Log: Log file open, 04/13/14 13:01:40 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 10907 Init: Epic Internal: 0 Init: Compiled (32-bit): Jul 1 2013 15:00:14 Init: Changelist: 1715227 Init: Command line: -w Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win32\ [0001.23] Init: Computer: * [0001.24] Init: User: * [0001.24] Init: CPU Page size=4096, Processors=8 [0001.24] Init: High frequency timer resolution =2.338486 MHz [0001.24] Init: Memory total: Physical=5.9GB (5GB approx) Pagefile=11.8GB Virtual=4.0GB [0001.24] Log: Steam Client API initialized 0 [0001.24] Log: Steam Game Server API initialized 0 [0001.36] Init: WinSock: I am * (10.105.1.10:0) [0001.36] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0001.38] Init: Object subsystem initialized [0001.38] Log: Last hardware survey: Ver=10907, Date=20140412. Uploading again. [0009.39] Log: Shader platform (RHI): PC-D3D-SM3 [0009.42] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0010.04] Log: Successfully upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 8.57 seconds. [0010.04] Log: PhysX GPU Support: DISABLED [0010.22] Init: Initializing FaceFX... [0010.22] Init: FaceFX 1.7.4 initialized. [0010.30] Init: XAudio2 using 'Luidsprekers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [0019.71] Init: Finished loading startup packages in 7.03 seconds [0019.72] Log: 73193 objects as part of root set at end of initial load. [0019.72] Log: 0 out of 0 bytes used by permanent object pool. [0019.72] Log: Initializing Engine... [0019.72] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap' [0019.84] Init: UEngine initialized [0019.99] Init: XAudio2Device initialized. [0020.72] Init: Client initialized [0030.60] Log: Steam Client API is unavailable [0030.89] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0030.89] Warning: Warning, Failed to find object 'Class None.' [0030.90] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0030.90] Warning: Warning, Failed to find object 'Class None.' [0030.90] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0030.90] Warning: Warning, Failed to find object 'Class None.' [0030.90] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0030.90] Warning: Warning, Failed to find object 'Class None.' [0031.44] Log: LoadMap: RenX-FrontEndMap?Name=Dropveter?Team=0 [0042.45] Log: Game class is 'Rx_Game' [0042.53] Log: Primary PhysX scene will be in software. [0042.53] Log: Creating Primary PhysX Scene. [0042.59] Log: Bringing World renx-frontendmap.TheWorld up for play (0) at 2014.04.13-13.02.22 [0042.67] ScriptLog: GDI:0.0000 [0042.67] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [0042.67] ScriptLog: Nod:0.0000 [0058.91] Log: Bringing up level for play took: 16.456319 [0058.91] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0058.91] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [0058.92] ScriptWarning: Accessed None 'Pawn' Rx_Controller renx-frontendmap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0058.92] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [0058.92] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [0058.92] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0058.92] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0058.92] ScriptWarning: Player start not found, using last start spot Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [0058.92] Error: Can't start an online game that hasn't been created [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0058.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0058.92] ScriptLog: START MATCH [0059.15] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0059.15] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0059.16] Rx: PLAYER: GDI,256,Dropveter entered from  nosteam [0059.16] Log: ########### Finished loading level: 27.725076 seconds [0059.20] Log: Flushing async loaders. [0065.73] Log: Flushed async loaders. [0065.73] Init: Game engine initialized [0065.73] Log: Initializing Engine Completed [0065.93] Log: >>>>>>>>>>>>>> Initial startup: 65.93s <<<<<<<<<<<<<<< [0072.75] ScriptLog: SWITCHEROO THE HUD Rx_Game [0072.79] Log: Current scalability system settings: [0072.79] Log: StaticDecals = TRUE (Whether to allow static decals.) [0072.79] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0072.79] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0072.79] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0072.79] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [0072.79] Log: LightEnvironmentShadows = FALSE (Whether to allow dynamic light environments to cast shadows.) [0072.79] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0072.79] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0072.79] Log: AmbientOcclusion = FALSE (Whether to allow ambient occlusion.) [0072.79] Log: Bloom = TRUE (Whether to allow bloom.) [0072.79] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0072.79] Log: Distortion = TRUE (Whether to allow distortion.) [0072.79] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0072.79] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.) [0072.79] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0072.79] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0072.79] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0072.79] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0072.79] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0072.79] Log: SkeletalMeshLODBias = 2 (LOD bias for skeletal meshes.) [0072.79] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0072.79] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0072.79] Log: MaxAnisotropy = 4 (Maximum level of anisotropy used.) [0072.79] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0072.79] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0072.79] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0072.79] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0072.79] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0072.79] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0072.79] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0072.79] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0072.79] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0072.79] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0072.79] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0072.79] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0072.79] ScriptLog: key: StaticDecals | value: True [0072.79] ScriptLog: StaticDecalsTrue [0072.79] ScriptLog: key: DynamicDecals | value: True [0072.79] ScriptLog: DynamicDecalsTrue [0072.79] ScriptLog: key: UnbatchedDecals | value: True [0072.79] ScriptLog: UnbatchedDecalsTrue [0072.79] ScriptLog: key: DecalCullDistanceScale | value: 1 [0072.79] ScriptLog: DecalCullDistanceScale? 1.0000 [0072.79] ScriptLog: key: DynamicShadows | value: False [0072.79] ScriptLog: DynamicShadowsFalse [0072.79] ScriptLog: key: LightEnvironmentShadows | value: False [0072.79] ScriptLog: LightEnvironmentShadowsFalse [0072.79] ScriptLog: key: MotionBlur | value: False [0072.79] ScriptLog: MotionBlurFalse [0072.79] ScriptLog: key: DepthOfField | value: True [0072.79] ScriptLog: DepthOfFieldTrue [0072.79] ScriptLog: key: AmbientOcclusion | value: False [0072.79] ScriptLog: AmbientOcclusionFalse [0072.79] ScriptLog: key: Bloom | value: True [0072.79] ScriptLog: BloomTrue [0072.79] ScriptLog: key: bAllowLightShafts | value: True [0072.79] ScriptLog: bAllowLightShaftsTrue [0072.79] ScriptLog: key: Distortion | value: True [0072.79] ScriptLog: DistortionTrue [0072.79] ScriptLog: key: DropParticleDistortion | value: False [0072.79] ScriptLog: DropParticleDistortionFalse [0072.79] ScriptLog: key: LensFlares | value: False [0072.79] ScriptLog: LensFlaresFalse [0072.79] ScriptLog: key: AllowRadialBlur | value: True [0072.79] ScriptLog: AllowRadialBlurTrue [0072.79] ScriptLog: key: bAllowSeparateTranslucency | value: False [0072.79] ScriptLog: bAllowSeparateTranslucencyFalse [0072.79] ScriptLog: key: bAllowPostprocessMLAA | value: False [0072.79] ScriptLog: bAllowPostprocessMLAAFalse [0072.79] ScriptLog: key: bAllowHighQualityMaterials | value: True [0072.79] ScriptLog: bAllowHighQualityMaterialsTrue [0072.79] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0072.79] ScriptLog: MaxFilterBlurSampleCount? 16 [0072.79] ScriptLog: key: SkeletalMeshLODBias | value: 2 [0072.79] ScriptLog: SkeletalMeshLODBias? 2 [0072.79] ScriptLog: key: DetailMode | value: 3 [0072.79] ScriptLog: DetailMode? 3 [0072.79] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0072.79] ScriptLog: MaxDrawDistanceScale? 1.0000 [0072.79] ScriptLog: key: MaxAnisotropy | value: 4 [0072.79] ScriptLog: MaxAnisotropy? 4 [0072.79] ScriptLog: key: bAllowD3D9MSAA | value: False [0072.79] ScriptLog: bAllowD3D9MSAAFalse [0072.79] ScriptLog: key: MinShadowResolution | value: 64 [0072.79] ScriptLog: MinShadowResolution? 64 [0072.79] ScriptLog: key: MinPreShadowResolution | value: 8 [0072.79] ScriptLog: MinPreShadowResolution? 8 [0072.79] ScriptLog: key: MaxShadowResolution | value: 1024 [0072.79] ScriptLog: MaxShadowResolution? 1024 [0072.79] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0072.79] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0072.79] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0072.79] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0072.79] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0072.79] ScriptLog: bEnableBranchingPCFShadowsFalse [0072.79] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0072.79] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0072.79] ScriptLog: key: bUseConservativeShadowBounds | value: False [0072.79] ScriptLog: bUseConservativeShadowBoundsFalse [0072.79] ScriptLog: key: bAllowFracturedDamage | value: True [0072.79] ScriptLog: bAllowFracturedDamageTrue [0072.79] ScriptLog: key: FractureCullDistanceScale | value: 1 [0072.79] ScriptLog: FractureCullDistanceScale? 1.0000 [0072.79] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0072.79] ScriptLog: bApexClothingAsyncFetchResultsFalse [0072.79] Log: Current preference system settings: [0072.79] Log: UseVsync = FALSE (Whether to use VSync or not.) [0072.79] Log: Fullscreen = TRUE (Fullscreen.) [0072.79] Log: ResX = 1920 (Screen X resolution.) [0072.79] Log: ResY = 1080 (Screen Y resolution.) [0072.79] ScriptLog: key: UseVsync | value: False [0072.79] ScriptLog: UseVsyncFalse [0072.79] ScriptLog: key: Fullscreen | value: True [0072.79] ScriptLog: FullscreenTrue [0072.79] ScriptLog: key: ResX | value: 1920 [0072.79] ScriptLog: ResX? 1920 [0072.79] ScriptLog: key: ResY | value: 1080 [0072.79] ScriptLog: ResY? 1080 [0072.79] Log: Current debug system settings: [0072.79] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0072.79] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0072.79] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0072.79] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0072.79] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0072.79] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0072.79] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0072.79] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0072.79] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0072.79] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0072.79] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0072.79] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0072.79] Log: ParticleLODBias = 2 (LOD bias for particle systems.) [0072.79] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0072.79] Log: bAllowTemporalAA = FALSE (UKNOWN) [0072.79] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0072.79] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0072.79] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0072.79] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0072.79] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0072.79] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0072.79] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0072.79] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0072.79] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0072.79] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0072.79] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0072.79] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0072.79] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0072.79] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0072.79] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0072.79] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0072.79] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0072.79] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0072.79] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0072.79] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0072.79] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0072.79] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0072.79] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0072.79] ScriptLog: key: DynamicLights | value: False [0072.79] ScriptLog: DynamicLightsFalse [0072.79] ScriptLog: key: CompositeDynamicLights | value: True [0072.79] ScriptLog: CompositeDynamicLightsTrue [0072.79] ScriptLog: key: DirectionalLightmaps | value: True [0072.79] ScriptLog: DirectionalLightmapsTrue [0072.79] ScriptLog: key: SpeedTreeLeaves | value: False [0072.79] ScriptLog: SpeedTreeLeavesFalse [0072.79] ScriptLog: key: SpeedTreeFronds | value: False [0072.79] ScriptLog: SpeedTreeFrondsFalse [0072.79] ScriptLog: key: OnlyStreamInTextures | value: False [0072.79] ScriptLog: OnlyStreamInTexturesFalse [0072.79] ScriptLog: key: OneFrameThreadLag | value: True [0072.79] ScriptLog: OneFrameThreadLagTrue [0072.79] ScriptLog: key: UpscaleScreenPercentage | value: True [0072.79] ScriptLog: UpscaleScreenPercentageTrue [0072.79] ScriptLog: key: AllowOpenGL | value: False [0072.79] ScriptLog: AllowOpenGLFalse [0072.79] ScriptLog: key: AllowSubsurfaceScattering | value: True [0072.79] ScriptLog: AllowSubsurfaceScatteringTrue [0072.79] ScriptLog: key: AllowImageReflections | value: True [0072.79] ScriptLog: AllowImageReflectionsTrue [0072.79] ScriptLog: key: AllowImageReflectionShadowing | value: True [0072.79] ScriptLog: AllowImageReflectionShadowingTrue [0072.79] ScriptLog: key: ParticleLODBias | value: 2 [0072.79] ScriptLog: ParticleLODBias? 2 [0072.79] ScriptLog: key: MaxMultiSamples | value: 0 [0072.79] ScriptLog: MaxMultiSamples? 0 [0072.79] ScriptLog: key: bAllowTemporalAA | value: False [0072.79] ScriptLog: bAllowTemporalAAFalse [0072.79] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0072.79] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0072.79] ScriptLog: TemporalAA_MinDepth? -1 [0072.79] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0072.79] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0072.79] ScriptLog: key: ScreenPercentage | value: 100 [0072.79] ScriptLog: ScreenPercentage? 100.0000 [0072.79] Log: Current unknown system settings: [0072.79] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0072.79] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0072.79] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0072.79] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0072.79] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0072.79] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0072.79] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0072.79] Log: ShadowFilterQualityBias = 2 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0072.79] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0072.79] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0072.79] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0072.79] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0072.79] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0072.79] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0072.79] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0072.79] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0072.79] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0072.79] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0072.79] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0072.79] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0072.79] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0072.79] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0072.79] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0072.79] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0072.79] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0072.79] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0072.79] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0072.79] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0072.79] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0072.79] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0072.79] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0072.79] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0072.79] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0072.79] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0072.79] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0072.79] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0072.79] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0072.79] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0072.79] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0072.79] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0072.79] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0072.79] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0072.79] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0072.79] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0072.79] Log: MobileLightShaftScale = 2 (UNKNOWN.) [0072.79] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0072.79] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0072.79] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0072.79] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0072.79] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0072.79] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0072.79] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0072.79] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0072.79] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0072.79] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0072.79] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0072.79] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0072.79] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0072.79] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0072.79] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0072.79] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0072.79] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0072.79] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0072.79] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0072.79] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0072.79] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0072.79] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0072.79] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0072.79] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0072.79] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0072.79] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0072.79] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0072.79] ScriptLog: key: SHSecondaryLighting | value: True [0072.79] ScriptLog: SHSecondaryLightingTrue [0072.79] ScriptLog: key: MotionBlurPause | value: True [0072.79] ScriptLog: MotionBlurPauseTrue [0072.79] ScriptLog: key: MotionBlurSkinning | value: 1 [0072.79] ScriptLog: MotionBlurSkinning? 1 [0072.79] ScriptLog: key: FilteredDistortion | value: True [0072.79] ScriptLog: FilteredDistortionTrue [0072.79] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0072.79] ScriptLog: bAllowDownsampledTranslucencyFalse [0072.79] ScriptLog: key: FogVolumes | value: True [0072.79] ScriptLog: FogVolumesTrue [0072.79] ScriptLog: key: FloatingPointRenderTargets | value: True [0072.79] ScriptLog: FloatingPointRenderTargetsTrue [0072.79] ScriptLog: key: ShadowFilterQualityBias | value: 2 [0072.79] ScriptLog: ShadowFilterQualityBias? 2 [0072.79] ScriptLog: key: ShadowFadeResolution | value: 128 [0072.79] ScriptLog: ShadowFadeResolution? 128 [0072.79] ScriptLog: key: PreShadowFadeResolution | value: 16 [0072.79] ScriptLog: PreShadowFadeResolution? 16 [0072.79] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0072.79] ScriptLog: ShadowFadeExponent? 0.2500 [0072.79] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0072.79] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0072.79] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0072.79] ScriptLog: PreShadowResolutionFactor? 0.5000 [0072.79] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0072.79] ScriptLog: bAllowHardwareShadowFilteringFalse [0072.79] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0072.79] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0072.79] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0072.79] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0072.79] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0072.79] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0072.79] ScriptLog: bEnableForegroundSelfShadowingFalse [0072.79] ScriptLog: key: ShadowFilterRadius | value: 2 [0072.79] ScriptLog: ShadowFilterRadius? 2.0000 [0072.79] ScriptLog: key: ShadowDepthBias | value: 0.012 [0072.79] ScriptLog: ShadowDepthBias? 0.0120 [0072.79] ScriptLog: key: PerObjectShadowTransition | value: 60 [0072.79] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0072.79] ScriptLog: PerObjectShadowTransition? -1 [0072.79] ScriptLog: key: PerSceneShadowTransition | value: 600 [0072.79] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0072.79] ScriptLog: PerSceneShadowTransition? -1 [0072.79] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0072.79] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0072.79] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0072.79] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0072.79] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0072.79] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0072.79] ScriptLog: key: CSMMinimumFOV | value: 40 [0072.79] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0072.79] ScriptLog: CSMMinimumFOV? -1 [0072.79] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0072.79] ScriptLog: CSMFOVRoundFactor? 4.0000 [0072.79] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0072.79] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0072.79] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0072.79] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0072.79] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0072.79] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0072.79] ScriptLog: key: NumFracturedPartsScale | value: 1 [0072.79] ScriptLog: NumFracturedPartsScale? 1.0000 [0072.79] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0072.79] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0072.79] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0072.79] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0072.79] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0072.79] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0072.79] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0072.79] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0072.79] ScriptLog: key: HighPrecisionGBuffers | value: False [0072.79] ScriptLog: HighPrecisionGBuffersFalse [0072.79] ScriptLog: key: AllowSecondaryDisplays | value: False [0072.79] ScriptLog: AllowSecondaryDisplaysFalse [0072.79] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0072.79] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0072.79] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0072.79] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0072.79] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0072.79] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0072.79] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0072.79] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0072.79] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0072.79] ScriptLog: ApexDestructionMaxShapeCount? 0 [0072.79] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0072.79] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0072.79] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0072.79] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0072.79] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0072.79] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0072.79] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0072.79] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0072.79] ScriptLog: ApexDestructionSortByBenefitTrue [0072.79] ScriptLog: key: ApexGRBEnable | value: False [0072.79] ScriptLog: ApexGRBEnableFalse [0072.79] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0072.79] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0072.79] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0072.79] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0072.79] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0072.79] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0072.79] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0072.79] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0072.79] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0072.79] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0072.79] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0072.79] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0072.79] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0072.79] ScriptLog: ApexGRBSkinWidth? 0.0250 [0072.79] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0072.79] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0072.79] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0072.79] ScriptLog: bEnableParallelApexClothingFetchTrue [0072.79] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0072.79] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0072.79] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0072.79] ScriptLog: ApexClothingAllowAsyncCookingTrue [0072.79] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0072.79] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0072.79] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0072.79] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0072.82] Log: Listing all sound classes. [0072.82] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [0072.82] Log: Class 'Item' has 22 resident sounds taking 2473.21 kb, and 1 real time sounds taking 8.89 kb [0072.82] Log: Class 'Vehicle' has 78 resident sounds taking 21201.16 kb, and 9 real time sounds taking 387.62 kb [0072.82] Log: Class 'Weapon' has 217 resident sounds taking 57564.82 kb, and 2 real time sounds taking 226.09 kb [0072.82] Log: Class 'SFX' has 27 resident sounds taking 3574.14 kb, and 8 real time sounds taking 466.97 kb [0072.82] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [0072.82] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [0072.82] Log: Class 'Announcer' has 58 resident sounds taking 18144.53 kb [0072.82] Log: Class 'Ambient' has 2 resident sounds taking 652.92 kb [0072.82] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb [0072.82] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [0072.82] Log: Class 'Cinematic' has 4 resident sounds taking 1078.99 kb, and 2 real time sounds taking 498.94 kb [0072.82] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 2 real time sounds taking 336.30 kb [0072.82] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [0072.82] Log: Class 'UnGrouped' has 158 resident sounds taking 50830.51 kb, and 79 real time sounds taking 1622.41 kb [0072.82] Log: 916 total sounds in 15 classes [0072.84] Log: Bool AmbientOcclusion set to 0 [0073.12] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0076.95] Log: DumpAvailableResolutions [0076.96] Log: 320x200 [0076.96] Log: 320x240 [0076.96] Log: 400x300 [0076.96] Log: 512x384 [0076.96] Log: 640x400 [0076.96] Log: 640x480 [0076.96] Log: 800x600 [0076.96] Log: 1024x768 [0076.96] Log: 1152x864 [0076.96] Log: 1280x600 [0076.96] Log: 1280x720 [0076.96] Log: 1280x768 [0076.96] Log: 1280x800 [0076.96] Log: 1280x960 [0076.96] Log: 1280x1024 [0076.96] Log: 1360x768 [0076.96] Log: 1366x768 [0076.96] Log: 1400x1050 [0076.96] Log: 1440x900 [0076.96] Log: 1600x900 [0076.96] Log: 1680x1050 [0076.96] Log: 1920x1080 [0081.04] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0083.00] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0083.00] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0086.79] ScriptLog: dialogInstance Type? GFxClikWidget_24 [0094.65] Log: SystemSettings based on: SystemSettings [0094.67] Log: Current scalability system settings: [0094.67] Log: StaticDecals = TRUE (Whether to allow static decals.) [0094.67] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0094.67] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0094.67] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0094.67] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [0094.67] Log: LightEnvironmentShadows = FALSE (Whether to allow dynamic light environments to cast shadows.) [0094.67] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0094.67] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0094.67] Log: AmbientOcclusion = FALSE (Whether to allow ambient occlusion.) [0094.67] Log: Bloom = TRUE (Whether to allow bloom.) [0094.67] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0094.67] Log: Distortion = TRUE (Whether to allow distortion.) [0094.67] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0094.67] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.) [0094.67] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0094.67] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0094.67] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0094.67] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0094.67] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0094.67] Log: SkeletalMeshLODBias = 2 (LOD bias for skeletal meshes.) [0094.67] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0094.67] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0094.67] Log: MaxAnisotropy = 4 (Maximum level of anisotropy used.) [0094.67] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0094.67] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0094.67] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0094.67] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0094.67] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0094.67] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0094.67] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0094.67] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0094.67] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0094.67] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0094.67] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0094.67] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0094.67] ScriptLog: key: StaticDecals | value: True [0094.67] ScriptLog: StaticDecalsTrue [0094.67] ScriptLog: key: DynamicDecals | value: True [0094.67] ScriptLog: DynamicDecalsTrue [0094.67] ScriptLog: key: UnbatchedDecals | value: True [0094.67] ScriptLog: UnbatchedDecalsTrue [0094.67] ScriptLog: key: DecalCullDistanceScale | value: 1 [0094.67] ScriptLog: DecalCullDistanceScale? 1.0000 [0094.67] ScriptLog: key: DynamicShadows | value: False [0094.67] ScriptLog: DynamicShadowsFalse [0094.67] ScriptLog: key: LightEnvironmentShadows | value: False [0094.67] ScriptLog: LightEnvironmentShadowsFalse [0094.67] ScriptLog: key: MotionBlur | value: False [0094.67] ScriptLog: MotionBlurFalse [0094.67] ScriptLog: key: DepthOfField | value: True [0094.67] ScriptLog: DepthOfFieldTrue [0094.67] ScriptLog: key: AmbientOcclusion | value: False [0094.67] ScriptLog: AmbientOcclusionFalse [0094.67] ScriptLog: key: Bloom | value: True [0094.67] ScriptLog: BloomTrue [0094.67] ScriptLog: key: bAllowLightShafts | value: True [0094.67] ScriptLog: bAllowLightShaftsTrue [0094.67] ScriptLog: key: Distortion | value: True [0094.67] ScriptLog: DistortionTrue [0094.67] ScriptLog: key: DropParticleDistortion | value: False [0094.67] ScriptLog: DropParticleDistortionFalse [0094.67] ScriptLog: key: LensFlares | value: False [0094.67] ScriptLog: LensFlaresFalse [0094.67] ScriptLog: key: AllowRadialBlur | value: True [0094.67] ScriptLog: AllowRadialBlurTrue [0094.67] ScriptLog: key: bAllowSeparateTranslucency | value: False [0094.67] ScriptLog: bAllowSeparateTranslucencyFalse [0094.67] ScriptLog: key: bAllowPostprocessMLAA | value: False [0094.67] ScriptLog: bAllowPostprocessMLAAFalse [0094.67] ScriptLog: key: bAllowHighQualityMaterials | value: True [0094.67] ScriptLog: bAllowHighQualityMaterialsTrue [0094.67] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0094.67] ScriptLog: MaxFilterBlurSampleCount? 16 [0094.67] ScriptLog: key: SkeletalMeshLODBias | value: 2 [0094.67] ScriptLog: SkeletalMeshLODBias? 2 [0094.67] ScriptLog: key: DetailMode | value: 3 [0094.67] ScriptLog: DetailMode? 3 [0094.67] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0094.67] ScriptLog: MaxDrawDistanceScale? 1.0000 [0094.67] ScriptLog: key: MaxAnisotropy | value: 4 [0094.67] ScriptLog: MaxAnisotropy? 4 [0094.67] ScriptLog: key: bAllowD3D9MSAA | value: False [0094.67] ScriptLog: bAllowD3D9MSAAFalse [0094.67] ScriptLog: key: MinShadowResolution | value: 64 [0094.67] ScriptLog: MinShadowResolution? 64 [0094.67] ScriptLog: key: MinPreShadowResolution | value: 8 [0094.67] ScriptLog: MinPreShadowResolution? 8 [0094.67] ScriptLog: key: MaxShadowResolution | value: 1024 [0094.67] ScriptLog: MaxShadowResolution? 1024 [0094.67] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0094.67] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0094.67] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0094.67] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0094.67] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0094.67] ScriptLog: bEnableBranchingPCFShadowsFalse [0094.67] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0094.67] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0094.67] ScriptLog: key: bUseConservativeShadowBounds | value: False [0094.67] ScriptLog: bUseConservativeShadowBoundsFalse [0094.67] ScriptLog: key: bAllowFracturedDamage | value: True [0094.67] ScriptLog: bAllowFracturedDamageTrue [0094.67] ScriptLog: key: FractureCullDistanceScale | value: 1 [0094.67] ScriptLog: FractureCullDistanceScale? 1.0000 [0094.67] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0094.67] ScriptLog: bApexClothingAsyncFetchResultsFalse [0094.67] Log: Current preference system settings: [0094.67] Log: UseVsync = FALSE (Whether to use VSync or not.) [0094.67] Log: Fullscreen = TRUE (Fullscreen.) [0094.67] Log: ResX = 1920 (Screen X resolution.) [0094.67] Log: ResY = 1080 (Screen Y resolution.) [0094.67] ScriptLog: key: UseVsync | value: False [0094.67] ScriptLog: UseVsyncFalse [0094.67] ScriptLog: key: Fullscreen | value: True [0094.67] ScriptLog: FullscreenTrue [0094.67] ScriptLog: key: ResX | value: 1920 [0094.67] ScriptLog: ResX? 1920 [0094.67] ScriptLog: key: ResY | value: 1080 [0094.67] ScriptLog: ResY? 1080 [0094.67] Log: Current debug system settings: [0094.67] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0094.67] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0094.67] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0094.67] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0094.67] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0094.67] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0094.67] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0094.67] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0094.67] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0094.67] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0094.67] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0094.67] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0094.67] Log: ParticleLODBias = 2 (LOD bias for particle systems.) [0094.67] Log: MaxMultiSamples = 2 (The maximum number of MSAA samples to use.) [0094.67] Log: bAllowTemporalAA = FALSE (UKNOWN) [0094.67] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0094.67] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0094.67] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0094.67] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0094.67] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0094.67] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0094.67] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0094.67] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0094.67] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0094.67] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0094.67] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0094.67] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0094.67] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0094.67] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0094.67] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0094.67] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0094.67] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0094.67] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0094.67] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0094.67] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0094.67] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0094.67] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0094.67] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0094.67] ScriptLog: key: DynamicLights | value: False [0094.67] ScriptLog: DynamicLightsFalse [0094.67] ScriptLog: key: CompositeDynamicLights | value: True [0094.67] ScriptLog: CompositeDynamicLightsTrue [0094.67] ScriptLog: key: DirectionalLightmaps | value: True [0094.67] ScriptLog: DirectionalLightmapsTrue [0094.67] ScriptLog: key: SpeedTreeLeaves | value: False [0094.67] ScriptLog: SpeedTreeLeavesFalse [0094.67] ScriptLog: key: SpeedTreeFronds | value: False [0094.67] ScriptLog: SpeedTreeFrondsFalse [0094.67] ScriptLog: key: OnlyStreamInTextures | value: False [0094.67] ScriptLog: OnlyStreamInTexturesFalse [0094.67] ScriptLog: key: OneFrameThreadLag | value: True [0094.67] ScriptLog: OneFrameThreadLagTrue [0094.67] ScriptLog: key: UpscaleScreenPercentage | value: True [0094.67] ScriptLog: UpscaleScreenPercentageTrue [0094.67] ScriptLog: key: AllowOpenGL | value: False [0094.67] ScriptLog: AllowOpenGLFalse [0094.67] ScriptLog: key: AllowSubsurfaceScattering | value: True [0094.67] ScriptLog: AllowSubsurfaceScatteringTrue [0094.67] ScriptLog: key: AllowImageReflections | value: True [0094.67] ScriptLog: AllowImageReflectionsTrue [0094.67] ScriptLog: key: AllowImageReflectionShadowing | value: True [0094.67] ScriptLog: AllowImageReflectionShadowingTrue [0094.67] ScriptLog: key: ParticleLODBias | value: 2 [0094.67] ScriptLog: ParticleLODBias? 2 [0094.67] ScriptLog: key: MaxMultiSamples | value: 2 [0094.67] ScriptLog: MaxMultiSamples? 2 [0094.67] ScriptLog: key: bAllowTemporalAA | value: False [0094.67] ScriptLog: bAllowTemporalAAFalse [0094.67] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0094.67] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0094.67] ScriptLog: TemporalAA_MinDepth? -1 [0094.67] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0094.67] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0094.67] ScriptLog: key: ScreenPercentage | value: 100 [0094.67] ScriptLog: ScreenPercentage? 100.0000 [0094.67] Log: Current unknown system settings: [0094.67] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0094.67] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0094.67] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0094.67] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0094.67] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0094.67] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0094.67] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0094.67] Log: ShadowFilterQualityBias = 2 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0094.67] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0094.67] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0094.67] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0094.67] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0094.67] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0094.67] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0094.67] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0094.67] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0094.67] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0094.67] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0094.67] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0094.67] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0094.67] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0094.67] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0094.67] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0094.67] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0094.67] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0094.67] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0094.67] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0094.67] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0094.67] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0094.67] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0094.67] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0094.67] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0094.67] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0094.67] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0094.67] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0094.67] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0094.67] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0094.67] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0094.67] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0094.67] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0094.67] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0094.67] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0094.67] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0094.67] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0094.67] Log: MobileLightShaftScale = 2 (UNKNOWN.) [0094.67] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0094.67] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0094.67] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0094.67] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0094.67] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0094.67] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0094.67] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0094.67] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0094.67] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0094.67] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0094.67] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0094.67] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0094.67] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0094.67] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0094.67] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0094.67] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0094.67] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0094.67] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0094.67] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0094.67] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0094.67] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0094.67] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0094.67] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0094.67] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0094.67] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0094.67] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0094.67] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0094.67] ScriptLog: key: SHSecondaryLighting | value: True [0094.67] ScriptLog: SHSecondaryLightingTrue [0094.67] ScriptLog: key: MotionBlurPause | value: True [0094.67] ScriptLog: MotionBlurPauseTrue [0094.68] ScriptLog: key: MotionBlurSkinning | value: 1 [0094.68] ScriptLog: MotionBlurSkinning? 1 [0094.68] ScriptLog: key: FilteredDistortion | value: True [0094.68] ScriptLog: FilteredDistortionTrue [0094.68] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0094.68] ScriptLog: bAllowDownsampledTranslucencyFalse [0094.68] ScriptLog: key: FogVolumes | value: True [0094.68] ScriptLog: FogVolumesTrue [0094.68] ScriptLog: key: FloatingPointRenderTargets | value: True [0094.68] ScriptLog: FloatingPointRenderTargetsTrue [0094.68] ScriptLog: key: ShadowFilterQualityBias | value: 2 [0094.68] ScriptLog: ShadowFilterQualityBias? 2 [0094.68] ScriptLog: key: ShadowFadeResolution | value: 128 [0094.68] ScriptLog: ShadowFadeResolution? 128 [0094.68] ScriptLog: key: PreShadowFadeResolution | value: 16 [0094.68] ScriptLog: PreShadowFadeResolution? 16 [0094.68] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0094.68] ScriptLog: ShadowFadeExponent? 0.2500 [0094.68] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0094.68] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0094.68] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0094.68] ScriptLog: PreShadowResolutionFactor? 0.5000 [0094.68] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0094.68] ScriptLog: bAllowHardwareShadowFilteringFalse [0094.68] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0094.68] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0094.68] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0094.68] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0094.68] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0094.68] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0094.68] ScriptLog: bEnableForegroundSelfShadowingFalse [0094.68] ScriptLog: key: ShadowFilterRadius | value: 2 [0094.68] ScriptLog: ShadowFilterRadius? 2.0000 [0094.68] ScriptLog: key: ShadowDepthBias | value: 0.012 [0094.68] ScriptLog: ShadowDepthBias? 0.0120 [0094.68] ScriptLog: key: PerObjectShadowTransition | value: 60 [0094.68] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0094.68] ScriptLog: PerObjectShadowTransition? -1 [0094.68] ScriptLog: key: PerSceneShadowTransition | value: 600 [0094.68] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0094.68] ScriptLog: PerSceneShadowTransition? -1 [0094.68] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0094.68] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0094.68] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0094.68] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0094.68] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0094.68] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0094.68] ScriptLog: key: CSMMinimumFOV | value: 40 [0094.68] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0094.68] ScriptLog: CSMMinimumFOV? -1 [0094.68] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0094.68] ScriptLog: CSMFOVRoundFactor? 4.0000 [0094.68] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0094.68] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0094.68] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0094.68] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0094.68] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0094.68] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0094.68] ScriptLog: key: NumFracturedPartsScale | value: 1 [0094.68] ScriptLog: NumFracturedPartsScale? 1.0000 [0094.68] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0094.68] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0094.68] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0094.68] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0094.68] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0094.68] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0094.68] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0094.68] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0094.68] ScriptLog: key: HighPrecisionGBuffers | value: False [0094.68] ScriptLog: HighPrecisionGBuffersFalse [0094.68] ScriptLog: key: AllowSecondaryDisplays | value: False [0094.68] ScriptLog: AllowSecondaryDisplaysFalse [0094.68] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0094.68] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0094.68] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0094.68] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0094.68] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0094.68] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0094.68] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0094.68] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0094.68] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0094.68] ScriptLog: ApexDestructionMaxShapeCount? 0 [0094.68] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0094.68] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0094.68] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0094.68] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0094.68] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0094.68] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0094.68] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0094.68] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0094.68] ScriptLog: ApexDestructionSortByBenefitTrue [0094.68] ScriptLog: key: ApexGRBEnable | value: False [0094.68] ScriptLog: ApexGRBEnableFalse [0094.68] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0094.68] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0094.68] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0094.68] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0094.68] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0094.68] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0094.68] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0094.68] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0094.68] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0094.68] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0094.68] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0094.68] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0094.68] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0094.68] ScriptLog: ApexGRBSkinWidth? 0.0250 [0094.68] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0094.68] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0094.68] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0094.68] ScriptLog: bEnableParallelApexClothingFetchTrue [0094.68] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0094.68] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0094.68] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0094.68] ScriptLog: ApexClothingAllowAsyncCookingTrue [0094.68] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0094.68] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0094.68] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0094.68] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0094.82] Log: Listing all sound classes. [0094.82] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [0094.82] Log: Class 'Item' has 22 resident sounds taking 2473.21 kb, and 1 real time sounds taking 8.89 kb [0094.82] Log: Class 'Vehicle' has 78 resident sounds taking 21201.16 kb, and 9 real time sounds taking 387.62 kb [0094.82] Log: Class 'Weapon' has 217 resident sounds taking 57564.82 kb, and 2 real time sounds taking 226.09 kb [0094.82] Log: Class 'SFX' has 27 resident sounds taking 3574.14 kb, and 8 real time sounds taking 466.97 kb [0094.82] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [0094.82] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [0094.82] Log: Class 'Announcer' has 58 resident sounds taking 18144.53 kb [0094.82] Log: Class 'Ambient' has 2 resident sounds taking 652.92 kb [0094.82] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb [0094.82] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [0094.82] Log: Class 'Cinematic' has 4 resident sounds taking 1078.99 kb, and 2 real time sounds taking 498.94 kb [0094.82] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 2 real time sounds taking 336.30 kb [0094.82] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [0094.82] Log: Class 'UnGrouped' has 158 resident sounds taking 50830.51 kb, and 79 real time sounds taking 1622.41 kb [0094.82] Log: 916 total sounds in 15 classes [0094.82] Log: Bool bAllowPostprocessMLAA set to 0 [0095.15] Log: Int MaxMultiSamples set to 0 [0095.17] Log: Bool AmbientOcclusion set to 0 [0095.26] ScriptLog: dialogInstance Type? GFxClikWidget_25 [0095.26] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit [0095.27] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0098.31] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Close [0117.14] ScriptLog: [GeminiOnlineService] Getting Data [0117.14] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com [0117.25] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 74.125.132.141:0 [0117.26] ScriptLog: [GeminiLinkClient] Bound to port: 61613 [0117.26] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0117.47] ScriptLog: [GeminiLinkClient] TCP connection opened [0117.47] ScriptLog: [GeminiLinkClient] End TCP connection [0119.23] ScriptLog: [GeminiLinkClient] TCP connection closed [0125.07] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0125.19] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0125.31] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0170.97] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0171.09] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0171.21] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0171.33] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : serverIP: 62.210.180.95 | serverPort:7777 [0171.35] ScriptLog: mapName Whiteout [0171.35] ScriptLog: mapFileName img://RenXFrontEnd.MapImage.___map-pic-cnc-hourglassii [0171.35] ScriptLog: serverName [0171.35] ScriptLog: isFavourites False [0171.35] ScriptLog: isLocked False [0171.35] ScriptLog: serverLocation [0171.35] ScriptLog: serverGameType Command & Conquer [0171.35] ScriptLog: playerCount 3 [0171.35] ScriptLog: botCount 0 [0171.35] ScriptLog: maxPlayers 40 [0171.35] ScriptLog: ping 52 [0171.35] ScriptLog: serverPort 7777 [0171.35] ScriptLog: serverAddress 62.210.180.95 [0171.35] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : open 62.210.180.95:7777 [0171.35] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemDoubleClick [0171.35] ScriptLog: <> [0171.35] Init: WinSock: Socket queue 32768 / 32768 [0173.69] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0173.93] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0173.93] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : serverIP: 62.210.180.95 | serverPort:7777 [0173.93] ScriptLog: mapName Whiteout [0173.93] ScriptLog: mapFileName img://RenXFrontEnd.MapImage.___map-pic-cnc-hourglassii [0173.93] ScriptLog: serverName [0173.93] ScriptLog: isFavourites False [0173.93] ScriptLog: isLocked False [0173.93] ScriptLog: serverLocation [0173.93] ScriptLog: serverGameType Command & Conquer [0173.93] ScriptLog: playerCount 3 [0173.93] ScriptLog: botCount 0 [0173.93] ScriptLog: maxPlayers 40 [0173.93] ScriptLog: ping 52 [0173.93] ScriptLog: serverPort 7777 [0173.93] ScriptLog: serverAddress 62.210.180.95 [0173.93] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : open 62.210.180.95:7777 [0173.93] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemDoubleClick [0173.93] ScriptLog: <> [0173.93] Init: WinSock: Socket queue 32768 / 32768 [0180.66] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0180.78] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0181.14] Log: LoadMap: 62.210.180.95/cnc-whiteout?Name=Dropveter?Team=0?game=RenX_Game.Rx_Game [0181.19] Log: --- LOADING MOVIE START --- [0181.42] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0181.42] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0181.42] ScriptWarning: PlayerStart_2 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0181.42] ScriptWarning: Player start not found, failed to restart player Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:025E [0181.42] ScriptWarning: Accessed None 'Pawn' Rx_Bot renx-frontendmap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:0014 [0181.42] ScriptWarning: Accessed None 'Pawn' Rx_Bot renx-frontendmap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:003C [0181.42] Rx: PLAYER: GDI,256,Dropveter disconnected [0181.53] NetComeGo: Close TcpNetDriver_0 TcpipConnection_0 62.210.180.95:7777 04/13/14 13:04:40 [0181.53] Exit: TcpNetDriver_0 shut down [0197.30] Log: Primary PhysX scene will be in software. [0197.30] Log: Creating Primary PhysX Scene. [0197.43] Log: Bringing World cnc-whiteout.TheWorld up for play (90) at 2014.04.13-13.04.56 [0197.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0197.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0197.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0197.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0197.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0197.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0197.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0197.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0197.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0197.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0197.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0197.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0197.50] Log: Bringing up level for play took: 1.163694 [0197.50] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0197.50] Warning: Warning, Failed to find object 'Class None.' [0197.50] Log: PlayerController class for the pending level is PlayerController [0197.50] Log: ########### Finished loading level: 16.353710 seconds [0199.30] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-whiteout.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0199.30] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-whiteout.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0199.31] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-whiteout.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0199.31] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [0199.31] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [0199.35] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0199.35] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0199.40] Log: WARNING: Cooking Convex For Actor: cnc-whiteout.TheWorld:PersistentLevel.Rx_BuildingAttachment_PT_Nod_0 Component: StaticMeshComponent_17 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_PT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0199.40] Log: WARNING: Cooking Convex For Actor: cnc-whiteout.TheWorld:PersistentLevel.Rx_BuildingAttachment_MCT_0 Component: StaticMeshComponent_20 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_MCT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0199.49] ScriptWarning: Accessed None 'MICFlag' Rx_Building_Silo cnc-whiteout.TheWorld:PersistentLevel.Rx_Building_Silo_1 Function RenX_Content.Rx_Building_Silo:HealthChanged:000A [0199.49] ScriptWarning: Accessed None 'MICFlag' Rx_Building_Silo cnc-whiteout.TheWorld:PersistentLevel.Rx_Building_Silo_1 Function RenX_Content.Rx_Building_Silo:TeamNumChanged:0062 [0199.49] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-whiteout.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_55 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0199.51] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0199.51] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-whiteout.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_61 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0199.52] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0199.52] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0199.92] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-whiteout.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_55 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0199.92] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-whiteout.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_61 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0204.51] Log: --- LOADING MOVIE TIME: 23.3 sec --- [0204.68] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-whiteout.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_55 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0205.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0205.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0205.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0205.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0205.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0205.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0205.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0205.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0205.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_DepthBias_FakeLit' during gameplay. ParamName: GlobalParticleValue [0205.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Steam_FakeLit' during gameplay. ParamName: GlobalParticleValue [0205.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0205.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0205.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0205.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0205.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0205.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0205.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0205.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0205.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0205.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0205.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0217.92] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0234.16] Log: SeamlessTravel to: CNC-Whiteout [0234.47] ScriptLog: Turret destroyed [0234.47] ScriptLog: Turret destroyed [0234.47] ScriptLog: Turret destroyed [0234.47] ScriptLog: Turret destroyed [0235.10] Log: Primary PhysX scene will be in software. [0235.10] Log: Creating Primary PhysX Scene. [0235.10] Log: Bringing World envyentry.TheWorld up for play (90) at 2014.04.13-13.05.34 [0235.11] Log: Bringing up level for play took: 0.109583 [0263.87] ScriptWarning: Accessed None 'Killed' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:0291 [0263.87] ScriptWarning: Accessed None Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:02A5 [0263.87] ScriptWarning: Accessed None 'Killed' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:0360 [0268.30] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0268.86] Log: Primary PhysX scene will be in software. [0268.86] Log: Creating Primary PhysX Scene. [0268.94] Log: Bringing World cnc-whiteout.TheWorld up for play (90) at 2014.04.13-13.06.08 [0268.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0268.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0268.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0268.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0268.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0268.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0268.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0268.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0268.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0268.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0268.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0268.96] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0269.00] Log: Bringing up level for play took: 0.647183 [0270.28] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_2 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [0270.28] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_2 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [0270.29] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0270.29] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0270.34] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-whiteout.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_1.SkeletalMeshComponent_189 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0270.35] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-whiteout.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_1.SkeletalMeshComponent_204 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0270.40] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-whiteout.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_1.SkeletalMeshComponent_189 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0270.40] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-whiteout.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_1.SkeletalMeshComponent_204 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0270.44] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-whiteout.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_1.SkeletalMeshComponent_189 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0270.60] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-whiteout.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_1.SkeletalMeshComponent_189 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_DepthBias_FakeLit' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Steam_FakeLit' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0270.91] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0275.36] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-whiteout.TheWorld:PersistentLevel.Rx_Controller_2 Function UTGame.UTPlayerController:PerformedUseAction:00D5 [0288.74] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-whiteout.TheWorld:PersistentLevel.Rx_Controller_2 Function UTGame.UTPlayerController:PerformedUseAction:00D5 [0289.97] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-whiteout.TheWorld:PersistentLevel.Rx_Controller_2 Function UTGame.UTPlayerController:PerformedUseAction:00D5 [0327.46] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-whiteout.TheWorld:PersistentLevel.Rx_Controller_2 Function UTGame.UTPlayerController:PerformedUseAction:00D5 [0328.12] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-whiteout.TheWorld:PersistentLevel.Rx_Controller_2 Function UTGame.UTPlayerController:PerformedUseAction:00D5 [0363.02] ScriptWarning: Accessed None 'Pawn' Rx_HUD cnc-whiteout.TheWorld:PersistentLevel.Rx_HUD_3 Function RenX_Game.Rx_HUD:TogglePauseMenu:03C1 [0381.04] ScriptWarning: Accessed None 'Pawn' Rx_HUD cnc-whiteout.TheWorld:PersistentLevel.Rx_HUD_3 Function RenX_Game.Rx_HUD:TogglePauseMenu:03C1 [0398.48] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-whiteout.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_2 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0415.16] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-whiteout.TheWorld:PersistentLevel.Rx_Controller_2 Function UTGame.UTPlayerController:PerformedUseAction:00D5 [0415.42] Log: Assembled 513 auto-complete commands, manual: 92, exec: 392, kismet: 0 [0419.89] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-whiteout.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_2 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0420.55] ScriptWarning: Accessed None 'Pawn' Rx_HUD cnc-whiteout.TheWorld:PersistentLevel.Rx_HUD_3 Function RenX_Game.Rx_HUD:TogglePauseMenu:03C1 [0421.31] ScriptWarning: Accessed None 'Pawn' Rx_HUD cnc-whiteout.TheWorld:PersistentLevel.Rx_HUD_3 Function RenX_Game.Rx_HUD:TogglePauseMenu:03C1 [0422.55] ScriptWarning: Accessed None 'Pawn' Rx_HUD cnc-whiteout.TheWorld:PersistentLevel.Rx_HUD_3 Function RenX_Game.Rx_HUD:TogglePauseMenu:03C1 [0424.52] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-whiteout.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_3 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0435.38] ScriptWarning: Accessed None 'Pawn' Rx_HUD cnc-whiteout.TheWorld:PersistentLevel.Rx_HUD_3 Function RenX_Game.Rx_HUD:TogglePauseMenu:03C1 [0441.72] ScriptWarning: Accessed None 'Pawn' Rx_HUD cnc-whiteout.TheWorld:PersistentLevel.Rx_HUD_3 Function RenX_Game.Rx_HUD:TogglePauseMenu:03C1 [0447.39] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-whiteout.TheWorld:PersistentLevel.Rx_Controller_2 Function UTGame.UTPlayerController:PerformedUseAction:00D5 [0447.54] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-whiteout.TheWorld:PersistentLevel.Rx_Controller_2 Function RenX_Game.Rx_Controller:ReloadWeapon:0157 [0448.24] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-whiteout.TheWorld:PersistentLevel.Rx_Controller_2 Function RenX_Game.Rx_Controller:ReloadWeapon:0157 [0448.94] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-whiteout.TheWorld:PersistentLevel.Rx_Controller_2 Function RenX_Game.Rx_Controller:ReloadWeapon:0157 [0500.89] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0507.80] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_8 [0516.03] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0522.22] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0522.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0522.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0522.61] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_10 [0522.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0522.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0522.61] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_12 [0522.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0522.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0522.61] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_9 [0522.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0522.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0522.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0522.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0522.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0522.61] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0523.19] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_11 [0523.78] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_7 [0523.97] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [0558.06] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-whiteout.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_2 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0579.15] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-whiteout.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_2 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0591.04] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-whiteout.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_3 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0717.66] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-whiteout.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_2 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0738.98] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-whiteout.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_2 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0743.61] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0743.73] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0744.58] ScriptLog: Turret destroyed [0745.54] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_5 [0745.54] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_4 [0745.54] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_0 [0746.55] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_2 [0746.55] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_3 [0747.51] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_1 [0759.76] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0776.56] Log: SeamlessTravel to: CNC-Field [0776.75] ScriptLog: Turret destroyed [0776.75] ScriptLog: Turret destroyed [0776.75] ScriptLog: Turret destroyed [0777.84] Log: Primary PhysX scene will be in software. [0777.84] Log: Creating Primary PhysX Scene. [0777.84] Log: Bringing World envyentry.TheWorld up for play (90) at 2014.04.13-13.14.37 [0777.85] Log: Bringing up level for play took: 0.163947 [0802.92] ScriptWarning: Accessed None 'RelatedPRI_1' UTTeamGameMessage UTGame.Default__UTTeamGameMessage Function UTGame.UTTeamGameMessage:GetString:0032 [0805.67] ScriptWarning: Accessed None 'RelatedPRI_1' UTTeamGameMessage UTGame.Default__UTTeamGameMessage Function UTGame.UTTeamGameMessage:GetString:0032 [0808.41] ScriptWarning: Accessed None 'RelatedPRI_1' UTTeamGameMessage UTGame.Default__UTTeamGameMessage Function UTGame.UTTeamGameMessage:GetString:0032 [0810.35] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0810.48] Log: Primary PhysX scene will be in software. [0810.48] Log: Creating Primary PhysX Scene. [0810.53] Log: Bringing World cnc-field.TheWorld up for play (90) at 2014.04.13-13.15.09 [0810.55] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0810.55] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0810.55] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0810.55] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0810.55] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0810.55] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0810.55] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0810.55] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0810.55] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0810.55] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0810.55] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0810.55] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0810.55] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0810.55] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0810.60] Log: Bringing up level for play took: 0.200071 [0811.97] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_3 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [0811.97] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_3 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [0811.99] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0811.99] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0812.04] ScriptWarning: Accessed None 'Cannon' Rx_SentinelWeapon_AGT_MG cnc-field.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_1 Function RenX_Content.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:0016 [0812.04] ScriptWarning: Accessed None Rx_SentinelWeapon_AGT_MG cnc-field.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_1 Function RenX_Content.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:002A [0812.04] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_2.SkeletalMeshComponent_693 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0812.04] ScriptWarning: Accessed None 'Cannon' Rx_SentinelWeapon_AGT_MG cnc-field.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_0 Function RenX_Content.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:0016 [0812.04] ScriptWarning: Accessed None Rx_SentinelWeapon_AGT_MG cnc-field.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_0 Function RenX_Content.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:002A [0812.04] ScriptWarning: Accessed None 'Cannon' Rx_SentinelWeapon_AGT_RocketPod cnc-field.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_RocketPod_0 Function RenX_Content.Rx_SentinelWeapon_AGT_RocketPod:InitMuzzleFlash:0133 [0812.04] ScriptWarning: Accessed None Rx_SentinelWeapon_AGT_RocketPod cnc-field.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_RocketPod_0 Function RenX_Content.Rx_SentinelWeapon_AGT_RocketPod:InitMuzzleFlash:0147 [0812.04] ScriptWarning: Accessed None 'Cannon' Rx_SentinelWeapon_AGT_MG cnc-field.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_2 Function RenX_Content.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:0016 [0812.04] ScriptWarning: Accessed None Rx_SentinelWeapon_AGT_MG cnc-field.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_2 Function RenX_Content.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:002A [0812.04] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_2.SkeletalMeshComponent_694 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0812.05] ScriptWarning: Accessed None 'Cannon' Rx_SentinelWeapon_AGT_MG cnc-field.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_0 Function RenX_Content.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:0016 [0812.05] ScriptWarning: Accessed None Rx_SentinelWeapon_AGT_MG cnc-field.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_0 Function RenX_Content.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:002A [0812.05] ScriptWarning: Accessed None 'Cannon' Rx_SentinelWeapon_AGT_MG cnc-field.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_1 Function RenX_Content.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:0016 [0812.05] ScriptWarning: Accessed None Rx_SentinelWeapon_AGT_MG cnc-field.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_1 Function RenX_Content.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:002A [0812.05] ScriptWarning: Accessed None 'Cannon' Rx_SentinelWeapon_AGT_MG cnc-field.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_2 Function RenX_Content.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:0016 [0812.05] ScriptWarning: Accessed None Rx_SentinelWeapon_AGT_MG cnc-field.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_MG_2 Function RenX_Content.Rx_SentinelWeapon_AGT_MG:InitMuzzleFlash:002A [0812.05] ScriptWarning: Accessed None 'Cannon' Rx_SentinelWeapon_AGT_RocketPod cnc-field.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_RocketPod_0 Function RenX_Content.Rx_SentinelWeapon_AGT_RocketPod:InitMuzzleFlash:0133 [0812.05] ScriptWarning: Accessed None Rx_SentinelWeapon_AGT_RocketPod cnc-field.TheWorld:PersistentLevel.Rx_SentinelWeapon_AGT_RocketPod_0 Function RenX_Content.Rx_SentinelWeapon_AGT_RocketPod:InitMuzzleFlash:0147 [0812.14] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_2.SkeletalMeshComponent_693 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0812.14] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_2.SkeletalMeshComponent_694 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0812.21] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_2.SkeletalMeshComponent_693 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0812.35] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_2.SkeletalMeshComponent_693 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0812.57] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0933.62] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_5 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0957.28] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_5 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0973.14] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_4 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0986.80] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_Turret_2 for UTEmitter_5! [1099.80] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_5 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [1112.96] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [1206.08] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_4 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [1351.21] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_4 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [1402.35] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_5 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [1447.59] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1447.59] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1448.55] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1448.55] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1448.55] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1448.55] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1448.55] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1448.55] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1449.52] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1449.52] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1458.65] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_Turret_3 for UTEmitter_14! [1474.18] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1474.18] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1479.26] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [1479.26] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [1490.70] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [1492.75] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_4 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [1544.65] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_5 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [1551.61] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1551.61] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1611.75] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [1635.93] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_4 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [1778.90] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_4 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [1852.85] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [1872.64] ScriptWarning: Accessed None 'Team' Rx_GFxHud Transient.Rx_GFxHud_2 Function RenX_Game.Rx_GFxHud:AddKillMessage:007A [1881.24] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1881.24] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1881.25] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_1 [1882.66] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1882.66] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1882.66] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1882.66] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1882.66] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1882.66] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1883.20] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1883.20] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1921.58] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_4 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [1938.17] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1938.17] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1938.17] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1938.17] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1938.74] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1938.74] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1938.74] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1938.74] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1943.03] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [1965.14] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [1965.14] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [1970.82] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1970.82] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1971.92] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [1971.92] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [1977.52] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1977.52] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1979.71] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1979.71] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1982.89] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [1982.89] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [1988.74] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1988.75] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_