] Error: Can't call TermBody() on (Rx_Pawn_140)->(RB_BodyInstance_2785) during async work! [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] Error: Can't call TermBody() on (Rx_Pawn_140)->(RB_BodyInstance_2784) during async work! [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] Error: Can't call TermBody() on (Rx_Pawn_140)->(RB_BodyInstance_2783) during async work! [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] Error: Can't call TermBody() on (Rx_Pawn_140)->(RB_BodyInstance_2782) during async work! [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] Error: Can't call TermBody() on (Rx_Pawn_140)->(RB_BodyInstance_2781) during async work! [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] Error: Can't call TermBody() on (Rx_Pawn_140)->(RB_BodyInstance_2780) during async work! [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] Error: Can't call TermBody() on (Rx_Pawn_140)->(RB_BodyInstance_2779) during async work! [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] Error: Can't call TermBody() on (Rx_Pawn_140)->(RB_BodyInstance_2778) during async work! [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] Error: Can't call TermBody() on (Rx_Pawn_140)->(RB_BodyInstance_3110) during async work! [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 Component: SkeletalMeshComponent_2405 Bone: b_Spine_1 [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 Component: SkeletalMeshComponent_2405 Bone: b_Spine_2 [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 Component: SkeletalMeshComponent_2405 Bone: b_Spine_3 [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 Component: SkeletalMeshComponent_2405 Bone: b_R_ForeArm [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 Component: SkeletalMeshComponent_2405 Bone: B_R_Wrist [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 Component: SkeletalMeshComponent_2405 Bone: b_L_ForeArm [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 Component: SkeletalMeshComponent_2405 Bone: B_L_Wrist [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 Component: SkeletalMeshComponent_2405 Bone: b_Neck [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 Component: SkeletalMeshComponent_2405 Bone: b_head [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 Component: SkeletalMeshComponent_2405 Bone: b_hip [0450.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0450.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 Component: SkeletalMeshComponent_2405 Bone: b_R_LowerLeg [0453.15] Rx: GAMEPurchase;vehicleRx_Vehicle_MRLSbyGDI,b261,Nathan Elliott [0453.61] Rx: GAMESpawn;playerNod,b284,Kia HuntzingercharacterRx_FamilyInfo_Nod_Soldier [0453.61] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b284,Kia Huntzinger [0454.06] Rx: GAMESpawn;playerNod,b281,MantankcharacterRx_FamilyInfo_Nod_Soldier [0454.06] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_StealthBlackHandbyNod,b281,Mantank [0454.21] ScriptLog: SuperMoney GetProbabilityWeight returning 0.0500 [0454.21] ScriptLog: Probability Sum: 1.9900 [0454.21] Rx: GAMECrate;veterancybyGDI,b262,Commanderamount20 [0454.39] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearBarracksat-2850.88,-5308.52,27.37byGDI,b263,A Pterodactyl [0454.97] Rx: GAMEPurchase;vehicleRx_Vehicle_LightTankbyNod,b283,Slavic [0456.84] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_5 [0457.02] Rx: GAMESpawn;playerGDI,b265,BassTardcharacterRx_FamilyInfo_GDI_Soldier [0457.02] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b265,BassTard [0459.61] Rx: GAMEDestroyed;vehicleRx_Vehicle_HumveebyNod,b285,Thom KeukenwithRx_DmgType_LightTank [0459.98] Rx: GAMESpawn;playerNod,b286,Kris KohlcharacterRx_FamilyInfo_Nod_Soldier [0459.99] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b286,Kris Kohl [0460.92] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_265 | SoundCue? Full_Stop [0462.56] ScriptWarning: Accessed None 'KillerPRI' Rx_Vehicle_LightTank CNC-Under.TheWorld:PersistentLevel.Rx_Vehicle_LightTank_4 Function RenX_Game.Rx_Vehicle:BuildDeathVPString:07ED [0462.56] Rx: GAMEDestroyed;vehicleRx_Vehicle_LightTankbyGDI,ai,AGTwithRx_DmgType_AGT_Rocket [0463.54] Rx: GAMEDeath;playerNod,b288,InterestInConflictbyGDI,b269,Jos VermeulenwithRx_DmgType_MissileLauncher_Alt [0464.51] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0464.51] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0465.23] Rx: GAMEPurchase;vehicleRx_Vehicle_ArtillerybyNod,b286,Kris Kohl [0465.94] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0465.94] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0466.02] Rx: GAMEDeath;playerGDI,b259,No, cowbyNod,b280,Martin SanchezwithRx_DmgType_LaserRifle [0467.41] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byGDI,b263,A PterodactylonLandscapenearBarracksat-2192.45,-5333.05,10.91 [0467.58] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_2821) during async work! [0467.58] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_2820) during async work! [0467.58] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_2819) during async work! [0467.58] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_2818) during async work! [0467.58] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3088) during async work! [0467.58] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3087) during async work! [0467.58] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3211) during async work! [0467.58] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3210) during async work! [0467.58] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3209) during async work! [0467.58] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3208) during async work! [0467.58] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3207) during async work! [0467.58] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3206) during async work! [0467.58] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3205) during async work! [0467.58] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3204) during async work! [0467.58] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3203) during async work! [0467.58] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3202) during async work! [0467.58] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3201) during async work! [0467.58] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3200) during async work! [0467.58] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3199) during async work! [0467.58] Error: Can't call TermBody() on (Rx_Pawn_107)->(RB_BodyInstance_3198) during async work! [0467.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0467.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_Spine_1 [0467.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0467.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_Spine_2 [0467.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0467.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_Spine_3 [0467.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0467.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_R_ForeArm [0467.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0467.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: B_R_Wrist [0467.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0467.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_L_ForeArm [0467.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0467.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: B_L_Wrist [0467.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0467.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_Neck [0467.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0467.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_head [0467.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0467.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_hip [0467.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0467.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_R_LowerLeg [0467.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0467.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_R_Ankle [0467.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0467.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_L_UpperLeg [0467.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0467.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_L_LowerLeg [0467.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0467.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_L_Ankle [0467.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0467.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_L_Arm [0467.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0467.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_R_Arm [0467.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0467.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: B_R_Shoulder [0467.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0467.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: B_L_Shoulder [0467.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0467.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_107 Component: SkeletalMeshComponent_1551 Bone: b_R_UpperLeg [0468.38] Rx: GAMEDestroyed;vehicleRx_Vehicle_Harvester_NodbyGDI,b267,Elie ArabianwithRx_DmgType_MRLS [0469.29] ScriptWarning: Accessed None 'KillerPRI' Rx_Vehicle_LightTank CNC-Under.TheWorld:PersistentLevel.Rx_Vehicle_LightTank_3 Function RenX_Game.Rx_Vehicle:BuildDeathVPString:07ED [0469.29] Rx: GAMEDestroyed;vehicleRx_Vehicle_LightTankbyGDI,ai,AGTwithRx_DmgType_AGT_MG [0469.65] Rx: GAMEDeath;playerGDI,b262,CommanderbyNod,257,GthebeastwithRx_DmgType_LaserChainGun [0469.65] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0470.44] Rx: GAMEDeath;playerNod,b285,Thom KeukenbyGDI,ai,AGTwithRx_DmgType_AGT_Rocket [0472.17] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3253) during async work! [0472.17] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3252) during async work! [0472.17] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3251) during async work! [0472.17] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3250) during async work! [0472.17] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3249) during async work! [0472.17] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3248) during async work! [0472.17] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3247) during async work! [0472.17] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3246) during async work! [0472.17] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3245) during async work! [0472.17] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3244) during async work! [0472.17] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3243) during async work! [0472.17] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3242) during async work! [0472.17] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3241) during async work! [0472.17] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3240) during async work! [0472.17] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3239) during async work! [0472.17] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3238) during async work! [0472.17] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3237) during async work! [0472.17] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3236) during async work! [0472.17] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3235) during async work! [0472.17] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3234) during async work! [0472.50] Rx: GAMEDeath;playerGDI,b272,Randy von der WeidebyNod,b274,SafetyDancewithRx_DmgType_Shotgun [0476.72] Rx: GAMESpawn;playerGDI,b262,CommandercharacterRx_FamilyInfo_GDI_Soldier [0476.72] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b262,Commander [0476.98] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_3369) during async work! [0476.98] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_3368) during async work! [0476.98] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_3367) during async work! [0476.98] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_3366) during async work! [0476.98] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_3365) during async work! [0476.98] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_3364) during async work! [0476.98] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_3363) during async work! [0476.98] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_3362) during async work! [0476.98] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_3361) during async work! [0476.98] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_3358) during async work! [0476.98] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_3357) during async work! [0476.98] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_2691) during async work! [0476.98] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_2630) during async work! [0476.98] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_2629) during async work! [0476.98] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_2628) during async work! [0476.98] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_2627) during async work! [0476.98] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_2626) during async work! [0476.98] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_2625) during async work! [0476.98] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_3043) during async work! [0476.98] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_3042) during async work! [0477.20] Rx: GAMEDeath;playerGDI,b270,Joe KucanbyNod,b284,Kia HuntzingerwithRx_DmgType_AutoRifle [0479.14] Rx: GAMEDeath;playerNod,b277,TASbyGDI,b273,RAAAAAABB!withRx_DmgType_AutoRifle [0479.26] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b264,MyloonNod,b275,TitannearRock Corridorat-2274.57,-915.67,639.71 [0479.34] ScriptWarning: Accessed None 'KillerPRI' Rx_Vehicle_MRLS CNC-Under.TheWorld:PersistentLevel.Rx_Vehicle_MRLS_2 Function RenX_Game.Rx_Vehicle:BuildDeathVPString:07ED [0479.34] Rx: GAMEDestroyed;vehicleRx_Vehicle_MRLSbyNod,ai,ObeliskwithRx_DmgType_Obelisk [0480.19] Rx: GAMEDeath;playerNod,b275,TitanbyGDI,b269,Jos VermeulenwithRx_DmgType_MissileLauncher [0480.25] Rx: GAMESpawn;playerNod,b288,InterestInConflictcharacterRx_FamilyInfo_Nod_Soldier [0480.25] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b288,InterestInConflict [0480.33] Rx: GAMEDeath;playerGDI,b268,SethbyNod,b274,SafetyDancewithRx_DmgType_Shotgun [0480.33] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0480.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0480.39] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0480.39] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b264,MyloonLandscapenearRock Corridorat-1998.40,-935.63,469.20 [0480.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0480.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0480.46] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0480.48] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0480.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0480.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0480.55] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0480.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0480.60] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0480.62] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0480.65] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0480.67] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0480.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0480.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0480.74] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0480.76] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0480.78] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0480.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0480.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0480.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0480.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0480.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0480.92] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0480.94] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0480.96] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0480.99] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.01] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.03] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.08] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.08] Rx: GAMEDeath;playerGDI,b267,Elie ArabianbyNod,b283,SlavicwithRx_DmgType_LightTank [0481.10] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.15] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.19] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.24] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.26] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.28] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.30] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.33] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.35] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.37] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.39] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.42] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.42] Rx: GAMEDeath;playerGDI,b273,RAAAAAABB!byNod,b284,Kia HuntzingerwithRx_DmgType_AutoRifle [0481.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.55] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.63] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.65] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.70] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.74] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.77] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.79] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.88] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.92] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.95] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.97] Rx: GAMEPurchase;vehicleRx_Vehicle_APC_GDIbyGDI,b262,Commander [0481.97] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0481.99] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0482.02] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0482.04] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0482.06] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0482.09] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0482.11] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0482.14] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0482.16] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0482.18] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0482.20] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_140 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0484.11] Rx: GAMESpawn;vehicleNod,Rx_Vehicle_Harvester_Nod [0486.80] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearRock Corridorat-1998.40,-935.63,469.20byGDI,b264,Mylo [0487.91] Rx: GAMESpawn;playerGDI,b268,SethcharacterRx_FamilyInfo_GDI_Soldier [0487.91] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b268,Seth [0488.17] Error: Can't call TermBody() on (Rx_Pawn_147)->(RB_BodyInstance_3332) during async work! [0488.17] Error: Can't call TermBody() on (Rx_Pawn_147)->(RB_BodyInstance_3331) during async work! [0488.17] Error: Can't call TermBody() on (Rx_Pawn_147)->(RB_BodyInstance_3330) during async work! [0488.17] Error: Can't call TermBody() on (Rx_Pawn_147)->(RB_BodyInstance_3329) during async work! [0488.17] Error: Can't call TermBody() on (Rx_Pawn_147)->(RB_BodyInstance_3328) during async work! [0488.17] Error: Can't call TermBody() on (Rx_Pawn_147)->(RB_BodyInstance_3283) during async work! [0488.17] Error: Can't call TermBody() on (Rx_Pawn_147)->(RB_BodyInstance_3284) during async work! [0488.17] Error: Can't call TermBody() on (Rx_Pawn_147)->(RB_BodyInstance_3285) during async work! [0488.17] Error: Can't call TermBody() on (Rx_Pawn_147)->(RB_BodyInstance_3286) during async work! [0488.17] Error: Can't call TermBody() on (Rx_Pawn_147)->(RB_BodyInstance_3287) during async work! [0488.17] Error: Can't call TermBody() on (Rx_Pawn_147)->(RB_BodyInstance_3288) during async work! [0488.17] Error: Can't call TermBody() on (Rx_Pawn_147)->(RB_BodyInstance_3289) during async work! [0488.17] Error: Can't call TermBody() on (Rx_Pawn_147)->(RB_BodyInstance_3291) during async work! [0488.17] Error: Can't call TermBody() on (Rx_Pawn_147)->(RB_BodyInstance_3292) during async work! [0488.17] Error: Can't call TermBody() on (Rx_Pawn_147)->(RB_BodyInstance_3293) during async work! [0488.17] Error: Can't call TermBody() on (Rx_Pawn_147)->(RB_BodyInstance_3294) during async work! [0488.17] Error: Can't call TermBody() on (Rx_Pawn_147)->(RB_BodyInstance_3298) during async work! [0488.17] Error: Can't call TermBody() on (Rx_Pawn_147)->(RB_BodyInstance_2751) during async work! [0488.17] Error: Can't call TermBody() on (Rx_Pawn_147)->(RB_BodyInstance_2878) during async work! [0488.17] Error: Can't call TermBody() on (Rx_Pawn_147)->(RB_BodyInstance_2824) during async work! [0488.71] Rx: GAMEDeath;playerGDI,b264,MylobyNod,b274,SafetyDancewithRx_DmgType_Shotgun [0489.04] Rx: GAMESpawn;playerGDI,b272,Randy von der WeidecharacterRx_FamilyInfo_GDI_Soldier [0489.05] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b272,Randy von der Weide [0489.31] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_2820) during async work! [0489.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0489.31] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_2819) during async work! [0489.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0489.31] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_2818) during async work! [0489.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0489.31] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3088) during async work! [0489.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0489.31] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3087) during async work! [0489.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0489.31] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3211) during async work! [0489.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0489.31] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3210) during async work! [0489.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0489.31] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3209) during async work! [0489.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0489.31] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3208) during async work! [0489.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0489.31] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3207) during async work! [0489.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0489.31] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3206) during async work! [0489.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0489.31] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3205) during async work! [0489.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0489.31] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3204) during async work! [0489.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0489.31] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3203) during async work! [0489.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0489.31] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3202) during async work! [0489.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0489.31] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3201) during async work! [0489.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0489.31] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3200) during async work! [0489.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0489.31] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3199) during async work! [0489.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0489.31] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3198) during async work! [0489.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0489.31] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3182) during async work! [0489.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0489.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0489.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_148 Component: SkeletalMeshComponent_2711 Bone: b_Spine_1 [0489.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0489.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_148 Component: SkeletalMeshComponent_2711 Bone: b_Spine_2 [0489.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0489.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_148 Component: SkeletalMeshComponent_2711 Bone: b_Spine_3 [0489.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0489.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_148 Component: SkeletalMeshComponent_2711 Bone: b_R_ForeArm [0489.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0489.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_148 Component: SkeletalMeshComponent_2711 Bone: B_R_Wrist [0489.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0489.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_148 Component: SkeletalMeshComponent_2711 Bone: b_L_ForeArm [0489.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0489.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_148 Component: SkeletalMeshComponent_2711 Bone: B_L_Wrist [0490.13] Rx: GAMESpawn;playerNod,b285,Thom KeukencharacterRx_FamilyInfo_Nod_Soldier [0490.13] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b285,Thom Keuken [0490.25] Rx: GAMESpawn;playerGDI,b259,No, cowcharacterRx_FamilyInfo_GDI_Soldier [0490.25] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b259,No, cow [0490.99] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3234) during async work! [0490.99] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3235) during async work! [0490.99] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3236) during async work! [0490.99] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3237) during async work! [0490.99] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3238) during async work! [0490.99] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3239) during async work! [0490.99] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3240) during async work! [0490.99] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3241) during async work! [0490.99] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3242) during async work! [0490.99] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3243) during async work! [0490.99] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3244) during async work! [0490.99] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3245) during async work! [0490.99] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3246) during async work! [0490.99] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3247) during async work! [0490.99] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3248) during async work! [0490.99] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3249) during async work! [0490.99] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3250) during async work! [0490.99] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3251) during async work! [0490.99] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3252) during async work! [0490.99] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3253) during async work! [0491.79] Rx: GAMESpawn;playerGDI,b267,Elie ArabiancharacterRx_FamilyInfo_GDI_Soldier [0491.79] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_DeadeyebyGDI,b267,Elie Arabian [0492.42] Rx: GAMEDeath;playerNod,b274,SafetyDancebyGDI,b265,BassTardwithRx_DmgType_AutoRifle [0492.72] Rx: GAMEDeath;playerGDI,b258,Waqas IqbalbyNod,b284,Kia HuntzingerwithRx_DmgType_AutoRifle [0492.93] Rx: GAMEDeath;playerGDI,b269,Jos VermeulenbyNod,b281,MantankwithRx_DmgType_LaserRifle [0494.33] Rx: GAMESpawn;playerGDI,b264,MylocharacterRx_FamilyInfo_GDI_Soldier [0494.33] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_OfficerbyGDI,b264,Mylo [0495.38] Rx: GAMEPurchase;vehicleRx_Vehicle_BuggybyNod,b285,Thom Keuken [0495.55] Rx: GAMESpawn;playerNod,b277,TAScharacterRx_FamilyInfo_Nod_Soldier [0495.55] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b277,TAS [0495.60] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearBarracksat-2192.45,-5333.05,10.91byGDI,b263,A Pterodactyl [0497.13] Rx: GAMESpawn;playerGDI,b270,Joe KucancharacterRx_FamilyInfo_GDI_Soldier [0497.13] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_OfficerbyGDI,b270,Joe Kucan [0497.38] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_2649) during async work! [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_2650) during async work! [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_2651) during async work! [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_3176) during async work! [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_3177) during async work! [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_3178) during async work! [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_3179) during async work! [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_2717) during async work! [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_2716) during async work! [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_2715) during async work! [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_2714) during async work! [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_2713) during async work! [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_2712) during async work! [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_3279) during async work! [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_3290) during async work! [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_2688) during async work! [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_2689) during async work! [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_2690) during async work! [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_3103) during async work! [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_2922) during async work! [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_154 Component: SkeletalMeshComponent_2799 Bone: b_Spine_1 [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_154 Component: SkeletalMeshComponent_2799 Bone: b_Spine_2 [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_154 Component: SkeletalMeshComponent_2799 Bone: b_Spine_3 [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_154 Component: SkeletalMeshComponent_2799 Bone: b_R_ForeArm [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_154 Component: SkeletalMeshComponent_2799 Bone: B_R_Wrist [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_154 Component: SkeletalMeshComponent_2799 Bone: b_L_ForeArm [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_154 Component: SkeletalMeshComponent_2799 Bone: B_L_Wrist [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_154 Component: SkeletalMeshComponent_2799 Bone: b_Neck [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_154 Component: SkeletalMeshComponent_2799 Bone: b_head [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_154 Component: SkeletalMeshComponent_2799 Bone: b_hip [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_154 Component: SkeletalMeshComponent_2799 Bone: b_R_LowerLeg [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_154 Component: SkeletalMeshComponent_2799 Bone: b_R_Ankle [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_154 Component: SkeletalMeshComponent_2799 Bone: b_L_UpperLeg [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_154 Component: SkeletalMeshComponent_2799 Bone: b_L_LowerLeg [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_154 Component: SkeletalMeshComponent_2799 Bone: b_L_Ankle [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_154 Component: SkeletalMeshComponent_2799 Bone: b_L_Arm [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_154 Component: SkeletalMeshComponent_2799 Bone: b_R_Arm [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_154 Component: SkeletalMeshComponent_2799 Bone: B_R_Shoulder [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_154 Component: SkeletalMeshComponent_2799 Bone: B_L_Shoulder [0497.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0497.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_154 Component: SkeletalMeshComponent_2799 Bone: b_R_UpperLeg [0497.87] Rx: GAMEDeath;playerGDI,b265,BassTardbyNod,b284,Kia HuntzingerwithRx_DmgType_AutoRifle [0501.29] Rx: GAMESpawn;playerNod,b275,TitancharacterRx_FamilyInfo_Nod_Soldier [0501.30] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b275,Titan [0503.50] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3253) during async work! [0503.50] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3252) during async work! [0503.50] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3251) during async work! [0503.50] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3250) during async work! [0503.50] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3249) during async work! [0503.50] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3248) during async work! [0503.50] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3247) during async work! [0503.50] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3246) during async work! [0503.50] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3245) during async work! [0503.50] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3244) during async work! [0503.50] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3243) during async work! [0503.50] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3242) during async work! [0503.50] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3241) during async work! [0503.50] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3240) during async work! [0503.50] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3239) during async work! [0503.50] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3238) during async work! [0503.50] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3237) during async work! [0503.50] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3236) during async work! [0503.50] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3235) during async work! [0503.50] Error: Can't call TermBody() on (Rx_Pawn_30)->(RB_BodyInstance_3234) during async work! [0505.32] Rx: GAMESpawn;playerGDI,b273,RAAAAAABB!characterRx_FamilyInfo_GDI_Soldier [0505.32] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b273,RAAAAAABB! [0506.54] Rx: GAMEPurchase;vehicleRx_Vehicle_StealthTankbyNod,b275,Titan [0508.97] Rx: GAMEDeath;playerNod,b281,MantankbyGDI,ai,AGTwithRx_DmgType_AGT_Rocket [0512.44] Rx: GAMESpawn;playerGDI,b258,Waqas IqbalcharacterRx_FamilyInfo_GDI_Soldier [0512.44] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_OfficerbyGDI,b258,Waqas Iqbal [0512.70] Rx: GAMEDeath;playerNod,b284,Kia HuntzingerbyGDI,ai,AGTwithRx_DmgType_AGT_MG [0512.77] Rx: GAMESpawn;playerNod,b274,SafetyDancecharacterRx_FamilyInfo_Nod_Soldier [0512.77] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_BlackHandSniperbyNod,b274,SafetyDance [0514.85] Rx: GAMEDeath;playerNod,257,GthebeastbyGDI,b262,CommanderwithRx_DmgType_APC_GDI [0514.86] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [0515.97] Rx: GAMESpawn;playerGDI,b269,Jos VermeulencharacterRx_FamilyInfo_GDI_Soldier [0515.97] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b269,Jos Vermeulen [0516.23] Error: Can't call TermBody() on (Rx_Pawn_159)->(RB_BodyInstance_3113) during async work! [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Error: Can't call TermBody() on (Rx_Pawn_159)->(RB_BodyInstance_3114) during async work! [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Error: Can't call TermBody() on (Rx_Pawn_159)->(RB_BodyInstance_3115) during async work! [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Error: Can't call TermBody() on (Rx_Pawn_159)->(RB_BodyInstance_3116) during async work! [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Error: Can't call TermBody() on (Rx_Pawn_159)->(RB_BodyInstance_3117) during async work! [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Error: Can't call TermBody() on (Rx_Pawn_159)->(RB_BodyInstance_3118) during async work! [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Error: Can't call TermBody() on (Rx_Pawn_159)->(RB_BodyInstance_3169) during async work! [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Error: Can't call TermBody() on (Rx_Pawn_159)->(RB_BodyInstance_3194) during async work! [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Error: Can't call TermBody() on (Rx_Pawn_159)->(RB_BodyInstance_3257) during async work! [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Error: Can't call TermBody() on (Rx_Pawn_159)->(RB_BodyInstance_3255) during async work! [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Error: Can't call TermBody() on (Rx_Pawn_159)->(RB_BodyInstance_3100) during async work! [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Error: Can't call TermBody() on (Rx_Pawn_159)->(RB_BodyInstance_3096) during async work! [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Error: Can't call TermBody() on (Rx_Pawn_159)->(RB_BodyInstance_3095) during async work! [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Error: Can't call TermBody() on (Rx_Pawn_159)->(RB_BodyInstance_3094) during async work! [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Error: Can't call TermBody() on (Rx_Pawn_159)->(RB_BodyInstance_3093) during async work! [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Error: Can't call TermBody() on (Rx_Pawn_159)->(RB_BodyInstance_3092) during async work! [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Error: Can't call TermBody() on (Rx_Pawn_159)->(RB_BodyInstance_3099) during async work! [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Error: Can't call TermBody() on (Rx_Pawn_159)->(RB_BodyInstance_3098) during async work! [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Error: Can't call TermBody() on (Rx_Pawn_159)->(RB_BodyInstance_3097) during async work! [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Error: Can't call TermBody() on (Rx_Pawn_159)->(RB_BodyInstance_3216) during async work! [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_159 Component: SkeletalMeshComponent_2892 Bone: b_Spine_1 [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_159 Component: SkeletalMeshComponent_2892 Bone: b_Spine_2 [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_159 Component: SkeletalMeshComponent_2892 Bone: b_Spine_3 [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_159 Component: SkeletalMeshComponent_2892 Bone: b_R_ForeArm [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_159 Component: SkeletalMeshComponent_2892 Bone: B_R_Wrist [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_159 Component: SkeletalMeshComponent_2892 Bone: b_L_ForeArm [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_159 Component: SkeletalMeshComponent_2892 Bone: B_L_Wrist [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_159 Component: SkeletalMeshComponent_2892 Bone: b_Neck [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_159 Component: SkeletalMeshComponent_2892 Bone: b_head [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_159 Component: SkeletalMeshComponent_2892 Bone: b_hip [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_159 Component: SkeletalMeshComponent_2892 Bone: b_R_LowerLeg [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_159 Component: SkeletalMeshComponent_2892 Bone: b_R_Ankle [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_159 Component: SkeletalMeshComponent_2892 Bone: b_L_UpperLeg [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_159 Component: SkeletalMeshComponent_2892 Bone: b_L_LowerLeg [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_159 Component: SkeletalMeshComponent_2892 Bone: b_L_Ankle [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_159 Component: SkeletalMeshComponent_2892 Bone: b_L_Arm [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_159 Component: SkeletalMeshComponent_2892 Bone: b_R_Arm [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_159 Component: SkeletalMeshComponent_2892 Bone: B_R_Shoulder [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_159 Component: SkeletalMeshComponent_2892 Bone: B_L_Shoulder [0516.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0516.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_159 Component: SkeletalMeshComponent_2892 Bone: b_R_UpperLeg [0517.44] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3129) during async work! [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3130) during async work! [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3131) during async work! [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3132) during async work! [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3133) during async work! [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3134) during async work! [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3135) during async work! [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3136) during async work! [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3137) during async work! [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3138) during async work! [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3139) during async work! [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3140) during async work! [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3141) during async work! [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3142) during async work! [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3143) during async work! [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3144) during async work! [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3145) during async work! [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3146) during async work! [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3147) during async work! [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3148) during async work! [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: b_Spine_1 [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: b_Spine_2 [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: b_Spine_3 [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: b_R_ForeArm [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: B_R_Wrist [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: b_L_ForeArm [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: B_L_Wrist [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: b_Neck [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: b_head [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: b_hip [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: b_R_LowerLeg [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: b_R_Ankle [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: b_L_UpperLeg [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: b_L_LowerLeg [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: b_L_Ankle [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: b_L_Arm [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: b_R_Arm [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: B_R_Shoulder [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: B_L_Shoulder [0517.44] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0517.44] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: b_R_UpperLeg [0518.60] Rx: GAMESpawn;playerNod,257,GthebeastcharacterRx_FamilyInfo_Nod_Soldier [0518.67] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [0519.83] ScriptLog: ------------------ [ Setting up ] ------------------ [0519.86] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0519.86] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0519.88] ScriptLog: rxPC.bJustBaughtEngineer= False [0519.88] ScriptLog: rxPC.bJustBaughtHavocSakura= False [0519.88] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [0519.88] ScriptLog: [0519.88] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [0519.88] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [0519.88] ScriptLog: OwnedItem= None [0519.88] ScriptLog: [0519.88] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [0519.88] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [0519.91] ScriptLog: ====================== [0519.91] ScriptLog: Norm explosiveData[0]= Timed C4 [0519.91] ScriptLog: Norm explosiveData[1]= Grenades [0519.91] ScriptLog: Norm explosiveData[2]= Smoke Grenade [0519.91] ScriptLog: Norm explosiveData[3]= EMP Grenade [0519.91] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [0520.78] Rx: GAMESpawn;playerGDI,b265,BassTardcharacterRx_FamilyInfo_GDI_Soldier [0520.78] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_McFarlandbyGDI,b265,BassTard [0521.39] Rx: GAMESpawn;playerNod,b281,MantankcharacterRx_FamilyInfo_Nod_Soldier [0521.39] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b281,Mantank [0521.68] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0521.68] ScriptLog: Button Pressed? LeftMouseButton [0521.84] ScriptLog: --------------- 8 --------------- [0521.95] Rx: GAMEDeath;playerNod,b288,InterestInConflictbyGDI,ai,AGTwithRx_DmgType_AGT_MG [0523.73] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0523.73] ScriptLog: Button Pressed? LeftMouseButton [0523.84] ScriptLog: --------------- 9 --------------- [0523.89] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0523.89] ScriptLog: Button Pressed? LeftMouseButton [0524.02] ScriptLog: ------------------ SelectPurchase() ------------------ [0524.02] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MendozabyNod,257,Gthebeast [0524.02] ScriptLog: XXX: Rx_InventoryManager_Nod_Mendoza [0524.02] ScriptLog: XXX2: Rx_Weapon_HeavyPistol [0524.02] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [0524.02] ScriptLog: GFx EquipmentSidearmData[-1]? [0524.02] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [0524.02] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Mendoza [0524.02] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Mendoza [0524.02] ScriptLog: rxPC.Pawn? Rx_Pawn_160 [0524.02] ScriptLog: bJustBaughtEngineer? False [0524.02] ScriptLog: bJustBaughtHavocSakura? False [0524.02] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [0524.02] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [0524.02] ScriptLog: selected explosive data? None [0524.02] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [0524.05] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0524.05] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0527.60] ScriptLog: ------------------ [ Setting up ] ------------------ [0527.63] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0527.63] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0527.64] ScriptLog: rxPC.bJustBaughtEngineer= False [0527.64] ScriptLog: rxPC.bJustBaughtHavocSakura= False [0527.64] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Mendoza [0527.64] ScriptLog: [0527.64] ScriptLog: OwnedSidearm= Rx_Weapon_HeavyPistol [0527.64] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [0527.64] ScriptLog: OwnedItem= None [0527.64] ScriptLog: [0527.64] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_HeavyPistol [0527.64] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [0527.67] ScriptLog: ====================== [0527.67] ScriptLog: Norm explosiveData[0]= Timed C4 [0527.67] ScriptLog: Norm explosiveData[1]= Grenades [0527.67] ScriptLog: Norm explosiveData[2]= Smoke Grenade [0527.67] ScriptLog: Norm explosiveData[3]= EMP Grenade [0527.67] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [0527.68] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3182) during async work! [0527.68] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3198) during async work! [0527.68] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3199) during async work! [0527.68] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3200) during async work! [0527.68] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3201) during async work! [0527.68] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3202) during async work! [0527.68] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3203) during async work! [0527.68] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3204) during async work! [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3205) during async work! [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3206) during async work! [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3207) during async work! [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3208) during async work! [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3209) during async work! [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3210) during async work! [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3211) during async work! [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3087) during async work! [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_3088) during async work! [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_2818) during async work! [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_2819) during async work! [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Error: Can't call TermBody() on (Rx_Pawn_148)->(RB_BodyInstance_2820) during async work! [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_148 Component: SkeletalMeshComponent_2711 Bone: b_Spine_1 [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_148 Component: SkeletalMeshComponent_2711 Bone: b_Spine_2 [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_148 Component: SkeletalMeshComponent_2711 Bone: b_Spine_3 [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_148 Component: SkeletalMeshComponent_2711 Bone: b_R_ForeArm [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_148 Component: SkeletalMeshComponent_2711 Bone: B_R_Wrist [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_148 Component: SkeletalMeshComponent_2711 Bone: b_L_ForeArm [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_148 Component: SkeletalMeshComponent_2711 Bone: B_L_Wrist [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_148 Component: SkeletalMeshComponent_2711 Bone: b_Neck [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_148 Component: SkeletalMeshComponent_2711 Bone: b_head [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_148 Component: SkeletalMeshComponent_2711 Bone: b_hip [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_148 Component: SkeletalMeshComponent_2711 Bone: b_R_LowerLeg [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_148 Component: SkeletalMeshComponent_2711 Bone: b_R_Ankle [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_148 Component: SkeletalMeshComponent_2711 Bone: b_L_UpperLeg [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_148 Component: SkeletalMeshComponent_2711 Bone: b_L_LowerLeg [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_148 Component: SkeletalMeshComponent_2711 Bone: b_L_Ankle [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_148 Component: SkeletalMeshComponent_2711 Bone: b_L_Arm [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_148 Component: SkeletalMeshComponent_2711 Bone: b_R_Arm [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_148 Component: SkeletalMeshComponent_2711 Bone: B_R_Shoulder [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_148 Component: SkeletalMeshComponent_2711 Bone: B_L_Shoulder [0527.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0527.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_148 Component: SkeletalMeshComponent_2711 Bone: b_R_UpperLeg [0527.68] ScriptWarning: Accessed None 'Weapon' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_14 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:06D3 [0529.38] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0529.38] ScriptLog: Button Pressed? LeftMouseButton [0529.52] ScriptLog: --------------- 7 --------------- [0530.42] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0530.42] ScriptLog: Button Pressed? LeftMouseButton [0530.69] ScriptLog: --------------- 3 --------------- [0530.74] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0530.74] ScriptLog: Button Pressed? LeftMouseButton [0530.87] ScriptLog: ------------------ SelectPurchase() ------------------ [0530.87] ScriptLog: Purchase Information :: [0530.87] ScriptLog: Character: Rx_Weapon_RepairTool [0530.87] ScriptLog: Price: 200 [0530.87] ScriptLog: PlayerCredits: 449.8280 [0530.87] Rx: GAMEPurchase;itemRx_Weapon_RepairToolbyNod,257,Gthebeast [0530.90] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0530.90] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0531.73] Rx: GAMESpawn;playerNod,b284,Kia HuntzingercharacterRx_FamilyInfo_Nod_Soldier [0531.73] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b284,Kia Huntzinger [0533.70] Rx: GAMEDeath;playerGDI,b259,No, cowbyNod,b280,Martin SanchezwithRx_DmgType_FireBleed [0533.70] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0536.22] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b271,Tom CablesonLandscapenearWeapons Factoryat-2196.74,-5507.30,36.06 [0536.98] Rx: GAMEPurchase;vehicleRx_Vehicle_APC_NodbyNod,b284,Kia Huntzinger [0537.33] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b271,Tom CablesonLandscapenearWeapons Factoryat-2196.72,-5507.31,36.06 [0541.41] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_2922) during async work! [0541.41] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_3103) during async work! [0541.41] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_2690) during async work! [0541.41] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_2689) during async work! [0541.41] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_2688) during async work! [0541.41] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_3290) during async work! [0541.41] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_3279) during async work! [0541.41] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_2712) during async work! [0541.41] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_2713) during async work! [0541.41] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_2714) during async work! [0541.41] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_2715) during async work! [0541.41] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_2716) during async work! [0541.41] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_2717) during async work! [0541.41] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_3179) during async work! [0541.41] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_3178) during async work! [0541.41] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_3177) during async work! [0541.41] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_3176) during async work! [0541.41] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_2651) during async work! [0541.41] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_2650) during async work! [0541.41] Error: Can't call TermBody() on (Rx_Pawn_154)->(RB_BodyInstance_2649) during async work! [0541.41] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0541.41] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_154 Component: SkeletalMeshComponent_2799 Bone: b_Spine_1 [0541.41] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0541.41] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_154 Component: SkeletalMeshComponent_2799 Bone: b_Spine_2 [0541.41] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0541.41] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_154 Component: SkeletalMeshComponent_2799 Bone: b_Spine_3 [0542.15] Rx: GAMESpawn;playerGDI,b259,No, cowcharacterRx_FamilyInfo_GDI_Soldier [0542.15] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b259,No, cow [0542.37] Rx: GAMEDestroyed;vehicleRx_Vehicle_LightTankbyGDI,ai,AGTwithRx_DmgType_AGT_Rocket [0542.64] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3148) during async work! [0542.64] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3147) during async work! [0542.64] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3146) during async work! [0542.64] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3145) during async work! [0542.64] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3144) during async work! [0542.64] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3143) during async work! [0542.64] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3142) during async work! [0542.64] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3141) during async work! [0542.64] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3140) during async work! [0542.64] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3139) during async work! [0542.64] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3138) during async work! [0542.64] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3137) during async work! [0542.64] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3136) during async work! [0542.64] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3135) during async work! [0542.64] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3134) during async work! [0542.64] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3133) during async work! [0542.64] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3132) during async work! [0542.64] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3131) during async work! [0542.64] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3130) during async work! [0542.64] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3129) during async work! [0542.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0542.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: b_Spine_1 [0542.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0542.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: b_Spine_2 [0542.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0542.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: b_Spine_3 [0542.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0542.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: b_R_ForeArm [0542.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0542.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: B_R_Wrist [0542.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0542.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: b_L_ForeArm [0542.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0542.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: B_L_Wrist [0542.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0542.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: b_Neck [0542.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0542.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: b_head [0542.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0542.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: b_hip [0542.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0542.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: b_R_LowerLeg [0542.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0542.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: b_R_Ankle [0542.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0542.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: b_L_UpperLeg [0542.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0542.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: b_L_LowerLeg [0542.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0542.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: b_L_Ankle [0542.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0542.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_25 Component: SkeletalMeshComponent_303 Bone: b_L_Arm [0543.57] Rx: GAMEDeath;playerGDI,b258,Waqas IqbalbyNod,b280,Martin SanchezwithRx_DmgType_LaserRifle [0544.08] Rx: GAMEDeath;playerNod,b278,Take the point!byGDI,b265,BassTardwithRx_DmgType_FlakCannon_Alt [0545.93] Rx: GAMESpawn;playerNod,b288,InterestInConflictcharacterRx_FamilyInfo_Nod_Soldier [0545.93] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b288,InterestInConflict [0548.44] Rx: GAMEDeath;playerGDI,b267,Elie ArabianbyNod,257,GthebeastwithRx_DmgType_TiberiumAutoRifle_Flechette_Blue [0549.07] Rx: GAMEDeath;playerGDI,b268,SethbyNod,b281,MantankwithRx_DmgType_MissileLauncher [0549.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_147 -> Landscape_0 [0549.27] Rx: GAMEDeath;playerGDI,b269,Jos VermeulenbyNod,b277,TASwithRx_DmgType_AutoRifle [0549.71] Rx: GAMEDeath;playerNod,b281,MantankbyGDI,b264,MylowithRx_DmgType_ChainGun [0550.04] Rx: GAMESpawn;playerNod,b278,Take the point!characterRx_FamilyInfo_Nod_Soldier [0550.04] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_BlackHandSniperbyNod,b278,Take the point! [0551.10] Rx: GAMEDeath;playerGDI,b264,MylobyNod,257,GthebeastwithRx_DmgType_TiberiumAutoRifle_Flechette_Blue [0553.69] Rx: GAMEDeath;playerNod,b280,Martin SanchezbyGDI,b273,RAAAAAABB!withRx_DmgType_MarksmanRifle [0558.08] Rx: GAMESpawn;playerNod,b280,Martin SanchezcharacterRx_FamilyInfo_Nod_Soldier [0558.08] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b280,Martin Sanchez [0559.90] Rx: GAMEDeath;playerGDI,b273,RAAAAAABB!byNod,257,GthebeastwithRx_DmgType_TiberiumAutoRifle_Flechette_Blue [0563.15] Rx: GAMESpawn;playerGDI,b264,MylocharacterRx_FamilyInfo_GDI_Soldier [0563.15] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_OfficerbyGDI,b264,Mylo [0563.41] Error: Can't call TermBody() on (Rx_Pawn_168)->(RB_BodyInstance_2919) during async work! [0563.41] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0563.41] Error: Can't call TermBody() on (Rx_Pawn_168)->(RB_BodyInstance_2797) during async work! [0563.41] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0563.41] Error: Can't call TermBody() on (Rx_Pawn_168)->(RB_BodyInstance_2798) during async work! [0563.41] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0563.41] Error: Can't call TermBody() on (Rx_Pawn_168)->(RB_BodyInstance_2799) during async work! [0563.41] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0563.41] Error: Can't call TermBody() on (Rx_Pawn_168)->(RB_BodyInstance_2800) during async work! [0563.41] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0563.41] Error: Can't call TermBody() on (Rx_Pawn_168)->(RB_BodyInstance_2801) during async work! [0563.41] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0563.41] Error: Can't call TermBody() on (Rx_Pawn_168)->(RB_BodyInstance_2802) during async work! [0563.41] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0563.41] Error: Can't call TermBody() on (Rx_Pawn_168)->(RB_BodyInstance_2803) during async work! [0563.41] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0563.41] Error: Can't call TermBody() on (Rx_Pawn_168)->(RB_BodyInstance_2804) during async work! [0563.41] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0563.41] Error: Can't call TermBody() on (Rx_Pawn_168)->(RB_BodyInstance_2805) during async work! [0563.41] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0563.41] Error: Can't call TermBody() on (Rx_Pawn_168)->(RB_BodyInstance_2806) during async work! [0563.41] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0563.41] Error: Can't call TermBody() on (Rx_Pawn_168)->(RB_BodyInstance_2937) during async work! [0563.41] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0563.41] Error: Can't call TermBody() on (Rx_Pawn_168)->(RB_BodyInstance_2938) during async work! [0563.41] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0563.41] Error: Can't call TermBody() on (Rx_Pawn_168)->(RB_BodyInstance_3172) during async work! [0563.41] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0563.41] Error: Can't call TermBody() on (Rx_Pawn_168)->(RB_BodyInstance_3173) during async work! [0563.41] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0563.41] Error: Can't call TermBody() on (Rx_Pawn_168)->(RB_BodyInstance_3174) during async work! [0563.41] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0563.41] Error: Can't call TermBody() on (Rx_Pawn_168)->(RB_BodyInstance_3040) during async work! [0563.41] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0563.41] Error: Can't call TermBody() on (Rx_Pawn_168)->(RB_BodyInstance_3091) during async work! [0563.41] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0563.41] Error: Can't call TermBody() on (Rx_Pawn_168)->(RB_BodyInstance_2986) during async work! [0563.41] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0563.41] Error: Can't call TermBody() on (Rx_Pawn_168)->(RB_BodyInstance_3396) during async work! [0563.41] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0563.95] Rx: GAMESpawn;playerGDI,b267,Elie ArabiancharacterRx_FamilyInfo_GDI_Soldier [0563.95] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_OfficerbyGDI,b267,Elie Arabian [0566.08] Rx: GAMESpawn;playerGDI,b273,RAAAAAABB!characterRx_FamilyInfo_GDI_Soldier [0566.09] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b273,RAAAAAABB! [0566.63] Rx: GAMESpawn;playerGDI,b258,Waqas IqbalcharacterRx_FamilyInfo_GDI_Soldier [0566.63] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GunnerbyGDI,b258,Waqas Iqbal [0567.42] Rx: GAMESpawn;playerGDI,b269,Jos VermeulencharacterRx_FamilyInfo_GDI_Soldier [0567.42] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b269,Jos Vermeulen [0567.86] Rx: GAMEDeath;playerGDI,b259,No, cowbyNod,b277,TASwithRx_DmgType_AutoRifle [0568.33] Rx: GAMESpawn;playerNod,b281,MantankcharacterRx_FamilyInfo_Nod_Soldier [0568.33] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b281,Mantank [0570.76] Rx: GAMESpawn;playerGDI,b268,SethcharacterRx_FamilyInfo_GDI_Soldier [0570.76] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_RocketSoldierbyGDI,b268,Seth [0571.34] Rx: GAMEPurchase;vehicleRx_Vehicle_MRLSbyGDI,b273,RAAAAAABB! [0573.73] Rx: GAMEDeath;playerGDI,b270,Joe KucanbyNod,b277,TASwithRx_DmgType_AutoRifle [0577.17] Rx: GAMESpawn;playerGDI,b259,No, cowcharacterRx_FamilyInfo_GDI_Soldier [0577.17] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b259,No, cow [0581.14] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_265 | SoundCue? Death_Awaits [0582.93] Rx: GAMEDeath;playerNod,b278,Take the point!byGDI,b265,BassTardwithRx_DmgType_FlakCannon [0583.43] Rx: GAMEDeath;playerGDI,b268,SethbyNod,b277,TASwithRx_DmgType_AutoRifle [0583.51] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearBarracksat-2747.24,-5291.84,24.23byGDI,b260,Left Handed [0583.51] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearBarracksat-2736.61,-5325.48,28.38byGDI,b260,Left Handed [0584.79] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_3033) during async work! [0584.79] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_3034) during async work! [0584.79] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_3035) during async work! [0584.79] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_3036) during async work! [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2827) during async work! [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2828) during async work! [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2829) during async work! [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2830) during async work! [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2831) during async work! [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2832) during async work! [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2833) during async work! [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2710) during async work! [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2964) during async work! [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2635) during async work! [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2636) during async work! [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2637) during async work! [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2638) during async work! [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2639) during async work! [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2640) during async work! [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Error: Can't call TermBody() on (Rx_Pawn_138)->(RB_BodyInstance_2789) during async work! [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_138 Component: SkeletalMeshComponent_2381 Bone: b_Spine_1 [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_138 Component: SkeletalMeshComponent_2381 Bone: b_Spine_2 [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_138 Component: SkeletalMeshComponent_2381 Bone: b_Spine_3 [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_138 Component: SkeletalMeshComponent_2381 Bone: b_R_ForeArm [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_138 Component: SkeletalMeshComponent_2381 Bone: B_R_Wrist [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_138 Component: SkeletalMeshComponent_2381 Bone: b_L_ForeArm [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_138 Component: SkeletalMeshComponent_2381 Bone: B_L_Wrist [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_138 Component: SkeletalMeshComponent_2381 Bone: b_Neck [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_138 Component: SkeletalMeshComponent_2381 Bone: b_head [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_138 Component: SkeletalMeshComponent_2381 Bone: b_hip [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_138 Component: SkeletalMeshComponent_2381 Bone: b_R_LowerLeg [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_138 Component: SkeletalMeshComponent_2381 Bone: b_R_Ankle [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_138 Component: SkeletalMeshComponent_2381 Bone: b_L_UpperLeg [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_138 Component: SkeletalMeshComponent_2381 Bone: b_L_LowerLeg [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_138 Component: SkeletalMeshComponent_2381 Bone: b_L_Ankle [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_138 Component: SkeletalMeshComponent_2381 Bone: b_L_Arm [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_138 Component: SkeletalMeshComponent_2381 Bone: b_R_Arm [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_138 Component: SkeletalMeshComponent_2381 Bone: B_R_Shoulder [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_138 Component: SkeletalMeshComponent_2381 Bone: B_L_Shoulder [0584.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0584.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_138 Component: SkeletalMeshComponent_2381 Bone: b_R_UpperLeg [0585.17] Rx: GAMEDeath;playerNod,b274,SafetyDancebyGDI,b258,Waqas IqbalwithRx_DmgType_RocketLauncher [0585.59] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearWeapons Factoryat-2196.74,-5507.30,36.06byGDI,b271,Tom Cables [0585.59] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearWeapons Factoryat-2196.72,-5507.31,36.06byGDI,b271,Tom Cables [0586.54] Rx: GAMESpawn;playerGDI,b270,Joe KucancharacterRx_FamilyInfo_GDI_Soldier [0586.54] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b270,Joe Kucan [0587.37] Rx: GAMEDeath;playerNod,b277,TASbyGDI,b267,Elie ArabianwithRx_DmgType_ChainGun [0589.88] Rx: GAMEDeath;playerGDI,b265,BassTardbyNod,b280,Martin SanchezwithRx_DmgType_AutoRifle [0591.73] Rx: GAMESpawn;playerNod,b274,SafetyDancecharacterRx_FamilyInfo_Nod_Soldier [0591.74] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b274,SafetyDance [0592.29] Rx: GAMESpawn;playerGDI,b265,BassTardcharacterRx_FamilyInfo_GDI_Soldier [0592.29] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b265,BassTard [0592.55] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_2644) during async work! [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_3322) during async work! [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_3323) during async work! [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_3324) during async work! [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_2863) during async work! [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_2864) during async work! [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_2865) during async work! [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_2866) during async work! [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_2867) during async work! [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_2868) during async work! [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_2869) during async work! [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_2870) during async work! [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_2871) during async work! [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_2872) during async work! [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_2873) during async work! [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_2874) during async work! [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_3336) during async work! [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_3335) during async work! [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_2951) during async work! [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_2952) during async work! [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_Spine_1 [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_Spine_2 [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_Spine_3 [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_R_ForeArm [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: B_R_Wrist [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_L_ForeArm [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: B_L_Wrist [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_Neck [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_head [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_hip [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_R_LowerLeg [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_R_Ankle [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_L_UpperLeg [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_L_LowerLeg [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_L_Ankle [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_L_Arm [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_R_Arm [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: B_R_Shoulder [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: B_L_Shoulder [0592.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0592.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_R_UpperLeg [0592.86] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byGDI,b272,Randy von der WeideonRx_BuildingAttachment_MCTnearPower Plantat3361.50,-489.67,80.46 [0594.34] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byGDI,b272,Randy von der WeideonRx_BuildingAttachment_MCTnearPower Plantat3361.51,-489.65,80.46 [0595.63] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b272,Randy von der WeideonRx_BuildingAttachment_MCTnearPower Plantat3365.19,-489.36,82.08 [0596.62] Rx: GAMEDeath;playerNod,b288,InterestInConflictbyGDI,b258,Waqas IqbalwithRx_DmgType_RocketLauncher [0596.63] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b272,Randy von der WeideonRx_BuildingAttachment_MCTnearPower Plantat3364.78,-489.81,82.24 [0597.47] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearPower Plantat3365.19,-489.36,82.08byGDI,b272,Randy von der Weide [0597.48] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearPower Plantat3364.78,-489.81,82.24byGDI,b272,Randy von der Weide [0597.48] Rx: GAMEDeath;playerGDI,b272,Randy von der Weidesuicide byRx_DmgType_RemoteC4 [0597.54] Rx: GAMEPurchase;vehicleRx_Vehicle_HumveebyGDI,b265,BassTard [0597.57] Rx: GAMESpawn;playerGDI,b268,SethcharacterRx_FamilyInfo_GDI_Soldier [0597.57] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b268,Seth [0597.83] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3123) during async work! [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3122) during async work! [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_2820) during async work! [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_2819) during async work! [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_2818) during async work! [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3088) during async work! [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3087) during async work! [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3211) during async work! [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3210) during async work! [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3209) during async work! [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3208) during async work! [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3207) during async work! [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3206) during async work! [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3205) during async work! [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3204) during async work! [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3203) during async work! [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3202) during async work! [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3201) during async work! [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3200) during async work! [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3199) during async work! [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_Spine_1 [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_Spine_2 [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_Spine_3 [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_R_ForeArm [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: B_R_Wrist [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_L_ForeArm [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: B_L_Wrist [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_Neck [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_head [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_hip [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_R_LowerLeg [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_R_Ankle [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_L_UpperLeg [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_L_LowerLeg [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_L_Ankle [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_L_Arm [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_R_Arm [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: B_R_Shoulder [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: B_L_Shoulder [0597.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0597.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_R_UpperLeg [0598.38] Rx: GAMESpawn;playerNod,b278,Take the point!characterRx_FamilyInfo_Nod_Soldier [0598.38] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b278,Take the point! [0599.70] Rx: GAMEDeath;playerGDI,b267,Elie ArabianbyNod,b280,Martin SanchezwithRx_DmgType_AutoRifle [0600.38] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0600.38] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0601.54] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0601.54] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0602.71] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0602.71] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0603.59] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0603.59] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0603.62] Rx: GAMEPurchase;vehicleRx_Vehicle_BuggybyNod,b278,Take the point! [0603.81] Rx: GAMEDeath;playerNod,b280,Martin SanchezbyGDI,b258,Waqas IqbalwithRx_DmgType_RocketLauncher [0603.84] Rx: GAMESpawn;playerNod,b288,InterestInConflictcharacterRx_FamilyInfo_Nod_Soldier [0603.84] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b288,InterestInConflict [0604.64] Rx: GAMESpawn;playerGDI,b272,Randy von der WeidecharacterRx_FamilyInfo_GDI_Soldier [0604.64] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b272,Randy von der Weide [0604.88] Error: Can't call TermBody() on (Rx_Pawn_182)->(RB_BodyInstance_2653) during async work! [0604.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.88] Error: Can't call TermBody() on (Rx_Pawn_182)->(RB_BodyInstance_2791) during async work! [0604.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.88] Error: Can't call TermBody() on (Rx_Pawn_182)->(RB_BodyInstance_3188) during async work! [0604.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.88] Error: Can't call TermBody() on (Rx_Pawn_182)->(RB_BodyInstance_3187) during async work! [0604.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.88] Error: Can't call TermBody() on (Rx_Pawn_182)->(RB_BodyInstance_3186) during async work! [0604.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.88] Error: Can't call TermBody() on (Rx_Pawn_182)->(RB_BodyInstance_3185) during async work! [0604.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.88] Error: Can't call TermBody() on (Rx_Pawn_182)->(RB_BodyInstance_3184) during async work! [0604.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.88] Error: Can't call TermBody() on (Rx_Pawn_182)->(RB_BodyInstance_3183) during async work! [0604.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.88] Error: Can't call TermBody() on (Rx_Pawn_182)->(RB_BodyInstance_2686) during async work! [0604.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.88] Error: Can't call TermBody() on (Rx_Pawn_182)->(RB_BodyInstance_2685) during async work! [0604.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.88] Error: Can't call TermBody() on (Rx_Pawn_182)->(RB_BodyInstance_2684) during async work! [0604.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.88] Error: Can't call TermBody() on (Rx_Pawn_182)->(RB_BodyInstance_2683) during async work! [0604.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.88] Error: Can't call TermBody() on (Rx_Pawn_182)->(RB_BodyInstance_2682) during async work! [0604.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.88] Error: Can't call TermBody() on (Rx_Pawn_182)->(RB_BodyInstance_2681) during async work! [0604.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.88] Error: Can't call TermBody() on (Rx_Pawn_182)->(RB_BodyInstance_2680) during async work! [0604.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.88] Error: Can't call TermBody() on (Rx_Pawn_182)->(RB_BodyInstance_2679) during async work! [0604.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.88] Error: Can't call TermBody() on (Rx_Pawn_182)->(RB_BodyInstance_2678) during async work! [0604.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.88] Error: Can't call TermBody() on (Rx_Pawn_182)->(RB_BodyInstance_2677) during async work! [0604.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.88] Error: Can't call TermBody() on (Rx_Pawn_182)->(RB_BodyInstance_2926) during async work! [0604.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.88] Error: Can't call TermBody() on (Rx_Pawn_182)->(RB_BodyInstance_2930) during async work! [0604.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.88] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_182 Component: SkeletalMeshComponent_3449 Bone: b_Spine_1 [0604.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.88] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_182 Component: SkeletalMeshComponent_3449 Bone: b_Spine_2 [0604.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.88] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_182 Component: SkeletalMeshComponent_3449 Bone: b_Spine_3 [0604.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.88] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_182 Component: SkeletalMeshComponent_3449 Bone: b_R_ForeArm [0604.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.88] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_182 Component: SkeletalMeshComponent_3449 Bone: B_R_Wrist [0604.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.88] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_182 Component: SkeletalMeshComponent_3449 Bone: b_L_ForeArm [0604.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.88] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_182 Component: SkeletalMeshComponent_3449 Bone: B_L_Wrist [0604.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.88] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_182 Component: SkeletalMeshComponent_3449 Bone: b_Neck [0604.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.89] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_182 Component: SkeletalMeshComponent_3449 Bone: b_head [0604.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.89] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_182 Component: SkeletalMeshComponent_3449 Bone: b_hip [0604.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.89] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_182 Component: SkeletalMeshComponent_3449 Bone: b_R_LowerLeg [0604.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.89] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_182 Component: SkeletalMeshComponent_3449 Bone: b_R_Ankle [0604.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.89] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_182 Component: SkeletalMeshComponent_3449 Bone: b_L_UpperLeg [0604.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.89] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_182 Component: SkeletalMeshComponent_3449 Bone: b_L_LowerLeg [0604.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.89] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_182 Component: SkeletalMeshComponent_3449 Bone: b_L_Ankle [0604.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.89] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_182 Component: SkeletalMeshComponent_3449 Bone: b_L_Arm [0604.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.89] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_182 Component: SkeletalMeshComponent_3449 Bone: b_R_Arm [0604.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.89] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_182 Component: SkeletalMeshComponent_3449 Bone: B_R_Shoulder [0604.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.89] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_182 Component: SkeletalMeshComponent_3449 Bone: B_L_Shoulder [0604.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0604.89] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_182 Component: SkeletalMeshComponent_3449 Bone: b_R_UpperLeg [0606.95] Rx: GAMESpawn;playerNod,b277,TAScharacterRx_FamilyInfo_Nod_Soldier [0606.95] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_LaserChainGunnerbyNod,b277,TAS [0608.23] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0608.23] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0609.01] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0609.01] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0609.10] Rx: GAMEPurchase;vehicleRx_Vehicle_BuggybyNod,b288,InterestInConflict [0609.20] ScriptWarning: Accessed None 'Pawn' Rx_PRI CNC-Under.TheWorld:PersistentLevel.Rx_PRI_7 Function RenX_Game.Rx_PRI:SetChar:00E8 [0609.20] Error: Can't destroy collidable actor (Rx_Vehicle_APC_GDI_0) during async work! [0609.20] Error: Can't call TermBody() on (Rx_Vehicle_APC_GDI_0)->(RB_BodyInstance_2725) during async work! [0609.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0609.20] Error: Can't destroy collidable actor (Rx_VehicleSeatPawn_23) during async work! [0609.20] Error: Can't destroy collidable actor (Rx_VehicleSeatPawn_24) during async work! [0609.20] Error: Can't destroy collidable actor (Rx_VehicleSeatPawn_25) during async work! [0609.20] Error: Can't destroy collidable actor (Rx_VehicleSeatPawn_26) during async work! [0609.20] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_3042) during async work! [0609.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0609.20] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_3043) during async work! [0609.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0609.20] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_2625) during async work! [0609.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0609.20] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_2626) during async work! [0609.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0609.20] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_2627) during async work! [0609.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0609.20] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_2628) during async work! [0609.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0609.20] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_2629) during async work! [0609.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0609.20] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_2630) during async work! [0609.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0609.20] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_2691) during async work! [0609.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0609.20] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_3357) during async work! [0609.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0609.20] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_3358) during async work! [0609.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0609.20] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_3361) during async work! [0609.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0609.20] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_3362) during async work! [0609.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0609.20] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_3363) during async work! [0609.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0609.20] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_3364) during async work! [0609.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0609.20] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_3365) during async work! [0609.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0609.20] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_3366) during async work! [0609.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0609.20] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_3367) during async work! [0609.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0609.20] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_3368) during async work! [0609.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0609.20] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_3369) during async work! [0609.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0609.20] Error: Can't call TermBody() on (Rx_Pawn_145)->(RB_BodyInstance_3370) during async work! [0609.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0609.20] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0609.20] Error: Can't move collidable actor (Rx_Pawn_184) during async work! [0609.20] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_184)->(SkeletalMeshComponent_3488) during async work! [0609.20] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0609.20] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0609.20] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0609.20] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0609.20] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0609.20] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0609.20] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0609.20] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0609.20] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0609.20] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0609.20] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0609.20] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0609.20] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0609.20] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0609.20] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0609.20] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0609.20] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0609.20] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0609.20] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0609.20] Error: Can't call URB_BodyInstance::SetFixed() in 'SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New' during async work! [0609.20] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_184)->(SkeletalMeshComponent_3488) during async work! [0609.20] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_184)->(SkeletalMeshComponent_3488) during async work! [0609.20] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_184)->(SkeletalMeshComponent_3488) during async work! [0609.20] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_184)->(SkeletalMeshComponent_3488) during async work! [0609.20] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_184)->(SkeletalMeshComponent_3488) during async work! [0609.20] Error: Can't call UpdatePhysicsToRBChannels() on (Rx_Pawn_184)->(SkeletalMeshComponent_3488) during async work! [0612.19] Rx: GAMEDisarmed;Rx_Weapon_DeployedTimedC4byNod,b279,Shahman Tehowned byGDI,b272,Randy von der Weide [0612.19] ScriptWarning: Accessed None 'EventInstigator' Rx_Weapon_DeployedTimedC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_DeployedTimedC4_8 Function RenX_Game.Rx_Weapon_DeployedC4:TakeDamage:02A8 [0614.04] Rx: GAMEDisarmed;Rx_Weapon_DeployedTimedC4byNod,b287,Roofgnomeowned byGDI,b272,Randy von der Weide [0614.04] ScriptWarning: Accessed None 'EventInstigator' Rx_Weapon_DeployedTimedC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_DeployedTimedC4_7 Function RenX_Game.Rx_Weapon_DeployedC4:TakeDamage:02A8 [0614.38] Rx: GAMEDeath;playerGDI,b258,Waqas IqbalbyNod,b281,MantankwithRx_DmgType_AutoRifle [0616.72] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3066) during async work! [0616.72] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3067) during async work! [0616.72] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3068) during async work! [0616.72] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3069) during async work! [0616.72] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3070) during async work! [0616.72] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3071) during async work! [0616.72] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3072) during async work! [0616.72] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3073) during async work! [0616.72] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3074) during async work! [0616.72] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3075) during async work! [0616.72] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3076) during async work! [0616.72] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3077) during async work! [0616.72] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3078) during async work! [0616.72] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3079) during async work! [0616.72] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3080) during async work! [0616.72] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3081) during async work! [0616.72] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3082) during async work! [0616.72] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3083) during async work! [0616.72] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3084) during async work! [0616.72] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3085) during async work! [0616.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0616.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_Spine_1 [0616.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0616.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_Spine_2 [0616.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0616.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_Spine_3 [0616.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0616.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_R_ForeArm [0616.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0616.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: B_R_Wrist [0616.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0616.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_L_ForeArm [0616.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0616.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: B_L_Wrist [0616.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0616.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_Neck [0616.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0616.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_head [0616.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0616.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_hip [0616.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0616.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_R_LowerLeg [0616.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0616.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_R_Ankle [0616.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0616.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_L_UpperLeg [0616.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0616.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_L_LowerLeg [0616.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0616.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_L_Ankle [0616.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0616.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_L_Arm [0616.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0616.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_R_Arm [0616.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0616.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: B_R_Shoulder [0616.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0616.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: B_L_Shoulder [0616.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0616.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_R_UpperLeg [0616.75] Rx: GAMESpawn;playerNod,b280,Martin SanchezcharacterRx_FamilyInfo_Nod_Soldier [0616.75] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_LaserChainGunnerbyNod,b280,Martin Sanchez [0618.18] Rx: GAMEDeath;playerNod,b274,SafetyDancebyGDI,b269,Jos VermeulenwithRx_DmgType_GrenadeLauncher [0622.23] Rx: GAMEDeath;playerGDI,b269,Jos VermeulenbyNod,b283,SlavicwithRx_DmgType_LightTank [0624.78] Rx: GAMESpawn;playerGDI,b269,Jos VermeulencharacterRx_FamilyInfo_GDI_Soldier [0624.78] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b269,Jos Vermeulen [0625.35] Rx: GAMESpawn;playerGDI,b267,Elie ArabiancharacterRx_FamilyInfo_GDI_Soldier [0625.35] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b267,Elie Arabian [0625.61] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0625.66] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0627.46] Rx: GAMESpawn;playerNod,b274,SafetyDancecharacterRx_FamilyInfo_Nod_Soldier [0627.46] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b274,SafetyDance [0628.09] Rx: GAMEDeath;playerGDI,b272,Randy von der WeidebyNod,b281,MantankwithRx_DmgType_AutoRifle [0630.02] Rx: GAMEPurchase;vehicleRx_Vehicle_HumveebyGDI,b269,Jos Vermeulen [0632.52] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0632.52] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0633.17] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b264,MyloonNod,b280,Martin SancheznearIce Caveat-236.54,1446.09,474.39 [0636.81] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0636.81] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0636.81] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0637.92] Rx: GAMESpawn;playerGDI,b258,Waqas IqbalcharacterRx_FamilyInfo_GDI_Soldier [0637.92] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_PatchbyGDI,b258,Waqas Iqbal [0638.20] Error: Can't call TermBody() on (Rx_Pawn_189)->(RB_BodyInstance_3188) during async work! [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Error: Can't call TermBody() on (Rx_Pawn_189)->(RB_BodyInstance_3187) during async work! [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Error: Can't call TermBody() on (Rx_Pawn_189)->(RB_BodyInstance_3186) during async work! [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Error: Can't call TermBody() on (Rx_Pawn_189)->(RB_BodyInstance_3185) during async work! [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Error: Can't call TermBody() on (Rx_Pawn_189)->(RB_BodyInstance_3184) during async work! [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Error: Can't call TermBody() on (Rx_Pawn_189)->(RB_BodyInstance_3183) during async work! [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Error: Can't call TermBody() on (Rx_Pawn_189)->(RB_BodyInstance_2686) during async work! [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Error: Can't call TermBody() on (Rx_Pawn_189)->(RB_BodyInstance_2685) during async work! [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Error: Can't call TermBody() on (Rx_Pawn_189)->(RB_BodyInstance_2684) during async work! [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Error: Can't call TermBody() on (Rx_Pawn_189)->(RB_BodyInstance_2683) during async work! [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Error: Can't call TermBody() on (Rx_Pawn_189)->(RB_BodyInstance_2682) during async work! [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Error: Can't call TermBody() on (Rx_Pawn_189)->(RB_BodyInstance_2681) during async work! [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Error: Can't call TermBody() on (Rx_Pawn_189)->(RB_BodyInstance_2680) during async work! [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Error: Can't call TermBody() on (Rx_Pawn_189)->(RB_BodyInstance_2679) during async work! [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Error: Can't call TermBody() on (Rx_Pawn_189)->(RB_BodyInstance_2678) during async work! [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Error: Can't call TermBody() on (Rx_Pawn_189)->(RB_BodyInstance_2677) during async work! [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Error: Can't call TermBody() on (Rx_Pawn_189)->(RB_BodyInstance_2926) during async work! [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Error: Can't call TermBody() on (Rx_Pawn_189)->(RB_BodyInstance_2930) during async work! [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Error: Can't call TermBody() on (Rx_Pawn_189)->(RB_BodyInstance_3434) during async work! [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Error: Can't call TermBody() on (Rx_Pawn_189)->(RB_BodyInstance_3435) during async work! [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_189 Component: SkeletalMeshComponent_3644 Bone: b_Spine_1 [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_189 Component: SkeletalMeshComponent_3644 Bone: b_Spine_2 [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_189 Component: SkeletalMeshComponent_3644 Bone: b_Spine_3 [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_189 Component: SkeletalMeshComponent_3644 Bone: b_R_ForeArm [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_189 Component: SkeletalMeshComponent_3644 Bone: B_R_Wrist [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_189 Component: SkeletalMeshComponent_3644 Bone: b_L_ForeArm [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_189 Component: SkeletalMeshComponent_3644 Bone: B_L_Wrist [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_189 Component: SkeletalMeshComponent_3644 Bone: b_Neck [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_189 Component: SkeletalMeshComponent_3644 Bone: b_head [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_189 Component: SkeletalMeshComponent_3644 Bone: b_hip [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_189 Component: SkeletalMeshComponent_3644 Bone: b_R_LowerLeg [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_189 Component: SkeletalMeshComponent_3644 Bone: b_R_Ankle [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_189 Component: SkeletalMeshComponent_3644 Bone: b_L_UpperLeg [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_189 Component: SkeletalMeshComponent_3644 Bone: b_L_LowerLeg [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_189 Component: SkeletalMeshComponent_3644 Bone: b_L_Ankle [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_189 Component: SkeletalMeshComponent_3644 Bone: b_L_Arm [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_189 Component: SkeletalMeshComponent_3644 Bone: b_R_Arm [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_189 Component: SkeletalMeshComponent_3644 Bone: B_R_Shoulder [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_189 Component: SkeletalMeshComponent_3644 Bone: B_L_Shoulder [0638.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0638.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_189 Component: SkeletalMeshComponent_3644 Bone: b_R_UpperLeg [0639.17] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byGDI,b260,Left HandedonLandscapenearBarracksat-1678.52,-5151.48,0.08 [0639.57] Rx: GAMEDeath;playerNod,b281,MantankbyGDI,ai,AGTwithRx_DmgType_AGT_MG [0640.58] Rx: GAMEDestroyed;vehicleRx_Vehicle_HumveebyNod,b283,SlavicwithRx_DmgType_LightTank [0640.87] Rx: GAMEDeath;playerGDI,b262,CommanderbyNod,b283,SlavicwithRx_DmgType_RanOver [0642.39] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3085) during async work! [0642.39] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3084) during async work! [0642.39] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3083) during async work! [0642.39] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3082) during async work! [0642.39] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3081) during async work! [0642.39] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3080) during async work! [0642.39] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3079) during async work! [0642.39] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3078) during async work! [0642.39] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3077) during async work! [0642.39] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3076) during async work! [0642.39] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3075) during async work! [0642.39] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3074) during async work! [0642.39] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3073) during async work! [0642.39] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3072) during async work! [0642.39] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3071) during async work! [0642.39] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3070) during async work! [0642.39] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3069) during async work! [0642.39] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3068) during async work! [0642.39] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3067) during async work! [0642.39] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3066) during async work! [0642.39] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0642.39] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_Spine_1 [0642.39] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0642.39] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_Spine_2 [0642.39] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0642.39] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_Spine_3 [0642.39] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0642.39] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_273 Bone: b_R_ForeArm [0642.45] Rx: GAMEDeath;playerGDI,b267,Elie ArabianbyNod,b283,SlavicwithRx_DmgType_RanOver [0645.11] Rx: GAMESpawn;playerGDI,b272,Randy von der WeidecharacterRx_FamilyInfo_GDI_Soldier [0645.11] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_PatchbyGDI,b272,Randy von der Weide [0645.81] Rx: GAMEDeath;playerGDI,b261,Nathan ElliottbyNod,257,GthebeastwithRx_DmgType_Headshot [0646.79] Rx: GAMEDeath;playerGDI,b264,MylobyNod,257,GthebeastwithRx_DmgType_TiberiumAutoRifle_Flechette_Blue [0650.44] Rx: GAMEDestroyed;vehicleRx_Vehicle_HumveebyNod,b283,SlavicwithRx_DmgType_LightTank [0651.76] Rx: GAMESpawn;playerGDI,b261,Nathan ElliottcharacterRx_FamilyInfo_GDI_Soldier [0651.76] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_PatchbyGDI,b261,Nathan Elliott [0652.74] Rx: GAMEDestroyed;vehicleRx_Vehicle_LightTankbyGDI,ai,AGTwithRx_DmgType_AGT_MG [0653.49] Rx: GAMEDeath;playerGDI,b270,Joe KucanbyNod,b274,SafetyDancewithRx_DmgType_AutoRifle [0653.95] Rx: GAMEDeath;playerNod,b283,SlavicbyGDI,ai,AGTwithRx_DmgType_AGT_MG [0656.80] Rx: GAMEDeath;playerGDI,b269,Jos VermeulenbyNod,b275,TitanwithRx_DmgType_RanOver [0658.96] Rx: GAMESpawn;playerGDI,b264,MylocharacterRx_FamilyInfo_GDI_Soldier [0658.96] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b264,Mylo [0659.61] Rx: GAMESpawn;playerNod,b281,MantankcharacterRx_FamilyInfo_Nod_Soldier [0659.61] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b281,Mantank [0661.51] Rx: GAMESpawn;playerGDI,b267,Elie ArabiancharacterRx_FamilyInfo_GDI_Soldier [0661.51] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_OfficerbyGDI,b267,Elie Arabian [0664.21] Rx: GAMEPurchase;vehicleRx_Vehicle_APC_GDIbyGDI,b264,Mylo [0666.22] Rx: GAMESpawn;playerGDI,b262,CommandercharacterRx_FamilyInfo_GDI_Soldier [0666.22] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b262,Commander [0666.49] Error: Can't call TermBody() on (Rx_Pawn_195)->(RB_BodyInstance_2799) during async work! [0666.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0666.49] Error: Can't call TermBody() on (Rx_Pawn_195)->(RB_BodyInstance_2800) during async work! [0666.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0666.49] Error: Can't call TermBody() on (Rx_Pawn_195)->(RB_BodyInstance_2801) during async work! [0666.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0666.49] Error: Can't call TermBody() on (Rx_Pawn_195)->(RB_BodyInstance_2802) during async work! [0666.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0666.49] Error: Can't call TermBody() on (Rx_Pawn_195)->(RB_BodyInstance_2803) during async work! [0666.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0666.49] Error: Can't call TermBody() on (Rx_Pawn_195)->(RB_BodyInstance_2804) during async work! [0666.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0666.49] Error: Can't call TermBody() on (Rx_Pawn_195)->(RB_BodyInstance_2805) during async work! [0666.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0666.49] Error: Can't call TermBody() on (Rx_Pawn_195)->(RB_BodyInstance_2806) during async work! [0666.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0666.49] Error: Can't call TermBody() on (Rx_Pawn_195)->(RB_BodyInstance_2937) during async work! [0666.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0666.49] Error: Can't call TermBody() on (Rx_Pawn_195)->(RB_BodyInstance_2938) during async work! [0666.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0666.49] Error: Can't call TermBody() on (Rx_Pawn_195)->(RB_BodyInstance_3172) during async work! [0666.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0666.49] Error: Can't call TermBody() on (Rx_Pawn_195)->(RB_BodyInstance_3173) during async work! [0666.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0666.49] Error: Can't call TermBody() on (Rx_Pawn_195)->(RB_BodyInstance_3174) during async work! [0666.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0666.49] Error: Can't call TermBody() on (Rx_Pawn_195)->(RB_BodyInstance_3040) during async work! [0666.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0666.49] Error: Can't call TermBody() on (Rx_Pawn_195)->(RB_BodyInstance_3091) during async work! [0666.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0666.49] Error: Can't call TermBody() on (Rx_Pawn_195)->(RB_BodyInstance_2986) during async work! [0666.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0666.49] Error: Can't call TermBody() on (Rx_Pawn_195)->(RB_BodyInstance_3396) during async work! [0666.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0666.49] Error: Can't call TermBody() on (Rx_Pawn_195)->(RB_BodyInstance_2725) during async work! [0666.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0666.49] Error: Can't call TermBody() on (Rx_Pawn_195)->(RB_BodyInstance_3042) during async work! [0666.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0666.49] Error: Can't call TermBody() on (Rx_Pawn_195)->(RB_BodyInstance_3043) during async work! [0666.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0667.35] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearBarracksat-1678.52,-5151.48,0.08byGDI,b260,Left Handed [0667.37] Rx: GAMEDestroyed;vehicleRx_Vehicle_StealthTankbyGDI,ai,AGTwithRx_DmgType_AGT_Rocket [0668.23] Rx: GAMEDeath;playerNod,b275,TitanbyGDI,ai,AGTwithRx_DmgType_AGT_MG [0668.98] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0668.98] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0670.17] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0670.17] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0671.22] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3199) during async work! [0671.22] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3200) during async work! [0671.22] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3201) during async work! [0671.22] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3202) during async work! [0671.22] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3203) during async work! [0671.22] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3204) during async work! [0671.22] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3205) during async work! [0671.22] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3206) during async work! [0671.22] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3207) during async work! [0671.22] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3208) during async work! [0671.22] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3209) during async work! [0671.22] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3210) during async work! [0671.22] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3211) during async work! [0671.22] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3087) during async work! [0671.22] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3088) during async work! [0671.22] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_2818) during async work! [0671.22] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_2819) during async work! [0671.22] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_2820) during async work! [0671.22] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3122) during async work! [0671.22] Error: Can't call TermBody() on (Rx_Pawn_179)->(RB_BodyInstance_3123) during async work! [0671.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0671.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_Spine_1 [0671.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0671.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_Spine_2 [0671.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0671.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_Spine_3 [0671.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0671.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_R_ForeArm [0671.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0671.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: B_R_Wrist [0671.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0671.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_L_ForeArm [0671.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0671.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: B_L_Wrist [0671.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0671.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_Neck [0671.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0671.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_head [0671.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0671.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_hip [0671.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0671.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_R_LowerLeg [0671.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0671.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_R_Ankle [0671.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0671.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_L_UpperLeg [0671.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0671.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_L_LowerLeg [0671.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0671.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_L_Ankle [0671.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0671.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_L_Arm [0671.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0671.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_R_Arm [0671.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0671.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: B_R_Shoulder [0671.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0671.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: B_L_Shoulder [0671.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0671.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 Component: SkeletalMeshComponent_3368 Bone: b_R_UpperLeg [0673.99] Rx: GAMESpawn;playerNod,b283,SlaviccharacterRx_FamilyInfo_Nod_Soldier [0673.99] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b283,Slavic [0674.07] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_2952) during async work! [0674.07] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_2951) during async work! [0674.07] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_3335) during async work! [0674.07] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_3336) during async work! [0674.07] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_2874) during async work! [0674.07] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_2873) during async work! [0674.07] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_2872) during async work! [0674.07] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_2871) during async work! [0674.07] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_2870) during async work! [0674.07] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_2869) during async work! [0674.07] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_2868) during async work! [0674.07] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_2867) during async work! [0674.07] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_2866) during async work! [0674.07] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_2865) during async work! [0674.07] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_2864) during async work! [0674.07] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_2863) during async work! [0674.07] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_3324) during async work! [0674.07] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_3323) during async work! [0674.07] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_3322) during async work! [0674.07] Error: Can't call TermBody() on (Rx_Pawn_178)->(RB_BodyInstance_2644) during async work! [0674.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0674.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_Spine_1 [0674.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0674.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_Spine_2 [0674.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0674.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_Spine_3 [0674.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0674.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_R_ForeArm [0674.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0674.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: B_R_Wrist [0674.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0674.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_L_ForeArm [0674.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0674.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: B_L_Wrist [0674.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0674.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_Neck [0674.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0674.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_head [0674.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0674.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_hip [0674.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0674.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_R_LowerLeg [0674.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0674.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_R_Ankle [0674.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0674.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_L_UpperLeg [0674.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0674.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_L_LowerLeg [0674.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0674.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_L_Ankle [0674.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0674.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_L_Arm [0674.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0674.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_R_Arm [0674.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0674.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: B_R_Shoulder [0674.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0674.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: B_L_Shoulder [0674.07] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0674.07] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 Component: SkeletalMeshComponent_3316 Bone: b_R_UpperLeg [0675.76] Rx: GAMESpawn;playerGDI,b270,Joe KucancharacterRx_FamilyInfo_GDI_Soldier [0675.76] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GunnerbyGDI,b270,Joe Kucan [0676.73] Rx: GAMEDeath;playerNod,b280,Martin SanchezbyGDI,b261,Nathan ElliottwithRx_DmgType_TacticalRifle [0679.24] Rx: GAMEPurchase;vehicleRx_Vehicle_LightTankbyNod,b283,Slavic [0680.30] Rx: GAMESpawn;playerGDI,b269,Jos VermeulencharacterRx_FamilyInfo_GDI_Soldier [0680.30] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b269,Jos Vermeulen [0682.92] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b268,SethonNod,b274,SafetyDancenearRock Corridorat-1285.16,-1039.00,426.47 [0683.58] Rx: GAMEDeath;playerNod,b274,SafetyDancebyGDI,b272,Randy von der WeidewithRx_DmgType_TacticalRifle_Explosion [0683.58] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0686.06] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b258,Waqas IqbalonStaticMeshActornearIce Caveat-429.01,2496.64,921.14 [0688.22] Rx: GAMESpawn;playerNod,b275,TitancharacterRx_FamilyInfo_Nod_Soldier [0688.22] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b275,Titan [0688.37] Rx: GAMEDeath;playerGDI,b258,Waqas IqbalbyNod,257,GthebeastwithRx_DmgType_Headshot [0689.10] Rx: GAMESpawn;playerNod,b280,Martin SanchezcharacterRx_FamilyInfo_Nod_Soldier [0689.10] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_StealthBlackHandbyNod,b280,Martin Sanchez [0691.11] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_189 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0691.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_189 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0691.15] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_189 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0691.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_189 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0691.19] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_189 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0691.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_189 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0693.25] Rx: GAMESpawn;playerNod,b274,SafetyDancecharacterRx_FamilyInfo_Nod_Soldier [0693.25] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b274,SafetyDance [0693.46] Rx: GAMEPurchase;vehicleRx_Vehicle_ArtillerybyNod,b275,Titan [0697.28] Rx: GAMEDeath;playerNod,b281,MantankbyGDI,b261,Nathan ElliottwithRx_DmgType_TacticalRifle [0697.28] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0697.92] Rx: GAMEDeath;playerGDI,b268,SethbyNod,257,GthebeastwithRx_DmgType_TiberiumAutoRifle_Flechette_Blue [0697.92] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0697.94] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0697.97] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0697.99] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0698.01] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0698.03] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_179 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0703.48] Rx: GAMESpawn;playerNod,b281,MantankcharacterRx_FamilyInfo_Nod_Soldier [0703.48] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_BlackHandSniperbyNod,b281,Mantank [0707.88] Rx: GAMEDeath;playerGDI,b261,Nathan ElliottbyNod,b280,Martin SanchezwithRx_DmgType_LaserRifle [0707.89] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0709.74] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0709.74] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0711.11] Rx: GAMESpawn;playerGDI,b258,Waqas IqbalcharacterRx_FamilyInfo_GDI_Soldier [0711.11] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b258,Waqas Iqbal [0711.36] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_2789) during async work! [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_2640) during async work! [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_2639) during async work! [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_2638) during async work! [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_2637) during async work! [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_2636) during async work! [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_2635) during async work! [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_2964) during async work! [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_2710) during async work! [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_2833) during async work! [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_2832) during async work! [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_2831) during async work! [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_2830) during async work! [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_2829) during async work! [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_2828) during async work! [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_2827) during async work! [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_3036) during async work! [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_3035) during async work! [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_3034) during async work! [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Error: Can't call TermBody() on (Rx_Pawn_203)->(RB_BodyInstance_3033) during async work! [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_203 Component: SkeletalMeshComponent_4009 Bone: b_Spine_1 [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_203 Component: SkeletalMeshComponent_4009 Bone: b_Spine_2 [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_203 Component: SkeletalMeshComponent_4009 Bone: b_Spine_3 [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_203 Component: SkeletalMeshComponent_4009 Bone: b_R_ForeArm [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_203 Component: SkeletalMeshComponent_4009 Bone: B_R_Wrist [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_203 Component: SkeletalMeshComponent_4009 Bone: b_L_ForeArm [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_203 Component: SkeletalMeshComponent_4009 Bone: B_L_Wrist [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_203 Component: SkeletalMeshComponent_4009 Bone: b_Neck [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_203 Component: SkeletalMeshComponent_4009 Bone: b_head [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_203 Component: SkeletalMeshComponent_4009 Bone: b_hip [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_203 Component: SkeletalMeshComponent_4009 Bone: b_R_LowerLeg [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_203 Component: SkeletalMeshComponent_4009 Bone: b_R_Ankle [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_203 Component: SkeletalMeshComponent_4009 Bone: b_L_UpperLeg [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_203 Component: SkeletalMeshComponent_4009 Bone: b_L_LowerLeg [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_203 Component: SkeletalMeshComponent_4009 Bone: b_L_Ankle [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_203 Component: SkeletalMeshComponent_4009 Bone: b_L_Arm [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_203 Component: SkeletalMeshComponent_4009 Bone: b_R_Arm [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_203 Component: SkeletalMeshComponent_4009 Bone: B_R_Shoulder [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_203 Component: SkeletalMeshComponent_4009 Bone: B_L_Shoulder [0711.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0711.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_203 Component: SkeletalMeshComponent_4009 Bone: b_R_UpperLeg [0715.28] Rx: GAMEDeath;playerGDI,b262,CommanderbyNod,b280,Martin SanchezwithRx_DmgType_LaserRifle [0717.23] Rx: GAMEDeath;playerGDI,b265,BassTardbyNod,b280,Martin SanchezwithRx_DmgType_LaserRifle [0717.23] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0717.23] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0717.25] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0717.27] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0717.29] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0717.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0717.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0717.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0717.38] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0717.40] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0717.42] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0717.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0717.46] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0717.48] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0717.50] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0717.52] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0717.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0717.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0717.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0717.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0717.63] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0717.65] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_178 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0717.86] Error: Can't call TermBody() on (Rx_Pawn_190)->(RB_BodyInstance_3316) during async work! [0717.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0717.86] Error: Can't call TermBody() on (Rx_Pawn_190)->(RB_BodyInstance_2883) during async work! [0717.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0717.86] Error: Can't call TermBody() on (Rx_Pawn_190)->(RB_BodyInstance_2786) during async work! [0717.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0717.86] Error: Can't call TermBody() on (Rx_Pawn_190)->(RB_BodyInstance_2787) during async work! [0717.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0717.86] Error: Can't call TermBody() on (Rx_Pawn_190)->(RB_BodyInstance_2991) during async work! [0717.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0717.86] Error: Can't call TermBody() on (Rx_Pawn_190)->(RB_BodyInstance_3106) during async work! [0717.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0717.86] Error: Can't call TermBody() on (Rx_Pawn_190)->(RB_BodyInstance_3047) during async work! [0717.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0717.86] Error: Can't call TermBody() on (Rx_Pawn_190)->(RB_BodyInstance_3048) during async work! [0717.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0717.86] Error: Can't call TermBody() on (Rx_Pawn_190)->(RB_BodyInstance_3049) during async work! [0717.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0717.86] Error: Can't call TermBody() on (Rx_Pawn_190)->(RB_BodyInstance_3050) during async work! [0717.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0717.86] Error: Can't call TermBody() on (Rx_Pawn_190)->(RB_BodyInstance_3051) during async work! [0717.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0717.86] Error: Can't call TermBody() on (Rx_Pawn_190)->(RB_BodyInstance_3052) during async work! [0717.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0717.86] Error: Can't call TermBody() on (Rx_Pawn_190)->(RB_BodyInstance_3053) during async work! [0717.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0717.86] Error: Can't call TermBody() on (Rx_Pawn_190)->(RB_BodyInstance_3054) during async work! [0717.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0717.86] Error: Can't call TermBody() on (Rx_Pawn_190)->(RB_BodyInstance_3055) during async work! [0717.86] Error: Can't call TermBody() on (Rx_Pawn_190)->(RB_BodyInstance_3056) during async work! [0717.86] Error: Can't call TermBody() on (Rx_Pawn_190)->(RB_BodyInstance_3057) during async work! [0717.86] Error: Can't call TermBody() on (Rx_Pawn_190)->(RB_BodyInstance_3058) during async work! [0717.86] Error: Can't call TermBody() on (Rx_Pawn_190)->(RB_BodyInstance_3059) during async work! [0717.86] Error: Can't call TermBody() on (Rx_Pawn_190)->(RB_BodyInstance_3060) during async work! [0718.68] Rx: GAMEDeath;playerNod,b280,Martin SanchezbyGDI,b267,Elie ArabianwithRx_DmgType_ChainGun [0721.14] Rx: GAMEDeath;playerGDI,b270,Joe KucanbyNod,257,GthebeastwithRx_DmgType_Headshot [0721.46] Rx: GAMESpawn;playerGDI,b268,SethcharacterRx_FamilyInfo_GDI_Soldier [0721.46] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b268,Seth [0721.71] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_2951) during async work! [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3335) during async work! [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3336) during async work! [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_2874) during async work! [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_2873) during async work! [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_2872) during async work! [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_2871) during async work! [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_2870) during async work! [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_2869) during async work! [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_2868) during async work! [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_2867) during async work! [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_2866) during async work! [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_2865) during async work! [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_2864) during async work! [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_2863) during async work! [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3324) during async work! [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3323) during async work! [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3322) during async work! [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_2644) during async work! [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3443) during async work! [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_Spine_1 [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_Spine_2 [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_Spine_3 [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_R_ForeArm [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: B_R_Wrist [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_L_ForeArm [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: B_L_Wrist [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_Neck [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_head [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_hip [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_R_LowerLeg [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_R_Ankle [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_L_UpperLeg [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_L_LowerLeg [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_L_Ankle [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_L_Arm [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_R_Arm [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: B_R_Shoulder [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: B_L_Shoulder [0721.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0721.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_R_UpperLeg [0725.15] Rx: GAMEDeath;playerGDI,b269,Jos VermeulenbyNod,b274,SafetyDancewithRx_DmgType_FlameThrower [0725.15] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0727.39] Rx: GAMESpawn;playerNod,b280,Martin SanchezcharacterRx_FamilyInfo_Nod_Soldier [0727.39] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b280,Martin Sanchez [0728.84] Rx: GAMESpawn;playerGDI,b265,BassTardcharacterRx_FamilyInfo_GDI_Soldier [0728.84] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b265,BassTard [0729.93] Rx: GAMEDeath;playerGDI,b267,Elie ArabianbyNod,257,GthebeastwithRx_DmgType_TiberiumAutoRifle_Blue [0730.25] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0730.29] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0732.48] Rx: GAMESpawn;playerGDI,b262,CommandercharacterRx_FamilyInfo_GDI_Soldier [0732.49] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b262,Commander [0733.88] Rx: GAMESpawn;playerGDI,b261,Nathan ElliottcharacterRx_FamilyInfo_GDI_Soldier [0733.88] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b261,Nathan Elliott [0734.68] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b272,Randy von der WeideonLandscapenearRock Corridorat-2691.27,83.41,918.78 [0735.71] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b272,Randy von der WeideonLandscapenearRock Corridorat-2983.44,-147.65,867.80 [0736.84] Rx: GAMESpawn;playerGDI,b270,Joe KucancharacterRx_FamilyInfo_GDI_Soldier [0736.84] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_McFarlandbyGDI,b270,Joe Kucan [0736.91] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearRock Corridorat-2691.27,83.41,918.78byGDI,b272,Randy von der Weide [0736.91] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearRock Corridorat-2983.44,-147.65,867.80byGDI,b272,Randy von der Weide [0738.87] Rx: GAMESpawn;playerGDI,b267,Elie ArabiancharacterRx_FamilyInfo_GDI_Soldier [0738.87] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b267,Elie Arabian [0739.14] Error: Can't call TermBody() on (Rx_Pawn_210)->(RB_BodyInstance_2611) during async work! [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Error: Can't call TermBody() on (Rx_Pawn_210)->(RB_BodyInstance_2610) during async work! [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Error: Can't call TermBody() on (Rx_Pawn_210)->(RB_BodyInstance_2609) during async work! [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Error: Can't call TermBody() on (Rx_Pawn_210)->(RB_BodyInstance_2608) during async work! [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Error: Can't call TermBody() on (Rx_Pawn_210)->(RB_BodyInstance_2607) during async work! [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Error: Can't call TermBody() on (Rx_Pawn_210)->(RB_BodyInstance_3296) during async work! [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Error: Can't call TermBody() on (Rx_Pawn_210)->(RB_BodyInstance_3276) during async work! [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Error: Can't call TermBody() on (Rx_Pawn_210)->(RB_BodyInstance_3168) during async work! [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Error: Can't call TermBody() on (Rx_Pawn_210)->(RB_BodyInstance_3101) during async work! [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Error: Can't call TermBody() on (Rx_Pawn_210)->(RB_BodyInstance_3102) during async work! [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Error: Can't call TermBody() on (Rx_Pawn_210)->(RB_BodyInstance_2857) during async work! [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Error: Can't call TermBody() on (Rx_Pawn_210)->(RB_BodyInstance_2856) during async work! [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Error: Can't call TermBody() on (Rx_Pawn_210)->(RB_BodyInstance_3024) during async work! [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Error: Can't call TermBody() on (Rx_Pawn_210)->(RB_BodyInstance_3025) during async work! [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Error: Can't call TermBody() on (Rx_Pawn_210)->(RB_BodyInstance_3026) during async work! [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Error: Can't call TermBody() on (Rx_Pawn_210)->(RB_BodyInstance_3027) during async work! [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Error: Can't call TermBody() on (Rx_Pawn_210)->(RB_BodyInstance_3028) during async work! [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Error: Can't call TermBody() on (Rx_Pawn_210)->(RB_BodyInstance_3029) during async work! [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Error: Can't call TermBody() on (Rx_Pawn_210)->(RB_BodyInstance_3030) during async work! [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Error: Can't call TermBody() on (Rx_Pawn_210)->(RB_BodyInstance_3475) during async work! [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_210 Component: SkeletalMeshComponent_4128 Bone: b_Spine_1 [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_210 Component: SkeletalMeshComponent_4128 Bone: b_Spine_2 [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_210 Component: SkeletalMeshComponent_4128 Bone: b_Spine_3 [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_210 Component: SkeletalMeshComponent_4128 Bone: b_R_ForeArm [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_210 Component: SkeletalMeshComponent_4128 Bone: B_R_Wrist [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_210 Component: SkeletalMeshComponent_4128 Bone: b_L_ForeArm [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_210 Component: SkeletalMeshComponent_4128 Bone: B_L_Wrist [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_210 Component: SkeletalMeshComponent_4128 Bone: b_Neck [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_210 Component: SkeletalMeshComponent_4128 Bone: b_head [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_210 Component: SkeletalMeshComponent_4128 Bone: b_hip [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_210 Component: SkeletalMeshComponent_4128 Bone: b_R_LowerLeg [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_210 Component: SkeletalMeshComponent_4128 Bone: b_R_Ankle [0739.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0739.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_210 Component: SkeletalMeshComponent_4128 Bone: b_L_UpperLeg [0740.45] Rx: GAMEDeath;playerGDI,b272,Randy von der WeidebyNod,b274,SafetyDancewithRx_DmgType_FlameThrower [0744.11] Rx: GAMEPurchase;vehicleRx_Vehicle_MediumTankbyGDI,b267,Elie Arabian [0745.04] Rx: GAMEDeath;playerNod,b274,SafetyDancebyGDI,ai,AGTwithRx_DmgType_AGT_MG [0750.51] Rx: GAMESpawn;playerGDI,b269,Jos VermeulencharacterRx_FamilyInfo_GDI_Soldier [0750.51] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_DeadeyebyGDI,b269,Jos Vermeulen [0750.77] Error: Can't call TermBody() on (Rx_Pawn_211)->(RB_BodyInstance_3186) during async work! [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Error: Can't call TermBody() on (Rx_Pawn_211)->(RB_BodyInstance_3185) during async work! [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Error: Can't call TermBody() on (Rx_Pawn_211)->(RB_BodyInstance_3184) during async work! [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Error: Can't call TermBody() on (Rx_Pawn_211)->(RB_BodyInstance_3183) during async work! [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Error: Can't call TermBody() on (Rx_Pawn_211)->(RB_BodyInstance_2686) during async work! [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Error: Can't call TermBody() on (Rx_Pawn_211)->(RB_BodyInstance_2685) during async work! [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Error: Can't call TermBody() on (Rx_Pawn_211)->(RB_BodyInstance_2684) during async work! [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Error: Can't call TermBody() on (Rx_Pawn_211)->(RB_BodyInstance_2683) during async work! [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Error: Can't call TermBody() on (Rx_Pawn_211)->(RB_BodyInstance_2682) during async work! [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Error: Can't call TermBody() on (Rx_Pawn_211)->(RB_BodyInstance_2681) during async work! [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Error: Can't call TermBody() on (Rx_Pawn_211)->(RB_BodyInstance_2680) during async work! [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Error: Can't call TermBody() on (Rx_Pawn_211)->(RB_BodyInstance_2679) during async work! [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Error: Can't call TermBody() on (Rx_Pawn_211)->(RB_BodyInstance_2678) during async work! [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Error: Can't call TermBody() on (Rx_Pawn_211)->(RB_BodyInstance_2677) during async work! [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Error: Can't call TermBody() on (Rx_Pawn_211)->(RB_BodyInstance_2926) during async work! [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Error: Can't call TermBody() on (Rx_Pawn_211)->(RB_BodyInstance_2930) during async work! [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Error: Can't call TermBody() on (Rx_Pawn_211)->(RB_BodyInstance_3434) during async work! [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Error: Can't call TermBody() on (Rx_Pawn_211)->(RB_BodyInstance_3435) during async work! [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Error: Can't call TermBody() on (Rx_Pawn_211)->(RB_BodyInstance_3444) during async work! [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Error: Can't call TermBody() on (Rx_Pawn_211)->(RB_BodyInstance_3115) during async work! [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_211 Component: SkeletalMeshComponent_4157 Bone: b_Spine_1 [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_211 Component: SkeletalMeshComponent_4157 Bone: b_Spine_2 [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_211 Component: SkeletalMeshComponent_4157 Bone: b_Spine_3 [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_211 Component: SkeletalMeshComponent_4157 Bone: b_R_ForeArm [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_211 Component: SkeletalMeshComponent_4157 Bone: B_R_Wrist [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_211 Component: SkeletalMeshComponent_4157 Bone: b_L_ForeArm [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_211 Component: SkeletalMeshComponent_4157 Bone: B_L_Wrist [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_211 Component: SkeletalMeshComponent_4157 Bone: b_Neck [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_211 Component: SkeletalMeshComponent_4157 Bone: b_head [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_211 Component: SkeletalMeshComponent_4157 Bone: b_hip [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_211 Component: SkeletalMeshComponent_4157 Bone: b_R_LowerLeg [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_211 Component: SkeletalMeshComponent_4157 Bone: b_R_Ankle [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_211 Component: SkeletalMeshComponent_4157 Bone: b_L_UpperLeg [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_211 Component: SkeletalMeshComponent_4157 Bone: b_L_LowerLeg [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_211 Component: SkeletalMeshComponent_4157 Bone: b_L_Ankle [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_211 Component: SkeletalMeshComponent_4157 Bone: b_L_Arm [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_211 Component: SkeletalMeshComponent_4157 Bone: b_R_Arm [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_211 Component: SkeletalMeshComponent_4157 Bone: B_R_Shoulder [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_211 Component: SkeletalMeshComponent_4157 Bone: B_L_Shoulder [0750.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0750.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_211 Component: SkeletalMeshComponent_4157 Bone: b_R_UpperLeg [0751.06] Rx: GAMEDestroyed;vehicleRx_Vehicle_Harvester_GDIbyNod,b283,SlavicwithRx_DmgType_LightTank [0752.89] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0752.89] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0752.89] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0756.36] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3443) during async work! [0756.36] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_2644) during async work! [0756.36] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3322) during async work! [0756.36] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3323) during async work! [0756.36] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3324) during async work! [0756.36] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_2863) during async work! [0756.36] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_2864) during async work! [0756.36] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_2865) during async work! [0756.36] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_2866) during async work! [0756.36] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_2867) during async work! [0756.36] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_2868) during async work! [0756.36] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_2869) during async work! [0756.36] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_2870) during async work! [0756.36] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_2871) during async work! [0756.36] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_2872) during async work! [0756.36] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_2873) during async work! [0756.36] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_2874) during async work! [0756.36] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3336) during async work! [0756.36] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_3335) during async work! [0756.36] Error: Can't call TermBody() on (Rx_Pawn_204)->(RB_BodyInstance_2951) during async work! [0756.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0756.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_Spine_1 [0756.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0756.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_Spine_2 [0756.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0756.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_Spine_3 [0756.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0756.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_R_ForeArm [0756.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0756.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: B_R_Wrist [0756.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0756.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_L_ForeArm [0756.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0756.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: B_L_Wrist [0756.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0756.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_Neck [0756.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0756.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_head [0756.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0756.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_hip [0756.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0756.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_R_LowerLeg [0756.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0756.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_R_Ankle [0756.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0756.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_L_UpperLeg [0756.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0756.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_L_LowerLeg [0756.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0756.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_L_Ankle [0756.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0756.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_L_Arm [0756.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0756.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: b_R_Arm [0756.36] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0756.36] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 Component: SkeletalMeshComponent_4047 Bone: B_R_Shoulder [0756.36] ScriptWarning: Accessed None 'Weapon' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_10 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:06D3 [0762.38] Rx: GAMEDeath;playerNod,b281,MantankbyGDI,b261,Nathan ElliottwithRx_DmgType_Shotgun [0762.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_202 -> StaticMeshActor_546 [0762.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_202 -> StaticMeshActor_546 [0762.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_202 -> StaticMeshActor_546 [0763.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_202 -> StaticMeshActor_546 [0763.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_202 -> StaticMeshActor_546 [0763.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_202 -> StaticMeshActor_546 [0763.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_202 -> StaticMeshActor_546 [0763.13] Rx: GAMEDestroyed;vehicleRx_Vehicle_APC_GDIbyNod,b286,Kris KohlwithRx_DmgType_Artillery [0765.27] Rx: GAMEDeath;playerGDI,b264,MylobyNod,b286,Kris KohlwithRx_DmgType_Artillery [0765.58] Rx: GAMESpawn;playerGDI,b272,Randy von der WeidecharacterRx_FamilyInfo_GDI_Soldier [0765.58] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b272,Randy von der Weide [0765.85] Error: Can't call TermBody() on (Rx_Pawn_212)->(RB_BodyInstance_2699) during async work! [0765.85] Error: Can't call TermBody() on (Rx_Pawn_212)->(RB_BodyInstance_3312) during async work! [0765.85] Error: Can't call TermBody() on (Rx_Pawn_212)->(RB_BodyInstance_3118) during async work! [0765.85] Error: Can't call TermBody() on (Rx_Pawn_212)->(RB_BodyInstance_3169) during async work! [0765.85] Error: Can't call TermBody() on (Rx_Pawn_212)->(RB_BodyInstance_3194) during async work! [0765.85] Error: Can't call TermBody() on (Rx_Pawn_212)->(RB_BodyInstance_3257) during async work! [0765.85] Error: Can't call TermBody() on (Rx_Pawn_212)->(RB_BodyInstance_3255) during async work! [0765.85] Error: Can't call TermBody() on (Rx_Pawn_212)->(RB_BodyInstance_3100) during async work! [0765.85] Error: Can't call TermBody() on (Rx_Pawn_212)->(RB_BodyInstance_3096) during async work! [0765.85] Error: Can't call TermBody() on (Rx_Pawn_212)->(RB_BodyInstance_3095) during async work! [0765.85] Error: Can't call TermBody() on (Rx_Pawn_212)->(RB_BodyInstance_3094) during async work! [0765.85] Error: Can't call TermBody() on (Rx_Pawn_212)->(RB_BodyInstance_3093) during async work! [0765.85] Error: Can't call TermBody() on (Rx_Pawn_212)->(RB_BodyInstance_3092) during async work! [0765.85] Error: Can't call TermBody() on (Rx_Pawn_212)->(RB_BodyInstance_3099) during async work! [0765.85] Error: Can't call TermBody() on (Rx_Pawn_212)->(RB_BodyInstance_3098) during async work! [0765.85] Error: Can't call TermBody() on (Rx_Pawn_212)->(RB_BodyInstance_3097) during async work! [0765.85] Error: Can't call TermBody() on (Rx_Pawn_212)->(RB_BodyInstance_3216) during async work! [0765.85] Error: Can't call TermBody() on (Rx_Pawn_212)->(RB_BodyInstance_3395) during async work! [0765.85] Error: Can't call TermBody() on (Rx_Pawn_212)->(RB_BodyInstance_3394) during async work! [0765.85] Error: Can't call TermBody() on (Rx_Pawn_212)->(RB_BodyInstance_3393) during async work! [0766.78] Rx: GAMESpawn;vehicleGDI,Rx_Vehicle_Harvester_GDI [0767.23] Rx: GAMEDeath;playerGDI,b261,Nathan ElliottbyNod,b280,Martin SanchezwithRx_DmgType_FlameThrower [0767.50] Rx: GAMESpawn;playerNod,b274,SafetyDancecharacterRx_FamilyInfo_Nod_Soldier [0767.50] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_LaserChainGunnerbyNod,b274,SafetyDance [0767.99] Rx: GAMEDeath;playerGDI,b258,Waqas IqbalbyNod,ai,ObeliskwithRx_DmgType_Obelisk [0769.01] Rx: GAMEDeath;playerGDI,b265,BassTardbyNod,257,GthebeastwithRx_DmgType_Headshot [0770.88] Rx: GAMESpawn;playerGDI,b261,Nathan ElliottcharacterRx_FamilyInfo_GDI_Soldier [0770.88] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b261,Nathan Elliott [0771.40] Rx: GAMESpawn;playerGDI,b264,MylocharacterRx_FamilyInfo_GDI_Soldier [0771.40] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b264,Mylo [0771.66] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_2698) during async work! [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_3446) during async work! [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_3043) during async work! [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_3042) during async work! [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_2725) during async work! [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_3396) during async work! [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_2986) during async work! [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_3091) during async work! [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_3040) during async work! [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_3174) during async work! [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_3173) during async work! [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_3172) during async work! [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_2938) during async work! [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_2937) during async work! [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_2806) during async work! [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_2805) during async work! [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_2804) during async work! [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_2803) during async work! [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_2802) during async work! [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_2818) during async work! [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 Component: SkeletalMeshComponent_4307 Bone: b_Spine_1 [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 Component: SkeletalMeshComponent_4307 Bone: b_Spine_2 [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 Component: SkeletalMeshComponent_4307 Bone: b_Spine_3 [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 Component: SkeletalMeshComponent_4307 Bone: b_R_ForeArm [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 Component: SkeletalMeshComponent_4307 Bone: B_R_Wrist [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 Component: SkeletalMeshComponent_4307 Bone: b_L_ForeArm [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 Component: SkeletalMeshComponent_4307 Bone: B_L_Wrist [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 Component: SkeletalMeshComponent_4307 Bone: b_Neck [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 Component: SkeletalMeshComponent_4307 Bone: b_head [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 Component: SkeletalMeshComponent_4307 Bone: b_hip [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 Component: SkeletalMeshComponent_4307 Bone: b_R_LowerLeg [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 Component: SkeletalMeshComponent_4307 Bone: b_R_Ankle [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 Component: SkeletalMeshComponent_4307 Bone: b_L_UpperLeg [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 Component: SkeletalMeshComponent_4307 Bone: b_L_LowerLeg [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 Component: SkeletalMeshComponent_4307 Bone: b_L_Ankle [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 Component: SkeletalMeshComponent_4307 Bone: b_L_Arm [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 Component: SkeletalMeshComponent_4307 Bone: b_R_Arm [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 Component: SkeletalMeshComponent_4307 Bone: B_R_Shoulder [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 Component: SkeletalMeshComponent_4307 Bone: B_L_Shoulder [0771.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0771.66] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 Component: SkeletalMeshComponent_4307 Bone: b_R_UpperLeg [0772.45] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0772.45] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0772.45] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0772.58] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0772.58] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0774.99] Rx: GAMESpawn;playerNod,b281,MantankcharacterRx_FamilyInfo_Nod_Soldier [0774.99] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b281,Mantank [0775.52] Rx: GAMEDestroyed;vehicleRx_Vehicle_ArtillerybyGDI,b267,Elie ArabianwithRx_DmgType_MediumTank [0776.13] Rx: GAMEPurchase;vehicleRx_Vehicle_HumveebyGDI,b261,Nathan Elliott [0777.27] Rx: GAMESpawn;playerGDI,b258,Waqas IqbalcharacterRx_FamilyInfo_GDI_Soldier [0777.27] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b258,Waqas Iqbal [0778.17] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b269,Jos VermeulenonNod,b280,Martin SancheznearRock Corridorat-3028.39,-777.82,925.83 [0779.08] Rx: GAMEDeath;playerGDI,b269,Jos VermeulenbyNod,b280,Martin SanchezwithRx_DmgType_FlameThrower [0779.51] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b269,Jos VermeulenonStaticMeshActornearRock Corridorat-2979.32,-1083.11,643.39 [0780.59] Rx: GAMESpawn;playerGDI,b265,BassTardcharacterRx_FamilyInfo_GDI_Soldier [0780.60] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_OfficerbyGDI,b265,BassTard [0784.52] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byGDI,b266,Sander VereeckenonLandscapenearBarracksat-2744.52,-5113.71,3.80 [0785.33] ScriptLog: ------------------ [ Setting up ] ------------------ [0785.36] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0785.36] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0785.37] ScriptLog: rxPC.bJustBaughtEngineer= False [0785.37] ScriptLog: rxPC.bJustBaughtHavocSakura= False [0785.37] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Mendoza [0785.37] ScriptLog: [0785.37] ScriptLog: OwnedSidearm= Rx_Weapon_HeavyPistol [0785.37] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [0785.37] ScriptLog: OwnedItem= Rx_Weapon_RepairTool [0785.37] ScriptLog: [0785.37] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_HeavyPistol [0785.37] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [0785.40] ScriptLog: ====================== [0785.40] ScriptLog: Norm explosiveData[0]= Timed C4 [0785.40] ScriptLog: Norm explosiveData[1]= Grenades [0785.40] ScriptLog: Norm explosiveData[2]= Smoke Grenade [0785.40] ScriptLog: Norm explosiveData[3]= EMP Grenade [0785.40] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [0785.59] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0785.59] ScriptLog: Button Pressed? R [0785.59] ScriptLog: --------------- 6 --------------- [0785.59] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [0785.59] ScriptLog: GFx EquipmentSidearmData[0]? Heavy Pistol [0785.59] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_HeavyPistol [0785.59] ScriptLog: OwnedSidearm? Rx_Weapon_HeavyPistol [0785.59] ScriptLog: selected sidearm data? Rx_Weapon_HeavyPistol [0785.59] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [0785.59] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [0785.59] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Mendoza [0785.59] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Mendoza [0785.59] ScriptLog: rxPC.Pawn? Rx_Pawn_160 [0785.59] ScriptLog: bJustBaughtEngineer? False [0785.59] ScriptLog: bJustBaughtHavocSakura? False [0785.59] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [0785.59] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [0785.59] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [0785.59] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [0785.59] Rx: GAMEPurchase;refillNod,257,Gthebeast [0785.60] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0785.60] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0786.72] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0786.72] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0786.72] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0786.81] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_265 | SoundCue? The_Dead_Six [0787.02] Rx: GAMEDeath;playerGDI,b270,Joe KucanbyNod,b274,SafetyDancewithRx_DmgType_Headshot [0787.19] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byGDI,b260,Left HandedonGDI,b263,A PterodactylnearBarracksat-2592.23,-5169.93,75.00 [0789.67] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b272,Randy von der WeideonLandscapenearPower Plantat-543.29,-2198.63,5.59 [0789.78] Rx: GAMEDeath;playerGDI,b262,CommanderbyNod,257,GthebeastwithRx_DmgType_TiberiumAutoRifle_Flechette_Blue [0796.35] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b280,Martin SanchezonRx_BuildingAttachment_MCTnearPower Plantat-685.20,-3518.81,50.54 [0796.52] Rx: GAMEDestroyed;vehicleRx_Vehicle_LightTankbyGDI,ai,AGTwithRx_DmgType_AGT_Rocket [0797.62] Rx: GAMESpawn;playerGDI,b270,Joe KucancharacterRx_FamilyInfo_GDI_Soldier [0797.62] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_OfficerbyGDI,b270,Joe Kucan [0797.81] Rx: GAMEDeath;playerNod,b283,SlavicbyGDI,ai,AGTwithRx_DmgType_AGT_MG [0801.79] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0801.79] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0801.83] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0801.83] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0803.00] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b268,SethonStaticMeshActornearIce Caveat-264.77,2411.07,888.98 [0803.47] Rx: GAMESpawn;playerGDI,b269,Jos VermeulencharacterRx_FamilyInfo_GDI_Soldier [0803.47] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b269,Jos Vermeulen [0803.74] Error: Can't call TermBody() on (Rx_Pawn_220)->(RB_BodyInstance_3403) during async work! [0803.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0803.74] Error: Can't call TermBody() on (Rx_Pawn_220)->(RB_BodyInstance_3402) during async work! [0803.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0803.74] Error: Can't call TermBody() on (Rx_Pawn_220)->(RB_BodyInstance_3401) during async work! [0803.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0803.74] Error: Can't call TermBody() on (Rx_Pawn_220)->(RB_BodyInstance_3400) during async work! [0803.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0803.74] Error: Can't call TermBody() on (Rx_Pawn_220)->(RB_BodyInstance_3340) during async work! [0803.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0803.74] Error: Can't call TermBody() on (Rx_Pawn_220)->(RB_BodyInstance_3341) during async work! [0803.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0803.74] Error: Can't call TermBody() on (Rx_Pawn_220)->(RB_BodyInstance_3342) during async work! [0803.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0803.74] Error: Can't call TermBody() on (Rx_Pawn_220)->(RB_BodyInstance_3343) during async work! [0803.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0803.74] Error: Can't call TermBody() on (Rx_Pawn_220)->(RB_BodyInstance_3344) during async work! [0803.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0803.74] Error: Can't call TermBody() on (Rx_Pawn_220)->(RB_BodyInstance_3345) during async work! [0803.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0803.74] Error: Can't call TermBody() on (Rx_Pawn_220)->(RB_BodyInstance_3346) during async work! [0803.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0803.74] Error: Can't call TermBody() on (Rx_Pawn_220)->(RB_BodyInstance_3347) during async work! [0803.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0803.74] Error: Can't call TermBody() on (Rx_Pawn_220)->(RB_BodyInstance_3348) during async work! [0803.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0803.74] Error: Can't call TermBody() on (Rx_Pawn_220)->(RB_BodyInstance_3349) during async work! [0803.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0803.74] Error: Can't call TermBody() on (Rx_Pawn_220)->(RB_BodyInstance_3350) during async work! [0803.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0803.74] Error: Can't call TermBody() on (Rx_Pawn_220)->(RB_BodyInstance_3351) during async work! [0803.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0803.74] Error: Can't call TermBody() on (Rx_Pawn_220)->(RB_BodyInstance_3352) during async work! [0803.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0803.74] Error: Can't call TermBody() on (Rx_Pawn_220)->(RB_BodyInstance_3353) during async work! [0803.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0803.74] Error: Can't call TermBody() on (Rx_Pawn_220)->(RB_BodyInstance_3354) during async work! [0803.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0803.74] Error: Can't call TermBody() on (Rx_Pawn_220)->(RB_BodyInstance_2625) during async work! [0803.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0803.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0803.74] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 Component: SkeletalMeshComponent_4445 Bone: b_Spine_1 [0803.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0803.74] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 Component: SkeletalMeshComponent_4445 Bone: b_Spine_2 [0803.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0803.74] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 Component: SkeletalMeshComponent_4445 Bone: b_Spine_3 [0803.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0803.74] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 Component: SkeletalMeshComponent_4445 Bone: b_R_ForeArm [0804.06] Rx: GAMEDeath;playerGDI,b268,SethbyNod,257,GthebeastwithRx_DmgType_TiberiumAutoRifle_Flechette_Blue [0804.06] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0804.08] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0804.10] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0804.13] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0804.15] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0804.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0804.20] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0804.20] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b268,SethonStaticMeshActornearIce Caveat-281.26,1974.96,690.01 [0804.22] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0804.24] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0804.26] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0804.28] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0804.30] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0804.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0804.35] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0804.37] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0804.39] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0804.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0804.43] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0804.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0804.52] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0804.55] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0804.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0804.60] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0804.62] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0804.65] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0804.67] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0804.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_204 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0805.29] Rx: GAMESpawn;playerGDI,b268,SethcharacterRx_FamilyInfo_GDI_Soldier [0805.29] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b268,Seth [0805.68] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b272,Randy von der WeideonLandscapenearCentral Caveat-2272.88,389.26,907.17 [0807.62] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_2818) during async work! [0807.62] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_2802) during async work! [0807.62] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_2803) during async work! [0807.62] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_2804) during async work! [0807.62] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_2805) during async work! [0807.62] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_2806) during async work! [0807.62] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_2937) during async work! [0807.62] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_2938) during async work! [0807.62] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_3172) during async work! [0807.62] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_3173) during async work! [0807.62] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_3174) during async work! [0807.62] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_3040) during async work! [0807.62] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_3091) during async work! [0807.62] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_2986) during async work! [0807.62] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_3396) during async work! [0807.62] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_2725) during async work! [0807.62] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_3042) during async work! [0807.62] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_3043) during async work! [0807.62] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_3446) during async work! [0807.62] Error: Can't call TermBody() on (Rx_Pawn_215)->(RB_BodyInstance_2698) during async work! [0807.62] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0807.62] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 Component: SkeletalMeshComponent_4307 Bone: b_Spine_1 [0807.62] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0807.62] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 Component: SkeletalMeshComponent_4307 Bone: b_Spine_2 [0807.62] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0807.62] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 Component: SkeletalMeshComponent_4307 Bone: b_Spine_3 [0807.62] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0807.62] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 Component: SkeletalMeshComponent_4307 Bone: b_R_ForeArm [0807.62] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0807.62] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 Component: SkeletalMeshComponent_4307 Bone: B_R_Wrist [0807.62] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0807.62] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 Component: SkeletalMeshComponent_4307 Bone: b_L_ForeArm [0808.99] Rx: GAMESpawn;playerGDI,b262,CommandercharacterRx_FamilyInfo_GDI_Soldier [0809.00] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_OfficerbyGDI,b262,Commander [0809.25] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_2644) during async work! [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_3322) during async work! [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_3323) during async work! [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_3324) during async work! [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_2863) during async work! [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_2864) during async work! [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_2865) during async work! [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_2866) during async work! [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_2867) during async work! [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_2868) during async work! [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_2869) during async work! [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_2870) during async work! [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_2871) during async work! [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_2872) during async work! [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_2873) during async work! [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_2874) during async work! [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_3336) during async work! [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_3335) during async work! [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_2951) during async work! [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_3480) during async work! [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_Spine_1 [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_Spine_2 [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_Spine_3 [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_R_ForeArm [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: B_R_Wrist [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_L_ForeArm [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: B_L_Wrist [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_Neck [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_head [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_hip [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_R_LowerLeg [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_R_Ankle [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_L_UpperLeg [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_L_LowerLeg [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_L_Ankle [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_L_Arm [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_R_Arm [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: B_R_Shoulder [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: B_L_Shoulder [0809.25] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0809.25] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_R_UpperLeg [0810.12] Rx: GAMESpawn;playerNod,b283,SlaviccharacterRx_FamilyInfo_Nod_Soldier [0810.12] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b283,Slavic [0810.71] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_3480) during async work! [0810.71] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_2951) during async work! [0810.71] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_3335) during async work! [0810.71] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_3336) during async work! [0810.71] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_2874) during async work! [0810.71] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_2873) during async work! [0810.71] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_2872) during async work! [0810.71] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_2871) during async work! [0810.71] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_2870) during async work! [0810.71] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_2869) during async work! [0810.71] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_2868) during async work! [0810.71] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_2867) during async work! [0810.71] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_2866) during async work! [0810.71] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_2865) during async work! [0810.71] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_2864) during async work! [0810.71] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_2863) during async work! [0810.71] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_3324) during async work! [0810.71] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_3323) during async work! [0810.71] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_3322) during async work! [0810.71] Error: Can't call TermBody() on (Rx_Pawn_222)->(RB_BodyInstance_2644) during async work! [0810.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0810.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_Spine_1 [0810.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0810.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_Spine_2 [0810.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0810.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_Spine_3 [0810.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0810.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_R_ForeArm [0810.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0810.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: B_R_Wrist [0810.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0810.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_L_ForeArm [0810.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0810.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: B_L_Wrist [0810.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0810.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_Neck [0810.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0810.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_head [0810.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0810.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_hip [0810.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0810.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_R_LowerLeg [0810.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0810.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_R_Ankle [0810.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0810.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_L_UpperLeg [0810.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0810.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_L_LowerLeg [0810.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0810.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_L_Ankle [0810.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0810.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_L_Arm [0810.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0810.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_R_Arm [0810.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0810.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: B_R_Shoulder [0810.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0810.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: B_L_Shoulder [0810.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0810.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 Component: SkeletalMeshComponent_4480 Bone: b_R_UpperLeg [0811.70] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byGDI,b266,Sander VereeckenonRx_Building_PowerPlant_GDInearPower Plantat-462.38,-3646.26,3.38 [0812.05] Rx: GAMEDeath;playerNod,b280,Martin SanchezbyGDI,b266,Sander VereeckenwithRx_DmgType_Pistol [0812.40] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0812.67] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearBarracksat-2744.52,-5113.71,3.80byGDI,b266,Sander Vereecken [0814.14] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b282,TTFPonRx_Building_AirstripnearAirstripat5501.27,1181.55,43.28 [0814.95] ScriptWarning: Accessed None 'Controller' Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Function RenX_Game.Rx_Pawn:NotifyHealedDamage:0013 [0815.21] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b282,TTFPonRx_Building_AirstripnearAirstripat5400.38,1150.34,43.11 [0815.56] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearPower Plantat-263.70,-4055.05,66.34byGDI,b260,Left Handed [0815.73] Rx: GAMEDeath;playerNod,b274,SafetyDancebyGDI,b258,Waqas IqbalwithRx_DmgType_GrenadeLauncher [0815.78] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat5501.27,1181.55,43.28byNod,b282,TTFP [0815.78] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat5400.38,1150.34,43.11byNod,b282,TTFP [0815.99] Rx: GAMEDeath;playerGDI,b258,Waqas IqbalbyNod,b281,MantankwithRx_DmgType_FlameThrower [0816.42] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0816.42] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0816.46] ScriptWarning: Accessed None 'KillerPRI' Rx_Vehicle_MediumTank CNC-Under.TheWorld:PersistentLevel.Rx_Vehicle_MediumTank_0 Function RenX_Game.Rx_Vehicle:BuildDeathVPString:07ED [0816.46] Rx: GAMEDestroyed;vehicleRx_Vehicle_MediumTankbyNod,ai,ObeliskwithRx_DmgType_Obelisk [0816.47] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0816.47] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0816.72] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b282,TTFPonRx_Building_AirstripnearAirstripat5437.47,1129.63,43.21 [0817.11] Rx: GAMEDisarmed;Rx_Weapon_DeployedTimedC4byGDI,b263,A Pterodactylowned byNod,b280,Martin Sanchez [0817.11] ScriptWarning: Accessed None 'EventInstigator' Rx_Weapon_DeployedTimedC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_DeployedTimedC4_12 Function RenX_Game.Rx_Weapon_DeployedC4:TakeDamage:02A8 [0818.20] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b282,TTFPonRx_Building_AirstripnearAirstripat5416.90,1146.36,43.14 [0818.89] Rx: GAMEDeath;playerGDI,b265,BassTardbyNod,b281,MantankwithRx_DmgType_FlameThrower [0820.28] Rx: GAMEDeath;playerGDI,b267,Elie ArabianbyNod,ai,ObeliskwithRx_DmgType_Obelisk [0822.88] Rx: GAMESpawn;playerGDI,b265,BassTardcharacterRx_FamilyInfo_GDI_Soldier [0822.88] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_RocketSoldierbyGDI,b265,BassTard [0822.94] Rx: GAMEDeath;playerNod,b286,Kris KohlbyGDI,b270,Joe KucanwithRx_DmgType_ChainGun [0823.98] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0823.98] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0824.05] Rx: GAMEDeath;playerGDI,b272,Randy von der WeidebyNod,257,GthebeastwithRx_DmgType_TiberiumAutoRifle_Flechette_Blue [0824.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_212 -> Landscape_0 [0824.70] Rx: GAMESpawn;playerNod,b280,Martin SanchezcharacterRx_FamilyInfo_Nod_Soldier [0824.70] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b280,Martin Sanchez [0826.84] Rx: GAMESpawn;playerGDI,b267,Elie ArabiancharacterRx_FamilyInfo_GDI_Soldier [0826.84] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b267,Elie Arabian [0827.36] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0827.40] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0827.40] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0828.29] Rx: GAMESpawn;playerNod,b274,SafetyDancecharacterRx_FamilyInfo_Nod_Soldier [0828.29] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b274,SafetyDance [0828.88] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0828.88] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0829.02] Rx: GAMEDeath;playerNod,b281,MantankbyGDI,b268,SethwithRx_DmgType_Headshot [0829.94] Rx: GAMEPurchase;vehicleRx_Vehicle_LightTankbyNod,b280,Martin Sanchez [0831.52] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0831.52] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0832.09] Rx: GAMEPurchase;vehicleRx_Vehicle_HumveebyGDI,b267,Elie Arabian [0832.42] Rx: GAMESpawn;playerGDI,b258,Waqas IqbalcharacterRx_FamilyInfo_GDI_Soldier [0832.42] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b258,Waqas Iqbal [0832.58] Rx: GAMEDestroyed;vehicleRx_Vehicle_ArtillerybyGDI,b261,Nathan ElliottwithRx_DmgType_Humvee [0834.39] Rx: GAMEDeath;playerNod,b275,TitanbyGDI,b261,Nathan ElliottwithRx_DmgType_Humvee [0836.83] Rx: GAMEDeath;playerGDI,b264,MylobyNod,b283,SlavicwithRx_DmgType_MarksmanRifle [0837.69] Rx: GAMESpawn;playerNod,b275,TitancharacterRx_FamilyInfo_Nod_Soldier [0837.69] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_LaserChainGunnerbyNod,b275,Titan [0838.00] Rx: GAMESpawn;playerNod,b286,Kris KohlcharacterRx_FamilyInfo_Nod_Soldier [0838.01] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b286,Kris Kohl [0838.57] Rx: GAMESpawn;playerGDI,b272,Randy von der WeidecharacterRx_FamilyInfo_GDI_Soldier [0838.57] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b272,Randy von der Weide [0839.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0839.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0839.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0839.55] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0839.57] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0839.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0839.63] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0839.65] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0839.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0839.70] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0839.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0839.74] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0839.76] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0839.79] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0839.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0839.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0839.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0839.85] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearPower Plantat-462.38,-3646.26,3.38byGDI,b266,Sander Vereecken [0839.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0839.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0839.92] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0839.94] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0839.96] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0839.98] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.00] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.03] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.09] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.11] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.13] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.16] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.18] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.20] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.22] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.24] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.26] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.29] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.31] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.33] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.35] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.37] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.39] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.42] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.46] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.60] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.62] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.67] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.71] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.73] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.76] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.78] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.80] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.82] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.84] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.86] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0840.86] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0840.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.89] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.91] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.93] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.96] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0840.98] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.00] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.02] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.04] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.09] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.11] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.13] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0841.13] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.16] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.18] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.20] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.22] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.24] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.27] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.29] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.31] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.38] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.43] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.45] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.50] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.52] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.63] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.65] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.67] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.70] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.74] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.76] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.78] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.88] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.92] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.94] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.96] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0841.99] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.01] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.03] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.06] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.08] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.10] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.14] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.19] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.23] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.25] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.27] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.30] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.39] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.43] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.45] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.50] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.52] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.63] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.65] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.67] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.70] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.74] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.76] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.78] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.89] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.91] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.93] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.96] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0842.98] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.00] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.02] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.09] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.11] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.13] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.16] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.17] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0843.18] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.20] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.22] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.24] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.27] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.29] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.31] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0843.31] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0843.31] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.33] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.35] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0843.35] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0843.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.38] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.40] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0843.40] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0843.40] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.42] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.52] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.63] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.65] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.68] Rx: GAMEDeath;playerGDI,b270,Joe KucanbyNod,b274,SafetyDancewithRx_DmgType_AutoRifle [0843.71] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.73] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.75] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.78] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.80] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.92] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.95] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0843.98] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.00] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.03] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.10] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.14] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.16] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.19] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.23] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.25] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.28] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.30] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.37] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.39] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.43] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.46] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.48] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.50] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.55] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.57] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.70] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.73] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.75] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.77] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.80] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.82] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.84] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.86] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.89] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.91] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.93] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.93] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearAirstripat5437.47,1129.63,43.21byNod,b282,TTFP [0844.95] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0844.98] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.00] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.02] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.04] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.06] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.09] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.11] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.13] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.15] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.18] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.20] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.22] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.24] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.27] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.29] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.38] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.43] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.45] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.52] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.57] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.63] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.70] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.75] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.77] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.79] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.84] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0845.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.93] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.95] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0845.98] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.00] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.02] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.08] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.11] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.13] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.15] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.19] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_0 [0846.20] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.22] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.25] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.27] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.29] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.37] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearAirstripat5416.90,1146.36,43.14byNod,b282,TTFP [0846.39] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.46] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.67] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.74] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.76] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.79] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.86] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.88] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.93] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.95] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0846.97] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.00] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.02] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.09] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.14] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.16] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.19] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.23] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.26] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.28] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.30] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.35] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.37] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.40] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.42] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.60] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.63] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.71] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.73] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.76] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.78] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.80] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.82] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.89] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.92] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.94] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.96] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0847.98] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.01] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.03] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.10] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.14] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.19] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.23] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.26] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.28] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.30] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.35] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.37] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.40] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.42] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.45] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.52] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.57] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.63] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.65] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.70] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.75] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.77] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.79] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.82] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.84] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.89] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.91] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.94] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.96] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0848.98] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.00] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.03] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.10] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.14] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.19] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.21] Rx: GAMEDeath;playerGDI,b268,SethbyNod,b274,SafetyDancewithRx_DmgType_AutoRifle [0849.24] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.26] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.29] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.31] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0849.31] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0849.31] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.33] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.35] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.38] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.40] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.42] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.52] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.57] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.71] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.73] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.76] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.78] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.88] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.92] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.95] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.97] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0849.99] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.02] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.04] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.06] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.09] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.11] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0850.11] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0850.11] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.13] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.15] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0850.15] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0850.15] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.18] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.20] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.22] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.25] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.27] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.29] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.39] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.43] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.46] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.48] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.55] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.60] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.62] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.65] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.67] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.74] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.76] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.78] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.92] Rx: GAMESpawn;playerGDI,b268,SethcharacterRx_FamilyInfo_GDI_Soldier [0850.92] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_OfficerbyGDI,b268,Seth [0850.93] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.95] Rx: GAMEDeath;playerGDI,b269,Jos VermeulenbyNod,b283,SlavicwithRx_DmgType_MarksmanRifle [0850.96] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0850.98] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.01] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.03] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.08] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.10] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.15] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.19] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.22] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.24] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.26] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.29] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.31] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.33] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.38] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.40] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.42] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.45] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.52] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.63] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.65] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.70] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.74] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.76] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.79] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.88] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.92] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.94] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.97] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0851.99] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.01] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.03] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.06] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.08] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.10] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.15] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.19] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.22] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.24] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.26] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.29] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.31] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.33] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.35] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.38] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.40] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.42] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.45] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.52] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.63] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.65] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.67] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.70] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.74] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.76] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.79] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.88] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.92] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.95] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.97] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0852.99] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.02] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.04] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.06] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.08] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.11] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.13] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.15] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.20] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.22] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.25] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.27] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.29] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.39] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.46] Rx: GAMESpawn;playerNod,b281,MantankcharacterRx_FamilyInfo_Nod_Soldier [0853.46] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b281,Mantank [0853.46] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0853.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0853.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0853.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0853.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0853.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0853.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0853.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0853.70] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.70] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0853.73] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.73] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0853.75] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.75] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0853.77] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.77] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0853.80] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.80] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0853.82] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.82] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0853.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0853.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0853.89] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.89] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0853.89] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b262,CommanderonNod,257,GthebeastnearIce Caveat-537.02,2509.51,985.84 [0853.92] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.92] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0853.94] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_215 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0853.94] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0853.96] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0853.98] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.01] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.03] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.10] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.14] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.16] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.19] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.23] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.25] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.28] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.30] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.37] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.39] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.43] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.46] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.48] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.50] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.52] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.57] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.70] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.75] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.77] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.79] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.82] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.84] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.86] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.88] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.91] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.93] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.96] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0854.98] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.00] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.03] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.10] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.15] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.19] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.19] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b262,CommanderonStaticMeshActornearIce Caveat-310.31,2632.39,902.15 [0855.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.24] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.26] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.29] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.31] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.33] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.35] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.38] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.40] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.43] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.45] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.48] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.50] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.55] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.63] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.71] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.73] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.76] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.79] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.84] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.89] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.91] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.93] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.96] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0855.98] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0856.00] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0856.03] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0856.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0856.08] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0856.10] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0856.13] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0856.15] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0856.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0856.20] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0856.22] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0856.24] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_220 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0856.36] Rx: GAMEDeath;playerGDI,b262,CommanderbyNod,257,GthebeastwithRx_DmgType_TiberiumAutoRifle_Flechette_Blue [0856.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0856.38] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0856.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0856.43] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0856.45] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0856.48] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_222 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [0857.25] Rx: GAMESpawn;playerGDI,b270,Joe KucancharacterRx_FamilyInfo_GDI_Soldier [0857.25] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b270,Joe Kucan [0857.52] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3402) during async work! [0857.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0857.52] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3401) during async work! [0857.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0857.52] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3400) during async work! [0857.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0857.52] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3340) during async work! [0857.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0857.52] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3341) during async work! [0857.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0857.52] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3342) during async work! [0857.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0857.52] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3343) during async work! [0857.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0857.52] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3344) during async work! [0857.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0857.52] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3345) during async work! [0857.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0857.52] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3346) during async work! [0857.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0857.52] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3347) during async work! [0857.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0857.52] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3348) during async work! [0857.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0857.52] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3349) during async work! [0857.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0857.52] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3350) during async work! [0857.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0857.52] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3351) during async work! [0857.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0857.52] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3352) during async work! [0857.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0857.52] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3353) during async work! [0857.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0857.52] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3354) during async work! [0857.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0857.52] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_2625) during async work! [0857.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0857.52] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3499) during async work! [0857.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0857.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0857.52] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_234 Component: SkeletalMeshComponent_4703 Bone: b_Spine_1 [0857.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0857.52] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_234 Component: SkeletalMeshComponent_4703 Bone: b_Spine_2 [0857.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0857.52] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_234 Component: SkeletalMeshComponent_4703 Bone: b_Spine_3 [0857.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0857.52] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_234 Component: SkeletalMeshComponent_4703 Bone: b_R_ForeArm [0858.75] Rx: GAMEDeath;playerNod,b274,SafetyDancebyGDI,b267,Elie ArabianwithRx_DmgType_Humvee [0860.34] Rx: GAMESpawn;playerGDI,b264,MylocharacterRx_FamilyInfo_GDI_Soldier [0860.34] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b264,Mylo [0861.53] Rx: GAMESpawn;playerGDI,b269,Jos VermeulencharacterRx_FamilyInfo_GDI_Soldier [0861.53] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_McFarlandbyGDI,b269,Jos Vermeulen [0861.79] Error: Can't call TermBody() on (Rx_Pawn_236)->(RB_BodyInstance_3434) during async work! [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Error: Can't call TermBody() on (Rx_Pawn_236)->(RB_BodyInstance_2930) during async work! [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Error: Can't call TermBody() on (Rx_Pawn_236)->(RB_BodyInstance_2926) during async work! [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Error: Can't call TermBody() on (Rx_Pawn_236)->(RB_BodyInstance_2677) during async work! [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Error: Can't call TermBody() on (Rx_Pawn_236)->(RB_BodyInstance_2678) during async work! [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Error: Can't call TermBody() on (Rx_Pawn_236)->(RB_BodyInstance_2679) during async work! [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Error: Can't call TermBody() on (Rx_Pawn_236)->(RB_BodyInstance_2680) during async work! [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Error: Can't call TermBody() on (Rx_Pawn_236)->(RB_BodyInstance_2681) during async work! [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Error: Can't call TermBody() on (Rx_Pawn_236)->(RB_BodyInstance_2682) during async work! [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Error: Can't call TermBody() on (Rx_Pawn_236)->(RB_BodyInstance_2683) during async work! [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Error: Can't call TermBody() on (Rx_Pawn_236)->(RB_BodyInstance_2684) during async work! [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Error: Can't call TermBody() on (Rx_Pawn_236)->(RB_BodyInstance_2685) during async work! [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Error: Can't call TermBody() on (Rx_Pawn_236)->(RB_BodyInstance_2686) during async work! [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Error: Can't call TermBody() on (Rx_Pawn_236)->(RB_BodyInstance_3183) during async work! [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Error: Can't call TermBody() on (Rx_Pawn_236)->(RB_BodyInstance_3184) during async work! [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Error: Can't call TermBody() on (Rx_Pawn_236)->(RB_BodyInstance_3185) during async work! [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Error: Can't call TermBody() on (Rx_Pawn_236)->(RB_BodyInstance_2696) during async work! [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Error: Can't call TermBody() on (Rx_Pawn_236)->(RB_BodyInstance_3474) during async work! [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Error: Can't call TermBody() on (Rx_Pawn_236)->(RB_BodyInstance_3122) during async work! [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Error: Can't call TermBody() on (Rx_Pawn_236)->(RB_BodyInstance_3436) during async work! [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_236 Component: SkeletalMeshComponent_4737 Bone: b_Spine_1 [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_236 Component: SkeletalMeshComponent_4737 Bone: b_Spine_2 [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_236 Component: SkeletalMeshComponent_4737 Bone: b_Spine_3 [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_236 Component: SkeletalMeshComponent_4737 Bone: b_R_ForeArm [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_236 Component: SkeletalMeshComponent_4737 Bone: B_R_Wrist [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_236 Component: SkeletalMeshComponent_4737 Bone: b_L_ForeArm [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_236 Component: SkeletalMeshComponent_4737 Bone: B_L_Wrist [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_236 Component: SkeletalMeshComponent_4737 Bone: b_Neck [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_236 Component: SkeletalMeshComponent_4737 Bone: b_head [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_236 Component: SkeletalMeshComponent_4737 Bone: b_hip [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_236 Component: SkeletalMeshComponent_4737 Bone: b_R_LowerLeg [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_236 Component: SkeletalMeshComponent_4737 Bone: b_R_Ankle [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_236 Component: SkeletalMeshComponent_4737 Bone: b_L_UpperLeg [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_236 Component: SkeletalMeshComponent_4737 Bone: b_L_LowerLeg [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_236 Component: SkeletalMeshComponent_4737 Bone: b_L_Ankle [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_236 Component: SkeletalMeshComponent_4737 Bone: b_L_Arm [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_236 Component: SkeletalMeshComponent_4737 Bone: b_R_Arm [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_236 Component: SkeletalMeshComponent_4737 Bone: B_R_Shoulder [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_236 Component: SkeletalMeshComponent_4737 Bone: B_L_Shoulder [0861.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0861.79] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_236 Component: SkeletalMeshComponent_4737 Bone: b_R_UpperLeg [0863.61] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0863.65] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0863.70] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0865.41] Rx: GAMEDeath;playerGDI,b265,BassTardbyNod,257,GthebeastwithRx_DmgType_Headshot [0865.79] Rx: GAMESpawn;playerGDI,b262,CommandercharacterRx_FamilyInfo_GDI_Soldier [0865.79] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b262,Commander [0866.06] Error: Can't call TermBody() on (Rx_Pawn_237)->(RB_BodyInstance_3335) during async work! [0866.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0866.06] Error: Can't call TermBody() on (Rx_Pawn_237)->(RB_BodyInstance_3336) during async work! [0866.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0866.06] Error: Can't call TermBody() on (Rx_Pawn_237)->(RB_BodyInstance_2874) during async work! [0866.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0866.06] Error: Can't call TermBody() on (Rx_Pawn_237)->(RB_BodyInstance_2873) during async work! [0866.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0866.06] Error: Can't call TermBody() on (Rx_Pawn_237)->(RB_BodyInstance_2872) during async work! [0866.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0866.06] Error: Can't call TermBody() on (Rx_Pawn_237)->(RB_BodyInstance_2871) during async work! [0866.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0866.06] Error: Can't call TermBody() on (Rx_Pawn_237)->(RB_BodyInstance_2870) during async work! [0866.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0866.06] Error: Can't call TermBody() on (Rx_Pawn_237)->(RB_BodyInstance_2869) during async work! [0866.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0866.06] Error: Can't call TermBody() on (Rx_Pawn_237)->(RB_BodyInstance_2868) during async work! [0866.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0866.06] Error: Can't call TermBody() on (Rx_Pawn_237)->(RB_BodyInstance_2867) during async work! [0866.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0866.06] Error: Can't call TermBody() on (Rx_Pawn_237)->(RB_BodyInstance_2866) during async work! [0866.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0866.06] Error: Can't call TermBody() on (Rx_Pawn_237)->(RB_BodyInstance_2865) during async work! [0866.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0866.06] Error: Can't call TermBody() on (Rx_Pawn_237)->(RB_BodyInstance_2864) during async work! [0866.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0866.06] Error: Can't call TermBody() on (Rx_Pawn_237)->(RB_BodyInstance_2863) during async work! [0866.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0866.06] Error: Can't call TermBody() on (Rx_Pawn_237)->(RB_BodyInstance_3324) during async work! [0866.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0866.06] Error: Can't call TermBody() on (Rx_Pawn_237)->(RB_BodyInstance_3323) during async work! [0866.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0866.06] Error: Can't call TermBody() on (Rx_Pawn_237)->(RB_BodyInstance_3322) during async work! [0866.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0866.06] Error: Can't call TermBody() on (Rx_Pawn_237)->(RB_BodyInstance_2644) during async work! [0866.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0866.06] Error: Can't call TermBody() on (Rx_Pawn_237)->(RB_BodyInstance_3313) during async work! [0866.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0866.06] Error: Can't call TermBody() on (Rx_Pawn_237)->(RB_BodyInstance_2818) during async work! [0866.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0866.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0866.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_237 Component: SkeletalMeshComponent_4758 Bone: b_Spine_1 [0866.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0866.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_237 Component: SkeletalMeshComponent_4758 Bone: b_Spine_2 [0866.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0866.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_237 Component: SkeletalMeshComponent_4758 Bone: b_Spine_3 [0866.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0866.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_237 Component: SkeletalMeshComponent_4758 Bone: b_R_ForeArm [0869.91] Rx: GAMEDeath;playerNod,b283,SlavicbyGDI,b261,Nathan ElliottwithRx_DmgType_Humvee [0870.19] Rx: GAMESpawn;playerNod,b274,SafetyDancecharacterRx_FamilyInfo_Nod_Soldier [0870.19] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b274,SafetyDance [0870.60] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0870.60] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0871.55] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0871.59] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0871.63] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0880.08] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0880.08] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0880.34] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0881.98] Rx: GAMESpawn;playerGDI,b265,BassTardcharacterRx_FamilyInfo_GDI_Soldier [0881.98] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b265,BassTard [0888.66] Rx: GAMEDeath;playerGDI,b262,CommanderbyNod,b280,Martin SanchezwithRx_DmgType_RanOver [0891.41] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b269,Jos VermeulenonLandscapenearRock Corridorat-432.21,-1376.47,81.70 [0892.43] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b269,Jos VermeulenonLandscapenearRock Corridorat-400.92,-1772.89,19.20 [0892.53] Rx: GAMEDeath;playerGDI,b258,Waqas IqbalbyNod,ai,ObeliskwithRx_DmgType_Obelisk [0892.84] Rx: GAMESpawn;playerNod,b283,SlaviccharacterRx_FamilyInfo_Nod_Soldier [0892.84] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b283,Slavic [0893.14] Rx: GAMEDeath;playerNod,b286,Kris KohlbyGDI,b263,A PterodactylwithRx_DmgType_Pistol [0893.79] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0894.30] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0894.34] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0894.39] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0894.43] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0894.48] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0895.20] Rx: GAMEDeath;playerNod,b281,MantankbyGDI,b263,A PterodactylwithRx_DmgType_Pistol [0895.37] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0895.94] Rx: GAMEDeath;playerNod,b275,TitanbyGDI,b268,SethwithRx_DmgType_ChainGun [0896.36] Rx: GAMESpawn;playerGDI,b258,Waqas IqbalcharacterRx_FamilyInfo_GDI_Soldier [0896.36] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_McFarlandbyGDI,b258,Waqas Iqbal [0896.64] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_3451) during async work! [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_3450) during async work! [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_3449) during async work! [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_3448) during async work! [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_3031) during async work! [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_3214) during async work! [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_3213) during async work! [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_3282) during async work! [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_3327) during async work! [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_2769) during async work! [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_2978) during async work! [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_2979) during async work! [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_2980) during async work! [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_2982) during async work! [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_2983) during async work! [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_2984) during async work! [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_2985) during async work! [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_2693) during async work! [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_2883) during async work! [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_3316) during async work! [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_241 Component: SkeletalMeshComponent_4851 Bone: b_Spine_1 [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_241 Component: SkeletalMeshComponent_4851 Bone: b_Spine_2 [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_241 Component: SkeletalMeshComponent_4851 Bone: b_Spine_3 [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_241 Component: SkeletalMeshComponent_4851 Bone: b_R_ForeArm [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_241 Component: SkeletalMeshComponent_4851 Bone: B_R_Wrist [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_241 Component: SkeletalMeshComponent_4851 Bone: b_L_ForeArm [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_241 Component: SkeletalMeshComponent_4851 Bone: B_L_Wrist [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_241 Component: SkeletalMeshComponent_4851 Bone: b_Neck [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_241 Component: SkeletalMeshComponent_4851 Bone: b_head [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_241 Component: SkeletalMeshComponent_4851 Bone: b_hip [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_241 Component: SkeletalMeshComponent_4851 Bone: b_R_LowerLeg [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_241 Component: SkeletalMeshComponent_4851 Bone: b_R_Ankle [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_241 Component: SkeletalMeshComponent_4851 Bone: b_L_UpperLeg [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_241 Component: SkeletalMeshComponent_4851 Bone: b_L_LowerLeg [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_241 Component: SkeletalMeshComponent_4851 Bone: b_L_Ankle [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_241 Component: SkeletalMeshComponent_4851 Bone: b_L_Arm [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_241 Component: SkeletalMeshComponent_4851 Bone: b_R_Arm [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_241 Component: SkeletalMeshComponent_4851 Bone: B_R_Shoulder [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_241 Component: SkeletalMeshComponent_4851 Bone: B_L_Shoulder [0896.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0896.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_241 Component: SkeletalMeshComponent_4851 Bone: b_R_UpperLeg [0896.64] ScriptWarning: Accessed None 'Weapon' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_0 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:06D3 [0896.68] ScriptWarning: Accessed None 'Pawn' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_17 Function RenX_Game.Rx_Bot:TryParachute:0010 [0896.75] Rx: GAMEDestroyed;vehicleRx_Vehicle_LightTankbyGDI,b259,No, cowwithRx_DmgType_MRLS [0897.38] Rx: GAMEDeath;playerNod,b280,Martin SanchezbyGDI,ai,AGTwithRx_DmgType_AGT_MG [0897.72] ScriptWarning: Accessed None 'Pawn' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_22 Function RenX_Game.Rx_Bot:TryParachute:0010 [0897.84] Rx: GAMESpawn;playerNod,b286,Kris KohlcharacterRx_FamilyInfo_Nod_Soldier [0897.84] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_LaserChainGunnerbyNod,b286,Kris Kohl [0899.79] Rx: GAMESpawn;playerNod,b275,TitancharacterRx_FamilyInfo_Nod_Soldier [0899.79] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b275,Titan [0905.39] Rx: GAMEDeath;playerGDI,b264,MylobyNod,257,GthebeastwithRx_DmgType_TiberiumAutoRifle_Flechette_Blue [0906.64] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearRock Corridorat-432.21,-1376.47,81.70byGDI,b269,Jos Vermeulen [0906.64] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearRock Corridorat-400.92,-1772.89,19.20byGDI,b269,Jos Vermeulen [0907.73] Rx: GAMEDeath;playerNod,b274,SafetyDancebyGDI,b269,Jos VermeulenwithRx_DmgType_Pistol [0908.08] Rx: GAMEDeath;playerNod,257,GthebeastbyGDI,b272,Randy von der WeidewithRx_DmgType_Headshot [0908.14] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [0909.29] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [0909.30] Rx: GAMESpawn;playerNod,b281,MantankcharacterRx_FamilyInfo_Nod_Soldier [0909.30] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b281,Mantank [0911.64] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b276,PhyreonLandscapenearAirstripat4644.80,1273.53,-20.79 [0912.07] Rx: GAMESpawn;playerNod,b280,Martin SanchezcharacterRx_FamilyInfo_Nod_Soldier [0912.07] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b280,Martin Sanchez [0912.28] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0912.62] Rx: GAMESpawn;playerNod,257,GthebeastcharacterRx_FamilyInfo_Nod_Soldier [0912.75] ScriptWarning: Accessed None 'KillerPRI' Rx_Vehicle_Humvee CNC-Under.TheWorld:PersistentLevel.Rx_Vehicle_Humvee_9 Function RenX_Game.Rx_Vehicle:BuildDeathVPString:07ED [0912.76] Rx: GAMEDestroyed;vehicleRx_Vehicle_HumveebyNod,ai,ObeliskwithRx_DmgType_Obelisk [0912.86] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [0913.07] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b276,PhyreonLandscapenearAirstripat4644.83,1273.49,-20.78 [0913.31] ScriptWarning: Accessed None 'V' Rx_SquadAI_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_SquadAI_Waypoints_290 Function RenX_Game.Rx_SquadAI_Waypoints:CheckVehicle:0EF5 [0914.27] Rx: GAMESpawn;playerGDI,b262,CommandercharacterRx_FamilyInfo_GDI_Soldier [0914.27] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b262,Commander [0914.46] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat4644.80,1273.53,-20.79byNod,b276,Phyre [0914.46] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearAirstripat4644.83,1273.49,-20.78byNod,b276,Phyre [0914.54] Rx: GAMEPurchase;vehicleRx_Vehicle_ArtillerybyNod,b281,Mantank [0916.57] Rx: GAMEDeath;playerGDI,b267,Elie ArabianbyNod,ai,ObeliskwithRx_DmgType_Obelisk [0916.60] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_2 [0916.61] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_64 [0916.64] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_59 [0922.10] Rx: GAMEDeath;playerGDI,b268,SethbyNod,b278,Take the point!withRx_DmgType_Buggy [0922.44] ScriptWarning: Accessed None 'KillerPRI' Rx_Vehicle_MRLS CNC-Under.TheWorld:PersistentLevel.Rx_Vehicle_MRLS_5 Function RenX_Game.Rx_Vehicle:BuildDeathVPString:07ED [0922.44] Rx: GAMEDestroyed;vehicleRx_Vehicle_MRLSbyNod,ai,ObeliskwithRx_DmgType_Obelisk [0924.08] Rx: GAMEPurchase;vehicleRx_Vehicle_LightTankbyNod,b280,Martin Sanchez [0925.31] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3499) during async work! [0925.31] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_2625) during async work! [0925.31] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3354) during async work! [0925.31] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3353) during async work! [0925.31] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3352) during async work! [0925.31] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3351) during async work! [0925.31] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3350) during async work! [0925.31] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3349) during async work! [0925.31] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3348) during async work! [0925.31] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3347) during async work! [0925.31] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3346) during async work! [0925.31] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3345) during async work! [0925.31] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3344) during async work! [0925.31] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3343) during async work! [0925.31] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3342) during async work! [0925.31] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3341) during async work! [0925.31] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3340) during async work! [0925.31] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3400) during async work! [0925.31] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3401) during async work! [0925.31] Error: Can't call TermBody() on (Rx_Pawn_234)->(RB_BodyInstance_3402) during async work! [0925.97] Rx: GAMEDeath;playerGDI,b273,RAAAAAABB!byNod,b284,Kia HuntzingerwithRx_DmgType_APC_Nod [0926.20] Rx: GAMEDeath;playerGDI,b272,Randy von der WeidebyNod,b285,Thom KeukenwithRx_DmgType_Buggy [0926.79] Rx: GAMESpawn;playerNod,b274,SafetyDancecharacterRx_FamilyInfo_Nod_Soldier [0926.79] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b274,SafetyDance [0930.79] Rx: GAMEDeath;playerGDI,b269,Jos VermeulenbyNod,257,GthebeastwithRx_DmgType_AutoRifle [0930.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_236 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0930.84] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_236 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0930.86] Rx: GAMESpawn;playerGDI,b272,Randy von der WeidecharacterRx_FamilyInfo_GDI_Soldier [0930.86] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b272,Randy von der Weide [0930.86] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_236 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0930.89] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_236 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0930.91] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_236 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0930.94] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_236 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0931.13] Error: Can't call TermBody() on (Rx_Pawn_249)->(RB_BodyInstance_3460) during async work! [0931.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0931.13] Error: Can't call TermBody() on (Rx_Pawn_249)->(RB_BodyInstance_3461) during async work! [0931.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0931.13] Error: Can't call TermBody() on (Rx_Pawn_249)->(RB_BodyInstance_3462) during async work! [0931.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0931.13] Error: Can't call TermBody() on (Rx_Pawn_249)->(RB_BodyInstance_3463) during async work! [0931.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0931.13] Error: Can't call TermBody() on (Rx_Pawn_249)->(RB_BodyInstance_3464) during async work! [0931.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0931.13] Error: Can't call TermBody() on (Rx_Pawn_249)->(RB_BodyInstance_3465) during async work! [0931.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0931.13] Error: Can't call TermBody() on (Rx_Pawn_249)->(RB_BodyInstance_3466) during async work! [0931.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0931.13] Error: Can't call TermBody() on (Rx_Pawn_249)->(RB_BodyInstance_3467) during async work! [0931.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0931.13] Error: Can't call TermBody() on (Rx_Pawn_249)->(RB_BodyInstance_3468) during async work! [0931.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0931.13] Error: Can't call TermBody() on (Rx_Pawn_249)->(RB_BodyInstance_3469) during async work! [0931.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0931.13] Error: Can't call TermBody() on (Rx_Pawn_249)->(RB_BodyInstance_3470) during async work! [0931.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0931.13] Error: Can't call TermBody() on (Rx_Pawn_249)->(RB_BodyInstance_3471) during async work! [0931.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0931.13] Error: Can't call TermBody() on (Rx_Pawn_249)->(RB_BodyInstance_3472) during async work! [0931.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0931.13] Error: Can't call TermBody() on (Rx_Pawn_249)->(RB_BodyInstance_2799) during async work! [0931.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0931.13] Error: Can't call TermBody() on (Rx_Pawn_249)->(RB_BodyInstance_3441) during async work! [0931.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0931.13] Error: Can't call TermBody() on (Rx_Pawn_249)->(RB_BodyInstance_3440) during async work! [0931.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0931.13] Error: Can't call TermBody() on (Rx_Pawn_249)->(RB_BodyInstance_3439) during async work! [0931.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0931.13] Error: Can't call TermBody() on (Rx_Pawn_249)->(RB_BodyInstance_3438) during async work! [0931.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0931.13] Error: Can't call TermBody() on (Rx_Pawn_249)->(RB_BodyInstance_3437) during async work! [0931.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0931.13] Error: Can't call TermBody() on (Rx_Pawn_249)->(RB_BodyInstance_3494) during async work! [0931.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0931.69] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0931.97] Rx: GAMESpawn;playerGDI,b264,MylocharacterRx_FamilyInfo_GDI_Soldier [0931.97] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_McFarlandbyGDI,b264,Mylo [0932.04] Rx: GAMEPurchase;vehicleRx_Vehicle_APC_NodbyNod,b274,SafetyDance [0932.23] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3169) during async work! [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3194) during async work! [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3257) during async work! [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3255) during async work! [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3100) during async work! [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3096) during async work! [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3095) during async work! [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3094) during async work! [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3093) during async work! [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3099) during async work! [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3092) during async work! [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3393) during async work! [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3115) during async work! [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3497) during async work! [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3496) during async work! [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3098) during async work! [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3097) during async work! [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3216) during async work! [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3395) during async work! [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3394) during async work! [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 Component: SkeletalMeshComponent_5112 Bone: b_Spine_1 [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 Component: SkeletalMeshComponent_5112 Bone: b_Spine_2 [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 Component: SkeletalMeshComponent_5112 Bone: b_Spine_3 [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 Component: SkeletalMeshComponent_5112 Bone: b_R_ForeArm [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 Component: SkeletalMeshComponent_5112 Bone: B_R_Wrist [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 Component: SkeletalMeshComponent_5112 Bone: b_L_ForeArm [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 Component: SkeletalMeshComponent_5112 Bone: B_L_Wrist [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 Component: SkeletalMeshComponent_5112 Bone: b_Neck [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 Component: SkeletalMeshComponent_5112 Bone: b_head [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 Component: SkeletalMeshComponent_5112 Bone: b_hip [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 Component: SkeletalMeshComponent_5112 Bone: b_R_LowerLeg [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 Component: SkeletalMeshComponent_5112 Bone: b_R_Ankle [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 Component: SkeletalMeshComponent_5112 Bone: b_L_UpperLeg [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 Component: SkeletalMeshComponent_5112 Bone: b_L_LowerLeg [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 Component: SkeletalMeshComponent_5112 Bone: b_L_Ankle [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 Component: SkeletalMeshComponent_5112 Bone: b_L_Arm [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 Component: SkeletalMeshComponent_5112 Bone: b_R_Arm [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 Component: SkeletalMeshComponent_5112 Bone: B_R_Shoulder [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 Component: SkeletalMeshComponent_5112 Bone: B_L_Shoulder [0932.23] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0932.23] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 Component: SkeletalMeshComponent_5112 Bone: b_R_UpperLeg [0934.17] Rx: GAMESpawn;playerGDI,b267,Elie ArabiancharacterRx_FamilyInfo_GDI_Soldier [0934.17] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_McFarlandbyGDI,b267,Elie Arabian [0938.39] ScriptLog: ------------------ [ Setting up ] ------------------ [0938.42] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0938.42] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0938.43] ScriptLog: rxPC.bJustBaughtEngineer= False [0938.43] ScriptLog: rxPC.bJustBaughtHavocSakura= False [0938.43] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [0938.43] ScriptLog: [0938.43] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [0938.43] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [0938.43] ScriptLog: OwnedItem= None [0938.43] ScriptLog: [0938.43] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [0938.43] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [0938.46] ScriptLog: ====================== [0938.46] ScriptLog: Norm explosiveData[0]= Timed C4 [0938.46] ScriptLog: Norm explosiveData[1]= Grenades [0938.46] ScriptLog: Norm explosiveData[2]= Smoke Grenade [0938.46] ScriptLog: Norm explosiveData[3]= EMP Grenade [0938.46] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [0941.07] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0941.07] ScriptLog: Button Pressed? LeftMouseButton [0941.25] ScriptLog: --------------- 8 --------------- [0943.29] Rx: GAMESpawn;playerGDI,b269,Jos VermeulencharacterRx_FamilyInfo_GDI_Soldier [0943.29] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_OfficerbyGDI,b269,Jos Vermeulen [0943.94] Rx: GAMEDeath;playerNod,b286,Kris KohlbyGDI,b265,BassTardwithRx_DmgType_AutoRifle [0945.70] Rx: GAMEDestroyed;vehicleRx_Vehicle_Harvester_NodbyGDI,b259,No, cowwithRx_DmgType_MRLS [0946.32] Rx: GAMESpawn;playerGDI,b273,RAAAAAABB!characterRx_FamilyInfo_GDI_Soldier [0946.33] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_DeadeyebyGDI,b273,RAAAAAABB! [0946.54] Rx: GAMESpawn;playerGDI,b268,SethcharacterRx_FamilyInfo_GDI_Soldier [0946.54] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b268,Seth [0946.80] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_3446) during async work! [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_2698) during async work! [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_3521) during async work! [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_3482) during async work! [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_3483) during async work! [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_2619) during async work! [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_2618) during async work! [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_3368) during async work! [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_3367) during async work! [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_3366) during async work! [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_3365) during async work! [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_3364) during async work! [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_3363) during async work! [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_3362) during async work! [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_3361) during async work! [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_3358) during async work! [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_3357) during async work! [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_2691) during async work! [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_2630) during async work! [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_2629) during async work! [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_Spine_1 [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_Spine_2 [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_Spine_3 [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_R_ForeArm [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: B_R_Wrist [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_L_ForeArm [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: B_L_Wrist [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_Neck [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_head [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_hip [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_R_LowerLeg [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_R_Ankle [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_L_UpperLeg [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_L_LowerLeg [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_L_Ankle [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_L_Arm [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_R_Arm [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: B_R_Shoulder [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: B_L_Shoulder [0946.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0946.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_R_UpperLeg [0946.94] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0946.94] ScriptLog: Button Pressed? LeftMouseButton [0947.06] ScriptLog: --------------- 3 --------------- [0947.09] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0947.09] ScriptLog: Button Pressed? LeftMouseButton [0947.21] ScriptLog: ------------------ SelectPurchase() ------------------ [0947.22] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,257,Gthebeast [0947.22] ScriptLog: XXX: Rx_InventoryManager_Nod_ChemicalTrooper [0947.22] ScriptLog: XXX2: Rx_Weapon_Pistol_UnSILENCED [0947.22] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [0947.22] ScriptLog: GFx EquipmentSidearmData[-1]? [0947.22] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [0947.22] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_ChemicalTrooper [0947.22] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_ChemicalTrooper [0947.22] ScriptLog: rxPC.Pawn? Rx_Pawn_246 [0947.22] ScriptLog: bJustBaughtEngineer? False [0947.22] ScriptLog: bJustBaughtHavocSakura? False [0947.22] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [0947.22] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [0947.22] ScriptLog: selected explosive data? None [0947.22] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [0947.26] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0947.26] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0953.61] Rx: GAMEDeath;playerGDI,b265,BassTardbyNod,257,GthebeastwithRx_DmgType_ChemicalThrower [0957.25] Rx: GAMEDeath;playerGDI,b270,Joe KucanbyNod,257,GthebeastwithRx_DmgType_ChemicalThrower [0957.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_234 -> StaticMeshActor_712 [0958.23] Rx: GAMEDestroyed;vehicleRx_Vehicle_MRLSbyNod,b284,Kia HuntzingerwithRx_DmgType_APC_Nod [0959.62] Rx: GAMEDeath;playerGDI,b259,No, cowbyNod,b284,Kia HuntzingerwithRx_DmgType_APC_Nod [0960.90] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_265 | SoundCue? Another_Present_For_Ya [0961.42] Rx: GAMESpawn;vehicleNod,Rx_Vehicle_Harvester_Nod [0961.93] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_3316) during async work! [0961.93] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_2883) during async work! [0961.93] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_2693) during async work! [0961.93] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_2985) during async work! [0961.93] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_2984) during async work! [0961.93] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_2983) during async work! [0961.93] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_2982) during async work! [0961.93] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_2980) during async work! [0961.93] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_2979) during async work! [0961.93] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_2978) during async work! [0961.93] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_2769) during async work! [0961.93] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_3327) during async work! [0961.93] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_3282) during async work! [0961.93] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_3213) during async work! [0961.93] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_3214) during async work! [0961.93] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_3031) during async work! [0961.93] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_3448) during async work! [0961.93] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_3449) during async work! [0961.93] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_3450) during async work! [0961.93] Error: Can't call TermBody() on (Rx_Pawn_241)->(RB_BodyInstance_3451) during async work! [0961.94] ScriptWarning: Accessed None 'Weapon' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_0 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:06D3 [0964.85] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0964.90] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0964.95] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0965.00] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0965.05] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0966.19] Rx: GAMEDeath;playerGDI,b262,CommanderbyNod,257,GthebeastwithRx_DmgType_ChemicalThrower [0968.41] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0968.54] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0968.59] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0968.63] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0969.09] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0969.67] Rx: GAMEDestroyed;vehicleRx_Vehicle_HumveebyNod,b284,Kia HuntzingerwithRx_DmgType_APC_Nod [0970.50] Rx: GAMESpawn;playerNod,b286,Kris KohlcharacterRx_FamilyInfo_Nod_Soldier [0970.50] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b286,Kris Kohl [0971.19] Rx: GAMESpawn;playerGDI,b259,No, cowcharacterRx_FamilyInfo_GDI_Soldier [0971.19] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_DeadeyebyGDI,b259,No, cow [0971.34] Rx: GAMESpawn;playerGDI,b265,BassTardcharacterRx_FamilyInfo_GDI_Soldier [0971.34] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b265,BassTard [0971.46] Error: Can't call TermBody() on (Rx_Pawn_256)->(RB_BodyInstance_2690) during async work! [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Error: Can't call TermBody() on (Rx_Pawn_256)->(RB_BodyInstance_3103) during async work! [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Error: Can't call TermBody() on (Rx_Pawn_256)->(RB_BodyInstance_2802) during async work! [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Error: Can't call TermBody() on (Rx_Pawn_256)->(RB_BodyInstance_3478) during async work! [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Error: Can't call TermBody() on (Rx_Pawn_256)->(RB_BodyInstance_3477) during async work! [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Error: Can't call TermBody() on (Rx_Pawn_256)->(RB_BodyInstance_3476) during async work! [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Error: Can't call TermBody() on (Rx_Pawn_256)->(RB_BodyInstance_3060) during async work! [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Error: Can't call TermBody() on (Rx_Pawn_256)->(RB_BodyInstance_3059) during async work! [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Error: Can't call TermBody() on (Rx_Pawn_256)->(RB_BodyInstance_3058) during async work! [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Error: Can't call TermBody() on (Rx_Pawn_256)->(RB_BodyInstance_3057) during async work! [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Error: Can't call TermBody() on (Rx_Pawn_256)->(RB_BodyInstance_3056) during async work! [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Error: Can't call TermBody() on (Rx_Pawn_256)->(RB_BodyInstance_3055) during async work! [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Error: Can't call TermBody() on (Rx_Pawn_256)->(RB_BodyInstance_3054) during async work! [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Error: Can't call TermBody() on (Rx_Pawn_256)->(RB_BodyInstance_3053) during async work! [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Error: Can't call TermBody() on (Rx_Pawn_256)->(RB_BodyInstance_3052) during async work! [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Error: Can't call TermBody() on (Rx_Pawn_256)->(RB_BodyInstance_3051) during async work! [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Error: Can't call TermBody() on (Rx_Pawn_256)->(RB_BodyInstance_3050) during async work! [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Error: Can't call TermBody() on (Rx_Pawn_256)->(RB_BodyInstance_3049) during async work! [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Error: Can't call TermBody() on (Rx_Pawn_256)->(RB_BodyInstance_3484) during async work! [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Error: Can't call TermBody() on (Rx_Pawn_256)->(RB_BodyInstance_3485) during async work! [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 Component: SkeletalMeshComponent_5316 Bone: b_Spine_1 [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 Component: SkeletalMeshComponent_5316 Bone: b_Spine_2 [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 Component: SkeletalMeshComponent_5316 Bone: b_Spine_3 [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 Component: SkeletalMeshComponent_5316 Bone: b_R_ForeArm [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 Component: SkeletalMeshComponent_5316 Bone: B_R_Wrist [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 Component: SkeletalMeshComponent_5316 Bone: b_L_ForeArm [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 Component: SkeletalMeshComponent_5316 Bone: B_L_Wrist [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 Component: SkeletalMeshComponent_5316 Bone: b_Neck [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 Component: SkeletalMeshComponent_5316 Bone: b_head [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 Component: SkeletalMeshComponent_5316 Bone: b_hip [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 Component: SkeletalMeshComponent_5316 Bone: b_R_LowerLeg [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 Component: SkeletalMeshComponent_5316 Bone: b_R_Ankle [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 Component: SkeletalMeshComponent_5316 Bone: b_L_UpperLeg [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 Component: SkeletalMeshComponent_5316 Bone: b_L_LowerLeg [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 Component: SkeletalMeshComponent_5316 Bone: b_L_Ankle [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 Component: SkeletalMeshComponent_5316 Bone: b_L_Arm [0971.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 Component: SkeletalMeshComponent_5316 Bone: b_R_Arm [0971.60] Rx: GAMESpawn;playerGDI,b262,CommandercharacterRx_FamilyInfo_GDI_Soldier [0971.60] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b262,Commander [0971.61] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_3354) during async work! [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_2625) during async work! [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_3499) during async work! [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_2948) during async work! [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_2649) during async work! [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_2650) during async work! [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_2651) during async work! [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_3176) during async work! [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_3177) during async work! [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_3178) during async work! [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_3179) during async work! [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_2717) during async work! [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_2716) during async work! [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_2715) during async work! [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_2714) during async work! [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_2713) during async work! [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_2712) during async work! [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_3279) during async work! [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_3290) during async work! [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_2688) during async work! [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_257 Component: SkeletalMeshComponent_5327 Bone: b_Spine_1 [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_257 Component: SkeletalMeshComponent_5327 Bone: b_Spine_2 [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_257 Component: SkeletalMeshComponent_5327 Bone: b_Spine_3 [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_257 Component: SkeletalMeshComponent_5327 Bone: b_R_ForeArm [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_257 Component: SkeletalMeshComponent_5327 Bone: B_R_Wrist [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_257 Component: SkeletalMeshComponent_5327 Bone: b_L_ForeArm [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_257 Component: SkeletalMeshComponent_5327 Bone: B_L_Wrist [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_257 Component: SkeletalMeshComponent_5327 Bone: b_Neck [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_257 Component: SkeletalMeshComponent_5327 Bone: b_head [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_257 Component: SkeletalMeshComponent_5327 Bone: b_hip [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_257 Component: SkeletalMeshComponent_5327 Bone: b_R_LowerLeg [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_257 Component: SkeletalMeshComponent_5327 Bone: b_R_Ankle [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_257 Component: SkeletalMeshComponent_5327 Bone: b_L_UpperLeg [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_257 Component: SkeletalMeshComponent_5327 Bone: b_L_LowerLeg [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_257 Component: SkeletalMeshComponent_5327 Bone: b_L_Ankle [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_257 Component: SkeletalMeshComponent_5327 Bone: b_L_Arm [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_257 Component: SkeletalMeshComponent_5327 Bone: b_R_Arm [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_257 Component: SkeletalMeshComponent_5327 Bone: B_R_Shoulder [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_257 Component: SkeletalMeshComponent_5327 Bone: B_L_Shoulder [0971.61] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.61] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_257 Component: SkeletalMeshComponent_5327 Bone: b_R_UpperLeg [0971.85] Error: Can't call TermBody() on (Rx_Pawn_258)->(RB_BodyInstance_3352) during async work! [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Error: Can't call TermBody() on (Rx_Pawn_258)->(RB_BodyInstance_3351) during async work! [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Error: Can't call TermBody() on (Rx_Pawn_258)->(RB_BodyInstance_3350) during async work! [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Error: Can't call TermBody() on (Rx_Pawn_258)->(RB_BodyInstance_3349) during async work! [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Error: Can't call TermBody() on (Rx_Pawn_258)->(RB_BodyInstance_3348) during async work! [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Error: Can't call TermBody() on (Rx_Pawn_258)->(RB_BodyInstance_3347) during async work! [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Error: Can't call TermBody() on (Rx_Pawn_258)->(RB_BodyInstance_3346) during async work! [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Error: Can't call TermBody() on (Rx_Pawn_258)->(RB_BodyInstance_3345) during async work! [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Error: Can't call TermBody() on (Rx_Pawn_258)->(RB_BodyInstance_3344) during async work! [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Error: Can't call TermBody() on (Rx_Pawn_258)->(RB_BodyInstance_3343) during async work! [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Error: Can't call TermBody() on (Rx_Pawn_258)->(RB_BodyInstance_3342) during async work! [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Error: Can't call TermBody() on (Rx_Pawn_258)->(RB_BodyInstance_3341) during async work! [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Error: Can't call TermBody() on (Rx_Pawn_258)->(RB_BodyInstance_3340) during async work! [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Error: Can't call TermBody() on (Rx_Pawn_258)->(RB_BodyInstance_3400) during async work! [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Error: Can't call TermBody() on (Rx_Pawn_258)->(RB_BodyInstance_3401) during async work! [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Error: Can't call TermBody() on (Rx_Pawn_258)->(RB_BodyInstance_3402) during async work! [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Error: Can't call TermBody() on (Rx_Pawn_258)->(RB_BodyInstance_3519) during async work! [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Error: Can't call TermBody() on (Rx_Pawn_258)->(RB_BodyInstance_3518) during async work! [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Error: Can't call TermBody() on (Rx_Pawn_258)->(RB_BodyInstance_3517) during async work! [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Error: Can't call TermBody() on (Rx_Pawn_258)->(RB_BodyInstance_3516) during async work! [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_258 Component: SkeletalMeshComponent_5345 Bone: b_Spine_1 [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_258 Component: SkeletalMeshComponent_5345 Bone: b_Spine_2 [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_258 Component: SkeletalMeshComponent_5345 Bone: b_Spine_3 [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_258 Component: SkeletalMeshComponent_5345 Bone: b_R_ForeArm [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_258 Component: SkeletalMeshComponent_5345 Bone: B_R_Wrist [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_258 Component: SkeletalMeshComponent_5345 Bone: b_L_ForeArm [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_258 Component: SkeletalMeshComponent_5345 Bone: B_L_Wrist [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_258 Component: SkeletalMeshComponent_5345 Bone: b_Neck [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_258 Component: SkeletalMeshComponent_5345 Bone: b_head [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_258 Component: SkeletalMeshComponent_5345 Bone: b_hip [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_258 Component: SkeletalMeshComponent_5345 Bone: b_R_LowerLeg [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_258 Component: SkeletalMeshComponent_5345 Bone: b_R_Ankle [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_258 Component: SkeletalMeshComponent_5345 Bone: b_L_UpperLeg [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_258 Component: SkeletalMeshComponent_5345 Bone: b_L_LowerLeg [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_258 Component: SkeletalMeshComponent_5345 Bone: b_L_Ankle [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_258 Component: SkeletalMeshComponent_5345 Bone: b_L_Arm [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_258 Component: SkeletalMeshComponent_5345 Bone: b_R_Arm [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_258 Component: SkeletalMeshComponent_5345 Bone: B_R_Shoulder [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_258 Component: SkeletalMeshComponent_5345 Bone: B_L_Shoulder [0971.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0971.85] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_258 Component: SkeletalMeshComponent_5345 Bone: b_R_UpperLeg [0972.96] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0972.96] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0972.98] Rx: GAMESpawn;playerGDI,b270,Joe KucancharacterRx_FamilyInfo_GDI_Soldier [0972.98] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b270,Joe Kucan [0973.04] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_2629) during async work! [0973.04] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_2630) during async work! [0973.04] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_2691) during async work! [0973.04] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_3357) during async work! [0973.04] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_3358) during async work! [0973.04] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_3361) during async work! [0973.04] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_3362) during async work! [0973.04] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_3363) during async work! [0973.04] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_3364) during async work! [0973.04] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_3365) during async work! [0973.04] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_3366) during async work! [0973.04] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_3367) during async work! [0973.04] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_3368) during async work! [0973.04] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_2618) during async work! [0973.04] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_2619) during async work! [0973.04] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_3483) during async work! [0973.04] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_3482) during async work! [0973.04] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_3521) during async work! [0973.04] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_2698) during async work! [0973.04] Error: Can't call TermBody() on (Rx_Pawn_254)->(RB_BodyInstance_3446) during async work! [0973.04] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0973.04] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_Spine_1 [0973.04] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0973.04] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_Spine_2 [0973.04] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0973.04] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_Spine_3 [0973.04] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0973.04] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_R_ForeArm [0973.04] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0973.04] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: B_R_Wrist [0973.04] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0973.04] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_L_ForeArm [0973.04] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0973.04] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: B_L_Wrist [0973.04] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0973.04] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_Neck [0973.04] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0973.04] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_head [0973.04] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0973.04] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_hip [0973.04] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0973.04] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_R_LowerLeg [0973.04] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0973.04] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_R_Ankle [0973.04] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0973.04] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_L_UpperLeg [0973.04] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0973.04] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_L_LowerLeg [0973.04] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0973.04] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_L_Ankle [0973.04] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0973.04] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_L_Arm [0973.04] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0973.04] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_R_Arm [0973.04] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0973.04] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: B_R_Shoulder [0973.04] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0973.04] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: B_L_Shoulder [0973.04] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0973.04] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 Component: SkeletalMeshComponent_5198 Bone: b_R_UpperLeg [0976.58] Rx: GAMEPurchase;vehicleRx_Vehicle_MRLSbyGDI,b265,BassTard [0983.40] Rx: GAMEDeath;playerGDI,b272,Randy von der WeidebyNod,257,GthebeastwithRx_DmgType_ChemicalThrower [0983.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_249 -> StaticMeshActor_712 [0986.12] Rx: GAMEPurchase;vehicleRx_Vehicle_MRLSbyGDI,b262,Commander [0988.70] Rx: GAMEDeath;playerGDI,b261,Nathan ElliottbyNod,b281,MantankwithRx_DmgType_Artillery [0990.95] Rx: GAMEDeath;playerGDI,b258,Waqas IqbalbyNod,257,GthebeastwithRx_DmgType_ChemicalThrower [0990.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_241 -> StaticMeshActor_712 [0992.08] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0992.08] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0993.14] Rx: GAMESpawn;playerGDI,b272,Randy von der WeidecharacterRx_FamilyInfo_GDI_Soldier [0993.14] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b272,Randy von der Weide [0993.41] Rx: GAMEDeath;playerGDI,b269,Jos VermeulenbyNod,257,GthebeastwithRx_DmgType_ChemicalThrower [0994.49] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3394) during async work! [0994.49] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3395) during async work! [0994.49] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3216) during async work! [0994.49] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3097) during async work! [0994.49] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3098) during async work! [0994.49] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3496) during async work! [0994.49] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3497) during async work! [0994.49] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3115) during async work! [0994.49] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3393) during async work! [0994.49] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3092) during async work! [0994.49] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3099) during async work! [0994.49] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3093) during async work! [0994.49] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3094) during async work! [0994.49] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3095) during async work! [0994.49] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3096) during async work! [0994.49] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3100) during async work! [0994.49] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3255) during async work! [0994.49] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3257) during async work! [0994.49] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3194) during async work! [0994.49] Error: Can't call TermBody() on (Rx_Pawn_250)->(RB_BodyInstance_3169) during async work! [0994.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0994.49] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 Component: SkeletalMeshComponent_5112 Bone: b_Spine_1 [0994.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0994.49] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 Component: SkeletalMeshComponent_5112 Bone: b_Spine_2 [0994.49] ScriptWarning: Accessed None 'Weapon' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_6 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:06D3 [0994.49] ScriptWarning: Accessed None 'Weapon' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_6 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:06D3 [0995.36] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0995.36] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0995.50] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0995.50] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0997.27] Error: Can't call TermBody() on (Rx_Pawn_251)->(RB_BodyInstance_3312) during async work! [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Error: Can't call TermBody() on (Rx_Pawn_251)->(RB_BodyInstance_3436) during async work! [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Error: Can't call TermBody() on (Rx_Pawn_251)->(RB_BodyInstance_3122) during async work! [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Error: Can't call TermBody() on (Rx_Pawn_251)->(RB_BodyInstance_3474) during async work! [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Error: Can't call TermBody() on (Rx_Pawn_251)->(RB_BodyInstance_2696) during async work! [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Error: Can't call TermBody() on (Rx_Pawn_251)->(RB_BodyInstance_3185) during async work! [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Error: Can't call TermBody() on (Rx_Pawn_251)->(RB_BodyInstance_3184) during async work! [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Error: Can't call TermBody() on (Rx_Pawn_251)->(RB_BodyInstance_3183) during async work! [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Error: Can't call TermBody() on (Rx_Pawn_251)->(RB_BodyInstance_2686) during async work! [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Error: Can't call TermBody() on (Rx_Pawn_251)->(RB_BodyInstance_2685) during async work! [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Error: Can't call TermBody() on (Rx_Pawn_251)->(RB_BodyInstance_2684) during async work! [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Error: Can't call TermBody() on (Rx_Pawn_251)->(RB_BodyInstance_2683) during async work! [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Error: Can't call TermBody() on (Rx_Pawn_251)->(RB_BodyInstance_2682) during async work! [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Error: Can't call TermBody() on (Rx_Pawn_251)->(RB_BodyInstance_2681) during async work! [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Error: Can't call TermBody() on (Rx_Pawn_251)->(RB_BodyInstance_2680) during async work! [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Error: Can't call TermBody() on (Rx_Pawn_251)->(RB_BodyInstance_2679) during async work! [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Error: Can't call TermBody() on (Rx_Pawn_251)->(RB_BodyInstance_2678) during async work! [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Error: Can't call TermBody() on (Rx_Pawn_251)->(RB_BodyInstance_2677) during async work! [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Error: Can't call TermBody() on (Rx_Pawn_251)->(RB_BodyInstance_2926) during async work! [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Error: Can't call TermBody() on (Rx_Pawn_251)->(RB_BodyInstance_2930) during async work! [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_251 Component: SkeletalMeshComponent_5144 Bone: b_Spine_1 [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_251 Component: SkeletalMeshComponent_5144 Bone: b_Spine_2 [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_251 Component: SkeletalMeshComponent_5144 Bone: b_Spine_3 [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_251 Component: SkeletalMeshComponent_5144 Bone: b_R_ForeArm [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_251 Component: SkeletalMeshComponent_5144 Bone: B_R_Wrist [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_251 Component: SkeletalMeshComponent_5144 Bone: b_L_ForeArm [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_251 Component: SkeletalMeshComponent_5144 Bone: B_L_Wrist [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_251 Component: SkeletalMeshComponent_5144 Bone: b_Neck [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_251 Component: SkeletalMeshComponent_5144 Bone: b_head [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_251 Component: SkeletalMeshComponent_5144 Bone: b_hip [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_251 Component: SkeletalMeshComponent_5144 Bone: b_R_LowerLeg [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_251 Component: SkeletalMeshComponent_5144 Bone: b_R_Ankle [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_251 Component: SkeletalMeshComponent_5144 Bone: b_L_UpperLeg [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_251 Component: SkeletalMeshComponent_5144 Bone: b_L_LowerLeg [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_251 Component: SkeletalMeshComponent_5144 Bone: b_L_Ankle [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_251 Component: SkeletalMeshComponent_5144 Bone: b_L_Arm [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_251 Component: SkeletalMeshComponent_5144 Bone: b_R_Arm [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_251 Component: SkeletalMeshComponent_5144 Bone: B_R_Shoulder [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_251 Component: SkeletalMeshComponent_5144 Bone: B_L_Shoulder [0997.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0997.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_251 Component: SkeletalMeshComponent_5144 Bone: b_R_UpperLeg [0997.27] ScriptWarning: Accessed None 'Weapon' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:06D3 [0998.39] Rx: GAMEPurchase;vehicleRx_Vehicle_MRLSbyGDI,b272,Randy von der Weide [0998.55] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [0998.55] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1002.88] Rx: GAMEDeath;playerGDI,b273,RAAAAAABB!byNod,257,GthebeastwithRx_DmgType_ChemicalThrower [1005.90] Rx: GAMENeutralized;Nod,Rx_Building_Silo_Internalsid0byGDI,b268,Seth [1006.54] Rx: GAMESpawn;playerGDI,b258,Waqas IqbalcharacterRx_FamilyInfo_GDI_Soldier [1006.54] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_McFarlandbyGDI,b258,Waqas Iqbal [1007.31] Rx: GAMESpawn;playerGDI,b273,RAAAAAABB!characterRx_FamilyInfo_GDI_Soldier [1007.31] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_HavocbyGDI,b273,RAAAAAABB! [1010.66] Rx: GAMECaptured;Neutral,Rx_Building_Silo_Internalsid0byGDI,b268,Seth [1010.66] ScriptWarning: Accessed None 'Healer' Rx_Building_Silo_Internals CNC-Under.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0 Function RenX_Game.Rx_Building_TechBuilding_Internals:HealDamage:06DE [1011.87] Rx: GAMESpawn;playerGDI,b261,Nathan ElliottcharacterRx_FamilyInfo_GDI_Soldier [1011.87] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_McFarlandbyGDI,b261,Nathan Elliott [1012.54] Log: Large/Invalid MotorTorque! -1861.697266 (in Rx_Vehicle_APC_Nod_0) [1013.10] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b259,No, cowonLandscapenearRock Corridorat-1034.54,-177.43,1080.32 [1013.31] Rx: GAMEDeath;playerGDI,b259,No, cowbyNod,257,GthebeastwithRx_DmgType_ChemicalThrower [1013.33] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1013.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1013.38] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1013.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1013.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1013.46] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1013.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1013.52] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1013.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1013.57] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1013.60] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1013.62] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1013.65] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1013.67] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1013.70] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1013.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1013.75] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1013.78] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1013.80] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1013.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1013.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1013.88] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1013.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1013.93] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1013.95] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1013.97] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1013.98] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.00] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.03] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1014.03] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.08] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.11] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.13] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.16] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.18] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.23] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.25] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.28] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.31] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.33] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.38] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.43] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.45] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.48] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.50] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.55] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.63] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.65] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.71] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.73] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.75] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.78] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.80] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.86] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.88] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.93] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.95] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.96] Rx: GAMEDeath;playerGDI,b268,SethbyNod,257,GthebeastwithRx_DmgType_ChemicalThrower [1014.98] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1014.98] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1015.00] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1015.00] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1015.03] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1015.03] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1015.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1015.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1015.08] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1015.08] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1015.10] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_254 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1015.10] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1015.13] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1015.15] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1015.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.45] Rx: GAMEDeath;playerGDI,b264,MylobyNod,b286,Kris KohlwithRx_DmgType_FlameThrower [1016.45] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1016.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.57] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.57] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.71] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.71] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.73] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.73] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.76] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.76] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.78] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.78] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.88] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.88] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.93] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.93] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.95] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.95] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.97] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1016.98] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.00] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.00] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.02] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.02] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.09] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.10] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_256 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.14] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.19] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.24] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.26] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.29] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.31] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.39] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.46] Rx: GAMESpawn;playerGDI,b264,MylocharacterRx_FamilyInfo_GDI_Soldier [1017.46] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b264,Mylo [1017.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.52] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.57] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.62] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.71] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.71] Error: Can't call TermBody() on (Rx_Pawn_264)->(RB_BodyInstance_3103) during async work! [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Error: Can't call TermBody() on (Rx_Pawn_264)->(RB_BodyInstance_2802) during async work! [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Error: Can't call TermBody() on (Rx_Pawn_264)->(RB_BodyInstance_3478) during async work! [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Error: Can't call TermBody() on (Rx_Pawn_264)->(RB_BodyInstance_3477) during async work! [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Error: Can't call TermBody() on (Rx_Pawn_264)->(RB_BodyInstance_3476) during async work! [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Error: Can't call TermBody() on (Rx_Pawn_264)->(RB_BodyInstance_3060) during async work! [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Error: Can't call TermBody() on (Rx_Pawn_264)->(RB_BodyInstance_3059) during async work! [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Error: Can't call TermBody() on (Rx_Pawn_264)->(RB_BodyInstance_3058) during async work! [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Error: Can't call TermBody() on (Rx_Pawn_264)->(RB_BodyInstance_3057) during async work! [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Error: Can't call TermBody() on (Rx_Pawn_264)->(RB_BodyInstance_3056) during async work! [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Error: Can't call TermBody() on (Rx_Pawn_264)->(RB_BodyInstance_3055) during async work! [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Error: Can't call TermBody() on (Rx_Pawn_264)->(RB_BodyInstance_3054) during async work! [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Error: Can't call TermBody() on (Rx_Pawn_264)->(RB_BodyInstance_3053) during async work! [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Error: Can't call TermBody() on (Rx_Pawn_264)->(RB_BodyInstance_3052) during async work! [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Error: Can't call TermBody() on (Rx_Pawn_264)->(RB_BodyInstance_3051) during async work! [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Error: Can't call TermBody() on (Rx_Pawn_264)->(RB_BodyInstance_3050) during async work! [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Error: Can't call TermBody() on (Rx_Pawn_264)->(RB_BodyInstance_3049) during async work! [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Error: Can't call TermBody() on (Rx_Pawn_264)->(RB_BodyInstance_3484) during async work! [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Error: Can't call TermBody() on (Rx_Pawn_264)->(RB_BodyInstance_3485) during async work! [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Error: Can't call TermBody() on (Rx_Pawn_264)->(RB_BodyInstance_3466) during async work! [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_264 Component: SkeletalMeshComponent_5779 Bone: b_Spine_1 [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_264 Component: SkeletalMeshComponent_5779 Bone: b_Spine_2 [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_264 Component: SkeletalMeshComponent_5779 Bone: b_Spine_3 [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_264 Component: SkeletalMeshComponent_5779 Bone: b_R_ForeArm [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_264 Component: SkeletalMeshComponent_5779 Bone: B_R_Wrist [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_264 Component: SkeletalMeshComponent_5779 Bone: b_L_ForeArm [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_264 Component: SkeletalMeshComponent_5779 Bone: B_L_Wrist [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_264 Component: SkeletalMeshComponent_5779 Bone: b_Neck [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_264 Component: SkeletalMeshComponent_5779 Bone: b_head [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_264 Component: SkeletalMeshComponent_5779 Bone: b_hip [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_264 Component: SkeletalMeshComponent_5779 Bone: b_R_LowerLeg [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_264 Component: SkeletalMeshComponent_5779 Bone: b_R_Ankle [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_264 Component: SkeletalMeshComponent_5779 Bone: b_L_UpperLeg [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_264 Component: SkeletalMeshComponent_5779 Bone: b_L_LowerLeg [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_264 Component: SkeletalMeshComponent_5779 Bone: b_L_Ankle [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_264 Component: SkeletalMeshComponent_5779 Bone: b_L_Arm [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_264 Component: SkeletalMeshComponent_5779 Bone: b_R_Arm [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_264 Component: SkeletalMeshComponent_5779 Bone: B_R_Shoulder [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_264 Component: SkeletalMeshComponent_5779 Bone: B_L_Shoulder [1017.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1017.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_264 Component: SkeletalMeshComponent_5779 Bone: b_R_UpperLeg [1017.72] ScriptWarning: Accessed None 'Weapon' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_6 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:06D3 [1017.74] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.76] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.79] Rx: GAMESpawn;playerGDI,b269,Jos VermeulencharacterRx_FamilyInfo_GDI_Soldier [1017.79] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_OfficerbyGDI,b269,Jos Vermeulen [1017.80] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.88] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.93] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.95] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1017.98] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.00] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.03] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.06] Error: Can't call TermBody() on (Rx_Pawn_265)->(RB_BodyInstance_3468) during async work! [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Error: Can't call TermBody() on (Rx_Pawn_265)->(RB_BodyInstance_3469) during async work! [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Error: Can't call TermBody() on (Rx_Pawn_265)->(RB_BodyInstance_3470) during async work! [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Error: Can't call TermBody() on (Rx_Pawn_265)->(RB_BodyInstance_3471) during async work! [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Error: Can't call TermBody() on (Rx_Pawn_265)->(RB_BodyInstance_3472) during async work! [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Error: Can't call TermBody() on (Rx_Pawn_265)->(RB_BodyInstance_2799) during async work! [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Error: Can't call TermBody() on (Rx_Pawn_265)->(RB_BodyInstance_3441) during async work! [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Error: Can't call TermBody() on (Rx_Pawn_265)->(RB_BodyInstance_3440) during async work! [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Error: Can't call TermBody() on (Rx_Pawn_265)->(RB_BodyInstance_3439) during async work! [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Error: Can't call TermBody() on (Rx_Pawn_265)->(RB_BodyInstance_3438) during async work! [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Error: Can't call TermBody() on (Rx_Pawn_265)->(RB_BodyInstance_3437) during async work! [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Error: Can't call TermBody() on (Rx_Pawn_265)->(RB_BodyInstance_3494) during async work! [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Error: Can't call TermBody() on (Rx_Pawn_265)->(RB_BodyInstance_3337) during async work! [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Error: Can't call TermBody() on (Rx_Pawn_265)->(RB_BodyInstance_3525) during async work! [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Error: Can't call TermBody() on (Rx_Pawn_265)->(RB_BodyInstance_3526) during async work! [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Error: Can't call TermBody() on (Rx_Pawn_265)->(RB_BodyInstance_3527) during async work! [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Error: Can't call TermBody() on (Rx_Pawn_265)->(RB_BodyInstance_3528) during async work! [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Error: Can't call TermBody() on (Rx_Pawn_265)->(RB_BodyInstance_3529) during async work! [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Error: Can't call TermBody() on (Rx_Pawn_265)->(RB_BodyInstance_3530) during async work! [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Error: Can't call TermBody() on (Rx_Pawn_265)->(RB_BodyInstance_3531) during async work! [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_265 Component: SkeletalMeshComponent_5793 Bone: b_Spine_1 [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_265 Component: SkeletalMeshComponent_5793 Bone: b_Spine_2 [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_265 Component: SkeletalMeshComponent_5793 Bone: b_Spine_3 [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_265 Component: SkeletalMeshComponent_5793 Bone: b_R_ForeArm [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_265 Component: SkeletalMeshComponent_5793 Bone: B_R_Wrist [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_265 Component: SkeletalMeshComponent_5793 Bone: b_L_ForeArm [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_265 Component: SkeletalMeshComponent_5793 Bone: B_L_Wrist [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_265 Component: SkeletalMeshComponent_5793 Bone: b_Neck [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_265 Component: SkeletalMeshComponent_5793 Bone: b_head [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_265 Component: SkeletalMeshComponent_5793 Bone: b_hip [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_265 Component: SkeletalMeshComponent_5793 Bone: b_R_LowerLeg [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_265 Component: SkeletalMeshComponent_5793 Bone: b_R_Ankle [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_265 Component: SkeletalMeshComponent_5793 Bone: b_L_UpperLeg [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_265 Component: SkeletalMeshComponent_5793 Bone: b_L_LowerLeg [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_265 Component: SkeletalMeshComponent_5793 Bone: b_L_Ankle [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_265 Component: SkeletalMeshComponent_5793 Bone: b_L_Arm [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_265 Component: SkeletalMeshComponent_5793 Bone: b_R_Arm [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_265 Component: SkeletalMeshComponent_5793 Bone: B_R_Shoulder [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_265 Component: SkeletalMeshComponent_5793 Bone: B_L_Shoulder [1018.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1018.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_265 Component: SkeletalMeshComponent_5793 Bone: b_R_UpperLeg [1018.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.10] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.13] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.16] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.18] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.18] Rx: GAMEDeath;playerGDI,b270,Joe KucanbyNod,b281,MantankwithRx_DmgType_Artillery [1018.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.24] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.27] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.29] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.31] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1018.31] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1018.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.35] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.37] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.39] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.42] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.47] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1018.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.52] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.57] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.71] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.73] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.76] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.78] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.80] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.88] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.92] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.95] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1018.97] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.00] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.02] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.09] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.14] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.16] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.19] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.24] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.26] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.28] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.31] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.33] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.35] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.38] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.40] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.43] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.45] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.50] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.52] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.57] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.62] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.71] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.73] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.76] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.78] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.80] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.86] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.92] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.95] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.97] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1019.99] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1020.02] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1020.04] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1020.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1020.09] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1020.11] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1020.14] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1020.16] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1020.18] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1020.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1020.23] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1020.25] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_250 with skeletalmesh: SkeletalMesh RX_CH_GDI_Hotwire.Mesh.SK_CH_Hotwire_New [1021.76] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b267,Elie ArabianonNod,b286,Kris KohlnearRock Corridorat-2951.36,-118.64,940.90 [1022.28] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1022.37] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1022.51] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1022.51] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1022.55] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1022.55] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1022.60] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1022.60] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1022.92] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1022.92] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1022.92] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b267,Elie ArabianonLandscapenearRock Corridorat-3075.31,-414.27,854.22 [1022.96] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1022.96] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1023.01] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1023.01] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1023.05] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1023.05] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1023.19] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1023.23] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1023.28] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1023.32] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1023.57] Rx: GAMEDeath;playerGDI,b267,Elie ArabianbyNod,b286,Kris KohlwithRx_DmgType_FlameThrower [1024.49] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1024.49] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1024.53] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1024.53] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1024.62] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1024.62] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1024.67] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1024.67] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1024.71] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1024.71] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1024.71] Rx: GAMEDestroyed;vehicleRx_Vehicle_ArtillerybyGDI,b262,CommanderwithRx_DmgType_MRLS [1024.77] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1024.77] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1024.93] Rx: GAMESpawn;playerGDI,b270,Joe KucancharacterRx_FamilyInfo_GDI_Soldier [1024.94] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GunnerbyGDI,b270,Joe Kucan [1026.17] Rx: GAMEDeath;playerNod,b281,MantankbyGDI,b262,CommanderwithRx_DmgType_MRLS [1028.22] Rx: GAMESpawn;playerGDI,b259,No, cowcharacterRx_FamilyInfo_GDI_Soldier [1028.22] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MobiusbyGDI,b259,No, cow [1030.69] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1030.73] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1038.35] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1038.35] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1038.99] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1038.99] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_183 (Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_183) [1039.10] Rx: GAMESpawn;playerGDI,b267,Elie ArabiancharacterRx_FamilyInfo_GDI_Soldier [1039.10] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b267,Elie Arabian [1039.37] Error: Can't call TermBody() on (Rx_Pawn_268)->(RB_BodyInstance_3216) during async work! [1039.37] Error: Can't call TermBody() on (Rx_Pawn_268)->(RB_BodyInstance_3097) during async work! [1039.37] Error: Can't call TermBody() on (Rx_Pawn_268)->(RB_BodyInstance_3098) during async work! [1039.37] Error: Can't call TermBody() on (Rx_Pawn_268)->(RB_BodyInstance_3496) during async work! [1039.37] Error: Can't call TermBody() on (Rx_Pawn_268)->(RB_BodyInstance_3497) during async work! [1039.37] Error: Can't call TermBody() on (Rx_Pawn_268)->(RB_BodyInstance_3115) during async work! [1039.37] Error: Can't call TermBody() on (Rx_Pawn_268)->(RB_BodyInstance_3393) during async work! [1039.37] Error: Can't call TermBody() on (Rx_Pawn_268)->(RB_BodyInstance_3092) during async work! [1039.37] Error: Can't call TermBody() on (Rx_Pawn_268)->(RB_BodyInstance_3099) during async work! [1039.37] Error: Can't call TermBody() on (Rx_Pawn_268)->(RB_BodyInstance_3093) during async work! [1039.37] Error: Can't call TermBody() on (Rx_Pawn_268)->(RB_BodyInstance_3094) during async work! [1039.37] Error: Can't call TermBody() on (Rx_Pawn_268)->(RB_BodyInstance_3095) during async work! [1039.37] Error: Can't call TermBody() on (Rx_Pawn_268)->(RB_BodyInstance_3096) during async work! [1039.37] Error: Can't call TermBody() on (Rx_Pawn_268)->(RB_BodyInstance_3100) during async work! [1039.37] Error: Can't call TermBody() on (Rx_Pawn_268)->(RB_BodyInstance_3255) during async work! [1039.37] Error: Can't call TermBody() on (Rx_Pawn_268)->(RB_BodyInstance_3257) during async work! [1039.37] Error: Can't call TermBody() on (Rx_Pawn_268)->(RB_BodyInstance_3194) during async work! [1039.37] Error: Can't call TermBody() on (Rx_Pawn_268)->(RB_BodyInstance_3169) during async work! [1039.37] Error: Can't call TermBody() on (Rx_Pawn_268)->(RB_BodyInstance_2629) during async work! [1039.37] Error: Can't call TermBody() on (Rx_Pawn_268)->(RB_BodyInstance_2630) during async work! [1040.34] ScriptLog: ------------------ [ Setting up ] ------------------ [1040.37] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1040.37] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1040.39] ScriptLog: rxPC.bJustBaughtEngineer= False [1040.39] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1040.39] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_ChemicalTrooper [1040.39] ScriptLog: [1040.39] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [1040.39] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1040.39] ScriptLog: OwnedItem= None [1040.39] ScriptLog: [1040.39] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [1040.39] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1040.41] ScriptLog: ====================== [1040.41] ScriptLog: Norm explosiveData[0]= Timed C4 [1040.41] ScriptLog: Norm explosiveData[1]= Grenades [1040.41] ScriptLog: Norm explosiveData[2]= Smoke Grenade [1040.41] ScriptLog: Norm explosiveData[3]= EMP Grenade [1040.41] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [1040.56] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1040.56] ScriptLog: Button Pressed? R [1040.56] ScriptLog: --------------- 6 --------------- [1040.56] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [1040.56] ScriptLog: GFx EquipmentSidearmData[-1]? [1040.56] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [1040.56] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_ChemicalTrooper [1040.56] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_ChemicalTrooper [1040.56] ScriptLog: rxPC.Pawn? Rx_Pawn_246 [1040.56] ScriptLog: bJustBaughtEngineer? False [1040.56] ScriptLog: bJustBaughtHavocSakura? False [1040.56] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [1040.56] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [1040.56] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [1040.56] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [1040.56] Rx: GAMEPurchase;refillNod,257,Gthebeast [1040.57] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1040.57] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1041.29] Rx: GAMESpawn;playerGDI,b268,SethcharacterRx_FamilyInfo_GDI_Soldier [1041.29] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b268,Seth [1041.56] Error: Can't call TermBody() on (Rx_Pawn_269)->(RB_BodyInstance_3522) during async work! [1041.56] Error: Can't call TermBody() on (Rx_Pawn_269)->(RB_BodyInstance_3523) during async work! [1041.56] Error: Can't call TermBody() on (Rx_Pawn_269)->(RB_BodyInstance_3446) during async work! [1041.56] Error: Can't call TermBody() on (Rx_Pawn_269)->(RB_BodyInstance_2698) during async work! [1041.56] Error: Can't call TermBody() on (Rx_Pawn_269)->(RB_BodyInstance_3521) during async work! [1041.56] Error: Can't call TermBody() on (Rx_Pawn_269)->(RB_BodyInstance_3482) during async work! [1041.56] Error: Can't call TermBody() on (Rx_Pawn_269)->(RB_BodyInstance_3483) during async work! [1041.56] Error: Can't call TermBody() on (Rx_Pawn_269)->(RB_BodyInstance_2619) during async work! [1041.56] Error: Can't call TermBody() on (Rx_Pawn_269)->(RB_BodyInstance_2618) during async work! [1041.56] Error: Can't call TermBody() on (Rx_Pawn_269)->(RB_BodyInstance_3368) during async work! [1041.56] Error: Can't call TermBody() on (Rx_Pawn_269)->(RB_BodyInstance_3367) during async work! [1041.56] Error: Can't call TermBody() on (Rx_Pawn_269)->(RB_BodyInstance_3366) during async work! [1041.56] Error: Can't call TermBody() on (Rx_Pawn_269)->(RB_BodyInstance_3365) during async work! [1041.56] Error: Can't call TermBody() on (Rx_Pawn_269)->(RB_BodyInstance_3364) during async work! [1041.56] Error: Can't call TermBody() on (Rx_Pawn_269)->(RB_BodyInstance_3363) during async work! [1041.56] Error: Can't call TermBody() on (Rx_Pawn_269)->(RB_BodyInstance_3362) during async work! [1041.56] Error: Can't call TermBody() on (Rx_Pawn_269)->(RB_BodyInstance_3361) during async work! [1041.56] Error: Can't call TermBody() on (Rx_Pawn_269)->(RB_BodyInstance_3358) during async work! [1041.56] Error: Can't call TermBody() on (Rx_Pawn_269)->(RB_BodyInstance_3357) during async work! [1041.56] Error: Can't call TermBody() on (Rx_Pawn_269)->(RB_BodyInstance_2628) during async work! [1041.83] ScriptLog: ------------------ [ Setting up ] ------------------ [1041.86] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1041.86] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1041.87] ScriptLog: rxPC.bJustBaughtEngineer= False [1041.87] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1041.87] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_ChemicalTrooper [1041.87] ScriptLog: [1041.87] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [1041.87] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1041.87] ScriptLog: OwnedItem= None [1041.87] ScriptLog: [1041.87] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [1041.87] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1041.90] ScriptLog: ====================== [1041.90] ScriptLog: Norm explosiveData[0]= Timed C4 [1041.90] ScriptLog: Norm explosiveData[1]= Grenades [1041.90] ScriptLog: Norm explosiveData[2]= Smoke Grenade [1041.90] ScriptLog: Norm explosiveData[3]= EMP Grenade [1041.90] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [1043.49] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1043.49] ScriptLog: Button Pressed? LeftMouseButton [1043.61] ScriptLog: --------------- 7 --------------- [1044.51] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1044.51] ScriptLog: Button Pressed? LeftMouseButton [1044.58] Rx: GAMEDeath;playerNod,b286,Kris KohlbyGDI,b259,No, cowwithRx_DmgType_VoltAutoRifle [1044.64] ScriptLog: --------------- 3 --------------- [1044.66] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1044.66] ScriptLog: Button Pressed? LeftMouseButton [1044.81] ScriptLog: ------------------ SelectPurchase() ------------------ [1044.81] ScriptLog: Purchase Information :: [1044.81] ScriptLog: Character: Rx_Weapon_RepairTool [1044.81] ScriptLog: Price: 200 [1044.81] ScriptLog: PlayerCredits: 2554.3208 [1044.81] Rx: GAMEPurchase;itemRx_Weapon_RepairToolbyNod,257,Gthebeast [1044.84] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1044.84] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1045.15] Rx: GAMEDeath;playerGDI,b258,Waqas IqbalbyNod,b284,Kia HuntzingerwithRx_DmgType_FireBleed [1046.54] Rx: GAMEPurchase;vehicleRx_Vehicle_APC_GDIbyGDI,b268,Seth [1047.99] ScriptWarning: Accessed None 'KillerPRI' Rx_Vehicle_APC_Nod CNC-Under.TheWorld:PersistentLevel.Rx_Vehicle_APC_Nod_0 Function RenX_Game.Rx_Vehicle:BuildDeathVPString:07ED [1047.99] Rx: GAMEDestroyed;vehicleRx_Vehicle_APC_NodbyGDI,ai,AGTwithRx_DmgType_AGT_MG [1049.67] Rx: GAMEDeath;playerNod,b284,Kia HuntzingerbyGDI,ai,AGTwithRx_DmgType_AGT_MG [1050.91] Rx: GAMESpawn;playerNod,b281,MantankcharacterRx_FamilyInfo_Nod_Soldier [1050.91] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_LaserChainGunnerbyNod,b281,Mantank [1051.18] Error: Can't call TermBody() on (Rx_Pawn_270)->(RB_BodyInstance_2885) during async work! [1051.18] Error: Can't call TermBody() on (Rx_Pawn_270)->(RB_BodyInstance_2886) during async work! [1051.18] Error: Can't call TermBody() on (Rx_Pawn_270)->(RB_BodyInstance_2887) during async work! [1051.18] Error: Can't call TermBody() on (Rx_Pawn_270)->(RB_BodyInstance_2888) during async work! [1051.18] Error: Can't call TermBody() on (Rx_Pawn_270)->(RB_BodyInstance_2889) during async work! [1051.18] Error: Can't call TermBody() on (Rx_Pawn_270)->(RB_BodyInstance_2890) during async work! [1051.18] Error: Can't call TermBody() on (Rx_Pawn_270)->(RB_BodyInstance_2891) during async work! [1051.18] Error: Can't call TermBody() on (Rx_Pawn_270)->(RB_BodyInstance_2892) during async work! [1051.18] Error: Can't call TermBody() on (Rx_Pawn_270)->(RB_BodyInstance_2893) during async work! [1051.18] Error: Can't call TermBody() on (Rx_Pawn_270)->(RB_BodyInstance_2894) during async work! [1051.18] Error: Can't call TermBody() on (Rx_Pawn_270)->(RB_BodyInstance_2932) during async work! [1051.18] Error: Can't call TermBody() on (Rx_Pawn_270)->(RB_BodyInstance_2933) during async work! [1051.18] Error: Can't call TermBody() on (Rx_Pawn_270)->(RB_BodyInstance_2940) during async work! [1051.18] Error: Can't call TermBody() on (Rx_Pawn_270)->(RB_BodyInstance_3038) during async work! [1051.18] Error: Can't call TermBody() on (Rx_Pawn_270)->(RB_BodyInstance_3037) during async work! [1051.18] Error: Can't call TermBody() on (Rx_Pawn_270)->(RB_BodyInstance_3380) during async work! [1051.18] Error: Can't call TermBody() on (Rx_Pawn_270)->(RB_BodyInstance_3379) during async work! [1051.18] Error: Can't call TermBody() on (Rx_Pawn_270)->(RB_BodyInstance_3378) during async work! [1051.18] Error: Can't call TermBody() on (Rx_Pawn_270)->(RB_BodyInstance_3165) during async work! [1051.18] Error: Can't call TermBody() on (Rx_Pawn_270)->(RB_BodyInstance_3389) during async work! [1051.18] ScriptWarning: Accessed None 'Weapon' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_23 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:06D3 [1051.18] ScriptWarning: Accessed None 'Weapon' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_23 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:06D3 [1051.67] ScriptWarning: Accessed None 'Pawn' Rx_PRI CNC-Under.TheWorld:PersistentLevel.Rx_PRI_10 Function RenX_Game.Rx_PRI:SetChar:00E8 [1051.67] Error: Can't destroy collidable actor (Rx_Vehicle_MRLS_6) during async work! [1051.67] Error: Can't call TermBody() on (Rx_Vehicle_MRLS_6)->(RB_BodyInstance_3524) during async work! [1051.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1051.67] Error: Can't destroy collidable actor (Rx_VehicleSeatPawn_53) during async work! [1051.67] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_2688) during async work! [1051.67] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_3290) during async work! [1051.67] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_3279) during async work! [1051.67] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_2712) during async work! [1051.67] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_2713) during async work! [1051.67] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_2714) during async work! [1051.67] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_2715) during async work! [1051.67] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_2716) during async work! [1051.67] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_2717) during async work! [1051.67] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_3179) during async work! [1051.67] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_3178) during async work! [1051.67] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_3177) during async work! [1051.67] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_3176) during async work! [1051.67] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_2651) during async work! [1051.67] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_2650) during async work! [1051.67] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_2649) during async work! [1051.67] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_2948) during async work! [1051.67] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_3499) during async work! [1051.67] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_2625) during async work! [1051.67] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_3354) during async work! [1051.67] Error: Can't call TermBody() on (Rx_Pawn_257)->(RB_BodyInstance_2689) during async work! [1051.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1051.67] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [1051.67] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1056.66] Log: === Critical error: === Fatal error! Address = 0x1918763 (filename not found) [in D:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe] Address = 0x190b441 (filename not found) [in D:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe] Address = 0x16622f4 (filename not found) [in D:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe] Address = 0x17a07d4 (filename not found) [in D:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe]