Log: Log file open, 03/22/14 13:46:22 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 10907 Init: Epic Internal: 0 Init: Compiled (32-bit): Jul 1 2013 15:00:14 Init: Changelist: 1715227 Init: Command line: RenX-FrontEndMap?Name= Init: Base directory: D:\Westwood\Renegade X\Binaries\Win32\ [0000.26] Init: Computer: DAVID-PC [0000.26] Init: User: David [0000.26] Init: CPU Page size=4096, Processors=8 [0000.26] Init: High frequency timer resolution =3.320371 MHz [0000.26] Init: Memory total: Physical=8.0GB (8GB approx) Pagefile=15.9GB Virtual=4.0GB [0000.49] Log: Steam Client API initialized 1 [0000.56] Log: Steam Game Server API initialized 1 [0000.59] Init: WinSock: I am David-PC (192.168.1.104:0) [0000.59] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0000.59] Init: Object subsystem initialized [0000.62] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 570 [0000.62] Log: Adapter has 1233MB of dedicated video memory, 0MB of dedicated system memory, and 2815MB of shared system memory [0000.63] Log: Shader platform (RHI): PC-D3D-SM3 [0000.63] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0000.80] Log: PhysX GPU Support: DISABLED [0000.80] Init: Initializing FaceFX... [0000.80] Init: FaceFX 1.7.4 initialized. [0000.81] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [0003.77] Init: Finished loading startup packages in 2.86 seconds [0003.78] Log: 73193 objects as part of root set at end of initial load. [0003.78] Log: 0 out of 0 bytes used by permanent object pool. [0003.78] Log: Initializing Engine... [0003.78] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap' [0003.81] Init: UEngine initialized [0003.89] Init: XAudio2Device initialized. [0003.90] Init: Client initialized [0004.67] Log: Initializing Steamworks [0004.68] Log: Logged in as 'Backdoor Conquistador' [0004.73] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0004.73] Warning: Warning, Failed to find object 'Class None.' [0004.73] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0004.73] Warning: Warning, Failed to find object 'Class None.' [0004.73] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0004.73] Warning: Warning, Failed to find object 'Class None.' [0004.73] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0004.73] Warning: Warning, Failed to find object 'Class None.' [0004.78] Log: LoadMap: RenX-FrontEndMap?Name=?Team=0 [0009.49] Log: Game class is 'Rx_Game' [0009.66] Log: Primary PhysX scene will be in software. [0009.66] Log: Creating Primary PhysX Scene. [0009.66] Log: Bringing World renx-frontendmap.TheWorld up for play (0) at 2014.03.22-13.46.31 [0009.68] ScriptLog: GDI:0.0000 [0009.68] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [0009.68] ScriptLog: Nod:0.0000 [0012.51] Log: Bringing up level for play took: 2.958540 [0012.51] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0012.51] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [0012.51] ScriptWarning: Accessed None 'Pawn' Rx_Controller renx-frontendmap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0012.51] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0012.51] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0012.51] ScriptWarning: Player start not found, using last start spot Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [0012.52] Error: Can't start an online game that hasn't been created [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0012.52] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0012.52] ScriptLog: START MATCH [0012.53] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0012.53] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0012.54] Rx: PLAYER:ðGDI,256,Backdoor Conquistadoðentered fromððsteamidð0x01100001002F6600 [0012.54] Log: ########### Finished loading level: 7.765814 seconds [0012.54] Log: Flushing async loaders. [0013.91] Log: Flushed async loaders. [0013.91] Init: Game engine initialized [0013.91] Log: Initializing Engine Completed [0020.47] Log: >>>>>>>>>>>>>> Initial startup: 20.47s <<<<<<<<<<<<<<< [0020.47] ScriptLog: SWITCHEROO THE HUD Rx_Game [0020.49] Log: Current scalability system settings: [0020.49] Log: StaticDecals = TRUE (Whether to allow static decals.) [0020.49] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0020.49] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0020.49] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0020.49] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [0020.49] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0020.49] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0020.49] Log: DepthOfField = FALSE (Whether to allow depth of field.) [0020.49] Log: AmbientOcclusion = FALSE (Whether to allow ambient occlusion.) [0020.49] Log: Bloom = FALSE (Whether to allow bloom.) [0020.49] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0020.49] Log: Distortion = FALSE (Whether to allow distortion.) [0020.49] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0020.49] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.) [0020.49] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0020.49] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0020.49] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0020.49] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0020.49] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0020.49] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0020.49] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0020.49] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0020.49] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [0020.49] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0020.49] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0020.49] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0020.49] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0020.49] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0020.49] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0020.49] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0020.49] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0020.49] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0020.49] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0020.49] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0020.49] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0020.49] ScriptLog: key: StaticDecals | value: True [0020.49] ScriptLog: StaticDecalsTrue [0020.49] ScriptLog: key: DynamicDecals | value: True [0020.49] ScriptLog: DynamicDecalsTrue [0020.49] ScriptLog: key: UnbatchedDecals | value: True [0020.49] ScriptLog: UnbatchedDecalsTrue [0020.49] ScriptLog: key: DecalCullDistanceScale | value: 1 [0020.49] ScriptLog: DecalCullDistanceScale? 1.0000 [0020.49] ScriptLog: key: DynamicShadows | value: False [0020.49] ScriptLog: DynamicShadowsFalse [0020.49] ScriptLog: key: LightEnvironmentShadows | value: True [0020.49] ScriptLog: LightEnvironmentShadowsTrue [0020.49] ScriptLog: key: MotionBlur | value: False [0020.49] ScriptLog: MotionBlurFalse [0020.49] ScriptLog: key: DepthOfField | value: False [0020.49] ScriptLog: DepthOfFieldFalse [0020.49] ScriptLog: key: AmbientOcclusion | value: False [0020.49] ScriptLog: AmbientOcclusionFalse [0020.49] ScriptLog: key: Bloom | value: False [0020.49] ScriptLog: BloomFalse [0020.49] ScriptLog: key: bAllowLightShafts | value: True [0020.49] ScriptLog: bAllowLightShaftsTrue [0020.49] ScriptLog: key: Distortion | value: False [0020.49] ScriptLog: DistortionFalse [0020.49] ScriptLog: key: DropParticleDistortion | value: False [0020.49] ScriptLog: DropParticleDistortionFalse [0020.49] ScriptLog: key: LensFlares | value: False [0020.49] ScriptLog: LensFlaresFalse [0020.49] ScriptLog: key: AllowRadialBlur | value: True [0020.49] ScriptLog: AllowRadialBlurTrue [0020.49] ScriptLog: key: bAllowSeparateTranslucency | value: False [0020.49] ScriptLog: bAllowSeparateTranslucencyFalse [0020.49] ScriptLog: key: bAllowPostprocessMLAA | value: False [0020.49] ScriptLog: bAllowPostprocessMLAAFalse [0020.49] ScriptLog: key: bAllowHighQualityMaterials | value: True [0020.49] ScriptLog: bAllowHighQualityMaterialsTrue [0020.49] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0020.49] ScriptLog: MaxFilterBlurSampleCount? 16 [0020.49] ScriptLog: key: SkeletalMeshLODBias | value: 0 [0020.49] ScriptLog: SkeletalMeshLODBias? 0 [0020.49] ScriptLog: key: DetailMode | value: 3 [0020.49] ScriptLog: DetailMode? 3 [0020.49] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0020.49] ScriptLog: MaxDrawDistanceScale? 1.0000 [0020.49] ScriptLog: key: MaxAnisotropy | value: 16 [0020.49] ScriptLog: MaxAnisotropy? 16 [0020.49] ScriptLog: key: bAllowD3D9MSAA | value: False [0020.49] ScriptLog: bAllowD3D9MSAAFalse [0020.49] ScriptLog: key: MinShadowResolution | value: 64 [0020.49] ScriptLog: MinShadowResolution? 64 [0020.49] ScriptLog: key: MinPreShadowResolution | value: 8 [0020.49] ScriptLog: MinPreShadowResolution? 8 [0020.49] ScriptLog: key: MaxShadowResolution | value: 1024 [0020.49] ScriptLog: MaxShadowResolution? 1024 [0020.49] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0020.49] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0020.49] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0020.49] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0020.49] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0020.49] ScriptLog: bEnableBranchingPCFShadowsFalse [0020.49] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0020.49] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0020.49] ScriptLog: key: bUseConservativeShadowBounds | value: False [0020.49] ScriptLog: bUseConservativeShadowBoundsFalse [0020.49] ScriptLog: key: bAllowFracturedDamage | value: True [0020.49] ScriptLog: bAllowFracturedDamageTrue [0020.49] ScriptLog: key: FractureCullDistanceScale | value: 1 [0020.49] ScriptLog: FractureCullDistanceScale? 1.0000 [0020.49] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0020.49] ScriptLog: bApexClothingAsyncFetchResultsFalse [0020.49] Log: Current preference system settings: [0020.49] Log: UseVsync = TRUE (Whether to use VSync or not.) [0020.49] Log: Fullscreen = FALSE (Fullscreen.) [0020.49] Log: ResX = 1600 (Screen X resolution.) [0020.49] Log: ResY = 1024 (Screen Y resolution.) [0020.49] ScriptLog: key: UseVsync | value: True [0020.49] ScriptLog: UseVsyncTrue [0020.49] ScriptLog: key: Fullscreen | value: False [0020.49] ScriptLog: FullscreenFalse [0020.49] ScriptLog: key: ResX | value: 1600 [0020.49] ScriptLog: ResX? 1600 [0020.49] ScriptLog: key: ResY | value: 1024 [0020.49] ScriptLog: ResY? 1024 [0020.49] Log: Current debug system settings: [0020.49] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0020.49] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0020.49] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0020.49] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0020.49] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0020.49] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0020.49] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0020.49] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0020.49] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0020.49] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0020.49] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0020.49] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0020.49] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0020.49] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0020.49] Log: bAllowTemporalAA = FALSE (UKNOWN) [0020.49] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0020.49] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0020.49] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0020.49] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0020.49] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0020.49] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0020.49] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0020.49] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0020.49] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0020.49] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0020.49] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0020.49] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0020.49] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0020.49] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0020.49] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0020.49] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0020.49] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0020.49] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0020.49] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0020.49] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0020.49] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0020.49] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0020.49] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0020.49] ScriptLog: key: DynamicLights | value: False [0020.49] ScriptLog: DynamicLightsFalse [0020.49] ScriptLog: key: CompositeDynamicLights | value: True [0020.49] ScriptLog: CompositeDynamicLightsTrue [0020.49] ScriptLog: key: DirectionalLightmaps | value: True [0020.49] ScriptLog: DirectionalLightmapsTrue [0020.49] ScriptLog: key: SpeedTreeLeaves | value: False [0020.49] ScriptLog: SpeedTreeLeavesFalse [0020.49] ScriptLog: key: SpeedTreeFronds | value: False [0020.49] ScriptLog: SpeedTreeFrondsFalse [0020.49] ScriptLog: key: OnlyStreamInTextures | value: False [0020.49] ScriptLog: OnlyStreamInTexturesFalse [0020.49] ScriptLog: key: OneFrameThreadLag | value: True [0020.49] ScriptLog: OneFrameThreadLagTrue [0020.49] ScriptLog: key: UpscaleScreenPercentage | value: True [0020.49] ScriptLog: UpscaleScreenPercentageTrue [0020.49] ScriptLog: key: AllowOpenGL | value: False [0020.49] ScriptLog: AllowOpenGLFalse [0020.49] ScriptLog: key: AllowSubsurfaceScattering | value: True [0020.49] ScriptLog: AllowSubsurfaceScatteringTrue [0020.49] ScriptLog: key: AllowImageReflections | value: True [0020.49] ScriptLog: AllowImageReflectionsTrue [0020.49] ScriptLog: key: AllowImageReflectionShadowing | value: True [0020.49] ScriptLog: AllowImageReflectionShadowingTrue [0020.49] ScriptLog: key: ParticleLODBias | value: 0 [0020.49] ScriptLog: ParticleLODBias? 0 [0020.49] ScriptLog: key: MaxMultiSamples | value: 0 [0020.49] ScriptLog: MaxMultiSamples? 0 [0020.49] ScriptLog: key: bAllowTemporalAA | value: False [0020.49] ScriptLog: bAllowTemporalAAFalse [0020.49] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0020.49] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0020.49] ScriptLog: TemporalAA_MinDepth? -1 [0020.49] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0020.49] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0020.49] ScriptLog: key: ScreenPercentage | value: 100 [0020.49] ScriptLog: ScreenPercentage? 100.0000 [0020.49] Log: Current unknown system settings: [0020.49] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0020.49] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0020.49] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0020.49] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0020.49] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0020.49] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0020.49] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0020.49] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0020.49] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0020.49] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0020.49] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0020.49] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0020.49] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0020.49] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0020.49] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0020.49] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0020.49] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0020.49] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0020.49] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0020.49] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0020.49] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0020.49] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0020.49] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0020.49] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0020.49] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0020.49] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0020.49] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0020.49] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0020.49] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0020.49] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0020.49] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0020.49] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0020.49] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0020.49] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0020.49] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0020.49] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0020.49] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0020.49] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0020.49] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0020.49] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0020.49] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0020.49] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0020.49] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0020.49] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0020.49] Log: MobileLightShaftScale = 2 (UNKNOWN.) [0020.49] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0020.49] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0020.49] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0020.49] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0020.49] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0020.49] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0020.49] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0020.49] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0020.49] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0020.49] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0020.49] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0020.49] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0020.49] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0020.49] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0020.49] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0020.49] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0020.49] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0020.49] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0020.49] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0020.49] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0020.49] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0020.49] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0020.49] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0020.49] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0020.49] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0020.49] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0020.49] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0020.49] ScriptLog: key: SHSecondaryLighting | value: True [0020.49] ScriptLog: SHSecondaryLightingTrue [0020.49] ScriptLog: key: MotionBlurPause | value: True [0020.49] ScriptLog: MotionBlurPauseTrue [0020.49] ScriptLog: key: MotionBlurSkinning | value: 1 [0020.49] ScriptLog: MotionBlurSkinning? 1 [0020.49] ScriptLog: key: FilteredDistortion | value: True [0020.49] ScriptLog: FilteredDistortionTrue [0020.49] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0020.49] ScriptLog: bAllowDownsampledTranslucencyFalse [0020.49] ScriptLog: key: FogVolumes | value: True [0020.49] ScriptLog: FogVolumesTrue [0020.49] ScriptLog: key: FloatingPointRenderTargets | value: True [0020.49] ScriptLog: FloatingPointRenderTargetsTrue [0020.49] ScriptLog: key: ShadowFilterQualityBias | value: 0 [0020.49] ScriptLog: ShadowFilterQualityBias? 0 [0020.49] ScriptLog: key: ShadowFadeResolution | value: 128 [0020.49] ScriptLog: ShadowFadeResolution? 128 [0020.49] ScriptLog: key: PreShadowFadeResolution | value: 16 [0020.49] ScriptLog: PreShadowFadeResolution? 16 [0020.49] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0020.49] ScriptLog: ShadowFadeExponent? 0.2500 [0020.49] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0020.49] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0020.49] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0020.49] ScriptLog: PreShadowResolutionFactor? 0.5000 [0020.49] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0020.49] ScriptLog: bAllowHardwareShadowFilteringFalse [0020.49] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0020.49] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0020.49] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0020.49] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0020.49] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0020.49] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0020.49] ScriptLog: bEnableForegroundSelfShadowingFalse [0020.49] ScriptLog: key: ShadowFilterRadius | value: 2 [0020.49] ScriptLog: ShadowFilterRadius? 2.0000 [0020.49] ScriptLog: key: ShadowDepthBias | value: 0.012 [0020.49] ScriptLog: ShadowDepthBias? 0.0120 [0020.49] ScriptLog: key: PerObjectShadowTransition | value: 60 [0020.49] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0020.49] ScriptLog: PerObjectShadowTransition? -1 [0020.49] ScriptLog: key: PerSceneShadowTransition | value: 600 [0020.49] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0020.49] ScriptLog: PerSceneShadowTransition? -1 [0020.49] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0020.49] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0020.49] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0020.49] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0020.49] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0020.49] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0020.49] ScriptLog: key: CSMMinimumFOV | value: 40 [0020.49] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0020.49] ScriptLog: CSMMinimumFOV? -1 [0020.49] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0020.49] ScriptLog: CSMFOVRoundFactor? 4.0000 [0020.49] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0020.49] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0020.49] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0020.49] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0020.49] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0020.49] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0020.49] ScriptLog: key: NumFracturedPartsScale | value: 1 [0020.49] ScriptLog: NumFracturedPartsScale? 1.0000 [0020.49] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0020.49] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0020.49] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0020.49] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0020.49] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0020.49] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0020.49] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0020.49] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0020.49] ScriptLog: key: HighPrecisionGBuffers | value: False [0020.49] ScriptLog: HighPrecisionGBuffersFalse [0020.49] ScriptLog: key: AllowSecondaryDisplays | value: False [0020.49] ScriptLog: AllowSecondaryDisplaysFalse [0020.49] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0020.49] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0020.49] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0020.49] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0020.49] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0020.49] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0020.49] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0020.49] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0020.49] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0020.49] ScriptLog: ApexDestructionMaxShapeCount? 0 [0020.49] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0020.49] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0020.49] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0020.49] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0020.49] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0020.49] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0020.49] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0020.49] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0020.49] ScriptLog: ApexDestructionSortByBenefitTrue [0020.49] ScriptLog: key: ApexGRBEnable | value: False [0020.49] ScriptLog: ApexGRBEnableFalse [0020.49] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0020.49] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0020.49] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0020.49] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0020.49] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0020.49] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0020.49] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0020.49] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0020.49] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0020.49] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0020.49] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0020.49] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0020.49] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0020.49] ScriptLog: ApexGRBSkinWidth? 0.0250 [0020.49] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0020.49] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0020.49] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0020.49] ScriptLog: bEnableParallelApexClothingFetchTrue [0020.49] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0020.49] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0020.49] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0020.49] ScriptLog: ApexClothingAllowAsyncCookingTrue [0020.49] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0020.49] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0020.49] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0020.49] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0020.50] Log: Listing all sound classes. [0020.50] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [0020.50] Log: Class 'Item' has 22 resident sounds taking 2473.21 kb, and 1 real time sounds taking 8.89 kb [0020.50] Log: Class 'Vehicle' has 78 resident sounds taking 21201.16 kb, and 9 real time sounds taking 387.62 kb [0020.50] Log: Class 'Weapon' has 217 resident sounds taking 57564.82 kb, and 2 real time sounds taking 226.09 kb [0020.50] Log: Class 'SFX' has 27 resident sounds taking 3574.14 kb, and 8 real time sounds taking 466.97 kb [0020.50] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [0020.50] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [0020.50] Log: Class 'Announcer' has 58 resident sounds taking 18144.53 kb [0020.50] Log: Class 'Ambient' has 2 resident sounds taking 652.92 kb [0020.50] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb [0020.50] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [0020.50] Log: Class 'Cinematic' has 4 resident sounds taking 1078.99 kb, and 2 real time sounds taking 498.94 kb [0020.50] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 2 real time sounds taking 336.30 kb [0020.50] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [0020.50] Log: Class 'UnGrouped' has 158 resident sounds taking 50830.51 kb, and 79 real time sounds taking 1622.41 kb [0020.50] Log: 916 total sounds in 15 classes [0020.51] Log: Bool AmbientOcclusion set to 0 [0020.55] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0020.57] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0020.57] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0020.73] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0042.42] Log: DumpAvailableResolutions [0042.43] Log: 640x480 [0042.43] Log: 640x480 [0042.43] Log: 720x480 [0042.43] Log: 720x576 [0042.43] Log: 800x600 [0042.43] Log: 1024x768 [0042.43] Log: 1152x864 [0042.43] Log: 1280x720 [0042.43] Log: 1280x720 [0042.43] Log: 1280x720 [0042.43] Log: 1280x768 [0042.43] Log: 1280x800 [0042.43] Log: 1280x960 [0042.43] Log: 1280x1024 [0042.43] Log: 1360x768 [0042.43] Log: 1366x768 [0042.43] Log: 1600x900 [0042.43] Log: 1600x1024 [0042.43] Log: 1600x1200 [0042.43] Log: 1680x1050 [0042.43] Log: 1920x1080 [0042.43] Log: 1920x1080 [0042.43] Log: 1920x1080 [0042.43] Log: 1440x900 [0043.60] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0045.93] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0046.03] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0047.38] ScriptLog: dialogInstance Type? GFxClikWidget_24 [0048.32] Log: Bool bAllowPostprocessMLAA set to 0 [0048.33] Log: Int MaxMultiSamples set to 0 [0048.35] Log: Bool UseVsync set to 1 [0048.36] Log: Bool MotionBlur set to 0 [0048.37] Log: Bool DynamicLights set to 0 [0048.38] Log: Bool DynamicShadows set to 0 [0048.40] Log: Int DetailMode set to 3 [0048.41] Log: Int SkeletalMeshLODBias set to 0 [0048.42] Log: Int ParticleLODBias set to 0 [0048.43] Log: Int ShadowFilterQualityBias set to 0 [0048.46] Log: Bool LightEnvironmentShadows set to 1 [0048.47] Log: Bool CompositeDynamicLights set to 1 [0048.48] Log: Bool DirectionalLightmaps set to 1 [0048.48] Log: Bool Bloom set to 0 [0048.49] Log: Bool DepthOfField set to 0 [0048.50] Log: Bool AmbientOcclusion set to 0 [0048.51] Log: Bool LensFlares set to 0 [0048.51] Log: Bool Distortion set to 0 [0048.52] Log: Bool DropParticleDistortion set to 0 [0048.53] Log: Bool SpeedTreeLeaves set to 0 [0048.54] Log: Bool SpeedTreeFronds set to 0 [0048.54] Log: Bool StaticDecals set to 1 [0048.55] Log: Bool DynamicDecals set to 1 [0048.57] Log: Bool OneFrameThreadLag set to 1 [0048.58] ScriptLog: dialogInstance Type? GFxClikWidget_25 [0048.58] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit [0048.59] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0050.16] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Close [0051.16] ScriptLog: [GeminiOnlineService] Getting Data [0051.16] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com [0051.23] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 74.125.193.141:0 [0051.23] ScriptLog: [GeminiLinkClient] Bound to port: 61090 [0051.23] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0051.26] ScriptLog: [GeminiLinkClient] TCP connection opened [0051.26] ScriptLog: [GeminiLinkClient] End TCP connection [0051.77] ScriptLog: [GeminiLinkClient] TCP connection closed [0059.30] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0059.38] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0060.16] ScriptLog: mapName Field [0060.16] ScriptLog: mapFileName img://RenXFrontEnd.MapImage.___map-pic-cnc-field [0060.16] ScriptLog: serverName [0060.16] ScriptLog: isFavourites False [0060.16] ScriptLog: isLocked False [0060.16] ScriptLog: serverLocation [0060.16] ScriptLog: serverGameType Command & Conquer [0060.16] ScriptLog: playerCount 35 [0060.16] ScriptLog: botCount 0 [0060.16] ScriptLog: maxPlayers 40 [0060.16] ScriptLog: ping 121 [0060.16] ScriptLog: serverPort 7779 [0060.16] ScriptLog: serverAddress 62.210.180.95 [0060.16] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : open 62.210.180.95:7779 [0060.16] ScriptLog: <> [0060.16] Init: WinSock: Socket queue 32768 / 32768 [0060.80] Log: LoadMap: 62.210.180.95:7779/cnc-field?Name=?Team=0?game=RenX_Game.Rx_Game [0060.80] Log: --- LOADING MOVIE START --- [0060.83] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0060.84] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0060.84] ScriptWarning: PlayerStart_2 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0060.84] ScriptWarning: Player start not found, failed to restart player Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:025E [0060.84] ScriptWarning: Accessed None 'Pawn' Rx_Bot renx-frontendmap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:0014 [0060.84] ScriptWarning: Accessed None 'Pawn' Rx_Bot renx-frontendmap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:003C [0060.84] Rx: PLAYER:ðGDI,256,Backdoor Conquistadoðdisconnected [0068.62] Log: Primary PhysX scene will be in software. [0068.62] Log: Creating Primary PhysX Scene. [0068.68] Log: Bringing World cnc-field.TheWorld up for play (90) at 2014.03.22-13.47.30 [0068.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0068.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0068.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0068.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0068.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0068.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0068.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0068.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0068.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0068.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0068.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0068.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0068.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0068.69] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0068.73] Log: Bringing up level for play took: 0.279611 [0068.73] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0068.73] Warning: Warning, Failed to find object 'Class None.' [0068.73] Log: PlayerController class for the pending level is PlayerController [0068.73] Log: ########### Finished loading level: 7.931105 seconds [0069.35] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-field.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0069.35] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-field.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0069.36] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-field.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0069.39] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0069.39] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0069.41] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [0069.42] Log: AActor::SetBase : Bone (VH_Death) not found on Rx_Defence_Turret_3 for UTEmitter_0! [0070.87] Log: --- LOADING MOVIE TIME: 10.0 sec --- [0070.88] Log: WARNING: Cooking Convex For Actor: cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_PT_GDI_0 Component: StaticMeshComponent_38 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_PT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0070.90] Log: WARNING: Cooking Convex For Actor: cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_MCT_0 Component: StaticMeshComponent_47 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_MCT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0070.92] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_Engineer RenX_Game.Default__Rx_FamilyInfo_Nod_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0070.93] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_Engineer RenX_Game.Default__Rx_FamilyInfo_Nod_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0071.05] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_424 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0071.15] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_424 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0071.18] ScriptWarning: Accessed None 'MICFlag' Rx_Building_Silo cnc-field.TheWorld:PersistentLevel.Rx_Building_Silo_1 Function RenX_Content.Rx_Building_Silo:HealthChanged:000A [0071.18] ScriptWarning: Accessed None 'MICFlag' Rx_Building_Silo cnc-field.TheWorld:PersistentLevel.Rx_Building_Silo_1 Function RenX_Content.Rx_Building_Silo:TeamNumChanged:0062 [0071.18] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_619 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0071.24] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_619 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0071.45] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0071.99] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_619 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0073.24] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-field.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_2 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:000D [0073.24] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-field.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_2 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:00BA [0077.29] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_0 [0078.75] ScriptLog: Sending server auth retry request [0088.77] ScriptLog: Sending server auth retry request [0095.55] Warning: Rx_Vehicle_Harvester_Nod_0 is outside the world bounds! [0098.78] ScriptLog: Sending server auth retry request [0099.78] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_0 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0105.78] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_172 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0105.79] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_172 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0105.81] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_172 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0105.83] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_172 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0105.84] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_172 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0105.86] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_172 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0105.88] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_172 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0105.89] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_172 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0105.91] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_172 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0105.93] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_172 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0105.95] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_172 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0106.13] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [0107.73] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_3 [0107.73] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_77 [0107.76] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_88 [0108.80] ScriptLog: Server authentication failed after 3 tries [0113.60] Log: Assembled 513 auto-complete commands, manual: 92, exec: 392, kismet: 0 [0114.18] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_65 [0116.68] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_175 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0116.69] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_175 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0116.71] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_175 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0116.73] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_175 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0116.75] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_175 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0116.76] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_175 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0116.78] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_175 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0116.79] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_175 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0116.81] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_175 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0123.46] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_0 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0123.59] Log: WARNING: Cooking Convex For Actor: cnc-field.TheWorld:PersistentLevel.Rx_Gib_HumanHead_0 Component: UTGibStaticMeshComponent_80 StaticMesh: RX_CH_Gore.S_CH_Head_Chunk11 (Scale: 0.700000 0.700000 0.700000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0123.59] Log: URB_BodyInstance::InitBody - Error, rigid body description invalid, Actor: cnc-field.TheWorld:PersistentLevel.Rx_Gib_HumanArm_0 Component: UTGibStaticMeshComponent_81 StaticMesh: RX_CH_Gibs.Mesh.S_CH_Gibs_Arm01 [0123.59] Log: URB_BodyInstance::InitBody - Error, rigid body description invalid, Actor: cnc-field.TheWorld:PersistentLevel.Rx_Gib_HumanArm_1 Component: UTGibStaticMeshComponent_82 StaticMesh: RX_CH_Gibs.Mesh.S_CH_Gibs_Arm01 [0123.59] Log: URB_BodyInstance::InitBody - Error, rigid body description invalid, Actor: cnc-field.TheWorld:PersistentLevel.Rx_Gib_HumanChunk_1 Component: UTGibStaticMeshComponent_84 StaticMesh: RX_CH_Gibs.Mesh.S_CH_Gibs_Slab05 [0123.59] Log: URB_BodyInstance::InitBody - Error, rigid body description invalid, Actor: cnc-field.TheWorld:PersistentLevel.Rx_Gib_HumanChunk_2 Component: UTGibStaticMeshComponent_85 StaticMesh: RX_CH_Gibs.Mesh.S_CH_Gibs_Slab04 [0142.23] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_0 (Rx_HUD cnc-field.TheWorld:PersistentLevel.Rx_HUD_0) [0168.28] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_1 [0192.03] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0192.03] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0194.00] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0194.00] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0196.28] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0196.28] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0196.28] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_1 [0198.22] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0198.22] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0206.77] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0206.77] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0212.66] Log: WARNING: Cooking Convex For Actor: cnc-field.TheWorld:PersistentLevel.UTGib_VehiclePiece_108 Component: UTGibStaticMeshComponent_117 StaticMesh: RX_VH_APC_Nod.Mesh.SM_Dmg_FuelTank (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0221.96] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0221.96] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0223.15] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0223.15] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0226.98] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_72 -> StaticMeshActor_147 [0227.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_72 -> StaticMeshActor_147 [0227.01] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_72 -> StaticMeshActor_147 [0227.03] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_72 -> StaticMeshActor_147 [0227.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_72 -> StaticMeshActor_147 [0227.06] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_72 -> StaticMeshActor_147 [0227.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_72 -> StaticMeshActor_147 [0227.10] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_72 -> StaticMeshActor_147 [0227.11] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_72 -> StaticMeshActor_147 [0227.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_72 -> StaticMeshActor_147 [0233.51] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_2 [0233.65] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_93 [0241.55] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0241.55] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0241.55] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0241.55] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0257.35] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_0 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0263.11] ScriptLog: was unable to find the Constraint!!! [0273.96] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0273.96] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0284.34] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_4 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:0364 [0286.51] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-field.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_9 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:000D [0286.51] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-field.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_9 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:00BA [0301.93] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0301.93] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0358.08] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0358.08] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0358.12] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_2 [0360.11] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0360.11] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0365.93] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_LightTank_Projectile_13 (Rx_Vehicle_LightTank_Projectile cnc-field.TheWorld:PersistentLevel.Rx_Vehicle_LightTank_Projectile_13) [0376.04] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_0 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0387.72] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0387.72] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0395.36] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0395.36] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0397.29] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0397.29] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0398.21] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0398.21] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0398.21] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0398.21] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0399.34] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0399.34] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0399.34] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0399.34] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0399.65] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_0 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0400.61] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0400.61] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0400.61] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0400.61] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0401.03] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0401.03] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0401.03] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0401.03] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0426.23] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0426.23] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0435.16] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0435.16] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0442.24] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0442.24] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0442.54] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0442.54] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0456.74] ScriptLog: WARNING: vehicle exceeding the game vehicle limit [0464.86] ScriptLog: WARNING: vehicle exceeding the game vehicle limit [0467.99] ScriptWarning: Accessed None 'Team' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:007A [0471.12] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [0492.45] ScriptLog: WARNING: vehicle exceeding the game vehicle limit [0493.22] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-field.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_17 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:000D [0493.22] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-field.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_17 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:00BA [0494.10] ScriptLog: was unable to find the Constraint!!! [0524.72] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_MediumTank_13 (Rx_Vehicle_MediumTank cnc-field.TheWorld:PersistentLevel.Rx_Vehicle_MediumTank_13) [0524.72] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_0 (Rx_HUD cnc-field.TheWorld:PersistentLevel.Rx_HUD_0) [0524.94] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_MediumTank_13 (Rx_Vehicle_MediumTank cnc-field.TheWorld:PersistentLevel.Rx_Vehicle_MediumTank_13) [0524.94] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_0 (Rx_HUD cnc-field.TheWorld:PersistentLevel.Rx_HUD_0) [0529.61] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [0533.78] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_0 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0549.78] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0549.78] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0552.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_112 -> Rx_Building_HandOfNod_0 [0552.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_112 -> Rx_Building_HandOfNod_0 [0552.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_112 -> Rx_Building_HandOfNod_0 [0552.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_112 -> Rx_Building_HandOfNod_0 [0552.73] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_112 -> Rx_Building_HandOfNod_0 [0552.74] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_112 -> Rx_Building_HandOfNod_0 [0552.76] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_112 -> Rx_Building_HandOfNod_0 [0552.78] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_112 -> Rx_Building_HandOfNod_0 [0552.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_112 -> Rx_Building_HandOfNod_0 [0552.79] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_150 -> Rx_Building_HandOfNod_0 [0552.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_112 -> Rx_Building_HandOfNod_0 [0552.81] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_150 -> Rx_Building_HandOfNod_0 [0552.83] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_112 -> Rx_Building_HandOfNod_0 [0554.79] ScriptLog: was unable to find the Constraint!!! [0561.50] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-field.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_21 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:000D [0561.50] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-field.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_21 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:00BA [0572.45] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_91 [0586.07] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0586.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0586.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0586.17] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_5 [0586.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0586.17] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0588.38] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-field.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_24 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:000D [0588.38] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-field.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_24 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:00BA [0609.01] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [0624.07] ScriptWarning: Accessed None 'Team' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:007A [0627.59] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_4 [0675.97] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_0 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0678.55] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [0699.37] Log: ZELC: Component 'RX_VH_Buggy.Mesh.SK_VH_Buggy' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_0 (Rx_HUD cnc-field.TheWorld:PersistentLevel.Rx_HUD_0) [0721.79] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0721.79] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0723.81] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0728.78] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-field.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_30 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:000D [0728.78] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-field.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_30 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:00BA [0742.39] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0755.06] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0760.11] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-field.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_33 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:000D [0760.11] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-field.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_33 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:00BA [0782.89] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [0783.77] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-field.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_36 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:000D [0783.77] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-field.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_36 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:00BA [0790.08] Log: WARNING: Cooking Convex For Actor: cnc-field.TheWorld:PersistentLevel.Rx_Pawn_197 Component: StaticMeshComponent_980 StaticMesh: RX_CH_Gore.S_CH_Head_Chunk3 (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0810.04] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_0 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0824.56] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [0835.30] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [0868.22] ScriptLog: WARNING: vehicle exceeding the game vehicle limit [0876.04] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [0933.24] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_638 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0933.26] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_638 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0933.27] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_638 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0933.29] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_638 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0933.31] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_638 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0933.32] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_638 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0933.34] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_638 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0946.49] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_652 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0946.50] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_652 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0946.52] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_652 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0946.54] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_652 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0946.56] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_652 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0946.57] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_652 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0946.59] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_652 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0946.60] ScriptWarning: Accessed None 'Weapon' Rx_Attachment_RepairGun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_RepairGun_652 Function RenX_Game.Rx_Attachment_RepairGun:UpdateBeam:00AB [0952.34] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_0 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0953.47] ScriptLog: was unable to find the Constraint!!! [0962.12] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_279 -> StaticMeshActor_1118 [0962.13] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_279 -> StaticMeshActor_1118 [0962.15] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_279 -> StaticMeshActor_1118 [0963.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_279 -> StaticMeshActor_1159 [0963.57] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_279 -> StaticMeshActor_1159 [0984.47] ScriptLog: button ParentsGFxObject_10331 [1009.66] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-field.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_40 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:000D [1009.66] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-field.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_40 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:00BA [1041.24] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-field.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_43 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:000D [1041.24] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-field.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_43 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:00BA [1079.97] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_308 -> StaticMeshActor_1168 [1079.99] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_308 -> StaticMeshActor_1168 [1080.00] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_308 -> StaticMeshActor_1168 [1080.77] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [1085.04] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_305 -> StaticMeshActor_583 [1085.05] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_305 -> StaticMeshActor_583 [1085.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_309 -> StaticMeshActor_1113 [1085.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_309 -> StaticMeshActor_1113 [1085.25] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_309 -> StaticMeshActor_1113 [1085.27] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_309 -> StaticMeshActor_1113 [1085.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_309 -> StaticMeshActor_1113 [1085.30] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_309 -> StaticMeshActor_1113 [1085.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_309 -> StaticMeshActor_1113 [1085.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_309 -> StaticMeshActor_1113 [1085.35] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_309 -> StaticMeshActor_1113 [1085.37] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_309 -> StaticMeshActor_1113 [1085.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_309 -> StaticMeshActor_1113 [1086.27] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_0 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [1127.85] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_322 -> StaticMeshActor_1085 [1127.87] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_322 -> StaticMeshActor_1085 [1127.88] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_322 -> StaticMeshActor_1085 [1142.41] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-field.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:ReloadWeapon:0157 [1142.71] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-field.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:ReloadWeapon:0157 [1146.75] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-field.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_46 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:000D [1146.75] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-field.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_46 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:00BA [1148.30] ScriptLog: button ParentsGFxObject_11878 [1183.29] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_338 -> StaticMeshActor_1096 [1183.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_338 -> StaticMeshActor_1096 [1183.33] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_338 -> StaticMeshActor_1096 [1183.34] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_338 -> StaticMeshActor_1096 [1183.36] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_338 -> StaticMeshActor_1096 [1183.38] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_338 -> StaticMeshActor_1096 [1183.39] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_338 -> StaticMeshActor_1096 [1183.41] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_338 -> StaticMeshActor_1096 [1183.43] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_338 -> StaticMeshActor_1096 [1183.44] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_338 -> StaticMeshActor_1096 [1183.46] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_338 -> StaticMeshActor_1096 [1183.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_338 -> StaticMeshActor_1096 [1183.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_338 -> StaticMeshActor_1096 [1183.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_338 -> StaticMeshActor_1096 [1183.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_338 -> StaticMeshActor_1096 [1183.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_338 -> StaticMeshActor_1096 [1183.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_338 -> StaticMeshActor_1096 [1183.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_338 -> StaticMeshActor_1096 [1183.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_338 -> StaticMeshActor_1096 [1183.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_338 -> StaticMeshActor_1096 [1183.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_338 -> StaticMeshActor_1096 [1183.64] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_338 -> StaticMeshActor_1096 [1183.66] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_338 -> StaticMeshActor_1096 [1183.68] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_338 -> StaticMeshActor_1096 [1183.69] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_338 -> StaticMeshActor_1096 [1183.71] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_338 -> StaticMeshActor_1096 [1184.01] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [1225.22] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [1228.74] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_0 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [1229.77] ScriptWarning: Accessed None 'RelatedPRI_1' Rx_Message_Crates RenX_Game.Default__Rx_Message_Crates Function RenX_Game.Rx_Message_Crates:GetString:0032 [1229.77] ScriptWarning: Accessed None 'RelatedPRI_1' Rx_HUD cnc-field.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:LocalizedMessage:0163 [1229.77] ScriptWarning: Accessed None Rx_HUD cnc-field.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:LocalizedMessage:0177 [1231.31] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_348 -> StaticMeshActor_1167 [1231.32] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_348 -> StaticMeshActor_1167 [1231.47] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_348 -> StaticMeshActor_300 [1231.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_348 -> StaticMeshActor_300 [1231.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_348 -> StaticMeshActor_300 [1231.52] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_348 -> StaticMeshActor_300 [1231.54] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_348 -> StaticMeshActor_300 [1231.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_348 -> StaticMeshActor_300 [1231.89] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1231.89] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1233.54] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1233.54] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1238.67] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [1238.67] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [1248.64] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1254.73] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1254.73] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1256.67] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [1256.67] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [1259.12] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [1265.82] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [1265.82] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [1304.76] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [1347.21] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1347.22] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_363 -> StaticMeshActor_1159 [1347.24] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_363 -> StaticMeshActor_1159 [1347.26] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_363 -> StaticMeshActor_1159 [1347.45] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_0 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [1370.76] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [1371.06] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_0 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [1377.14] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [1418.13] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [1418.39] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.41] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.42] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.44] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.46] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.47] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.49] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.51] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.52] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.54] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.56] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.57] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.59] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.61] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.63] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.64] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.66] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.68] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.69] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.71] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.72] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.74] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.76] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.77] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.79] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.81] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.82] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.84] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.87] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.89] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.91] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.93] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.94] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.96] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.97] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1418.99] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.01] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.02] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.04] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.06] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.07] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.09] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.11] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.13] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.14] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.16] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.18] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.19] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.21] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.23] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.24] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.26] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.28] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.29] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.31] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.32] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.34] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.36] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.37] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.39] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.41] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.42] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.44] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.46] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.47] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.49] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.51] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.52] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.54] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.56] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.57] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.59] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.61] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.62] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.64] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.66] Warning: Warning, Material WP_RocketLauncher.Materials.M_Soft_Flair_rocket missing bUsedWithParticleSprites=True! [1419.77] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_7 [1419.77] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_9 [1419.77] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_10 [1419.95] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_12 [1419.95] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_8 [1420.00] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_11 [1457.42] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_1 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [1484.59] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_323 -> StaticMeshActor_1112 [1484.61] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_323 -> StaticMeshActor_1112 [1484.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_323 -> StaticMeshActor_1112 [1490.18] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_0 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [1499.67] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [1513.78] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_0 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [1513.89] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [1525.89] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [1534.49] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_390 -> StaticMeshActor_809 [1534.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_390 -> StaticMeshActor_807 [1538.10] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1605.48] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_437 -> Rx_Building_Obelisk_1 [1605.50] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_437 -> Rx_Building_Obelisk_1 [1605.51] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_437 -> Rx_Building_Obelisk_1 [1605.53] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_437 -> Rx_Building_Obelisk_1 [1605.55] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_437 -> Rx_Building_Obelisk_1 [1605.56] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_437 -> Rx_Building_Obelisk_1 [1605.58] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_437 -> Rx_Building_Obelisk_1 [1605.60] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_437 -> Rx_Building_Obelisk_1 [1618.40] ScriptLog: was unable to find the Constraint!!! [1632.56] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_0 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [1650.51] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [1656.15] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_0 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [1656.64] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [1682.65] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1715.68] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [1731.98] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1798.44] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_0 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [1808.21] ScriptLog: Sentinel destroyed... [1808.31] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [1823.25] Log: SeamlessTravel to: CNC-Walls_Flying [1823.29] ScriptLog: Sentinel destroyed... [1823.29] ScriptLog: Sentinel destroyed... [1823.29] ScriptLog: Sentinel destroyed... [1823.29] ScriptLog: Sentinel destroyed... [1823.29] ScriptLog: Sentinel destroyed... [1823.57] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned envyentry.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_1.SkeletalMeshComponent_424 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [1823.57] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned envyentry.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_1.SkeletalMeshComponent_619 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [1823.58] Log: Primary PhysX scene will be in software. [1823.58] Log: Creating Primary PhysX Scene. [1823.58] Log: WARNING: Cooking Convex For Actor: envyentry.TheWorld:PersistentLevel.Rx_BuildingAttachment_Door_GDI_7 Component: StaticMeshComponent_27 StaticMesh: RX_BU_Door.Mesh.SM_Door_GDI_Top (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [1823.58] Log: WARNING: Cooking Convex For Actor: envyentry.TheWorld:PersistentLevel.Rx_BuildingAttachment_Door_GDI_7 Component: StaticMeshComponent_28 StaticMesh: RX_BU_Door.Mesh.SM_Door_GDI_Left (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [1823.58] Log: WARNING: Cooking Convex For Actor: envyentry.TheWorld:PersistentLevel.Rx_BuildingAttachment_Door_GDI_7 Component: StaticMeshComponent_29 StaticMesh: RX_BU_Door.Mesh.SM_Door_GDI_Right (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [1823.58] Log: WARNING: Cooking Convex For Actor: envyentry.TheWorld:PersistentLevel.Rx_BuildingAttachment_GarageDoor_1 Component: StaticMeshComponent_33 StaticMesh: RX_BU_WeaponsFactory.Mesh.SM_WF_GarageDoor_Top (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [1823.58] Log: WARNING: Cooking Convex For Actor: envyentry.TheWorld:PersistentLevel.Rx_BuildingAttachment_GarageDoor_1 Component: StaticMeshComponent_34 StaticMesh: RX_BU_WeaponsFactory.Mesh.SM_WF_GarageDoor_Bottom (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [1823.58] Log: WARNING: Cooking Convex For Actor: envyentry.TheWorld:PersistentLevel.Rx_BuildingAttachment_Door_NOD_6 Component: StaticMeshComponent_52 StaticMesh: RX_BU_Door.Mesh.SM_Door_Nod_Top (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [1823.59] Log: WARNING: Cooking Convex For Actor: envyentry.TheWorld:PersistentLevel.Rx_BuildingAttachment_Door_NOD_6 Component: StaticMeshComponent_53 StaticMesh: RX_BU_Door.Mesh.SM_Door_Nod_Left (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [1823.59] Log: WARNING: Cooking Convex For Actor: envyentry.TheWorld:PersistentLevel.Rx_BuildingAttachment_Door_NOD_6 Component: StaticMeshComponent_54 StaticMesh: RX_BU_Door.Mesh.SM_Door_Nod_Right (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [1823.60] Log: Bringing World envyentry.TheWorld up for play (90) at 2014.03.22-14.16.45 [1823.60] Log: Bringing up level for play took: 0.038317 [1823.64] ScriptLog: Turret destroyed [1823.64] ScriptLog: Turret destroyed [1823.64] ScriptWarning: Accessed None 'BuildingVisuals' Rx_Building_WeaponsFactory_Internals envyentry.TheWorld:PersistentLevel.Rx_Building_WeaponsFactory_Internals_1 Function RenX_Content.Rx_Building_Internals:Tick:000A [1823.64] ScriptWarning: Accessed None 'BuildingVisuals' Rx_Building_AdvancedGuardTower_Internals envyentry.TheWorld:PersistentLevel.Rx_Building_AdvancedGuardTower_Internals_1 Function RenX_Content.Rx_Building_Internals:Tick:000A [1823.64] ScriptWarning: Accessed None 'BuildingVisuals' Rx_Building_Refinery_GDI_Internals envyentry.TheWorld:PersistentLevel.Rx_Building_Refinery_GDI_Internals_1 Function RenX_Content.Rx_Building_Internals:Tick:000A [1823.64] ScriptWarning: Accessed None 'BuildingVisuals' Rx_Building_Obelisk_Internals envyentry.TheWorld:PersistentLevel.Rx_Building_Obelisk_Internals_1 Function RenX_Content.Rx_Building_Internals:Tick:000A [1823.64] ScriptWarning: Accessed None 'BuildingVisuals' Rx_Building_HandOfNod_Internals envyentry.TheWorld:PersistentLevel.Rx_Building_HandOfNod_Internals_1 Function RenX_Content.Rx_Building_Internals:Tick:000A [1823.64] ScriptWarning: Accessed None 'BuildingVisuals' Rx_Building_Barracks_Internals envyentry.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_1 Function RenX_Content.Rx_Building_Internals:Tick:000A [1823.64] ScriptWarning: Accessed None 'BuildingVisuals' Rx_Building_Refinery_Nod_Internals envyentry.TheWorld:PersistentLevel.Rx_Building_Refinery_Nod_Internals_1 Function RenX_Content.Rx_Building_Internals:Tick:000A [1823.64] ScriptWarning: Accessed None 'BuildingVisuals' Rx_Building_AirStrip_Internals envyentry.TheWorld:PersistentLevel.Rx_Building_AirStrip_Internals_1 Function RenX_Content.Rx_Building_Internals:Tick:000A [1823.64] ScriptWarning: Accessed None 'BuildingVisuals' Rx_Building_AirTower_Internals envyentry.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_1 Function RenX_Content.Rx_Building_Internals:Tick:000A [1823.64] ScriptWarning: Accessed None 'BuildingVisuals' Rx_Building_Silo_Internals envyentry.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_1 Function RenX_Content.Rx_Building_Internals:Tick:000A [1915.98] Critical: appError called: Rendering thread exception: Fatal error! Address = 0x0 (filename not found) [1915.98] Critical: Windows GetLastError: A non-blocking socket operation could not be completed immediately. (10035) [1916.03] Log: === Critical error: === Rendering thread exception: Fatal error! Address = 0x0 (filename not found)