Log: Log file open, 04/08/14 14:23:49 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 10907 Init: Epic Internal: 0 Init: Compiled (32-bit): Jul 1 2013 15:00:14 Init: Changelist: 1715227 Init: Command line: Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win32\ [0000.71] Init: Computer: PC-BJORN [0000.71] Init: User: Bjorn [0000.71] Init: CPU Page size=4096, Processors=8 [0000.71] Init: High frequency timer resolution =3.527539 MHz [0000.71] Init: Memory total: Physical=11.9GB (12GB approx) Pagefile=23.9GB Virtual=4.0GB [0000.71] Log: Steam Client API initialized 0 [0000.71] Log: Steam Game Server API initialized 0 [0000.78] Init: WinSock: I am PC-Bjorn (192.168.1.12:0) [0000.78] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0000.78] Init: Object subsystem initialized [0000.78] Log: Last hardware survey: Ver=10907, Date=20140407. Uploading again. [0003.26] Log: Found D3D11 adapter 0: AMD Radeon HD 7800 Series [0003.26] Log: Adapter has 2026MB of dedicated video memory, 0MB of dedicated system memory, and 2069MB of shared system memory [0003.30] Log: Shader platform (RHI): PC-D3D-SM3 [0003.32] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0003.45] Log: PhysX GPU Support: DISABLED [0003.54] Init: Initializing FaceFX... [0003.54] Init: FaceFX 1.7.4 initialized. [0003.70] Init: XAudio2 using 'Luidsprekers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [0007.61] Log: Successfully upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 4.69 seconds. [0010.21] Init: Finished loading startup packages in 5.67 seconds [0010.21] Log: 73193 objects as part of root set at end of initial load. [0010.21] Log: 0 out of 0 bytes used by permanent object pool. [0010.21] Log: Initializing Engine... [0010.22] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap' [0010.44] Init: UEngine initialized [0010.57] Init: XAudio2Device initialized. [0010.68] Init: Client initialized [0011.53] Log: Steam Client API is unavailable [0011.64] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0011.64] Warning: Warning, Failed to find object 'Class None.' [0011.64] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0011.64] Warning: Warning, Failed to find object 'Class None.' [0011.64] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0011.64] Warning: Warning, Failed to find object 'Class None.' [0011.64] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0011.64] Warning: Warning, Failed to find object 'Class None.' [0011.68] Log: LoadMap: RenX-FrontEndMap?Name=ARC_trooper?Team=1 [0019.83] Log: Game class is 'Rx_Game' [0019.89] Log: Primary PhysX scene will be in software. [0019.89] Log: Creating Primary PhysX Scene. [0019.90] Log: Bringing World renx-frontendmap.TheWorld up for play (0) at 2014.04.08-14.24.08 [0019.93] ScriptLog: GDI:0.0000 [0019.93] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [0019.93] ScriptLog: Nod:0.0000 [0020.60] Log: Bringing up level for play took: 0.754122 [0020.60] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0020.60] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [0020.61] ScriptWarning: Accessed None 'Pawn' Rx_Controller renx-frontendmap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0020.61] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [0020.61] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [0020.61] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0020.61] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0020.61] ScriptWarning: Player start not found, using last start spot Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [0020.61] Error: Can't start an online game that hasn't been created [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0020.61] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.61] ScriptLog: START MATCH [0020.67] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0020.67] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0020.69] Rx: PLAYER: Nod,256,ARC_trooper entered from  nosteam [0020.69] Log: ########### Finished loading level: 9.009577 seconds [0020.69] Log: Flushing async loaders. [0022.90] Log: Flushed async loaders. [0022.90] Init: Game engine initialized [0022.90] Log: Initializing Engine Completed [0027.39] Log: >>>>>>>>>>>>>> Initial startup: 27.39s <<<<<<<<<<<<<<< [0027.41] ScriptLog: SWITCHEROO THE HUD Rx_Game [0027.44] Log: Current scalability system settings: [0027.44] Log: StaticDecals = TRUE (Whether to allow static decals.) [0027.44] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0027.44] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0027.44] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0027.44] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [0027.44] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0027.44] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0027.44] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0027.44] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0027.44] Log: Bloom = TRUE (Whether to allow bloom.) [0027.44] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0027.44] Log: Distortion = TRUE (Whether to allow distortion.) [0027.44] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0027.44] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0027.44] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0027.44] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0027.44] Log: bAllowPostprocessMLAA = TRUE (Whether to allow post process MLAA to render. requires extra memory.) [0027.44] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0027.44] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0027.44] Log: SkeletalMeshLODBias = 2 (LOD bias for skeletal meshes.) [0027.44] Log: DetailMode = 1 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0027.44] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0027.44] Log: MaxAnisotropy = 4 (Maximum level of anisotropy used.) [0027.44] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0027.44] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0027.44] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0027.44] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0027.44] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0027.44] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0027.44] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0027.44] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0027.44] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0027.44] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0027.44] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0027.44] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0027.44] ScriptLog: key: StaticDecals | value: True [0027.44] ScriptLog: StaticDecalsTrue [0027.44] ScriptLog: key: DynamicDecals | value: True [0027.44] ScriptLog: DynamicDecalsTrue [0027.44] ScriptLog: key: UnbatchedDecals | value: True [0027.44] ScriptLog: UnbatchedDecalsTrue [0027.44] ScriptLog: key: DecalCullDistanceScale | value: 1 [0027.44] ScriptLog: DecalCullDistanceScale? 1.0000 [0027.44] ScriptLog: key: DynamicShadows | value: False [0027.44] ScriptLog: DynamicShadowsFalse [0027.44] ScriptLog: key: LightEnvironmentShadows | value: True [0027.44] ScriptLog: LightEnvironmentShadowsTrue [0027.44] ScriptLog: key: MotionBlur | value: False [0027.44] ScriptLog: MotionBlurFalse [0027.44] ScriptLog: key: DepthOfField | value: True [0027.44] ScriptLog: DepthOfFieldTrue [0027.44] ScriptLog: key: AmbientOcclusion | value: True [0027.44] ScriptLog: AmbientOcclusionTrue [0027.44] ScriptLog: key: Bloom | value: True [0027.44] ScriptLog: BloomTrue [0027.44] ScriptLog: key: bAllowLightShafts | value: True [0027.44] ScriptLog: bAllowLightShaftsTrue [0027.44] ScriptLog: key: Distortion | value: True [0027.44] ScriptLog: DistortionTrue [0027.44] ScriptLog: key: DropParticleDistortion | value: False [0027.44] ScriptLog: DropParticleDistortionFalse [0027.44] ScriptLog: key: LensFlares | value: True [0027.44] ScriptLog: LensFlaresTrue [0027.44] ScriptLog: key: AllowRadialBlur | value: True [0027.44] ScriptLog: AllowRadialBlurTrue [0027.44] ScriptLog: key: bAllowSeparateTranslucency | value: False [0027.44] ScriptLog: bAllowSeparateTranslucencyFalse [0027.44] ScriptLog: key: bAllowPostprocessMLAA | value: True [0027.44] ScriptLog: bAllowPostprocessMLAATrue [0027.44] ScriptLog: key: bAllowHighQualityMaterials | value: True [0027.44] ScriptLog: bAllowHighQualityMaterialsTrue [0027.44] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0027.44] ScriptLog: MaxFilterBlurSampleCount? 16 [0027.44] ScriptLog: key: SkeletalMeshLODBias | value: 2 [0027.44] ScriptLog: SkeletalMeshLODBias? 2 [0027.44] ScriptLog: key: DetailMode | value: 1 [0027.44] ScriptLog: DetailMode? 1 [0027.44] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0027.44] ScriptLog: MaxDrawDistanceScale? 1.0000 [0027.44] ScriptLog: key: MaxAnisotropy | value: 4 [0027.44] ScriptLog: MaxAnisotropy? 4 [0027.44] ScriptLog: key: bAllowD3D9MSAA | value: False [0027.44] ScriptLog: bAllowD3D9MSAAFalse [0027.44] ScriptLog: key: MinShadowResolution | value: 64 [0027.44] ScriptLog: MinShadowResolution? 64 [0027.44] ScriptLog: key: MinPreShadowResolution | value: 8 [0027.44] ScriptLog: MinPreShadowResolution? 8 [0027.44] ScriptLog: key: MaxShadowResolution | value: 1024 [0027.44] ScriptLog: MaxShadowResolution? 1024 [0027.44] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0027.44] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0027.44] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0027.44] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0027.44] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0027.44] ScriptLog: bEnableBranchingPCFShadowsFalse [0027.44] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0027.44] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0027.44] ScriptLog: key: bUseConservativeShadowBounds | value: False [0027.44] ScriptLog: bUseConservativeShadowBoundsFalse [0027.44] ScriptLog: key: bAllowFracturedDamage | value: True [0027.44] ScriptLog: bAllowFracturedDamageTrue [0027.44] ScriptLog: key: FractureCullDistanceScale | value: 1 [0027.44] ScriptLog: FractureCullDistanceScale? 1.0000 [0027.44] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0027.44] ScriptLog: bApexClothingAsyncFetchResultsFalse [0027.44] Log: Current preference system settings: [0027.44] Log: UseVsync = TRUE (Whether to use VSync or not.) [0027.44] Log: Fullscreen = TRUE (Fullscreen.) [0027.44] Log: ResX = 1920 (Screen X resolution.) [0027.44] Log: ResY = 1080 (Screen Y resolution.) [0027.44] ScriptLog: key: UseVsync | value: True [0027.44] ScriptLog: UseVsyncTrue [0027.44] ScriptLog: key: Fullscreen | value: True [0027.44] ScriptLog: FullscreenTrue [0027.44] ScriptLog: key: ResX | value: 1920 [0027.44] ScriptLog: ResX? 1920 [0027.44] ScriptLog: key: ResY | value: 1080 [0027.44] ScriptLog: ResY? 1080 [0027.44] Log: Current debug system settings: [0027.44] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0027.44] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0027.44] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0027.44] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0027.44] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0027.44] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0027.44] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0027.44] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0027.44] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0027.44] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0027.44] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0027.44] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0027.44] Log: ParticleLODBias = 2 (LOD bias for particle systems.) [0027.44] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0027.44] Log: bAllowTemporalAA = FALSE (UKNOWN) [0027.44] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0027.44] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0027.44] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0027.44] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0027.44] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0027.44] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0027.44] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0027.44] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0027.44] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0027.44] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0027.44] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0027.44] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0027.44] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0027.44] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0027.44] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0027.44] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0027.44] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0027.44] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0027.44] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0027.44] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0027.44] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0027.44] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0027.44] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0027.44] ScriptLog: key: DynamicLights | value: False [0027.44] ScriptLog: DynamicLightsFalse [0027.44] ScriptLog: key: CompositeDynamicLights | value: True [0027.44] ScriptLog: CompositeDynamicLightsTrue [0027.44] ScriptLog: key: DirectionalLightmaps | value: True [0027.44] ScriptLog: DirectionalLightmapsTrue [0027.44] ScriptLog: key: SpeedTreeLeaves | value: False [0027.44] ScriptLog: SpeedTreeLeavesFalse [0027.44] ScriptLog: key: SpeedTreeFronds | value: False [0027.44] ScriptLog: SpeedTreeFrondsFalse [0027.44] ScriptLog: key: OnlyStreamInTextures | value: False [0027.44] ScriptLog: OnlyStreamInTexturesFalse [0027.44] ScriptLog: key: OneFrameThreadLag | value: True [0027.44] ScriptLog: OneFrameThreadLagTrue [0027.44] ScriptLog: key: UpscaleScreenPercentage | value: True [0027.44] ScriptLog: UpscaleScreenPercentageTrue [0027.44] ScriptLog: key: AllowOpenGL | value: False [0027.44] ScriptLog: AllowOpenGLFalse [0027.44] ScriptLog: key: AllowSubsurfaceScattering | value: True [0027.44] ScriptLog: AllowSubsurfaceScatteringTrue [0027.44] ScriptLog: key: AllowImageReflections | value: True [0027.44] ScriptLog: AllowImageReflectionsTrue [0027.44] ScriptLog: key: AllowImageReflectionShadowing | value: True [0027.44] ScriptLog: AllowImageReflectionShadowingTrue [0027.44] ScriptLog: key: ParticleLODBias | value: 2 [0027.44] ScriptLog: ParticleLODBias? 2 [0027.44] ScriptLog: key: MaxMultiSamples | value: 0 [0027.44] ScriptLog: MaxMultiSamples? 0 [0027.44] ScriptLog: key: bAllowTemporalAA | value: False [0027.44] ScriptLog: bAllowTemporalAAFalse [0027.44] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0027.44] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0027.44] ScriptLog: TemporalAA_MinDepth? -1 [0027.44] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0027.44] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0027.44] ScriptLog: key: ScreenPercentage | value: 100 [0027.44] ScriptLog: ScreenPercentage? 100.0000 [0027.44] Log: Current unknown system settings: [0027.44] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0027.44] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0027.44] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0027.44] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0027.44] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0027.44] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0027.44] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0027.44] Log: ShadowFilterQualityBias = 2 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0027.44] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0027.44] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0027.44] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0027.44] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0027.44] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0027.44] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0027.44] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0027.44] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0027.44] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0027.44] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0027.44] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0027.44] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0027.44] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0027.44] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0027.44] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0027.44] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0027.44] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0027.44] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0027.44] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0027.44] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0027.44] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0027.44] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0027.44] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0027.44] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0027.44] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0027.44] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0027.44] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0027.44] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0027.44] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0027.44] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0027.44] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0027.44] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0027.44] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0027.44] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0027.44] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0027.44] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0027.44] Log: MobileLightShaftScale = 2 (UNKNOWN.) [0027.44] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0027.44] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0027.44] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0027.44] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0027.44] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0027.44] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0027.44] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0027.44] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0027.44] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0027.44] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0027.44] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0027.44] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0027.44] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0027.44] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0027.44] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0027.44] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0027.44] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0027.44] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0027.44] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0027.44] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0027.44] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0027.44] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0027.44] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0027.44] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0027.44] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0027.44] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0027.44] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0027.44] ScriptLog: key: SHSecondaryLighting | value: True [0027.44] ScriptLog: SHSecondaryLightingTrue [0027.44] ScriptLog: key: MotionBlurPause | value: True [0027.44] ScriptLog: MotionBlurPauseTrue [0027.44] ScriptLog: key: MotionBlurSkinning | value: 1 [0027.44] ScriptLog: MotionBlurSkinning? 1 [0027.44] ScriptLog: key: FilteredDistortion | value: True [0027.44] ScriptLog: FilteredDistortionTrue [0027.44] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0027.44] ScriptLog: bAllowDownsampledTranslucencyFalse [0027.44] ScriptLog: key: FogVolumes | value: True [0027.44] ScriptLog: FogVolumesTrue [0027.44] ScriptLog: key: FloatingPointRenderTargets | value: True [0027.44] ScriptLog: FloatingPointRenderTargetsTrue [0027.44] ScriptLog: key: ShadowFilterQualityBias | value: 2 [0027.44] ScriptLog: ShadowFilterQualityBias? 2 [0027.44] ScriptLog: key: ShadowFadeResolution | value: 128 [0027.44] ScriptLog: ShadowFadeResolution? 128 [0027.44] ScriptLog: key: PreShadowFadeResolution | value: 16 [0027.44] ScriptLog: PreShadowFadeResolution? 16 [0027.44] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0027.44] ScriptLog: ShadowFadeExponent? 0.2500 [0027.44] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0027.44] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0027.44] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0027.44] ScriptLog: PreShadowResolutionFactor? 0.5000 [0027.44] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0027.44] ScriptLog: bAllowHardwareShadowFilteringFalse [0027.44] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0027.44] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0027.44] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0027.44] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0027.44] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0027.44] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0027.44] ScriptLog: bEnableForegroundSelfShadowingFalse [0027.44] ScriptLog: key: ShadowFilterRadius | value: 2 [0027.44] ScriptLog: ShadowFilterRadius? 2.0000 [0027.44] ScriptLog: key: ShadowDepthBias | value: 0.012 [0027.44] ScriptLog: ShadowDepthBias? 0.0120 [0027.44] ScriptLog: key: PerObjectShadowTransition | value: 60 [0027.44] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0027.44] ScriptLog: PerObjectShadowTransition? -1 [0027.44] ScriptLog: key: PerSceneShadowTransition | value: 600 [0027.44] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0027.44] ScriptLog: PerSceneShadowTransition? -1 [0027.44] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0027.44] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0027.44] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0027.44] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0027.44] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0027.44] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0027.44] ScriptLog: key: CSMMinimumFOV | value: 40 [0027.44] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0027.44] ScriptLog: CSMMinimumFOV? -1 [0027.44] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0027.44] ScriptLog: CSMFOVRoundFactor? 4.0000 [0027.44] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0027.44] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0027.44] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0027.44] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0027.44] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0027.44] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0027.44] ScriptLog: key: NumFracturedPartsScale | value: 1 [0027.44] ScriptLog: NumFracturedPartsScale? 1.0000 [0027.44] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0027.44] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0027.44] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0027.44] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0027.44] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0027.44] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0027.44] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0027.44] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0027.44] ScriptLog: key: HighPrecisionGBuffers | value: False [0027.44] ScriptLog: HighPrecisionGBuffersFalse [0027.44] ScriptLog: key: AllowSecondaryDisplays | value: False [0027.44] ScriptLog: AllowSecondaryDisplaysFalse [0027.44] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0027.44] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0027.44] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0027.44] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0027.44] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0027.44] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0027.44] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0027.44] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0027.44] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0027.44] ScriptLog: ApexDestructionMaxShapeCount? 0 [0027.44] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0027.44] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0027.44] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0027.44] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0027.44] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0027.44] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0027.44] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0027.44] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0027.44] ScriptLog: ApexDestructionSortByBenefitTrue [0027.44] ScriptLog: key: ApexGRBEnable | value: False [0027.44] ScriptLog: ApexGRBEnableFalse [0027.44] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0027.44] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0027.44] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0027.44] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0027.44] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0027.44] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0027.44] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0027.44] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0027.44] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0027.44] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0027.44] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0027.44] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0027.44] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0027.44] ScriptLog: ApexGRBSkinWidth? 0.0250 [0027.44] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0027.44] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0027.44] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0027.44] ScriptLog: bEnableParallelApexClothingFetchTrue [0027.44] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0027.44] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0027.44] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0027.44] ScriptLog: ApexClothingAllowAsyncCookingTrue [0027.44] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0027.44] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0027.44] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0027.44] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0027.45] Log: Listing all sound classes. [0027.45] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [0027.45] Log: Class 'Item' has 22 resident sounds taking 2473.21 kb, and 1 real time sounds taking 8.89 kb [0027.45] Log: Class 'Vehicle' has 78 resident sounds taking 21201.16 kb, and 9 real time sounds taking 387.62 kb [0027.45] Log: Class 'Weapon' has 217 resident sounds taking 57564.82 kb, and 2 real time sounds taking 226.09 kb [0027.45] Log: Class 'SFX' has 27 resident sounds taking 3574.14 kb, and 8 real time sounds taking 466.97 kb [0027.45] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [0027.45] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [0027.45] Log: Class 'Announcer' has 58 resident sounds taking 18144.53 kb [0027.45] Log: Class 'Ambient' has 2 resident sounds taking 652.92 kb [0027.45] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb [0027.45] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [0027.45] Log: Class 'Cinematic' has 4 resident sounds taking 1078.99 kb, and 2 real time sounds taking 498.94 kb [0027.45] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 2 real time sounds taking 336.30 kb [0027.45] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [0027.45] Log: Class 'UnGrouped' has 158 resident sounds taking 50830.51 kb, and 79 real time sounds taking 1622.41 kb [0027.45] Log: 916 total sounds in 15 classes [0027.46] Log: Bool AmbientOcclusion set to 1 [0027.54] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0027.63] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0027.64] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0035.50] ScriptLog: [GeminiOnlineService] Getting Data [0035.50] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com [0035.54] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 74.125.136.141:0 [0035.54] ScriptLog: [GeminiLinkClient] Bound to port: 3835 [0035.54] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0035.55] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0035.57] ScriptLog: [GeminiLinkClient] TCP connection opened [0035.57] ScriptLog: [GeminiLinkClient] End TCP connection [0036.04] ScriptLog: [GeminiLinkClient] TCP connection closed [0040.14] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0040.23] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0047.47] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0047.56] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0050.83] ScriptLog: mapName Goldrush [0050.83] ScriptLog: mapFileName img://RenXFrontEnd.MapImage.___map-pic-cnc-goldrush [0050.83] ScriptLog: serverName [0050.83] ScriptLog: isFavourites False [0050.83] ScriptLog: isLocked False [0050.83] ScriptLog: serverLocation [0050.83] ScriptLog: serverGameType Command & Conquer [0050.83] ScriptLog: playerCount 6 [0050.83] ScriptLog: botCount 0 [0050.83] ScriptLog: maxPlayers 40 [0050.83] ScriptLog: ping 36 [0050.83] ScriptLog: serverPort 7768 [0050.83] ScriptLog: serverAddress 88.198.16.101 [0050.83] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : open 88.198.16.101:7768 [0050.83] ScriptLog: <> [0050.83] Init: WinSock: Socket queue 32768 / 32768 [0051.12] Log: LoadMap: 88.198.16.101:7768/cnc-goldrush?Name=ARC_trooper?Team=1?game=RenX_Game.Rx_Game [0051.13] Log: --- LOADING MOVIE START --- [0051.18] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0051.19] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0051.19] ScriptWarning: PlayerStart_2 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0051.19] ScriptWarning: Player start not found, failed to restart player Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:025E [0051.19] ScriptWarning: Accessed None 'Pawn' Rx_Bot renx-frontendmap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:0014 [0051.19] ScriptWarning: Accessed None 'Pawn' Rx_Bot renx-frontendmap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:003C [0051.19] Rx: PLAYER: Nod,256,ARC_trooper disconnected [0056.65] Warning: Warning, Failed to compile Material Instance cnc-goldrush.LandscapeMaterialInstanceConstant_7 with Base Landscape_0_Material for platform PC-D3D-SM3, Default Material will be used in game. [0063.88] Warning: Warning, Material RX_VH_Harvester.Materials.M_Harvester_Fan missing bUsedWithStaticLighting=True! [0063.88] Warning: Warning, Material RX_VH_Harvester.Materials.M_Harvester_Fan missing bUsedWithStaticLighting=True! [0063.88] Warning: Warning, Material RX_VH_Harvester.Materials.M_Harvester_Fan missing bUsedWithStaticLighting=True! [0063.89] Log: Octree Warning (AddPrimitive): StaticMeshComponent_232 (Owner: cnc-goldrush.TheWorld:PersistentLevel.StaticMeshActor_405) Outside World. [0064.00] Log: Primary PhysX scene will be in software. [0064.00] Log: Creating Primary PhysX Scene. [0064.13] Log: Bringing World cnc-goldrush.TheWorld up for play (90) at 2014.04.08-14.24.53 [0064.14] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0064.14] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0064.14] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0064.14] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0064.14] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0064.14] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0064.14] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0064.14] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0064.14] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0064.14] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0064.14] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0064.14] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0064.14] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0064.14] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0064.14] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0064.14] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0064.22] Log: Bringing up level for play took: 0.443900 [0064.22] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0064.22] Warning: Warning, Failed to find object 'Class None.' [0064.22] Log: PlayerController class for the pending level is PlayerController [0064.22] Log: ########### Finished loading level: 13.100904 seconds [0064.36] Log: Save=109.519413 [0064.36] Log: Compressing '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3_save.tmp' to '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk' [0064.38] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-goldrush.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0064.38] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [0064.38] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [0064.39] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0064.39] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0064.42] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0064.42] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0064.60] Log: WARNING: Cooking Convex For Actor: cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_PT_GDI_0 Component: StaticMeshComponent_40 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_PT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0064.61] Log: WARNING: Cooking Convex For Actor: cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_MCT_0 Component: StaticMeshComponent_43 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_MCT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0069.78] ScriptWarning: Accessed None 'Teams' Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:DrawNewScorePanel:0337 [0069.78] ScriptWarning: Accessed None 'Teams' Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:DrawNewScorePanel:03ED [0069.78] ScriptWarning: Accessed None 'Teams' Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:DrawNewScorePanel:04A7 [0069.78] ScriptWarning: Accessed None 'Teams' Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:DrawNewScorePanel:0561 [0069.78] ScriptWarning: Accessed None 'Teams' Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:DrawNewScorePanel:0605 [0069.78] ScriptWarning: Accessed None 'Teams' Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:DrawNewScorePanel:068E [0069.80] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0069.80] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0069.82] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0069.82] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0069.82] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0069.82] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0069.83] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0069.83] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0069.85] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-goldrush.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_170 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0069.96] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-goldrush.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_170 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0071.66] Log: --- LOADING MOVIE TIME: 20.5 sec --- [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0071.68] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0072.19] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_0 [0073.59] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_1 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0075.77] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_0 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:0364 [0077.33] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-goldrush.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_2 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:000D [0077.33] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-goldrush.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_2 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:00BA [0081.38] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0081.38] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0088.56] Log: Assembled 513 auto-complete commands, manual: 92, exec: 392, kismet: 0 [0088.66] Log: 'Say': Bad or missing property 'msg' [0097.61] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_1 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:0364 [0121.37] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_2 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:0364 [0123.34] ScriptLog: button ParentsGFxObject_1381 [0127.63] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_3 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:0364 [0202.12] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_1 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0226.77] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_1 [0231.70] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0231.70] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0231.72] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_1 [0233.67] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0233.67] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0242.40] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_4 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:0364 [0269.93] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_5 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:0364 [0289.35] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_6 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:0364 [0314.06] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_7 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:0364 [0317.79] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0317.79] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0322.66] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0322.66] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0324.61] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0324.61] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0325.94] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0325.94] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0330.48] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0330.48] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0332.38] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0332.38] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0333.23] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_1 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0334.14] ScriptWarning: Accessed None 'RelatedPRI_1' Rx_Message_Crates RenX_Game.Default__Rx_Message_Crates Function RenX_Game.Rx_Message_Crates:GetString:0032 [0334.14] ScriptWarning: Accessed None 'RelatedPRI_1' Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:LocalizedMessage:0163 [0334.14] ScriptWarning: Accessed None Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:LocalizedMessage:0177 [0354.97] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_8 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:0364 [0381.72] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_9 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:0364 [0412.62] ScriptLog: client spotted308 [0420.00] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_10 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:0364 [0461.02] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_1 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0473.31] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_12 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:0364 [0495.21] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_13 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:0364 [0507.01] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_14 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:0364 [0529.21] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_15 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:0364 [0560.45] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_16 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:0364 [0588.70] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_1 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0617.84] ScriptWarning: Accessed None 'Weapon' Rx_Pawn cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_34 Function RenX_Game.Rx_Pawn:StopFire:00CC [0635.77] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_3 [0635.79] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_99 [0635.81] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_77 [0636.04] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-goldrush.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_9 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:000D [0636.04] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-goldrush.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_9 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:00BA [0717.64] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_1 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0749.35] ScriptLog: client spotted310 [0768.38] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0768.38] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0774.84] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0774.84] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0776.78] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0776.78] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0780.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0780.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0780.91] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_5 [0780.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0780.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0780.91] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_0 [0780.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0780.92] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0780.92] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_2 [0802.66] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-goldrush.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_12 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:000D [0802.66] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-goldrush.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_12 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:00BA [0844.76] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_1 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0846.54] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [0860.37] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0860.37] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0860.37] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_2 [0862.30] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0862.30] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0862.86] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0862.86] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0863.09] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0863.09] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0863.09] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0863.09] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0905.13] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-goldrush.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_14 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:000D [0905.13] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-goldrush.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_14 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:00BA [0971.98] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_1 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [1025.13] ScriptLog: 24.5952 [1028.25] ScriptLog: 18.3545 [1028.27] ScriptLog: 27.3766 [1028.43] ScriptLog: 18.0770 [1028.45] ScriptLog: 27.3301 [1031.37] ScriptLog: 21.3967 [1031.43] ScriptLog: 17.8260 [1031.45] ScriptLog: 15.5517 [1031.52] ScriptLog: 11.6543 [1031.53] ScriptLog: 5.7105 [1031.55] ScriptLog: 5.8977 [1031.57] ScriptLog: 10.0013 [1031.58] ScriptLog: 8.0249 [1031.60] ScriptLog: 8.8038 [1031.62] ScriptLog: 8.9972 [1031.63] ScriptLog: 6.9387 [1031.65] ScriptLog: 6.0115 [1031.67] ScriptLog: 12.9951 [1031.68] ScriptLog: 13.1974 [1031.70] ScriptLog: 12.2932 [1031.72] ScriptLog: 13.1971 [1031.73] ScriptLog: 13.9984 [1031.75] ScriptLog: 14.5099 [1031.77] ScriptLog: 14.9913 [1031.78] ScriptLog: 15.4388 [1031.80] ScriptLog: 15.7555 [1031.82] ScriptLog: 16.0788 [1031.83] ScriptLog: 16.3994 [1031.85] ScriptLog: 16.6894 [1031.87] ScriptLog: 16.9568 [1031.88] ScriptLog: 17.2114 [1031.90] ScriptLog: 17.4501 [1031.92] ScriptLog: 17.6688 [1031.93] ScriptLog: 17.8692 [1031.95] ScriptLog: 18.0551 [1031.97] ScriptLog: 18.2300 [1031.99] ScriptLog: 19.3676 [1032.00] ScriptLog: 20.1107 [1033.23] ScriptLog: 21.0661 [1033.28] ScriptLog: 33.6223 [1033.45] ScriptLog: 18.4262 [1033.47] ScriptLog: 23.0595 [1033.53] ScriptLog: 22.5888 [1036.90] ScriptLog: 12.0318 [1036.92] ScriptLog: 13.1774 [1036.93] ScriptLog: 14.4086 [1036.95] ScriptLog: 15.6990 [1036.97] ScriptLog: 17.0209 [1036.98] ScriptLog: 18.4522 [1037.00] ScriptLog: 19.8333 [1037.02] ScriptLog: 21.2454 [1037.20] ScriptLog: 23.9485 [1037.27] ScriptLog: 20.9062 [1037.33] ScriptLog: 17.5225 [1037.35] ScriptLog: 15.4285 [1037.82] ScriptLog: 17.3832 [1037.83] ScriptLog: 32.6725 [1038.23] ScriptLog: 21.2171 [1038.30] ScriptLog: 16.1445 [1042.28] ScriptLog: 6.5700 [1042.30] ScriptLog: 6.5700 [1042.32] ScriptLog: 6.5700 [1042.33] ScriptLog: 6.5700 [1042.35] ScriptLog: 6.5700 [1042.37] ScriptLog: 6.5700 [1042.38] ScriptLog: 7.0827 [1042.40] ScriptLog: 12.4158 [1042.42] ScriptLog: 17.3420 [1042.43] ScriptLog: 17.7838 [1042.45] ScriptLog: 22.8300 [1047.20] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [1047.20] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [1047.21] ScriptLog: 23.7169 [1047.60] ScriptLog: 16.8788 [1047.62] ScriptLog: 17.6449 [1047.64] ScriptLog: 18.5213 [1047.66] ScriptLog: 18.6356 [1047.67] ScriptLog: 19.2128 [1047.69] ScriptLog: 19.2128 [1047.70] ScriptLog: 19.2128 [1047.72] ScriptLog: 19.2128 [1047.74] ScriptLog: 19.2128 [1047.75] ScriptLog: 19.2128 [1047.77] ScriptLog: 19.2128 [1047.79] ScriptLog: 19.2128 [1047.80] ScriptLog: 19.2128 [1047.94] ScriptLog: 30.3317 [1048.32] ScriptLog: 94.5031 [1048.36] ScriptLog: 42.0754 [1069.19] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [1069.19] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [1099.31] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_1 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [1120.06] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [1163.91] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [1220.36] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1220.36] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1227.44] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1227.44] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1227.44] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1227.44] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1227.76] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_1 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [1230.24] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1230.24] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1230.24] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1230.24] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1239.44] ScriptLog: button ParentsGFxObject_9614 [1286.20] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1296.98] Log: PlayCustomAnim Taunt_UB_Slit_Throat, CustomChildIndex: 1, Animation Not Found!! [1343.80] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1343.80] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1343.80] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1343.80] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1344.42] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1344.42] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1344.42] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1344.42] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1355.27] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_1 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [1355.38] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1355.38] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1355.38] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1355.38] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1356.67] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1362.07] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-goldrush.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_24 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:000D [1362.08] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-goldrush.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_24 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:00BA [1372.55] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1372.55] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1372.55] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1372.55] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1374.15] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1374.15] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1374.15] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1374.15] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1375.92] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1375.92] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1375.92] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1375.92] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1376.90] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1376.90] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1376.90] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1376.90] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1377.68] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1377.68] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1377.68] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1377.68] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1385.63] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [1385.63] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [1389.36] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [1389.36] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [1389.49] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [1389.49] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [1390.03] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [1390.03] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [1390.84] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [1390.84] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [1392.20] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [1392.20] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [1392.61] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [1392.61] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [1393.34] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [1393.34] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [1396.23] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1396.23] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1398.20] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1398.20] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1419.76] ScriptLog: 15.9073 [1419.77] ScriptLog: 16.3868 [1419.79] ScriptLog: 16.1402 [1419.81] ScriptLog: 16.0013 [1419.82] ScriptLog: 15.9378 [1419.84] ScriptLog: 16.7141 [1419.86] ScriptLog: 17.4420 [1419.87] ScriptLog: 17.6506 [1419.89] ScriptLog: 17.7291 [1419.91] ScriptLog: 18.3333 [1419.92] ScriptLog: 17.8984 [1419.94] ScriptLog: 17.5441 [1419.95] ScriptLog: 18.0246 [1419.98] ScriptLog: 18.5257 [1419.99] ScriptLog: 18.3004 [1420.01] ScriptLog: 17.9993 [1420.02] ScriptLog: 18.2752 [1420.04] ScriptLog: 18.5239 [1420.06] ScriptLog: 18.7219 [1420.08] ScriptLog: 70.8909 [1421.40] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1421.72] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [1421.72] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [1426.73] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1426.73] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1428.63] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1428.63] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1446.50] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [1452.11] Log: === Critical error: === Fatal error! Address = 0x1f31a7b (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe] Address = 0x60cd1c (filename not found) Address = 0x1f3319a (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe] Address = 0x1419b93 (filename not found) [in C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe]