Log: Log file open, 04/19/20 08:38:04 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 12791 Init: Epic Internal: 0 Init: Compiled (32-bit): Jan 29 2015 19:31:11 Init: Changelist: 2424394 Init: Command line: -nomoviestartup -ini:UDKGame:DefaultPlayer.Name=TheLazySamurai Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win32\ [0000.14] Log: Deleting old log file Launch-backup-2020.04.16-21.11.21.log [0000.14] Init: Computer: SLEIPNIR2 [0000.14] Init: User: Andrew [0000.14] Init: CPU Page size=4096, Processors=4 [0000.14] Init: High frequency timer resolution =3.117421 MHz [0000.14] Init: Memory total: Physical=31.9GB (32GB approx) Pagefile=31.9GB Virtual=4.0GB [0000.21] Log: Steam Client API initialized 1 [0000.44] Log: Steam Game Server API initialized 1 [0000.83] Init: WinSock: I am Sleipnir2 (192.168.0.4:0) [0000.83] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0000.86] Init: Object subsystem initialized [0001.50] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 1060 6GB [0001.50] Log: Adapter has 3072MB of dedicated video memory, 0MB of dedicated system memory, and 1023MB of shared system memory [0001.70] Log: Shader platform (RHI): PC-D3D-SM3 [0001.75] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0002.56] Log: PhysX GPU Support: DISABLED [0002.63] Init: Initializing FaceFX... [0002.63] Init: FaceFX 1.7.4 initialized. [0004.07] Init: Waited 0.001 sec for async package '..\..\UDKGame\CookedPC\Core.u' to complete caching. [0004.19] Init: Waited 0.011 sec for async package '..\..\UDKGame\CookedPC\Engine.u' to complete caching. [0012.31] Init: Finished loading startup packages in 8.26 seconds [0012.33] Log: 80990 objects as part of root set at end of initial load. [0012.33] Log: 0 out of 0 bytes used by permanent object pool. [0049.49] Log: Initializing Engine... [0049.74] Init: UEngine initialized [0049.79] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [0049.93] Init: XAudio2Device initialized. [0050.34] Init: Client initialized [0052.65] Log: Initializing Steamworks [0052.66] Log: Logged in as '[SAP] TheLazySamurai [SCRUB]' [0054.80] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0054.80] Warning: Warning, Failed to find object 'Class None.' [0054.80] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0054.80] Warning: Warning, Failed to find object 'Class None.' [0054.80] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0054.80] Warning: Warning, Failed to find object 'Class None.' [0054.80] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0054.80] Warning: Warning, Failed to find object 'Class None.' [0054.80] Log: LoadMap: RenX-FrontEndMap?Name=TheLazySamurai?Team=1 [0055.73] Log: Game class is 'Rx_Game_MainMenu' [0055.85] Log: Primary PhysX scene will be in software. [0055.90] Log: Creating Primary PhysX Scene. [0056.26] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2020.04.19-08.39.00 [0056.28] ScriptLog: INITIAL: -1 -1 [0056.28] ScriptLog: Game profile Index was NONE [0056.29] ScriptLog: Gameplay events will not be recorded. [0056.29] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [0056.29] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [0056.29] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [0056.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [0056.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [0056.29] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [0056.29] ScriptLog: Failed to get GDI PT [0056.29] ScriptLog: Failed to get Nod PT [0056.29] ScriptLog: GDI:0.0000 [0056.29] ScriptLog: Failed to get GDI PT [0056.29] ScriptLog: Failed to get Nod PT [0056.29] ScriptLog: Nod:0.0000 [0056.29] ScriptLog: Rx_Game::PreBeginPlay BotClass:'Rx_Bot_Waypoints' True [0056.39] ScriptLog: Initializing Rx_GameEngine. Game Version: Open Beta 5.44 [0056.40] Rx: MAPLoaded;RenX-FrontEndMap [0056.43] Log: Bringing up level for play took: 0.602882 [0056.45] Rx: PLAYERHWID;playerNod,256,[SAP] TheLazySamuraihwidm94F69734000034F2 [0056.45] Rx: PLAYEREnter;Nod,256,[SAP] TheLazySamuraifromhwidm94F69734000034F2steamid0x0110000103C9D323 [0056.45] Rx: PLAYERTeamJoin;Nod,256,[SAP] TheLazySamuraijoinedNodscore0last round score0.0000time0.0000 [0056.45] Log: Current scalability system settings: [0056.45] Log: StaticDecals = FALSE (Whether to allow static decals.) [0056.45] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0056.45] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0056.45] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0056.45] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0056.45] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0056.45] Log: MotionBlur = TRUE (Whether to allow motion blur.) [0056.45] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0056.45] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0056.45] Log: Bloom = TRUE (Whether to allow bloom.) [0056.45] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0056.45] Log: Distortion = TRUE (Whether to allow distortion.) [0056.45] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0056.45] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0056.45] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0056.45] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0056.45] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0056.45] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0056.45] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0056.45] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0056.45] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0056.45] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0056.45] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0056.45] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0056.45] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [0056.45] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0056.45] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0056.45] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0056.45] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0056.45] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0056.45] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0056.45] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0056.45] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0056.45] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0056.45] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0056.45] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0056.45] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0056.45] Log: Current preference system settings: [0056.45] Log: UseVsync = TRUE (Whether to use VSync or not.) [0056.45] Log: Fullscreen = TRUE (Fullscreen.) [0056.45] Log: ResX = 1920 (Screen X resolution.) [0056.45] Log: ResY = 1080 (Screen Y resolution.) [0056.45] Log: Current debug system settings: [0056.45] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [0056.45] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0056.45] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0056.45] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0056.45] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0056.45] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0056.45] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0056.45] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0056.45] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0056.45] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0056.45] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0056.45] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0056.45] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0056.45] Log: MaxMultiSamples = 8 (The maximum number of MSAA samples to use.) [0056.45] Log: bAllowTemporalAA = FALSE (UKNOWN) [0056.45] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0056.45] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0056.45] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0056.45] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0056.45] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0056.45] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0056.45] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0056.45] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0056.45] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0056.45] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0056.45] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0056.45] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0056.45] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0056.45] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0056.45] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0056.45] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0056.45] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0056.45] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0056.45] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0056.45] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0056.45] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0056.45] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0056.45] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0056.45] Log: Current unknown system settings: [0056.45] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0056.45] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0056.45] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0056.45] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0056.45] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0056.45] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0056.45] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0056.45] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0056.45] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0056.45] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0056.45] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0056.45] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0056.45] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0056.45] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0056.45] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0056.45] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0056.45] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0056.45] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0056.45] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0056.45] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0056.45] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0056.45] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0056.45] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0056.45] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0056.45] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0056.45] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0056.45] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0056.45] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0056.45] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0056.45] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0056.45] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0056.45] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0056.45] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0056.45] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0056.45] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0056.45] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0056.45] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0056.45] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0056.45] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0056.45] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [0056.45] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [0056.45] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [0056.45] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0056.45] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0056.45] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0056.45] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0056.45] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0056.45] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0056.45] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0056.45] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0056.45] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0056.45] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0056.45] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0056.45] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0056.45] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0056.45] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0056.45] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0056.45] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0056.45] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0056.45] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0056.45] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0056.45] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0056.45] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0056.45] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0056.45] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0056.45] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0056.45] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0056.45] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0056.45] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0056.45] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0056.45] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0056.45] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0056.45] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0056.45] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0056.45] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0056.45] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0056.45] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0056.45] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0056.46] Log: Listing all sound classes. [0056.46] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [0056.46] Log: Class 'Vehicle' has 41 resident sounds taking 14891.49 kb, and 1 real time sounds taking 48.00 kb [0056.46] Log: Class 'Weapon' has 268 resident sounds taking 68755.68 kb, and 7 real time sounds taking 487.58 kb [0056.46] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [0056.46] Log: Class 'SFX' has 83 resident sounds taking 25298.02 kb, and 10 real time sounds taking 711.13 kb [0056.46] Log: Class 'None' has 7 resident sounds taking 3861.78 kb, and 5 real time sounds taking 637.02 kb [0056.46] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [0056.46] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [0056.46] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [0056.46] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [0056.46] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [0056.46] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [0056.46] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [0056.46] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [0056.46] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [0056.46] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [0056.46] Log: Class 'UnGrouped' has 574 resident sounds taking 73386.85 kb, and 108 real time sounds taking 2419.38 kb [0056.46] Log: 1510 total sounds in 17 classes [0057.21] ScriptLog: MusicComp.CurrentVolume? 0.0000 [0057.21] ScriptLog: Rx_HUD::Jukebox AutoPlay music disabled by map. [0057.21] Rx: Game has reached minimum limit for Beacon, 1 Players and 0 Bots out of 0 [0057.21] Log: ########### Finished loading level: 2.411937 seconds [0057.35] Log: Flushing async loaders. [0064.25] Log: Flushed async loaders. [0064.25] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:UpdateScreenCentreActor:02B7 [0064.25] ScriptWarning: Attempt to assign variable through None Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:UpdateScreenCentreActor:02CB [0064.25] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:UpdateHudCompoenents:0017 [0064.25] ScriptWarning: Accessed None 'PlayerNames' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:UpdateHudCompoenents:0055 [0064.25] ScriptWarning: Accessed None 'CommandText' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:UpdateHudCompoenents:00D1 [0064.25] ScriptWarning: Accessed None 'TargetingBox' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:DrawHudCompoenents:0017 [0064.25] ScriptWarning: Accessed None 'PlayerNames' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:DrawHudCompoenents:0043 [0064.25] ScriptWarning: Accessed None 'CommandText' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:PostRender:05BA [0064.25] Init: Game engine initialized [0064.25] Log: Initializing Engine Completed [0064.25] Log: >>>>>>>>>>>>>> Initial startup: 64.25s <<<<<<<<<<<<<<< [0064.32] Log: Current scalability system settings: [0064.32] Log: StaticDecals = FALSE (Whether to allow static decals.) [0064.32] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0064.32] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0064.32] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0064.32] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0064.32] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0064.32] Log: MotionBlur = TRUE (Whether to allow motion blur.) [0064.32] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0064.32] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0064.32] Log: Bloom = TRUE (Whether to allow bloom.) [0064.32] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0064.32] Log: Distortion = TRUE (Whether to allow distortion.) [0064.32] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0064.32] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0064.32] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0064.32] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0064.32] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0064.32] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0064.32] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0064.32] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0064.32] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0064.32] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0064.32] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0064.32] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0064.32] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [0064.32] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0064.32] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0064.32] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0064.32] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0064.32] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0064.32] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0064.32] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0064.32] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0064.32] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0064.32] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0064.32] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0064.32] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0064.32] Log: Current preference system settings: [0064.32] Log: UseVsync = TRUE (Whether to use VSync or not.) [0064.32] Log: Fullscreen = TRUE (Fullscreen.) [0064.32] Log: ResX = 1920 (Screen X resolution.) [0064.32] Log: ResY = 1080 (Screen Y resolution.) [0064.32] Log: Current debug system settings: [0064.32] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [0064.32] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0064.32] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0064.32] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0064.32] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0064.32] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0064.32] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0064.32] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0064.32] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0064.32] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0064.32] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0064.32] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0064.32] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0064.32] Log: MaxMultiSamples = 8 (The maximum number of MSAA samples to use.) [0064.32] Log: bAllowTemporalAA = FALSE (UKNOWN) [0064.32] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0064.32] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0064.32] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0064.32] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0064.32] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0064.32] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0064.32] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0064.32] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0064.32] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0064.32] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0064.32] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0064.32] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0064.32] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0064.32] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0064.32] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0064.32] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0064.32] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0064.32] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0064.32] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0064.32] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0064.32] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0064.32] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0064.32] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0064.32] Log: Current unknown system settings: [0064.32] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0064.32] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0064.32] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0064.32] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0064.32] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0064.32] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0064.32] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0064.32] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0064.32] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0064.32] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0064.32] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0064.32] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0064.32] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0064.32] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0064.32] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0064.32] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0064.32] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0064.32] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0064.32] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0064.32] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0064.32] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0064.32] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0064.32] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0064.32] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0064.32] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0064.32] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0064.32] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0064.32] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0064.32] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0064.32] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0064.32] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0064.32] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0064.32] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0064.32] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0064.32] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0064.32] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0064.32] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0064.32] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0064.32] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0064.32] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [0064.32] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [0064.32] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [0064.32] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0064.32] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0064.32] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0064.32] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0064.32] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0064.32] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0064.32] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0064.32] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0064.32] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0064.32] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0064.32] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0064.32] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0064.32] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0064.32] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0064.32] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0064.32] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0064.32] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0064.32] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0064.32] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0064.32] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0064.32] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0064.32] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0064.32] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0064.32] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0064.32] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0064.32] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0064.32] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0064.32] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0064.32] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0064.32] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0064.32] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0064.32] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0064.32] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0064.32] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0064.32] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0064.32] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0064.33] Log: Listing all sound classes. [0064.33] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [0064.33] Log: Class 'Vehicle' has 41 resident sounds taking 14891.49 kb, and 1 real time sounds taking 48.00 kb [0064.33] Log: Class 'Weapon' has 268 resident sounds taking 68755.68 kb, and 7 real time sounds taking 487.58 kb [0064.33] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [0064.33] Log: Class 'SFX' has 83 resident sounds taking 25298.02 kb, and 10 real time sounds taking 711.13 kb [0064.33] Log: Class 'None' has 7 resident sounds taking 3861.78 kb, and 5 real time sounds taking 637.02 kb [0064.33] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [0064.33] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [0064.33] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 24 real time sounds taking 49002.55 kb [0064.33] Log: Class 'Ambient' has 5 resident sounds taking 1123.96 kb, and 1 real time sounds taking 104.36 kb [0064.33] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [0064.33] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [0064.33] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [0064.33] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [0064.33] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [0064.33] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [0064.33] Log: Class 'UnGrouped' has 610 resident sounds taking 83884.04 kb, and 110 real time sounds taking 2599.97 kb [0064.33] Log: 1548 total sounds in 17 classes [0064.34] Log: Bool AmbientOcclusion set to 1 [0064.38] Log: BloomThreshold = 0.8 [0064.41] ScriptLog: MusicComp.CurrentVolume? 0.0000 [0064.66] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [0064.66] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1530.73] GFxUI: Rx_GFxFrontEnd::Loading SkirmishView [1530.74] ScriptLog: Name - Arctic Stronghold [1530.74] ScriptLog: Name - Canyon [1530.74] ScriptLog: Name - Cliff Side [1530.74] ScriptLog: Name - Complex [1530.74] ScriptLog: Name - Crash Site [1530.74] ScriptLog: Name - Daybreak [1530.74] ScriptLog: Name - Desolation [1530.74] ScriptLog: Name - Eyes [1530.74] ScriptLog: Name - Field [1530.74] ScriptLog: Name - Field X [1530.74] ScriptLog: Name - Goldrush [1530.74] ScriptLog: Name - Hourglass [1530.74] ScriptLog: Name - Islands [1530.74] ScriptLog: Name - Lake Side [1530.74] ScriptLog: Name - Mesa [1530.74] ScriptLog: Name - Oasis [1530.74] ScriptLog: Name - Outposts [1530.74] ScriptLog: Name - Reservoir [1530.74] ScriptLog: Name - Snow [1530.74] ScriptLog: Name - Snow X [1530.74] ScriptLog: Name - Steppe [1530.74] ScriptLog: Name - Storm [1530.74] ScriptLog: Name - Sunrise [1530.74] ScriptLog: Name - Tomb [1530.74] ScriptLog: Name - Toxicity [1530.74] ScriptLog: Name - Tunnels [1530.74] ScriptLog: Name - Under [1530.74] ScriptLog: Name - Uphill [1530.74] ScriptLog: Name - Volcano [1530.74] ScriptLog: Name - Walls [1530.74] ScriptLog: Name - Whiteout [1530.74] ScriptLog: Name - Xmountain [1530.78] ScriptLog: Name - Arctic Stronghold [1530.78] ScriptLog: Name - Canyon [1530.78] ScriptLog: Name - Cliff Side [1530.78] ScriptLog: Name - Complex [1530.78] ScriptLog: Name - Crash Site [1530.78] ScriptLog: Name - Daybreak [1530.78] ScriptLog: Name - Desolation [1530.78] ScriptLog: Name - Eyes [1530.78] ScriptLog: Name - Field [1530.78] ScriptLog: Name - Field X [1530.78] ScriptLog: Name - Goldrush [1530.78] ScriptLog: Name - Hourglass [1530.78] ScriptLog: Name - Islands [1530.78] ScriptLog: Name - Lake Side [1530.78] ScriptLog: Name - Mesa [1530.78] ScriptLog: Name - Oasis [1530.78] ScriptLog: Name - Outposts [1530.78] ScriptLog: Name - Reservoir [1530.78] ScriptLog: Name - Snow [1530.78] ScriptLog: Name - Snow X [1530.78] ScriptLog: Name - Steppe [1530.78] ScriptLog: Name - Storm [1530.78] ScriptLog: Name - Sunrise [1530.78] ScriptLog: Name - Tomb [1530.78] ScriptLog: Name - Toxicity [1530.78] ScriptLog: Name - Tunnels [1530.78] ScriptLog: Name - Under [1530.78] ScriptLog: Name - Uphill [1530.78] ScriptLog: Name - Volcano [1530.78] ScriptLog: Name - Walls [1530.78] ScriptLog: Name - Whiteout [1530.78] ScriptLog: Name - Xmountain [1536.19] GFxUI: Rx_GFxFrontEnd::Loading SettingsView [1536.19] Log: DumpAvailableResolutions [1536.19] Log: 1920x1080 [1536.19] Log: 1920x1080 [1536.19] Log: 1920x1080 [1536.19] Log: 1920x1080 [1536.19] Log: 1920x1080 [1536.19] Log: 1920x1080 [1536.19] Log: 640x480 [1536.19] Log: 640x480 [1536.19] Log: 720x480 [1536.19] Log: 720x480 [1536.19] Log: 720x576 [1536.19] Log: 800x600 [1536.19] Log: 1024x768 [1536.19] Log: 1152x864 [1536.19] Log: 1176x664 [1536.19] Log: 1176x664 [1536.19] Log: 1176x664 [1536.19] Log: 1280x720 [1536.19] Log: 1280x720 [1536.19] Log: 1280x720 [1536.19] Log: 1280x768 [1536.19] Log: 1280x800 [1536.19] Log: 1280x960 [1536.19] Log: 1280x1024 [1536.19] Log: 1360x768 [1536.19] Log: 1366x768 [1536.19] Log: 1600x900 [1536.19] Log: 1600x1024 [1536.19] Log: 1600x1024 [1536.19] Log: 1680x1050 [1536.19] Log: 1680x1050 [1536.19] Log: 1768x992 [1536.19] Log: 1768x992 [1536.19] Log: 1768x992 [1536.19] Log: 1440x900 [1536.19] Log: 1400x1050 [1536.19] ScriptLog: Unknown Widget: SettingsVideoView [1545.58] ScriptLog: Unknown Widget: SettingsAudioView [1616.80] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [1616.82] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [1620.66] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [1620.68] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [1620.69] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [1620.71] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [1620.73] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [1620.74] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [1620.76] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: valueChange [1630.51] ScriptLog: OutURL is: NC-Under?Team=0?Numplay=32?GDIBotCount=15?NODBotCount=16?GDIDifficulty=1?NODDifficulty=1?GDIAttackingStrengh=75?NodAttackingStrengh=75?StartingCredits=150?TimeLimit=30?MineLimit=30?VehicleLimit=7?IsFriendlyfire=False?CanRepairBuildings=False?HasBaseDestruction=False?HasEndGamePedistal=False?HasTimeLimitExpiry=False False [1630.51] ScriptLog: Command: ->> open CNC-Under?Team=0?Numplay=32?GDIBotCount=15?NODBotCount=16?GDIDifficulty=1?NODDifficulty=1?GDIAttackingStrengh=75?NodAttackingStrengh=75?StartingCredits=150?TimeLimit=30?MineLimit=30?VehicleLimit=7?IsFriendlyfire=False?CanRepairBuildings=False?HasBaseDestruction=False?HasEndGamePedistal=False?HasTimeLimitExpiry=False [1630.52] Log: LoadMap: CNC-Under?Name=TheLazySamurai?Team=0?Numplay=32?GDIBotCount=15?NODBotCount=16?GDIDifficulty=1?NODDifficulty=1?GDIAttackingStrengh=75?NodAttackingStrengh=75?StartingCredits=150?TimeLimit=30?MineLimit=30?VehicleLimit=7?IsFriendlyfire=False?CanRepairBuildings=False?HasBaseDestruction=False?HasEndGamePedistal=False?HasTimeLimitExpiry=False [1630.52] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_4 | SoundCue? SC_MainMenu [1630.57] Log: --- LOADING MOVIE START --- [1630.64] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [1630.65] ScriptLog: ======================= Rx_HUD ========================= [1630.65] Rx: PLAYERExit;Nod,256,[SAP] TheLazySamurai [1642.02] Log: Game class is 'Rx_Game' [1642.15] Warning: Warning, Material RX_VH_A-10.Materials.M_VH_A-10 missing bUsedWithStaticLighting=True! [1642.15] Warning: Warning, Material RX_VH_A-10.Materials.M_VH_A-10 missing bUsedWithStaticLighting=True! [1642.15] Warning: Warning, Material RX_VH_A-10.Materials.M_VH_A-10 missing bUsedWithStaticLighting=True! [1642.19] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_11.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [1642.21] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_10.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [1642.21] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_6.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [1642.21] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_15.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [1642.21] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_14.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [1642.21] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_7.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [1642.21] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_16.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [1642.21] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_17.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [1642.21] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_18.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [1642.21] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_19.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [1642.21] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_20.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [1642.21] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_27.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [1642.21] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_22.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [1642.21] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_23.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [1642.21] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_24.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [1642.21] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_25.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [1642.21] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_26.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [1642.21] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_13.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [1642.21] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.SkeletalMeshActor_21.SkeletalMeshComponent_71 RX_Env_Under.Meshes.SK_SnowMarker 1 0 1 0 [1642.26] Log: Primary PhysX scene will be in software. [1642.26] Log: Creating Primary PhysX Scene. [1642.40] Log: Bringing World CNC-Under.TheWorld up for play (0) at 2020.04.19-09.05.26 [1642.42] ScriptLog: INITIAL: -1 -1 [1642.43] ScriptLog: Game profile Index was NONE [1642.44] ScriptWarning: UTDefensePoint_0 has no DefendedObjective! UTDefensePoint CNC-Under.TheWorld:PersistentLevel.UTDefensePoint_0 Function UTGame.UTDefensePoint:PreBeginPlay:003B [1642.44] ScriptWarning: UTDefensePoint_1 has no DefendedObjective! UTDefensePoint CNC-Under.TheWorld:PersistentLevel.UTDefensePoint_1 Function UTGame.UTDefensePoint:PreBeginPlay:003B [1642.44] ScriptWarning: UTDefensePoint_2 has no DefendedObjective! UTDefensePoint CNC-Under.TheWorld:PersistentLevel.UTDefensePoint_2 Function UTGame.UTDefensePoint:PreBeginPlay:003B [1642.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1642.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1642.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1642.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1642.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1642.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1642.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1642.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1642.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1642.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1642.44] ScriptLog: Gameplay events will not be recorded. [1642.44] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo [1642.44] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo [1642.44] Log: MIC::SetTextureParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo [1642.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: Camo_Colour [1642.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: Camo_Colour [1642.44] Log: MIC::SetVectorParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Camo_Colour [1642.44] ScriptLog: GDI:0.7500 [1642.44] ScriptLog: Nod:0.7500 [1642.44] ScriptLog: Rx_Game::PreBeginPlay BotClass:'Rx_Bot_Waypoints' True [1642.47] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_0 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [1642.48] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0 [1642.50] ScriptLog: Rx_SentinelWeapon_Obelisk_0 upgrade... [1642.57] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 4504.78,3072.69,366.15 With a Rotation of 0,0,0 [1642.57] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 4385.96,3278.49,366.15 With a Rotation of 0,10923,0 [1642.57] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 4385.96,2866.90,366.15 With a Rotation of 0,-10923,0 [1642.57] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 4148.33,2866.90,366.15 With a Rotation of 0,-21845,0 [1642.57] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 4029.52,3072.69,366.15 With a Rotation of 0,-32768,0 [1642.57] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 4148.33,3278.49,366.15 With a Rotation of 0,21845,0 [1642.57] ScriptWarning: Accessed None 'AirstripInternals' Rx_Building_AirTower CNC-Under.TheWorld:PersistentLevel.Rx_Building_AirTower_0 Function RenX_Game.Rx_Building_AirTower:GetAttackPoints:0032 [1642.57] ScriptWarning: Accessed None 'Strip' Rx_Building_AirTower CNC-Under.TheWorld:PersistentLevel.Rx_Building_AirTower_0 Function RenX_Game.Rx_Building_AirTower:GetAttackPoints:012B [1642.57] ScriptWarning: Accessed None 'Strip' Rx_Building_AirTower CNC-Under.TheWorld:PersistentLevel.Rx_Building_AirTower_0 Function RenX_Game.Rx_Building_AirTower:GetAttackPoints:012B [1642.57] ScriptWarning: Accessed None 'Strip' Rx_Building_AirTower CNC-Under.TheWorld:PersistentLevel.Rx_Building_AirTower_0 Function RenX_Game.Rx_Building_AirTower:GetAttackPoints:012B [1642.59] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_19 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [1642.60] Log: WARNING: Cooking Convex For Actor: CNC-Under.TheWorld:PersistentLevel.Rx_BuildingAttachment_BeaconPedestal_0 Component: StaticMeshComponent_58 StaticMesh: RX_Deco_BuildingAssets.StaticMeshes.BuildingAssets_EndGamePedestal (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [1642.60] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_BeaconPedestal At -2497.94,-4152.51,6.89 With a Rotation of 0,16384,0 [1642.69] ScriptLog: Rx_SentinelWeapon_AGT_MG_0 upgrade... [1642.69] ScriptLog: Rx_SentinelWeapon_AGT_MG_1 upgrade... [1642.69] ScriptLog: Rx_SentinelWeapon_AGT_MG_2 upgrade... [1642.69] ScriptLog: Rx_SentinelWeapon_AGT_MG_3 upgrade... [1642.69] ScriptLog: Rx_SentinelWeapon_AGT_RocketPod_0 upgrade... [1642.71] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_BeaconPedestal At 4260.18,1070.52,149.49 With a Rotation of 0,16384,0 [1642.77] ScriptLog: Initializing Rx_GameEngine. Game Version: Open Beta 5.44 [1642.78] Rx: MAPLoaded;CNC-Under [1642.78] Log: Bringing up level for play took: 0.758474 [1642.88] Rx: PLAYERHWID;playerGDI,257,[SAP] TheLazySamuraihwidm94F69734000034F2 [1642.88] Rx: PLAYEREnter;GDI,257,[SAP] TheLazySamuraifromhwidm94F69734000034F2steamid0x0110000103C9D323 [1642.88] Rx: PLAYERTeamJoin;GDI,257,[SAP] TheLazySamuraijoinedGDIscore0last round score0.0000time0.0000 [1642.88] Rx: MAPStart;CNC-Under [1642.88] Rx: GAMESpawn;playerGDI,257,[SAP] TheLazySamuraicharacterRx_FamilyInfo_GDI_Soldier [1642.90] Error: Can't start an online game that hasn't been created [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: AddTranslucent_Bias [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Effect_Multiplier [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy_Adaptive' during gameplay. ParamName: Stealth_Visibility_Multiplier [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_CH_GDI' during gameplay. ParamName: GlobalCharacterBrightness [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_CH_Nod' during gameplay. ParamName: GlobalCharacterBrightness [1642.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_CH_All' during gameplay. ParamName: Reflection_Colour [1642.90] Log: MIC::SetTextureParameterValue : Modifying 'MI_CH_All' during gameplay. ParamName: CubeMap_Exterior [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_VH_GDI' during gameplay. ParamName: GlobalVehicleBrightness [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_VH_GDI_Adaptive' during gameplay. ParamName: GlobalVehicleBrightness [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_VH_Nod' during gameplay. ParamName: GlobalVehicleBrightness [1642.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_VH_Nod_Adaptive' during gameplay. ParamName: GlobalVehicleBrightness [1642.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_All' during gameplay. ParamName: Reflection_Colour [1642.90] Log: MIC::SetVectorParameterValue : Modifying 'MI_VH_All_Adaptive' during gameplay. ParamName: Reflection_Colour [1642.90] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_All' during gameplay. ParamName: CubeMap_Exterior [1642.90] Log: MIC::SetTextureParameterValue : Modifying 'MI_VH_All_Adaptive' during gameplay. ParamName: CubeMap_Exterior [1642.90] Rx: GAMESpawn;playerGDI,b258,Bruno FreitascharacterRx_FamilyInfo_GDI_Soldier [1642.90] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b258,Bruno Freitas [1642.91] Rx: GAMESpawn;botGDI,b258,Bruno Freitas [1642.91] Rx: Game has reached minimum limit for Beacon, 1 Players and 1 Bots out of 0 [1642.91] ScriptLog: added red bot [1642.91] Rx: GAMESpawn;playerGDI,b259,Evan BrookscharacterRx_FamilyInfo_GDI_Soldier [1642.91] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b259,Evan Brooks [1642.91] Rx: GAMESpawn;botGDI,b259,Evan Brooks [1642.91] ScriptLog: added red bot [1642.91] Rx: GAMESpawn;playerGDI,b260,Belgian ChocolatecharacterRx_FamilyInfo_GDI_Soldier [1642.91] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_EngineerbyGDI,b260,Belgian Chocolate [1642.92] Rx: GAMESpawn;botGDI,b260,Belgian Chocolate [1642.92] ScriptLog: added red bot [1642.92] Rx: GAMESpawn;playerGDI,b261,Annoying TurtlecharacterRx_FamilyInfo_GDI_Soldier [1642.92] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b261,Annoying Turtle [1642.92] Rx: GAMESpawn;botGDI,b261,Annoying Turtle [1642.92] ScriptLog: added red bot [1642.92] Rx: GAMESpawn;playerGDI,b262,Professional XcharacterRx_FamilyInfo_GDI_Soldier [1642.92] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b262,Professional X [1642.93] Rx: GAMESpawn;botGDI,b262,Professional X [1642.93] ScriptLog: added red bot [1642.93] Rx: GAMESpawn;playerGDI,b263,Starman ExplorercharacterRx_FamilyInfo_GDI_Soldier [1642.93] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_EngineerbyGDI,b263,Starman Explorer [1642.93] Rx: GAMESpawn;botGDI,b263,Starman Explorer [1642.93] ScriptLog: added red bot [1642.93] Rx: GAMESpawn;playerGDI,b264,Robin NielsencharacterRx_FamilyInfo_GDI_Soldier [1642.93] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b264,Robin Nielsen [1642.93] Rx: GAMESpawn;botGDI,b264,Robin Nielsen [1642.93] ScriptLog: added red bot [1642.94] Rx: GAMESpawn;playerGDI,b265,TAScharacterRx_FamilyInfo_GDI_Soldier [1642.94] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b265,TAS [1642.94] Rx: GAMESpawn;botGDI,b265,TAS [1642.94] ScriptLog: added red bot [1642.94] Rx: GAMESpawn;playerGDI,b266,Ryan WongwaicharacterRx_FamilyInfo_GDI_Soldier [1642.94] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b266,Ryan Wongwai [1642.94] Rx: GAMESpawn;botGDI,b266,Ryan Wongwai [1642.94] ScriptLog: added red bot [1642.95] Rx: GAMESpawn;playerGDI,b267,Kane himselfcharacterRx_FamilyInfo_GDI_Soldier [1642.95] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b267,Kane himself [1642.95] Rx: GAMESpawn;botGDI,b267,Kane himself [1642.95] ScriptLog: added red bot [1642.95] Rx: GAMESpawn;playerGDI,b268,John MeltoncharacterRx_FamilyInfo_GDI_Soldier [1642.95] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b268,John Melton [1642.95] Rx: GAMESpawn;botGDI,b268,John Melton [1642.95] ScriptLog: added red bot [1642.96] Rx: GAMESpawn;playerGDI,b269,Paolo DamasocharacterRx_FamilyInfo_GDI_Soldier [1642.96] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b269,Paolo Damaso [1642.96] Rx: GAMESpawn;botGDI,b269,Paolo Damaso [1642.96] ScriptLog: added red bot [1642.96] Rx: GAMESpawn;playerGDI,b270,Rade StojsavljeviccharacterRx_FamilyInfo_GDI_Soldier [1642.96] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_SoldierbyGDI,b270,Rade Stojsavljevic [1642.96] Rx: GAMESpawn;botGDI,b270,Rade Stojsavljevic [1642.96] ScriptLog: added red bot [1642.97] Rx: GAMESpawn;playerGDI,b271,Brett SperrycharacterRx_FamilyInfo_GDI_Soldier [1642.97] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b271,Brett Sperry [1642.97] Rx: GAMESpawn;botGDI,b271,Brett Sperry [1642.97] ScriptLog: added red bot [1642.97] Rx: GAMESpawn;playerGDI,b272,Sean NolancharacterRx_FamilyInfo_GDI_Soldier [1642.97] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b272,Sean Nolan [1642.97] Rx: GAMESpawn;botGDI,b272,Sean Nolan [1642.97] ScriptLog: added red bot [1642.97] ScriptLog: GDIDifficulty4 [1642.98] Rx: GAMESpawn;playerNod,b273,RebarncharacterRx_FamilyInfo_Nod_Soldier [1642.98] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b273,Rebarn [1642.98] Rx: GAMESpawn;botNod,b273,Rebarn [1642.98] ScriptLog: added blue bot [1642.98] Rx: GAMESpawn;playerNod,b274,2v2funwarcharacterRx_FamilyInfo_Nod_Soldier [1642.98] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b274,2v2funwar [1642.98] Rx: GAMESpawn;botNod,b274,2v2funwar [1642.98] ScriptLog: added blue bot [1642.99] Rx: GAMESpawn;playerNod,b275,WestwoodcharacterRx_FamilyInfo_Nod_Soldier [1642.99] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_EngineerbyNod,b275,Westwood [1642.99] Rx: GAMESpawn;botNod,b275,Westwood [1642.99] ScriptLog: added blue bot [1642.99] Rx: GAMESpawn;playerNod,b276,Matthew McDonaldcharacterRx_FamilyInfo_Nod_Soldier [1642.99] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b276,Matthew McDonald [1642.99] Rx: GAMESpawn;botNod,b276,Matthew McDonald [1642.99] ScriptLog: added blue bot [1642.99] Rx: GAMESpawn;playerNod,b277,SkippyScooterKidcharacterRx_FamilyInfo_Nod_Soldier [1643.00] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b277,SkippyScooterKid [1643.00] Rx: GAMESpawn;botNod,b277,SkippyScooterKid [1643.00] ScriptLog: added blue bot [1643.00] Rx: GAMESpawn;playerNod,b278,Joe WakefieldcharacterRx_FamilyInfo_Nod_Soldier [1643.00] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_EngineerbyNod,b278,Joe Wakefield [1643.00] Rx: GAMESpawn;botNod,b278,Joe Wakefield [1643.00] ScriptLog: added blue bot [1643.00] Rx: GAMESpawn;playerNod,b279,ChandracharacterRx_FamilyInfo_Nod_Soldier [1643.01] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b279,Chandra [1643.01] Rx: GAMESpawn;botNod,b279,Chandra [1643.01] ScriptLog: added blue bot [1643.01] Rx: GAMESpawn;playerNod,b280,Danny BlakecharacterRx_FamilyInfo_Nod_Soldier [1643.01] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b280,Danny Blake [1643.01] Rx: GAMESpawn;botNod,b280,Danny Blake [1643.01] ScriptLog: added blue bot [1643.02] Rx: GAMESpawn;playerNod,b281,I'm behiiiinnnd youcharacterRx_FamilyInfo_Nod_Soldier [1643.02] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_EngineerbyNod,b281,I'm behiiiinnnd you [1643.02] Rx: GAMESpawn;botNod,b281,I'm behiiiinnnd you [1643.02] ScriptLog: added blue bot [1643.02] Rx: GAMESpawn;playerNod,b282,Richard JefferycharacterRx_FamilyInfo_Nod_Soldier [1643.02] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b282,Richard Jeffery [1643.02] Rx: GAMESpawn;botNod,b282,Richard Jeffery [1643.02] ScriptLog: added blue bot [1643.03] Rx: GAMESpawn;playerNod,b283,NiceDodgecharacterRx_FamilyInfo_Nod_Soldier [1643.03] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b283,NiceDodge [1643.03] Rx: GAMESpawn;botNod,b283,NiceDodge [1643.03] ScriptLog: added blue bot [1643.03] Rx: GAMESpawn;playerNod,b284,TotemAatzcharacterRx_FamilyInfo_Nod_Soldier [1643.03] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b284,TotemAatz [1643.03] Rx: GAMESpawn;botNod,b284,TotemAatz [1643.03] ScriptLog: added blue bot [1643.04] Rx: GAMESpawn;playerNod,b285,LogancharacterRx_FamilyInfo_Nod_Soldier [1643.04] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b285,Logan [1643.04] Rx: GAMESpawn;botNod,b285,Logan [1643.04] ScriptLog: added blue bot [1643.04] Rx: GAMESpawn;playerNod,b286,TiberiumEvolutioncharacterRx_FamilyInfo_Nod_Soldier [1643.04] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_EngineerbyNod,b286,TiberiumEvolution [1643.04] Rx: GAMESpawn;botNod,b286,TiberiumEvolution [1643.04] ScriptLog: added blue bot [1643.05] Rx: GAMESpawn;playerNod,b287,Thom KeukencharacterRx_FamilyInfo_Nod_Soldier [1643.05] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b287,Thom Keuken [1643.05] Rx: GAMESpawn;botNod,b287,Thom Keuken [1643.05] ScriptLog: added blue bot [1643.05] Rx: GAMESpawn;playerNod,b288,Simon MckenziecharacterRx_FamilyInfo_Nod_Soldier [1643.05] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b288,Simon Mckenzie [1643.05] Rx: GAMESpawn;botNod,b288,Simon Mckenzie [1643.05] ScriptLog: added blue bot [1643.05] ScriptLog: NODDifficulty4 [1643.05] ScriptLog: START MATCH [1643.06] Log: Current scalability system settings: [1643.06] Log: StaticDecals = FALSE (Whether to allow static decals.) [1643.06] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [1643.06] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [1643.06] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [1643.06] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [1643.06] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [1643.06] Log: MotionBlur = TRUE (Whether to allow motion blur.) [1643.06] Log: DepthOfField = TRUE (Whether to allow depth of field.) [1643.06] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [1643.06] Log: Bloom = TRUE (Whether to allow bloom.) [1643.06] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [1643.06] Log: Distortion = TRUE (Whether to allow distortion.) [1643.06] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [1643.06] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [1643.06] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [1643.06] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [1643.06] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [1643.06] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [1643.06] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [1643.06] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [1643.06] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [1643.06] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [1643.06] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [1643.06] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [1643.06] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [1643.06] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [1643.06] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [1643.06] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [1643.06] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [1643.06] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [1643.06] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [1643.06] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [1643.06] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [1643.06] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [1643.06] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [1643.06] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [1643.06] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [1643.06] Log: Current preference system settings: [1643.06] Log: UseVsync = TRUE (Whether to use VSync or not.) [1643.06] Log: Fullscreen = TRUE (Fullscreen.) [1643.06] Log: ResX = 1920 (Screen X resolution.) [1643.06] Log: ResY = 1080 (Screen Y resolution.) [1643.06] Log: Current debug system settings: [1643.06] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [1643.06] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [1643.06] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [1643.06] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [1643.06] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [1643.06] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [1643.06] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [1643.06] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [1643.06] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [1643.06] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [1643.06] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [1643.06] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [1643.06] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [1643.06] Log: MaxMultiSamples = 8 (The maximum number of MSAA samples to use.) [1643.06] Log: bAllowTemporalAA = FALSE (UKNOWN) [1643.06] Log: TemporalAA_MinDepth = 500 (UKNOWN) [1643.06] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [1643.06] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [1643.06] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [1643.06] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [1643.06] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [1643.06] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [1643.06] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [1643.06] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [1643.06] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [1643.06] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [1643.06] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [1643.06] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [1643.06] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [1643.06] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [1643.06] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [1643.06] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [1643.06] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [1643.06] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [1643.06] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [1643.06] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [1643.06] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [1643.06] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [1643.06] Log: Current unknown system settings: [1643.06] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [1643.06] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [1643.06] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [1643.06] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [1643.06] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [1643.06] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [1643.06] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [1643.06] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [1643.06] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [1643.06] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [1643.06] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [1643.06] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [1643.06] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [1643.06] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [1643.06] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [1643.06] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [1643.06] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [1643.06] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [1643.06] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [1643.06] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [1643.06] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [1643.06] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [1643.06] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [1643.06] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [1643.06] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [1643.06] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [1643.06] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [1643.06] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [1643.06] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [1643.06] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [1643.06] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [1643.06] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [1643.06] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [1643.06] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [1643.06] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [1643.06] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [1643.06] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [1643.06] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [1643.06] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [1643.06] Log: AudioDecompressionBufferSize = 6144 (Decompression buffer size per sound source.) [1643.06] Log: AudioCompressionCookCutoff = 49152 (Cutoff in bytes for keeping audio data uncompressed during cook.) [1643.06] Log: AudioCompressionLoadCutoff = 98304 (Cutoff in bytes for fully decompressing audio data on load.) [1643.06] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [1643.06] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [1643.06] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [1643.06] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [1643.06] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [1643.06] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [1643.06] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [1643.06] Log: MobileLightShaftScale = 1 (UNKNOWN.) [1643.06] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [1643.06] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [1643.06] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [1643.06] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [1643.06] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [1643.06] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [1643.06] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [1643.06] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [1643.06] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [1643.06] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [1643.06] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [1643.06] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [1643.06] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [1643.06] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [1643.06] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [1643.06] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [1643.06] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [1643.06] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [1643.06] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [1643.06] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [1643.06] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [1643.06] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [1643.06] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [1643.06] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [1643.06] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [1643.06] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [1643.06] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [1643.06] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [1643.07] Log: Listing all sound classes. [1643.07] Log: Class 'Item' has 29 resident sounds taking 2787.16 kb, and 1 real time sounds taking 8.89 kb [1643.07] Log: Class 'Vehicle' has 41 resident sounds taking 14891.49 kb, and 1 real time sounds taking 48.00 kb [1643.07] Log: Class 'Weapon' has 269 resident sounds taking 69120.63 kb, and 7 real time sounds taking 487.58 kb [1643.07] Log: Class 'Character' has 182 resident sounds taking 8698.73 kb [1643.07] Log: Class 'SFX' has 83 resident sounds taking 25298.02 kb, and 10 real time sounds taking 711.13 kb [1643.07] Log: Class 'None' has 7 resident sounds taking 3861.78 kb, and 5 real time sounds taking 637.02 kb [1643.07] Log: Class 'UI' has 24 resident sounds taking 1480.30 kb [1643.07] Log: Class 'Announcer_UI' has 26 resident sounds taking 3864.50 kb [1643.07] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 23 real time sounds taking 47214.76 kb [1643.07] Log: Class 'Ambient' has 34 resident sounds taking 14966.69 kb, and 23 real time sounds taking 2969.96 kb [1643.07] Log: Class 'WeaponMortarIncoming' has 13 resident sounds taking 2926.08 kb, and 4 real time sounds taking 114.88 kb [1643.07] Log: Class 'Announcer' has 60 resident sounds taking 19414.13 kb [1643.07] Log: Class 'WeaponBulletEffects' has 18 resident sounds taking 545.45 kb, and 1 real time sounds taking 150.46 kb [1643.07] Log: Class 'MovieEffects' has 1 resident sounds taking 213.73 kb, and 4 real time sounds taking 378.98 kb [1643.07] Log: Class 'Cinematic' has 6 resident sounds taking 2783.40 kb, and 3 real time sounds taking 527.70 kb [1643.07] Log: Class 'Dialog' has 4 resident sounds taking 278.99 kb [1643.07] Log: Class 'UnGrouped' has 611 resident sounds taking 91230.30 kb, and 115 real time sounds taking 3313.67 kb [1643.07] Log: 1605 total sounds in 17 classes [1643.14] ScriptLog: MusicComp.CurrentVolume? 0.0000 [1643.14] ScriptLog: Rx_HUD::Jukebox SystemSettingsHandler.bAutostartMusic:'True' [1643.17] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1643.17] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1643.17] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1643.17] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1643.21] Warning: Warning, Failed to load 'Font None.Arial': Failed to find object 'Font None.Arial' [1643.21] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1643.21] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1643.22] ScriptLog: PositionModX : 0.0000 [1643.22] ScriptLog: PositionModY : 52.5000 [1643.22] ScriptLog: PositionModX : 0.0000 [1643.22] ScriptLog: PositionModY : 52.5000 [1643.22] Log: ########### Finished loading level: 12.694169 seconds [1643.81] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned CNC-Under.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_0 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [1643.83] Log: --- LOADING MOVIE TIME: 13.2 sec --- [1643.84] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1643.84] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1643.84] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1643.84] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2600) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2599) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2598) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2597) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2596) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2595) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2594) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2593) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2592) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2591) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2590) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2589) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2588) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2587) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2586) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2585) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2584) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2583) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2582) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2581) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_Spine_1 [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_Spine_2 [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_Spine_3 [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_R_ForeArm [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: B_R_Wrist [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_L_ForeArm [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: B_L_Wrist [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_Neck [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_head [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_hip [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_R_LowerLeg [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_R_Ankle [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_L_UpperLeg [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_L_LowerLeg [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_L_Ankle [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_L_Arm [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_R_Arm [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: B_R_Shoulder [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: B_L_Shoulder [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_R_UpperLeg [1643.86] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2642) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2641) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2640) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2639) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2638) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2637) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2636) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2635) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2634) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2633) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2632) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2631) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2630) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2629) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2628) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2627) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2626) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2625) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2624) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2623) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_Spine_1 [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_Spine_2 [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_Spine_3 [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_R_ForeArm [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: B_R_Wrist [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_L_ForeArm [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: B_L_Wrist [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_Neck [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_head [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_hip [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_R_LowerLeg [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_R_Ankle [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_L_UpperLeg [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_L_LowerLeg [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_L_Ankle [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_L_Arm [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_R_Arm [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: B_R_Shoulder [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: B_L_Shoulder [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_R_UpperLeg [1643.86] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2663) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2662) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2661) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2660) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2659) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2658) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2657) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2656) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2655) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2654) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2653) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2652) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2651) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2650) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2649) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2648) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2647) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2646) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2645) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2644) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_Spine_1 [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_Spine_2 [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_Spine_3 [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_R_ForeArm [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: B_R_Wrist [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_L_ForeArm [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: B_L_Wrist [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_Neck [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_head [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_hip [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_R_LowerLeg [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_R_Ankle [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_L_UpperLeg [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_L_LowerLeg [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_L_Ankle [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_L_Arm [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_R_Arm [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: B_R_Shoulder [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: B_L_Shoulder [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_5 Component: SkeletalMeshComponent_95 Bone: b_R_UpperLeg [1643.86] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2705) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2704) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2703) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2702) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2701) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2700) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2699) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2698) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2697) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2696) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2695) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2694) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2693) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2692) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2691) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2690) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2689) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2688) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2687) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.86] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2686) during async work! [1643.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_Spine_1 [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_Spine_2 [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_Spine_3 [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_R_ForeArm [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: B_R_Wrist [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_L_ForeArm [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: B_L_Wrist [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_Neck [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_head [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_hip [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_R_LowerLeg [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_R_Ankle [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_L_UpperLeg [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_L_LowerLeg [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_L_Ankle [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_L_Arm [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_R_Arm [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: B_R_Shoulder [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: B_L_Shoulder [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_R_UpperLeg [1643.87] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2768) during async work! [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2767) during async work! [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2766) during async work! [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2765) during async work! [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2764) during async work! [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2763) during async work! [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2762) during async work! [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2761) during async work! [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2760) during async work! [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2759) during async work! [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2758) during async work! [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2757) during async work! [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2756) during async work! [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2755) during async work! [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2754) during async work! [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2753) during async work! [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2752) during async work! [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2751) during async work! [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2750) during async work! [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2749) during async work! [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 Component: SkeletalMeshComponent_146 Bone: b_Spine_1 [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 Component: SkeletalMeshComponent_146 Bone: b_Spine_2 [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 Component: SkeletalMeshComponent_146 Bone: b_Spine_3 [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 Component: SkeletalMeshComponent_146 Bone: b_R_ForeArm [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 Component: SkeletalMeshComponent_146 Bone: B_R_Wrist [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 Component: SkeletalMeshComponent_146 Bone: b_L_ForeArm [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 Component: SkeletalMeshComponent_146 Bone: B_L_Wrist [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 Component: SkeletalMeshComponent_146 Bone: b_Neck [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 Component: SkeletalMeshComponent_146 Bone: b_head [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 Component: SkeletalMeshComponent_146 Bone: b_hip [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 Component: SkeletalMeshComponent_146 Bone: b_R_LowerLeg [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 Component: SkeletalMeshComponent_146 Bone: b_R_Ankle [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 Component: SkeletalMeshComponent_146 Bone: b_L_UpperLeg [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 Component: SkeletalMeshComponent_146 Bone: b_L_LowerLeg [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 Component: SkeletalMeshComponent_146 Bone: b_L_Ankle [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 Component: SkeletalMeshComponent_146 Bone: b_L_Arm [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 Component: SkeletalMeshComponent_146 Bone: b_R_Arm [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 Component: SkeletalMeshComponent_146 Bone: B_R_Shoulder [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 Component: SkeletalMeshComponent_146 Bone: B_L_Shoulder [1643.87] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1643.87] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_10 Component: SkeletalMeshComponent_146 Bone: b_R_UpperLeg [1643.87] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2873) during async work! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2872) during async work! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2871) during async work! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2870) during async work! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2869) during async work! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2868) during async work! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2867) during async work! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2866) during async work! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2865) during async work! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2864) during async work! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2863) during async work! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2862) during async work! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2861) during async work! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2860) during async work! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2859) during async work! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2858) during async work! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2857) during async work! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2856) during async work! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2855) during async work! [1643.87] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2854) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2938) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2939) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2940) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2941) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2942) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2943) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2944) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2945) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2946) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2947) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2948) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2949) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2950) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2951) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2952) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2953) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2954) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2955) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2956) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2957) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2959) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2960) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2961) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2962) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2963) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2964) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2965) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2966) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2967) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2968) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2969) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2970) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2971) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2972) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2973) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2974) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2975) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2976) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2977) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2978) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3064) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3065) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3066) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3067) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3068) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3069) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3070) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3071) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3072) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3073) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3074) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3075) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3076) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3077) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3078) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3079) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3080) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3081) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3082) during async work! [1643.88] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3083) during async work! [1643.89] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3146) during async work! [1643.89] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3145) during async work! [1643.89] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3144) during async work! [1643.89] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3143) during async work! [1643.89] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3142) during async work! [1643.89] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3141) during async work! [1643.89] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3140) during async work! [1643.89] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3139) during async work! [1643.89] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3138) during async work! [1643.89] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3137) during async work! [1643.89] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3136) during async work! [1643.89] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3135) during async work! [1643.89] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3134) during async work! [1643.89] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3133) during async work! [1643.89] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3132) during async work! [1643.89] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3131) during async work! [1643.89] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3130) during async work! [1643.89] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3129) during async work! [1643.89] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3128) during async work! [1643.89] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3127) during async work! [1644.92] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3062) during async work! [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3061) during async work! [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3060) during async work! [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3059) during async work! [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3058) during async work! [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3057) during async work! [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3056) during async work! [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3055) during async work! [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3054) during async work! [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3053) during async work! [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3052) during async work! [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3051) during async work! [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3050) during async work! [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3049) during async work! [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3048) during async work! [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3047) during async work! [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3046) during async work! [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3045) during async work! [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3044) during async work! [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3043) during async work! [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_Spine_1 [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_Spine_2 [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_Spine_3 [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_R_ForeArm [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: B_R_Wrist [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_L_ForeArm [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: B_L_Wrist [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_Neck [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_head [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_hip [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_R_LowerLeg [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_R_Ankle [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_L_UpperLeg [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_L_LowerLeg [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_L_Ankle [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_L_Arm [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_R_Arm [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: B_R_Shoulder [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: B_L_Shoulder [1644.92] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1644.92] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_R_UpperLeg [1646.26] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2810) during async work! [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2809) during async work! [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2808) during async work! [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2807) during async work! [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2806) during async work! [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2805) during async work! [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2804) during async work! [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2803) during async work! [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2802) during async work! [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2801) during async work! [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2800) during async work! [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2799) during async work! [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2798) during async work! [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2797) during async work! [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2796) during async work! [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2795) during async work! [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2794) during async work! [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2793) during async work! [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2792) during async work! [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Error: Can't call TermBody() on (Rx_Pawn_12)->(RB_BodyInstance_2791) during async work! [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_Spine_1 [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_Spine_2 [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_Spine_3 [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_R_ForeArm [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: B_R_Wrist [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_L_ForeArm [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: B_L_Wrist [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_Neck [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_head [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_hip [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_R_LowerLeg [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_R_Ankle [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_L_UpperLeg [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_L_LowerLeg [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_L_Ankle [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_L_Arm [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_R_Arm [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: B_R_Shoulder [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: B_L_Shoulder [1646.26] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.26] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 Component: SkeletalMeshComponent_167 Bone: b_R_UpperLeg [1646.33] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2623) during async work! [1646.33] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2624) during async work! [1646.33] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2625) during async work! [1646.33] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2626) during async work! [1646.33] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2627) during async work! [1646.33] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2628) during async work! [1646.33] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2629) during async work! [1646.33] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2630) during async work! [1646.33] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2631) during async work! [1646.33] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2632) during async work! [1646.33] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2633) during async work! [1646.33] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2634) during async work! [1646.33] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2635) during async work! [1646.33] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2636) during async work! [1646.33] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2637) during async work! [1646.33] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2638) during async work! [1646.33] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2639) during async work! [1646.33] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2640) during async work! [1646.33] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2641) during async work! [1646.33] Error: Can't call TermBody() on (Rx_Pawn_4)->(RB_BodyInstance_2642) during async work! [1646.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.33] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_Spine_1 [1646.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.33] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_Spine_2 [1646.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.33] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_Spine_3 [1646.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.33] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_R_ForeArm [1646.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.33] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: B_R_Wrist [1646.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.33] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_L_ForeArm [1646.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.33] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: B_L_Wrist [1646.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.33] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_Neck [1646.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.33] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_head [1646.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.33] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_hip [1646.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.33] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_R_LowerLeg [1646.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.33] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_R_Ankle [1646.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.33] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_L_UpperLeg [1646.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.33] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_L_LowerLeg [1646.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.33] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_L_Ankle [1646.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.33] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_L_Arm [1646.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.33] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_R_Arm [1646.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.33] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: B_R_Shoulder [1646.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.33] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: B_L_Shoulder [1646.33] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1646.33] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_4 Component: SkeletalMeshComponent_85 Bone: b_R_UpperLeg [1647.04] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2812) during async work! [1647.04] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2813) during async work! [1647.04] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2814) during async work! [1647.04] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2815) during async work! [1647.04] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2816) during async work! [1647.04] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2817) during async work! [1647.04] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2818) during async work! [1647.04] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2819) during async work! [1647.04] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2820) during async work! [1647.04] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2821) during async work! [1647.04] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2822) during async work! [1647.04] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2823) during async work! [1647.04] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2824) during async work! [1647.04] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2825) during async work! [1647.04] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2826) during async work! [1647.04] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2827) during async work! [1647.04] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2828) during async work! [1647.04] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2829) during async work! [1647.04] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2830) during async work! [1647.04] Error: Can't call TermBody() on (Rx_Pawn_13)->(RB_BodyInstance_2831) during async work! [1647.19] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2749) during async work! [1647.19] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2750) during async work! [1647.19] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2751) during async work! [1647.19] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2752) during async work! [1647.19] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2753) during async work! [1647.19] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2754) during async work! [1647.19] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2755) during async work! [1647.19] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2756) during async work! [1647.19] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2757) during async work! [1647.19] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2758) during async work! [1647.19] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2759) during async work! [1647.19] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2760) during async work! [1647.19] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2761) during async work! [1647.19] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2762) during async work! [1647.19] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2763) during async work! [1647.19] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2764) during async work! [1647.19] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2765) during async work! [1647.19] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2766) during async work! [1647.19] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2767) during async work! [1647.19] Error: Can't call TermBody() on (Rx_Pawn_10)->(RB_BodyInstance_2768) during async work! [1647.58] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3127) during async work! [1647.58] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3128) during async work! [1647.58] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3129) during async work! [1647.58] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3130) during async work! [1647.58] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3131) during async work! [1647.58] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3132) during async work! [1647.58] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3133) during async work! [1647.58] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3134) during async work! [1647.58] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3135) during async work! [1647.58] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3136) during async work! [1647.58] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3137) during async work! [1647.58] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3138) during async work! [1647.58] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3139) during async work! [1647.58] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3140) during async work! [1647.58] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3141) during async work! [1647.58] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3142) during async work! [1647.58] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3143) during async work! [1647.58] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3144) during async work! [1647.58] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3145) during async work! [1647.58] Error: Can't call TermBody() on (Rx_Pawn_28)->(RB_BodyInstance_3146) during async work! [1647.86] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2770) during async work! [1647.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1647.86] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2771) during async work! [1647.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1647.86] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2772) during async work! [1647.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1647.86] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2773) during async work! [1647.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1647.86] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2774) during async work! [1647.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1647.86] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2775) during async work! [1647.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1647.86] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2776) during async work! [1647.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1647.86] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2777) during async work! [1647.86] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2778) during async work! [1647.86] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2779) during async work! [1647.86] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2780) during async work! [1647.86] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2781) during async work! [1647.86] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2782) during async work! [1647.86] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2783) during async work! [1647.86] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2784) during async work! [1647.86] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2785) during async work! [1647.86] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2786) during async work! [1647.86] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2787) during async work! [1647.86] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2788) during async work! [1647.86] Error: Can't call TermBody() on (Rx_Pawn_11)->(RB_BodyInstance_2789) during async work! [1647.98] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3083) during async work! [1647.98] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3082) during async work! [1647.98] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3081) during async work! [1647.98] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3080) during async work! [1647.98] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3079) during async work! [1647.98] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3078) during async work! [1647.98] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3077) during async work! [1647.98] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3076) during async work! [1647.98] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3075) during async work! [1647.98] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3074) during async work! [1647.98] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3073) during async work! [1647.98] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3072) during async work! [1647.98] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3071) during async work! [1647.98] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3070) during async work! [1647.98] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3069) during async work! [1647.98] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3068) during async work! [1647.98] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3067) during async work! [1647.98] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3066) during async work! [1647.98] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3065) during async work! [1647.98] Error: Can't call TermBody() on (Rx_Pawn_25)->(RB_BodyInstance_3064) during async work! [1648.21] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_5 [1648.35] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2644) during async work! [1648.35] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2645) during async work! [1648.35] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2646) during async work! [1648.35] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2647) during async work! [1648.35] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2648) during async work! [1648.35] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2649) during async work! [1648.35] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2650) during async work! [1648.35] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2651) during async work! [1648.35] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2652) during async work! [1648.35] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2653) during async work! [1648.35] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2654) during async work! [1648.35] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2655) during async work! [1648.35] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2656) during async work! [1648.35] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2657) during async work! [1648.35] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2658) during async work! [1648.35] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2659) during async work! [1648.35] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2660) during async work! [1648.35] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2661) during async work! [1648.35] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2662) during async work! [1648.35] Error: Can't call TermBody() on (Rx_Pawn_5)->(RB_BodyInstance_2663) during async work! [1648.49] Rx: GAMESpawn;vehicleGDI,Rx_Vehicle_Harvester_GDI [1648.49] Rx: GAMESpawn;vehicleNod,Rx_Vehicle_Harvester_Nod [1648.55] ScriptLog: ------------------ [ Setting up ] ------------------ [1648.57] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1648.57] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1648.58] ScriptLog: rxPC.bJustBaughtEngineer= False [1648.58] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1648.58] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [1648.58] ScriptLog: [1648.58] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [1648.58] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1648.58] ScriptLog: OwnedItem= None [1648.58] ScriptLog: [1648.58] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [1648.58] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1648.59] ScriptLog: ====================== [1648.59] ScriptLog: Norm explosiveData[0]= Timed C4 [1648.59] ScriptLog: Norm explosiveData[1]= Grenades [1648.59] ScriptLog: Norm explosiveData[2]= Smoke Grenade [1648.59] ScriptLog: Norm explosiveData[3]= EMP Grenade [1648.59] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [1648.59] ScriptWarning: Accessed None 'DodgeNode' Rx_PT_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_PT_Pawn_0 Function RenX_Game.Rx_Pawn:PostInitAnimTree:06C3 [1648.85] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2726) during async work! [1648.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.85] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2725) during async work! [1648.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.85] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2724) during async work! [1648.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.85] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2723) during async work! [1648.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.85] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2722) during async work! [1648.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.85] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2721) during async work! [1648.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.85] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2720) during async work! [1648.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.85] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2719) during async work! [1648.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.85] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2718) during async work! [1648.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.85] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2717) during async work! [1648.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.85] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2716) during async work! [1648.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.85] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2715) during async work! [1648.85] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.86] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2714) during async work! [1648.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.86] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2713) during async work! [1648.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.86] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2712) during async work! [1648.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.86] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2711) during async work! [1648.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.86] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2710) during async work! [1648.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.86] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2709) during async work! [1648.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.86] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2708) during async work! [1648.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.86] Error: Can't call TermBody() on (Rx_Pawn_8)->(RB_BodyInstance_2707) during async work! [1648.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_Spine_1 [1648.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_Spine_2 [1648.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_Spine_3 [1648.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_R_ForeArm [1648.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: B_R_Wrist [1648.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_L_ForeArm [1648.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: B_L_Wrist [1648.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_Neck [1648.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_head [1648.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_hip [1648.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_R_LowerLeg [1648.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_R_Ankle [1648.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_L_UpperLeg [1648.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_L_LowerLeg [1648.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_L_Ankle [1648.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_L_Arm [1648.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_R_Arm [1648.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: B_R_Shoulder [1648.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: B_L_Shoulder [1648.86] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1648.86] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 Component: SkeletalMeshComponent_126 Bone: b_R_UpperLeg [1649.31] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2581) during async work! [1649.31] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2582) during async work! [1649.31] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2583) during async work! [1649.31] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2584) during async work! [1649.31] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2585) during async work! [1649.31] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2586) during async work! [1649.31] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2587) during async work! [1649.31] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2588) during async work! [1649.31] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2589) during async work! [1649.31] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2590) during async work! [1649.31] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2591) during async work! [1649.31] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2592) during async work! [1649.31] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2593) during async work! [1649.31] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2594) during async work! [1649.31] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2595) during async work! [1649.31] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2596) during async work! [1649.31] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2597) during async work! [1649.31] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2598) during async work! [1649.31] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2599) during async work! [1649.31] Error: Can't call TermBody() on (Rx_Pawn_2)->(RB_BodyInstance_2600) during async work! [1649.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1649.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_Spine_1 [1649.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1649.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_Spine_2 [1649.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1649.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_Spine_3 [1649.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1649.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_R_ForeArm [1649.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1649.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: B_R_Wrist [1649.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1649.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_L_ForeArm [1649.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1649.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: B_L_Wrist [1649.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1649.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_Neck [1649.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1649.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_head [1649.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1649.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_hip [1649.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1649.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_R_LowerLeg [1649.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1649.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_R_Ankle [1649.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1649.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_L_UpperLeg [1649.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1649.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_L_LowerLeg [1649.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1649.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_L_Ankle [1649.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1649.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_L_Arm [1649.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1649.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_R_Arm [1649.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1649.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: B_R_Shoulder [1649.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1649.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: B_L_Shoulder [1649.31] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1649.31] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 Component: SkeletalMeshComponent_64 Bone: b_R_UpperLeg [1650.05] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3020) during async work! [1650.05] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3019) during async work! [1650.05] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3018) during async work! [1650.05] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3017) during async work! [1650.05] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3016) during async work! [1650.05] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3015) during async work! [1650.05] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3014) during async work! [1650.05] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3013) during async work! [1650.05] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3012) during async work! [1650.05] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3011) during async work! [1650.05] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3010) during async work! [1650.05] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3009) during async work! [1650.05] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3008) during async work! [1650.05] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3007) during async work! [1650.05] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3006) during async work! [1650.05] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3005) during async work! [1650.05] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3004) during async work! [1650.05] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3003) during async work! [1650.05] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3002) during async work! [1650.05] Error: Can't call TermBody() on (Rx_Pawn_22)->(RB_BodyInstance_3001) during async work! [1650.09] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2686) during async work! [1650.09] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2687) during async work! [1650.09] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2688) during async work! [1650.09] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2689) during async work! [1650.09] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2690) during async work! [1650.09] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2691) during async work! [1650.09] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2692) during async work! [1650.09] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2693) during async work! [1650.09] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2694) during async work! [1650.09] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2695) during async work! [1650.09] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2696) during async work! [1650.09] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2697) during async work! [1650.09] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2698) during async work! [1650.09] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2699) during async work! [1650.09] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2700) during async work! [1650.09] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2701) during async work! [1650.09] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2702) during async work! [1650.09] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2703) during async work! [1650.09] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2704) during async work! [1650.09] Error: Can't call TermBody() on (Rx_Pawn_7)->(RB_BodyInstance_2705) during async work! [1650.09] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.09] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_Spine_1 [1650.09] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.09] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_Spine_2 [1650.09] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.09] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_Spine_3 [1650.09] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.09] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_R_ForeArm [1650.09] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.09] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: B_R_Wrist [1650.09] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.09] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_L_ForeArm [1650.09] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.09] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: B_L_Wrist [1650.09] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.09] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_Neck [1650.09] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.09] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_head [1650.09] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.09] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_hip [1650.09] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.09] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_R_LowerLeg [1650.09] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.09] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_R_Ankle [1650.09] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.09] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_L_UpperLeg [1650.09] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.09] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_L_LowerLeg [1650.09] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.09] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_L_Ankle [1650.09] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.09] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_L_Arm [1650.09] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.09] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_R_Arm [1650.09] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.09] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: B_R_Shoulder [1650.09] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.09] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: B_L_Shoulder [1650.09] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.09] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_7 Component: SkeletalMeshComponent_116 Bone: b_R_UpperLeg [1650.80] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2875) during async work! [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2876) during async work! [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2877) during async work! [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2878) during async work! [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2879) during async work! [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2880) during async work! [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2881) during async work! [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2882) during async work! [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2883) during async work! [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2884) during async work! [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2885) during async work! [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2886) during async work! [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2887) during async work! [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2888) during async work! [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2889) during async work! [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2890) during async work! [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2891) during async work! [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2892) during async work! [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2893) during async work! [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Error: Can't call TermBody() on (Rx_Pawn_16)->(RB_BodyInstance_2894) during async work! [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 Component: SkeletalMeshComponent_208 Bone: b_Spine_1 [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 Component: SkeletalMeshComponent_208 Bone: b_Spine_2 [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 Component: SkeletalMeshComponent_208 Bone: b_Spine_3 [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 Component: SkeletalMeshComponent_208 Bone: b_R_ForeArm [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 Component: SkeletalMeshComponent_208 Bone: B_R_Wrist [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 Component: SkeletalMeshComponent_208 Bone: b_L_ForeArm [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 Component: SkeletalMeshComponent_208 Bone: B_L_Wrist [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 Component: SkeletalMeshComponent_208 Bone: b_Neck [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 Component: SkeletalMeshComponent_208 Bone: b_head [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 Component: SkeletalMeshComponent_208 Bone: b_hip [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 Component: SkeletalMeshComponent_208 Bone: b_R_LowerLeg [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 Component: SkeletalMeshComponent_208 Bone: b_R_Ankle [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 Component: SkeletalMeshComponent_208 Bone: b_L_UpperLeg [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 Component: SkeletalMeshComponent_208 Bone: b_L_LowerLeg [1650.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 Component: SkeletalMeshComponent_208 Bone: b_L_Ankle [1650.88] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3085) during async work! [1650.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.88] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3086) during async work! [1650.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.88] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3087) during async work! [1650.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.88] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3088) during async work! [1650.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.88] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3089) during async work! [1650.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.88] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3090) during async work! [1650.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.88] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3091) during async work! [1650.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.88] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3092) during async work! [1650.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.88] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3093) during async work! [1650.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.88] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3094) during async work! [1650.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.88] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3095) during async work! [1650.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.88] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3096) during async work! [1650.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.88] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3097) during async work! [1650.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.88] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3098) during async work! [1650.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.88] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3099) during async work! [1650.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.88] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3100) during async work! [1650.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.88] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3101) during async work! [1650.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.88] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3102) during async work! [1650.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.88] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3103) during async work! [1650.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.88] Error: Can't call TermBody() on (Rx_Pawn_26)->(RB_BodyInstance_3104) during async work! [1650.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.88] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 Component: SkeletalMeshComponent_315 Bone: b_Spine_1 [1650.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.88] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 Component: SkeletalMeshComponent_315 Bone: b_Spine_2 [1650.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.88] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 Component: SkeletalMeshComponent_315 Bone: b_Spine_3 [1650.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.88] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 Component: SkeletalMeshComponent_315 Bone: b_R_ForeArm [1650.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.88] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 Component: SkeletalMeshComponent_315 Bone: B_R_Wrist [1650.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.88] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 Component: SkeletalMeshComponent_315 Bone: b_L_ForeArm [1650.88] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1650.88] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 Component: SkeletalMeshComponent_315 Bone: B_L_Wrist [1651.12] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1651.12] ScriptLog: Button Pressed? LeftMouseButton [1651.19] ScriptLog: --------------- 2 --------------- [1651.19] ScriptWarning: Accessed None 'DodgeNode' Rx_PT_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_PT_Pawn_0 Function RenX_Game.Rx_Pawn:PostInitAnimTree:06C3 [1651.22] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2978) during async work! [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2977) during async work! [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2976) during async work! [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2975) during async work! [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2974) during async work! [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2973) during async work! [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2972) during async work! [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2971) during async work! [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2970) during async work! [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2969) during async work! [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2968) during async work! [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2967) during async work! [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2966) during async work! [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2965) during async work! [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2964) during async work! [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2963) during async work! [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2962) during async work! [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2961) during async work! [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2960) during async work! [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Error: Can't call TermBody() on (Rx_Pawn_20)->(RB_BodyInstance_2959) during async work! [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_20 Component: SkeletalMeshComponent_251 Bone: b_Spine_1 [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_20 Component: SkeletalMeshComponent_251 Bone: b_Spine_2 [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_20 Component: SkeletalMeshComponent_251 Bone: b_Spine_3 [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_20 Component: SkeletalMeshComponent_251 Bone: b_R_ForeArm [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_20 Component: SkeletalMeshComponent_251 Bone: B_R_Wrist [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_20 Component: SkeletalMeshComponent_251 Bone: b_L_ForeArm [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_20 Component: SkeletalMeshComponent_251 Bone: B_L_Wrist [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_20 Component: SkeletalMeshComponent_251 Bone: b_Neck [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_20 Component: SkeletalMeshComponent_251 Bone: b_head [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_20 Component: SkeletalMeshComponent_251 Bone: b_hip [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_20 Component: SkeletalMeshComponent_251 Bone: b_R_LowerLeg [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_20 Component: SkeletalMeshComponent_251 Bone: b_R_Ankle [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_20 Component: SkeletalMeshComponent_251 Bone: b_L_UpperLeg [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_20 Component: SkeletalMeshComponent_251 Bone: b_L_LowerLeg [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_20 Component: SkeletalMeshComponent_251 Bone: b_L_Ankle [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_20 Component: SkeletalMeshComponent_251 Bone: b_L_Arm [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_20 Component: SkeletalMeshComponent_251 Bone: b_R_Arm [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_20 Component: SkeletalMeshComponent_251 Bone: B_R_Shoulder [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_20 Component: SkeletalMeshComponent_251 Bone: B_L_Shoulder [1651.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1651.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_20 Component: SkeletalMeshComponent_251 Bone: b_R_UpperLeg [1651.79] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1651.79] ScriptLog: Button Pressed? LeftMouseButton [1651.88] ScriptLog: ------------------ SelectPurchase() ------------------ [1651.88] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,257,[SAP] TheLazySamurai [1651.89] ScriptLog: XXX: Rx_InventoryManager_GDI_Shotgunner [1651.89] ScriptLog: XXX2: Rx_Weapon_Pistol_UnSILENCED [1651.89] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [1651.89] ScriptLog: GFx EquipmentSidearmData[0]? [1651.89] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [1651.89] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Shotgunner [1651.89] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Shotgunner [1651.89] ScriptLog: rxPC.Pawn? Rx_Pawn_0 [1651.89] ScriptLog: bJustBaughtEngineer? False [1651.89] ScriptLog: bJustBaughtHavocSakura? False [1651.89] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [1651.89] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [1651.89] ScriptLog: selected explosive data? None [1651.89] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [1651.90] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1651.90] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1653.72] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3106) during async work! [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3107) during async work! [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3108) during async work! [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3109) during async work! [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3110) during async work! [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3111) during async work! [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3112) during async work! [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3113) during async work! [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3114) during async work! [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3115) during async work! [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3116) during async work! [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3117) during async work! [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3118) during async work! [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3119) during async work! [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3120) during async work! [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3121) during async work! [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3122) during async work! [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3123) during async work! [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3124) during async work! [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Error: Can't call TermBody() on (Rx_Pawn_27)->(RB_BodyInstance_3125) during async work! [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_27 Component: SkeletalMeshComponent_326 Bone: b_Spine_1 [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_27 Component: SkeletalMeshComponent_326 Bone: b_Spine_2 [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_27 Component: SkeletalMeshComponent_326 Bone: b_Spine_3 [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_27 Component: SkeletalMeshComponent_326 Bone: b_R_ForeArm [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_27 Component: SkeletalMeshComponent_326 Bone: B_R_Wrist [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_27 Component: SkeletalMeshComponent_326 Bone: b_L_ForeArm [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_27 Component: SkeletalMeshComponent_326 Bone: B_L_Wrist [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_27 Component: SkeletalMeshComponent_326 Bone: b_Neck [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_27 Component: SkeletalMeshComponent_326 Bone: b_head [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_27 Component: SkeletalMeshComponent_326 Bone: b_hip [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_27 Component: SkeletalMeshComponent_326 Bone: b_R_LowerLeg [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_27 Component: SkeletalMeshComponent_326 Bone: b_R_Ankle [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_27 Component: SkeletalMeshComponent_326 Bone: b_L_UpperLeg [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_27 Component: SkeletalMeshComponent_326 Bone: b_L_LowerLeg [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_27 Component: SkeletalMeshComponent_326 Bone: b_L_Ankle [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_27 Component: SkeletalMeshComponent_326 Bone: b_L_Arm [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_27 Component: SkeletalMeshComponent_326 Bone: b_R_Arm [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_27 Component: SkeletalMeshComponent_326 Bone: B_R_Shoulder [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_27 Component: SkeletalMeshComponent_326 Bone: B_L_Shoulder [1653.72] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1653.72] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_27 Component: SkeletalMeshComponent_326 Bone: b_R_UpperLeg [1654.22] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2957) during async work! [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2956) during async work! [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2955) during async work! [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2954) during async work! [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2953) during async work! [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2952) during async work! [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2951) during async work! [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2950) during async work! [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2949) during async work! [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2948) during async work! [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2947) during async work! [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2946) during async work! [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2945) during async work! [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2944) during async work! [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2943) during async work! [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2942) during async work! [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2941) during async work! [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2940) during async work! [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2939) during async work! [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Error: Can't call TermBody() on (Rx_Pawn_19)->(RB_BodyInstance_2938) during async work! [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_240 Bone: b_Spine_1 [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_240 Bone: b_Spine_2 [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_240 Bone: b_Spine_3 [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_240 Bone: b_R_ForeArm [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_240 Bone: B_R_Wrist [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_240 Bone: b_L_ForeArm [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_240 Bone: B_L_Wrist [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_240 Bone: b_Neck [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_240 Bone: b_head [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_240 Bone: b_hip [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_240 Bone: b_R_LowerLeg [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_240 Bone: b_R_Ankle [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_240 Bone: b_L_UpperLeg [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_240 Bone: b_L_LowerLeg [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_240 Bone: b_L_Ankle [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_240 Bone: b_L_Arm [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_240 Bone: b_R_Arm [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_240 Bone: B_R_Shoulder [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_240 Bone: B_L_Shoulder [1654.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1654.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 Component: SkeletalMeshComponent_240 Bone: b_R_UpperLeg [1660.19] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_1 [1668.96] Rx: GAMEDeath;playerNod,b287,Thom KeukenbyGDI,b268,John MeltonwithRx_DmgType_Shotgun [1668.96] Log: WARNING: Cooking Convex For Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pickup_Ammo_0 Component: StaticMeshComponent_130 StaticMesh: Rx_Pickups.Ammo.SM_Ammo_Medium (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [1677.45] Rx: GAMEDeath;playerGDI,b270,Rade StojsavljevicbyNod,b279,ChandrawithRx_DmgType_FlameThrower [1680.84] Rx: GAMEDeath;playerGDI,b268,John MeltonbyNod,b280,Danny BlakewithRx_DmgType_Shotgun [1681.53] Rx: GAMEDeath;playerNod,b279,ChandrabyGDI,b258,Bruno FreitaswithRx_DmgType_Shotgun [1683.41] Rx: GAMEDeath;playerGDI,b258,Bruno FreitasbyNod,b274,2v2funwarwithRx_DmgType_FlameThrower [1683.41] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1685.39] Rx: GAMESpawn;playerGDI,b258,Bruno FreitascharacterRx_FamilyInfo_GDI_Soldier [1686.14] Rx: GAMEDeath;playerNod,b276,Matthew McDonaldbyGDI,257,[SAP] TheLazySamuraiwithRx_DmgType_Pistol [1686.15] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [1686.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [1686.19] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [1686.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [1686.23] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [1686.25] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_19 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [1687.25] Rx: GAMEDeath;playerNod,b282,Richard JefferybyGDI,257,[SAP] TheLazySamuraiwithRx_DmgType_Pistol [1688.07] Rx: GAMESpawn;playerNod,b287,Thom KeukencharacterRx_FamilyInfo_Nod_Soldier [1688.40] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_3228) during async work! [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_3227) during async work! [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_3226) during async work! [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_3225) during async work! [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_3224) during async work! [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_3223) during async work! [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_3222) during async work! [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_3221) during async work! [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_3220) during async work! [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_3219) during async work! [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_3218) during async work! [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_3217) during async work! [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_3216) during async work! [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_3215) during async work! [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_3214) during async work! [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_3213) during async work! [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_3212) during async work! [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_3211) during async work! [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_3210) during async work! [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Error: Can't call TermBody() on (Rx_Pawn_33)->(RB_BodyInstance_3237) during async work! [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_33 Component: SkeletalMeshComponent_550 Bone: b_Spine_1 [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_33 Component: SkeletalMeshComponent_550 Bone: b_Spine_2 [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_33 Component: SkeletalMeshComponent_550 Bone: b_Spine_3 [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_33 Component: SkeletalMeshComponent_550 Bone: b_R_ForeArm [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_33 Component: SkeletalMeshComponent_550 Bone: B_R_Wrist [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_33 Component: SkeletalMeshComponent_550 Bone: b_L_ForeArm [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_33 Component: SkeletalMeshComponent_550 Bone: B_L_Wrist [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_33 Component: SkeletalMeshComponent_550 Bone: b_Neck [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_33 Component: SkeletalMeshComponent_550 Bone: b_head [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_33 Component: SkeletalMeshComponent_550 Bone: b_hip [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_33 Component: SkeletalMeshComponent_550 Bone: b_R_LowerLeg [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_33 Component: SkeletalMeshComponent_550 Bone: b_R_Ankle [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_33 Component: SkeletalMeshComponent_550 Bone: b_L_UpperLeg [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_33 Component: SkeletalMeshComponent_550 Bone: b_L_LowerLeg [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_33 Component: SkeletalMeshComponent_550 Bone: b_L_Ankle [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_33 Component: SkeletalMeshComponent_550 Bone: b_L_Arm [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_33 Component: SkeletalMeshComponent_550 Bone: b_R_Arm [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_33 Component: SkeletalMeshComponent_550 Bone: B_R_Shoulder [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_33 Component: SkeletalMeshComponent_550 Bone: B_L_Shoulder [1688.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1688.40] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_33 Component: SkeletalMeshComponent_550 Bone: b_R_UpperLeg [1688.71] Rx: GAMEDeath;playerGDI,b262,Professional XbyNod,b277,SkippyScooterKidwithRx_DmgType_FlameThrower [1688.71] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1690.33] Rx: GAMEDeath;playerNod,b273,RebarnbyGDI,b265,TASwithRx_DmgType_AutoRifle [1690.37] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [1690.39] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [1690.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [1690.43] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [1690.45] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [1690.48] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [1690.50] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [1690.52] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [1690.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [1690.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [1690.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [1690.60] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [1690.62] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [1690.65] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [1690.67] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [1690.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [1691.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [1691.14] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [1691.16] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [1691.19] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [1691.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [1691.23] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_16 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Red [1694.33] Rx: GAMEDeath;playerNod,b284,TotemAatzbyGDI,257,[SAP] TheLazySamuraiwithRx_DmgType_Shotgun [1694.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_27 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1694.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_27 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1694.37] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_27 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1694.39] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_27 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1694.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_27 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1694.43] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_27 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1695.86] Rx: GAMEDeath;playerNod,b274,2v2funwarbyGDI,b269,Paolo DamasowithRx_DmgType_Headshot [1697.34] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3209) during async work! [1697.34] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3208) during async work! [1697.34] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3207) during async work! [1697.34] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3206) during async work! [1697.34] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3205) during async work! [1697.34] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3204) during async work! [1697.34] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3203) during async work! [1697.34] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3202) during async work! [1697.34] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3201) during async work! [1697.34] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3200) during async work! [1697.34] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3199) during async work! [1697.34] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3198) during async work! [1697.34] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3197) during async work! [1697.34] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3196) during async work! [1697.34] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3195) during async work! [1697.34] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3194) during async work! [1697.34] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3193) during async work! [1697.34] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3192) during async work! [1697.34] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3191) during async work! [1697.34] Error: Can't call TermBody() on (Rx_Pawn_31)->(RB_BodyInstance_3190) during async work! [1699.36] Rx: GAMEDeath;playerNod,b277,SkippyScooterKidbyGDI,b269,Paolo DamasowithRx_DmgType_MarksmanRifle [1699.99] Rx: GAMESpawn;playerNod,b279,ChandracharacterRx_FamilyInfo_Nod_Soldier [1700.27] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2644) during async work! [1700.27] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2579) during async work! [1700.27] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2578) during async work! [1700.27] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2577) during async work! [1700.27] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2576) during async work! [1700.27] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2575) during async work! [1700.27] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2574) during async work! [1700.27] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2573) during async work! [1700.27] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2572) during async work! [1700.27] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2571) during async work! [1700.27] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2570) during async work! [1700.27] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2569) during async work! [1700.27] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2568) during async work! [1700.27] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2567) during async work! [1700.27] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2566) during async work! [1700.27] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2565) during async work! [1700.27] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2564) during async work! [1700.27] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2563) during async work! [1700.27] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2562) during async work! [1700.27] Error: Can't call TermBody() on (Rx_Pawn_34)->(RB_BodyInstance_2561) during async work! [1702.06] Rx: GAMESpawn;playerGDI,b270,Rade StojsavljeviccharacterRx_FamilyInfo_GDI_Soldier [1702.34] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2978) during async work! [1702.34] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2915) during async work! [1702.34] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2914) during async work! [1702.34] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2913) during async work! [1702.34] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2912) during async work! [1702.34] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2911) during async work! [1702.34] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2910) during async work! [1702.34] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2909) during async work! [1702.34] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2908) during async work! [1702.34] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2907) during async work! [1702.34] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2906) during async work! [1702.34] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2905) during async work! [1702.34] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2904) during async work! [1702.34] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2903) during async work! [1702.34] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2902) during async work! [1702.34] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2901) during async work! [1702.34] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2900) during async work! [1702.34] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2899) during async work! [1702.34] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2898) during async work! [1702.34] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2897) during async work! [1702.61] Rx: GAMESpawn;playerGDI,b268,John MeltoncharacterRx_FamilyInfo_GDI_Soldier [1702.90] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2646) during async work! [1702.90] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2645) during async work! [1702.90] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2959) during async work! [1702.90] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2960) during async work! [1702.90] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2961) during async work! [1702.90] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2962) during async work! [1702.90] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2963) during async work! [1702.90] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2964) during async work! [1702.90] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2965) during async work! [1702.90] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2966) during async work! [1702.90] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2967) during async work! [1702.90] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2968) during async work! [1702.90] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2969) during async work! [1702.90] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2970) during async work! [1702.90] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2971) during async work! [1702.90] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2972) during async work! [1702.90] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2973) during async work! [1702.90] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2974) during async work! [1702.90] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2975) during async work! [1702.90] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2976) during async work! [1703.53] Rx: GAMESpawn;playerNod,b284,TotemAatzcharacterRx_FamilyInfo_Nod_Soldier [1703.78] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_3109) during async work! [1703.78] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_3108) during async work! [1703.78] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_3107) during async work! [1703.78] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_3106) during async work! [1703.78] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_2663) during async work! [1703.78] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_2662) during async work! [1703.78] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_2661) during async work! [1703.78] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_2660) during async work! [1703.78] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_2659) during async work! [1703.78] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_2658) during async work! [1703.78] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_2657) during async work! [1703.78] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_2656) during async work! [1703.78] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_2655) during async work! [1703.78] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_2654) during async work! [1703.78] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_2653) during async work! [1703.78] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_2652) during async work! [1703.78] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_2651) during async work! [1703.78] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_2650) during async work! [1703.78] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_2649) during async work! [1703.78] Error: Can't call TermBody() on (Rx_Pawn_37)->(RB_BodyInstance_2648) during async work! [1704.98] Rx: GAMESpawn;playerNod,b273,RebarncharacterRx_FamilyInfo_Nod_Soldier [1705.20] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2774) during async work! [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2773) during async work! [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2772) during async work! [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2771) during async work! [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_2770) during async work! [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_3125) during async work! [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_3124) during async work! [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_3123) during async work! [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_3122) during async work! [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_3121) during async work! [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_3120) during async work! [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_3119) during async work! [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_3118) during async work! [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_3117) during async work! [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_3116) during async work! [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_3115) during async work! [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_3114) during async work! [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_3113) during async work! [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_3112) during async work! [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Error: Can't call TermBody() on (Rx_Pawn_38)->(RB_BodyInstance_3111) during async work! [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_628 Bone: b_Spine_1 [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_628 Bone: b_Spine_2 [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_628 Bone: b_Spine_3 [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_628 Bone: b_R_ForeArm [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_628 Bone: B_R_Wrist [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_628 Bone: b_L_ForeArm [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_628 Bone: B_L_Wrist [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_628 Bone: b_Neck [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_628 Bone: b_head [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_628 Bone: b_hip [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_628 Bone: b_R_LowerLeg [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_628 Bone: b_R_Ankle [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_628 Bone: b_L_UpperLeg [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_628 Bone: b_L_LowerLeg [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_628 Bone: b_L_Ankle [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_628 Bone: b_L_Arm [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_628 Bone: b_R_Arm [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_628 Bone: B_R_Shoulder [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_628 Bone: B_L_Shoulder [1705.20] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1705.20] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 Component: SkeletalMeshComponent_628 Bone: b_R_UpperLeg [1705.65] Rx: GAMEDeath;playerNod,b283,NiceDodgebyGDI,257,[SAP] TheLazySamuraiwithRx_DmgType_Headshot [1705.70] Rx: GAMESpawn;playerNod,b282,Richard JefferycharacterRx_FamilyInfo_Nod_Soldier [1705.90] Rx: GAMEDeath;playerNod,b280,Danny BlakebyGDI,b265,TASwithRx_DmgType_AutoRifle [1707.54] Rx: GAMESpawn;playerGDI,b262,Professional XcharacterRx_FamilyInfo_GDI_Soldier [1707.80] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2951) during async work! [1707.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1707.80] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2952) during async work! [1707.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1707.80] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2953) during async work! [1707.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1707.80] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2954) during async work! [1707.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1707.80] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2955) during async work! [1707.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1707.80] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2956) during async work! [1707.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1707.80] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2957) during async work! [1707.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1707.80] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2894) during async work! [1707.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1707.80] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2893) during async work! [1707.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1707.80] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2892) during async work! [1707.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1707.80] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2891) during async work! [1707.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1707.80] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2890) during async work! [1707.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1707.80] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2889) during async work! [1707.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1707.80] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2888) during async work! [1707.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1707.80] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2887) during async work! [1707.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1707.80] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2886) during async work! [1707.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1707.80] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2885) during async work! [1707.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1707.80] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2884) during async work! [1707.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1707.80] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2883) during async work! [1707.80] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2882) during async work! [1708.40] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.42] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.45] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.50] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.52] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.55] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.57] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.60] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.62] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.65] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.67] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.70] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.74] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.75] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.77] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.79] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.81] Rx: GAMESpawn;playerNod,b280,Danny BlakecharacterRx_FamilyInfo_Nod_Soldier [1708.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.82] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.84] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.86] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.89] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.91] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.92] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.94] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.96] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.98] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1708.99] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1709.01] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1709.03] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1709.04] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1709.06] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1709.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1709.09] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1709.11] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1709.13] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1709.14] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1709.16] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1709.18] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1709.19] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1709.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1709.23] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1709.25] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1709.26] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1709.27] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1709.29] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1709.31] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1709.33] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1709.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1709.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1709.38] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1709.39] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1709.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1709.44] Rx: GAMESpawn;playerNod,b283,NiceDodgecharacterRx_FamilyInfo_Nod_Soldier [1709.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1709.45] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_26 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1710.87] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2880) during async work! [1710.87] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2879) during async work! [1710.87] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2878) during async work! [1710.87] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2877) during async work! [1710.87] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2876) during async work! [1710.87] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2875) during async work! [1710.87] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2789) during async work! [1710.87] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2788) during async work! [1710.87] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2787) during async work! [1710.87] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2786) during async work! [1710.87] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2785) during async work! [1710.87] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2784) during async work! [1710.87] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2783) during async work! [1710.87] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2782) during async work! [1710.87] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2781) during async work! [1710.87] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2780) during async work! [1710.87] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2779) during async work! [1710.87] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2778) during async work! [1710.87] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2777) during async work! [1710.87] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2776) during async work! [1712.01] Rx: GAMESpawn;playerNod,b276,Matthew McDonaldcharacterRx_FamilyInfo_Nod_Soldier [1714.87] Rx: GAMEDeath;playerNod,b285,LoganbyGDI,257,[SAP] TheLazySamuraiwithRx_DmgType_Shotgun [1714.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_28 -> StaticMeshActor_852 [1716.79] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_93 [1717.40] Rx: GAMEDeath;playerGDI,b259,Evan BrooksbyNod,ai,ObeliskwithRx_DmgType_Obelisk [1717.40] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1717.42] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1717.43] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1717.45] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1717.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1717.48] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1717.50] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1717.52] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1717.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1717.55] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1717.57] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1717.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1717.60] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1717.62] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1717.63] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1717.65] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1717.67] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1717.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1717.70] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1717.71] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1717.73] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_2 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1719.21] Rx: GAMESpawn;playerNod,b277,SkippyScooterKidcharacterRx_FamilyInfo_Nod_Soldier [1719.46] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3145) during async work! [1719.46] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3144) during async work! [1719.46] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3143) during async work! [1719.46] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3142) during async work! [1719.46] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3141) during async work! [1719.46] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3140) during async work! [1719.46] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3139) during async work! [1719.46] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3138) during async work! [1719.46] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3137) during async work! [1719.46] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3136) during async work! [1719.46] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3135) during async work! [1719.46] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3134) during async work! [1719.46] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3133) during async work! [1719.46] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3132) during async work! [1719.46] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3131) during async work! [1719.46] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3130) during async work! [1719.46] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3129) during async work! [1719.46] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3094) during async work! [1719.46] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2950) during async work! [1719.46] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2949) during async work! [1720.27] Rx: GAMEDeath;playerGDI,b265,TASbyNod,b279,ChandrawithRx_DmgType_ChemicalThrower [1720.28] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Soldier [1720.30] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Soldier [1720.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Soldier [1720.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Soldier [1720.35] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Soldier [1720.37] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Soldier [1720.39] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Soldier [1720.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Soldier [1720.42] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Soldier [1720.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Soldier [1720.45] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Soldier [1720.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Soldier [1720.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Soldier [1720.50] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Soldier [1720.52] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Soldier [1720.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Soldier [1720.55] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Soldier [1720.57] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Soldier [1720.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Soldier [1720.60] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Soldier [1720.62] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Soldier [1720.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Soldier [1720.65] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_8 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Soldier [1721.96] Rx: GAMESpawn;playerNod,b274,2v2funwarcharacterRx_FamilyInfo_Nod_Soldier [1722.25] Rx: GAMEDeath;playerGDI,b261,Annoying TurtlebyNod,ai,ObeliskwithRx_DmgType_Obelisk [1724.50] Rx: GAMEDeath;playerGDI,b269,Paolo DamasobyNod,b279,ChandrawithRx_DmgType_ChemicalThrower [1724.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1724.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1724.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1724.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1724.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1724.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_12 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1725.71] Rx: GAMEDeath;playerGDI,b267,Kane himselfbyNod,b287,Thom KeukenwithRx_DmgType_ChemicalThrower [1725.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_10 -> StaticMeshActor_712 [1726.54] Rx: GAMESpawn;playerGDI,b265,TAScharacterRx_FamilyInfo_GDI_Soldier [1728.13] Rx: GAMESpawn;playerNod,b285,LogancharacterRx_FamilyInfo_Nod_Soldier [1728.51] Rx: GAMEDeath;playerNod,b287,Thom KeukenbyGDI,257,[SAP] TheLazySamuraiwithRx_DmgType_Shotgun [1728.52] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_33 with skeletalmesh: SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper [1728.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_33 with skeletalmesh: SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper [1728.55] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_33 with skeletalmesh: SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper [1728.57] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_33 with skeletalmesh: SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper [1728.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_33 with skeletalmesh: SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper [1728.60] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_33 with skeletalmesh: SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper [1732.27] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byGDI,b264,Robin NielsenonRx_BuildingAttachment_MCTnearPower Plantat3305.66,-499.15,85.75 [1735.89] Rx: GAMESpawn;playerGDI,b269,Paolo DamasocharacterRx_FamilyInfo_GDI_Soldier [1735.96] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2949) during async work! [1735.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.96] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_2950) during async work! [1735.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.96] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3094) during async work! [1735.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.96] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3129) during async work! [1735.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.96] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3130) during async work! [1735.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.96] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3131) during async work! [1735.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.96] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3132) during async work! [1735.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.96] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3133) during async work! [1735.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.96] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3134) during async work! [1735.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.96] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3135) during async work! [1735.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.96] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3136) during async work! [1735.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.96] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3137) during async work! [1735.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.96] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3138) during async work! [1735.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.96] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3139) during async work! [1735.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.96] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3140) during async work! [1735.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.96] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3141) during async work! [1735.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.96] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3142) during async work! [1735.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.96] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3143) during async work! [1735.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.96] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3144) during async work! [1735.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.96] Error: Can't call TermBody() on (Rx_Pawn_44)->(RB_BodyInstance_3145) during async work! [1735.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.96] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_44 Component: SkeletalMeshComponent_721 Bone: b_Spine_1 [1735.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.96] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_44 Component: SkeletalMeshComponent_721 Bone: b_Spine_2 [1735.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.96] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_44 Component: SkeletalMeshComponent_721 Bone: b_Spine_3 [1735.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.96] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_44 Component: SkeletalMeshComponent_721 Bone: b_R_ForeArm [1735.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.96] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_44 Component: SkeletalMeshComponent_721 Bone: B_R_Wrist [1735.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_44 Component: SkeletalMeshComponent_721 Bone: b_L_ForeArm [1735.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_44 Component: SkeletalMeshComponent_721 Bone: B_L_Wrist [1735.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_44 Component: SkeletalMeshComponent_721 Bone: b_Neck [1735.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_44 Component: SkeletalMeshComponent_721 Bone: b_head [1735.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_44 Component: SkeletalMeshComponent_721 Bone: b_hip [1735.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_44 Component: SkeletalMeshComponent_721 Bone: b_R_LowerLeg [1735.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_44 Component: SkeletalMeshComponent_721 Bone: b_R_Ankle [1735.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_44 Component: SkeletalMeshComponent_721 Bone: b_L_UpperLeg [1735.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_44 Component: SkeletalMeshComponent_721 Bone: b_L_LowerLeg [1735.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_44 Component: SkeletalMeshComponent_721 Bone: b_L_Ankle [1735.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_44 Component: SkeletalMeshComponent_721 Bone: b_L_Arm [1735.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_44 Component: SkeletalMeshComponent_721 Bone: b_R_Arm [1735.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_44 Component: SkeletalMeshComponent_721 Bone: B_R_Shoulder [1735.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_44 Component: SkeletalMeshComponent_721 Bone: B_L_Shoulder [1735.97] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1735.97] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_44 Component: SkeletalMeshComponent_721 Bone: b_R_UpperLeg [1736.19] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_2810) during async work! [1736.19] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3237) during async work! [1736.19] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3210) during async work! [1736.19] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3211) during async work! [1736.19] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3212) during async work! [1736.19] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3213) during async work! [1736.19] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3214) during async work! [1736.19] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3215) during async work! [1736.19] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3216) during async work! [1736.19] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3217) during async work! [1736.19] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3218) during async work! [1736.19] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3219) during async work! [1736.19] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3220) during async work! [1736.19] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3221) during async work! [1736.19] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3222) during async work! [1736.19] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3223) during async work! [1736.19] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3224) during async work! [1736.19] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3225) during async work! [1736.19] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3226) during async work! [1736.19] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3227) during async work! [1737.46] Rx: GAMESpawn;playerGDI,b267,Kane himselfcharacterRx_FamilyInfo_GDI_Soldier [1737.74] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2712) during async work! [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3086) during async work! [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2791) during async work! [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2792) during async work! [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2793) during async work! [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2794) during async work! [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2795) during async work! [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2796) during async work! [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2797) during async work! [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2798) during async work! [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2799) during async work! [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2800) during async work! [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2801) during async work! [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2802) during async work! [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2803) during async work! [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2804) during async work! [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2805) during async work! [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2806) during async work! [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2807) during async work! [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2808) during async work! [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_Spine_1 [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_Spine_2 [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_Spine_3 [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_R_ForeArm [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: B_R_Wrist [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_L_ForeArm [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: B_L_Wrist [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_Neck [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_head [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_hip [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_R_LowerLeg [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_R_Ankle [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_L_UpperLeg [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_L_LowerLeg [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_L_Ankle [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_L_Arm [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_R_Arm [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: B_R_Shoulder [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: B_L_Shoulder [1737.74] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1737.74] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_R_UpperLeg [1738.25] Rx: GAMEDeath;playerNod,b273,RebarnbyGDI,257,[SAP] TheLazySamuraiwithRx_DmgType_Shotgun [1738.26] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 with skeletalmesh: SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper [1738.27] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 with skeletalmesh: SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper [1738.28] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 with skeletalmesh: SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper [1738.29] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2808) during async work! [1738.29] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2807) during async work! [1738.29] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2806) during async work! [1738.29] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2805) during async work! [1738.29] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2804) during async work! [1738.29] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2803) during async work! [1738.29] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2802) during async work! [1738.29] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2801) during async work! [1738.29] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2800) during async work! [1738.29] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2799) during async work! [1738.29] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2798) during async work! [1738.29] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2797) during async work! [1738.29] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2796) during async work! [1738.29] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2795) during async work! [1738.29] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2794) during async work! [1738.29] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2793) during async work! [1738.29] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2792) during async work! [1738.29] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2791) during async work! [1738.29] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3086) during async work! [1738.29] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2712) during async work! [1738.30] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 with skeletalmesh: SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper [1738.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 with skeletalmesh: SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper [1738.33] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_38 with skeletalmesh: SkeletalMesh RX_CH_Nod_BHS.Mesh.SK_CH_ChemicalTrooper [1738.85] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_3072) during async work! [1738.85] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_3073) during async work! [1738.85] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_3074) during async work! [1738.85] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_3075) during async work! [1738.85] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_3076) during async work! [1738.85] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_3077) during async work! [1738.85] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_3078) during async work! [1738.85] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_3079) during async work! [1738.85] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_3080) during async work! [1738.85] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_3081) during async work! [1738.85] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_3082) during async work! [1738.85] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_3083) during async work! [1738.85] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_3001) during async work! [1738.85] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_3002) during async work! [1738.85] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_3003) during async work! [1738.85] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_3004) during async work! [1738.85] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_3005) during async work! [1738.85] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_3006) during async work! [1738.85] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_3007) during async work! [1738.85] Error: Can't call TermBody() on (Rx_Pawn_42)->(RB_BodyInstance_3008) during async work! [1741.18] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2621) during async work! [1741.18] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2620) during async work! [1741.18] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2619) during async work! [1741.18] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2618) during async work! [1741.18] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2617) during async work! [1741.18] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2616) during async work! [1741.18] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2615) during async work! [1741.18] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2614) during async work! [1741.18] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2613) during async work! [1741.18] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2612) during async work! [1741.18] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2611) during async work! [1741.18] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2610) during async work! [1741.18] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2609) during async work! [1741.18] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2608) during async work! [1741.18] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2607) during async work! [1741.18] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2606) during async work! [1741.18] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2605) during async work! [1741.18] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2604) during async work! [1741.18] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2603) during async work! [1741.18] Error: Can't call TermBody() on (Rx_Pawn_3)->(RB_BodyInstance_2602) during async work! [1742.53] Rx: GAMESpawn;playerGDI,b259,Evan BrookscharacterRx_FamilyInfo_GDI_Soldier [1742.78] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_2711) during async work! [1742.78] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3111) during async work! [1742.78] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3112) during async work! [1742.78] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3113) during async work! [1742.78] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3114) during async work! [1742.78] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3115) during async work! [1742.78] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3116) during async work! [1742.78] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3117) during async work! [1742.78] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3118) during async work! [1742.78] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3119) during async work! [1742.78] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3120) during async work! [1742.78] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3121) during async work! [1742.78] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3122) during async work! [1742.78] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3123) during async work! [1742.78] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3124) during async work! [1742.78] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3125) during async work! [1742.78] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_2770) during async work! [1742.78] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_2771) during async work! [1742.78] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_2772) during async work! [1742.78] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_2773) during async work! [1742.94] Rx: GAMESpawn;playerNod,b273,RebarncharacterRx_FamilyInfo_Nod_Soldier [1743.90] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2684) during async work! [1743.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1743.90] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2683) during async work! [1743.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1743.90] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2682) during async work! [1743.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1743.90] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2681) during async work! [1743.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1743.90] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2680) during async work! [1743.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1743.90] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2679) during async work! [1743.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1743.90] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2678) during async work! [1743.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1743.90] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2677) during async work! [1743.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1743.90] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2676) during async work! [1743.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1743.90] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2675) during async work! [1743.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1743.90] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2674) during async work! [1743.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1743.90] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2673) during async work! [1743.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1743.90] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2672) during async work! [1743.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1743.90] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2671) during async work! [1743.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1743.90] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2670) during async work! [1743.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1743.90] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2669) during async work! [1743.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1743.90] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2668) during async work! [1743.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1743.90] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2667) during async work! [1743.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1743.90] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2666) during async work! [1743.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1743.90] Error: Can't call TermBody() on (Rx_Pawn_6)->(RB_BodyInstance_2665) during async work! [1743.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.03] Rx: GAMESpawn;playerNod,b287,Thom KeukencharacterRx_FamilyInfo_Nod_Soldier [1744.28] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3065) during async work! [1744.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.28] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3066) during async work! [1744.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.28] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3067) during async work! [1744.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.28] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3068) during async work! [1744.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.28] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3069) during async work! [1744.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.28] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3070) during async work! [1744.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.28] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3071) during async work! [1744.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.28] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3104) during async work! [1744.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.28] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3103) during async work! [1744.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.28] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3102) during async work! [1744.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.28] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3101) during async work! [1744.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.28] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3100) during async work! [1744.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.28] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3099) during async work! [1744.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.28] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3098) during async work! [1744.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.28] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3097) during async work! [1744.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.28] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3096) during async work! [1744.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.28] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_2642) during async work! [1744.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.28] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_2641) during async work! [1744.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.28] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_2640) during async work! [1744.28] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_2639) during async work! [1744.76] Error: Can't call TermBody() on (Rx_Pawn_29)->(RB_BodyInstance_3167) during async work! [1744.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.76] Error: Can't call TermBody() on (Rx_Pawn_29)->(RB_BodyInstance_3166) during async work! [1744.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.76] Error: Can't call TermBody() on (Rx_Pawn_29)->(RB_BodyInstance_3165) during async work! [1744.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.76] Error: Can't call TermBody() on (Rx_Pawn_29)->(RB_BodyInstance_3164) during async work! [1744.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.76] Error: Can't call TermBody() on (Rx_Pawn_29)->(RB_BodyInstance_3163) during async work! [1744.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.76] Error: Can't call TermBody() on (Rx_Pawn_29)->(RB_BodyInstance_3162) during async work! [1744.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.76] Error: Can't call TermBody() on (Rx_Pawn_29)->(RB_BodyInstance_3161) during async work! [1744.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.76] Error: Can't call TermBody() on (Rx_Pawn_29)->(RB_BodyInstance_3160) during async work! [1744.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.76] Error: Can't call TermBody() on (Rx_Pawn_29)->(RB_BodyInstance_3159) during async work! [1744.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.76] Error: Can't call TermBody() on (Rx_Pawn_29)->(RB_BodyInstance_3158) during async work! [1744.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.76] Error: Can't call TermBody() on (Rx_Pawn_29)->(RB_BodyInstance_3157) during async work! [1744.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.76] Error: Can't call TermBody() on (Rx_Pawn_29)->(RB_BodyInstance_3156) during async work! [1744.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.76] Error: Can't call TermBody() on (Rx_Pawn_29)->(RB_BodyInstance_3155) during async work! [1744.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.76] Error: Can't call TermBody() on (Rx_Pawn_29)->(RB_BodyInstance_3154) during async work! [1744.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.76] Error: Can't call TermBody() on (Rx_Pawn_29)->(RB_BodyInstance_3153) during async work! [1744.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.76] Error: Can't call TermBody() on (Rx_Pawn_29)->(RB_BodyInstance_3152) during async work! [1744.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.76] Error: Can't call TermBody() on (Rx_Pawn_29)->(RB_BodyInstance_3151) during async work! [1744.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.76] Error: Can't call TermBody() on (Rx_Pawn_29)->(RB_BodyInstance_3150) during async work! [1744.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.76] Error: Can't call TermBody() on (Rx_Pawn_29)->(RB_BodyInstance_3149) during async work! [1744.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.76] Error: Can't call TermBody() on (Rx_Pawn_29)->(RB_BodyInstance_3148) during async work! [1744.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.76] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_29 Component: SkeletalMeshComponent_347 Bone: b_Spine_1 [1744.76] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1744.76] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_29 Component: SkeletalMeshComponent_347 Bone: b_Spine_2 [1745.22] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3085) during async work! [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3041) during async work! [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3040) during async work! [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3039) during async work! [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3038) during async work! [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3037) during async work! [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3036) during async work! [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3035) during async work! [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3034) during async work! [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3033) during async work! [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3032) during async work! [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3031) during async work! [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3030) during async work! [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3029) during async work! [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3028) during async work! [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3027) during async work! [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3026) during async work! [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3025) during async work! [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3024) during async work! [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Error: Can't call TermBody() on (Rx_Pawn_43)->(RB_BodyInstance_3023) during async work! [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_690 Bone: b_Spine_1 [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_690 Bone: b_Spine_2 [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_690 Bone: b_Spine_3 [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_690 Bone: b_R_ForeArm [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_690 Bone: B_R_Wrist [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_690 Bone: b_L_ForeArm [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_690 Bone: B_L_Wrist [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_690 Bone: b_Neck [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_690 Bone: b_head [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_690 Bone: b_hip [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_690 Bone: b_R_LowerLeg [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_690 Bone: b_R_Ankle [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_690 Bone: b_L_UpperLeg [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_690 Bone: b_L_LowerLeg [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_690 Bone: b_L_Ankle [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_690 Bone: b_L_Arm [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_690 Bone: b_R_Arm [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_690 Bone: B_R_Shoulder [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_690 Bone: B_L_Shoulder [1745.22] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.22] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_43 Component: SkeletalMeshComponent_690 Bone: b_R_UpperLeg [1745.55] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2776) during async work! [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2777) during async work! [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2778) during async work! [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2779) during async work! [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2780) during async work! [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2781) during async work! [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2782) during async work! [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2783) during async work! [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2784) during async work! [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2785) during async work! [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2786) during async work! [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2787) during async work! [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2788) during async work! [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2789) during async work! [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2875) during async work! [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2876) during async work! [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2877) during async work! [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2878) during async work! [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2879) during async work! [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Error: Can't call TermBody() on (Rx_Pawn_39)->(RB_BodyInstance_2880) during async work! [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 Component: SkeletalMeshComponent_642 Bone: b_Spine_1 [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 Component: SkeletalMeshComponent_642 Bone: b_Spine_2 [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 Component: SkeletalMeshComponent_642 Bone: b_Spine_3 [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 Component: SkeletalMeshComponent_642 Bone: b_R_ForeArm [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 Component: SkeletalMeshComponent_642 Bone: B_R_Wrist [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 Component: SkeletalMeshComponent_642 Bone: b_L_ForeArm [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 Component: SkeletalMeshComponent_642 Bone: B_L_Wrist [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 Component: SkeletalMeshComponent_642 Bone: b_Neck [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 Component: SkeletalMeshComponent_642 Bone: b_head [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 Component: SkeletalMeshComponent_642 Bone: b_hip [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 Component: SkeletalMeshComponent_642 Bone: b_R_LowerLeg [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 Component: SkeletalMeshComponent_642 Bone: b_R_Ankle [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 Component: SkeletalMeshComponent_642 Bone: b_L_UpperLeg [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 Component: SkeletalMeshComponent_642 Bone: b_L_LowerLeg [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 Component: SkeletalMeshComponent_642 Bone: b_L_Ankle [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 Component: SkeletalMeshComponent_642 Bone: b_L_Arm [1745.55] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1745.55] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 Component: SkeletalMeshComponent_642 Bone: b_R_Arm [1746.65] Rx: GAMESpawn;playerGDI,b261,Annoying TurtlecharacterRx_FamilyInfo_GDI_Soldier [1747.40] Error: Can't call TermBody() on (Rx_Pawn_18)->(RB_BodyInstance_2936) during async work! [1747.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1747.40] Error: Can't call TermBody() on (Rx_Pawn_18)->(RB_BodyInstance_2935) during async work! [1747.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1747.40] Error: Can't call TermBody() on (Rx_Pawn_18)->(RB_BodyInstance_2934) during async work! [1747.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1747.40] Error: Can't call TermBody() on (Rx_Pawn_18)->(RB_BodyInstance_2933) during async work! [1747.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1747.40] Error: Can't call TermBody() on (Rx_Pawn_18)->(RB_BodyInstance_2932) during async work! [1747.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1747.40] Error: Can't call TermBody() on (Rx_Pawn_18)->(RB_BodyInstance_2931) during async work! [1747.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1747.40] Error: Can't call TermBody() on (Rx_Pawn_18)->(RB_BodyInstance_2930) during async work! [1747.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1747.40] Error: Can't call TermBody() on (Rx_Pawn_18)->(RB_BodyInstance_2929) during async work! [1747.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1747.40] Error: Can't call TermBody() on (Rx_Pawn_18)->(RB_BodyInstance_2928) during async work! [1747.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1747.40] Error: Can't call TermBody() on (Rx_Pawn_18)->(RB_BodyInstance_2927) during async work! [1747.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1747.40] Error: Can't call TermBody() on (Rx_Pawn_18)->(RB_BodyInstance_2926) during async work! [1747.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1747.40] Error: Can't call TermBody() on (Rx_Pawn_18)->(RB_BodyInstance_2925) during async work! [1747.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1747.40] Error: Can't call TermBody() on (Rx_Pawn_18)->(RB_BodyInstance_2924) during async work! [1747.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1747.40] Error: Can't call TermBody() on (Rx_Pawn_18)->(RB_BodyInstance_2923) during async work! [1747.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1747.40] Error: Can't call TermBody() on (Rx_Pawn_18)->(RB_BodyInstance_2922) during async work! [1747.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1747.40] Error: Can't call TermBody() on (Rx_Pawn_18)->(RB_BodyInstance_2921) during async work! [1747.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1747.40] Error: Can't call TermBody() on (Rx_Pawn_18)->(RB_BodyInstance_2920) during async work! [1747.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1747.40] Error: Can't call TermBody() on (Rx_Pawn_18)->(RB_BodyInstance_2919) during async work! [1747.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1747.40] Error: Can't call TermBody() on (Rx_Pawn_18)->(RB_BodyInstance_2918) during async work! [1747.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1747.40] Error: Can't call TermBody() on (Rx_Pawn_18)->(RB_BodyInstance_2917) during async work! [1747.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1747.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1747.40] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_18 Component: SkeletalMeshComponent_229 Bone: b_Spine_1 [1747.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1747.40] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_18 Component: SkeletalMeshComponent_229 Bone: b_Spine_2 [1747.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1747.40] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_18 Component: SkeletalMeshComponent_229 Bone: b_Spine_3 [1747.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1747.40] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_18 Component: SkeletalMeshComponent_229 Bone: b_R_ForeArm [1747.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1747.40] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_18 Component: SkeletalMeshComponent_229 Bone: B_R_Wrist [1747.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1747.40] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_18 Component: SkeletalMeshComponent_229 Bone: b_L_ForeArm [1747.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1747.40] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_18 Component: SkeletalMeshComponent_229 Bone: B_L_Wrist [1747.40] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1747.40] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_18 Component: SkeletalMeshComponent_229 Bone: b_Neck [1749.18] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3043) during async work! [1749.18] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3044) during async work! [1749.18] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3045) during async work! [1749.18] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3046) during async work! [1749.18] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3047) during async work! [1749.18] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3048) during async work! [1749.18] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3049) during async work! [1749.18] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3050) during async work! [1749.18] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3051) during async work! [1749.18] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3052) during async work! [1749.18] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3053) during async work! [1749.18] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3054) during async work! [1749.18] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3055) during async work! [1749.18] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3056) during async work! [1749.18] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3057) during async work! [1749.18] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3058) during async work! [1749.18] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3059) during async work! [1749.18] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3060) during async work! [1749.18] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3061) during async work! [1749.18] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3062) during async work! [1749.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1749.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_Spine_1 [1749.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1749.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_Spine_2 [1749.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1749.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_Spine_3 [1749.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1749.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_R_ForeArm [1749.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1749.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: B_R_Wrist [1749.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1749.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_L_ForeArm [1749.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1749.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: B_L_Wrist [1749.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1749.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_Neck [1749.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1749.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_head [1749.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1749.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_hip [1749.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1749.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_R_LowerLeg [1749.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1749.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_R_Ankle [1749.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1749.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_L_UpperLeg [1749.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1749.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_L_LowerLeg [1749.18] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1749.18] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_L_Ankle [1750.52] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2976) during async work! [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2975) during async work! [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2974) during async work! [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2973) during async work! [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2972) during async work! [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2971) during async work! [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2970) during async work! [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2969) during async work! [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2968) during async work! [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2967) during async work! [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2966) during async work! [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2965) during async work! [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2964) during async work! [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2963) during async work! [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2962) during async work! [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2961) during async work! [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2960) during async work! [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2959) during async work! [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2645) during async work! [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Error: Can't call TermBody() on (Rx_Pawn_36)->(RB_BodyInstance_2646) during async work! [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_36 Component: SkeletalMeshComponent_599 Bone: b_Spine_1 [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_36 Component: SkeletalMeshComponent_599 Bone: b_Spine_2 [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_36 Component: SkeletalMeshComponent_599 Bone: b_Spine_3 [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_36 Component: SkeletalMeshComponent_599 Bone: b_R_ForeArm [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_36 Component: SkeletalMeshComponent_599 Bone: B_R_Wrist [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_36 Component: SkeletalMeshComponent_599 Bone: b_L_ForeArm [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_36 Component: SkeletalMeshComponent_599 Bone: B_L_Wrist [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_36 Component: SkeletalMeshComponent_599 Bone: b_Neck [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_36 Component: SkeletalMeshComponent_599 Bone: b_head [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_36 Component: SkeletalMeshComponent_599 Bone: b_hip [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_36 Component: SkeletalMeshComponent_599 Bone: b_R_LowerLeg [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_36 Component: SkeletalMeshComponent_599 Bone: b_R_Ankle [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_36 Component: SkeletalMeshComponent_599 Bone: b_L_UpperLeg [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_36 Component: SkeletalMeshComponent_599 Bone: b_L_LowerLeg [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_36 Component: SkeletalMeshComponent_599 Bone: b_L_Ankle [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_36 Component: SkeletalMeshComponent_599 Bone: b_L_Arm [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_36 Component: SkeletalMeshComponent_599 Bone: b_R_Arm [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_36 Component: SkeletalMeshComponent_599 Bone: B_R_Shoulder [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_36 Component: SkeletalMeshComponent_599 Bone: B_L_Shoulder [1750.52] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1750.52] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_36 Component: SkeletalMeshComponent_599 Bone: b_R_UpperLeg [1750.76] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_2 [1750.77] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_75 [1750.80] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_82 [1751.12] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_3010) during async work! [1751.12] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1751.12] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_3011) during async work! [1751.12] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1751.12] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_3012) during async work! [1751.12] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1751.12] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_3013) during async work! [1751.12] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1751.12] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_3014) during async work! [1751.12] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1751.12] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_3015) during async work! [1751.12] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1751.12] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_3016) during async work! [1751.12] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1751.12] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_3017) during async work! [1751.12] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1751.12] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_3018) during async work! [1751.12] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1751.12] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_3019) during async work! [1751.12] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1751.12] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_3020) during async work! [1751.12] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1751.12] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2938) during async work! [1751.12] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1751.12] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2939) during async work! [1751.12] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1751.12] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2940) during async work! [1751.12] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1751.12] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2941) during async work! [1751.12] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1751.12] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2942) during async work! [1751.12] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1751.12] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2943) during async work! [1751.12] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1751.12] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2944) during async work! [1751.12] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1751.12] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2945) during async work! [1751.12] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1751.12] Error: Can't call TermBody() on (Rx_Pawn_41)->(RB_BodyInstance_2946) during async work! [1751.12] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1751.12] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1751.12] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 Component: SkeletalMeshComponent_666 Bone: b_Spine_1 [1751.12] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1751.12] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 Component: SkeletalMeshComponent_666 Bone: b_Spine_2 [1751.12] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1751.12] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 Component: SkeletalMeshComponent_666 Bone: b_Spine_3 [1751.12] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1751.12] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 Component: SkeletalMeshComponent_666 Bone: b_R_ForeArm [1751.12] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1751.12] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 Component: SkeletalMeshComponent_666 Bone: B_R_Wrist [1752.05] Rx: GAMEDeath;playerNod,b288,Simon MckenziebyGDI,257,[SAP] TheLazySamuraiwithRx_DmgType_Shotgun [1752.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_31 -> Landscape_0 [1752.86] Rx: GAMEDisarmed;Rx_Weapon_DeployedTimedC4byNod,b286,TiberiumEvolutionowned byGDI,b264,Robin Nielsen [1752.86] ScriptWarning: Accessed None 'EventInstigator' Rx_Weapon_DeployedTimedC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_DeployedTimedC4_0 Function RenX_Game.Rx_Weapon_DeployedC4:TakeDamage:025F [1753.14] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3062) during async work! [1753.14] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3061) during async work! [1753.14] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3060) during async work! [1753.14] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3059) during async work! [1753.14] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3058) during async work! [1753.14] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3057) during async work! [1753.14] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3056) during async work! [1753.14] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3055) during async work! [1753.14] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3054) during async work! [1753.14] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3053) during async work! [1753.14] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3052) during async work! [1753.14] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3051) during async work! [1753.14] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3050) during async work! [1753.14] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3049) during async work! [1753.14] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3048) during async work! [1753.14] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3047) during async work! [1753.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1753.14] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3046) during async work! [1753.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1753.14] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3045) during async work! [1753.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1753.14] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3044) during async work! [1753.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1753.14] Error: Can't call TermBody() on (Rx_Pawn_24)->(RB_BodyInstance_3043) during async work! [1753.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1753.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1753.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_Spine_1 [1753.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1753.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_Spine_2 [1753.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1753.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_Spine_3 [1753.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1753.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_R_ForeArm [1753.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1753.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: B_R_Wrist [1753.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1753.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_L_ForeArm [1753.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1753.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: B_L_Wrist [1753.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1753.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_Neck [1753.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1753.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_24 Component: SkeletalMeshComponent_293 Bone: b_head [1754.30] Rx: GAMEDeath;playerGDI,257,[SAP] TheLazySamuraibyNod,b279,ChandrawithRx_DmgType_ChemicalThrower [1754.31] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1755.16] Warning: Warning, TranslationContext could not find handler for 'img src='img' while translating [1755.90] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2882) during async work! [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2883) during async work! [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2884) during async work! [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2885) during async work! [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2886) during async work! [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2887) during async work! [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2888) during async work! [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2889) during async work! [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2890) during async work! [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2891) during async work! [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2892) during async work! [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2893) during async work! [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2894) during async work! [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2957) during async work! [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2956) during async work! [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2955) during async work! [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2954) during async work! [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2953) during async work! [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2952) during async work! [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Error: Can't call TermBody() on (Rx_Pawn_40)->(RB_BodyInstance_2951) during async work! [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_40 Component: SkeletalMeshComponent_651 Bone: b_Spine_1 [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_40 Component: SkeletalMeshComponent_651 Bone: b_Spine_2 [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_40 Component: SkeletalMeshComponent_651 Bone: b_Spine_3 [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_40 Component: SkeletalMeshComponent_651 Bone: b_R_ForeArm [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_40 Component: SkeletalMeshComponent_651 Bone: B_R_Wrist [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_40 Component: SkeletalMeshComponent_651 Bone: b_L_ForeArm [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_40 Component: SkeletalMeshComponent_651 Bone: B_L_Wrist [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_40 Component: SkeletalMeshComponent_651 Bone: b_Neck [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_40 Component: SkeletalMeshComponent_651 Bone: b_head [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_40 Component: SkeletalMeshComponent_651 Bone: b_hip [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_40 Component: SkeletalMeshComponent_651 Bone: b_R_LowerLeg [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_40 Component: SkeletalMeshComponent_651 Bone: b_R_Ankle [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_40 Component: SkeletalMeshComponent_651 Bone: b_L_UpperLeg [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_40 Component: SkeletalMeshComponent_651 Bone: b_L_LowerLeg [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_40 Component: SkeletalMeshComponent_651 Bone: b_L_Ankle [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_40 Component: SkeletalMeshComponent_651 Bone: b_L_Arm [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_40 Component: SkeletalMeshComponent_651 Bone: b_R_Arm [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_40 Component: SkeletalMeshComponent_651 Bone: B_R_Shoulder [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_40 Component: SkeletalMeshComponent_651 Bone: B_L_Shoulder [1755.90] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1755.90] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_40 Component: SkeletalMeshComponent_651 Bone: b_R_UpperLeg [1756.34] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2712) during async work! [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_3086) during async work! [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2791) during async work! [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2792) during async work! [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2793) during async work! [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2794) during async work! [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2795) during async work! [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2796) during async work! [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2797) during async work! [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2798) during async work! [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2799) during async work! [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2800) during async work! [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2801) during async work! [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2802) during async work! [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2803) during async work! [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2804) during async work! [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2805) during async work! [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2806) during async work! [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2807) during async work! [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Error: Can't call TermBody() on (Rx_Pawn_49)->(RB_BodyInstance_2808) during async work! [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_Spine_1 [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_Spine_2 [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_Spine_3 [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_R_ForeArm [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: B_R_Wrist [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_L_ForeArm [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: B_L_Wrist [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_Neck [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_head [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_hip [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_R_LowerLeg [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_R_Ankle [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_L_UpperLeg [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_L_LowerLeg [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_L_Ankle [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_L_Arm [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_R_Arm [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: B_R_Shoulder [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: B_L_Shoulder [1756.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1756.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_49 Component: SkeletalMeshComponent_800 Bone: b_R_UpperLeg [1757.05] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2897) during async work! [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2898) during async work! [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2899) during async work! [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2900) during async work! [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2901) during async work! [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2902) during async work! [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2903) during async work! [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2904) during async work! [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2905) during async work! [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2906) during async work! [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2907) during async work! [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2908) during async work! [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2909) during async work! [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2910) during async work! [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2911) during async work! [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2912) during async work! [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2913) during async work! [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2914) during async work! [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2915) during async work! [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Error: Can't call TermBody() on (Rx_Pawn_35)->(RB_BodyInstance_2978) during async work! [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_35 Component: SkeletalMeshComponent_584 Bone: b_Spine_1 [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_35 Component: SkeletalMeshComponent_584 Bone: b_Spine_2 [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_35 Component: SkeletalMeshComponent_584 Bone: b_Spine_3 [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_35 Component: SkeletalMeshComponent_584 Bone: b_R_ForeArm [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_35 Component: SkeletalMeshComponent_584 Bone: B_R_Wrist [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_35 Component: SkeletalMeshComponent_584 Bone: b_L_ForeArm [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_35 Component: SkeletalMeshComponent_584 Bone: B_L_Wrist [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_35 Component: SkeletalMeshComponent_584 Bone: b_Neck [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_35 Component: SkeletalMeshComponent_584 Bone: b_head [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_35 Component: SkeletalMeshComponent_584 Bone: b_hip [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_35 Component: SkeletalMeshComponent_584 Bone: b_R_LowerLeg [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_35 Component: SkeletalMeshComponent_584 Bone: b_R_Ankle [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_35 Component: SkeletalMeshComponent_584 Bone: b_L_UpperLeg [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_35 Component: SkeletalMeshComponent_584 Bone: b_L_LowerLeg [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_35 Component: SkeletalMeshComponent_584 Bone: b_L_Ankle [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_35 Component: SkeletalMeshComponent_584 Bone: b_L_Arm [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_35 Component: SkeletalMeshComponent_584 Bone: b_R_Arm [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_35 Component: SkeletalMeshComponent_584 Bone: B_R_Shoulder [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_35 Component: SkeletalMeshComponent_584 Bone: B_L_Shoulder [1757.05] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.05] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_35 Component: SkeletalMeshComponent_584 Bone: b_R_UpperLeg [1757.38] Rx: GAMESpawn;playerGDI,257,[SAP] TheLazySamuraicharacterRx_FamilyInfo_GDI_Soldier [1757.46] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2637) during async work! [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2636) during async work! [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2635) during async work! [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2634) during async work! [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2633) during async work! [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2632) during async work! [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2631) during async work! [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2630) during async work! [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2629) during async work! [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2628) during async work! [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2627) during async work! [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2626) during async work! [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2625) during async work! [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2624) during async work! [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_3087) during async work! [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_3088) during async work! [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_3089) during async work! [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2707) during async work! [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2708) during async work! [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2709) during async work! [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_Spine_1 [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_Spine_2 [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_Spine_3 [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_R_ForeArm [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: B_R_Wrist [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_L_ForeArm [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: B_L_Wrist [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_Neck [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_head [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_hip [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_R_LowerLeg [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_R_Ankle [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_L_UpperLeg [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_L_LowerLeg [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_L_Ankle [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_L_Arm [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_R_Arm [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: B_R_Shoulder [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: B_L_Shoulder [1757.46] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.46] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_R_UpperLeg [1757.75] Rx: GAMEDeath;playerNod,b284,TotemAatzbyGDI,b271,Brett SperrywithRx_DmgType_Headshot [1757.75] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3227) during async work! [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3226) during async work! [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3225) during async work! [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3224) during async work! [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3223) during async work! [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3222) during async work! [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3221) during async work! [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3220) during async work! [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3219) during async work! [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3218) during async work! [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3217) during async work! [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3216) during async work! [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3215) during async work! [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3214) during async work! [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3213) during async work! [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3212) during async work! [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3211) during async work! [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3210) during async work! [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_3237) during async work! [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Error: Can't call TermBody() on (Rx_Pawn_48)->(RB_BodyInstance_2810) during async work! [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_48 Component: SkeletalMeshComponent_780 Bone: b_Spine_1 [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_48 Component: SkeletalMeshComponent_780 Bone: b_Spine_2 [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_48 Component: SkeletalMeshComponent_780 Bone: b_Spine_3 [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_48 Component: SkeletalMeshComponent_780 Bone: b_R_ForeArm [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_48 Component: SkeletalMeshComponent_780 Bone: B_R_Wrist [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_48 Component: SkeletalMeshComponent_780 Bone: b_L_ForeArm [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_48 Component: SkeletalMeshComponent_780 Bone: B_L_Wrist [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_48 Component: SkeletalMeshComponent_780 Bone: b_Neck [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_48 Component: SkeletalMeshComponent_780 Bone: b_head [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_48 Component: SkeletalMeshComponent_780 Bone: b_hip [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_48 Component: SkeletalMeshComponent_780 Bone: b_R_LowerLeg [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_48 Component: SkeletalMeshComponent_780 Bone: b_R_Ankle [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_48 Component: SkeletalMeshComponent_780 Bone: b_L_UpperLeg [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_48 Component: SkeletalMeshComponent_780 Bone: b_L_LowerLeg [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_48 Component: SkeletalMeshComponent_780 Bone: b_L_Ankle [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_48 Component: SkeletalMeshComponent_780 Bone: b_L_Arm [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_48 Component: SkeletalMeshComponent_780 Bone: b_R_Arm [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_48 Component: SkeletalMeshComponent_780 Bone: B_R_Shoulder [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_48 Component: SkeletalMeshComponent_780 Bone: B_L_Shoulder [1757.75] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.75] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_48 Component: SkeletalMeshComponent_780 Bone: b_R_UpperLeg [1757.77] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2768) during async work! [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2767) during async work! [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2766) during async work! [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2765) during async work! [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2764) during async work! [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2763) during async work! [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2762) during async work! [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2761) during async work! [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2760) during async work! [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2759) during async work! [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2758) during async work! [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2757) during async work! [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2756) during async work! [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2755) during async work! [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2754) during async work! [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2753) during async work! [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2752) during async work! [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2751) during async work! [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2750) during async work! [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2749) during async work! [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_762 Bone: b_Spine_1 [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_762 Bone: b_Spine_2 [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_762 Bone: b_Spine_3 [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_762 Bone: b_R_ForeArm [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_762 Bone: B_R_Wrist [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_762 Bone: b_L_ForeArm [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_762 Bone: B_L_Wrist [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_762 Bone: b_Neck [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_762 Bone: b_head [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_762 Bone: b_hip [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_762 Bone: b_R_LowerLeg [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_762 Bone: b_R_Ankle [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_762 Bone: b_L_UpperLeg [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_762 Bone: b_L_LowerLeg [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_762 Bone: b_L_Ankle [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_762 Bone: b_L_Arm [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_762 Bone: b_R_Arm [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_762 Bone: B_R_Shoulder [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_762 Bone: B_L_Shoulder [1757.77] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1757.77] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_47 Component: SkeletalMeshComponent_762 Bone: b_R_UpperLeg [1758.12] Warning: Failed to find function setRespawnUiCounter for timer in actor Rx_Controller_1 [1758.18] Rx: GAMESpawn;playerNod,b288,Simon MckenziecharacterRx_FamilyInfo_Nod_Soldier [1758.18] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b288,Simon Mckenzie [1758.43] Error: Can't call TermBody() on (Rx_Pawn_55)->(RB_BodyInstance_2540) during async work! [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Error: Can't call TermBody() on (Rx_Pawn_55)->(RB_BodyInstance_2541) during async work! [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Error: Can't call TermBody() on (Rx_Pawn_55)->(RB_BodyInstance_2542) during async work! [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Error: Can't call TermBody() on (Rx_Pawn_55)->(RB_BodyInstance_2543) during async work! [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Error: Can't call TermBody() on (Rx_Pawn_55)->(RB_BodyInstance_2544) during async work! [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Error: Can't call TermBody() on (Rx_Pawn_55)->(RB_BodyInstance_2545) during async work! [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Error: Can't call TermBody() on (Rx_Pawn_55)->(RB_BodyInstance_2546) during async work! [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Error: Can't call TermBody() on (Rx_Pawn_55)->(RB_BodyInstance_2547) during async work! [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Error: Can't call TermBody() on (Rx_Pawn_55)->(RB_BodyInstance_2548) during async work! [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Error: Can't call TermBody() on (Rx_Pawn_55)->(RB_BodyInstance_2549) during async work! [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Error: Can't call TermBody() on (Rx_Pawn_55)->(RB_BodyInstance_2550) during async work! [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Error: Can't call TermBody() on (Rx_Pawn_55)->(RB_BodyInstance_2551) during async work! [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Error: Can't call TermBody() on (Rx_Pawn_55)->(RB_BodyInstance_2552) during async work! [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Error: Can't call TermBody() on (Rx_Pawn_55)->(RB_BodyInstance_2553) during async work! [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Error: Can't call TermBody() on (Rx_Pawn_55)->(RB_BodyInstance_2554) during async work! [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Error: Can't call TermBody() on (Rx_Pawn_55)->(RB_BodyInstance_2555) during async work! [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Error: Can't call TermBody() on (Rx_Pawn_55)->(RB_BodyInstance_2556) during async work! [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Error: Can't call TermBody() on (Rx_Pawn_55)->(RB_BodyInstance_2557) during async work! [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Error: Can't call TermBody() on (Rx_Pawn_55)->(RB_BodyInstance_2558) during async work! [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Error: Can't call TermBody() on (Rx_Pawn_55)->(RB_BodyInstance_3109) during async work! [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_55 Component: SkeletalMeshComponent_980 Bone: b_Spine_1 [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_55 Component: SkeletalMeshComponent_980 Bone: b_Spine_2 [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_55 Component: SkeletalMeshComponent_980 Bone: b_Spine_3 [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_55 Component: SkeletalMeshComponent_980 Bone: b_R_ForeArm [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_55 Component: SkeletalMeshComponent_980 Bone: B_R_Wrist [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_55 Component: SkeletalMeshComponent_980 Bone: b_L_ForeArm [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_55 Component: SkeletalMeshComponent_980 Bone: B_L_Wrist [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_55 Component: SkeletalMeshComponent_980 Bone: b_Neck [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_55 Component: SkeletalMeshComponent_980 Bone: b_head [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_55 Component: SkeletalMeshComponent_980 Bone: b_hip [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_55 Component: SkeletalMeshComponent_980 Bone: b_R_LowerLeg [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_55 Component: SkeletalMeshComponent_980 Bone: b_R_Ankle [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_55 Component: SkeletalMeshComponent_980 Bone: b_L_UpperLeg [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_55 Component: SkeletalMeshComponent_980 Bone: b_L_LowerLeg [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_55 Component: SkeletalMeshComponent_980 Bone: b_L_Ankle [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_55 Component: SkeletalMeshComponent_980 Bone: b_L_Arm [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_55 Component: SkeletalMeshComponent_980 Bone: b_R_Arm [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_55 Component: SkeletalMeshComponent_980 Bone: B_R_Shoulder [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_55 Component: SkeletalMeshComponent_980 Bone: B_L_Shoulder [1758.43] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1758.43] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_55 Component: SkeletalMeshComponent_980 Bone: b_R_UpperLeg [1758.83] ScriptLog: ------------------ [ Setting up ] ------------------ [1758.85] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1758.85] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1758.86] ScriptLog: rxPC.bJustBaughtEngineer= False [1758.86] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1758.86] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Soldier [1758.86] ScriptLog: [1758.86] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [1758.86] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1758.86] ScriptLog: OwnedItem= None [1758.86] ScriptLog: [1758.86] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [1758.86] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1758.87] ScriptLog: ====================== [1758.87] ScriptLog: Norm explosiveData[0]= Timed C4 [1758.87] ScriptLog: Norm explosiveData[1]= Grenades [1758.87] ScriptLog: Norm explosiveData[2]= Smoke Grenade [1758.87] ScriptLog: Norm explosiveData[3]= EMP Grenade [1758.87] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [1758.87] ScriptWarning: Accessed None 'DodgeNode' Rx_PT_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_PT_Pawn_1 Function RenX_Game.Rx_Pawn:PostInitAnimTree:06C3 [1759.34] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_3181) during async work! [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_3180) during async work! [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_3179) during async work! [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_3178) during async work! [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_3177) during async work! [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_3176) during async work! [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_3175) during async work! [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_3174) during async work! [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_3173) during async work! [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_3172) during async work! [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_3171) during async work! [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_3170) during async work! [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_3169) during async work! [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_3241) during async work! [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_3233) during async work! [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_3232) during async work! [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_3231) during async work! [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_3230) during async work! [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_3229) during async work! [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Error: Can't call TermBody() on (Rx_Pawn_53)->(RB_BodyInstance_3239) during async work! [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_897 Bone: b_Spine_1 [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_897 Bone: b_Spine_2 [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_897 Bone: b_Spine_3 [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_897 Bone: b_R_ForeArm [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_897 Bone: B_R_Wrist [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_897 Bone: b_L_ForeArm [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_897 Bone: B_L_Wrist [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_897 Bone: b_Neck [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_897 Bone: b_head [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_897 Bone: b_hip [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_897 Bone: b_R_LowerLeg [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_897 Bone: b_R_Ankle [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_897 Bone: b_L_UpperLeg [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_897 Bone: b_L_LowerLeg [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_897 Bone: b_L_Ankle [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_897 Bone: b_L_Arm [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_897 Bone: b_R_Arm [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_897 Bone: B_R_Shoulder [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_897 Bone: B_L_Shoulder [1759.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1759.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 Component: SkeletalMeshComponent_897 Bone: b_R_UpperLeg [1759.97] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1759.97] ScriptLog: Button Pressed? LeftMouseButton [1760.03] ScriptLog: --------------- 2 --------------- [1760.03] ScriptWarning: Accessed None 'DodgeNode' Rx_PT_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_PT_Pawn_1 Function RenX_Game.Rx_Pawn:PostInitAnimTree:06C3 [1760.57] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1760.57] ScriptLog: Button Pressed? LeftMouseButton [1760.64] ScriptLog: ------------------ SelectPurchase() ------------------ [1760.65] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,257,[SAP] TheLazySamurai [1760.65] ScriptLog: XXX: Rx_InventoryManager_GDI_Shotgunner [1760.65] ScriptLog: XXX2: Rx_Weapon_Pistol_UnSILENCED [1760.65] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [1760.65] ScriptLog: GFx EquipmentSidearmData[0]? [1760.65] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [1760.65] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Shotgunner [1760.65] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Shotgunner [1760.65] ScriptLog: rxPC.Pawn? Rx_Pawn_54 [1760.65] ScriptLog: bJustBaughtEngineer? False [1760.65] ScriptLog: bJustBaughtHavocSakura? False [1760.65] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [1760.65] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [1760.65] ScriptLog: selected explosive data? None [1760.65] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [1760.67] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1760.67] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1761.64] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_2773) during async work! [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_2772) during async work! [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_2771) during async work! [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_2770) during async work! [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3125) during async work! [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3124) during async work! [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3123) during async work! [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3122) during async work! [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3121) during async work! [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3120) during async work! [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3119) during async work! [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3118) during async work! [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3117) during async work! [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3116) during async work! [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3115) during async work! [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3114) during async work! [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3113) during async work! [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3112) during async work! [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_3111) during async work! [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Error: Can't call TermBody() on (Rx_Pawn_50)->(RB_BodyInstance_2711) during async work! [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_834 Bone: b_Spine_1 [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_834 Bone: b_Spine_2 [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_834 Bone: b_Spine_3 [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_834 Bone: b_R_ForeArm [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_834 Bone: B_R_Wrist [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_834 Bone: b_L_ForeArm [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_834 Bone: B_L_Wrist [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_834 Bone: b_Neck [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_834 Bone: b_head [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_834 Bone: b_hip [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_834 Bone: b_R_LowerLeg [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_834 Bone: b_R_Ankle [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_834 Bone: b_L_UpperLeg [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_834 Bone: b_L_LowerLeg [1761.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1761.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_50 Component: SkeletalMeshComponent_834 Bone: b_L_Ankle [1764.20] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2831) during async work! [1764.20] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2830) during async work! [1764.20] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2829) during async work! [1764.20] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2828) during async work! [1764.20] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2827) during async work! [1764.20] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2826) during async work! [1764.20] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2825) during async work! [1764.20] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2824) during async work! [1764.20] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2823) during async work! [1764.20] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2822) during async work! [1764.20] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2821) during async work! [1764.20] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2820) during async work! [1764.20] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2819) during async work! [1764.20] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2818) during async work! [1764.20] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2817) during async work! [1764.20] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2816) during async work! [1764.20] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2815) during async work! [1764.20] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2814) during async work! [1764.20] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2813) during async work! [1764.20] Error: Can't call TermBody() on (Rx_Pawn_32)->(RB_BodyInstance_2812) during async work! [1765.97] ScriptLog: ------------------ [ Setting up ] ------------------ [1765.99] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1765.99] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1766.00] ScriptLog: rxPC.bJustBaughtEngineer= False [1766.00] ScriptLog: rxPC.bJustBaughtHavocSakura= False [1766.00] ScriptLog: OwnedFamilyInfo= Rx_FamilyInfo_GDI_Shotgunner [1766.00] ScriptLog: [1766.00] ScriptLog: OwnedSidearm= Rx_Weapon_Pistol_UnSILENCED [1766.00] ScriptLog: OwnedExplosive= Rx_Weapon_TimedC4 [1766.00] ScriptLog: OwnedItem= None [1766.00] ScriptLog: [1766.00] ScriptLog: rxPC.CurrentSidearmWeapon= Rx_Weapon_Pistol_UnSILENCED [1766.00] ScriptLog: rxPC.CurrentExplosiveWeapon= Rx_Weapon_TimedC4 [1766.01] ScriptLog: ====================== [1766.01] ScriptLog: Norm explosiveData[0]= Timed C4 [1766.01] ScriptLog: Norm explosiveData[1]= Grenades [1766.01] ScriptLog: Norm explosiveData[2]= Smoke Grenade [1766.01] ScriptLog: Norm explosiveData[3]= EMP Grenade [1766.01] ScriptLog: Norm explosiveData[4]= Anti-Tank Mine [1766.01] ScriptWarning: Accessed None 'DodgeNode' Rx_PT_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_PT_Pawn_2 Function RenX_Game.Rx_Pawn:PostInitAnimTree:06C3 [1766.98] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1766.98] ScriptLog: Button Pressed? LeftMouseButton [1767.04] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b263,Starman ExploreronLandscapenearPower Plantat420.95,-2813.16,-6.30 [1767.06] ScriptLog: --------------- 5 --------------- [1767.06] ScriptWarning: Accessed None 'DodgeNode' Rx_PT_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_PT_Pawn_2 Function RenX_Game.Rx_Pawn:PostInitAnimTree:06C3 [1767.53] ScriptLog: ------------------ [ FilterButtonInput ] ------------------ [1767.53] ScriptLog: Button Pressed? LeftMouseButton [1767.59] ScriptLog: ------------------ SelectPurchase() ------------------ [1767.59] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_EngineerbyGDI,257,[SAP] TheLazySamurai [1767.59] ScriptLog: XXX: Rx_InventoryManager_GDI_Engineer [1767.59] ScriptLog: XXX2: Rx_Weapon_Pistol [1767.59] ScriptLog: ------------------ [ SetLoadout() Called ] ------------------ [1767.59] ScriptLog: GFx EquipmentSidearmData[0]? [1767.59] ScriptLog: GFx EquipExplosivesList[0]? Timed C4 [1767.59] ScriptLog: GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Engineer [1767.59] ScriptLog: Rx_Pawn(rxPC.Pawn).CurrCharClassInfo? Rx_FamilyInfo_GDI_Engineer [1767.59] ScriptLog: rxPC.Pawn? Rx_Pawn_54 [1767.59] ScriptLog: bJustBaughtEngineer? False [1767.59] ScriptLog: bJustBaughtHavocSakura? False [1767.59] ScriptLog: rxPC.CurrentExplosiveWeapon? Rx_Weapon_TimedC4 [1767.59] ScriptLog: OwnedExplosive? Rx_Weapon_TimedC4 [1767.59] ScriptLog: selected explosive data? None [1767.59] ScriptLog: explosive Loadout is the same as current loadout. loadout not performed!!! [1767.61] Warning: Warning, Failed to load 'SwfMovie RenXFrontEnd.udk_ime': Failed to find object 'SwfMovie RenXFrontEnd.udk_ime' [1767.61] Log: GFx attempted to load missing object [RenXFrontEnd.udk_ime] [1768.64] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_3127) during async work! [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_3095) during async work! [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_3093) during async work! [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_3092) during async work! [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_3091) during async work! [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_3090) during async work! [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2726) during async work! [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2725) during async work! [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2724) during async work! [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2723) during async work! [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2722) during async work! [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2721) during async work! [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2720) during async work! [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2719) during async work! [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2718) during async work! [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2717) during async work! [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2716) during async work! [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2715) during async work! [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2714) during async work! [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Error: Can't call TermBody() on (Rx_Pawn_46)->(RB_BodyInstance_2713) during async work! [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_46 Component: SkeletalMeshComponent_751 Bone: b_Spine_1 [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_46 Component: SkeletalMeshComponent_751 Bone: b_Spine_2 [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_46 Component: SkeletalMeshComponent_751 Bone: b_Spine_3 [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_46 Component: SkeletalMeshComponent_751 Bone: b_R_ForeArm [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_46 Component: SkeletalMeshComponent_751 Bone: B_R_Wrist [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_46 Component: SkeletalMeshComponent_751 Bone: b_L_ForeArm [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_46 Component: SkeletalMeshComponent_751 Bone: B_L_Wrist [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_46 Component: SkeletalMeshComponent_751 Bone: b_Neck [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_46 Component: SkeletalMeshComponent_751 Bone: b_head [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_46 Component: SkeletalMeshComponent_751 Bone: b_hip [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_46 Component: SkeletalMeshComponent_751 Bone: b_R_LowerLeg [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_46 Component: SkeletalMeshComponent_751 Bone: b_R_Ankle [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_46 Component: SkeletalMeshComponent_751 Bone: b_L_UpperLeg [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_46 Component: SkeletalMeshComponent_751 Bone: b_L_LowerLeg [1768.64] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1768.64] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_46 Component: SkeletalMeshComponent_751 Bone: b_L_Ankle [1769.51] Rx: GAMEDeath;playerNod,b279,ChandrabyGDI,b258,Bruno FreitaswithRx_DmgType_FlakCannon [1774.17] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_246 | SoundCue? Just_do_it_up [1776.89] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2854) during async work! [1776.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1776.89] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2855) during async work! [1776.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1776.89] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2856) during async work! [1776.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1776.89] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2857) during async work! [1776.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1776.89] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2858) during async work! [1776.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1776.89] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2859) during async work! [1776.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1776.89] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2860) during async work! [1776.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1776.89] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2861) during async work! [1776.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1776.89] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2862) during async work! [1776.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1776.89] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2863) during async work! [1776.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1776.89] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2864) during async work! [1776.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1776.89] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2865) during async work! [1776.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1776.89] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2866) during async work! [1776.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1776.89] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2867) during async work! [1776.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1776.89] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2868) during async work! [1776.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1776.89] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2869) during async work! [1776.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1776.89] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2870) during async work! [1776.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1776.89] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2871) during async work! [1776.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1776.89] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2872) during async work! [1776.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1776.89] Error: Can't call TermBody() on (Rx_Pawn_15)->(RB_BodyInstance_2873) during async work! [1776.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1776.89] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1776.89] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_15 Component: SkeletalMeshComponent_198 Bone: b_Spine_1 [1777.15] Rx: GAMEDeath;playerNod,b277,SkippyScooterKidbyGDI,b262,Professional XwithRx_DmgType_FireBleed [1778.12] Rx: GAMESpawn;playerNod,b279,ChandracharacterRx_FamilyInfo_Nod_Soldier [1778.12] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b279,Chandra [1778.38] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_2950) during async work! [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_3094) during async work! [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_3129) during async work! [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_3130) during async work! [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_3131) during async work! [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_3132) during async work! [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_3133) during async work! [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_3134) during async work! [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_3135) during async work! [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_3136) during async work! [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_3137) during async work! [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_3138) during async work! [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_3139) during async work! [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_3140) during async work! [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_3141) during async work! [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_3142) during async work! [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_3143) during async work! [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_3144) during async work! [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_3145) during async work! [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Error: Can't call TermBody() on (Rx_Pawn_56)->(RB_BodyInstance_2644) during async work! [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_56 Component: SkeletalMeshComponent_1046 Bone: b_Spine_1 [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_56 Component: SkeletalMeshComponent_1046 Bone: b_Spine_2 [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_56 Component: SkeletalMeshComponent_1046 Bone: b_Spine_3 [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_56 Component: SkeletalMeshComponent_1046 Bone: b_R_ForeArm [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_56 Component: SkeletalMeshComponent_1046 Bone: B_R_Wrist [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_56 Component: SkeletalMeshComponent_1046 Bone: b_L_ForeArm [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_56 Component: SkeletalMeshComponent_1046 Bone: B_L_Wrist [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_56 Component: SkeletalMeshComponent_1046 Bone: b_Neck [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_56 Component: SkeletalMeshComponent_1046 Bone: b_head [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_56 Component: SkeletalMeshComponent_1046 Bone: b_hip [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_56 Component: SkeletalMeshComponent_1046 Bone: b_R_LowerLeg [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_56 Component: SkeletalMeshComponent_1046 Bone: b_R_Ankle [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_56 Component: SkeletalMeshComponent_1046 Bone: b_L_UpperLeg [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_56 Component: SkeletalMeshComponent_1046 Bone: b_L_LowerLeg [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_56 Component: SkeletalMeshComponent_1046 Bone: b_L_Ankle [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_56 Component: SkeletalMeshComponent_1046 Bone: b_L_Arm [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_56 Component: SkeletalMeshComponent_1046 Bone: b_R_Arm [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_56 Component: SkeletalMeshComponent_1046 Bone: B_R_Shoulder [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_56 Component: SkeletalMeshComponent_1046 Bone: B_L_Shoulder [1778.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1778.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_56 Component: SkeletalMeshComponent_1046 Bone: b_R_UpperLeg [1778.65] Rx: GAMESpawn;playerNod,b284,TotemAatzcharacterRx_FamilyInfo_Nod_Soldier [1778.65] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b284,TotemAatz [1779.08] Rx: GAMESpawn;playerNod,b277,SkippyScooterKidcharacterRx_FamilyInfo_Nod_Soldier [1782.64] Rx: GAMEDeath;playerGDI,b262,Professional XbyNod,b276,Matthew McDonaldwithRx_DmgType_Shotgun [1782.93] Rx: GAMEDeath;playerNod,b276,Matthew McDonaldbyGDI,b269,Paolo DamasowithRx_DmgType_GrenadeLauncher [1783.87] Rx: GAMEDeath;playerGDI,b267,Kane himselfbyNod,b282,Richard JefferywithRx_DmgType_Shotgun [1787.99] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2999) during async work! [1787.99] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1787.99] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2998) during async work! [1787.99] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1787.99] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2997) during async work! [1787.99] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1787.99] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2996) during async work! [1787.99] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1787.99] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2995) during async work! [1787.99] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1787.99] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2994) during async work! [1787.99] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1787.99] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2993) during async work! [1787.99] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1787.99] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2992) during async work! [1787.99] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1787.99] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2991) during async work! [1787.99] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1787.99] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2990) during async work! [1787.99] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1787.99] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2989) during async work! [1787.99] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1787.99] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2988) during async work! [1787.99] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1787.99] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2987) during async work! [1787.99] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1787.99] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2986) during async work! [1787.99] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1787.99] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2985) during async work! [1787.99] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1787.99] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2984) during async work! [1787.99] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1787.99] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2983) during async work! [1787.99] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1787.99] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2982) during async work! [1787.99] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1787.99] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2981) during async work! [1787.99] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1787.99] Error: Can't call TermBody() on (Rx_Pawn_21)->(RB_BodyInstance_2980) during async work! [1787.99] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1791.17] Rx: GAMEDeath;playerNod,b282,Richard JefferybyGDI,b272,Sean NolanwithRx_DmgType_FlakCannon_Alt [1791.17] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1791.19] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.23] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.25] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.27] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.29] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.30] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.33] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.35] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.38] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.40] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.42] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.45] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.50] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.52] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.57] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.62] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.71] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.73] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.75] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.77] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.78] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.80] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [1791.80] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.82] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.84] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.86] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.88] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.92] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.94] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.95] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.97] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1791.99] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.00] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.02] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.04] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.06] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.09] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.10] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.14] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.16] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.19] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.20] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.22] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.24] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.26] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.28] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.30] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.31] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.33] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.35] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.37] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.38] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.40] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.42] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.43] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.46] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.52] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.55] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.57] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.60] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.62] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.65] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.67] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.70] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.74] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.75] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.77] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.78] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.80] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.82] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.84] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.89] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.91] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.93] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.95] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.96] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1792.98] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1793.00] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1793.02] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1793.04] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1793.06] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1793.08] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1793.09] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1793.11] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1793.13] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.30] Rx: GAMEDeath;playerNod,b280,Danny BlakebyGDI,b269,Paolo DamasowithRx_DmgType_GrenadeLauncher [1795.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.37] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.37] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.39] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.39] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.42] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.42] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.46] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.46] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.57] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.57] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.60] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.60] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.62] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.62] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.67] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.67] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.71] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.71] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.74] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.74] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.75] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.75] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.77] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.77] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.79] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.79] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.82] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.82] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.84] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.84] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.86] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.86] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.89] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.89] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.91] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.91] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.92] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.92] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.94] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.94] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.96] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.96] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.97] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.97] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.99] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1795.99] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.01] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.01] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.02] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.02] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.04] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.04] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.09] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.09] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.11] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.11] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.14] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.14] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.16] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.16] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.19] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.19] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.23] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.23] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.25] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.25] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.26] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.26] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.28] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.28] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.30] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.30] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.31] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.31] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.33] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.33] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.35] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.35] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.38] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.38] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.40] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.40] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.46] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.46] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.48] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.48] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.50] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.50] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.52] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.52] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.55] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.55] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.57] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.57] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.62] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.62] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.71] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.71] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.73] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.73] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.75] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.75] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.77] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.77] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.79] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.79] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.80] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.80] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.82] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.82] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.84] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.84] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.86] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.86] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.89] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.89] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.91] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.91] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.93] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.93] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.95] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.95] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.97] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.97] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.99] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1796.99] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.00] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.00] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.02] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.02] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.06] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.06] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.08] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.08] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.09] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.09] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.11] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.11] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.13] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.13] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.16] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.16] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.18] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.18] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.20] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.20] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.23] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.23] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.25] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.25] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.27] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.27] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.28] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.28] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.30] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.30] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.35] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.35] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.37] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.37] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.39] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.39] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.40] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.40] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.42] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.42] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.46] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.46] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.50] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.50] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.62] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.62] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.65] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.65] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.67] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.67] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.70] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.70] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.74] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.74] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.76] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.76] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.78] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.78] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.80] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.80] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.85] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.89] Rx: GAMESpawn;playerGDI,b262,Professional XcharacterRx_FamilyInfo_GDI_Soldier [1797.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.90] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.92] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.92] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.94] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.94] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.95] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.95] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.97] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.97] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.99] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1797.99] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.01] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.01] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.03] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.03] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.04] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.04] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.06] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.06] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.08] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.08] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.10] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.10] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.11] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.11] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.13] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.13] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.15] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.15] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.18] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.18] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.19] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3030) during async work! [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3031) during async work! [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3032) during async work! [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3033) during async work! [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3034) during async work! [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3035) during async work! [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3036) during async work! [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3037) during async work! [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3038) during async work! [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3039) during async work! [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3040) during async work! [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3041) during async work! [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3085) during async work! [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2808) during async work! [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2807) during async work! [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2806) during async work! [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2805) during async work! [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2804) during async work! [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2803) during async work! [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2802) during async work! [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_Spine_1 [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_Spine_2 [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_Spine_3 [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_R_ForeArm [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: B_R_Wrist [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_L_ForeArm [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: B_L_Wrist [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_Neck [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_head [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_hip [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_R_LowerLeg [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_R_Ankle [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_L_UpperLeg [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_L_LowerLeg [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_L_Ankle [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_L_Arm [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_R_Arm [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: B_R_Shoulder [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: B_L_Shoulder [1798.19] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1798.19] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_R_UpperLeg [1798.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.23] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.23] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.24] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.24] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.26] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.26] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.28] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.28] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.30] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.30] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.36] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.38] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.38] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.39] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.39] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.43] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.43] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.52] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.52] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.54] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.59] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.62] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.62] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.65] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.65] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.67] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.67] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.70] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.70] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.72] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.74] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.74] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.76] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.76] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.77] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.77] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.79] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_39 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.79] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.82] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.84] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.86] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.88] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.89] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.91] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.93] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.95] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.97] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1798.98] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1799.00] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1799.02] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1799.04] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1799.05] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1799.07] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1799.09] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1799.10] Rx: GAMESpawn;playerNod,b280,Danny BlakecharacterRx_FamilyInfo_Nod_Soldier [1799.11] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_41 with skeletalmesh: SkeletalMesh RX_CH_Nod_Soldier.Mesh.SK_CH_Nod_Soldier_Black [1801.89] Rx: GAMEDeath;playerNod,b283,NiceDodgebyGDI,b265,TASwithRx_DmgType_GrenadeLauncher [1802.05] Rx: GAMESpawn;playerNod,b276,Matthew McDonaldcharacterRx_FamilyInfo_Nod_Soldier [1802.31] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_2800) during async work! [1802.31] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3008) during async work! [1802.31] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3007) during async work! [1802.31] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3006) during async work! [1802.31] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3005) during async work! [1802.31] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3004) during async work! [1802.31] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3003) during async work! [1802.31] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3002) during async work! [1802.31] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3001) during async work! [1802.31] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3083) during async work! [1802.31] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3082) during async work! [1802.31] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3081) during async work! [1802.31] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3080) during async work! [1802.31] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3079) during async work! [1802.31] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3078) during async work! [1802.31] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3077) during async work! [1802.31] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3076) during async work! [1802.31] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3075) during async work! [1802.31] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3074) during async work! [1802.31] Error: Can't call TermBody() on (Rx_Pawn_61)->(RB_BodyInstance_3073) during async work! [1803.92] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b288,Simon MckenzieonLandscapenearRock Corridorat-2129.39,-913.38,471.06 [1804.27] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b263,Starman ExploreronLandscapenearBarracksat-1859.95,-5262.56,1.08 [1805.36] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearPower Plantat420.95,-2813.16,-6.30byGDI,b263,Starman Explorer [1805.36] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearBarracksat-1859.95,-5262.56,1.08byGDI,b263,Starman Explorer [1807.05] Rx: GAMEDeath;playerNod,b277,SkippyScooterKidbyGDI,b270,Rade StojsavljevicwithRx_DmgType_FlakCannon_Alt [1807.24] Rx: GAMESpawn;playerNod,b283,NiceDodgecharacterRx_FamilyInfo_Nod_Soldier [1807.38] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2709) during async work! [1807.38] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2708) during async work! [1807.38] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2707) during async work! [1807.38] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_3089) during async work! [1807.38] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_3088) during async work! [1807.38] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_3087) during async work! [1807.38] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2624) during async work! [1807.38] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2625) during async work! [1807.38] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2626) during async work! [1807.38] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2627) during async work! [1807.38] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2628) during async work! [1807.38] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2629) during async work! [1807.38] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2630) during async work! [1807.38] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2631) during async work! [1807.38] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2632) during async work! [1807.38] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2633) during async work! [1807.38] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2634) during async work! [1807.38] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2635) during async work! [1807.38] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2636) during async work! [1807.38] Error: Can't call TermBody() on (Rx_Pawn_51)->(RB_BodyInstance_2637) during async work! [1807.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1807.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_Spine_1 [1807.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1807.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_Spine_2 [1807.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1807.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_Spine_3 [1807.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1807.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_R_ForeArm [1807.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1807.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: B_R_Wrist [1807.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1807.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_L_ForeArm [1807.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1807.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: B_L_Wrist [1807.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1807.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_Neck [1807.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1807.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_head [1807.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1807.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_hip [1807.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1807.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_R_LowerLeg [1807.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1807.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_R_Ankle [1807.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1807.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_L_UpperLeg [1807.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1807.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_L_LowerLeg [1807.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1807.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_L_Ankle [1807.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1807.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_L_Arm [1807.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1807.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_R_Arm [1807.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1807.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: B_R_Shoulder [1807.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1807.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: B_L_Shoulder [1807.38] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1807.38] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_51 Component: SkeletalMeshComponent_851 Bone: b_R_UpperLeg [1808.87] Rx: GAMESpawn;playerGDI,b267,Kane himselfcharacterRx_FamilyInfo_GDI_Soldier [1809.16] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_2938) during async work! [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3020) during async work! [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3019) during async work! [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3018) during async work! [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3017) during async work! [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3016) during async work! [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3015) during async work! [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3014) during async work! [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3013) during async work! [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3012) during async work! [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3011) during async work! [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3010) during async work! [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_2712) during async work! [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3086) during async work! [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_2791) during async work! [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_2792) during async work! [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_2793) during async work! [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_2794) during async work! [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_2795) during async work! [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_2796) during async work! [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_1157 Bone: b_Spine_1 [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_1157 Bone: b_Spine_2 [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_1157 Bone: b_Spine_3 [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_1157 Bone: b_R_ForeArm [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_1157 Bone: B_R_Wrist [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_1157 Bone: b_L_ForeArm [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_1157 Bone: B_L_Wrist [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_1157 Bone: b_Neck [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_1157 Bone: b_head [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_1157 Bone: b_hip [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_1157 Bone: b_R_LowerLeg [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_1157 Bone: b_R_Ankle [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_1157 Bone: b_L_UpperLeg [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_1157 Bone: b_L_LowerLeg [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_1157 Bone: b_L_Ankle [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_1157 Bone: b_L_Arm [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_1157 Bone: b_R_Arm [1809.16] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1809.16] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_1157 Bone: B_R_Shoulder [1810.96] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2749) during async work! [1810.96] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2750) during async work! [1810.96] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2751) during async work! [1810.96] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2752) during async work! [1810.96] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2753) during async work! [1810.96] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2754) during async work! [1810.96] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2755) during async work! [1810.96] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2756) during async work! [1810.96] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2757) during async work! [1810.96] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2758) during async work! [1810.96] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2759) during async work! [1810.96] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2760) during async work! [1810.96] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2761) during async work! [1810.96] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2762) during async work! [1810.96] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2763) during async work! [1810.96] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2764) during async work! [1810.96] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2765) during async work! [1810.96] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2766) during async work! [1810.96] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2767) during async work! [1810.96] Error: Can't call TermBody() on (Rx_Pawn_47)->(RB_BodyInstance_2768) during async work! [1812.49] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b275,WestwoodonRx_Building_PowerPlant_NodnearPower Plantat3534.19,-765.66,3.36 [1813.03] Rx: GAMESpawn;playerNod,b282,Richard JefferycharacterRx_FamilyInfo_Nod_Soldier [1814.25] Rx: GAMEDeath;playerNod,b288,Simon MckenziebyGDI,ai,AGTwithRx_DmgType_AGT_MG [1815.14] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_2639) during async work! [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_2640) during async work! [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_2641) during async work! [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_2642) during async work! [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3096) during async work! [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3097) during async work! [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3098) during async work! [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3099) during async work! [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3100) during async work! [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3101) during async work! [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3102) during async work! [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3103) during async work! [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3104) during async work! [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3071) during async work! [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3070) during async work! [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3069) during async work! [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3068) during async work! [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3067) during async work! [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3066) during async work! [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Error: Can't call TermBody() on (Rx_Pawn_52)->(RB_BodyInstance_3065) during async work! [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_866 Bone: b_Spine_1 [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_866 Bone: b_Spine_2 [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_866 Bone: b_Spine_3 [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_866 Bone: b_R_ForeArm [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_866 Bone: B_R_Wrist [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_866 Bone: b_L_ForeArm [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_866 Bone: B_L_Wrist [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_866 Bone: b_Neck [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_866 Bone: b_head [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_866 Bone: b_hip [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_866 Bone: b_R_LowerLeg [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_866 Bone: b_R_Ankle [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_866 Bone: b_L_UpperLeg [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_866 Bone: b_L_LowerLeg [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_866 Bone: b_L_Ankle [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_866 Bone: b_L_Arm [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_866 Bone: b_R_Arm [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_866 Bone: B_R_Shoulder [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_866 Bone: B_L_Shoulder [1815.14] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1815.14] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_52 Component: SkeletalMeshComponent_866 Bone: b_R_UpperLeg [1816.12] Rx: GAMEDeath;playerGDI,b261,Annoying TurtlebyNod,b284,TotemAatzwithRx_DmgType_ChemicalThrower [1816.14] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1816.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1816.19] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1816.22] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1816.23] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1816.26] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1816.29] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1816.31] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1816.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1816.37] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1816.40] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1816.42] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1816.45] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1816.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1816.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1816.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1816.55] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1816.57] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1816.60] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1816.62] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1816.64] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1816.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1816.69] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_53 with skeletalmesh: SkeletalMesh RX_CH_GDI_Soldier.Mesh.SK_CH_GDI_Shotgunner [1816.87] Rx: GAMEDeath;playerGDI,b258,Bruno FreitasbyNod,b284,TotemAatzwithRx_DmgType_ChemicalThrower [1818.36] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b274,2v2funwaronRx_BuildingAttachment_MCTnearPower Plantat-685.78,-3517.29,49.10 [1818.87] Rx: GAMEDeath;playerNod,b279,ChandrabyGDI,b259,Evan BrookswithRx_DmgType_MarksmanRifle [1820.59] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_9)->(SkeletalMeshComponent_136) during async work! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] Error: Can't call SetBlockRigidBody() on (Rx_Pawn_9)->(SkeletalMeshComponent_136) during async work! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2747) during async work! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2746) during async work! [1820.59] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1820.59] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2745) during async work! [1820.59] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2744) during async work! [1820.59] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2743) during async work! [1820.59] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2742) during async work! [1820.59] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2741) during async work! [1820.59] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2740) during async work! [1820.59] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2739) during async work! [1820.59] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2738) during async work! [1820.59] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2737) during async work! [1820.59] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2736) during async work! [1820.59] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2735) during async work! [1820.59] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2734) during async work! [1820.59] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2733) during async work! [1820.59] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2732) during async work! [1820.59] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2731) during async work! [1820.59] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2730) during async work! [1820.59] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2729) during async work! [1820.59] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2728) during async work! [1822.46] Rx: GAMESpawn;playerNod,b288,Simon MckenziecharacterRx_FamilyInfo_Nod_Soldier [1822.46] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b288,Simon Mckenzie [1822.72] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3094) during async work! [1822.72] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3129) during async work! [1822.72] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3130) during async work! [1822.72] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3131) during async work! [1822.72] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3132) during async work! [1822.72] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3133) during async work! [1822.72] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3134) during async work! [1822.72] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3135) during async work! [1822.72] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3136) during async work! [1822.72] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3137) during async work! [1822.72] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3138) during async work! [1822.72] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3139) during async work! [1822.72] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3140) during async work! [1822.72] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3141) during async work! [1822.72] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3142) during async work! [1822.72] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3143) during async work! [1822.72] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3144) during async work! [1822.72] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3145) during async work! [1822.72] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_2644) during async work! [1822.72] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3181) during async work! [1825.27] Rx: GAMESpawn;playerGDI,b261,Annoying TurtlecharacterRx_FamilyInfo_GDI_Soldier [1825.53] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_2830) during async work! [1825.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.53] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_2831) during async work! [1825.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.53] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3239) during async work! [1825.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.53] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3229) during async work! [1825.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.53] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3230) during async work! [1825.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.53] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3231) during async work! [1825.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.53] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3232) during async work! [1825.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.53] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3233) during async work! [1825.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.53] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3241) during async work! [1825.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.53] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3169) during async work! [1825.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.53] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3170) during async work! [1825.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.53] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3171) during async work! [1825.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.53] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3172) during async work! [1825.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.53] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3173) during async work! [1825.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.53] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3174) during async work! [1825.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.53] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3175) during async work! [1825.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.53] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3176) during async work! [1825.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.53] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3177) during async work! [1825.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.53] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3178) during async work! [1825.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.53] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3179) during async work! [1825.53] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.54] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.54] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1240 Bone: b_Spine_1 [1825.54] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.54] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1240 Bone: b_Spine_2 [1825.54] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.54] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1240 Bone: b_Spine_3 [1825.54] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.54] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1240 Bone: b_R_ForeArm [1825.54] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.54] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1240 Bone: B_R_Wrist [1825.54] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.54] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1240 Bone: b_L_ForeArm [1825.54] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.54] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1240 Bone: B_L_Wrist [1825.54] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.54] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1240 Bone: b_Neck [1825.54] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.54] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1240 Bone: b_head [1825.54] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.54] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1240 Bone: b_hip [1825.54] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.54] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1240 Bone: b_R_LowerLeg [1825.54] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.54] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1240 Bone: b_R_Ankle [1825.54] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.54] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1240 Bone: b_L_UpperLeg [1825.54] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.54] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1240 Bone: b_L_LowerLeg [1825.54] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.54] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1240 Bone: b_L_Ankle [1825.54] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.54] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1240 Bone: b_L_Arm [1825.54] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.54] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1240 Bone: b_R_Arm [1825.54] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.54] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1240 Bone: B_R_Shoulder [1825.54] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.54] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1240 Bone: B_L_Shoulder [1825.54] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1825.54] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1240 Bone: b_R_UpperLeg [1825.60] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b278,Joe WakefieldonLandscapenearHand of Nodat2139.48,906.02,-55.14 [1827.15] Rx: GAMEDeath;playerNod,b284,TotemAatzbyGDI,b259,Evan BrookswithRx_DmgType_MarksmanRifle [1828.45] Rx: GAMESpawn;playerNod,b277,SkippyScooterKidcharacterRx_FamilyInfo_Nod_Soldier [1828.45] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b277,SkippyScooterKid [1829.11] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2802) during async work! [1829.11] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2803) during async work! [1829.11] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2804) during async work! [1829.11] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2805) during async work! [1829.11] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2806) during async work! [1829.11] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2807) during async work! [1829.11] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_2808) during async work! [1829.11] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3085) during async work! [1829.11] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3041) during async work! [1829.11] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3040) during async work! [1829.11] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3039) during async work! [1829.11] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3038) during async work! [1829.11] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3037) during async work! [1829.11] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3036) during async work! [1829.11] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3035) during async work! [1829.11] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3034) during async work! [1829.11] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3033) during async work! [1829.11] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3032) during async work! [1829.11] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3031) during async work! [1829.11] Error: Can't call TermBody() on (Rx_Pawn_59)->(RB_BodyInstance_3030) during async work! [1829.11] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1829.11] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_Spine_1 [1829.11] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1829.11] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_Spine_2 [1829.11] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1829.11] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_Spine_3 [1829.11] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1829.11] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_R_ForeArm [1829.11] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1829.11] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: B_R_Wrist [1829.11] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1829.11] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_L_ForeArm [1829.11] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1829.11] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: B_L_Wrist [1829.11] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1829.11] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_Neck [1829.11] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1829.11] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_head [1829.11] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1829.11] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_hip [1829.11] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1829.11] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_R_LowerLeg [1829.11] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1829.11] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_R_Ankle [1829.11] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1829.11] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_L_UpperLeg [1829.11] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1829.11] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_L_LowerLeg [1829.11] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1829.11] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_L_Ankle [1829.11] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1829.11] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_L_Arm [1829.11] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1829.11] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_R_Arm [1829.11] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1829.11] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: B_R_Shoulder [1829.11] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1829.11] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: B_L_Shoulder [1829.11] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1829.11] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_59 Component: SkeletalMeshComponent_1094 Bone: b_R_UpperLeg [1829.27] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b273,RebarnonLandscapenearCentral Caveat-1314.38,1707.20,903.94 [1829.70] Rx: GAMESpawn;playerNod,b279,ChandracharacterRx_FamilyInfo_Nod_Soldier [1829.70] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b279,Chandra [1829.76] Rx: GAMEDeath;playerGDI,b270,Rade StojsavljevicbyNod,ai,ObeliskwithRx_DmgType_Obelisk [1830.18] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byGDI,b268,John MeltononRx_BuildingAttachment_MCTnearPower Plantat3352.62,-496.92,66.12 [1832.07] Rx: GAMECaptured;Neutral,Rx_Building_Silo_Internalsid0byGDI,257,[SAP] TheLazySamurai [1832.29] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b287,Thom KeukenonStaticMeshActornearIce Caveat-317.40,2610.47,978.09 [1832.57] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b276,Matthew McDonaldonLandscapenearIce Caveat-989.17,2386.10,881.45 [1833.56] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b287,Thom KeukenonStaticMeshActornearIce Caveat-165.41,2004.43,706.74 [1834.31] Rx: GAMESpawn;playerGDI,b258,Bruno FreitascharacterRx_FamilyInfo_GDI_Soldier [1834.58] Error: Can't call TermBody() on (Rx_Pawn_69)->(RB_BodyInstance_2551) during async work! [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Error: Can't call TermBody() on (Rx_Pawn_69)->(RB_BodyInstance_2550) during async work! [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Error: Can't call TermBody() on (Rx_Pawn_69)->(RB_BodyInstance_2549) during async work! [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Error: Can't call TermBody() on (Rx_Pawn_69)->(RB_BodyInstance_2548) during async work! [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Error: Can't call TermBody() on (Rx_Pawn_69)->(RB_BodyInstance_2547) during async work! [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Error: Can't call TermBody() on (Rx_Pawn_69)->(RB_BodyInstance_2546) during async work! [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Error: Can't call TermBody() on (Rx_Pawn_69)->(RB_BodyInstance_2978) during async work! [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Error: Can't call TermBody() on (Rx_Pawn_69)->(RB_BodyInstance_2915) during async work! [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Error: Can't call TermBody() on (Rx_Pawn_69)->(RB_BodyInstance_2914) during async work! [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Error: Can't call TermBody() on (Rx_Pawn_69)->(RB_BodyInstance_2913) during async work! [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Error: Can't call TermBody() on (Rx_Pawn_69)->(RB_BodyInstance_2912) during async work! [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Error: Can't call TermBody() on (Rx_Pawn_69)->(RB_BodyInstance_2911) during async work! [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Error: Can't call TermBody() on (Rx_Pawn_69)->(RB_BodyInstance_2910) during async work! [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Error: Can't call TermBody() on (Rx_Pawn_69)->(RB_BodyInstance_2909) during async work! [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Error: Can't call TermBody() on (Rx_Pawn_69)->(RB_BodyInstance_2908) during async work! [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Error: Can't call TermBody() on (Rx_Pawn_69)->(RB_BodyInstance_2907) during async work! [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Error: Can't call TermBody() on (Rx_Pawn_69)->(RB_BodyInstance_2906) during async work! [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Error: Can't call TermBody() on (Rx_Pawn_69)->(RB_BodyInstance_2905) during async work! [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Error: Can't call TermBody() on (Rx_Pawn_69)->(RB_BodyInstance_2904) during async work! [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Error: Can't call TermBody() on (Rx_Pawn_69)->(RB_BodyInstance_2903) during async work! [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_69 Component: SkeletalMeshComponent_1296 Bone: b_Spine_1 [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_69 Component: SkeletalMeshComponent_1296 Bone: b_Spine_2 [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_69 Component: SkeletalMeshComponent_1296 Bone: b_Spine_3 [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_69 Component: SkeletalMeshComponent_1296 Bone: b_R_ForeArm [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_69 Component: SkeletalMeshComponent_1296 Bone: B_R_Wrist [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_69 Component: SkeletalMeshComponent_1296 Bone: b_L_ForeArm [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_69 Component: SkeletalMeshComponent_1296 Bone: B_L_Wrist [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_69 Component: SkeletalMeshComponent_1296 Bone: b_Neck [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_69 Component: SkeletalMeshComponent_1296 Bone: b_head [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_69 Component: SkeletalMeshComponent_1296 Bone: b_hip [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_69 Component: SkeletalMeshComponent_1296 Bone: b_R_LowerLeg [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_69 Component: SkeletalMeshComponent_1296 Bone: b_R_Ankle [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_69 Component: SkeletalMeshComponent_1296 Bone: b_L_UpperLeg [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_69 Component: SkeletalMeshComponent_1296 Bone: b_L_LowerLeg [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_69 Component: SkeletalMeshComponent_1296 Bone: b_L_Ankle [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_69 Component: SkeletalMeshComponent_1296 Bone: b_L_Arm [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_69 Component: SkeletalMeshComponent_1296 Bone: b_R_Arm [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_69 Component: SkeletalMeshComponent_1296 Bone: B_R_Shoulder [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_69 Component: SkeletalMeshComponent_1296 Bone: B_L_Shoulder [1834.58] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1834.58] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_69 Component: SkeletalMeshComponent_1296 Bone: b_R_UpperLeg [1835.34] Rx: GAMEDeath;playerGDI,b272,Sean NolanbyNod,b282,Richard JefferywithRx_DmgType_AutoRifle [1837.34] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3179) during async work! [1837.34] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3178) during async work! [1837.34] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3177) during async work! [1837.34] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3176) during async work! [1837.34] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3175) during async work! [1837.34] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3174) during async work! [1837.34] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3173) during async work! [1837.34] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3172) during async work! [1837.34] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3171) during async work! [1837.34] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3170) during async work! [1837.34] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3169) during async work! [1837.34] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3241) during async work! [1837.34] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3233) during async work! [1837.34] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3232) during async work! [1837.34] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3231) during async work! [1837.34] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3230) during async work! [1837.34] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3229) during async work! [1837.34] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_3239) during async work! [1837.34] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_2831) during async work! [1837.34] Error: Can't call TermBody() on (Rx_Pawn_66)->(RB_BodyInstance_2830) during async work! [1837.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1837.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1240 Bone: b_Spine_1 [1837.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1837.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1240 Bone: b_Spine_2 [1837.34] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1837.34] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_66 Component: SkeletalMeshComponent_1240 Bone: b_Spine_3 [1838.13] Rx: GAMESpawn;playerGDI,b270,Rade StojsavljeviccharacterRx_FamilyInfo_GDI_Soldier [1838.46] Rx: GAMEDisarmed;Rx_Weapon_DeployedTimedC4byGDI,b263,Starman Explorerowned byNod,b274,2v2funwar [1838.46] ScriptWarning: Accessed None 'EventInstigator' Rx_Weapon_DeployedTimedC4 CNC-Under.TheWorld:PersistentLevel.Rx_Weapon_DeployedTimedC4_1 Function RenX_Game.Rx_Weapon_DeployedC4:TakeDamage:025F [1839.69] Error: Can't call PutRigidBodyToSleep() on (Rx_Pawn_14)->(SkeletalMeshComponent_188) during async work! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 924: PhysicsSDK: NpActor::putToSleep: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] Error: Can't call SetBlockRigidBody() on (Rx_Pawn_14)->(SkeletalMeshComponent_188) during async work! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 773: PhysicsSDK: NpActor::raiseActorFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2852) during async work! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2851) during async work! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2850) during async work! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2849) during async work! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2848) during async work! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2847) during async work! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2846) during async work! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2845) during async work! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2844) during async work! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2843) during async work! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2842) during async work! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2841) during async work! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2840) during async work! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2839) during async work! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2838) during async work! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2837) during async work! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2836) during async work! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2835) during async work! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2834) during async work! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1839.69] Error: Can't call TermBody() on (Rx_Pawn_14)->(RB_BodyInstance_2833) during async work! [1839.69] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1840.38] Rx: GAMEDeath;playerGDI,b268,John Meltonsuicide byRx_DmgType_FlakCannon [1843.31] Rx: GAMESpawn;playerNod,b284,TotemAatzcharacterRx_FamilyInfo_Nod_Soldier [1843.31] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b284,TotemAatz [1844.09] Rx: GAMEDeath;playerGDI,b259,Evan BrooksbyNod,b283,NiceDodgewithRx_DmgType_AutoRifle [1845.79] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b275,WestwoodonRx_Building_PowerPlant_NodnearPower Plantat3628.66,-862.07,3.24 [1845.87] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b276,Matthew McDonaldonLandscapenearCentral Caveat-2509.03,605.20,911.97 [1846.80] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_2796) during async work! [1846.80] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_2795) during async work! [1846.80] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_2794) during async work! [1846.80] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_2793) during async work! [1846.80] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_2792) during async work! [1846.80] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_2791) during async work! [1846.80] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3086) during async work! [1846.80] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_2712) during async work! [1846.80] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3010) during async work! [1846.80] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3011) during async work! [1846.80] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3012) during async work! [1846.80] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3013) during async work! [1846.80] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3014) during async work! [1846.80] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3015) during async work! [1846.80] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3016) during async work! [1846.80] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3017) during async work! [1846.80] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3018) during async work! [1846.80] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3019) during async work! [1846.80] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_3020) during async work! [1846.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1846.80] Error: Can't call TermBody() on (Rx_Pawn_63)->(RB_BodyInstance_2938) during async work! [1846.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1846.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1846.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_1157 Bone: b_Spine_1 [1846.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1846.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_1157 Bone: b_Spine_2 [1846.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1846.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_1157 Bone: b_Spine_3 [1846.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1846.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_1157 Bone: b_R_ForeArm [1846.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1846.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_1157 Bone: B_R_Wrist [1846.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1846.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_1157 Bone: b_L_ForeArm [1846.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1846.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_1157 Bone: B_L_Wrist [1846.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1846.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_1157 Bone: b_Neck [1846.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1846.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_1157 Bone: b_head [1846.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1846.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_1157 Bone: b_hip [1846.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1846.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_63 Component: SkeletalMeshComponent_1157 Bone: b_R_LowerLeg [1847.37] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearPower Plantat3534.19,-765.66,3.36byNod,b275,Westwood [1847.37] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearPower Plantat3628.66,-862.07,3.24byNod,b275,Westwood [1847.81] Rx: GAMEDeath;playerNod,b274,2v2funwarbyGDI,ai,AGTwithRx_DmgType_AGT_Rocket [1848.56] Rx: GAMEPurchase;vehicleRx_Vehicle_LightTankbyNod,b284,TotemAatz [1848.80] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2728) during async work! [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2729) during async work! [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2730) during async work! [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2731) during async work! [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2732) during async work! [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2733) during async work! [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2734) during async work! [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2735) during async work! [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2736) during async work! [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2737) during async work! [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2738) during async work! [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2739) during async work! [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2740) during async work! [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2741) during async work! [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2742) during async work! [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2743) during async work! [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2744) during async work! [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2745) during async work! [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2746) during async work! [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Error: Can't call TermBody() on (Rx_Pawn_9)->(RB_BodyInstance_2747) during async work! [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_9 Component: SkeletalMeshComponent_136 Bone: b_Spine_1 [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_9 Component: SkeletalMeshComponent_136 Bone: b_Spine_2 [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_9 Component: SkeletalMeshComponent_136 Bone: b_Spine_3 [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_9 Component: SkeletalMeshComponent_136 Bone: b_R_ForeArm [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_9 Component: SkeletalMeshComponent_136 Bone: B_R_Wrist [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_9 Component: SkeletalMeshComponent_136 Bone: b_L_ForeArm [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_9 Component: SkeletalMeshComponent_136 Bone: B_L_Wrist [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_9 Component: SkeletalMeshComponent_136 Bone: b_Neck [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_9 Component: SkeletalMeshComponent_136 Bone: b_head [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_9 Component: SkeletalMeshComponent_136 Bone: b_hip [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_9 Component: SkeletalMeshComponent_136 Bone: b_R_LowerLeg [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_9 Component: SkeletalMeshComponent_136 Bone: b_R_Ankle [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_9 Component: SkeletalMeshComponent_136 Bone: b_L_UpperLeg [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_9 Component: SkeletalMeshComponent_136 Bone: b_L_LowerLeg [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_9 Component: SkeletalMeshComponent_136 Bone: b_L_Ankle [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_9 Component: SkeletalMeshComponent_136 Bone: b_L_Arm [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_9 Component: SkeletalMeshComponent_136 Bone: b_R_Arm [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_9 Component: SkeletalMeshComponent_136 Bone: B_R_Shoulder [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_9 Component: SkeletalMeshComponent_136 Bone: B_L_Shoulder [1848.80] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1848.80] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_9 Component: SkeletalMeshComponent_136 Bone: b_R_UpperLeg [1849.14] Rx: GAMEDeath;playerGDI,b265,TASbyNod,ai,ObeliskwithRx_DmgType_Obelisk [1849.69] Rx: GAMESpawn;playerNod,b274,2v2funwarcharacterRx_FamilyInfo_Nod_Soldier [1849.69] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b274,2v2funwar [1852.23] Rx: GAMESpawn;playerGDI,b272,Sean NolancharacterRx_FamilyInfo_GDI_Soldier [1854.93] Rx: GAMEPurchase;vehicleRx_Vehicle_LightTankbyNod,b274,2v2funwar [1855.98] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b271,Brett SperryonLandscapenearBarracksat-1704.36,-4911.03,3.20 [1857.72] Rx: GAMEPurchase;vehicleRx_Vehicle_HumveebyGDI,b272,Sean Nolan [1858.58] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearPower Plantat3352.62,-496.92,66.12byGDI,b268,John Melton [1858.98] Rx: GAMESpawn;playerGDI,b268,John MeltoncharacterRx_FamilyInfo_GDI_Soldier [1859.30] Rx: GAMEDeath;playerNod,b273,RebarnbyGDI,b270,Rade StojsavljevicwithRx_DmgType_AutoRifle [1860.75] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3181) during async work! [1860.75] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_2644) during async work! [1860.75] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3145) during async work! [1860.75] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3144) during async work! [1860.75] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3143) during async work! [1860.75] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3142) during async work! [1860.75] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3141) during async work! [1860.75] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3140) during async work! [1860.75] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3139) during async work! [1860.75] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3138) during async work! [1860.75] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3137) during async work! [1860.75] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3136) during async work! [1860.75] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3135) during async work! [1860.75] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3134) during async work! [1860.75] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3133) during async work! [1860.75] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3132) during async work! [1860.75] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3131) during async work! [1860.75] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3130) during async work! [1860.75] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3129) during async work! [1860.75] Error: Can't call TermBody() on (Rx_Pawn_65)->(RB_BodyInstance_3094) during async work! [1861.23] Rx: GAMEDeath;playerNod,b285,LoganbyGDI,b266,Ryan WongwaiwithRx_DmgType_FlakCannon_Alt [1862.53] Rx: GAMESpawn;playerNod,b285,LogancharacterRx_FamilyInfo_Nod_Soldier [1862.53] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b285,Logan [1862.78] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2750) during async work! [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2751) during async work! [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2752) during async work! [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2753) during async work! [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2754) during async work! [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2755) during async work! [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2756) during async work! [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2757) during async work! [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2758) during async work! [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2759) during async work! [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2760) during async work! [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2761) during async work! [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2762) during async work! [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2763) during async work! [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2764) during async work! [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2765) during async work! [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2766) during async work! [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2767) during async work! [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2768) during async work! [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Error: Can't call TermBody() on (Rx_Pawn_75)->(RB_BodyInstance_2709) during async work! [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1475 Bone: b_Spine_1 [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1475 Bone: b_Spine_2 [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1475 Bone: b_Spine_3 [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1475 Bone: b_R_ForeArm [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1475 Bone: B_R_Wrist [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1475 Bone: b_L_ForeArm [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1475 Bone: B_L_Wrist [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1475 Bone: b_Neck [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1475 Bone: b_head [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1475 Bone: b_hip [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1475 Bone: b_R_LowerLeg [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1475 Bone: b_R_Ankle [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1475 Bone: b_L_UpperLeg [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1475 Bone: b_L_LowerLeg [1862.78] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1862.78] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_75 Component: SkeletalMeshComponent_1475 Bone: b_L_Ankle [1863.59] Rx: GAMESpawn;playerGDI,b259,Evan BrookscharacterRx_FamilyInfo_GDI_Soldier [1864.46] Rx: GAMEPurchase;vehicleRx_Vehicle_LightTankbyNod,b277,SkippyScooterKid [1864.48] Rx: GAMEPurchase;vehicleRx_Vehicle_MediumTankbyGDI,b268,John Melton [1867.38] Rx: GAMEDeath;playerGDI,b263,Starman ExplorerbyNod,b283,NiceDodgewithRx_DmgType_AutoRifle [1870.86] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b286,TiberiumEvolutiononRx_Building_AirstripnearAirstripat5306.38,117.64,42.94 [1871.14] Rx: GAMEDeath;playerNod,b283,NiceDodgebyGDI,ai,AGTwithRx_DmgType_AGT_Rocket [1871.53] Rx: GAMEDeath;playerGDI,b264,Robin NielsenbyNod,ai,ObeliskwithRx_DmgType_Obelisk [1871.91] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b286,TiberiumEvolutiononLandscapenearAirstripat5095.03,-106.87,17.25 [1874.00] Rx: GAMEPurchase;vehicleRx_Vehicle_ArtillerybyNod,b282,Richard Jeffery [1874.01] Rx: GAMEPurchase;vehicleRx_Vehicle_MRLSbyGDI,b270,Rade Stojsavljevic [1874.64] Rx: GAMESpawn;playerGDI,b265,TAScharacterRx_FamilyInfo_GDI_Soldier [1875.54] ScriptLog: Probability Sum: 2.5750 [1875.54] Rx: GAMECrate;veterancybyGDI,257,[SAP] TheLazySamuraiamount20 [1877.82] Rx: GAMESpawn;playerGDI,b264,Robin NielsencharacterRx_FamilyInfo_GDI_Soldier [1881.56] Rx: GAMESpawn;playerNod,b273,RebarncharacterRx_FamilyInfo_Nod_Soldier [1883.53] Rx: GAMEPurchase;vehicleRx_Vehicle_BuggybyNod,b280,Danny Blake [1888.02] Rx: GAMESpawn;playerNod,b283,NiceDodgecharacterRx_FamilyInfo_Nod_Soldier [1888.02] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ChemicalTrooperbyNod,b283,NiceDodge [1888.27] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_3188) during async work! [1888.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.27] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_3242) during async work! [1888.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.27] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_3243) during async work! [1888.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.27] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_3245) during async work! [1888.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.27] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_3246) during async work! [1888.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.27] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_3244) during async work! [1888.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.27] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_3251) during async work! [1888.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.27] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_3252) during async work! [1888.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.27] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_3247) during async work! [1888.27] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.28] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_3248) during async work! [1888.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.28] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_3249) during async work! [1888.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.28] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_3250) during async work! [1888.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.28] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_3253) during async work! [1888.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.28] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_3254) during async work! [1888.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.28] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_3255) during async work! [1888.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.28] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_2951) during async work! [1888.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.28] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_2952) during async work! [1888.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.28] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_2953) during async work! [1888.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.28] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_2954) during async work! [1888.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.28] Error: Can't call TermBody() on (Rx_Pawn_80)->(RB_BodyInstance_2955) during async work! [1888.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.28] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 Component: SkeletalMeshComponent_1585 Bone: b_Spine_1 [1888.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.28] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 Component: SkeletalMeshComponent_1585 Bone: b_Spine_2 [1888.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.28] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 Component: SkeletalMeshComponent_1585 Bone: b_Spine_3 [1888.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.28] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 Component: SkeletalMeshComponent_1585 Bone: b_R_ForeArm [1888.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.28] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 Component: SkeletalMeshComponent_1585 Bone: B_R_Wrist [1888.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.28] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 Component: SkeletalMeshComponent_1585 Bone: b_L_ForeArm [1888.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.28] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 Component: SkeletalMeshComponent_1585 Bone: B_L_Wrist [1888.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.28] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 Component: SkeletalMeshComponent_1585 Bone: b_Neck [1888.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.28] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 Component: SkeletalMeshComponent_1585 Bone: b_head [1888.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.28] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 Component: SkeletalMeshComponent_1585 Bone: b_hip [1888.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.28] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 Component: SkeletalMeshComponent_1585 Bone: b_R_LowerLeg [1888.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.28] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 Component: SkeletalMeshComponent_1585 Bone: b_R_Ankle [1888.28] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1888.28] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 Component: SkeletalMeshComponent_1585 Bone: b_L_UpperLeg [1889.55] Rx: GAMEDeath;playerNod,b279,ChandrabyGDI,b268,John MeltonwithRx_DmgType_MediumTank [1891.23] Rx: GAMESpawn;playerGDI,b263,Starman ExplorercharacterRx_FamilyInfo_GDI_Soldier [1891.23] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_EngineerbyGDI,b263,Starman Explorer [1891.32] Rx: GAMESpawn;playerNod,b279,ChandracharacterRx_FamilyInfo_Nod_Soldier [1891.32] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b279,Chandra [1891.57] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3185) during async work! [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3184) during async work! [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3183) during async work! [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3182) during async work! [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3263) during async work! [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3264) during async work! [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3265) during async work! [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3266) during async work! [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3267) during async work! [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3268) during async work! [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3269) during async work! [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3270) during async work! [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3271) during async work! [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3272) during async work! [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3273) during async work! [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3274) during async work! [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3275) during async work! [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3276) during async work! [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3277) during async work! [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Error: Can't call TermBody() on (Rx_Pawn_82)->(RB_BodyInstance_3278) during async work! [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_82 Component: SkeletalMeshComponent_1614 Bone: b_Spine_1 [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_82 Component: SkeletalMeshComponent_1614 Bone: b_Spine_2 [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_82 Component: SkeletalMeshComponent_1614 Bone: b_Spine_3 [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_82 Component: SkeletalMeshComponent_1614 Bone: b_R_ForeArm [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_82 Component: SkeletalMeshComponent_1614 Bone: B_R_Wrist [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_82 Component: SkeletalMeshComponent_1614 Bone: b_L_ForeArm [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_82 Component: SkeletalMeshComponent_1614 Bone: B_L_Wrist [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_82 Component: SkeletalMeshComponent_1614 Bone: b_Neck [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_82 Component: SkeletalMeshComponent_1614 Bone: b_head [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_82 Component: SkeletalMeshComponent_1614 Bone: b_hip [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_82 Component: SkeletalMeshComponent_1614 Bone: b_R_LowerLeg [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_82 Component: SkeletalMeshComponent_1614 Bone: b_R_Ankle [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_82 Component: SkeletalMeshComponent_1614 Bone: b_L_UpperLeg [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_82 Component: SkeletalMeshComponent_1614 Bone: b_L_LowerLeg [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_82 Component: SkeletalMeshComponent_1614 Bone: b_L_Ankle [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_82 Component: SkeletalMeshComponent_1614 Bone: b_L_Arm [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_82 Component: SkeletalMeshComponent_1614 Bone: b_R_Arm [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_82 Component: SkeletalMeshComponent_1614 Bone: B_R_Shoulder [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_82 Component: SkeletalMeshComponent_1614 Bone: B_L_Shoulder [1891.57] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1891.57] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_82 Component: SkeletalMeshComponent_1614 Bone: b_R_UpperLeg [1891.67] Rx: GAMEPurchase;vehicleRx_Vehicle_MRLSbyGDI,b269,Paolo Damaso [1892.96] Error: Can't call TermBody() on (Rx_Pawn_81)->(RB_BodyInstance_2578) during async work! [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Error: Can't call TermBody() on (Rx_Pawn_81)->(RB_BodyInstance_2577) during async work! [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Error: Can't call TermBody() on (Rx_Pawn_81)->(RB_BodyInstance_2576) during async work! [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Error: Can't call TermBody() on (Rx_Pawn_81)->(RB_BodyInstance_2575) during async work! [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Error: Can't call TermBody() on (Rx_Pawn_81)->(RB_BodyInstance_2574) during async work! [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Error: Can't call TermBody() on (Rx_Pawn_81)->(RB_BodyInstance_2573) during async work! [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Error: Can't call TermBody() on (Rx_Pawn_81)->(RB_BodyInstance_2572) during async work! [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Error: Can't call TermBody() on (Rx_Pawn_81)->(RB_BodyInstance_2571) during async work! [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Error: Can't call TermBody() on (Rx_Pawn_81)->(RB_BodyInstance_2570) during async work! [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Error: Can't call TermBody() on (Rx_Pawn_81)->(RB_BodyInstance_2569) during async work! [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Error: Can't call TermBody() on (Rx_Pawn_81)->(RB_BodyInstance_2568) during async work! [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Error: Can't call TermBody() on (Rx_Pawn_81)->(RB_BodyInstance_2567) during async work! [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Error: Can't call TermBody() on (Rx_Pawn_81)->(RB_BodyInstance_2566) during async work! [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Error: Can't call TermBody() on (Rx_Pawn_81)->(RB_BodyInstance_2565) during async work! [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Error: Can't call TermBody() on (Rx_Pawn_81)->(RB_BodyInstance_2564) during async work! [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Error: Can't call TermBody() on (Rx_Pawn_81)->(RB_BodyInstance_2563) during async work! [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Error: Can't call TermBody() on (Rx_Pawn_81)->(RB_BodyInstance_2562) during async work! [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Error: Can't call TermBody() on (Rx_Pawn_81)->(RB_BodyInstance_2561) during async work! [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Error: Can't call TermBody() on (Rx_Pawn_81)->(RB_BodyInstance_3106) during async work! [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Error: Can't call TermBody() on (Rx_Pawn_81)->(RB_BodyInstance_3187) during async work! [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_81 Component: SkeletalMeshComponent_1604 Bone: b_Spine_1 [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_81 Component: SkeletalMeshComponent_1604 Bone: b_Spine_2 [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_81 Component: SkeletalMeshComponent_1604 Bone: b_Spine_3 [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_81 Component: SkeletalMeshComponent_1604 Bone: b_R_ForeArm [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_81 Component: SkeletalMeshComponent_1604 Bone: B_R_Wrist [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_81 Component: SkeletalMeshComponent_1604 Bone: b_L_ForeArm [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_81 Component: SkeletalMeshComponent_1604 Bone: B_L_Wrist [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_81 Component: SkeletalMeshComponent_1604 Bone: b_Neck [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_81 Component: SkeletalMeshComponent_1604 Bone: b_head [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_81 Component: SkeletalMeshComponent_1604 Bone: b_hip [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_81 Component: SkeletalMeshComponent_1604 Bone: b_R_LowerLeg [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_81 Component: SkeletalMeshComponent_1604 Bone: b_R_Ankle [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_81 Component: SkeletalMeshComponent_1604 Bone: b_L_UpperLeg [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_81 Component: SkeletalMeshComponent_1604 Bone: b_L_LowerLeg [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_81 Component: SkeletalMeshComponent_1604 Bone: b_L_Ankle [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_81 Component: SkeletalMeshComponent_1604 Bone: b_L_Arm [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_81 Component: SkeletalMeshComponent_1604 Bone: b_R_Arm [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_81 Component: SkeletalMeshComponent_1604 Bone: B_R_Shoulder [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_81 Component: SkeletalMeshComponent_1604 Bone: B_L_Shoulder [1892.96] DevPhysics: Error (2) in file ..\..\Physics\src\NpScene.cpp, line 896: PhysicsSDK: NpScene::createActor: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1892.96] Log: URB_BodyInstance::InitBody : Could not create NxActor: Actor: CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_81 Component: SkeletalMeshComponent_1604 Bone: b_R_UpperLeg [1893.06] Rx: GAMEPurchase;vehicleRx_Vehicle_ArtillerybyNod,b276,Matthew McDonald [1893.71] ScriptLog: Probability Sum: 3.1250 [1893.71] Rx: GAMECrate;money150byGDI,257,[SAP] TheLazySamurai [1902.59] Rx: GAMEPurchase;vehicleRx_Vehicle_BuggybyNod,b274,2v2funwar [1907.75] Rx: CHATRadio;GDI,257,[SAP] TheLazySamuraisaid:21| [1909.66] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b287,Thom KeukenonRx_BuildingAttachment_MCTnearPower Plantat-685.48,-3518.57,50.23 [1911.52] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byNod,b287,Thom KeukenonRx_BuildingAttachment_MCTnearPower Plantat-686.14,-3518.52,49.92 [1912.05] ScriptLog: Probability Sum: 3.1250 [1912.05] Rx: GAMECrate;refillbyGDI,257,[SAP] TheLazySamurai [1912.53] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearIce Caveat-317.40,2610.47,978.09byNod,b287,Thom Keuken [1912.53] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearIce Caveat-165.41,2004.43,706.74byNod,b287,Thom Keuken [1919.28] ScriptLog: MusicPlayerOnAudioFinished :: bStopped? False | AC? AudioComponent_246 | SoundCue? Stomp [1921.12] Rx: GAMEDeath;playerNod,b285,LoganbyGDI,ai,AGTwithRx_DmgType_AGT_MG [1921.19] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b258,Bruno FreitasonLandscapenearPower Plantat189.76,-2459.40,32.66 [1932.25] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b271,Brett SperryonRx_Building_PowerPlant_GDInearPower Plantat-662.82,-3912.64,61.88 [1932.80] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b283,NiceDodgeonStaticMeshActornearRock Corridorat-3018.49,48.56,1004.48 [1933.59] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b283,NiceDodgeonLandscapenearRock Corridorat-3115.65,-127.35,875.83 [1933.91] Rx: GAMEDestroyed;vehicleRx_Vehicle_ArtillerybyNod,b277,SkippyScooterKidwithRx_DmgType_LightTank [1934.27] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b258,Bruno FreitasonLandscapenearRock Corridorat-3007.87,-609.16,876.15 [1934.42] Rx: GAMEDeath;playerNod,b283,NiceDodgebyGDI,257,[SAP] TheLazySamuraiwithRx_DmgType_Pistol [1934.43] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.46] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.48] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.49] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.51] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.53] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.55] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.56] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.58] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.60] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.61] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.63] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.65] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.66] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.68] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.70] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.71] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.73] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.75] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.76] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.78] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearBarracksat-1704.36,-4911.03,3.20byGDI,b271,Brett Sperry [1934.78] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearPower Plantat-662.82,-3912.64,61.88byGDI,b271,Brett Sperry [1934.78] Rx: GAMEDeath;playerNod,b287,Thom KeukenbyGDI,b271,Brett SperrywithRx_DmgType_RemoteC4 [1934.78] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.81] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.83] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.84] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.86] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.88] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.89] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.91] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.93] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.94] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.96] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.98] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1934.99] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1935.01] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1935.03] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1935.04] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1935.06] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1935.08] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1935.09] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1935.11] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1935.12] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1935.14] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1935.16] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1935.17] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1935.19] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1935.21] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1935.22] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1935.24] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1935.26] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1935.27] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1935.29] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1935.30] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1935.32] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1935.34] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1935.35] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1935.37] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1935.39] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1935.41] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1935.42] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1935.44] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1935.46] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1935.47] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_80 with skeletalmesh: SkeletalMesh RX_CH_Engineer.Mesh.SK_CH_Engineer_Nod [1937.97] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearPower Plantat-685.48,-3518.57,50.23byNod,b287,Thom Keuken [1937.97] ScriptWarning: Accessed None 'Pawn' Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_77 Function RenX_Game.Rx_Pawn:TakeRadiusDamage:016B [1937.97] Rx: GAMEDeath;playerGDI,b265,TASbyNod,b287,Thom KeukenwithRx_DmgType_TimedC4 [1937.97] ScriptWarning: Accessed None 'Pawn' Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_81 Function RenX_Game.Rx_Pawn:TakeRadiusDamage:016B [1937.97] ScriptWarning: Accessed None 'Pawn' Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_14 Function RenX_Game.Rx_Pawn:TakeRadiusDamage:016B [1938.47] ScriptWarning: Accessed None 'Pawn' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_7 Function RenX_Game.Rx_Bot:GetNearbyDeployables:0110 [1939.83] Rx: GAMEExploded;Rx_Weapon_DeployedTimedC4nearPower Plantat-686.14,-3518.52,49.92byNod,b287,Thom Keuken [1939.83] ScriptWarning: Accessed None 'Pawn' Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_74 Function RenX_Game.Rx_Pawn:TakeRadiusDamage:016B [1939.83] ScriptWarning: Accessed None 'Pawn' Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_78 Function RenX_Game.Rx_Pawn:TakeRadiusDamage:016B [1939.83] Rx: GAMEDeath;playerGDI,b264,Robin NielsenbyNod,b287,Thom KeukenwithRx_DmgType_TimedC4 [1939.83] ScriptWarning: Accessed None 'Pawn' Rx_Pawn CNC-Under.TheWorld:PersistentLevel.Rx_Pawn_81 Function RenX_Game.Rx_Pawn:TakeRadiusDamage:016B [1940.10] ScriptWarning: Accessed None 'Pawn' Rx_Bot_Waypoints CNC-Under.TheWorld:PersistentLevel.Rx_Bot_Waypoints_6 Function RenX_Game.Rx_Bot:GetNearbyDeployables:0110 [1940.64] Rx: GAMESpawn;playerNod,b285,LogancharacterRx_FamilyInfo_Nod_Soldier [1940.64] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b285,Logan [1943.36] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b288,Simon MckenzieonLandscapenearCentral Caveat-1575.16,1164.65,905.95 [1944.24] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b288,Simon MckenzieonLandscapenearCentral Caveat-1575.17,1048.37,950.84 [1944.41] Rx: GAMESpawn;playerNod,b283,NiceDodgecharacterRx_FamilyInfo_Nod_Soldier [1944.41] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_SoldierbyNod,b283,NiceDodge [1944.44] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b267,Kane himselfonStaticMeshActornearCentral Caveat-1958.05,1022.52,946.10 [1944.66] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_3242) during async work! [1944.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1944.66] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_3188) during async work! [1944.66] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1944.66] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2658) during async work! [1944.66] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2659) during async work! [1944.66] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2660) during async work! [1944.66] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2705) during async work! [1944.66] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2704) during async work! [1944.66] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2703) during async work! [1944.66] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2702) during async work! [1944.66] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2701) during async work! [1944.66] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2700) during async work! [1944.66] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2699) during async work! [1944.66] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2698) during async work! [1944.66] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2697) during async work! [1944.66] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2696) during async work! [1944.66] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2695) during async work! [1944.66] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2694) during async work! [1944.66] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2693) during async work! [1944.66] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2692) during async work! [1944.66] Error: Can't call TermBody() on (Rx_Pawn_84)->(RB_BodyInstance_2691) during async work! [1944.71] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearPower Plantat189.76,-2459.40,32.66byGDI,b258,Bruno Freitas [1944.71] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearRock Corridorat-3007.87,-609.16,876.15byGDI,b258,Bruno Freitas [1945.06] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearCentral Caveat-1575.16,1164.65,905.95byNod,b288,Simon Mckenzie [1945.06] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearCentral Caveat-1575.17,1048.37,950.84byNod,b288,Simon Mckenzie [1945.06] Rx: GAMEDeath;playerNod,b288,Simon Mckenziesuicide byRx_DmgType_RemoteC4 [1946.70] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b262,Professional XonStaticMeshActornearCentral Caveat-2766.54,1656.50,949.03 [1947.11] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1947.11] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1947.90] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b262,Professional XonStaticMeshActornearCentral Caveat-2846.85,1776.37,948.27 [1948.31] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1948.31] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1951.18] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearCentral Caveat-2766.54,1656.50,949.03byGDI,b262,Professional X [1951.18] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearCentral Caveat-2846.85,1776.37,948.27byGDI,b262,Professional X [1953.74] Rx: GAMESpawn;playerGDI,b265,TAScharacterRx_FamilyInfo_GDI_Soldier [1953.74] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_OfficerbyGDI,b265,TAS [1953.98] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b279,ChandraonLandscapenearCentral Caveat-2636.39,624.30,912.15 [1955.04] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b279,ChandraonLandscapenearCentral Caveat-2551.24,991.12,912.71 [1955.45] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b267,Kane himselfonLandscapenearCentral Caveat-2283.38,2874.96,768.14 [1956.91] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearCentral Caveat-1958.05,1022.52,946.10byGDI,b267,Kane himself [1956.91] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearCentral Caveat-2283.38,2874.96,768.14byGDI,b267,Kane himself [1958.46] Rx: GAMESpawn;playerNod,b287,Thom KeukencharacterRx_FamilyInfo_Nod_Soldier [1958.46] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b287,Thom Keuken [1961.89] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearCentral Caveat-2636.39,624.30,912.15byNod,b279,Chandra [1961.89] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearCentral Caveat-2551.24,991.12,912.71byNod,b279,Chandra [1962.25] Rx: GAMESpawn;playerNod,b288,Simon MckenziecharacterRx_FamilyInfo_Nod_Soldier [1962.26] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_ShotgunnerbyNod,b288,Simon Mckenzie [1962.50] Error: Can't call TermBody() on (Rx_Pawn_87)->(RB_BodyInstance_3096) during async work! [1962.50] Error: Can't call TermBody() on (Rx_Pawn_87)->(RB_BodyInstance_3097) during async work! [1962.50] Error: Can't call TermBody() on (Rx_Pawn_87)->(RB_BodyInstance_3098) during async work! [1962.50] Error: Can't call TermBody() on (Rx_Pawn_87)->(RB_BodyInstance_3099) during async work! [1962.50] Error: Can't call TermBody() on (Rx_Pawn_87)->(RB_BodyInstance_3100) during async work! [1962.50] Error: Can't call TermBody() on (Rx_Pawn_87)->(RB_BodyInstance_3101) during async work! [1962.50] Error: Can't call TermBody() on (Rx_Pawn_87)->(RB_BodyInstance_3102) during async work! [1962.50] Error: Can't call TermBody() on (Rx_Pawn_87)->(RB_BodyInstance_3103) during async work! [1962.50] Error: Can't call TermBody() on (Rx_Pawn_87)->(RB_BodyInstance_3104) during async work! [1962.50] Error: Can't call TermBody() on (Rx_Pawn_87)->(RB_BodyInstance_3071) during async work! [1962.50] Error: Can't call TermBody() on (Rx_Pawn_87)->(RB_BodyInstance_3070) during async work! [1962.50] Error: Can't call TermBody() on (Rx_Pawn_87)->(RB_BodyInstance_3069) during async work! [1962.50] Error: Can't call TermBody() on (Rx_Pawn_87)->(RB_BodyInstance_3068) during async work! [1962.50] Error: Can't call TermBody() on (Rx_Pawn_87)->(RB_BodyInstance_3067) during async work! [1962.50] Error: Can't call TermBody() on (Rx_Pawn_87)->(RB_BodyInstance_3066) during async work! [1962.50] Error: Can't call TermBody() on (Rx_Pawn_87)->(RB_BodyInstance_3065) during async work! [1962.50] Error: Can't call TermBody() on (Rx_Pawn_87)->(RB_BodyInstance_2957) during async work! [1962.50] Error: Can't call TermBody() on (Rx_Pawn_87)->(RB_BodyInstance_2750) during async work! [1962.50] Error: Can't call TermBody() on (Rx_Pawn_87)->(RB_BodyInstance_2751) during async work! [1962.50] Error: Can't call TermBody() on (Rx_Pawn_87)->(RB_BodyInstance_2752) during async work! [1963.00] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byGDI,b267,Kane himselfonLandscapenearIce Caveat-823.10,2601.29,853.01 [1965.33] Rx: GAMESpawn;playerGDI,b264,Robin NielsencharacterRx_FamilyInfo_GDI_Soldier [1965.33] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_GrenadierbyGDI,b264,Robin Nielsen [1965.62] Rx: GAMEDeath;playerGDI,b258,Bruno FreitasbyNod,b279,ChandrawithRx_DmgType_Pistol [1966.46] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b283,NiceDodgeonGDI,b267,Kane himselfnearIce Caveat-1551.60,2678.83,1074.36 [1966.91] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearIce Caveat-989.17,2386.10,881.45byNod,b276,Matthew McDonald [1966.91] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearCentral Caveat-2509.03,605.20,911.97byNod,b276,Matthew McDonald [1967.36] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byNod,b283,NiceDodgeonGDI,b267,Kane himselfnearIce Caveat-1596.29,2664.31,1081.24 [1968.30] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearIce Caveat-1577.15,2679.62,1079.98byNod,b283,NiceDodge [1968.30] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearIce Caveat-1596.29,2664.32,1081.24byNod,b283,NiceDodge [1968.30] Rx: GAMEDeath;playerNod,b283,NiceDodgesuicide byRx_DmgType_RemoteC4 [1968.30] Rx: GAMEDeath;playerGDI,b267,Kane himselfbyNod,b283,NiceDodgewithRx_DmgType_RemoteC4 [1968.93] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b261,Annoying TurtleonStaticMeshActornearCentral Caveat-3715.62,1380.18,897.52 [1970.62] Rx: GAMESpawn;playerGDI,b267,Kane himselfcharacterRx_FamilyInfo_GDI_Soldier [1970.62] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_MarksmanbyGDI,b267,Kane himself [1970.64] Rx: GAMEDeployed;Rx_Weapon_DeployedRemoteC4byGDI,b261,Annoying TurtleonStaticMeshActornearCentral Caveat-3820.45,1482.60,814.07 [1971.08] Rx: GAMEDeployed;Rx_Weapon_DeployedTimedC4byGDI,b262,Professional XonLandscapenearCentral Caveat-4104.61,1974.76,809.20 [1972.14] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearCentral Caveat-3715.62,1380.18,897.52byGDI,b261,Annoying Turtle [1972.14] Rx: GAMEExploded;Rx_Weapon_DeployedRemoteC4nearCentral Caveat-3820.45,1482.60,814.07byGDI,b261,Annoying Turtle [1973.39] Rx: GAMEDeath;playerNod,b276,Matthew McDonaldbyGDI,b272,Sean NolanwithRx_DmgType_Humvee [1974.90] Rx: GAMEDeath;playerNod,b279,ChandrabyGDI,b261,Annoying TurtlewithRx_DmgType_Pistol [1978.00] Rx: GAMESpawn;playerNod,b276,Matthew McDonaldcharacterRx_FamilyInfo_Nod_Soldier [1978.00] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b276,Matthew McDonald [1978.25] Error: Can't call TermBody() on (Rx_Pawn_90)->(RB_BodyInstance_2549) during async work! [1978.25] Error: Can't call TermBody() on (Rx_Pawn_90)->(RB_BodyInstance_2550) during async work! [1978.25] Error: Can't call TermBody() on (Rx_Pawn_90)->(RB_BodyInstance_2551) during async work! [1978.25] Error: Can't call TermBody() on (Rx_Pawn_90)->(RB_BodyInstance_3185) during async work! [1978.25] Error: Can't call TermBody() on (Rx_Pawn_90)->(RB_BodyInstance_3184) during async work! [1978.25] Error: Can't call TermBody() on (Rx_Pawn_90)->(RB_BodyInstance_3183) during async work! [1978.25] Error: Can't call TermBody() on (Rx_Pawn_90)->(RB_BodyInstance_3182) during async work! [1978.25] Error: Can't call TermBody() on (Rx_Pawn_90)->(RB_BodyInstance_3263) during async work! [1978.25] Error: Can't call TermBody() on (Rx_Pawn_90)->(RB_BodyInstance_3264) during async work! [1978.25] Error: Can't call TermBody() on (Rx_Pawn_90)->(RB_BodyInstance_3265) during async work! [1978.25] Error: Can't call TermBody() on (Rx_Pawn_90)->(RB_BodyInstance_3266) during async work! [1978.25] Error: Can't call TermBody() on (Rx_Pawn_90)->(RB_BodyInstance_3267) during async work! [1978.25] Error: Can't call TermBody() on (Rx_Pawn_90)->(RB_BodyInstance_3268) during async work! [1978.25] Error: Can't call TermBody() on (Rx_Pawn_90)->(RB_BodyInstance_3269) during async work! [1978.25] Error: Can't call TermBody() on (Rx_Pawn_90)->(RB_BodyInstance_3270) during async work! [1978.25] Error: Can't call TermBody() on (Rx_Pawn_90)->(RB_BodyInstance_3271) during async work! [1978.25] Error: Can't call TermBody() on (Rx_Pawn_90)->(RB_BodyInstance_3272) during async work! [1978.25] Error: Can't call TermBody() on (Rx_Pawn_90)->(RB_BodyInstance_3273) during async work! [1978.25] Error: Can't call TermBody() on (Rx_Pawn_90)->(RB_BodyInstance_3274) during async work! [1978.25] Error: Can't call TermBody() on (Rx_Pawn_90)->(RB_BodyInstance_3275) during async work! [1980.10] Rx: GAMEDeath;playerGDI,b268,John MeltonbyNod,b285,LoganwithRx_DmgType_AutoRifle [1983.77] Rx: GAMESpawn;playerGDI,b258,Bruno FreitascharacterRx_FamilyInfo_GDI_Soldier [1983.77] Rx: GAMEPurchase;characterRx_FamilyInfo_GDI_ShotgunnerbyGDI,b258,Bruno Freitas [1985.32] Rx: GAMESpawn;playerNod,b283,NiceDodgecharacterRx_FamilyInfo_Nod_Soldier [1985.32] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_FlameTrooperbyNod,b283,NiceDodge [1986.74] Rx: GAMEDeath;playerGDI,b261,Annoying TurtlebyNod,b285,LoganwithRx_DmgType_AutoRifle [1989.01] Rx: GAMEPurchase;vehicleRx_Vehicle_MRLSbyGDI,b258,Bruno Freitas [1989.98] Rx: GAMESpawn;playerNod,b279,ChandracharacterRx_FamilyInfo_Nod_Soldier [1989.98] Rx: GAMEPurchase;characterRx_FamilyInfo_Nod_MarksmanbyNod,b279,Chandra [1990.00] Rx: GAMEDeath;playerNod,b285,LoganbyGDI,b269,Paolo DamasowithRx_DmgType_MRLS [1990.79] ScriptWarning: Accessed None 'Pawn' Rx_PRI CNC-Under.TheWorld:PersistentLevel.Rx_PRI_25 Function RenX_Game.Rx_PRI:SetChar:00DE [1990.79] Error: Can't destroy collidable actor (Rx_Vehicle_Buggy_0) during async work! [1990.79] Error: Can't call TermBody() on (Rx_Vehicle_Buggy_0)->(RB_BodyInstance_2891) during async work! [1990.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1990.79] Error: Can't destroy collidable actor (Rx_VehicleSeatPawn_7) during async work! [1990.79] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_3029) during async work! [1990.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1990.79] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_2880) during async work! [1990.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1990.79] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_2879) during async work! [1990.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1990.79] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_2878) during async work! [1990.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1990.79] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_2877) during async work! [1990.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1990.79] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_2876) during async work! [1990.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1990.79] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_2875) during async work! [1990.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1990.79] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_2789) during async work! [1990.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1990.79] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_2788) during async work! [1990.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1990.79] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_2787) during async work! [1990.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1990.79] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_2786) during async work! [1990.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1990.79] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_2785) during async work! [1990.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1990.79] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_2784) during async work! [1990.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1990.79] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_2783) during async work! [1990.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1990.79] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_2782) during async work! [1990.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1990.79] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_2781) during async work! [1990.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1990.79] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_2780) during async work! [1990.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1990.79] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_2779) during async work! [1990.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1990.79] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_2778) during async work! [1990.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1990.79] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_2777) during async work! [1990.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyFlag: WriteLock is still acquired. Procedure call skipped to avoid a deadlock! [1990.79] Error: Can't call TermBody() on (Rx_Pawn_60)->(RB_BodyInstance_2776) during async work! [1990.79] DevPhysics: Error (2) in file ..\..\Physics\src\NpActor.cpp, line 817: PhysicsSDK: NpActor::raiseBodyF