Log: Log file open, 03/26/14 14:33:21 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 10907 Init: Epic Internal: 0 Init: Compiled (32-bit): Jul 1 2013 15:00:14 Init: Changelist: 1715227 Init: Command line: Init: Base directory: C:\Program Files\Renegade X\Binaries\Win32\ [0000.18] Init: Computer: YOUNG-PC [0000.18] Init: User: Young [0000.18] Init: CPU Page size=4096, Processors=4 [0000.18] Init: High frequency timer resolution =3.233261 MHz [0000.18] Init: Memory total: Physical=3.5GB (3GB approx) Pagefile=8.4GB Virtual=3.0GB [0000.18] Log: Steam Client API initialized 0 [0000.18] Log: Steam Game Server API initialized 0 [0000.21] Init: WinSock: I am Young-PC (192.168.1.100:0) [0000.21] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0000.21] Init: Object subsystem initialized [0000.59] Log: Found D3D11 adapter 0: NVIDIA GeForce GTS 450 [0000.59] Log: Adapter has 977MB of dedicated video memory, 0MB of dedicated system memory, and 1530MB of shared system memory [0000.66] Log: Shader platform (RHI): PC-D3D-SM3 [0000.66] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0000.73] Log: PhysX GPU Support: ENABLED [0001.07] Init: Initializing FaceFX... [0001.07] Init: FaceFX 1.7.4 initialized. [0001.09] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [0006.32] Init: Finished loading startup packages in 3.94 seconds [0006.32] Log: 73193 objects as part of root set at end of initial load. [0006.32] Log: 0 out of 0 bytes used by permanent object pool. [0006.32] Log: Initializing Engine... [0006.32] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap' [0006.40] Init: UEngine initialized [0006.43] Init: XAudio2Device initialized. [0006.48] Init: Client initialized [0007.10] Log: Steam Client API is unavailable [0007.24] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0007.24] Warning: Warning, Failed to find object 'Class None.' [0007.24] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0007.24] Warning: Warning, Failed to find object 'Class None.' [0007.24] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0007.24] Warning: Warning, Failed to find object 'Class None.' [0007.24] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0007.24] Warning: Warning, Failed to find object 'Class None.' [0007.32] Log: LoadMap: RenX-FrontEndMap?Name=TheXGen?Team=1 [0013.82] Log: Game class is 'Rx_Game' [0014.49] Log: Primary PhysX scene will be in software. [0014.49] Log: Creating Primary PhysX Scene. [0014.50] Log: Bringing World renx-frontendmap.TheWorld up for play (0) at 2014.03.26-14.33.35 [0014.54] ScriptLog: GDI:0.0000 [0014.54] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [0014.54] ScriptLog: Nod:0.0000 [0015.14] Log: Bringing up level for play took: 1.255073 [0015.14] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0015.14] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [0015.14] ScriptWarning: Accessed None 'Pawn' Rx_Controller renx-frontendmap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0015.14] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [0015.14] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [0015.14] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0015.14] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0015.14] ScriptWarning: Player start not found, using last start spot Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [0015.15] Error: Can't start an online game that hasn't been created [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0015.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0015.15] ScriptLog: START MATCH [0015.19] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0015.20] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0015.21] Rx: PLAYER: Nod,256,TheXGen entered from  nosteam [0015.21] Log: ########### Finished loading level: 7.886350 seconds [0015.21] Log: Flushing async loaders. [0019.79] Log: Flushed async loaders. [0019.79] Init: Game engine initialized [0019.79] Log: Initializing Engine Completed [0023.74] Log: >>>>>>>>>>>>>> Initial startup: 23.74s <<<<<<<<<<<<<<< [0023.76] ScriptLog: SWITCHEROO THE HUD Rx_Game [0023.77] Log: Current scalability system settings: [0023.77] Log: StaticDecals = TRUE (Whether to allow static decals.) [0023.77] Log: DynamicDecals = FALSE (Whether to allow dynamic decals.) [0023.77] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0023.77] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0023.77] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [0023.77] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0023.77] Log: MotionBlur = TRUE (Whether to allow motion blur.) [0023.77] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0023.77] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0023.77] Log: Bloom = TRUE (Whether to allow bloom.) [0023.77] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0023.77] Log: Distortion = TRUE (Whether to allow distortion.) [0023.77] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0023.77] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.) [0023.77] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0023.77] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0023.77] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0023.77] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0023.77] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0023.77] Log: SkeletalMeshLODBias = 1 (LOD bias for skeletal meshes.) [0023.77] Log: DetailMode = 2 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0023.77] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0023.77] Log: MaxAnisotropy = 4 (Maximum level of anisotropy used.) [0023.77] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0023.77] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0023.77] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0023.77] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0023.77] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0023.77] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0023.77] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0023.77] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0023.77] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0023.77] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0023.77] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0023.77] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0023.77] ScriptLog: key: StaticDecals | value: True [0023.77] ScriptLog: StaticDecalsTrue [0023.77] ScriptLog: key: DynamicDecals | value: False [0023.77] ScriptLog: DynamicDecalsFalse [0023.77] ScriptLog: key: UnbatchedDecals | value: True [0023.77] ScriptLog: UnbatchedDecalsTrue [0023.77] ScriptLog: key: DecalCullDistanceScale | value: 1 [0023.77] ScriptLog: DecalCullDistanceScale? 1.0000 [0023.78] ScriptLog: key: DynamicShadows | value: False [0023.78] ScriptLog: DynamicShadowsFalse [0023.78] ScriptLog: key: LightEnvironmentShadows | value: True [0023.78] ScriptLog: LightEnvironmentShadowsTrue [0023.78] ScriptLog: key: MotionBlur | value: True [0023.78] ScriptLog: MotionBlurTrue [0023.78] ScriptLog: key: DepthOfField | value: True [0023.78] ScriptLog: DepthOfFieldTrue [0023.78] ScriptLog: key: AmbientOcclusion | value: True [0023.78] ScriptLog: AmbientOcclusionTrue [0023.78] ScriptLog: key: Bloom | value: True [0023.78] ScriptLog: BloomTrue [0023.78] ScriptLog: key: bAllowLightShafts | value: True [0023.78] ScriptLog: bAllowLightShaftsTrue [0023.78] ScriptLog: key: Distortion | value: True [0023.78] ScriptLog: DistortionTrue [0023.78] ScriptLog: key: DropParticleDistortion | value: False [0023.78] ScriptLog: DropParticleDistortionFalse [0023.78] ScriptLog: key: LensFlares | value: False [0023.78] ScriptLog: LensFlaresFalse [0023.78] ScriptLog: key: AllowRadialBlur | value: True [0023.78] ScriptLog: AllowRadialBlurTrue [0023.78] ScriptLog: key: bAllowSeparateTranslucency | value: False [0023.78] ScriptLog: bAllowSeparateTranslucencyFalse [0023.78] ScriptLog: key: bAllowPostprocessMLAA | value: False [0023.78] ScriptLog: bAllowPostprocessMLAAFalse [0023.78] ScriptLog: key: bAllowHighQualityMaterials | value: True [0023.78] ScriptLog: bAllowHighQualityMaterialsTrue [0023.78] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0023.78] ScriptLog: MaxFilterBlurSampleCount? 16 [0023.78] ScriptLog: key: SkeletalMeshLODBias | value: 1 [0023.78] ScriptLog: SkeletalMeshLODBias? 1 [0023.78] ScriptLog: key: DetailMode | value: 2 [0023.78] ScriptLog: DetailMode? 2 [0023.78] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0023.78] ScriptLog: MaxDrawDistanceScale? 1.0000 [0023.78] ScriptLog: key: MaxAnisotropy | value: 4 [0023.78] ScriptLog: MaxAnisotropy? 4 [0023.78] ScriptLog: key: bAllowD3D9MSAA | value: False [0023.78] ScriptLog: bAllowD3D9MSAAFalse [0023.78] ScriptLog: key: MinShadowResolution | value: 64 [0023.78] ScriptLog: MinShadowResolution? 64 [0023.78] ScriptLog: key: MinPreShadowResolution | value: 8 [0023.78] ScriptLog: MinPreShadowResolution? 8 [0023.78] ScriptLog: key: MaxShadowResolution | value: 1024 [0023.78] ScriptLog: MaxShadowResolution? 1024 [0023.78] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0023.78] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0023.78] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0023.78] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0023.78] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0023.78] ScriptLog: bEnableBranchingPCFShadowsFalse [0023.78] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0023.78] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0023.78] ScriptLog: key: bUseConservativeShadowBounds | value: False [0023.78] ScriptLog: bUseConservativeShadowBoundsFalse [0023.78] ScriptLog: key: bAllowFracturedDamage | value: True [0023.78] ScriptLog: bAllowFracturedDamageTrue [0023.78] ScriptLog: key: FractureCullDistanceScale | value: 1 [0023.78] ScriptLog: FractureCullDistanceScale? 1.0000 [0023.78] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0023.78] ScriptLog: bApexClothingAsyncFetchResultsFalse [0023.78] Log: Current preference system settings: [0023.78] Log: UseVsync = TRUE (Whether to use VSync or not.) [0023.78] Log: Fullscreen = TRUE (Fullscreen.) [0023.78] Log: ResX = 1024 (Screen X resolution.) [0023.78] Log: ResY = 768 (Screen Y resolution.) [0023.78] ScriptLog: key: UseVsync | value: True [0023.78] ScriptLog: UseVsyncTrue [0023.78] ScriptLog: key: Fullscreen | value: True [0023.78] ScriptLog: FullscreenTrue [0023.78] ScriptLog: key: ResX | value: 1024 [0023.78] ScriptLog: ResX? 1024 [0023.78] ScriptLog: key: ResY | value: 768 [0023.78] ScriptLog: ResY? 768 [0023.78] Log: Current debug system settings: [0023.78] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0023.78] Log: CompositeDynamicLights = FALSE (Whether to composte dynamic lights into light environments.) [0023.78] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0023.78] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0023.78] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0023.78] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0023.78] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0023.78] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0023.78] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0023.78] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0023.78] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0023.78] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0023.78] Log: ParticleLODBias = 1 (LOD bias for particle systems.) [0023.78] Log: MaxMultiSamples = 4 (The maximum number of MSAA samples to use.) [0023.78] Log: bAllowTemporalAA = FALSE (UKNOWN) [0023.78] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0023.78] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0023.78] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0023.78] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0023.78] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0023.78] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0023.78] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0023.78] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0023.78] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0023.78] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0023.78] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0023.78] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0023.78] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0023.78] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0023.78] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0023.78] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0023.78] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0023.78] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0023.78] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0023.78] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0023.78] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0023.78] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0023.78] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0023.78] ScriptLog: key: DynamicLights | value: False [0023.78] ScriptLog: DynamicLightsFalse [0023.78] ScriptLog: key: CompositeDynamicLights | value: False [0023.78] ScriptLog: CompositeDynamicLightsFalse [0023.78] ScriptLog: key: DirectionalLightmaps | value: True [0023.78] ScriptLog: DirectionalLightmapsTrue [0023.78] ScriptLog: key: SpeedTreeLeaves | value: False [0023.78] ScriptLog: SpeedTreeLeavesFalse [0023.78] ScriptLog: key: SpeedTreeFronds | value: False [0023.78] ScriptLog: SpeedTreeFrondsFalse [0023.78] ScriptLog: key: OnlyStreamInTextures | value: False [0023.78] ScriptLog: OnlyStreamInTexturesFalse [0023.78] ScriptLog: key: OneFrameThreadLag | value: True [0023.78] ScriptLog: OneFrameThreadLagTrue [0023.78] ScriptLog: key: UpscaleScreenPercentage | value: True [0023.78] ScriptLog: UpscaleScreenPercentageTrue [0023.78] ScriptLog: key: AllowOpenGL | value: False [0023.78] ScriptLog: AllowOpenGLFalse [0023.78] ScriptLog: key: AllowSubsurfaceScattering | value: True [0023.78] ScriptLog: AllowSubsurfaceScatteringTrue [0023.78] ScriptLog: key: AllowImageReflections | value: True [0023.78] ScriptLog: AllowImageReflectionsTrue [0023.78] ScriptLog: key: AllowImageReflectionShadowing | value: True [0023.78] ScriptLog: AllowImageReflectionShadowingTrue [0023.78] ScriptLog: key: ParticleLODBias | value: 1 [0023.78] ScriptLog: ParticleLODBias? 1 [0023.78] ScriptLog: key: MaxMultiSamples | value: 4 [0023.78] ScriptLog: MaxMultiSamples? 4 [0023.78] ScriptLog: key: bAllowTemporalAA | value: False [0023.78] ScriptLog: bAllowTemporalAAFalse [0023.78] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0023.78] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0023.78] ScriptLog: TemporalAA_MinDepth? -1 [0023.78] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0023.78] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0023.78] ScriptLog: key: ScreenPercentage | value: 100 [0023.78] ScriptLog: ScreenPercentage? 100.0000 [0023.78] Log: Current unknown system settings: [0023.78] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0023.78] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0023.78] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0023.78] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0023.78] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0023.78] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0023.78] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0023.78] Log: ShadowFilterQualityBias = 2 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0023.78] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0023.78] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0023.78] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0023.78] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0023.78] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0023.78] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0023.78] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0023.78] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0023.78] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0023.78] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0023.78] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0023.78] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0023.78] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0023.78] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0023.78] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0023.78] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0023.78] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0023.78] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0023.78] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0023.78] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0023.78] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0023.78] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0023.78] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0023.78] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0023.78] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0023.78] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0023.78] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0023.78] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0023.78] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0023.78] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0023.78] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0023.78] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0023.78] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0023.78] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0023.78] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0023.78] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0023.78] Log: MobileLightShaftScale = 2 (UNKNOWN.) [0023.78] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0023.78] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0023.78] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0023.78] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0023.78] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0023.78] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0023.78] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0023.78] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0023.78] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0023.78] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0023.78] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0023.78] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0023.78] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0023.78] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0023.78] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0023.78] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0023.78] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0023.78] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0023.78] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0023.78] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0023.78] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0023.78] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0023.78] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0023.78] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0023.78] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0023.78] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0023.78] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0023.78] ScriptLog: key: SHSecondaryLighting | value: True [0023.78] ScriptLog: SHSecondaryLightingTrue [0023.78] ScriptLog: key: MotionBlurPause | value: True [0023.78] ScriptLog: MotionBlurPauseTrue [0023.78] ScriptLog: key: MotionBlurSkinning | value: 1 [0023.78] ScriptLog: MotionBlurSkinning? 1 [0023.78] ScriptLog: key: FilteredDistortion | value: True [0023.78] ScriptLog: FilteredDistortionTrue [0023.78] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0023.78] ScriptLog: bAllowDownsampledTranslucencyFalse [0023.78] ScriptLog: key: FogVolumes | value: True [0023.78] ScriptLog: FogVolumesTrue [0023.78] ScriptLog: key: FloatingPointRenderTargets | value: True [0023.78] ScriptLog: FloatingPointRenderTargetsTrue [0023.78] ScriptLog: key: ShadowFilterQualityBias | value: 2 [0023.78] ScriptLog: ShadowFilterQualityBias? 2 [0023.78] ScriptLog: key: ShadowFadeResolution | value: 128 [0023.78] ScriptLog: ShadowFadeResolution? 128 [0023.78] ScriptLog: key: PreShadowFadeResolution | value: 16 [0023.78] ScriptLog: PreShadowFadeResolution? 16 [0023.78] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0023.78] ScriptLog: ShadowFadeExponent? 0.2500 [0023.78] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0023.78] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0023.78] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0023.78] ScriptLog: PreShadowResolutionFactor? 0.5000 [0023.78] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0023.78] ScriptLog: bAllowHardwareShadowFilteringFalse [0023.78] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0023.78] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0023.78] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0023.78] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0023.78] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0023.78] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0023.78] ScriptLog: bEnableForegroundSelfShadowingFalse [0023.78] ScriptLog: key: ShadowFilterRadius | value: 2 [0023.78] ScriptLog: ShadowFilterRadius? 2.0000 [0023.78] ScriptLog: key: ShadowDepthBias | value: 0.012 [0023.78] ScriptLog: ShadowDepthBias? 0.0120 [0023.78] ScriptLog: key: PerObjectShadowTransition | value: 60 [0023.78] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0023.78] ScriptLog: PerObjectShadowTransition? -1 [0023.78] ScriptLog: key: PerSceneShadowTransition | value: 600 [0023.78] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0023.78] ScriptLog: PerSceneShadowTransition? -1 [0023.78] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0023.78] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0023.78] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0023.78] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0023.78] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0023.78] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0023.78] ScriptLog: key: CSMMinimumFOV | value: 40 [0023.78] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0023.78] ScriptLog: CSMMinimumFOV? -1 [0023.78] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0023.78] ScriptLog: CSMFOVRoundFactor? 4.0000 [0023.78] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0023.78] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0023.78] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0023.78] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0023.78] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0023.78] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0023.78] ScriptLog: key: NumFracturedPartsScale | value: 1 [0023.78] ScriptLog: NumFracturedPartsScale? 1.0000 [0023.78] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0023.78] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0023.78] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0023.78] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0023.78] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0023.78] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0023.78] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0023.78] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0023.78] ScriptLog: key: HighPrecisionGBuffers | value: False [0023.78] ScriptLog: HighPrecisionGBuffersFalse [0023.78] ScriptLog: key: AllowSecondaryDisplays | value: False [0023.78] ScriptLog: AllowSecondaryDisplaysFalse [0023.78] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0023.78] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0023.78] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0023.78] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0023.78] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0023.78] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0023.78] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0023.78] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0023.78] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0023.78] ScriptLog: ApexDestructionMaxShapeCount? 0 [0023.78] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0023.78] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0023.78] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0023.78] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0023.78] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0023.78] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0023.78] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0023.78] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0023.78] ScriptLog: ApexDestructionSortByBenefitTrue [0023.78] ScriptLog: key: ApexGRBEnable | value: False [0023.78] ScriptLog: ApexGRBEnableFalse [0023.78] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0023.78] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0023.78] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0023.78] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0023.78] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0023.78] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0023.78] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0023.78] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0023.78] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0023.78] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0023.78] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0023.78] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0023.78] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0023.78] ScriptLog: ApexGRBSkinWidth? 0.0250 [0023.78] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0023.78] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0023.78] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0023.78] ScriptLog: bEnableParallelApexClothingFetchTrue [0023.78] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0023.78] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0023.78] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0023.78] ScriptLog: ApexClothingAllowAsyncCookingTrue [0023.78] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0023.78] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0023.78] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0023.78] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0023.78] Log: Listing all sound classes. [0023.78] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [0023.78] Log: Class 'Item' has 22 resident sounds taking 2473.21 kb, and 1 real time sounds taking 8.89 kb [0023.79] Log: Class 'Vehicle' has 78 resident sounds taking 21201.16 kb, and 9 real time sounds taking 387.62 kb [0023.79] Log: Class 'Weapon' has 217 resident sounds taking 57564.82 kb, and 2 real time sounds taking 226.09 kb [0023.79] Log: Class 'SFX' has 27 resident sounds taking 3574.14 kb, and 8 real time sounds taking 466.97 kb [0023.79] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [0023.79] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [0023.79] Log: Class 'Announcer' has 58 resident sounds taking 18144.53 kb [0023.79] Log: Class 'Ambient' has 2 resident sounds taking 652.92 kb [0023.79] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb [0023.79] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [0023.79] Log: Class 'Cinematic' has 4 resident sounds taking 1078.99 kb, and 2 real time sounds taking 498.94 kb [0023.79] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 2 real time sounds taking 336.30 kb [0023.79] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [0023.79] Log: Class 'UnGrouped' has 158 resident sounds taking 50830.51 kb, and 79 real time sounds taking 1622.41 kb [0023.79] Log: 916 total sounds in 15 classes [0023.79] Log: Bool AmbientOcclusion set to 1 [0023.89] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0024.09] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0027.03] Log: DumpAvailableResolutions [0027.03] Log: 640x480 [0027.03] Log: 640x480 [0027.03] Log: 640x480 [0027.03] Log: 640x480 [0027.03] Log: 720x480 [0027.03] Log: 720x480 [0027.03] Log: 720x576 [0027.03] Log: 720x576 [0027.03] Log: 800x600 [0027.03] Log: 800x600 [0027.03] Log: 1024x768 [0027.03] Log: 1024x768 [0027.03] Log: 1152x864 [0027.03] Log: 1280x720 [0027.03] Log: 1280x768 [0027.03] Log: 1280x800 [0027.03] Log: 1280x960 [0027.03] Log: 1280x1024 [0034.12] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0035.80] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0045.07] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0045.86] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0045.94] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0047.57] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0052.02] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0053.13] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0053.19] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0055.92] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0056.65] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0056.74] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0132.47] ScriptLog: dialogInstance Type? GFxClikWidget_84 [0133.48] Log: Bool bAllowPostprocessMLAA set to 0 [0133.49] Log: Int MaxMultiSamples set to 4 [0133.50] Log: Bool UseVsync set to 1 [0133.51] Log: Bool MotionBlur set to 1 [0133.52] Log: Bool DynamicLights set to 0 [0133.52] Log: Bool DynamicShadows set to 0 [0133.54] Log: Int DetailMode set to 1 [0133.57] Log: Int SkeletalMeshLODBias set to 1 [0133.57] Log: Int ParticleLODBias set to 2 [0133.58] Log: Int ShadowFilterQualityBias set to 3 [0133.60] Log: Bool LightEnvironmentShadows set to 0 [0133.61] Log: Bool CompositeDynamicLights set to 0 [0133.61] Log: Bool DirectionalLightmaps set to 0 [0133.62] Log: Can't enable/disable directional lightmaps at run-time. [0133.62] Log: Bool Bloom set to 1 [0133.63] Log: Bool DepthOfField set to 1 [0133.64] Log: Bool AmbientOcclusion set to 1 [0133.64] Log: Bool LensFlares set to 0 [0133.65] Log: Bool Distortion set to 0 [0133.66] Log: Bool DropParticleDistortion set to 0 [0133.66] Log: Bool SpeedTreeLeaves set to 0 [0133.67] Log: Bool SpeedTreeFronds set to 0 [0133.68] Log: Bool StaticDecals set to 1 [0133.69] Log: Bool DynamicDecals set to 0 [0133.70] Log: Bool OneFrameThreadLag set to 1 [0133.71] ScriptLog: dialogInstance Type? GFxClikWidget_85 [0133.71] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit [0135.64] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Close [0156.98] Log: DumpAvailableResolutions [0156.98] Log: 640x480 [0156.98] Log: 640x480 [0156.98] Log: 640x480 [0156.98] Log: 640x480 [0156.98] Log: 720x480 [0156.98] Log: 720x480 [0156.98] Log: 720x576 [0156.98] Log: 720x576 [0156.98] Log: 800x600 [0156.98] Log: 800x600 [0156.98] Log: 1024x768 [0156.98] Log: 1024x768 [0156.98] Log: 1152x864 [0156.98] Log: 1280x720 [0156.98] Log: 1280x768 [0156.98] Log: 1280x800 [0156.98] Log: 1280x960 [0156.98] Log: 1280x1024 [0159.03] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0160.12] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0160.19] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0162.41] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0163.37] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0163.43] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0167.53] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0168.61] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0168.68] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0176.57] ScriptLog: dialogInstance Type? GFxClikWidget_110 [0177.63] Log: Bool bAllowPostprocessMLAA set to 0 [0177.63] Log: Int MaxMultiSamples set to 4 [0177.65] Log: Bool UseVsync set to 1 [0177.65] Log: Bool MotionBlur set to 1 [0177.66] Log: Bool DynamicLights set to 0 [0177.67] Log: Bool DynamicShadows set to 0 [0177.68] Log: Int DetailMode set to 1 [0177.69] Log: Int SkeletalMeshLODBias set to 0 [0177.70] Log: Int ParticleLODBias set to 2 [0177.70] Log: Int ShadowFilterQualityBias set to 2 [0177.72] Log: Bool LightEnvironmentShadows set to 0 [0177.73] Log: Bool CompositeDynamicLights set to 0 [0177.74] Log: Bool DirectionalLightmaps set to 0 [0177.74] Log: Can't enable/disable directional lightmaps at run-time. [0177.74] Log: Bool Bloom set to 1 [0177.75] Log: Bool DepthOfField set to 1 [0177.76] Log: Bool AmbientOcclusion set to 1 [0177.76] Log: Bool LensFlares set to 0 [0177.77] Log: Bool Distortion set to 0 [0177.78] Log: Bool DropParticleDistortion set to 0 [0177.78] Log: Bool SpeedTreeLeaves set to 0 [0177.79] Log: Bool SpeedTreeFronds set to 0 [0177.80] Log: Bool StaticDecals set to 1 [0177.81] Log: Bool DynamicDecals set to 0 [0177.82] Log: Bool OneFrameThreadLag set to 1 [0177.83] ScriptLog: dialogInstance Type? GFxClikWidget_111 [0177.84] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit [0178.83] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Close [0185.85] ScriptLog: [GeminiOnlineService] Getting Data [0185.85] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com [0186.09] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 74.125.129.141:0 [0186.09] ScriptLog: [GeminiLinkClient] Bound to port: 56756 [0186.09] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0186.10] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0186.12] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0186.13] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0186.15] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0186.17] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0186.18] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0186.20] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0186.22] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0186.23] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0186.25] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0186.26] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0186.28] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0186.30] ScriptLog: [GeminiLinkClient] TCP connection opened [0186.30] ScriptLog: [GeminiLinkClient] End TCP connection [0187.76] ScriptLog: [GeminiLinkClient] TCP connection closed [0192.47] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0192.54] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0194.25] ScriptLog: mapName Walls [0194.25] ScriptLog: mapFileName img://RenXFrontEnd.MapImage.___map-pic-cnc-walls [0194.25] ScriptLog: serverName [0194.25] ScriptLog: isFavourites False [0194.25] ScriptLog: isLocked False [0194.25] ScriptLog: serverLocation [0194.25] ScriptLog: serverGameType Command & Conquer [0194.25] ScriptLog: playerCount 7 [0194.25] ScriptLog: botCount 0 [0194.25] ScriptLog: maxPlayers 40 [0194.25] ScriptLog: ping -2147483648 [0194.25] ScriptLog: serverPort 7777 [0194.25] ScriptLog: serverAddress 69.162.65.2 [0194.25] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : open 69.162.65.2:7777 [0194.25] ScriptLog: <> [0194.25] Init: WinSock: Socket queue 32768 / 32768 [0197.01] Log: LoadMap: 69.162.65.2/cnc-walls_flying?Name=TheXGen?Team=1?game=RenX_Game.Rx_Game [0197.03] Log: --- LOADING MOVIE START --- [0197.06] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0197.06] ScriptWarning: PlayerStart_2 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0197.06] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0197.06] ScriptWarning: Player start not found, failed to restart player Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:025E [0197.06] ScriptWarning: Accessed None 'Pawn' Rx_Bot renx-frontendmap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:0014 [0197.06] ScriptWarning: Accessed None 'Pawn' Rx_Bot renx-frontendmap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:003C [0197.06] Rx: PLAYER: Nod,256,TheXGen disconnected [0208.19] Log: Primary PhysX scene will be in software. [0208.19] Log: Creating Primary PhysX Scene. [0208.35] Log: Bringing World cnc-walls_flying.TheWorld up for play (90) at 2014.03.26-14.36.49 [0208.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0208.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0208.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0208.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0208.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0208.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0208.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0208.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0208.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0208.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0208.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0208.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0208.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0208.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0208.51] Log: Bringing up level for play took: 2.774279 [0208.51] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0208.51] Warning: Warning, Failed to find object 'Class None.' [0208.51] Log: PlayerController class for the pending level is PlayerController [0208.51] Log: ########### Finished loading level: 11.498663 seconds [0208.97] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0208.97] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0208.97] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-walls_flying.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0208.97] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [0208.97] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [0209.06] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0209.06] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0209.07] Log: WARNING: Cooking Convex For Actor: cnc-walls_flying.TheWorld:PersistentLevel.Rx_BuildingAttachment_MCT_0 Component: StaticMeshComponent_18 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_MCT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0209.26] Log: WARNING: Cooking Convex For Actor: cnc-walls_flying.TheWorld:PersistentLevel.Rx_BuildingAttachment_PT_Nod_0 Component: StaticMeshComponent_19 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_PT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0209.26] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_Engineer RenX_Game.Default__Rx_FamilyInfo_Nod_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0209.30] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0209.30] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_1 Function RenX_Game.Rx_Pawn:ReplicatedEvent:010F [0209.31] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_LaserChainGunner.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_LaserChainGunner RenX_Game.Default__Rx_FamilyInfo_Nod_LaserChainGunner Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0209.31] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_72 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0209.55] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_72 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0212.49] Log: --- LOADING MOVIE TIME: 15.4 sec --- [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0212.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0283.86] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_9 [0314.37] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_85 [0315.32] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_10 [0327.17] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [0368.97] ScriptLog: button ParentsGFxObject_1401 [0415.58] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_8 [0415.60] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_60 [0477.94] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-walls_flying.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_1 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0526.07] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0620.50] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-walls_flying.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_1 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0716.25] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0728.77] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_7 [0737.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_18 -> Rx_Building_HandOfNod_Ramps_2 [0737.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_18 -> Rx_Building_HandOfNod_Ramps_2 [0752.38] ScriptWarning: Control reached the end of non-void function (make certain that all paths through the function 'return ' Rx_Weapon_MissileLauncher cnc-walls_flying.TheWorld:PersistentLevel.Rx_Weapon_MissileLauncher_0 Function RenX_Game.Rx_Weapon:ProjectileFireOld:0100 [0755.63] ScriptWarning: Control reached the end of non-void function (make certain that all paths through the function 'return ' Rx_Weapon_MissileLauncher cnc-walls_flying.TheWorld:PersistentLevel.Rx_Weapon_MissileLauncher_0 Function RenX_Game.Rx_Weapon:ProjectileFireOld:0100 [0758.29] ScriptWarning: Control reached the end of non-void function (make certain that all paths through the function 'return ' Rx_Weapon_MissileLauncher cnc-walls_flying.TheWorld:PersistentLevel.Rx_Weapon_MissileLauncher_0 Function RenX_Game.Rx_Weapon:ProjectileFireOld:0100 [0761.04] ScriptWarning: Control reached the end of non-void function (make certain that all paths through the function 'return ' Rx_Weapon_MissileLauncher cnc-walls_flying.TheWorld:PersistentLevel.Rx_Weapon_MissileLauncher_0 Function RenX_Game.Rx_Weapon:ProjectileFireOld:0100 [0763.87] ScriptWarning: Control reached the end of non-void function (make certain that all paths through the function 'return ' Rx_Weapon_MissileLauncher cnc-walls_flying.TheWorld:PersistentLevel.Rx_Weapon_MissileLauncher_0 Function RenX_Game.Rx_Weapon:ProjectileFireOld:0100 [0766.62] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0766.65] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0766.65] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0766.65] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_11 [0766.65] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0766.65] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0766.65] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_12 [0772.69] ScriptWarning: Control reached the end of non-void function (make certain that all paths through the function 'return ' Rx_Weapon_MissileLauncher cnc-walls_flying.TheWorld:PersistentLevel.Rx_Weapon_MissileLauncher_0 Function RenX_Game.Rx_Weapon:ProjectileFireOld:0100 [0775.80] ScriptWarning: Control reached the end of non-void function (make certain that all paths through the function 'return ' Rx_Weapon_MissileLauncher cnc-walls_flying.TheWorld:PersistentLevel.Rx_Weapon_MissileLauncher_0 Function RenX_Game.Rx_Weapon:ProjectileFireOld:0100 [0778.56] ScriptWarning: Control reached the end of non-void function (make certain that all paths through the function 'return ' Rx_Weapon_MissileLauncher cnc-walls_flying.TheWorld:PersistentLevel.Rx_Weapon_MissileLauncher_0 Function RenX_Game.Rx_Weapon:ProjectileFireOld:0100 [0781.40] ScriptWarning: Control reached the end of non-void function (make certain that all paths through the function 'return ' Rx_Weapon_MissileLauncher cnc-walls_flying.TheWorld:PersistentLevel.Rx_Weapon_MissileLauncher_0 Function RenX_Game.Rx_Weapon:ProjectileFireOld:0100 [0793.15] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0793.25] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_5 [0793.25] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_2 [0793.25] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_0 [0821.76] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-walls_flying.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_25 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:000D [0821.76] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-walls_flying.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_25 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:00BA [0853.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_31 -> StaticMeshActor_644 [0853.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_31 -> StaticMeshActor_644 [0860.42] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-walls_flying.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_28 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:000D [0860.42] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-walls_flying.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_28 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:00BA [0883.06] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.07] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.09] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.10] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.12] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.14] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.15] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.17] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.18] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.20] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.22] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.23] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.25] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.26] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.28] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.30] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.31] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.33] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.34] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.36] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.38] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.39] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.41] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.43] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.44] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.46] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.48] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.49] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.51] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.52] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.54] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.55] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.57] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.59] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.60] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.62] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.64] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.65] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.67] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.68] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.70] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.72] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.73] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.75] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.77] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.78] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.80] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.81] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.83] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.85] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.86] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.88] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.89] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.91] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.93] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.94] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.96] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.98] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0883.99] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.01] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.02] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.04] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.05] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.07] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.09] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.10] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.12] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.14] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.15] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.17] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.18] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.20] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.22] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.23] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.25] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.27] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.28] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.30] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.31] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.33] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.35] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.36] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.38] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.39] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.41] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.43] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.44] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.46] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.47] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.49] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.51] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.52] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.54] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.55] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.58] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.59] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.60] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.62] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.64] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.65] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.67] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0884.68] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-walls_flying.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_170 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0891.87] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0934.66] ScriptLog: (UTGameViewportClient_0) UTGameViewportClient::None:NotifyConnectionError Message:'Your connection to the host timed out' Title:'Connection Lost' [0934.66] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit. [0934.66] ScriptLog: ------ QUIT TO MAIN MENU -------- [0934.66] NetComeGo: Close TcpNetDriver_0 TcpipConnection_0 69.162.65.2:7777 03/26/14 14:48:55 [0934.66] Log: Failed; returning to Entry [0934.67] Log: LoadMap: RenX-FrontEndMap?closed?Name=TheXGen?Team=1 [0934.68] Log: --- LOADING MOVIE START --- [0934.84] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0936.52] Exit: TcpNetDriver_0 shut down [0942.78] Log: Game class is 'Rx_Game' [0942.81] Log: Primary PhysX scene will be in software. [0942.81] Log: Creating Primary PhysX Scene. [0942.81] Log: Bringing World renx-frontendmap.TheWorld up for play (0) at 2014.03.26-14.49.04 [0942.90] ScriptLog: GDI:0.0000 [0942.90] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [0942.90] ScriptLog: Nod:0.0000 [0943.50] Log: Bringing up level for play took: 0.720268 [0943.50] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0943.50] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [0943.51] ScriptWarning: Accessed None 'Pawn' Rx_Controller renx-frontendmap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0943.51] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_2 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [0943.51] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_2 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [0943.51] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0943.51] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0943.51] ScriptWarning: Player start not found, using last start spot Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [0943.51] Error: Can't start an online game that hasn't been created [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0943.51] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0943.51] ScriptLog: START MATCH [0943.52] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0943.52] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0943.53] Rx: PLAYER: Nod,258,TheXGen entered from  nosteam [0943.53] Log: ########### Finished loading level: 8.857314 seconds [0943.55] Log: Flushing async loaders. [0948.17] Log: Flushed async loaders. [0948.28] ScriptLog: SWITCHEROO THE HUD Rx_Game [0948.29] Log: Current scalability system settings: [0948.29] Log: StaticDecals = TRUE (Whether to allow static decals.) [0948.29] Log: DynamicDecals = FALSE (Whether to allow dynamic decals.) [0948.29] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0948.29] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0948.29] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [0948.29] Log: LightEnvironmentShadows = FALSE (Whether to allow dynamic light environments to cast shadows.) [0948.29] Log: MotionBlur = TRUE (Whether to allow motion blur.) [0948.29] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0948.29] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0948.29] Log: Bloom = TRUE (Whether to allow bloom.) [0948.29] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0948.29] Log: Distortion = FALSE (Whether to allow distortion.) [0948.29] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0948.29] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.) [0948.29] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0948.29] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0948.29] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0948.29] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0948.29] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0948.29] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0948.29] Log: DetailMode = 1 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0948.29] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0948.29] Log: MaxAnisotropy = 4 (Maximum level of anisotropy used.) [0948.29] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0948.29] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0948.29] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0948.29] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0948.29] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0948.29] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0948.29] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0948.29] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0948.29] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0948.29] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0948.29] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0948.29] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0948.29] ScriptLog: key: StaticDecals | value: True [0948.29] ScriptLog: StaticDecalsTrue [0948.29] ScriptLog: key: DynamicDecals | value: False [0948.29] ScriptLog: DynamicDecalsFalse [0948.29] ScriptLog: key: UnbatchedDecals | value: True [0948.29] ScriptLog: UnbatchedDecalsTrue [0948.29] ScriptLog: key: DecalCullDistanceScale | value: 1 [0948.29] ScriptLog: DecalCullDistanceScale? 1.0000 [0948.29] ScriptLog: key: DynamicShadows | value: False [0948.29] ScriptLog: DynamicShadowsFalse [0948.29] ScriptLog: key: LightEnvironmentShadows | value: False [0948.29] ScriptLog: LightEnvironmentShadowsFalse [0948.29] ScriptLog: key: MotionBlur | value: True [0948.29] ScriptLog: MotionBlurTrue [0948.29] ScriptLog: key: DepthOfField | value: True [0948.29] ScriptLog: DepthOfFieldTrue [0948.29] ScriptLog: key: AmbientOcclusion | value: True [0948.29] ScriptLog: AmbientOcclusionTrue [0948.29] ScriptLog: key: Bloom | value: True [0948.29] ScriptLog: BloomTrue [0948.29] ScriptLog: key: bAllowLightShafts | value: True [0948.29] ScriptLog: bAllowLightShaftsTrue [0948.29] ScriptLog: key: Distortion | value: False [0948.29] ScriptLog: DistortionFalse [0948.29] ScriptLog: key: DropParticleDistortion | value: False [0948.29] ScriptLog: DropParticleDistortionFalse [0948.29] ScriptLog: key: LensFlares | value: False [0948.29] ScriptLog: LensFlaresFalse [0948.29] ScriptLog: key: AllowRadialBlur | value: True [0948.29] ScriptLog: AllowRadialBlurTrue [0948.29] ScriptLog: key: bAllowSeparateTranslucency | value: False [0948.29] ScriptLog: bAllowSeparateTranslucencyFalse [0948.29] ScriptLog: key: bAllowPostprocessMLAA | value: False [0948.29] ScriptLog: bAllowPostprocessMLAAFalse [0948.29] ScriptLog: key: bAllowHighQualityMaterials | value: True [0948.29] ScriptLog: bAllowHighQualityMaterialsTrue [0948.29] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0948.29] ScriptLog: MaxFilterBlurSampleCount? 16 [0948.29] ScriptLog: key: SkeletalMeshLODBias | value: 0 [0948.29] ScriptLog: SkeletalMeshLODBias? 0 [0948.29] ScriptLog: key: DetailMode | value: 1 [0948.29] ScriptLog: DetailMode? 1 [0948.29] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0948.29] ScriptLog: MaxDrawDistanceScale? 1.0000 [0948.29] ScriptLog: key: MaxAnisotropy | value: 4 [0948.29] ScriptLog: MaxAnisotropy? 4 [0948.29] ScriptLog: key: bAllowD3D9MSAA | value: False [0948.29] ScriptLog: bAllowD3D9MSAAFalse [0948.29] ScriptLog: key: MinShadowResolution | value: 64 [0948.29] ScriptLog: MinShadowResolution? 64 [0948.29] ScriptLog: key: MinPreShadowResolution | value: 8 [0948.29] ScriptLog: MinPreShadowResolution? 8 [0948.29] ScriptLog: key: MaxShadowResolution | value: 1024 [0948.29] ScriptLog: MaxShadowResolution? 1024 [0948.29] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0948.29] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0948.29] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0948.29] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0948.29] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0948.29] ScriptLog: bEnableBranchingPCFShadowsFalse [0948.29] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0948.29] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0948.29] ScriptLog: key: bUseConservativeShadowBounds | value: False [0948.29] ScriptLog: bUseConservativeShadowBoundsFalse [0948.29] ScriptLog: key: bAllowFracturedDamage | value: True [0948.29] ScriptLog: bAllowFracturedDamageTrue [0948.29] ScriptLog: key: FractureCullDistanceScale | value: 1 [0948.29] ScriptLog: FractureCullDistanceScale? 1.0000 [0948.29] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0948.29] ScriptLog: bApexClothingAsyncFetchResultsFalse [0948.29] Log: Current preference system settings: [0948.29] Log: UseVsync = TRUE (Whether to use VSync or not.) [0948.29] Log: Fullscreen = TRUE (Fullscreen.) [0948.29] Log: ResX = 1024 (Screen X resolution.) [0948.29] Log: ResY = 768 (Screen Y resolution.) [0948.29] ScriptLog: key: UseVsync | value: True [0948.29] ScriptLog: UseVsyncTrue [0948.29] ScriptLog: key: Fullscreen | value: True [0948.29] ScriptLog: FullscreenTrue [0948.29] ScriptLog: key: ResX | value: 1024 [0948.29] ScriptLog: ResX? 1024 [0948.29] ScriptLog: key: ResY | value: 768 [0948.29] ScriptLog: ResY? 768 [0948.29] Log: Current debug system settings: [0948.29] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0948.29] Log: CompositeDynamicLights = FALSE (Whether to composte dynamic lights into light environments.) [0948.29] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0948.29] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0948.29] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0948.29] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0948.29] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0948.29] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0948.29] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0948.29] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0948.29] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0948.29] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0948.29] Log: ParticleLODBias = 2 (LOD bias for particle systems.) [0948.29] Log: MaxMultiSamples = 4 (The maximum number of MSAA samples to use.) [0948.29] Log: bAllowTemporalAA = FALSE (UKNOWN) [0948.29] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0948.29] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0948.29] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0948.29] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0948.29] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0948.29] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0948.29] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0948.29] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0948.29] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0948.29] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0948.29] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0948.29] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0948.29] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0948.29] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0948.29] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0948.29] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0948.29] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0948.29] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0948.29] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0948.29] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0948.29] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0948.29] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0948.29] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0948.29] ScriptLog: key: DynamicLights | value: False [0948.29] ScriptLog: DynamicLightsFalse [0948.29] ScriptLog: key: CompositeDynamicLights | value: False [0948.29] ScriptLog: CompositeDynamicLightsFalse [0948.29] ScriptLog: key: DirectionalLightmaps | value: True [0948.29] ScriptLog: DirectionalLightmapsTrue [0948.29] ScriptLog: key: SpeedTreeLeaves | value: False [0948.29] ScriptLog: SpeedTreeLeavesFalse [0948.29] ScriptLog: key: SpeedTreeFronds | value: False [0948.29] ScriptLog: SpeedTreeFrondsFalse [0948.29] ScriptLog: key: OnlyStreamInTextures | value: False [0948.29] ScriptLog: OnlyStreamInTexturesFalse [0948.29] ScriptLog: key: OneFrameThreadLag | value: True [0948.29] ScriptLog: OneFrameThreadLagTrue [0948.29] ScriptLog: key: UpscaleScreenPercentage | value: True [0948.29] ScriptLog: UpscaleScreenPercentageTrue [0948.29] ScriptLog: key: AllowOpenGL | value: False [0948.29] ScriptLog: AllowOpenGLFalse [0948.29] ScriptLog: key: AllowSubsurfaceScattering | value: True [0948.29] ScriptLog: AllowSubsurfaceScatteringTrue [0948.29] ScriptLog: key: AllowImageReflections | value: True [0948.29] ScriptLog: AllowImageReflectionsTrue [0948.29] ScriptLog: key: AllowImageReflectionShadowing | value: True [0948.29] ScriptLog: AllowImageReflectionShadowingTrue [0948.29] ScriptLog: key: ParticleLODBias | value: 2 [0948.29] ScriptLog: ParticleLODBias? 2 [0948.29] ScriptLog: key: MaxMultiSamples | value: 4 [0948.29] ScriptLog: MaxMultiSamples? 4 [0948.29] ScriptLog: key: bAllowTemporalAA | value: False [0948.29] ScriptLog: bAllowTemporalAAFalse [0948.29] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0948.29] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0948.29] ScriptLog: TemporalAA_MinDepth? -1 [0948.29] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0948.29] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0948.29] ScriptLog: key: ScreenPercentage | value: 100 [0948.29] ScriptLog: ScreenPercentage? 100.0000 [0948.29] Log: Current unknown system settings: [0948.29] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0948.29] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0948.29] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0948.29] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0948.29] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0948.29] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0948.29] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0948.29] Log: ShadowFilterQualityBias = 2 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0948.29] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0948.29] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0948.29] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0948.29] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0948.29] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0948.29] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0948.29] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0948.29] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0948.29] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0948.29] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0948.29] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0948.29] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0948.29] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0948.29] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0948.29] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0948.29] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0948.29] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0948.29] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0948.29] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0948.29] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0948.29] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0948.29] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0948.29] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0948.29] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0948.29] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0948.29] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0948.29] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0948.29] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0948.29] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0948.29] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0948.29] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0948.29] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0948.29] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0948.29] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0948.29] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0948.29] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0948.29] Log: MobileLightShaftScale = 2 (UNKNOWN.) [0948.29] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0948.29] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0948.29] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0948.29] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0948.29] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0948.29] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0948.29] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0948.29] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0948.29] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0948.29] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0948.29] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0948.29] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0948.29] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0948.29] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0948.29] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0948.29] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0948.29] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0948.29] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0948.29] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0948.29] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0948.29] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0948.29] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0948.29] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0948.29] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0948.29] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0948.29] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0948.29] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0948.29] ScriptLog: key: SHSecondaryLighting | value: True [0948.29] ScriptLog: SHSecondaryLightingTrue [0948.29] ScriptLog: key: MotionBlurPause | value: True [0948.29] ScriptLog: MotionBlurPauseTrue [0948.29] ScriptLog: key: MotionBlurSkinning | value: 1 [0948.29] ScriptLog: MotionBlurSkinning? 1 [0948.29] ScriptLog: key: FilteredDistortion | value: True [0948.29] ScriptLog: FilteredDistortionTrue [0948.29] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0948.29] ScriptLog: bAllowDownsampledTranslucencyFalse [0948.29] ScriptLog: key: FogVolumes | value: True [0948.29] ScriptLog: FogVolumesTrue [0948.29] ScriptLog: key: FloatingPointRenderTargets | value: True [0948.29] ScriptLog: FloatingPointRenderTargetsTrue [0948.29] ScriptLog: key: ShadowFilterQualityBias | value: 2 [0948.29] ScriptLog: ShadowFilterQualityBias? 2 [0948.29] ScriptLog: key: ShadowFadeResolution | value: 128 [0948.29] ScriptLog: ShadowFadeResolution? 128 [0948.29] ScriptLog: key: PreShadowFadeResolution | value: 16 [0948.29] ScriptLog: PreShadowFadeResolution? 16 [0948.29] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0948.29] ScriptLog: ShadowFadeExponent? 0.2500 [0948.29] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0948.29] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0948.29] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0948.29] ScriptLog: PreShadowResolutionFactor? 0.5000 [0948.29] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0948.29] ScriptLog: bAllowHardwareShadowFilteringFalse [0948.29] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0948.29] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0948.29] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0948.29] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0948.29] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0948.29] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0948.29] ScriptLog: bEnableForegroundSelfShadowingFalse [0948.29] ScriptLog: key: ShadowFilterRadius | value: 2 [0948.29] ScriptLog: ShadowFilterRadius? 2.0000 [0948.29] ScriptLog: key: ShadowDepthBias | value: 0.012 [0948.29] ScriptLog: ShadowDepthBias? 0.0120 [0948.29] ScriptLog: key: PerObjectShadowTransition | value: 60 [0948.29] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0948.29] ScriptLog: PerObjectShadowTransition? -1 [0948.29] ScriptLog: key: PerSceneShadowTransition | value: 600 [0948.29] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0948.29] ScriptLog: PerSceneShadowTransition? -1 [0948.29] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0948.29] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0948.29] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0948.29] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0948.29] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0948.29] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0948.29] ScriptLog: key: CSMMinimumFOV | value: 40 [0948.29] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0948.29] ScriptLog: CSMMinimumFOV? -1 [0948.29] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0948.29] ScriptLog: CSMFOVRoundFactor? 4.0000 [0948.29] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0948.29] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0948.29] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0948.29] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0948.29] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0948.29] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0948.29] ScriptLog: key: NumFracturedPartsScale | value: 1 [0948.29] ScriptLog: NumFracturedPartsScale? 1.0000 [0948.29] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0948.29] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0948.29] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0948.29] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0948.29] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0948.29] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0948.29] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0948.29] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0948.29] ScriptLog: key: HighPrecisionGBuffers | value: False [0948.29] ScriptLog: HighPrecisionGBuffersFalse [0948.29] ScriptLog: key: AllowSecondaryDisplays | value: False [0948.29] ScriptLog: AllowSecondaryDisplaysFalse [0948.29] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0948.29] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0948.29] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0948.29] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0948.29] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0948.29] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0948.29] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0948.29] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0948.29] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0948.29] ScriptLog: ApexDestructionMaxShapeCount? 0 [0948.29] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0948.29] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0948.29] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0948.29] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0948.30] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0948.30] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0948.30] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0948.30] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0948.30] ScriptLog: ApexDestructionSortByBenefitTrue [0948.30] ScriptLog: key: ApexGRBEnable | value: False [0948.30] ScriptLog: ApexGRBEnableFalse [0948.30] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0948.30] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0948.30] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0948.30] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0948.30] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0948.30] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0948.30] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0948.30] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0948.30] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0948.30] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0948.30] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0948.30] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0948.30] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0948.30] ScriptLog: ApexGRBSkinWidth? 0.0250 [0948.30] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0948.30] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0948.30] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0948.30] ScriptLog: bEnableParallelApexClothingFetchTrue [0948.30] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0948.30] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0948.30] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0948.30] ScriptLog: ApexClothingAllowAsyncCookingTrue [0948.30] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0948.30] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0948.30] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0948.30] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0948.30] Log: Listing all sound classes. [0948.30] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [0948.30] Log: Class 'Item' has 22 resident sounds taking 2473.21 kb, and 1 real time sounds taking 8.89 kb [0948.30] Log: Class 'Vehicle' has 65 resident sounds taking 14936.83 kb, and 4 real time sounds taking 217.45 kb [0948.30] Log: Class 'Weapon' has 190 resident sounds taking 61702.51 kb, and 6 real time sounds taking 368.38 kb [0948.30] Log: Class 'SFX' has 27 resident sounds taking 3574.14 kb, and 9 real time sounds taking 494.85 kb [0948.30] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [0948.30] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [0948.30] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [0948.30] Log: Class 'Announcer' has 58 resident sounds taking 18144.53 kb [0948.30] Log: Class 'Cinematic' has 4 resident sounds taking 1078.99 kb, and 2 real time sounds taking 498.94 kb [0948.30] Log: Class 'WeaponBulletEffects' has 63 resident sounds taking 2799.74 kb, and 1 real time sounds taking 150.46 kb [0948.30] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 2 real time sounds taking 336.30 kb [0948.30] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [0948.30] Log: Class 'Ambient' has 2 resident sounds taking 652.92 kb [0948.30] Log: Class 'UnGrouped' has 120 resident sounds taking 42586.34 kb, and 76 real time sounds taking 1306.09 kb [0948.30] Log: 875 total sounds in 15 classes [0948.31] Log: Bool AmbientOcclusion set to 1 [0948.35] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0948.35] Log: --- LOADING MOVIE TIME: 13.6 sec --- [0948.47] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [1015.83] Log: DumpAvailableResolutions [1015.83] Log: 640x480 [1015.83] Log: 640x480 [1015.83] Log: 640x480 [1015.83] Log: 640x480 [1015.83] Log: 720x480 [1015.83] Log: 720x480 [1015.83] Log: 720x576 [1015.83] Log: 720x576 [1015.83] Log: 800x600 [1015.83] Log: 800x600 [1015.83] Log: 1024x768 [1015.83] Log: 1024x768 [1015.83] Log: 1152x864 [1015.83] Log: 1280x720 [1015.83] Log: 1280x768 [1015.83] Log: 1280x800 [1015.83] Log: 1280x960 [1015.83] Log: 1280x1024 [1056.81] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [1057.72] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [1057.76] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [1067.32] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [1068.30] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [1068.37] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [1072.95] ScriptLog: dialogInstance Type? GFxClikWidget_968 [1074.01] Log: Bool bAllowPostprocessMLAA set to 0 [1074.22] Log: Int MaxMultiSamples set to 4 [1074.24] Log: Bool UseVsync set to 1 [1074.25] Log: Bool MotionBlur set to 1 [1074.25] Log: Bool DynamicLights set to 0 [1074.26] Log: Bool DynamicShadows set to 0 [1074.27] Log: Int DetailMode set to 2 [1074.62] Log: Int SkeletalMeshLODBias set to 0 [1074.63] Log: Int ParticleLODBias set to 1 [1074.65] Log: Int ShadowFilterQualityBias set to 2 [1074.67] Log: Bool LightEnvironmentShadows set to 0 [1074.67] Log: Bool CompositeDynamicLights set to 0 [1074.68] Log: Bool DirectionalLightmaps set to 1 [1074.69] Log: Bool Bloom set to 1 [1074.70] Log: Bool DepthOfField set to 1 [1074.70] Log: Bool AmbientOcclusion set to 1 [1074.71] Log: Bool LensFlares set to 0 [1074.72] Log: Bool Distortion set to 0 [1074.73] Log: Bool DropParticleDistortion set to 0 [1074.73] Log: Bool SpeedTreeLeaves set to 0 [1074.74] Log: Bool SpeedTreeFronds set to 0 [1074.75] Log: Bool StaticDecals set to 1 [1074.75] Log: Bool DynamicDecals set to 0 [1074.77] Log: Bool OneFrameThreadLag set to 1 [1074.78] ScriptLog: dialogInstance Type? GFxClikWidget_969 [1074.79] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit [1079.25] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Close [1088.63] ScriptLog: dialogInstance Type? GFxClikWidget_971 [1090.06] ScriptLog: <> [1090.06] Log: Closing by request [1090.06] Log: appRequestExit(0) [1090.06] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit [1090.14] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [1090.14] Exit: Preparing to exit. [1090.38] Exit: Game engine shut down [1090.50] Exit: Windows client shut down [1090.51] Exit: XAudio2 Device shut down. [1090.75] Exit: Object subsystem successfully closed. [1090.86] Log: Shutting down FaceFX... [1090.89] Log: FaceFX shutdown. [1090.93] Exit: Exiting. [1090.94] Log: Log file closed, 03/26/14 14:51:32