Log: Log file open, 10/17/14 22:25:50 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 12097 Init: Epic Internal: 0 Init: Compiled (32-bit): Feb 17 2014 13:31:14 Init: Changelist: 1999891 Init: Command line: Init: Base directory: D:\Program Files\Renegade X\Binaries\Win32\ [0000.31] Log: Deleting old log file Launch-backup-2014.10.16-18.51.47.log [0000.32] Init: Computer: ALEX- [0000.32] Init: User: Alex [0000.32] Init: CPU Page size=4096, Processors=2 [0000.32] Init: High frequency timer resolution =2.279345 MHz [0000.32] Init: Memory total: Physical=3.5GB (3GB approx) Pagefile=7.0GB Virtual=3.0GB [0000.47] Log: Steam Client API initialized 1 [0000.60] Log: Steam Game Server API initialized 1 [0000.85] Init: WinSock: I am Alex- (46.0.11.26:0) [0000.85] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0000.85] Init: Object subsystem initialized [0000.99] Log: Found D3D11 adapter 0: NVIDIA GeForce GTS 450 [0000.99] Log: Adapter has 977MB of dedicated video memory, 0MB of dedicated system memory, and 1535MB of shared system memory [0001.06] Log: Shader platform (RHI): PC-D3D-SM3 [0001.07] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0003.33] Log: PhysX GPU Support: DISABLED [0003.56] Init: Initializing FaceFX... [0003.58] Init: FaceFX 1.7.4 initialized. [0003.60] Init: XAudio2 using '8=0<8:8 (7.1 SOUND EFFECT GAMING HEADSET)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [0016.40] Init: Finished loading startup packages in 10.03 seconds [0016.41] Log: 75693 objects as part of root set at end of initial load. [0016.41] Log: 0 out of 0 bytes used by permanent object pool. [0016.41] Log: Initializing Engine... [0016.44] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap' [0016.58] Init: UEngine initialized [0016.66] Init: XAudio2Device initialized. [0017.57] Init: Client initialized [0019.12] Log: Initializing Steamworks [0019.13] Log: Logged in as 'starshatter' [0019.35] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0019.35] Warning: Warning, Failed to find object 'Class None.' [0019.36] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0019.36] Warning: Warning, Failed to find object 'Class None.' [0019.36] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0019.36] Warning: Warning, Failed to find object 'Class None.' [0019.36] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0019.36] Warning: Warning, Failed to find object 'Class None.' [0019.50] Log: LoadMap: RenX-FrontEndMap?Name=Don't_Shoot!?Team=1 [0031.13] Log: Game class is 'Rx_Game' [0032.06] Log: Primary PhysX scene will be in software. [0032.06] Log: Creating Primary PhysX Scene. [0032.15] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2014.10.17-22.26.22 [0032.17] ScriptLog: GDI:0.0000 [0032.17] ScriptLog: Nod:0.0000 [0057.57] Log: Bringing up level for play took: 26.397022 [0057.57] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0057.57] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [0057.58] ScriptWarning: Accessed None 'Pawn' Rx_Controller RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0057.59] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0057.59] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0057.59] ScriptWarning: Player start not found, using last start spot Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [0057.62] Error: Can't start an online game that hasn't been created [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [0057.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [0057.62] ScriptLog: START MATCH [0057.73] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0057.73] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0057.75] Rx: PLAYER: Nod,256,starshatter entered from  steamid 0x01100001056F2A46 [0057.75] Log: ########### Finished loading level: 38.250375 seconds [0057.76] Log: Flushing async loaders. [0064.94] Log: Flushed async loaders. [0064.94] Init: Game engine initialized [0064.94] Log: Initializing Engine Completed [0065.45] Log: >>>>>>>>>>>>>> Initial startup: 65.45s <<<<<<<<<<<<<<< [0065.45] ScriptLog: SWITCHEROO THE HUD Rx_Game [0065.45] ScriptLog: ======================= Rx_HUD ========================= [0065.45] ScriptLog: Script call stack: Function RenX_Game.Rx_HUD:Destroyed Function RenX_Game.Rx_HUD:RemoveMovies [0065.45] ScriptLog: DamageSystemMovie.bMovieIsOpen? True [0065.45] ScriptLog: HudMovie.bMovieIsOpen? True [0065.49] Log: Current scalability system settings: [0065.49] Log: StaticDecals = FALSE (Whether to allow static decals.) [0065.49] Log: DynamicDecals = FALSE (Whether to allow dynamic decals.) [0065.49] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0065.49] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0065.49] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [0065.49] Log: LightEnvironmentShadows = FALSE (Whether to allow dynamic light environments to cast shadows.) [0065.49] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0065.49] Log: DepthOfField = FALSE (Whether to allow depth of field.) [0065.49] Log: AmbientOcclusion = FALSE (Whether to allow ambient occlusion.) [0065.49] Log: Bloom = FALSE (Whether to allow bloom.) [0065.49] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0065.49] Log: Distortion = FALSE (Whether to allow distortion.) [0065.49] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0065.49] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0065.49] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.) [0065.49] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0065.49] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0065.49] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0065.49] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0065.49] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0065.49] Log: SkeletalMeshLODBias = 2 (LOD bias for skeletal meshes.) [0065.49] Log: DetailMode = 1 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0065.49] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0065.49] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0065.49] Log: MaxAnisotropy = 4 (Maximum level of anisotropy used.) [0065.49] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0065.49] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0065.49] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0065.49] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0065.49] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0065.49] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0065.49] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0065.49] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0065.49] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0065.49] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0065.49] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0065.49] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0065.49] ScriptLog: key: StaticDecals | value: False [0065.49] ScriptLog: StaticDecalsFalse [0065.49] ScriptLog: key: DynamicDecals | value: False [0065.49] ScriptLog: DynamicDecalsFalse [0065.49] ScriptLog: key: UnbatchedDecals | value: True [0065.49] ScriptLog: UnbatchedDecalsTrue [0065.49] ScriptLog: key: DecalCullDistanceScale | value: 1 [0065.49] ScriptLog: DecalCullDistanceScale? 1.0000 [0065.49] ScriptLog: key: DynamicShadows | value: False [0065.49] ScriptLog: DynamicShadowsFalse [0065.49] ScriptLog: key: LightEnvironmentShadows | value: False [0065.49] ScriptLog: LightEnvironmentShadowsFalse [0065.49] ScriptLog: key: MotionBlur | value: False [0065.49] ScriptLog: MotionBlurFalse [0065.49] ScriptLog: key: DepthOfField | value: False [0065.49] ScriptLog: DepthOfFieldFalse [0065.49] ScriptLog: key: AmbientOcclusion | value: False [0065.49] ScriptLog: AmbientOcclusionFalse [0065.49] ScriptLog: key: Bloom | value: False [0065.49] ScriptLog: BloomFalse [0065.49] ScriptLog: key: bAllowLightShafts | value: True [0065.49] ScriptLog: bAllowLightShaftsTrue [0065.49] ScriptLog: key: Distortion | value: False [0065.49] ScriptLog: DistortionFalse [0065.49] ScriptLog: key: DropParticleDistortion | value: False [0065.49] ScriptLog: DropParticleDistortionFalse [0065.49] ScriptLog: key: AllowDistortionAndColorInSameMaterial | value: True [0065.49] ScriptLog: key: LensFlares | value: False [0065.49] ScriptLog: LensFlaresFalse [0065.49] ScriptLog: key: AllowRadialBlur | value: True [0065.49] ScriptLog: AllowRadialBlurTrue [0065.49] ScriptLog: key: bAllowSeparateTranslucency | value: False [0065.49] ScriptLog: bAllowSeparateTranslucencyFalse [0065.49] ScriptLog: key: bAllowPostprocessMLAA | value: False [0065.49] ScriptLog: bAllowPostprocessMLAAFalse [0065.49] ScriptLog: key: bAllowHighQualityMaterials | value: True [0065.49] ScriptLog: bAllowHighQualityMaterialsTrue [0065.49] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0065.49] ScriptLog: MaxFilterBlurSampleCount? 16 [0065.49] ScriptLog: key: SkeletalMeshLODBias | value: 2 [0065.49] ScriptLog: SkeletalMeshLODBias? 2 [0065.49] ScriptLog: key: DetailMode | value: 1 [0065.49] ScriptLog: DetailMode? 1 [0065.49] ScriptLog: key: MemoryDetailMode | value: 2 [0065.49] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0065.49] ScriptLog: MaxDrawDistanceScale? 1.0000 [0065.49] ScriptLog: key: MaxAnisotropy | value: 4 [0065.49] ScriptLog: MaxAnisotropy? 4 [0065.49] ScriptLog: key: bAllowD3D9MSAA | value: False [0065.49] ScriptLog: bAllowD3D9MSAAFalse [0065.49] ScriptLog: key: MinShadowResolution | value: 64 [0065.49] ScriptLog: MinShadowResolution? 64 [0065.49] ScriptLog: key: MinPreShadowResolution | value: 8 [0065.49] ScriptLog: MinPreShadowResolution? 8 [0065.49] ScriptLog: key: MaxShadowResolution | value: 1024 [0065.49] ScriptLog: MaxShadowResolution? 1024 [0065.49] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0065.49] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0065.49] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0065.49] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0065.49] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0065.49] ScriptLog: bEnableBranchingPCFShadowsFalse [0065.49] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0065.49] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0065.49] ScriptLog: key: bUseConservativeShadowBounds | value: False [0065.49] ScriptLog: bUseConservativeShadowBoundsFalse [0065.49] ScriptLog: key: bAllowFracturedDamage | value: True [0065.49] ScriptLog: bAllowFracturedDamageTrue [0065.49] ScriptLog: key: FractureCullDistanceScale | value: 1 [0065.49] ScriptLog: FractureCullDistanceScale? 1.0000 [0065.49] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0065.49] ScriptLog: bApexClothingAsyncFetchResultsFalse [0065.49] Log: Current preference system settings: [0065.49] Log: UseVsync = FALSE (Whether to use VSync or not.) [0065.49] Log: Fullscreen = TRUE (Fullscreen.) [0065.49] Log: ResX = 1600 (Screen X resolution.) [0065.49] Log: ResY = 1024 (Screen Y resolution.) [0065.49] ScriptLog: key: UseVsync | value: False [0065.49] ScriptLog: UseVsyncFalse [0065.49] ScriptLog: key: Fullscreen | value: True [0065.49] ScriptLog: FullscreenTrue [0065.49] ScriptLog: key: ResX | value: 1600 [0065.49] ScriptLog: ResX? 1600 [0065.49] ScriptLog: key: ResY | value: 1024 [0065.49] ScriptLog: ResY? 1024 [0065.49] Log: Current debug system settings: [0065.49] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0065.49] Log: CompositeDynamicLights = FALSE (Whether to composte dynamic lights into light environments.) [0065.49] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0065.49] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0065.49] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0065.49] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0065.49] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0065.49] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0065.49] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0065.49] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0065.49] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0065.49] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0065.49] Log: ParticleLODBias = 2 (LOD bias for particle systems.) [0065.49] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0065.49] Log: bAllowTemporalAA = FALSE (UKNOWN) [0065.49] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0065.49] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0065.49] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0065.49] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0065.49] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0065.49] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0065.49] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0065.49] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0065.49] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0065.49] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0065.49] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0065.49] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0065.49] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0065.49] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0065.49] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0065.49] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0065.49] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0065.49] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0065.49] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0065.49] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0065.49] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0065.49] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0065.49] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0065.49] ScriptLog: key: DynamicLights | value: False [0065.49] ScriptLog: DynamicLightsFalse [0065.49] ScriptLog: key: CompositeDynamicLights | value: False [0065.49] ScriptLog: CompositeDynamicLightsFalse [0065.49] ScriptLog: key: DirectionalLightmaps | value: True [0065.49] ScriptLog: DirectionalLightmapsTrue [0065.49] ScriptLog: key: SpeedTreeLeaves | value: False [0065.49] ScriptLog: SpeedTreeLeavesFalse [0065.49] ScriptLog: key: SpeedTreeFronds | value: False [0065.49] ScriptLog: SpeedTreeFrondsFalse [0065.49] ScriptLog: key: OnlyStreamInTextures | value: False [0065.49] ScriptLog: OnlyStreamInTexturesFalse [0065.49] ScriptLog: key: OneFrameThreadLag | value: True [0065.49] ScriptLog: OneFrameThreadLagTrue [0065.49] ScriptLog: key: UpscaleScreenPercentage | value: True [0065.49] ScriptLog: UpscaleScreenPercentageTrue [0065.49] ScriptLog: key: AllowOpenGL | value: False [0065.49] ScriptLog: AllowOpenGLFalse [0065.49] ScriptLog: key: AllowSubsurfaceScattering | value: True [0065.49] ScriptLog: AllowSubsurfaceScatteringTrue [0065.49] ScriptLog: key: AllowImageReflections | value: True [0065.49] ScriptLog: AllowImageReflectionsTrue [0065.49] ScriptLog: key: AllowImageReflectionShadowing | value: True [0065.49] ScriptLog: AllowImageReflectionShadowingTrue [0065.49] ScriptLog: key: ParticleLODBias | value: 2 [0065.49] ScriptLog: ParticleLODBias? 2 [0065.49] ScriptLog: key: MaxMultiSamples | value: 0 [0065.49] ScriptLog: MaxMultiSamples? 0 [0065.49] ScriptLog: key: bAllowTemporalAA | value: False [0065.49] ScriptLog: bAllowTemporalAAFalse [0065.49] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0065.49] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0065.49] ScriptLog: TemporalAA_MinDepth? -1 [0065.49] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0065.49] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0065.49] ScriptLog: key: ScreenPercentage | value: 100 [0065.49] ScriptLog: ScreenPercentage? 100.0000 [0065.49] Log: Current unknown system settings: [0065.49] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0065.49] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0065.49] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0065.49] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0065.49] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0065.49] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0065.49] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0065.49] Log: ShadowFilterQualityBias = 2 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0065.49] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0065.49] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0065.49] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0065.49] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0065.49] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0065.49] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0065.49] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0065.49] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0065.49] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0065.49] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0065.49] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0065.49] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0065.49] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0065.49] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0065.49] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0065.49] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0065.49] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0065.49] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0065.49] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0065.49] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0065.49] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0065.49] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0065.49] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0065.49] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0065.49] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0065.49] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0065.49] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0065.49] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0065.49] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0065.49] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0065.49] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0065.49] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0065.49] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0065.49] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0065.49] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0065.49] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0065.49] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0065.49] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0065.49] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0065.49] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0065.49] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0065.49] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0065.49] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0065.49] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0065.49] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0065.49] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0065.49] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0065.49] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0065.49] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0065.49] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0065.49] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0065.49] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0065.49] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0065.49] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0065.49] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0065.49] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0065.49] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0065.49] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0065.49] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0065.49] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0065.49] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0065.49] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0065.49] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0065.49] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0065.49] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0065.49] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0065.49] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0065.49] ScriptLog: key: SHSecondaryLighting | value: True [0065.49] ScriptLog: SHSecondaryLightingTrue [0065.49] ScriptLog: key: MotionBlurPause | value: True [0065.49] ScriptLog: MotionBlurPauseTrue [0065.49] ScriptLog: key: MotionBlurSkinning | value: 1 [0065.49] ScriptLog: MotionBlurSkinning? 1 [0065.49] ScriptLog: key: FilteredDistortion | value: True [0065.49] ScriptLog: FilteredDistortionTrue [0065.49] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0065.49] ScriptLog: bAllowDownsampledTranslucencyFalse [0065.49] ScriptLog: key: FogVolumes | value: True [0065.49] ScriptLog: FogVolumesTrue [0065.49] ScriptLog: key: FloatingPointRenderTargets | value: True [0065.49] ScriptLog: FloatingPointRenderTargetsTrue [0065.49] ScriptLog: key: ShadowFilterQualityBias | value: 2 [0065.49] ScriptLog: ShadowFilterQualityBias? 2 [0065.49] ScriptLog: key: ShadowFadeResolution | value: 128 [0065.49] ScriptLog: ShadowFadeResolution? 128 [0065.49] ScriptLog: key: PreShadowFadeResolution | value: 16 [0065.49] ScriptLog: PreShadowFadeResolution? 16 [0065.49] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0065.49] ScriptLog: ShadowFadeExponent? 0.2500 [0065.49] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0065.49] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0065.49] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0065.49] ScriptLog: PreShadowResolutionFactor? 0.5000 [0065.49] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0065.49] ScriptLog: bAllowHardwareShadowFilteringFalse [0065.49] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0065.49] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0065.49] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0065.49] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0065.49] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0065.49] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0065.49] ScriptLog: bEnableForegroundSelfShadowingFalse [0065.49] ScriptLog: key: ShadowFilterRadius | value: 2 [0065.49] ScriptLog: ShadowFilterRadius? 2.0000 [0065.49] ScriptLog: key: ShadowDepthBias | value: 0.012 [0065.49] ScriptLog: ShadowDepthBias? 0.0120 [0065.49] ScriptLog: key: PerObjectShadowTransition | value: 60 [0065.49] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0065.49] ScriptLog: PerObjectShadowTransition? -1 [0065.49] ScriptLog: key: PerSceneShadowTransition | value: 600 [0065.49] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0065.49] ScriptLog: PerSceneShadowTransition? -1 [0065.49] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0065.49] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0065.49] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0065.49] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0065.49] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0065.49] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0065.50] ScriptLog: key: CSMMinimumFOV | value: 40 [0065.50] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0065.50] ScriptLog: CSMMinimumFOV? -1 [0065.50] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0065.50] ScriptLog: CSMFOVRoundFactor? 4.0000 [0065.50] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0065.50] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0065.50] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0065.50] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0065.50] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0065.50] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0065.50] ScriptLog: key: NumFracturedPartsScale | value: 1 [0065.50] ScriptLog: NumFracturedPartsScale? 1.0000 [0065.50] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0065.50] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0065.50] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0065.50] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0065.50] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0065.50] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0065.50] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0065.50] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0065.50] ScriptLog: key: HighPrecisionGBuffers | value: False [0065.50] ScriptLog: HighPrecisionGBuffersFalse [0065.50] ScriptLog: key: AllowSecondaryDisplays | value: False [0065.50] ScriptLog: AllowSecondaryDisplaysFalse [0065.50] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0065.50] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0065.50] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0065.50] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0065.50] ScriptLog: key: StatFontScaleFactor | value: 1 [0065.50] ScriptLog: key: ShowSpinnerOnLoadScreen | value: True [0065.50] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0065.50] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0065.50] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0065.50] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0065.50] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0065.50] ScriptLog: ApexDestructionMaxShapeCount? 0 [0065.50] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0065.50] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0065.50] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0065.50] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0065.50] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0065.50] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0065.50] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0065.50] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0065.50] ScriptLog: ApexDestructionSortByBenefitTrue [0065.50] ScriptLog: key: ApexGRBEnable | value: False [0065.50] ScriptLog: ApexGRBEnableFalse [0065.50] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0065.50] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0065.50] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0065.50] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0065.50] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0065.50] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0065.50] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0065.50] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0065.50] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0065.50] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0065.50] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0065.50] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0065.50] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0065.50] ScriptLog: ApexGRBSkinWidth? 0.0250 [0065.50] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0065.50] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0065.50] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0065.50] ScriptLog: bEnableParallelApexClothingFetchTrue [0065.50] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0065.50] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0065.50] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0065.50] ScriptLog: ApexClothingAllowAsyncCookingTrue [0065.50] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0065.50] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0065.50] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0065.50] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0065.51] Log: Listing all sound classes. [0065.51] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [0065.51] Log: Class 'Item' has 20 resident sounds taking 2328.19 kb, and 1 real time sounds taking 8.89 kb [0065.51] Log: Class 'Vehicle' has 77 resident sounds taking 20987.43 kb, and 7 real time sounds taking 344.94 kb [0065.51] Log: Class 'Weapon' has 219 resident sounds taking 59013.24 kb, and 2 real time sounds taking 226.09 kb [0065.51] Log: Class 'SFX' has 32 resident sounds taking 4798.46 kb, and 11 real time sounds taking 564.34 kb [0065.51] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [0065.51] Log: Class 'UI' has 24 resident sounds taking 1421.67 kb [0065.51] Log: Class 'Announcer' has 58 resident sounds taking 18144.53 kb [0065.51] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb [0065.51] Log: Class 'Ambient' has 2 resident sounds taking 652.92 kb [0065.51] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 5 real time sounds taking 3881.14 kb [0065.51] Log: Class 'Cinematic' has 5 resident sounds taking 1292.72 kb, and 4 real time sounds taking 541.62 kb [0065.51] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [0065.51] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 2 real time sounds taking 336.30 kb [0065.51] Log: Class 'UnGrouped' has 159 resident sounds taking 51378.10 kb, and 79 real time sounds taking 1622.41 kb [0065.51] Log: 931 total sounds in 15 classes [0065.52] Log: Bool AmbientOcclusion set to 0 [0066.95] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0081.09] ScriptLog: [GeminiOnlineService] Getting Data [0081.09] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com [0081.19] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 64.233.164.141:0 [0081.19] ScriptLog: [GeminiLinkClient] Bound to port: 51232 [0081.19] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0081.22] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0081.22] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0081.24] ScriptLog: [GeminiLinkClient] TCP connection opened [0081.24] ScriptLog: [GeminiLinkClient] End TCP connection [0081.63] ScriptLog: [GeminiLinkClient] TCP connection closed [0085.50] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0085.60] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0088.33] ScriptLog: mapName Goldrush [0088.33] ScriptLog: mapFileName img://RenXFrontEnd.MapImage.___map-pic-cnc-goldrush [0088.33] ScriptLog: serverName [0088.33] ScriptLog: isFavourites False [0088.33] ScriptLog: isLocked False [0088.33] ScriptLog: serverLocation [0088.33] ScriptLog: serverGameType Command & Conquer [0088.33] ScriptLog: playerCount 38 [0088.33] ScriptLog: botCount 0 [0088.33] ScriptLog: maxPlayers 40 [0088.33] ScriptLog: ping 74 [0088.33] ScriptLog: serverPort 1337 [0088.33] ScriptLog: serverAddress 62.210.143.227 [0088.33] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : open 62.210.143.227:1337 [0088.33] ScriptLog: ------------------------------Game Ending Event Called [0088.33] ScriptLog: <> [0088.33] Init: WinSock: Socket queue 32768 / 32768 [0088.78] Log: LoadMap: 62.210.143.227:1337/cnc-goldrush?Name=Don't_Shoot!?Team=1?game=RenX_Game.Rx_Game [0088.80] Log: --- LOADING MOVIE START --- [0088.87] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0088.88] ScriptWarning: PlayerStart_2 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0088.88] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0088.88] ScriptWarning: Player start not found, failed to restart player Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:025E [0088.88] ScriptWarning: Accessed None 'Pawn' Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:0014 [0088.88] ScriptWarning: Accessed None 'Pawn' Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:003C [0088.88] Rx: PLAYER: Nod,256,starshatter disconnected [0099.23] Warning: Warning, Failed to compile Material Instance cnc-goldrush.LandscapeMaterialInstanceConstant_7 with Base Landscape_0_Material for platform PC-D3D-SM3, Default Material will be used in game. [0108.29] Log: Octree Warning (AddPrimitive): StaticMeshComponent_232 (Owner: cnc-goldrush.TheWorld:PersistentLevel.StaticMeshActor_405) Outside World. [0108.54] Log: Primary PhysX scene will be in software. [0108.54] Log: Creating Primary PhysX Scene. [0108.80] Log: Bringing World cnc-goldrush.TheWorld up for play (90) at 2014.10.17-22.27.39 [0108.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0108.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0108.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0108.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0108.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0108.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0108.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0108.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0108.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0108.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0108.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0108.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0108.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0108.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0109.01] Log: Bringing up level for play took: 1.633919 [0109.01] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0109.01] Warning: Warning, Failed to find object 'Class None.' [0109.01] Log: PlayerController class for the pending level is PlayerController [0109.01] Log: ########### Finished loading level: 20.232047 seconds [0113.13] Log: Save=4036.156440 [0113.13] Log: Compressing '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3_save.tmp' to '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk' [0115.75] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-goldrush.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0115.80] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0115.80] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0115.82] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [0115.83] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn:ReplicatedEvent:010F [0115.83] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:Stealthed.BeginState:00A5 [0115.86] Log: WARNING: Cooking Convex For Actor: cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_MCT_0 Component: StaticMeshComponent_26 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_MCT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0116.01] Log: WARNING: Cooking Convex For Actor: cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_PT_Nod_0 Component: StaticMeshComponent_27 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_PT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0116.01] ScriptWarning: Accessed None 'RelatedPRI_1' Rx_Message_Crates RenX_Game.Default__Rx_Message_Crates Function RenX_Game.Rx_Message_Crates:GetString:0032 [0116.01] ScriptWarning: Accessed None 'RelatedPRI_1' Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:LocalizedMessage:00F9 [0116.01] ScriptWarning: Accessed None Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:LocalizedMessage:010D [0116.02] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_StealthBlackHand.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_StealthBlackHand RenX_Game.Default__Rx_FamilyInfo_Nod_StealthBlackHand Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0116.06] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Deadeye.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Deadeye RenX_Game.Default__Rx_FamilyInfo_GDI_Deadeye Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0116.09] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Engineer RenX_Game.Default__Rx_FamilyInfo_GDI_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0116.10] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Hotwire.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Hotwire RenX_Game.Default__Rx_FamilyInfo_GDI_Hotwire Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0116.12] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Hotwire.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Hotwire RenX_Game.Default__Rx_FamilyInfo_GDI_Hotwire Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0116.14] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_Engineer RenX_Game.Default__Rx_FamilyInfo_Nod_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0116.32] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0116.32] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0116.32] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0116.32] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0116.32] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0116.32] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0116.32] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0116.32] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0116.59] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0116.59] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0116.59] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0116.59] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0116.59] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0116.59] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0116.59] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0116.59] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0118.53] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:Stealthed.BeginState:00A5 [0118.55] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:BeenShot.BeginState:003A [0118.64] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:Stealthed.BeginState:00A5 [0118.65] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-goldrush.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_572 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0118.69] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0118.69] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0118.69] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0118.69] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0118.69] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0118.69] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0118.69] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0118.69] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [0118.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [0118.69] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0118.69] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0118.69] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0118.69] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0118.69] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0118.69] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0118.69] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0118.69] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0118.81] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-goldrush.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_572 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0125.69] Log: --- LOADING MOVIE TIME: 36.8 sec --- [0125.72] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0125.72] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0125.72] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0125.72] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0125.72] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0125.72] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0125.72] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0125.72] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0125.72] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0125.72] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0125.72] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0125.72] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0125.72] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0125.72] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0125.72] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0125.72] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0125.81] ScriptLog: Sending server auth retry request [0125.88] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0125.88] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0125.88] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0125.88] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0125.99] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0125.99] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0125.99] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0125.99] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0126.05] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0126.05] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0126.05] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0126.05] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0126.09] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_0 [0126.09] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_1 [0126.09] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0126.09] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0126.19] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0126.19] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0126.29] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0126.29] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0126.38] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0126.38] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0126.47] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0126.47] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0126.56] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0126.56] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0126.66] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0126.66] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0126.75] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00B7 [0126.75] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:UpdateStealthBasedOnDistanceTimer:00CB [0127.85] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0127.85] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0132.80] ScriptLog: starting gc on entering pt [0132.80] ScriptLog: finished gc on entering pt [0133.05] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_0 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:04B6 [0135.73] ScriptLog: Sending server auth retry request [0143.23] ScriptLog: rxPC.bJustBaughtEngineer? False | Rx_Pawn(rxPC.Pawn).GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [0145.74] ScriptLog: Sending server auth retry request [0155.39] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0155.39] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0155.81] ScriptLog: Server authentication failed after 3 tries [0166.98] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0166.98] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0171.99] ScriptLog: starting gc on entering pt [0171.99] ScriptLog: finished gc on entering pt [0172.73] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_2 [0172.86] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_78 [0178.03] ScriptLog: rxPC.bJustBaughtEngineer? False | Rx_Pawn(rxPC.Pawn).GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Engineer [0178.22] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-goldrush.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_4 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:000D [0178.22] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-goldrush.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_4 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:00BA [0185.39] ScriptWarning: Accessed None 'Team' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:007A [0206.61] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0207.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0207.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0207.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0207.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0207.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0207.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0207.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0207.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0207.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0207.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0207.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0207.82] Warning: Rx_Vehicle_LightTank_0 is outside the world bounds! [0207.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0207.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0207.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0207.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0208.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0208.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0208.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0208.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0208.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0208.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0208.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0208.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0208.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0208.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0208.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0208.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0208.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0208.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0208.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0208.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0208.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0208.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0208.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_37 -> StaticMeshActor_772 [0210.18] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_0 [0216.48] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_0 [0220.57] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [0223.38] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0223.38] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0239.66] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_0 [0245.90] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_4 [0251.40] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_0 [0274.13] ScriptLog: client spotted862 [0278.47] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_0 [0284.72] ScriptWarning: Accessed None 'Team' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:007A [0286.66] ScriptLog: client spotted844 [0292.16] ScriptWarning: Accessed None 'Team' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:007A [0298.14] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0298.14] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0316.60] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_0 [0326.94] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_0 [0331.85] ScriptLog: client spotted836 [0339.14] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0339.14] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0341.48] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_0 [0352.42] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_0 [0352.52] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_93 [0357.03] ScriptWarning: Control reached the end of non-void function (make certain that all paths through the function 'return ' Rx_Weapon_MissileLauncher cnc-goldrush.TheWorld:PersistentLevel.Rx_Weapon_MissileLauncher_0 Function RenX_Game.Rx_Weapon:ProjectileFireOld:0100 [0360.61] ScriptWarning: Control reached the end of non-void function (make certain that all paths through the function 'return ' Rx_Weapon_MissileLauncher cnc-goldrush.TheWorld:PersistentLevel.Rx_Weapon_MissileLauncher_0 Function RenX_Game.Rx_Weapon:ProjectileFireOld:0100 [0364.56] ScriptWarning: Control reached the end of non-void function (make certain that all paths through the function 'return ' Rx_Weapon_MissileLauncher cnc-goldrush.TheWorld:PersistentLevel.Rx_Weapon_MissileLauncher_0 Function RenX_Game.Rx_Weapon:ProjectileFireOld:0100 [0368.15] ScriptWarning: Control reached the end of non-void function (make certain that all paths through the function 'return ' Rx_Weapon_MissileLauncher cnc-goldrush.TheWorld:PersistentLevel.Rx_Weapon_MissileLauncher_0 Function RenX_Game.Rx_Weapon:ProjectileFireOld:0100 [0381.75] ScriptWarning: Control reached the end of non-void function (make certain that all paths through the function 'return ' Rx_Weapon_MissileLauncher cnc-goldrush.TheWorld:PersistentLevel.Rx_Weapon_MissileLauncher_0 Function RenX_Game.Rx_Weapon:ProjectileFireOld:0100 [0384.10] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0384.10] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0392.71] ScriptLog: starting gc on entering pt [0392.71] ScriptLog: finished gc on entering pt [0400.59] ScriptLog: starting gc on entering pt [0400.59] ScriptLog: finished gc on entering pt [0402.44] ScriptLog: rxPC.bJustBaughtEngineer? False | Rx_Pawn(rxPC.Pawn).GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [0402.59] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-goldrush.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_7 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:000D [0402.59] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-goldrush.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_7 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:00BA [0404.00] ScriptLog: starting gc on entering pt [0404.00] ScriptLog: finished gc on entering pt [0407.34] ScriptLog: starting gc on entering pt [0407.34] ScriptLog: finished gc on entering pt [0408.58] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_2 [0429.10] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_3 [0460.69] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0460.69] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0482.50] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0482.50] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0486.78] Warning: Failed to find function TargetingTimer for timer in actor Rx_HUD_0 [0553.72] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0553.72] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0606.42] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0606.42] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0609.42] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0609.42] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0646.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0646.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0646.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0646.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0646.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0646.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0646.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0646.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0646.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0646.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0646.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0646.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0646.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0647.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0647.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0647.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0647.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0647.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0647.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0647.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0647.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0647.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0647.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0647.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0647.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0647.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0647.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0647.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0647.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0647.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0647.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0647.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0647.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0647.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0647.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0647.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0647.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0647.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_102 -> StaticMeshActor_1540 [0690.44] Log: === Critical error: === Fatal error! Address = 0x1267dd6 (filename not found) [in D:\Program Files\Renegade X\Binaries\Win32\UDK.exe] Address = 0x128a393 (filename not found) [in D:\Program Files\Renegade X\Binaries\Win32\UDK.exe] Address = 0x5fc8a0 (filename not found) Address = 0x5fc8a0 (filename not found)