Log: Log file open, 06/27/20 04:19:54 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 12791 Init: Epic Internal: 0 Init: Compiled (32-bit): Jan 29 2015 19:31:11 Init: Changelist: 2424394 Init: Command line: na-renx.tyrant.gg:7502 -nomoviestartup -ini:UDKGame:DefaultPlayer.Name=Ryan Turner Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win32\ [0002.08] Init: Computer: DESKTOP-FS8CCTB [0002.08] Init: User: AMENDESAlmeida [0002.08] Init: CPU Page size=4096, Processors=4 [0002.08] Init: High frequency timer resolution =10.000000 MHz [0002.08] Init: Memory total: Physical=7.9GB (7GB approx) Pagefile=9.8GB Virtual=4.0GB [0002.47] Log: Steam Client API initialized 1 [0006.77] Log: Steam Game Server API initialized 1 [0006.80] Init: WinSock: I am DESKTOP-FS8CCTB (9.0.0.1:0) [0006.81] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0006.81] Init: Object subsystem initialized [0011.87] Log: Found D3D11 adapter 0: Intel(R) HD Graphics 620 [0011.87] Log: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 3967MB of shared system memory [0015.06] Log: Found D3D11 adapter 1: NVIDIA GeForce 930MX [0015.06] Log: Adapter has 2010MB of dedicated video memory, 0MB of dedicated system memory, and 2085MB of shared system memory [0015.57] Log: Found D3D11 adapter 2: Microsoft Basic Render Driver [0015.57] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4038MB of shared system memory [0016.43] Log: Shader platform (RHI): PC-D3D-SM3 [0016.43] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0016.85] Log: PhysX GPU Support: DISABLED [0016.99] Init: Initializing FaceFX... [0017.02] Init: FaceFX 1.7.4 initialized. [0061.76] Init: Finished loading startup packages in 32.06 seconds [0061.77] Log: 80990 objects as part of root set at end of initial load. [0061.77] Log: 0 out of 0 bytes used by permanent object pool. [0149.68] Log: Initializing Engine... [0150.05] Init: UEngine initialized [0150.20] Init: XAudio2 using 'Altifalantes (Realtek High Definition Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [0151.02] Init: XAudio2Device initialized. [0152.27] Init: Client initialized [0157.86] Log: Initializing Steamworks [0157.87] Log: Logged in as 'Ryan Turner' [0160.23] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0160.23] Warning: Warning, Failed to find object 'Class None.' [0160.23] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0160.23] Warning: Warning, Failed to find object 'Class None.' [0160.23] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0160.23] Warning: Warning, Failed to find object 'Class None.' [0160.23] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0160.23] Warning: Warning, Failed to find object 'Class None.' [0160.29] Init: WinSock: Socket queue 32768 / 32768 [0160.30] Log: LoadMap: RenX-FrontEndMap?Name=Ryan Turner?Team=0 [0160.73] Log: Game class is 'Rx_Game_MainMenu' [0160.77] Log: Primary PhysX scene will be in software. [0160.77] Log: Creating Primary PhysX Scene. [0160.83] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2020.06.27-04.22.33 [0160.98] ScriptLog: INITIAL: -1 -1 [0161.00] ScriptLog: Game profile Index was NONE [0161.01] ScriptLog: Gameplay events will not be recorded. [0161.01] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [0161.01] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [0161.01] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [0161.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [0161.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [0161.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [0161.01] ScriptLog: Failed to get GDI PT [0161.01] ScriptLog: Failed to get Nod PT [0161.01] ScriptLog: GDI:0.0000 [0161.01] ScriptLog: Failed to get GDI PT [0161.01] ScriptLog: Failed to get Nod PT [0161.01] ScriptLog: Nod:0.0000 [0161.01] ScriptLog: Rx_Game::PreBeginPlay BotClass:'Rx_Bot_Waypoints' True [0161.65] ScriptLog: Initializing Rx_GameEngine. Game Version: Open Beta 5.461 [0161.68] Rx: MAPLoaded;RenX-FrontEndMap [0161.68] Log: Bringing up level for play took: 0.932892 [0161.69] Rx: PLAYERHWID;playerGDI,256,Ryan TurnerhwidmAE50FF000000371E [0161.82] Rx: PLAYEREnter;GDI,256,Ryan TurnerfromhwidmAE50FF000000371Esteamid0x01100001068FFCAC [0161.82] Rx: PLAYERTeamJoin;GDI,256,Ryan TurnerjoinedGDIscore0last round score0.0000time0.0000 [0161.82] Log: Current scalability system settings: [0161.82] Log: StaticDecals = FALSE (Whether to allow static decals.) [0161.82] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0161.82] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0161.82] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0161.82] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [0161.82] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0161.82] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0161.82] Log: DepthOfField = FALSE (Whether to allow depth of field.) [0161.82] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0161.82] Log: Bloom = FALSE (Whether to allow bloom.) [0161.82] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0161.82] Log: Distortion = TRUE (Whether to allow distortion.) [0161.82] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0161.82] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0161.82] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0161.82] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0161.82] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0161.82] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0161.82] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0161.82] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0161.82] Log: SkeletalMeshLODBias = 2 (LOD bias for skeletal meshes.) [0161.82] Log: DetailMode = 1 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0161.82] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0161.82] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0161.82] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [0161.82] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0161.82] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0161.82] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0161.82] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0161.82] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0161.82] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0161.82] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0161.82] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0161.82] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0161.82] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0161.82] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0161.82] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0161.82] Log: Current preference system settings: [0161.82] Log: UseVsync = FALSE (Whether to use VSync or not.) [0161.82] Log: Fullscreen = TRUE (Fullscreen.) [0161.82] Log: ResX = 1280 (Screen X resolution.) [0161.82] Log: ResY = 720 (Screen Y resolution.) [0161.82] Log: Current debug system settings: [0161.82] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0161.82] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0161.82] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0161.82] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0161.82] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0161.82] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0161.82] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0161.82] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0161.82] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0161.82] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0161.82] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0161.82] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0161.82] Log: ParticleLODBias = 2 (LOD bias for particle systems.) [0161.82] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0161.82] Log: bAllowTemporalAA = FALSE (UKNOWN) [0161.82] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0161.82] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0161.82] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0161.82] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0161.82] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0161.82] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0161.82] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0161.82] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0161.82] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0161.82] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0161.82] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0161.82] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0161.82] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0161.82] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0161.82] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0161.82] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0161.82] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0161.82] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0161.82] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0161.82] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0161.82] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0161.82] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0161.82] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0161.83] Log: Current unknown system settings: [0161.83] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0161.83] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0161.83] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0161.83] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0161.83] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0161.83] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0161.83] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0161.83] Log: ShadowFilterQualityBias = 2 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0161.83] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0161.83] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0161.83] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0161.83] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0161.83] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0161.83] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0161.83] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0161.83] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0161.83] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0161.83] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0161.83] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0161.83] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0161.83] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0161.83] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0161.83] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0161.83] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0161.83] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0161.83] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0161.83] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0161.83] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0161.83] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0161.83] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0161.83] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0161.83] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0161.83] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0161.83] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0161.83] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0161.83] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0161.83] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0161.83] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0161.83] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0161.83] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [0161.83] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [0161.83] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [0161.83] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0161.83] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0161.83] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0161.83] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0161.83] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0161.83] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0161.83] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0161.83] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0161.83] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0161.83] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0161.83] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0161.83] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0161.83] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0161.83] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0161.83] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0161.83] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0161.83] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0161.83] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0161.83] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0161.83] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0161.83] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0161.83] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0161.83] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0161.83] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0161.83] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0161.83] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0161.83] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0161.83] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0161.83] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0161.83] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0161.83] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0161.83] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0161.83] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0161.83] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0161.83] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0161.83] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0161.85] Log: Listing all sound classes. [0161.85] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [0161.85] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [0161.85] Log: Class 'Weapon' has 275 resident sounds taking 73031.52 kb, and 7 real time sounds taking 487.58 kb [0161.85] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [0161.85] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [0161.85] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [0161.85] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [0161.85] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [0161.85] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [0161.85] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [0161.85] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [0161.85] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [0161.85] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [0161.85] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [0161.85] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [0161.85] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [0161.85] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [0161.85] Log: Class 'UnGrouped' has 575 resident sounds taking 73756.85 kb, and 108 real time sounds taking 2419.38 kb [0161.85] Log: 1511 total sounds in 18 classes [0165.68] ScriptLog: MusicComp.CurrentVolume? 0.0000 [0165.68] ScriptLog: Rx_HUD::Jukebox AutoPlay music disabled by map. [0165.68] Rx: Game has reached minimum limit for Beacon, 1 Players and 0 Bots out of 0 [0165.68] Log: ########### Finished loading level: 5.383658 seconds [0165.82] Log: Flushing async loaders. [0179.27] Log: Flushed async loaders. [0179.29] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:UpdateScreenCentreActor:02B7 [0179.29] ScriptWarning: Attempt to assign variable through None Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:UpdateScreenCentreActor:02CB [0179.29] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:UpdateHudCompoenents:0017 [0179.29] ScriptWarning: Accessed None 'PlayerNames' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:UpdateHudCompoenents:0055 [0179.29] ScriptWarning: Accessed None 'CommandText' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:UpdateHudCompoenents:00D1 [0179.29] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:DrawHudCompoenents:0017 [0179.29] ScriptWarning: Accessed None 'PlayerNames' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:DrawHudCompoenents:0043 [0179.29] ScriptWarning: Accessed None 'CommandText' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:PostRender:05BA [0179.33] Init: Game engine initialized [0179.33] Log: Initializing Engine Completed [0179.33] Log: >>>>>>>>>>>>>> Initial startup: 179.33s <<<<<<<<<<<<<<< [0179.48] Log: Current scalability system settings: [0179.48] Log: StaticDecals = FALSE (Whether to allow static decals.) [0179.48] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0179.48] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0179.48] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0179.48] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [0179.48] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0179.48] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0179.48] Log: DepthOfField = FALSE (Whether to allow depth of field.) [0179.48] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0179.48] Log: Bloom = FALSE (Whether to allow bloom.) [0179.48] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0179.48] Log: Distortion = TRUE (Whether to allow distortion.) [0179.48] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0179.48] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0179.48] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0179.48] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0179.48] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0179.48] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0179.48] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0179.48] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0179.48] Log: SkeletalMeshLODBias = 2 (LOD bias for skeletal meshes.) [0179.48] Log: DetailMode = 1 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0179.48] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0179.48] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0179.48] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [0179.48] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0179.48] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0179.48] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0179.48] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0179.48] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0179.48] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0179.48] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0179.48] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0179.48] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0179.48] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0179.48] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0179.48] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0179.49] Log: Current preference system settings: [0179.49] Log: UseVsync = FALSE (Whether to use VSync or not.) [0179.49] Log: Fullscreen = TRUE (Fullscreen.) [0179.49] Log: ResX = 1280 (Screen X resolution.) [0179.49] Log: ResY = 720 (Screen Y resolution.) [0179.49] Log: Current debug system settings: [0179.49] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0179.49] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0179.49] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0179.49] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0179.49] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0179.49] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0179.49] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0179.49] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0179.49] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0179.49] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0179.49] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0179.49] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0179.49] Log: ParticleLODBias = 2 (LOD bias for particle systems.) [0179.49] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0179.49] Log: bAllowTemporalAA = FALSE (UKNOWN) [0179.49] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0179.49] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0179.49] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0179.49] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0179.49] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0179.49] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0179.49] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0179.49] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0179.49] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0179.49] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0179.49] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0179.49] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0179.49] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0179.49] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0179.49] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0179.49] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0179.49] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0179.49] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0179.49] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0179.49] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0179.49] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0179.49] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0179.49] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0179.49] Log: Current unknown system settings: [0179.49] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0179.49] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0179.49] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0179.49] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0179.49] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0179.49] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0179.49] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0179.49] Log: ShadowFilterQualityBias = 2 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0179.49] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0179.49] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0179.49] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0179.49] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0179.49] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0179.49] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0179.49] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0179.49] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0179.49] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0179.49] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0179.49] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0179.49] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0179.49] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0179.49] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0179.49] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0179.49] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0179.49] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0179.49] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0179.49] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0179.49] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0179.49] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0179.49] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0179.49] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0179.49] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0179.49] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0179.49] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0179.49] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0179.49] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0179.49] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0179.49] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0179.49] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0179.49] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [0179.49] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [0179.49] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [0179.49] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0179.49] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0179.49] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0179.49] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0179.49] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0179.49] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0179.49] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0179.49] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0179.49] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0179.49] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0179.49] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0179.49] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0179.49] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0179.49] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0179.49] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0179.49] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0179.49] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0179.49] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0179.49] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0179.49] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0179.49] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0179.49] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0179.49] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0179.49] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0179.49] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0179.49] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0179.49] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0179.49] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0179.49] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0179.49] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0179.49] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0179.49] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0179.49] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0179.49] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0179.49] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0179.49] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0179.50] Log: Listing all sound classes. [0179.50] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [0179.50] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [0179.50] Log: Class 'Weapon' has 275 resident sounds taking 73031.52 kb, and 7 real time sounds taking 487.58 kb [0179.50] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [0179.50] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [0179.50] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [0179.50] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [0179.50] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [0179.50] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [0179.50] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [0179.50] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [0179.50] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [0179.50] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [0179.50] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [0179.50] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [0179.50] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [0179.50] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [0179.50] Log: Class 'UnGrouped' has 611 resident sounds taking 84254.04 kb, and 110 real time sounds taking 2599.97 kb [0179.50] Log: 1549 total sounds in 18 classes [0179.56] Log: Bool AmbientOcclusion set to 1 [0180.07] Log: BloomThreshold = 0.8 [0180.11] ScriptLog: MusicComp.CurrentVolume? 0.0000 [0181.00] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0181.00] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0181.35] Log: Host name resolution completed [0182.75] Log: LoadMap: na-renx.tyrant.gg:7502/CNC-Field_X?Name=Ryan Turner?Team=0?game=RenX_Game.Rx_Game [0183.30] Log: --- LOADING MOVIE START --- [0183.44] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0183.44] ScriptLog: ======================= Rx_HUD ========================= [0183.45] Rx: PLAYERExit;GDI,256,Ryan Turner [0192.04] Warning: Warning, CreateImport: Failed to load Outer for resource 'ReflectCube01_Tex': Package SoftBody.Materials [0192.24] Warning: Warning, CreateImport: Failed to load Outer for resource 'ReflectCube01_Tex': Package SoftBody.Materials [0192.24] Warning: Warning, CreateImport: Failed to load Outer for resource 'ReflectCube01_Tex': Package SoftBody.Materials [0192.24] Warning: Warning, CreateImport: Failed to load Outer for resource 'ReflectCube01_Tex': Package SoftBody.Materials [0207.44] Log: Primary PhysX scene will be in software. [0207.44] Log: Creating Primary PhysX Scene. [0207.66] Log: Bringing World CNC-Field_X.TheWorld up for play (1429) at 2020.06.27-04.23.20 [0207.71] Log: Bringing up level for play took: 0.606494 [0207.71] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0207.71] Warning: Warning, Failed to find object 'Class None.' [0207.71] Log: PlayerController class for the pending level is PlayerController [0207.71] Log: ########### Finished loading level: 24.964222 seconds [0208.81] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0208.81] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0208.81] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0208.81] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0208.81] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0208.81] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0208.83] Log: --- LOADING MOVIE TIME: 25.5 sec --- [0208.87] ScriptLog: Sending server auth retry request [0208.87] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0208.87] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0208.93] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0208.93] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0208.95] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0208.95] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0208.95] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0208.95] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0208.96] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0208.96] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0209.04] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:PostBeginPlay:01FF [0209.12] Log: Current scalability system settings: [0209.12] Log: StaticDecals = FALSE (Whether to allow static decals.) [0209.12] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0209.12] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0209.12] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0209.12] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [0209.12] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0209.12] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0209.12] Log: DepthOfField = FALSE (Whether to allow depth of field.) [0209.12] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0209.12] Log: Bloom = FALSE (Whether to allow bloom.) [0209.12] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0209.12] Log: Distortion = TRUE (Whether to allow distortion.) [0209.12] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0209.12] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0209.12] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0209.12] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0209.12] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0209.12] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0209.12] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0209.12] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0209.12] Log: SkeletalMeshLODBias = 2 (LOD bias for skeletal meshes.) [0209.12] Log: DetailMode = 1 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0209.12] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0209.12] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0209.12] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [0209.12] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0209.12] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0209.12] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0209.12] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0209.12] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0209.12] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0209.12] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0209.12] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0209.12] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0209.12] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0209.12] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0209.12] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0209.12] Log: Current preference system settings: [0209.12] Log: UseVsync = FALSE (Whether to use VSync or not.) [0209.12] Log: Fullscreen = TRUE (Fullscreen.) [0209.12] Log: ResX = 1280 (Screen X resolution.) [0209.12] Log: ResY = 720 (Screen Y resolution.) [0209.13] Log: Current debug system settings: [0209.13] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0209.13] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0209.13] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0209.13] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0209.13] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0209.13] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0209.13] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0209.13] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0209.13] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0209.13] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0209.13] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0209.13] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0209.13] Log: ParticleLODBias = 2 (LOD bias for particle systems.) [0209.13] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0209.13] Log: bAllowTemporalAA = FALSE (UKNOWN) [0209.13] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0209.13] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0209.13] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0209.13] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0209.13] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0209.13] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0209.13] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0209.13] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0209.13] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0209.13] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0209.13] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0209.13] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0209.13] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0209.13] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0209.13] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0209.13] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0209.13] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0209.13] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0209.13] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0209.13] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0209.13] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0209.13] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0209.13] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0209.13] Log: Current unknown system settings: [0209.13] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0209.13] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0209.13] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0209.13] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0209.13] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0209.13] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0209.13] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0209.13] Log: ShadowFilterQualityBias = 2 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0209.13] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0209.13] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0209.13] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0209.13] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0209.13] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0209.13] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0209.13] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0209.13] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0209.13] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0209.13] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0209.13] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0209.13] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0209.13] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0209.13] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0209.13] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0209.13] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0209.13] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0209.13] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0209.13] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0209.13] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0209.13] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0209.13] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0209.13] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0209.13] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0209.13] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0209.13] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0209.13] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0209.13] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0209.13] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0209.13] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0209.13] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0209.13] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [0209.13] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [0209.13] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [0209.13] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0209.13] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0209.13] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0209.13] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0209.13] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0209.13] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0209.13] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0209.13] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0209.13] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0209.13] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0209.13] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0209.13] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0209.13] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0209.13] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0209.13] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0209.13] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0209.13] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0209.13] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0209.13] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0209.13] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0209.13] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0209.13] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0209.13] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0209.13] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0209.13] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0209.13] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0209.13] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0209.13] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0209.13] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0209.13] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0209.13] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0209.13] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0209.13] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0209.13] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0209.13] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0209.13] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0209.14] Log: Listing all sound classes. [0209.14] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [0209.14] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [0209.14] Log: Class 'Weapon' has 276 resident sounds taking 73396.48 kb, and 7 real time sounds taking 487.58 kb [0209.14] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [0209.14] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [0209.14] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [0209.14] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [0209.14] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [0209.14] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [0209.14] Log: Class 'Ambient' has 34 resident sounds taking 14966.69 kb, and 24 real time sounds taking 3336.90 kb [0209.14] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [0209.14] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [0209.14] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [0209.14] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [0209.14] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [0209.14] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [0209.14] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [0209.14] Log: Class 'UnGrouped' has 608 resident sounds taking 90770.26 kb, and 113 real time sounds taking 2715.72 kb [0209.14] Log: 1601 total sounds in 18 classes [0209.20] ScriptLog: MusicComp.CurrentVolume? 0.0000 [0209.20] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True' [0209.40] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0209.40] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0209.41] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0209.41] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0209.60] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [0209.63] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0209.63] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0209.64] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [0209.64] ScriptLog: PositionModX : 0.0000 [0209.64] ScriptLog: PositionModY : 52.5000 [0209.64] ScriptLog: PositionModX : 0.0000 [0209.64] ScriptLog: PositionModY : 52.5000 [0209.83] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn CNC-Field_X.TheWorld:PersistentLevel.Rx_Pawn_14 Function RenX_Game.Rx_Pawn:ReplicatedEvent:0135 [0209.84] ScriptWarning: Accessed None 'BuildingInternals' Rx_SentinelWeapon_Obelisk CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_0 Function RenX_Game.Rx_SentinelWeapon_Obelisk:ClientInitializeFor:005C [0209.84] ScriptWarning: Accessed None Rx_SentinelWeapon_Obelisk CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_0 Function RenX_Game.Rx_SentinelWeapon_Obelisk:ClientInitializeFor:0070 [0209.84] ScriptWarning: Accessed None 'BuildingInternals' Rx_SentinelWeapon_Obelisk CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_0 Function RenX_Game.Rx_SentinelWeapon_Obelisk:ClientInitializeFor:00AE [0209.84] ScriptWarning: Accessed None 'NewBase' Rx_SentinelWeaponComponent_MuzzleFlash CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_0.Rx_SentinelWeaponComponent_MuzzleFlash_4 Function RenX_Game.Rx_SentinelWeaponComponent_MuzzleFlash:Initialize:000A [0209.84] ScriptWarning: Accessed None 'NewBase' Rx_SentinelWeaponComponent_MuzzleFlash CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_Obelisk_0.Rx_SentinelWeaponComponent_MuzzleFlash_5 Function RenX_Game.Rx_SentinelWeaponComponent_MuzzleFlash:Initialize:000A [0209.85] Log: WARNING: Cooking Convex For Actor: CNC-Field_X.TheWorld:PersistentLevel.Rx_DestroyableObstaclePlus_Mesh_2 Component: StaticMeshComponent_69 StaticMesh: RX_Deco_Rock.Mesh.SM_BasaltMain01 (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0209.94] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [0209.94] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [0209.94] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [0209.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [0209.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [0209.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [0209.98] ScriptWarning: Accessed None 'cannon' Rx_SentinelWeapon_AGT_MG CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_1 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:0016 [0209.98] ScriptWarning: Accessed None Rx_SentinelWeapon_AGT_MG CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_1 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:002A [0209.98] ScriptWarning: Accessed None 'cannon' Rx_SentinelWeapon_AGT_MG CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_0 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:0016 [0209.98] ScriptWarning: Accessed None Rx_SentinelWeapon_AGT_MG CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_0 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:002A [0209.99] Log: WARNING: Cooking Convex For Actor: CNC-Field_X.TheWorld:PersistentLevel.Rx_BuildingAttachment_BeaconPedestal_0 Component: StaticMeshComponent_89 StaticMesh: RX_Deco_BuildingAssets.StaticMeshes.BuildingAssets_EndGamePedestal (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0210.00] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field_X.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_154 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0210.01] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0 [0210.01] ScriptWarning: Accessed None 'cannon' Rx_SentinelWeapon_AGT_RocketPod CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_RocketPod_0 Function RenX_Game.Rx_SentinelWeapon_AGT_RocketPod:InitMuzzleFlash:0133 [0210.01] ScriptWarning: Accessed None Rx_SentinelWeapon_AGT_RocketPod CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_RocketPod_0 Function RenX_Game.Rx_SentinelWeapon_AGT_RocketPod:InitMuzzleFlash:0147 [0210.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0210.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0210.02] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field_X.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_164 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0210.04] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field_X.TheWorld:PersistentLevel.Rx_Building_CommCentre_Internals_0.SkeletalMeshComponent_169 RX_BU_CommCentre.Meshes.SK_BU_CommCentre 1 0 1 0 [0210.04] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_CommCentre_Internals_0 [0210.05] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_Engineer RenX_Game.Default__Rx_FamilyInfo_Nod_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0210.09] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Engineer RenX_Game.Default__Rx_FamilyInfo_GDI_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0210.10] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_Engineer RenX_Game.Default__Rx_FamilyInfo_Nod_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0210.11] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn CNC-Field_X.TheWorld:PersistentLevel.Rx_Pawn_21 Function RenX_Game.Rx_Pawn:ReplicatedEvent:0135 [0210.12] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0210.12] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0210.14] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_Engineer RenX_Game.Default__Rx_FamilyInfo_Nod_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0210.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0210.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0210.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0210.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0210.20] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0210.20] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0210.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0210.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0210.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0210.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0210.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0210.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0210.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0210.46] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0210.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0210.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0210.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0210.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0210.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0210.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0210.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0210.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0210.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0210.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0210.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0210.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0210.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0210.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0210.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0210.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0210.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0210.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0211.05] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field_X.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_154 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0211.05] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field_X.TheWorld:PersistentLevel.Rx_Building_CommCentre_Internals_0.SkeletalMeshComponent_169 RX_BU_CommCentre.Meshes.SK_BU_CommCentre 1 0 1 0 [0211.10] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Field_X.TheWorld:PersistentLevel.Rx_HUD_1 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [0211.10] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Field_X.TheWorld:PersistentLevel.Rx_HUD_1 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [0211.16] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0211.16] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [0211.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [0211.70] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0211.70] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0212.53] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Field_X.TheWorld:PersistentLevel.Rx_HUD_1 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [0212.53] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Field_X.TheWorld:PersistentLevel.Rx_HUD_1 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [0212.59] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0212.59] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0213.08] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0213.08] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0213.16] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_19 [0213.65] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0213.65] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0218.61] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0218.61] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0218.87] ScriptLog: Sending server auth retry request [0220.23] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0220.23] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0223.93] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0223.93] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0228.67] Log: Assembled 599 auto-complete commands, manual: 92, exec: 478, kismet: 0 [0228.86] ScriptLog: Sending server auth retry request [0232.22] Log: WARNING: Cooking Convex For Actor: CNC-Field_X.TheWorld:PersistentLevel.Rx_Pickup_Ammo_0 Component: StaticMeshComponent_154 StaticMesh: Rx_Pickups.Ammo.SM_Ammo_Medium (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0238.88] ScriptLog: Server authentication failed after 3 tries [0267.02] ScriptLog: ------------------ [ Setting up ] ------------------ [0267.07] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0267.07] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0267.08] ScriptLog: rxPC.bJustBaughtEngineer= False [0267.08] ScriptLog: rxPC.bJustBaughtHavocSakura= False [0267.08] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [0267.08] ScriptLog: [0267.08] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [0267.08] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [0267.08] ScriptLog: OwnedItem= None [0267.08] ScriptLog: [0267.08] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [0267.08] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [0267.10] ScriptLog: ====================== [0267.10] ScriptLog: Norm explosiveData[0]= Timed C4 [0267.10] ScriptLog: Norm explosiveData[1]= Grenades [0267.10] ScriptLog: Norm explosiveData[2]= Smoke Grenade [0267.10] ScriptLog: Norm explosiveData[3]= EMP Grenade [0267.10] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [0267.22] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0267.22] ScriptLog: Button Pressed? five [0267.22] ScriptLog: Button Selected Index? 4 [0267.22] ScriptLog: ------------------ SelectPurchase() ------------------ [0267.22] ScriptLog: XXX: Rx_InventoryManager_GDI_Engineer [0267.22] ScriptLog: XXX2: Rx_Weapon_Pistol [0267.22] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [0267.22] ScriptLog: GFx EquipmentSidearmData[0]? [0267.22] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [0267.22] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [0267.22] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [0267.22] ScriptLog: rxPC.Pawn? Rx_Pawn_0 [0267.22] ScriptLog: bJustBaughtEngineer? False [0267.22] ScriptLog: bJustBaughtHavocSakura? False [0267.22] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [0267.22] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [0267.22] ScriptLog: selected explosive data? None [0267.22] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [0267.24] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0267.24] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0273.93] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0273.93] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0275.64] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0275.64] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0283.86] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0283.86] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0288.90] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0288.90] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0297.58] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_16 [0298.47] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0298.47] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0299.67] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0299.67] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0303.49] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0303.49] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0303.66] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0303.66] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0303.68] Log: Bool AmbientOcclusion set to 1 [0305.36] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0305.36] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0311.69] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_13 [0314.96] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_71 [0323.67] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0323.67] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0323.68] Log: Bool AmbientOcclusion set to 1 [0325.53] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [0326.71] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Close [0326.71] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [0328.00] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [0328.73] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit. [0328.73] ScriptLog: ------ QUIT TO MAIN MENU -------- [0328.73] Log: Failed; returning to Entry [0328.74] Log: LoadMap: RenX-FrontEndMap?closed?Name=Ryan Turner?Team=0 [0328.74] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_18 | SoundCue? In_the_Line_of_Fire [0328.82] Log: --- LOADING MOVIE START --- [0328.93] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0328.96] ScriptWarning: Accessed None Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:setRespawnCounter:022A [0328.96] ScriptWarning: Accessed None Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:setRespawnCounter:0278 [0328.96] ScriptWarning: Accessed None Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:setRespawnCounter:02C9 [0328.96] ScriptWarning: Accessed None Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:setRespawnCounter:030E [0328.96] ScriptWarning: Accessed None Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:setRespawnCounter:0354 [0328.96] ScriptWarning: Accessed None Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:setRespawnCounter:038F [0328.96] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:003F [0328.96] ScriptWarning: Accessed None Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:0053 [0328.96] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00A7 [0328.96] ScriptWarning: Accessed None Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_1 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00BB [0328.96] ScriptLog: ======================= Rx_HUD ========================= [0328.96] ScriptLog: Scoreboard.bMovieIsOpen? False [0328.96] ScriptLog: PTMovie.bMovieIsOpen? False [0328.96] ScriptLog: DamageSystemMovie.bMovieIsOpen? False [0328.96] ScriptLog: HudMovie.bMovieIsOpen? False [0328.96] ScriptLog: GIHudMovie.bMovieIsOpen? False [0328.96] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_18 | SoundCue? Full_Stop [0329.05] NetComeGo: Close TcpNetDriver_0 TcpipConnection_0 74.91.123.94:7502 06/27/20 04:25:21 [0329.05] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find local client auth session [0329.05] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find server auth session [0329.05] Exit: TcpNetDriver_0 shut down [0329.32] Log: Game class is 'Rx_Game_MainMenu' [0329.32] Log: Primary PhysX scene will be in software. [0329.32] Log: Creating Primary PhysX Scene. [0329.32] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2020.06.27-04.25.22 [0329.42] ScriptLog: INITIAL: -1 -1 [0329.43] ScriptLog: Game profile Index was NONE [0329.44] ScriptLog: Gameplay events will not be recorded. [0329.44] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [0329.44] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [0329.44] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [0329.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [0329.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [0329.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [0329.44] ScriptLog: Failed to get GDI PT [0329.44] ScriptLog: Failed to get Nod PT [0329.44] ScriptLog: GDI:0.0000 [0329.44] ScriptLog: Failed to get GDI PT [0329.44] ScriptLog: Failed to get Nod PT [0329.44] ScriptLog: Nod:0.0000 [0329.44] ScriptLog: Rx_Game::PreBeginPlay BotClass:'Rx_Bot_Waypoints' True [0329.46] ScriptLog: Initializing Rx_GameEngine. Game Version: Open Beta 5.461 [0329.48] Rx: MAPLoaded;RenX-FrontEndMap [0329.48] Log: Bringing up level for play took: 0.166433 [0329.51] Rx: PLAYERHWID;playerGDI,257,Ryan TurnerhwidmAE50FF000000371E [0329.51] Rx: PLAYEREnter;GDI,257,Ryan TurnerfromhwidmAE50FF000000371Esteamid0x01100001068FFCAC [0329.51] Rx: PLAYERTeamJoin;GDI,257,Ryan TurnerjoinedGDIscore0last round score0.0000time0.0000 [0329.51] Log: Current scalability system settings: [0329.51] Log: StaticDecals = FALSE (Whether to allow static decals.) [0329.51] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0329.51] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0329.51] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0329.51] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [0329.51] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0329.51] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0329.51] Log: DepthOfField = FALSE (Whether to allow depth of field.) [0329.51] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0329.51] Log: Bloom = FALSE (Whether to allow bloom.) [0329.51] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0329.51] Log: Distortion = TRUE (Whether to allow distortion.) [0329.51] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0329.51] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0329.51] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0329.51] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0329.51] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0329.51] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0329.51] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0329.51] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0329.51] Log: SkeletalMeshLODBias = 2 (LOD bias for skeletal meshes.) [0329.51] Log: DetailMode = 1 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0329.51] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0329.51] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0329.51] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [0329.51] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0329.51] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0329.51] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0329.51] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0329.51] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0329.51] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0329.51] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0329.51] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0329.51] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0329.51] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0329.51] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0329.51] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0329.51] Log: Current preference system settings: [0329.51] Log: UseVsync = FALSE (Whether to use VSync or not.) [0329.51] Log: Fullscreen = TRUE (Fullscreen.) [0329.51] Log: ResX = 1280 (Screen X resolution.) [0329.51] Log: ResY = 720 (Screen Y resolution.) [0329.51] Log: Current debug system settings: [0329.51] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0329.51] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0329.51] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0329.51] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0329.51] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0329.51] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0329.51] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0329.51] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0329.51] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0329.51] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0329.51] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0329.51] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0329.51] Log: ParticleLODBias = 2 (LOD bias for particle systems.) [0329.51] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0329.51] Log: bAllowTemporalAA = FALSE (UKNOWN) [0329.51] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0329.51] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0329.51] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0329.51] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0329.51] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0329.51] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0329.51] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0329.51] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0329.51] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0329.51] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0329.51] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0329.51] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0329.51] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0329.51] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0329.51] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0329.51] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0329.51] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0329.51] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0329.51] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0329.51] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0329.51] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0329.51] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0329.51] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0329.51] Log: Current unknown system settings: [0329.51] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0329.51] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0329.51] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0329.51] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0329.51] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0329.51] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0329.51] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0329.51] Log: ShadowFilterQualityBias = 2 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0329.51] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0329.51] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0329.51] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0329.51] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0329.51] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0329.51] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0329.51] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0329.51] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0329.51] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0329.51] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0329.51] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0329.51] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0329.51] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0329.51] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0329.51] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0329.51] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0329.51] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0329.51] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0329.51] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0329.51] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0329.51] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0329.51] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0329.51] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0329.51] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0329.51] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0329.51] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0329.51] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0329.51] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0329.51] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0329.51] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0329.51] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0329.51] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [0329.51] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [0329.51] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [0329.51] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0329.51] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0329.51] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0329.51] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0329.51] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0329.51] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0329.51] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0329.51] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0329.51] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0329.51] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0329.51] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0329.51] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0329.51] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0329.51] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0329.51] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0329.51] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0329.51] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0329.51] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0329.51] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0329.51] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0329.51] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0329.51] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0329.51] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0329.51] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0329.51] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0329.51] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0329.51] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0329.51] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0329.51] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0329.51] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0329.51] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0329.51] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0329.51] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0329.51] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0329.51] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0329.51] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0329.52] Log: Listing all sound classes. [0329.52] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [0329.52] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [0329.52] Log: Class 'Weapon' has 275 resident sounds taking 73031.52 kb, and 7 real time sounds taking 487.58 kb [0329.52] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [0329.52] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [0329.52] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [0329.52] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [0329.52] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [0329.52] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [0329.52] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [0329.52] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [0329.52] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [0329.52] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [0329.52] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [0329.52] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [0329.52] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [0329.52] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [0329.52] Log: Class 'UnGrouped' has 575 resident sounds taking 73756.85 kb, and 108 real time sounds taking 2419.38 kb [0329.52] Log: 1511 total sounds in 18 classes [0329.91] ScriptLog: MusicComp.CurrentVolume? 0.0000 [0329.91] ScriptLog: Rx_HUD::Jukebox AutoPlay music disabled by map. [0329.91] Rx: Game has reached minimum limit for Beacon, 1 Players and 0 Bots out of 0 [0329.91] Log: ########### Finished loading level: 1.166632 seconds [0329.93] Log: Flushing async loaders. [0333.95] Log: Flushed async loaders. [0333.95] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_2 Function RenX_Game.Rx_HUD:UpdateScreenCentreActor:02B7 [0333.95] ScriptWarning: Attempt to assign variable through None Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_2 Function RenX_Game.Rx_HUD:UpdateScreenCentreActor:02CB [0333.95] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_2 Function RenX_Game.Rx_HUD:UpdateHudCompoenents:0017 [0333.95] ScriptWarning: Accessed None 'PlayerNames' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_2 Function RenX_Game.Rx_HUD:UpdateHudCompoenents:0055 [0333.95] ScriptWarning: Accessed None 'CommandText' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_2 Function RenX_Game.Rx_HUD:UpdateHudCompoenents:00D1 [0333.95] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_2 Function RenX_Game.Rx_HUD:DrawHudCompoenents:0017 [0333.95] ScriptWarning: Accessed None 'PlayerNames' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_2 Function RenX_Game.Rx_HUD:DrawHudCompoenents:0043 [0333.95] ScriptWarning: Accessed None 'CommandText' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_2 Function RenX_Game.Rx_HUD:PostRender:05BA [0334.00] Log: Current scalability system settings: [0334.00] Log: StaticDecals = FALSE (Whether to allow static decals.) [0334.00] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0334.00] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0334.00] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0334.00] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [0334.00] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0334.00] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0334.00] Log: DepthOfField = FALSE (Whether to allow depth of field.) [0334.00] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0334.00] Log: Bloom = FALSE (Whether to allow bloom.) [0334.00] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0334.00] Log: Distortion = TRUE (Whether to allow distortion.) [0334.00] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0334.00] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0334.00] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0334.00] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0334.00] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0334.00] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0334.00] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0334.00] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0334.00] Log: SkeletalMeshLODBias = 2 (LOD bias for skeletal meshes.) [0334.00] Log: DetailMode = 1 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0334.00] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0334.00] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0334.00] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [0334.00] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0334.00] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0334.00] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0334.00] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0334.00] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0334.00] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0334.00] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0334.00] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0334.00] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0334.00] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0334.00] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0334.00] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0334.01] Log: Current preference system settings: [0334.01] Log: UseVsync = FALSE (Whether to use VSync or not.) [0334.01] Log: Fullscreen = TRUE (Fullscreen.) [0334.01] Log: ResX = 1280 (Screen X resolution.) [0334.01] Log: ResY = 720 (Screen Y resolution.) [0334.01] Log: Current debug system settings: [0334.01] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0334.01] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0334.01] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0334.01] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0334.01] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0334.01] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0334.01] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0334.01] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0334.01] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0334.01] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0334.01] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0334.01] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0334.01] Log: ParticleLODBias = 2 (LOD bias for particle systems.) [0334.01] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0334.01] Log: bAllowTemporalAA = FALSE (UKNOWN) [0334.01] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0334.01] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0334.01] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0334.01] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0334.01] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0334.01] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0334.01] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0334.01] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0334.01] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0334.01] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0334.01] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0334.01] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0334.01] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0334.01] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0334.01] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0334.01] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0334.01] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0334.01] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0334.01] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0334.01] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0334.01] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0334.01] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0334.01] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0334.01] Log: Current unknown system settings: [0334.01] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0334.01] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0334.01] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0334.01] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0334.01] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0334.01] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0334.01] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0334.01] Log: ShadowFilterQualityBias = 2 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0334.01] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0334.01] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0334.01] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0334.01] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0334.01] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0334.01] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0334.01] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0334.01] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0334.01] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0334.01] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0334.01] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0334.01] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0334.01] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0334.01] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0334.01] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0334.01] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0334.01] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0334.01] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0334.01] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0334.01] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0334.01] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0334.01] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0334.01] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0334.01] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0334.01] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0334.01] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0334.01] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0334.01] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0334.01] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0334.01] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0334.01] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0334.01] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [0334.01] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [0334.01] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [0334.01] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0334.01] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0334.01] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0334.01] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0334.01] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0334.01] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0334.01] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0334.01] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0334.01] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0334.01] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0334.01] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0334.01] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0334.01] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0334.01] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0334.01] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0334.01] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0334.01] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0334.01] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0334.01] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0334.01] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0334.01] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0334.01] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0334.01] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0334.01] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0334.01] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0334.01] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0334.01] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0334.01] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0334.01] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0334.01] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0334.01] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0334.01] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0334.01] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0334.01] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0334.01] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0334.01] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0334.02] Log: Listing all sound classes. [0334.02] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [0334.02] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [0334.02] Log: Class 'Weapon' has 275 resident sounds taking 73031.52 kb, and 7 real time sounds taking 487.58 kb [0334.02] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [0334.02] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [0334.02] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [0334.02] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [0334.02] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [0334.02] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [0334.02] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [0334.02] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [0334.02] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [0334.02] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [0334.02] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [0334.02] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [0334.02] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [0334.02] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [0334.02] Log: Class 'UnGrouped' has 575 resident sounds taking 73756.85 kb, and 108 real time sounds taking 2419.38 kb [0334.02] Log: 1511 total sounds in 18 classes [0334.05] Log: Bool AmbientOcclusion set to 1 [0334.14] Log: BloomThreshold = 0.8 [0334.18] ScriptLog: MusicComp.CurrentVolume? 0.0000 [0334.21] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0334.21] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0334.21] ScriptLog: Rx_UDPLink: Encounted serious error: 10022 [0334.21] ScriptLog: Rx_UDPLink ReadBinary() Is Serious [0334.26] Log: --- LOADING MOVIE TIME: 5.43 sec --- [0335.59] GFxUI: Rx_GFxFrontEnd::Loading MultiplayerView [0339.61] ScriptLog: mapName Toxicity [0339.61] ScriptLog: mapFileName Env_Toxicity.Materials.CNC-Toxicity-Preview_Image [0339.61] ScriptLog: serverName [0339.61] ScriptLog: isFavourites False [0339.61] ScriptLog: isLocked False [0339.61] ScriptLog: isRanked True [0339.61] ScriptLog: serverLocation [0339.61] ScriptLog: serverGameType Command & Conquer (Open Beta 5.461) [0339.61] ScriptLog: playerCount 28 [0339.61] ScriptLog: botCount 0 [0339.61] ScriptLog: maxPlayers 64 [0339.61] ScriptLog: ping -2 [0339.61] ScriptLog: serverPort 7777 [0339.61] ScriptLog: serverAddress 174.104.149.50 [0339.61] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : open 174.104.149.50:7777 [0339.61] Init: WinSock: Socket queue 32768 / 32768 [0340.34] Log: LoadMap: 174.104.149.50/CNC-Toxicity?Name=Ryan Turner?Team=0?game=RenX_Game.Rx_Game [0340.34] Log: --- LOADING MOVIE START --- [0340.37] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0340.38] ScriptLog: ======================= Rx_HUD ========================= [0340.42] Rx: PLAYERExit;GDI,257,Ryan Turner [0356.12] Warning: Warning, Material RX_VH_Harvester.Materials.M_Harvester_Fan missing bUsedWithStaticLighting=True! [0356.12] Warning: Warning, Material RX_VH_Harvester.Materials.M_Harvester_Fan missing bUsedWithStaticLighting=True! [0356.12] Warning: Warning, Material RX_VH_Harvester.Materials.M_Harvester_Fan missing bUsedWithStaticLighting=True! [0356.12] Warning: Warning, Material RX_VH_Harvester.Materials.M_Harvester_Fan missing bUsedWithStaticLighting=True! [0356.14] Warning: Warning, Material RX_WP_Nuke.Materials.M_Nuke missing bUsedWithStaticLighting=True! [0356.14] Warning: Warning, Material RX_WP_Nuke.Materials.M_Nuke missing bUsedWithStaticLighting=True! [0356.16] Warning: Warning, Material RX_BU_AGT.Materials.M_GDI_Logo missing bUsedWithDecals=True! [0356.16] Log: Decal (Material RX_BU_AGT.Materials.M_GDI_Logo) had a material with invalid usage (bUsedWithDecals==0), DefaultDecalMaterial was used! [0356.17] Warning: Warning, Material RX_BU_AGT.Materials.M_GDI_Logo missing bUsedWithDecals=True! [0356.17] Log: Decal (Material RX_BU_AGT.Materials.M_GDI_Logo) had a material with invalid usage (bUsedWithDecals==0), DefaultDecalMaterial was used! [0356.28] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [0356.28] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [0356.28] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [0356.28] Log: MIC::SetVectorParameterValue : Modifying 'FogVolumeMMaterial_BlueWhite_Lamps' during gameplay. ParamName: EmissiveColor [0356.31] Warning: Warning, Material RX_BU_AGT.Materials.M_GDI_Logo missing bUsedWithDecals=True! [0356.31] Log: Decal (Material RX_BU_AGT.Materials.M_GDI_Logo) had a material with invalid usage (bUsedWithDecals==0), DefaultDecalMaterial was used! [0356.31] Warning: Warning, Material RX_BU_AGT.Materials.M_GDI_Logo missing bUsedWithDecals=True! [0356.31] Log: Decal (Material RX_BU_AGT.Materials.M_GDI_Logo) had a material with invalid usage (bUsedWithDecals==0), DefaultDecalMaterial was used! [0356.31] Log: Primary PhysX scene will be in software. [0356.31] Log: Creating Primary PhysX Scene. [0356.49] Log: Bringing World CNC-Toxicity.TheWorld up for play (1429) at 2020.06.27-04.25.49 [0356.54] Log: Bringing up level for play took: 0.443761 [0356.54] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0356.54] Warning: Warning, Failed to find object 'Class None.' [0356.54] Log: PlayerController class for the pending level is PlayerController [0356.54] Log: ########### Finished loading level: 16.206106 seconds [0357.21] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Toxicity.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0357.21] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Toxicity.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0357.23] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Toxicity.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0357.23] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Toxicity.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0357.24] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Toxicity.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0357.24] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Toxicity.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0357.25] Log: --- LOADING MOVIE TIME: 16.9 sec --- [0357.25] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Toxicity.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0357.25] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Toxicity.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0357.30] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Toxicity.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0357.30] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Toxicity.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0357.31] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Toxicity.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0357.31] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Toxicity.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0357.33] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Toxicity.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0357.33] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Toxicity.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0357.34] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Toxicity.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0357.34] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Toxicity.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0357.42] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Toxicity.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0357.42] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Toxicity.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0357.43] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Controller CNC-Toxicity.TheWorld:PersistentLevel.Rx_Controller_3 Function RenX_Game.Rx_Controller:PostBeginPlay:01FF [0357.46] Log: Current scalability system settings: [0357.46] Log: StaticDecals = FALSE (Whether to allow static decals.) [0357.46] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0357.46] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0357.46] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0357.46] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [0357.46] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0357.46] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0357.46] Log: DepthOfField = FALSE (Whether to allow depth of field.) [0357.46] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0357.46] Log: Bloom = FALSE (Whether to allow bloom.) [0357.46] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0357.46] Log: Distortion = TRUE (Whether to allow distortion.) [0357.46] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0357.46] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0357.46] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0357.46] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0357.46] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0357.46] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0357.46] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0357.46] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0357.46] Log: SkeletalMeshLODBias = 2 (LOD bias for skeletal meshes.) [0357.46] Log: DetailMode = 1 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0357.46] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0357.46] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0357.46] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [0357.46] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0357.46] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0357.46] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0357.46] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0357.46] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0357.46] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0357.46] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0357.46] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0357.46] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0357.46] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0357.46] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0357.46] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0357.46] Log: Current preference system settings: [0357.46] Log: UseVsync = FALSE (Whether to use VSync or not.) [0357.46] Log: Fullscreen = TRUE (Fullscreen.) [0357.46] Log: ResX = 1280 (Screen X resolution.) [0357.46] Log: ResY = 720 (Screen Y resolution.) [0357.46] Log: Current debug system settings: [0357.46] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0357.46] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0357.46] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0357.46] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0357.46] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0357.46] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0357.46] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0357.46] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0357.46] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0357.46] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0357.46] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0357.46] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0357.46] Log: ParticleLODBias = 2 (LOD bias for particle systems.) [0357.46] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0357.46] Log: bAllowTemporalAA = FALSE (UKNOWN) [0357.46] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0357.46] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0357.46] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0357.46] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0357.46] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0357.46] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0357.46] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0357.46] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0357.46] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0357.46] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0357.46] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0357.46] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0357.46] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0357.46] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0357.46] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0357.46] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0357.46] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0357.46] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0357.46] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0357.46] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0357.46] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0357.46] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0357.46] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0357.46] Log: Current unknown system settings: [0357.46] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0357.46] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0357.46] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0357.46] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0357.46] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0357.46] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0357.46] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0357.46] Log: ShadowFilterQualityBias = 2 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0357.46] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0357.46] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0357.46] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0357.46] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0357.46] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0357.46] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0357.46] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0357.46] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0357.46] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0357.46] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0357.46] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0357.46] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0357.46] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0357.46] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0357.46] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0357.46] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0357.46] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0357.46] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0357.46] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0357.46] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0357.46] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0357.46] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0357.46] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0357.46] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0357.46] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0357.46] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0357.46] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0357.46] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0357.46] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0357.46] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0357.46] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0357.46] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [0357.46] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [0357.46] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [0357.46] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0357.46] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0357.46] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0357.46] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0357.46] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0357.46] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0357.46] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0357.46] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0357.46] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0357.46] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0357.46] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0357.46] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0357.46] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0357.46] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0357.46] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0357.46] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0357.46] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0357.46] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0357.46] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0357.46] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0357.46] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0357.46] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0357.46] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0357.46] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0357.46] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0357.46] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0357.46] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0357.46] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0357.46] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0357.46] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0357.46] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0357.46] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0357.46] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0357.46] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0357.46] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0357.46] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0357.48] Log: Listing all sound classes. [0357.48] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [0357.48] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [0357.48] Log: Class 'Weapon' has 276 resident sounds taking 73396.48 kb, and 7 real time sounds taking 487.58 kb [0357.48] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [0357.48] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [0357.48] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [0357.48] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [0357.48] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [0357.48] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [0357.48] Log: Class 'Ambient' has 34 resident sounds taking 14966.69 kb, and 25 real time sounds taking 3939.54 kb [0357.48] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [0357.48] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [0357.48] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [0357.48] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [0357.48] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [0357.48] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [0357.48] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [0357.48] Log: Class 'UnGrouped' has 614 resident sounds taking 92582.27 kb, and 114 real time sounds taking 5532.15 kb [0357.48] Log: 1609 total sounds in 18 classes [0357.53] ScriptLog: MusicComp.CurrentVolume? 0.0000 [0357.53] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True' [0357.55] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0357.55] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0357.55] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0357.55] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0357.57] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [0357.58] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0357.58] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0357.59] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [0357.59] ScriptLog: PositionModX : 0.0000 [0357.59] ScriptLog: PositionModY : 52.5000 [0357.59] ScriptLog: PositionModX : 0.0000 [0357.59] ScriptLog: PositionModY : 52.5000 [0357.62] Log: MorphTargetSet (MT_DEF_Turret) is added to the mesh (SK_DEF_Turret_GDI) that's not compatible. BaseSkelMesh has to be (SK_DEF_Turret) [0357.62] Log: MorphTargetSet (MT_DEF_Turret) is added to the mesh (SK_DEF_Turret_GDI) that's not compatible. BaseSkelMesh has to be (SK_DEF_Turret) [0357.62] Log: MorphTargetSet (MT_DEF_Turret) is added to the mesh (SK_DEF_Turret_GDI) that's not compatible. BaseSkelMesh has to be (SK_DEF_Turret) [0357.62] Log: MorphTargetSet (MT_DEF_Turret) is added to the mesh (SK_DEF_Turret_GDI) that's not compatible. BaseSkelMesh has to be (SK_DEF_Turret) [0357.63] Log: MorphTargetSet (MT_DEF_Turret) is added to the mesh (SK_DEF_Turret_GDI) that's not compatible. BaseSkelMesh has to be (SK_DEF_Turret) [0357.63] Log: MorphTargetSet (MT_DEF_Turret) is added to the mesh (SK_DEF_Turret_GDI) that's not compatible. BaseSkelMesh has to be (SK_DEF_Turret) [0357.63] Log: MorphTargetSet (MT_DEF_Turret) is added to the mesh (SK_DEF_Turret_GDI) that's not compatible. BaseSkelMesh has to be (SK_DEF_Turret) [0357.63] Log: MorphTargetSet (MT_DEF_Turret) is added to the mesh (SK_DEF_Turret_GDI) that's not compatible. BaseSkelMesh has to be (SK_DEF_Turret) [0357.66] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [0357.66] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [0357.66] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [0357.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [0357.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [0357.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [0357.68] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Toxicity.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_1.SkeletalMeshComponent_2172 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0357.68] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0357.68] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0357.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0357.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0357.71] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_8 [0357.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0357.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0357.71] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_11 [0357.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0357.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0357.71] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [0357.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0357.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0357.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0357.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0357.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0357.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0357.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0357.71] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0357.71] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0357.72] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Toxicity.TheWorld:PersistentLevel.Rx_Building_CommCentre_Internals_0.SkeletalMeshComponent_2186 RX_BU_CommCentre.Meshes.SK_BU_CommCentre 1 0 1 0 [0357.72] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_CommCentre_Internals_0 [0357.72] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Toxicity.TheWorld:PersistentLevel.Rx_Building_TeamSilo_Nod_Internals_0.SkeletalMeshComponent_2192 RX_BU_TeamSilo.Meshes.SK_BU_TiberiumSilo 1 0 1 0 [0357.72] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_TeamSilo_Nod_Internals_0 [0357.73] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_RepairFacility_Nod_Internals_0 [0357.73] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Toxicity.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_2216 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0357.74] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0 [0357.74] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_RepairFacility_GDI_Internals_0 [0357.74] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Toxicity.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_1.SkeletalMeshComponent_2220 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0357.75] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_1 [0357.75] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Toxicity.TheWorld:PersistentLevel.Rx_Building_TeamSilo_GDI_Internals_0.SkeletalMeshComponent_2222 RX_BU_TeamSilo.Meshes.SK_BU_TiberiumSilo 1 0 1 0 [0357.75] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_TeamSilo_GDI_Internals_0 [0357.76] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Hotwire.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Hotwire RenX_Game.Default__Rx_FamilyInfo_GDI_Hotwire Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0357.77] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Engineer RenX_Game.Default__Rx_FamilyInfo_GDI_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0357.79] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Engineer RenX_Game.Default__Rx_FamilyInfo_GDI_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0357.82] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0357.82] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0357.85] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0357.85] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0357.85] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0357.85] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0358.76] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Toxicity.TheWorld:PersistentLevel.Rx_Building_CommCentre_Internals_0.SkeletalMeshComponent_2186 RX_BU_CommCentre.Meshes.SK_BU_CommCentre 1 0 1 0 [0358.76] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Toxicity.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_2216 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0358.76] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Toxicity.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_1.SkeletalMeshComponent_2220 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0358.76] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_1 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00B0 [0358.76] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_1 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:020A [0358.77] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_1.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_1 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [0358.77] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_1.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_1 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [0358.77] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_1.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_1 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [0358.77] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_1.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_1 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [0358.77] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_1.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_1 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [0358.77] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_1.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_1 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [0358.77] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_1.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_1 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [0358.77] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_1.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_1 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [0358.77] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_1.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_1 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [0358.77] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_1.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_1 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [0358.77] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_1.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_1 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [0358.77] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_1.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_1 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [0358.77] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_1.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_1 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [0358.77] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_1.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_1 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [0358.77] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_1.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_1 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:07F3 [0358.77] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_1.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_1 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [0358.79] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Engineer RenX_Game.Default__Rx_FamilyInfo_GDI_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0358.82] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0358.82] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0358.82] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0358.82] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0358.84] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0358.84] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0358.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0358.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0359.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0359.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0359.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0359.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0359.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0359.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0359.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0359.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0359.36] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_9 [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [0359.36] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [0359.42] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_12 [0359.55] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_7 [0359.62] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_10 [0361.54] ScriptLog: Server authentication failed after 3 tries [0361.71] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Toxicity.TheWorld:PersistentLevel.Rx_HUD_3 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [0361.71] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Toxicity.TheWorld:PersistentLevel.Rx_HUD_3 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [0361.78] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0361.78] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0364.67] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0364.67] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0367.22] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0367.22] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0369.29] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0369.29] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0370.66] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0370.66] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0373.88] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0373.88] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0377.99] Log: Assembled 599 auto-complete commands, manual: 92, exec: 478, kismet: 0 [0395.16] ScriptLog: ------------------ [ Setting up ] ------------------ [0395.19] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0395.19] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0395.20] ScriptLog: rxPC.bJustBaughtEngineer= False [0395.20] ScriptLog: rxPC.bJustBaughtHavocSakura= False [0395.20] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [0395.20] ScriptLog: [0395.20] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [0395.20] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [0395.20] ScriptLog: OwnedItem= None [0395.20] ScriptLog: [0395.20] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [0395.20] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [0395.21] ScriptLog: ====================== [0395.21] ScriptLog: Norm explosiveData[0]= Timed C4 [0395.21] ScriptLog: Norm explosiveData[1]= Grenades [0395.21] ScriptLog: Norm explosiveData[2]= Smoke Grenade [0395.21] ScriptLog: Norm explosiveData[3]= EMP Grenade [0395.21] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [0395.26] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0395.26] ScriptLog: Button Pressed? C [0395.26] ScriptLog: --------------- 8 --------------- [0395.34] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0395.34] ScriptLog: Button Pressed? zero [0395.34] ScriptLog: Button Selected Index? 9 [0395.34] ScriptLog: ------------------ SelectPurchase() ------------------ [0395.34] ScriptLog: XXX: Rx_InventoryManager_GDI_Hotwire [0395.34] ScriptLog: XXX2: Rx_Weapon_Pistol [0395.34] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [0395.34] ScriptLog: GFx EquipmentSidearmData[0]? [0395.34] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [0395.34] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [0395.34] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [0395.34] ScriptLog: rxPC.Pawn? Rx_Pawn_79 [0395.34] ScriptLog: bJustBaughtEngineer? False [0395.34] ScriptLog: bJustBaughtHavocSakura? False [0395.34] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [0395.34] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [0395.34] ScriptLog: selected explosive data? None [0395.34] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [0395.36] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0395.36] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0398.82] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_Turret_9 for UTEmitter_145! [0399.75] ScriptLog: Turret destroyed [0411.25] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0411.25] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0411.83] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0411.83] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0412.79] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0412.79] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0412.86] ScriptLog: Rx_Building_CommCentre_0 icon replaced on coordinate X:-359.2983Y-19.3708 [0412.86] ScriptLog: Rx_Building_Silo_0 icon replaced on coordinate X:331.7698Y84.1568 [0412.86] ScriptLog: Rx_Building_Silo_1 icon replaced on coordinate X:327.4106Y-169.8238 [0414.18] ScriptWarning: Failed to find Morph node named MorphNodeW_Front in SK_VH_ReconBike Rx_Vehicle_ReconBike CNC-Toxicity.TheWorld:PersistentLevel.Rx_Vehicle_ReconBike_0 Function UTGame.UTVehicle:InitializeMorphs:016D [0414.18] ScriptWarning: Failed to find Morph node named MorphNodeW_Left in SK_VH_ReconBike Rx_Vehicle_ReconBike CNC-Toxicity.TheWorld:PersistentLevel.Rx_Vehicle_ReconBike_0 Function UTGame.UTVehicle:InitializeMorphs:016D [0414.18] ScriptWarning: Failed to find Morph node named MorphNodeW_Right in SK_VH_ReconBike Rx_Vehicle_ReconBike CNC-Toxicity.TheWorld:PersistentLevel.Rx_Vehicle_ReconBike_0 Function UTGame.UTVehicle:InitializeMorphs:016D [0414.18] ScriptWarning: Failed to find Morph node named MorphNodeW_Rear in SK_VH_ReconBike Rx_Vehicle_ReconBike CNC-Toxicity.TheWorld:PersistentLevel.Rx_Vehicle_ReconBike_0 Function UTGame.UTVehicle:InitializeMorphs:016D [0418.13] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0418.13] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0430.31] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0430.31] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0431.36] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0431.36] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0452.45] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0452.45] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0453.10] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0453.10] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0459.46] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0459.46] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0464.00] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0464.00] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0473.17] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0473.17] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0482.46] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_Turret_10 for UTEmitter_184! [0483.40] ScriptLog: Turret destroyed [0491.67] ScriptLog: Turret destroyed [0503.35] ScriptWarning: Failed to find Morph node named MorphNodeW_Front in SK_VH_ReconBike Rx_Vehicle_ReconBike CNC-Toxicity.TheWorld:PersistentLevel.Rx_Vehicle_ReconBike_1 Function UTGame.UTVehicle:InitializeMorphs:016D [0503.35] ScriptWarning: Failed to find Morph node named MorphNodeW_Left in SK_VH_ReconBike Rx_Vehicle_ReconBike CNC-Toxicity.TheWorld:PersistentLevel.Rx_Vehicle_ReconBike_1 Function UTGame.UTVehicle:InitializeMorphs:016D [0503.35] ScriptWarning: Failed to find Morph node named MorphNodeW_Right in SK_VH_ReconBike Rx_Vehicle_ReconBike CNC-Toxicity.TheWorld:PersistentLevel.Rx_Vehicle_ReconBike_1 Function UTGame.UTVehicle:InitializeMorphs:016D [0503.35] ScriptWarning: Failed to find Morph node named MorphNodeW_Rear in SK_VH_ReconBike Rx_Vehicle_ReconBike CNC-Toxicity.TheWorld:PersistentLevel.Rx_Vehicle_ReconBike_1 Function UTGame.UTVehicle:InitializeMorphs:016D [0525.03] ScriptWarning: Accessed None 'RepairStartAC' Rx_Building_RepairFacility_GDI_Internals CNC-Toxicity.TheWorld:PersistentLevel.Rx_Building_RepairFacility_GDI_Internals_0 Function RenX_Game.Rx_Building_RepairFacility_Internals:PlaySpinup1:00C6 [0533.05] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_1136 | SoundCue? Another_Present_For_Ya [0538.98] ScriptWarning: Accessed None 'RepairStopAC' Rx_Building_RepairFacility_GDI_Internals CNC-Toxicity.TheWorld:PersistentLevel.Rx_Building_RepairFacility_GDI_Internals_0 Function RenX_Game.Rx_Building_RepairFacility_Internals:PlaySpindown1:004A [0538.98] ScriptWarning: Accessed None 'RepairStartAC' Rx_Building_RepairFacility_GDI_Internals CNC-Toxicity.TheWorld:PersistentLevel.Rx_Building_RepairFacility_GDI_Internals_0 Function RenX_Game.Rx_Building_RepairFacility_Internals:PlaySpindown1:0069 [0542.25] Log: Large/Invalid MotorTorque! -2018.597168 (in Rx_Vehicle_ReconBike_1) [0544.26] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0544.26] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0547.89] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0547.89] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0551.17] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_15 [0566.05] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0566.05] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0567.75] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0567.75] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0572.02] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0572.02] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0572.49] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0572.49] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0576.09] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0576.09] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0579.15] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_18 [0587.52] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0612.21] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_1136 | SoundCue? Rampage [0631.26] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [0636.00] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_3 [0636.04] ScriptLog: ------------------ [ Setting up ] ------------------ [0636.08] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0636.08] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0636.09] ScriptLog: rxPC.bJustBaughtEngineer= False [0636.09] ScriptLog: rxPC.bJustBaughtHavocSakura= False [0636.09] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Hotwire [0636.09] ScriptLog: [0636.09] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [0636.09] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [0636.09] ScriptLog: OwnedItem= None [0636.09] ScriptLog: [0636.09] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [0636.09] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [0636.10] ScriptLog: ====================== [0636.10] ScriptLog: Engi explosiveData[0]= Grenades [0636.10] ScriptLog: Engi explosiveData[1]= Smoke Grenade [0636.10] ScriptLog: Engi explosiveData[2]= EMP Grenade [0636.10] ScriptLog: Engi explosiveData[3]= Anti-Tank Mine [0636.10] ScriptLog: Engi explosiveData[4]= Proximity C4 [0637.29] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0637.29] ScriptLog: Button Pressed? LeftMouseButton [0637.43] ScriptLog: --------------- 9 --------------- [0638.33] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0638.33] ScriptLog: Button Pressed? LeftMouseButton [0638.43] ScriptLog: --------------- 7 --------------- [0638.47] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0638.47] ScriptLog: Button Pressed? LeftMouseButton [0638.59] ScriptLog: ------------------ SelectPurchase() ------------------ [0638.59] ScriptLog: GFxClikWidget_231 True [0638.59] ScriptLog: Purchase Information :: [0638.59] ScriptLog: Character: TS_Vehicle_Titan [0638.59] ScriptLog: Price: 1000 [0638.59] ScriptLog: PlayerCredits: 2222.4495 [0638.63] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0638.63] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0638.76] ScriptLog: ------------------ [ Setting up ] ------------------ [0638.79] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0638.79] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0638.80] ScriptLog: rxPC.bJustBaughtEngineer= False [0638.80] ScriptLog: rxPC.bJustBaughtHavocSakura= False [0638.80] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [0638.80] ScriptLog: [0638.80] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [0638.80] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [0638.80] ScriptLog: OwnedItem= None [0638.80] ScriptLog: [0638.80] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [0638.80] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [0638.82] ScriptLog: ====================== [0638.82] ScriptLog: Norm explosiveData[0]= Timed C4 [0638.82] ScriptLog: Norm explosiveData[1]= Grenades [0638.82] ScriptLog: Norm explosiveData[2]= Smoke Grenade [0638.82] ScriptLog: Norm explosiveData[3]= EMP Grenade [0638.82] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [0639.38] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0639.38] ScriptLog: Button Pressed? LeftMouseButton [0639.50] ScriptLog: --------------- 8 --------------- [0641.03] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0641.03] ScriptLog: Button Pressed? LeftMouseButton [0641.13] ScriptLog: --------------- 8 --------------- [0641.18] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0641.18] ScriptLog: Button Pressed? LeftMouseButton [0641.27] ScriptLog: ------------------ SelectPurchase() ------------------ [0641.27] ScriptLog: XXX: Rx_InventoryManager_GDI_Sydney [0641.27] ScriptLog: XXX2: Rx_Weapon_TiberiumFlechetteRifle [0641.27] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [0641.27] ScriptLog: GFx EquipmentSidearmData[0]? [0641.27] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [0641.27] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [0641.27] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [0641.27] ScriptLog: rxPC.Pawn? Rx_Pawn_142 [0641.27] ScriptLog: bJustBaughtEngineer? False [0641.27] ScriptLog: bJustBaughtHavocSakura? False [0641.27] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [0641.27] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [0641.27] ScriptLog: selected explosive data? None [0641.27] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [0641.31] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0641.31] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0656.22] ScriptWarning: Failed to find Morph node named MorphNodeW_Front in SK_VH_ReconBike Rx_Vehicle_ReconBike CNC-Toxicity.TheWorld:PersistentLevel.Rx_Vehicle_ReconBike_2 Function UTGame.UTVehicle:InitializeMorphs:016D [0656.22] ScriptWarning: Failed to find Morph node named MorphNodeW_Left in SK_VH_ReconBike Rx_Vehicle_ReconBike CNC-Toxicity.TheWorld:PersistentLevel.Rx_Vehicle_ReconBike_2 Function UTGame.UTVehicle:InitializeMorphs:016D [0656.22] ScriptWarning: Failed to find Morph node named MorphNodeW_Right in SK_VH_ReconBike Rx_Vehicle_ReconBike CNC-Toxicity.TheWorld:PersistentLevel.Rx_Vehicle_ReconBike_2 Function UTGame.UTVehicle:InitializeMorphs:016D [0656.22] ScriptWarning: Failed to find Morph node named MorphNodeW_Rear in SK_VH_ReconBike Rx_Vehicle_ReconBike CNC-Toxicity.TheWorld:PersistentLevel.Rx_Vehicle_ReconBike_2 Function UTGame.UTVehicle:InitializeMorphs:016D [0688.54] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0688.54] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0689.49] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0689.49] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0691.22] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0691.22] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0691.57] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_17 [0691.57] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_14 [0691.57] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_13 [0691.57] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0691.79] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0691.79] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0691.83] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_16 [0692.30] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0692.30] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0692.45] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? True | AC? AudioComponent_1136 | SoundCue? In_the_Line_of_Fire [0701.97] ScriptLog: Scoreboard : Creating vote list... [0724.12] ScriptWarning: Accessed None 'InvManager' Rx_WeaponAbility_EMPGrenade CNC-Toxicity.TheWorld:PersistentLevel.Rx_WeaponAbility_EMPGrenade_1 Function RenX_Game.Rx_WeaponAbility:ReplicatedEvent:0044 [0724.12] ScriptWarning: Accessed None 'InvManager' Rx_WeaponAbility_EMPGrenade CNC-Toxicity.TheWorld:PersistentLevel.Rx_WeaponAbility_EMPGrenade_1 Function RenX_Game.Rx_WeaponAbility:ReplicatedEvent:008B [0724.12] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Toxicity.TheWorld:PersistentLevel.Rx_HUD_3 Function RenX_Game.Rx_HUD:DisplayHit:000A [0724.16] ScriptWarning: Accessed None 'RxPRI' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_1 Function RenX_Game.Rx_GFxGameinfoHud:TickHud:0CEB [0724.19] ScriptWarning: Accessed None 'RxPRI' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_1 Function RenX_Game.Rx_GFxGameinfoHud:TickHud:0CEB [0724.21] ScriptWarning: Accessed None 'RxPRI' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_1 Function RenX_Game.Rx_GFxGameinfoHud:TickHud:0CEB [0724.23] ScriptWarning: Accessed None 'RxPRI' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_1 Function RenX_Game.Rx_GFxGameinfoHud:TickHud:0CEB [0724.25] ScriptWarning: Accessed None 'RxPRI' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_1 Function RenX_Game.Rx_GFxGameinfoHud:TickHud:0CEB [0738.29] NetComeGo: Close TcpNetDriver_1 TcpipConnection_1 174.104.149.50:7777 06/27/20 04:32:11 [0738.29] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find local client auth session [0738.29] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find server auth session [0738.29] Exit: TcpNetDriver_1 shut down [0738.29] Init: WinSock: Socket queue 32768 / 32768 [0749.22] Log: LoadMap: 174.104.149.50/CNC-Volcano?Name=Ryan Turner?Team=0?game=RenX_Game.Rx_Game [0749.41] Log: --- LOADING MOVIE START --- [0749.62] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0749.65] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Toxicity.TheWorld:PersistentLevel.Rx_Controller_3 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:003F [0749.65] ScriptWarning: Accessed None Rx_Controller CNC-Toxicity.TheWorld:PersistentLevel.Rx_Controller_3 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:0053 [0749.65] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Toxicity.TheWorld:PersistentLevel.Rx_Controller_3 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00A7 [0749.65] ScriptWarning: Accessed None Rx_Controller CNC-Toxicity.TheWorld:PersistentLevel.Rx_Controller_3 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00BB [0749.65] ScriptLog: ======================= Rx_HUD ========================= [0749.65] ScriptLog: Scoreboard.bMovieIsOpen? False [0749.65] ScriptLog: DamageSystemMovie.bMovieIsOpen? False [0749.65] ScriptLog: GIHudMovie.bMovieIsOpen? False [0749.76] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find local client auth session [0749.76] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find server auth session [0758.09] Warning: Warning, Failed to compile Material Instance CNC-Volcano.LandscapeMaterialInstanceConstant_0 with Base Volcano_landscape_01 for platform PC-D3D-SM3, Default Material will be used in game. [0761.63] Log: Primary PhysX scene will be in software. [0761.63] Log: Creating Primary PhysX Scene. [0761.73] Log: Bringing World CNC-Volcano.TheWorld up for play (1429) at 2020.06.27-04.32.34 [0761.77] Log: Bringing up level for play took: 0.503617 [0761.77] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0761.77] Warning: Warning, Failed to find object 'Class None.' [0761.77] Log: PlayerController class for the pending level is PlayerController [0761.77] Log: ########### Finished loading level: 12.551731 seconds [0762.25] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Volcano.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0762.25] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Volcano.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0762.27] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Volcano.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0762.27] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Volcano.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0762.27] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Volcano.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0762.27] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Volcano.TheWorld:PersistentLevel.PlayerController_2 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0762.28] Log: --- LOADING MOVIE TIME: 12.8 sec --- [0766.73] Log: Save=4425.532900 [0766.73] Log: Compressing '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3_save.tmp' to '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk' [0770.22] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Controller CNC-Volcano.TheWorld:PersistentLevel.Rx_Controller_4 Function RenX_Game.Rx_Controller:PostBeginPlay:01FF [0770.25] Log: Current scalability system settings: [0770.25] Log: StaticDecals = FALSE (Whether to allow static decals.) [0770.25] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0770.25] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0770.25] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0770.25] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [0770.25] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0770.25] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0770.25] Log: DepthOfField = FALSE (Whether to allow depth of field.) [0770.25] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0770.25] Log: Bloom = FALSE (Whether to allow bloom.) [0770.25] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0770.25] Log: Distortion = TRUE (Whether to allow distortion.) [0770.25] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0770.25] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0770.25] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0770.25] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0770.25] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0770.25] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0770.25] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0770.25] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0770.25] Log: SkeletalMeshLODBias = 2 (LOD bias for skeletal meshes.) [0770.25] Log: DetailMode = 1 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0770.25] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0770.25] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0770.25] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [0770.25] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0770.25] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0770.25] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0770.25] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0770.25] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0770.25] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0770.25] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0770.25] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0770.25] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0770.25] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0770.25] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0770.25] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0770.25] Log: Current preference system settings: [0770.25] Log: UseVsync = FALSE (Whether to use VSync or not.) [0770.25] Log: Fullscreen = TRUE (Fullscreen.) [0770.25] Log: ResX = 1280 (Screen X resolution.) [0770.25] Log: ResY = 720 (Screen Y resolution.) [0770.25] Log: Current debug system settings: [0770.25] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0770.25] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0770.25] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0770.25] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0770.25] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0770.25] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0770.25] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0770.25] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0770.25] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0770.25] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0770.25] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0770.25] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0770.25] Log: ParticleLODBias = 2 (LOD bias for particle systems.) [0770.25] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0770.25] Log: bAllowTemporalAA = FALSE (UKNOWN) [0770.25] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0770.25] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0770.25] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0770.25] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0770.25] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0770.25] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0770.25] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0770.25] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0770.25] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0770.25] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0770.25] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0770.25] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0770.25] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0770.25] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0770.25] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0770.25] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0770.25] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0770.25] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0770.25] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0770.25] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0770.25] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0770.25] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0770.25] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0770.25] Log: Current unknown system settings: [0770.25] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0770.25] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0770.25] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0770.25] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0770.25] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0770.25] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0770.25] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0770.25] Log: ShadowFilterQualityBias = 2 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0770.25] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0770.25] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0770.25] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0770.25] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0770.25] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0770.25] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0770.25] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0770.25] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0770.25] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0770.25] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0770.25] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0770.25] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0770.25] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0770.25] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0770.25] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0770.25] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0770.25] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0770.25] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0770.25] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0770.25] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0770.25] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0770.25] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0770.25] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0770.25] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0770.25] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0770.25] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0770.25] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0770.25] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0770.25] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0770.25] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0770.25] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0770.25] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [0770.25] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [0770.25] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [0770.25] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0770.25] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0770.25] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0770.25] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0770.25] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0770.25] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0770.25] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0770.25] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0770.25] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0770.25] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0770.25] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0770.25] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0770.25] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0770.25] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0770.25] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0770.25] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0770.25] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0770.25] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0770.25] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0770.25] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0770.25] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0770.25] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0770.25] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0770.25] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0770.25] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0770.25] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0770.25] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0770.25] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0770.25] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0770.25] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0770.25] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0770.25] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0770.25] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0770.25] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0770.25] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0770.25] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0770.27] Log: Listing all sound classes. [0770.27] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [0770.27] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [0770.27] Log: Class 'Weapon' has 275 resident sounds taking 73031.52 kb, and 7 real time sounds taking 487.58 kb [0770.27] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [0770.27] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [0770.27] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [0770.27] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [0770.27] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [0770.27] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [0770.27] Log: Class 'Ambient' has 34 resident sounds taking 14966.69 kb, and 23 real time sounds taking 2969.96 kb [0770.27] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [0770.27] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [0770.27] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [0770.27] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [0770.27] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [0770.27] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [0770.27] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [0770.27] Log: Class 'UnGrouped' has 605 resident sounds taking 88679.98 kb, and 111 real time sounds taking 3359.85 kb [0770.27] Log: 1594 total sounds in 18 classes [0771.05] ScriptLog: MusicComp.CurrentVolume? 0.0000 [0771.05] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True' [0771.05] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0771.05] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0771.06] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0771.06] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0771.07] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [0771.07] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0771.07] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0771.08] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [0771.08] ScriptLog: PositionModX : 0.0000 [0771.08] ScriptLog: PositionModY : 52.5000 [0771.08] ScriptLog: PositionModX : 0.0000 [0771.08] ScriptLog: PositionModY : 52.5000 [0771.08] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [0771.08] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [0771.08] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [0771.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [0771.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [0771.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [0771.08] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Volcano.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_2.SkeletalMeshComponent_3591 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0771.11] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0771.11] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0771.11] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0771.11] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0771.11] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0771.11] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0771.11] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0771.11] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0771.11] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0771.11] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0771.14] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0771.14] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0771.14] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0771.14] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0771.14] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0771.14] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0771.14] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0771.14] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0771.14] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0771.14] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0772.44] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Volcano.TheWorld:PersistentLevel.Rx_HUD_4 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [0772.44] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Volcano.TheWorld:PersistentLevel.Rx_HUD_4 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [0772.50] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0772.50] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0773.95] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0773.95] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [0783.95] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [0815.37] ScriptLog: ------------------ [ Setting up ] ------------------ [0815.39] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0815.39] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0815.40] ScriptLog: rxPC.bJustBaughtEngineer= False [0815.40] ScriptLog: rxPC.bJustBaughtHavocSakura= False [0815.40] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [0815.40] ScriptLog: [0815.40] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [0815.40] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [0815.40] ScriptLog: OwnedItem= None [0815.40] ScriptLog: [0815.40] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [0815.40] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [0815.43] ScriptLog: ====================== [0815.43] ScriptLog: Norm explosiveData[0]= Timed C4 [0815.43] ScriptLog: Norm explosiveData[1]= Grenades [0815.43] ScriptLog: Norm explosiveData[2]= Smoke Grenade [0815.43] ScriptLog: Norm explosiveData[3]= EMP Grenade [0815.43] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [0815.60] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0815.60] ScriptLog: Button Pressed? R [0815.60] ScriptLog: --------------- 6 --------------- [0815.60] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [0815.60] ScriptLog: GFx EquipmentSidearmData[-1]? [0815.60] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [0815.60] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [0815.60] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [0815.60] ScriptLog: rxPC.Pawn? Rx_Pawn_157 [0815.60] ScriptLog: bJustBaughtEngineer? False [0815.60] ScriptLog: bJustBaughtHavocSakura? False [0815.60] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [0815.60] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [0815.60] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [0815.60] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [0815.61] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0815.61] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0834.84] ScriptLog: ------------------ [ Setting up ] ------------------ [0834.87] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0834.87] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0834.88] ScriptLog: rxPC.bJustBaughtEngineer= False [0834.88] ScriptLog: rxPC.bJustBaughtHavocSakura= False [0834.88] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [0834.88] ScriptLog: [0834.88] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [0834.88] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [0834.88] ScriptLog: OwnedItem= None [0834.88] ScriptLog: [0834.88] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [0834.88] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [0834.90] ScriptLog: ====================== [0834.90] ScriptLog: Norm explosiveData[0]= Timed C4 [0834.90] ScriptLog: Norm explosiveData[1]= Grenades [0834.90] ScriptLog: Norm explosiveData[2]= Smoke Grenade [0834.90] ScriptLog: Norm explosiveData[3]= EMP Grenade [0834.90] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [0835.01] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0835.01] ScriptLog: Button Pressed? R [0835.01] ScriptLog: --------------- 6 --------------- [0835.01] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [0835.01] ScriptLog: GFx EquipmentSidearmData[-1]? [0835.01] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [0835.01] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [0835.01] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [0835.01] ScriptLog: rxPC.Pawn? Rx_Pawn_157 [0835.01] ScriptLog: bJustBaughtEngineer? False [0835.01] ScriptLog: bJustBaughtHavocSakura? False [0835.01] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [0835.01] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [0835.01] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [0835.01] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [0835.02] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0835.02] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0878.16] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0882.41] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [0886.19] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4 [0886.24] ScriptLog: ------------------ [ Setting up ] ------------------ [0886.27] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0886.27] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0886.28] ScriptLog: rxPC.bJustBaughtEngineer= False [0886.28] ScriptLog: rxPC.bJustBaughtHavocSakura= False [0886.28] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [0886.28] ScriptLog: [0886.28] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [0886.28] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [0886.28] ScriptLog: OwnedItem= None [0886.28] ScriptLog: [0886.28] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [0886.28] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [0886.30] ScriptLog: ====================== [0886.30] ScriptLog: Norm explosiveData[0]= Timed C4 [0886.30] ScriptLog: Norm explosiveData[1]= Grenades [0886.30] ScriptLog: Norm explosiveData[2]= Smoke Grenade [0886.30] ScriptLog: Norm explosiveData[3]= EMP Grenade [0886.30] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [0887.51] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0887.51] ScriptLog: Button Pressed? LeftMouseButton [0887.62] ScriptLog: --------------- 3 --------------- [0887.65] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0887.65] ScriptLog: Button Pressed? LeftMouseButton [0887.76] ScriptLog: ------------------ SelectPurchase() ------------------ [0887.76] ScriptLog: XXX: Rx_InventoryManager_Nod_FlameTrooper [0887.76] ScriptLog: XXX2: Rx_Weapon_Pistol_UnSILENCED [0887.76] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [0887.76] ScriptLog: GFx EquipmentSidearmData[-1]? [0887.76] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [0887.76] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Shotgunner [0887.76] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Shotgunner [0887.76] ScriptLog: rxPC.Pawn? Rx_Pawn_209 [0887.76] ScriptLog: bJustBaughtEngineer? False [0887.76] ScriptLog: bJustBaughtHavocSakura? False [0887.76] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [0887.76] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [0887.76] ScriptLog: selected explosive data? None [0887.76] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [0887.80] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0887.80] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0905.26] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_5135 | SoundCue? Serenity [0922.72] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0922.73] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [0924.11] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Volcano.TheWorld:PersistentLevel.Rx_Controller_4 Function RenX_Game.Rx_Controller:SLogKill:0029 [0924.11] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Volcano.TheWorld:PersistentLevel.Rx_Controller_4 Function RenX_Game.Rx_Controller:SLogKill:00A7 [0924.11] ScriptWarning: Accessed None Rx_Controller CNC-Volcano.TheWorld:PersistentLevel.Rx_Controller_4 Function RenX_Game.Rx_Controller:SLogKill:00BB [0924.11] ScriptWarning: Accessed None 'Pawn' Rx_Controller CNC-Volcano.TheWorld:PersistentLevel.Rx_Controller_4 Function RenX_Game.Rx_Controller:SLogKill:01B1 [0924.11] ScriptWarning: Accessed None Rx_Controller CNC-Volcano.TheWorld:PersistentLevel.Rx_Controller_4 Function RenX_Game.Rx_Controller:SLogKill:01C5 [0924.11] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0926.40] ScriptLog: ------------------ [ Setting up ] ------------------ [0926.43] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0926.43] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0926.44] ScriptLog: rxPC.bJustBaughtEngineer= False [0926.44] ScriptLog: rxPC.bJustBaughtHavocSakura= False [0926.44] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_FlameTrooper [0926.44] ScriptLog: [0926.44] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [0926.44] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [0926.44] ScriptLog: OwnedItem= None [0926.44] ScriptLog: [0926.44] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [0926.44] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [0926.46] ScriptLog: ====================== [0926.46] ScriptLog: Norm explosiveData[0]= Timed C4 [0926.46] ScriptLog: Norm explosiveData[1]= Grenades [0926.46] ScriptLog: Norm explosiveData[2]= Smoke Grenade [0926.46] ScriptLog: Norm explosiveData[3]= EMP Grenade [0926.46] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [0926.51] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0926.51] ScriptLog: Button Pressed? C [0926.51] ScriptLog: --------------- 8 --------------- [0926.56] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4 [0927.51] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0927.51] ScriptLog: Button Pressed? LeftMouseButton [0927.60] ScriptLog: --------------- 3 --------------- [0927.83] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0927.83] ScriptLog: Button Pressed? LeftMouseButton [0927.96] ScriptLog: ------------------ SelectPurchase() ------------------ [0927.96] ScriptLog: XXX: Rx_InventoryManager_Nod_ChemicalTrooper [0927.96] ScriptLog: XXX2: Rx_Weapon_Pistol_UnSILENCED [0927.96] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [0927.96] ScriptLog: GFx EquipmentSidearmData[-1]? [0927.96] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [0927.96] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_FlameTrooper [0927.96] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_FlameTrooper [0927.96] ScriptLog: rxPC.Pawn? Rx_Pawn_218 [0927.96] ScriptLog: bJustBaughtEngineer? False [0927.96] ScriptLog: bJustBaughtHavocSakura? False [0927.96] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [0927.96] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [0927.96] ScriptLog: selected explosive data? None [0927.96] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [0928.00] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0928.00] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0930.16] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_0 [0944.42] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0962.92] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [0966.03] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [0966.69] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4 [0966.76] ScriptLog: ------------------ [ Setting up ] ------------------ [0966.78] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0966.78] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0966.79] ScriptLog: rxPC.bJustBaughtEngineer= False [0966.79] ScriptLog: rxPC.bJustBaughtHavocSakura= False [0966.79] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_ChemicalTrooper [0966.79] ScriptLog: [0966.79] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [0966.79] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [0966.79] ScriptLog: OwnedItem= None [0966.79] ScriptLog: [0966.79] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [0966.79] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [0966.82] ScriptLog: ====================== [0966.82] ScriptLog: Norm explosiveData[0]= Timed C4 [0966.82] ScriptLog: Norm explosiveData[1]= Grenades [0966.82] ScriptLog: Norm explosiveData[2]= Smoke Grenade [0966.82] ScriptLog: Norm explosiveData[3]= EMP Grenade [0966.82] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [0966.86] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0966.86] ScriptLog: Button Pressed? C [0966.87] ScriptLog: --------------- 8 --------------- [0968.32] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0968.32] ScriptLog: Button Pressed? LeftMouseButton [0968.43] ScriptLog: --------------- 3 --------------- [0968.45] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0968.45] ScriptLog: Button Pressed? LeftMouseButton [0968.55] ScriptLog: ------------------ SelectPurchase() ------------------ [0968.55] ScriptLog: XXX: Rx_InventoryManager_Nod_ChemicalTrooper [0968.55] ScriptLog: XXX2: Rx_Weapon_Pistol_UnSILENCED [0968.55] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [0968.55] ScriptLog: GFx EquipmentSidearmData[-1]? [0968.55] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [0968.55] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_FlameTrooper [0968.55] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_FlameTrooper [0968.55] ScriptLog: rxPC.Pawn? Rx_Pawn_230 [0968.55] ScriptLog: bJustBaughtEngineer? False [0968.55] ScriptLog: bJustBaughtHavocSakura? False [0968.55] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [0968.55] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [0968.55] ScriptLog: selected explosive data? None [0968.55] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [0968.59] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0968.59] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0972.93] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_71 [0994.78] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0994.80] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [0998.58] ScriptLog: ------------------ [ Setting up ] ------------------ [0998.61] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0998.61] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0998.62] ScriptLog: rxPC.bJustBaughtEngineer= False [0998.62] ScriptLog: rxPC.bJustBaughtHavocSakura= False [0998.62] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_ChemicalTrooper [0998.62] ScriptLog: [0998.62] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [0998.62] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [0998.62] ScriptLog: OwnedItem= None [0998.62] ScriptLog: [0998.62] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [0998.62] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [0998.65] ScriptLog: ====================== [0998.65] ScriptLog: Norm explosiveData[0]= Timed C4 [0998.65] ScriptLog: Norm explosiveData[1]= Grenades [0998.65] ScriptLog: Norm explosiveData[2]= Smoke Grenade [0998.65] ScriptLog: Norm explosiveData[3]= EMP Grenade [0998.65] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [0998.65] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4 [0999.45] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0999.45] ScriptLog: Button Pressed? LeftMouseButton [0999.55] ScriptLog: --------------- 8 --------------- [1002.38] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1002.38] ScriptLog: Button Pressed? LeftMouseButton [1002.47] ScriptLog: --------------- 3 --------------- [1002.51] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1002.51] ScriptLog: Button Pressed? LeftMouseButton [1002.63] ScriptLog: ------------------ SelectPurchase() ------------------ [1002.63] ScriptLog: XXX: Rx_InventoryManager_Nod_ChemicalTrooper [1002.63] ScriptLog: XXX2: Rx_Weapon_Pistol_UnSILENCED [1002.63] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [1002.63] ScriptLog: GFx EquipmentSidearmData[-1]? [1002.63] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [1002.63] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Shotgunner [1002.63] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Shotgunner [1002.63] ScriptLog: rxPC.Pawn? Rx_Pawn_236 [1002.63] ScriptLog: bJustBaughtEngineer? False [1002.63] ScriptLog: bJustBaughtHavocSakura? False [1002.63] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [1002.63] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [1002.63] ScriptLog: selected explosive data? None [1002.63] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [1002.68] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1002.68] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1006.48] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Volcano.TheWorld:PersistentLevel.Rx_HUD_4 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [1006.48] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Volcano.TheWorld:PersistentLevel.Rx_HUD_4 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [1006.52] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1006.52] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1007.26] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1007.26] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1060.43] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_2 [1063.47] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1063.47] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1064.25] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1064.25] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1077.31] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1077.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> Rx_Building_Refinery_GDI_0 [1077.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> Rx_Building_Refinery_GDI_0 [1077.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> Rx_Building_Refinery_GDI_0 [1077.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> Rx_Building_Refinery_GDI_0 [1077.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> Rx_Building_Refinery_GDI_0 [1077.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> Rx_Building_Refinery_GDI_0 [1077.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> Rx_Building_Refinery_GDI_0 [1077.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> Rx_Building_Refinery_GDI_0 [1077.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> Rx_Building_Refinery_GDI_0 [1077.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_236 -> Rx_Building_Refinery_GDI_0 [1079.34] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_5135 | SoundCue? Another_Present_For_Ya [1081.09] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4 [1081.41] ScriptLog: ------------------ [ Setting up ] ------------------ [1081.43] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1081.43] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1081.44] ScriptLog: rxPC.bJustBaughtEngineer= False [1081.44] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1081.44] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Shotgunner [1081.44] ScriptLog: [1081.44] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [1081.44] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1081.44] ScriptLog: OwnedItem= None [1081.44] ScriptLog: [1081.44] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [1081.44] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1081.47] ScriptLog: ====================== [1081.47] ScriptLog: Norm explosiveData[0]= Timed C4 [1081.47] ScriptLog: Norm explosiveData[1]= Grenades [1081.47] ScriptLog: Norm explosiveData[2]= Smoke Grenade [1081.47] ScriptLog: Norm explosiveData[3]= EMP Grenade [1081.47] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [1082.30] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1082.30] ScriptLog: Button Pressed? LeftMouseButton [1082.43] ScriptLog: --------------- 8 --------------- [1083.68] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1083.68] ScriptLog: Button Pressed? LeftMouseButton [1083.79] ScriptLog: --------------- 6 --------------- [1083.79] ScriptWarning: Accessed null class context 'cat' Rx_InventoryManager_Nod_LaserChainGunner RenX_Game.Default__Rx_InventoryManager_Nod_LaserChainGunner Function RenX_Game.Rx_InventoryManager:SetStartingHiddenWeaponAttachmentClassesPerCategory:0041 [1083.81] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1083.81] ScriptLog: Button Pressed? LeftMouseButton [1083.93] ScriptLog: ------------------ SelectPurchase() ------------------ [1083.93] ScriptLog: XXX: Rx_InventoryManager_Nod_LaserChainGunner [1083.93] ScriptLog: XXX2: None [1083.93] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [1083.93] ScriptLog: GFx EquipmentSidearmData[-1]? [1083.93] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [1083.93] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Shotgunner [1083.93] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Shotgunner [1083.93] ScriptLog: rxPC.Pawn? Rx_Pawn_250 [1083.93] ScriptLog: bJustBaughtEngineer? False [1083.93] ScriptLog: bJustBaughtHavocSakura? False [1083.93] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [1083.93] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [1083.93] ScriptLog: selected explosive data? None [1083.93] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [1083.96] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1083.96] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1098.82] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1098.82] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1099.65] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1099.65] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1104.14] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1104.14] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1104.69] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1104.69] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1105.22] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1105.22] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1107.79] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1107.79] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1124.44] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1185.98] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_65 [1186.28] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_64 [1190.19] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1190.63] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_3 [1193.95] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4 [1224.47] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_5135 | SoundCue? Stomp [1230.07] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_69 [1232.44] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1239.18] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1244.82] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [1278.74] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1282.19] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_240 [1282.56] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4 [1283.61] ScriptLog: ------------------ [ Setting up ] ------------------ [1283.64] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1283.64] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1283.65] ScriptLog: rxPC.bJustBaughtEngineer= False [1283.65] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1283.65] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Shotgunner [1283.65] ScriptLog: [1283.65] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [1283.65] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1283.65] ScriptLog: OwnedItem= None [1283.65] ScriptLog: [1283.65] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [1283.65] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1283.67] ScriptLog: ====================== [1283.67] ScriptLog: Norm explosiveData[0]= Timed C4 [1283.67] ScriptLog: Norm explosiveData[1]= Grenades [1283.67] ScriptLog: Norm explosiveData[2]= Smoke Grenade [1283.67] ScriptLog: Norm explosiveData[3]= EMP Grenade [1283.67] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [1284.28] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1284.28] ScriptLog: Button Pressed? LeftMouseButton [1284.39] ScriptLog: --------------- 9 --------------- [1285.62] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1285.62] ScriptLog: Button Pressed? LeftMouseButton [1285.69] ScriptLog: --------------- 6 --------------- [1286.36] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1286.36] ScriptLog: Button Pressed? Escape [1286.36] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [1286.36] ScriptLog: GFx EquipmentSidearmData[-1]? [1286.36] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [1286.36] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Shotgunner [1286.36] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Shotgunner [1286.36] ScriptLog: rxPC.Pawn? Rx_Pawn_281 [1286.36] ScriptLog: bJustBaughtEngineer? False [1286.36] ScriptLog: bJustBaughtHavocSakura? False [1286.36] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [1286.36] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [1286.36] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [1286.36] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [1286.37] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1286.37] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1286.62] ScriptLog: ------------------ [ Setting up ] ------------------ [1286.65] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1286.65] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1286.67] ScriptLog: rxPC.bJustBaughtEngineer= False [1286.67] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1286.67] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Shotgunner [1286.67] ScriptLog: [1286.67] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [1286.67] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1286.67] ScriptLog: OwnedItem= None [1286.67] ScriptLog: [1286.67] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [1286.67] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1286.70] ScriptLog: ====================== [1286.70] ScriptLog: Norm explosiveData[0]= Timed C4 [1286.70] ScriptLog: Norm explosiveData[1]= Grenades [1286.70] ScriptLog: Norm explosiveData[2]= Smoke Grenade [1286.70] ScriptLog: Norm explosiveData[3]= EMP Grenade [1286.70] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [1287.54] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1287.54] ScriptLog: Button Pressed? LeftMouseButton [1287.63] ScriptLog: --------------- 8 --------------- [1288.91] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1288.91] ScriptLog: Button Pressed? LeftMouseButton [1289.02] ScriptLog: --------------- 5 --------------- [1289.06] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1289.06] ScriptLog: Button Pressed? LeftMouseButton [1289.19] ScriptLog: ------------------ SelectPurchase() ------------------ [1289.19] ScriptLog: XXX: Rx_InventoryManager_Nod_StealthBlackHand [1289.19] ScriptLog: XXX2: Rx_Weapon_SMG_Silenced_Nod [1289.19] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [1289.19] ScriptLog: GFx EquipmentSidearmData[-1]? [1289.19] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [1289.19] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Shotgunner [1289.19] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Shotgunner [1289.19] ScriptLog: rxPC.Pawn? Rx_Pawn_281 [1289.19] ScriptLog: bJustBaughtEngineer? False [1289.19] ScriptLog: bJustBaughtHavocSakura? False [1289.19] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [1289.19] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [1289.19] ScriptLog: selected explosive data? None [1289.19] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [1289.25] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1289.25] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1289.31] ScriptLog: ------------------ [ Setting up ] ------------------ [1289.33] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1289.33] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1289.34] ScriptLog: rxPC.bJustBaughtEngineer= False [1289.34] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1289.34] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Shotgunner [1289.34] ScriptLog: [1289.34] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [1289.34] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1289.34] ScriptLog: OwnedItem= None [1289.34] ScriptLog: [1289.34] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_SMG_Silenced_Nod [1289.34] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1289.36] ScriptLog: ====================== [1289.36] ScriptLog: Norm explosiveData[0]= Timed C4 [1289.36] ScriptLog: Norm explosiveData[1]= Grenades [1289.36] ScriptLog: Norm explosiveData[2]= Smoke Grenade [1289.36] ScriptLog: Norm explosiveData[3]= EMP Grenade [1289.36] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [1289.45] ScriptLog: =======================Rx_Controller========================= [1289.48] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1289.48] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1290.12] ScriptLog: ------------------ [ Setting up ] ------------------ [1290.14] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1290.14] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1290.15] ScriptLog: rxPC.bJustBaughtEngineer= False [1290.15] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1290.15] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_StealthBlackHand [1290.15] ScriptLog: [1290.15] ScriptLog: OwnedSidearm= Rx_Weapon_SMG_Silenced_Nod [1290.15] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1290.15] ScriptLog: OwnedItem= None [1290.15] ScriptLog: [1290.15] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_SMG_Silenced_Nod [1290.15] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1290.17] ScriptLog: ====================== [1290.17] ScriptLog: Norm explosiveData[0]= Timed C4 [1290.17] ScriptLog: Norm explosiveData[1]= Grenades [1290.17] ScriptLog: Norm explosiveData[2]= Smoke Grenade [1290.17] ScriptLog: Norm explosiveData[3]= EMP Grenade [1290.17] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [1290.40] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4 [1290.92] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1290.92] ScriptLog: Button Pressed? LeftMouseButton [1291.01] ScriptLog: --------------- 8 --------------- [1291.35] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_4 [1291.91] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1291.91] ScriptLog: Button Pressed? Escape [1291.91] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [1291.91] ScriptLog: GFx EquipmentSidearmData[-1]? [1291.91] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [1291.91] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_StealthBlackHand [1291.91] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_StealthBlackHand [1291.91] ScriptLog: rxPC.Pawn? Rx_Pawn_SBH_4 [1291.91] ScriptLog: bJustBaughtEngineer? False [1291.91] ScriptLog: bJustBaughtHavocSakura? False [1291.91] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [1291.91] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [1291.91] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [1291.91] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [1291.92] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1291.92] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1296.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_260 -> StaticMeshActor_126 [1296.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_260 -> StaticMeshActor_126 [1296.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_260 -> StaticMeshActor_126 [1296.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_260 -> StaticMeshActor_126 [1296.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_260 -> StaticMeshActor_126 [1296.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_260 -> StaticMeshActor_126 [1296.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_260 -> StaticMeshActor_126 [1296.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_260 -> StaticMeshActor_126 [1296.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_260 -> StaticMeshActor_126 [1296.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_260 -> StaticMeshActor_126 [1296.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_260 -> StaticMeshActor_126 [1296.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_260 -> StaticMeshActor_126 [1296.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_260 -> StaticMeshActor_126 [1296.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_260 -> StaticMeshActor_126 [1296.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_260 -> StaticMeshActor_126 [1296.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_260 -> StaticMeshActor_126 [1296.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_260 -> StaticMeshActor_126 [1296.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_260 -> StaticMeshActor_126 [1296.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_260 -> StaticMeshActor_126 [1296.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_260 -> StaticMeshActor_126 [1296.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_260 -> StaticMeshActor_126 [1313.61] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1313.61] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1315.28] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1315.28] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1337.76] ScriptLog: ------------------ [ Setting up ] ------------------ [1337.78] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1337.78] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1337.79] ScriptLog: rxPC.bJustBaughtEngineer= False [1337.79] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1337.79] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_StealthBlackHand [1337.79] ScriptLog: [1337.79] ScriptLog: OwnedSidearm= Rx_Weapon_SMG_Silenced_Nod [1337.79] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1337.79] ScriptLog: OwnedItem= None [1337.79] ScriptLog: [1337.79] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_SMG_Silenced_Nod [1337.79] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1337.81] ScriptLog: ====================== [1337.81] ScriptLog: Norm explosiveData[0]= Timed C4 [1337.81] ScriptLog: Norm explosiveData[1]= Grenades [1337.81] ScriptLog: Norm explosiveData[2]= Smoke Grenade [1337.81] ScriptLog: Norm explosiveData[3]= EMP Grenade [1337.81] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [1337.91] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1337.91] ScriptLog: Button Pressed? R [1337.91] ScriptLog: --------------- 6 --------------- [1337.91] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [1337.91] ScriptLog: GFx EquipmentSidearmData[-1]? [1337.91] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [1337.91] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_StealthBlackHand [1337.91] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_StealthBlackHand [1337.91] ScriptLog: rxPC.Pawn? Rx_Pawn_SBH_4 [1337.91] ScriptLog: bJustBaughtEngineer? False [1337.91] ScriptLog: bJustBaughtHavocSakura? False [1337.91] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [1337.91] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [1337.91] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [1337.91] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [1337.92] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1337.92] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1344.06] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_68 [1344.14] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1344.14] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1344.71] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1344.71] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1350.44] ScriptLog: ------------------ [ Setting up ] ------------------ [1350.46] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1350.46] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1350.47] ScriptLog: rxPC.bJustBaughtEngineer= False [1350.47] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1350.47] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_StealthBlackHand [1350.47] ScriptLog: [1350.47] ScriptLog: OwnedSidearm= Rx_Weapon_SMG_Silenced_Nod [1350.47] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1350.47] ScriptLog: OwnedItem= None [1350.47] ScriptLog: [1350.47] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_SMG_Silenced_Nod [1350.47] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1350.49] ScriptLog: ====================== [1350.49] ScriptLog: Norm explosiveData[0]= Timed C4 [1350.49] ScriptLog: Norm explosiveData[1]= Grenades [1350.49] ScriptLog: Norm explosiveData[2]= Smoke Grenade [1350.49] ScriptLog: Norm explosiveData[3]= EMP Grenade [1350.49] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [1351.31] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1351.31] ScriptLog: Button Pressed? LeftMouseButton [1351.42] ScriptLog: --------------- 7 --------------- [1352.38] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1352.38] ScriptLog: Button Pressed? Escape [1352.38] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [1352.38] ScriptLog: GFx EquipmentSidearmData[-1]? [1352.38] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [1352.38] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_StealthBlackHand [1352.38] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_StealthBlackHand [1352.38] ScriptLog: rxPC.Pawn? Rx_Pawn_SBH_4 [1352.38] ScriptLog: bJustBaughtEngineer? False [1352.38] ScriptLog: bJustBaughtHavocSakura? False [1352.38] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [1352.38] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [1352.38] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [1352.38] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [1352.39] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1352.39] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1352.94] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1352.94] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1352.94] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_72 [1352.94] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1352.94] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1352.94] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_74 [1352.94] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1352.94] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1352.94] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1352.94] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1352.94] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [1384.95] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1384.95] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1385.31] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1385.31] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1389.67] ScriptLog: ------------------ [ Setting up ] ------------------ [1389.70] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1389.70] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1389.71] ScriptLog: rxPC.bJustBaughtEngineer= False [1389.71] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1389.71] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_StealthBlackHand [1389.71] ScriptLog: [1389.71] ScriptLog: OwnedSidearm= Rx_Weapon_SMG_Silenced_Nod [1389.71] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1389.71] ScriptLog: OwnedItem= None [1389.71] ScriptLog: [1389.71] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_SMG_Silenced_Nod [1389.71] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1389.73] ScriptLog: ====================== [1389.73] ScriptLog: Norm explosiveData[0]= Timed C4 [1389.73] ScriptLog: Norm explosiveData[1]= Grenades [1389.73] ScriptLog: Norm explosiveData[2]= Smoke Grenade [1389.73] ScriptLog: Norm explosiveData[3]= EMP Grenade [1389.73] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [1390.55] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1390.55] ScriptLog: Button Pressed? LeftMouseButton [1390.67] ScriptLog: --------------- 8 --------------- [1391.07] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1391.07] ScriptLog: Button Pressed? Escape [1391.07] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [1391.07] ScriptLog: GFx EquipmentSidearmData[-1]? [1391.07] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [1391.07] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_StealthBlackHand [1391.07] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_StealthBlackHand [1391.07] ScriptLog: rxPC.Pawn? Rx_Pawn_SBH_4 [1391.07] ScriptLog: bJustBaughtEngineer? False [1391.07] ScriptLog: bJustBaughtHavocSakura? False [1391.07] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [1391.07] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [1391.07] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [1391.07] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [1391.08] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1391.08] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1391.31] ScriptLog: ------------------ [ Setting up ] ------------------ [1391.33] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1391.33] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1391.34] ScriptLog: rxPC.bJustBaughtEngineer= False [1391.34] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1391.34] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_StealthBlackHand [1391.34] ScriptLog: [1391.34] ScriptLog: OwnedSidearm= Rx_Weapon_SMG_Silenced_Nod [1391.34] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1391.34] ScriptLog: OwnedItem= None [1391.34] ScriptLog: [1391.34] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_SMG_Silenced_Nod [1391.34] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1391.37] ScriptLog: ====================== [1391.37] ScriptLog: Norm explosiveData[0]= Timed C4 [1391.37] ScriptLog: Norm explosiveData[1]= Grenades [1391.37] ScriptLog: Norm explosiveData[2]= Smoke Grenade [1391.37] ScriptLog: Norm explosiveData[3]= EMP Grenade [1391.37] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [1391.91] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1391.91] ScriptLog: Button Pressed? LeftMouseButton [1392.03] ScriptLog: --------------- 7 --------------- [1393.07] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1393.07] ScriptLog: Button Pressed? LeftMouseButton [1393.18] ScriptLog: --------------- 1 --------------- [1393.21] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1393.21] ScriptLog: Button Pressed? LeftMouseButton [1393.30] ScriptLog: ------------------ SelectPurchase() ------------------ [1393.30] ScriptLog: Purchase Information :: [1393.30] ScriptLog: Character: Rx_Weapon_NukeBeacon [1393.30] ScriptLog: Price: 1000 [1393.30] ScriptLog: PlayerCredits: 1277.0002 [1393.33] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1393.33] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1481.12] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1484.95] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_5135 | SoundCue? Command_and_Conquer [1490.08] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1519.68] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [1523.35] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1545.10] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1545.10] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1546.73] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1546.73] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1549.37] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1549.37] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1550.23] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1550.23] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1554.54] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1554.54] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1558.51] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1558.51] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1560.64] ScriptLog: ------------------ [ Setting up ] ------------------ [1560.67] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1560.67] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1560.68] ScriptLog: rxPC.bJustBaughtEngineer= False [1560.68] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1560.68] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_StealthBlackHand [1560.68] ScriptLog: [1560.68] ScriptLog: OwnedSidearm= Rx_Weapon_SMG_Silenced_Nod [1560.68] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1560.68] ScriptLog: OwnedItem= None [1560.68] ScriptLog: [1560.68] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_SMG_Silenced_Nod [1560.68] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1560.70] ScriptLog: ====================== [1560.70] ScriptLog: Norm explosiveData[0]= Timed C4 [1560.70] ScriptLog: Norm explosiveData[1]= Grenades [1560.70] ScriptLog: Norm explosiveData[2]= Smoke Grenade [1560.70] ScriptLog: Norm explosiveData[3]= EMP Grenade [1560.70] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [1560.96] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1560.96] ScriptLog: Button Pressed? W [1561.88] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1561.88] ScriptLog: Button Pressed? LeftMouseButton [1561.97] ScriptLog: --------------- 7 --------------- [1562.73] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1562.73] ScriptLog: Button Pressed? LeftMouseButton [1562.85] ScriptLog: --------------- 1 --------------- [1562.87] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1562.87] ScriptLog: Button Pressed? LeftMouseButton [1562.97] ScriptLog: ------------------ SelectPurchase() ------------------ [1562.97] ScriptLog: Purchase Information :: [1562.97] ScriptLog: Character: Rx_Weapon_NukeBeacon [1562.97] ScriptLog: Price: 1000 [1562.97] ScriptLog: PlayerCredits: 3030.1011 [1563.02] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1563.02] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1565.98] ScriptLog: ------------------ [ Setting up ] ------------------ [1566.01] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1566.01] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1566.02] ScriptLog: rxPC.bJustBaughtEngineer= False [1566.02] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1566.02] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_StealthBlackHand [1566.02] ScriptLog: [1566.02] ScriptLog: OwnedSidearm= Rx_Weapon_SMG_Silenced_Nod [1566.02] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1566.02] ScriptLog: OwnedItem= None [1566.02] ScriptLog: [1566.02] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_SMG_Silenced_Nod [1566.02] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1566.04] ScriptLog: ====================== [1566.04] ScriptLog: Norm explosiveData[0]= Timed C4 [1566.04] ScriptLog: Norm explosiveData[1]= Grenades [1566.04] ScriptLog: Norm explosiveData[2]= Smoke Grenade [1566.04] ScriptLog: Norm explosiveData[3]= EMP Grenade [1566.04] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [1566.12] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1566.12] ScriptLog: Button Pressed? R [1566.13] ScriptLog: --------------- 6 --------------- [1566.13] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [1566.13] ScriptLog: GFx EquipmentSidearmData[-1]? [1566.13] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [1566.13] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_StealthBlackHand [1566.13] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_StealthBlackHand [1566.13] ScriptLog: rxPC.Pawn? Rx_Pawn_SBH_4 [1566.13] ScriptLog: bJustBaughtEngineer? False [1566.13] ScriptLog: bJustBaughtHavocSakura? False [1566.13] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [1566.13] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [1566.13] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [1566.13] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [1566.14] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1566.14] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1581.20] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1581.20] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1582.74] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1582.74] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1635.27] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1635.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1635.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1638.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1638.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1638.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1638.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1638.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1638.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1638.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1638.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1638.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1638.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1638.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1639.98] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4 [1639.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.35] ScriptLog: ------------------ [ Setting up ] ------------------ [1640.38] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1640.38] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1640.39] ScriptLog: rxPC.bJustBaughtEngineer= False [1640.39] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1640.39] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Shotgunner [1640.39] ScriptLog: [1640.39] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [1640.39] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1640.39] ScriptLog: OwnedItem= None [1640.39] ScriptLog: [1640.39] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [1640.39] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1640.41] ScriptLog: ====================== [1640.41] ScriptLog: Norm explosiveData[0]= Timed C4 [1640.41] ScriptLog: Norm explosiveData[1]= Grenades [1640.41] ScriptLog: Norm explosiveData[2]= Smoke Grenade [1640.41] ScriptLog: Norm explosiveData[3]= EMP Grenade [1640.41] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [1640.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1640.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_SBH_4 -> StaticMeshActor_881 [1641.04] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1641.04] ScriptLog: Button Pressed? LeftMouseButton [1641.15] ScriptLog: --------------- 8 --------------- [1642.96] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1642.96] ScriptLog: Button Pressed? Escape [1642.96] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [1642.96] ScriptLog: GFx EquipmentSidearmData[-1]? [1642.96] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [1642.96] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Shotgunner [1642.96] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Shotgunner [1642.96] ScriptLog: rxPC.Pawn? Rx_Pawn_342 [1642.96] ScriptLog: bJustBaughtEngineer? False [1642.96] ScriptLog: bJustBaughtHavocSakura? False [1642.96] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [1642.96] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [1642.96] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [1642.96] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [1642.97] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1642.97] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1643.45] ScriptLog: ------------------ [ Setting up ] ------------------ [1643.47] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1643.47] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1643.48] ScriptLog: rxPC.bJustBaughtEngineer= False [1643.48] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1643.48] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Shotgunner [1643.48] ScriptLog: [1643.48] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [1643.48] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1643.48] ScriptLog: OwnedItem= None [1643.48] ScriptLog: [1643.48] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [1643.48] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1643.51] ScriptLog: ====================== [1643.51] ScriptLog: Norm explosiveData[0]= Timed C4 [1643.51] ScriptLog: Norm explosiveData[1]= Grenades [1643.51] ScriptLog: Norm explosiveData[2]= Smoke Grenade [1643.51] ScriptLog: Norm explosiveData[3]= EMP Grenade [1643.51] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [1644.37] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_5135 | SoundCue? Industrial [1644.70] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1644.70] ScriptLog: Button Pressed? LeftMouseButton [1644.79] ScriptLog: --------------- 5 --------------- [1645.61] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1645.61] ScriptLog: Button Pressed? LeftMouseButton [1645.72] ScriptLog: --------------- 9 --------------- [1647.35] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1647.35] ScriptLog: Button Pressed? LeftMouseButton [1647.45] ScriptLog: --------------- 5 --------------- [1647.48] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1647.48] ScriptLog: Button Pressed? LeftMouseButton [1647.60] ScriptLog: ------------------ SelectPurchase() ------------------ [1647.60] ScriptLog: GFxClikWidget_1359 True [1647.60] ScriptLog: Purchase Information :: [1647.60] ScriptLog: Character: Rx_Vehicle_LightTank [1647.60] ScriptLog: Price: 900 [1647.60] ScriptLog: PlayerCredits: 2208.9004 [1647.63] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1647.63] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1647.82] ScriptLog: ------------------ [ Setting up ] ------------------ [1647.85] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1647.85] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1647.86] ScriptLog: rxPC.bJustBaughtEngineer= False [1647.86] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1647.86] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Shotgunner [1647.86] ScriptLog: [1647.86] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [1647.86] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1647.86] ScriptLog: OwnedItem= None [1647.86] ScriptLog: [1647.86] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [1647.86] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1647.89] ScriptLog: ====================== [1647.89] ScriptLog: Norm explosiveData[0]= Timed C4 [1647.89] ScriptLog: Norm explosiveData[1]= Grenades [1647.89] ScriptLog: Norm explosiveData[2]= Smoke Grenade [1647.89] ScriptLog: Norm explosiveData[3]= EMP Grenade [1647.89] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [1648.02] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1648.02] ScriptLog: Button Pressed? C [1648.02] ScriptLog: --------------- 8 --------------- [1648.50] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1648.50] ScriptLog: Button Pressed? zero [1648.68] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1648.68] ScriptLog: Button Pressed? A [1648.84] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1648.84] ScriptLog: Button Pressed? S [1649.57] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1649.57] ScriptLog: Button Pressed? Escape [1649.57] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [1649.57] ScriptLog: GFx EquipmentSidearmData[-1]? [1649.57] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [1649.57] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Shotgunner [1649.57] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Shotgunner [1649.57] ScriptLog: rxPC.Pawn? Rx_Pawn_342 [1649.57] ScriptLog: bJustBaughtEngineer? False [1649.57] ScriptLog: bJustBaughtHavocSakura? False [1649.57] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [1649.57] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [1649.57] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [1649.57] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [1649.57] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1649.57] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1659.53] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_62 [1659.53] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_63 [1659.53] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [1659.90] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_66 [1659.93] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_67 [1670.93] ScriptLog: anim started [1681.83] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1687.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_347 -> Rx_Building_Refinery_Nod_3 [1687.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_347 -> Rx_Building_Refinery_Nod_3 [1688.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_347 -> Rx_Building_Refinery_Nod_3 [1688.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_347 -> Rx_Building_Refinery_Nod_3 [1688.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_347 -> Rx_Building_Refinery_Nod_3 [1688.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_347 -> Rx_Building_Refinery_Nod_3 [1688.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_347 -> Rx_Building_Refinery_Nod_3 [1688.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_347 -> Rx_Building_Refinery_Nod_3 [1688.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_347 -> Rx_Building_Refinery_Nod_3 [1688.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_347 -> Rx_Building_Refinery_Nod_3 [1688.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_347 -> Rx_Building_Refinery_Nod_3 [1688.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_347 -> Rx_Building_Refinery_Nod_3 [1688.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_347 -> Rx_Building_Refinery_Nod_3 [1688.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_347 -> Rx_Building_Refinery_Nod_3 [1688.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_347 -> Rx_Building_Refinery_Nod_3 [1688.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_347 -> Rx_Building_Refinery_Nod_3 [1688.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_347 -> Rx_Building_Refinery_Nod_3 [1689.77] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1694.97] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1694.97] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1695.60] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1695.60] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1711.19] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1715.91] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4 [1717.83] ScriptLog: ------------------ [ Setting up ] ------------------ [1717.85] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1717.85] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1717.86] ScriptLog: rxPC.bJustBaughtEngineer= False [1717.86] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1717.86] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Shotgunner [1717.86] ScriptLog: [1717.86] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [1717.86] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1717.86] ScriptLog: OwnedItem= None [1717.86] ScriptLog: [1717.86] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [1717.86] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1717.89] ScriptLog: ====================== [1717.89] ScriptLog: Norm explosiveData[0]= Timed C4 [1717.89] ScriptLog: Norm explosiveData[1]= Grenades [1717.89] ScriptLog: Norm explosiveData[2]= Smoke Grenade [1717.89] ScriptLog: Norm explosiveData[3]= EMP Grenade [1717.89] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [1718.56] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1718.56] ScriptLog: Button Pressed? LeftMouseButton [1719.00] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1719.00] ScriptLog: Button Pressed? LeftMouseButton [1719.11] ScriptLog: --------------- 7 --------------- [1720.35] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1720.35] ScriptLog: Button Pressed? LeftMouseButton [1720.47] ScriptLog: --------------- 2 --------------- [1720.49] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1720.49] ScriptLog: Button Pressed? LeftMouseButton [1720.59] ScriptLog: ------------------ SelectPurchase() ------------------ [1720.59] ScriptLog: Purchase Information :: [1720.59] ScriptLog: Character: Rx_Weapon_Airstrike_Nod [1720.59] ScriptLog: Price: 800 [1720.59] ScriptLog: PlayerCredits: 1477.9009 [1720.61] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1720.61] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1722.72] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1722.72] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1723.19] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1723.19] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1730.38] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1735.15] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_4 [1736.41] ScriptLog: ------------------ [ Setting up ] ------------------ [1736.43] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1736.43] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1736.44] ScriptLog: rxPC.bJustBaughtEngineer= False [1736.44] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1736.44] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Shotgunner [1736.44] ScriptLog: [1736.44] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [1736.44] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1736.44] ScriptLog: OwnedItem= None [1736.44] ScriptLog: [1736.44] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [1736.44] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1736.46] ScriptLog: ====================== [1736.46] ScriptLog: Norm explosiveData[0]= Timed C4 [1736.46] ScriptLog: Norm explosiveData[1]= Grenades [1736.46] ScriptLog: Norm explosiveData[2]= Smoke Grenade [1736.46] ScriptLog: Norm explosiveData[3]= EMP Grenade [1736.46] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [1736.57] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1736.57] ScriptLog: Button Pressed? five [1736.57] ScriptLog: Button Selected Index? 4 [1736.57] ScriptLog: ------------------ SelectPurchase() ------------------ [1736.57] ScriptLog: XXX: Rx_InventoryManager_Nod_Engineer [1736.57] ScriptLog: XXX2: Rx_Weapon_Pistol [1736.57] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [1736.57] ScriptLog: GFx EquipmentSidearmData[-1]? [1736.57] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [1736.57] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Shotgunner [1736.57] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Shotgunner [1736.57] ScriptLog: rxPC.Pawn? Rx_Pawn_361 [1736.57] ScriptLog: bJustBaughtEngineer? False [1736.57] ScriptLog: bJustBaughtHavocSakura? False [1736.57] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [1736.57] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [1736.57] ScriptLog: selected explosive data? None [1736.57] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [1736.58] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1736.58] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1748.04] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun CNC-Volcano.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_875 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00D1 [1748.06] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun CNC-Volcano.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_875 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00D1 [1748.09] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun CNC-Volcano.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_875 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00D1 [1748.11] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun CNC-Volcano.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_875 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00D1 [1748.13] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun CNC-Volcano.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_875 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00D1 [1748.16] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun CNC-Volcano.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_875 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00D1 [1751.53] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [1752.40] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1752.40] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1752.41] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? True | AC? AudioComponent_5135 | SoundCue? Serenity [1752.46] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Volcano.TheWorld:PersistentLevel.Rx_HUD_4 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [1752.46] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Volcano.TheWorld:PersistentLevel.Rx_HUD_4 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [1761.93] ScriptLog: Scoreboard : Creating vote list... [1797.82] NetComeGo: Close TcpNetDriver_2 TcpipConnection_2 174.104.149.50:7777 06/27/20 04:49:50 [1797.82] Exit: TcpNetDriver_2 shut down [1797.82] Init: WinSock: Socket queue 32768 / 32768 [1808.73] Log: LoadMap: 174.104.149.50/CNC-Field_X?Name=Ryan Turner?Team=0?game=RenX_Game.Rx_Game [1808.84] Log: --- LOADING MOVIE START --- [1808.93] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [1808.95] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Volcano.TheWorld:PersistentLevel.Rx_Controller_4 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:003F [1808.95] ScriptWarning: Accessed None Rx_Controller CNC-Volcano.TheWorld:PersistentLevel.Rx_Controller_4 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:0053 [1808.95] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Volcano.TheWorld:PersistentLevel.Rx_Controller_4 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00A7 [1808.95] ScriptWarning: Accessed None Rx_Controller CNC-Volcano.TheWorld:PersistentLevel.Rx_Controller_4 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00BB [1808.95] ScriptLog: ======================= Rx_HUD ========================= [1808.95] ScriptLog: Scoreboard.bMovieIsOpen? False [1808.95] ScriptLog: DamageSystemMovie.bMovieIsOpen? False [1808.95] ScriptLog: GIHudMovie.bMovieIsOpen? False [1809.01] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find local client auth session [1809.01] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find server auth session [1810.05] Warning: Warning, CreateImport: Failed to load Outer for resource 'ReflectCube01_Tex': Package SoftBody.Materials [1810.11] Warning: Warning, CreateImport: Failed to load Outer for resource 'ReflectCube01_Tex': Package SoftBody.Materials [1810.11] Warning: Warning, CreateImport: Failed to load Outer for resource 'ReflectCube01_Tex': Package SoftBody.Materials [1810.11] Warning: Warning, CreateImport: Failed to load Outer for resource 'ReflectCube01_Tex': Package SoftBody.Materials [1818.48] Log: Primary PhysX scene will be in software. [1818.48] Log: Creating Primary PhysX Scene. [1818.59] Log: Bringing World CNC-Field_X.TheWorld up for play (1429) at 2020.06.27-04.50.11 [1818.62] Log: Bringing up level for play took: 0.265019 [1818.62] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [1818.62] Warning: Warning, Failed to find object 'Class None.' [1818.62] Log: PlayerController class for the pending level is PlayerController [1818.63] Log: ########### Finished loading level: 9.894090 seconds [1819.17] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:000D [1819.17] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:006F [1819.17] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:000D [1819.17] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:006F [1819.17] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:000D [1819.17] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:006F [1819.19] Log: --- LOADING MOVIE TIME: 10.3 sec --- [1819.19] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:000D [1819.19] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:006F [1819.24] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:000D [1819.24] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:006F [1819.25] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:000D [1819.25] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:006F [1819.27] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:000D [1819.27] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:006F [1819.28] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:000D [1819.28] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:006F [1819.32] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:000D [1819.32] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:006F [1819.33] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:000D [1819.33] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:006F [1819.34] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:000D [1819.34] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:006F [1819.35] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:000D [1819.35] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:006F [1819.37] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:000D [1819.37] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Field_X.TheWorld:PersistentLevel.PlayerController_3 Function Engine.PlayerController:AdjustHUDRenderSize:006F [1819.37] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:PostBeginPlay:01FF [1819.41] Log: Current scalability system settings: [1819.41] Log: StaticDecals = FALSE (Whether to allow static decals.) [1819.41] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [1819.41] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [1819.41] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [1819.41] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [1819.41] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [1819.41] Log: MotionBlur = FALSE (Whether to allow motion blur.) [1819.41] Log: DepthOfField = FALSE (Whether to allow depth of field.) [1819.41] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [1819.41] Log: Bloom = FALSE (Whether to allow bloom.) [1819.41] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [1819.41] Log: Distortion = TRUE (Whether to allow distortion.) [1819.41] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [1819.41] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [1819.41] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [1819.41] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [1819.41] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [1819.41] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [1819.41] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [1819.41] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [1819.41] Log: SkeletalMeshLODBias = 2 (LOD bias for skeletal meshes.) [1819.41] Log: DetailMode = 1 (Current detail mode; determines whether components of actors should be updated/ ticked.) [1819.41] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [1819.41] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [1819.41] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [1819.41] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [1819.41] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [1819.41] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [1819.41] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [1819.41] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [1819.41] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [1819.41] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [1819.41] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [1819.41] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [1819.41] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [1819.41] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [1819.41] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [1819.41] Log: Current preference system settings: [1819.41] Log: UseVsync = FALSE (Whether to use VSync or not.) [1819.41] Log: Fullscreen = TRUE (Fullscreen.) [1819.41] Log: ResX = 1280 (Screen X resolution.) [1819.41] Log: ResY = 720 (Screen Y resolution.) [1819.41] Log: Current debug system settings: [1819.41] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [1819.41] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [1819.41] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [1819.41] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [1819.41] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [1819.41] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [1819.41] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [1819.41] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [1819.41] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [1819.41] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [1819.41] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [1819.41] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [1819.41] Log: ParticleLODBias = 2 (LOD bias for particle systems.) [1819.41] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [1819.41] Log: bAllowTemporalAA = FALSE (UKNOWN) [1819.41] Log: TemporalAA_MinDepth = 500 (UKNOWN) [1819.41] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [1819.41] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [1819.41] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [1819.41] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [1819.41] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [1819.41] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [1819.41] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [1819.41] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [1819.41] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [1819.41] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [1819.41] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [1819.41] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [1819.41] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [1819.41] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [1819.41] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [1819.41] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [1819.41] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [1819.41] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [1819.41] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [1819.41] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [1819.41] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [1819.41] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [1819.41] Log: Current unknown system settings: [1819.41] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [1819.41] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [1819.41] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [1819.41] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [1819.41] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [1819.41] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [1819.41] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [1819.41] Log: ShadowFilterQualityBias = 2 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [1819.41] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [1819.41] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [1819.41] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [1819.41] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [1819.41] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [1819.41] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [1819.41] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [1819.41] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [1819.41] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [1819.41] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [1819.41] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [1819.41] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [1819.41] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [1819.41] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [1819.41] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [1819.41] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [1819.41] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [1819.41] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [1819.41] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [1819.41] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [1819.41] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [1819.41] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [1819.41] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [1819.41] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [1819.41] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [1819.41] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [1819.41] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [1819.41] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [1819.41] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [1819.41] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [1819.41] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [1819.41] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [1819.41] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [1819.41] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [1819.41] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [1819.41] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [1819.41] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [1819.41] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [1819.41] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [1819.41] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [1819.41] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [1819.41] Log: MobileLightShaftScale = 1 (UNKNOWN.) [1819.41] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [1819.41] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [1819.41] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [1819.41] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [1819.41] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [1819.41] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [1819.41] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [1819.41] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [1819.41] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [1819.41] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [1819.41] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [1819.41] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [1819.41] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [1819.41] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [1819.41] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [1819.41] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [1819.41] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [1819.41] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [1819.41] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [1819.41] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [1819.41] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [1819.41] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [1819.41] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [1819.41] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [1819.41] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [1819.41] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [1819.41] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [1819.41] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [1819.43] Log: Listing all sound classes. [1819.43] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [1819.43] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [1819.43] Log: Class 'Weapon' has 276 resident sounds taking 73396.48 kb, and 7 real time sounds taking 487.58 kb [1819.43] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [1819.43] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [1819.43] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [1819.43] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [1819.43] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [1819.43] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [1819.43] Log: Class 'Ambient' has 34 resident sounds taking 14966.69 kb, and 24 real time sounds taking 3336.90 kb [1819.43] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [1819.43] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [1819.43] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [1819.43] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [1819.43] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [1819.43] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [1819.43] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [1819.43] Log: Class 'UnGrouped' has 608 resident sounds taking 90770.26 kb, and 113 real time sounds taking 2715.72 kb [1819.43] Log: 1601 total sounds in 18 classes [1819.48] ScriptLog: MusicComp.CurrentVolume? 0.0000 [1819.48] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True' [1819.49] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1819.49] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1819.50] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1819.50] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1819.52] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [1819.52] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1819.52] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1819.54] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [1819.54] ScriptLog: PositionModX : 0.0000 [1819.54] ScriptLog: PositionModY : 52.5000 [1819.54] ScriptLog: PositionModX : 0.0000 [1819.54] ScriptLog: PositionModY : 52.5000 [1819.54] Log: WARNING: Cooking Convex For Actor: CNC-Field_X.TheWorld:PersistentLevel.Rx_DestroyableObstaclePlus_Mesh_2 Component: StaticMeshComponent_2703 StaticMesh: RX_Deco_Rock.Mesh.SM_BasaltMain01 (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [1819.55] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field_X.TheWorld:PersistentLevel.Rx_Building_CommCentre_Internals_0.SkeletalMeshComponent_6396 RX_BU_CommCentre.Meshes.SK_BU_CommCentre 1 0 1 0 [1819.55] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_CommCentre_Internals_0 [1819.57] ScriptWarning: Accessed None 'cannon' Rx_SentinelWeapon_AGT_MG CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_7 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:0016 [1819.57] ScriptWarning: Accessed None Rx_SentinelWeapon_AGT_MG CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_7 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:002A [1819.58] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field_X.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_3.SkeletalMeshComponent_6415 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [1819.59] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field_X.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_6418 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [1819.60] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0 [1819.60] ScriptWarning: Accessed None 'cannon' Rx_SentinelWeapon_AGT_MG CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_4 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:0016 [1819.60] ScriptWarning: Accessed None Rx_SentinelWeapon_AGT_MG CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_4 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:002A [1819.60] ScriptWarning: Accessed None 'cannon' Rx_SentinelWeapon_AGT_MG CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_6 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:0016 [1819.60] ScriptWarning: Accessed None Rx_SentinelWeapon_AGT_MG CNC-Field_X.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_6 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:002A [1819.60] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [1819.60] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [1819.60] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [1819.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [1819.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [1819.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [1819.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1819.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1819.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1819.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1819.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1819.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1819.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1819.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1819.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1819.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1819.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1819.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1819.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1819.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1819.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1819.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1819.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1819.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1819.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1819.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1819.84] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field_X.TheWorld:PersistentLevel.Rx_Building_CommCentre_Internals_0.SkeletalMeshComponent_6396 RX_BU_CommCentre.Meshes.SK_BU_CommCentre 1 0 1 0 [1819.84] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Field_X.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_6418 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [1819.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1819.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1819.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1819.90] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1819.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1819.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1819.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1819.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1819.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1819.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1819.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1819.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1819.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1819.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1819.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1819.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1829.65] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Field_X.TheWorld:PersistentLevel.Rx_HUD_5 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [1829.65] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Field_X.TheWorld:PersistentLevel.Rx_HUD_5 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [1829.70] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1829.70] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1830.61] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1830.61] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1838.18] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1838.18] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1841.61] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1841.61] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [1843.82] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [1872.68] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1876.44] ScriptLog: ------------------ [ Setting up ] ------------------ [1876.47] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1876.47] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1876.48] ScriptLog: rxPC.bJustBaughtEngineer= False [1876.48] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1876.48] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [1876.48] ScriptLog: [1876.48] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [1876.48] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1876.48] ScriptLog: OwnedItem= None [1876.48] ScriptLog: [1876.48] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [1876.48] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1876.50] ScriptLog: ====================== [1876.50] ScriptLog: Norm explosiveData[0]= Timed C4 [1876.50] ScriptLog: Norm explosiveData[1]= Grenades [1876.50] ScriptLog: Norm explosiveData[2]= Smoke Grenade [1876.50] ScriptLog: Norm explosiveData[3]= EMP Grenade [1876.50] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [1876.52] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [1877.47] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1877.47] ScriptLog: Button Pressed? LeftMouseButton [1877.60] ScriptLog: --------------- 8 --------------- [1879.41] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1879.41] ScriptLog: Button Pressed? LeftMouseButton [1879.53] ScriptLog: --------------- 2 --------------- [1879.56] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1879.56] ScriptLog: Button Pressed? LeftMouseButton [1879.67] ScriptLog: ------------------ SelectPurchase() ------------------ [1879.67] ScriptLog: XXX: Rx_InventoryManager_Nod_RocketSoldier [1879.67] ScriptLog: XXX2: Rx_Weapon_SMG_Nod [1879.67] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [1879.67] ScriptLog: GFx EquipmentSidearmData[-1]? [1879.67] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [1879.67] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [1879.67] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [1879.67] ScriptLog: rxPC.Pawn? Rx_Pawn_381 [1879.67] ScriptLog: bJustBaughtEngineer? False [1879.67] ScriptLog: bJustBaughtHavocSakura? False [1879.67] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [1879.67] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [1879.67] ScriptLog: selected explosive data? None [1879.67] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [1879.69] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1879.69] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1917.41] ScriptLog: ------------------ [ Setting up ] ------------------ [1917.44] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1917.44] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1917.45] ScriptLog: rxPC.bJustBaughtEngineer= False [1917.45] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1917.45] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_RocketSoldier [1917.45] ScriptLog: [1917.45] ScriptLog: OwnedSidearm= Rx_Weapon_SMG_Nod [1917.45] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1917.45] ScriptLog: OwnedItem= None [1917.45] ScriptLog: [1917.45] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_SMG_Nod [1917.45] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1917.47] ScriptLog: ====================== [1917.47] ScriptLog: Norm explosiveData[0]= Timed C4 [1917.47] ScriptLog: Norm explosiveData[1]= Grenades [1917.47] ScriptLog: Norm explosiveData[2]= Smoke Grenade [1917.47] ScriptLog: Norm explosiveData[3]= EMP Grenade [1917.47] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [1917.55] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1917.55] ScriptLog: Button Pressed? R [1917.55] ScriptLog: --------------- 6 --------------- [1917.55] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [1917.55] ScriptLog: GFx EquipmentSidearmData[0]? Machine Pistol [1917.55] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_SMG_Nod [1917.55] ScriptLog: OwnedSidearm? Rx_Weapon_SMG_Nod [1917.55] ScriptLog: selected sidearm data? Rx_Weapon_SMG_Nod [1917.55] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [1917.55] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [1917.55] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_RocketSoldier [1917.55] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_RocketSoldier [1917.55] ScriptLog: rxPC.Pawn? Rx_Pawn_381 [1917.55] ScriptLog: bJustBaughtEngineer? False [1917.55] ScriptLog: bJustBaughtHavocSakura? False [1917.55] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [1917.55] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [1917.55] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [1917.55] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [1917.56] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1917.56] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1945.49] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1949.14] ScriptLog: ------------------ [ Setting up ] ------------------ [1949.17] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1949.17] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1949.19] ScriptLog: rxPC.bJustBaughtEngineer= False [1949.19] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1949.19] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [1949.19] ScriptLog: [1949.19] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [1949.19] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1949.19] ScriptLog: OwnedItem= None [1949.19] ScriptLog: [1949.19] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [1949.19] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1949.21] ScriptLog: ====================== [1949.21] ScriptLog: Norm explosiveData[0]= Timed C4 [1949.21] ScriptLog: Norm explosiveData[1]= Grenades [1949.21] ScriptLog: Norm explosiveData[2]= Smoke Grenade [1949.21] ScriptLog: Norm explosiveData[3]= EMP Grenade [1949.21] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [1949.27] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1949.27] ScriptLog: Button Pressed? C [1949.27] ScriptLog: --------------- 8 --------------- [1949.27] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [1949.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_388 -> StaticMeshActor_619 [1949.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_388 -> StaticMeshActor_619 [1949.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_388 -> StaticMeshActor_619 [1949.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_388 -> StaticMeshActor_619 [1949.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_388 -> StaticMeshActor_619 [1949.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_388 -> StaticMeshActor_619 [1949.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_388 -> StaticMeshActor_619 [1949.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_388 -> StaticMeshActor_619 [1949.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_388 -> StaticMeshActor_619 [1949.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_388 -> StaticMeshActor_619 [1949.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_388 -> StaticMeshActor_619 [1949.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_388 -> StaticMeshActor_619 [1949.90] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1949.90] ScriptLog: Button Pressed? Escape [1949.90] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [1949.90] ScriptLog: GFx EquipmentSidearmData[-1]? [1949.90] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [1949.90] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [1949.90] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [1949.90] ScriptLog: rxPC.Pawn? Rx_Pawn_394 [1949.90] ScriptLog: bJustBaughtEngineer? False [1949.90] ScriptLog: bJustBaughtHavocSakura? False [1949.90] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [1949.90] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [1949.90] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [1949.90] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [1949.91] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1949.91] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1951.01] ScriptLog: ------------------ [ Setting up ] ------------------ [1951.03] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1951.03] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1951.04] ScriptLog: rxPC.bJustBaughtEngineer= False [1951.04] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1951.04] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [1951.04] ScriptLog: [1951.04] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [1951.04] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1951.04] ScriptLog: OwnedItem= None [1951.04] ScriptLog: [1951.04] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [1951.04] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1951.06] ScriptLog: ====================== [1951.06] ScriptLog: Norm explosiveData[0]= Timed C4 [1951.06] ScriptLog: Norm explosiveData[1]= Grenades [1951.06] ScriptLog: Norm explosiveData[2]= Smoke Grenade [1951.06] ScriptLog: Norm explosiveData[3]= EMP Grenade [1951.06] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [1951.16] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1951.16] ScriptLog: Button Pressed? three [1951.16] ScriptLog: Button Selected Index? 2 [1951.16] ScriptLog: ------------------ SelectPurchase() ------------------ [1951.16] ScriptLog: XXX: Rx_InventoryManager_Nod_FlameTrooper [1951.16] ScriptLog: XXX2: Rx_Weapon_Pistol_UnSILENCED [1951.16] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [1951.16] ScriptLog: GFx EquipmentSidearmData[-1]? [1951.16] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [1951.16] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [1951.16] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [1951.16] ScriptLog: rxPC.Pawn? Rx_Pawn_394 [1951.16] ScriptLog: bJustBaughtEngineer? False [1951.16] ScriptLog: bJustBaughtHavocSakura? False [1951.16] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [1951.16] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [1951.16] ScriptLog: selected explosive data? None [1951.16] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [1951.17] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1951.17] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1996.75] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1996.78] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1999.70] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2000.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_395 -> StaticMeshActor_894 [2000.09] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_395 -> StaticMeshActor_894 [2000.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_395 -> StaticMeshActor_894 [2000.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_395 -> StaticMeshActor_894 [2000.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_395 -> StaticMeshActor_894 [2000.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_395 -> StaticMeshActor_894 [2000.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_395 -> StaticMeshActor_894 [2000.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_395 -> StaticMeshActor_894 [2000.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_395 -> StaticMeshActor_894 [2000.35] ScriptLog: ------------------ [ Setting up ] ------------------ [2000.38] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2000.38] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2000.39] ScriptLog: rxPC.bJustBaughtEngineer= False [2000.39] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2000.39] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_FlameTrooper [2000.39] ScriptLog: [2000.39] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [2000.39] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2000.39] ScriptLog: OwnedItem= None [2000.39] ScriptLog: [2000.39] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [2000.39] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2000.41] ScriptLog: ====================== [2000.41] ScriptLog: Norm explosiveData[0]= Timed C4 [2000.41] ScriptLog: Norm explosiveData[1]= Grenades [2000.41] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2000.41] ScriptLog: Norm explosiveData[3]= EMP Grenade [2000.41] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2000.54] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [2000.75] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2000.75] ScriptLog: Button Pressed? C [2000.75] ScriptLog: --------------- 8 --------------- [2001.40] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2001.40] ScriptLog: Button Pressed? LeftMouseButton [2001.51] ScriptLog: --------------- 0 --------------- [2001.55] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2001.55] ScriptLog: Button Pressed? LeftMouseButton [2001.66] ScriptLog: ------------------ SelectPurchase() ------------------ [2001.66] ScriptLog: XXX: Rx_InventoryManager_Nod_Technician [2001.66] ScriptLog: XXX2: Rx_Weapon_Pistol [2001.66] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2001.66] ScriptLog: GFx EquipmentSidearmData[-1]? [2001.66] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2001.66] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [2001.66] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [2001.66] ScriptLog: rxPC.Pawn? Rx_Pawn_401 [2001.66] ScriptLog: bJustBaughtEngineer? False [2001.66] ScriptLog: bJustBaughtHavocSakura? False [2001.66] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [2001.66] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2001.66] ScriptLog: selected explosive data? None [2001.66] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2001.68] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2001.68] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2021.10] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2021.12] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2021.67] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2023.02] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Field_X.TheWorld:PersistentLevel.Rx_HUD_5 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [2023.02] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Field_X.TheWorld:PersistentLevel.Rx_HUD_5 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [2023.07] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2023.07] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2024.34] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2024.34] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2024.89] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [2025.08] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2025.08] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2027.91] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2027.91] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2049.08] ScriptLog: ------------------ [ Setting up ] ------------------ [2049.10] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2049.10] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2049.11] ScriptLog: rxPC.bJustBaughtEngineer= False [2049.11] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2049.11] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [2049.11] ScriptLog: [2049.11] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [2049.11] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2049.11] ScriptLog: OwnedItem= None [2049.11] ScriptLog: [2049.11] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [2049.11] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2049.14] ScriptLog: ====================== [2049.14] ScriptLog: Norm explosiveData[0]= Timed C4 [2049.14] ScriptLog: Norm explosiveData[1]= Grenades [2049.14] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2049.14] ScriptLog: Norm explosiveData[3]= EMP Grenade [2049.14] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2049.25] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2049.25] ScriptLog: Button Pressed? R [2049.25] ScriptLog: --------------- 6 --------------- [2049.25] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2049.25] ScriptLog: GFx EquipmentSidearmData[-1]? [2049.25] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2049.25] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [2049.25] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [2049.25] ScriptLog: rxPC.Pawn? Rx_Pawn_406 [2049.25] ScriptLog: bJustBaughtEngineer? False [2049.25] ScriptLog: bJustBaughtHavocSakura? False [2049.25] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [2049.25] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2049.25] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [2049.25] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2049.26] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2049.26] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2064.01] ScriptLog: ------------------ [ Setting up ] ------------------ [2064.03] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2064.03] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2064.04] ScriptLog: rxPC.bJustBaughtEngineer= False [2064.04] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2064.04] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [2064.04] ScriptLog: [2064.04] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [2064.04] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2064.04] ScriptLog: OwnedItem= None [2064.04] ScriptLog: [2064.04] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [2064.04] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2064.07] ScriptLog: ====================== [2064.07] ScriptLog: Norm explosiveData[0]= Timed C4 [2064.07] ScriptLog: Norm explosiveData[1]= Grenades [2064.07] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2064.07] ScriptLog: Norm explosiveData[3]= EMP Grenade [2064.07] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2064.72] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2064.73] ScriptLog: Button Pressed? LeftMouseButton [2064.86] ScriptLog: --------------- 5 --------------- [2065.23] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2065.23] ScriptLog: Button Pressed? LeftMouseButton [2065.36] ScriptLog: --------------- 8 --------------- [2065.60] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2065.60] ScriptLog: Button Pressed? LeftMouseButton [2067.05] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2067.05] ScriptLog: Button Pressed? LeftMouseButton [2067.13] ScriptLog: --------------- 5 --------------- [2067.36] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2067.36] ScriptLog: Button Pressed? LeftMouseButton [2067.44] ScriptLog: ------------------ SelectPurchase() ------------------ [2067.44] ScriptLog: XXX: Rx_InventoryManager_Nod_StealthBlackHand [2067.44] ScriptLog: XXX2: Rx_Weapon_SMG_Silenced_Nod [2067.44] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2067.44] ScriptLog: GFx EquipmentSidearmData[-1]? [2067.44] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2067.44] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [2067.44] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [2067.44] ScriptLog: rxPC.Pawn? Rx_Pawn_406 [2067.44] ScriptLog: bJustBaughtEngineer? False [2067.44] ScriptLog: bJustBaughtHavocSakura? False [2067.44] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [2067.44] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2067.44] ScriptLog: selected explosive data? None [2067.44] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2067.46] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2067.46] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2068.58] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [2075.76] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2075.78] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2079.56] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [2099.03] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2099.07] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2099.69] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_16 [2099.71] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_282 [2102.84] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [2109.52] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_8728 | SoundCue? Got_a_Present_For_Ya [2119.18] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2122.95] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [2129.59] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_13 [2129.62] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_293 [2135.68] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_277 [2148.86] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2152.63] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [2157.44] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_14 [2157.82] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_287 [2193.61] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2196.23] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2197.39] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [2204.31] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_19 [2206.71] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_18 [2207.56] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_296 [2210.46] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_17 [2211.74] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_273 [2214.03] ScriptLog: ------------------ [ Setting up ] ------------------ [2214.06] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2214.06] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2214.06] ScriptLog: rxPC.bJustBaughtEngineer= False [2214.06] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2214.06] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [2214.06] ScriptLog: [2214.06] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [2214.06] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2214.06] ScriptLog: OwnedItem= None [2214.06] ScriptLog: [2214.06] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [2214.06] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2214.09] ScriptLog: ====================== [2214.09] ScriptLog: Norm explosiveData[0]= Timed C4 [2214.09] ScriptLog: Norm explosiveData[1]= Grenades [2214.09] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2214.09] ScriptLog: Norm explosiveData[3]= EMP Grenade [2214.09] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2215.30] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2215.30] ScriptLog: Button Pressed? LeftMouseButton [2215.43] ScriptLog: --------------- 7 --------------- [2215.94] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2215.94] ScriptLog: Button Pressed? Escape [2215.94] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2215.94] ScriptLog: GFx EquipmentSidearmData[-1]? [2215.94] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2215.94] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [2215.94] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [2215.94] ScriptLog: rxPC.Pawn? Rx_Pawn_421 [2215.94] ScriptLog: bJustBaughtEngineer? False [2215.94] ScriptLog: bJustBaughtHavocSakura? False [2215.94] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [2215.94] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2215.94] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [2215.94] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2215.95] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2215.95] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2216.19] ScriptLog: ------------------ [ Setting up ] ------------------ [2216.23] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2216.23] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2216.24] ScriptLog: rxPC.bJustBaughtEngineer= False [2216.24] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2216.24] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [2216.24] ScriptLog: [2216.24] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [2216.24] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2216.24] ScriptLog: OwnedItem= None [2216.24] ScriptLog: [2216.24] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [2216.24] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2216.26] ScriptLog: ====================== [2216.26] ScriptLog: Norm explosiveData[0]= Timed C4 [2216.26] ScriptLog: Norm explosiveData[1]= Grenades [2216.26] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2216.26] ScriptLog: Norm explosiveData[3]= EMP Grenade [2216.26] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2216.56] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_285 [2216.74] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2216.74] ScriptLog: Button Pressed? LeftMouseButton [2216.85] ScriptLog: --------------- 8 --------------- [2218.34] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_15 [2218.38] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_256 [2218.71] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2218.71] ScriptLog: Button Pressed? LeftMouseButton [2218.83] ScriptLog: --------------- 3 --------------- [2218.84] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2218.84] ScriptLog: Button Pressed? LeftMouseButton [2218.95] ScriptLog: ------------------ SelectPurchase() ------------------ [2218.95] ScriptLog: XXX: Rx_InventoryManager_Nod_ChemicalTrooper [2218.95] ScriptLog: XXX2: Rx_Weapon_Pistol_UnSILENCED [2218.95] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2218.95] ScriptLog: GFx EquipmentSidearmData[-1]? [2218.95] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2218.95] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [2218.95] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [2218.95] ScriptLog: rxPC.Pawn? Rx_Pawn_421 [2218.95] ScriptLog: bJustBaughtEngineer? False [2218.95] ScriptLog: bJustBaughtHavocSakura? False [2218.95] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [2218.95] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2218.95] ScriptLog: selected explosive data? None [2218.95] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2218.97] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2218.97] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2219.87] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_295 [2231.93] ScriptLog: ------------------ [ Setting up ] ------------------ [2231.95] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2231.95] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2231.96] ScriptLog: rxPC.bJustBaughtEngineer= False [2231.96] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2231.96] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_ChemicalTrooper [2231.96] ScriptLog: [2231.96] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [2231.96] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2231.96] ScriptLog: OwnedItem= None [2231.96] ScriptLog: [2231.96] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [2231.96] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2231.98] ScriptLog: ====================== [2231.98] ScriptLog: Norm explosiveData[0]= Timed C4 [2231.98] ScriptLog: Norm explosiveData[1]= Grenades [2231.98] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2231.98] ScriptLog: Norm explosiveData[3]= EMP Grenade [2231.98] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2232.11] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2232.11] ScriptLog: Button Pressed? R [2232.11] ScriptLog: --------------- 6 --------------- [2232.11] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2232.11] ScriptLog: GFx EquipmentSidearmData[-1]? [2232.11] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2232.11] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_ChemicalTrooper [2232.11] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_ChemicalTrooper [2232.11] ScriptLog: rxPC.Pawn? Rx_Pawn_421 [2232.11] ScriptLog: bJustBaughtEngineer? False [2232.11] ScriptLog: bJustBaughtHavocSakura? False [2232.11] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [2232.11] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2232.11] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [2232.11] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2232.12] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2232.12] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2276.62] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_1 [2332.18] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2335.98] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [2339.73] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2339.73] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2341.75] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2341.75] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2354.20] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_8728 | SoundCue? Blinded [2373.07] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2373.07] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2374.97] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2374.97] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2386.92] ScriptLog: ------------------ [ Setting up ] ------------------ [2386.94] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2386.94] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2386.95] ScriptLog: rxPC.bJustBaughtEngineer= False [2386.95] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2386.95] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [2386.95] ScriptLog: [2386.95] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [2386.95] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2386.95] ScriptLog: OwnedItem= None [2386.95] ScriptLog: [2386.95] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [2386.95] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2386.97] ScriptLog: ====================== [2386.97] ScriptLog: Norm explosiveData[0]= Timed C4 [2386.97] ScriptLog: Norm explosiveData[1]= Grenades [2386.97] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2386.97] ScriptLog: Norm explosiveData[3]= EMP Grenade [2386.97] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2387.05] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2387.05] ScriptLog: Button Pressed? A [2387.12] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2387.12] ScriptLog: Button Pressed? five [2387.12] ScriptLog: Button Selected Index? 4 [2387.12] ScriptLog: ------------------ SelectPurchase() ------------------ [2387.12] ScriptLog: XXX: Rx_InventoryManager_Nod_Engineer [2387.12] ScriptLog: XXX2: Rx_Weapon_Pistol [2387.12] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2387.12] ScriptLog: GFx EquipmentSidearmData[-1]? [2387.12] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2387.12] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [2387.12] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [2387.12] ScriptLog: rxPC.Pawn? Rx_Pawn_433 [2387.12] ScriptLog: bJustBaughtEngineer? False [2387.12] ScriptLog: bJustBaughtHavocSakura? False [2387.12] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [2387.12] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2387.12] ScriptLog: selected explosive data? None [2387.12] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2387.13] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2387.13] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2390.52] ScriptLog: ------------------ [ Setting up ] ------------------ [2390.54] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2390.54] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2390.55] ScriptLog: rxPC.bJustBaughtEngineer= False [2390.55] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2390.55] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Engineer [2390.55] ScriptLog: [2390.55] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [2390.55] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2390.55] ScriptLog: OwnedItem= None [2390.55] ScriptLog: [2390.55] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [2390.55] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2390.58] ScriptLog: ====================== [2390.58] ScriptLog: Norm explosiveData[0]= Timed C4 [2390.58] ScriptLog: Norm explosiveData[1]= Grenades [2390.58] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2390.58] ScriptLog: Norm explosiveData[3]= EMP Grenade [2390.58] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2391.22] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2391.22] ScriptLog: Button Pressed? Escape [2391.22] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2391.22] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [2391.22] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [2391.22] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [2391.22] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [2391.22] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [2391.22] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2391.22] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Engineer [2391.22] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Engineer [2391.22] ScriptLog: rxPC.Pawn? Rx_Pawn_433 [2391.22] ScriptLog: bJustBaughtEngineer? False [2391.22] ScriptLog: bJustBaughtHavocSakura? False [2391.22] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [2391.22] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2391.22] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [2391.22] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2391.23] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2391.23] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2397.14] ScriptLog: ------------------ [ Setting up ] ------------------ [2397.16] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2397.16] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2397.17] ScriptLog: rxPC.bJustBaughtEngineer= False [2397.17] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2397.17] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Engineer [2397.17] ScriptLog: [2397.17] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [2397.17] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2397.17] ScriptLog: OwnedItem= None [2397.17] ScriptLog: [2397.17] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [2397.17] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2397.19] ScriptLog: ====================== [2397.19] ScriptLog: Norm explosiveData[0]= Timed C4 [2397.19] ScriptLog: Norm explosiveData[1]= Grenades [2397.19] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2397.19] ScriptLog: Norm explosiveData[3]= EMP Grenade [2397.19] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2397.24] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2397.24] ScriptLog: Button Pressed? one [2397.24] ScriptLog: Button Selected Index? 0 [2397.24] ScriptLog: ------------------ SelectPurchase() ------------------ [2397.24] ScriptLog: XXX: Rx_InventoryManager_Nod_Soldier [2397.24] ScriptLog: XXX2: Rx_Weapon_Pistol_UnSILENCED [2397.24] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2397.24] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [2397.24] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol_UnSILENCED [2397.24] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [2397.24] ScriptLog: selected sidearm data? None [2397.24] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [2397.24] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2397.24] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Engineer [2397.24] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Engineer [2397.24] ScriptLog: rxPC.Pawn? Rx_Pawn_433 [2397.24] ScriptLog: bJustBaughtEngineer? False [2397.24] ScriptLog: bJustBaughtHavocSakura? False [2397.24] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [2397.24] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2397.24] ScriptLog: selected explosive data? None [2397.24] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2397.25] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2397.25] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2417.80] ScriptLog: ------------------ [ Setting up ] ------------------ [2417.82] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2417.82] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2417.83] ScriptLog: rxPC.bJustBaughtEngineer= False [2417.83] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2417.83] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [2417.83] ScriptLog: [2417.83] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [2417.83] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2417.83] ScriptLog: OwnedItem= None [2417.83] ScriptLog: [2417.83] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [2417.83] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2417.86] ScriptLog: ====================== [2417.86] ScriptLog: Norm explosiveData[0]= Timed C4 [2417.86] ScriptLog: Norm explosiveData[1]= Grenades [2417.86] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2417.86] ScriptLog: Norm explosiveData[3]= EMP Grenade [2417.86] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2417.98] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2417.98] ScriptLog: Button Pressed? R [2417.98] ScriptLog: --------------- 6 --------------- [2417.98] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2417.98] ScriptLog: GFx EquipmentSidearmData[-1]? [2417.98] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2417.98] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [2417.98] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [2417.98] ScriptLog: rxPC.Pawn? Rx_Pawn_433 [2417.98] ScriptLog: bJustBaughtEngineer? False [2417.98] ScriptLog: bJustBaughtHavocSakura? False [2417.98] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [2417.98] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2417.98] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [2417.98] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2417.99] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2417.99] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2425.10] ScriptLog: ------------------ [ Setting up ] ------------------ [2425.13] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2425.13] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2425.14] ScriptLog: rxPC.bJustBaughtEngineer= False [2425.14] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2425.14] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [2425.14] ScriptLog: [2425.14] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [2425.14] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2425.14] ScriptLog: OwnedItem= None [2425.14] ScriptLog: [2425.14] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [2425.14] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2425.16] ScriptLog: ====================== [2425.16] ScriptLog: Norm explosiveData[0]= Timed C4 [2425.16] ScriptLog: Norm explosiveData[1]= Grenades [2425.16] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2425.16] ScriptLog: Norm explosiveData[3]= EMP Grenade [2425.16] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2425.22] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2425.22] ScriptLog: Button Pressed? R [2425.38] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2425.38] ScriptLog: Button Pressed? D [2425.41] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2425.41] ScriptLog: Button Pressed? W [2425.76] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2425.76] ScriptLog: Button Pressed? R [2426.26] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2426.26] ScriptLog: Button Pressed? R [2426.26] ScriptLog: --------------- 6 --------------- [2426.26] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2426.26] ScriptLog: GFx EquipmentSidearmData[-1]? [2426.26] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2426.26] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [2426.26] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [2426.26] ScriptLog: rxPC.Pawn? Rx_Pawn_433 [2426.26] ScriptLog: bJustBaughtEngineer? False [2426.26] ScriptLog: bJustBaughtHavocSakura? False [2426.26] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [2426.26] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2426.26] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [2426.26] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2426.26] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2426.26] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2430.09] ScriptLog: ------------------ [ Setting up ] ------------------ [2430.12] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2430.12] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2430.13] ScriptLog: rxPC.bJustBaughtEngineer= False [2430.13] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2430.13] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [2430.13] ScriptLog: [2430.13] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [2430.13] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2430.13] ScriptLog: OwnedItem= None [2430.13] ScriptLog: [2430.13] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [2430.13] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2430.15] ScriptLog: ====================== [2430.15] ScriptLog: Norm explosiveData[0]= Timed C4 [2430.15] ScriptLog: Norm explosiveData[1]= Grenades [2430.15] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2430.15] ScriptLog: Norm explosiveData[3]= EMP Grenade [2430.15] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2430.29] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2430.29] ScriptLog: Button Pressed? five [2430.29] ScriptLog: Button Selected Index? 4 [2430.29] ScriptLog: ------------------ SelectPurchase() ------------------ [2430.29] ScriptLog: XXX: Rx_InventoryManager_Nod_Engineer [2430.29] ScriptLog: XXX2: Rx_Weapon_Pistol [2430.29] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2430.29] ScriptLog: GFx EquipmentSidearmData[-1]? [2430.29] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2430.29] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [2430.29] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [2430.29] ScriptLog: rxPC.Pawn? Rx_Pawn_433 [2430.29] ScriptLog: bJustBaughtEngineer? False [2430.29] ScriptLog: bJustBaughtHavocSakura? False [2430.29] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [2430.29] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2430.29] ScriptLog: selected explosive data? None [2430.29] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2430.31] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2430.31] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2435.10] ScriptLog: ------------------ [ Setting up ] ------------------ [2435.13] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2435.13] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2435.14] ScriptLog: rxPC.bJustBaughtEngineer= False [2435.14] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2435.14] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Engineer [2435.14] ScriptLog: [2435.14] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [2435.14] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2435.14] ScriptLog: OwnedItem= None [2435.14] ScriptLog: [2435.14] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [2435.14] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2435.16] ScriptLog: ====================== [2435.16] ScriptLog: Norm explosiveData[0]= Timed C4 [2435.16] ScriptLog: Norm explosiveData[1]= Grenades [2435.16] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2435.16] ScriptLog: Norm explosiveData[3]= EMP Grenade [2435.16] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2435.23] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2435.23] ScriptLog: Button Pressed? R [2435.23] ScriptLog: --------------- 6 --------------- [2435.23] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2435.23] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [2435.23] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [2435.23] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [2435.23] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [2435.23] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [2435.23] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2435.23] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Engineer [2435.23] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Engineer [2435.23] ScriptLog: rxPC.Pawn? Rx_Pawn_433 [2435.23] ScriptLog: bJustBaughtEngineer? False [2435.23] ScriptLog: bJustBaughtHavocSakura? False [2435.23] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [2435.23] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2435.23] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [2435.23] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2435.24] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2435.24] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2438.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_439 -> Rx_Building_AirTower_0 [2438.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_439 -> Rx_Building_AirTower_0 [2438.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_439 -> Rx_Building_AirTower_0 [2438.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_439 -> Rx_Building_AirTower_0 [2439.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_439 -> Rx_Building_AirTower_0 [2439.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_439 -> Rx_Building_AirTower_0 [2439.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_439 -> Rx_Building_AirTower_0 [2439.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_439 -> Rx_Building_AirTower_0 [2439.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_439 -> Rx_Building_AirTower_0 [2439.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_439 -> Rx_Building_AirTower_0 [2440.05] ScriptLog: ------------------ [ Setting up ] ------------------ [2440.07] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2440.07] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2440.08] ScriptLog: rxPC.bJustBaughtEngineer= False [2440.08] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2440.08] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Engineer [2440.08] ScriptLog: [2440.08] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [2440.08] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2440.08] ScriptLog: OwnedItem= None [2440.08] ScriptLog: [2440.08] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [2440.08] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2440.11] ScriptLog: ====================== [2440.11] ScriptLog: Norm explosiveData[0]= Timed C4 [2440.11] ScriptLog: Norm explosiveData[1]= Grenades [2440.11] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2440.11] ScriptLog: Norm explosiveData[3]= EMP Grenade [2440.11] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2440.16] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2440.16] ScriptLog: Button Pressed? R [2440.36] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2440.36] ScriptLog: Button Pressed? A [2440.45] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2440.45] ScriptLog: Button Pressed? W [2440.58] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2440.58] ScriptLog: Button Pressed? A [2440.79] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2440.79] ScriptLog: Button Pressed? Escape [2440.79] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2440.79] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [2440.79] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [2440.79] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [2440.79] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [2440.79] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [2440.79] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2440.79] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Engineer [2440.79] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Engineer [2440.79] ScriptLog: rxPC.Pawn? Rx_Pawn_433 [2440.79] ScriptLog: bJustBaughtEngineer? False [2440.79] ScriptLog: bJustBaughtHavocSakura? False [2440.79] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [2440.79] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2440.79] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [2440.79] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2440.80] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2440.80] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2445.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_425 -> Rx_Building_AirTower_0 [2445.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_425 -> Rx_Building_AirTower_0 [2445.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_425 -> Rx_Building_AirTower_0 [2445.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_425 -> Rx_Building_AirTower_0 [2446.34] ScriptLog: ------------------ [ Setting up ] ------------------ [2446.36] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2446.36] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2446.37] ScriptLog: rxPC.bJustBaughtEngineer= False [2446.37] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2446.37] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Engineer [2446.37] ScriptLog: [2446.37] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [2446.37] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2446.37] ScriptLog: OwnedItem= None [2446.37] ScriptLog: [2446.37] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [2446.37] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2446.39] ScriptLog: ====================== [2446.39] ScriptLog: Norm explosiveData[0]= Timed C4 [2446.39] ScriptLog: Norm explosiveData[1]= Grenades [2446.39] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2446.39] ScriptLog: Norm explosiveData[3]= EMP Grenade [2446.39] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2446.53] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2446.53] ScriptLog: Button Pressed? R [2446.53] ScriptLog: --------------- 6 --------------- [2446.53] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2446.53] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [2446.53] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [2446.53] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [2446.53] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [2446.53] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [2446.53] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2446.53] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Engineer [2446.53] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Engineer [2446.53] ScriptLog: rxPC.Pawn? Rx_Pawn_433 [2446.53] ScriptLog: bJustBaughtEngineer? False [2446.53] ScriptLog: bJustBaughtHavocSakura? False [2446.53] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [2446.53] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2446.53] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [2446.53] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2446.54] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2446.54] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2457.43] ScriptLog: ------------------ [ Setting up ] ------------------ [2457.45] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2457.45] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2457.46] ScriptLog: rxPC.bJustBaughtEngineer= False [2457.46] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2457.46] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Engineer [2457.46] ScriptLog: [2457.46] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [2457.46] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2457.46] ScriptLog: OwnedItem= None [2457.46] ScriptLog: [2457.46] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [2457.46] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2457.49] ScriptLog: ====================== [2457.49] ScriptLog: Norm explosiveData[0]= Timed C4 [2457.49] ScriptLog: Norm explosiveData[1]= Grenades [2457.49] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2457.49] ScriptLog: Norm explosiveData[3]= EMP Grenade [2457.49] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2458.27] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2458.27] ScriptLog: Button Pressed? LeftMouseButton [2458.37] ScriptLog: --------------- 8 --------------- [2459.46] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2459.46] ScriptLog: Button Pressed? LeftMouseButton [2459.55] ScriptLog: --------------- 9 --------------- [2459.60] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2459.60] ScriptLog: Button Pressed? LeftMouseButton [2459.69] ScriptLog: ------------------ SelectPurchase() ------------------ [2459.69] ScriptLog: XXX: Rx_InventoryManager_Nod_Mendoza [2459.69] ScriptLog: XXX2: Rx_Weapon_HeavyPistol [2459.69] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2459.69] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [2459.69] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_HeavyPistol [2459.69] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [2459.69] ScriptLog: selected sidearm data? None [2459.69] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [2459.69] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2459.69] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Engineer [2459.69] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Engineer [2459.69] ScriptLog: rxPC.Pawn? Rx_Pawn_433 [2459.69] ScriptLog: bJustBaughtEngineer? False [2459.69] ScriptLog: bJustBaughtHavocSakura? False [2459.69] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [2459.69] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2459.69] ScriptLog: selected explosive data? None [2459.69] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2459.71] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2459.71] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2459.90] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Field_X.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_5 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0021 [2459.90] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Field_X.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_5 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0035 [2459.90] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Field_X.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_5 Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0022 [2459.90] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Field_X.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_5 Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0036 [2459.90] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Field_X.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_5 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0022 [2459.90] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Field_X.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_5 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0036 [2483.99] ScriptLog: ------------------ [ Setting up ] ------------------ [2484.01] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2484.01] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2484.02] ScriptLog: rxPC.bJustBaughtEngineer= False [2484.02] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2484.02] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Mendoza [2484.02] ScriptLog: [2484.02] ScriptLog: OwnedSidearm= Rx_Weapon_HeavyPistol [2484.02] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2484.02] ScriptLog: OwnedItem= None [2484.02] ScriptLog: [2484.02] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_HeavyPistol [2484.02] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2484.05] ScriptLog: ====================== [2484.05] ScriptLog: Norm explosiveData[0]= Timed C4 [2484.05] ScriptLog: Norm explosiveData[1]= Grenades [2484.05] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2484.05] ScriptLog: Norm explosiveData[3]= EMP Grenade [2484.05] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2484.14] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2484.14] ScriptLog: Button Pressed? R [2484.14] ScriptLog: --------------- 6 --------------- [2484.14] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2484.14] ScriptLog: GFx EquipmentSidearmData[0]? Heavy Pistol [2484.14] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_HeavyPistol [2484.14] ScriptLog: OwnedSidearm? Rx_Weapon_HeavyPistol [2484.14] ScriptLog: selected sidearm data? Rx_Weapon_HeavyPistol [2484.14] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [2484.14] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2484.14] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Mendoza [2484.14] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Mendoza [2484.14] ScriptLog: rxPC.Pawn? Rx_Pawn_433 [2484.14] ScriptLog: bJustBaughtEngineer? False [2484.14] ScriptLog: bJustBaughtHavocSakura? False [2484.14] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [2484.14] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2484.14] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [2484.14] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2484.15] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2484.15] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2499.30] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_8728 | SoundCue? Stomp [2613.64] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [2623.15] ScriptLog: ------------------ [ Setting up ] ------------------ [2623.17] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2623.17] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2623.19] ScriptLog: rxPC.bJustBaughtEngineer= False [2623.19] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2623.19] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Mendoza [2623.19] ScriptLog: [2623.19] ScriptLog: OwnedSidearm= Rx_Weapon_HeavyPistol [2623.19] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2623.19] ScriptLog: OwnedItem= None [2623.19] ScriptLog: [2623.19] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_HeavyPistol [2623.19] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2623.21] ScriptLog: ====================== [2623.21] ScriptLog: Norm explosiveData[0]= Timed C4 [2623.21] ScriptLog: Norm explosiveData[1]= Grenades [2623.21] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2623.21] ScriptLog: Norm explosiveData[3]= EMP Grenade [2623.21] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2623.30] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2623.30] ScriptLog: Button Pressed? R [2623.30] ScriptLog: --------------- 6 --------------- [2623.30] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2623.30] ScriptLog: GFx EquipmentSidearmData[0]? Heavy Pistol [2623.30] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_HeavyPistol [2623.30] ScriptLog: OwnedSidearm? Rx_Weapon_HeavyPistol [2623.30] ScriptLog: selected sidearm data? Rx_Weapon_HeavyPistol [2623.30] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [2623.30] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2623.30] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Mendoza [2623.30] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Mendoza [2623.30] ScriptLog: rxPC.Pawn? Rx_Pawn_433 [2623.30] ScriptLog: bJustBaughtEngineer? False [2623.30] ScriptLog: bJustBaughtHavocSakura? False [2623.30] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [2623.30] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2623.30] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [2623.30] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2623.31] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2623.31] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2627.57] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2627.57] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2628.33] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2628.33] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2645.02] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2649.75] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [2654.51] ScriptLog: ------------------ [ Setting up ] ------------------ [2654.53] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2654.53] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2654.54] ScriptLog: rxPC.bJustBaughtEngineer= False [2654.54] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2654.54] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [2654.54] ScriptLog: [2654.55] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [2654.55] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2654.55] ScriptLog: OwnedItem= None [2654.55] ScriptLog: [2654.55] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [2654.55] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2654.57] ScriptLog: ====================== [2654.57] ScriptLog: Norm explosiveData[0]= Timed C4 [2654.57] ScriptLog: Norm explosiveData[1]= Grenades [2654.57] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2654.57] ScriptLog: Norm explosiveData[3]= EMP Grenade [2654.57] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2654.67] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2654.67] ScriptLog: Button Pressed? five [2654.67] ScriptLog: Button Selected Index? 4 [2654.67] ScriptLog: ------------------ SelectPurchase() ------------------ [2654.67] ScriptLog: XXX: Rx_InventoryManager_Nod_Engineer [2654.67] ScriptLog: XXX2: Rx_Weapon_Pistol [2654.67] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2654.67] ScriptLog: GFx EquipmentSidearmData[-1]? [2654.67] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2654.67] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [2654.67] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [2654.67] ScriptLog: rxPC.Pawn? Rx_Pawn_454 [2654.67] ScriptLog: bJustBaughtEngineer? False [2654.67] ScriptLog: bJustBaughtHavocSakura? False [2654.67] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [2654.67] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2654.67] ScriptLog: selected explosive data? None [2654.67] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2654.68] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2654.68] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2673.81] ScriptLog: ------------------ [ Setting up ] ------------------ [2673.83] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2673.83] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2673.84] ScriptLog: rxPC.bJustBaughtEngineer= False [2673.84] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2673.84] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Engineer [2673.84] ScriptLog: [2673.84] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [2673.84] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2673.84] ScriptLog: OwnedItem= None [2673.84] ScriptLog: [2673.84] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [2673.84] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2673.86] ScriptLog: ====================== [2673.86] ScriptLog: Norm explosiveData[0]= Timed C4 [2673.86] ScriptLog: Norm explosiveData[1]= Grenades [2673.86] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2673.86] ScriptLog: Norm explosiveData[3]= EMP Grenade [2673.86] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2673.95] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2673.95] ScriptLog: Button Pressed? C [2673.95] ScriptLog: --------------- 8 --------------- [2674.06] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2674.06] ScriptLog: Button Pressed? zero [2674.06] ScriptLog: Button Selected Index? 9 [2674.06] ScriptLog: ------------------ SelectPurchase() ------------------ [2674.06] ScriptLog: XXX: Rx_InventoryManager_Nod_Technician [2674.06] ScriptLog: XXX2: Rx_Weapon_Pistol [2674.06] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2674.06] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [2674.06] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [2674.06] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [2674.06] ScriptLog: selected sidearm data? None [2674.06] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [2674.06] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2674.06] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Engineer [2674.06] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Engineer [2674.06] ScriptLog: rxPC.Pawn? Rx_Pawn_454 [2674.06] ScriptLog: bJustBaughtEngineer? False [2674.06] ScriptLog: bJustBaughtHavocSakura? False [2674.06] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [2674.06] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2674.06] ScriptLog: selected explosive data? None [2674.06] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2674.08] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2674.08] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2674.27] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Field_X.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_6 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0021 [2674.27] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Field_X.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_6 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0035 [2674.27] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Field_X.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_6 Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0022 [2674.27] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Field_X.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_6 Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0036 [2674.27] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Field_X.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_6 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0022 [2674.27] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Field_X.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_6 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0036 [2677.12] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2681.84] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [2682.23] ScriptLog: ------------------ [ Setting up ] ------------------ [2682.25] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2682.25] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2682.26] ScriptLog: rxPC.bJustBaughtEngineer= False [2682.26] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2682.26] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Technician [2682.26] ScriptLog: [2682.26] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [2682.26] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2682.26] ScriptLog: OwnedItem= None [2682.26] ScriptLog: [2682.26] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [2682.26] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2682.28] ScriptLog: ====================== [2682.28] ScriptLog: Engi explosiveData[0]= Grenades [2682.28] ScriptLog: Engi explosiveData[1]= Smoke Grenade [2682.28] ScriptLog: Engi explosiveData[2]= EMP Grenade [2682.28] ScriptLog: Engi explosiveData[3]= Anti-Tank Mine [2682.28] ScriptLog: Engi explosiveData[4]= Proximity C4 [2682.33] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2682.33] ScriptLog: Button Pressed? C [2682.33] ScriptLog: --------------- 8 --------------- [2682.48] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2682.48] ScriptLog: Button Pressed? zero [2682.48] ScriptLog: Button Selected Index? 9 [2682.48] ScriptLog: ------------------ SelectPurchase() ------------------ [2682.48] ScriptLog: XXX: Rx_InventoryManager_Nod_Technician [2682.48] ScriptLog: XXX2: Rx_Weapon_Pistol [2682.48] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2682.48] ScriptLog: GFx EquipmentSidearmData[-1]? [2682.48] ScriptLog: GFx EquipExplosivesList[-1]? [2682.48] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [2682.48] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [2682.48] ScriptLog: rxPC.Pawn? Rx_Pawn_459 [2682.48] ScriptLog: bJustBaughtEngineer? False [2682.48] ScriptLog: bJustBaughtHavocSakura? False [2682.49] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2682.49] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2734.25] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2734.25] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2736.37] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2736.37] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2746.56] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2746.56] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2747.80] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2747.80] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2785.08] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_8728 | SoundCue? CNC_OnTheProwl [2818.21] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2819.78] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2823.85] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [2824.00] ScriptLog: ------------------ [ Setting up ] ------------------ [2824.02] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2824.02] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2824.03] ScriptLog: rxPC.bJustBaughtEngineer= False [2824.03] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2824.03] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [2824.03] ScriptLog: [2824.03] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [2824.03] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2824.03] ScriptLog: OwnedItem= None [2824.03] ScriptLog: [2824.03] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [2824.03] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2824.06] ScriptLog: ====================== [2824.06] ScriptLog: Norm explosiveData[0]= Timed C4 [2824.06] ScriptLog: Norm explosiveData[1]= Grenades [2824.06] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2824.06] ScriptLog: Norm explosiveData[3]= EMP Grenade [2824.06] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2825.22] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2825.22] ScriptLog: Button Pressed? Escape [2825.22] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2825.22] ScriptLog: GFx EquipmentSidearmData[-1]? [2825.22] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2825.22] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [2825.22] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [2825.22] ScriptLog: rxPC.Pawn? Rx_Pawn_470 [2825.22] ScriptLog: bJustBaughtEngineer? False [2825.22] ScriptLog: bJustBaughtHavocSakura? False [2825.22] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [2825.22] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2825.22] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [2825.22] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2825.23] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2825.23] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2831.78] ScriptLog: ------------------ [ Setting up ] ------------------ [2831.80] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2831.80] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2831.81] ScriptLog: rxPC.bJustBaughtEngineer= False [2831.81] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2831.81] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [2831.81] ScriptLog: [2831.81] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [2831.81] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2831.81] ScriptLog: OwnedItem= None [2831.81] ScriptLog: [2831.81] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [2831.81] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2831.83] ScriptLog: ====================== [2831.83] ScriptLog: Norm explosiveData[0]= Timed C4 [2831.83] ScriptLog: Norm explosiveData[1]= Grenades [2831.83] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2831.83] ScriptLog: Norm explosiveData[3]= EMP Grenade [2831.83] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2831.88] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2831.88] ScriptLog: Button Pressed? A [2831.93] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2831.93] ScriptLog: Button Pressed? five [2831.93] ScriptLog: Button Selected Index? 4 [2831.93] ScriptLog: ------------------ SelectPurchase() ------------------ [2831.93] ScriptLog: XXX: Rx_InventoryManager_Nod_Engineer [2831.93] ScriptLog: XXX2: Rx_Weapon_Pistol [2831.93] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2831.93] ScriptLog: GFx EquipmentSidearmData[-1]? [2831.93] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2831.93] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [2831.93] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [2831.93] ScriptLog: rxPC.Pawn? Rx_Pawn_470 [2831.93] ScriptLog: bJustBaughtEngineer? False [2831.93] ScriptLog: bJustBaughtHavocSakura? False [2831.93] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [2831.93] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2831.93] ScriptLog: selected explosive data? None [2831.93] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2831.94] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2831.94] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2834.55] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2840.07] ScriptLog: ------------------ [ Setting up ] ------------------ [2840.10] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2840.10] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2840.10] ScriptLog: rxPC.bJustBaughtEngineer= False [2840.10] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2840.10] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [2840.10] ScriptLog: [2840.11] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [2840.11] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2840.11] ScriptLog: OwnedItem= None [2840.11] ScriptLog: [2840.11] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [2840.11] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2840.13] ScriptLog: ====================== [2840.13] ScriptLog: Norm explosiveData[0]= Timed C4 [2840.13] ScriptLog: Norm explosiveData[1]= Grenades [2840.13] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2840.13] ScriptLog: Norm explosiveData[3]= EMP Grenade [2840.13] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2840.23] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [2840.24] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2840.24] ScriptLog: Button Pressed? five [2840.24] ScriptLog: Button Selected Index? 4 [2840.24] ScriptLog: ------------------ SelectPurchase() ------------------ [2840.24] ScriptLog: XXX: Rx_InventoryManager_Nod_Engineer [2840.24] ScriptLog: XXX2: Rx_Weapon_Pistol [2840.24] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2840.24] ScriptLog: GFx EquipmentSidearmData[-1]? [2840.24] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2840.24] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [2840.24] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [2840.24] ScriptLog: rxPC.Pawn? Rx_Pawn_471 [2840.24] ScriptLog: bJustBaughtEngineer? False [2840.24] ScriptLog: bJustBaughtHavocSakura? False [2840.24] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [2840.24] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2840.24] ScriptLog: selected explosive data? None [2840.24] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2840.26] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2840.26] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2847.34] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2853.39] ScriptLog: ------------------ [ Setting up ] ------------------ [2853.42] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2853.42] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2853.43] ScriptLog: rxPC.bJustBaughtEngineer= False [2853.43] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2853.43] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Engineer [2853.43] ScriptLog: [2853.43] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [2853.43] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2853.43] ScriptLog: OwnedItem= None [2853.43] ScriptLog: [2853.43] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [2853.43] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2853.45] ScriptLog: ====================== [2853.45] ScriptLog: Norm explosiveData[0]= Timed C4 [2853.45] ScriptLog: Norm explosiveData[1]= Grenades [2853.45] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2853.45] ScriptLog: Norm explosiveData[3]= EMP Grenade [2853.45] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2853.50] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2853.50] ScriptLog: Button Pressed? W [2853.74] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2853.74] ScriptLog: Button Pressed? zero [2853.78] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2853.78] ScriptLog: Button Pressed? C [2853.78] ScriptLog: --------------- 8 --------------- [2854.04] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2854.04] ScriptLog: Button Pressed? zero [2854.04] ScriptLog: Button Selected Index? 9 [2854.04] ScriptLog: ------------------ SelectPurchase() ------------------ [2854.04] ScriptLog: XXX: Rx_InventoryManager_Nod_Technician [2854.04] ScriptLog: XXX2: Rx_Weapon_Pistol [2854.04] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2854.04] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [2854.04] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [2854.04] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [2854.04] ScriptLog: selected sidearm data? None [2854.04] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [2854.04] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2854.04] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Engineer [2854.04] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Engineer [2854.04] ScriptLog: rxPC.Pawn? Rx_Pawn_471 [2854.04] ScriptLog: bJustBaughtEngineer? False [2854.04] ScriptLog: bJustBaughtHavocSakura? False [2854.04] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [2854.04] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2854.04] ScriptLog: selected explosive data? None [2854.04] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2854.05] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2854.05] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2854.25] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Field_X.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_10 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0021 [2854.25] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Field_X.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_10 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0035 [2854.25] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Field_X.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_10 Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0022 [2854.25] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Field_X.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_10 Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0036 [2854.25] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Field_X.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_10 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0022 [2854.25] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Field_X.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_10 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0036 [2863.26] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [2865.73] ScriptLog: ------------------ [ Setting up ] ------------------ [2865.75] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2865.75] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2865.76] ScriptLog: rxPC.bJustBaughtEngineer= False [2865.76] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2865.76] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Technician [2865.76] ScriptLog: [2865.76] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [2865.76] ScriptLog: OwnedExplosive= Rx_Weapon_ProxyC4 [2865.76] ScriptLog: OwnedItem= None [2865.76] ScriptLog: [2865.76] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [2865.76] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_ProxyC4 [2865.78] ScriptLog: ====================== [2865.78] ScriptLog: Engi explosiveData[0]= Grenades [2865.78] ScriptLog: Engi explosiveData[1]= Smoke Grenade [2865.78] ScriptLog: Engi explosiveData[2]= EMP Grenade [2865.78] ScriptLog: Engi explosiveData[3]= Anti-Tank Mine [2865.78] ScriptLog: Engi explosiveData[4]= Proximity C4 [2865.88] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2865.88] ScriptLog: Button Pressed? R [2865.88] ScriptLog: --------------- 6 --------------- [2865.88] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2865.88] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [2865.88] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [2865.88] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [2865.88] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [2865.88] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [2865.88] ScriptLog: GFx EquipExplosivesList[0]? Proximity C4 [2865.88] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Technician [2865.88] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Technician [2865.88] ScriptLog: rxPC.Pawn? Rx_Pawn_471 [2865.88] ScriptLog: bJustBaughtEngineer? False [2865.88] ScriptLog: bJustBaughtHavocSakura? False [2865.88] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [2865.88] ScriptLog: OwnedExplosive? Rx_Weapon_ProxyC4 [2865.88] ScriptLog: selected explosive data? Rx_Weapon_ProxyC4 [2865.88] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2865.90] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2865.90] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2879.36] ScriptLog: ------------------ [ Setting up ] ------------------ [2879.38] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2879.38] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2879.39] ScriptLog: rxPC.bJustBaughtEngineer= False [2879.39] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2879.39] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Technician [2879.39] ScriptLog: [2879.39] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [2879.39] ScriptLog: OwnedExplosive= Rx_Weapon_ProxyC4 [2879.39] ScriptLog: OwnedItem= None [2879.39] ScriptLog: [2879.39] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [2879.39] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_ProxyC4 [2879.42] ScriptLog: ====================== [2879.42] ScriptLog: Engi explosiveData[0]= Grenades [2879.42] ScriptLog: Engi explosiveData[1]= Smoke Grenade [2879.42] ScriptLog: Engi explosiveData[2]= EMP Grenade [2879.42] ScriptLog: Engi explosiveData[3]= Anti-Tank Mine [2879.42] ScriptLog: Engi explosiveData[4]= Proximity C4 [2879.53] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2879.53] ScriptLog: Button Pressed? R [2879.53] ScriptLog: --------------- 6 --------------- [2879.53] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2879.53] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [2879.53] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [2879.53] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [2879.53] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [2879.53] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [2879.53] ScriptLog: GFx EquipExplosivesList[0]? Proximity C4 [2879.53] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Technician [2879.53] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Technician [2879.53] ScriptLog: rxPC.Pawn? Rx_Pawn_471 [2879.53] ScriptLog: bJustBaughtEngineer? False [2879.53] ScriptLog: bJustBaughtHavocSakura? False [2879.53] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [2879.53] ScriptLog: OwnedExplosive? Rx_Weapon_ProxyC4 [2879.53] ScriptLog: selected explosive data? Rx_Weapon_ProxyC4 [2879.53] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2879.55] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2879.55] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2899.15] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2904.82] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [2941.79] ScriptLog: ------------------ [ Setting up ] ------------------ [2941.82] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2941.82] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2941.83] ScriptLog: rxPC.bJustBaughtEngineer= False [2941.83] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2941.83] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [2941.83] ScriptLog: [2941.83] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [2941.83] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2941.83] ScriptLog: OwnedItem= None [2941.83] ScriptLog: [2941.83] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [2941.83] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2941.85] ScriptLog: ====================== [2941.85] ScriptLog: Norm explosiveData[0]= Timed C4 [2941.85] ScriptLog: Norm explosiveData[1]= Grenades [2941.85] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2941.85] ScriptLog: Norm explosiveData[3]= EMP Grenade [2941.85] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2941.90] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2941.90] ScriptLog: Button Pressed? C [2941.90] ScriptLog: --------------- 8 --------------- [2942.04] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2942.04] ScriptLog: Button Pressed? zero [2942.04] ScriptLog: Button Selected Index? 9 [2942.04] ScriptLog: ------------------ SelectPurchase() ------------------ [2942.04] ScriptLog: XXX: Rx_InventoryManager_Nod_Technician [2942.04] ScriptLog: XXX2: Rx_Weapon_Pistol [2942.04] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2942.04] ScriptLog: GFx EquipmentSidearmData[-1]? [2942.04] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2942.04] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [2942.04] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [2942.04] ScriptLog: rxPC.Pawn? Rx_Pawn_481 [2942.04] ScriptLog: bJustBaughtEngineer? False [2942.04] ScriptLog: bJustBaughtHavocSakura? False [2942.04] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [2942.04] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2942.04] ScriptLog: selected explosive data? None [2942.04] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2942.05] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2942.05] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2942.52] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2957.90] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun CNC-Field_X.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_1104 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00D1 [2957.92] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun CNC-Field_X.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_1104 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00D1 [2959.34] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [2963.88] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_20 [2963.88] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_22 [2963.88] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_23 [2963.88] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [2964.14] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_21 [2964.26] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_25 [2964.26] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_24 [2966.33] ScriptLog: ------------------ [ Setting up ] ------------------ [2966.36] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2966.36] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2966.37] ScriptLog: rxPC.bJustBaughtEngineer= False [2966.37] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2966.37] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Technician [2966.37] ScriptLog: [2966.37] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [2966.37] ScriptLog: OwnedExplosive= Rx_Weapon_ProxyC4 [2966.37] ScriptLog: OwnedItem= None [2966.37] ScriptLog: [2966.37] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [2966.37] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_ProxyC4 [2966.39] ScriptLog: ====================== [2966.39] ScriptLog: Engi explosiveData[0]= Grenades [2966.39] ScriptLog: Engi explosiveData[1]= Smoke Grenade [2966.39] ScriptLog: Engi explosiveData[2]= EMP Grenade [2966.39] ScriptLog: Engi explosiveData[3]= Anti-Tank Mine [2966.39] ScriptLog: Engi explosiveData[4]= Proximity C4 [2966.51] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2966.51] ScriptLog: Button Pressed? R [2966.51] ScriptLog: --------------- 6 --------------- [2966.51] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2966.51] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [2966.51] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [2966.51] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [2966.51] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [2966.51] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [2966.51] ScriptLog: GFx EquipExplosivesList[0]? Proximity C4 [2966.51] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Technician [2966.51] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Technician [2966.51] ScriptLog: rxPC.Pawn? Rx_Pawn_481 [2966.51] ScriptLog: bJustBaughtEngineer? False [2966.51] ScriptLog: bJustBaughtHavocSakura? False [2966.51] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [2966.51] ScriptLog: OwnedExplosive? Rx_Weapon_ProxyC4 [2966.51] ScriptLog: selected explosive data? Rx_Weapon_ProxyC4 [2966.51] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2966.53] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2966.53] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2971.87] Log: Assembled 599 auto-complete commands, manual: 92, exec: 478, kismet: 0 [2973.38] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [2973.40] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [2979.12] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [2988.93] ScriptLog: ------------------ [ Setting up ] ------------------ [2988.96] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2988.96] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2988.97] ScriptLog: rxPC.bJustBaughtEngineer= False [2988.97] ScriptLog: rxPC.bJustBaughtHavocSakura= False [2988.97] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [2988.97] ScriptLog: [2988.97] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [2988.97] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [2988.97] ScriptLog: OwnedItem= None [2988.97] ScriptLog: [2988.97] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [2988.97] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [2988.99] ScriptLog: ====================== [2988.99] ScriptLog: Norm explosiveData[0]= Timed C4 [2988.99] ScriptLog: Norm explosiveData[1]= Grenades [2988.99] ScriptLog: Norm explosiveData[2]= Smoke Grenade [2988.99] ScriptLog: Norm explosiveData[3]= EMP Grenade [2988.99] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [2989.13] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [2989.13] ScriptLog: Button Pressed? five [2989.13] ScriptLog: Button Selected Index? 4 [2989.13] ScriptLog: ------------------ SelectPurchase() ------------------ [2989.13] ScriptLog: XXX: Rx_InventoryManager_Nod_Engineer [2989.13] ScriptLog: XXX2: Rx_Weapon_Pistol [2989.13] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [2989.13] ScriptLog: GFx EquipmentSidearmData[-1]? [2989.13] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [2989.13] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [2989.13] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [2989.13] ScriptLog: rxPC.Pawn? Rx_Pawn_488 [2989.13] ScriptLog: bJustBaughtEngineer? False [2989.13] ScriptLog: bJustBaughtHavocSakura? False [2989.13] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [2989.13] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [2989.13] ScriptLog: selected explosive data? None [2989.13] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [2989.14] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [2989.14] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [2990.76] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_8728 | SoundCue? The_Dead_Six [3000.16] ScriptLog: ------------------ [ Setting up ] ------------------ [3000.19] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3000.19] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3000.20] ScriptLog: rxPC.bJustBaughtEngineer= False [3000.20] ScriptLog: rxPC.bJustBaughtHavocSakura= False [3000.20] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Engineer [3000.20] ScriptLog: [3000.20] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [3000.20] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [3000.20] ScriptLog: OwnedItem= None [3000.20] ScriptLog: [3000.20] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [3000.20] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [3000.22] ScriptLog: ====================== [3000.22] ScriptLog: Norm explosiveData[0]= Timed C4 [3000.22] ScriptLog: Norm explosiveData[1]= Grenades [3000.22] ScriptLog: Norm explosiveData[2]= Smoke Grenade [3000.22] ScriptLog: Norm explosiveData[3]= EMP Grenade [3000.22] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [3001.15] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3001.15] ScriptLog: Button Pressed? Escape [3001.15] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [3001.15] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [3001.15] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [3001.15] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [3001.15] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [3001.15] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [3001.15] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [3001.15] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Engineer [3001.15] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Engineer [3001.15] ScriptLog: rxPC.Pawn? Rx_Pawn_488 [3001.15] ScriptLog: bJustBaughtEngineer? False [3001.15] ScriptLog: bJustBaughtHavocSakura? False [3001.15] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [3001.15] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [3001.15] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [3001.15] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [3001.16] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3001.16] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3001.52] ScriptLog: ------------------ [ Setting up ] ------------------ [3001.55] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3001.55] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3001.56] ScriptLog: rxPC.bJustBaughtEngineer= False [3001.56] ScriptLog: rxPC.bJustBaughtHavocSakura= False [3001.56] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Engineer [3001.56] ScriptLog: [3001.56] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [3001.56] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [3001.56] ScriptLog: OwnedItem= None [3001.56] ScriptLog: [3001.56] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [3001.56] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [3001.58] ScriptLog: ====================== [3001.58] ScriptLog: Norm explosiveData[0]= Timed C4 [3001.58] ScriptLog: Norm explosiveData[1]= Grenades [3001.58] ScriptLog: Norm explosiveData[2]= Smoke Grenade [3001.58] ScriptLog: Norm explosiveData[3]= EMP Grenade [3001.58] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [3001.71] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3001.71] ScriptLog: Button Pressed? LeftMouseButton [3002.07] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3002.07] ScriptLog: Button Pressed? LeftMouseButton [3002.15] ScriptLog: --------------- 8 --------------- [3003.77] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3003.77] ScriptLog: Button Pressed? LeftMouseButton [3003.88] ScriptLog: --------------- 5 --------------- [3003.91] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3003.91] ScriptLog: Button Pressed? LeftMouseButton [3004.02] ScriptLog: ------------------ SelectPurchase() ------------------ [3004.02] ScriptLog: XXX: Rx_InventoryManager_Nod_StealthBlackHand [3004.02] ScriptLog: XXX2: Rx_Weapon_SMG_Silenced_Nod [3004.02] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [3004.02] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [3004.02] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_SMG_Silenced_Nod [3004.02] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [3004.02] ScriptLog: selected sidearm data? None [3004.02] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [3004.02] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [3004.02] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Engineer [3004.02] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Engineer [3004.02] ScriptLog: rxPC.Pawn? Rx_Pawn_488 [3004.02] ScriptLog: bJustBaughtEngineer? False [3004.02] ScriptLog: bJustBaughtHavocSakura? False [3004.02] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [3004.02] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [3004.02] ScriptLog: selected explosive data? None [3004.02] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [3004.03] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3004.03] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3005.17] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [3006.13] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_6 [3036.25] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [3041.91] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [3048.99] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3048.99] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3049.87] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3049.87] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3050.39] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3050.39] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3053.13] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3053.13] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3055.55] ScriptLog: ------------------ [ Setting up ] ------------------ [3055.57] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3055.57] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3055.58] ScriptLog: rxPC.bJustBaughtEngineer= False [3055.58] ScriptLog: rxPC.bJustBaughtHavocSakura= False [3055.58] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Soldier [3055.58] ScriptLog: [3055.58] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [3055.58] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [3055.58] ScriptLog: OwnedItem= None [3055.58] ScriptLog: [3055.58] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [3055.58] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [3055.61] ScriptLog: ====================== [3055.61] ScriptLog: Norm explosiveData[0]= Timed C4 [3055.61] ScriptLog: Norm explosiveData[1]= Grenades [3055.61] ScriptLog: Norm explosiveData[2]= Smoke Grenade [3055.61] ScriptLog: Norm explosiveData[3]= EMP Grenade [3055.61] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [3055.74] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3055.74] ScriptLog: Button Pressed? five [3055.74] ScriptLog: Button Selected Index? 4 [3055.75] ScriptLog: ------------------ SelectPurchase() ------------------ [3055.75] ScriptLog: XXX: Rx_InventoryManager_Nod_Engineer [3055.75] ScriptLog: XXX2: Rx_Weapon_Pistol [3055.75] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [3055.75] ScriptLog: GFx EquipmentSidearmData[-1]? [3055.75] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [3055.75] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [3055.75] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Soldier [3055.75] ScriptLog: rxPC.Pawn? Rx_Pawn_495 [3055.75] ScriptLog: bJustBaughtEngineer? False [3055.75] ScriptLog: bJustBaughtHavocSakura? False [3055.75] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [3055.75] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [3055.75] ScriptLog: selected explosive data? None [3055.75] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [3055.76] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3055.76] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3056.16] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3056.16] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3057.10] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3057.10] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3065.80] ScriptLog: ------------------ [ Setting up ] ------------------ [3065.82] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3065.82] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3065.83] ScriptLog: rxPC.bJustBaughtEngineer= False [3065.83] ScriptLog: rxPC.bJustBaughtHavocSakura= False [3065.83] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Engineer [3065.83] ScriptLog: [3065.83] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [3065.83] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [3065.83] ScriptLog: OwnedItem= None [3065.83] ScriptLog: [3065.83] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [3065.83] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [3065.85] ScriptLog: ====================== [3065.85] ScriptLog: Norm explosiveData[0]= Timed C4 [3065.85] ScriptLog: Norm explosiveData[1]= Grenades [3065.85] ScriptLog: Norm explosiveData[2]= Smoke Grenade [3065.85] ScriptLog: Norm explosiveData[3]= EMP Grenade [3065.85] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [3065.94] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3065.94] ScriptLog: Button Pressed? five [3065.94] ScriptLog: Button Selected Index? 4 [3065.94] ScriptLog: ------------------ SelectPurchase() ------------------ [3065.94] ScriptLog: XXX: Rx_InventoryManager_Nod_Engineer [3065.94] ScriptLog: XXX2: Rx_Weapon_Pistol [3065.94] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [3065.94] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [3065.94] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [3065.94] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [3065.94] ScriptLog: selected sidearm data? None [3065.94] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [3065.94] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [3065.94] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Engineer [3065.94] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Engineer [3065.94] ScriptLog: rxPC.Pawn? Rx_Pawn_495 [3065.94] ScriptLog: bJustBaughtEngineer? False [3065.94] ScriptLog: bJustBaughtHavocSakura? False [3065.94] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [3065.94] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [3065.94] ScriptLog: selected explosive data? None [3065.94] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [3065.95] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3065.95] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3066.62] ScriptLog: ------------------ [ Setting up ] ------------------ [3066.64] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3066.64] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3066.65] ScriptLog: rxPC.bJustBaughtEngineer= False [3066.65] ScriptLog: rxPC.bJustBaughtHavocSakura= False [3066.65] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Engineer [3066.65] ScriptLog: [3066.65] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [3066.65] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [3066.65] ScriptLog: OwnedItem= None [3066.65] ScriptLog: [3066.65] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [3066.65] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [3066.67] ScriptLog: ====================== [3066.67] ScriptLog: Norm explosiveData[0]= Timed C4 [3066.67] ScriptLog: Norm explosiveData[1]= Grenades [3066.67] ScriptLog: Norm explosiveData[2]= Smoke Grenade [3066.67] ScriptLog: Norm explosiveData[3]= EMP Grenade [3066.67] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [3066.85] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3066.85] ScriptLog: Button Pressed? R [3066.85] ScriptLog: --------------- 6 --------------- [3066.85] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [3066.85] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [3066.85] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [3066.85] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [3066.85] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [3066.85] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [3066.85] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [3066.85] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Engineer [3066.85] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Engineer [3066.85] ScriptLog: rxPC.Pawn? Rx_Pawn_495 [3066.85] ScriptLog: bJustBaughtEngineer? False [3066.85] ScriptLog: bJustBaughtHavocSakura? False [3066.85] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [3066.85] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [3066.85] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [3066.85] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [3066.87] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3066.87] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3070.87] ScriptLog: ------------------ [ Setting up ] ------------------ [3070.89] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3070.89] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3070.90] ScriptLog: rxPC.bJustBaughtEngineer= False [3070.90] ScriptLog: rxPC.bJustBaughtHavocSakura= False [3070.90] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Engineer [3070.90] ScriptLog: [3070.90] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [3070.90] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [3070.90] ScriptLog: OwnedItem= None [3070.90] ScriptLog: [3070.90] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [3070.90] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [3070.92] ScriptLog: ====================== [3070.92] ScriptLog: Norm explosiveData[0]= Timed C4 [3070.92] ScriptLog: Norm explosiveData[1]= Grenades [3070.92] ScriptLog: Norm explosiveData[2]= Smoke Grenade [3070.92] ScriptLog: Norm explosiveData[3]= EMP Grenade [3070.92] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [3072.32] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3072.32] ScriptLog: Button Pressed? LeftMouseButton [3072.44] ScriptLog: --------------- 3 --------------- [3072.46] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3072.46] ScriptLog: Button Pressed? LeftMouseButton [3072.58] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3072.58] ScriptLog: Button Pressed? D [3072.59] ScriptLog: ------------------ SelectPurchase() ------------------ [3072.59] ScriptLog: XXX: Rx_InventoryManager_Nod_FlameTrooper [3072.59] ScriptLog: XXX2: Rx_Weapon_Pistol_UnSILENCED [3072.59] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [3072.59] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [3072.59] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol_UnSILENCED [3072.59] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [3072.59] ScriptLog: selected sidearm data? None [3072.59] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [3072.59] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [3072.59] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Engineer [3072.59] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Engineer [3072.59] ScriptLog: rxPC.Pawn? Rx_Pawn_495 [3072.59] ScriptLog: bJustBaughtEngineer? False [3072.59] ScriptLog: bJustBaughtHavocSakura? False [3072.59] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [3072.59] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [3072.59] ScriptLog: selected explosive data? None [3072.59] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [3072.60] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3072.60] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3097.99] ScriptLog: ------------------ [ Setting up ] ------------------ [3098.01] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3098.01] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3098.02] ScriptLog: rxPC.bJustBaughtEngineer= False [3098.02] ScriptLog: rxPC.bJustBaughtHavocSakura= False [3098.02] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_FlameTrooper [3098.02] ScriptLog: [3098.02] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [3098.02] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [3098.02] ScriptLog: OwnedItem= None [3098.02] ScriptLog: [3098.02] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [3098.02] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [3098.05] ScriptLog: ====================== [3098.05] ScriptLog: Norm explosiveData[0]= Timed C4 [3098.05] ScriptLog: Norm explosiveData[1]= Grenades [3098.05] ScriptLog: Norm explosiveData[2]= Smoke Grenade [3098.05] ScriptLog: Norm explosiveData[3]= EMP Grenade [3098.05] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [3098.12] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3098.12] ScriptLog: Button Pressed? R [3098.12] ScriptLog: --------------- 6 --------------- [3098.12] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [3098.12] ScriptLog: GFx EquipmentSidearmData[-1]? [3098.12] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [3098.12] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_FlameTrooper [3098.12] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_FlameTrooper [3098.12] ScriptLog: rxPC.Pawn? Rx_Pawn_495 [3098.12] ScriptLog: bJustBaughtEngineer? False [3098.12] ScriptLog: bJustBaughtHavocSakura? False [3098.12] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [3098.12] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [3098.12] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [3098.12] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [3098.13] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3098.13] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3100.12] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [3110.97] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_8728 | SoundCue? Death_Awaits [3112.79] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [3115.58] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [3143.32] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [3148.99] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [3150.50] ScriptLog: anim started [3168.26] ScriptLog: ------------------ [ Setting up ] ------------------ [3168.28] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3168.28] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3168.29] ScriptLog: rxPC.bJustBaughtEngineer= False [3168.29] ScriptLog: rxPC.bJustBaughtHavocSakura= False [3168.29] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_FlameTrooper [3168.29] ScriptLog: [3168.29] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [3168.29] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [3168.29] ScriptLog: OwnedItem= None [3168.29] ScriptLog: [3168.29] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [3168.29] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [3168.32] ScriptLog: ====================== [3168.32] ScriptLog: Norm explosiveData[0]= Timed C4 [3168.32] ScriptLog: Norm explosiveData[1]= Grenades [3168.32] ScriptLog: Norm explosiveData[2]= Smoke Grenade [3168.32] ScriptLog: Norm explosiveData[3]= EMP Grenade [3168.32] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [3168.42] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3168.42] ScriptLog: Button Pressed? R [3168.42] ScriptLog: --------------- 6 --------------- [3168.42] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [3168.42] ScriptLog: GFx EquipmentSidearmData[-1]? [3168.42] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [3168.42] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_FlameTrooper [3168.42] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_FlameTrooper [3168.42] ScriptLog: rxPC.Pawn? Rx_Pawn_512 [3168.42] ScriptLog: bJustBaughtEngineer? False [3168.42] ScriptLog: bJustBaughtHavocSakura? False [3168.42] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [3168.42] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [3168.42] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [3168.42] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [3168.42] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3168.42] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3200.47] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [3206.05] ScriptWarning: Accessed None 'OurWeapon' Rx_Pawn CNC-Field_X.TheWorld:PersistentLevel.Rx_Pawn_524 Function RenX_Game.Rx_Pawn:StartFire:0055 [3206.17] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [3206.52] ScriptLog: ------------------ [ Setting up ] ------------------ [3206.54] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3206.54] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3206.55] ScriptLog: rxPC.bJustBaughtEngineer= False [3206.55] ScriptLog: rxPC.bJustBaughtHavocSakura= False [3206.55] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_FlameTrooper [3206.55] ScriptLog: [3206.55] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [3206.55] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [3206.55] ScriptLog: OwnedItem= None [3206.55] ScriptLog: [3206.55] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [3206.55] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [3206.57] ScriptLog: ====================== [3206.57] ScriptLog: Norm explosiveData[0]= Timed C4 [3206.57] ScriptLog: Norm explosiveData[1]= Grenades [3206.57] ScriptLog: Norm explosiveData[2]= Smoke Grenade [3206.57] ScriptLog: Norm explosiveData[3]= EMP Grenade [3206.57] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [3207.32] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3207.32] ScriptLog: Button Pressed? LeftMouseButton [3207.40] ScriptLog: --------------- 8 --------------- [3207.96] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3207.96] ScriptLog: Button Pressed? LeftMouseButton [3208.06] ScriptLog: --------------- 1 --------------- [3208.10] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3208.10] ScriptLog: Button Pressed? LeftMouseButton [3208.21] ScriptLog: ------------------ SelectPurchase() ------------------ [3208.21] ScriptLog: XXX: Rx_InventoryManager_Nod_Officer [3208.21] ScriptLog: XXX2: Rx_Weapon_Pistol_UnSILENCED [3208.21] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [3208.21] ScriptLog: GFx EquipmentSidearmData[-1]? [3208.21] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [3208.21] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_FlameTrooper [3208.21] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_FlameTrooper [3208.21] ScriptLog: rxPC.Pawn? Rx_Pawn_524 [3208.21] ScriptLog: bJustBaughtEngineer? False [3208.21] ScriptLog: bJustBaughtHavocSakura? False [3208.21] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [3208.21] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [3208.21] ScriptLog: selected explosive data? None [3208.21] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [3208.24] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3208.24] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3259.83] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [3264.10] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3264.10] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3264.38] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3264.38] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3264.94] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3264.94] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3265.52] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3265.52] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3265.54] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [3266.01] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3266.01] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3266.46] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3266.46] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3267.62] ScriptLog: ------------------ [ Setting up ] ------------------ [3267.64] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3267.64] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3267.65] ScriptLog: rxPC.bJustBaughtEngineer= False [3267.65] ScriptLog: rxPC.bJustBaughtHavocSakura= False [3267.65] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_FlameTrooper [3267.65] ScriptLog: [3267.65] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [3267.65] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [3267.65] ScriptLog: OwnedItem= None [3267.65] ScriptLog: [3267.65] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [3267.65] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [3267.68] ScriptLog: ====================== [3267.68] ScriptLog: Norm explosiveData[0]= Timed C4 [3267.68] ScriptLog: Norm explosiveData[1]= Grenades [3267.68] ScriptLog: Norm explosiveData[2]= Smoke Grenade [3267.68] ScriptLog: Norm explosiveData[3]= EMP Grenade [3267.68] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [3267.80] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3267.80] ScriptLog: Button Pressed? C [3267.80] ScriptLog: --------------- 8 --------------- [3268.55] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3268.55] ScriptLog: Button Pressed? LeftMouseButton [3268.72] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3268.72] ScriptLog: Button Pressed? LeftMouseButton [3269.00] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3269.00] ScriptLog: Button Pressed? LeftMouseButton [3269.09] ScriptLog: --------------- 1 --------------- [3269.15] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3269.15] ScriptLog: Button Pressed? LeftMouseButton [3269.23] ScriptLog: ------------------ SelectPurchase() ------------------ [3269.23] ScriptLog: XXX: Rx_InventoryManager_Nod_Officer [3269.23] ScriptLog: XXX2: Rx_Weapon_Pistol_UnSILENCED [3269.23] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [3269.23] ScriptLog: GFx EquipmentSidearmData[-1]? [3269.23] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [3269.23] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_FlameTrooper [3269.23] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_FlameTrooper [3269.23] ScriptLog: rxPC.Pawn? Rx_Pawn_533 [3269.23] ScriptLog: bJustBaughtEngineer? False [3269.23] ScriptLog: bJustBaughtHavocSakura? False [3269.23] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [3269.23] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [3269.23] ScriptLog: selected explosive data? None [3269.23] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [3269.27] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3269.27] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3276.25] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3276.25] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3277.14] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3277.14] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3281.15] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [3285.06] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_8728 | SoundCue? Another_Present_For_Ya [3286.85] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [3302.03] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3302.03] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3303.56] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3303.56] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3304.40] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3304.40] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3304.44] ScriptLog: Rx_Building_Silo_0 icon replaced on coordinate X:-1.6697Y2.6540 [3304.44] ScriptLog: Rx_Building_CommCentre_0 icon replaced on coordinate X:-120.6499Y155.3180 [3305.65] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3305.65] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3332.19] ScriptLog: anim started [3393.19] ScriptLog: anim started [3409.53] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [3411.26] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [3416.17] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [3420.26] ScriptLog: ------------------ [ Setting up ] ------------------ [3420.29] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3420.29] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3420.30] ScriptLog: rxPC.bJustBaughtEngineer= False [3420.30] ScriptLog: rxPC.bJustBaughtHavocSakura= False [3420.30] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_FlameTrooper [3420.30] ScriptLog: [3420.30] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [3420.30] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [3420.30] ScriptLog: OwnedItem= None [3420.30] ScriptLog: [3420.30] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [3420.30] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [3420.32] ScriptLog: ====================== [3420.32] ScriptLog: Norm explosiveData[0]= Timed C4 [3420.32] ScriptLog: Norm explosiveData[1]= Grenades [3420.32] ScriptLog: Norm explosiveData[2]= Smoke Grenade [3420.32] ScriptLog: Norm explosiveData[3]= EMP Grenade [3420.32] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [3421.08] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3421.08] ScriptLog: Button Pressed? LeftMouseButton [3421.20] ScriptLog: --------------- 8 --------------- [3422.04] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3422.04] ScriptLog: Button Pressed? LeftMouseButton [3422.15] ScriptLog: --------------- 3 --------------- [3422.17] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3422.17] ScriptLog: Button Pressed? LeftMouseButton [3422.29] ScriptLog: ------------------ SelectPurchase() ------------------ [3422.29] ScriptLog: XXX: Rx_InventoryManager_Nod_ChemicalTrooper [3422.29] ScriptLog: XXX2: Rx_Weapon_Pistol_UnSILENCED [3422.29] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [3422.29] ScriptLog: GFx EquipmentSidearmData[-1]? [3422.29] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [3422.29] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_FlameTrooper [3422.29] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_FlameTrooper [3422.29] ScriptLog: rxPC.Pawn? Rx_Pawn_555 [3422.29] ScriptLog: bJustBaughtEngineer? False [3422.29] ScriptLog: bJustBaughtHavocSakura? False [3422.29] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [3422.29] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [3422.29] ScriptLog: selected explosive data? None [3422.29] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [3422.30] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3422.30] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3440.59] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [3447.22] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [3458.46] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [3462.73] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [3465.11] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [3465.19] ScriptLog: ------------------ [ Setting up ] ------------------ [3465.21] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3465.21] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3465.22] ScriptLog: rxPC.bJustBaughtEngineer= False [3465.22] ScriptLog: rxPC.bJustBaughtHavocSakura= False [3465.22] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_FlameTrooper [3465.22] ScriptLog: [3465.22] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [3465.22] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [3465.22] ScriptLog: OwnedItem= None [3465.22] ScriptLog: [3465.22] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [3465.22] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [3465.25] ScriptLog: ====================== [3465.25] ScriptLog: Norm explosiveData[0]= Timed C4 [3465.25] ScriptLog: Norm explosiveData[1]= Grenades [3465.25] ScriptLog: Norm explosiveData[2]= Smoke Grenade [3465.25] ScriptLog: Norm explosiveData[3]= EMP Grenade [3465.25] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [3465.44] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3465.44] ScriptLog: Button Pressed? C [3465.44] ScriptLog: --------------- 8 --------------- [3466.35] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3466.35] ScriptLog: Button Pressed? LeftMouseButton [3466.45] ScriptLog: --------------- 3 --------------- [3466.49] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3466.49] ScriptLog: Button Pressed? LeftMouseButton [3466.60] ScriptLog: ------------------ SelectPurchase() ------------------ [3466.60] ScriptLog: XXX: Rx_InventoryManager_Nod_ChemicalTrooper [3466.60] ScriptLog: XXX2: Rx_Weapon_Pistol_UnSILENCED [3466.60] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [3466.60] ScriptLog: GFx EquipmentSidearmData[-1]? [3466.60] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [3466.60] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_FlameTrooper [3466.60] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_FlameTrooper [3466.60] ScriptLog: rxPC.Pawn? Rx_Pawn_561 [3466.60] ScriptLog: bJustBaughtEngineer? False [3466.60] ScriptLog: bJustBaughtHavocSakura? False [3466.60] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [3466.60] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [3466.60] ScriptLog: selected explosive data? None [3466.60] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [3466.63] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3466.63] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3483.91] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [3483.96] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [3490.56] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [3499.08] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_8728 | SoundCue? No_Mercy [3536.22] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [3563.32] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [3567.41] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3567.41] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3568.84] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3568.84] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3569.94] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [3570.94] ScriptLog: ------------------ [ Setting up ] ------------------ [3570.96] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3570.96] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3570.98] ScriptLog: rxPC.bJustBaughtEngineer= False [3570.98] ScriptLog: rxPC.bJustBaughtHavocSakura= False [3570.98] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_FlameTrooper [3570.98] ScriptLog: [3570.98] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [3570.98] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [3570.98] ScriptLog: OwnedItem= None [3570.98] ScriptLog: [3570.98] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [3570.98] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [3571.00] ScriptLog: ====================== [3571.00] ScriptLog: Norm explosiveData[0]= Timed C4 [3571.00] ScriptLog: Norm explosiveData[1]= Grenades [3571.00] ScriptLog: Norm explosiveData[2]= Smoke Grenade [3571.00] ScriptLog: Norm explosiveData[3]= EMP Grenade [3571.00] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [3571.19] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3571.19] ScriptLog: Button Pressed? C [3571.19] ScriptLog: --------------- 8 --------------- [3572.09] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3572.09] ScriptLog: Button Pressed? Escape [3572.09] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [3572.09] ScriptLog: GFx EquipmentSidearmData[-1]? [3572.09] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [3572.09] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_FlameTrooper [3572.09] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_FlameTrooper [3572.09] ScriptLog: rxPC.Pawn? Rx_Pawn_575 [3572.09] ScriptLog: bJustBaughtEngineer? False [3572.09] ScriptLog: bJustBaughtHavocSakura? False [3572.09] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [3572.09] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [3572.09] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [3572.09] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [3572.10] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3572.10] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3586.62] ScriptLog: ------------------ [ Setting up ] ------------------ [3586.65] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3586.65] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3586.67] ScriptLog: rxPC.bJustBaughtEngineer= False [3586.67] ScriptLog: rxPC.bJustBaughtHavocSakura= False [3586.67] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_FlameTrooper [3586.67] ScriptLog: [3586.67] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [3586.67] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [3586.67] ScriptLog: OwnedItem= None [3586.67] ScriptLog: [3586.67] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [3586.67] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [3586.69] ScriptLog: ====================== [3586.69] ScriptLog: Norm explosiveData[0]= Timed C4 [3586.69] ScriptLog: Norm explosiveData[1]= Grenades [3586.69] ScriptLog: Norm explosiveData[2]= Smoke Grenade [3586.69] ScriptLog: Norm explosiveData[3]= EMP Grenade [3586.69] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [3586.77] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3586.77] ScriptLog: Button Pressed? five [3586.77] ScriptLog: Button Selected Index? 4 [3586.77] ScriptLog: ------------------ SelectPurchase() ------------------ [3586.77] ScriptLog: XXX: Rx_InventoryManager_Nod_Engineer [3586.77] ScriptLog: XXX2: Rx_Weapon_Pistol [3586.77] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [3586.77] ScriptLog: GFx EquipmentSidearmData[-1]? [3586.77] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [3586.77] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_FlameTrooper [3586.77] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_FlameTrooper [3586.77] ScriptLog: rxPC.Pawn? Rx_Pawn_575 [3586.77] ScriptLog: bJustBaughtEngineer? False [3586.77] ScriptLog: bJustBaughtHavocSakura? False [3586.77] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [3586.77] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [3586.77] ScriptLog: selected explosive data? None [3586.77] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [3586.78] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3586.78] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3590.77] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3590.77] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3593.83] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3593.83] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3594.25] ScriptLog: ------------------ [ Setting up ] ------------------ [3594.28] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3594.28] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3594.29] ScriptLog: rxPC.bJustBaughtEngineer= False [3594.29] ScriptLog: rxPC.bJustBaughtHavocSakura= False [3594.29] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Engineer [3594.29] ScriptLog: [3594.29] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [3594.29] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [3594.29] ScriptLog: OwnedItem= None [3594.29] ScriptLog: [3594.29] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [3594.29] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [3594.31] ScriptLog: ====================== [3594.31] ScriptLog: Norm explosiveData[0]= Timed C4 [3594.31] ScriptLog: Norm explosiveData[1]= Grenades [3594.31] ScriptLog: Norm explosiveData[2]= Smoke Grenade [3594.31] ScriptLog: Norm explosiveData[3]= EMP Grenade [3594.31] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [3595.25] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3595.25] ScriptLog: Button Pressed? LeftMouseButton [3595.38] ScriptLog: --------------- 8 --------------- [3596.04] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3596.04] ScriptLog: Button Pressed? LeftMouseButton [3596.15] ScriptLog: --------------- 1 --------------- [3596.18] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3596.18] ScriptLog: Button Pressed? LeftMouseButton [3596.29] ScriptLog: ------------------ SelectPurchase() ------------------ [3596.29] ScriptLog: XXX: Rx_InventoryManager_Nod_Officer [3596.29] ScriptLog: XXX2: Rx_Weapon_Pistol_UnSILENCED [3596.29] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [3596.29] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [3596.29] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol_UnSILENCED [3596.29] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [3596.29] ScriptLog: selected sidearm data? None [3596.29] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [3596.29] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [3596.29] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Engineer [3596.29] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Engineer [3596.29] ScriptLog: rxPC.Pawn? Rx_Pawn_575 [3596.29] ScriptLog: bJustBaughtEngineer? False [3596.29] ScriptLog: bJustBaughtHavocSakura? False [3596.29] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [3596.29] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [3596.29] ScriptLog: selected explosive data? None [3596.29] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [3596.31] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3596.31] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3628.03] ScriptLog: ------------------ [ Setting up ] ------------------ [3628.05] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3628.05] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3628.06] ScriptLog: rxPC.bJustBaughtEngineer= False [3628.06] ScriptLog: rxPC.bJustBaughtHavocSakura= False [3628.06] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Officer [3628.06] ScriptLog: [3628.06] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [3628.06] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [3628.06] ScriptLog: OwnedItem= None [3628.06] ScriptLog: [3628.06] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [3628.06] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [3628.08] ScriptLog: ====================== [3628.08] ScriptLog: Norm explosiveData[0]= Timed C4 [3628.08] ScriptLog: Norm explosiveData[1]= Grenades [3628.08] ScriptLog: Norm explosiveData[2]= Smoke Grenade [3628.08] ScriptLog: Norm explosiveData[3]= EMP Grenade [3628.08] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [3628.16] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3628.16] ScriptLog: Button Pressed? R [3628.16] ScriptLog: --------------- 6 --------------- [3628.16] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [3628.16] ScriptLog: GFx EquipmentSidearmData[-1]? [3628.16] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [3628.16] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Officer [3628.16] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Officer [3628.16] ScriptLog: rxPC.Pawn? Rx_Pawn_575 [3628.16] ScriptLog: bJustBaughtEngineer? False [3628.16] ScriptLog: bJustBaughtHavocSakura? False [3628.16] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [3628.16] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [3628.16] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [3628.16] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [3628.17] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3628.17] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3642.51] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [3644.46] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3644.46] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3644.49] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3644.49] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3644.52] Log: Bool AmbientOcclusion set to 1 [3645.04] ScriptWarning: Accessed None 'Pawn' Rx_HUD CNC-Field_X.TheWorld:PersistentLevel.Rx_HUD_5 Function RenX_Game.Rx_HUD:TogglePauseMenu:0741 [3645.06] ScriptWarning: Accessed None 'Pawn' Rx_HUD CNC-Field_X.TheWorld:PersistentLevel.Rx_HUD_5 Function RenX_Game.Rx_HUD:TogglePauseMenu:0741 [3645.06] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3645.06] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3646.53] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3646.53] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3646.95] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3646.95] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3649.37] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [3688.80] ScriptLog: ------------------ [ Setting up ] ------------------ [3688.83] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3688.83] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3688.84] ScriptLog: rxPC.bJustBaughtEngineer= False [3688.84] ScriptLog: rxPC.bJustBaughtHavocSakura= False [3688.84] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_FlameTrooper [3688.84] ScriptLog: [3688.84] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [3688.84] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [3688.84] ScriptLog: OwnedItem= None [3688.84] ScriptLog: [3688.84] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [3688.84] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [3688.86] ScriptLog: ====================== [3688.86] ScriptLog: Norm explosiveData[0]= Timed C4 [3688.86] ScriptLog: Norm explosiveData[1]= Grenades [3688.86] ScriptLog: Norm explosiveData[2]= Smoke Grenade [3688.86] ScriptLog: Norm explosiveData[3]= EMP Grenade [3688.86] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [3688.94] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3688.94] ScriptLog: Button Pressed? R [3688.94] ScriptLog: --------------- 6 --------------- [3688.94] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [3688.94] ScriptLog: GFx EquipmentSidearmData[-1]? [3688.94] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [3688.94] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_FlameTrooper [3688.94] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_FlameTrooper [3688.94] ScriptLog: rxPC.Pawn? Rx_Pawn_583 [3688.94] ScriptLog: bJustBaughtEngineer? False [3688.94] ScriptLog: bJustBaughtHavocSakura? False [3688.94] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [3688.94] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [3688.94] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [3688.94] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [3688.96] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3688.96] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3711.30] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [3713.03] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [3713.42] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_8728 | SoundCue? No_Mercy [3719.66] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [3722.90] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3722.90] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3724.00] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3724.00] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3724.98] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [3727.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_579 -> Rx_Building_Barracks_1 [3727.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_579 -> Rx_Building_Barracks_1 [3746.73] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [3747.66] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [3753.36] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [3756.45] ScriptLog: ------------------ [ Setting up ] ------------------ [3756.48] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3756.48] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3756.49] ScriptLog: rxPC.bJustBaughtEngineer= False [3756.49] ScriptLog: rxPC.bJustBaughtHavocSakura= False [3756.49] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_FlameTrooper [3756.49] ScriptLog: [3756.49] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [3756.49] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [3756.49] ScriptLog: OwnedItem= None [3756.49] ScriptLog: [3756.49] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [3756.49] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [3756.51] ScriptLog: ====================== [3756.51] ScriptLog: Norm explosiveData[0]= Timed C4 [3756.51] ScriptLog: Norm explosiveData[1]= Grenades [3756.51] ScriptLog: Norm explosiveData[2]= Smoke Grenade [3756.51] ScriptLog: Norm explosiveData[3]= EMP Grenade [3756.51] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [3757.67] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3757.67] ScriptLog: Button Pressed? Escape [3757.67] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [3757.67] ScriptLog: GFx EquipmentSidearmData[-1]? [3757.67] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [3757.67] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_FlameTrooper [3757.67] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_FlameTrooper [3757.67] ScriptLog: rxPC.Pawn? Rx_Pawn_598 [3757.67] ScriptLog: bJustBaughtEngineer? False [3757.67] ScriptLog: bJustBaughtHavocSakura? False [3757.67] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [3757.67] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [3757.67] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [3757.67] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [3757.68] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3757.68] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3759.24] ScriptLog: ------------------ [ Setting up ] ------------------ [3759.27] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3759.27] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3759.28] ScriptLog: rxPC.bJustBaughtEngineer= False [3759.28] ScriptLog: rxPC.bJustBaughtHavocSakura= False [3759.28] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_FlameTrooper [3759.28] ScriptLog: [3759.28] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [3759.28] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [3759.28] ScriptLog: OwnedItem= None [3759.28] ScriptLog: [3759.28] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [3759.28] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [3759.30] ScriptLog: ====================== [3759.30] ScriptLog: Norm explosiveData[0]= Timed C4 [3759.30] ScriptLog: Norm explosiveData[1]= Grenades [3759.30] ScriptLog: Norm explosiveData[2]= Smoke Grenade [3759.30] ScriptLog: Norm explosiveData[3]= EMP Grenade [3759.30] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [3759.38] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3759.38] ScriptLog: Button Pressed? five [3759.38] ScriptLog: Button Selected Index? 4 [3759.38] ScriptLog: ------------------ SelectPurchase() ------------------ [3759.38] ScriptLog: XXX: Rx_InventoryManager_Nod_Engineer [3759.38] ScriptLog: XXX2: Rx_Weapon_Pistol [3759.38] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [3759.38] ScriptLog: GFx EquipmentSidearmData[-1]? [3759.38] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [3759.38] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_FlameTrooper [3759.38] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_FlameTrooper [3759.38] ScriptLog: rxPC.Pawn? Rx_Pawn_598 [3759.38] ScriptLog: bJustBaughtEngineer? False [3759.38] ScriptLog: bJustBaughtHavocSakura? False [3759.38] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [3759.38] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [3759.38] ScriptLog: selected explosive data? None [3759.38] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [3759.39] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3759.39] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3789.25] ScriptLog: ------------------ [ Setting up ] ------------------ [3789.27] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3789.27] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3789.28] ScriptLog: rxPC.bJustBaughtEngineer= False [3789.28] ScriptLog: rxPC.bJustBaughtHavocSakura= False [3789.28] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Engineer [3789.28] ScriptLog: [3789.28] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [3789.28] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [3789.28] ScriptLog: OwnedItem= None [3789.28] ScriptLog: [3789.28] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [3789.28] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [3789.31] ScriptLog: ====================== [3789.31] ScriptLog: Norm explosiveData[0]= Timed C4 [3789.31] ScriptLog: Norm explosiveData[1]= Grenades [3789.31] ScriptLog: Norm explosiveData[2]= Smoke Grenade [3789.31] ScriptLog: Norm explosiveData[3]= EMP Grenade [3789.31] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [3789.38] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3789.38] ScriptLog: Button Pressed? R [3789.38] ScriptLog: --------------- 6 --------------- [3789.38] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [3789.38] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [3789.38] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [3789.38] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [3789.38] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [3789.38] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [3789.38] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [3789.38] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Engineer [3789.38] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Engineer [3789.38] ScriptLog: rxPC.Pawn? Rx_Pawn_598 [3789.38] ScriptLog: bJustBaughtEngineer? False [3789.38] ScriptLog: bJustBaughtHavocSakura? False [3789.38] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [3789.38] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [3789.38] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [3789.38] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [3789.38] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3789.38] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3791.84] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [3799.00] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3799.00] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3799.68] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3799.68] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3818.25] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3818.25] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3830.45] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [3830.98] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3830.98] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3832.36] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3832.36] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3834.29] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3834.29] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3834.66] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3834.66] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3835.91] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3835.91] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3836.47] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3836.47] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3837.62] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3837.62] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3838.02] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [3838.05] ScriptLog: ------------------ [ Setting up ] ------------------ [3838.08] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3838.08] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3838.09] ScriptLog: rxPC.bJustBaughtEngineer= False [3838.09] ScriptLog: rxPC.bJustBaughtHavocSakura= False [3838.09] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_FlameTrooper [3838.09] ScriptLog: [3838.09] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [3838.09] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [3838.09] ScriptLog: OwnedItem= None [3838.09] ScriptLog: [3838.09] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [3838.09] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [3838.11] ScriptLog: ====================== [3838.11] ScriptLog: Norm explosiveData[0]= Timed C4 [3838.11] ScriptLog: Norm explosiveData[1]= Grenades [3838.11] ScriptLog: Norm explosiveData[2]= Smoke Grenade [3838.11] ScriptLog: Norm explosiveData[3]= EMP Grenade [3838.11] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [3838.53] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3838.53] ScriptLog: Button Pressed? five [3838.53] ScriptLog: Button Selected Index? 4 [3838.53] ScriptLog: ------------------ SelectPurchase() ------------------ [3838.53] ScriptLog: XXX: Rx_InventoryManager_Nod_Engineer [3838.53] ScriptLog: XXX2: Rx_Weapon_Pistol [3838.53] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [3838.53] ScriptLog: GFx EquipmentSidearmData[-1]? [3838.53] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [3838.53] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_FlameTrooper [3838.53] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_FlameTrooper [3838.53] ScriptLog: rxPC.Pawn? Rx_Pawn_605 [3838.53] ScriptLog: bJustBaughtEngineer? False [3838.53] ScriptLog: bJustBaughtHavocSakura? False [3838.53] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [3838.53] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [3838.53] ScriptLog: selected explosive data? None [3838.53] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [3838.54] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3838.54] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3859.15] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3859.15] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3859.43] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3859.43] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3864.57] ScriptLog: anim started [3870.56] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [3878.15] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [3880.07] ScriptLog: ------------------ [ Setting up ] ------------------ [3880.09] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3880.09] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3880.10] ScriptLog: rxPC.bJustBaughtEngineer= False [3880.10] ScriptLog: rxPC.bJustBaughtHavocSakura= False [3880.10] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_FlameTrooper [3880.10] ScriptLog: [3880.10] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [3880.10] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [3880.10] ScriptLog: OwnedItem= None [3880.10] ScriptLog: [3880.10] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [3880.10] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [3880.12] ScriptLog: ====================== [3880.12] ScriptLog: Norm explosiveData[0]= Timed C4 [3880.12] ScriptLog: Norm explosiveData[1]= Grenades [3880.12] ScriptLog: Norm explosiveData[2]= Smoke Grenade [3880.12] ScriptLog: Norm explosiveData[3]= EMP Grenade [3880.12] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [3880.25] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3880.25] ScriptLog: Button Pressed? five [3880.25] ScriptLog: Button Selected Index? 4 [3880.25] ScriptLog: ------------------ SelectPurchase() ------------------ [3880.25] ScriptLog: XXX: Rx_InventoryManager_Nod_Engineer [3880.25] ScriptLog: XXX2: Rx_Weapon_Pistol [3880.25] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [3880.25] ScriptLog: GFx EquipmentSidearmData[-1]? [3880.25] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [3880.25] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_FlameTrooper [3880.25] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_FlameTrooper [3880.25] ScriptLog: rxPC.Pawn? Rx_Pawn_609 [3880.25] ScriptLog: bJustBaughtEngineer? False [3880.25] ScriptLog: bJustBaughtHavocSakura? False [3880.25] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [3880.25] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [3880.25] ScriptLog: selected explosive data? None [3880.25] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [3880.27] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3880.27] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3884.68] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3884.68] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3886.36] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3886.36] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3899.23] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [3906.67] ScriptLog: ------------------ [ Setting up ] ------------------ [3906.70] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3906.70] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3906.71] ScriptLog: rxPC.bJustBaughtEngineer= False [3906.71] ScriptLog: rxPC.bJustBaughtHavocSakura= False [3906.71] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_FlameTrooper [3906.71] ScriptLog: [3906.71] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [3906.71] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [3906.71] ScriptLog: OwnedItem= None [3906.71] ScriptLog: [3906.71] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [3906.71] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [3906.73] ScriptLog: ====================== [3906.73] ScriptLog: Norm explosiveData[0]= Timed C4 [3906.73] ScriptLog: Norm explosiveData[1]= Grenades [3906.73] ScriptLog: Norm explosiveData[2]= Smoke Grenade [3906.73] ScriptLog: Norm explosiveData[3]= EMP Grenade [3906.73] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [3906.79] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_5 [3906.85] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3906.85] ScriptLog: Button Pressed? five [3906.85] ScriptLog: Button Selected Index? 4 [3906.86] ScriptLog: ------------------ SelectPurchase() ------------------ [3906.86] ScriptLog: XXX: Rx_InventoryManager_Nod_Engineer [3906.86] ScriptLog: XXX2: Rx_Weapon_Pistol [3906.86] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [3906.86] ScriptLog: GFx EquipmentSidearmData[-1]? [3906.86] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [3906.86] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_FlameTrooper [3906.86] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_FlameTrooper [3906.86] ScriptLog: rxPC.Pawn? Rx_Pawn_612 [3906.86] ScriptLog: bJustBaughtEngineer? False [3906.86] ScriptLog: bJustBaughtHavocSakura? False [3906.86] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [3906.86] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [3906.86] ScriptLog: selected explosive data? None [3906.86] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [3906.87] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3906.87] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3907.72] ScriptLog: ------------------ [ Setting up ] ------------------ [3907.75] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3907.75] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3907.76] ScriptLog: rxPC.bJustBaughtEngineer= False [3907.76] ScriptLog: rxPC.bJustBaughtHavocSakura= False [3907.76] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_Engineer [3907.76] ScriptLog: [3907.76] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [3907.76] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [3907.76] ScriptLog: OwnedItem= None [3907.76] ScriptLog: [3907.76] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [3907.76] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [3907.78] ScriptLog: ====================== [3907.78] ScriptLog: Norm explosiveData[0]= Timed C4 [3907.78] ScriptLog: Norm explosiveData[1]= Grenades [3907.78] ScriptLog: Norm explosiveData[2]= Smoke Grenade [3907.78] ScriptLog: Norm explosiveData[3]= EMP Grenade [3907.78] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [3907.92] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3907.92] ScriptLog: Button Pressed? three [3907.92] ScriptLog: Button Selected Index? 2 [3907.92] ScriptLog: ------------------ SelectPurchase() ------------------ [3907.92] ScriptLog: XXX: Rx_InventoryManager_Nod_FlameTrooper [3907.92] ScriptLog: XXX2: Rx_Weapon_Pistol_UnSILENCED [3907.92] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [3907.92] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [3907.92] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol_UnSILENCED [3907.92] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [3907.92] ScriptLog: selected sidearm data? None [3907.92] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [3907.92] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [3907.92] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Engineer [3907.92] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_Engineer [3907.92] ScriptLog: rxPC.Pawn? Rx_Pawn_612 [3907.92] ScriptLog: bJustBaughtEngineer? False [3907.92] ScriptLog: bJustBaughtHavocSakura? False [3907.92] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [3907.92] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [3907.92] ScriptLog: selected explosive data? None [3907.92] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [3907.93] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3907.93] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3908.10] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Field_X.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_20 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0021 [3908.10] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Field_X.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_20 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponTips:0035 [3908.10] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Field_X.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_20 Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0022 [3908.10] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Field_X.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_20 Function RenX_Game.Rx_Weapon_RemoteC4:GetTipsColor:0036 [3908.10] ScriptWarning: Accessed None 'Owner' Rx_Weapon_RemoteC4 CNC-Field_X.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_20 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0022 [3908.10] ScriptWarning: Accessed None Rx_Weapon_RemoteC4 CNC-Field_X.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_20 Function RenX_Game.Rx_Weapon_RemoteC4:GetWeaponSecondaryTips:0036 [3909.62] ScriptLog: ------------------ [ Setting up ] ------------------ [3909.64] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3909.64] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3909.65] ScriptLog: rxPC.bJustBaughtEngineer= False [3909.65] ScriptLog: rxPC.bJustBaughtHavocSakura= False [3909.65] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_Nod_FlameTrooper [3909.65] ScriptLog: [3909.65] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [3909.65] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [3909.65] ScriptLog: OwnedItem= None [3909.65] ScriptLog: [3909.65] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [3909.65] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [3909.68] ScriptLog: ====================== [3909.68] ScriptLog: Norm explosiveData[0]= Timed C4 [3909.68] ScriptLog: Norm explosiveData[1]= Grenades [3909.68] ScriptLog: Norm explosiveData[2]= Smoke Grenade [3909.68] ScriptLog: Norm explosiveData[3]= EMP Grenade [3909.68] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [3909.70] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3909.70] ScriptLog: Button Pressed? two [3909.70] ScriptLog: Button Selected Index? 1 [3909.70] ScriptLog: ------------------ SelectPurchase() ------------------ [3909.70] ScriptLog: XXX: Rx_InventoryManager_Nod_Shotgunner [3909.70] ScriptLog: XXX2: Rx_Weapon_Pistol_UnSILENCED [3909.70] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [3909.70] ScriptLog: GFx EquipmentSidearmData[-1]? [3909.70] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [3909.70] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_Nod_FlameTrooper [3909.70] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_Nod_FlameTrooper [3909.70] ScriptLog: rxPC.Pawn? Rx_Pawn_612 [3909.70] ScriptLog: bJustBaughtEngineer? False [3909.70] ScriptLog: bJustBaughtHavocSakura? False [3909.70] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [3909.70] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [3909.70] ScriptLog: selected explosive data? None [3909.70] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [3909.71] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3909.71] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3910.72] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3910.72] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3910.73] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? True | AC? AudioComponent_8728 | SoundCue? Command_and_Conquer [3910.77] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field_X.TheWorld:PersistentLevel.Rx_HUD_5 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [3910.77] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Field_X.TheWorld:PersistentLevel.Rx_HUD_5 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [3920.25] ScriptLog: Scoreboard : Creating vote list... [3920.26] ScriptWarning: WARN: Map not registered yet: CNC-Field X Rx_GFxUIScoreboard Transient.Rx_GFxUIScoreboard_6 Function RenX_Game.Rx_GFxUIScoreboard:GetMapFriendlyName:01D9 [3924.94] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit. [3924.94] ScriptLog: ------ QUIT TO MAIN MENU -------- [3924.95] Log: Failed; returning to Entry [3924.96] Log: LoadMap: RenX-FrontEndMap?closed?Name=Ryan Turner?Team=0 [3924.99] Log: --- LOADING MOVIE START --- [3925.20] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [3925.23] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:003F [3925.23] ScriptWarning: Accessed None Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:0053 [3925.23] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00A7 [3925.23] ScriptWarning: Accessed None Rx_Controller CNC-Field_X.TheWorld:PersistentLevel.Rx_Controller_5 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00BB [3925.23] ScriptLog: ======================= Rx_HUD ========================= [3925.23] ScriptLog: Scoreboard.bMovieIsOpen? False [3925.23] ScriptLog: DamageSystemMovie.bMovieIsOpen? False [3925.23] ScriptLog: GIHudMovie.bMovieIsOpen? False [3925.35] NetComeGo: Close TcpNetDriver_3 TcpipConnection_3 174.104.149.50:7777 06/27/20 05:25:18 [3925.35] Exit: TcpNetDriver_3 shut down [3925.79] Log: Game class is 'Rx_Game_MainMenu' [3925.80] Log: Primary PhysX scene will be in software. [3925.80] Log: Creating Primary PhysX Scene. [3925.80] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2020.06.27-05.25.18 [3926.02] ScriptLog: INITIAL: -1 -1 [3926.03] ScriptLog: Game profile Index was NONE [3926.04] ScriptLog: Gameplay events will not be recorded. [3926.04] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [3926.04] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [3926.04] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [3926.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [3926.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [3926.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [3926.04] ScriptLog: Failed to get GDI PT [3926.04] ScriptLog: Failed to get Nod PT [3926.04] ScriptLog: GDI:0.0000 [3926.04] ScriptLog: Failed to get GDI PT [3926.04] ScriptLog: Failed to get Nod PT [3926.04] ScriptLog: Nod:0.0000 [3926.04] ScriptLog: Rx_Game::PreBeginPlay BotClass:'Rx_Bot_Waypoints' True [3926.06] ScriptLog: Initializing Rx_GameEngine. Game Version: Open Beta 5.461 [3926.09] Rx: MAPLoaded;RenX-FrontEndMap [3926.09] Log: Bringing up level for play took: 0.300041 [3926.13] Rx: PLAYERHWID;playerGDI,258,Ryan TurnerhwidmAE50FF000000371E [3926.13] Rx: PLAYEREnter;GDI,258,Ryan TurnerfromhwidmAE50FF000000371Esteamid0x01100001068FFCAC [3926.13] Rx: PLAYERTeamJoin;GDI,258,Ryan TurnerjoinedGDIscore0last round score0.0000time0.0000 [3926.13] Log: Current scalability system settings: [3926.13] Log: StaticDecals = FALSE (Whether to allow static decals.) [3926.13] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [3926.13] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [3926.13] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [3926.13] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [3926.13] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [3926.13] Log: MotionBlur = FALSE (Whether to allow motion blur.) [3926.13] Log: DepthOfField = FALSE (Whether to allow depth of field.) [3926.13] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [3926.13] Log: Bloom = FALSE (Whether to allow bloom.) [3926.13] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [3926.13] Log: Distortion = TRUE (Whether to allow distortion.) [3926.13] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [3926.13] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [3926.13] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [3926.13] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [3926.13] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [3926.13] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [3926.13] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [3926.13] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [3926.13] Log: SkeletalMeshLODBias = 2 (LOD bias for skeletal meshes.) [3926.13] Log: DetailMode = 1 (Current detail mode; determines whether components of actors should be updated/ ticked.) [3926.13] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [3926.13] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [3926.13] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [3926.13] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [3926.13] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [3926.13] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [3926.13] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [3926.13] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [3926.13] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [3926.13] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [3926.13] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [3926.13] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [3926.13] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [3926.13] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [3926.13] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [3926.13] Log: Current preference system settings: [3926.13] Log: UseVsync = FALSE (Whether to use VSync or not.) [3926.13] Log: Fullscreen = TRUE (Fullscreen.) [3926.13] Log: ResX = 1280 (Screen X resolution.) [3926.13] Log: ResY = 720 (Screen Y resolution.) [3926.13] Log: Current debug system settings: [3926.13] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [3926.13] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [3926.13] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [3926.13] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [3926.13] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [3926.13] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [3926.13] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [3926.13] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [3926.13] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [3926.14] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [3926.14] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [3926.14] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [3926.14] Log: ParticleLODBias = 2 (LOD bias for particle systems.) [3926.14] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [3926.14] Log: bAllowTemporalAA = FALSE (UKNOWN) [3926.14] Log: TemporalAA_MinDepth = 500 (UKNOWN) [3926.14] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [3926.14] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [3926.14] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [3926.14] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [3926.14] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [3926.14] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [3926.14] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [3926.14] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [3926.14] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [3926.14] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [3926.14] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [3926.14] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [3926.14] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [3926.14] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [3926.14] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [3926.14] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [3926.14] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [3926.14] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [3926.14] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [3926.14] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [3926.14] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [3926.14] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [3926.14] Log: Current unknown system settings: [3926.14] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [3926.14] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [3926.14] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [3926.14] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [3926.14] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [3926.14] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [3926.14] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [3926.14] Log: ShadowFilterQualityBias = 2 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [3926.14] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [3926.14] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [3926.14] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [3926.14] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [3926.14] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [3926.14] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [3926.14] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [3926.14] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [3926.14] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [3926.14] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [3926.14] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [3926.14] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [3926.14] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [3926.14] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [3926.14] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [3926.14] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [3926.14] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [3926.14] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [3926.14] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [3926.14] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [3926.14] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [3926.14] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [3926.14] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [3926.14] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [3926.14] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [3926.14] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [3926.14] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [3926.14] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [3926.14] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [3926.14] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [3926.14] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [3926.14] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [3926.14] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [3926.14] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [3926.14] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [3926.14] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [3926.14] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [3926.14] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [3926.14] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [3926.14] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [3926.14] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [3926.14] Log: MobileLightShaftScale = 1 (UNKNOWN.) [3926.14] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [3926.14] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [3926.14] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [3926.14] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [3926.14] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [3926.14] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [3926.14] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [3926.14] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [3926.14] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [3926.14] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [3926.14] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [3926.14] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [3926.14] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [3926.14] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [3926.14] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [3926.14] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [3926.14] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [3926.14] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [3926.14] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [3926.14] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [3926.14] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [3926.14] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [3926.14] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [3926.14] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [3926.14] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [3926.14] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [3926.14] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [3926.14] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [3926.15] Log: Listing all sound classes. [3926.15] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [3926.15] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [3926.15] Log: Class 'Weapon' has 275 resident sounds taking 73031.52 kb, and 7 real time sounds taking 487.58 kb [3926.15] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [3926.15] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [3926.15] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [3926.15] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [3926.15] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [3926.15] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [3926.15] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [3926.15] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [3926.15] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [3926.15] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [3926.15] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [3926.15] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [3926.15] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [3926.15] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [3926.15] Log: Class 'UnGrouped' has 575 resident sounds taking 73756.85 kb, and 108 real time sounds taking 2419.38 kb [3926.15] Log: 1511 total sounds in 18 classes [3926.19] ScriptLog: MusicComp.CurrentVolume? 0.0000 [3926.19] ScriptLog: Rx_HUD::Jukebox AutoPlay music disabled by map. [3926.19] Rx: Game has reached minimum limit for Beacon, 1 Players and 0 Bots out of 0 [3926.19] Log: ########### Finished loading level: 1.231624 seconds [3926.21] Log: Flushing async loaders. [3937.27] Log: Flushed async loaders. [3937.27] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_6 Function RenX_Game.Rx_HUD:UpdateScreenCentreActor:02B7 [3937.27] ScriptWarning: Attempt to assign variable through None Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_6 Function RenX_Game.Rx_HUD:UpdateScreenCentreActor:02CB [3937.27] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_6 Function RenX_Game.Rx_HUD:UpdateHudCompoenents:0017 [3937.27] ScriptWarning: Accessed None 'PlayerNames' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_6 Function RenX_Game.Rx_HUD:UpdateHudCompoenents:0055 [3937.27] ScriptWarning: Accessed None 'CommandText' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_6 Function RenX_Game.Rx_HUD:UpdateHudCompoenents:00D1 [3937.27] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_6 Function RenX_Game.Rx_HUD:DrawHudCompoenents:0017 [3937.27] ScriptWarning: Accessed None 'PlayerNames' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_6 Function RenX_Game.Rx_HUD:DrawHudCompoenents:0043 [3937.27] ScriptWarning: Accessed None 'CommandText' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_6 Function RenX_Game.Rx_HUD:PostRender:05BA [3937.34] Log: Current scalability system settings: [3937.34] Log: StaticDecals = FALSE (Whether to allow static decals.) [3937.34] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [3937.34] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [3937.34] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [3937.34] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [3937.34] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [3937.34] Log: MotionBlur = FALSE (Whether to allow motion blur.) [3937.34] Log: DepthOfField = FALSE (Whether to allow depth of field.) [3937.34] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [3937.34] Log: Bloom = FALSE (Whether to allow bloom.) [3937.34] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [3937.34] Log: Distortion = TRUE (Whether to allow distortion.) [3937.34] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [3937.34] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [3937.34] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [3937.34] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [3937.34] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [3937.34] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [3937.34] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [3937.34] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [3937.34] Log: SkeletalMeshLODBias = 2 (LOD bias for skeletal meshes.) [3937.34] Log: DetailMode = 1 (Current detail mode; determines whether components of actors should be updated/ ticked.) [3937.34] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [3937.34] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [3937.34] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [3937.34] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [3937.34] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [3937.34] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [3937.34] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [3937.34] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [3937.34] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [3937.34] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [3937.34] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [3937.34] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [3937.34] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [3937.34] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [3937.34] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [3937.34] Log: Current preference system settings: [3937.34] Log: UseVsync = FALSE (Whether to use VSync or not.) [3937.34] Log: Fullscreen = TRUE (Fullscreen.) [3937.34] Log: ResX = 1280 (Screen X resolution.) [3937.34] Log: ResY = 720 (Screen Y resolution.) [3937.34] Log: Current debug system settings: [3937.34] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [3937.34] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [3937.34] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [3937.34] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [3937.34] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [3937.34] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [3937.34] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [3937.34] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [3937.34] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [3937.34] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [3937.34] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [3937.34] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [3937.34] Log: ParticleLODBias = 2 (LOD bias for particle systems.) [3937.34] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [3937.34] Log: bAllowTemporalAA = FALSE (UKNOWN) [3937.34] Log: TemporalAA_MinDepth = 500 (UKNOWN) [3937.34] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [3937.34] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [3937.34] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [3937.34] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [3937.34] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [3937.34] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [3937.34] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [3937.34] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [3937.34] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [3937.34] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [3937.34] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [3937.34] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [3937.34] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [3937.34] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [3937.34] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [3937.34] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [3937.34] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [3937.34] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [3937.34] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [3937.34] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [3937.34] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [3937.34] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [3937.34] Log: Current unknown system settings: [3937.34] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [3937.34] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [3937.34] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [3937.34] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [3937.34] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [3937.34] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [3937.34] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [3937.34] Log: ShadowFilterQualityBias = 2 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [3937.34] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [3937.34] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [3937.34] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [3937.34] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [3937.34] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [3937.34] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [3937.34] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [3937.34] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [3937.34] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [3937.34] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [3937.34] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [3937.34] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [3937.34] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [3937.34] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [3937.34] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [3937.34] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [3937.34] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [3937.34] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [3937.34] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [3937.34] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [3937.34] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [3937.34] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [3937.34] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [3937.34] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [3937.34] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [3937.34] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [3937.34] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [3937.34] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [3937.34] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [3937.34] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [3937.34] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [3937.34] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [3937.34] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [3937.34] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [3937.34] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [3937.34] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [3937.34] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [3937.34] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [3937.34] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [3937.34] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [3937.34] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [3937.34] Log: MobileLightShaftScale = 1 (UNKNOWN.) [3937.34] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [3937.34] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [3937.34] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [3937.34] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [3937.34] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [3937.34] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [3937.34] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [3937.34] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [3937.34] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [3937.34] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [3937.34] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [3937.34] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [3937.34] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [3937.34] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [3937.34] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [3937.34] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [3937.34] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [3937.34] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [3937.34] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [3937.34] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [3937.34] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [3937.34] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [3937.34] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [3937.34] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [3937.34] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [3937.34] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [3937.34] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [3937.34] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [3937.36] Log: Listing all sound classes. [3937.36] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [3937.36] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [3937.36] Log: Class 'Weapon' has 275 resident sounds taking 73031.52 kb, and 7 real time sounds taking 487.58 kb [3937.36] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [3937.36] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [3937.36] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [3937.36] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [3937.36] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [3937.36] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [3937.36] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [3937.36] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [3937.36] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [3937.36] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [3937.36] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [3937.36] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [3937.36] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [3937.36] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [3937.36] Log: Class 'UnGrouped' has 575 resident sounds taking 73756.85 kb, and 108 real time sounds taking 2419.38 kb [3937.36] Log: 1511 total sounds in 18 classes [3937.38] Log: Bool AmbientOcclusion set to 1 [3937.47] Log: BloomThreshold = 0.8 [3937.51] ScriptLog: MusicComp.CurrentVolume? 0.0000 [3937.54] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3937.54] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3937.54] ScriptLog: Rx_UDPLink: Encounted serious error: 10022 [3937.54] ScriptLog: Rx_UDPLink ReadBinary() Is Serious [3937.59] Log: --- LOADING MOVIE TIME: 12.6 sec --- [3938.99] Log: Assembled 599 auto-complete commands, manual: 92, exec: 478, kismet: 0 [3940.86] GFxUI: Rx_GFxFrontEnd::Loading MultiplayerView [3946.60] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemDoubleClick [3946.60] ScriptLog: mapName Xmountain [3946.60] ScriptLog: mapFileName RenXFrontEnd.MapImage.___map-pic-cnc-xmountain [3946.60] ScriptLog: serverName [3946.60] ScriptLog: isFavourites False [3946.60] ScriptLog: isLocked False [3946.60] ScriptLog: isRanked True [3946.60] ScriptLog: serverLocation [3946.60] ScriptLog: serverGameType Command & Conquer (Open Beta 5.461) [3946.60] ScriptLog: playerCount 48 [3946.60] ScriptLog: botCount 0 [3946.60] ScriptLog: maxPlayers 64 [3946.60] ScriptLog: ping -2 [3946.60] ScriptLog: serverPort 7502 [3946.60] ScriptLog: serverAddress na-renx.tyrant.gg [3946.60] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : open na-renx.tyrant.gg:7502 [3946.61] Init: WinSock: Socket queue 32768 / 32768 [3946.61] Log: Host name resolution completed [3948.08] Log: LoadMap: na-renx.tyrant.gg:7502/CNC-Xmountain?Name=Ryan Turner?Team=0?game=RenX_Game.Rx_Game [3948.16] Log: --- LOADING MOVIE START --- [3948.19] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [3948.19] ScriptLog: ======================= Rx_HUD ========================= [3948.25] Rx: PLAYERExit;GDI,258,Ryan Turner [3958.84] Log: Primary PhysX scene will be in software. [3958.84] Log: Creating Primary PhysX Scene. [3958.93] Log: Bringing World CNC-Xmountain.TheWorld up for play (1429) at 2020.06.27-05.25.51 [3958.96] Log: Bringing up level for play took: 0.437810 [3958.96] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [3958.96] Warning: Warning, Failed to find object 'Class None.' [3958.96] Log: PlayerController class for the pending level is PlayerController [3958.96] Log: ########### Finished loading level: 10.875137 seconds [3959.39] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Xmountain.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:000D [3959.39] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Xmountain.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:006F [3959.41] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Xmountain.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:000D [3959.41] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Xmountain.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:006F [3959.41] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Xmountain.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:000D [3959.41] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Xmountain.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:006F [3959.42] Log: --- LOADING MOVIE TIME: 11.2 sec --- [3959.42] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Xmountain.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:000D [3959.42] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Xmountain.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:006F [3959.44] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Xmountain.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:000D [3959.44] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Xmountain.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:006F [3959.45] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Xmountain.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:000D [3959.45] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Xmountain.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:006F [3959.46] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Xmountain.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:000D [3959.46] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Xmountain.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:006F [3959.47] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Xmountain.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:000D [3959.47] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Xmountain.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:006F [3959.51] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Xmountain.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:000D [3959.51] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Xmountain.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:006F [3959.52] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Xmountain.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:000D [3959.52] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Xmountain.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:006F [3959.53] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Xmountain.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:000D [3959.53] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Xmountain.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:006F [3959.54] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Xmountain.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:000D [3959.54] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Xmountain.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:006F [3959.56] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Xmountain.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:000D [3959.56] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Xmountain.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:006F [3959.57] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Xmountain.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:000D [3959.57] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Xmountain.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:006F [3959.59] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Xmountain.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:000D [3959.59] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Xmountain.TheWorld:PersistentLevel.PlayerController_4 Function Engine.PlayerController:AdjustHUDRenderSize:006F [3959.59] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Controller CNC-Xmountain.TheWorld:PersistentLevel.Rx_Controller_7 Function RenX_Game.Rx_Controller:PostBeginPlay:01FF [3959.63] Log: Current scalability system settings: [3959.63] Log: StaticDecals = FALSE (Whether to allow static decals.) [3959.63] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [3959.63] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [3959.63] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [3959.63] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [3959.63] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [3959.63] Log: MotionBlur = FALSE (Whether to allow motion blur.) [3959.63] Log: DepthOfField = FALSE (Whether to allow depth of field.) [3959.63] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [3959.63] Log: Bloom = FALSE (Whether to allow bloom.) [3959.63] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [3959.63] Log: Distortion = TRUE (Whether to allow distortion.) [3959.63] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [3959.63] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [3959.63] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [3959.63] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [3959.63] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [3959.63] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [3959.63] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [3959.63] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [3959.63] Log: SkeletalMeshLODBias = 2 (LOD bias for skeletal meshes.) [3959.63] Log: DetailMode = 1 (Current detail mode; determines whether components of actors should be updated/ ticked.) [3959.63] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [3959.63] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [3959.63] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [3959.63] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [3959.63] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [3959.63] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [3959.63] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [3959.63] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [3959.63] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [3959.63] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [3959.63] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [3959.63] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [3959.63] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [3959.63] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [3959.63] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [3959.63] Log: Current preference system settings: [3959.63] Log: UseVsync = FALSE (Whether to use VSync or not.) [3959.63] Log: Fullscreen = TRUE (Fullscreen.) [3959.63] Log: ResX = 1280 (Screen X resolution.) [3959.63] Log: ResY = 720 (Screen Y resolution.) [3959.63] Log: Current debug system settings: [3959.63] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [3959.63] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [3959.63] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [3959.63] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [3959.63] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [3959.63] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [3959.63] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [3959.63] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [3959.63] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [3959.63] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [3959.63] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [3959.63] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [3959.63] Log: ParticleLODBias = 2 (LOD bias for particle systems.) [3959.63] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [3959.63] Log: bAllowTemporalAA = FALSE (UKNOWN) [3959.63] Log: TemporalAA_MinDepth = 500 (UKNOWN) [3959.63] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [3959.63] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [3959.63] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [3959.63] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [3959.63] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [3959.63] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [3959.63] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [3959.63] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [3959.63] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [3959.63] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [3959.63] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [3959.63] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [3959.63] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [3959.63] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [3959.63] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [3959.63] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [3959.63] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [3959.63] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [3959.63] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [3959.63] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [3959.63] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [3959.63] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [3959.63] Log: Current unknown system settings: [3959.63] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [3959.63] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [3959.63] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [3959.63] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [3959.63] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [3959.63] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [3959.63] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [3959.63] Log: ShadowFilterQualityBias = 2 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [3959.63] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [3959.63] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [3959.63] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [3959.63] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [3959.63] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [3959.63] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [3959.63] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [3959.63] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [3959.63] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [3959.63] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [3959.63] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [3959.63] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [3959.63] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [3959.63] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [3959.63] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [3959.63] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [3959.63] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [3959.63] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [3959.63] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [3959.63] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [3959.63] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [3959.63] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [3959.63] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [3959.63] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [3959.63] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [3959.63] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [3959.63] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [3959.63] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [3959.63] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [3959.63] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [3959.63] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [3959.63] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [3959.63] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [3959.63] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [3959.63] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [3959.63] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [3959.63] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [3959.63] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [3959.63] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [3959.63] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [3959.63] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [3959.63] Log: MobileLightShaftScale = 1 (UNKNOWN.) [3959.63] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [3959.63] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [3959.63] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [3959.63] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [3959.63] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [3959.63] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [3959.63] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [3959.63] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [3959.63] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [3959.63] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [3959.63] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [3959.63] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [3959.63] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [3959.63] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [3959.63] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [3959.63] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [3959.63] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [3959.63] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [3959.63] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [3959.63] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [3959.63] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [3959.63] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [3959.63] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [3959.63] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [3959.63] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [3959.63] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [3959.63] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [3959.63] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [3959.65] Log: Listing all sound classes. [3959.65] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [3959.65] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [3959.65] Log: Class 'Weapon' has 275 resident sounds taking 73031.52 kb, and 7 real time sounds taking 487.58 kb [3959.65] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [3959.65] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [3959.65] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [3959.65] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [3959.65] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [3959.65] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [3959.65] Log: Class 'Ambient' has 34 resident sounds taking 14966.69 kb, and 23 real time sounds taking 2969.96 kb [3959.65] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [3959.65] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [3959.65] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [3959.65] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [3959.65] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [3959.65] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [3959.65] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [3959.65] Log: Class 'UnGrouped' has 610 resident sounds taking 90983.97 kb, and 111 real time sounds taking 2586.41 kb [3959.65] Log: 1599 total sounds in 18 classes [3959.70] ScriptLog: MusicComp.CurrentVolume? 0.0000 [3959.70] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True' [3959.70] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3959.70] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3959.71] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3959.71] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3959.73] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [3959.74] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3959.74] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3959.75] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [3959.75] ScriptLog: PositionModX : 0.0000 [3959.75] ScriptLog: PositionModY : 52.5000 [3959.75] ScriptLog: PositionModX : 0.0000 [3959.75] ScriptLog: PositionModY : 52.5000 [3959.76] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_615 Function RenX_Game.Rx_Pawn:ReplicatedEvent:0135 [3959.78] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_629 Function RenX_Game.Rx_Pawn:ReplicatedEvent:0135 [3959.80] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [3959.80] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [3959.80] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [3959.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [3959.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [3959.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [3959.81] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:Stealthed.BeginState:00A5 [3959.82] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn:ReplicatedEvent:0135 [3959.85] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Xmountain.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_10772 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [3959.85] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0 [3959.85] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3959.85] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3959.85] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3959.85] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3959.88] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Xmountain.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_4.SkeletalMeshComponent_10815 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [3959.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3959.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3959.91] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [3959.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3959.93] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3959.95] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Engineer RenX_Game.Default__Rx_FamilyInfo_GDI_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [3959.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3959.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3960.00] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3960.00] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3960.00] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3960.00] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3960.00] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3960.00] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3960.00] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3960.00] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3960.00] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3960.00] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3960.26] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Xmountain.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_10772 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [3960.43] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3960.43] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3960.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3960.45] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3960.48] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3960.48] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3960.51] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [3960.51] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [3960.51] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [3960.51] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [3960.51] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [3960.51] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [3960.51] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [3960.51] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [3960.51] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3960.51] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3960.51] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3960.51] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3960.51] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [3960.51] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [3960.62] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [3960.62] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [3960.62] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [3960.62] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [3960.62] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [3960.62] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [3960.72] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [3960.72] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [3960.77] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [3960.77] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [3960.88] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [3960.88] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [3960.88] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [3960.96] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [3960.96] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [3961.06] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [3961.06] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [3961.16] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [3961.16] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [3961.25] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [3961.25] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [3961.35] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [3961.35] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [3961.43] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [3961.43] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [3961.52] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [3961.52] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [3961.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [3961.61] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [3961.72] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:0036 [3961.72] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH CNC-Xmountain.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:005C [3961.82] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_7 [3961.82] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_8 [3961.82] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_9 [3962.23] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Xmountain.TheWorld:PersistentLevel.Rx_HUD_7 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [3962.23] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-Xmountain.TheWorld:PersistentLevel.Rx_HUD_7 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [3962.28] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3962.28] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3962.90] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3962.90] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3963.37] ScriptLog: ------------------ [ Setting up ] ------------------ [3963.41] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3963.41] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3963.42] ScriptLog: rxPC.bJustBaughtEngineer= False [3963.42] ScriptLog: rxPC.bJustBaughtHavocSakura= False [3963.42] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [3963.42] ScriptLog: [3963.42] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [3963.42] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [3963.42] ScriptLog: OwnedItem= None [3963.42] ScriptLog: [3963.42] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [3963.42] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [3963.44] ScriptLog: ====================== [3963.44] ScriptLog: Norm explosiveData[0]= Timed C4 [3963.44] ScriptLog: Norm explosiveData[1]= Grenades [3963.44] ScriptLog: Norm explosiveData[2]= Smoke Grenade [3963.44] ScriptLog: Norm explosiveData[3]= EMP Grenade [3963.44] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [3963.65] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3963.65] ScriptLog: Button Pressed? C [3963.65] ScriptLog: --------------- 8 --------------- [3963.74] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3963.74] ScriptLog: Button Pressed? zero [3964.32] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3964.32] ScriptLog: Button Pressed? Escape [3964.32] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [3964.32] ScriptLog: GFx EquipmentSidearmData[0]? [3964.32] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [3964.32] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [3964.32] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [3964.32] ScriptLog: rxPC.Pawn? Rx_Pawn_614 [3964.32] ScriptLog: bJustBaughtEngineer? False [3964.32] ScriptLog: bJustBaughtHavocSakura? False [3964.32] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [3964.32] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [3964.32] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [3964.32] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [3964.33] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3964.33] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3965.39] ScriptLog: ------------------ [ Setting up ] ------------------ [3965.41] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3965.41] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3965.42] ScriptLog: rxPC.bJustBaughtEngineer= False [3965.42] ScriptLog: rxPC.bJustBaughtHavocSakura= False [3965.42] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [3965.42] ScriptLog: [3965.42] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [3965.42] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [3965.42] ScriptLog: OwnedItem= None [3965.42] ScriptLog: [3965.42] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [3965.42] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [3965.43] ScriptLog: ====================== [3965.43] ScriptLog: Norm explosiveData[0]= Timed C4 [3965.43] ScriptLog: Norm explosiveData[1]= Grenades [3965.43] ScriptLog: Norm explosiveData[2]= Smoke Grenade [3965.43] ScriptLog: Norm explosiveData[3]= EMP Grenade [3965.43] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [3965.59] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [3965.59] ScriptLog: Button Pressed? five [3965.59] ScriptLog: Button Selected Index? 4 [3965.59] ScriptLog: ------------------ SelectPurchase() ------------------ [3965.59] ScriptLog: XXX: Rx_InventoryManager_GDI_Engineer [3965.59] ScriptLog: XXX2: Rx_Weapon_Pistol [3965.59] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [3965.59] ScriptLog: GFx EquipmentSidearmData[0]? [3965.59] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [3965.59] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [3965.59] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Soldier [3965.59] ScriptLog: rxPC.Pawn? Rx_Pawn_614 [3965.59] ScriptLog: bJustBaughtEngineer? False [3965.59] ScriptLog: bJustBaughtHavocSakura? False [3965.59] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [3965.59] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [3965.59] ScriptLog: selected explosive data? None [3965.59] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [3965.60] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3965.60] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3967.64] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3967.64] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3969.15] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [3969.15] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [3969.44] ScriptLog: Server authentication failed after 3 tries [3971.51] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [3988.36] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_19 [4002.16] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4002.16] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4003.72] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4003.72] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4006.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_640 -> StaticMeshActor_355 [4006.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_640 -> StaticMeshActor_355 [4006.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_640 -> StaticMeshActor_355 [4006.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_640 -> StaticMeshActor_355 [4034.42] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_12 [4071.98] ScriptLog: ------------------ [ Setting up ] ------------------ [4072.00] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4072.00] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4072.01] ScriptLog: rxPC.bJustBaughtEngineer= False [4072.01] ScriptLog: rxPC.bJustBaughtHavocSakura= False [4072.01] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Engineer [4072.01] ScriptLog: [4072.01] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [4072.01] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [4072.01] ScriptLog: OwnedItem= None [4072.01] ScriptLog: [4072.01] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [4072.01] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [4072.02] ScriptLog: ====================== [4072.02] ScriptLog: Norm explosiveData[0]= Timed C4 [4072.02] ScriptLog: Norm explosiveData[1]= Grenades [4072.02] ScriptLog: Norm explosiveData[2]= Smoke Grenade [4072.02] ScriptLog: Norm explosiveData[3]= EMP Grenade [4072.02] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [4072.18] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4072.18] ScriptLog: Button Pressed? R [4072.18] ScriptLog: --------------- 6 --------------- [4072.18] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [4072.18] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [4072.18] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [4072.18] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [4072.18] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [4072.18] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [4072.18] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [4072.18] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Engineer [4072.18] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Engineer [4072.18] ScriptLog: rxPC.Pawn? Rx_Pawn_614 [4072.18] ScriptLog: bJustBaughtEngineer? False [4072.18] ScriptLog: bJustBaughtHavocSakura? False [4072.18] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [4072.18] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [4072.18] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [4072.18] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [4072.20] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4072.20] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4076.97] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4076.97] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4077.54] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4077.54] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4079.70] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [4090.83] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_15147 | SoundCue? Just_do_it_up [4095.56] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [4097.99] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [4105.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_694 -> Rx_Building_WeaponsFactory_1 [4105.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_694 -> Rx_Building_WeaponsFactory_1 [4105.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_694 -> Rx_Building_WeaponsFactory_1 [4105.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_694 -> Rx_Building_WeaponsFactory_1 [4105.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_694 -> Rx_Building_WeaponsFactory_1 [4105.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_694 -> Rx_Building_WeaponsFactory_1 [4105.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_694 -> Rx_Building_WeaponsFactory_1 [4105.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_694 -> Rx_Building_WeaponsFactory_1 [4105.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_694 -> Rx_Building_WeaponsFactory_1 [4105.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_694 -> Rx_Building_WeaponsFactory_1 [4105.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_694 -> Rx_Building_WeaponsFactory_1 [4105.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_694 -> Rx_Building_WeaponsFactory_1 [4105.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_694 -> Rx_Building_WeaponsFactory_1 [4105.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_694 -> Rx_Building_WeaponsFactory_1 [4105.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_694 -> Rx_Building_WeaponsFactory_1 [4105.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_694 -> Rx_Building_WeaponsFactory_1 [4105.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_694 -> Rx_Building_WeaponsFactory_1 [4105.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_694 -> Rx_Building_WeaponsFactory_1 [4108.86] ScriptLog: ------------------ [ Setting up ] ------------------ [4108.89] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4108.89] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4108.89] ScriptLog: rxPC.bJustBaughtEngineer= False [4108.89] ScriptLog: rxPC.bJustBaughtHavocSakura= False [4108.89] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Engineer [4108.89] ScriptLog: [4108.89] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [4108.89] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [4108.89] ScriptLog: OwnedItem= None [4108.89] ScriptLog: [4108.89] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [4108.89] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [4108.91] ScriptLog: ====================== [4108.91] ScriptLog: Norm explosiveData[0]= Timed C4 [4108.91] ScriptLog: Norm explosiveData[1]= Grenades [4108.91] ScriptLog: Norm explosiveData[2]= Smoke Grenade [4108.91] ScriptLog: Norm explosiveData[3]= EMP Grenade [4108.91] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [4109.02] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4109.02] ScriptLog: Button Pressed? R [4109.02] ScriptLog: --------------- 6 --------------- [4109.02] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [4109.02] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [4109.02] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [4109.02] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [4109.02] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [4109.02] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [4109.02] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [4109.02] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Engineer [4109.02] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Engineer [4109.02] ScriptLog: rxPC.Pawn? Rx_Pawn_614 [4109.02] ScriptLog: bJustBaughtEngineer? False [4109.02] ScriptLog: bJustBaughtHavocSakura? False [4109.02] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [4109.02] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [4109.02] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [4109.02] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [4109.04] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4109.04] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4109.37] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [4111.25] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [4111.33] ScriptLog: anim started [4112.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_653 -> Rx_Building_WeaponsFactory_1 [4112.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_653 -> Rx_Building_WeaponsFactory_1 [4112.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_653 -> Rx_Building_WeaponsFactory_1 [4113.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_653 -> Rx_Building_WeaponsFactory_1 [4113.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_653 -> Rx_Building_WeaponsFactory_1 [4113.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_653 -> Rx_Building_WeaponsFactory_1 [4113.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_653 -> Rx_Building_WeaponsFactory_1 [4113.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_653 -> Rx_Building_WeaponsFactory_1 [4113.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_653 -> Rx_Building_WeaponsFactory_1 [4113.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_653 -> Rx_Building_WeaponsFactory_1 [4113.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_653 -> Rx_Building_WeaponsFactory_1 [4113.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_653 -> Rx_Building_WeaponsFactory_1 [4113.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_653 -> Rx_Building_WeaponsFactory_1 [4113.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_653 -> Rx_Building_WeaponsFactory_1 [4113.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_653 -> Rx_Building_WeaponsFactory_1 [4113.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_653 -> Rx_Building_WeaponsFactory_1 [4113.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_653 -> Rx_Building_WeaponsFactory_1 [4113.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_653 -> Rx_Building_WeaponsFactory_1 [4113.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_653 -> Rx_Building_WeaponsFactory_1 [4113.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_653 -> Rx_Building_WeaponsFactory_1 [4113.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_653 -> Rx_Building_WeaponsFactory_1 [4116.18] ScriptLog: ------------------ [ Setting up ] ------------------ [4116.20] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4116.20] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4116.21] ScriptLog: rxPC.bJustBaughtEngineer= False [4116.21] ScriptLog: rxPC.bJustBaughtHavocSakura= False [4116.21] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Engineer [4116.21] ScriptLog: [4116.21] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [4116.21] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [4116.21] ScriptLog: OwnedItem= None [4116.21] ScriptLog: [4116.21] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [4116.21] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [4116.22] ScriptLog: ====================== [4116.22] ScriptLog: Norm explosiveData[0]= Timed C4 [4116.22] ScriptLog: Norm explosiveData[1]= Grenades [4116.22] ScriptLog: Norm explosiveData[2]= Smoke Grenade [4116.22] ScriptLog: Norm explosiveData[3]= EMP Grenade [4116.22] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [4116.35] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4116.35] ScriptLog: Button Pressed? R [4116.52] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4116.52] ScriptLog: Button Pressed? D [4116.54] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4116.54] ScriptLog: Button Pressed? W [4116.64] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4116.64] ScriptLog: Button Pressed? LeftShift [4117.05] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4117.05] ScriptLog: Button Pressed? Escape [4117.05] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [4117.05] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [4117.05] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [4117.05] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [4117.05] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [4117.05] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [4117.05] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [4117.05] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Engineer [4117.05] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Engineer [4117.05] ScriptLog: rxPC.Pawn? Rx_Pawn_614 [4117.05] ScriptLog: bJustBaughtEngineer? False [4117.05] ScriptLog: bJustBaughtHavocSakura? False [4117.05] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [4117.05] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [4117.05] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [4117.05] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [4117.06] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4117.06] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4117.61] ScriptLog: ------------------ [ Setting up ] ------------------ [4117.63] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4117.63] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4117.64] ScriptLog: rxPC.bJustBaughtEngineer= False [4117.64] ScriptLog: rxPC.bJustBaughtHavocSakura= False [4117.64] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Engineer [4117.64] ScriptLog: [4117.64] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [4117.64] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [4117.64] ScriptLog: OwnedItem= None [4117.64] ScriptLog: [4117.64] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [4117.64] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [4117.66] ScriptLog: ====================== [4117.66] ScriptLog: Norm explosiveData[0]= Timed C4 [4117.66] ScriptLog: Norm explosiveData[1]= Grenades [4117.66] ScriptLog: Norm explosiveData[2]= Smoke Grenade [4117.66] ScriptLog: Norm explosiveData[3]= EMP Grenade [4117.66] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [4117.75] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4117.75] ScriptLog: Button Pressed? R [4117.75] ScriptLog: --------------- 6 --------------- [4117.75] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [4117.75] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [4117.75] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [4117.75] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [4117.75] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [4117.75] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [4117.75] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [4117.75] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Engineer [4117.75] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Engineer [4117.75] ScriptLog: rxPC.Pawn? Rx_Pawn_614 [4117.75] ScriptLog: bJustBaughtEngineer? False [4117.75] ScriptLog: bJustBaughtHavocSakura? False [4117.75] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [4117.75] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [4117.75] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [4117.75] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [4117.76] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4117.76] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4124.32] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [4125.14] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4125.14] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4125.14] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? True | AC? AudioComponent_15147 | SoundCue? Stomp [4125.18] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Xmountain.TheWorld:PersistentLevel.Rx_HUD_7 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [4125.18] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Xmountain.TheWorld:PersistentLevel.Rx_HUD_7 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [4125.21] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Xmountain.TheWorld:PersistentLevel.Rx_HUD_7 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [4125.21] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Xmountain.TheWorld:PersistentLevel.Rx_HUD_7 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [4125.22] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Xmountain.TheWorld:PersistentLevel.Rx_HUD_7 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [4125.22] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Xmountain.TheWorld:PersistentLevel.Rx_HUD_7 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [4125.23] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Xmountain.TheWorld:PersistentLevel.Rx_HUD_7 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [4125.23] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-Xmountain.TheWorld:PersistentLevel.Rx_HUD_7 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [4134.70] ScriptLog: Scoreboard : Creating vote list... [4170.78] NetComeGo: Close TcpNetDriver_4 TcpipConnection_4 74.91.123.94:7502 06/27/20 05:29:23 [4170.78] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find local client auth session [4170.78] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find server auth session [4170.78] Exit: TcpNetDriver_4 shut down [4170.78] Init: WinSock: Socket queue 32768 / 32768 [4171.01] Log: Host name resolution completed [4179.47] Log: LoadMap: bhs-renx.tyrant.gg:7502/CNC-LakeSide?Name=Ryan Turner?Team=0?game=RenX_Game.Rx_Game [4179.59] Log: --- LOADING MOVIE START --- [4179.72] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [4179.74] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Xmountain.TheWorld:PersistentLevel.Rx_Controller_7 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:003F [4179.74] ScriptWarning: Accessed None Rx_Controller CNC-Xmountain.TheWorld:PersistentLevel.Rx_Controller_7 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:0053 [4179.74] ScriptWarning: Accessed None 'Game' Rx_Controller CNC-Xmountain.TheWorld:PersistentLevel.Rx_Controller_7 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00A7 [4179.74] ScriptWarning: Accessed None Rx_Controller CNC-Xmountain.TheWorld:PersistentLevel.Rx_Controller_7 Function RenX_Game.Rx_Controller:ClearOnlineDelegates:00BB [4179.74] ScriptLog: ======================= Rx_HUD ========================= [4179.74] ScriptLog: Scoreboard.bMovieIsOpen? False [4179.74] ScriptLog: DamageSystemMovie.bMovieIsOpen? False [4179.74] ScriptLog: GIHudMovie.bMovieIsOpen? False [4179.83] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find local client auth session [4179.83] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find server auth session [4194.12] Log: Primary PhysX scene will be in software. [4194.12] Log: Creating Primary PhysX Scene. [4194.23] Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: CNC-LakeSide.TheWorld:PersistentLevel.FogVolumeSphericalDensityInfo_2 Component: StaticMeshComponent_328 StaticMesh: EngineMeshes.Sphere) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl). [4194.23] Log: URB_BodyInstance::InitBody : Could not create new Shape: Actor: CNC-LakeSide.TheWorld:PersistentLevel.FogVolumeSphericalDensityInfo_2 Component: StaticMeshComponent_328 StaticMesh: EngineMeshes.Sphere [4194.24] Log: Bringing World CNC-LakeSide.TheWorld up for play (1429) at 2020.06.27-05.29.47 [4194.28] Log: Bringing up level for play took: 0.621333 [4194.28] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [4194.28] Warning: Warning, Failed to find object 'Class None.' [4194.28] Log: PlayerController class for the pending level is PlayerController [4194.28] Log: ########### Finished loading level: 14.817351 seconds [4195.49] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:000D [4195.49] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:006F [4195.54] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:000D [4195.54] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:006F [4195.55] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:000D [4195.55] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:006F [4195.58] Log: --- LOADING MOVIE TIME: 15.9 sec --- [4195.59] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:000D [4195.59] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:006F [4195.59] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:000D [4195.59] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:006F [4195.60] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:000D [4195.60] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:006F [4195.61] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:000D [4195.61] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:006F [4195.62] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:000D [4195.62] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:006F [4195.66] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:000D [4195.66] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:006F [4195.67] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:000D [4195.67] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:006F [4195.68] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:000D [4195.68] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:006F [4195.69] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:000D [4195.69] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:006F [4195.70] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:000D [4195.70] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:006F [4195.71] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:000D [4195.71] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:006F [4195.72] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:000D [4195.72] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:006F [4195.73] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:000D [4195.73] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:006F [4195.74] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:000D [4195.74] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:006F [4195.74] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:000D [4195.74] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-LakeSide.TheWorld:PersistentLevel.PlayerController_5 Function Engine.PlayerController:AdjustHUDRenderSize:006F [4195.75] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Controller CNC-LakeSide.TheWorld:PersistentLevel.Rx_Controller_8 Function RenX_Game.Rx_Controller:PostBeginPlay:01FF [4195.78] Error: (Function UTGame.UTHUDBase:PostBeginPlay:00C3) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [4195.78] Log: Current scalability system settings: [4195.78] Log: StaticDecals = FALSE (Whether to allow static decals.) [4195.78] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [4195.78] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [4195.78] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [4195.78] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [4195.78] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [4195.78] Log: MotionBlur = FALSE (Whether to allow motion blur.) [4195.78] Log: DepthOfField = FALSE (Whether to allow depth of field.) [4195.78] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [4195.78] Log: Bloom = FALSE (Whether to allow bloom.) [4195.78] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [4195.78] Log: Distortion = TRUE (Whether to allow distortion.) [4195.78] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [4195.78] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [4195.78] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [4195.78] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [4195.78] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [4195.78] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [4195.78] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [4195.78] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [4195.78] Log: SkeletalMeshLODBias = 2 (LOD bias for skeletal meshes.) [4195.78] Log: DetailMode = 1 (Current detail mode; determines whether components of actors should be updated/ ticked.) [4195.78] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [4195.78] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [4195.78] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [4195.78] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [4195.78] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [4195.78] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [4195.78] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [4195.78] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [4195.78] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [4195.78] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [4195.78] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [4195.78] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [4195.78] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [4195.78] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [4195.78] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [4195.78] Log: Current preference system settings: [4195.78] Log: UseVsync = FALSE (Whether to use VSync or not.) [4195.78] Log: Fullscreen = TRUE (Fullscreen.) [4195.78] Log: ResX = 1280 (Screen X resolution.) [4195.78] Log: ResY = 720 (Screen Y resolution.) [4195.78] Log: Current debug system settings: [4195.78] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [4195.78] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [4195.78] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [4195.78] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [4195.78] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [4195.78] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [4195.78] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [4195.78] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [4195.78] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [4195.78] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [4195.78] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [4195.78] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [4195.78] Log: ParticleLODBias = 2 (LOD bias for particle systems.) [4195.78] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [4195.78] Log: bAllowTemporalAA = FALSE (UKNOWN) [4195.78] Log: TemporalAA_MinDepth = 500 (UKNOWN) [4195.78] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [4195.78] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [4195.78] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [4195.78] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [4195.78] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [4195.78] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [4195.78] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [4195.78] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [4195.78] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [4195.78] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [4195.78] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [4195.78] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [4195.78] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [4195.78] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [4195.78] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [4195.78] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [4195.78] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [4195.78] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [4195.78] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [4195.78] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [4195.78] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [4195.78] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [4195.78] Log: Current unknown system settings: [4195.78] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [4195.78] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [4195.78] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [4195.78] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [4195.78] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [4195.78] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [4195.78] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [4195.78] Log: ShadowFilterQualityBias = 2 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [4195.78] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [4195.78] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [4195.78] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [4195.78] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [4195.78] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [4195.78] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [4195.78] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [4195.78] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [4195.78] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [4195.78] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [4195.78] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [4195.78] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [4195.78] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [4195.78] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [4195.78] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [4195.78] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [4195.78] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [4195.78] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [4195.78] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [4195.78] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [4195.78] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [4195.78] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [4195.78] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [4195.78] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [4195.78] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [4195.78] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [4195.78] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [4195.78] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [4195.78] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [4195.78] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [4195.78] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [4195.78] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [4195.78] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [4195.78] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [4195.78] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [4195.78] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [4195.78] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [4195.78] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [4195.78] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [4195.78] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [4195.78] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [4195.78] Log: MobileLightShaftScale = 1 (UNKNOWN.) [4195.78] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [4195.78] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [4195.78] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [4195.78] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [4195.78] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [4195.78] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [4195.78] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [4195.78] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [4195.78] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [4195.78] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [4195.78] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [4195.78] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [4195.78] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [4195.78] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [4195.78] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [4195.78] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [4195.78] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [4195.78] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [4195.78] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [4195.78] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [4195.78] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [4195.78] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [4195.78] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [4195.78] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [4195.78] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [4195.78] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [4195.78] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [4195.78] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [4195.80] Log: Listing all sound classes. [4195.80] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [4195.80] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [4195.80] Log: Class 'Weapon' has 276 resident sounds taking 73396.48 kb, and 7 real time sounds taking 487.58 kb [4195.80] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [4195.80] Log: Class 'SFX' has 79 resident sounds taking 25276.06 kb, and 10 real time sounds taking 711.13 kb [4195.80] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [4195.80] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [4195.80] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [4195.80] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [4195.80] Log: Class 'Ambient' has 21 resident sounds taking 7733.03 kb, and 19 real time sounds taking 2188.00 kb [4195.80] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [4195.80] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [4195.80] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [4195.80] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [4195.80] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [4195.80] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [4195.80] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [4195.80] Log: Class 'UnGrouped' has 596 resident sounds taking 83828.88 kb, and 110 real time sounds taking 2566.46 kb [4195.80] Log: 1566 total sounds in 18 classes [4195.86] ScriptLog: MusicComp.CurrentVolume? 0.0000 [4195.86] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True' [4195.87] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4195.87] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4195.88] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4195.88] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4195.90] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [4195.90] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4195.90] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4195.92] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [4195.92] ScriptLog: PositionModX : 0.0000 [4195.92] ScriptLog: PositionModY : 52.5000 [4195.92] ScriptLog: PositionModX : 0.0000 [4195.92] ScriptLog: PositionModY : 52.5000 [4195.92] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [4195.92] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [4195.92] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [4195.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [4195.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [4195.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [4195.94] Log: WARNING: Cooking Convex For Actor: CNC-LakeSide.TheWorld:PersistentLevel.Rx_BuildingAttachment_AirElevator_0 Component: StaticMeshComponent_5868 StaticMesh: RX_BU_AirStrip.Mesh.SM_BU_AirTower_Elevator (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [4195.99] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-LakeSide.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_5.SkeletalMeshComponent_12253 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [4196.01] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-LakeSide.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_12262 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [4196.01] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0 [4196.01] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-LakeSide.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_1.SkeletalMeshComponent_12263 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [4196.01] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_1 [4196.12] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-LakeSide.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_12262 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [4196.12] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-LakeSide.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_1.SkeletalMeshComponent_12263 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [4196.13] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_5 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:00B0 [4196.13] ScriptWarning: Accessed None 'Teams' Rx_GFxGameinfoHud Transient.Rx_GFxGameinfoHud_5 Function RenX_Game.Rx_GFxGameinfoHud:UpdateScoreboardCommon:020A [4196.32] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4196.32] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4196.32] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4196.32] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4196.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4196.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4196.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4196.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4196.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4196.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4196.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4196.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4196.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4196.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4196.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4196.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4196.39] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4196.39] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4196.39] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4196.39] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4196.39] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4196.39] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4196.39] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4196.39] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4196.39] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4196.39] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4196.39] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4196.40] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4196.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4196.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4196.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [4196.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [4214.67] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [4217.93] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_4 [4217.97] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [4231.58] ScriptLog: ------------------ [ Setting up ] ------------------ [4231.61] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4231.61] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4231.62] ScriptLog: rxPC.bJustBaughtEngineer= False [4231.62] ScriptLog: rxPC.bJustBaughtHavocSakura= False [4231.62] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Engineer [4231.62] ScriptLog: [4231.62] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [4231.62] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [4231.62] ScriptLog: OwnedItem= None [4231.62] ScriptLog: [4231.62] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [4231.62] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [4231.63] ScriptLog: ====================== [4231.63] ScriptLog: Norm explosiveData[0]= Timed C4 [4231.63] ScriptLog: Norm explosiveData[1]= Grenades [4231.63] ScriptLog: Norm explosiveData[2]= Smoke Grenade [4231.63] ScriptLog: Norm explosiveData[3]= EMP Grenade [4231.63] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [4231.66] ScriptWarning: Accessed None 'PRI' Rx_HUD CNC-LakeSide.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:GetColouredName:0010 [4231.66] ScriptWarning: Accessed None 'PRI' Rx_HUD CNC-LakeSide.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:GetColouredName:005D [4231.72] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4231.72] ScriptLog: Button Pressed? R [4231.72] ScriptLog: --------------- 6 --------------- [4231.72] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [4231.72] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [4231.72] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol_UnSILENCED [4231.72] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [4231.72] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [4231.72] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [4231.72] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Engineer [4231.72] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Engineer [4231.72] ScriptLog: rxPC.Pawn? Rx_Pawn_740 [4231.72] ScriptLog: bJustBaughtEngineer? False [4231.72] ScriptLog: bJustBaughtHavocSakura? False [4231.72] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [4231.72] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [4231.72] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [4231.72] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [4231.74] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4231.74] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4245.11] ScriptLog: ------------------ [ Setting up ] ------------------ [4245.13] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4245.13] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4245.14] ScriptLog: rxPC.bJustBaughtEngineer= False [4245.14] ScriptLog: rxPC.bJustBaughtHavocSakura= False [4245.14] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Engineer [4245.14] ScriptLog: [4245.14] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [4245.14] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [4245.14] ScriptLog: OwnedItem= None [4245.14] ScriptLog: [4245.14] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [4245.14] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [4245.15] ScriptLog: ====================== [4245.15] ScriptLog: Norm explosiveData[0]= Timed C4 [4245.15] ScriptLog: Norm explosiveData[1]= Grenades [4245.15] ScriptLog: Norm explosiveData[2]= Smoke Grenade [4245.15] ScriptLog: Norm explosiveData[3]= EMP Grenade [4245.15] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [4245.44] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4245.44] ScriptLog: Button Pressed? R [4245.44] ScriptLog: --------------- 6 --------------- [4245.44] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [4245.44] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [4245.44] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [4245.44] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [4245.44] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [4245.44] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [4245.44] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [4245.44] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Engineer [4245.44] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Engineer [4245.44] ScriptLog: rxPC.Pawn? Rx_Pawn_740 [4245.44] ScriptLog: bJustBaughtEngineer? False [4245.44] ScriptLog: bJustBaughtHavocSakura? False [4245.44] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [4245.44] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [4245.44] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [4245.44] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [4245.45] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4245.45] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4248.70] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-LakeSide.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:HandleSetShowScores:0089 [4248.70] ScriptWarning: Accessed None 'Canvas' Rx_HUD CNC-LakeSide.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:HandleSetShowScores:00A9 [4248.75] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4248.75] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4249.35] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4249.35] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4289.07] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_1 [4304.35] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_2 [4304.36] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_422 [4304.38] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_414 [4304.70] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_440 [4306.42] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_3 [4323.15] Log: 'TeamSay': Bad or missing property 'msg' [4331.71] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_13 [4358.29] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_14 [4358.93] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_15 [4358.94] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_0 [4361.08] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_5 [4362.03] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_427 [4362.25] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_448 [4362.69] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4362.69] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4362.72] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4362.72] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4362.73] Log: Bool AmbientOcclusion set to 1 [4364.69] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4364.69] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4365.40] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_436 [4365.44] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_401 [4365.73] Log: Assembled 599 auto-complete commands, manual: 92, exec: 478, kismet: 0 [4366.75] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_409 [4375.18] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [4407.31] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4407.31] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4407.32] Log: Bool AmbientOcclusion set to 1 [4408.77] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [4409.80] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [4411.07] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4411.07] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4411.50] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_16 [4414.44] ScriptLog: ------------------ [ Setting up ] ------------------ [4414.46] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4414.46] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4414.47] ScriptLog: rxPC.bJustBaughtEngineer= False [4414.47] ScriptLog: rxPC.bJustBaughtHavocSakura= False [4414.47] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Engineer [4414.47] ScriptLog: [4414.47] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [4414.47] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [4414.47] ScriptLog: OwnedItem= None [4414.47] ScriptLog: [4414.47] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [4414.47] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [4414.48] ScriptLog: ====================== [4414.48] ScriptLog: Norm explosiveData[0]= Timed C4 [4414.48] ScriptLog: Norm explosiveData[1]= Grenades [4414.48] ScriptLog: Norm explosiveData[2]= Smoke Grenade [4414.48] ScriptLog: Norm explosiveData[3]= EMP Grenade [4414.48] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [4414.59] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4414.59] ScriptLog: Button Pressed? R [4414.59] ScriptLog: --------------- 6 --------------- [4414.59] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [4414.59] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [4414.59] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [4414.59] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [4414.59] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [4414.59] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [4414.59] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [4414.59] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Engineer [4414.59] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Engineer [4414.59] ScriptLog: rxPC.Pawn? Rx_Pawn_740 [4414.59] ScriptLog: bJustBaughtEngineer? False [4414.59] ScriptLog: bJustBaughtHavocSakura? False [4414.59] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [4414.59] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [4414.59] ScriptLog: selected explosive data? Rx_Weapon_TimedC4 [4414.59] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [4414.61] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4414.61] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4416.95] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_17 [4417.35] ScriptLog: ------------------ [ Setting up ] ------------------ [4417.37] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4417.37] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4417.38] ScriptLog: rxPC.bJustBaughtEngineer= False [4417.38] ScriptLog: rxPC.bJustBaughtHavocSakura= False [4417.38] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Engineer [4417.38] ScriptLog: [4417.38] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [4417.38] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [4417.38] ScriptLog: OwnedItem= None [4417.38] ScriptLog: [4417.38] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [4417.38] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [4417.39] ScriptLog: ====================== [4417.39] ScriptLog: Norm explosiveData[0]= Timed C4 [4417.39] ScriptLog: Norm explosiveData[1]= Grenades [4417.39] ScriptLog: Norm explosiveData[2]= Smoke Grenade [4417.39] ScriptLog: Norm explosiveData[3]= EMP Grenade [4417.39] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [4417.44] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4417.44] ScriptLog: Button Pressed? C [4417.44] ScriptLog: --------------- 8 --------------- [4417.54] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4417.54] ScriptLog: Button Pressed? zero [4417.54] ScriptLog: Button Selected Index? 9 [4417.54] ScriptLog: ------------------ SelectPurchase() ------------------ [4417.54] ScriptLog: XXX: Rx_InventoryManager_GDI_Hotwire [4417.54] ScriptLog: XXX2: Rx_Weapon_Pistol [4417.54] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [4417.54] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [4417.54] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [4417.54] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [4417.54] ScriptLog: selected sidearm data? None [4417.54] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [4417.54] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [4417.54] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Engineer [4417.54] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Engineer [4417.54] ScriptLog: rxPC.Pawn? Rx_Pawn_740 [4417.54] ScriptLog: bJustBaughtEngineer? False [4417.54] ScriptLog: bJustBaughtHavocSakura? False [4417.54] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [4417.54] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [4417.54] ScriptLog: selected explosive data? None [4417.54] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [4417.55] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4417.55] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4426.59] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4426.59] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4426.61] Log: Bool AmbientOcclusion set to 1 [4428.25] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4428.25] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4428.73] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4428.73] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4428.75] Log: Bool AmbientOcclusion set to 1 [4429.16] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4429.16] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4430.82] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4430.82] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4430.83] Log: Bool AmbientOcclusion set to 1 [4431.68] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [4432.62] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [4435.62] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [4440.99] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_16492 | SoundCue? Blinded [4440.99] ScriptWarning: Accessed None 'SettingsView' Rx_HUD CNC-LakeSide.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:MusicPlayerOnAudioFinished:02CB [4445.28] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_18 [4448.25] Log: UGFxMoviePlayer::GetBool(): value is not a bool. Returning FALSE. [4448.25] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [4449.20] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4449.20] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4470.37] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_19 [4484.08] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4484.08] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4485.16] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4485.16] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4505.77] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_0 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Orca_0 Function UTGame.UTVehicle:InitializeTurrets:0246 [4515.29] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_1 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Orca_1 Function UTGame.UTVehicle:InitializeTurrets:0246 [4520.14] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_16492 | SoundCue? Rampage [4524.85] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_2 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Orca_2 Function UTGame.UTVehicle:InitializeTurrets:0246 [4614.49] ScriptLog: ------------------ [ Setting up ] ------------------ [4614.52] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4614.52] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4614.52] ScriptLog: rxPC.bJustBaughtEngineer= False [4614.52] ScriptLog: rxPC.bJustBaughtHavocSakura= False [4614.52] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Hotwire [4614.52] ScriptLog: [4614.52] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [4614.52] ScriptLog: OwnedExplosive= Rx_Weapon_ProxyC4 [4614.52] ScriptLog: OwnedItem= None [4614.52] ScriptLog: [4614.52] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol [4614.52] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_ProxyC4 [4614.54] ScriptLog: ====================== [4614.54] ScriptLog: Engi explosiveData[0]= Grenades [4614.54] ScriptLog: Engi explosiveData[1]= Smoke Grenade [4614.54] ScriptLog: Engi explosiveData[2]= EMP Grenade [4614.54] ScriptLog: Engi explosiveData[3]= Anti-Tank Mine [4614.54] ScriptLog: Engi explosiveData[4]= Proximity C4 [4614.63] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4614.63] ScriptLog: Button Pressed? R [4614.63] ScriptLog: --------------- 6 --------------- [4614.63] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [4614.63] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [4614.63] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_Pistol [4614.63] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [4614.63] ScriptLog: selected sidearm data? Rx_Weapon_Pistol [4614.63] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [4614.63] ScriptLog: GFx EquipExplosivesList[0]? Proximity C4 [4614.63] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Hotwire [4614.63] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Hotwire [4614.63] ScriptLog: rxPC.Pawn? Rx_Pawn_740 [4614.63] ScriptLog: bJustBaughtEngineer? False [4614.63] ScriptLog: bJustBaughtHavocSakura? False [4614.63] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_ProxyC4 [4614.63] ScriptLog: OwnedExplosive? Rx_Weapon_ProxyC4 [4614.63] ScriptLog: selected explosive data? Rx_Weapon_ProxyC4 [4614.63] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [4614.64] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4614.64] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4623.61] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_3 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Orca_3 Function UTGame.UTVehicle:InitializeTurrets:0246 [4646.38] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_4 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Orca_4 Function UTGame.UTVehicle:InitializeTurrets:0246 [4674.28] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_22 [4695.85] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4695.85] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4698.73] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4698.73] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4708.69] Log: ZELC: Component 'RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Orca_Missile_87 (Rx_Vehicle_Orca_Missile CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Orca_Missile_87) [4718.56] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_5 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Orca_5 Function UTGame.UTVehicle:InitializeTurrets:0246 [4721.03] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_23 [4735.45] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [4737.55] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [4738.26] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4738.26] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4738.28] Log: Bool AmbientOcclusion set to 1 [4738.34] ScriptWarning: Accessed None 'Pawn' Rx_HUD CNC-LakeSide.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:TogglePauseMenu:0741 [4739.58] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [4739.58] Log: DumpAvailableResolutions [4739.58] Log: 320x200 [4739.58] Log: 320x240 [4739.58] Log: 400x300 [4739.58] Log: 512x384 [4739.58] Log: 640x400 [4739.58] Log: 640x480 [4739.58] Log: 640x480 [4739.58] Log: 640x480 [4739.58] Log: 640x480 [4739.58] Log: 800x600 [4739.58] Log: 800x600 [4739.58] Log: 800x600 [4739.58] Log: 1024x768 [4739.58] Log: 1024x768 [4739.58] Log: 1024x768 [4739.58] Log: 1152x864 [4739.58] Log: 1152x864 [4739.58] Log: 1280x600 [4739.58] Log: 1280x720 [4739.58] Log: 1280x768 [4739.58] Log: 1280x800 [4739.58] Log: 1280x960 [4739.58] Log: 1280x1024 [4739.58] Log: 1280x1024 [4739.58] Log: 1360x768 [4739.58] Log: 1366x768 [4739.58] Log: 1400x1050 [4739.58] Log: 1440x900 [4739.58] Log: 1600x900 [4739.58] Log: 1680x1050 [4739.58] Log: 1680x1050 [4739.58] Log: 1920x1080 [4739.59] ScriptLog: Unknown Widget: instance61 [4739.59] ScriptLog: Unknown Widget: instance67 [4739.59] ScriptLog: Unknown Widget: Track [4739.59] ScriptLog: Unknown Widget: thumb [4739.59] ScriptLog: Unknown Widget: AdvanceBackButton [4739.59] ScriptLog: Unknown Widget: AdvanceNextButton [4739.60] ScriptLog: Unknown Widget: AdvancedPageNum [4739.60] ScriptLog: Unknown Widget: clip0 [4739.60] ScriptLog: Unknown Widget: clip1 [4740.20] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_8 [4741.11] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [4741.12] ScriptLog: Unknown Widget: instance244 [4741.12] ScriptLog: Unknown Widget: Track [4741.12] ScriptLog: Unknown Widget: thumb [4741.12] ScriptLog: Unknown Widget: Track [4741.12] ScriptLog: Unknown Widget: thumb [4741.12] ScriptLog: Unknown Widget: Track [4741.12] ScriptLog: Unknown Widget: thumb [4741.12] ScriptLog: Unknown Widget: Track [4741.12] ScriptLog: Unknown Widget: thumb [4741.12] ScriptLog: Unknown Widget: Track [4741.12] ScriptLog: Unknown Widget: thumb [4741.12] ScriptLog: PlayButton found [4741.12] ScriptLog: StopButton found [4741.12] ScriptLog: ShuffleButton found [4741.12] ScriptLog: TrackNameLabel found [4741.12] ScriptLog: MusicTracklist found [4741.12] ScriptLog: Data.label :: JukeBox.JukeBoxList[0] : Full Stop [4741.12] ScriptLog: Data.label :: JukeBox.JukeBoxList[1] : Just do it up [4741.12] ScriptLog: Data.label :: JukeBox.JukeBoxList[2] : Rampage [4741.12] ScriptLog: Data.label :: JukeBox.JukeBoxList[3] : Serenity [4741.12] ScriptLog: Data.label :: JukeBox.JukeBoxList[4] : Stomp [4741.12] ScriptLog: Data.label :: JukeBox.JukeBoxList[5] : The Dead Six [4741.12] ScriptLog: Data.label :: JukeBox.JukeBoxList[6] : Valiant [4741.12] ScriptLog: Data.label :: JukeBox.JukeBoxList[7] : Got a Present For Ya [4741.12] ScriptLog: Data.label :: JukeBox.JukeBoxList[8] : In the Line of Fire [4741.12] ScriptLog: Data.label :: JukeBox.JukeBoxList[9] : Industrial [4741.12] ScriptLog: Data.label :: JukeBox.JukeBoxList[10] : March to Doom [4741.12] ScriptLog: Data.label :: JukeBox.JukeBoxList[11] : Move It [4741.12] ScriptLog: Data.label :: JukeBox.JukeBoxList[12] : No Mercy [4741.12] ScriptLog: Data.label :: JukeBox.JukeBoxList[13] : Act on Instinct [4741.12] ScriptLog: Data.label :: JukeBox.JukeBoxList[14] : Another Present For Ya [4741.12] ScriptLog: Data.label :: JukeBox.JukeBoxList[15] : Blinded [4741.12] ScriptLog: Data.label :: JukeBox.JukeBoxList[16] : On The Prowl [4741.12] ScriptLog: Data.label :: JukeBox.JukeBoxList[17] : Command and Conquer [4741.12] ScriptLog: Data.label :: JukeBox.JukeBoxList[18] : Death Awaits [4741.12] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [4741.12] ScriptLog: MusicCheckBoxlist found [4741.12] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [4741.12] ScriptLog: MusicTrackScrollBar found [4741.12] ScriptLog: Unknown Widget: Track [4741.12] ScriptLog: Unknown Widget: downArrow [4741.12] ScriptLog: Unknown Widget: upArrow [4741.12] ScriptLog: Unknown Widget: thumb [4741.13] ScriptLog: Unknown Widget: clip0 [4741.13] ScriptLog: Unknown Widget: clip1 [4742.16] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? True | AC? AudioComponent_16492 | SoundCue? Got_a_Present_For_Ya [4742.16] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [4754.16] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_12 [4761.77] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_24 [4781.13] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4781.13] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4784.54] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4784.54] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4784.55] Log: Bool AmbientOcclusion set to 1 [4785.88] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4785.88] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4786.28] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4786.28] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4786.30] Log: Bool AmbientOcclusion set to 1 [4787.06] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [4787.07] Log: DumpAvailableResolutions [4787.07] Log: 320x200 [4787.07] Log: 320x240 [4787.07] Log: 400x300 [4787.07] Log: 512x384 [4787.07] Log: 640x400 [4787.07] Log: 640x480 [4787.07] Log: 640x480 [4787.07] Log: 640x480 [4787.07] Log: 640x480 [4787.07] Log: 800x600 [4787.07] Log: 800x600 [4787.07] Log: 800x600 [4787.07] Log: 1024x768 [4787.07] Log: 1024x768 [4787.07] Log: 1024x768 [4787.07] Log: 1152x864 [4787.07] Log: 1152x864 [4787.07] Log: 1280x600 [4787.07] Log: 1280x720 [4787.07] Log: 1280x768 [4787.07] Log: 1280x800 [4787.07] Log: 1280x960 [4787.07] Log: 1280x1024 [4787.07] Log: 1280x1024 [4787.07] Log: 1360x768 [4787.07] Log: 1366x768 [4787.07] Log: 1400x1050 [4787.07] Log: 1440x900 [4787.07] Log: 1600x900 [4787.07] Log: 1680x1050 [4787.07] Log: 1680x1050 [4787.07] Log: 1920x1080 [4787.07] ScriptLog: Unknown Widget: instance61 [4787.07] ScriptLog: Unknown Widget: instance67 [4787.08] ScriptLog: Unknown Widget: Track [4787.08] ScriptLog: Unknown Widget: thumb [4787.08] ScriptLog: Unknown Widget: AdvanceBackButton [4787.08] ScriptLog: Unknown Widget: AdvanceNextButton [4787.08] ScriptLog: Unknown Widget: AdvancedPageNum [4787.08] ScriptLog: Unknown Widget: clip0 [4787.08] ScriptLog: Unknown Widget: clip1 [4788.39] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [4788.40] ScriptLog: Unknown Widget: instance246 [4788.40] ScriptLog: Unknown Widget: Track [4788.40] ScriptLog: Unknown Widget: thumb [4788.40] ScriptLog: Unknown Widget: Track [4788.40] ScriptLog: Unknown Widget: thumb [4788.40] ScriptLog: Unknown Widget: Track [4788.40] ScriptLog: Unknown Widget: thumb [4788.40] ScriptLog: Unknown Widget: Track [4788.40] ScriptLog: Unknown Widget: thumb [4788.40] ScriptLog: Unknown Widget: Track [4788.40] ScriptLog: Unknown Widget: thumb [4788.40] ScriptLog: PlayButton found [4788.40] ScriptLog: StopButton found [4788.40] ScriptLog: ShuffleButton found [4788.40] ScriptLog: TrackNameLabel found [4788.41] ScriptLog: MusicTracklist found [4788.41] ScriptLog: Data.label :: JukeBox.JukeBoxList[0] : Full Stop [4788.41] ScriptLog: Data.label :: JukeBox.JukeBoxList[1] : Just do it up [4788.41] ScriptLog: Data.label :: JukeBox.JukeBoxList[2] : Rampage [4788.41] ScriptLog: Data.label :: JukeBox.JukeBoxList[3] : Serenity [4788.41] ScriptLog: Data.label :: JukeBox.JukeBoxList[4] : Stomp [4788.41] ScriptLog: Data.label :: JukeBox.JukeBoxList[5] : The Dead Six [4788.41] ScriptLog: Data.label :: JukeBox.JukeBoxList[6] : Valiant [4788.41] ScriptLog: Data.label :: JukeBox.JukeBoxList[7] : Got a Present For Ya [4788.41] ScriptLog: Data.label :: JukeBox.JukeBoxList[8] : In the Line of Fire [4788.41] ScriptLog: Data.label :: JukeBox.JukeBoxList[9] : Industrial [4788.41] ScriptLog: Data.label :: JukeBox.JukeBoxList[10] : March to Doom [4788.41] ScriptLog: Data.label :: JukeBox.JukeBoxList[11] : Move It [4788.41] ScriptLog: Data.label :: JukeBox.JukeBoxList[12] : No Mercy [4788.41] ScriptLog: Data.label :: JukeBox.JukeBoxList[13] : Act on Instinct [4788.41] ScriptLog: Data.label :: JukeBox.JukeBoxList[14] : Another Present For Ya [4788.41] ScriptLog: Data.label :: JukeBox.JukeBoxList[15] : Blinded [4788.41] ScriptLog: Data.label :: JukeBox.JukeBoxList[16] : On The Prowl [4788.41] ScriptLog: Data.label :: JukeBox.JukeBoxList[17] : Command and Conquer [4788.41] ScriptLog: Data.label :: JukeBox.JukeBoxList[18] : Death Awaits [4788.41] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [4788.41] ScriptLog: MusicCheckBoxlist found [4788.41] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [4788.41] ScriptLog: MusicTrackScrollBar found [4788.41] ScriptLog: Unknown Widget: Track [4788.41] ScriptLog: Unknown Widget: downArrow [4788.41] ScriptLog: Unknown Widget: upArrow [4788.41] ScriptLog: Unknown Widget: thumb [4788.42] ScriptLog: Unknown Widget: clip0 [4788.42] ScriptLog: Unknown Widget: clip1 [4790.38] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [4790.40] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [4790.85] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [4790.89] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [4791.63] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [4792.06] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [4792.10] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [4792.61] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [4793.05] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [4794.10] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Click [4794.93] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4794.93] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4795.39] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_10 [4804.28] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_GuardTower_7 for UTEmitter_2665! [4805.20] ScriptLog: Turret destroyed [4816.93] ScriptLog: ------------------ [ Setting up ] ------------------ [4816.96] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4816.96] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4816.97] ScriptLog: rxPC.bJustBaughtEngineer= False [4816.97] ScriptLog: rxPC.bJustBaughtHavocSakura= False [4816.97] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Engineer [4816.97] ScriptLog: [4816.97] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [4816.97] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [4816.97] ScriptLog: OwnedItem= None [4816.97] ScriptLog: [4816.97] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [4816.97] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [4816.99] ScriptLog: ====================== [4816.99] ScriptLog: Norm explosiveData[0]= Timed C4 [4816.99] ScriptLog: Norm explosiveData[1]= Grenades [4816.99] ScriptLog: Norm explosiveData[2]= Smoke Grenade [4816.99] ScriptLog: Norm explosiveData[3]= EMP Grenade [4816.99] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [4817.41] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4817.41] ScriptLog: Button Pressed? V [4817.41] ScriptLog: --------------- 9 --------------- [4818.41] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4818.41] ScriptLog: Button Pressed? LeftMouseButton [4818.56] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [4818.56] ScriptLog: Button Pressed? LeftMouseButton [4818.58] ScriptLog: --------------- 5 --------------- [4818.58] ScriptLog: ------------------ SelectPurchase() ------------------ [4818.58] ScriptLog: GFxClikWidget_5753 True [4818.58] ScriptLog: Purchase Information :: [4818.58] ScriptLog: Character: Rx_Vehicle_MammothTank [4818.58] ScriptLog: Price: 1500 [4818.58] ScriptLog: PlayerCredits: 2291.1113 [4818.65] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4818.65] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4870.61] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4870.61] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4870.65] ScriptLog: Rx_Building_Silo_0 icon replaced on coordinate X:-248.2271Y177.8101 [4870.65] ScriptLog: Rx_Building_Silo_1 icon replaced on coordinate X:271.0345Y217.3975 [4872.10] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [4872.10] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [4881.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4881.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4881.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4881.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4881.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4881.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4881.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4881.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4881.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4881.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4881.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4882.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4888.93] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_441 [4894.58] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [4904.33] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_28 [4955.14] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_6 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Orca_6 Function UTGame.UTVehicle:InitializeTurrets:0246 [4957.28] Log: MorphTargetSet (MT_VH_M2Bradley) is added to the mesh (SK_Antenna) that's not compatible. BaseSkelMesh has to be (SK_VH_M2Bradley) [4961.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4961.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4961.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4961.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4961.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4961.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4962.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4963.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4963.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4963.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4963.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4963.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4963.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4963.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4963.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4963.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4963.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4963.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4963.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4963.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4963.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [4963.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5020.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5020.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5020.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5020.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5020.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5020.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5020.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5020.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5020.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5020.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5020.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5020.82] Log: MorphTargetSet (MT_VH_M2Bradley) is added to the mesh (SK_Antenna) that's not compatible. BaseSkelMesh has to be (SK_VH_M2Bradley) [5020.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5020.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5020.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5020.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5020.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5020.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5021.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5021.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5021.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5021.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5021.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5021.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5021.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5021.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5021.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5021.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5021.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5021.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5021.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5021.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5021.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5021.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5021.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5035.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5035.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5035.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5035.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5035.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5035.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5035.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5035.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5035.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5035.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5035.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5035.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5035.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5035.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5035.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5035.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5035.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5035.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5035.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5035.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5036.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5043.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5043.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5043.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5043.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5043.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5043.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5043.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5043.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5043.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5043.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5043.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5043.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5043.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5043.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5043.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5043.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5043.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5043.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5043.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5043.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5043.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5043.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5044.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5045.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5047.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5047.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5047.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5047.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5047.97] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_32 [5047.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5048.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5049.87] ScriptWarning: Accessed None 'CommanderTargetingReticule' Rx_CommandMenuChoice_SupportPowers CNC-LakeSide.TheWorld:PersistentLevel.Rx_Controller_8.Rx_CommanderMenuHandler_4.Rx_CommandMenuChoice_SupportPowers_2 Function RenX_Game.Rx_CommandMenuChoice_SupportPowers:DoStuff:0099 [5051.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5051.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5051.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5051.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5051.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5051.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5051.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5051.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5051.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5051.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5051.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5051.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5051.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5051.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5051.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5051.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5051.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5051.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5051.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5051.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5051.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5051.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5052.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5053.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5054.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5054.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5054.05] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_33 [5054.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5054.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5054.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5054.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5054.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5054.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5054.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5054.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5054.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5054.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5054.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5054.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5054.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5054.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5054.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5054.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5054.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5054.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5054.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5054.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5055.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5055.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5055.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5055.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5055.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5055.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5055.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5056.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5056.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5056.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5056.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5056.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5056.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5056.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5056.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5056.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5056.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5056.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5056.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5056.66] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_7 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Orca_7 Function UTGame.UTVehicle:InitializeTurrets:0246 [5056.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5056.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5056.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5056.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5056.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5056.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5056.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5056.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5056.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5056.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5057.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5057.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5057.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5057.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5061.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5061.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5061.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5061.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5061.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5061.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5061.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5061.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5061.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5061.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5061.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5061.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5061.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5061.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5062.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5063.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5064.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5065.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5065.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5065.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5065.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5065.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5065.11] ScriptWarning: Failed to find Morph node named MorphNodeW_Front in SK_VH_ReconBike Rx_Vehicle_ReconBike CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_ReconBike_3 Function UTGame.UTVehicle:InitializeMorphs:016D [5065.11] ScriptWarning: Failed to find Morph node named MorphNodeW_Left in SK_VH_ReconBike Rx_Vehicle_ReconBike CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_ReconBike_3 Function UTGame.UTVehicle:InitializeMorphs:016D [5065.11] ScriptWarning: Failed to find Morph node named MorphNodeW_Right in SK_VH_ReconBike Rx_Vehicle_ReconBike CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_ReconBike_3 Function UTGame.UTVehicle:InitializeMorphs:016D [5065.11] ScriptWarning: Failed to find Morph node named MorphNodeW_Rear in SK_VH_ReconBike Rx_Vehicle_ReconBike CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_ReconBike_3 Function UTGame.UTVehicle:InitializeMorphs:016D [5065.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5065.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5065.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5065.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5065.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5065.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5065.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5065.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5065.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5065.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5065.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5065.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5065.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5065.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5065.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5065.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5065.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5069.56] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5072.10] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [5072.12] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5072.12] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5073.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_948 -> StaticMeshActor_3766 [5073.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_948 -> StaticMeshActor_3766 [5073.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_948 -> StaticMeshActor_3766 [5073.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_948 -> StaticMeshActor_3766 [5073.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_948 -> StaticMeshActor_3766 [5073.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_948 -> StaticMeshActor_3766 [5073.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_948 -> StaticMeshActor_3766 [5073.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_948 -> StaticMeshActor_3766 [5073.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_948 -> StaticMeshActor_3766 [5073.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_948 -> StaticMeshActor_3766 [5073.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_948 -> StaticMeshActor_3766 [5073.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_948 -> StaticMeshActor_3766 [5073.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_948 -> StaticMeshActor_3766 [5073.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_948 -> StaticMeshActor_3766 [5074.21] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5074.21] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5074.41] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5074.41] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5074.61] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5075.68] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5075.68] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5076.86] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_8 [5079.47] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_8 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Orca_8 Function UTGame.UTVehicle:InitializeTurrets:0246 [5082.79] ScriptLog: ------------------ [ Setting up ] ------------------ [5082.81] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5082.81] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5082.82] ScriptLog: rxPC.bJustBaughtEngineer= False [5082.82] ScriptLog: rxPC.bJustBaughtHavocSakura= False [5082.82] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Engineer [5082.82] ScriptLog: [5082.82] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [5082.82] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [5082.82] ScriptLog: OwnedItem= None [5082.82] ScriptLog: [5082.82] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [5082.82] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [5082.83] ScriptLog: ====================== [5082.83] ScriptLog: Norm explosiveData[0]= Timed C4 [5082.83] ScriptLog: Norm explosiveData[1]= Grenades [5082.83] ScriptLog: Norm explosiveData[2]= Smoke Grenade [5082.83] ScriptLog: Norm explosiveData[3]= EMP Grenade [5082.83] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [5083.78] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5083.78] ScriptLog: Button Pressed? LeftMouseButton [5083.90] ScriptLog: --------------- 8 --------------- [5085.07] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5085.07] ScriptLog: Button Pressed? LeftMouseButton [5085.19] ScriptLog: --------------- 2 --------------- [5085.22] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5085.22] ScriptLog: Button Pressed? LeftMouseButton [5085.35] ScriptLog: ------------------ SelectPurchase() ------------------ [5085.35] ScriptLog: XXX: Rx_InventoryManager_GDI_RocketSoldier [5085.35] ScriptLog: XXX2: Rx_Weapon_SMG_GDI [5085.35] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [5085.35] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [5085.35] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_SMG_GDI [5085.35] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [5085.35] ScriptLog: selected sidearm data? None [5085.35] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [5085.35] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [5085.35] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Engineer [5085.35] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Engineer [5085.35] ScriptLog: rxPC.Pawn? Rx_Pawn_1035 [5085.35] ScriptLog: bJustBaughtEngineer? False [5085.35] ScriptLog: bJustBaughtHavocSakura? False [5085.35] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [5085.35] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [5085.35] ScriptLog: selected explosive data? None [5085.35] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [5085.43] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5085.43] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5085.44] ScriptLog: ------------------ [ Setting up ] ------------------ [5085.47] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5085.47] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5085.48] ScriptLog: rxPC.bJustBaughtEngineer= False [5085.48] ScriptLog: rxPC.bJustBaughtHavocSakura= False [5085.48] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Engineer [5085.48] ScriptLog: [5085.48] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [5085.48] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [5085.48] ScriptLog: OwnedItem= None [5085.48] ScriptLog: [5085.48] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_SMG_GDI [5085.48] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [5085.49] ScriptLog: ====================== [5085.49] ScriptLog: Norm explosiveData[0]= Timed C4 [5085.49] ScriptLog: Norm explosiveData[1]= Grenades [5085.49] ScriptLog: Norm explosiveData[2]= Smoke Grenade [5085.49] ScriptLog: Norm explosiveData[3]= EMP Grenade [5085.49] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [5086.11] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5086.11] ScriptLog: Button Pressed? LeftMouseButton [5086.24] ScriptLog: --------------- 9 --------------- [5087.61] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5087.61] ScriptLog: Button Pressed? LeftMouseButton [5087.72] ScriptLog: --------------- 5 --------------- [5087.76] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5087.76] ScriptLog: Button Pressed? LeftMouseButton [5087.86] ScriptLog: ------------------ SelectPurchase() ------------------ [5087.86] ScriptLog: GFxClikWidget_5863 True [5087.86] ScriptLog: Purchase Information :: [5087.86] ScriptLog: Character: Rx_Vehicle_MammothTank [5087.86] ScriptLog: Price: 1500 [5087.86] ScriptLog: PlayerCredits: 2126.8535 [5087.96] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5087.96] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5101.10] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_34 [5122.74] ScriptLog: ------------------ [ Setting up ] ------------------ [5122.80] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5122.80] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5122.81] ScriptLog: rxPC.bJustBaughtEngineer= False [5122.81] ScriptLog: rxPC.bJustBaughtHavocSakura= False [5122.81] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_RocketSoldier [5122.81] ScriptLog: [5122.81] ScriptLog: OwnedSidearm= Rx_Weapon_SMG_GDI [5122.81] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [5122.81] ScriptLog: OwnedItem= None [5122.81] ScriptLog: [5122.81] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_SMG_GDI [5122.81] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [5122.82] ScriptLog: ====================== [5122.82] ScriptLog: Norm explosiveData[0]= Timed C4 [5122.82] ScriptLog: Norm explosiveData[1]= Grenades [5122.82] ScriptLog: Norm explosiveData[2]= Smoke Grenade [5122.82] ScriptLog: Norm explosiveData[3]= EMP Grenade [5122.82] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [5122.93] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5122.93] ScriptLog: Button Pressed? V [5122.93] ScriptLog: --------------- 9 --------------- [5123.63] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5123.63] ScriptLog: Button Pressed? LeftMouseButton [5123.79] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5123.79] ScriptLog: Button Pressed? LeftMouseButton [5123.96] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5123.96] ScriptLog: Button Pressed? LeftMouseButton [5124.11] ScriptLog: --------------- 5 --------------- [5124.52] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5124.52] ScriptLog: Button Pressed? five [5124.52] ScriptLog: Button Selected Index? 4 [5124.52] ScriptLog: ------------------ SelectPurchase() ------------------ [5124.52] ScriptLog: GFxClikWidget_5918 True [5124.52] ScriptLog: Purchase Information :: [5124.52] ScriptLog: Character: Rx_Vehicle_MammothTank [5124.52] ScriptLog: Price: 1500 [5124.52] ScriptLog: PlayerCredits: 2329.5913 [5124.53] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5124.53] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5129.29] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5129.29] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5130.40] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5130.40] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5142.81] ScriptWarning: Failed to find Morph node named MorphNodeW_Front in SK_VH_ReconBike Rx_Vehicle_ReconBike CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_ReconBike_4 Function UTGame.UTVehicle:InitializeMorphs:016D [5142.81] ScriptWarning: Failed to find Morph node named MorphNodeW_Left in SK_VH_ReconBike Rx_Vehicle_ReconBike CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_ReconBike_4 Function UTGame.UTVehicle:InitializeMorphs:016D [5142.81] ScriptWarning: Failed to find Morph node named MorphNodeW_Right in SK_VH_ReconBike Rx_Vehicle_ReconBike CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_ReconBike_4 Function UTGame.UTVehicle:InitializeMorphs:016D [5142.81] ScriptWarning: Failed to find Morph node named MorphNodeW_Rear in SK_VH_ReconBike Rx_Vehicle_ReconBike CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_ReconBike_4 Function UTGame.UTVehicle:InitializeMorphs:016D [5149.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5149.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5149.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5149.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5149.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5149.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5149.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5149.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5149.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5149.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5149.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5149.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5170.29] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_35 [5170.54] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_36 [5179.65] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_37 [5222.92] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_38 [5233.85] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_39 [5237.23] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [5282.52] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_40 [5284.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5284.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5285.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5285.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5285.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5285.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5285.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5285.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5285.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5285.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5285.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5285.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5285.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5285.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5285.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5285.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5285.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5285.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5285.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5285.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5285.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5285.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5285.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5285.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5285.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5286.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5286.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5286.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5286.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5286.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5286.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5286.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5286.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5286.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5286.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5286.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5286.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5286.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5286.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5286.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5286.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5287.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5287.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5288.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5288.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5288.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5288.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5288.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5288.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5288.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5288.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5289.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5289.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5289.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5289.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5289.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5289.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5289.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5289.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5289.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5289.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5289.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5289.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5289.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5289.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5289.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5289.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5289.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5289.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5289.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5291.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5291.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5291.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5291.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5291.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5291.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5291.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5291.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5300.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1038 -> StaticMeshActor_754 [5300.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1038 -> StaticMeshActor_754 [5303.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5303.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5303.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5303.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5303.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5303.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5303.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5303.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5303.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5303.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5303.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5303.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5303.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5303.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5303.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5304.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.57] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_41 [5305.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5305.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5306.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5307.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5307.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5307.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5307.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5307.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5307.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5307.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5307.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5307.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5307.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5307.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5307.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5307.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5307.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5307.36] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_42 [5307.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5307.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5307.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5307.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5308.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5308.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5308.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5308.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5308.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5308.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5308.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5308.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5308.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5308.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5308.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5308.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5308.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5308.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5308.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5308.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5308.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5308.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5308.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5308.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5308.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5308.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5308.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5309.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5309.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5309.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5309.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5309.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5309.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5309.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5309.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5309.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5309.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5309.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5309.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5309.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5309.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5309.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5310.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5312.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5313.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5313.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5313.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5313.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5313.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5313.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5313.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5313.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5313.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5313.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5313.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5313.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5313.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5313.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5313.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5313.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5313.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5313.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5313.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5313.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5313.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5313.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5313.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5313.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5313.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5313.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5313.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5313.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5314.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5314.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5314.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5314.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5314.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5314.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5314.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5314.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5314.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5314.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5314.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5314.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5314.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5314.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5314.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5314.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5314.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5314.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5314.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5314.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5314.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5314.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5315.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5315.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5315.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5315.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5315.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5315.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5315.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5315.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5315.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5315.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5315.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5315.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5315.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5315.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5315.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5315.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5315.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5315.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5315.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5315.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5315.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5315.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5315.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5316.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5317.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5317.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5317.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5317.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5317.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5317.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5317.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5317.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5320.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5320.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5320.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5320.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5321.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5322.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5323.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5323.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5323.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5323.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5323.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5323.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5323.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5323.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5323.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5323.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5323.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5323.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5323.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5323.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5323.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5324.82] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_9 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Orca_9 Function UTGame.UTVehicle:InitializeTurrets:0246 [5325.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5325.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5326.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5327.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5327.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5327.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5327.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5327.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5327.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5327.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5327.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5327.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5327.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5327.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5327.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5327.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5327.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5327.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5327.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5327.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5327.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5327.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5327.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5327.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5327.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5327.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5327.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5330.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5330.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5330.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5330.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5331.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5331.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5331.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5331.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5331.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5331.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5332.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5332.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5332.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5332.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5332.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5332.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5332.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5332.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5332.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5332.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5332.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5332.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5332.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5332.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5332.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5332.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5332.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5332.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.80] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5333.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5334.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5335.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5335.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5335.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5335.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5335.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5335.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5335.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5335.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5335.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5335.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5335.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5335.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.59] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.89] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.92] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.95] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5336.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.00] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.03] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.72] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.77] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5337.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.06] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.66] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.69] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.71] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.74] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.76] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.79] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.82] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.85] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5338.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.02] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.14] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.26] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.64] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.84] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.87] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.87] ScriptLog: Turret destroyed [5339.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.93] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5339.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5340.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5340.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5340.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5340.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5340.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5340.16] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5340.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5340.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5340.22] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_10 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Orca_10 Function UTGame.UTVehicle:InitializeTurrets:0246 [5340.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5340.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5340.31] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5340.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5340.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5340.39] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5340.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5340.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5340.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5340.50] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5340.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5340.55] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5340.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5340.61] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5340.63] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5340.67] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5341.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5341.96] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5341.98] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.04] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.07] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.10] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.12] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.15] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.18] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.21] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.24] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.52] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.57] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.60] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.62] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.65] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.68] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.70] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.73] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.75] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.78] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.81] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.83] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.86] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.88] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.91] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.94] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.97] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5342.99] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5343.01] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5343.05] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5343.08] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5343.11] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5343.13] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5343.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5343.19] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5343.22] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5343.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5343.27] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5343.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5343.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5343.34] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5343.37] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5343.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5343.42] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5343.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5343.48] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5343.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5343.53] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5343.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5343.58] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5351.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5351.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5351.32] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5351.35] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5351.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5351.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5351.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5351.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5351.47] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_Tank_Type5A' during gameplay. ParamName: Reticle_Colour [5351.99] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5355.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_MissileLock' during gameplay. ParamName: Reticle_Colour [5355.17] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_MissileLock' during gameplay. ParamName: Reticle_Colour [5355.20] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_MissileLock' during gameplay. ParamName: Reticle_Colour [5355.23] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_MissileLock' during gameplay. ParamName: Reticle_Colour [5355.25] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_MissileLock' during gameplay. ParamName: Reticle_Colour [5355.28] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_MissileLock' during gameplay. ParamName: Reticle_Colour [5355.30] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_MissileLock' during gameplay. ParamName: Reticle_Colour [5355.33] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_MissileLock' during gameplay. ParamName: Reticle_Colour [5355.36] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_MissileLock' during gameplay. ParamName: Reticle_Colour [5355.38] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_MissileLock' during gameplay. ParamName: Reticle_Colour [5355.41] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_MissileLock' during gameplay. ParamName: Reticle_Colour [5355.43] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_MissileLock' during gameplay. ParamName: Reticle_Colour [5355.46] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_MissileLock' during gameplay. ParamName: Reticle_Colour [5355.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_MissileLock' during gameplay. ParamName: Reticle_Colour [5355.51] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_MissileLock' during gameplay. ParamName: Reticle_Colour [5355.54] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_MissileLock' during gameplay. ParamName: Reticle_Colour [5355.56] Log: MIC::SetVectorParameterValue : Modifying 'MI_Reticle_RocketLauncher' during gameplay. ParamName: Reticle_Colour [5355.59] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5355.59] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5356.87] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5356.87] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5356.96] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5361.27] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_8 [5361.44] ScriptLog: ------------------ [ Setting up ] ------------------ [5361.46] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5361.46] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5361.46] ScriptLog: rxPC.bJustBaughtEngineer= False [5361.46] ScriptLog: rxPC.bJustBaughtHavocSakura= False [5361.46] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_RocketSoldier [5361.46] ScriptLog: [5361.46] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [5361.46] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [5361.46] ScriptLog: OwnedItem= None [5361.46] ScriptLog: [5361.46] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [5361.46] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [5361.48] ScriptLog: ====================== [5361.48] ScriptLog: Norm explosiveData[0]= Timed C4 [5361.48] ScriptLog: Norm explosiveData[1]= Grenades [5361.48] ScriptLog: Norm explosiveData[2]= Smoke Grenade [5361.48] ScriptLog: Norm explosiveData[3]= EMP Grenade [5361.48] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [5362.27] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5362.27] ScriptLog: Button Pressed? LeftMouseButton [5362.36] ScriptLog: --------------- 8 --------------- [5363.03] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5363.03] ScriptLog: Button Pressed? LeftMouseButton [5363.13] ScriptLog: --------------- 9 --------------- [5363.17] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5363.17] ScriptLog: Button Pressed? LeftMouseButton [5363.28] ScriptLog: ------------------ SelectPurchase() ------------------ [5363.28] ScriptLog: XXX: Rx_InventoryManager_GDI_Mobius [5363.28] ScriptLog: XXX2: Rx_Weapon_HeavyPistol [5363.28] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [5363.28] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [5363.28] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_HeavyPistol [5363.28] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [5363.28] ScriptLog: selected sidearm data? None [5363.28] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [5363.28] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [5363.28] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Engineer [5363.28] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Engineer [5363.28] ScriptLog: rxPC.Pawn? Rx_Pawn_1112 [5363.28] ScriptLog: bJustBaughtEngineer? False [5363.28] ScriptLog: bJustBaughtHavocSakura? False [5363.28] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [5363.28] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [5363.28] ScriptLog: selected explosive data? None [5363.28] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [5363.34] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5363.34] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5385.11] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_11 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Orca_11 Function UTGame.UTVehicle:InitializeTurrets:0246 [5419.93] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [5436.80] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_9 [5436.80] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_8 [5436.80] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_11 [5436.80] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [5437.05] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_7 [5438.58] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [5460.99] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [5461.72] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_12 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Orca_12 Function UTGame.UTVehicle:InitializeTurrets:0246 [5472.23] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_13 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Orca_13 Function UTGame.UTVehicle:InitializeTurrets:0246 [5474.70] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [5476.19] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_SAMSite_0 for UTEmitter_3602! [5477.12] ScriptLog: Turret destroyed [5484.04] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_Turret_3 for UTEmitter_3605! [5484.96] ScriptLog: Turret destroyed [5510.42] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_14 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Orca_14 Function UTGame.UTVehicle:InitializeTurrets:0246 [5519.95] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_15 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Orca_15 Function UTGame.UTVehicle:InitializeTurrets:0246 [5529.52] ScriptWarning: Failed to find skeletal controller named MissileRotate (Seat 0) for Rx_Vehicle_Orca_16 in AnimTree AT_VH_Orca Rx_Vehicle_Orca CNC-LakeSide.TheWorld:PersistentLevel.Rx_Vehicle_Orca_16 Function UTGame.UTVehicle:InitializeTurrets:0246 [5538.50] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_Turret_1 for UTEmitter_3613! [5539.42] ScriptLog: Turret destroyed [5544.35] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [5548.72] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5549.88] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5550.86] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [5554.40] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_8 [5554.88] ScriptLog: ------------------ [ Setting up ] ------------------ [5554.91] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5554.91] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5554.92] ScriptLog: rxPC.bJustBaughtEngineer= False [5554.92] ScriptLog: rxPC.bJustBaughtHavocSakura= False [5554.92] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Engineer [5554.92] ScriptLog: [5554.92] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol [5554.92] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [5554.92] ScriptLog: OwnedItem= None [5554.92] ScriptLog: [5554.92] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [5554.92] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [5554.93] ScriptLog: ====================== [5554.93] ScriptLog: Norm explosiveData[0]= Timed C4 [5554.93] ScriptLog: Norm explosiveData[1]= Grenades [5554.93] ScriptLog: Norm explosiveData[2]= Smoke Grenade [5554.93] ScriptLog: Norm explosiveData[3]= EMP Grenade [5554.93] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [5555.97] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5555.97] ScriptLog: Button Pressed? LeftMouseButton [5556.08] ScriptLog: --------------- 9 --------------- [5556.89] ScriptLog: WARNING: vehicle exceeding the game vehicle limit [5556.89] ScriptLog: ------------------ [ Perform Select Back ] ------------------ [5557.07] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5557.07] ScriptLog: Button Pressed? LeftMouseButton [5557.83] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5557.83] ScriptLog: Button Pressed? LeftMouseButton [5557.95] ScriptLog: --------------- 8 --------------- [5558.68] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5558.68] ScriptLog: Button Pressed? LeftMouseButton [5558.81] ScriptLog: --------------- 0 --------------- [5559.16] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5559.16] ScriptLog: Button Pressed? LeftMouseButton [5559.30] ScriptLog: --------------- 9 --------------- [5559.30] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [5559.30] ScriptLog: Button Pressed? LeftMouseButton [5559.43] ScriptLog: ------------------ SelectPurchase() ------------------ [5559.43] ScriptLog: XXX: Rx_InventoryManager_GDI_Mobius [5559.43] ScriptLog: XXX2: Rx_Weapon_HeavyPistol [5559.43] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [5559.43] ScriptLog: GFx EquipmentSidearmData[0]? Silenced Pistol [5559.43] ScriptLog: rxPC.CurrentSidearmWeapon? Rx_Weapon_HeavyPistol [5559.43] ScriptLog: OwnedSidearm? Rx_Weapon_Pistol [5559.43] ScriptLog: selected sidearm data? None [5559.43] ScriptLog: Sidearm Loadout is the same as current loadout. loadout not performed!!! [5559.43] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [5559.43] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Engineer [5559.43] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Engineer [5559.43] ScriptLog: rxPC.Pawn? Rx_Pawn_1191 [5559.43] ScriptLog: bJustBaughtEngineer? False [5559.43] ScriptLog: bJustBaughtHavocSakura? False [5559.43] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [5559.43] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [5559.43] ScriptLog: selected explosive data? None [5559.43] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [5559.48] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5559.48] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5559.55] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [5560.35] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5560.35] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5560.42] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-LakeSide.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [5560.42] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-LakeSide.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [5560.45] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-LakeSide.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:DisplayRadioCommands:005E [5560.45] ScriptWarning: Accessed None 'HudMovie' Rx_HUD CNC-LakeSide.TheWorld:PersistentLevel.Rx_HUD_8 Function RenX_Game.Rx_HUD:DisplayRadioCommands:0257 [5569.86] ScriptLog: Scoreboard : Creating vote list... [5606.00] NetComeGo: Close TcpNetDriver_5 TcpipConnection_5 144.217.79.111:7502 06/27/20 05:53:18 [5606.00] Exit: TcpNetDriver_5 shut down [5606.00] Init: WinSock: Socket queue 32768 / 32768 [5606.00] Log: Host name resolution completed [5624.79] Log: LoadMap: bhs-renx.tyrant.gg:7502/CNC-Steppe?Name=Ryan Turner?Team=0?game=RenX_Game.Rx_Game [5624.80] Log: --- LOADING MOVIE START --- [5624.91] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [5715.90] Log: Primary PhysX scene will be in software. [5715.90] Log: Creating Primary PhysX Scene. [5716.23] Log: No Cached Brush Physics Data Found Or Out Of Date (Model_4) (Owner: BlockingVolume_35) - Cooking Now. [5716.28] Log: Total Polygon Area invalid: 0.000000 [5716.32] Log: Bringing World CNC-Steppe.TheWorld up for play (1429) at 2020.06.27-05.55.09 [5716.36] Log: Bringing up level for play took: 0.792999 [5716.36] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [5716.36] Warning: Warning, Failed to find object 'Class None.' [5716.36] Log: PlayerController class for the pending level is PlayerController [5716.36] Log: ########### Finished loading level: 91.573498 seconds [5716.46] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Steppe.TheWorld:PersistentLevel.PlayerController_6 Function Engine.PlayerController:AdjustHUDRenderSize:000D [5716.46] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Steppe.TheWorld:PersistentLevel.PlayerController_6 Function Engine.PlayerController:AdjustHUDRenderSize:006F [5716.47] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Steppe.TheWorld:PersistentLevel.PlayerController_6 Function Engine.PlayerController:AdjustHUDRenderSize:000D [5716.47] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Steppe.TheWorld:PersistentLevel.PlayerController_6 Function Engine.PlayerController:AdjustHUDRenderSize:006F [5716.49] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Steppe.TheWorld:PersistentLevel.PlayerController_6 Function Engine.PlayerController:AdjustHUDRenderSize:000D [5716.49] ScriptWarning: Accessed None 'myHUD' PlayerController CNC-Steppe.TheWorld:PersistentLevel.PlayerController_6 Function Engine.PlayerController:AdjustHUDRenderSize:006F [5716.49] Log: --- LOADING MOVIE TIME: 1:31 min --- [5725.68] Log: Save=9160.515700 [5725.68] Log: Compressing '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3_save.tmp' to '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk' [5727.55] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Controller CNC-Steppe.TheWorld:PersistentLevel.Rx_Controller_9 Function RenX_Game.Rx_Controller:PostBeginPlay:01FF [5727.58] Error: (Function UTGame.UTHUDBase:PostBeginPlay:00C3) Cannot use AllNavigationPoints() here - NavigationPointList not set up yet [5727.58] Log: Current scalability system settings: [5727.58] Log: StaticDecals = FALSE (Whether to allow static decals.) [5727.58] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [5727.58] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [5727.58] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [5727.58] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [5727.58] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [5727.58] Log: MotionBlur = FALSE (Whether to allow motion blur.) [5727.58] Log: DepthOfField = FALSE (Whether to allow depth of field.) [5727.58] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [5727.58] Log: Bloom = FALSE (Whether to allow bloom.) [5727.58] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [5727.58] Log: Distortion = TRUE (Whether to allow distortion.) [5727.58] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [5727.58] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [5727.58] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [5727.58] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [5727.58] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [5727.58] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [5727.58] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [5727.58] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [5727.58] Log: SkeletalMeshLODBias = 2 (LOD bias for skeletal meshes.) [5727.58] Log: DetailMode = 1 (Current detail mode; determines whether components of actors should be updated/ ticked.) [5727.58] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [5727.58] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [5727.58] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [5727.58] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [5727.58] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [5727.58] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [5727.58] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [5727.58] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [5727.58] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [5727.58] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [5727.58] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [5727.58] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [5727.58] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [5727.58] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [5727.58] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [5727.58] Log: Current preference system settings: [5727.58] Log: UseVsync = FALSE (Whether to use VSync or not.) [5727.58] Log: Fullscreen = TRUE (Fullscreen.) [5727.58] Log: ResX = 1280 (Screen X resolution.) [5727.58] Log: ResY = 720 (Screen Y resolution.) [5727.58] Log: Current debug system settings: [5727.58] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [5727.58] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [5727.58] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [5727.58] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [5727.58] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [5727.58] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [5727.58] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [5727.58] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [5727.58] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [5727.58] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [5727.58] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [5727.58] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [5727.58] Log: ParticleLODBias = 2 (LOD bias for particle systems.) [5727.58] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [5727.58] Log: bAllowTemporalAA = FALSE (UKNOWN) [5727.58] Log: TemporalAA_MinDepth = 500 (UKNOWN) [5727.58] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [5727.58] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [5727.58] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [5727.58] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [5727.58] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [5727.58] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [5727.58] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [5727.58] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [5727.58] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [5727.58] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [5727.58] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [5727.58] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [5727.58] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [5727.58] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [5727.58] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [5727.58] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [5727.58] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [5727.58] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [5727.58] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [5727.58] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [5727.58] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [5727.58] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [5727.58] Log: Current unknown system settings: [5727.58] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [5727.58] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [5727.58] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [5727.58] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [5727.58] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [5727.58] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [5727.58] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [5727.58] Log: ShadowFilterQualityBias = 2 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [5727.58] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [5727.58] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [5727.58] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [5727.58] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [5727.58] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [5727.58] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [5727.58] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [5727.58] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [5727.58] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [5727.58] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [5727.58] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [5727.58] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [5727.58] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [5727.58] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [5727.58] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [5727.58] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [5727.58] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [5727.58] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [5727.58] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [5727.58] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [5727.58] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [5727.58] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [5727.58] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [5727.58] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [5727.58] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [5727.58] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [5727.58] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [5727.58] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [5727.58] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [5727.58] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [5727.58] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [5727.58] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [5727.58] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [5727.58] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [5727.58] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [5727.58] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [5727.58] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [5727.58] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [5727.58] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [5727.58] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [5727.58] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [5727.58] Log: MobileLightShaftScale = 1 (UNKNOWN.) [5727.58] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [5727.58] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [5727.58] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [5727.58] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [5727.58] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [5727.58] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [5727.58] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [5727.58] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [5727.58] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [5727.58] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [5727.58] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [5727.58] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [5727.58] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [5727.58] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [5727.58] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [5727.58] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [5727.58] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [5727.58] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [5727.58] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [5727.58] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [5727.58] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [5727.58] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [5727.58] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [5727.58] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [5727.58] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [5727.58] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [5727.58] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [5727.58] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [5727.60] Log: Listing all sound classes. [5727.60] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [5727.60] Log: Class 'Vehicle' has 37 resident sounds taking 11340.84 kb, and 1 real time sounds taking 48.00 kb [5727.60] Log: Class 'Weapon' has 276 resident sounds taking 73396.48 kb, and 7 real time sounds taking 487.58 kb [5727.60] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [5727.60] Log: Class 'SFX' has 81 resident sounds taking 25538.81 kb, and 10 real time sounds taking 711.13 kb [5727.60] Log: Class 'None' has 5 resident sounds taking 3459.30 kb, and 5 real time sounds taking 637.02 kb [5727.60] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [5727.60] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [5727.60] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [5727.60] Log: Class 'Ambient' has 34 resident sounds taking 14966.69 kb, and 23 real time sounds taking 2969.96 kb [5727.60] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [5727.60] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [5727.60] Log: Class 'Master' has 1 resident sounds taking 311.84 kb [5727.60] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [5727.60] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [5727.60] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [5727.60] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [5727.60] Log: Class 'UnGrouped' has 627 resident sounds taking 102448.43 kb, and 112 real time sounds taking 3890.49 kb [5727.60] Log: 1618 total sounds in 18 classes [5728.44] ScriptLog: MusicComp.CurrentVolume? 0.0000 [5728.44] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True' [5728.44] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5728.44] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5728.45] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5728.45] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5728.46] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [5728.47] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [5728.47] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [5728.47] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [5728.47] ScriptLog: PositionModX : 0.0000 [5728.47] ScriptLog: PositionModY : 52.5000 [5728.47] ScriptLog: PositionModX : 0.0000 [5728.47] ScriptLog: PositionModY : 52.5000 [5728.48] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn CNC-Steppe.TheWorld:PersistentLevel.Rx_Pawn_1203 Function RenX_Game.Rx_Pawn:ReplicatedEvent:0135 [5728.49] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [5728.49] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [5728.49] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [5728.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [5728.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [5728.49] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [5728.49] Log: MorphTargetSet (MT_DEF_Turret) is added to the mesh (SK_DEF_Turret_GDI) that's not compatible. BaseSkelMesh has to be (SK_DEF_Turret) [5728.49] Log: MorphTargetSet (MT_DEF_Turret) is added to the mesh (SK_DEF_Turret_GDI) that's not compatible. BaseSkelMesh has to be (SK_DEF_Turret) [5728.49] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn CNC-Steppe.TheWorld:PersistentLevel.Rx_Pawn_1219 Function RenX_Game.Rx_Pawn:ReplicatedEvent:0135 [5728.49] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn CNC-Steppe.TheWorld:PersistentLevel.Rx_Pawn_1222 Function RenX_Game.Rx_Pawn:ReplicatedEvent:0135 [5728.50] ScriptWarning: Accessed None 'FullBodyAnimSlot' Rx_Pawn CNC-Steppe.TheWorld:PersistentLevel.Rx_Pawn_1225 Function RenX_Game.Rx_Pawn:PlayBeaconDeployAnimation:0046 [5728.50] Log: MorphTargetSet (MT_DEF_Turret) is added to the mesh (SK_DEF_Turret_GDI) that's not compatible. BaseSkelMesh has to be (SK_DEF_Turret) [5728.50] Log: MorphTargetSet (MT_DEF_Turret) is added to the mesh (SK_DEF_Turret_GDI) that's not compatible. BaseSkelMesh has to be (SK_DEF_Turret) [5728.50] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_Engineer RenX_Game.Default__Rx_FamilyInfo_Nod_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [5728.50] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Engineer RenX_Game.Default__Rx_FamilyInfo_GDI_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [5728.50] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn CNC-Steppe.TheWorld:PersistentLevel.Rx_Pawn_1237 Function RenX_Game.Rx_Pawn:ReplicatedEvent:0135 [5728.51] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Engineer RenX_Game.Default__Rx_FamilyInfo_GDI_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [5728.51] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn CNC-Steppe.TheWorld:PersistentLevel.Rx_Pawn_1249 Function RenX_Game.Rx_Pawn:ReplicatedEvent:0135 [5728.51] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Engineer RenX_Game.Default__Rx_FamilyInfo_GDI_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [5728.52] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Steppe.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_6.SkeletalMeshComponent_18657 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [5728.52] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [5728.52] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [5728.54] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_RepairFacility_GDI_Internals_0 [5728.54] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_RepairFacility_Nod_Internals_0 [5728.54] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Steppe.TheWorld:PersistentLevel.Rx_Building_TeamSilo_Nod_Internals_0.SkeletalMeshComponent_18676 RX_BU_TeamSilo.Meshes.SK_BU_TiberiumSilo 1 0 1 0 [5728.54] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_TeamSilo_Nod_Internals_0 [5728.54] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Steppe.TheWorld:PersistentLevel.Rx_Building_TeamSilo_GDI_Internals_0.SkeletalMeshComponent_18677 RX_BU_TeamSilo.Meshes.SK_BU_TiberiumSilo 1 0 1 0 [5728.54] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_TeamSilo_GDI_Internals_0 [5728.55] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Steppe.TheWorld:PersistentLevel.Rx_Building_CommCentre_Internals_0.SkeletalMeshComponent_18691 RX_BU_CommCentre.Meshes.SK_BU_CommCentre 1 0 1 0 [5728.55] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_CommCentre_Internals_0 [5728.57] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [5728.57] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [5728.60] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn CNC-Steppe.TheWorld:PersistentLevel.Rx_Pawn_1249 Function RenX_Game.Rx_Pawn:ReplicatedEvent:0173 [5728.60] ScriptWarning: Accessed None 'LeftHandIK_SB' Rx_Pawn CNC-Steppe.TheWorld:PersistentLevel.Rx_Pawn_1249 Function RenX_Game.Rx_Pawn:ResetHandIKVectorRotator:00CB [5728.60] ScriptWarning: Accessed None 'LeftHandIK_SB' Rx_Pawn CNC-Steppe.TheWorld:PersistentLevel.Rx_Pawn_1249 Function RenX_Game.Rx_Pawn:ResetHandIKVectorRotator:00EC [5728.60] ScriptWarning: Attempt to assign variable through None Rx_Pawn CNC-Steppe.TheWorld:PersistentLevel.Rx_Pawn_1249 Function RenX_Game.Rx_Pawn:ResetHandIKVectorRotator:0100 [5728.60] ScriptWarning: Accessed None 'LeftHandIK_SBR' Rx_Pawn CNC-Steppe.TheWorld:PersistentLevel.Rx_Pawn_1249 Function RenX_Game.Rx_Pawn:ResetHandIKVectorRotator:0114 [5728.60] ScriptWarning: Attempt to assign variable through None Rx_Pawn CNC-Steppe.TheWorld:PersistentLevel.Rx_Pawn_1249 Function RenX_Game.Rx_Pawn:ResetHandIKVectorRotator:0128 [5728.60] ScriptWarning: Accessed None 'RightHandIK_SB' Rx_Pawn CNC-Steppe.TheWorld:PersistentLevel.Rx_Pawn_1249 Function RenX_Game.Rx_Pawn:ResetHandIKVectorRotator:013C [5728.60] ScriptWarning: Accessed None 'RightHandIK_SB' Rx_Pawn CNC-Steppe.TheWorld:PersistentLevel.Rx_Pawn_1249 Function RenX_Game.Rx_Pawn:ResetHandIKVectorRotator:015D [5728.60] ScriptWarning: Attempt to assign variable through None Rx_Pawn CNC-Steppe.TheWorld:PersistentLevel.Rx_Pawn_1249 Function RenX_Game.Rx_Pawn:ResetHandIKVectorRotator:0171 [5728.60] ScriptWarning: Accessed None 'RightHandIK_SBR' Rx_Pawn CNC-Steppe.TheWorld:PersistentLevel.Rx_Pawn_1249 Function RenX_Game.Rx_Pawn:ResetHandIKVectorRotator:0185 [5728.60] ScriptWarning: Attempt to assign variable through None Rx_Pawn CNC-Steppe.TheWorld:PersistentLevel.Rx_Pawn_1249 Function RenX_Game.Rx_Pawn:ResetHandIKVectorRotator:0199 [5728.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [5728.70] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [5728.75] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [5728.75] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [5728.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [5728.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [5728.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [5728.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [5728.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [5728.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [5728.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [5728.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [5729.96] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Steppe.TheWorld:PersistentLevel.Rx_Building_CommCentre_Internals_0.SkeletalMeshComponent_18691 RX_BU_CommCentre.Meshes.SK_BU_CommCentre 1 0 1 0 [5729.97] ScriptWarning: Accessed array 'Rx_GFxHud_6.LoadingBarWidget' out of bounds (255/2) Rx_GFxHud Transient.Rx_GFxHud_6 Function RenX_Game.Rx_GFxHud:HideLoadingBar:008C [5729.97] ScriptWarning: Accessed array 'Rx_GFxHud_6.LoadingBarWidget' out of bounds (255/2) Rx_GFxHud Transient.Rx_GFxHud_6 Function RenX_Game.Rx_GFxHud:HideLoadingBar:00A4 [5729.97] ScriptWarning: Accessed array 'Rx_GFxHud_6.LoadingText' out of bounds (255/2) Rx_GFxHud Transient.Rx_GFxHud_6 Function RenX_Game.Rx_GFxHud:HideLoadingBar:00DA [5729.97] ScriptWarning: Accessed array 'Rx_GFxHud_6.LoadingText' out of bounds (255/2) Rx_GFxHud Transient.Rx_GFxHud_6 Function RenX_Game.Rx_GFxHud:HideLoadingBar:00F2 [5729.97] ScriptWarning: Accessed array 'Rx_GFxHud_6.LoadingMeterMC' out of bounds (255/2) Rx_GFxHud Transient.Rx_GFxHud_6 Function RenX_Game.Rx_GFxHud:HideLoadingBar:0123 [5729.97] ScriptWarning: Accessed array 'Rx_GFxHud_6.LoadingMeterMC' out of bounds (255/2) Rx_GFxHud Transient.Rx_GFxHud_6 Function RenX_Game.Rx_GFxHud:HideLoadingBar:013B [5729.98] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_6.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_6 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [5729.98] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_6.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_6 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [5729.98] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_6.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_6 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [5729.98] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_6.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_6 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [5729.98] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_6.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_6 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [5729.98] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_6.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_6 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [5729.98] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_6.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_6 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [5729.98] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_6.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_6 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [5729.98] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_6.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_6 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [5729.98] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_6.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_6 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [5729.98] ScriptWarning: Accessed array 'Rx_Hud_PlayerNames_6.Unit_TargetStatus' out of bounds (255/2) Rx_Hud_PlayerNames Transient.Rx_Hud_PlayerNames_6 Function RenX_Game.Rx_Hud_PlayerNames:DrawVehicleSeats:040B [5743.26] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [5743.26] Log: All Windows Closed [5743.26] Log: appRequestExit(0) [5744.59] Exit: Preparing to exit. [5745.50] NetComeGo: Close TcpNetDriver_6 TcpipConnection_6 144.217.79.111:7502 06/27/20 05:55:38 [5746.58] Exit: Game engine shut down [5746.66] Exit: Windows client shut down [5746.99] Exit: XAudio2 Device shut down. [5747.07] Exit: TcpNetDriver_6 shut down [5756.88] Exit: Object subsystem successfully closed. [5757.86] Log: Shutting down FaceFX... [5757.90] Log: FaceFX shutdown. [5757.96] Exit: Exiting. [5758.04] Log: Log file closed, 06/27/20 05:55:50