Log: Log file open, 04/20/20 06:12:18 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 12791 Init: Epic Internal: 0 Init: Compiled (32-bit): Jan 29 2015 19:31:11 Init: Changelist: 2424394 Init: Command line: -nomoviestartup -ini:UDKGame:DefaultPlayer.Name=TheLazySamurai Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win32\ [0000.13] Log: Deleting old log file Launch-backup-2020.04.17-01.06.27.log [0000.13] Log: Deleting old log file Launch-backup-2020.04.17-20.11.59.log [0000.14] Init: Computer: SLEIPNIR2 [0000.14] Init: User: Andrew [0000.14] Init: CPU Page size=4096, Processors=4 [0000.14] Init: High frequency timer resolution =3.117421 MHz [0000.14] Init: Memory total: Physical=31.9GB (32GB approx) Pagefile=31.9GB Virtual=4.0GB [0000.20] Log: Steam Client API initialized 1 [0000.38] Log: Steam Game Server API initialized 1 [0000.41] Init: WinSock: I am Sleipnir2 (192.168.0.4:0) [0000.41] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0000.41] Init: Object subsystem initialized [0000.41] Log: Last hardware survey: Ver=12791, Date=20200419. Uploading again. [0002.63] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 1060 6GB [0002.63] Log: Adapter has 3072MB of dedicated video memory, 0MB of dedicated system memory, and 1023MB of shared system memory [0002.84] Log: Shader platform (RHI): PC-D3D-SM3 [0002.84] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0002.87] Log: PhysX GPU Support: DISABLED [0002.92] Init: Initializing FaceFX... [0002.92] Init: FaceFX 1.7.4 initialized. [0004.40] Init: Waited 0.001 sec for async package '..\..\UDKGame\CookedPC\Core.u' to complete caching. [0004.46] Init: Waited 0.014 sec for async package '..\..\UDKGame\CookedPC\Engine.u' to complete caching. [0011.38] Init: Finished loading startup packages in 7.00 seconds [0011.38] Log: 80990 objects as part of root set at end of initial load. [0011.38] Log: 0 out of 0 bytes used by permanent object pool. [0026.56] Log: Failed to upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 12.31 seconds. [0028.16] Log: Initializing Engine... [0028.25] Init: UEngine initialized [0028.28] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [0028.39] Init: XAudio2Device initialized. [0028.61] Init: Client initialized [0030.65] Log: Initializing Steamworks [0030.66] Log: Logged in as '[SAP] TheLazySamurai [SCRUB]' [0032.24] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0032.24] Warning: Warning, Failed to find object 'Class None.' [0032.24] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0032.24] Warning: Warning, Failed to find object 'Class None.' [0032.24] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0032.24] Warning: Warning, Failed to find object 'Class None.' [0032.24] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0032.24] Warning: Warning, Failed to find object 'Class None.' [0032.25] Log: LoadMap: RenX-FrontEndMap?Name=TheLazySamurai?Team=1 [0032.35] Log: Game class is 'Rx_Game_MainMenu' [0032.37] Log: Primary PhysX scene will be in software. [0032.37] Log: Creating Primary PhysX Scene. [0032.37] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2020.04.20-06.12.50 [0032.38] ScriptLog: INITIAL: -1 -1 [0032.39] ScriptLog: Game profile Index was NONE [0032.40] ScriptLog: Gameplay events will not be recorded. [0032.40] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [0032.40] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [0032.40] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [0032.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [0032.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [0032.40] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [0032.40] ScriptLog: Failed to get GDI PT [0032.40] ScriptLog: Failed to get Nod PT [0032.40] ScriptLog: GDI:0.0000 [0032.40] ScriptLog: Failed to get GDI PT [0032.40] ScriptLog: Failed to get Nod PT [0032.40] ScriptLog: Nod:0.0000 [0032.40] ScriptLog: Rx_Game::PreBeginPlay BotClass:'Rx_Bot_Waypoints' True [0032.54] ScriptLog: Initializing Rx_GameEngine. Game Version: Open Beta 5.44 [0032.55] Rx: MAPLoaded;RenX-FrontEndMap [0032.55] Log: Bringing up level for play took: 0.192419 [0032.57] Rx: PLAYERHWID;playerNod,256,[SAP] TheLazySamuraihwidm94F69734000034F2 [0032.57] Rx: PLAYEREnter;Nod,256,[SAP] TheLazySamuraifromhwidm94F69734000034F2steamid0x0110000103C9D323 [0032.57] Rx: PLAYERTeamJoin;Nod,256,[SAP] TheLazySamuraijoinedNodscore0last round score0.0000time0.0000 [0032.57] Log: Current scalability system settings: [0032.57] Log: StaticDecals = FALSE (Whether to allow static decals.) [0032.57] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0032.57] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0032.57] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0032.57] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0032.57] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0032.57] Log: MotionBlur = TRUE (Whether to allow motion blur.) [0032.57] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0032.57] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0032.57] Log: Bloom = TRUE (Whether to allow bloom.) [0032.57] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0032.57] Log: Distortion = TRUE (Whether to allow distortion.) [0032.57] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0032.57] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0032.57] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0032.57] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0032.57] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0032.57] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0032.57] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0032.57] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0032.57] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0032.57] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0032.57] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0032.57] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0032.57] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [0032.57] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0032.57] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0032.57] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0032.57] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0032.57] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0032.57] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0032.57] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0032.57] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0032.57] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0032.57] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0032.57] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0032.57] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0032.57] Log: Current preference system settings: [0032.57] Log: UseVsync = TRUE (Whether to use VSync or not.) [0032.57] Log: Fullscreen = TRUE (Fullscreen.) [0032.57] Log: ResX = 1920 (Screen X resolution.) [0032.57] Log: ResY = 1080 (Screen Y resolution.) [0032.57] Log: Current debug system settings: [0032.57] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [0032.57] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0032.57] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0032.57] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0032.57] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0032.57] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0032.57] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0032.57] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0032.57] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0032.57] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0032.57] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0032.57] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0032.57] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0032.57] Log: MaxMultiSamples = 8 (The maximum number of MSAA samples to use.) [0032.57] Log: bAllowTemporalAA = FALSE (UKNOWN) [0032.57] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0032.57] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0032.57] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0032.57] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0032.57] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0032.57] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0032.57] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0032.57] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0032.57] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0032.57] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0032.57] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0032.57] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0032.57] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0032.57] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0032.57] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0032.57] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0032.57] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0032.57] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0032.57] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0032.57] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0032.57] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0032.57] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0032.57] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0032.57] Log: Current unknown system settings: [0032.57] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0032.57] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0032.57] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0032.57] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0032.57] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0032.57] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0032.57] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0032.57] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0032.57] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0032.57] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0032.57] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0032.57] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0032.57] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0032.57] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0032.57] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0032.57] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0032.57] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0032.57] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0032.57] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0032.57] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0032.57] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0032.57] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0032.57] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0032.57] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0032.57] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0032.57] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0032.57] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0032.57] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0032.57] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0032.57] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0032.57] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0032.57] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0032.57] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0032.57] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0032.57] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0032.57] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0032.58] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0032.58] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0032.58] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0032.58] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [0032.58] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [0032.58] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [0032.58] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0032.58] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0032.58] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0032.58] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0032.58] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0032.58] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0032.58] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0032.58] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0032.58] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0032.58] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0032.58] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0032.58] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0032.58] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0032.58] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0032.58] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0032.58] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0032.58] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0032.58] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0032.58] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0032.58] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0032.58] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0032.58] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0032.58] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0032.58] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0032.58] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0032.58] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0032.58] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0032.58] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0032.58] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0032.58] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0032.58] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0032.58] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0032.58] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0032.58] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0032.58] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0032.58] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0032.59] Log: Listing all sound classes. [0032.59] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [0032.59] Log: Class 'Vehicle' has 41 resident sounds taking 14891.49 kb, and 1 real time sounds taking 48.00 kb [0032.59] Log: Class 'Weapon' has 268 resident sounds taking 68755.68 kb, and 7 real time sounds taking 487.58 kb [0032.59] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [0032.59] Log: Class 'SFX' has 83 resident sounds taking 25298.02 kb, and 10 real time sounds taking 711.13 kb [0032.59] Log: Class 'None' has 7 resident sounds taking 3861.78 kb, and 5 real time sounds taking 637.02 kb [0032.59] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [0032.59] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [0032.59] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [0032.59] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [0032.59] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [0032.59] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [0032.59] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [0032.59] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [0032.59] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [0032.59] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [0032.59] Log: Class 'UnGrouped' has 574 resident sounds taking 73386.85 kb, and 108 real time sounds taking 2419.38 kb [0032.59] Log: 1510 total sounds in 17 classes [0032.93] ScriptLog: MusicComp.CurrentVolume? 0.0000 [0032.93] ScriptLog: Rx_HUD::Jukebox AutoPlay music disabled by map. [0032.93] Rx: Game has reached minimum limit for Beacon, 1 Players and 0 Bots out of 0 [0032.93] Log: ########### Finished loading level: 0.678598 seconds [0033.00] Log: Flushing async loaders. [0038.25] Log: Flushed async loaders. [0038.25] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:UpdateScreenCentreActor:02B7 [0038.25] ScriptWarning: Attempt to assign variable through None Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:UpdateScreenCentreActor:02CB [0038.25] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:UpdateHudCompoenents:0017 [0038.25] ScriptWarning: Accessed None 'PlayerNames' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:UpdateHudCompoenents:0055 [0038.25] ScriptWarning: Accessed None 'CommandText' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:UpdateHudCompoenents:00D1 [0038.25] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:DrawHudCompoenents:0017 [0038.25] ScriptWarning: Accessed None 'PlayerNames' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:DrawHudCompoenents:0043 [0038.25] ScriptWarning: Accessed None 'CommandText' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:PostRender:05BA [0038.25] Init: Game engine initialized [0038.25] Log: Initializing Engine Completed [0038.25] Log: >>>>>>>>>>>>>> Initial startup: 38.25s <<<<<<<<<<<<<<< [0038.35] Log: Current scalability system settings: [0038.35] Log: StaticDecals = FALSE (Whether to allow static decals.) [0038.35] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0038.35] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0038.35] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0038.35] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0038.35] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0038.35] Log: MotionBlur = TRUE (Whether to allow motion blur.) [0038.35] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0038.35] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0038.35] Log: Bloom = TRUE (Whether to allow bloom.) [0038.35] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0038.35] Log: Distortion = TRUE (Whether to allow distortion.) [0038.35] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0038.35] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0038.35] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0038.35] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0038.35] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0038.35] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0038.35] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0038.35] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0038.35] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0038.35] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0038.35] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0038.35] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0038.35] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [0038.35] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0038.35] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0038.35] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0038.35] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0038.35] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0038.35] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0038.35] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0038.35] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0038.35] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0038.35] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0038.35] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0038.35] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0038.35] Log: Current preference system settings: [0038.35] Log: UseVsync = TRUE (Whether to use VSync or not.) [0038.35] Log: Fullscreen = TRUE (Fullscreen.) [0038.35] Log: ResX = 1920 (Screen X resolution.) [0038.35] Log: ResY = 1080 (Screen Y resolution.) [0038.35] Log: Current debug system settings: [0038.35] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [0038.35] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0038.35] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0038.35] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0038.35] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0038.35] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0038.35] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0038.35] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0038.35] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0038.35] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0038.35] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0038.35] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0038.35] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0038.35] Log: MaxMultiSamples = 8 (The maximum number of MSAA samples to use.) [0038.35] Log: bAllowTemporalAA = FALSE (UKNOWN) [0038.35] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0038.35] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0038.35] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0038.35] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0038.35] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0038.35] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0038.35] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0038.35] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0038.35] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0038.35] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0038.35] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0038.35] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0038.35] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0038.35] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0038.35] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0038.35] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0038.35] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0038.35] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0038.35] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0038.35] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0038.35] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0038.35] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0038.35] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0038.35] Log: Current unknown system settings: [0038.36] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0038.36] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0038.36] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0038.36] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0038.36] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0038.36] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0038.36] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0038.36] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0038.36] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0038.36] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0038.36] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0038.36] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0038.36] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0038.36] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0038.36] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0038.36] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0038.36] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0038.36] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0038.36] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0038.36] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0038.36] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0038.36] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0038.36] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0038.36] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0038.36] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0038.36] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0038.36] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0038.36] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0038.36] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0038.36] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0038.36] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0038.36] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0038.36] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0038.36] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0038.36] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0038.36] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0038.36] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0038.36] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0038.36] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0038.36] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [0038.36] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [0038.36] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [0038.36] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0038.36] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0038.36] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0038.36] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0038.36] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0038.36] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0038.36] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0038.36] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0038.36] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0038.36] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0038.36] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0038.36] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0038.36] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0038.36] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0038.36] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0038.36] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0038.36] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0038.36] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0038.36] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0038.36] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0038.36] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0038.36] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0038.36] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0038.36] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0038.36] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0038.36] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0038.36] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0038.36] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0038.36] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0038.36] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0038.36] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0038.36] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0038.36] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0038.36] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0038.36] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0038.36] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0038.37] Log: Listing all sound classes. [0038.37] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [0038.37] Log: Class 'Vehicle' has 41 resident sounds taking 14891.49 kb, and 1 real time sounds taking 48.00 kb [0038.37] Log: Class 'Weapon' has 268 resident sounds taking 68755.68 kb, and 7 real time sounds taking 487.58 kb [0038.37] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [0038.37] Log: Class 'SFX' has 83 resident sounds taking 25298.02 kb, and 10 real time sounds taking 711.13 kb [0038.37] Log: Class 'None' has 7 resident sounds taking 3861.78 kb, and 5 real time sounds taking 637.02 kb [0038.37] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [0038.37] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [0038.37] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [0038.37] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [0038.37] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [0038.37] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [0038.37] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [0038.37] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [0038.37] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [0038.37] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [0038.37] Log: Class 'UnGrouped' has 610 resident sounds taking 83884.04 kb, and 110 real time sounds taking 2599.97 kb [0038.37] Log: 1548 total sounds in 17 classes [0038.37] Log: Bool AmbientOcclusion set to 1 [0038.41] Log: BloomThreshold = 0.8 [0038.43] ScriptLog: MusicComp.CurrentVolume? 0.0000 [0038.54] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0038.54] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0041.92] GFxUI: Rx_GFxFrontEnd::Loading SkirmishView [0041.93] ScriptLog: Name - Arctic Stronghold [0041.93] ScriptLog: Name - Canyon [0041.93] ScriptLog: Name - Cliff Side [0041.93] ScriptLog: Name - Complex [0041.93] ScriptLog: Name - Crash Site [0041.93] ScriptLog: Name - Daybreak [0041.93] ScriptLog: Name - Desolation [0041.93] ScriptLog: Name - Eyes [0041.93] ScriptLog: Name - Field [0041.93] ScriptLog: Name - Field X [0041.93] ScriptLog: Name - Goldrush [0041.93] ScriptLog: Name - Hourglass [0041.93] ScriptLog: Name - Islands [0041.93] ScriptLog: Name - Lake Side [0041.93] ScriptLog: Name - Mesa [0041.93] ScriptLog: Name - Oasis [0041.93] ScriptLog: Name - Outposts [0041.93] ScriptLog: Name - Reservoir [0041.93] ScriptLog: Name - Snow [0041.93] ScriptLog: Name - Snow X [0041.93] ScriptLog: Name - Steppe [0041.93] ScriptLog: Name - Storm [0041.93] ScriptLog: Name - Sunrise [0041.93] ScriptLog: Name - Tomb [0041.93] ScriptLog: Name - Toxicity [0041.93] ScriptLog: Name - Tunnels [0041.93] ScriptLog: Name - Under [0041.93] ScriptLog: Name - Uphill [0041.93] ScriptLog: Name - Volcano [0041.93] ScriptLog: Name - Walls [0041.93] ScriptLog: Name - Whiteout [0041.93] ScriptLog: Name - Xmountain [0041.93] ScriptLog: Name - Arctic Stronghold [0041.93] ScriptLog: Name - Canyon [0041.93] ScriptLog: Name - Cliff Side [0041.93] ScriptLog: Name - Complex [0041.93] ScriptLog: Name - Crash Site [0041.93] ScriptLog: Name - Daybreak [0041.93] ScriptLog: Name - Desolation [0041.93] ScriptLog: Name - Eyes [0041.93] ScriptLog: Name - Field [0041.93] ScriptLog: Name - Field X [0041.93] ScriptLog: Name - Goldrush [0041.93] ScriptLog: Name - Hourglass [0041.93] ScriptLog: Name - Islands [0041.93] ScriptLog: Name - Lake Side [0041.93] ScriptLog: Name - Mesa [0041.93] ScriptLog: Name - Oasis [0041.93] ScriptLog: Name - Outposts [0041.93] ScriptLog: Name - Reservoir [0041.93] ScriptLog: Name - Snow [0041.93] ScriptLog: Name - Snow X [0041.93] ScriptLog: Name - Steppe [0041.93] ScriptLog: Name - Storm [0041.93] ScriptLog: Name - Sunrise [0041.93] ScriptLog: Name - Tomb [0041.93] ScriptLog: Name - Toxicity [0041.93] ScriptLog: Name - Tunnels [0041.93] ScriptLog: Name - Under [0041.93] ScriptLog: Name - Uphill [0041.93] ScriptLog: Name - Volcano [0041.93] ScriptLog: Name - Walls [0041.93] ScriptLog: Name - Whiteout [0041.93] ScriptLog: Name - Xmountain [0048.83] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0048.86] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0048.88] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0048.89] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0048.91] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0048.92] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0049.65] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0049.67] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0049.68] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0049.70] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [0061.58] ScriptLog: OutURL is: NC-Under?Team=0?Numplay=32?GDIBotCount=15?NODBotCount=16?GDIDifficulty=1?NODDifficulty=1?GDIAttackingStrengh=75?NodAttackingStrengh=75?StartingCredits=150?TimeLimit=30?MineLimit=30?VehicleLimit=7?IsFriendlyfire=False?CanRepairBuildings=False?HasBaseDestruction=False?HasEndGamePedistal=False?HasTimeLimitExpiry=False False [0061.58] ScriptLog: Command: ->> open CNC-Under?Team=0?Numplay=32?GDIBotCount=15?NODBotCount=16?GDIDifficulty=1?NODDifficulty=1?GDIAttackingStrengh=75?NodAttackingStrengh=75?StartingCredits=150?TimeLimit=30?MineLimit=30?VehicleLimit=7?IsFriendlyfire=False?CanRepairBuildings=False?HasBaseDestruction=False?HasEndGamePedistal=False?HasTimeLimitExpiry=False [0061.58] Log: LoadMap: CNC-Under?Name=TheLazySamurai?Team=0?Numplay=32?GDIBotCount=15?NODBotCount=16?GDIDifficulty=1?NODDifficulty=1?GDIAttackingStrengh=75?NodAttackingStrengh=75?StartingCredits=150?TimeLimit=30?MineLimit=30?VehicleLimit=7?IsFriendlyfire=False?CanRepairBuildings=False?HasBaseDestruction=False?HasEndGamePedistal=False?HasTimeLimitExpiry=False [0061.60] Log: --- LOADING MOVIE START --- [0061.62] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0061.63] ScriptLog: ======================= Rx_HUD ========================= [0061.63] Rx: PLAYERExit;Nod,256,[SAP] TheLazySamurai [0067.80] Log: Game class is 'Rx_Game' [0067.90] Warning: Warning, Material RX_VH_A-10.Materials.M_VH_A-10 missing bUsedWithStaticLighting=True! [0067.90] Warning: Warning, Material RX_VH_A-10.Materials.M_VH_A-10 missing bUsedWithStaticLighting=True! [0067.90] Warning: Warning, Material RX_VH_A-10.Materials.M_VH_A-10 missing bUsedWithStaticLighting=True! [0067.95] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_11.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0067.95] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_10.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0067.95] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_6.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0067.95] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_15.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0067.95] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_14.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0067.95] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_7.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0067.95] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_16.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0067.95] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_17.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0067.95] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_18.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0067.95] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_19.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0067.95] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_20.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0067.95] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_27.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0067.95] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_22.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0067.95] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_23.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0067.95] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_24.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0067.95] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_25.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0067.95] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_26.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0067.95] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_13.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0067.95] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_21.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [0067.99] Log: Primary PhysX scene will be in software. [0067.99] Log: Creating Primary PhysX Scene. [0068.06] Log: Bringing World CNC-Under.TheWorld up for play (0) at 2020.04.20-06.13.26 [0068.08] ScriptLog: INITIAL: -1 -1 [0068.09] ScriptLog: Game profile Index was NONE [0068.09] ScriptWarning: UTDefensePoint_0 has no DefendedObjective! UTDefensePoint CNC-Under.TheWorld:PersistentLevel.UTDefensePoint_0 Function UTGame.UTDefensePoint:PreBeginPlay:003B [0068.09] ScriptWarning: UTDefensePoint_1 has no DefendedObjective! UTDefensePoint CNC-Under.TheWorld:PersistentLevel.UTDefensePoint_1 Function UTGame.UTDefensePoint:PreBeginPlay:003B [0068.09] ScriptWarning: UTDefensePoint_2 has no DefendedObjective! UTDefensePoint CNC-Under.TheWorld:PersistentLevel.UTDefensePoint_2 Function UTGame.UTDefensePoint:PreBeginPlay:003B [0068.09] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0068.09] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0068.09] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0068.09] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0068.09] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0068.09] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0068.09] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0068.09] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0068.09] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0068.09] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0068.09] ScriptLog: Gameplay events will not be recorded. [0068.09] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [0068.09] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [0068.09] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [0068.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [0068.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [0068.09] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [0068.09] ScriptLog: GDI:0.7500 [0068.09] ScriptLog: Nod:0.7500 [0068.09] ScriptLog: Rx_Game::PreBeginPlay BotClass:'Rx_Bot_Waypoints' True [0068.12] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_0 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0068.13] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0 [0068.16] ScriptLog: Rx_SentinelWeapon_Obelisk_0 upgrade... [0068.23] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 4504.78,3072.69,366.15 With a Rotation of 0,0,0 [0068.23] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 4385.96,3278.49,366.15 With a Rotation of 0,10923,0 [0068.23] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 4385.96,2866.90,366.15 With a Rotation of 0,-10923,0 [0068.23] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 4148.33,2866.90,366.15 With a Rotation of 0,-21845,0 [0068.23] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 4029.52,3072.69,366.15 With a Rotation of 0,-32768,0 [0068.23] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 4148.33,3278.49,366.15 With a Rotation of 0,21845,0 [0068.23] ScriptWarning: Accessed None 'AirstripInternals' Rx_Building_AirTower CNC-Under.TheWorld:PersistentLevel.Rx_Building_AirTower_0 Function RenX_Game.Rx_Building_AirTower:GetAttackPoints:0032 [0068.23] ScriptWarning: Accessed None 'Strip' Rx_Building_AirTower CNC-Under.TheWorld:PersistentLevel.Rx_Building_AirTower_0 Function RenX_Game.Rx_Building_AirTower:GetAttackPoints:012B [0068.23] ScriptWarning: Accessed None 'Strip' Rx_Building_AirTower CNC-Under.TheWorld:PersistentLevel.Rx_Building_AirTower_0 Function RenX_Game.Rx_Building_AirTower:GetAttackPoints:012B [0068.23] ScriptWarning: Accessed None 'Strip' Rx_Building_AirTower CNC-Under.TheWorld:PersistentLevel.Rx_Building_AirTower_0 Function RenX_Game.Rx_Building_AirTower:GetAttackPoints:012B [0068.24] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_19 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0068.25] Log: WARNING: Cooking Convex For Actor: CNC-Under.TheWorld:PersistentLevel.Rx_BuildingAttachment_BeaconPedestal_0 Component: StaticMeshComponent_58 StaticMesh: RX_Deco_BuildingAssets.StaticMeshes.BuildingAssets_EndGamePedestal (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0068.25] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_BeaconPedestal At -2497.94,-4152.51,6.89 With a Rotation of 0,16384,0 [0068.34] ScriptLog: Rx_SentinelWeapon_AGT_MG_0 upgrade... [0068.34] ScriptLog: Rx_SentinelWeapon_AGT_MG_1 upgrade... [0068.34] ScriptLog: Rx_SentinelWeapon_AGT_MG_2 upgrade... [0068.35] ScriptLog: Rx_SentinelWeapon_AGT_MG_3 upgrade... [0068.35] ScriptLog: Rx_SentinelWeapon_AGT_RocketPod_0 upgrade... [0068.37] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_BeaconPedestal At 4260.18,1070.52,149.49 With a Rotation of 0,16384,0 [0068.42] ScriptLog: Initializing Rx_GameEngine. Game Version: Open Beta 5.44 [0068.42] Rx: MAPLoaded;CNC-Under [0068.42] Log: Bringing up level for play took: 0.619931 [0068.44] Rx: PLAYERHWID;playerGDI,257,[SAP] TheLazySamuraihwidm94F69734000034F2 [0068.44] Rx: PLAYEREnter;GDI,257,[SAP] TheLazySamuraifromhwidm94F69734000034F2steamid0x0110000103C9D323 [0068.44] Rx: PLAYERTeamJoin;GDI,257,[SAP] TheLazySamuraijoinedGDIscore0last round score0.0000time0.0000 [0068.44] Rx: MAPStart;CNC-Under [0068.45] Rx: GAMESpawn;playerGDI,257,[SAP] TheLazySamuraicharacterRx_FamilyInfo_GDI_Soldier [0068.45] Error: Can't start an online game that hasn't been created [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_CH_GDI' during gameplay. ParamName: GlobalCharacterBrightness [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_CH_Nod' during gameplay. ParamName: GlobalCharacterBrightness [0068.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_CH_All' during gameplay. ParamName: Reflection_Colour [0068.45] Log: MIC::SetTextureParameterValue : Modifying 'MI_CH_All' during gameplay. ParamName: CubeMap_Exterior [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_VH_GDI' during gameplay. ParamName: GlobalVehicleBrightness [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: GlobalVehicleBrightness [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_VH_Nod' during gameplay. ParamName: GlobalVehicleBrightness [0068.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: GlobalVehicleBrightness [0068.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_All' during gameplay. ParamName: Reflection_Colour [0068.45] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_All_Adaptive' during gameplay. ParamName: Reflection_Colour [0068.45] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_All' during gameplay. ParamName: CubeMap_Exterior [0068.45] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_All_Adaptive' during gameplay. ParamName: CubeMap_Exterior [0068.45] Rx: GAMESpawn;playerGDI,b258,Bruno FreitascharacterRx_FamilyInfo_GDI_Soldier [0068.45] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b258,Bruno Freitas [0068.46] Rx: GAMESpawn;botGDI,b258,Bruno Freitas [0068.46] Rx: Game has reached minimum limit for Beacon, 1 Players and 1 Bots out of 0 [0068.46] ScriptLog: added red bot [0068.46] Rx: GAMESpawn;playerGDI,b259,Jessica JamescharacterRx_FamilyInfo_GDI_Soldier [0068.46] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b259,Jessica James [0068.46] Rx: GAMESpawn;botGDI,b259,Jessica James [0068.46] ScriptLog: added red bot [0068.46] Rx: GAMESpawn;playerGDI,b260,Rick DonnellycharacterRx_FamilyInfo_GDI_Soldier [0068.46] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b260,Rick Donnelly [0068.47] Rx: GAMESpawn;botGDI,b260,Rick Donnelly [0068.47] ScriptLog: added red bot [0068.47] Rx: GAMESpawn;playerGDI,b261,McNeilcharacterRx_FamilyInfo_GDI_Soldier [0068.47] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b261,McNeil [0068.47] Rx: GAMESpawn;botGDI,b261,McNeil [0068.47] ScriptLog: added red bot [0068.47] Rx: GAMESpawn;playerGDI,b262,Maarten BondercharacterRx_FamilyInfo_GDI_Soldier [0068.47] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b262,Maarten Bonder [0068.48] Rx: GAMESpawn;botGDI,b262,Maarten Bonder [0068.48] ScriptLog: added red bot [0068.48] Rx: GAMESpawn;playerGDI,b263,Glenn SperrycharacterRx_FamilyInfo_GDI_Soldier [0068.48] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b263,Glenn Sperry [0068.48] Rx: GAMESpawn;botGDI,b263,Glenn Sperry [0068.48] ScriptLog: added red bot [0068.48] Rx: GAMESpawn;playerGDI,b264,Sander VereeckencharacterRx_FamilyInfo_GDI_Soldier [0068.48] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b264,Sander Vereecken [0068.48] Rx: GAMESpawn;botGDI,b264,Sander Vereecken [0068.48] ScriptLog: added red bot [0068.49] Rx: GAMESpawn;playerGDI,b265,TotemAatzcharacterRx_FamilyInfo_GDI_Soldier [0068.49] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b265,TotemAatz [0068.49] Rx: GAMESpawn;botGDI,b265,TotemAatz [0068.49] ScriptLog: added red bot [0068.49] Rx: GAMESpawn;playerGDI,b266,Paul CurtischaracterRx_FamilyInfo_GDI_Soldier [0068.49] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b266,Paul Curtis [0068.49] Rx: GAMESpawn;botGDI,b266,Paul Curtis [0068.49] ScriptLog: added red bot [0068.50] Rx: GAMESpawn;playerGDI,b267,Kris DucotecharacterRx_FamilyInfo_GDI_Soldier [0068.50] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b267,Kris Ducote [0068.50] Rx: GAMESpawn;botGDI,b267,Kris Ducote [0068.50] ScriptLog: added red bot [0068.50] Rx: GAMESpawn;playerGDI,b268,Kevin ButtcharacterRx_FamilyInfo_GDI_Soldier [0068.50] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b268,Kevin Butt [0068.50] Rx: GAMESpawn;botGDI,b268,Kevin Butt [0068.50] ScriptLog: added red bot [0068.51] Rx: GAMESpawn;playerGDI,b269,Richard JefferycharacterRx_FamilyInfo_GDI_Soldier [0068.51] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b269,Richard Jeffery [0068.51] Rx: GAMESpawn;botGDI,b269,Richard Jeffery [0068.51] ScriptLog: added red bot [0068.51] Rx: GAMESpawn;playerGDI,b270,Mike GeigcharacterRx_FamilyInfo_GDI_Soldier [0068.51] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b270,Mike Geig [0068.52] Rx: GAMESpawn;botGDI,b270,Mike Geig [0068.52] ScriptLog: added red bot [0068.52] Rx: GAMESpawn;playerGDI,b271,Simon MckenziecharacterRx_FamilyInfo_GDI_Soldier [0068.52] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_EngineerbyGDI,b271,Simon Mckenzie [0068.52] Rx: GAMESpawn;botGDI,b271,Simon Mckenzie [0068.52] ScriptLog: added red bot [0068.53] Rx: GAMESpawn;playerGDI,b272,Rob SmitcharacterRx_FamilyInfo_GDI_Soldier [0068.53] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b272,Rob Smit [0068.53] Rx: GAMESpawn;botGDI,b272,Rob Smit [0068.53] ScriptLog: added red bot [0068.53] ScriptLog: GDIDifficulty4 [0068.53] Rx: GAMESpawn;playerNod,b273,Bryan KloosterboercharacterRx_FamilyInfo_Nod_Soldier [0068.53] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b273,Bryan Kloosterboer [0068.53] Rx: GAMESpawn;botNod,b273,Bryan Kloosterboer [0068.53] ScriptLog: added blue bot [0068.54] Rx: GAMESpawn;playerNod,b274,PhyrecharacterRx_FamilyInfo_Nod_Soldier [0068.54] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b274,Phyre [0068.54] Rx: GAMESpawn;botNod,b274,Phyre [0068.54] ScriptLog: added blue bot [0068.54] Rx: GAMESpawn;playerNod,b275,LogancharacterRx_FamilyInfo_Nod_Soldier [0068.54] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b275,Logan [0068.54] Rx: GAMESpawn;botNod,b275,Logan [0068.54] ScriptLog: added blue bot [0068.55] Rx: GAMESpawn;playerNod,b276,Sean NolancharacterRx_FamilyInfo_Nod_Soldier [0068.55] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b276,Sean Nolan [0068.55] Rx: GAMESpawn;botNod,b276,Sean Nolan [0068.55] ScriptLog: added blue bot [0068.55] Rx: GAMESpawn;playerNod,b277,No, cowcharacterRx_FamilyInfo_Nod_Soldier [0068.55] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b277,No, cow [0068.55] Rx: GAMESpawn;botNod,b277,No, cow [0068.55] ScriptLog: added blue bot [0068.56] Rx: GAMESpawn;playerNod,b278,BassTardcharacterRx_FamilyInfo_Nod_Soldier [0068.56] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_EngineerbyNod,b278,BassTard [0068.56] Rx: GAMESpawn;botNod,b278,BassTard [0068.56] ScriptLog: added blue bot [0068.56] Rx: GAMESpawn;playerNod,b279,NodElitecharacterRx_FamilyInfo_Nod_Soldier [0068.56] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b279,NodElite [0068.57] Rx: GAMESpawn;botNod,b279,NodElite [0068.57] ScriptLog: added blue bot [0068.57] Rx: GAMESpawn;playerNod,b280,Joe KucancharacterRx_FamilyInfo_Nod_Soldier [0068.57] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b280,Joe Kucan [0068.57] Rx: GAMESpawn;botNod,b280,Joe Kucan [0068.57] ScriptLog: added blue bot [0068.58] Rx: GAMESpawn;playerNod,b281,TiberiumEvolutioncharacterRx_FamilyInfo_Nod_Soldier [0068.58] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_EngineerbyNod,b281,TiberiumEvolution [0068.58] Rx: GAMESpawn;botNod,b281,TiberiumEvolution [0068.58] ScriptLog: added blue bot [0068.58] Rx: GAMESpawn;playerNod,b282,Uzochukwu IheanachocharacterRx_FamilyInfo_Nod_Soldier [0068.58] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b282,Uzochukwu Iheanacho [0068.58] Rx: GAMESpawn;botNod,b282,Uzochukwu Iheanacho [0068.58] ScriptLog: added blue bot [0068.59] Rx: GAMESpawn;playerNod,b283,The Mod WarscharacterRx_FamilyInfo_Nod_Soldier [0068.59] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b283,The Mod Wars [0068.59] Rx: GAMESpawn;botNod,b283,The Mod Wars [0068.59] ScriptLog: added blue bot [0068.59] Rx: GAMESpawn;playerNod,b284,Martin SanchezcharacterRx_FamilyInfo_Nod_Soldier [0068.59] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b284,Martin Sanchez [0068.60] Rx: GAMESpawn;botNod,b284,Martin Sanchez [0068.60] ScriptLog: added blue bot [0068.60] Rx: GAMESpawn;playerNod,b285,Annoying TurtlecharacterRx_FamilyInfo_Nod_Soldier [0068.60] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b285,Annoying Turtle [0068.60] Rx: GAMESpawn;botNod,b285,Annoying Turtle [0068.60] ScriptLog: added blue bot [0068.60] Rx: GAMESpawn;playerNod,b286,Remy LagerwiejcharacterRx_FamilyInfo_Nod_Soldier [0068.60] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b286,Remy Lagerwiej [0068.61] Rx: GAMESpawn;botNod,b286,Remy Lagerwiej [0068.61] ScriptLog: added blue bot [0068.61] Rx: GAMESpawn;playerNod,b287,Jos VermeulencharacterRx_FamilyInfo_Nod_Soldier [0068.61] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b287,Jos Vermeulen [0068.61] Rx: GAMESpawn;botNod,b287,Jos Vermeulen [0068.61] ScriptLog: added blue bot [0068.62] Rx: GAMESpawn;playerNod,b288,Robin NielsencharacterRx_FamilyInfo_Nod_Soldier [0068.62] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b288,Robin Nielsen [0068.62] Rx: GAMESpawn;botNod,b288,Robin Nielsen [0068.62] ScriptLog: added blue bot [0068.62] ScriptLog: NODDifficulty4 [0068.62] ScriptLog: START MATCH [0068.62] Log: Current scalability system settings: [0068.62] Log: StaticDecals = FALSE (Whether to allow static decals.) [0068.62] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0068.62] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0068.62] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0068.62] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0068.62] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0068.62] Log: MotionBlur = TRUE (Whether to allow motion blur.) [0068.62] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0068.62] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0068.62] Log: Bloom = TRUE (Whether to allow bloom.) [0068.62] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0068.62] Log: Distortion = TRUE (Whether to allow distortion.) [0068.62] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0068.62] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0068.62] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0068.62] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0068.62] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0068.62] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0068.62] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0068.62] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0068.62] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0068.62] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0068.62] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0068.62] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0068.62] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [0068.62] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0068.62] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0068.62] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0068.62] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0068.62] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0068.62] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0068.62] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0068.62] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0068.62] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0068.62] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0068.62] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0068.62] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0068.62] Log: Current preference system settings: [0068.62] Log: UseVsync = TRUE (Whether to use VSync or not.) [0068.62] Log: Fullscreen = TRUE (Fullscreen.) [0068.62] Log: ResX = 1920 (Screen X resolution.) [0068.62] Log: ResY = 1080 (Screen Y resolution.) [0068.62] Log: Current debug system settings: [0068.62] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [0068.62] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0068.62] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0068.62] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0068.62] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0068.62] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0068.62] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0068.62] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0068.62] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0068.62] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0068.62] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0068.62] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0068.62] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0068.62] Log: MaxMultiSamples = 8 (The maximum number of MSAA samples to use.) [0068.62] Log: bAllowTemporalAA = FALSE (UKNOWN) [0068.62] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0068.62] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0068.62] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0068.62] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0068.62] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0068.62] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0068.62] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0068.62] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0068.62] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0068.62] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0068.62] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0068.62] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0068.62] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0068.62] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0068.62] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0068.62] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0068.62] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0068.62] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0068.62] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0068.62] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0068.62] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0068.62] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0068.62] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0068.62] Log: Current unknown system settings: [0068.62] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0068.62] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0068.62] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0068.62] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0068.62] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0068.62] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0068.62] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0068.62] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0068.62] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0068.62] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0068.62] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0068.62] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0068.62] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0068.62] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0068.62] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0068.62] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0068.62] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0068.62] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0068.62] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0068.62] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0068.62] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0068.62] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0068.62] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0068.62] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0068.62] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0068.62] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0068.62] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0068.62] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0068.62] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0068.62] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0068.62] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0068.62] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0068.62] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0068.62] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0068.62] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0068.62] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0068.62] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0068.62] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0068.62] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0068.62] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [0068.62] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [0068.62] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [0068.62] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0068.62] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0068.62] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0068.62] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0068.62] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0068.62] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0068.62] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0068.62] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0068.62] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0068.62] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0068.62] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0068.62] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0068.62] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0068.62] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0068.62] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0068.62] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0068.62] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0068.62] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0068.62] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0068.62] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0068.62] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0068.62] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0068.62] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0068.62] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0068.62] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0068.62] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0068.62] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0068.62] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0068.62] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0068.62] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0068.62] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0068.62] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0068.62] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0068.62] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0068.62] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0068.62] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0068.63] Log: Listing all sound classes. [0068.63] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [0068.63] Log: Class 'Vehicle' has 41 resident sounds taking 14891.49 kb, and 1 real time sounds taking 48.00 kb [0068.63] Log: Class 'Weapon' has 269 resident sounds taking 69120.63 kb, and 7 real time sounds taking 487.58 kb [0068.63] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [0068.63] Log: Class 'SFX' has 83 resident sounds taking 25298.02 kb, and 10 real time sounds taking 711.13 kb [0068.63] Log: Class 'None' has 7 resident sounds taking 3861.78 kb, and 5 real time sounds taking 637.02 kb [0068.63] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [0068.63] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [0068.63] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [0068.63] Log: Class 'Ambient' has 34 resident sounds taking 14966.69 kb, and 23 real time sounds taking 2969.96 kb [0068.63] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [0068.63] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [0068.63] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [0068.63] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [0068.63] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [0068.63] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [0068.63] Log: Class 'UnGrouped' has 611 resident sounds taking 91230.30 kb, and 115 real time sounds taking 3313.67 kb [0068.63] Log: 1605 total sounds in 17 classes [0068.68] ScriptLog: MusicComp.CurrentVolume? 0.0000 [0068.68] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True' [0068.69] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0068.69] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0068.69] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0068.69] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0068.70] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [0068.70] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0068.70] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0068.71] ScriptLog: PositionModX : 0.0000 [0068.71] ScriptLog: PositionModY : 52.5000 [0068.71] ScriptLog: PositionModX : 0.0000 [0068.71] ScriptLog: PositionModY : 52.5000 [0068.71] Log: ########### Finished loading level: 7.128232 seconds [0069.33] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_0 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0069.35] Log: --- LOADING MOVIE TIME: 7.74 sec --- [0069.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0069.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0069.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0069.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2600) during async work! [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2599) during async work! [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2598) during async work! [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2597) during async work! [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2596) during async work! [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2595) during async work! [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2594) during async work! [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2593) during async work! [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2592) during async work! [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2591) during async work! [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2590) during async work! [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2589) during async work! [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2588) during async work! [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2587) during async work! [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2586) during async work! [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2585) during async work! [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2584) during async work! [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2583) during async work! [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2582) during async work! [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2581) during async work! [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_Spine_1 [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_Spine_2 [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_Spine_3 [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_R_ForeArm [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: B_R_Wrist [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_L_ForeArm [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: B_L_Wrist [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_Neck [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_head [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_hip [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_R_LowerLeg [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_R_Ankle [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_L_UpperLeg [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_L_LowerLeg [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_L_Ankle [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_L_Arm [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_R_Arm [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: B_R_Shoulder [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: B_L_Shoulder [0069.37] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0069.37] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_R_UpperLeg [0069.37] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2915) during async work! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2914) during async work! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2913) during async work! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2912) during async work! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2911) during async work! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2910) during async work! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2909) during async work! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2908) during async work! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2907) during async work! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2906) during async work! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2905) during async work! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2904) during async work! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2903) during async work! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2902) during async work! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2901) during async work! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2900) during async work! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2899) during async work! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2898) during async work! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2897) during async work! [0069.37] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2896) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2978) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2977) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2976) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2975) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2974) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2973) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2972) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2971) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2970) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2969) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2968) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2967) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2966) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2965) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2964) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2963) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2962) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2961) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2960) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2959) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3001) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3002) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3003) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3004) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3005) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3006) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3007) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3008) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3009) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3010) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3011) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3012) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3013) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3014) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3015) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3016) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3017) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3018) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3019) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3020) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3190) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3191) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3192) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3193) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3194) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3195) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3196) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3197) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3198) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3199) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3200) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3201) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3202) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3203) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3204) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3205) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3206) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3207) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3208) during async work! [0069.38] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3209) during async work! [0071.71] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2791) during async work! [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2792) during async work! [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2793) during async work! [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2794) during async work! [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2795) during async work! [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2796) during async work! [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2797) during async work! [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2798) during async work! [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2799) during async work! [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2800) during async work! [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2801) during async work! [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2802) during async work! [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2803) during async work! [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2804) during async work! [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2805) during async work! [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2806) during async work! [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2807) during async work! [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2808) during async work! [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2809) during async work! [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2810) during async work! [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_Spine_1 [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_Spine_2 [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_Spine_3 [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_R_ForeArm [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: B_R_Wrist [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_L_ForeArm [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: B_L_Wrist [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_Neck [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_head [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_hip [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_R_LowerLeg [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_R_Ankle [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_L_UpperLeg [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_L_LowerLeg [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_L_Ankle [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_L_Arm [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_R_Arm [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: B_R_Shoulder [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: B_L_Shoulder [0071.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0071.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_R_UpperLeg [0072.19] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3085) during async work! [0072.19] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3086) during async work! [0072.19] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3087) during async work! [0072.19] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3088) during async work! [0072.19] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3089) during async work! [0072.19] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3090) during async work! [0072.19] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3091) during async work! [0072.19] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3092) during async work! [0072.19] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3093) during async work! [0072.19] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3094) during async work! [0072.19] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3095) during async work! [0072.19] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3096) during async work! [0072.19] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3097) during async work! [0072.19] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3098) during async work! [0072.19] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3099) during async work! [0072.19] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3100) during async work! [0072.19] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3101) during async work! [0072.19] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3102) during async work! [0072.19] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3103) during async work! [0072.19] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3104) during async work! [0072.20] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2663) during async work! [0072.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.20] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2662) during async work! [0072.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.20] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2661) during async work! [0072.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.20] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2660) during async work! [0072.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.20] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2659) during async work! [0072.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.20] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2658) during async work! [0072.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.20] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2657) during async work! [0072.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.20] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2656) during async work! [0072.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.20] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2655) during async work! [0072.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.20] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2654) during async work! [0072.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.20] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2653) during async work! [0072.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.20] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2652) during async work! [0072.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.20] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2651) during async work! [0072.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.20] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2650) during async work! [0072.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.20] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2649) during async work! [0072.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.20] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2648) during async work! [0072.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.20] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2647) during async work! [0072.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.20] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2646) during async work! [0072.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.20] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2645) during async work! [0072.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.20] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2644) during async work! [0072.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.21] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.21] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_Spine_1 [0072.21] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.21] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_Spine_2 [0072.21] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.21] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_Spine_3 [0072.21] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.21] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_R_ForeArm [0072.21] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.21] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: B_R_Wrist [0072.21] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.21] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_L_ForeArm [0072.21] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.21] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: B_L_Wrist [0072.21] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.21] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_Neck [0072.21] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.21] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_head [0072.21] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.21] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_hip [0072.21] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.21] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_R_LowerLeg [0072.21] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.21] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_R_Ankle [0072.21] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.21] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_L_UpperLeg [0072.21] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.21] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_L_LowerLeg [0072.21] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.21] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_L_Ankle [0072.21] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.21] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_L_Arm [0072.21] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.21] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_R_Arm [0072.21] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.21] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: B_R_Shoulder [0072.21] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.21] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: B_L_Shoulder [0072.21] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.21] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_R_UpperLeg [0072.27] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2873) during async work! [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2872) during async work! [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2871) during async work! [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2870) during async work! [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2869) during async work! [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2868) during async work! [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2867) during async work! [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2866) during async work! [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2865) during async work! [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2864) during async work! [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2863) during async work! [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2862) during async work! [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2861) during async work! [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2860) during async work! [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2859) during async work! [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2858) during async work! [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2857) during async work! [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2856) during async work! [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2855) during async work! [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2854) during async work! [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_15 Component: SkeletalMeshComponent_199 Bone: b_Spine_1 [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_15 Component: SkeletalMeshComponent_199 Bone: b_Spine_2 [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_15 Component: SkeletalMeshComponent_199 Bone: b_Spine_3 [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_15 Component: SkeletalMeshComponent_199 Bone: b_R_ForeArm [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_15 Component: SkeletalMeshComponent_199 Bone: B_R_Wrist [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_15 Component: SkeletalMeshComponent_199 Bone: b_L_ForeArm [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_15 Component: SkeletalMeshComponent_199 Bone: B_L_Wrist [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_15 Component: SkeletalMeshComponent_199 Bone: b_Neck [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_15 Component: SkeletalMeshComponent_199 Bone: b_head [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_15 Component: SkeletalMeshComponent_199 Bone: b_hip [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_15 Component: SkeletalMeshComponent_199 Bone: b_R_LowerLeg [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_15 Component: SkeletalMeshComponent_199 Bone: b_R_Ankle [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_15 Component: SkeletalMeshComponent_199 Bone: b_L_UpperLeg [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_15 Component: SkeletalMeshComponent_199 Bone: b_L_LowerLeg [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_15 Component: SkeletalMeshComponent_199 Bone: b_L_Ankle [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_15 Component: SkeletalMeshComponent_199 Bone: b_L_Arm [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_15 Component: SkeletalMeshComponent_199 Bone: b_R_Arm [0072.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.27] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_15 Component: SkeletalMeshComponent_199 Bone: B_R_Shoulder [0072.49] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2789) during async work! [0072.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.49] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2788) during async work! [0072.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.49] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2787) during async work! [0072.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.49] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2786) during async work! [0072.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.49] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2785) during async work! [0072.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.49] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2784) during async work! [0072.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.49] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2783) during async work! [0072.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.49] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2782) during async work! [0072.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.49] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2781) during async work! [0072.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.49] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2780) during async work! [0072.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.49] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2779) during async work! [0072.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.49] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2778) during async work! [0072.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.49] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2777) during async work! [0072.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.49] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2776) during async work! [0072.49] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.49] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2775) during async work! [0072.49] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2774) during async work! [0072.49] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2773) during async work! [0072.49] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2772) during async work! [0072.49] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2771) during async work! [0072.49] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2770) during async work! [0072.82] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2581) during async work! [0072.82] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2582) during async work! [0072.82] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2583) during async work! [0072.82] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2584) during async work! [0072.82] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2585) during async work! [0072.82] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2586) during async work! [0072.82] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2587) during async work! [0072.82] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2588) during async work! [0072.82] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2589) during async work! [0072.82] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2590) during async work! [0072.82] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2591) during async work! [0072.82] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2592) during async work! [0072.82] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2593) during async work! [0072.82] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2594) during async work! [0072.82] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2595) during async work! [0072.82] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2596) during async work! [0072.82] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2597) during async work! [0072.82] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2598) during async work! [0072.82] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2599) during async work! [0072.82] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2600) during async work! [0072.82] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.82] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_Spine_1 [0072.82] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.82] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_Spine_2 [0072.82] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.82] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_Spine_3 [0072.82] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.82] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_R_ForeArm [0072.82] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.82] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: B_R_Wrist [0072.82] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.82] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_L_ForeArm [0072.82] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.82] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: B_L_Wrist [0072.82] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.82] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_Neck [0072.82] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.82] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_head [0072.82] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.82] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_hip [0072.82] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.82] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_R_LowerLeg [0072.82] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.82] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_R_Ankle [0072.82] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.82] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_L_UpperLeg [0072.82] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.82] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_L_LowerLeg [0072.82] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.82] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_L_Ankle [0072.82] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.82] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_L_Arm [0072.82] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.82] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: b_R_Arm [0072.82] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.82] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: B_R_Shoulder [0072.82] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0072.82] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_65 Bone: B_L_Shoulder [0072.93] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2938) during async work! [0072.93] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2939) during async work! [0072.93] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2940) during async work! [0072.93] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2941) during async work! [0072.93] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2942) during async work! [0072.93] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2943) during async work! [0072.93] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2944) during async work! [0072.93] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2945) during async work! [0072.93] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2946) during async work! [0072.93] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2947) during async work! [0072.93] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2948) during async work! [0072.93] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2949) during async work! [0072.93] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2950) during async work! [0072.93] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2951) during async work! [0072.93] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2952) during async work! [0072.93] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2953) during async work! [0072.93] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2954) during async work! [0072.93] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2955) during async work! [0072.93] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2956) during async work! [0072.93] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2957) during async work! [0073.19] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2896) during async work! [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2897) during async work! [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2898) during async work! [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2899) during async work! [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2900) during async work! [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2901) during async work! [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2902) during async work! [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2903) during async work! [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2904) during async work! [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2905) during async work! [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2906) during async work! [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2907) during async work! [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2908) during async work! [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2909) during async work! [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2910) during async work! [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2911) during async work! [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2912) during async work! [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2913) during async work! [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2914) during async work! [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Error: Can't call TermBody() on (Rx_Pawn_17)->(RB_BodyInstance_2915) during async work! [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 Component: SkeletalMeshComponent_219 Bone: b_Spine_1 [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 Component: SkeletalMeshComponent_219 Bone: b_Spine_2 [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 Component: SkeletalMeshComponent_219 Bone: b_Spine_3 [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 Component: SkeletalMeshComponent_219 Bone: b_R_ForeArm [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 Component: SkeletalMeshComponent_219 Bone: B_R_Wrist [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 Component: SkeletalMeshComponent_219 Bone: b_L_ForeArm [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 Component: SkeletalMeshComponent_219 Bone: B_L_Wrist [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 Component: SkeletalMeshComponent_219 Bone: b_Neck [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 Component: SkeletalMeshComponent_219 Bone: b_head [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 Component: SkeletalMeshComponent_219 Bone: b_hip [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 Component: SkeletalMeshComponent_219 Bone: b_R_LowerLeg [0073.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 Component: SkeletalMeshComponent_219 Bone: b_R_Ankle [0073.38] Error: Can't call TermBody() on (Rx_Pawn_1)->(RB_BodyInstance_2560) during async work! [0073.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.38] Error: Can't call TermBody() on (Rx_Pawn_1)->(RB_BodyInstance_2561) during async work! [0073.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.38] Error: Can't call TermBody() on (Rx_Pawn_1)->(RB_BodyInstance_2562) during async work! [0073.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.38] Error: Can't call TermBody() on (Rx_Pawn_1)->(RB_BodyInstance_2563) during async work! [0073.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.38] Error: Can't call TermBody() on (Rx_Pawn_1)->(RB_BodyInstance_2564) during async work! [0073.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.38] Error: Can't call TermBody() on (Rx_Pawn_1)->(RB_BodyInstance_2565) during async work! [0073.39] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.39] Error: Can't call TermBody() on (Rx_Pawn_1)->(RB_BodyInstance_2566) during async work! [0073.39] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.39] Error: Can't call TermBody() on (Rx_Pawn_1)->(RB_BodyInstance_2567) during async work! [0073.39] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.39] Error: Can't call TermBody() on (Rx_Pawn_1)->(RB_BodyInstance_2568) during async work! [0073.39] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.39] Error: Can't call TermBody() on (Rx_Pawn_1)->(RB_BodyInstance_2569) during async work! [0073.39] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.39] Error: Can't call TermBody() on (Rx_Pawn_1)->(RB_BodyInstance_2570) during async work! [0073.39] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.39] Error: Can't call TermBody() on (Rx_Pawn_1)->(RB_BodyInstance_2571) during async work! [0073.39] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.39] Error: Can't call TermBody() on (Rx_Pawn_1)->(RB_BodyInstance_2572) during async work! [0073.39] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.39] Error: Can't call TermBody() on (Rx_Pawn_1)->(RB_BodyInstance_2573) during async work! [0073.39] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.39] Error: Can't call TermBody() on (Rx_Pawn_1)->(RB_BodyInstance_2574) during async work! [0073.39] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.39] Error: Can't call TermBody() on (Rx_Pawn_1)->(RB_BodyInstance_2575) during async work! [0073.39] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.39] Error: Can't call TermBody() on (Rx_Pawn_1)->(RB_BodyInstance_2576) during async work! [0073.39] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.39] Error: Can't call TermBody() on (Rx_Pawn_1)->(RB_BodyInstance_2577) during async work! [0073.39] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.39] Error: Can't call TermBody() on (Rx_Pawn_1)->(RB_BodyInstance_2578) during async work! [0073.39] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.39] Error: Can't call TermBody() on (Rx_Pawn_1)->(RB_BodyInstance_2579) during async work! [0073.39] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.57] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3125) during async work! [0073.57] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3124) during async work! [0073.57] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3123) during async work! [0073.57] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3122) during async work! [0073.57] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3121) during async work! [0073.57] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3120) during async work! [0073.57] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3119) during async work! [0073.57] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3118) during async work! [0073.57] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3117) during async work! [0073.57] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3116) during async work! [0073.57] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3115) during async work! [0073.57] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3114) during async work! [0073.57] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3113) during async work! [0073.57] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3112) during async work! [0073.57] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3111) during async work! [0073.57] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3110) during async work! [0073.57] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3109) during async work! [0073.57] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3108) during async work! [0073.57] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3107) during async work! [0073.57] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3106) during async work! [0073.68] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2749) during async work! [0073.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.68] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2750) during async work! [0073.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.68] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2751) during async work! [0073.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.68] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2752) during async work! [0073.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.68] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2753) during async work! [0073.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.68] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2754) during async work! [0073.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.68] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2755) during async work! [0073.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.68] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2756) during async work! [0073.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.68] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2757) during async work! [0073.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.68] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2758) during async work! [0073.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.68] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2759) during async work! [0073.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.68] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2760) during async work! [0073.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.68] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2761) during async work! [0073.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.68] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2762) during async work! [0073.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.68] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2763) during async work! [0073.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.68] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2764) during async work! [0073.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.68] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2765) during async work! [0073.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.68] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2766) during async work! [0073.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.68] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2767) during async work! [0073.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.68] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2768) during async work! [0073.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 Component: SkeletalMeshComponent_146 Bone: b_Spine_1 [0073.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 Component: SkeletalMeshComponent_146 Bone: b_Spine_2 [0073.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 Component: SkeletalMeshComponent_146 Bone: b_Spine_3 [0073.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 Component: SkeletalMeshComponent_146 Bone: b_R_ForeArm [0073.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 Component: SkeletalMeshComponent_146 Bone: B_R_Wrist [0073.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0073.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 Component: SkeletalMeshComponent_146 Bone: b_L_ForeArm [0073.86] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2959) during async work! [0073.86] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2960) during async work! [0073.86] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2961) during async work! [0073.86] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2962) during async work! [0073.86] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2963) during async work! [0073.86] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2964) during async work! [0073.86] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2965) during async work! [0073.86] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2966) during async work! [0073.86] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2967) during async work! [0073.86] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2968) during async work! [0073.86] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2969) during async work! [0073.86] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2970) during async work! [0073.86] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2971) during async work! [0073.86] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2972) during async work! [0073.86] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2973) during async work! [0073.86] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2974) during async work! [0073.86] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2975) during async work! [0073.86] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2976) during async work! [0073.86] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2977) during async work! [0073.86] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2978) during async work! [0073.95] ScriptLog: ------------------ [ Setting up ] ------------------ [0073.97] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0073.97] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0073.98] ScriptLog: rxPC.bJustBaughtEngineer= False [0073.98] ScriptLog: rxPC.bJustBaughtHavocSakura= False [0073.98] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [0073.98] ScriptLog: [0073.98] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [0073.98] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [0073.98] ScriptLog: OwnedItem= None [0073.98] ScriptLog: [0073.98] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [0073.98] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [0073.99] ScriptLog: ====================== [0073.99] ScriptLog: Norm explosiveData[0]= Timed C4 [0073.99] ScriptLog: Norm explosiveData[1]= Grenades [0073.99] ScriptLog: Norm explosiveData[2]= Smoke Grenade [0073.99] ScriptLog: Norm explosiveData[3]= EMP Grenade [0073.99] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [0073.99] ScriptWarning: Accessed None 'DodgeNode' Rx_PT_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_PT_Pawn_0 Function RenX_Game.Rx_Pawn:PostInitAnimTree:06C3 [0074.01] Rx: GAMESpawn;vehicleGDI,Rx_Vehicle_Harvester_GDI [0074.01] Rx: GAMESpawn;vehicleNod,Rx_Vehicle_Harvester_Nod [0074.12] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2831) during async work! [0074.12] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0074.12] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2830) during async work! [0074.12] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0074.12] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2829) during async work! [0074.12] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2828) during async work! [0074.12] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2827) during async work! [0074.12] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2826) during async work! [0074.12] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2825) during async work! [0074.12] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2824) during async work! [0074.12] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2823) during async work! [0074.12] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2822) during async work! [0074.12] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2821) during async work! [0074.12] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2820) during async work! [0074.12] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2819) during async work! [0074.12] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2818) during async work! [0074.12] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2817) during async work! [0074.12] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2816) during async work! [0074.12] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2815) during async work! [0074.12] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2814) during async work! [0074.12] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2813) during async work! [0074.12] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2812) during async work! [0074.94] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3083) during async work! [0074.94] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3082) during async work! [0074.94] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3081) during async work! [0074.94] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3080) during async work! [0074.94] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3079) during async work! [0074.94] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3078) during async work! [0074.94] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3077) during async work! [0074.94] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3076) during async work! [0074.94] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3075) during async work! [0074.94] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3074) during async work! [0074.94] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3073) during async work! [0074.94] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3072) during async work! [0074.94] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3071) during async work! [0074.94] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3070) during async work! [0074.94] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3069) during async work! [0074.94] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3068) during async work! [0074.94] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3067) during async work! [0074.94] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3066) during async work! [0074.94] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3065) during async work! [0074.94] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3064) during async work! [0075.83] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2686) during async work! [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2687) during async work! [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2688) during async work! [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2689) during async work! [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2690) during async work! [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2691) during async work! [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2692) during async work! [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2693) during async work! [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2694) during async work! [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2695) during async work! [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2696) during async work! [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2697) during async work! [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2698) during async work! [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2699) during async work! [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2700) during async work! [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2701) during async work! [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2702) during async work! [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2703) during async work! [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2704) during async work! [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2705) during async work! [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_115 Bone: b_Spine_1 [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_115 Bone: b_Spine_2 [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_115 Bone: b_Spine_3 [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_115 Bone: b_R_ForeArm [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_115 Bone: B_R_Wrist [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_115 Bone: b_L_ForeArm [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_115 Bone: B_L_Wrist [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_115 Bone: b_Neck [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_115 Bone: b_head [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_115 Bone: b_hip [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_115 Bone: b_R_LowerLeg [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_115 Bone: b_R_Ankle [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_115 Bone: b_L_UpperLeg [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_115 Bone: b_L_LowerLeg [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_115 Bone: b_L_Ankle [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_115 Bone: b_L_Arm [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_115 Bone: b_R_Arm [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_115 Bone: B_R_Shoulder [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_115 Bone: B_L_Shoulder [0075.83] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0075.83] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_115 Bone: b_R_UpperLeg [0076.40] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3127) during async work! [0076.40] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3128) during async work! [0076.40] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3129) during async work! [0076.40] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3130) during async work! [0076.40] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3131) during async work! [0076.40] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3132) during async work! [0076.40] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3133) during async work! [0076.40] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3134) during async work! [0076.40] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3135) during async work! [0076.40] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3136) during async work! [0076.40] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3137) during async work! [0076.40] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3138) during async work! [0076.40] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3139) during async work! [0076.40] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3140) during async work! [0076.40] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3141) during async work! [0076.40] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3142) during async work! [0076.40] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3143) during async work! [0076.40] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3144) during async work! [0076.40] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3145) during async work! [0076.40] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3146) during async work! [0076.97] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [0077.38] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0077.38] ScriptLog: Button Pressed? LeftMouseButton [0077.46] ScriptLog: --------------- 3 --------------- [0077.46] ScriptWarning: Accessed None 'DodgeNode' Rx_PT_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_PT_Pawn_0 Function RenX_Game.Rx_Pawn:PostInitAnimTree:06C3 [0079.01] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0079.01] ScriptLog: Button Pressed? LeftMouseButton [0079.11] ScriptLog: ------------------ SelectPurchase() ------------------ [0079.11] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,257,[SAP] TheLazySamurai [0079.11] ScriptLog: XXX: Rx_InventoryManager_GDI_Grenadier [0079.11] ScriptLog: XXX2: Rx_Weapon_Pistol_UnSILENCED [0079.11] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [0079.11] ScriptLog: GFx EquipmentSidearmData[0]? [0079.11] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [0079.11] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Grenadier [0079.11] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Grenadier [0079.11] ScriptLog: rxPC.Pawn? Rx_Pawn_0 [0079.11] ScriptLog: bJustBaughtEngineer? False [0079.11] ScriptLog: bJustBaughtHavocSakura? False [0079.11] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [0079.11] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [0079.11] ScriptLog: selected explosive data? None [0079.11] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [0079.13] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0079.13] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0079.30] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3020) during async work! [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3019) during async work! [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3018) during async work! [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3017) during async work! [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3016) during async work! [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3015) during async work! [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3014) during async work! [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3013) during async work! [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3012) during async work! [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3011) during async work! [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3010) during async work! [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3009) during async work! [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3008) during async work! [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3007) during async work! [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3006) during async work! [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3005) during async work! [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3004) during async work! [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3003) during async work! [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3002) during async work! [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3001) during async work! [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_271 Bone: b_Spine_1 [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_271 Bone: b_Spine_2 [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_271 Bone: b_Spine_3 [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_271 Bone: b_R_ForeArm [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_271 Bone: B_R_Wrist [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_271 Bone: b_L_ForeArm [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_271 Bone: B_L_Wrist [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_271 Bone: b_Neck [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_271 Bone: b_head [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_271 Bone: b_hip [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_271 Bone: b_R_LowerLeg [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_271 Bone: b_R_Ankle [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_271 Bone: b_L_UpperLeg [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_271 Bone: b_L_LowerLeg [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_271 Bone: b_L_Ankle [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_271 Bone: b_L_Arm [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_271 Bone: b_R_Arm [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_271 Bone: B_R_Shoulder [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_271 Bone: B_L_Shoulder [0079.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0079.30] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_22 Component: SkeletalMeshComponent_271 Bone: b_R_UpperLeg [0081.00] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_1 [0083.26] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2726) during async work! [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2725) during async work! [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2724) during async work! [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2723) during async work! [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2722) during async work! [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2721) during async work! [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2720) during async work! [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2719) during async work! [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2718) during async work! [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2717) during async work! [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2716) during async work! [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2715) during async work! [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2714) during async work! [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2713) during async work! [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2712) during async work! [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2711) during async work! [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2710) during async work! [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2709) during async work! [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2708) during async work! [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2707) during async work! [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_Spine_1 [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_Spine_2 [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_Spine_3 [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_R_ForeArm [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: B_R_Wrist [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_L_ForeArm [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: B_L_Wrist [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_Neck [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_head [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_hip [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_R_LowerLeg [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_R_Ankle [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_L_UpperLeg [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_L_LowerLeg [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_L_Ankle [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_L_Arm [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_R_Arm [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: B_R_Shoulder [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: B_L_Shoulder [0083.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0083.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_R_UpperLeg [0097.10] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b288,Robin NielsenonLandscapenearCentral Caveat-2122.00,656.98,920.03 [0100.05] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b270,Mike GeigonLandscapenearCentral Caveat-2201.64,477.26,912.40 [0100.92] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b270,Mike GeigonLandscapenearCentral Caveat-2210.61,688.01,930.56 [0102.38] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearCentral Caveat-2201.64,477.26,912.40byGDI,b270,Mike Geig [0102.38] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearCentral Caveat-2210.61,688.01,930.56byGDI,b270,Mike Geig [0102.65] Rx: GAMEDeath;playerGDI,b261,McNeilbyNod,b274,PhyrewithRx_DmgType_FlameThrower [0102.65] Log: WARNING: Cooking Convex For Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pickup_Ammo_0 Component: StaticMeshComponent_130 StaticMesh: Rx_Pickups.Ammo.SM_Ammo_Medium (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0102.65] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0109.58] Rx: GAMESpawn;playerGDI,b261,McNeilcharacterRx_FamilyInfo_GDI_Soldier [0111.62] Rx: GAMEDeath;playerNod,b274,PhyrebyGDI,b262,Maarten BonderwithRx_DmgType_Shotgun [0111.62] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0111.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0111.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0111.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0111.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0111.70] Rx: GAMEDeath;playerGDI,b259,Jessica JamesbyNod,b279,NodElitewithRx_DmgType_FlameThrower [0111.70] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0111.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0111.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0111.73] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0111.74] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0111.75] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0111.75] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0111.77] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0111.77] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0111.78] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0111.79] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0111.80] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0111.80] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0111.82] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0111.82] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0111.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0111.84] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0111.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0111.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0111.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0111.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0111.88] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0111.89] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0111.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0111.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0111.92] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0111.92] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0111.93] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0111.94] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0111.95] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0111.95] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0111.97] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0111.97] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0111.98] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0111.99] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.00] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.00] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.02] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.02] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.03] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.03] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.08] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.09] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.10] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.10] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.11] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.13] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.13] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.15] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.15] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.16] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.16] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.18] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.18] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.20] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.20] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.22] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.22] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.23] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.24] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.25] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.26] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.27] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.27] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.29] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.29] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.30] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.30] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.38] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.38] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.39] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.40] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.43] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.43] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.46] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.46] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.48] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.48] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.50] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.50] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.55] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.63] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.63] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.71] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.71] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.73] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.74] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.74] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.76] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.76] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.78] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.78] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.79] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.80] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.88] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.89] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.92] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.92] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.94] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.94] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.96] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.96] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.97] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.98] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0112.99] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0112.99] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.01] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.01] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.02] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.02] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.04] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.04] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.06] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.09] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.09] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.10] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.10] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.14] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.14] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.16] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.16] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.19] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.20] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.23] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.23] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.24] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.24] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.26] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.26] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.28] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.28] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.29] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.29] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.31] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.31] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.33] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.37] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.37] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.39] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.39] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.42] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.42] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.45] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.46] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.55] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.60] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.63] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.63] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.70] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.71] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.74] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.74] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.75] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.76] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.77] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.77] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.79] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.79] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.80] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.80] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.82] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.82] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.84] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.84] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.88] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.89] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.92] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.92] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.94] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.94] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.95] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.95] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.97] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.98] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0113.99] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0113.99] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0114.00] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0114.01] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0114.02] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0114.02] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0114.04] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0114.04] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0114.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0114.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0114.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0114.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0114.09] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0114.09] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0114.10] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0114.10] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0114.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0114.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_17 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [0115.13] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b268,Kevin ButtonNod,b277,No, cownearCentral Caveat-2161.60,610.61,995.49 [0115.66] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b267,Kris DucoteonNod,b276,Sean NolannearCentral Caveat-1585.23,1164.18,980.97 [0117.51] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b267,Kris DucoteonLandscapenearCentral Caveat-1764.99,754.46,966.10 [0118.45] Rx: GAMEDeath;playerGDI,b258,Bruno FreitasbyNod,b276,Sean NolanwithRx_DmgType_FlameThrower [0118.46] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0118.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1 -> Landscape_0 [0118.75] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0119.28] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0119.28] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0119.28] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0119.28] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0119.39] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0119.47] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0119.50] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0119.53] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0119.53] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0119.53] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0119.53] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0119.56] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0119.59] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0119.62] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0119.66] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0119.68] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0119.68] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0119.68] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0119.68] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0119.71] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0119.74] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0119.74] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0119.74] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0119.74] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0119.76] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0119.79] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0119.79] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0119.79] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0119.79] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0119.81] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0119.84] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0119.84] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0119.84] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0119.84] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0119.86] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0119.89] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0119.89] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0119.89] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0119.89] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0119.91] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0119.94] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0119.94] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0119.94] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0119.94] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0119.97] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0120.00] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0120.03] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0120.06] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0120.06] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0120.06] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0120.06] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0120.08] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0120.12] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0120.14] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0120.14] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0120.14] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0120.14] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0120.16] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0120.19] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0120.23] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0120.23] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0120.23] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0120.23] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0120.25] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0120.28] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0120.28] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0120.28] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0120.28] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0120.28] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b269,Richard JefferyonLandscapenearCentral Caveat-1874.27,734.53,947.35 [0120.30] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0120.34] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0120.37] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0120.40] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0120.44] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0120.44] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0120.44] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0120.44] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0120.46] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0120.49] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0120.50] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0120.53] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0120.53] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0120.53] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0120.53] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0120.55] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0120.58] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0120.58] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0120.58] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0120.58] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0120.60] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0120.63] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0120.63] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0120.63] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0120.63] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0120.65] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0120.68] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0120.71] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0120.71] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0120.71] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0120.71] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0120.73] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0120.76] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0120.79] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0120.83] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0120.83] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0120.83] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0120.83] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0120.86] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0120.89] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0120.89] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0120.89] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0120.89] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0120.91] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0120.95] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0120.98] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0121.01] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0121.01] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0121.01] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0121.01] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0121.03] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0121.06] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0121.09] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0121.09] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0121.09] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0121.09] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0121.11] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0121.14] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0121.18] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0121.20] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0121.20] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0121.20] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0121.20] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0121.22] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b269,Richard JefferyonLandscapenearCentral Caveat-1597.58,734.89,1005.29 [0121.22] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0121.25] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0121.25] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0121.25] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0121.25] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0121.27] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0121.31] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0121.32] Rx: GAMEDeath;playerNod,b276,Sean NolanbyGDI,257,[SAP] TheLazySamuraiwithRx_DmgType_GrenadeLauncher [0121.34] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0121.34] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0121.34] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0121.34] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0121.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_19 -> Landscape_0 [0121.36] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0121.39] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0121.39] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0121.39] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0121.39] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0121.41] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0121.44] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0121.44] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0121.44] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0121.44] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0121.46] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0121.49] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0121.49] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0121.49] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0121.49] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0121.51] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0121.54] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0121.57] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0121.60] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0121.60] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0121.60] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0121.60] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0121.62] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0121.65] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0121.69] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0121.72] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0121.75] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0121.78] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0121.81] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0121.81] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0121.81] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0121.81] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0121.83] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0121.86] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0121.86] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0121.86] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0121.86] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0121.88] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0121.91] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0121.94] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0121.97] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0121.97] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0121.97] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0121.97] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0121.99] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0122.02] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0122.02] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0122.02] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0122.02] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0122.04] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0122.08] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0122.08] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0122.08] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0122.08] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0122.10] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0122.12] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0122.12] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0122.12] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0122.12] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0122.14] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0122.18] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0122.18] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0122.18] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0122.18] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0122.20] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0122.23] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0122.26] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0122.26] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0122.26] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0122.26] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0122.28] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0122.30] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b265,TotemAatzonLandscapenearCentral Caveat-1331.77,1839.71,928.49 [0122.32] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0122.34] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0122.34] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0122.34] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0122.34] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0122.36] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0122.39] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0122.39] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0122.39] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0122.39] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0122.41] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0122.44] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0122.44] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0122.44] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0122.44] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0122.46] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0122.49] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0122.52] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0122.52] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0122.52] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0122.52] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0122.54] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0122.56] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0122.58] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0122.59] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0122.61] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0122.62] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0122.65] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0122.65] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0122.65] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0122.65] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0122.67] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0122.70] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0122.70] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0122.70] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0122.70] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0122.72] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0122.75] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0122.79] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0122.81] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0122.81] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0122.81] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0122.81] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0122.84] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0122.85] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:Capturing:001C [0122.87] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0122.88] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:Capturing:001C [0122.90] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0122.93] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0122.93] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0122.93] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0122.93] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0122.95] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0122.98] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0122.98] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0122.98] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0122.98] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0123.00] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0123.03] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0123.03] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0123.03] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0123.03] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0123.05] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0123.08] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0123.11] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0123.11] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0123.11] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0123.11] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0123.13] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0123.16] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0123.16] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0123.16] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0123.16] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0123.16] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b265,TotemAatzonLandscapenearCentral Caveat-1295.67,1257.60,929.39 [0123.18] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0123.21] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0123.21] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0123.21] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0123.21] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0123.23] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0123.26] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0123.26] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0123.26] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0123.26] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0123.28] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0123.31] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0123.31] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0123.31] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0123.31] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0123.33] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0123.35] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0123.35] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0123.35] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0123.35] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0123.37] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0123.40] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0123.40] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0123.40] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0123.40] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0123.42] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0123.46] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0123.49] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0123.49] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0123.49] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0123.49] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0123.51] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0123.54] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0123.54] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0123.54] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0123.54] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0123.56] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0123.59] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0123.62] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0123.65] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0123.65] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0123.65] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0123.65] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0123.67] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0123.70] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0123.70] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0123.70] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0123.70] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0123.70] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearCentral Caveat-1874.27,734.53,947.35byGDI,b269,Richard Jeffery [0123.70] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearCentral Caveat-1597.58,734.89,1005.29byGDI,b269,Richard Jeffery [0123.72] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0123.75] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0123.78] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0123.81] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0123.84] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0123.84] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0123.84] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0123.84] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0123.86] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0123.88] Rx: GAMESpawn;playerGDI,b258,Bruno FreitascharacterRx_FamilyInfo_GDI_Soldier [0123.90] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0123.92] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0123.92] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0123.92] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0123.92] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0123.94] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0123.98] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0124.01] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0124.01] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0124.01] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0124.01] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0124.03] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0124.06] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0124.10] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0124.13] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0124.16] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0124.16] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0124.16] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0124.16] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0124.18] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0124.20] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0124.20] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0124.20] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0124.20] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0124.23] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0124.26] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0124.29] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0124.29] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0124.29] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0124.29] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0124.29] Rx: GAMEDeath;playerGDI,b262,Maarten BonderbyNod,b280,Joe KucanwithRx_DmgType_FlameThrower [0124.29] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0124.30] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0124.31] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0124.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0124.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0124.34] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0124.34] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0124.34] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0124.34] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0124.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0124.37] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0124.38] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0124.40] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0124.40] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0124.40] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0124.40] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0124.40] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0124.40] Rx: GAMESpawn;playerNod,b274,PhyrecharacterRx_FamilyInfo_Nod_Soldier [0124.43] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0124.43] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0124.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0124.46] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0124.47] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0124.48] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0124.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0124.49] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0124.49] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0124.49] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0124.49] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0124.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0124.52] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0124.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0124.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0124.54] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0124.54] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0124.54] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0124.54] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0124.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0124.56] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearCentral Caveat-1331.77,1839.71,928.49byGDI,b265,TotemAatz [0124.56] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearCentral Caveat-1295.67,1257.60,929.39byGDI,b265,TotemAatz [0124.57] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0124.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0124.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0124.61] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0124.61] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0124.61] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0124.61] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0124.63] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0124.64] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0124.65] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0124.67] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0124.67] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0124.67] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0124.67] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0124.67] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0124.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0124.69] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0124.70] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0124.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0124.72] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0124.72] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0124.72] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0124.72] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0124.74] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0124.75] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:Capturing:001C [0124.77] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0124.80] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0124.80] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0124.80] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0124.80] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0124.82] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0124.85] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0124.85] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0124.85] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0124.85] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0124.87] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0124.90] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0124.90] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0124.90] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0124.90] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0124.92] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0124.95] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0124.99] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0125.00] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0125.02] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0125.04] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0125.05] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0125.07] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0125.10] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0125.13] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0125.16] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0125.20] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0125.23] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0125.26] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0125.29] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0125.29] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0125.29] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0125.29] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0125.31] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0125.34] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0125.37] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0125.37] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0125.37] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0125.37] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0125.39] Rx: GAMEDeath;playerNod,b277,No, cowbyGDI,257,[SAP] TheLazySamuraiwithRx_DmgType_GrenadeLauncher [0125.39] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0125.43] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0125.46] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0125.46] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0125.46] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0125.46] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0125.48] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0125.51] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0125.54] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0125.54] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0125.54] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0125.54] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0125.56] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0125.59] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0125.59] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0125.59] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0125.59] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0125.61] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0125.64] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0125.67] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0125.67] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0125.67] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0125.67] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0125.69] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0125.70] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0125.72] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0125.74] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0125.77] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0125.77] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0125.77] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0125.77] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0125.78] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0125.82] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0125.86] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0125.86] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0125.86] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0125.86] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0125.88] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0125.91] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0125.91] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0125.91] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0125.91] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0125.93] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0125.98] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0125.98] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0125.98] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0125.98] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0126.00] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0126.03] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0126.03] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0126.03] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0126.03] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0126.05] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0126.08] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0126.08] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0126.08] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0126.08] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0126.09] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0126.12] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0126.15] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0126.18] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0126.18] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0126.18] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0126.18] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0126.20] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0126.23] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0126.26] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0126.54] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0126.58] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0126.58] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0126.58] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0126.58] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0126.59] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0126.62] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0126.62] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0126.62] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0126.62] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0126.64] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0126.67] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0126.67] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0126.67] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0126.67] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0126.69] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0126.72] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0126.72] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0126.72] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0126.72] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0126.74] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0126.77] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0126.77] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0126.77] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0126.77] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0126.79] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0126.82] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0126.86] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0126.89] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0126.92] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0126.95] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0126.99] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0127.01] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0127.01] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0127.01] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0127.01] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0127.04] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0127.07] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0127.10] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0127.14] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0127.17] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0127.20] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0127.23] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0127.26] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0127.26] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0127.26] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0127.26] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0127.28] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0127.30] Rx: GAMESpawn;playerNod,b276,Sean NolancharacterRx_FamilyInfo_Nod_Soldier [0127.32] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0127.32] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0127.32] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0127.32] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0127.34] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0127.36] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0127.36] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0127.36] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0127.36] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0127.39] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0127.42] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0127.42] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0127.42] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0127.42] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0127.44] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0127.47] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0127.47] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0127.47] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0127.47] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0127.47] Rx: GAMEDeath;playerGDI,b270,Mike GeigbyNod,b284,Martin SanchezwithRx_DmgType_FlameThrower [0127.47] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0127.49] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0127.53] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0127.56] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0127.59] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0127.63] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0127.66] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0127.66] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0127.66] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0127.66] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0127.68] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0127.71] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0127.71] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0127.71] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0127.71] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0127.71] Rx: GAMEDeath;playerNod,b283,The Mod WarsbyGDI,b264,Sander VereeckenwithRx_DmgType_Shotgun [0127.73] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0127.75] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0127.77] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0127.79] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0127.80] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0127.82] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.00] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.01] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.03] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.05] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.06] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.08] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.10] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.11] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.13] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.14] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.16] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.18] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.19] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.21] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.23] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.24] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.26] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.27] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.29] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.31] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.32] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.34] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.35] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.37] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.39] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.40] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.42] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.44] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.45] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.47] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.48] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.51] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0128.51] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0128.51] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0128.51] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0128.53] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.56] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0128.56] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0128.56] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0128.56] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0128.58] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.61] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0128.61] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0128.61] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0128.61] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0128.63] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.66] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0128.66] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0128.66] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0128.66] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0128.68] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.71] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.74] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.77] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0128.77] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0128.77] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0128.77] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0128.77] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0128.79] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0128.79] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.80] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0128.82] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [0128.82] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0128.82] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0128.82] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0128.82] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0128.84] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.87] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.90] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0128.90] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0128.90] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0128.90] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0128.92] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0128.95] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0128.95] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0128.95] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0128.95] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0128.97] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.00] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0129.00] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0129.00] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0129.00] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0129.02] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.05] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.08] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0129.08] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0129.08] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0129.08] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0129.10] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.13] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0129.13] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0129.13] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0129.13] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0129.15] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.18] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0129.18] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0129.18] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0129.18] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0129.20] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.23] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.26] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.29] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.31] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.33] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.35] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.36] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.38] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.40] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.41] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.43] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.45] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.46] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.48] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.50] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.51] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.53] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.55] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.56] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.58] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.59] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.61] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.63] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.65] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.66] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.68] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.69] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.71] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.73] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.74] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.76] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.77] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.79] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.81] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.82] Rx: GAMEDeath;playerGDI,b269,Richard JefferybyNod,b284,Martin SanchezwithRx_DmgType_FlameThrower [0129.82] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0129.83] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.84] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0129.84] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0129.85] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0129.87] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.88] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0129.89] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0129.90] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.92] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0129.92] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.94] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.95] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0129.97] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0130.99] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0131.02] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0131.02] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0131.02] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0131.02] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0131.04] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0131.07] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0131.10] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0131.10] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0131.10] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0131.10] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0131.12] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0131.15] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:005D [0131.15] ScriptWarning: Accessed None Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:0071 [0131.15] ScriptWarning: Accessed None 'CurrentBO' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_9 State RenX_Game.Rx_Bot_Waypoints:RushEnemy:01B4 [0131.15] ScriptWarning: Accessed None 'Other' Rx_Weapon_RemoteC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_RemoteC4_11 Function RenX_Game.Rx_Weapon_Deployable:CanAttack:0065 [0131.17] ScriptLog: Rx_SquadAI_Waypoints: CheckHoverboard! [0131.37] Rx: GAMEDeath;playerGDI,b267,Kris DucotebyNod,b285,Annoying TurtlewithRx_DmgType_FlameThrower [0131.37] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0131.38] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.40] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.43] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.45] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.46] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.48] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.50] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.55] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.63] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.67] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.71] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.73] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.74] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.76] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.78] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.79] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.86] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.88] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.89] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.91] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.93] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.94] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.96] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.97] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0131.99] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.01] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.02] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.04] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.06] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.06] Rx: GAMEDeath;playerNod,b273,Bryan KloosterboerbyGDI,b261,McNeilwithRx_DmgType_AutoRifle [0132.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.09] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.11] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.14] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.16] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.18] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.20] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.23] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.24] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.26] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.28] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.29] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.31] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.33] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.37] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.39] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.42] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.45] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.50] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.52] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.55] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.57] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.60] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.62] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.63] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.65] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.70] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.71] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.73] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.75] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.76] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.78] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.79] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.84] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.86] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.88] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.89] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.91] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.92] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.94] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.96] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.97] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0132.99] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.00] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.02] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.04] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.08] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.10] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.13] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.15] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.18] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.20] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.22] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.23] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.25] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.27] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.28] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.30] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.31] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.33] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.35] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.38] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.40] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.42] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.43] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.45] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.48] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.50] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.55] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.57] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.60] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.63] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.65] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.70] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.71] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.73] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.74] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.76] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.78] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.79] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.84] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.86] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.89] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.91] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.93] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.95] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.96] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.98] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0133.99] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.01] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.03] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.04] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.06] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.09] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.11] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.14] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.16] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.19] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.20] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.22] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.24] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.24] Rx: GAMEDeath;playerGDI,b265,TotemAatzbyNod,b284,Martin SanchezwithRx_DmgType_FlameThrower [0134.24] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0134.25] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.25] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.27] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.27] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.28] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.28] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.30] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.30] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.33] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.33] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.35] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.37] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.38] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.40] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.43] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.45] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.46] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.48] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.62] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.63] Rx: GAMEDeath;playerNod,b279,NodElitebyGDI,b261,McNeilwithRx_DmgType_AutoRifle [0134.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.67] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.70] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.74] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.75] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.77] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.78] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.80] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.82] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.88] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.91] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.93] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.95] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.96] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.98] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0134.99] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0135.01] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0135.03] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0135.04] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0135.06] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0135.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0135.09] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0135.11] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0135.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_GDI [0136.03] Rx: GAMESpawn;playerGDI,b259,Jessica JamescharacterRx_FamilyInfo_GDI_Soldier [0137.84] Rx: GAMESpawn;playerNod,b283,The Mod WarscharacterRx_FamilyInfo_Nod_Soldier [0137.93] Rx: GAMEDeath;playerNod,b282,Uzochukwu IheanachobyGDI,b261,McNeilwithRx_DmgType_AutoRifle [0138.13] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_2876) during async work! [0138.13] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_3001) during async work! [0138.13] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_3002) during async work! [0138.13] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_3003) during async work! [0138.13] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_3004) during async work! [0138.13] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_3005) during async work! [0138.13] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_3006) during async work! [0138.13] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_3007) during async work! [0138.13] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_3008) during async work! [0138.13] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_3009) during async work! [0138.13] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_3010) during async work! [0138.13] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_3011) during async work! [0138.13] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_3012) during async work! [0138.13] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_3013) during async work! [0138.13] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_3014) during async work! [0138.13] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_3015) during async work! [0138.13] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_3016) during async work! [0138.13] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_3017) during async work! [0138.13] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_3018) during async work! [0138.13] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_3019) during async work! [0139.95] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_3257) during async work! [0139.95] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_3258) during async work! [0139.95] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2579) during async work! [0139.95] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2578) during async work! [0139.95] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2577) during async work! [0139.95] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2576) during async work! [0139.95] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2575) during async work! [0139.95] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2574) during async work! [0139.95] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2573) during async work! [0139.95] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2572) during async work! [0139.95] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2571) during async work! [0139.95] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2570) during async work! [0139.95] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2569) during async work! [0139.95] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2568) during async work! [0139.95] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2567) during async work! [0139.95] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2566) during async work! [0139.95] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2565) during async work! [0139.95] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2564) during async work! [0139.95] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2563) during async work! [0139.95] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2562) during async work! [0141.18] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_3255) during async work! [0141.18] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2644) during async work! [0141.18] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2645) during async work! [0141.18] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2646) during async work! [0141.18] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2647) during async work! [0141.18] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2648) during async work! [0141.18] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2649) during async work! [0141.18] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2650) during async work! [0141.18] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2651) during async work! [0141.18] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2652) during async work! [0141.18] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2653) during async work! [0141.18] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2654) during async work! [0141.18] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2655) during async work! [0141.18] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2656) during async work! [0141.18] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2657) during async work! [0141.18] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2658) during async work! [0141.18] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2659) during async work! [0141.18] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2660) during async work! [0141.18] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2661) during async work! [0141.18] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2662) during async work! [0141.65] Rx: GAMESpawn;playerGDI,b270,Mike GeigcharacterRx_FamilyInfo_GDI_Soldier [0141.94] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_3083) during async work! [0141.94] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2810) during async work! [0141.94] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2809) during async work! [0141.94] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2808) during async work! [0141.94] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2807) during async work! [0141.94] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2806) during async work! [0141.94] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2805) during async work! [0141.94] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2804) during async work! [0141.94] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2803) during async work! [0141.94] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2802) during async work! [0141.94] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2801) during async work! [0141.94] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2800) during async work! [0141.94] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2799) during async work! [0141.94] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2798) during async work! [0141.94] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2797) during async work! [0141.94] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2796) during async work! [0141.94] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2795) during async work! [0141.94] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2794) during async work! [0141.94] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2793) during async work! [0141.94] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2792) during async work! [0142.32] Rx: GAMESpawn;playerNod,b277,No, cowcharacterRx_FamilyInfo_Nod_Soldier [0144.29] Rx: GAMESpawn;playerGDI,b265,TotemAatzcharacterRx_FamilyInfo_GDI_Soldier [0144.36] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byGDI,b268,Kevin ButtonRx_BuildingAttachment_MCTnearPower Plantat3362.08,-489.04,80.23 [0144.69] Rx: GAMEDeath;playerGDI,b261,McNeilbyNod,b285,Annoying TurtlewithRx_DmgType_FlameThrower [0145.14] Rx: GAMESpawn;playerGDI,b262,Maarten BondercharacterRx_FamilyInfo_GDI_Soldier [0145.17] Rx: GAMESpawn;playerGDI,b267,Kris DucotecharacterRx_FamilyInfo_GDI_Soldier [0145.17] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_McFarlandbyGDI,b267,Kris Ducote [0145.80] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b268,Kevin ButtonRx_BuildingAttachment_MCTnearPower Plantat3365.36,-489.18,81.93 [0146.24] Rx: GAMEDeath;playerNod,b280,Joe KucanbyGDI,b258,Bruno FreitaswithRx_DmgType_AutoRifle [0146.41] Rx: GAMESpawn;playerGDI,b269,Richard JefferycharacterRx_FamilyInfo_GDI_Soldier [0146.67] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_2902) during async work! [0146.67] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3041) during async work! [0146.67] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3040) during async work! [0146.67] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3039) during async work! [0146.67] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3038) during async work! [0146.67] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3037) during async work! [0146.67] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3036) during async work! [0146.67] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3035) during async work! [0146.67] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3034) during async work! [0146.67] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3033) during async work! [0146.67] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3032) during async work! [0146.67] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3031) during async work! [0146.67] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3030) during async work! [0146.67] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3029) during async work! [0146.67] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3028) during async work! [0146.67] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3027) during async work! [0146.67] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3026) during async work! [0146.67] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3025) during async work! [0146.67] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3024) during async work! [0146.67] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3023) during async work! [0146.69] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearPower Plantat3365.36,-489.18,81.93byGDI,b268,Kevin Butt [0146.69] Rx: GAMEDeath;playerGDI,b268,Kevin Buttsuicide byRx_DmgType_RemoteC4 [0147.95] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3023) during async work! [0147.95] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3024) during async work! [0147.95] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3025) during async work! [0147.95] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3026) during async work! [0147.95] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3027) during async work! [0147.95] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3028) during async work! [0147.95] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3029) during async work! [0147.95] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3030) during async work! [0147.95] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3031) during async work! [0147.95] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3032) during async work! [0147.95] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3033) during async work! [0147.95] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3034) during async work! [0147.95] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3035) during async work! [0147.95] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3036) during async work! [0147.95] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3037) during async work! [0147.95] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3038) during async work! [0147.95] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3039) during async work! [0147.95] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3040) during async work! [0147.95] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3041) during async work! [0147.95] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_2902) during async work! [0148.89] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_3256) during async work! [0148.89] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_3259) during async work! [0148.89] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2642) during async work! [0148.89] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2641) during async work! [0148.89] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2640) during async work! [0148.89] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2639) during async work! [0148.89] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2638) during async work! [0148.89] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2637) during async work! [0148.89] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2636) during async work! [0148.89] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2635) during async work! [0148.89] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2634) during async work! [0148.89] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2633) during async work! [0148.89] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2632) during async work! [0148.89] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2631) during async work! [0148.89] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2630) during async work! [0148.89] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2629) during async work! [0148.89] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2628) during async work! [0148.89] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2627) during async work! [0148.89] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2626) during async work! [0148.89] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2625) during async work! [0148.97] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_2587) during async work! [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_2588) during async work! [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_2589) during async work! [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_2590) during async work! [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_2591) during async work! [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_2592) during async work! [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_2593) during async work! [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_2594) during async work! [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_2595) during async work! [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_2596) during async work! [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_2597) during async work! [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_2598) during async work! [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_2599) during async work! [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_2600) during async work! [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_2896) during async work! [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_2897) during async work! [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_2898) during async work! [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_2899) during async work! [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_2900) during async work! [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_2901) during async work! [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_42 Component: SkeletalMeshComponent_647 Bone: b_Spine_1 [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_42 Component: SkeletalMeshComponent_647 Bone: b_Spine_2 [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_42 Component: SkeletalMeshComponent_647 Bone: b_Spine_3 [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_42 Component: SkeletalMeshComponent_647 Bone: b_R_ForeArm [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_42 Component: SkeletalMeshComponent_647 Bone: B_R_Wrist [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_42 Component: SkeletalMeshComponent_647 Bone: b_L_ForeArm [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_42 Component: SkeletalMeshComponent_647 Bone: B_L_Wrist [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_42 Component: SkeletalMeshComponent_647 Bone: b_Neck [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_42 Component: SkeletalMeshComponent_647 Bone: b_head [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_42 Component: SkeletalMeshComponent_647 Bone: b_hip [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_42 Component: SkeletalMeshComponent_647 Bone: b_R_LowerLeg [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_42 Component: SkeletalMeshComponent_647 Bone: b_R_Ankle [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_42 Component: SkeletalMeshComponent_647 Bone: b_L_UpperLeg [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_42 Component: SkeletalMeshComponent_647 Bone: b_L_LowerLeg [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_42 Component: SkeletalMeshComponent_647 Bone: b_L_Ankle [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_42 Component: SkeletalMeshComponent_647 Bone: b_L_Arm [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_42 Component: SkeletalMeshComponent_647 Bone: b_R_Arm [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_42 Component: SkeletalMeshComponent_647 Bone: B_R_Shoulder [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_42 Component: SkeletalMeshComponent_647 Bone: B_L_Shoulder [0148.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0148.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_42 Component: SkeletalMeshComponent_647 Bone: b_R_UpperLeg [0149.78] Rx: GAMEDeath;playerGDI,b264,Sander VereeckenbyNod,ai,ObeliskwithRx_DmgType_Obelisk [0150.22] Rx: GAMEDeath;playerGDI,b272,Rob SmitbyNod,b287,Jos VermeulenwithRx_DmgType_Shotgun [0151.35] Rx: GAMEDeath;playerNod,b285,Annoying TurtlebyGDI,ai,AGTwithRx_DmgType_AGT_MG [0151.79] Rx: GAMESpawn;playerGDI,b261,McNeilcharacterRx_FamilyInfo_GDI_Soldier [0151.79] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b261,McNeil [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3127) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2707) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2708) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2709) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2710) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2711) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2712) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2713) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2714) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2715) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2716) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2717) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2718) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2719) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2720) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2721) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2722) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2723) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2724) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2725) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2725) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2724) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2723) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2722) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2721) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2720) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2719) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2718) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2717) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2716) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2715) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2714) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2713) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2712) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2711) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2710) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2709) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2708) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2707) during async work! [0152.05] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3127) during async work! [0152.94] Rx: GAMESpawn;playerNod,b282,Uzochukwu IheanachocharacterRx_FamilyInfo_Nod_Soldier [0155.49] Rx: GAMESpawn;playerNod,b273,Bryan KloosterboercharacterRx_FamilyInfo_Nod_Soldier [0158.49] Rx: GAMESpawn;playerNod,b279,NodElitecharacterRx_FamilyInfo_Nod_Soldier [0159.55] Rx: GAMESpawn;playerGDI,b268,Kevin ButtcharacterRx_FamilyInfo_GDI_Soldier [0159.81] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_2784) during async work! [0159.81] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_2785) during async work! [0159.81] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_2786) during async work! [0159.81] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_2787) during async work! [0159.81] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_2788) during async work! [0159.81] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_2789) during async work! [0159.81] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_2768) during async work! [0159.81] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_2767) during async work! [0159.81] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_2766) during async work! [0159.81] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_2765) during async work! [0159.81] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_2764) during async work! [0159.81] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_2763) during async work! [0159.81] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_2762) during async work! [0159.81] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_2761) during async work! [0159.81] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_2760) during async work! [0159.81] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_2759) during async work! [0159.81] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_2758) during async work! [0159.81] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_2757) during async work! [0159.81] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_2756) during async work! [0159.81] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_2755) during async work! [0163.02] Rx: CHATRadio;GDI,257,[SAP] TheLazySamuraisaid:21| [0166.48] Rx: GAMEDeath;playerNod,b284,Martin SanchezbyGDI,b262,Maarten BonderwithRx_DmgType_Shotgun [0166.53] Rx: GAMESpawn;playerNod,b280,Joe KucancharacterRx_FamilyInfo_Nod_Soldier [0166.79] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2959) during async work! [0166.79] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3106) during async work! [0166.79] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3107) during async work! [0166.79] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3108) during async work! [0166.79] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3109) during async work! [0166.79] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3110) during async work! [0166.79] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3111) during async work! [0166.79] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3112) during async work! [0166.79] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3113) during async work! [0166.79] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3114) during async work! [0166.79] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3115) during async work! [0166.79] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3116) during async work! [0166.79] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3117) during async work! [0166.79] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3118) during async work! [0166.79] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3119) during async work! [0166.79] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3120) during async work! [0166.79] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3121) during async work! [0166.79] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3122) during async work! [0166.79] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3123) during async work! [0166.79] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3124) during async work! [0168.97] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2852) during async work! [0168.97] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2851) during async work! [0168.97] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2850) during async work! [0168.97] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2849) during async work! [0168.97] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2848) during async work! [0168.97] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2847) during async work! [0168.97] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2846) during async work! [0168.97] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2845) during async work! [0168.97] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2844) during async work! [0168.97] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2843) during async work! [0168.97] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2842) during async work! [0168.97] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2841) during async work! [0168.97] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2840) during async work! [0168.97] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2839) during async work! [0168.97] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2838) during async work! [0168.97] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2837) during async work! [0168.97] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2836) during async work! [0168.97] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2835) during async work! [0168.97] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2834) during async work! [0168.97] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2833) during async work! [0169.55] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2999) during async work! [0169.55] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2998) during async work! [0169.55] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2997) during async work! [0169.55] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2996) during async work! [0169.55] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2995) during async work! [0169.55] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2994) during async work! [0169.55] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2993) during async work! [0169.55] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2992) during async work! [0169.55] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2991) during async work! [0169.55] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2990) during async work! [0169.55] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2989) during async work! [0169.55] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2988) during async work! [0169.55] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2987) during async work! [0169.55] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2986) during async work! [0169.55] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2985) during async work! [0169.55] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2984) during async work! [0169.55] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2983) during async work! [0169.55] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2982) during async work! [0169.55] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2981) during async work! [0169.55] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2980) during async work! [0169.78] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3124) during async work! [0169.78] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3123) during async work! [0169.78] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3122) during async work! [0169.78] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3121) during async work! [0169.78] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3120) during async work! [0169.78] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3119) during async work! [0169.78] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3118) during async work! [0169.78] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3117) during async work! [0169.78] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3116) during async work! [0169.78] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3115) during async work! [0169.78] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3114) during async work! [0169.78] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3113) during async work! [0169.78] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3112) during async work! [0169.78] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3111) during async work! [0169.78] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3110) during async work! [0169.78] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3109) during async work! [0169.78] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3108) during async work! [0169.78] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3107) during async work! [0169.78] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3106) during async work! [0169.78] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2959) during async work! [0170.60] Rx: GAMEDeath;playerNod,b287,Jos VermeulenbyGDI,b258,Bruno FreitaswithRx_DmgType_AutoRifle [0171.52] Rx: GAMESpawn;playerNod,b285,Annoying TurtlecharacterRx_FamilyInfo_Nod_Soldier [0172.13] Rx: GAMESpawn;playerGDI,b264,Sander VereeckencharacterRx_FamilyInfo_GDI_Soldier [0172.30] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2688) during async work! [0172.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.30] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2687) during async work! [0172.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.30] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2686) during async work! [0172.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.30] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2854) during async work! [0172.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.30] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2855) during async work! [0172.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.30] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2856) during async work! [0172.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.30] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2857) during async work! [0172.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.30] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2858) during async work! [0172.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.30] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2859) during async work! [0172.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.30] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2860) during async work! [0172.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.30] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2861) during async work! [0172.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.30] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2862) during async work! [0172.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.30] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2863) during async work! [0172.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.30] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2864) during async work! [0172.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.30] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2865) during async work! [0172.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.30] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2866) during async work! [0172.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.30] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2867) during async work! [0172.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.30] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2868) during async work! [0172.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.30] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2869) during async work! [0172.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.30] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2870) during async work! [0172.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.30] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_46 Component: SkeletalMeshComponent_723 Bone: b_Spine_1 [0172.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.30] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_46 Component: SkeletalMeshComponent_723 Bone: b_Spine_2 [0172.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.30] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_46 Component: SkeletalMeshComponent_723 Bone: b_Spine_3 [0172.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.30] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_46 Component: SkeletalMeshComponent_723 Bone: b_R_ForeArm [0172.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.30] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_46 Component: SkeletalMeshComponent_723 Bone: B_R_Wrist [0172.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.30] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_46 Component: SkeletalMeshComponent_723 Bone: b_L_ForeArm [0172.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.30] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_46 Component: SkeletalMeshComponent_723 Bone: B_L_Wrist [0172.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.30] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_46 Component: SkeletalMeshComponent_723 Bone: b_Neck [0172.30] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.30] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_46 Component: SkeletalMeshComponent_723 Bone: b_head [0172.65] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3062) during async work! [0172.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.65] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3061) during async work! [0172.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.65] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3060) during async work! [0172.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.65] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3059) during async work! [0172.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.65] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3058) during async work! [0172.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.65] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3057) during async work! [0172.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.65] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3056) during async work! [0172.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.65] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3055) during async work! [0172.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.65] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3054) during async work! [0172.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.65] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3053) during async work! [0172.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.65] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3052) during async work! [0172.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.65] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3051) during async work! [0172.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.65] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3050) during async work! [0172.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.65] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3049) during async work! [0172.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.65] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3048) during async work! [0172.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.65] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3047) during async work! [0172.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.65] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3046) during async work! [0172.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.65] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3045) during async work! [0172.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.65] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3044) during async work! [0172.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.65] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3043) during async work! [0172.65] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0172.83] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearPower Plantat3362.08,-489.04,80.23byGDI,b268,Kevin Butt [0173.75] Rx: GAMESpawn;playerNod,b284,Martin SanchezcharacterRx_FamilyInfo_Nod_Soldier [0174.99] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_2872) during async work! [0174.99] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_2873) during async work! [0174.99] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3146) during async work! [0174.99] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3145) during async work! [0174.99] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3144) during async work! [0174.99] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3143) during async work! [0174.99] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3142) during async work! [0174.99] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3141) during async work! [0174.99] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3140) during async work! [0174.99] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3139) during async work! [0174.99] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3138) during async work! [0174.99] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3137) during async work! [0174.99] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3136) during async work! [0174.99] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3135) during async work! [0174.99] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3134) during async work! [0175.00] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3133) during async work! [0175.00] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3132) during async work! [0175.00] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3131) during async work! [0175.00] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3130) during async work! [0175.00] Error: Can't call TermBody() on (Rx_Pawn_45)->(RB_BodyInstance_3129) during async work! [0176.48] Rx: GAMESpawn;playerGDI,b272,Rob SmitcharacterRx_FamilyInfo_GDI_Soldier [0176.48] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b272,Rob Smit [0176.76] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_3101) during async work! [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_3102) during async work! [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_3103) during async work! [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_3104) during async work! [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_2961) during async work! [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_2962) during async work! [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_2963) during async work! [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_2964) during async work! [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_2965) during async work! [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_2966) during async work! [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_2967) during async work! [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_2968) during async work! [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_2969) during async work! [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_2970) during async work! [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_2971) during async work! [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_2972) during async work! [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_2973) during async work! [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_2974) during async work! [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_2975) during async work! [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_2976) during async work! [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_842 Bone: b_Spine_1 [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_842 Bone: b_Spine_2 [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_842 Bone: b_Spine_3 [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_842 Bone: b_R_ForeArm [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_842 Bone: B_R_Wrist [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_842 Bone: b_L_ForeArm [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_842 Bone: B_L_Wrist [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_842 Bone: b_Neck [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_842 Bone: b_head [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_842 Bone: b_hip [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_842 Bone: b_R_LowerLeg [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_842 Bone: b_R_Ankle [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_842 Bone: b_L_UpperLeg [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_842 Bone: b_L_LowerLeg [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_842 Bone: b_L_Ankle [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_842 Bone: b_L_Arm [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_842 Bone: b_R_Arm [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_842 Bone: B_R_Shoulder [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_842 Bone: B_L_Shoulder [0176.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0176.76] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_842 Bone: b_R_UpperLeg [0178.59] Rx: GAMEDeath;playerGDI,b259,Jessica JamesbyNod,b276,Sean NolanwithRx_DmgType_ChemicalThrower [0182.06] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2878) during async work! [0182.06] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2877) during async work! [0182.06] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_3064) during async work! [0182.06] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_3065) during async work! [0182.06] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_3066) during async work! [0182.06] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_3067) during async work! [0182.06] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_3068) during async work! [0182.06] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_3069) during async work! [0182.06] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_3070) during async work! [0182.06] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_3071) during async work! [0182.06] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_3072) during async work! [0182.06] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_3073) during async work! [0182.06] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_3074) during async work! [0182.06] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_3075) during async work! [0182.06] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_3076) during async work! [0182.06] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_3077) during async work! [0182.06] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_3078) during async work! [0182.06] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_3079) during async work! [0182.06] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_3080) during async work! [0182.06] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_3081) during async work! [0182.31] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2753) during async work! [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2752) during async work! [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2751) during async work! [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2750) during async work! [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2705) during async work! [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2704) during async work! [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2703) during async work! [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2702) during async work! [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2701) during async work! [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2700) during async work! [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2699) during async work! [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2698) during async work! [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2697) during async work! [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2696) during async work! [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2695) during async work! [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2694) during async work! [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2693) during async work! [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2692) during async work! [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2691) during async work! [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2690) during async work! [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_733 Bone: b_Spine_1 [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_733 Bone: b_Spine_2 [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_733 Bone: b_Spine_3 [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_733 Bone: b_R_ForeArm [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_733 Bone: B_R_Wrist [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_733 Bone: b_L_ForeArm [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_733 Bone: B_L_Wrist [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_733 Bone: b_Neck [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_733 Bone: b_head [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_733 Bone: b_hip [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_733 Bone: b_R_LowerLeg [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_733 Bone: b_R_Ankle [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_733 Bone: b_L_UpperLeg [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_733 Bone: b_L_LowerLeg [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_733 Bone: b_L_Ankle [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_733 Bone: b_L_Arm [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_733 Bone: b_R_Arm [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_733 Bone: B_R_Shoulder [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_733 Bone: B_L_Shoulder [0182.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0182.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_733 Bone: b_R_UpperLeg [0183.97] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2792) during async work! [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2793) during async work! [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2794) during async work! [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2795) during async work! [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2796) during async work! [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2797) during async work! [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2798) during async work! [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2799) during async work! [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2800) during async work! [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2801) during async work! [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2802) during async work! [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2803) during async work! [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2804) during async work! [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2805) during async work! [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2806) during async work! [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2807) during async work! [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2808) during async work! [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2809) during async work! [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2810) during async work! [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_3083) during async work! [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_Spine_1 [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_Spine_2 [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_Spine_3 [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_R_ForeArm [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: B_R_Wrist [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_L_ForeArm [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: B_L_Wrist [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_Neck [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_head [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_hip [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_R_LowerLeg [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_R_Ankle [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_L_UpperLeg [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_L_LowerLeg [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_L_Ankle [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_L_Arm [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_R_Arm [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: B_R_Shoulder [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: B_L_Shoulder [0183.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0183.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_R_UpperLeg [0184.03] Rx: CHATRadio;GDI,257,[SAP] TheLazySamuraisaid:21| [0184.15] Rx: GAMESpawn;playerNod,b287,Jos VermeulencharacterRx_FamilyInfo_Nod_Soldier [0185.38] Rx: GAMESpawn;playerGDI,b259,Jessica JamescharacterRx_FamilyInfo_GDI_Soldier [0185.81] Rx: GAMEDeath;playerGDI,b262,Maarten BonderbyNod,b283,The Mod WarswithRx_DmgType_FlameThrower [0189.53] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_252 | SoundCue? Death_Awaits [0192.52] Rx: GAMEDeath;playerNod,b276,Sean NolanbyGDI,b265,TotemAatzwithRx_DmgType_AutoRifle [0196.05] Rx: GAMESpawn;playerNod,b276,Sean NolancharacterRx_FamilyInfo_Nod_Soldier [0196.06] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3209) during async work! [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3208) during async work! [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3207) during async work! [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3206) during async work! [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3205) during async work! [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3204) during async work! [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3203) during async work! [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3202) during async work! [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3201) during async work! [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3200) during async work! [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3199) during async work! [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3198) during async work! [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3197) during async work! [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3196) during async work! [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3195) during async work! [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3194) during async work! [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3193) during async work! [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3192) during async work! [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3191) during async work! [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3190) during async work! [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_31 Component: SkeletalMeshComponent_365 Bone: b_Spine_1 [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_31 Component: SkeletalMeshComponent_365 Bone: b_Spine_2 [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_31 Component: SkeletalMeshComponent_365 Bone: b_Spine_3 [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_31 Component: SkeletalMeshComponent_365 Bone: b_R_ForeArm [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_31 Component: SkeletalMeshComponent_365 Bone: B_R_Wrist [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_31 Component: SkeletalMeshComponent_365 Bone: b_L_ForeArm [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_31 Component: SkeletalMeshComponent_365 Bone: B_L_Wrist [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_31 Component: SkeletalMeshComponent_365 Bone: b_Neck [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_31 Component: SkeletalMeshComponent_365 Bone: b_head [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_31 Component: SkeletalMeshComponent_365 Bone: b_hip [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_31 Component: SkeletalMeshComponent_365 Bone: b_R_LowerLeg [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_31 Component: SkeletalMeshComponent_365 Bone: b_R_Ankle [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_31 Component: SkeletalMeshComponent_365 Bone: b_L_UpperLeg [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_31 Component: SkeletalMeshComponent_365 Bone: b_L_LowerLeg [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_31 Component: SkeletalMeshComponent_365 Bone: b_L_Ankle [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_31 Component: SkeletalMeshComponent_365 Bone: b_L_Arm [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_31 Component: SkeletalMeshComponent_365 Bone: b_R_Arm [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_31 Component: SkeletalMeshComponent_365 Bone: B_R_Shoulder [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_31 Component: SkeletalMeshComponent_365 Bone: B_L_Shoulder [0196.06] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0196.06] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_31 Component: SkeletalMeshComponent_365 Bone: b_R_UpperLeg [0197.66] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_2560) during async work! [0197.66] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_2957) during async work! [0197.66] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_2956) during async work! [0197.66] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_2955) during async work! [0197.66] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_2954) during async work! [0197.66] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_2953) during async work! [0197.66] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_2952) during async work! [0197.66] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_2951) during async work! [0197.66] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_2950) during async work! [0197.66] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_2949) during async work! [0197.66] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_2948) during async work! [0197.66] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_2947) during async work! [0197.66] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_2946) during async work! [0197.66] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_2945) during async work! [0197.66] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_2944) during async work! [0197.66] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_2943) during async work! [0197.66] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_2942) during async work! [0197.66] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_2941) during async work! [0197.66] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_2940) during async work! [0197.66] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_2939) during async work! [0197.98] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_3256) during async work! [0197.98] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_2662) during async work! [0197.98] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_2661) during async work! [0197.98] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_2660) during async work! [0197.98] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_2659) during async work! [0197.98] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_2658) during async work! [0197.98] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_2657) during async work! [0197.98] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_2656) during async work! [0197.98] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_2655) during async work! [0197.98] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_2654) during async work! [0197.98] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_2653) during async work! [0197.98] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_2652) during async work! [0197.98] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_2651) during async work! [0197.98] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_2650) during async work! [0197.98] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_2649) during async work! [0197.98] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_2648) during async work! [0197.98] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_2647) during async work! [0197.98] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_2646) during async work! [0197.98] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_2645) during async work! [0197.98] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_2644) during async work! [0198.09] Rx: GAMEDeath;playerNod,b274,PhyrebyGDI,b264,Sander VereeckenwithRx_DmgType_AutoRifle [0202.51] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b268,Kevin ButtonNod,b273,Bryan KloosterboernearRock Corridorat-2987.99,-263.54,879.78 [0202.92] Rx: GAMEDeath;playerGDI,b268,Kevin ButtbyNod,b273,Bryan KloosterboerwithRx_DmgType_Shotgun [0202.93] Rx: GAMEDeath;playerNod,b283,The Mod WarsbyGDI,b264,Sander VereeckenwithRx_DmgType_AutoRifle [0206.81] Rx: GAMESpawn;playerNod,b274,PhyrecharacterRx_FamilyInfo_Nod_Soldier [0207.05] Error: Can't call TermBody() on (Rx_Pawn_57)->(RB_BodyInstance_3019) during async work! [0207.05] Error: Can't call TermBody() on (Rx_Pawn_57)->(RB_BodyInstance_3018) during async work! [0207.05] Error: Can't call TermBody() on (Rx_Pawn_57)->(RB_BodyInstance_3017) during async work! [0207.05] Error: Can't call TermBody() on (Rx_Pawn_57)->(RB_BodyInstance_3016) during async work! [0207.05] Error: Can't call TermBody() on (Rx_Pawn_57)->(RB_BodyInstance_3015) during async work! [0207.05] Error: Can't call TermBody() on (Rx_Pawn_57)->(RB_BodyInstance_3014) during async work! [0207.05] Error: Can't call TermBody() on (Rx_Pawn_57)->(RB_BodyInstance_3013) during async work! [0207.05] Error: Can't call TermBody() on (Rx_Pawn_57)->(RB_BodyInstance_3012) during async work! [0207.05] Error: Can't call TermBody() on (Rx_Pawn_57)->(RB_BodyInstance_3011) during async work! [0207.05] Error: Can't call TermBody() on (Rx_Pawn_57)->(RB_BodyInstance_3010) during async work! [0207.05] Error: Can't call TermBody() on (Rx_Pawn_57)->(RB_BodyInstance_3009) during async work! [0207.05] Error: Can't call TermBody() on (Rx_Pawn_57)->(RB_BodyInstance_3008) during async work! [0207.05] Error: Can't call TermBody() on (Rx_Pawn_57)->(RB_BodyInstance_3007) during async work! [0207.05] Error: Can't call TermBody() on (Rx_Pawn_57)->(RB_BodyInstance_3006) during async work! [0207.05] Error: Can't call TermBody() on (Rx_Pawn_57)->(RB_BodyInstance_3005) during async work! [0207.05] Error: Can't call TermBody() on (Rx_Pawn_57)->(RB_BodyInstance_3004) during async work! [0207.05] Error: Can't call TermBody() on (Rx_Pawn_57)->(RB_BodyInstance_3003) during async work! [0207.05] Error: Can't call TermBody() on (Rx_Pawn_57)->(RB_BodyInstance_3002) during async work! [0207.05] Error: Can't call TermBody() on (Rx_Pawn_57)->(RB_BodyInstance_3001) during async work! [0207.05] Error: Can't call TermBody() on (Rx_Pawn_57)->(RB_BodyInstance_2876) during async work! [0207.18] ScriptLog: 23.4375 [0207.18] ScriptLog: Probability Sum: 2.9750 [0207.18] Rx: GAMECrate;characterRx_FamilyInfo_GDI_OfficerbyGDI,257,[SAP] TheLazySamurai [0207.33] Rx: GAMEDeath;playerNod,b273,Bryan KloosterboerbyGDI,b269,Richard JefferywithRx_DmgType_MarksmanRifle [0210.84] Rx: GAMESpawn;playerGDI,b262,Maarten BondercharacterRx_FamilyInfo_GDI_Soldier [0211.13] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2787) during async work! [0211.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0211.13] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2786) during async work! [0211.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0211.13] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2785) during async work! [0211.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0211.13] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2784) during async work! [0211.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0211.13] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2870) during async work! [0211.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0211.13] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2869) during async work! [0211.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0211.13] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2868) during async work! [0211.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0211.13] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2867) during async work! [0211.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0211.13] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2866) during async work! [0211.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0211.13] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2865) during async work! [0211.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0211.13] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2864) during async work! [0211.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0211.13] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2863) during async work! [0211.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0211.13] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2862) during async work! [0211.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0211.13] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2861) during async work! [0211.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0211.13] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2860) during async work! [0211.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0211.13] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2859) during async work! [0211.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0211.13] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2858) during async work! [0211.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0211.13] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2857) during async work! [0211.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0211.13] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2856) during async work! [0211.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0211.13] Error: Can't call TermBody() on (Rx_Pawn_58)->(RB_BodyInstance_2855) during async work! [0211.13] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.50] Rx: GAMEDeath;playerNod,b280,Joe KucanbyGDI,b264,Sander VereeckenwithRx_DmgType_AutoRifle [0212.50] Log: PlayCustomAnim Taunt_FB_Hoolahoop, CustomChildIndex: 1, Animation Not Found!! [0212.64] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3099) during async work! [0212.64] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3098) during async work! [0212.64] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3097) during async work! [0212.64] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3096) during async work! [0212.64] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3095) during async work! [0212.64] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3094) during async work! [0212.64] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3093) during async work! [0212.64] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3092) during async work! [0212.64] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3091) during async work! [0212.64] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3090) during async work! [0212.64] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3089) during async work! [0212.64] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3088) during async work! [0212.64] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3087) during async work! [0212.64] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3086) during async work! [0212.64] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3085) during async work! [0212.64] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_2960) during async work! [0212.64] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_2915) during async work! [0212.64] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_2914) during async work! [0212.64] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_2913) during async work! [0212.64] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_2912) during async work! [0212.68] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_2783) during async work! [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3188) during async work! [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3187) during async work! [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3186) during async work! [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3185) during async work! [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3184) during async work! [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3183) during async work! [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3182) during async work! [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3181) during async work! [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3180) during async work! [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3179) during async work! [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3178) during async work! [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3177) during async work! [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3176) during async work! [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3175) during async work! [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3174) during async work! [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3173) during async work! [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3172) during async work! [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3171) during async work! [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3170) during async work! [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_799 Bone: b_Spine_1 [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_799 Bone: b_Spine_2 [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_799 Bone: b_Spine_3 [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_799 Bone: b_R_ForeArm [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_799 Bone: B_R_Wrist [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_799 Bone: b_L_ForeArm [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_799 Bone: B_L_Wrist [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_799 Bone: b_Neck [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_799 Bone: b_head [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_799 Bone: b_hip [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_799 Bone: b_R_LowerLeg [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_799 Bone: b_R_Ankle [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_799 Bone: b_L_UpperLeg [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_799 Bone: b_L_LowerLeg [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_799 Bone: b_L_Ankle [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_799 Bone: b_L_Arm [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_799 Bone: b_R_Arm [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_799 Bone: B_R_Shoulder [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_799 Bone: B_L_Shoulder [0212.68] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0212.68] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_799 Bone: b_R_UpperLeg [0214.72] Rx: GAMESpawn;playerNod,b273,Bryan KloosterboercharacterRx_FamilyInfo_Nod_Soldier [0214.97] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2788) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2959) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3106) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3107) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3108) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3109) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3110) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3111) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3112) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3113) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3114) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3115) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3116) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3117) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3118) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3119) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3120) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3121) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3122) during async work! [0214.97] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3123) during async work! [0216.28] Rx: GAMEDeath;playerNod,b277,No, cowbyGDI,b269,Richard JefferywithRx_DmgType_MarksmanRifle [0217.37] Rx: GAMEDeath;playerNod,b282,Uzochukwu IheanachobyGDI,257,[SAP] TheLazySamuraiwithRx_DmgType_ChainGun [0219.03] Error: Can't call TermBody() on (Rx_Pawn_54)->(RB_BodyInstance_2875) during async work! [0219.03] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0219.03] Error: Can't call TermBody() on (Rx_Pawn_54)->(RB_BodyInstance_2812) during async work! [0219.03] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0219.03] Error: Can't call TermBody() on (Rx_Pawn_54)->(RB_BodyInstance_2813) during async work! [0219.03] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0219.03] Error: Can't call TermBody() on (Rx_Pawn_54)->(RB_BodyInstance_2814) during async work! [0219.03] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0219.03] Error: Can't call TermBody() on (Rx_Pawn_54)->(RB_BodyInstance_2815) during async work! [0219.03] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0219.03] Error: Can't call TermBody() on (Rx_Pawn_54)->(RB_BodyInstance_2816) during async work! [0219.03] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0219.03] Error: Can't call TermBody() on (Rx_Pawn_54)->(RB_BodyInstance_2817) during async work! [0219.03] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0219.03] Error: Can't call TermBody() on (Rx_Pawn_54)->(RB_BodyInstance_2818) during async work! [0219.03] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0219.03] Error: Can't call TermBody() on (Rx_Pawn_54)->(RB_BodyInstance_2819) during async work! [0219.03] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0219.03] Error: Can't call TermBody() on (Rx_Pawn_54)->(RB_BodyInstance_2820) during async work! [0219.03] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0219.03] Error: Can't call TermBody() on (Rx_Pawn_54)->(RB_BodyInstance_2821) during async work! [0219.03] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0219.03] Error: Can't call TermBody() on (Rx_Pawn_54)->(RB_BodyInstance_2822) during async work! [0219.03] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0219.03] Error: Can't call TermBody() on (Rx_Pawn_54)->(RB_BodyInstance_2823) during async work! [0219.03] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0219.03] Error: Can't call TermBody() on (Rx_Pawn_54)->(RB_BodyInstance_2824) during async work! [0219.03] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0219.03] Error: Can't call TermBody() on (Rx_Pawn_54)->(RB_BodyInstance_2825) during async work! [0219.03] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0219.03] Error: Can't call TermBody() on (Rx_Pawn_54)->(RB_BodyInstance_2826) during async work! [0219.03] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0219.03] Error: Can't call TermBody() on (Rx_Pawn_54)->(RB_BodyInstance_2827) during async work! [0219.03] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0219.03] Error: Can't call TermBody() on (Rx_Pawn_54)->(RB_BodyInstance_2828) during async work! [0219.03] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0219.03] Error: Can't call TermBody() on (Rx_Pawn_54)->(RB_BodyInstance_2829) during async work! [0219.03] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0219.03] Error: Can't call TermBody() on (Rx_Pawn_54)->(RB_BodyInstance_2830) during async work! [0219.03] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0219.58] Rx: GAMESpawn;playerNod,b280,Joe KucancharacterRx_FamilyInfo_Nod_Soldier [0219.84] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_2789) during async work! [0219.84] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_3081) during async work! [0219.84] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_3080) during async work! [0219.84] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_3079) during async work! [0219.84] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_3078) during async work! [0219.84] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_3077) during async work! [0219.84] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_3076) during async work! [0219.84] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_3075) during async work! [0219.84] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_3074) during async work! [0219.84] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_3073) during async work! [0219.84] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_3072) during async work! [0219.84] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_3071) during async work! [0219.84] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_3070) during async work! [0219.84] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_3069) during async work! [0219.84] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_3068) during async work! [0219.84] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_3067) during async work! [0219.84] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_3066) during async work! [0219.84] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_3065) during async work! [0219.84] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_3064) during async work! [0219.84] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_2877) during async work! [0222.49] Rx: GAMESpawn;playerGDI,b268,Kevin ButtcharacterRx_FamilyInfo_GDI_Soldier [0222.49] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b268,Kevin Butt [0222.74] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2579) during async work! [0222.74] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3258) during async work! [0222.74] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3257) during async work! [0222.74] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3217) during async work! [0222.74] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2755) during async work! [0222.74] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2756) during async work! [0222.74] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2757) during async work! [0222.74] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2758) during async work! [0222.74] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2759) during async work! [0222.74] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2760) during async work! [0222.74] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2761) during async work! [0222.74] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2762) during async work! [0222.74] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2763) during async work! [0222.74] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2764) during async work! [0222.74] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2765) during async work! [0222.74] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2766) during async work! [0222.74] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2767) during async work! [0222.74] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2768) during async work! [0222.74] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2688) during async work! [0222.74] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2687) during async work! [0222.84] Rx: GAMEDeath;playerNod,b288,Robin NielsenbyGDI,b264,Sander VereeckenwithRx_DmgType_AutoRifle [0224.51] Rx: GAMEDeath;playerGDI,b264,Sander VereeckenbyNod,b276,Sean NolanwithRx_DmgType_ChainGun [0226.09] Rx: GAMESpawn;playerNod,b283,The Mod WarscharacterRx_FamilyInfo_Nod_Soldier [0226.33] Error: Can't call TermBody() on (Rx_Pawn_62)->(RB_BodyInstance_3209) during async work! [0226.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.33] Error: Can't call TermBody() on (Rx_Pawn_62)->(RB_BodyInstance_3129) during async work! [0226.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.33] Error: Can't call TermBody() on (Rx_Pawn_62)->(RB_BodyInstance_3130) during async work! [0226.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.33] Error: Can't call TermBody() on (Rx_Pawn_62)->(RB_BodyInstance_3131) during async work! [0226.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.33] Error: Can't call TermBody() on (Rx_Pawn_62)->(RB_BodyInstance_3132) during async work! [0226.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.33] Error: Can't call TermBody() on (Rx_Pawn_62)->(RB_BodyInstance_3133) during async work! [0226.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.33] Error: Can't call TermBody() on (Rx_Pawn_62)->(RB_BodyInstance_3134) during async work! [0226.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.33] Error: Can't call TermBody() on (Rx_Pawn_62)->(RB_BodyInstance_3135) during async work! [0226.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.33] Error: Can't call TermBody() on (Rx_Pawn_62)->(RB_BodyInstance_3136) during async work! [0226.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.33] Error: Can't call TermBody() on (Rx_Pawn_62)->(RB_BodyInstance_3137) during async work! [0226.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.33] Error: Can't call TermBody() on (Rx_Pawn_62)->(RB_BodyInstance_3138) during async work! [0226.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.33] Error: Can't call TermBody() on (Rx_Pawn_62)->(RB_BodyInstance_3139) during async work! [0226.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.33] Error: Can't call TermBody() on (Rx_Pawn_62)->(RB_BodyInstance_3140) during async work! [0226.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.33] Error: Can't call TermBody() on (Rx_Pawn_62)->(RB_BodyInstance_3141) during async work! [0226.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.33] Error: Can't call TermBody() on (Rx_Pawn_62)->(RB_BodyInstance_3142) during async work! [0226.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.33] Error: Can't call TermBody() on (Rx_Pawn_62)->(RB_BodyInstance_3143) during async work! [0226.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.33] Error: Can't call TermBody() on (Rx_Pawn_62)->(RB_BodyInstance_3144) during async work! [0226.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.33] Error: Can't call TermBody() on (Rx_Pawn_62)->(RB_BodyInstance_3145) during async work! [0226.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.33] Error: Can't call TermBody() on (Rx_Pawn_62)->(RB_BodyInstance_3146) during async work! [0226.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.33] Error: Can't call TermBody() on (Rx_Pawn_62)->(RB_BodyInstance_2873) during async work! [0226.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.33] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_62 Component: SkeletalMeshComponent_1028 Bone: b_Spine_1 [0226.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.33] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_62 Component: SkeletalMeshComponent_1028 Bone: b_Spine_2 [0226.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.33] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_62 Component: SkeletalMeshComponent_1028 Bone: b_Spine_3 [0226.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.33] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_62 Component: SkeletalMeshComponent_1028 Bone: b_R_ForeArm [0226.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.33] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_62 Component: SkeletalMeshComponent_1028 Bone: B_R_Wrist [0226.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.33] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_62 Component: SkeletalMeshComponent_1028 Bone: b_L_ForeArm [0226.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.33] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_62 Component: SkeletalMeshComponent_1028 Bone: B_L_Wrist [0226.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.33] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_62 Component: SkeletalMeshComponent_1028 Bone: b_Neck [0226.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.33] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_62 Component: SkeletalMeshComponent_1028 Bone: b_head [0226.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.33] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_62 Component: SkeletalMeshComponent_1028 Bone: b_hip [0226.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_62 Component: SkeletalMeshComponent_1028 Bone: b_R_LowerLeg [0226.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_62 Component: SkeletalMeshComponent_1028 Bone: b_R_Ankle [0226.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_62 Component: SkeletalMeshComponent_1028 Bone: b_L_UpperLeg [0226.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_62 Component: SkeletalMeshComponent_1028 Bone: b_L_LowerLeg [0226.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_62 Component: SkeletalMeshComponent_1028 Bone: b_L_Ankle [0226.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_62 Component: SkeletalMeshComponent_1028 Bone: b_L_Arm [0226.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_62 Component: SkeletalMeshComponent_1028 Bone: b_R_Arm [0226.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_62 Component: SkeletalMeshComponent_1028 Bone: B_R_Shoulder [0226.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_62 Component: SkeletalMeshComponent_1028 Bone: B_L_Shoulder [0226.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0226.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_62 Component: SkeletalMeshComponent_1028 Bone: b_R_UpperLeg [0226.48] Rx: GAMEDeath;playerNod,b279,NodElitebyGDI,257,[SAP] TheLazySamuraiwithRx_DmgType_ChainGun [0228.79] Rx: GAMESpawn;playerNod,b282,Uzochukwu IheanachocharacterRx_FamilyInfo_Nod_Soldier [0229.06] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [0229.08] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [0229.11] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [0229.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [0229.14] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [0229.16] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [0229.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [0229.19] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [0229.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [0229.22] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [0229.24] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [0229.26] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [0229.27] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [0229.29] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [0229.84] Rx: GAMEDeath;playerNod,b276,Sean NolanbyGDI,257,[SAP] TheLazySamuraiwithRx_DmgType_ChainGun [0229.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_56 -> Landscape_0 [0231.01] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_3083) during async work! [0231.01] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2810) during async work! [0231.01] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2809) during async work! [0231.01] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2808) during async work! [0231.01] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2807) during async work! [0231.01] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2806) during async work! [0231.01] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2805) during async work! [0231.01] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2804) during async work! [0231.01] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2803) during async work! [0231.01] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2802) during async work! [0231.01] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2801) during async work! [0231.01] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2800) during async work! [0231.01] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2799) during async work! [0231.01] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2798) during async work! [0231.01] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2797) during async work! [0231.01] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2796) during async work! [0231.01] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2795) during async work! [0231.01] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2794) during async work! [0231.01] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2793) during async work! [0231.01] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2792) during async work! [0231.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0231.01] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_Spine_1 [0231.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0231.01] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_Spine_2 [0231.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0231.01] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_Spine_3 [0231.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0231.01] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_R_ForeArm [0231.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0231.01] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: B_R_Wrist [0231.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0231.01] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_L_ForeArm [0231.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0231.01] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: B_L_Wrist [0231.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0231.01] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_Neck [0231.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0231.01] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_head [0231.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0231.01] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_hip [0231.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0231.01] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_R_LowerLeg [0231.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0231.01] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_R_Ankle [0231.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0231.01] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_L_UpperLeg [0231.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0231.01] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_L_LowerLeg [0231.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0231.01] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_L_Ankle [0231.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0231.01] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_L_Arm [0231.01] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0231.01] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_602 Bone: b_R_Arm [0232.92] Rx: GAMESpawn;playerNod,b288,Robin NielsencharacterRx_FamilyInfo_Nod_Soldier [0233.18] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_2576) during async work! [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_2644) during async work! [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_2645) during async work! [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_2646) during async work! [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_2647) during async work! [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_2648) during async work! [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_2649) during async work! [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_2650) during async work! [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_2651) during async work! [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_2652) during async work! [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_2653) during async work! [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_2654) during async work! [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_2655) during async work! [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_2656) during async work! [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_2657) during async work! [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_2658) during async work! [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_2659) during async work! [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_2660) during async work! [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_2661) during async work! [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Error: Can't call TermBody() on (Rx_Pawn_64)->(RB_BodyInstance_2662) during async work! [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_1061 Bone: b_Spine_1 [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_1061 Bone: b_Spine_2 [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_1061 Bone: b_Spine_3 [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_1061 Bone: b_R_ForeArm [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_1061 Bone: B_R_Wrist [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_1061 Bone: b_L_ForeArm [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_1061 Bone: B_L_Wrist [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_1061 Bone: b_Neck [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_1061 Bone: b_head [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_1061 Bone: b_hip [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_1061 Bone: b_R_LowerLeg [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_1061 Bone: b_R_Ankle [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_1061 Bone: b_L_UpperLeg [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_1061 Bone: b_L_LowerLeg [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_1061 Bone: b_L_Ankle [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_1061 Bone: b_L_Arm [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_1061 Bone: b_R_Arm [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_1061 Bone: B_R_Shoulder [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_1061 Bone: B_L_Shoulder [0233.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0233.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 Component: SkeletalMeshComponent_1061 Bone: b_R_UpperLeg [0235.43] Rx: GAMESpawn;playerGDI,b264,Sander VereeckencharacterRx_FamilyInfo_GDI_Soldier [0235.43] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b264,Sander Vereecken [0238.40] Rx: GAMESpawn;playerNod,b279,NodElitecharacterRx_FamilyInfo_Nod_Soldier [0238.44] Rx: GAMEDeath;playerGDI,b269,Richard JefferybyNod,b274,PhyrewithRx_DmgType_ChainGun [0238.85] ScriptWarning: Accessed None 'Pawn' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_11 Function RenX_Game.Rx_Bot:TryParachute:0010 [0239.65] Rx: GAMEDeath;playerGDI,b258,Bruno FreitasbyNod,b274,PhyrewithRx_DmgType_ChainGun [0239.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_33 -> Landscape_0 [0240.59] Rx: GAMEDeath;playerGDI,b261,McNeildied byRx_DmgType_Tiberium [0240.66] Rx: GAMEPurchase;vehicleRx_Vehicle_HumveebyGDI,b264,Sander Vereecken [0240.83] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b262,Maarten BonderonLandscapenearCentral Caveat-2153.24,623.59,918.14 [0241.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_43 -> StaticMeshActor_398 [0241.43] Rx: GAMESpawn;playerNod,b277,No, cowcharacterRx_FamilyInfo_Nod_Soldier [0242.02] Rx: GAMEDeath;playerNod,b274,PhyrebyGDI,257,[SAP] TheLazySamuraiwithRx_DmgType_ChainGun [0242.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_57 -> Landscape_0 [0242.07] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b262,Maarten BonderonLandscapenearCentral Caveat-2495.08,350.94,895.02 [0243.63] Rx: GAMEDeath;playerNod,b284,Martin SanchezbyGDI,257,[SAP] TheLazySamuraiwithRx_DmgType_ChainGun [0244.02] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_2574) during async work! [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_2575) during async work! [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_2910) during async work! [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_2909) during async work! [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_2908) during async work! [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_2907) during async work! [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_2906) during async work! [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_2905) during async work! [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_2904) during async work! [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_2903) during async work! [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_2770) during async work! [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_2771) during async work! [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_2772) during async work! [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_2773) during async work! [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_2774) during async work! [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_2775) during async work! [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_2776) during async work! [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_2777) during async work! [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_2778) during async work! [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_2779) during async work! [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1088 Bone: b_Spine_1 [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1088 Bone: b_Spine_2 [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1088 Bone: b_Spine_3 [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1088 Bone: b_R_ForeArm [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1088 Bone: B_R_Wrist [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1088 Bone: b_L_ForeArm [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1088 Bone: B_L_Wrist [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1088 Bone: b_Neck [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1088 Bone: b_head [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1088 Bone: b_hip [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1088 Bone: b_R_LowerLeg [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1088 Bone: b_R_Ankle [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1088 Bone: b_L_UpperLeg [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1088 Bone: b_L_LowerLeg [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1088 Bone: b_L_Ankle [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1088 Bone: b_L_Arm [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1088 Bone: b_R_Arm [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1088 Bone: B_R_Shoulder [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1088 Bone: B_L_Shoulder [0244.02] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0244.02] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1088 Bone: b_R_UpperLeg [0244.48] Rx: GAMEDeath;playerNod,b285,Annoying TurtlebyGDI,257,[SAP] TheLazySamuraiwithRx_DmgType_ChainGun [0244.94] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b272,Rob SmitonLandscapenearCentral Caveat-2115.39,803.32,940.28 [0246.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_52 -> StaticMeshActor_398 [0246.57] Rx: GAMESpawn;playerNod,b276,Sean NolancharacterRx_FamilyInfo_Nod_Soldier [0246.59] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b272,Rob SmitonStaticMeshActornearCentral Caveat-1924.22,1047.46,1006.89 [0246.84] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3023) during async work! [0246.84] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_2876) during async work! [0246.84] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3001) during async work! [0246.84] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3002) during async work! [0246.84] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3003) during async work! [0246.84] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3004) during async work! [0246.84] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3005) during async work! [0246.84] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3006) during async work! [0246.84] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3007) during async work! [0246.84] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3008) during async work! [0246.84] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3009) during async work! [0246.84] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3010) during async work! [0246.84] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3011) during async work! [0246.84] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3012) during async work! [0246.84] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3013) during async work! [0246.84] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3014) during async work! [0246.84] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3015) during async work! [0246.84] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3016) during async work! [0246.84] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3017) during async work! [0246.84] Error: Can't call TermBody() on (Rx_Pawn_68)->(RB_BodyInstance_3018) during async work! [0247.06] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 with skeletalmesh: SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod [0247.08] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 with skeletalmesh: SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod [0247.10] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 with skeletalmesh: SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod [0247.11] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 with skeletalmesh: SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod [0247.13] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 with skeletalmesh: SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod [0247.14] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 with skeletalmesh: SkeletalMesh RX_CH_Nod_Officer.Mesh.SK_CH_Officer_Nod [0250.07] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b273,Bryan KloosterboeronLandscapenearCentral Caveat-3058.16,1502.88,934.84 [0250.10] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0250.10] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0250.10] Rx: GAMESpawn;playerNod,b274,PhyrecharacterRx_FamilyInfo_Nod_Soldier [0250.70] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearCentral Caveat-2115.39,803.32,940.28byGDI,b272,Rob Smit [0250.70] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearCentral Caveat-1924.22,1047.46,1006.89byGDI,b272,Rob Smit [0252.12] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearCentral Caveat-2153.24,623.59,918.14byGDI,b262,Maarten Bonder [0252.12] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearCentral Caveat-2495.08,350.94,895.02byGDI,b262,Maarten Bonder [0253.10] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_4 [0253.17] Rx: GAMESpawn;playerGDI,b258,Bruno FreitascharacterRx_FamilyInfo_GDI_Soldier [0253.17] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b258,Bruno Freitas [0254.73] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_83 [0254.90] Rx: GAMEDeath;playerNod,b288,Robin NielsenbyGDI,257,[SAP] TheLazySamuraiwithRx_DmgType_ChainGun [0255.52] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b268,Kevin ButtonLandscapenearCentral Caveat-2178.44,465.09,916.35 [0256.92] Rx: GAMESpawn;playerNod,b284,Martin SanchezcharacterRx_FamilyInfo_Nod_Soldier [0257.17] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2636) during async work! [0257.17] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2637) during async work! [0257.17] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2638) during async work! [0257.17] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2639) during async work! [0257.17] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2640) during async work! [0257.17] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2641) during async work! [0257.17] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2642) during async work! [0257.17] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_3259) during async work! [0257.17] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2562) during async work! [0257.17] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2563) during async work! [0257.17] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2564) during async work! [0257.17] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2565) during async work! [0257.17] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2566) during async work! [0257.17] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2567) during async work! [0257.17] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2568) during async work! [0257.17] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2569) during async work! [0257.17] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2570) during async work! [0257.17] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2939) during async work! [0257.17] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2940) during async work! [0257.17] Error: Can't call TermBody() on (Rx_Pawn_71)->(RB_BodyInstance_2941) during async work! [0257.30] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b268,Kevin ButtonLandscapenearCentral Caveat-2208.71,550.62,910.83 [0257.40] Rx: GAMEDeath;playerGDI,b267,Kris DucotebyNod,b282,Uzochukwu IheanachowithRx_DmgType_AutoRifle [0257.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_42 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Soldier [0257.43] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_42 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Soldier [0257.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_42 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Soldier [0257.46] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_42 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Soldier [0257.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_42 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Soldier [0257.48] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [0257.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_42 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Soldier [0257.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [0257.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [0257.52] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [0257.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [0257.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_64 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [0257.90] Rx: GAMEDeath;playerNod,b287,Jos VermeulenbyGDI,b265,TotemAatzwithRx_DmgType_AutoRifle [0258.71] Rx: GAMESpawn;playerGDI,b269,Richard JefferycharacterRx_FamilyInfo_GDI_Soldier [0258.96] Error: Can't call TermBody() on (Rx_Pawn_72)->(RB_BodyInstance_2634) during async work! [0258.96] Error: Can't call TermBody() on (Rx_Pawn_72)->(RB_BodyInstance_2830) during async work! [0258.96] Error: Can't call TermBody() on (Rx_Pawn_72)->(RB_BodyInstance_2829) during async work! [0258.96] Error: Can't call TermBody() on (Rx_Pawn_72)->(RB_BodyInstance_2828) during async work! [0258.96] Error: Can't call TermBody() on (Rx_Pawn_72)->(RB_BodyInstance_2827) during async work! [0258.96] Error: Can't call TermBody() on (Rx_Pawn_72)->(RB_BodyInstance_2826) during async work! [0258.96] Error: Can't call TermBody() on (Rx_Pawn_72)->(RB_BodyInstance_2825) during async work! [0258.96] Error: Can't call TermBody() on (Rx_Pawn_72)->(RB_BodyInstance_2824) during async work! [0258.96] Error: Can't call TermBody() on (Rx_Pawn_72)->(RB_BodyInstance_2823) during async work! [0258.96] Error: Can't call TermBody() on (Rx_Pawn_72)->(RB_BodyInstance_2822) during async work! [0258.96] Error: Can't call TermBody() on (Rx_Pawn_72)->(RB_BodyInstance_2821) during async work! [0258.96] Error: Can't call TermBody() on (Rx_Pawn_72)->(RB_BodyInstance_2820) during async work! [0258.96] Error: Can't call TermBody() on (Rx_Pawn_72)->(RB_BodyInstance_2819) during async work! [0258.96] Error: Can't call TermBody() on (Rx_Pawn_72)->(RB_BodyInstance_2818) during async work! [0258.96] Error: Can't call TermBody() on (Rx_Pawn_72)->(RB_BodyInstance_2817) during async work! [0258.96] Error: Can't call TermBody() on (Rx_Pawn_72)->(RB_BodyInstance_2816) during async work! [0258.96] Error: Can't call TermBody() on (Rx_Pawn_72)->(RB_BodyInstance_2815) during async work! [0258.96] Error: Can't call TermBody() on (Rx_Pawn_72)->(RB_BodyInstance_2814) during async work! [0258.96] Error: Can't call TermBody() on (Rx_Pawn_72)->(RB_BodyInstance_2813) during async work! [0258.96] Error: Can't call TermBody() on (Rx_Pawn_72)->(RB_BodyInstance_2812) during async work! [0259.55] Rx: GAMEDeath;playerNod,b283,The Mod WarsbyGDI,257,[SAP] TheLazySamuraiwithRx_DmgType_ChainGun [0259.99] Rx: GAMEDeath;playerNod,b280,Joe KucanbyGDI,b259,Jessica JameswithRx_DmgType_AutoRifle [0260.89] Rx: GAMESpawn;playerGDI,b261,McNeilcharacterRx_FamilyInfo_GDI_Soldier [0261.60] Rx: GAMESpawn;playerNod,b285,Annoying TurtlecharacterRx_FamilyInfo_Nod_Soldier [0261.60] Rx: GAMESpawn;playerNod,b288,Robin NielsencharacterRx_FamilyInfo_Nod_Soldier [0261.60] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b288,Robin Nielsen [0261.85] Error: Can't call TermBody() on (Rx_Pawn_74)->(RB_BodyInstance_2873) during async work! [0261.85] Error: Can't call TermBody() on (Rx_Pawn_74)->(RB_BodyInstance_3146) during async work! [0261.85] Error: Can't call TermBody() on (Rx_Pawn_74)->(RB_BodyInstance_3145) during async work! [0261.85] Error: Can't call TermBody() on (Rx_Pawn_74)->(RB_BodyInstance_3144) during async work! [0261.85] Error: Can't call TermBody() on (Rx_Pawn_74)->(RB_BodyInstance_3143) during async work! [0261.85] Error: Can't call TermBody() on (Rx_Pawn_74)->(RB_BodyInstance_3142) during async work! [0261.85] Error: Can't call TermBody() on (Rx_Pawn_74)->(RB_BodyInstance_3141) during async work! [0261.85] Error: Can't call TermBody() on (Rx_Pawn_74)->(RB_BodyInstance_3140) during async work! [0261.85] Error: Can't call TermBody() on (Rx_Pawn_74)->(RB_BodyInstance_3139) during async work! [0261.85] Error: Can't call TermBody() on (Rx_Pawn_74)->(RB_BodyInstance_3138) during async work! [0261.85] Error: Can't call TermBody() on (Rx_Pawn_74)->(RB_BodyInstance_3137) during async work! [0261.85] Error: Can't call TermBody() on (Rx_Pawn_74)->(RB_BodyInstance_3136) during async work! [0261.85] Error: Can't call TermBody() on (Rx_Pawn_74)->(RB_BodyInstance_3135) during async work! [0261.85] Error: Can't call TermBody() on (Rx_Pawn_74)->(RB_BodyInstance_3134) during async work! [0261.85] Error: Can't call TermBody() on (Rx_Pawn_74)->(RB_BodyInstance_3133) during async work! [0261.85] Error: Can't call TermBody() on (Rx_Pawn_74)->(RB_BodyInstance_3132) during async work! [0261.85] Error: Can't call TermBody() on (Rx_Pawn_74)->(RB_BodyInstance_3131) during async work! [0261.85] Error: Can't call TermBody() on (Rx_Pawn_74)->(RB_BodyInstance_3130) during async work! [0261.85] Error: Can't call TermBody() on (Rx_Pawn_74)->(RB_BodyInstance_3129) during async work! [0261.85] Error: Can't call TermBody() on (Rx_Pawn_74)->(RB_BodyInstance_3209) during async work! [0262.30] Rx: GAMEDeath;playerNod,b282,Uzochukwu IheanachobyGDI,257,[SAP] TheLazySamuraiwithRx_DmgType_ChainGun [0267.71] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3097) during async work! [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3098) during async work! [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3099) during async work! [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2632) during async work! [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2631) during async work! [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2630) during async work! [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2629) during async work! [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2628) during async work! [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2627) during async work! [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2626) during async work! [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2625) during async work! [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3216) during async work! [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3215) during async work! [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3214) during async work! [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3213) during async work! [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3212) during async work! [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3211) during async work! [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3247) during async work! [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3246) during async work! [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_3245) during async work! [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1225 Bone: b_Spine_1 [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1225 Bone: b_Spine_2 [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1225 Bone: b_Spine_3 [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1225 Bone: b_R_ForeArm [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1225 Bone: B_R_Wrist [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1225 Bone: b_L_ForeArm [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1225 Bone: B_L_Wrist [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1225 Bone: b_Neck [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1225 Bone: b_head [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1225 Bone: b_hip [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1225 Bone: b_R_LowerLeg [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1225 Bone: b_R_Ankle [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1225 Bone: b_L_UpperLeg [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1225 Bone: b_L_LowerLeg [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1225 Bone: b_L_Ankle [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1225 Bone: b_L_Arm [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1225 Bone: b_R_Arm [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1225 Bone: B_R_Shoulder [0267.71] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0267.71] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1225 Bone: B_L_Shoulder [0268.68] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_252 | SoundCue? Rampage [0268.96] Rx: GAMEDeath;playerNod,b276,Sean NolanbyGDI,257,[SAP] TheLazySamuraiwithRx_DmgType_ChainGun [0271.09] Rx: GAMEDeath;playerNod,b279,NodElitebyGDI,257,[SAP] TheLazySamuraiwithRx_DmgType_ChainGun [0273.59] Rx: GAMESpawn;playerNod,b287,Jos VermeulencharacterRx_FamilyInfo_Nod_Soldier [0274.01] Rx: GAMEDeath;playerNod,b273,Bryan KloosterboerbyGDI,b264,Sander VereeckenwithRx_DmgType_Humvee [0275.61] Rx: GAMESpawn;playerNod,b282,Uzochukwu IheanachocharacterRx_FamilyInfo_Nod_Soldier [0275.61] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b282,Uzochukwu Iheanacho [0276.42] Rx: GAMEDeath;playerNod,b284,Martin SanchezbyGDI,257,[SAP] TheLazySamuraiwithRx_DmgType_ChainGun [0276.62] Rx: GAMESpawn;playerNod,b273,Bryan KloosterboercharacterRx_FamilyInfo_Nod_Soldier [0276.62] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_StealthBlackHandbyNod,b273,Bryan Kloosterboer [0278.17] Rx: GAMESpawn;playerNod,b279,NodElitecharacterRx_FamilyInfo_Nod_Soldier [0278.17] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b279,NodElite [0279.09] Rx: GAMEPurchase;vehicleRx_Vehicle_LightTankbyNod,b287,Jos Vermeulen [0279.67] Rx: GAMESpawn;playerNod,b280,Joe KucancharacterRx_FamilyInfo_Nod_Soldier [0279.68] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b280,Joe Kucan [0281.21] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_2638) during async work! [0281.21] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0281.21] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_2639) during async work! [0281.21] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0281.21] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_2640) during async work! [0281.21] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_2641) during async work! [0281.21] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_2642) during async work! [0281.21] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_3259) during async work! [0281.21] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_2562) during async work! [0281.21] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_2563) during async work! [0281.21] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_2564) during async work! [0281.21] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_2565) during async work! [0281.21] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_2566) during async work! [0281.21] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_2567) during async work! [0281.21] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_2568) during async work! [0281.21] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_2569) during async work! [0281.21] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_2570) during async work! [0281.21] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_2939) during async work! [0281.21] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_2940) during async work! [0281.21] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_2941) during async work! [0281.21] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_3207) during async work! [0281.21] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_3206) during async work! [0281.82] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2687) during async work! [0281.82] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2688) during async work! [0281.82] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2768) during async work! [0281.82] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2767) during async work! [0281.82] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2766) during async work! [0281.82] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2765) during async work! [0281.82] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2764) during async work! [0281.82] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2763) during async work! [0281.82] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2762) during async work! [0281.82] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2761) during async work! [0281.82] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2760) during async work! [0281.82] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2759) during async work! [0281.82] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2758) during async work! [0281.82] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2757) during async work! [0281.82] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2756) during async work! [0281.82] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2755) during async work! [0281.82] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3217) during async work! [0281.82] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3257) during async work! [0281.82] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3258) during async work! [0281.82] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2579) during async work! [0282.87] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2621) during async work! [0282.87] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2620) during async work! [0282.87] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2619) during async work! [0282.87] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2618) during async work! [0282.87] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2617) during async work! [0282.87] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2616) during async work! [0282.87] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2615) during async work! [0282.87] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2614) during async work! [0282.87] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2613) during async work! [0282.87] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2612) during async work! [0282.87] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2611) during async work! [0282.87] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2610) during async work! [0282.87] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2609) during async work! [0282.87] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2608) during async work! [0282.87] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2607) during async work! [0282.87] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2606) during async work! [0282.87] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2605) during async work! [0282.87] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2604) during async work! [0282.87] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2603) during async work! [0282.87] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2602) during async work! [0283.10] Rx: GAMESpawn;playerNod,b276,Sean NolancharacterRx_FamilyInfo_Nod_Soldier [0283.10] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_RocketSoldierbyNod,b276,Sean Nolan [0283.53] Rx: GAMESpawn;playerGDI,b267,Kris DucotecharacterRx_FamilyInfo_GDI_Soldier [0283.53] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b267,Kris Ducote [0283.78] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3024) during async work! [0283.78] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3025) during async work! [0283.78] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3026) during async work! [0283.78] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3027) during async work! [0283.78] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3028) during async work! [0283.78] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_2901) during async work! [0283.78] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_2900) during async work! [0283.78] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_2899) during async work! [0283.78] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_2898) during async work! [0283.78] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_2897) during async work! [0283.78] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_2896) during async work! [0283.78] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_2600) during async work! [0283.78] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_2599) during async work! [0283.78] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_2598) during async work! [0283.78] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_2597) during async work! [0283.78] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_2596) during async work! [0283.78] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_2595) during async work! [0283.78] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_2594) during async work! [0283.78] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_2593) during async work! [0283.78] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_2592) during async work! [0284.09] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_0 [0284.15] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_63 [0285.43] Rx: GAMESpawn;playerNod,b283,The Mod WarscharacterRx_FamilyInfo_Nod_Soldier [0285.43] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b283,The Mod Wars [0285.69] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_3234) during async work! [0285.69] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_3233) during async work! [0285.69] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_3260) during async work! [0285.69] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_3261) during async work! [0285.69] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_3262) during async work! [0285.69] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_3263) during async work! [0285.69] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_3264) during async work! [0285.69] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_3265) during async work! [0285.69] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_3266) during async work! [0285.69] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_3267) during async work! [0285.69] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_3268) during async work! [0285.69] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_3269) during async work! [0285.69] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_3270) during async work! [0285.69] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_3271) during async work! [0285.69] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_3272) during async work! [0285.69] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_3273) during async work! [0285.69] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_3274) during async work! [0285.69] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_3275) during async work! [0285.69] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_3276) during async work! [0285.69] Error: Can't call TermBody() on (Rx_Pawn_83)->(RB_BodyInstance_3277) during async work! [0286.66] Rx: GAMEDeath;playerGDI,257,[SAP] TheLazySamuraibyNod,ai,ObeliskwithRx_DmgType_Obelisk [0286.72] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [0287.99] Rx: GAMEPurchase;vehicleRx_Vehicle_HumveebyGDI,b258,Bruno Freitas [0288.62] Rx: GAMEPurchase;vehicleRx_Vehicle_ArtillerybyNod,b282,Uzochukwu Iheanacho [0289.95] Rx: GAMESpawn;playerGDI,257,[SAP] TheLazySamuraicharacterRx_FamilyInfo_GDI_Soldier [0290.46] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [0291.15] ScriptLog: ------------------ [ Setting up ] ------------------ [0291.16] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0291.16] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0291.17] ScriptLog: rxPC.bJustBaughtEngineer= False [0291.17] ScriptLog: rxPC.bJustBaughtHavocSakura= False [0291.17] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [0291.17] ScriptLog: [0291.17] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [0291.17] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [0291.17] ScriptLog: OwnedItem= None [0291.17] ScriptLog: [0291.17] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [0291.17] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [0291.18] ScriptLog: ====================== [0291.18] ScriptLog: Norm explosiveData[0]= Timed C4 [0291.18] ScriptLog: Norm explosiveData[1]= Grenades [0291.18] ScriptLog: Norm explosiveData[2]= Smoke Grenade [0291.18] ScriptLog: Norm explosiveData[3]= EMP Grenade [0291.18] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [0291.18] ScriptWarning: Accessed None 'DodgeNode' Rx_PT_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_PT_Pawn_1 Function RenX_Game.Rx_Pawn:PostInitAnimTree:06C3 [0292.30] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0292.30] ScriptLog: Button Pressed? LeftMouseButton [0292.38] ScriptLog: --------------- 8 --------------- [0295.65] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b268,Kevin ButtonLandscapenearRock Corridorat-2921.65,-363.40,874.79 [0295.79] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0295.79] ScriptLog: Button Pressed? LeftMouseButton [0295.93] ScriptLog: --------------- 2 --------------- [0295.93] ScriptWarning: Accessed None 'DodgeNode' Rx_PT_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_PT_Pawn_1 Function RenX_Game.Rx_Pawn:PostInitAnimTree:06C3 [0296.78] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b268,Kevin ButtonLandscapenearRock Corridorat-2890.92,-368.21,888.04 [0297.21] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [0297.21] ScriptLog: Button Pressed? LeftMouseButton [0297.30] ScriptLog: ------------------ SelectPurchase() ------------------ [0297.30] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_RocketSoldierbyGDI,257,[SAP] TheLazySamurai [0297.30] ScriptLog: XXX: Rx_InventoryManager_GDI_RocketSoldier [0297.30] ScriptLog: XXX2: Rx_Weapon_SMG_GDI [0297.30] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [0297.30] ScriptLog: GFx EquipmentSidearmData[0]? [0297.30] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [0297.30] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_RocketSoldier [0297.30] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_RocketSoldier [0297.30] ScriptLog: rxPC.Pawn? Rx_Pawn_84 [0297.30] ScriptLog: bJustBaughtEngineer? False [0297.30] ScriptLog: bJustBaughtHavocSakura? False [0297.30] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [0297.30] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [0297.30] ScriptLog: selected explosive data? None [0297.30] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [0297.34] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0297.34] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [0297.53] Rx: GAMEPurchase;vehicleRx_Vehicle_MediumTankbyGDI,b267,Kris Ducote [0298.15] Rx: GAMEPurchase;vehicleRx_Vehicle_ArtillerybyNod,b274,Phyre [0298.49] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearRock Corridorat-2921.65,-363.40,874.79byGDI,b268,Kevin Butt [0298.49] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearRock Corridorat-2890.92,-368.21,888.04byGDI,b268,Kevin Butt [0299.24] Rx: GAMESpawn;playerNod,b284,Martin SanchezcharacterRx_FamilyInfo_Nod_Soldier [0299.25] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_StealthBlackHandbyNod,b284,Martin Sanchez [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_3236) during async work! [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_3278) during async work! [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_3298) during async work! [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2539) during async work! [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2540) during async work! [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2541) during async work! [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2542) during async work! [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2543) during async work! [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2544) during async work! [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2545) during async work! [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2546) during async work! [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2547) during async work! [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2548) during async work! [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2549) during async work! [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2550) during async work! [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2551) during async work! [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2552) during async work! [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2553) during async work! [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2554) during async work! [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_3242) during async work! [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Component: SkeletalMeshComponent_1526 Bone: b_Spine_1 [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Component: SkeletalMeshComponent_1526 Bone: b_Spine_2 [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Component: SkeletalMeshComponent_1526 Bone: b_Spine_3 [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Component: SkeletalMeshComponent_1526 Bone: b_R_ForeArm [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Component: SkeletalMeshComponent_1526 Bone: B_R_Wrist [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Component: SkeletalMeshComponent_1526 Bone: b_L_ForeArm [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Component: SkeletalMeshComponent_1526 Bone: B_L_Wrist [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Component: SkeletalMeshComponent_1526 Bone: b_Neck [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Component: SkeletalMeshComponent_1526 Bone: b_head [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Component: SkeletalMeshComponent_1526 Bone: b_hip [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Component: SkeletalMeshComponent_1526 Bone: b_R_LowerLeg [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Component: SkeletalMeshComponent_1526 Bone: b_R_Ankle [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Component: SkeletalMeshComponent_1526 Bone: b_L_UpperLeg [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Component: SkeletalMeshComponent_1526 Bone: b_L_LowerLeg [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Component: SkeletalMeshComponent_1526 Bone: b_L_Ankle [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Component: SkeletalMeshComponent_1526 Bone: b_L_Arm [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Component: SkeletalMeshComponent_1526 Bone: b_R_Arm [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Component: SkeletalMeshComponent_1526 Bone: B_R_Shoulder [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Component: SkeletalMeshComponent_1526 Bone: B_L_Shoulder [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Component: SkeletalMeshComponent_1526 Bone: b_R_UpperLeg [0299.51] Error: Can't destroy collidable actor (Rx_Pawn_SBH_1) during async work! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_3242) during async work! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2554) during async work! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2553) during async work! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2552) during async work! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2551) during async work! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2550) during async work! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2549) during async work! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2548) during async work! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2547) during async work! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2546) during async work! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2545) during async work! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2544) during async work! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2543) during async work! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2542) during async work! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2541) during async work! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2540) during async work! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_2539) during async work! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_3298) during async work! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_3278) during async work! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_3236) during async work! [0299.51] Error: Can't call TermBody() on (Rx_Pawn_SBH_1)->(RB_BodyInstance_3237) during async work! [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0299.51] Error: Can't spawn collidable actor (Rx_Pawn) during async work! [0299.51] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [0310.57] Log: === Critical error: === Fatal error! Address = 0x1c48763 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe] Address = 0x1c3b441 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe] Address = 0x19922f4 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe] Address = 0x1ad07d4 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe]