Log: Log file open, 10/19/14 12:37:58 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 12097 Init: Epic Internal: 0 Init: Compiled (32-bit): Feb 17 2014 13:31:14 Init: Changelist: 1999891 Init: Command line: 62.210.143.227:1337 -ini:UDKGame:DefaultPlayer.Name=novass Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win32\ [0000.33] Init: Computer: JIRINOVAK-HP [0000.33] Init: User: autocont [0000.33] Init: CPU Page size=4096, Processors=2 [0000.33] Init: High frequency timer resolution =2.338446 MHz [0000.33] Init: Memory total: Physical=3.9GB (3GB approx) Pagefile=5.2GB Virtual=4.0GB [0000.52] Log: Steam Client API initialized 1 [0000.94] Log: Steam Game Server API initialized 1 [0000.97] Init: WinSock: I am JiYíNovák-HP (192.168.0.20:0) [0000.98] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0000.98] Init: Object subsystem initialized [0000.98] Log: Last hardware survey: Ver=12097, Date=20141018. Uploading again. [0009.82] Log: Found D3D11 adapter 0: Intel(R) HD Graphics 4000 [0009.82] Log: Adapter has 32MB of dedicated video memory, 0MB of dedicated system memory, and 1760MB of shared system memory [0009.82] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver [0009.82] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory [0009.84] Log: Shader platform (RHI): PC-D3D-SM3 [0009.93] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0010.71] Log: PhysX GPU Support: DISABLED [0010.82] Init: Initializing FaceFX... [0010.84] Init: FaceFX 1.7.4 initialized. [0010.90] Init: XAudio2 using 'Reproduktory / sluchátka (IDT High Definition Audio CODEC)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) [0015.13] Log: Successfully upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 10.56 seconds. [0022.38] Init: Finished loading startup packages in 8.53 seconds [0022.39] Log: 75693 objects as part of root set at end of initial load. [0022.39] Log: 0 out of 0 bytes used by permanent object pool. [0022.39] Log: Initializing Engine... [0022.41] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap' [0022.63] Init: UEngine initialized [0022.83] Init: XAudio2Device initialized. [0022.85] Init: Client initialized [0024.06] Log: Initializing Steamworks [0024.14] Log: Logged in as 'novass' [0024.47] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0024.47] Warning: Warning, Failed to find object 'Class None.' [0024.47] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0024.47] Warning: Warning, Failed to find object 'Class None.' [0024.47] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0024.47] Warning: Warning, Failed to find object 'Class None.' [0024.47] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0024.47] Warning: Warning, Failed to find object 'Class None.' [0024.47] Init: WinSock: Socket queue 32768 / 32768 [0035.89] Log: LoadMap: RenX-FrontEndMap?Name=novass?Team=255 [0052.92] Log: Game class is 'Rx_Game' [0053.11] Log: Primary PhysX scene will be in software. [0053.11] Log: Creating Primary PhysX Scene. [0053.28] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2014.10.19-12.38.51 [0053.45] ScriptLog: GDI:0.0000 [0053.45] ScriptLog: Nod:0.0000 [0058.58] Log: Bringing up level for play took: 5.593134 [0058.58] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0058.58] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [0058.59] ScriptWarning: Accessed None 'Pawn' Rx_Controller RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0059.76] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0059.76] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0059.76] ScriptWarning: Player start not found, using last start spot Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [0060.09] Error: Can't start an online game that hasn't been created [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [0060.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [0060.09] ScriptLog: START MATCH [0062.34] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0062.34] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0062.46] Rx: PLAYER: GDI,256,novass entered from  steamid 0x0110000106CC1D4B [0062.46] Log: ########### Finished loading level: 26.564032 seconds [0062.46] Log: Flushing async loaders. [0073.83] Log: Flushed async loaders. [0073.83] Init: Game engine initialized [0073.83] Log: Initializing Engine Completed [0074.39] Log: >>>>>>>>>>>>>> Initial startup: 74.39s <<<<<<<<<<<<<<< [0074.49] ScriptLog: SWITCHEROO THE HUD Rx_Game [0074.49] ScriptLog: ======================= Rx_HUD ========================= [0074.49] ScriptLog: Script call stack: Function RenX_Game.Rx_HUD:Destroyed Function RenX_Game.Rx_HUD:RemoveMovies [0074.49] ScriptLog: DamageSystemMovie.bMovieIsOpen? True [0074.49] ScriptLog: HudMovie.bMovieIsOpen? True [0074.58] Log: Current scalability system settings: [0074.58] Log: StaticDecals = TRUE (Whether to allow static decals.) [0074.58] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0074.58] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0074.58] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0074.58] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0074.58] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0074.58] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0074.58] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0074.58] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0074.58] Log: Bloom = TRUE (Whether to allow bloom.) [0074.58] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0074.58] Log: Distortion = TRUE (Whether to allow distortion.) [0074.58] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0074.58] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [0074.58] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0074.58] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0074.58] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0074.58] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0074.58] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0074.58] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0074.58] Log: SkeletalMeshLODBias = 2 (LOD bias for skeletal meshes.) [0074.58] Log: DetailMode = 1 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0074.58] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [0074.58] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0074.58] Log: MaxAnisotropy = 4 (Maximum level of anisotropy used.) [0074.58] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0074.58] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0074.58] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0074.58] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0074.58] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0074.58] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0074.58] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0074.58] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0074.58] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0074.58] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0074.58] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0074.58] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0074.58] ScriptLog: key: StaticDecals | value: True [0074.58] ScriptLog: StaticDecalsTrue [0074.58] ScriptLog: key: DynamicDecals | value: True [0074.58] ScriptLog: DynamicDecalsTrue [0074.58] ScriptLog: key: UnbatchedDecals | value: True [0074.58] ScriptLog: UnbatchedDecalsTrue [0074.58] ScriptLog: key: DecalCullDistanceScale | value: 1 [0074.58] ScriptLog: DecalCullDistanceScale? 1.0000 [0074.58] ScriptLog: key: DynamicShadows | value: True [0074.58] ScriptLog: DynamicShadowsTrue [0074.58] ScriptLog: key: LightEnvironmentShadows | value: True [0074.58] ScriptLog: LightEnvironmentShadowsTrue [0074.58] ScriptLog: key: MotionBlur | value: False [0074.58] ScriptLog: MotionBlurFalse [0074.58] ScriptLog: key: DepthOfField | value: True [0074.58] ScriptLog: DepthOfFieldTrue [0074.58] ScriptLog: key: AmbientOcclusion | value: True [0074.58] ScriptLog: AmbientOcclusionTrue [0074.58] ScriptLog: key: Bloom | value: True [0074.58] ScriptLog: BloomTrue [0074.58] ScriptLog: key: bAllowLightShafts | value: True [0074.58] ScriptLog: bAllowLightShaftsTrue [0074.58] ScriptLog: key: Distortion | value: True [0074.58] ScriptLog: DistortionTrue [0074.58] ScriptLog: key: DropParticleDistortion | value: False [0074.58] ScriptLog: DropParticleDistortionFalse [0074.58] ScriptLog: key: AllowDistortionAndColorInSameMaterial | value: True [0074.58] ScriptLog: key: LensFlares | value: True [0074.58] ScriptLog: LensFlaresTrue [0074.58] ScriptLog: key: AllowRadialBlur | value: True [0074.58] ScriptLog: AllowRadialBlurTrue [0074.58] ScriptLog: key: bAllowSeparateTranslucency | value: False [0074.58] ScriptLog: bAllowSeparateTranslucencyFalse [0074.58] ScriptLog: key: bAllowPostprocessMLAA | value: False [0074.58] ScriptLog: bAllowPostprocessMLAAFalse [0074.58] ScriptLog: key: bAllowHighQualityMaterials | value: True [0074.58] ScriptLog: bAllowHighQualityMaterialsTrue [0074.58] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0074.58] ScriptLog: MaxFilterBlurSampleCount? 16 [0074.58] ScriptLog: key: SkeletalMeshLODBias | value: 2 [0074.58] ScriptLog: SkeletalMeshLODBias? 2 [0074.58] ScriptLog: key: DetailMode | value: 1 [0074.58] ScriptLog: DetailMode? 1 [0074.58] ScriptLog: key: MemoryDetailMode | value: 2 [0074.58] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0074.58] ScriptLog: MaxDrawDistanceScale? 1.0000 [0074.58] ScriptLog: key: MaxAnisotropy | value: 4 [0074.58] ScriptLog: MaxAnisotropy? 4 [0074.58] ScriptLog: key: bAllowD3D9MSAA | value: False [0074.58] ScriptLog: bAllowD3D9MSAAFalse [0074.58] ScriptLog: key: MinShadowResolution | value: 64 [0074.58] ScriptLog: MinShadowResolution? 64 [0074.58] ScriptLog: key: MinPreShadowResolution | value: 8 [0074.58] ScriptLog: MinPreShadowResolution? 8 [0074.58] ScriptLog: key: MaxShadowResolution | value: 1024 [0074.58] ScriptLog: MaxShadowResolution? 1024 [0074.58] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0074.58] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0074.58] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0074.58] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0074.58] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0074.58] ScriptLog: bEnableBranchingPCFShadowsFalse [0074.58] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0074.58] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0074.58] ScriptLog: key: bUseConservativeShadowBounds | value: False [0074.58] ScriptLog: bUseConservativeShadowBoundsFalse [0074.58] ScriptLog: key: bAllowFracturedDamage | value: True [0074.58] ScriptLog: bAllowFracturedDamageTrue [0074.58] ScriptLog: key: FractureCullDistanceScale | value: 1 [0074.58] ScriptLog: FractureCullDistanceScale? 1.0000 [0074.58] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0074.58] ScriptLog: bApexClothingAsyncFetchResultsFalse [0074.58] Log: Current preference system settings: [0074.58] Log: UseVsync = TRUE (Whether to use VSync or not.) [0074.58] Log: Fullscreen = TRUE (Fullscreen.) [0074.58] Log: ResX = 1366 (Screen X resolution.) [0074.58] Log: ResY = 768 (Screen Y resolution.) [0074.58] ScriptLog: key: UseVsync | value: True [0074.58] ScriptLog: UseVsyncTrue [0074.58] ScriptLog: key: Fullscreen | value: True [0074.58] ScriptLog: FullscreenTrue [0074.58] ScriptLog: key: ResX | value: 1366 [0074.58] ScriptLog: ResX? 1366 [0074.58] ScriptLog: key: ResY | value: 768 [0074.58] ScriptLog: ResY? 768 [0074.58] Log: Current debug system settings: [0074.58] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [0074.58] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0074.58] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0074.58] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0074.58] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0074.58] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0074.58] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0074.58] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0074.58] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0074.58] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0074.58] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0074.58] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0074.58] Log: ParticleLODBias = 2 (LOD bias for particle systems.) [0074.58] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0074.58] Log: bAllowTemporalAA = FALSE (UKNOWN) [0074.58] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0074.58] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0074.58] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0074.58] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0074.58] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0074.58] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0074.58] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0074.58] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0074.58] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0074.58] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0074.58] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0074.58] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0074.58] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0074.58] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0074.58] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0074.58] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0074.58] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0074.58] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0074.58] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0074.58] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0074.58] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0074.58] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0074.58] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0074.58] ScriptLog: key: DynamicLights | value: True [0074.58] ScriptLog: DynamicLightsTrue [0074.58] ScriptLog: key: CompositeDynamicLights | value: True [0074.58] ScriptLog: CompositeDynamicLightsTrue [0074.58] ScriptLog: key: DirectionalLightmaps | value: True [0074.58] ScriptLog: DirectionalLightmapsTrue [0074.58] ScriptLog: key: SpeedTreeLeaves | value: False [0074.58] ScriptLog: SpeedTreeLeavesFalse [0074.58] ScriptLog: key: SpeedTreeFronds | value: False [0074.58] ScriptLog: SpeedTreeFrondsFalse [0074.58] ScriptLog: key: OnlyStreamInTextures | value: False [0074.58] ScriptLog: OnlyStreamInTexturesFalse [0074.58] ScriptLog: key: OneFrameThreadLag | value: True [0074.58] ScriptLog: OneFrameThreadLagTrue [0074.58] ScriptLog: key: UpscaleScreenPercentage | value: True [0074.58] ScriptLog: UpscaleScreenPercentageTrue [0074.58] ScriptLog: key: AllowOpenGL | value: False [0074.59] ScriptLog: AllowOpenGLFalse [0074.59] ScriptLog: key: AllowSubsurfaceScattering | value: True [0074.59] ScriptLog: AllowSubsurfaceScatteringTrue [0074.59] ScriptLog: key: AllowImageReflections | value: True [0074.59] ScriptLog: AllowImageReflectionsTrue [0074.59] ScriptLog: key: AllowImageReflectionShadowing | value: True [0074.59] ScriptLog: AllowImageReflectionShadowingTrue [0074.59] ScriptLog: key: ParticleLODBias | value: 2 [0074.59] ScriptLog: ParticleLODBias? 2 [0074.59] ScriptLog: key: MaxMultiSamples | value: 0 [0074.59] ScriptLog: MaxMultiSamples? 0 [0074.59] ScriptLog: key: bAllowTemporalAA | value: False [0074.59] ScriptLog: bAllowTemporalAAFalse [0074.59] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0074.59] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0074.59] ScriptLog: TemporalAA_MinDepth? -1 [0074.59] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0074.59] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0074.59] ScriptLog: key: ScreenPercentage | value: 100 [0074.59] ScriptLog: ScreenPercentage? 100.0000 [0074.59] Log: Current unknown system settings: [0074.59] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0074.59] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0074.59] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0074.59] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0074.59] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0074.59] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0074.59] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0074.59] Log: ShadowFilterQualityBias = 2 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0074.59] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0074.59] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0074.59] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0074.59] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0074.59] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0074.59] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0074.59] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0074.59] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0074.59] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0074.59] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0074.59] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0074.59] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0074.59] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0074.59] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0074.59] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0074.59] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0074.59] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0074.59] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0074.59] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0074.59] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0074.59] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0074.59] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0074.59] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0074.59] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0074.59] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0074.59] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0074.59] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0074.59] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0074.59] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0074.59] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0074.59] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [0074.59] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0074.59] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0074.59] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0074.59] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [0074.59] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0074.59] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0074.59] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0074.59] Log: MobileLightShaftScale = 1 (UNKNOWN.) [0074.59] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0074.59] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0074.59] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0074.59] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0074.59] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0074.59] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0074.59] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [0074.59] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0074.59] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0074.59] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0074.59] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0074.59] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0074.59] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0074.59] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0074.59] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0074.59] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0074.59] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0074.59] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0074.59] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0074.59] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0074.59] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0074.59] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0074.59] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0074.59] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0074.59] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0074.59] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0074.59] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0074.59] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0074.59] ScriptLog: key: SHSecondaryLighting | value: True [0074.59] ScriptLog: SHSecondaryLightingTrue [0074.59] ScriptLog: key: MotionBlurPause | value: True [0074.59] ScriptLog: MotionBlurPauseTrue [0074.59] ScriptLog: key: MotionBlurSkinning | value: 1 [0074.59] ScriptLog: MotionBlurSkinning? 1 [0074.59] ScriptLog: key: FilteredDistortion | value: True [0074.59] ScriptLog: FilteredDistortionTrue [0074.59] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0074.59] ScriptLog: bAllowDownsampledTranslucencyFalse [0074.59] ScriptLog: key: FogVolumes | value: True [0074.59] ScriptLog: FogVolumesTrue [0074.59] ScriptLog: key: FloatingPointRenderTargets | value: True [0074.59] ScriptLog: FloatingPointRenderTargetsTrue [0074.59] ScriptLog: key: ShadowFilterQualityBias | value: 2 [0074.59] ScriptLog: ShadowFilterQualityBias? 2 [0074.59] ScriptLog: key: ShadowFadeResolution | value: 128 [0074.59] ScriptLog: ShadowFadeResolution? 128 [0074.59] ScriptLog: key: PreShadowFadeResolution | value: 16 [0074.59] ScriptLog: PreShadowFadeResolution? 16 [0074.59] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0074.59] ScriptLog: ShadowFadeExponent? 0.2500 [0074.59] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0074.59] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0074.59] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0074.59] ScriptLog: PreShadowResolutionFactor? 0.5000 [0074.59] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0074.59] ScriptLog: bAllowHardwareShadowFilteringFalse [0074.59] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0074.59] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0074.59] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0074.59] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0074.59] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0074.59] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0074.59] ScriptLog: bEnableForegroundSelfShadowingFalse [0074.59] ScriptLog: key: ShadowFilterRadius | value: 2 [0074.59] ScriptLog: ShadowFilterRadius? 2.0000 [0074.59] ScriptLog: key: ShadowDepthBias | value: 0.012 [0074.59] ScriptLog: ShadowDepthBias? 0.0120 [0074.59] ScriptLog: key: PerObjectShadowTransition | value: 60 [0074.59] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0074.59] ScriptLog: PerObjectShadowTransition? -1 [0074.59] ScriptLog: key: PerSceneShadowTransition | value: 600 [0074.59] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0074.59] ScriptLog: PerSceneShadowTransition? -1 [0074.59] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0074.59] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0074.59] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0074.59] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0074.59] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0074.59] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0074.59] ScriptLog: key: CSMMinimumFOV | value: 40 [0074.59] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0074.59] ScriptLog: CSMMinimumFOV? -1 [0074.59] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0074.59] ScriptLog: CSMFOVRoundFactor? 4.0000 [0074.59] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0074.59] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0074.59] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0074.59] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0074.59] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0074.59] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0074.59] ScriptLog: key: NumFracturedPartsScale | value: 1 [0074.59] ScriptLog: NumFracturedPartsScale? 1.0000 [0074.59] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0074.59] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0074.59] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0074.59] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0074.59] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0074.59] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0074.59] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0074.59] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0074.59] ScriptLog: key: HighPrecisionGBuffers | value: False [0074.59] ScriptLog: HighPrecisionGBuffersFalse [0074.59] ScriptLog: key: AllowSecondaryDisplays | value: False [0074.59] ScriptLog: AllowSecondaryDisplaysFalse [0074.59] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0074.59] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0074.59] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0074.59] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0074.59] ScriptLog: key: StatFontScaleFactor | value: 1 [0074.59] ScriptLog: key: ShowSpinnerOnLoadScreen | value: True [0074.59] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0074.59] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0074.59] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0074.59] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0074.59] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0074.59] ScriptLog: ApexDestructionMaxShapeCount? 0 [0074.59] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0074.59] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0074.59] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0074.59] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0074.59] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0074.59] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0074.59] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0074.59] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0074.59] ScriptLog: ApexDestructionSortByBenefitTrue [0074.59] ScriptLog: key: ApexGRBEnable | value: False [0074.59] ScriptLog: ApexGRBEnableFalse [0074.59] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0074.59] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0074.59] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0074.59] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0074.59] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0074.59] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0074.59] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0074.59] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0074.59] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0074.59] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0074.59] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0074.59] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0074.59] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0074.59] ScriptLog: ApexGRBSkinWidth? 0.0250 [0074.59] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0074.59] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0074.59] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0074.59] ScriptLog: bEnableParallelApexClothingFetchTrue [0074.59] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0074.59] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0074.59] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0074.59] ScriptLog: ApexClothingAllowAsyncCookingTrue [0074.59] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0074.59] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0074.59] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0074.59] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0074.63] Log: Listing all sound classes. [0074.64] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [0074.64] Log: Class 'Item' has 20 resident sounds taking 2328.19 kb, and 1 real time sounds taking 8.89 kb [0074.64] Log: Class 'Vehicle' has 77 resident sounds taking 20987.43 kb, and 7 real time sounds taking 344.94 kb [0074.64] Log: Class 'Weapon' has 219 resident sounds taking 59013.24 kb, and 2 real time sounds taking 226.09 kb [0074.64] Log: Class 'SFX' has 32 resident sounds taking 4798.46 kb, and 11 real time sounds taking 564.34 kb [0074.64] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [0074.64] Log: Class 'UI' has 24 resident sounds taking 1421.67 kb [0074.64] Log: Class 'Announcer' has 58 resident sounds taking 18144.53 kb [0074.64] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb [0074.64] Log: Class 'Ambient' has 2 resident sounds taking 652.92 kb [0074.64] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 5 real time sounds taking 3881.14 kb [0074.64] Log: Class 'Cinematic' has 5 resident sounds taking 1292.72 kb, and 4 real time sounds taking 541.62 kb [0074.64] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [0074.64] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 2 real time sounds taking 336.30 kb [0074.64] Log: Class 'UnGrouped' has 159 resident sounds taking 51378.10 kb, and 79 real time sounds taking 1622.41 kb [0074.64] Log: 931 total sounds in 15 classes [0074.65] Log: Bool AmbientOcclusion set to 1 [0077.93] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0078.22] Log: LoadMap: 62.210.143.227:1337/cnc-xmountain?Name=novass?Team=255?game=RenX_Game.Rx_Game [0078.31] Log: --- LOADING MOVIE START --- [0078.83] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0078.87] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0078.87] ScriptWarning: PlayerStart_2 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0078.87] ScriptWarning: Player start not found, failed to restart player Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:025E [0078.87] ScriptWarning: Accessed None 'Pawn' Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:0014 [0078.87] ScriptWarning: Accessed None 'Pawn' Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:003C [0078.87] Rx: PLAYER: GDI,256,novass disconnected [0124.57] Log: Primary PhysX scene will be in software. [0124.57] Log: Creating Primary PhysX Scene. [0125.80] Log: Bringing World cnc-xmountain.TheWorld up for play (90) at 2014.10.19-12.40.03 [0125.83] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0125.83] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0125.83] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0125.83] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0125.83] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0125.83] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0125.83] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0125.83] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0125.83] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0125.83] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0125.83] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0125.83] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0125.83] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0125.83] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0125.83] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0125.83] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0126.07] Log: Bringing up level for play took: 5.452463 [0126.07] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0126.07] Warning: Warning, Failed to find object 'Class None.' [0126.07] Log: PlayerController class for the pending level is PlayerController [0126.07] Log: ########### Finished loading level: 47.846223 seconds [0126.10] ScriptLog: Sending server auth retry request [0126.22] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-xmountain.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0126.30] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0126.30] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0126.59] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [0126.59] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-xmountain.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0126.59] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-xmountain.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0126.69] ScriptWarning: Accessed None 'GRI' Rx_Controller cnc-xmountain.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:PlayEndGameSound:0032 [0126.69] ScriptWarning: Accessed None Rx_Controller cnc-xmountain.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:PlayEndGameSound:0046 [0126.69] ScriptWarning: Accessed array 'Rx_Controller_0.TeamDefeatSound' out of bounds (255/2) Rx_Controller cnc-xmountain.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:PlayEndGameSound:00A3 [0126.69] ScriptWarning: Accessed None 'GRI' Rx_Controller cnc-xmountain.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:ClientGameEnded:0063 [0126.69] ScriptWarning: Attempt to assign variable through None Rx_Controller cnc-xmountain.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:ClientGameEnded:0077 [0126.89] ScriptWarning: Accessed None 'MICFlag' Rx_Building_Silo cnc-xmountain.TheWorld:PersistentLevel.Rx_Building_Silo_0 Function RenX_Game.Rx_Building_Silo:HealthChanged:000A [0126.89] ScriptWarning: Accessed None 'MICFlag' Rx_Building_Silo cnc-xmountain.TheWorld:PersistentLevel.Rx_Building_Silo_0 Function RenX_Game.Rx_Building_Silo:TeamNumChanged:0062 [0126.98] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0126.98] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0127.01] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_19 [0127.01] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0127.01] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0127.01] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_20 [0127.01] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0127.01] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0127.01] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_21 [0127.01] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0127.01] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0127.01] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0127.01] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0127.01] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0127.01] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0127.01] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0127.01] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0127.01] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0127.02] Log: WARNING: Cooking Convex For Actor: cnc-xmountain.TheWorld:PersistentLevel.Rx_BuildingAttachment_PT_Nod_0 Component: StaticMeshComponent_11 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_PT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0127.04] Log: WARNING: Cooking Convex For Actor: cnc-xmountain.TheWorld:PersistentLevel.Rx_BuildingAttachment_MCT_0 Component: StaticMeshComponent_15 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_MCT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0127.09] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Hotwire.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Hotwire RenX_Game.Default__Rx_FamilyInfo_GDI_Hotwire Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0127.34] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0127.35] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-xmountain.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_103 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0127.45] ScriptLog: BUILDING ERROR: No Trace2d_X sockets exist in Rx_Building_Silo_Internals_0 [0127.45] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Hotwire.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Hotwire RenX_Game.Default__Rx_FamilyInfo_GDI_Hotwire Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0127.49] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0127.77] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0127.78] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-xmountain.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_145 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0129.62] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-xmountain.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_103 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0129.62] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-xmountain.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_145 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0152.34] ScriptWarning: Accessed None 'HudMovie' Rx_HUD cnc-xmountain.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:LocalizedMessage:02CB [0152.34] ScriptWarning: Accessed None 'HudMovie' Rx_HUD cnc-xmountain.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:Message:02D4 [0152.55] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-xmountain.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_103 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0152.58] ScriptLog: Sending server auth retry request [0155.81] Log: --- LOADING MOVIE TIME: 1:17 min --- [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [0155.90] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [0156.49] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_24 [0156.49] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_23 [0157.07] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_22 [0157.26] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_25 [0157.65] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_14 [0157.86] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_17 [0158.21] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_13 [0159.00] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_18 [0159.40] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_16 [0159.49] NetComeGo: Close TcpNetDriver_0 TcpipConnection_0 62.210.143.227:1337 10/19/14 12:40:37 [0159.50] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find local client auth session [0159.50] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find server auth session [0159.53] Exit: TcpNetDriver_0 shut down [0159.54] Init: WinSock: Socket queue 32768 / 32768 [0160.07] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_15 [0164.58] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-xmountain.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0164.58] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-xmountain.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0168.17] Log: LoadMap: 62.210.143.227:1337/cnc-walls_flying?Name=novass?Team=255?game=RenX_Game.Rx_Game [0168.17] Log: --- LOADING MOVIE START --- [0168.40] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0168.48] ScriptLog: ======================= Rx_HUD ========================= [0168.48] ScriptLog: Script call stack: Function RenX_Game.Rx_HUD:Destroyed Function RenX_Game.Rx_HUD:RemoveMovies [0168.48] ScriptLog: Scoreboard.bMovieIsOpen? False [0168.48] ScriptLog: DamageSystemMovie.bMovieIsOpen? False [0168.73] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find local client auth session [0168.73] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find server auth session [0194.98] Log: Primary PhysX scene will be in software. [0194.98] Log: Creating Primary PhysX Scene. [0196.20] Log: Bringing World cnc-walls_flying.TheWorld up for play (90) at 2014.10.19-12.41.14 [0196.21] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0196.21] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0196.21] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0196.21] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0196.21] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0196.21] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0196.21] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0196.21] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0196.21] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0196.21] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0196.21] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0196.21] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0196.21] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0196.21] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0196.24] Log: Bringing up level for play took: 3.021008 [0196.25] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0196.25] Warning: Warning, Failed to find object 'Class None.' [0196.25] Log: PlayerController class for the pending level is PlayerController [0196.25] Log: ########### Finished loading level: 28.077429 seconds [0196.42] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-walls_flying.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0196.59] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0196.59] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0196.63] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [0196.63] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_1 Function RenX_Game.Rx_Pawn:ReplicatedEvent:010F [0196.69] Log: WARNING: Cooking Convex For Actor: cnc-walls_flying.TheWorld:PersistentLevel.Rx_BuildingAttachment_PT_GDI_0 Component: StaticMeshComponent_103 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_PT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0196.70] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_529 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0196.82] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_Engineer RenX_Game.Default__Rx_FamilyInfo_Nod_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0196.84] Log: WARNING: Cooking Convex For Actor: cnc-walls_flying.TheWorld:PersistentLevel.Rx_BuildingAttachment_MCT_0 Component: StaticMeshComponent_118 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_MCT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0197.83] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_529 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0227.60] Log: --- LOADING MOVIE TIME: 59.4 sec --- [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [0227.73] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [0233.25] ScriptLog: starting gc on entering pt [0233.25] ScriptLog: finished gc on entering pt [0233.57] ScriptLog: rxPC.bJustBaughtEngineer? False | Rx_Pawn(rxPC.Pawn).GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [0236.85] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0236.85] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0251.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_10 -> Rx_Weapon_DeployedRemoteC4_2 [0259.50] ScriptLog: starting gc on entering pt [0259.50] ScriptLog: finished gc on entering pt [0260.68] ScriptLog: rxPC.bJustBaughtEngineer? False | Rx_Pawn(rxPC.Pawn).GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [0270.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_6 -> Rx_Building_WeaponsFactory_Ramps_1 [0270.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_6 -> Rx_Building_WeaponsFactory_Ramps_1 [0271.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_6 -> Rx_Building_WeaponsFactory_Ramps_1 [0271.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_6 -> Rx_Building_WeaponsFactory_Ramps_1 [0271.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_6 -> Rx_Building_WeaponsFactory_Ramps_1 [0271.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_6 -> Rx_Building_WeaponsFactory_Ramps_1 [0271.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_6 -> Rx_Building_WeaponsFactory_Ramps_1 [0271.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_6 -> Rx_Building_WeaponsFactory_Ramps_1 [0272.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_11 -> Rx_Building_WeaponsFactory_Ramps_1 [0273.74] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0276.68] ScriptLog: starting gc on entering pt [0276.68] ScriptLog: finished gc on entering pt [0285.60] ScriptLog: starting gc on entering pt [0285.60] ScriptLog: finished gc on entering pt [0301.05] ScriptLog: starting gc on entering pt [0301.05] ScriptLog: finished gc on entering pt [0304.03] Log: PlayCustomAnim Taunt_FB_Hoolahoop, CustomChildIndex: 1, Animation Not Found!! [0311.51] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_8 [0312.55] ScriptLog: starting gc on entering pt [0312.55] ScriptLog: finished gc on entering pt [0313.75] ScriptLog: starting gc on entering pt [0313.75] ScriptLog: finished gc on entering pt [0333.47] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_114 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0373.83] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_7 [0376.22] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_9 [0392.55] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0392.55] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0395.30] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0395.30] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0410.13] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0410.13] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0410.13] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_10 [0410.13] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0410.13] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0410.13] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_11 [0410.13] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0410.13] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0410.13] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_12 [0410.13] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0410.13] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0410.13] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0410.61] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [0415.08] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0415.08] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0432.12] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0447.41] ScriptLog: starting gc on entering pt [0447.41] ScriptLog: finished gc on entering pt [0453.84] Log: Assembled 521 auto-complete commands, manual: 92, exec: 400, kismet: 0 [0463.85] ScriptLog: starting gc on entering pt [0463.85] ScriptLog: finished gc on entering pt [0494.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_39 -> Rx_Weapon_DeployedRemoteC4_18 [0498.42] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0498.42] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0503.94] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0503.94] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0506.40] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0506.40] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0509.90] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0509.90] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0516.26] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0516.26] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0531.55] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0531.55] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0548.07] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0548.07] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0570.07] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0572.42] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0572.42] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0577.28] ScriptLog: starting gc on entering pt [0577.28] ScriptLog: finished gc on entering pt [0579.28] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0579.28] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0584.14] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_159 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0597.28] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0597.28] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0608.73] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-walls_flying.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:PlayerWalking.ProcessMove:0017 [0612.78] ScriptLog: starting gc on entering pt [0612.78] ScriptLog: finished gc on entering pt [0613.71] ScriptLog: rxPC.bJustBaughtEngineer? False | Rx_Pawn(rxPC.Pawn).GetRxFamilyInfo()? Rx_FamilyInfo_GDI_Soldier [0615.63] ScriptWarning: Control reached the end of non-void function (make certain that all paths through the function 'return ' Rx_Weapon_MissileLauncher cnc-walls_flying.TheWorld:PersistentLevel.Rx_Weapon_MissileLauncher_0 Function RenX_Game.Rx_Weapon:ProjectileFireOld:0100 [0667.76] ScriptWarning: Control reached the end of non-void function (make certain that all paths through the function 'return ' Rx_Weapon_MissileLauncher cnc-walls_flying.TheWorld:PersistentLevel.Rx_Weapon_MissileLauncher_0 Function RenX_Game.Rx_Weapon:ProjectileFireOld:0100 [0677.35] ScriptWarning: Control reached the end of non-void function (make certain that all paths through the function 'return ' Rx_Weapon_MissileLauncher cnc-walls_flying.TheWorld:PersistentLevel.Rx_Weapon_MissileLauncher_0 Function RenX_Game.Rx_Weapon:ProjectileFireOld:0100 [0680.88] ScriptWarning: Control reached the end of non-void function (make certain that all paths through the function 'return ' Rx_Weapon_MissileLauncher cnc-walls_flying.TheWorld:PersistentLevel.Rx_Weapon_MissileLauncher_0 Function RenX_Game.Rx_Weapon:ProjectileFireOld:0100 [0687.81] ScriptWarning: Control reached the end of non-void function (make certain that all paths through the function 'return ' Rx_Weapon_MissileLauncher cnc-walls_flying.TheWorld:PersistentLevel.Rx_Weapon_MissileLauncher_0 Function RenX_Game.Rx_Weapon:ProjectileFireOld:0100 [0699.09] ScriptWarning: Control reached the end of non-void function (make certain that all paths through the function 'return ' Rx_Weapon_MissileLauncher cnc-walls_flying.TheWorld:PersistentLevel.Rx_Weapon_MissileLauncher_0 Function RenX_Game.Rx_Weapon:ProjectileFireOld:0100 [0702.81] ScriptWarning: Control reached the end of non-void function (make certain that all paths through the function 'return ' Rx_Weapon_MissileLauncher cnc-walls_flying.TheWorld:PersistentLevel.Rx_Weapon_MissileLauncher_0 Function RenX_Game.Rx_Weapon:ProjectileFireOld:0100 [0706.36] ScriptWarning: Control reached the end of non-void function (make certain that all paths through the function 'return ' Rx_Weapon_MissileLauncher cnc-walls_flying.TheWorld:PersistentLevel.Rx_Weapon_MissileLauncher_0 Function RenX_Game.Rx_Weapon:ProjectileFireOld:0100 [0710.60] ScriptWarning: Accessed None 'Controller' Rx_Pawn cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_59 Function RenX_Game.Rx_Pawn:StopFire:008B [0710.60] ScriptWarning: Accessed None Rx_Pawn cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_59 Function RenX_Game.Rx_Pawn:StopFire:009F [0710.60] ScriptWarning: Accessed None 'Weapon' Rx_Pawn cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_59 Function RenX_Game.Rx_Pawn:StopFire:00CC [0719.37] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0725.67] ScriptLog: starting gc on entering pt [0725.67] ScriptLog: finished gc on entering pt [0734.35] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0734.35] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0736.91] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0736.91] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0740.91] ScriptLog: starting gc on entering pt [0740.91] ScriptLog: finished gc on entering pt [0744.23] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0744.23] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0752.16] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0752.16] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0757.74] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0757.74] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0760.97] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0760.97] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0764.03] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_5 [0764.03] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_0 [0764.03] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_2 [0764.03] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0764.05] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0764.60] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_4 [0764.60] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_3 [0764.91] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0764.91] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0765.02] ScriptLog: =======================Rx_HUD========================= [0765.02] ScriptLog: PTMovie.bMovieIsOpen? False [0765.02] ScriptLog: Script call stack: Function RenX_Game.Rx_HUD:PostRender [0765.21] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_1 [0781.14] ScriptLog: ::ChatLog:: ilmelp: well planted ion!!! cong [0785.85] ScriptLog: ::ChatLog:: ilmelp: well planted ion!!! cong gay weed: rekt by double ion [0788.65] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0788.79] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0792.52] ScriptLog: ::ChatLog:: ilmelp: well planted ion!!! cong gay weed: rekt by double ion @Le}{&Er: nice work team [0804.36] ScriptWarning: Accessed None 'HudMovie' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:LocalizedMessage:02CB [0810.10] NetComeGo: Close TcpNetDriver_1 TcpipConnection_1 62.210.143.227:1337 10/19/14 12:51:28 [0810.10] Exit: TcpNetDriver_1 shut down [0810.10] Init: WinSock: Socket queue 32768 / 32768 [0819.63] Log: LoadMap: 62.210.143.227:1337/cnc-volcano?Name=novass?Team=255?game=RenX_Game.Rx_Game [0819.63] Log: --- LOADING MOVIE START --- [0819.87] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0819.90] ScriptLog: ======================= Rx_HUD ========================= [0819.90] ScriptLog: Script call stack: Function RenX_Game.Rx_HUD:Destroyed Function RenX_Game.Rx_HUD:RemoveMovies [0819.90] ScriptLog: Scoreboard.bMovieIsOpen? False [0819.90] ScriptLog: DamageSystemMovie.bMovieIsOpen? False [0820.29] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find local client auth session [0820.29] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find server auth session [0830.93] Warning: Warning, Failed to compile Material Instance cnc-volcano.LandscapeMaterialInstanceConstant_0 with Base Volcano_landscape_01 for platform PC-D3D-SM3, Default Material will be used in game. [0831.30] Log: Missing cached shader map for material Concrete_WTF, quality 0, compiling. [0831.30] Warning: Warning, Failed to compile Material cnc-volcano.Materials.Concrete_WTF for platform PC-D3D-SM3, Default Material will be used in game. [0851.84] Log: Primary PhysX scene will be in software. [0851.84] Log: Creating Primary PhysX Scene. [0852.68] Log: Bringing World cnc-volcano.TheWorld up for play (90) at 2014.10.19-12.52.10 [0852.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0852.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0852.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0852.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0852.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0852.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0852.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0852.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0852.95] Log: Bringing up level for play took: 4.892780 [0852.95] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0852.95] Warning: Warning, Failed to find object 'Class None.' [0852.95] Log: PlayerController class for the pending level is PlayerController [0852.95] Log: ########### Finished loading level: 33.327305 seconds [0859.66] Log: Save=5228.455564 [0859.66] Log: Compressing '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3_save.tmp' to '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk' [0862.14] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-volcano.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0862.26] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0862.26] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0862.29] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [0862.29] Log: WARNING: Cooking Convex For Actor: cnc-volcano.TheWorld:PersistentLevel.Rx_BuildingAttachment_PT_Nod_0 Component: StaticMeshComponent_759 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_PT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0862.32] Log: WARNING: Cooking Convex For Actor: cnc-volcano.TheWorld:PersistentLevel.Rx_BuildingAttachment_MCT_0 Component: StaticMeshComponent_761 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_MCT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0862.38] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_Engineer RenX_Game.Default__Rx_FamilyInfo_Nod_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0862.41] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn cnc-volcano.TheWorld:PersistentLevel.Rx_Pawn_14 Function RenX_Game.Rx_Pawn:ReplicatedEvent:010F [0862.49] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-volcano.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_2370 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0862.64] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn cnc-volcano.TheWorld:PersistentLevel.Rx_Pawn_10 Function RenX_Game.Rx_Pawn:ReplicatedEvent:010F [0862.79] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0863.34] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-volcano.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_2370 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [0882.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [0895.52] Log: --- LOADING MOVIE TIME: 1:15 min --- [0895.99] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0899.56] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-volcano.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [0899.56] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-volcano.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [0901.03] ScriptLog: starting gc on entering pt [0901.03] ScriptLog: finished gc on entering pt [0902.67] ScriptLog: rxPC.bJustBaughtEngineer? False | Rx_Pawn(rxPC.Pawn).GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Soldier [0906.51] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_71 [0906.84] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_69 [0919.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_4 -> Rx_Building_AirTower_2 [0919.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_4 -> Rx_Building_AirTower_2 [0928.28] ScriptLog: 62.1629 [0935.08] ScriptLog: 7.0480 [0935.15] ScriptLog: 7.0480 [0935.22] ScriptLog: 7.0480 [0935.30] ScriptLog: 7.0480 [0935.38] ScriptLog: 7.0480 [0935.46] ScriptLog: 7.0480 [0935.54] ScriptLog: 7.0480 [0935.62] ScriptLog: 7.0480 [0935.70] ScriptLog: 7.0480 [0935.79] ScriptLog: 7.0480 [0935.86] ScriptLog: 7.0480 [0935.95] ScriptLog: 7.0480 [0936.03] ScriptLog: 63.0247 [0957.43] ScriptLog: starting gc on entering pt [0957.43] ScriptLog: finished gc on entering pt [0958.97] ScriptLog: rxPC.bJustBaughtEngineer? False | Rx_Pawn(rxPC.Pawn).GetRxFamilyInfo()? Rx_FamilyInfo_Nod_Engineer [0964.58] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_0 [0992.60] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_65 [0992.60] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_64 [0992.60] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_62 [0992.60] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0993.46] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_63 [0993.46] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_66 [0994.25] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_67 [1005.80] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-volcano.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [1005.80] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-volcano.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [1007.24] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-volcano.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [1007.24] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-volcano.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [1013.79] DevSpawn: SpawnActor failed because of collision at the spawn location [X=1204.539 Y=4701.666 Z=1493.232] for [Rx_Projectile_ChemicalThrower] [1013.87] DevSpawn: SpawnActor failed because of collision at the spawn location [X=1228.349 Y=4690.773 Z=1492.381] for [Rx_Projectile_ChemicalThrower] [1018.49] Log: WARNING: Cooking Convex For Actor: cnc-volcano.TheWorld:PersistentLevel.Rx_Gib_HumanHead_0 Component: UTGibStaticMeshComponent_90 StaticMesh: RX_CH_Gore.S_CH_Head_Chunk11 (Scale: 0.700000 0.700000 0.700000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [1018.52] Log: URB_BodyInstance::InitBody - Error, rigid body description invalid, Actor: cnc-volcano.TheWorld:PersistentLevel.Rx_Gib_HumanArm_0 Component: UTGibStaticMeshComponent_91 StaticMesh: RX_CH_Gibs.Mesh.S_CH_Gibs_Arm01 [1018.52] Log: URB_BodyInstance::InitBody - Error, rigid body description invalid, Actor: cnc-volcano.TheWorld:PersistentLevel.Rx_Gib_HumanChunk_1 Component: UTGibStaticMeshComponent_93 StaticMesh: RX_CH_Gibs.Mesh.S_CH_Gibs_Slab04 [1018.53] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [1023.54] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-volcano.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [1023.54] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-volcano.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [1023.77] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_68 [1026.07] ScriptLog: starting gc on entering pt [1026.07] ScriptLog: finished gc on entering pt [1037.45] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-volcano.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [1037.45] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-volcano.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [1053.26] ScriptLog: starting gc on entering pt [1053.26] ScriptLog: finished gc on entering pt [1063.73] ScriptLog: starting gc on entering pt [1063.73] ScriptLog: finished gc on entering pt [1065.80] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1065.80] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1065.80] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_72 [1065.80] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1065.80] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1065.80] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_74 [1065.80] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1065.80] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1065.80] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1065.80] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1065.80] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [1066.14] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_70 [1066.52] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_73 [1075.17] ScriptLog: starting gc on entering pt [1075.17] ScriptLog: finished gc on entering pt [1094.09] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-volcano.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:ReloadWeapon:0199 [1094.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_43 -> Rx_Building_PowerPlant_Nod_2 [1094.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_43 -> Rx_Building_PowerPlant_Nod_2 [1094.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_43 -> Rx_Building_PowerPlant_Nod_2 [1095.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_43 -> Rx_Building_PowerPlant_Nod_2 [1095.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_43 -> Rx_Building_PowerPlant_Nod_2 [1098.48] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [1099.29] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-volcano.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [1099.29] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-volcano.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [1099.35] ScriptLog: =======================Rx_HUD========================= [1099.35] ScriptLog: PTMovie.bMovieIsOpen? False [1099.35] ScriptLog: Script call stack: Function RenX_Game.Rx_HUD:PostRender [1103.45] Log: Assembled 521 auto-complete commands, manual: 92, exec: 400, kismet: 0 [1108.85] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-volcano.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00AF [1108.85] ScriptWarning: Accessed None 'Canvas' Rx_HUD cnc-volcano.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:SetShowScores:00CF [1112.43] ScriptLog: ::ChatLog:: [TR] TheMuhammed2188: gg [1113.98] ScriptLog: ::ChatLog:: [TR] TheMuhammed2188: gg novass: this map sucks on low pop [1114.40] ScriptLog: ::ChatLog:: [TR] TheMuhammed2188: gg novass: this map sucks on low pop ilmelp: fast one [1115.82] ScriptWarning: Accessed None 'HudMovie' Rx_HUD cnc-volcano.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:LocalizedMessage:02CB [1122.48] ScriptLog: ::ChatLog:: [TR] TheMuhammed2188: gg novass: this map sucks on low pop ilmelp: fast one ilmelp: I'm sitting in the base mining [1125.08] ScriptLog: ::ChatLog:: [TR] TheMuhammed2188: gg novass: this map sucks on low pop ilmelp: fast one ilmelp: I'm sitting in the base mining Schnips: gg [1144.70] NetComeGo: Close TcpNetDriver_2 TcpipConnection_2 62.210.143.227:1337 10/19/14 12:57:02 [1144.70] Exit: TcpNetDriver_2 shut down [1144.70] Init: WinSock: Socket queue 32768 / 32768 [1155.30] Log: LoadMap: 62.210.143.227:1337/cnc-goldrush?Name=novass?Team=255?game=RenX_Game.Rx_Game [1155.31] Log: --- LOADING MOVIE START --- [1155.50] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [1155.55] ScriptLog: ======================= Rx_HUD ========================= [1155.55] ScriptLog: Script call stack: Function RenX_Game.Rx_HUD:Destroyed Function RenX_Game.Rx_HUD:RemoveMovies [1155.55] ScriptLog: Scoreboard.bMovieIsOpen? False [1155.55] ScriptLog: DamageSystemMovie.bMovieIsOpen? False [1155.75] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find local client auth session [1155.75] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find server auth session [1173.03] Warning: Warning, Failed to compile Material Instance cnc-goldrush.LandscapeMaterialInstanceConstant_7 with Base Landscape_0_Material for platform PC-D3D-SM3, Default Material will be used in game. [1198.14] Log: Octree Warning (AddPrimitive): StaticMeshComponent_232 (Owner: cnc-goldrush.TheWorld:PersistentLevel.StaticMeshActor_405) Outside World. [1199.37] Log: Primary PhysX scene will be in software. [1199.37] Log: Creating Primary PhysX Scene. [1199.91] Log: Bringing World cnc-goldrush.TheWorld up for play (90) at 2014.10.19-12.57.58 [1199.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1199.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1199.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1199.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1199.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1199.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1199.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1199.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1199.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1199.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1199.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1199.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1199.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1199.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1200.70] Log: Bringing up level for play took: 4.651978 [1200.70] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [1200.70] Warning: Warning, Failed to find object 'Class None.' [1200.70] Log: PlayerController class for the pending level is PlayerController [1200.70] Log: ########### Finished loading level: 45.400117 seconds [1207.70] Log: Save=6729.731625 [1207.70] Log: Compressing '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3_save.tmp' to '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk' [1209.43] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-goldrush.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [1209.47] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1209.47] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1209.50] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [1209.51] ScriptWarning: Accessed None 'cannon' Rx_SentinelWeapon_AGT_MG cnc-goldrush.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_3 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:0016 [1209.51] ScriptWarning: Accessed None Rx_SentinelWeapon_AGT_MG cnc-goldrush.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_3 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:002A [1209.51] ScriptWarning: Accessed None 'cannon' Rx_SentinelWeapon_AGT_MG cnc-goldrush.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_2 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:0016 [1209.51] ScriptWarning: Accessed None Rx_SentinelWeapon_AGT_MG cnc-goldrush.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_2 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:002A [1209.51] Log: WARNING: Cooking Convex For Actor: cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_MCT_0 Component: StaticMeshComponent_992 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_MCT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [1209.52] Log: WARNING: Cooking Convex For Actor: cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_PT_GDI_0 Component: StaticMeshComponent_993 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_PT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [1209.56] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Engineer RenX_Game.Default__Rx_FamilyInfo_GDI_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [1209.58] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Engineer RenX_Game.Default__Rx_FamilyInfo_GDI_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [1209.61] ScriptWarning: Accessed None 'cannon' Rx_SentinelWeapon_AGT_MG cnc-goldrush.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_3 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:0016 [1209.61] ScriptWarning: Accessed None Rx_SentinelWeapon_AGT_MG cnc-goldrush.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_3 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:002A [1209.61] ScriptWarning: Accessed None 'cannon' Rx_SentinelWeapon_AGT_MG cnc-goldrush.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_2 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:0016 [1209.61] ScriptWarning: Accessed None Rx_SentinelWeapon_AGT_MG cnc-goldrush.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_2 Function RenX_Game.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:002A [1209.61] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_GDI_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_GDI_Engineer RenX_Game.Default__Rx_FamilyInfo_GDI_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [1209.66] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-goldrush.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_3382 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [1210.63] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-goldrush.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_3382 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [1244.76] ScriptLog: (UTGameViewportClient_0) UTGameViewportClient::None:NotifyConnectionError Message:'Your connection to the host timed out' Title:'Connection Lost' [1244.76] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit. [1244.76] ScriptLog: ------ QUIT TO MAIN MENU -------- [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [1244.77] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [1244.85] Log: Failed; returning to Entry [1244.93] Log: LoadMap: RenX-FrontEndMap?closed?Name=novass?Team=255 [1245.13] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [1245.20] ScriptLog: ======================= Rx_HUD ========================= [1245.20] ScriptLog: Script call stack: Function RenX_Game.Rx_HUD:Destroyed Function RenX_Game.Rx_HUD:RemoveMovies [1245.20] ScriptLog: DamageSystemMovie.bMovieIsOpen? False [1245.20] ScriptLog: HudMovie.bMovieIsOpen? False [1245.49] Exit: TcpNetDriver_3 shut down [1265.36] Log: Game class is 'Rx_Game' [1265.79] Log: Primary PhysX scene will be in software. [1265.79] Log: Creating Primary PhysX Scene. [1265.79] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2014.10.19-12.59.03 [1266.05] ScriptLog: GDI:0.0000 [1266.05] ScriptLog: Nod:0.0000 [1266.63] Log: Bringing up level for play took: 1.274427 [1266.66] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [1266.66] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [1266.67] ScriptWarning: Accessed None 'Pawn' Rx_Controller RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [1266.72] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [1266.72] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [1266.72] ScriptWarning: Player start not found, using last start spot Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [1266.76] Error: Can't start an online game that hasn't been created [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [1266.76] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [1266.76] ScriptLog: START MATCH [1266.85] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1266.85] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1266.88] Rx: PLAYER: GDI,258,novass entered from  steamid 0x0110000106CC1D4B [1266.88] Log: ########### Finished loading level: 21.952088 seconds [1287.26] Log: Flushing async loaders. [1293.40] Log: Flushed async loaders. [1294.31] ScriptLog: SWITCHEROO THE HUD Rx_Game [1294.31] ScriptLog: ======================= Rx_HUD ========================= [1294.31] ScriptLog: Script call stack: Function RenX_Game.Rx_HUD:Destroyed Function RenX_Game.Rx_HUD:RemoveMovies [1294.31] ScriptLog: DamageSystemMovie.bMovieIsOpen? True [1294.31] ScriptLog: HudMovie.bMovieIsOpen? True [1294.43] Log: Current scalability system settings: [1294.43] Log: StaticDecals = TRUE (Whether to allow static decals.) [1294.43] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [1294.43] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [1294.43] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [1294.43] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [1294.43] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [1294.43] Log: MotionBlur = FALSE (Whether to allow motion blur.) [1294.43] Log: DepthOfField = TRUE (Whether to allow depth of field.) [1294.43] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [1294.43] Log: Bloom = TRUE (Whether to allow bloom.) [1294.43] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [1294.43] Log: Distortion = TRUE (Whether to allow distortion.) [1294.43] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [1294.43] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [1294.43] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [1294.43] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [1294.43] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [1294.43] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [1294.43] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [1294.43] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [1294.43] Log: SkeletalMeshLODBias = 2 (LOD bias for skeletal meshes.) [1294.43] Log: DetailMode = 1 (Current detail mode; determines whether components of actors should be updated/ ticked.) [1294.43] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [1294.43] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [1294.43] Log: MaxAnisotropy = 4 (Maximum level of anisotropy used.) [1294.43] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [1294.43] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [1294.43] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [1294.43] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [1294.43] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [1294.43] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [1294.43] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [1294.43] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [1294.43] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [1294.43] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [1294.43] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [1294.43] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [1294.43] ScriptLog: key: StaticDecals | value: True [1294.43] ScriptLog: StaticDecalsTrue [1294.43] ScriptLog: key: DynamicDecals | value: True [1294.43] ScriptLog: DynamicDecalsTrue [1294.43] ScriptLog: key: UnbatchedDecals | value: True [1294.43] ScriptLog: UnbatchedDecalsTrue [1294.43] ScriptLog: key: DecalCullDistanceScale | value: 1 [1294.43] ScriptLog: DecalCullDistanceScale? 1.0000 [1294.43] ScriptLog: key: DynamicShadows | value: True [1294.43] ScriptLog: DynamicShadowsTrue [1294.43] ScriptLog: key: LightEnvironmentShadows | value: True [1294.43] ScriptLog: LightEnvironmentShadowsTrue [1294.43] ScriptLog: key: MotionBlur | value: False [1294.43] ScriptLog: MotionBlurFalse [1294.43] ScriptLog: key: DepthOfField | value: True [1294.43] ScriptLog: DepthOfFieldTrue [1294.43] ScriptLog: key: AmbientOcclusion | value: True [1294.43] ScriptLog: AmbientOcclusionTrue [1294.43] ScriptLog: key: Bloom | value: True [1294.43] ScriptLog: BloomTrue [1294.43] ScriptLog: key: bAllowLightShafts | value: True [1294.43] ScriptLog: bAllowLightShaftsTrue [1294.43] ScriptLog: key: Distortion | value: True [1294.43] ScriptLog: DistortionTrue [1294.43] ScriptLog: key: DropParticleDistortion | value: False [1294.43] ScriptLog: DropParticleDistortionFalse [1294.43] ScriptLog: key: AllowDistortionAndColorInSameMaterial | value: True [1294.43] ScriptLog: key: LensFlares | value: True [1294.43] ScriptLog: LensFlaresTrue [1294.43] ScriptLog: key: AllowRadialBlur | value: True [1294.43] ScriptLog: AllowRadialBlurTrue [1294.43] ScriptLog: key: bAllowSeparateTranslucency | value: False [1294.43] ScriptLog: bAllowSeparateTranslucencyFalse [1294.43] ScriptLog: key: bAllowPostprocessMLAA | value: False [1294.43] ScriptLog: bAllowPostprocessMLAAFalse [1294.43] ScriptLog: key: bAllowHighQualityMaterials | value: True [1294.43] ScriptLog: bAllowHighQualityMaterialsTrue [1294.43] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [1294.43] ScriptLog: MaxFilterBlurSampleCount? 16 [1294.43] ScriptLog: key: SkeletalMeshLODBias | value: 2 [1294.43] ScriptLog: SkeletalMeshLODBias? 2 [1294.43] ScriptLog: key: DetailMode | value: 1 [1294.43] ScriptLog: DetailMode? 1 [1294.43] ScriptLog: key: MemoryDetailMode | value: 2 [1294.43] ScriptLog: key: MaxDrawDistanceScale | value: 1 [1294.43] ScriptLog: MaxDrawDistanceScale? 1.0000 [1294.43] ScriptLog: key: MaxAnisotropy | value: 4 [1294.43] ScriptLog: MaxAnisotropy? 4 [1294.43] ScriptLog: key: bAllowD3D9MSAA | value: False [1294.43] ScriptLog: bAllowD3D9MSAAFalse [1294.43] ScriptLog: key: MinShadowResolution | value: 64 [1294.43] ScriptLog: MinShadowResolution? 64 [1294.43] ScriptLog: key: MinPreShadowResolution | value: 8 [1294.43] ScriptLog: MinPreShadowResolution? 8 [1294.43] ScriptLog: key: MaxShadowResolution | value: 1024 [1294.43] ScriptLog: MaxShadowResolution? 1024 [1294.43] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [1294.43] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [1294.43] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [1294.43] ScriptLog: ShadowTexelsPerPixel? 1.3000 [1294.43] ScriptLog: key: bEnableBranchingPCFShadows | value: False [1294.43] ScriptLog: bEnableBranchingPCFShadowsFalse [1294.43] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [1294.43] ScriptLog: bAllowWholeSceneDominantShadowsTrue [1294.43] ScriptLog: key: bUseConservativeShadowBounds | value: False [1294.43] ScriptLog: bUseConservativeShadowBoundsFalse [1294.43] ScriptLog: key: bAllowFracturedDamage | value: True [1294.43] ScriptLog: bAllowFracturedDamageTrue [1294.43] ScriptLog: key: FractureCullDistanceScale | value: 1 [1294.43] ScriptLog: FractureCullDistanceScale? 1.0000 [1294.43] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [1294.43] ScriptLog: bApexClothingAsyncFetchResultsFalse [1294.43] Log: Current preference system settings: [1294.43] Log: UseVsync = TRUE (Whether to use VSync or not.) [1294.43] Log: Fullscreen = TRUE (Fullscreen.) [1294.43] Log: ResX = 1366 (Screen X resolution.) [1294.43] Log: ResY = 768 (Screen Y resolution.) [1294.43] ScriptLog: key: UseVsync | value: True [1294.43] ScriptLog: UseVsyncTrue [1294.43] ScriptLog: key: Fullscreen | value: True [1294.43] ScriptLog: FullscreenTrue [1294.43] ScriptLog: key: ResX | value: 1366 [1294.43] ScriptLog: ResX? 1366 [1294.43] ScriptLog: key: ResY | value: 768 [1294.43] ScriptLog: ResY? 768 [1294.43] Log: Current debug system settings: [1294.43] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [1294.43] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [1294.43] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [1294.43] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [1294.43] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [1294.43] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [1294.43] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [1294.43] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [1294.43] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [1294.43] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [1294.43] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [1294.43] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [1294.43] Log: ParticleLODBias = 2 (LOD bias for particle systems.) [1294.43] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [1294.43] Log: bAllowTemporalAA = FALSE (UKNOWN) [1294.43] Log: TemporalAA_MinDepth = 500 (UKNOWN) [1294.43] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [1294.43] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [1294.43] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [1294.43] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [1294.43] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [1294.43] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [1294.43] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [1294.43] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [1294.43] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [1294.43] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [1294.43] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [1294.43] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [1294.43] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [1294.43] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [1294.43] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [1294.43] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [1294.43] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [1294.43] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [1294.43] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [1294.43] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [1294.43] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [1294.43] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [1294.43] ScriptLog: key: DynamicLights | value: True [1294.43] ScriptLog: DynamicLightsTrue [1294.43] ScriptLog: key: CompositeDynamicLights | value: True [1294.43] ScriptLog: CompositeDynamicLightsTrue [1294.43] ScriptLog: key: DirectionalLightmaps | value: True [1294.43] ScriptLog: DirectionalLightmapsTrue [1294.43] ScriptLog: key: SpeedTreeLeaves | value: False [1294.43] ScriptLog: SpeedTreeLeavesFalse [1294.43] ScriptLog: key: SpeedTreeFronds | value: False [1294.43] ScriptLog: SpeedTreeFrondsFalse [1294.43] ScriptLog: key: OnlyStreamInTextures | value: False [1294.43] ScriptLog: OnlyStreamInTexturesFalse [1294.43] ScriptLog: key: OneFrameThreadLag | value: True [1294.43] ScriptLog: OneFrameThreadLagTrue [1294.43] ScriptLog: key: UpscaleScreenPercentage | value: True [1294.43] ScriptLog: UpscaleScreenPercentageTrue [1294.43] ScriptLog: key: AllowOpenGL | value: False [1294.43] ScriptLog: AllowOpenGLFalse [1294.43] ScriptLog: key: AllowSubsurfaceScattering | value: True [1294.43] ScriptLog: AllowSubsurfaceScatteringTrue [1294.43] ScriptLog: key: AllowImageReflections | value: True [1294.43] ScriptLog: AllowImageReflectionsTrue [1294.43] ScriptLog: key: AllowImageReflectionShadowing | value: True [1294.43] ScriptLog: AllowImageReflectionShadowingTrue [1294.43] ScriptLog: key: ParticleLODBias | value: 2 [1294.43] ScriptLog: ParticleLODBias? 2 [1294.43] ScriptLog: key: MaxMultiSamples | value: 0 [1294.43] ScriptLog: MaxMultiSamples? 0 [1294.43] ScriptLog: key: bAllowTemporalAA | value: False [1294.43] ScriptLog: bAllowTemporalAAFalse [1294.43] ScriptLog: key: TemporalAA_MinDepth | value: 500 [1294.43] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [1294.43] ScriptLog: TemporalAA_MinDepth? -1 [1294.43] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [1294.43] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [1294.43] ScriptLog: key: ScreenPercentage | value: 100 [1294.43] ScriptLog: ScreenPercentage? 100.0000 [1294.43] Log: Current unknown system settings: [1294.43] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [1294.43] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [1294.43] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [1294.43] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [1294.43] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [1294.43] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [1294.43] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [1294.43] Log: ShadowFilterQualityBias = 2 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [1294.43] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [1294.43] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [1294.43] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [1294.43] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [1294.43] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [1294.43] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [1294.43] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [1294.43] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [1294.43] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [1294.43] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [1294.43] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [1294.43] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [1294.43] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [1294.43] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [1294.43] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [1294.43] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [1294.43] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [1294.43] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [1294.43] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [1294.43] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [1294.43] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [1294.43] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [1294.43] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [1294.43] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [1294.43] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [1294.43] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [1294.43] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [1294.43] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [1294.43] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [1294.43] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [1294.43] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [1294.43] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [1294.43] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [1294.43] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [1294.43] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [1294.43] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [1294.43] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [1294.43] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [1294.43] Log: MobileLightShaftScale = 1 (UNKNOWN.) [1294.43] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [1294.43] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [1294.43] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [1294.43] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [1294.43] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [1294.43] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [1294.43] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [1294.43] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [1294.43] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [1294.43] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [1294.43] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [1294.43] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [1294.43] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [1294.43] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [1294.43] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [1294.43] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [1294.43] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [1294.43] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [1294.43] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [1294.43] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [1294.43] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [1294.43] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [1294.43] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [1294.43] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [1294.43] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [1294.43] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [1294.43] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [1294.43] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [1294.43] ScriptLog: key: SHSecondaryLighting | value: True [1294.43] ScriptLog: SHSecondaryLightingTrue [1294.43] ScriptLog: key: MotionBlurPause | value: True [1294.43] ScriptLog: MotionBlurPauseTrue [1294.43] ScriptLog: key: MotionBlurSkinning | value: 1 [1294.43] ScriptLog: MotionBlurSkinning? 1 [1294.43] ScriptLog: key: FilteredDistortion | value: True [1294.43] ScriptLog: FilteredDistortionTrue [1294.43] ScriptLog: key: bAllowDownsampledTranslucency | value: False [1294.43] ScriptLog: bAllowDownsampledTranslucencyFalse [1294.43] ScriptLog: key: FogVolumes | value: True [1294.43] ScriptLog: FogVolumesTrue [1294.43] ScriptLog: key: FloatingPointRenderTargets | value: True [1294.43] ScriptLog: FloatingPointRenderTargetsTrue [1294.43] ScriptLog: key: ShadowFilterQualityBias | value: 2 [1294.43] ScriptLog: ShadowFilterQualityBias? 2 [1294.43] ScriptLog: key: ShadowFadeResolution | value: 128 [1294.43] ScriptLog: ShadowFadeResolution? 128 [1294.43] ScriptLog: key: PreShadowFadeResolution | value: 16 [1294.43] ScriptLog: PreShadowFadeResolution? 16 [1294.43] ScriptLog: key: ShadowFadeExponent | value: 0.25 [1294.43] ScriptLog: ShadowFadeExponent? 0.2500 [1294.43] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [1294.43] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [1294.43] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [1294.43] ScriptLog: PreShadowResolutionFactor? 0.5000 [1294.43] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [1294.43] ScriptLog: bAllowHardwareShadowFilteringFalse [1294.43] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [1294.43] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [1294.43] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [1294.43] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [1294.43] ScriptLog: bEnableForegroundShadowsOnWorldFalse [1294.43] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [1294.43] ScriptLog: bEnableForegroundSelfShadowingFalse [1294.43] ScriptLog: key: ShadowFilterRadius | value: 2 [1294.43] ScriptLog: ShadowFilterRadius? 2.0000 [1294.43] ScriptLog: key: ShadowDepthBias | value: 0.012 [1294.43] ScriptLog: ShadowDepthBias? 0.0120 [1294.43] ScriptLog: key: PerObjectShadowTransition | value: 60 [1294.43] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [1294.43] ScriptLog: PerObjectShadowTransition? -1 [1294.43] ScriptLog: key: PerSceneShadowTransition | value: 600 [1294.43] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [1294.43] ScriptLog: PerSceneShadowTransition? -1 [1294.43] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [1294.43] ScriptLog: CSMSplitPenumbraScale? 0.5000 [1294.43] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [1294.43] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [1294.43] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [1294.43] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [1294.43] ScriptLog: key: CSMMinimumFOV | value: 40 [1294.43] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [1294.43] ScriptLog: CSMMinimumFOV? -1 [1294.43] ScriptLog: key: CSMFOVRoundFactor | value: 4 [1294.43] ScriptLog: CSMFOVRoundFactor? 4.0000 [1294.43] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [1294.43] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [1294.43] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [1294.43] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [1294.43] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [1294.43] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [1294.43] ScriptLog: key: NumFracturedPartsScale | value: 1 [1294.43] ScriptLog: NumFracturedPartsScale? 1.0000 [1294.43] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [1294.43] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [1294.44] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [1294.44] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [1294.44] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [1294.44] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [1294.44] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [1294.44] ScriptLog: bDisableSkeletalInstanceWeightsFalse [1294.44] ScriptLog: key: HighPrecisionGBuffers | value: False [1294.44] ScriptLog: HighPrecisionGBuffersFalse [1294.44] ScriptLog: key: AllowSecondaryDisplays | value: False [1294.44] ScriptLog: AllowSecondaryDisplaysFalse [1294.44] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [1294.44] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [1294.44] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [1294.44] ScriptLog: SecondaryDisplayMaximumHeight? 720 [1294.44] ScriptLog: key: StatFontScaleFactor | value: 1 [1294.44] ScriptLog: key: ShowSpinnerOnLoadScreen | value: True [1294.44] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [1294.44] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [1294.44] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [1294.44] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [1294.44] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [1294.44] ScriptLog: ApexDestructionMaxShapeCount? 0 [1294.44] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [1294.44] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [1294.44] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [1294.44] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [1294.44] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [1294.44] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [1294.44] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [1294.44] ScriptLog: key: ApexDestructionSortByBenefit | value: True [1294.44] ScriptLog: ApexDestructionSortByBenefitTrue [1294.44] ScriptLog: key: ApexGRBEnable | value: False [1294.44] ScriptLog: ApexGRBEnableFalse [1294.44] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [1294.44] ScriptLog: ApexGRBGPUMemSceneSize? 128 [1294.44] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [1294.44] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [1294.44] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [1294.44] ScriptLog: ApexGRBMeshCellSize? 7.5000 [1294.44] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [1294.44] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [1294.44] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [1294.44] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [1294.44] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [1294.44] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [1294.44] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [1294.44] ScriptLog: ApexGRBSkinWidth? 0.0250 [1294.44] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [1294.44] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [1294.44] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [1294.44] ScriptLog: bEnableParallelApexClothingFetchTrue [1294.44] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [1294.44] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [1294.44] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [1294.44] ScriptLog: ApexClothingAllowAsyncCookingTrue [1294.44] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [1294.44] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [1294.44] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [1294.44] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [1294.51] Log: Listing all sound classes. [1294.51] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [1294.51] Log: Class 'Item' has 22 resident sounds taking 2473.21 kb, and 1 real time sounds taking 8.89 kb [1294.51] Log: Class 'Vehicle' has 70 resident sounds taking 17178.73 kb, and 6 real time sounds taking 303.34 kb [1294.51] Log: Class 'Weapon' has 187 resident sounds taking 60909.03 kb, and 5 real time sounds taking 311.98 kb [1294.51] Log: Class 'SFX' has 32 resident sounds taking 4798.46 kb, and 11 real time sounds taking 562.73 kb [1294.51] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [1294.51] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [1294.51] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 5 real time sounds taking 3881.14 kb [1294.51] Log: Class 'Cinematic' has 4 resident sounds taking 1078.99 kb, and 2 real time sounds taking 498.94 kb [1294.51] Log: Class 'Announcer' has 58 resident sounds taking 18144.53 kb [1294.51] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 2 real time sounds taking 336.30 kb [1294.51] Log: Class 'WeaponBulletEffects' has 63 resident sounds taking 2799.74 kb, and 1 real time sounds taking 150.46 kb [1294.51] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [1294.51] Log: Class 'Ambient' has 2 resident sounds taking 652.92 kb [1294.51] Log: Class 'UnGrouped' has 121 resident sounds taking 43145.68 kb, and 76 real time sounds taking 1306.09 kb [1294.51] Log: 890 total sounds in 15 classes [1294.63] Log: Bool AmbientOcclusion set to 1 [1297.52] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [1297.54] Log: --- LOADING MOVIE TIME: 2:22 min --- [1310.58] ScriptLog: [GeminiOnlineService] Getting Data [1310.58] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com [1310.75] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 74.125.206.141:0 [1310.76] ScriptLog: [GeminiLinkClient] Bound to port: 60254 [1310.77] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [1310.87] ScriptLog: [GeminiLinkClient] TCP connection opened [1310.87] ScriptLog: [GeminiLinkClient] End TCP connection [1312.60] ScriptLog: [GeminiLinkClient] TCP connection closed [1316.21] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [1316.32] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [1318.75] ScriptLog: mapName Goldrush [1318.75] ScriptLog: mapFileName img://RenXFrontEnd.MapImage.___map-pic-cnc-goldrush [1318.75] ScriptLog: serverName [1318.75] ScriptLog: isFavourites False [1318.75] ScriptLog: isLocked False [1318.75] ScriptLog: serverLocation [1318.75] ScriptLog: serverGameType Command & Conquer [1318.75] ScriptLog: playerCount 3 [1318.75] ScriptLog: botCount 0 [1318.75] ScriptLog: maxPlayers 40 [1318.75] ScriptLog: ping -2147483648 [1318.75] ScriptLog: serverPort 1337 [1318.75] ScriptLog: serverAddress 62.210.143.227 [1318.75] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : open 62.210.143.227:1337 [1318.75] ScriptLog: ------------------------------Game Ending Event Called [1318.75] ScriptLog: <> [1318.75] Init: WinSock: Socket queue 32768 / 32768 [1319.36] Log: LoadMap: 62.210.143.227:1337/cnc-goldrush?Name=novass?Team=255?game=RenX_Game.Rx_Game [1319.36] Log: --- LOADING MOVIE START --- [1319.62] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [1319.62] ScriptWarning: PlayerStart_2 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [1319.62] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [1319.62] ScriptWarning: Player start not found, failed to restart player Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:025E [1319.62] ScriptWarning: Accessed None 'Pawn' Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:0014 [1319.62] ScriptWarning: Accessed None 'Pawn' Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:003C [1319.62] Rx: PLAYER: GDI,258,novass disconnected [1332.20] Warning: Warning, Failed to compile Material Instance cnc-goldrush.LandscapeMaterialInstanceConstant_7 with Base Landscape_0_Material for platform PC-D3D-SM3, Default Material will be used in game. [1355.65] Log: Octree Warning (AddPrimitive): StaticMeshComponent_232 (Owner: cnc-goldrush.TheWorld:PersistentLevel.StaticMeshActor_405) Outside World. [1356.50] Log: Primary PhysX scene will be in software. [1356.50] Log: Creating Primary PhysX Scene. [1357.22] Log: Bringing World cnc-goldrush.TheWorld up for play (90) at 2014.10.19-13.00.35 [1357.23] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1357.23] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1357.23] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1357.23] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1357.23] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1357.23] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1357.23] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1357.23] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1357.23] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1357.23] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1357.23] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1357.23] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1357.23] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1357.23] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1357.66] Log: Bringing up level for play took: 7.165587 [1357.66] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [1357.66] Warning: Warning, Failed to find object 'Class None.' [1357.66] Log: PlayerController class for the pending level is PlayerController [1357.66] Log: ########### Finished loading level: 38.300928 seconds [1362.49] Log: Save=4643.937042 [1362.49] Log: Compressing '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3_save.tmp' to '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk' [1363.63] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-goldrush.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [1363.67] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1363.67] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1363.70] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [1363.71] Log: WARNING: Cooking Convex For Actor: cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_PT_GDI_0 Component: StaticMeshComponent_1129 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_PT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [1363.71] ScriptWarning: Accessed None 'Killed' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:0291 [1363.71] ScriptWarning: Accessed None Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:02A5 [1363.71] ScriptWarning: Accessed None 'Killed' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:0360 [1363.83] Log: WARNING: Cooking Convex For Actor: cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_MCT_0 Component: StaticMeshComponent_1136 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_MCT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [1363.88] ScriptWarning: Accessed None 'PhysicsAssetInstance' Rx_Pawn cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_7 Function RenX_Game.Rx_Pawn:PlayDying:0B15 [1363.88] ScriptWarning: Accessed None 'LeftLegControl' Rx_Pawn cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_7 Function RenX_Game.Rx_Pawn:PlayDying:0ED9 [1363.88] ScriptWarning: Accessed None 'RightLegControl' Rx_Pawn cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_7 Function RenX_Game.Rx_Pawn:PlayDying:0EF9 [1363.94] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-goldrush.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_3822 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [1364.87] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_7 with skeletalmesh: NULL [1365.24] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-goldrush.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_3822 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [1365.28] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_7 with skeletalmesh: NULL [1405.45] ScriptLog: (UTGameViewportClient_0) UTGameViewportClient::None:NotifyConnectionError Message:'Your connection to the host timed out' Title:'Connection Lost' [1405.45] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit. [1405.45] ScriptLog: ------ QUIT TO MAIN MENU -------- [1405.45] Warning: USkeletalMeshComponent::SyncActorToRBPhysics(): no PhysicsAssetInstance for Rx_Pawn cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_7 with skeletalmesh: NULL [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [1405.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [1405.52] ScriptLog: Sending server auth retry request [1405.53] Log: Failed; returning to Entry [1405.57] Log: LoadMap: RenX-FrontEndMap?closed?Name=novass?Team=255 [1405.79] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [1405.84] ScriptLog: ======================= Rx_HUD ========================= [1405.84] ScriptLog: Script call stack: Function RenX_Game.Rx_HUD:Destroyed Function RenX_Game.Rx_HUD:RemoveMovies [1405.84] ScriptLog: DamageSystemMovie.bMovieIsOpen? False [1405.84] ScriptLog: HudMovie.bMovieIsOpen? False [1406.17] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find local client auth session [1406.17] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find server auth session [1406.17] Exit: TcpNetDriver_4 shut down [1423.13] Log: Game class is 'Rx_Game' [1424.16] Log: Primary PhysX scene will be in software. [1424.16] Log: Creating Primary PhysX Scene. [1424.17] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2014.10.19-13.01.42 [1425.32] ScriptLog: GDI:0.0000 [1425.32] ScriptLog: Nod:0.0000 [1425.93] Log: Bringing up level for play took: 2.808536 [1425.93] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [1425.93] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [1425.94] ScriptWarning: Accessed None 'Pawn' Rx_Controller RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [1425.95] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [1425.95] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [1425.95] ScriptWarning: Player start not found, using last start spot Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [1425.96] Error: Can't start an online game that hasn't been created [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Shell_Trail_Master' during gameplay. ParamName: GlobalSecondaryParticleValue [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: AddTranslucent_Bias [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Effect_Multiplier [1425.96] Log: MIC::SetScalarParameterValue : Modifying 'MI_Cloak_Enemy' during gameplay. ParamName: Stealth_Visibility_Multiplier [1425.96] ScriptLog: START MATCH [1425.99] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1425.99] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1426.02] Rx: PLAYER: GDI,260,novass entered from  steamid 0x0110000106CC1D4B [1426.02] Log: ########### Finished loading level: 20.440782 seconds [1446.07] Log: Flushing async loaders. [1449.91] Log: Flushed async loaders. [1450.46] ScriptLog: SWITCHEROO THE HUD Rx_Game [1450.46] ScriptLog: ======================= Rx_HUD ========================= [1450.46] ScriptLog: Script call stack: Function RenX_Game.Rx_HUD:Destroyed Function RenX_Game.Rx_HUD:RemoveMovies [1450.46] ScriptLog: DamageSystemMovie.bMovieIsOpen? True [1450.46] ScriptLog: HudMovie.bMovieIsOpen? True [1450.57] Log: Current scalability system settings: [1450.57] Log: StaticDecals = TRUE (Whether to allow static decals.) [1450.57] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [1450.57] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [1450.57] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [1450.57] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [1450.57] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [1450.57] Log: MotionBlur = FALSE (Whether to allow motion blur.) [1450.57] Log: DepthOfField = TRUE (Whether to allow depth of field.) [1450.57] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [1450.57] Log: Bloom = TRUE (Whether to allow bloom.) [1450.57] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [1450.57] Log: Distortion = TRUE (Whether to allow distortion.) [1450.57] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [1450.57] Log: AllowDistortionAndColorInSameMaterial = TRUE (Disabling this is an optimization, and only renders distortion during the distortion pass.) [1450.57] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [1450.57] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [1450.57] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [1450.57] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [1450.57] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [1450.57] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [1450.57] Log: SkeletalMeshLODBias = 2 (LOD bias for skeletal meshes.) [1450.57] Log: DetailMode = 1 (Current detail mode; determines whether components of actors should be updated/ ticked.) [1450.57] Log: MemoryDetailMode = 2 (Current detail mode; determines which detail level of assets to load (e.g. cut out variety from sound cues).) [1450.57] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [1450.57] Log: MaxAnisotropy = 4 (Maximum level of anisotropy used.) [1450.57] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [1450.57] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [1450.57] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [1450.57] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [1450.57] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [1450.57] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [1450.57] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [1450.57] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [1450.57] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [1450.57] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [1450.57] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [1450.57] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [1450.57] ScriptLog: key: StaticDecals | value: True [1450.57] ScriptLog: StaticDecalsTrue [1450.57] ScriptLog: key: DynamicDecals | value: True [1450.57] ScriptLog: DynamicDecalsTrue [1450.57] ScriptLog: key: UnbatchedDecals | value: True [1450.57] ScriptLog: UnbatchedDecalsTrue [1450.57] ScriptLog: key: DecalCullDistanceScale | value: 1 [1450.57] ScriptLog: DecalCullDistanceScale? 1.0000 [1450.57] ScriptLog: key: DynamicShadows | value: True [1450.57] ScriptLog: DynamicShadowsTrue [1450.57] ScriptLog: key: LightEnvironmentShadows | value: True [1450.57] ScriptLog: LightEnvironmentShadowsTrue [1450.57] ScriptLog: key: MotionBlur | value: False [1450.57] ScriptLog: MotionBlurFalse [1450.57] ScriptLog: key: DepthOfField | value: True [1450.57] ScriptLog: DepthOfFieldTrue [1450.57] ScriptLog: key: AmbientOcclusion | value: True [1450.57] ScriptLog: AmbientOcclusionTrue [1450.57] ScriptLog: key: Bloom | value: True [1450.57] ScriptLog: BloomTrue [1450.57] ScriptLog: key: bAllowLightShafts | value: True [1450.57] ScriptLog: bAllowLightShaftsTrue [1450.57] ScriptLog: key: Distortion | value: True [1450.57] ScriptLog: DistortionTrue [1450.57] ScriptLog: key: DropParticleDistortion | value: False [1450.57] ScriptLog: DropParticleDistortionFalse [1450.57] ScriptLog: key: AllowDistortionAndColorInSameMaterial | value: True [1450.57] ScriptLog: key: LensFlares | value: True [1450.57] ScriptLog: LensFlaresTrue [1450.57] ScriptLog: key: AllowRadialBlur | value: True [1450.57] ScriptLog: AllowRadialBlurTrue [1450.57] ScriptLog: key: bAllowSeparateTranslucency | value: False [1450.57] ScriptLog: bAllowSeparateTranslucencyFalse [1450.57] ScriptLog: key: bAllowPostprocessMLAA | value: False [1450.57] ScriptLog: bAllowPostprocessMLAAFalse [1450.57] ScriptLog: key: bAllowHighQualityMaterials | value: True [1450.57] ScriptLog: bAllowHighQualityMaterialsTrue [1450.57] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [1450.57] ScriptLog: MaxFilterBlurSampleCount? 16 [1450.57] ScriptLog: key: SkeletalMeshLODBias | value: 2 [1450.57] ScriptLog: SkeletalMeshLODBias? 2 [1450.57] ScriptLog: key: DetailMode | value: 1 [1450.57] ScriptLog: DetailMode? 1 [1450.57] ScriptLog: key: MemoryDetailMode | value: 2 [1450.57] ScriptLog: key: MaxDrawDistanceScale | value: 1 [1450.57] ScriptLog: MaxDrawDistanceScale? 1.0000 [1450.57] ScriptLog: key: MaxAnisotropy | value: 4 [1450.57] ScriptLog: MaxAnisotropy? 4 [1450.57] ScriptLog: key: bAllowD3D9MSAA | value: False [1450.57] ScriptLog: bAllowD3D9MSAAFalse [1450.57] ScriptLog: key: MinShadowResolution | value: 64 [1450.57] ScriptLog: MinShadowResolution? 64 [1450.57] ScriptLog: key: MinPreShadowResolution | value: 8 [1450.57] ScriptLog: MinPreShadowResolution? 8 [1450.58] ScriptLog: key: MaxShadowResolution | value: 1024 [1450.58] ScriptLog: MaxShadowResolution? 1024 [1450.58] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [1450.58] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [1450.58] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [1450.58] ScriptLog: ShadowTexelsPerPixel? 1.3000 [1450.58] ScriptLog: key: bEnableBranchingPCFShadows | value: False [1450.58] ScriptLog: bEnableBranchingPCFShadowsFalse [1450.58] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [1450.58] ScriptLog: bAllowWholeSceneDominantShadowsTrue [1450.58] ScriptLog: key: bUseConservativeShadowBounds | value: False [1450.58] ScriptLog: bUseConservativeShadowBoundsFalse [1450.58] ScriptLog: key: bAllowFracturedDamage | value: True [1450.58] ScriptLog: bAllowFracturedDamageTrue [1450.58] ScriptLog: key: FractureCullDistanceScale | value: 1 [1450.58] ScriptLog: FractureCullDistanceScale? 1.0000 [1450.58] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [1450.58] ScriptLog: bApexClothingAsyncFetchResultsFalse [1450.58] Log: Current preference system settings: [1450.58] Log: UseVsync = TRUE (Whether to use VSync or not.) [1450.58] Log: Fullscreen = TRUE (Fullscreen.) [1450.58] Log: ResX = 1366 (Screen X resolution.) [1450.58] Log: ResY = 768 (Screen Y resolution.) [1450.58] ScriptLog: key: UseVsync | value: True [1450.58] ScriptLog: UseVsyncTrue [1450.58] ScriptLog: key: Fullscreen | value: True [1450.58] ScriptLog: FullscreenTrue [1450.58] ScriptLog: key: ResX | value: 1366 [1450.58] ScriptLog: ResX? 1366 [1450.58] ScriptLog: key: ResY | value: 768 [1450.58] ScriptLog: ResY? 768 [1450.58] Log: Current debug system settings: [1450.58] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [1450.58] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [1450.58] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [1450.58] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [1450.58] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [1450.58] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [1450.58] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [1450.58] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [1450.58] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [1450.58] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [1450.58] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [1450.58] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [1450.58] Log: ParticleLODBias = 2 (LOD bias for particle systems.) [1450.58] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [1450.58] Log: bAllowTemporalAA = FALSE (UKNOWN) [1450.58] Log: TemporalAA_MinDepth = 500 (UKNOWN) [1450.58] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [1450.58] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [1450.58] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [1450.58] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [1450.58] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [1450.58] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [1450.58] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [1450.58] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [1450.58] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [1450.58] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [1450.58] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [1450.58] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [1450.58] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [1450.58] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [1450.58] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [1450.58] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [1450.58] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [1450.58] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [1450.58] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [1450.58] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [1450.58] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [1450.58] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [1450.58] ScriptLog: key: DynamicLights | value: True [1450.58] ScriptLog: DynamicLightsTrue [1450.58] ScriptLog: key: CompositeDynamicLights | value: True [1450.58] ScriptLog: CompositeDynamicLightsTrue [1450.58] ScriptLog: key: DirectionalLightmaps | value: True [1450.58] ScriptLog: DirectionalLightmapsTrue [1450.58] ScriptLog: key: SpeedTreeLeaves | value: False [1450.58] ScriptLog: SpeedTreeLeavesFalse [1450.58] ScriptLog: key: SpeedTreeFronds | value: False [1450.58] ScriptLog: SpeedTreeFrondsFalse [1450.58] ScriptLog: key: OnlyStreamInTextures | value: False [1450.58] ScriptLog: OnlyStreamInTexturesFalse [1450.58] ScriptLog: key: OneFrameThreadLag | value: True [1450.58] ScriptLog: OneFrameThreadLagTrue [1450.58] ScriptLog: key: UpscaleScreenPercentage | value: True [1450.58] ScriptLog: UpscaleScreenPercentageTrue [1450.58] ScriptLog: key: AllowOpenGL | value: False [1450.58] ScriptLog: AllowOpenGLFalse [1450.58] ScriptLog: key: AllowSubsurfaceScattering | value: True [1450.58] ScriptLog: AllowSubsurfaceScatteringTrue [1450.58] ScriptLog: key: AllowImageReflections | value: True [1450.58] ScriptLog: AllowImageReflectionsTrue [1450.58] ScriptLog: key: AllowImageReflectionShadowing | value: True [1450.58] ScriptLog: AllowImageReflectionShadowingTrue [1450.58] ScriptLog: key: ParticleLODBias | value: 2 [1450.58] ScriptLog: ParticleLODBias? 2 [1450.58] ScriptLog: key: MaxMultiSamples | value: 0 [1450.58] ScriptLog: MaxMultiSamples? 0 [1450.58] ScriptLog: key: bAllowTemporalAA | value: False [1450.58] ScriptLog: bAllowTemporalAAFalse [1450.58] ScriptLog: key: TemporalAA_MinDepth | value: 500 [1450.58] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [1450.58] ScriptLog: TemporalAA_MinDepth? -1 [1450.58] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [1450.58] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [1450.58] ScriptLog: key: ScreenPercentage | value: 100 [1450.58] ScriptLog: ScreenPercentage? 100.0000 [1450.58] Log: Current unknown system settings: [1450.58] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [1450.58] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [1450.58] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [1450.58] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [1450.58] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [1450.58] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [1450.58] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [1450.58] Log: ShadowFilterQualityBias = 2 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [1450.58] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [1450.58] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [1450.58] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [1450.58] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [1450.58] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [1450.58] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [1450.58] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [1450.58] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [1450.58] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [1450.58] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [1450.58] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [1450.58] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [1450.58] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [1450.58] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [1450.58] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [1450.58] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [1450.58] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [1450.58] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [1450.58] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [1450.58] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [1450.58] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [1450.58] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [1450.58] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [1450.58] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [1450.58] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [1450.58] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [1450.58] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [1450.58] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [1450.58] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [1450.58] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [1450.58] Log: StatFontScaleFactor = 1 (The default stat font scale to use) [1450.58] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [1450.58] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [1450.58] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [1450.58] Log: MobileBloomMultiplier = 1 (MobileBloomMultiplier default 1.) [1450.58] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [1450.58] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [1450.58] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [1450.58] Log: MobileLightShaftScale = 1 (UNKNOWN.) [1450.58] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [1450.58] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [1450.58] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [1450.58] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [1450.58] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [1450.58] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [1450.58] Log: ShowSpinnerOnLoadScreen = TRUE (Whether to show the Apple loading spinner graphic over load screen images.) [1450.58] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [1450.58] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [1450.58] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [1450.58] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [1450.58] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [1450.58] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [1450.58] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [1450.58] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [1450.58] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [1450.58] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [1450.58] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [1450.58] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [1450.58] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [1450.58] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [1450.58] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [1450.58] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [1450.58] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [1450.58] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [1450.58] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [1450.58] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [1450.58] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [1450.58] ScriptLog: key: SHSecondaryLighting | value: True [1450.58] ScriptLog: SHSecondaryLightingTrue [1450.58] ScriptLog: key: MotionBlurPause | value: True [1450.58] ScriptLog: MotionBlurPauseTrue [1450.58] ScriptLog: key: MotionBlurSkinning | value: 1 [1450.58] ScriptLog: MotionBlurSkinning? 1 [1450.58] ScriptLog: key: FilteredDistortion | value: True [1450.58] ScriptLog: FilteredDistortionTrue [1450.58] ScriptLog: key: bAllowDownsampledTranslucency | value: False [1450.58] ScriptLog: bAllowDownsampledTranslucencyFalse [1450.58] ScriptLog: key: FogVolumes | value: True [1450.58] ScriptLog: FogVolumesTrue [1450.58] ScriptLog: key: FloatingPointRenderTargets | value: True [1450.58] ScriptLog: FloatingPointRenderTargetsTrue [1450.58] ScriptLog: key: ShadowFilterQualityBias | value: 2 [1450.58] ScriptLog: ShadowFilterQualityBias? 2 [1450.58] ScriptLog: key: ShadowFadeResolution | value: 128 [1450.58] ScriptLog: ShadowFadeResolution? 128 [1450.58] ScriptLog: key: PreShadowFadeResolution | value: 16 [1450.58] ScriptLog: PreShadowFadeResolution? 16 [1450.58] ScriptLog: key: ShadowFadeExponent | value: 0.25 [1450.58] ScriptLog: ShadowFadeExponent? 0.2500 [1450.58] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [1450.58] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [1450.58] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [1450.58] ScriptLog: PreShadowResolutionFactor? 0.5000 [1450.58] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [1450.58] ScriptLog: bAllowHardwareShadowFilteringFalse [1450.58] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [1450.58] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [1450.58] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [1450.58] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [1450.58] ScriptLog: bEnableForegroundShadowsOnWorldFalse [1450.58] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [1450.58] ScriptLog: bEnableForegroundSelfShadowingFalse [1450.58] ScriptLog: key: ShadowFilterRadius | value: 2 [1450.58] ScriptLog: ShadowFilterRadius? 2.0000 [1450.58] ScriptLog: key: ShadowDepthBias | value: 0.012 [1450.58] ScriptLog: ShadowDepthBias? 0.0120 [1450.58] ScriptLog: key: PerObjectShadowTransition | value: 60 [1450.58] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [1450.58] ScriptLog: PerObjectShadowTransition? -1 [1450.58] ScriptLog: key: PerSceneShadowTransition | value: 600 [1450.58] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [1450.58] ScriptLog: PerSceneShadowTransition? -1 [1450.58] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [1450.58] ScriptLog: CSMSplitPenumbraScale? 0.5000 [1450.58] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [1450.58] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [1450.58] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [1450.58] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [1450.58] ScriptLog: key: CSMMinimumFOV | value: 40 [1450.58] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [1450.58] ScriptLog: CSMMinimumFOV? -1 [1450.58] ScriptLog: key: CSMFOVRoundFactor | value: 4 [1450.58] ScriptLog: CSMFOVRoundFactor? 4.0000 [1450.58] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [1450.58] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [1450.58] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [1450.58] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [1450.58] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [1450.58] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [1450.58] ScriptLog: key: NumFracturedPartsScale | value: 1 [1450.58] ScriptLog: NumFracturedPartsScale? 1.0000 [1450.58] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [1450.58] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [1450.58] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [1450.58] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [1450.58] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [1450.58] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [1450.58] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [1450.58] ScriptLog: bDisableSkeletalInstanceWeightsFalse [1450.58] ScriptLog: key: HighPrecisionGBuffers | value: False [1450.58] ScriptLog: HighPrecisionGBuffersFalse [1450.58] ScriptLog: key: AllowSecondaryDisplays | value: False [1450.58] ScriptLog: AllowSecondaryDisplaysFalse [1450.58] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [1450.58] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [1450.58] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [1450.58] ScriptLog: SecondaryDisplayMaximumHeight? 720 [1450.58] ScriptLog: key: StatFontScaleFactor | value: 1 [1450.58] ScriptLog: key: ShowSpinnerOnLoadScreen | value: True [1450.58] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [1450.58] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [1450.58] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [1450.58] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [1450.58] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [1450.58] ScriptLog: ApexDestructionMaxShapeCount? 0 [1450.58] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [1450.58] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [1450.58] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [1450.58] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [1450.58] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [1450.58] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [1450.58] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [1450.58] ScriptLog: key: ApexDestructionSortByBenefit | value: True [1450.58] ScriptLog: ApexDestructionSortByBenefitTrue [1450.58] ScriptLog: key: ApexGRBEnable | value: False [1450.58] ScriptLog: ApexGRBEnableFalse [1450.58] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [1450.58] ScriptLog: ApexGRBGPUMemSceneSize? 128 [1450.58] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [1450.58] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [1450.58] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [1450.58] ScriptLog: ApexGRBMeshCellSize? 7.5000 [1450.58] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [1450.58] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [1450.58] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [1450.58] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [1450.58] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [1450.58] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [1450.58] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [1450.58] ScriptLog: ApexGRBSkinWidth? 0.0250 [1450.58] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [1450.58] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [1450.58] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [1450.58] ScriptLog: bEnableParallelApexClothingFetchTrue [1450.58] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [1450.58] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [1450.58] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [1450.58] ScriptLog: ApexClothingAllowAsyncCookingTrue [1450.58] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [1450.58] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [1450.58] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [1450.58] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [1450.69] Log: Listing all sound classes. [1450.69] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [1450.69] Log: Class 'Item' has 22 resident sounds taking 2473.21 kb, and 1 real time sounds taking 8.89 kb [1450.69] Log: Class 'Vehicle' has 70 resident sounds taking 17178.73 kb, and 6 real time sounds taking 303.34 kb [1450.69] Log: Class 'Weapon' has 187 resident sounds taking 60909.03 kb, and 5 real time sounds taking 311.98 kb [1450.69] Log: Class 'SFX' has 32 resident sounds taking 4798.46 kb, and 11 real time sounds taking 562.73 kb [1450.69] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [1450.69] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [1450.69] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 5 real time sounds taking 3881.14 kb [1450.69] Log: Class 'Cinematic' has 4 resident sounds taking 1078.99 kb, and 2 real time sounds taking 498.94 kb [1450.69] Log: Class 'Announcer' has 58 resident sounds taking 18144.53 kb [1450.69] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 2 real time sounds taking 336.30 kb [1450.69] Log: Class 'WeaponBulletEffects' has 63 resident sounds taking 2799.74 kb, and 1 real time sounds taking 150.46 kb [1450.69] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [1450.69] Log: Class 'Ambient' has 2 resident sounds taking 652.92 kb [1450.69] Log: Class 'UnGrouped' has 121 resident sounds taking 43145.68 kb, and 76 real time sounds taking 1306.09 kb [1450.69] Log: 890 total sounds in 15 classes [1450.74] Log: Bool AmbientOcclusion set to 1 [1452.21] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [1452.22] Log: --- LOADING MOVIE TIME: 2:12 min --- [1457.55] ScriptLog: [GeminiOnlineService] Getting Data [1457.55] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com [1457.65] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 74.125.206.141:0 [1457.65] ScriptLog: [GeminiLinkClient] Bound to port: 60262 [1457.65] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [1457.77] ScriptLog: [GeminiLinkClient] TCP connection opened [1457.77] ScriptLog: [GeminiLinkClient] End TCP connection [1458.73] ScriptLog: [GeminiLinkClient] TCP connection closed [1463.60] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [1463.72] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [1467.91] ScriptLog: ------------------------------Game Ending Event Called [1467.91] ScriptLog: <> [1467.91] Log: Closing by request [1467.93] Log: appRequestExit(0) [1467.93] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit [1468.31] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [1468.31] Exit: Preparing to exit. [1473.32] Exit: Game engine shut down [1492.25] Exit: Windows client shut down [1492.40] Exit: XAudio2 Device shut down. [1538.38] Exit: Object subsystem successfully closed. [1540.91] Log: Shutting down FaceFX... [1540.95] Log: FaceFX shutdown. [1594.09] Exit: Exiting. [1594.54] Log: Log file closed, 10/19/14 13:04:32