Log: Log file open, 03/23/14 18:58:12 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 10907 Init: Epic Internal: 0 Init: Compiled (32-bit): Jul 1 2013 15:00:14 Init: Changelist: 1715227 Init: Command line: Init: Base directory: D:\Games\Renegade X\Binaries\Win32\ [0000.19] Init: Computer: NERUS-PC [0000.20] Init: User: Nerus [0000.20] Init: CPU Page size=4096, Processors=4 [0000.20] Init: High frequency timer resolution =3.124931 MHz [0000.20] Init: Memory total: Physical=8.0GB (8GB approx) Pagefile=16.0GB Virtual=4.0GB [0000.20] Log: Steam Client API initialized 0 [0000.20] Log: Steam Game Server API initialized 0 [0000.23] Init: WinSock: I am Nerus-PC (10.0.0.235:0) [0000.23] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0000.23] Init: Object subsystem initialized [0000.26] Log: Found D3D11 adapter 0: AMD Radeon HD 6800 Series [0000.26] Log: Adapter has 1011MB of dedicated video memory, 0MB of dedicated system memory, and 3084MB of shared system memory [0000.28] Log: Shader platform (RHI): PC-D3D-SM3 [0000.29] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0000.32] Log: PhysX GPU Support: DISABLED [0000.32] Init: Initializing FaceFX... [0000.32] Init: FaceFX 1.7.4 initialized. [0000.33] Init: XAudio2 using 'GBo[niki (Logitech G930 Headset)' : 8 channels at 48 kHz using 16 bits per sample (channel mask 0x63f) [0004.83] Init: Finished loading startup packages in 4.09 seconds [0004.84] Log: 73193 objects as part of root set at end of initial load. [0004.84] Log: 0 out of 0 bytes used by permanent object pool. [0004.84] Log: Initializing Engine... [0004.84] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap' [0004.94] Init: UEngine initialized [0004.96] Init: XAudio2Device initialized. [0005.03] Init: Client initialized [0006.20] Log: Steam Client API is unavailable [0006.36] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0006.36] Warning: Warning, Failed to find object 'Class None.' [0006.36] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0006.36] Warning: Warning, Failed to find object 'Class None.' [0006.36] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0006.36] Warning: Warning, Failed to find object 'Class None.' [0006.36] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0006.36] Warning: Warning, Failed to find object 'Class None.' [0006.38] Log: LoadMap: RenX-FrontEndMap?Name=Player?Team=255 [0011.04] Log: Game class is 'Rx_Game' [0011.16] Log: Primary PhysX scene will be in software. [0011.16] Log: Creating Primary PhysX Scene. [0011.16] Log: Bringing World renx-frontendmap.TheWorld up for play (0) at 2014.03.23-18.58.23 [0011.24] ScriptLog: GDI:0.0000 [0011.24] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [0011.24] ScriptLog: Nod:0.0000 [0038.18] Log: Bringing up level for play took: 27.122524 [0038.18] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0038.18] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [0038.19] ScriptWarning: Accessed None 'Pawn' Rx_Controller renx-frontendmap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0038.19] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [0038.19] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [0038.19] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0038.19] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0038.19] ScriptWarning: Player start not found, using last start spot Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [0038.19] Error: Can't start an online game that hasn't been created [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0038.19] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0038.19] ScriptLog: START MATCH [0038.21] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0038.21] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0038.23] Rx: PLAYER: GDI,256,Player256 entered from  nosteam [0038.23] Log: ########### Finished loading level: 31.845256 seconds [0038.23] Log: Flushing async loaders. [0039.86] Log: Flushed async loaders. [0039.86] Init: Game engine initialized [0039.86] Log: Initializing Engine Completed [0039.94] Log: >>>>>>>>>>>>>> Initial startup: 39.94s <<<<<<<<<<<<<<< [0039.96] ScriptLog: SWITCHEROO THE HUD Rx_Game [0039.98] Log: Current scalability system settings: [0039.98] Log: StaticDecals = TRUE (Whether to allow static decals.) [0039.98] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0039.98] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0039.98] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0039.98] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0039.98] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0039.98] Log: MotionBlur = TRUE (Whether to allow motion blur.) [0039.98] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0039.98] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0039.98] Log: Bloom = TRUE (Whether to allow bloom.) [0039.98] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0039.98] Log: Distortion = TRUE (Whether to allow distortion.) [0039.98] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0039.98] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0039.98] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0039.98] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0039.98] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0039.98] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0039.98] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0039.98] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0039.98] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0039.98] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0039.98] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [0039.98] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0039.98] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0039.98] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0039.98] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0039.98] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0039.98] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0039.98] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0039.98] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0039.98] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0039.98] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0039.98] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0039.98] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0039.98] ScriptLog: key: StaticDecals | value: True [0039.98] ScriptLog: StaticDecalsTrue [0039.98] ScriptLog: key: DynamicDecals | value: True [0039.98] ScriptLog: DynamicDecalsTrue [0039.98] ScriptLog: key: UnbatchedDecals | value: True [0039.98] ScriptLog: UnbatchedDecalsTrue [0039.98] ScriptLog: key: DecalCullDistanceScale | value: 1 [0039.98] ScriptLog: DecalCullDistanceScale? 1.0000 [0039.98] ScriptLog: key: DynamicShadows | value: True [0039.98] ScriptLog: DynamicShadowsTrue [0039.98] ScriptLog: key: LightEnvironmentShadows | value: True [0039.98] ScriptLog: LightEnvironmentShadowsTrue [0039.98] ScriptLog: key: MotionBlur | value: True [0039.98] ScriptLog: MotionBlurTrue [0039.98] ScriptLog: key: DepthOfField | value: True [0039.98] ScriptLog: DepthOfFieldTrue [0039.98] ScriptLog: key: AmbientOcclusion | value: True [0039.98] ScriptLog: AmbientOcclusionTrue [0039.98] ScriptLog: key: Bloom | value: True [0039.98] ScriptLog: BloomTrue [0039.98] ScriptLog: key: bAllowLightShafts | value: True [0039.98] ScriptLog: bAllowLightShaftsTrue [0039.98] ScriptLog: key: Distortion | value: True [0039.98] ScriptLog: DistortionTrue [0039.98] ScriptLog: key: DropParticleDistortion | value: False [0039.98] ScriptLog: DropParticleDistortionFalse [0039.98] ScriptLog: key: LensFlares | value: True [0039.98] ScriptLog: LensFlaresTrue [0039.98] ScriptLog: key: AllowRadialBlur | value: True [0039.98] ScriptLog: AllowRadialBlurTrue [0039.98] ScriptLog: key: bAllowSeparateTranslucency | value: False [0039.98] ScriptLog: bAllowSeparateTranslucencyFalse [0039.98] ScriptLog: key: bAllowPostprocessMLAA | value: False [0039.98] ScriptLog: bAllowPostprocessMLAAFalse [0039.98] ScriptLog: key: bAllowHighQualityMaterials | value: True [0039.98] ScriptLog: bAllowHighQualityMaterialsTrue [0039.98] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0039.98] ScriptLog: MaxFilterBlurSampleCount? 16 [0039.98] ScriptLog: key: SkeletalMeshLODBias | value: 0 [0039.98] ScriptLog: SkeletalMeshLODBias? 0 [0039.98] ScriptLog: key: DetailMode | value: 3 [0039.98] ScriptLog: DetailMode? 3 [0039.98] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0039.98] ScriptLog: MaxDrawDistanceScale? 1.0000 [0039.98] ScriptLog: key: MaxAnisotropy | value: 16 [0039.98] ScriptLog: MaxAnisotropy? 16 [0039.98] ScriptLog: key: bAllowD3D9MSAA | value: False [0039.98] ScriptLog: bAllowD3D9MSAAFalse [0039.98] ScriptLog: key: MinShadowResolution | value: 64 [0039.98] ScriptLog: MinShadowResolution? 64 [0039.98] ScriptLog: key: MinPreShadowResolution | value: 8 [0039.98] ScriptLog: MinPreShadowResolution? 8 [0039.98] ScriptLog: key: MaxShadowResolution | value: 1024 [0039.98] ScriptLog: MaxShadowResolution? 1024 [0039.98] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0039.98] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0039.98] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0039.98] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0039.98] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0039.98] ScriptLog: bEnableBranchingPCFShadowsFalse [0039.98] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0039.98] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0039.98] ScriptLog: key: bUseConservativeShadowBounds | value: False [0039.98] ScriptLog: bUseConservativeShadowBoundsFalse [0039.98] ScriptLog: key: bAllowFracturedDamage | value: True [0039.98] ScriptLog: bAllowFracturedDamageTrue [0039.98] ScriptLog: key: FractureCullDistanceScale | value: 1 [0039.98] ScriptLog: FractureCullDistanceScale? 1.0000 [0039.98] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0039.98] ScriptLog: bApexClothingAsyncFetchResultsFalse [0039.98] Log: Current preference system settings: [0039.98] Log: UseVsync = TRUE (Whether to use VSync or not.) [0039.98] Log: Fullscreen = TRUE (Fullscreen.) [0039.98] Log: ResX = 1280 (Screen X resolution.) [0039.98] Log: ResY = 720 (Screen Y resolution.) [0039.98] ScriptLog: key: UseVsync | value: True [0039.98] ScriptLog: UseVsyncTrue [0039.98] ScriptLog: key: Fullscreen | value: True [0039.98] ScriptLog: FullscreenTrue [0039.98] ScriptLog: key: ResX | value: 1280 [0039.98] ScriptLog: ResX? 1280 [0039.98] ScriptLog: key: ResY | value: 720 [0039.98] ScriptLog: ResY? 720 [0039.98] Log: Current debug system settings: [0039.98] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [0039.98] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0039.98] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0039.98] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0039.98] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0039.98] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0039.98] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0039.98] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0039.98] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0039.98] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0039.98] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0039.98] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0039.98] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0039.98] Log: MaxMultiSamples = 8 (The maximum number of MSAA samples to use.) [0039.98] Log: bAllowTemporalAA = FALSE (UKNOWN) [0039.98] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0039.98] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0039.98] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0039.98] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0039.98] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0039.98] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0039.98] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0039.98] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0039.98] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0039.98] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0039.98] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0039.98] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0039.98] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0039.98] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0039.98] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0039.98] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0039.98] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0039.98] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0039.98] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0039.98] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0039.98] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0039.98] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0039.98] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0039.98] ScriptLog: key: DynamicLights | value: True [0039.98] ScriptLog: DynamicLightsTrue [0039.98] ScriptLog: key: CompositeDynamicLights | value: True [0039.98] ScriptLog: CompositeDynamicLightsTrue [0039.98] ScriptLog: key: DirectionalLightmaps | value: True [0039.98] ScriptLog: DirectionalLightmapsTrue [0039.98] ScriptLog: key: SpeedTreeLeaves | value: False [0039.98] ScriptLog: SpeedTreeLeavesFalse [0039.98] ScriptLog: key: SpeedTreeFronds | value: False [0039.98] ScriptLog: SpeedTreeFrondsFalse [0039.98] ScriptLog: key: OnlyStreamInTextures | value: False [0039.98] ScriptLog: OnlyStreamInTexturesFalse [0039.98] ScriptLog: key: OneFrameThreadLag | value: True [0039.98] ScriptLog: OneFrameThreadLagTrue [0039.98] ScriptLog: key: UpscaleScreenPercentage | value: True [0039.98] ScriptLog: UpscaleScreenPercentageTrue [0039.98] ScriptLog: key: AllowOpenGL | value: False [0039.98] ScriptLog: AllowOpenGLFalse [0039.98] ScriptLog: key: AllowSubsurfaceScattering | value: True [0039.98] ScriptLog: AllowSubsurfaceScatteringTrue [0039.98] ScriptLog: key: AllowImageReflections | value: True [0039.98] ScriptLog: AllowImageReflectionsTrue [0039.98] ScriptLog: key: AllowImageReflectionShadowing | value: True [0039.98] ScriptLog: AllowImageReflectionShadowingTrue [0039.98] ScriptLog: key: ParticleLODBias | value: 0 [0039.98] ScriptLog: ParticleLODBias? 0 [0039.98] ScriptLog: key: MaxMultiSamples | value: 8 [0039.98] ScriptLog: MaxMultiSamples? 8 [0039.98] ScriptLog: key: bAllowTemporalAA | value: False [0039.98] ScriptLog: bAllowTemporalAAFalse [0039.98] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0039.98] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0039.98] ScriptLog: TemporalAA_MinDepth? -1 [0039.98] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0039.98] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0039.98] ScriptLog: key: ScreenPercentage | value: 100 [0039.98] ScriptLog: ScreenPercentage? 100.0000 [0039.98] Log: Current unknown system settings: [0039.98] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0039.98] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0039.98] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0039.98] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0039.98] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0039.98] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0039.98] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0039.98] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0039.98] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0039.98] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0039.98] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0039.98] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0039.98] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0039.98] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0039.98] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0039.98] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0039.98] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0039.98] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0039.98] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0039.98] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0039.98] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0039.98] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0039.98] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0039.98] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0039.98] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0039.98] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0039.98] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0039.98] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0039.98] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0039.98] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0039.98] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0039.98] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0039.98] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0039.98] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0039.98] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0039.98] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0039.98] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0039.98] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0039.98] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0039.98] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0039.98] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0039.98] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0039.98] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0039.98] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0039.98] Log: MobileLightShaftScale = 2 (UNKNOWN.) [0039.98] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0039.98] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0039.98] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0039.98] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0039.98] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0039.98] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0039.98] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0039.98] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0039.98] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0039.98] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0039.98] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0039.98] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0039.98] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0039.98] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0039.98] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0039.98] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0039.98] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0039.98] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0039.98] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0039.98] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0039.98] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0039.98] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0039.98] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0039.98] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0039.98] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0039.98] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0039.98] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0039.98] ScriptLog: key: SHSecondaryLighting | value: True [0039.98] ScriptLog: SHSecondaryLightingTrue [0039.98] ScriptLog: key: MotionBlurPause | value: True [0039.98] ScriptLog: MotionBlurPauseTrue [0039.98] ScriptLog: key: MotionBlurSkinning | value: 1 [0039.98] ScriptLog: MotionBlurSkinning? 1 [0039.98] ScriptLog: key: FilteredDistortion | value: True [0039.98] ScriptLog: FilteredDistortionTrue [0039.98] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0039.98] ScriptLog: bAllowDownsampledTranslucencyFalse [0039.98] ScriptLog: key: FogVolumes | value: True [0039.98] ScriptLog: FogVolumesTrue [0039.98] ScriptLog: key: FloatingPointRenderTargets | value: True [0039.98] ScriptLog: FloatingPointRenderTargetsTrue [0039.98] ScriptLog: key: ShadowFilterQualityBias | value: 0 [0039.98] ScriptLog: ShadowFilterQualityBias? 0 [0039.98] ScriptLog: key: ShadowFadeResolution | value: 128 [0039.98] ScriptLog: ShadowFadeResolution? 128 [0039.98] ScriptLog: key: PreShadowFadeResolution | value: 16 [0039.98] ScriptLog: PreShadowFadeResolution? 16 [0039.98] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0039.98] ScriptLog: ShadowFadeExponent? 0.2500 [0039.98] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0039.98] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0039.98] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0039.98] ScriptLog: PreShadowResolutionFactor? 0.5000 [0039.98] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0039.98] ScriptLog: bAllowHardwareShadowFilteringFalse [0039.98] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0039.98] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0039.98] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0039.98] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0039.98] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0039.98] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0039.98] ScriptLog: bEnableForegroundSelfShadowingFalse [0039.98] ScriptLog: key: ShadowFilterRadius | value: 2 [0039.98] ScriptLog: ShadowFilterRadius? 2.0000 [0039.98] ScriptLog: key: ShadowDepthBias | value: 0.012 [0039.98] ScriptLog: ShadowDepthBias? 0.0120 [0039.98] ScriptLog: key: PerObjectShadowTransition | value: 60 [0039.98] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0039.98] ScriptLog: PerObjectShadowTransition? -1 [0039.98] ScriptLog: key: PerSceneShadowTransition | value: 600 [0039.98] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0039.98] ScriptLog: PerSceneShadowTransition? -1 [0039.98] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0039.98] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0039.98] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0039.98] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0039.98] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0039.98] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0039.98] ScriptLog: key: CSMMinimumFOV | value: 40 [0039.98] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0039.98] ScriptLog: CSMMinimumFOV? -1 [0039.98] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0039.98] ScriptLog: CSMFOVRoundFactor? 4.0000 [0039.98] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0039.98] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0039.98] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0039.98] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0039.98] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0039.98] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0039.98] ScriptLog: key: NumFracturedPartsScale | value: 1 [0039.98] ScriptLog: NumFracturedPartsScale? 1.0000 [0039.98] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0039.98] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0039.98] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0039.98] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0039.98] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0039.98] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0039.98] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0039.98] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0039.98] ScriptLog: key: HighPrecisionGBuffers | value: False [0039.98] ScriptLog: HighPrecisionGBuffersFalse [0039.98] ScriptLog: key: AllowSecondaryDisplays | value: False [0039.98] ScriptLog: AllowSecondaryDisplaysFalse [0039.98] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0039.98] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0039.98] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0039.98] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0039.98] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0039.98] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0039.98] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0039.98] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0039.98] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0039.98] ScriptLog: ApexDestructionMaxShapeCount? 0 [0039.98] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0039.98] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0039.98] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0039.98] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0039.98] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0039.98] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0039.98] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0039.98] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0039.98] ScriptLog: ApexDestructionSortByBenefitTrue [0039.98] ScriptLog: key: ApexGRBEnable | value: False [0039.98] ScriptLog: ApexGRBEnableFalse [0039.98] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0039.98] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0039.98] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0039.98] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0039.98] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0039.98] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0039.98] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0039.98] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0039.98] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0039.98] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0039.98] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0039.98] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0039.98] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0039.98] ScriptLog: ApexGRBSkinWidth? 0.0250 [0039.98] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0039.98] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0039.98] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0039.98] ScriptLog: bEnableParallelApexClothingFetchTrue [0039.98] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0039.98] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0039.98] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0039.98] ScriptLog: ApexClothingAllowAsyncCookingTrue [0039.98] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0039.98] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0039.98] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0039.99] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0040.00] Log: Listing all sound classes. [0040.00] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [0040.00] Log: Class 'Item' has 22 resident sounds taking 2473.21 kb, and 1 real time sounds taking 8.89 kb [0040.00] Log: Class 'Vehicle' has 78 resident sounds taking 21201.16 kb, and 9 real time sounds taking 387.62 kb [0040.00] Log: Class 'Weapon' has 217 resident sounds taking 57564.82 kb, and 2 real time sounds taking 226.09 kb [0040.00] Log: Class 'SFX' has 27 resident sounds taking 3574.14 kb, and 8 real time sounds taking 466.97 kb [0040.00] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [0040.00] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [0040.00] Log: Class 'Announcer' has 58 resident sounds taking 18144.53 kb [0040.00] Log: Class 'Ambient' has 2 resident sounds taking 652.92 kb [0040.00] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb [0040.00] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [0040.00] Log: Class 'Cinematic' has 4 resident sounds taking 1078.99 kb, and 2 real time sounds taking 498.94 kb [0040.00] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 2 real time sounds taking 336.30 kb [0040.00] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [0040.00] Log: Class 'UnGrouped' has 158 resident sounds taking 50830.51 kb, and 79 real time sounds taking 1622.41 kb [0040.00] Log: 916 total sounds in 15 classes [0040.01] Log: Bool AmbientOcclusion set to 1 [0040.05] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0044.54] Log: DumpAvailableResolutions [0044.54] Log: 640x480 [0044.54] Log: 640x480 [0044.54] Log: 640x480 [0044.54] Log: 640x480 [0044.54] Log: 640x480 [0044.54] Log: 640x480 [0044.54] Log: 720x480 [0044.54] Log: 720x480 [0044.54] Log: 720x480 [0044.54] Log: 720x480 [0044.54] Log: 720x480 [0044.54] Log: 720x576 [0044.54] Log: 720x576 [0044.54] Log: 720x576 [0044.54] Log: 720x576 [0044.54] Log: 720x576 [0044.54] Log: 800x600 [0044.54] Log: 800x600 [0044.54] Log: 800x600 [0044.54] Log: 800x600 [0044.54] Log: 800x600 [0044.54] Log: 1024x768 [0044.54] Log: 1024x768 [0044.54] Log: 1024x768 [0044.54] Log: 1024x768 [0044.54] Log: 1024x768 [0044.54] Log: 1152x864 [0044.54] Log: 1152x864 [0044.54] Log: 1152x864 [0044.54] Log: 1152x864 [0044.54] Log: 1152x864 [0044.54] Log: 1280x720 [0044.54] Log: 1280x720 [0044.54] Log: 1280x720 [0044.54] Log: 1280x720 [0044.54] Log: 1280x720 [0044.54] Log: 1280x720 [0044.54] Log: 1280x720 [0044.54] Log: 1280x768 [0044.54] Log: 1280x768 [0044.54] Log: 1280x768 [0044.54] Log: 1280x768 [0044.54] Log: 1280x768 [0044.54] Log: 1280x800 [0044.54] Log: 1280x800 [0044.54] Log: 1280x800 [0044.54] Log: 1280x800 [0044.54] Log: 1280x800 [0044.54] Log: 1280x960 [0044.54] Log: 1280x960 [0044.54] Log: 1280x960 [0044.54] Log: 1280x960 [0044.54] Log: 1280x960 [0044.54] Log: 1280x1024 [0044.54] Log: 1280x1024 [0044.54] Log: 1280x1024 [0044.54] Log: 1280x1024 [0044.54] Log: 1280x1024 [0044.54] Log: 1360x768 [0044.54] Log: 1360x768 [0044.54] Log: 1360x768 [0044.54] Log: 1360x768 [0044.54] Log: 1360x768 [0044.54] Log: 1360x1024 [0044.54] Log: 1360x1024 [0044.54] Log: 1360x1024 [0044.54] Log: 1360x1024 [0044.54] Log: 1360x1024 [0044.54] Log: 1366x768 [0044.54] Log: 1366x768 [0044.54] Log: 1366x768 [0044.54] Log: 1366x768 [0044.54] Log: 1366x768 [0044.54] Log: 1400x1050 [0044.54] Log: 1400x1050 [0044.54] Log: 1400x1050 [0044.54] Log: 1400x1050 [0044.54] Log: 1400x1050 [0044.54] Log: 1440x900 [0044.54] Log: 1440x900 [0044.54] Log: 1440x900 [0044.54] Log: 1440x900 [0044.54] Log: 1440x900 [0044.54] Log: 1600x900 [0044.54] Log: 1600x900 [0044.54] Log: 1600x900 [0044.54] Log: 1600x900 [0044.54] Log: 1600x900 [0044.54] Log: 1680x1050 [0044.54] Log: 1680x1050 [0044.54] Log: 1680x1050 [0044.54] Log: 1680x1050 [0044.54] Log: 1680x1050 [0044.54] Log: 1920x1080 [0044.54] Log: 1920x1080 [0044.54] Log: 1920x1080 [0044.54] Log: 1920x1080 [0044.54] Log: 1920x1080 [0044.54] Log: 1920x1080 [0044.54] Log: 1920x1080 [0044.54] Log: 1920x1080 [0044.54] Log: 1920x1080 [0044.54] Log: 1920x1080 [0046.19] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0048.68] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0048.75] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0050.19] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0050.89] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0050.95] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0051.44] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0052.71] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0052.77] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0054.62] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0054.69] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0055.95] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0062.10] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0062.16] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0062.16] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0062.71] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0064.52] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0064.61] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0068.71] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0069.79] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0069.88] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0072.23] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0073.58] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0074.39] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0075.23] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0084.81] ScriptLog: dialogInstance Type? GFxClikWidget_40 [0086.66] Log: Bool bAllowPostprocessMLAA set to 0 [0086.70] Log: Int MaxMultiSamples set to 4 [0086.75] Log: Bool UseVsync set to 1 [0086.77] Log: Bool MotionBlur set to 1 [0086.79] Log: Bool DynamicLights set to 1 [0086.81] Log: Bool DynamicShadows set to 1 [0086.85] Log: Int DetailMode set to 3 [0086.87] Log: Int SkeletalMeshLODBias set to 0 [0086.90] Log: Int ParticleLODBias set to 0 [0086.92] Log: Int ShadowFilterQualityBias set to 0 [0086.97] Log: Bool LightEnvironmentShadows set to 1 [0086.99] Log: Bool CompositeDynamicLights set to 1 [0087.00] Log: Bool DirectionalLightmaps set to 1 [0087.01] Log: Bool Bloom set to 1 [0087.02] Log: Bool DepthOfField set to 1 [0087.03] Log: Bool AmbientOcclusion set to 1 [0087.05] Log: Bool LensFlares set to 1 [0087.06] Log: Bool Distortion set to 1 [0087.07] Log: Bool DropParticleDistortion set to 0 [0087.08] Log: Bool SpeedTreeLeaves set to 0 [0087.09] Log: Bool SpeedTreeFronds set to 0 [0087.10] Log: Bool StaticDecals set to 1 [0087.11] Log: Bool DynamicDecals set to 1 [0087.14] Log: Bool OneFrameThreadLag set to 1 [0087.16] ScriptLog: dialogInstance Type? GFxClikWidget_41 [0087.16] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit [0087.17] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0093.93] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Close [0100.99] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0103.19] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0103.26] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0103.81] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0103.92] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0104.83] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0104.88] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0105.76] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0105.86] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0107.26] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0107.35] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0107.97] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0108.06] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0109.65] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0112.11] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0113.42] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0113.71] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0122.22] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0125.14] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0125.23] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0137.33] ScriptLog: <> [0137.36] Log: LoadMap: CNC-Whiteout?Name=Player?Team=0?Numplay=16?GDIBotCount=7?NODBotCount=8?GDIDifficulty=2?NODDifficulty=3?GDIAttackingStrengh=75?NodAttackingStrengh=75?StartingCredits=150?TimeLimit=999?MineLimit=30?VehicleLimit=10?IsFriendlyfire=False?CanRepairBuildings=False?HasBaseDestruction=False?HasEndGamePedistal=False?HasTimeLimitExpiry=False [0137.37] Log: --- LOADING MOVIE START --- [0137.44] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0137.44] ScriptWarning: PlayerStart_2 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0137.44] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0137.44] ScriptWarning: Player start not found, failed to restart player Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:025E [0137.44] ScriptWarning: Accessed None 'Pawn' Rx_Bot renx-frontendmap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:0014 [0137.44] ScriptWarning: Accessed None 'Pawn' Rx_Bot renx-frontendmap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:003C [0137.44] Rx: PLAYER: GDI,256,Player256 disconnected [0144.93] Log: Game class is 'Rx_Game' [0145.85] Log: Primary PhysX scene will be in software. [0145.85] Log: Creating Primary PhysX Scene. [0145.98] Log: Bringing World cnc-whiteout.TheWorld up for play (0) at 2014.03.23-19.00.38 [0146.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0146.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0146.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0146.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0146.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0146.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0146.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0146.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0146.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0146.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0146.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0146.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0146.02] ScriptLog: GDI:0.7500 [0146.02] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [0146.02] ScriptLog: Nod:0.7500 [0146.08] Log: WARNING: Cooking Convex For Actor: cnc-whiteout.TheWorld:PersistentLevel.Rx_BuildingAttachment_PT_Nod_0 Component: StaticMeshComponent_17 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_PT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0146.09] Log: WARNING: Cooking Convex For Actor: cnc-whiteout.TheWorld:PersistentLevel.Rx_BuildingAttachment_MCT_0 Component: StaticMeshComponent_19 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_MCT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0146.09] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At -9728.32,-8200.35,314.91 With a Rotation of 0,-16384,0 [0146.09] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At -9522.52,-8081.53,314.91 With a Rotation of 0,-5461,0 [0146.09] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At -9934.11,-8081.53,314.91 With a Rotation of 0,-27307,0 [0146.09] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At -9934.11,-7843.90,314.91 With a Rotation of 0,27307,0 [0146.09] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At -9728.32,-7725.09,314.91 With a Rotation of 0,16384,0 [0146.09] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At -9522.52,-7843.90,314.91 With a Rotation of 0,5461,0 [0146.09] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-whiteout.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_24 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0146.10] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-whiteout.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_44 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0146.13] Log: Bringing up level for play took: 1.202940 [0146.14] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-whiteout.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0146.14] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [0146.14] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [0146.15] Error: Can't start an online game that hasn't been created [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0146.15] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0146.15] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_1 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0146.15] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0146.15] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0146.15] ScriptLog: added red bot [0146.15] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_2 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0146.15] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_1 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0146.15] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_1 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0146.16] ScriptLog: added red bot [0146.16] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_3 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0146.16] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_2 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0146.16] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_2 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0146.16] ScriptLog: added red bot [0146.16] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_4 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0146.16] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_3 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0146.16] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_3 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0146.16] ScriptLog: added red bot [0146.17] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_5 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0146.17] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_4 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0146.17] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_4 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0146.17] ScriptLog: added red bot [0146.17] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_6 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0146.17] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_5 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0146.17] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_5 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0146.17] ScriptLog: added red bot [0146.18] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_7 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0146.18] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_6 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0146.18] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_6 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0146.18] ScriptLog: added red bot [0146.18] ScriptLog: GDIDifficulty5 [0146.18] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_8 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0146.18] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_7 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0146.18] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_7 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0146.18] ScriptLog: added blue bot [0146.18] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_9 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0146.18] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_8 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0146.18] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_8 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0146.19] ScriptLog: added blue bot [0146.19] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_10 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0146.19] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_9 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0146.19] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_9 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0146.19] ScriptLog: added blue bot [0146.19] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_11 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0146.19] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_10 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0146.19] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_10 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0146.20] ScriptLog: added blue bot [0146.20] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_12 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0146.20] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_11 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0146.20] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_11 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0146.20] ScriptLog: added blue bot [0146.20] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_13 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0146.20] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_12 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0146.20] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_12 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0146.21] ScriptLog: added blue bot [0146.21] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_14 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0146.21] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_13 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0146.21] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_13 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0146.21] ScriptLog: added blue bot [0146.21] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_15 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0146.21] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_14 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0146.21] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_14 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0146.22] ScriptLog: added blue bot [0146.22] ScriptLog: NODDifficulty6 [0146.22] ScriptLog: START MATCH [0146.23] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0146.23] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0146.25] Rx: PLAYER: GDI,258,Player258 entered from  nosteam [0146.25] Log: ########### Finished loading level: 8.886105 seconds [0146.51] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-whiteout.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_24 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0146.51] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-whiteout.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_44 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0151.02] Log: --- LOADING MOVIE TIME: 13.6 sec --- [0151.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0151.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0151.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0151.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0151.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0151.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0151.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0151.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_DepthBias_FakeLit' during gameplay. ParamName: GlobalParticleValue [0151.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Steam_FakeLit' during gameplay. ParamName: GlobalParticleValue [0151.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0151.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0151.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0151.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0151.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0151.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0151.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0151.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0151.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0151.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0151.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0156.58] Rx: GAME: Nod,b273,Hassan suicided by DmgType_Suicided [0159.32] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [0165.65] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_8 [0165.72] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_83 [0168.83] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [0171.04] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_16 Function RenX_Game.Rx_Pawn:Died:0013 [0171.04] Rx: GAME: Nod,b273,Hassan died by DmgType_Suicided [0177.36] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [0181.63] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [0195.20] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [0199.98] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_9 [0202.38] Rx: GAME: Nod,b272,Left Handed died by Rx_DmgType_Tiberium [0205.69] Rx: GAME: GDI,b260,Renegade Revived died by Rx_DmgType_TiberiumBleed [0206.22] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [0214.94] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [0216.17] Rx: GAME: GDI,b263,Kia Huntzinger died by Rx_DmgType_TiberiumBleed [0220.99] Rx: GAME: Nod,b268,Adam Prack killed GDI,b265,An Imaginary Base with Rx_DmgType_AutoRifle [0221.86] Rx: GAME: Nod,b267,TTFP died by Rx_DmgType_TiberiumBleed [0224.85] Rx: GAME: GDI,b261,Niels van der Leest killed Nod,b270,Matthew McDonald with Rx_DmgType_AutoRifle [0224.99] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [0227.13] Rx: GAME: GDI,b261,Niels van der Leest died by Rx_DmgType_Tiberium [0228.37] ScriptWarning: Accessed None 'Controller' Rx_CratePickup cnc-whiteout.TheWorld:PersistentLevel.Rx_CratePickup_5 Function RenX_Game.Rx_CratePickup:ExecutePickup:01BF [0230.77] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [0234.74] Rx: GAME: GDI,b264,General Shepherd died by Rx_DmgType_TiberiumBleed [0240.63] Rx: GAME: GDI,258,Player258 killed Nod,b268,Adam Prack with Rx_DmgType_ChainGun [0241.64] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [0242.23] Log: ZELC: Component 'RX_DEF_GunEmplacement.Mesh.SK_DEF_GunEmplacement' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_27 (Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_27) [0246.64] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [0254.12] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_29 Function RenX_Game.Rx_Pawn:Died:0013 [0254.12] Rx: GAME: Nod,b270,Matthew McDonald died by DmgType_Suicided [0256.93] Error: Can't change collision on actor (Rx_CratePickup_9) during async work! [0258.11] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [0258.37] Rx: GAME: GDI,b265,An Imaginary Base killed Nod,b266,Glenn Sperry with Rx_DmgType_GunEmpl_Alt [0267.81] Rx: GAME: GDI,258,Player258 killed Nod,b267,TTFP with Rx_DmgType_ChainGun [0269.40] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [0280.73] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [0334.75] Rx: GAME: Nod,b270,Matthew McDonald died by Rx_DmgType_Tiberium [0340.34] Rx: GAME: Nod,b266,Glenn Sperry killed GDI,b259,Black Widow with Rx_DmgType_RanOver [0341.74] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_36 Function RenX_Game.Rx_Pawn:Died:0013 [0341.74] Rx: GAME: Nod,b268,Adam Prack died by DmgType_Suicided [0343.64] Rx: GAME: Nod,b266,Glenn Sperry killed GDI,b261,Niels van der Leest with Rx_DmgType_RanOver [0346.01] Rx: GAME: Nod,b268,Adam Prack suicided by DmgType_Suicided [0347.13] Rx: GAME: Nod,b271,Chandra died by Rx_DmgType_Tiberium [0350.35] Rx: GAME: Nod,b266,Glenn Sperry killed GDI,b263,Kia Huntzinger with Rx_DmgType_Buggy [0351.21] Rx: GAME: GDI,b265,An Imaginary Base destroyed Rx_Vehicle_Buggy with Rx_DmgType_GunEmpl_Alt [0353.79] Rx: GAME: Nod,b267,TTFP died by Rx_DmgType_TiberiumBleed [0357.19] Rx: GAME: GDI,b265,An Imaginary Base killed Nod,b266,Glenn Sperry with Rx_DmgType_GunEmpl [0386.35] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_11 Function RenX_Game.Rx_Pawn:Died:0013 [0386.35] Rx: GAME: Nod,b269,Kane himself died by DmgType_Suicided [0391.58] Rx: GAME: Nod,b268,Adam Prack suicided by DmgType_Suicided [0393.23] Rx: GAME: Nod,b269,Kane himself suicided by DmgType_Suicided [0395.89] Rx: GAME: Nod,b268,Adam Prack suicided by DmgType_Suicided [0404.07] Rx: GAME: Nod,b268,Adam Prack suicided by DmgType_Suicided [0405.34] Rx: GAME: Nod,b268,Adam Prack suicided by DmgType_Suicided [0408.36] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_52 Function RenX_Game.Rx_Pawn:Died:0013 [0408.36] Rx: GAME: Nod,b266,Glenn Sperry died by DmgType_Suicided [0412.26] Rx: GAME: Nod,b267,TTFP killed GDI,b260,Renegade Revived with Rx_DmgType_RanOver [0424.04] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_Projectile_69 (Rx_Vehicle_Buggy_Projectile cnc-whiteout.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_Projectile_69) [0428.81] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Defence_GunEmplacement_Projectile_134 (Rx_Defence_GunEmplacement_Projectile cnc-whiteout.TheWorld:PersistentLevel.Rx_Defence_GunEmplacement_Projectile_134) [0429.39] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Defence_GunEmplacement_Projectile_136 (Rx_Defence_GunEmplacement_Projectile cnc-whiteout.TheWorld:PersistentLevel.Rx_Defence_GunEmplacement_Projectile_136) [0429.65] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_Buggy_Projectile_123 (Rx_Vehicle_Buggy_Projectile cnc-whiteout.TheWorld:PersistentLevel.Rx_Vehicle_Buggy_Projectile_123) [0430.48] Rx: GAME: GDI,b263,Kia Huntzinger destroyed Rx_Vehicle_Buggy with Rx_DmgType_APC_GDI [0434.78] Rx: GAME: GDI,b263,Kia Huntzinger killed Nod,b270,Matthew McDonald with Rx_DmgType_APC_GDI [0436.80] ScriptWarning: Accessed None 'Controller' Rx_CratePickup cnc-whiteout.TheWorld:PersistentLevel.Rx_CratePickup_2 Function RenX_Game.Rx_CratePickup:ExecutePickup:01BF [0437.61] Rx: GAME: Nod,b267,TTFP killed GDI,b264,General Shepherd with Rx_DmgType_LightTank [0438.64] Rx: GAME: Nod,b273,Hassan destroyed Rx_Vehicle_APC_GDI with Rx_DmgType_GunEmpl_Alt [0438.94] ScriptWarning: Divide by zero Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_50 Function Engine.Actor:TakeRadiusDamage:00D6 [0442.92] ScriptWarning: Divide by zero Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_50 Function Engine.Actor:TakeRadiusDamage:00D6 [0444.15] Rx: GAME: Nod,b273,Hassan killed GDI,b263,Kia Huntzinger with Rx_DmgType_GunEmpl_Alt [0445.73] Rx: GAME: GDI,258,Player258 destroyed Rx_Vehicle_LightTank with Rx_DmgType_Orca_Gun [0455.38] Rx: GAME: GDI,b259,Black Widow destroyed Rx_Vehicle_LightTank with Rx_DmgType_MediumTank [0455.61] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_54 Function RenX_Game.Rx_Pawn:Died:0013 [0455.61] Rx: GAME: Nod,b269,Kane himself died by DmgType_Suicided [0464.43] Rx: GAME: GDI,258,Player258 killed Nod,b267,TTFP with Rx_DmgType_Orca_Missile [0465.38] Error: Can't change collision on actor (Rx_CratePickup_13) during async work! [0469.28] Rx: GAME: GDI,258,Player258 killed Nod,b271,Chandra with Rx_DmgType_Orca_Gun [0474.59] Rx: GAME: Nod,b267,TTFP suicided by DmgType_Suicided [0479.96] Rx: GAME: GDI,258,Player258 destroyed Rx_Vehicle_Artillery with Rx_DmgType_Orca_Missile [0489.91] Rx: GAME: GDI,b259,Black Widow killed Nod,b266,Glenn Sperry with Rx_DmgType_MediumTank [0508.84] Rx: GAME: GDI,b259,Black Widow destroyed Rx_Defence_RocketEmplacement with Rx_DmgType_MediumTank [0508.84] ScriptWarning: Divide by zero Rx_Defence_RocketEmplacement cnc-whiteout.TheWorld:PersistentLevel.Rx_Defence_RocketEmplacement_2 Function UTGame.UTVehicle:DyingVehicle.PlayVehicleExplosionEffect:00F0 [0508.84] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 289: Actor::setAngularVelocity: Actor must be (non-kinematic) dynamic! [0518.37] Rx: GAME: GDI,b259,Black Widow destroyed Rx_Defence_GunEmplacement with Rx_DmgType_MediumTank [0518.37] ScriptWarning: Divide by zero Rx_Defence_GunEmplacement cnc-whiteout.TheWorld:PersistentLevel.Rx_Defence_GunEmplacement_2 Function UTGame.UTVehicle:DyingVehicle.PlayVehicleExplosionEffect:00F0 [0518.37] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 289: Actor::setAngularVelocity: Actor must be (non-kinematic) dynamic! [0523.18] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_60 Function RenX_Game.Rx_Pawn:Died:0013 [0523.18] Rx: GAME: GDI,b260,Renegade Revived died by DmgType_Suicided [0528.56] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_63 Function RenX_Game.Rx_Pawn:Died:0013 [0528.56] Rx: GAME: GDI,b263,Kia Huntzinger died by DmgType_Suicided [0534.47] Rx: GAME: Nod,b270,Matthew McDonald killed GDI,b259,Black Widow with Rx_DmgType_ChemicalThrower [0547.96] Rx: GAME: GDI,258,Player258 destroyed Rx_Vehicle_Harvester_Nod with Rx_DmgType_Orca_Missile [0550.06] ScriptWarning: Accessed None 'Squad' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_1 Function RenX_Game.Rx_Bot:ExecuteWhatToDoNext:0031 [0576.41] Rx: GAME: GDI,258,Player258 killed Nod,b270,Matthew McDonald with Rx_DmgType_Orca_Gun [0580.01] ScriptWarning: Divide by zero Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_0 Function Engine.Actor:TakeRadiusDamage:00D6 [0581.82] Rx: GAME: GDI,258,Player258 destroyed Rx_Vehicle_MediumTank with Rx_DmgType_Orca_Missile [0586.54] Rx: GAME: Nod,b267,TTFP destroyed Rx_Vehicle_Orca with Rx_DmgType_GunEmpl [0586.61] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0586.61] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0587.99] Rx: GAME: GDI,b263,Kia Huntzinger killed Nod,b272,Left Handed with Rx_DmgType_TacticalRifle [0588.41] Rx: GAME: GDI,b264,General Shepherd suicided by DmgType_Suicided [0602.42] ScriptLog: 0 0.0000 [0602.42] ScriptLog: 1 0.3963 [0602.42] ScriptLog: 2 0.1963 [0602.42] ScriptLog: 4 0.0647 [0602.42] ScriptLog: 5 0.2463 [0602.42] ScriptWarning: Accessed None 'Controller' Rx_CratePickup cnc-whiteout.TheWorld:PersistentLevel.Rx_CratePickup_13 Function RenX_Game.Rx_CratePickup:ExecutePickup:01BF [0605.43] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_64 Function RenX_Game.Rx_Pawn:Died:0013 [0605.43] Rx: GAME: Nod,b269,Kane himself died by DmgType_Suicided [0610.64] Rx: GAME: GDI,b264,General Shepherd killed Nod,b273,Hassan with Rx_DmgType_RamjetRifle [0623.71] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_5 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:0364 [0626.29] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_74 Function RenX_Game.Rx_Pawn:Died:0013 [0626.30] Rx: GAME: Nod,b272,Left Handed died by DmgType_Suicided [0630.38] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_6 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:0364 [0630.98] Error: Can't change collision on actor (Rx_CratePickup_5) during async work! [0643.90] ScriptWarning: Accessed None 'Squad' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_14 Function RenX_Game.Rx_Bot:ExecuteWhatToDoNext:0031 [0643.94] ScriptWarning: Accessed None 'Squad' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_10 Function RenX_Game.Rx_Bot:ExecuteWhatToDoNext:0031 [0646.20] Rx: GAME: GDI,b260,Renegade Revived destroyed Rx_Vehicle_LightTank with Rx_DmgType_MediumTank [0646.54] Rx: GAME: GDI,b263,Kia Huntzinger killed Nod,b266,Glenn Sperry with Rx_DmgType_TacticalRifle [0646.54] Log: PlayCustomAnim Taunt_UB_BulletToTheHead, CustomChildIndex: 1, Animation Not Found!! [0649.73] Rx: GAME: GDI,b261,Niels van der Leest killed Nod,b270,Matthew McDonald with Rx_DmgType_MRLS [0676.77] Rx: GAME: GDI,b264,General Shepherd suicided by DmgType_Suicided [0692.78] Rx: GAME: Nod,b270,Matthew McDonald killed GDI,b263,Kia Huntzinger with Rx_DmgType_LightTank [0701.82] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_71 Function RenX_Game.Rx_Pawn:Died:0013 [0701.82] Rx: GAME: GDI,b259,Black Widow died by DmgType_Suicided [0706.60] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0706.60] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0707.35] ScriptLog: 0 0.0000 [0707.35] ScriptLog: 1 0.3937 [0707.35] ScriptLog: 2 0.1937 [0707.35] ScriptLog: 3 0.0937 [0707.35] ScriptLog: 4 0.0751 [0707.35] ScriptLog: 5 0.2437 [0728.32] Rx: GAME: GDI,258,Player258 destroyed Rx_Defence_RocketEmplacement with Rx_DmgType_MammothTank_Cannon [0728.32] ScriptWarning: Divide by zero Rx_Defence_RocketEmplacement cnc-whiteout.TheWorld:PersistentLevel.Rx_Defence_RocketEmplacement_3 Function UTGame.UTVehicle:DyingVehicle.PlayVehicleExplosionEffect:00F0 [0728.32] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 289: Actor::setAngularVelocity: Actor must be (non-kinematic) dynamic! [0730.64] Rx: GAME: Nod,b267,TTFP destroyed Rx_Vehicle_MRLS with Rx_DmgType_GunEmpl_Alt [0731.25] Rx: GAME: Nod,b267,TTFP killed GDI,b261,Niels van der Leest with Rx_DmgType_GunEmpl_Alt [0735.91] Error: Can't change collision on actor (Rx_CratePickup_13) during async work! [0747.82] Rx: GAME: GDI,258,Player258 destroyed Rx_Vehicle_LightTank with Rx_DmgType_MammothTank_Cannon [0749.40] Rx: GAME: GDI,b264,General Shepherd killed Nod,b273,Hassan with Rx_DmgType_MediumTank [0750.00] Rx: GAME: GDI,258,Player258 killed Nod,b270,Matthew McDonald with Rx_DmgType_MammothTank_Cannon [0752.56] Rx: GAME: Nod,b273,Hassan suicided by DmgType_Suicided [0757.37] Rx: GAME: Nod,b273,Hassan suicided by DmgType_Suicided [0768.45] Rx: GAME: Nod,b273,Hassan suicided by DmgType_Suicided [0774.20] Rx: GAME: Nod,b273,Hassan suicided by DmgType_Suicided [0780.95] Rx: GAME: Nod,b273,Hassan suicided by DmgType_Suicided [0791.57] Rx: GAME: Nod,b271,Chandra destroyed Rx_Vehicle_MammothTank with Rx_DmgType_LightTank [0791.63] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0791.63] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0796.57] Rx: GAME: GDI,b264,General Shepherd destroyed Rx_Defence_RocketEmplacement with Rx_DmgType_MediumTank [0796.57] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 289: Actor::setAngularVelocity: Actor must be (non-kinematic) dynamic! [0800.11] ScriptWarning: Accessed array 'Rx_Building_AirTower_Internals_0.StaticMeshPieces' out of bounds (4/4) Rx_Building_AirTower_Internals cnc-whiteout.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_0 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0161 [0800.11] ScriptWarning: Accessed array 'Rx_Building_AirTower_Internals_0.StaticMeshPieces' out of bounds (5/4) Rx_Building_AirTower_Internals cnc-whiteout.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_0 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0161 [0801.56] Rx: GAME: Nod,b268,Adam Prack destroyed Rx_Vehicle_MediumTank with Rx_DmgType_GunEmpl_Alt [0803.81] Rx: GAME: Nod,b267,TTFP killed GDI,b264,General Shepherd with Rx_DmgType_GunEmpl_Alt [0805.28] Rx: GAME: Nod,b267,TTFP killed GDI,b260,Renegade Revived with Rx_DmgType_GunEmpl_Alt [0805.46] Rx: GAME: Nod,b271,Chandra killed GDI,258,Player258 with Rx_DmgType_Headshot [0805.46] ScriptWarning: Accessed null class context 'WeaponProjectiles' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:ParseDamageType:040B [0811.47] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_7 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:0364 [0814.85] Rx: GAME: Nod,b266,Glenn Sperry suicided by DmgType_Suicided [0824.74] Rx: GAME: Nod,b266,Glenn Sperry suicided by DmgType_Suicided [0839.93] ScriptWarning: Accessed None 'Squad' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_1 Function RenX_Game.Rx_Bot:ExecuteWhatToDoNext:0031 [0851.96] Rx: GAME: GDI,258,Player258 destroyed Rx_Vehicle_LightTank with Rx_DmgType_Orca_Gun [0880.60] Rx: GAME: GDI,b260,Renegade Revived destroyed Rx_Defence_GunEmplacement with Rx_DmgType_MediumTank [0880.60] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 289: Actor::setAngularVelocity: Actor must be (non-kinematic) dynamic! [0887.32] Rx: GAME: Nod,b270,Matthew McDonald destroyed Rx_Vehicle_MediumTank with Rx_DmgType_LightTank [0890.37] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0890.37] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0895.94] Rx: GAME: Nod,b267,TTFP killed GDI,b260,Renegade Revived with Rx_DmgType_Pistol [0898.05] Rx: GAME: GDI,b261,Niels van der Leest killed Nod,b267,TTFP with Rx_DmgType_MRLS [0899.70] Rx: GAME: Nod,b270,Matthew McDonald destroyed Rx_Vehicle_MRLS with Rx_DmgType_LightTank [0904.70] Rx: GAME: GDI,b261,Niels van der Leest destroyed Rx_Vehicle_LightTank with Rx_DmgType_PersonalIonCannon [0905.89] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [0914.33] Rx: GAME: Nod,b270,Matthew McDonald killed GDI,b261,Niels van der Leest with Rx_DmgType_LaserChainGun [0914.53] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [0917.96] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [0928.55] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [0933.98] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [0944.23] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [0945.46] Rx: GAME: Nod,b270,Matthew McDonald suicided by DmgType_Suicided [0947.79] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [0954.43] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [0962.70] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [0966.80] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [0968.42] Rx: GAME: GDI,258,Player258 destroyed Rx_Defence_RocketEmplacement with Rx_DmgType_Orca_Missile [0968.42] ScriptWarning: Divide by zero Rx_Defence_RocketEmplacement cnc-whiteout.TheWorld:PersistentLevel.Rx_Defence_RocketEmplacement_6 Function UTGame.UTVehicle:DyingVehicle.PlayVehicleExplosionEffect:00F0 [0968.42] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 289: Actor::setAngularVelocity: Actor must be (non-kinematic) dynamic! [0974.41] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [0979.92] Rx: GAME: GDI,258,Player258 killed Nod,b267,TTFP with Rx_DmgType_Orca_Gun [0981.11] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [0985.01] Rx: GAME: GDI,b259,Black Widow destroyed Rx_Defence_RocketEmplacement with Rx_DmgType_TacticalRifle [0985.02] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 289: Actor::setAngularVelocity: Actor must be (non-kinematic) dynamic! [0990.11] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [0991.42] Rx: GAME: GDI,b259,Black Widow killed Nod,b271,Chandra with Rx_DmgType_TacticalRifle [0995.45] Rx: GAME: GDI,b261,Niels van der Leest killed Nod,b273,Hassan with Rx_DmgType_Humvee [0997.04] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0997.04] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0997.30] Rx: GAME: Nod,b268,Adam Prack destroyed Rx_Vehicle_MRLS with Rx_DmgType_GunEmpl [0999.63] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [1001.04] Rx: GAME: GDI,b261,Niels van der Leest killed Nod,b270,Matthew McDonald with Rx_DmgType_RanOver [1001.67] Rx: GAME: GDI,b261,Niels van der Leest killed Nod,b266,Glenn Sperry with Rx_DmgType_RanOver [1005.33] Rx: GAME: Nod,b266,Glenn Sperry suicided by DmgType_Suicided [1005.43] Rx: GAME: GDI,b261,Niels van der Leest killed Nod,b272,Left Handed with Rx_DmgType_Humvee [1006.37] Rx: GAME: Nod,b271,Chandra killed GDI,b259,Black Widow with Rx_DmgType_RamjetRifle [1008.72] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1008.72] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1009.03] Rx: GAME: Nod,b266,Glenn Sperry suicided by DmgType_Suicided [1018.21] Rx: GAME: Nod,b273,Hassan killed GDI,b260,Renegade Revived with Rx_DmgType_APC_Nod [1023.95] Rx: GAME: Nod,b273,Hassan destroyed Rx_Vehicle_Humvee with Rx_DmgType_APC_Nod [1024.76] Rx: GAME: Nod,b271,Chandra killed GDI,b261,Niels van der Leest with Rx_DmgType_RamjetRifle [1034.44] Rx: GAME: GDI,258,Player258 destroyed Rx_Defence_GunEmplacement with Rx_DmgType_Orca_Missile [1034.44] ScriptWarning: Divide by zero Rx_Defence_GunEmplacement cnc-whiteout.TheWorld:PersistentLevel.Rx_Defence_GunEmplacement_4 Function UTGame.UTVehicle:DyingVehicle.PlayVehicleExplosionEffect:00F0 [1034.44] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 289: Actor::setAngularVelocity: Actor must be (non-kinematic) dynamic! [1054.21] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1054.21] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1056.08] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [1061.06] Rx: GAME: GDI,b263,Kia Huntzinger destroyed Rx_Vehicle_APC_Nod with Rx_DmgType_MammothTank_Missile [1065.46] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [1069.49] Rx: GAME: GDI,b263,Kia Huntzinger destroyed Rx_Vehicle_MediumTank with Rx_DmgType_MammothTank_Cannon [1073.52] Rx: GAME: GDI,b263,Kia Huntzinger killed Nod,b272,Left Handed with Rx_DmgType_MammothTank_Cannon [1081.12] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [1081.40] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_98 [1085.67] Rx: GAME: Nod,b273,Hassan destroyed Rx_Vehicle_MammothTank with Rx_DmgType_APC_Nod [1090.10] Rx: GAME: Nod,b273,Hassan killed GDI,b263,Kia Huntzinger with Rx_DmgType_AutoRifle [1111.93] Rx: GAME: GDI,258,Player258 killed Nod,b273,Hassan with Rx_DmgType_MammothTank_Cannon [1115.75] Rx: GAME: GDI,258,Player258 destroyed Rx_Vehicle_APC_Nod with Rx_DmgType_MammothTank_Missile [1115.75] Log: WARNING: Cooking Convex For Actor: cnc-whiteout.TheWorld:PersistentLevel.UTGib_VehiclePiece_154 Component: UTGibStaticMeshComponent_154 StaticMesh: RX_VH_APC_Nod.Mesh.SM_Dmg_FuelTank (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [1125.09] Rx: GAME: GDI,258,Player258 killed Nod,b271,Chandra with Rx_DmgType_MammothTank_Cannon [1127.19] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [1131.21] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1131.21] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1133.47] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [1138.64] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [1140.20] Rx: GAME: GDI,258,Player258 killed Nod,b268,Adam Prack with Rx_DmgType_MammothTank_Missile [1144.60] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [1148.35] Rx: GAME: GDI,b262,Mylo suicided by DmgType_Suicided [1149.85] Rx: GAME: GDI,b261,Niels van der Leest destroyed Rx_Vehicle_LightTank with Rx_DmgType_MediumTank [1154.40] Rx: GAME: GDI,b264,General Shepherd killed Nod,b273,Hassan with Rx_DmgType_RanOver [1154.50] Rx: GAME: GDI,b260,Renegade Revived killed Nod,b267,TTFP with Rx_DmgType_RanOver [1162.91] Rx: GAME: GDI,258,Player258 destroyed Rx_Defence_RocketEmplacement with Rx_DmgType_MammothTank_Cannon [1162.91] ScriptWarning: Divide by zero Rx_Defence_RocketEmplacement cnc-whiteout.TheWorld:PersistentLevel.Rx_Defence_RocketEmplacement_7 Function UTGame.UTVehicle:DyingVehicle.PlayVehicleExplosionEffect:00F0 [1162.91] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 289: Actor::setAngularVelocity: Actor must be (non-kinematic) dynamic! [1173.31] Rx: GAME: GDI,258,Player258 destroyed Rx_Vehicle_StealthTank with Rx_DmgType_MammothTank_Cannon [1173.98] Rx: GAME: Nod,b271,Chandra killed GDI,b259,Black Widow with Rx_DmgType_LightTank [1175.66] Rx: GAME: GDI,258,Player258 destroyed Rx_Vehicle_Artillery with Rx_DmgType_MammothTank_Cannon [1176.10] Rx: GAME: Nod,b267,TTFP destroyed Rx_Vehicle_MediumTank with Rx_DmgType_StealthTank [1180.98] Rx: GAME: Nod,b268,Adam Prack killed GDI,b261,Niels van der Leest with Rx_DmgType_AutoRifle [1183.15] Rx: GAME: GDI,b264,General Shepherd killed Nod,b272,Left Handed with Rx_DmgType_AutoRifle [1184.04] Rx: GAME: GDI,b260,Renegade Revived killed Nod,b268,Adam Prack with Rx_DmgType_MediumTank [1186.60] Rx: GAME: GDI,b260,Renegade Revived killed Nod,b270,Matthew McDonald with Rx_DmgType_RanOver [1189.38] Rx: GAME: Nod,b267,TTFP destroyed Rx_Vehicle_MediumTank with Rx_DmgType_StealthTank [1198.73] Rx: GAME: GDI,258,Player258 destroyed Rx_Defence_GunEmplacement with Rx_DmgType_MammothTank_Cannon [1198.73] ScriptWarning: Divide by zero Rx_Defence_GunEmplacement cnc-whiteout.TheWorld:PersistentLevel.Rx_Defence_GunEmplacement_6 Function UTGame.UTVehicle:DyingVehicle.PlayVehicleExplosionEffect:00F0 [1198.73] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 289: Actor::setAngularVelocity: Actor must be (non-kinematic) dynamic! [1198.96] Rx: GAME: Nod,b267,TTFP killed GDI,b260,Renegade Revived with Rx_DmgType_RanOver [1204.74] Rx: GAME: GDI,258,Player258 killed Nod,b273,Hassan with Rx_DmgType_MammothTank_Cannon [1209.76] Rx: GAME: Nod,b271,Chandra killed GDI,b264,General Shepherd with Rx_DmgType_LightTank [1225.96] Rx: GAME: GDI,258,Player258 destroyed Rx_Vehicle_LightTank with Rx_DmgType_MammothTank_Cannon [1226.37] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1226.37] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1235.32] Rx: GAME: GDI,258,Player258 killed Nod,b271,Chandra with Rx_DmgType_MammothTank_Cannon [1238.72] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1238.72] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1240.05] Rx: GAME: Nod,b272,Left Handed killed GDI,258,Player258 with Rx_DmgType_Railgun [1240.05] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1257.19] Rx: GAME: GDI,b264,General Shepherd destroyed Rx_Vehicle_MammothTank with Rx_DmgType_MediumTank [1270.22] Rx: GAME: GDI,b263,Kia Huntzinger killed Nod,b271,Chandra with Rx_DmgType_MammothTank_Cannon [1274.36] ScriptLog: 0 0.0000 [1274.36] ScriptLog: 1 0.3798 [1274.36] ScriptLog: 2 0.1797 [1274.36] ScriptLog: 4 0.1310 [1274.36] ScriptLog: 5 0.2298 [1274.36] ScriptWarning: Accessed None 'Controller' Rx_CratePickup cnc-whiteout.TheWorld:PersistentLevel.Rx_CratePickup_9 Function RenX_Game.Rx_CratePickup:ExecutePickup:0940 [1274.59] Rx: GAME: Nod,b272,Left Handed destroyed Rx_Vehicle_MediumTank with Rx_DmgType_Railgun [1295.78] Rx: GAME: GDI,b263,Kia Huntzinger destroyed Rx_Defence_GunEmplacement with Rx_DmgType_MammothTank_Cannon [1295.78] ScriptWarning: Divide by zero Rx_Defence_GunEmplacement cnc-whiteout.TheWorld:PersistentLevel.Rx_Defence_GunEmplacement_7 Function UTGame.UTVehicle:DyingVehicle.PlayVehicleExplosionEffect:00F0 [1295.78] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 289: Actor::setAngularVelocity: Actor must be (non-kinematic) dynamic! [1302.92] Error: Can't change collision on actor (Rx_CratePickup_5) during async work! [1307.25] Rx: GAME: GDI,b259,Black Widow destroyed Rx_Vehicle_Artillery with Rx_DmgType_MammothTank_Missile [1308.05] ScriptWarning: Accessed None 'Squad' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_142 Function RenX_Game.Rx_Pawn:Died:008A [1308.05] Rx: GAME: GDI,b265,An Imaginary Base killed Nod,b268,Adam Prack with Rx_DmgType_TiberiumBleed [1308.73] Rx: GAME: Nod,b272,Left Handed destroyed Rx_Vehicle_MammothTank with Rx_DmgType_StealthTank [1312.79] ScriptWarning: Accessed None 'Squad' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_128 Function RenX_Game.Rx_Pawn:Died:008A [1312.79] Rx: GAME: Nod,b271,Chandra killed GDI,b263,Kia Huntzinger with Rx_DmgType_Buggy [1324.49] Rx: GAME: GDI,b264,General Shepherd destroyed Rx_Defence_RocketEmplacement with Rx_DmgType_MediumTank [1324.49] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 289: Actor::setAngularVelocity: Actor must be (non-kinematic) dynamic! [1325.12] Rx: GAME: Nod,b268,Adam Prack destroyed Rx_Vehicle_APC_GDI with Rx_DmgType_LightTank [1325.19] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1325.19] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1328.64] Rx: GAME: GDI,b261,Niels van der Leest killed Nod,b267,TTFP with Rx_DmgType_MediumTank [1345.76] Rx: GAME: GDI,258,Player258 deployed IonCannonBeacon [1352.67] Rx: GAME: Nod,b271,Chandra destroyed Rx_Vehicle_MRLS with Rx_DmgType_Buggy [1353.71] Rx: GAME: GDI,b259,Black Widow destroyed Rx_Vehicle_Buggy with Rx_DmgType_MammothTank_Cannon [1359.03] Rx: GAME: Nod,b273,Hassan killed GDI,b260,Renegade Revived with Rx_DmgType_AutoRifle [1362.46] Rx: GAME: GDI,b261,Niels van der Leest killed Nod,b273,Hassan with Rx_DmgType_MediumTank [1365.64] Rx: GAME: GDI,b261,Niels van der Leest destroyed Rx_Vehicle_StealthTank with Rx_DmgType_MediumTank [1367.89] Rx: GAME: GDI,b259,Black Widow killed Nod,b272,Left Handed with Rx_DmgType_MammothTank_Cannon [1374.00] Rx: GAME: Nod,b267,TTFP destroyed Rx_Vehicle_MediumTank with Rx_DmgType_StealthTank [1374.72] Rx: GAME: GDI,b264,General Shepherd killed Nod,b268,Adam Prack with Rx_DmgType_RamjetRifle [1378.91] Rx: GAME: GDI,b261,Niels van der Leest killed Nod,b271,Chandra with Rx_DmgType_MediumTank [1379.16] Rx: GAME: GDI,b264,General Shepherd killed Nod,b273,Hassan with Rx_DmgType_RamjetRifle [1380.36] Rx: GAME: GDI,b261,Niels van der Leest destroyed Rx_Vehicle_StealthTank with Rx_DmgType_MediumTank [1384.90] Rx: GAME: GDI,b261,Niels van der Leest killed Nod,b267,TTFP with Rx_DmgType_MediumTank [1387.07] Rx: GAME: GDI,b264,General Shepherd killed Nod,b269,Kane himself with Rx_DmgType_RamjetRifle [1387.80] Rx: GAME: Nod,b272,Left Handed destroyed Rx_Vehicle_MammothTank with Rx_DmgType_LightTank [1389.97] Rx: GAME: GDI,b264,General Shepherd killed Nod,b266,Glenn Sperry with Rx_DmgType_Headshot [1394.57] Rx: GAME: Nod,b266,Glenn Sperry suicided by DmgType_Suicided [1395.96] Rx: GAME: Nod,b266,Glenn Sperry suicided by DmgType_Suicided [1400.50] Rx: GAME: Nod,b268,Adam Prack killed GDI,b264,General Shepherd with Rx_DmgType_RanOver [1402.66] Rx: GAME: GDI,258,Player258 destroyed building Rx_Building_Refinery_Nod_Internals with Rx_DmgType_IonCannon [1402.66] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [1402.66] Rx: GAME: GDI,258,Player258 killed Nod,b266,Glenn Sperry with Rx_DmgType_IonCannon [1406.69] Rx: GAME: Nod,b267,TTFP killed GDI,b259,Black Widow with Rx_DmgType_AutoRifle [1412.06] Rx: GAME: Nod,b266,Glenn Sperry suicided by DmgType_Suicided [1413.87] Rx: GAME: Nod,b272,Left Handed destroyed Rx_Vehicle_MediumTank with Rx_DmgType_LightTank [1416.03] Rx: GAME: Nod,b266,Glenn Sperry suicided by DmgType_Suicided [1417.40] Rx: GAME: Nod,b268,Adam Prack killed GDI,b261,Niels van der Leest with Rx_DmgType_RanOver [1425.04] Rx: GAME: GDI,258,Player258 destroyed building Rx_Building_PowerPlant_Nod_Internals with Rx_DmgType_RemoteC4 [1425.04] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [1453.26] Rx: GAME: Nod,b266,Glenn Sperry killed GDI,258,Player258 with Rx_DmgType_AutoRifle [1453.90] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_159 Function RenX_Game.Rx_Pawn:Died:0013 [1453.90] Rx: GAME: Nod,b267,TTFP died by DmgType_Suicided [1459.96] Rx: GAME: GDI,b260,Renegade Revived destroyed Rx_Vehicle_LightTank with Rx_DmgType_MediumTank [1462.23] Rx: GAME: GDI,b260,Renegade Revived killed Nod,b273,Hassan with Rx_DmgType_RanOver [1470.10] Rx: GAME: Nod,b268,Adam Prack destroyed Rx_Vehicle_MediumTank with Rx_DmgType_FlameTank [1473.28] Rx: GAME: Nod,b268,Adam Prack killed GDI,b260,Renegade Revived with Rx_DmgType_RanOver [1492.90] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_0 (Rx_HUD cnc-whiteout.TheWorld:PersistentLevel.Rx_HUD_0) [1504.78] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_155 Function RenX_Game.Rx_Pawn:Died:0013 [1504.78] Rx: GAME: Nod,b272,Left Handed died by DmgType_Suicided [1509.40] ScriptLog: 0 0.0000 [1509.40] ScriptLog: 1 0.3740 [1509.40] ScriptLog: 2 0.1740 [1509.40] ScriptLog: 4 0.1541 [1509.40] ScriptLog: 5 0.2240 [1509.41] ScriptWarning: Accessed None 'Owner' Rx_PRI cnc-whiteout.TheWorld:PersistentLevel.Rx_PRI_1 Function RenX_Game.Rx_PRI:SetChar:0180 [1509.41] ScriptWarning: Accessed None 'Controller' Rx_CratePickup cnc-whiteout.TheWorld:PersistentLevel.Rx_CratePickup_13 Function RenX_Game.Rx_CratePickup:ExecutePickup:034F [1511.87] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_12 [1517.61] Rx: GAME: GDI,b263,Kia Huntzinger died by Rx_DmgType_Tiberium [1523.91] Rx: GAME: Nod,b273,Hassan destroyed Rx_Vehicle_MediumTank with Rx_DmgType_MissileLauncher_Alt [1525.22] ScriptWarning: Accessed None 'Squad' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_10 Function RenX_Game.Rx_Bot:ExecuteWhatToDoNext:0031 [1526.31] Rx: GAME: Nod,b268,Adam Prack killed GDI,b264,General Shepherd with Rx_DmgType_FlameTank [1532.15] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1532.15] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1534.61] Rx: GAME: Nod,b269,Kane himself destroyed Rx_Vehicle_APC_GDI with Rx_DmgType_GunEmpl_Alt [1537.97] Error: Can't change collision on actor (Rx_CratePickup_11) during async work! [1541.58] Rx: GAME: GDI,b261,Niels van der Leest destroyed Rx_Vehicle_MediumTank with Rx_DmgType_MammothTank_Cannon [1545.18] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_171 Function RenX_Game.Rx_Pawn:Died:0013 [1545.18] Rx: GAME: Nod,b267,TTFP died by DmgType_Suicided [1550.47] ScriptWarning: Divide by zero Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_166 Function Engine.Actor:TakeRadiusDamage:00D6 [1552.29] Rx: GAME: Nod,b268,Adam Prack killed GDI,b259,Black Widow with Rx_DmgType_FlameTank [1553.10] ScriptWarning: Accessed array 'Rx_Building_AirTower_Internals_0.StaticMeshPieces' out of bounds (4/4) Rx_Building_AirTower_Internals cnc-whiteout.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_0 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0161 [1553.10] ScriptWarning: Accessed array 'Rx_Building_AirTower_Internals_0.StaticMeshPieces' out of bounds (5/4) Rx_Building_AirTower_Internals cnc-whiteout.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_0 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0161 [1565.22] Rx: GAME: GDI,b261,Niels van der Leest destroyed Rx_Defence_RocketEmplacement with Rx_DmgType_MammothTank_Missile [1565.22] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 289: Actor::setAngularVelocity: Actor must be (non-kinematic) dynamic! [1572.48] Rx: GAME: Nod,b268,Adam Prack destroyed Rx_Vehicle_MammothTank with Rx_DmgType_FlameTank [1575.70] Rx: GAME: GDI,b261,Niels van der Leest died by Rx_DmgType_Tiberium [1581.36] Rx: GAME: GDI,b261,Niels van der Leest suicided by DmgType_Suicided [1585.57] ScriptWarning: Accessed array 'Rx_Building_AirTower_Internals_0.StaticMeshPieces' out of bounds (4/4) Rx_Building_AirTower_Internals cnc-whiteout.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_0 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0161 [1585.57] ScriptWarning: Accessed array 'Rx_Building_AirTower_Internals_0.StaticMeshPieces' out of bounds (5/4) Rx_Building_AirTower_Internals cnc-whiteout.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_0 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0161 [1587.33] Rx: GAME: GDI,258,Player258 suicided by Rx_DmgType_TimedC4 [1587.33] Rx: GAME: GDI,258,Player258 destroyed building Rx_Building_AirTower_Internals with Rx_DmgType_TimedC4 [1587.33] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [1587.33] ScriptWarning: Accessed array 'Rx_Building_AirTower_Internals_0.StaticMeshPieces' out of bounds (4/4) Rx_Building_AirTower_Internals cnc-whiteout.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_0 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0161 [1587.33] ScriptWarning: Accessed array 'Rx_Building_AirTower_Internals_0.StaticMeshPieces' out of bounds (5/4) Rx_Building_AirTower_Internals cnc-whiteout.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_0 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0161 [1587.81] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_5 [1587.81] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_4 [1587.81] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_0 [1587.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1587.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1587.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1588.01] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_2 [1588.01] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_3 [1588.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1588.06] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_1 [1588.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1588.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1588.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1588.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1588.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1588.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1588.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1588.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1589.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1590.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1591.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.17] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.40] Rx: GAME: GDI,b263,Kia Huntzinger destroyed Rx_Vehicle_FlameTank with Rx_DmgType_MRLS [1592.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1592.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.07] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.75] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.89] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.91] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.93] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.95] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1593.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.02] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.21] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.77] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1594.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.28] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.45] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.67] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.90] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.92] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.94] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.96] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1595.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.14] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.16] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.18] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.20] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.23] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.40] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.42] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.65] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.70] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.72] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.80] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.82] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.84] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.86] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1596.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_170 -> Rx_Building_AirTower_Ramps_0 [1598.06] Rx: GAME: GDI,b263,Kia Huntzinger killed Nod,b268,Adam Prack with Rx_DmgType_MRLS [1598.83] Rx: GAME: GDI,b264,General Shepherd destroyed Rx_Vehicle_Buggy with Rx_DmgType_MammothTank_Cannon [1605.99] Rx: GAME: Nod,b267,TTFP destroyed Rx_Vehicle_MRLS with Rx_DmgType_LightTank [1606.21] Rx: GAME: GDI,b264,General Shepherd killed Nod,b272,Left Handed with Rx_DmgType_MammothTank_Cannon [1637.99] Rx: GAME: GDI,b263,Kia Huntzinger killed Nod,b268,Adam Prack with Rx_DmgType_RanOver [1639.25] Rx: GAME: GDI,b263,Kia Huntzinger killed Nod,b266,Glenn Sperry with Rx_DmgType_MRLS [1645.70] Rx: GAME: Nod,b273,Hassan killed GDI,b260,Renegade Revived with Rx_DmgType_TiberiumBleed [1645.71] Rx: GAME: GDI,b259,Black Widow killed Nod,b272,Left Handed with Rx_DmgType_RanOver [1646.28] Rx: GAME: Nod,b269,Kane himself destroyed Rx_Vehicle_MRLS with Rx_DmgType_GunEmpl [1647.22] Rx: GAME: GDI,b263,Kia Huntzinger destroyed Rx_Defence_GunEmplacement with Rx_DmgType_MRLS [1647.22] ScriptWarning: Divide by zero Rx_Defence_GunEmplacement cnc-whiteout.TheWorld:PersistentLevel.Rx_Defence_GunEmplacement_8 Function UTGame.UTVehicle:DyingVehicle.PlayVehicleExplosionEffect:00F0 [1647.22] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 289: Actor::setAngularVelocity: Actor must be (non-kinematic) dynamic! [1654.31] Rx: GAME: Nod,b273,Hassan killed GDI,b263,Kia Huntzinger with Rx_DmgType_GunEmpl [1656.22] Rx: GAME: GDI,b259,Black Widow killed Nod,b268,Adam Prack with Rx_DmgType_MediumTank [1661.20] Rx: GAME: GDI,b261,Niels van der Leest destroyed Rx_Defence_RocketEmplacement with Rx_DmgType_APC_GDI [1661.20] ScriptWarning: Divide by zero Rx_Defence_RocketEmplacement cnc-whiteout.TheWorld:PersistentLevel.Rx_Defence_RocketEmplacement_8 Function UTGame.UTVehicle:DyingVehicle.PlayVehicleExplosionEffect:00F0 [1661.20] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 289: Actor::setAngularVelocity: Actor must be (non-kinematic) dynamic! [1669.86] ScriptWarning: Accessed None 'Squad' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_1 Function RenX_Game.Rx_Bot:ExecuteWhatToDoNext:0031 [1671.41] Rx: GAME: GDI,b264,General Shepherd killed Nod,b269,Kane himself with Rx_DmgType_TiberiumBleed [1674.40] Rx: GAME: GDI,b264,General Shepherd killed Nod,b272,Left Handed with Rx_DmgType_MammothTank_Missile [1676.85] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_141 (Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_141) [1676.96] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_141 (Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_141) [1677.08] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_141 (Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_141) [1677.19] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_141 (Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_141) [1677.31] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_141 (Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_141) [1677.42] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_141 (Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_141) [1678.43] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_141 (Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_141) [1678.55] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_141 (Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_141) [1681.12] Rx: GAME: GDI,b264,General Shepherd destroyed Rx_Defence_GunEmplacement with Rx_DmgType_MammothTank_Missile [1681.12] ScriptWarning: Divide by zero Rx_Defence_GunEmplacement cnc-whiteout.TheWorld:PersistentLevel.Rx_Defence_GunEmplacement_5 Function UTGame.UTVehicle:DyingVehicle.PlayVehicleExplosionEffect:00F0 [1681.12] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 289: Actor::setAngularVelocity: Actor must be (non-kinematic) dynamic! [1684.77] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Projectile_AutoRifle_Nod_4112 (Rx_Projectile_AutoRifle_Nod cnc-whiteout.TheWorld:PersistentLevel.Rx_Projectile_AutoRifle_Nod_4112) [1685.20] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Projectile_AutoRifle_Nod_4117 (Rx_Projectile_AutoRifle_Nod cnc-whiteout.TheWorld:PersistentLevel.Rx_Projectile_AutoRifle_Nod_4117) [1685.32] Rx: GAME: GDI,b261,Niels van der Leest killed Nod,b273,Hassan with Rx_DmgType_RanOver [1687.45] Rx: GAME: GDI,258,Player258 killed Nod,b268,Adam Prack with Rx_DmgType_MammothTank_Missile [1689.18] Rx: GAME: GDI,b261,Niels van der Leest killed Nod,b266,Glenn Sperry with Rx_DmgType_APC_GDI [1692.38] Rx: GAME: GDI,b261,Niels van der Leest killed Nod,b269,Kane himself with Rx_DmgType_RanOver [1693.50] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Projectile_AutoRifle_Nod_4182 (Rx_Projectile_AutoRifle_Nod cnc-whiteout.TheWorld:PersistentLevel.Rx_Projectile_AutoRifle_Nod_4182) [1694.80] Rx: GAME: GDI,b259,Black Widow killed Nod,b271,Chandra with Rx_DmgType_MediumTank [1696.84] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Projectile_AutoRifle_Nod_4216 (Rx_Projectile_AutoRifle_Nod cnc-whiteout.TheWorld:PersistentLevel.Rx_Projectile_AutoRifle_Nod_4216) [1698.11] Rx: GAME: GDI,b259,Black Widow killed Nod,b270,Matthew McDonald with Rx_DmgType_RanOver [1698.69] Rx: GAME: GDI,258,Player258 destroyed Rx_Defence_RocketEmplacement with Rx_DmgType_MammothTank_Cannon [1698.69] ScriptWarning: Divide by zero Rx_Defence_RocketEmplacement cnc-whiteout.TheWorld:PersistentLevel.Rx_Defence_RocketEmplacement_11 Function UTGame.UTVehicle:DyingVehicle.PlayVehicleExplosionEffect:00F0 [1698.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 289: Actor::setAngularVelocity: Actor must be (non-kinematic) dynamic! [1699.65] Rx: GAME: GDI,b261,Niels van der Leest killed Nod,b272,Left Handed with Rx_DmgType_APC_GDI [1700.98] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Projectile_AutoRifle_Nod_4291 (Rx_Projectile_AutoRifle_Nod cnc-whiteout.TheWorld:PersistentLevel.Rx_Projectile_AutoRifle_Nod_4291) [1701.77] Rx: GAME: GDI,b261,Niels van der Leest killed Nod,b268,Adam Prack with Rx_DmgType_APC_GDI [1704.44] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Projectile_AutoRifle_Nod_4355 (Rx_Projectile_AutoRifle_Nod cnc-whiteout.TheWorld:PersistentLevel.Rx_Projectile_AutoRifle_Nod_4355) [1705.48] Rx: GAME: GDI,b261,Niels van der Leest killed Nod,b266,Glenn Sperry with Rx_DmgType_APC_GDI [1706.32] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_195 (Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_195) [1706.44] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_195 (Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_195) [1706.56] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_195 (Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_195) [1706.81] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_196 (Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_196) [1706.81] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_196 (Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_196) [1708.49] Rx: GAME: GDI,b261,Niels van der Leest killed Nod,b271,Chandra with Rx_DmgType_RanOver [1709.13] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_196 (Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_196) [1709.13] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Pawn_196 (Rx_Pawn cnc-whiteout.TheWorld:PersistentLevel.Rx_Pawn_196) [1709.95] Rx: GAME: Nod,b269,Kane himself destroyed Rx_Vehicle_APC_GDI with Rx_DmgType_Railgun [1714.14] Rx: GAME: GDI,b263,Kia Huntzinger destroyed Rx_Vehicle_LightTank with Rx_DmgType_MRLS [1714.39] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1714.39] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1714.88] Rx: GAME: Nod,b270,Matthew McDonald killed GDI,b261,Niels van der Leest with Rx_DmgType_FireBleed [1714.88] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1715.91] Rx: GAME: GDI,b263,Kia Huntzinger killed Nod,b267,TTFP with Rx_DmgType_RanOver [1725.69] Rx: GAME: GDI,b259,Black Widow killed Nod,b266,Glenn Sperry with Rx_DmgType_RanOver [1731.74] Rx: GAME: GDI,258,Player258 suicided by Rx_DmgType_RemoteC4 [1731.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_181 -> Rx_Building_HandOfNod_Ramps_0 [1731.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_181 -> Rx_Building_HandOfNod_Ramps_0 [1731.98] Rx: GAME: Nod,b268,Adam Prack destroyed Rx_Vehicle_MediumTank with Rx_DmgType_MammothTank_Missile [1732.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_181 -> Rx_Building_HandOfNod_Ramps_0 [1732.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_181 -> Rx_Building_HandOfNod_Ramps_0 [1732.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_181 -> Rx_Building_HandOfNod_Ramps_0 [1737.54] Rx: GAME: Nod,b268,Adam Prack killed GDI,b259,Black Widow with Rx_DmgType_MammothTank_Cannon [1750.28] Rx: GAME: Nod,b268,Adam Prack destroyed Rx_Vehicle_MammothTank with Rx_DmgType_MammothTank_Cannon [1755.61] Rx: GAME: Nod,b266,Glenn Sperry killed GDI,b264,General Shepherd with Rx_DmgType_AutoRifle [1775.06] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1775.06] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1775.06] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_11 [1775.13] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1775.13] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1775.13] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_10 [1775.69] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1775.69] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1776.57] ScriptWarning: Accessed None 'Squad' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_5 Function RenX_Game.Rx_Bot:ExecuteWhatToDoNext:0031 [1777.94] ScriptWarning: Accessed None 'Squad' Rx_Bot cnc-whiteout.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:ExecuteWhatToDoNext:0031 [1784.28] Rx: GAME: Nod,b270,Matthew McDonald died by Rx_DmgType_Tiberium [1786.83] Rx: GAME: GDI,258,Player258 destroyed building Rx_Building_HandOfNod_Internals with Rx_DmgType_RemoteC4 [1786.83] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [1786.83] ScriptWarning: Accessed None 'PlayerReplicationInfo' Rx_Game cnc-whiteout.TheWorld:PersistentLevel.Rx_Game_0 Function RenX_Game.Rx_Game:CheckEndGame:0130 [1786.83] ScriptWarning: Accessed None 'Winner' Rx_Game cnc-whiteout.TheWorld:PersistentLevel.Rx_Game_0 Function RenX_Game.Rx_Game:CheckEndGame:0158 [1786.83] ScriptWarning: Accessed None 'Winner' Rx_Game cnc-whiteout.TheWorld:PersistentLevel.Rx_Game_0 Function RenX_Game.Rx_Game:CheckEndGame:0158 [1786.84] Rx: GAME: GDI wins (Buildings) GDI=6323 Nod=3242 [1787.58] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [1787.58] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [1787.62] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_7 [1787.95] ScriptLog: Rx_Bot_10 WhatToDoNext while RoundEnded [1787.97] ScriptLog: Rx_Bot_8 WhatToDoNext while RoundEnded [1788.24] ScriptWarning: There were no playerscores to write out Rx_Game cnc-whiteout.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTGame:WriteOnlinePlayerScores:0285 [1788.24] Error: Can't end an online game that hasn't been created [1803.30] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit. [1803.30] ScriptLog: ------ QUIT TO MAIN MENU -------- [1803.30] ScriptLog: <> [1803.30] Log: Failed; returning to Entry [1803.32] Log: LoadMap: RenX-FrontEndMap?closed?Name=Player?Team=0 [1803.32] Log: --- LOADING MOVIE START --- [1803.45] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [1803.49] Rx: PLAYER: GDI,258,Player258 disconnected [1809.01] Log: Game class is 'Rx_Game' [1809.24] Log: Primary PhysX scene will be in software. [1809.24] Log: Creating Primary PhysX Scene. [1809.24] Log: Bringing World renx-frontendmap.TheWorld up for play (0) at 2014.03.23-19.28.21 [1809.29] ScriptLog: GDI:0.0000 [1809.29] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [1809.29] ScriptLog: Nod:0.0000 [1809.39] Log: Bringing up level for play took: 0.381697 [1809.39] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [1809.39] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [1809.40] ScriptWarning: Accessed None 'Pawn' Rx_Controller renx-frontendmap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [1809.40] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_2 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [1809.40] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_2 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [1809.40] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [1809.40] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [1809.40] ScriptWarning: Player start not found, using last start spot Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [1809.41] Error: Can't start an online game that hasn't been created [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [1809.41] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [1809.41] ScriptLog: START MATCH [1809.42] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1809.42] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1809.44] Rx: PLAYER: GDI,274,Player274 entered from  nosteam [1809.44] Log: ########### Finished loading level: 6.118140 seconds [1809.44] Log: Flushing async loaders. [1811.25] Log: Flushed async loaders. [1811.38] ScriptLog: SWITCHEROO THE HUD Rx_Game [1811.40] Log: Current scalability system settings: [1811.40] Log: StaticDecals = TRUE (Whether to allow static decals.) [1811.40] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [1811.40] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [1811.40] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [1811.40] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [1811.40] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [1811.40] Log: MotionBlur = TRUE (Whether to allow motion blur.) [1811.40] Log: DepthOfField = TRUE (Whether to allow depth of field.) [1811.40] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [1811.40] Log: Bloom = TRUE (Whether to allow bloom.) [1811.40] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [1811.40] Log: Distortion = TRUE (Whether to allow distortion.) [1811.40] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [1811.40] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [1811.40] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [1811.40] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [1811.40] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [1811.40] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [1811.40] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [1811.40] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [1811.40] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [1811.40] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [1811.40] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [1811.40] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [1811.40] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [1811.40] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [1811.40] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [1811.40] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [1811.40] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [1811.40] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [1811.40] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [1811.40] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [1811.40] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [1811.40] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [1811.40] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [1811.40] ScriptLog: key: StaticDecals | value: True [1811.40] ScriptLog: StaticDecalsTrue [1811.40] ScriptLog: key: DynamicDecals | value: True [1811.40] ScriptLog: DynamicDecalsTrue [1811.40] ScriptLog: key: UnbatchedDecals | value: True [1811.40] ScriptLog: UnbatchedDecalsTrue [1811.40] ScriptLog: key: DecalCullDistanceScale | value: 1 [1811.40] ScriptLog: DecalCullDistanceScale? 1.0000 [1811.40] ScriptLog: key: DynamicShadows | value: True [1811.40] ScriptLog: DynamicShadowsTrue [1811.40] ScriptLog: key: LightEnvironmentShadows | value: True [1811.40] ScriptLog: LightEnvironmentShadowsTrue [1811.40] ScriptLog: key: MotionBlur | value: True [1811.40] ScriptLog: MotionBlurTrue [1811.40] ScriptLog: key: DepthOfField | value: True [1811.40] ScriptLog: DepthOfFieldTrue [1811.40] ScriptLog: key: AmbientOcclusion | value: True [1811.40] ScriptLog: AmbientOcclusionTrue [1811.40] ScriptLog: key: Bloom | value: True [1811.40] ScriptLog: BloomTrue [1811.40] ScriptLog: key: bAllowLightShafts | value: True [1811.40] ScriptLog: bAllowLightShaftsTrue [1811.40] ScriptLog: key: Distortion | value: True [1811.40] ScriptLog: DistortionTrue [1811.40] ScriptLog: key: DropParticleDistortion | value: False [1811.40] ScriptLog: DropParticleDistortionFalse [1811.40] ScriptLog: key: LensFlares | value: True [1811.40] ScriptLog: LensFlaresTrue [1811.40] ScriptLog: key: AllowRadialBlur | value: True [1811.40] ScriptLog: AllowRadialBlurTrue [1811.40] ScriptLog: key: bAllowSeparateTranslucency | value: False [1811.40] ScriptLog: bAllowSeparateTranslucencyFalse [1811.40] ScriptLog: key: bAllowPostprocessMLAA | value: False [1811.40] ScriptLog: bAllowPostprocessMLAAFalse [1811.40] ScriptLog: key: bAllowHighQualityMaterials | value: True [1811.40] ScriptLog: bAllowHighQualityMaterialsTrue [1811.40] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [1811.40] ScriptLog: MaxFilterBlurSampleCount? 16 [1811.40] ScriptLog: key: SkeletalMeshLODBias | value: 0 [1811.40] ScriptLog: SkeletalMeshLODBias? 0 [1811.40] ScriptLog: key: DetailMode | value: 3 [1811.40] ScriptLog: DetailMode? 3 [1811.40] ScriptLog: key: MaxDrawDistanceScale | value: 1 [1811.40] ScriptLog: MaxDrawDistanceScale? 1.0000 [1811.40] ScriptLog: key: MaxAnisotropy | value: 16 [1811.40] ScriptLog: MaxAnisotropy? 16 [1811.40] ScriptLog: key: bAllowD3D9MSAA | value: False [1811.40] ScriptLog: bAllowD3D9MSAAFalse [1811.40] ScriptLog: key: MinShadowResolution | value: 64 [1811.40] ScriptLog: MinShadowResolution? 64 [1811.40] ScriptLog: key: MinPreShadowResolution | value: 8 [1811.40] ScriptLog: MinPreShadowResolution? 8 [1811.40] ScriptLog: key: MaxShadowResolution | value: 1024 [1811.40] ScriptLog: MaxShadowResolution? 1024 [1811.40] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [1811.40] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [1811.40] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [1811.40] ScriptLog: ShadowTexelsPerPixel? 1.3000 [1811.40] ScriptLog: key: bEnableBranchingPCFShadows | value: False [1811.40] ScriptLog: bEnableBranchingPCFShadowsFalse [1811.40] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [1811.40] ScriptLog: bAllowWholeSceneDominantShadowsTrue [1811.40] ScriptLog: key: bUseConservativeShadowBounds | value: False [1811.40] ScriptLog: bUseConservativeShadowBoundsFalse [1811.40] ScriptLog: key: bAllowFracturedDamage | value: True [1811.40] ScriptLog: bAllowFracturedDamageTrue [1811.40] ScriptLog: key: FractureCullDistanceScale | value: 1 [1811.40] ScriptLog: FractureCullDistanceScale? 1.0000 [1811.40] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [1811.40] ScriptLog: bApexClothingAsyncFetchResultsFalse [1811.40] Log: Current preference system settings: [1811.40] Log: UseVsync = TRUE (Whether to use VSync or not.) [1811.40] Log: Fullscreen = TRUE (Fullscreen.) [1811.40] Log: ResX = 1920 (Screen X resolution.) [1811.40] Log: ResY = 1080 (Screen Y resolution.) [1811.40] ScriptLog: key: UseVsync | value: True [1811.40] ScriptLog: UseVsyncTrue [1811.40] ScriptLog: key: Fullscreen | value: True [1811.40] ScriptLog: FullscreenTrue [1811.40] ScriptLog: key: ResX | value: 1920 [1811.40] ScriptLog: ResX? 1920 [1811.40] ScriptLog: key: ResY | value: 1080 [1811.40] ScriptLog: ResY? 1080 [1811.40] Log: Current debug system settings: [1811.40] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [1811.40] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [1811.40] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [1811.40] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [1811.40] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [1811.40] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [1811.40] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [1811.40] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [1811.40] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [1811.40] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [1811.40] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [1811.40] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [1811.40] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [1811.40] Log: MaxMultiSamples = 4 (The maximum number of MSAA samples to use.) [1811.40] Log: bAllowTemporalAA = FALSE (UKNOWN) [1811.40] Log: TemporalAA_MinDepth = 500 (UKNOWN) [1811.40] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [1811.40] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [1811.40] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [1811.40] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [1811.40] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [1811.40] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [1811.40] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [1811.40] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [1811.40] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [1811.40] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [1811.40] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [1811.40] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [1811.40] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [1811.40] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [1811.40] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [1811.40] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [1811.40] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [1811.40] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [1811.40] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [1811.40] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [1811.40] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [1811.40] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [1811.40] ScriptLog: key: DynamicLights | value: True [1811.40] ScriptLog: DynamicLightsTrue [1811.40] ScriptLog: key: CompositeDynamicLights | value: True [1811.40] ScriptLog: CompositeDynamicLightsTrue [1811.40] ScriptLog: key: DirectionalLightmaps | value: True [1811.40] ScriptLog: DirectionalLightmapsTrue [1811.40] ScriptLog: key: SpeedTreeLeaves | value: False [1811.40] ScriptLog: SpeedTreeLeavesFalse [1811.40] ScriptLog: key: SpeedTreeFronds | value: False [1811.40] ScriptLog: SpeedTreeFrondsFalse [1811.40] ScriptLog: key: OnlyStreamInTextures | value: False [1811.40] ScriptLog: OnlyStreamInTexturesFalse [1811.40] ScriptLog: key: OneFrameThreadLag | value: True [1811.40] ScriptLog: OneFrameThreadLagTrue [1811.40] ScriptLog: key: UpscaleScreenPercentage | value: True [1811.40] ScriptLog: UpscaleScreenPercentageTrue [1811.40] ScriptLog: key: AllowOpenGL | value: False [1811.40] ScriptLog: AllowOpenGLFalse [1811.40] ScriptLog: key: AllowSubsurfaceScattering | value: True [1811.40] ScriptLog: AllowSubsurfaceScatteringTrue [1811.40] ScriptLog: key: AllowImageReflections | value: True [1811.40] ScriptLog: AllowImageReflectionsTrue [1811.40] ScriptLog: key: AllowImageReflectionShadowing | value: True [1811.40] ScriptLog: AllowImageReflectionShadowingTrue [1811.40] ScriptLog: key: ParticleLODBias | value: 0 [1811.40] ScriptLog: ParticleLODBias? 0 [1811.40] ScriptLog: key: MaxMultiSamples | value: 4 [1811.40] ScriptLog: MaxMultiSamples? 4 [1811.40] ScriptLog: key: bAllowTemporalAA | value: False [1811.40] ScriptLog: bAllowTemporalAAFalse [1811.40] ScriptLog: key: TemporalAA_MinDepth | value: 500 [1811.40] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [1811.40] ScriptLog: TemporalAA_MinDepth? -1 [1811.40] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [1811.40] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [1811.40] ScriptLog: key: ScreenPercentage | value: 100 [1811.40] ScriptLog: ScreenPercentage? 100.0000 [1811.40] Log: Current unknown system settings: [1811.40] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [1811.40] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [1811.40] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [1811.40] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [1811.40] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [1811.40] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [1811.40] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [1811.40] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [1811.40] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [1811.40] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [1811.40] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [1811.40] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [1811.40] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [1811.40] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [1811.40] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [1811.40] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [1811.40] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [1811.40] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [1811.40] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [1811.40] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [1811.40] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [1811.40] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [1811.40] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [1811.40] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [1811.40] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [1811.40] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [1811.40] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [1811.40] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [1811.40] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [1811.40] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [1811.40] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [1811.40] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [1811.40] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [1811.40] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [1811.40] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [1811.40] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [1811.40] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [1811.40] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [1811.40] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [1811.40] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [1811.40] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [1811.40] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [1811.40] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [1811.40] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [1811.40] Log: MobileLightShaftScale = 2 (UNKNOWN.) [1811.40] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [1811.40] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [1811.40] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [1811.40] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [1811.40] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [1811.40] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [1811.40] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [1811.40] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [1811.40] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [1811.40] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [1811.40] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [1811.40] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [1811.40] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [1811.40] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [1811.40] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [1811.40] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [1811.40] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [1811.40] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [1811.40] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [1811.40] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [1811.40] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [1811.40] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [1811.40] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [1811.40] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [1811.40] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [1811.40] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [1811.40] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [1811.40] ScriptLog: key: SHSecondaryLighting | value: True [1811.40] ScriptLog: SHSecondaryLightingTrue [1811.40] ScriptLog: key: MotionBlurPause | value: True [1811.40] ScriptLog: MotionBlurPauseTrue [1811.40] ScriptLog: key: MotionBlurSkinning | value: 1 [1811.40] ScriptLog: MotionBlurSkinning? 1 [1811.40] ScriptLog: key: FilteredDistortion | value: True [1811.40] ScriptLog: FilteredDistortionTrue [1811.40] ScriptLog: key: bAllowDownsampledTranslucency | value: False [1811.40] ScriptLog: bAllowDownsampledTranslucencyFalse [1811.40] ScriptLog: key: FogVolumes | value: True [1811.40] ScriptLog: FogVolumesTrue [1811.40] ScriptLog: key: FloatingPointRenderTargets | value: True [1811.40] ScriptLog: FloatingPointRenderTargetsTrue [1811.40] ScriptLog: key: ShadowFilterQualityBias | value: 0 [1811.40] ScriptLog: ShadowFilterQualityBias? 0 [1811.40] ScriptLog: key: ShadowFadeResolution | value: 128 [1811.40] ScriptLog: ShadowFadeResolution? 128 [1811.40] ScriptLog: key: PreShadowFadeResolution | value: 16 [1811.40] ScriptLog: PreShadowFadeResolution? 16 [1811.40] ScriptLog: key: ShadowFadeExponent | value: 0.25 [1811.40] ScriptLog: ShadowFadeExponent? 0.2500 [1811.40] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [1811.40] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [1811.40] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [1811.40] ScriptLog: PreShadowResolutionFactor? 0.5000 [1811.40] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [1811.40] ScriptLog: bAllowHardwareShadowFilteringFalse [1811.40] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [1811.40] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [1811.40] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [1811.40] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [1811.40] ScriptLog: bEnableForegroundShadowsOnWorldFalse [1811.40] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [1811.40] ScriptLog: bEnableForegroundSelfShadowingFalse [1811.40] ScriptLog: key: ShadowFilterRadius | value: 2 [1811.40] ScriptLog: ShadowFilterRadius? 2.0000 [1811.40] ScriptLog: key: ShadowDepthBias | value: 0.012 [1811.40] ScriptLog: ShadowDepthBias? 0.0120 [1811.40] ScriptLog: key: PerObjectShadowTransition | value: 60 [1811.40] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [1811.40] ScriptLog: PerObjectShadowTransition? -1 [1811.40] ScriptLog: key: PerSceneShadowTransition | value: 600 [1811.40] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [1811.40] ScriptLog: PerSceneShadowTransition? -1 [1811.40] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [1811.40] ScriptLog: CSMSplitPenumbraScale? 0.5000 [1811.40] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [1811.40] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [1811.40] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [1811.40] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [1811.40] ScriptLog: key: CSMMinimumFOV | value: 40 [1811.40] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [1811.40] ScriptLog: CSMMinimumFOV? -1 [1811.40] ScriptLog: key: CSMFOVRoundFactor | value: 4 [1811.40] ScriptLog: CSMFOVRoundFactor? 4.0000 [1811.40] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [1811.40] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [1811.40] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [1811.40] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [1811.40] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [1811.40] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [1811.40] ScriptLog: key: NumFracturedPartsScale | value: 1 [1811.40] ScriptLog: NumFracturedPartsScale? 1.0000 [1811.40] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [1811.40] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [1811.40] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [1811.40] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [1811.40] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [1811.40] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [1811.40] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [1811.40] ScriptLog: bDisableSkeletalInstanceWeightsFalse [1811.40] ScriptLog: key: HighPrecisionGBuffers | value: False [1811.40] ScriptLog: HighPrecisionGBuffersFalse [1811.40] ScriptLog: key: AllowSecondaryDisplays | value: False [1811.40] ScriptLog: AllowSecondaryDisplaysFalse [1811.40] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [1811.40] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [1811.40] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [1811.40] ScriptLog: SecondaryDisplayMaximumHeight? 720 [1811.40] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [1811.40] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [1811.40] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [1811.40] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [1811.40] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [1811.40] ScriptLog: ApexDestructionMaxShapeCount? 0 [1811.40] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [1811.40] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [1811.40] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [1811.40] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [1811.40] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [1811.40] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [1811.40] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [1811.40] ScriptLog: key: ApexDestructionSortByBenefit | value: True [1811.40] ScriptLog: ApexDestructionSortByBenefitTrue [1811.40] ScriptLog: key: ApexGRBEnable | value: False [1811.40] ScriptLog: ApexGRBEnableFalse [1811.40] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [1811.40] ScriptLog: ApexGRBGPUMemSceneSize? 128 [1811.40] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [1811.40] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [1811.40] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [1811.40] ScriptLog: ApexGRBMeshCellSize? 7.5000 [1811.40] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [1811.40] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [1811.40] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [1811.40] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [1811.40] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [1811.40] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [1811.40] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [1811.40] ScriptLog: ApexGRBSkinWidth? 0.0250 [1811.40] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [1811.40] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [1811.40] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [1811.40] ScriptLog: bEnableParallelApexClothingFetchTrue [1811.40] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [1811.40] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [1811.40] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [1811.40] ScriptLog: ApexClothingAllowAsyncCookingTrue [1811.40] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [1811.40] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [1811.40] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [1811.40] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [1811.42] Log: Listing all sound classes. [1811.42] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [1811.42] Log: Class 'Item' has 22 resident sounds taking 2473.21 kb, and 1 real time sounds taking 8.89 kb [1811.42] Log: Class 'Vehicle' has 65 resident sounds taking 14936.83 kb, and 4 real time sounds taking 217.45 kb [1811.42] Log: Class 'Weapon' has 190 resident sounds taking 61702.51 kb, and 6 real time sounds taking 368.38 kb [1811.42] Log: Class 'SFX' has 27 resident sounds taking 3574.14 kb, and 9 real time sounds taking 494.85 kb [1811.42] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [1811.42] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [1811.42] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [1811.42] Log: Class 'Announcer' has 58 resident sounds taking 18144.53 kb [1811.42] Log: Class 'Cinematic' has 4 resident sounds taking 1078.99 kb, and 2 real time sounds taking 498.94 kb [1811.42] Log: Class 'WeaponBulletEffects' has 63 resident sounds taking 2799.74 kb, and 1 real time sounds taking 150.46 kb [1811.42] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 2 real time sounds taking 336.30 kb [1811.42] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [1811.42] Log: Class 'Ambient' has 2 resident sounds taking 652.92 kb [1811.42] Log: Class 'UnGrouped' has 120 resident sounds taking 42586.34 kb, and 76 real time sounds taking 1306.09 kb [1811.42] Log: 875 total sounds in 15 classes [1811.43] Log: Bool AmbientOcclusion set to 1 [1811.48] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [1811.49] Log: --- LOADING MOVIE TIME: 8.16 sec --- [1814.18] ScriptLog: dialogInstance Type? GFxClikWidget_1286 [1815.14] ScriptLog: <> [1815.14] Log: Closing by request [1815.14] Log: appRequestExit(0) [1815.14] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit [1815.27] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [1815.28] Exit: Preparing to exit. [1815.50] Exit: Game engine shut down [1816.03] Exit: Windows client shut down [1816.03] Exit: XAudio2 Device shut down. [1816.28] Exit: Object subsystem successfully closed. [1816.29] Log: Shutting down FaceFX... [1816.29] Log: FaceFX shutdown. [1816.37] Exit: Exiting. [1816.37] Log: Log file closed, 03/23/14 19:28:29