Log: Log file open, 03/21/14 18:17:28 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 10907 Init: Epic Internal: 0 Init: Compiled (32-bit): Jul 1 2013 15:00:14 Init: Changelist: 1715227 Init: Command line: -nomoviestartup Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win32\ [0000.17] Init: Computer: ANDREW-PC [0000.17] Init: User: Andrew [0000.17] Init: CPU Page size=4096, Processors=4 [0000.17] Init: High frequency timer resolution =3.337753 MHz [0000.17] Init: Memory total: Physical=7.9GB (8GB approx) Pagefile=15.9GB Virtual=4.0GB [0000.42] Log: Steam Client API initialized 1 [0000.55] Log: Steam Game Server API initialized 1 [0000.58] Init: WinSock: I am Andrew-PC (192.168.1.65:0) [0000.58] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0000.58] Init: Object subsystem initialized [0000.58] Log: Last hardware survey: Ver=-1, Date=0. Uploading again. [0002.38] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 570 [0002.38] Log: Adapter has 1232MB of dedicated video memory, 0MB of dedicated system memory, and 2815MB of shared system memory [0002.40] Log: Shader platform (RHI): PC-D3D-SM3 [0002.40] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0002.43] Log: PhysX GPU Support: DISABLED [0002.45] Init: Initializing FaceFX... [0002.45] Init: FaceFX 1.7.4 initialized. [0004.48] Log: Successfully upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 3.73 seconds. [0005.21] Init: Finished loading startup packages in 2.64 seconds [0005.21] Log: 73193 objects as part of root set at end of initial load. [0005.21] Log: 0 out of 0 bytes used by permanent object pool. [0005.21] Log: Initializing Engine... [0005.22] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap' [0005.25] Init: UEngine initialized [0005.26] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [0005.28] Init: XAudio2Device initialized. [0005.47] Log: Found PS2 controller with new converter [0005.61] Log: Found PS2 controller with new converter [0005.74] Log: Found PS2 controller with new converter [0005.88] Log: Found PS2 controller with new converter [0005.88] Init: Client initialized [0006.66] Log: Initializing Steamworks [0006.67] Log: Logged in as 'GatsuFox' [0006.70] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0006.70] Warning: Warning, Failed to find object 'Class None.' [0006.70] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0006.70] Warning: Warning, Failed to find object 'Class None.' [0006.70] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0006.70] Warning: Warning, Failed to find object 'Class None.' [0006.70] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0006.70] Warning: Warning, Failed to find object 'Class None.' [0006.70] Log: LoadMap: RenX-FrontEndMap?Name=Player?Team=255 [0009.84] Log: Game class is 'Rx_Game' [0009.96] Log: Primary PhysX scene will be in software. [0009.96] Log: Creating Primary PhysX Scene. [0009.98] Log: Bringing World renx-frontendmap.TheWorld up for play (0) at 2014.03.21-18.17.38 [0010.33] ScriptLog: GDI:0.0000 [0010.33] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [0010.33] ScriptLog: Nod:0.0000 [0010.67] Log: Bringing up level for play took: 0.791328 [0010.67] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0010.67] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [0010.68] ScriptWarning: Accessed None 'Pawn' Rx_Controller renx-frontendmap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0010.68] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0010.68] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0010.68] ScriptWarning: Player start not found, using last start spot Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [0010.69] Error: Can't start an online game that hasn't been created [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0010.69] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0010.69] ScriptLog: START MATCH [0010.71] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0010.72] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0010.73] Rx: PLAYER: GDI,256,GatsuFox entered from  steamid 0x0110000102A1FB50 [0010.73] Log: ########### Finished loading level: 4.024416 seconds [0010.88] Log: Flushing async loaders. [0012.15] Log: Flushed async loaders. [0012.17] Init: Game engine initialized [0012.17] Log: Initializing Engine Completed [0012.17] Log: >>>>>>>>>>>>>> Initial startup: 12.17s <<<<<<<<<<<<<<< [0012.19] ScriptLog: SWITCHEROO THE HUD Rx_Game [0012.23] Log: Current scalability system settings: [0012.23] Log: StaticDecals = TRUE (Whether to allow static decals.) [0012.23] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0012.23] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0012.23] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0012.23] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0012.23] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0012.23] Log: MotionBlur = TRUE (Whether to allow motion blur.) [0012.23] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0012.23] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0012.23] Log: Bloom = TRUE (Whether to allow bloom.) [0012.23] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0012.23] Log: Distortion = TRUE (Whether to allow distortion.) [0012.23] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0012.23] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0012.23] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0012.23] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0012.23] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0012.23] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0012.23] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0012.23] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0012.23] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0012.23] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0012.23] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [0012.23] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0012.23] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0012.23] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0012.23] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0012.23] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0012.23] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0012.23] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0012.23] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0012.23] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0012.23] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0012.23] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0012.23] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0012.23] ScriptLog: key: StaticDecals | value: True [0012.23] ScriptLog: StaticDecalsTrue [0012.23] ScriptLog: key: DynamicDecals | value: True [0012.23] ScriptLog: DynamicDecalsTrue [0012.23] ScriptLog: key: UnbatchedDecals | value: True [0012.23] ScriptLog: UnbatchedDecalsTrue [0012.23] ScriptLog: key: DecalCullDistanceScale | value: 1 [0012.23] ScriptLog: DecalCullDistanceScale? 1.0000 [0012.23] ScriptLog: key: DynamicShadows | value: True [0012.23] ScriptLog: DynamicShadowsTrue [0012.23] ScriptLog: key: LightEnvironmentShadows | value: True [0012.23] ScriptLog: LightEnvironmentShadowsTrue [0012.23] ScriptLog: key: MotionBlur | value: True [0012.23] ScriptLog: MotionBlurTrue [0012.23] ScriptLog: key: DepthOfField | value: True [0012.23] ScriptLog: DepthOfFieldTrue [0012.23] ScriptLog: key: AmbientOcclusion | value: True [0012.23] ScriptLog: AmbientOcclusionTrue [0012.23] ScriptLog: key: Bloom | value: True [0012.23] ScriptLog: BloomTrue [0012.23] ScriptLog: key: bAllowLightShafts | value: True [0012.23] ScriptLog: bAllowLightShaftsTrue [0012.23] ScriptLog: key: Distortion | value: True [0012.23] ScriptLog: DistortionTrue [0012.23] ScriptLog: key: DropParticleDistortion | value: False [0012.23] ScriptLog: DropParticleDistortionFalse [0012.23] ScriptLog: key: LensFlares | value: True [0012.23] ScriptLog: LensFlaresTrue [0012.23] ScriptLog: key: AllowRadialBlur | value: True [0012.23] ScriptLog: AllowRadialBlurTrue [0012.23] ScriptLog: key: bAllowSeparateTranslucency | value: False [0012.23] ScriptLog: bAllowSeparateTranslucencyFalse [0012.23] ScriptLog: key: bAllowPostprocessMLAA | value: False [0012.23] ScriptLog: bAllowPostprocessMLAAFalse [0012.23] ScriptLog: key: bAllowHighQualityMaterials | value: True [0012.23] ScriptLog: bAllowHighQualityMaterialsTrue [0012.23] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0012.23] ScriptLog: MaxFilterBlurSampleCount? 16 [0012.23] ScriptLog: key: SkeletalMeshLODBias | value: 0 [0012.23] ScriptLog: SkeletalMeshLODBias? 0 [0012.23] ScriptLog: key: DetailMode | value: 3 [0012.23] ScriptLog: DetailMode? 3 [0012.23] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0012.23] ScriptLog: MaxDrawDistanceScale? 1.0000 [0012.23] ScriptLog: key: MaxAnisotropy | value: 16 [0012.23] ScriptLog: MaxAnisotropy? 16 [0012.23] ScriptLog: key: bAllowD3D9MSAA | value: False [0012.23] ScriptLog: bAllowD3D9MSAAFalse [0012.23] ScriptLog: key: MinShadowResolution | value: 64 [0012.23] ScriptLog: MinShadowResolution? 64 [0012.23] ScriptLog: key: MinPreShadowResolution | value: 8 [0012.23] ScriptLog: MinPreShadowResolution? 8 [0012.23] ScriptLog: key: MaxShadowResolution | value: 1024 [0012.23] ScriptLog: MaxShadowResolution? 1024 [0012.23] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0012.23] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0012.23] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0012.23] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0012.23] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0012.23] ScriptLog: bEnableBranchingPCFShadowsFalse [0012.23] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0012.23] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0012.23] ScriptLog: key: bUseConservativeShadowBounds | value: False [0012.23] ScriptLog: bUseConservativeShadowBoundsFalse [0012.23] ScriptLog: key: bAllowFracturedDamage | value: True [0012.23] ScriptLog: bAllowFracturedDamageTrue [0012.23] ScriptLog: key: FractureCullDistanceScale | value: 1 [0012.23] ScriptLog: FractureCullDistanceScale? 1.0000 [0012.23] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0012.23] ScriptLog: bApexClothingAsyncFetchResultsFalse [0012.23] Log: Current preference system settings: [0012.23] Log: UseVsync = TRUE (Whether to use VSync or not.) [0012.23] Log: Fullscreen = TRUE (Fullscreen.) [0012.23] Log: ResX = 1280 (Screen X resolution.) [0012.23] Log: ResY = 720 (Screen Y resolution.) [0012.23] ScriptLog: key: UseVsync | value: True [0012.23] ScriptLog: UseVsyncTrue [0012.23] ScriptLog: key: Fullscreen | value: True [0012.23] ScriptLog: FullscreenTrue [0012.23] ScriptLog: key: ResX | value: 1280 [0012.23] ScriptLog: ResX? 1280 [0012.23] ScriptLog: key: ResY | value: 720 [0012.23] ScriptLog: ResY? 720 [0012.23] Log: Current debug system settings: [0012.23] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [0012.23] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0012.23] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0012.23] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0012.23] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0012.23] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0012.23] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0012.23] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0012.23] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0012.23] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0012.23] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0012.23] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0012.23] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0012.23] Log: MaxMultiSamples = 8 (The maximum number of MSAA samples to use.) [0012.23] Log: bAllowTemporalAA = FALSE (UKNOWN) [0012.23] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0012.23] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0012.23] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0012.23] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0012.23] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0012.23] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0012.23] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0012.23] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0012.23] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0012.23] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0012.23] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0012.23] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0012.23] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0012.23] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0012.23] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0012.23] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0012.23] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0012.23] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0012.23] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0012.23] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0012.23] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0012.23] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0012.23] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0012.23] ScriptLog: key: DynamicLights | value: True [0012.23] ScriptLog: DynamicLightsTrue [0012.23] ScriptLog: key: CompositeDynamicLights | value: True [0012.23] ScriptLog: CompositeDynamicLightsTrue [0012.23] ScriptLog: key: DirectionalLightmaps | value: True [0012.23] ScriptLog: DirectionalLightmapsTrue [0012.23] ScriptLog: key: SpeedTreeLeaves | value: False [0012.23] ScriptLog: SpeedTreeLeavesFalse [0012.23] ScriptLog: key: SpeedTreeFronds | value: False [0012.23] ScriptLog: SpeedTreeFrondsFalse [0012.23] ScriptLog: key: OnlyStreamInTextures | value: False [0012.23] ScriptLog: OnlyStreamInTexturesFalse [0012.23] ScriptLog: key: OneFrameThreadLag | value: True [0012.23] ScriptLog: OneFrameThreadLagTrue [0012.23] ScriptLog: key: UpscaleScreenPercentage | value: True [0012.23] ScriptLog: UpscaleScreenPercentageTrue [0012.23] ScriptLog: key: AllowOpenGL | value: False [0012.23] ScriptLog: AllowOpenGLFalse [0012.23] ScriptLog: key: AllowSubsurfaceScattering | value: True [0012.23] ScriptLog: AllowSubsurfaceScatteringTrue [0012.23] ScriptLog: key: AllowImageReflections | value: True [0012.23] ScriptLog: AllowImageReflectionsTrue [0012.23] ScriptLog: key: AllowImageReflectionShadowing | value: True [0012.23] ScriptLog: AllowImageReflectionShadowingTrue [0012.23] ScriptLog: key: ParticleLODBias | value: 0 [0012.23] ScriptLog: ParticleLODBias? 0 [0012.23] ScriptLog: key: MaxMultiSamples | value: 8 [0012.23] ScriptLog: MaxMultiSamples? 8 [0012.23] ScriptLog: key: bAllowTemporalAA | value: False [0012.23] ScriptLog: bAllowTemporalAAFalse [0012.23] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0012.23] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0012.23] ScriptLog: TemporalAA_MinDepth? -1 [0012.23] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0012.23] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0012.23] ScriptLog: key: ScreenPercentage | value: 100 [0012.23] ScriptLog: ScreenPercentage? 100.0000 [0012.23] Log: Current unknown system settings: [0012.23] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0012.23] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0012.23] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0012.23] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0012.23] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0012.23] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0012.23] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0012.23] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0012.23] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0012.23] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0012.23] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0012.23] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0012.23] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0012.23] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0012.23] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0012.23] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0012.23] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0012.23] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0012.23] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0012.23] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0012.23] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0012.23] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0012.23] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0012.23] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0012.23] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0012.23] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0012.23] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0012.23] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0012.23] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0012.23] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0012.23] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0012.23] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0012.23] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0012.23] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0012.23] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0012.23] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0012.23] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0012.23] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0012.23] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0012.23] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0012.23] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0012.23] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0012.23] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0012.23] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0012.23] Log: MobileLightShaftScale = 2 (UNKNOWN.) [0012.23] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0012.23] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0012.23] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0012.23] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0012.23] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0012.23] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0012.23] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0012.23] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0012.23] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0012.23] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0012.23] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0012.23] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0012.23] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0012.23] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0012.23] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0012.23] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0012.23] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0012.23] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0012.23] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0012.23] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0012.23] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0012.23] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0012.23] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0012.23] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0012.23] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0012.23] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0012.23] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0012.23] ScriptLog: key: SHSecondaryLighting | value: True [0012.23] ScriptLog: SHSecondaryLightingTrue [0012.23] ScriptLog: key: MotionBlurPause | value: True [0012.23] ScriptLog: MotionBlurPauseTrue [0012.23] ScriptLog: key: MotionBlurSkinning | value: 1 [0012.23] ScriptLog: MotionBlurSkinning? 1 [0012.23] ScriptLog: key: FilteredDistortion | value: True [0012.23] ScriptLog: FilteredDistortionTrue [0012.23] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0012.23] ScriptLog: bAllowDownsampledTranslucencyFalse [0012.23] ScriptLog: key: FogVolumes | value: True [0012.23] ScriptLog: FogVolumesTrue [0012.23] ScriptLog: key: FloatingPointRenderTargets | value: True [0012.23] ScriptLog: FloatingPointRenderTargetsTrue [0012.23] ScriptLog: key: ShadowFilterQualityBias | value: 0 [0012.23] ScriptLog: ShadowFilterQualityBias? 0 [0012.23] ScriptLog: key: ShadowFadeResolution | value: 128 [0012.23] ScriptLog: ShadowFadeResolution? 128 [0012.23] ScriptLog: key: PreShadowFadeResolution | value: 16 [0012.23] ScriptLog: PreShadowFadeResolution? 16 [0012.23] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0012.23] ScriptLog: ShadowFadeExponent? 0.2500 [0012.23] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0012.23] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0012.23] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0012.23] ScriptLog: PreShadowResolutionFactor? 0.5000 [0012.23] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0012.23] ScriptLog: bAllowHardwareShadowFilteringFalse [0012.23] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0012.23] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0012.23] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0012.23] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0012.23] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0012.23] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0012.23] ScriptLog: bEnableForegroundSelfShadowingFalse [0012.23] ScriptLog: key: ShadowFilterRadius | value: 2 [0012.23] ScriptLog: ShadowFilterRadius? 2.0000 [0012.23] ScriptLog: key: ShadowDepthBias | value: 0.012 [0012.23] ScriptLog: ShadowDepthBias? 0.0120 [0012.23] ScriptLog: key: PerObjectShadowTransition | value: 60 [0012.23] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0012.23] ScriptLog: PerObjectShadowTransition? -1 [0012.23] ScriptLog: key: PerSceneShadowTransition | value: 600 [0012.23] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0012.23] ScriptLog: PerSceneShadowTransition? -1 [0012.23] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0012.23] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0012.23] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0012.23] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0012.23] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0012.23] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0012.23] ScriptLog: key: CSMMinimumFOV | value: 40 [0012.23] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0012.23] ScriptLog: CSMMinimumFOV? -1 [0012.23] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0012.23] ScriptLog: CSMFOVRoundFactor? 4.0000 [0012.23] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0012.23] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0012.23] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0012.23] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0012.23] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0012.23] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0012.23] ScriptLog: key: NumFracturedPartsScale | value: 1 [0012.23] ScriptLog: NumFracturedPartsScale? 1.0000 [0012.23] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0012.23] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0012.23] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0012.23] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0012.23] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0012.23] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0012.23] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0012.23] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0012.23] ScriptLog: key: HighPrecisionGBuffers | value: False [0012.23] ScriptLog: HighPrecisionGBuffersFalse [0012.23] ScriptLog: key: AllowSecondaryDisplays | value: False [0012.23] ScriptLog: AllowSecondaryDisplaysFalse [0012.23] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0012.23] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0012.23] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0012.23] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0012.23] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0012.23] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0012.23] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0012.23] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0012.23] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0012.23] ScriptLog: ApexDestructionMaxShapeCount? 0 [0012.23] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0012.23] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0012.23] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0012.23] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0012.23] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0012.23] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0012.23] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0012.23] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0012.23] ScriptLog: ApexDestructionSortByBenefitTrue [0012.23] ScriptLog: key: ApexGRBEnable | value: False [0012.23] ScriptLog: ApexGRBEnableFalse [0012.23] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0012.23] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0012.23] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0012.23] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0012.23] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0012.23] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0012.23] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0012.23] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0012.23] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0012.23] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0012.23] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0012.23] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0012.23] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0012.23] ScriptLog: ApexGRBSkinWidth? 0.0250 [0012.23] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0012.23] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0012.23] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0012.23] ScriptLog: bEnableParallelApexClothingFetchTrue [0012.23] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0012.23] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0012.23] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0012.23] ScriptLog: ApexClothingAllowAsyncCookingTrue [0012.23] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0012.23] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0012.23] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0012.23] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0012.24] Log: Listing all sound classes. [0012.24] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [0012.24] Log: Class 'Item' has 22 resident sounds taking 2473.21 kb, and 1 real time sounds taking 8.89 kb [0012.24] Log: Class 'Vehicle' has 78 resident sounds taking 21201.16 kb, and 9 real time sounds taking 387.62 kb [0012.24] Log: Class 'Weapon' has 217 resident sounds taking 57564.82 kb, and 2 real time sounds taking 226.09 kb [0012.24] Log: Class 'SFX' has 27 resident sounds taking 3574.14 kb, and 8 real time sounds taking 466.97 kb [0012.24] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [0012.24] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [0012.24] Log: Class 'Announcer' has 58 resident sounds taking 18144.53 kb [0012.24] Log: Class 'Ambient' has 2 resident sounds taking 652.92 kb [0012.24] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb [0012.24] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [0012.24] Log: Class 'Cinematic' has 4 resident sounds taking 1078.99 kb, and 2 real time sounds taking 498.94 kb [0012.24] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 2 real time sounds taking 336.30 kb [0012.24] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [0012.24] Log: Class 'UnGrouped' has 158 resident sounds taking 50830.51 kb, and 79 real time sounds taking 1622.41 kb [0012.24] Log: 916 total sounds in 15 classes [0012.24] Log: Bool AmbientOcclusion set to 1 [0012.38] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0012.44] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0012.44] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0013.97] ScriptLog: [GeminiOnlineService] Getting Data [0013.97] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com [0014.06] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 74.125.20.141:0 [0014.06] ScriptLog: [GeminiLinkClient] Bound to port: 1213 [0014.06] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0014.08] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0014.10] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0014.12] ScriptLog: [GeminiLinkClient] TCP connection opened [0014.12] ScriptLog: [GeminiLinkClient] End TCP connection [0014.78] ScriptLog: [GeminiLinkClient] TCP connection closed [0015.96] Log: DumpAvailableResolutions [0015.96] Log: 640x480 [0015.96] Log: 640x480 [0015.96] Log: 640x480 [0015.96] Log: 640x480 [0015.96] Log: 720x480 [0015.96] Log: 720x480 [0015.96] Log: 720x576 [0015.96] Log: 800x600 [0015.96] Log: 800x600 [0015.96] Log: 800x600 [0015.96] Log: 800x600 [0015.96] Log: 1024x768 [0015.96] Log: 1024x768 [0015.96] Log: 1024x768 [0015.96] Log: 1152x864 [0015.96] Log: 1280x720 [0015.96] Log: 1280x720 [0015.96] Log: 1280x720 [0015.96] Log: 1280x768 [0015.96] Log: 1280x768 [0015.96] Log: 1280x800 [0015.96] Log: 1280x800 [0015.96] Log: 1360x768 [0015.96] Log: 1360x768 [0015.96] Log: 1366x768 [0015.96] Log: 1366x768 [0015.96] Log: 1600x900 [0015.96] Log: 1440x900 [0015.96] Log: 1440x900 [0017.57] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0020.10] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0020.17] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0022.06] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0022.74] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0022.79] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0025.11] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0026.25] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0026.34] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0042.87] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0042.93] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0044.10] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0045.51] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0045.59] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0045.61] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0045.62] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0045.64] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0045.66] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0045.67] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0045.69] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0045.71] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0046.05] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0046.07] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0046.09] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0046.11] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0046.12] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0046.14] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0046.25] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0046.57] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0046.60] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0046.99] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0050.37] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0051.45] ScriptLog: dialogInstance Type? GFxClikWidget_82 [0053.07] Log: Bool bAllowPostprocessMLAA set to 0 [0053.08] Log: Int MaxMultiSamples set to 4 [0053.11] Log: Bool UseVsync set to 0 [0053.12] Log: Bool MotionBlur set to 0 [0053.12] Log: Bool DynamicLights set to 0 [0053.13] Log: Bool DynamicShadows set to 0 [0053.14] Log: Int DetailMode set to 3 [0053.15] Log: Int SkeletalMeshLODBias set to 0 [0053.15] Log: Int ParticleLODBias set to 0 [0053.16] Log: Int ShadowFilterQualityBias set to 0 [0053.17] Log: Bool LightEnvironmentShadows set to 0 [0053.18] Log: Bool CompositeDynamicLights set to 0 [0053.18] Log: Bool DirectionalLightmaps set to 0 [0053.19] Log: Can't enable/disable directional lightmaps at run-time. [0053.19] Log: Bool Bloom set to 0 [0053.19] Log: Bool DepthOfField set to 0 [0053.20] Log: Bool AmbientOcclusion set to 0 [0053.23] Log: Bool LensFlares set to 0 [0053.23] Log: Bool Distortion set to 0 [0053.24] Log: Bool DropParticleDistortion set to 0 [0053.24] Log: Bool SpeedTreeLeaves set to 0 [0053.25] Log: Bool SpeedTreeFronds set to 0 [0053.25] Log: Bool StaticDecals set to 0 [0053.26] Log: Bool DynamicDecals set to 0 [0053.27] Log: Bool OneFrameThreadLag set to 1 [0053.28] ScriptLog: dialogInstance Type? GFxClikWidget_83 [0053.28] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit [0053.38] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0055.21] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Close [0056.57] Log: Assembled 512 auto-complete commands, manual: 92, exec: 392, kismet: 0 [0059.41] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0060.71] ScriptLog: <> [0060.72] Log: LoadMap: CNC-Field?Name=Player?Team=1?Numplay=16?GDIBotCount=8?NODBotCount=7?GDIDifficulty=3?NODDifficulty=3?GDIAttackingStrengh=75?NodAttackingStrengh=75?StartingCredits=150?TimeLimit=35?MineLimit=30?VehicleLimit=7?IsFriendlyfire=False?CanRepairBuildings=False?HasBaseDestruction=False?HasEndGamePedistal=False?HasTimeLimitExpiry=False [0060.72] Log: --- LOADING MOVIE START --- [0060.74] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0060.74] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0060.74] ScriptWarning: PlayerStart_2 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0060.74] ScriptWarning: Player start not found, failed to restart player Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:025E [0060.74] ScriptWarning: Accessed None 'Pawn' Rx_Bot renx-frontendmap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:0014 [0060.74] ScriptWarning: Accessed None 'Pawn' Rx_Bot renx-frontendmap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:003C [0060.74] Rx: PLAYER: GDI,256,GatsuFox disconnected [0065.65] Log: Game class is 'Rx_Game' [0065.78] Log: Primary PhysX scene will be in software. [0065.78] Log: Creating Primary PhysX Scene. [0065.81] Log: Bringing World cnc-field.TheWorld up for play (0) at 2014.03.21-18.18.34 [0066.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0066.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0066.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0066.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0066.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0066.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0066.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0066.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0066.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0066.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0066.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0066.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0066.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0066.28] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0066.28] ScriptLog: GDI:0.7500 [0066.28] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [0066.28] ScriptLog: Nod:0.7500 [0066.31] Log: WARNING: Cooking Convex For Actor: cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_PT_GDI_0 Component: StaticMeshComponent_27 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_PT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0066.31] Log: WARNING: Cooking Convex For Actor: cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_MCT_0 Component: StaticMeshComponent_29 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_MCT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0066.32] ScriptWarning: Accessed array 'Rx_SentinelController_0.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_0 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0066.32] ScriptLog: Rx_SentinelWeapon_AGT_MG_0 upgrade... [0066.32] ScriptWarning: Accessed array 'Rx_SentinelController_1.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_1 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0066.32] ScriptLog: Rx_SentinelWeapon_AGT_MG_1 upgrade... [0066.32] ScriptWarning: Accessed array 'Rx_SentinelController_2.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_2 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0066.32] ScriptLog: Rx_SentinelWeapon_AGT_MG_2 upgrade... [0066.32] ScriptWarning: Accessed array 'Rx_SentinelController_3.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_3 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0066.32] ScriptLog: Rx_SentinelWeapon_AGT_MG_3 upgrade... [0066.32] ScriptWarning: Accessed array 'Rx_SentinelController_4.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_4 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0066.32] ScriptLog: Rx_SentinelWeapon_AGT_RocketPod_0 upgrade... [0066.32] ScriptWarning: Accessed array 'Rx_SentinelController_4.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_4 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0066.32] ScriptWarning: Accessed array 'Rx_SentinelController_0.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_0 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0066.32] ScriptWarning: Accessed array 'Rx_SentinelController_1.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_1 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0066.32] ScriptWarning: Accessed array 'Rx_SentinelController_2.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_2 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0066.32] ScriptWarning: Accessed array 'Rx_SentinelController_3.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_3 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0066.32] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_15 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0066.33] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 6414.25,1615.46,434.31 With a Rotation of 0,-32768,0 [0066.33] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 6533.07,1409.67,434.31 With a Rotation of 0,-21845,0 [0066.33] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 6533.07,1821.26,434.31 With a Rotation of 0,21845,0 [0066.33] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 6770.70,1821.26,434.31 With a Rotation of 0,10923,0 [0066.33] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 6889.52,1615.46,434.31 With a Rotation of 0,0,0 [0066.33] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 6770.70,1409.67,434.31 With a Rotation of 0,-10923,0 [0066.33] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_39 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0066.33] ScriptWarning: Accessed array 'Rx_SentinelController_5.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_5 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0066.33] ScriptLog: Rx_SentinelWeapon_Obelisk_0 upgrade... [0066.33] ScriptWarning: Accessed array 'Rx_SentinelController_5.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_5 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0066.34] Log: Bringing up level for play took: 0.691184 [0066.35] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-field.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0066.38] Error: Can't start an online game that hasn't been created [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0066.38] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0066.39] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_1 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0066.39] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0066.39] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0066.39] ScriptLog: added red bot [0066.39] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_2 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0066.39] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_1 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0066.39] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_1 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0066.39] ScriptLog: added red bot [0066.39] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_3 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0066.39] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_2 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0066.39] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_2 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0066.39] ScriptLog: added red bot [0066.39] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_4 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0066.39] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_3 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0066.39] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_3 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0066.40] ScriptLog: added red bot [0066.40] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_5 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0066.40] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_4 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0066.40] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_4 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0066.40] ScriptLog: added red bot [0066.40] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_6 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0066.40] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_5 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0066.40] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_5 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0066.40] ScriptLog: added red bot [0066.40] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_7 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0066.40] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_6 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0066.40] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_6 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0066.40] ScriptLog: added red bot [0066.41] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_8 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0066.41] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_7 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0066.41] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_7 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0066.41] ScriptLog: added red bot [0066.41] ScriptLog: GDIDifficulty6 [0066.41] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_9 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0066.41] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_8 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0066.41] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_8 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0066.41] ScriptLog: added blue bot [0066.41] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_10 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0066.41] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_9 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0066.41] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_9 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0066.41] ScriptLog: added blue bot [0066.41] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_11 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0066.41] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_10 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0066.41] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_10 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0066.42] ScriptLog: added blue bot [0066.42] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_12 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0066.42] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_11 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0066.42] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_11 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0066.42] ScriptLog: added blue bot [0066.42] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_13 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0066.42] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_12 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0066.42] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_12 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0066.42] ScriptLog: added blue bot [0066.42] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_14 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0066.42] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_13 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0066.42] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_13 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0066.43] ScriptLog: added blue bot [0066.43] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_15 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0066.43] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_14 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0066.43] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_14 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0066.43] ScriptLog: added blue bot [0066.43] ScriptLog: NODDifficulty6 [0066.43] ScriptLog: START MATCH [0066.44] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0066.44] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0066.45] Rx: PLAYER: Nod,258,GatsuFox entered from  steamid 0x0110000102A1FB50 [0066.45] Log: ########### Finished loading level: 5.730595 seconds [0067.17] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_15 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0067.17] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_39 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0067.18] Log: --- LOADING MOVIE TIME: 6.45 sec --- [0085.37] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit. [0085.37] ScriptLog: ------ QUIT TO MAIN MENU -------- [0085.37] ScriptLog: <> [0085.37] Log: Failed; returning to Entry [0085.38] Log: LoadMap: RenX-FrontEndMap?closed?Name=Player?Team=1 [0085.38] Log: --- LOADING MOVIE START --- [0085.41] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0085.42] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_16 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0085.42] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_15 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0085.42] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_15 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0085.42] Log: UPhysicsAssetInstance::InitInstance : No RBPhysScene: Rx_Pawn_16 [0085.42] Rx: PLAYER: Nod,258,GatsuFox disconnected [0088.66] Log: Game class is 'Rx_Game' [0089.11] Log: Primary PhysX scene will be in software. [0089.11] Log: Creating Primary PhysX Scene. [0089.11] Log: Bringing World renx-frontendmap.TheWorld up for play (0) at 2014.03.21-18.18.57 [0089.26] ScriptLog: GDI:0.0000 [0089.26] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [0089.26] ScriptLog: Nod:0.0000 [0089.27] Log: Bringing up level for play took: 0.613237 [0089.27] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0089.27] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [0089.27] ScriptWarning: Accessed None 'Pawn' Rx_Controller renx-frontendmap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0089.28] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0089.28] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0089.28] ScriptWarning: Player start not found, using last start spot Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [0089.28] Error: Can't start an online game that hasn't been created [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0089.28] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0089.28] ScriptLog: START MATCH [0089.29] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0089.29] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0089.30] Rx: PLAYER: Nod,275,GatsuFox entered from  steamid 0x0110000102A1FB50 [0089.30] Log: ########### Finished loading level: 3.924735 seconds [0089.36] Log: Flushing async loaders. [0090.54] Log: Flushed async loaders. [0090.58] ScriptLog: SWITCHEROO THE HUD Rx_Game [0090.59] Log: Current scalability system settings: [0090.59] Log: StaticDecals = FALSE (Whether to allow static decals.) [0090.59] Log: DynamicDecals = FALSE (Whether to allow dynamic decals.) [0090.59] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0090.59] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0090.59] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [0090.59] Log: LightEnvironmentShadows = FALSE (Whether to allow dynamic light environments to cast shadows.) [0090.59] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0090.59] Log: DepthOfField = FALSE (Whether to allow depth of field.) [0090.59] Log: AmbientOcclusion = FALSE (Whether to allow ambient occlusion.) [0090.59] Log: Bloom = FALSE (Whether to allow bloom.) [0090.59] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0090.59] Log: Distortion = FALSE (Whether to allow distortion.) [0090.59] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0090.59] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.) [0090.59] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0090.59] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0090.59] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0090.59] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0090.59] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0090.59] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0090.59] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0090.59] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0090.59] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [0090.59] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0090.59] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0090.59] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0090.59] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0090.59] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0090.59] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0090.59] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0090.59] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0090.59] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0090.59] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0090.59] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0090.59] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0090.59] ScriptLog: key: StaticDecals | value: False [0090.59] ScriptLog: StaticDecalsFalse [0090.59] ScriptLog: key: DynamicDecals | value: False [0090.59] ScriptLog: DynamicDecalsFalse [0090.59] ScriptLog: key: UnbatchedDecals | value: True [0090.59] ScriptLog: UnbatchedDecalsTrue [0090.59] ScriptLog: key: DecalCullDistanceScale | value: 1 [0090.59] ScriptLog: DecalCullDistanceScale? 1.0000 [0090.59] ScriptLog: key: DynamicShadows | value: False [0090.59] ScriptLog: DynamicShadowsFalse [0090.59] ScriptLog: key: LightEnvironmentShadows | value: False [0090.59] ScriptLog: LightEnvironmentShadowsFalse [0090.59] ScriptLog: key: MotionBlur | value: False [0090.59] ScriptLog: MotionBlurFalse [0090.59] ScriptLog: key: DepthOfField | value: False [0090.59] ScriptLog: DepthOfFieldFalse [0090.59] ScriptLog: key: AmbientOcclusion | value: False [0090.59] ScriptLog: AmbientOcclusionFalse [0090.59] ScriptLog: key: Bloom | value: False [0090.59] ScriptLog: BloomFalse [0090.59] ScriptLog: key: bAllowLightShafts | value: True [0090.59] ScriptLog: bAllowLightShaftsTrue [0090.59] ScriptLog: key: Distortion | value: False [0090.59] ScriptLog: DistortionFalse [0090.59] ScriptLog: key: DropParticleDistortion | value: False [0090.59] ScriptLog: DropParticleDistortionFalse [0090.59] ScriptLog: key: LensFlares | value: False [0090.59] ScriptLog: LensFlaresFalse [0090.59] ScriptLog: key: AllowRadialBlur | value: True [0090.59] ScriptLog: AllowRadialBlurTrue [0090.59] ScriptLog: key: bAllowSeparateTranslucency | value: False [0090.59] ScriptLog: bAllowSeparateTranslucencyFalse [0090.59] ScriptLog: key: bAllowPostprocessMLAA | value: False [0090.59] ScriptLog: bAllowPostprocessMLAAFalse [0090.59] ScriptLog: key: bAllowHighQualityMaterials | value: True [0090.59] ScriptLog: bAllowHighQualityMaterialsTrue [0090.59] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0090.59] ScriptLog: MaxFilterBlurSampleCount? 16 [0090.59] ScriptLog: key: SkeletalMeshLODBias | value: 0 [0090.59] ScriptLog: SkeletalMeshLODBias? 0 [0090.59] ScriptLog: key: DetailMode | value: 3 [0090.59] ScriptLog: DetailMode? 3 [0090.59] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0090.59] ScriptLog: MaxDrawDistanceScale? 1.0000 [0090.59] ScriptLog: key: MaxAnisotropy | value: 8 [0090.59] ScriptLog: MaxAnisotropy? 8 [0090.59] ScriptLog: key: bAllowD3D9MSAA | value: False [0090.59] ScriptLog: bAllowD3D9MSAAFalse [0090.59] ScriptLog: key: MinShadowResolution | value: 64 [0090.59] ScriptLog: MinShadowResolution? 64 [0090.59] ScriptLog: key: MinPreShadowResolution | value: 8 [0090.59] ScriptLog: MinPreShadowResolution? 8 [0090.59] ScriptLog: key: MaxShadowResolution | value: 1024 [0090.59] ScriptLog: MaxShadowResolution? 1024 [0090.59] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0090.59] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0090.59] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0090.59] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0090.59] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0090.59] ScriptLog: bEnableBranchingPCFShadowsFalse [0090.59] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0090.59] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0090.59] ScriptLog: key: bUseConservativeShadowBounds | value: False [0090.59] ScriptLog: bUseConservativeShadowBoundsFalse [0090.59] ScriptLog: key: bAllowFracturedDamage | value: True [0090.59] ScriptLog: bAllowFracturedDamageTrue [0090.59] ScriptLog: key: FractureCullDistanceScale | value: 1 [0090.59] ScriptLog: FractureCullDistanceScale? 1.0000 [0090.59] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0090.59] ScriptLog: bApexClothingAsyncFetchResultsFalse [0090.59] Log: Current preference system settings: [0090.59] Log: UseVsync = FALSE (Whether to use VSync or not.) [0090.59] Log: Fullscreen = TRUE (Fullscreen.) [0090.59] Log: ResX = 1600 (Screen X resolution.) [0090.59] Log: ResY = 900 (Screen Y resolution.) [0090.59] ScriptLog: key: UseVsync | value: False [0090.59] ScriptLog: UseVsyncFalse [0090.59] ScriptLog: key: Fullscreen | value: True [0090.59] ScriptLog: FullscreenTrue [0090.59] ScriptLog: key: ResX | value: 1600 [0090.59] ScriptLog: ResX? 1600 [0090.59] ScriptLog: key: ResY | value: 900 [0090.59] ScriptLog: ResY? 900 [0090.59] Log: Current debug system settings: [0090.59] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0090.59] Log: CompositeDynamicLights = FALSE (Whether to composte dynamic lights into light environments.) [0090.59] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0090.59] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0090.59] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0090.59] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0090.59] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0090.59] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0090.59] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0090.59] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0090.59] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0090.59] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0090.59] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0090.59] Log: MaxMultiSamples = 4 (The maximum number of MSAA samples to use.) [0090.59] Log: bAllowTemporalAA = FALSE (UKNOWN) [0090.59] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0090.59] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0090.59] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0090.59] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0090.59] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0090.59] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0090.59] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0090.59] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0090.59] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0090.59] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0090.59] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0090.59] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0090.59] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0090.59] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0090.59] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0090.59] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0090.59] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0090.59] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0090.59] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0090.59] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0090.59] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0090.59] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0090.59] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0090.59] ScriptLog: key: DynamicLights | value: False [0090.59] ScriptLog: DynamicLightsFalse [0090.59] ScriptLog: key: CompositeDynamicLights | value: False [0090.59] ScriptLog: CompositeDynamicLightsFalse [0090.59] ScriptLog: key: DirectionalLightmaps | value: True [0090.59] ScriptLog: DirectionalLightmapsTrue [0090.59] ScriptLog: key: SpeedTreeLeaves | value: False [0090.59] ScriptLog: SpeedTreeLeavesFalse [0090.59] ScriptLog: key: SpeedTreeFronds | value: False [0090.59] ScriptLog: SpeedTreeFrondsFalse [0090.59] ScriptLog: key: OnlyStreamInTextures | value: False [0090.59] ScriptLog: OnlyStreamInTexturesFalse [0090.59] ScriptLog: key: OneFrameThreadLag | value: True [0090.59] ScriptLog: OneFrameThreadLagTrue [0090.59] ScriptLog: key: UpscaleScreenPercentage | value: True [0090.59] ScriptLog: UpscaleScreenPercentageTrue [0090.59] ScriptLog: key: AllowOpenGL | value: False [0090.59] ScriptLog: AllowOpenGLFalse [0090.59] ScriptLog: key: AllowSubsurfaceScattering | value: True [0090.59] ScriptLog: AllowSubsurfaceScatteringTrue [0090.59] ScriptLog: key: AllowImageReflections | value: True [0090.59] ScriptLog: AllowImageReflectionsTrue [0090.59] ScriptLog: key: AllowImageReflectionShadowing | value: True [0090.59] ScriptLog: AllowImageReflectionShadowingTrue [0090.59] ScriptLog: key: ParticleLODBias | value: 0 [0090.59] ScriptLog: ParticleLODBias? 0 [0090.59] ScriptLog: key: MaxMultiSamples | value: 4 [0090.59] ScriptLog: MaxMultiSamples? 4 [0090.59] ScriptLog: key: bAllowTemporalAA | value: False [0090.59] ScriptLog: bAllowTemporalAAFalse [0090.59] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0090.59] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0090.59] ScriptLog: TemporalAA_MinDepth? -1 [0090.59] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0090.59] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0090.59] ScriptLog: key: ScreenPercentage | value: 100 [0090.59] ScriptLog: ScreenPercentage? 100.0000 [0090.59] Log: Current unknown system settings: [0090.59] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0090.59] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0090.59] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0090.59] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0090.59] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0090.59] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0090.59] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0090.59] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0090.59] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0090.59] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0090.59] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0090.59] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0090.59] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0090.59] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0090.59] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0090.59] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0090.59] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0090.59] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0090.59] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0090.59] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0090.59] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0090.59] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0090.59] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0090.59] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0090.59] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0090.59] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0090.59] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0090.59] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0090.59] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0090.59] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0090.59] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0090.59] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0090.59] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0090.59] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0090.59] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0090.59] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0090.59] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0090.59] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0090.59] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0090.59] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0090.59] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0090.59] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0090.59] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0090.59] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0090.59] Log: MobileLightShaftScale = 2 (UNKNOWN.) [0090.59] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0090.59] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0090.59] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0090.59] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0090.59] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0090.59] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0090.59] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0090.59] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0090.59] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0090.59] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0090.59] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0090.59] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0090.59] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0090.59] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0090.59] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0090.59] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0090.59] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0090.59] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0090.59] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0090.59] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0090.59] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0090.59] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0090.59] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0090.59] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0090.59] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0090.59] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0090.59] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0090.59] ScriptLog: key: SHSecondaryLighting | value: True [0090.59] ScriptLog: SHSecondaryLightingTrue [0090.59] ScriptLog: key: MotionBlurPause | value: True [0090.59] ScriptLog: MotionBlurPauseTrue [0090.59] ScriptLog: key: MotionBlurSkinning | value: 1 [0090.59] ScriptLog: MotionBlurSkinning? 1 [0090.59] ScriptLog: key: FilteredDistortion | value: True [0090.59] ScriptLog: FilteredDistortionTrue [0090.59] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0090.59] ScriptLog: bAllowDownsampledTranslucencyFalse [0090.59] ScriptLog: key: FogVolumes | value: True [0090.59] ScriptLog: FogVolumesTrue [0090.59] ScriptLog: key: FloatingPointRenderTargets | value: True [0090.59] ScriptLog: FloatingPointRenderTargetsTrue [0090.59] ScriptLog: key: ShadowFilterQualityBias | value: 0 [0090.59] ScriptLog: ShadowFilterQualityBias? 0 [0090.59] ScriptLog: key: ShadowFadeResolution | value: 128 [0090.59] ScriptLog: ShadowFadeResolution? 128 [0090.59] ScriptLog: key: PreShadowFadeResolution | value: 16 [0090.59] ScriptLog: PreShadowFadeResolution? 16 [0090.59] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0090.59] ScriptLog: ShadowFadeExponent? 0.2500 [0090.59] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0090.59] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0090.59] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0090.59] ScriptLog: PreShadowResolutionFactor? 0.5000 [0090.59] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0090.59] ScriptLog: bAllowHardwareShadowFilteringFalse [0090.59] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0090.59] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0090.59] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0090.59] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0090.59] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0090.59] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0090.59] ScriptLog: bEnableForegroundSelfShadowingFalse [0090.59] ScriptLog: key: ShadowFilterRadius | value: 2 [0090.59] ScriptLog: ShadowFilterRadius? 2.0000 [0090.59] ScriptLog: key: ShadowDepthBias | value: 0.012 [0090.59] ScriptLog: ShadowDepthBias? 0.0120 [0090.59] ScriptLog: key: PerObjectShadowTransition | value: 60 [0090.59] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0090.59] ScriptLog: PerObjectShadowTransition? -1 [0090.59] ScriptLog: key: PerSceneShadowTransition | value: 600 [0090.59] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0090.59] ScriptLog: PerSceneShadowTransition? -1 [0090.59] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0090.59] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0090.59] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0090.59] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0090.59] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0090.59] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0090.59] ScriptLog: key: CSMMinimumFOV | value: 40 [0090.59] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0090.59] ScriptLog: CSMMinimumFOV? -1 [0090.59] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0090.59] ScriptLog: CSMFOVRoundFactor? 4.0000 [0090.59] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0090.59] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0090.59] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0090.59] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0090.59] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0090.59] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0090.59] ScriptLog: key: NumFracturedPartsScale | value: 1 [0090.59] ScriptLog: NumFracturedPartsScale? 1.0000 [0090.59] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0090.59] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0090.59] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0090.59] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0090.59] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0090.59] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0090.59] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0090.59] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0090.59] ScriptLog: key: HighPrecisionGBuffers | value: False [0090.59] ScriptLog: HighPrecisionGBuffersFalse [0090.59] ScriptLog: key: AllowSecondaryDisplays | value: False [0090.59] ScriptLog: AllowSecondaryDisplaysFalse [0090.59] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0090.59] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0090.59] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0090.59] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0090.59] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0090.59] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0090.59] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0090.59] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0090.59] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0090.59] ScriptLog: ApexDestructionMaxShapeCount? 0 [0090.59] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0090.59] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0090.59] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0090.59] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0090.59] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0090.59] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0090.59] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0090.59] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0090.59] ScriptLog: ApexDestructionSortByBenefitTrue [0090.59] ScriptLog: key: ApexGRBEnable | value: False [0090.59] ScriptLog: ApexGRBEnableFalse [0090.59] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0090.59] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0090.59] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0090.59] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0090.59] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0090.59] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0090.59] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0090.59] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0090.59] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0090.59] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0090.59] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0090.59] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0090.59] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0090.59] ScriptLog: ApexGRBSkinWidth? 0.0250 [0090.59] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0090.59] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0090.59] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0090.59] ScriptLog: bEnableParallelApexClothingFetchTrue [0090.59] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0090.59] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0090.59] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0090.59] ScriptLog: ApexClothingAllowAsyncCookingTrue [0090.59] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0090.59] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0090.59] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0090.59] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0090.60] Log: Listing all sound classes. [0090.60] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [0090.60] Log: Class 'Item' has 22 resident sounds taking 2473.21 kb, and 1 real time sounds taking 8.89 kb [0090.60] Log: Class 'Vehicle' has 65 resident sounds taking 14936.83 kb, and 4 real time sounds taking 217.45 kb [0090.60] Log: Class 'Weapon' has 190 resident sounds taking 61702.51 kb, and 6 real time sounds taking 368.38 kb [0090.60] Log: Class 'SFX' has 27 resident sounds taking 3574.14 kb, and 9 real time sounds taking 494.85 kb [0090.60] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [0090.60] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [0090.60] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [0090.60] Log: Class 'Announcer' has 58 resident sounds taking 18144.53 kb [0090.60] Log: Class 'Cinematic' has 4 resident sounds taking 1078.99 kb, and 2 real time sounds taking 498.94 kb [0090.60] Log: Class 'WeaponBulletEffects' has 63 resident sounds taking 2799.74 kb, and 1 real time sounds taking 150.46 kb [0090.60] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 2 real time sounds taking 336.30 kb [0090.60] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [0090.60] Log: Class 'Ambient' has 2 resident sounds taking 652.92 kb [0090.60] Log: Class 'UnGrouped' has 120 resident sounds taking 42586.34 kb, and 76 real time sounds taking 1306.09 kb [0090.60] Log: 875 total sounds in 15 classes [0090.60] Log: Bool AmbientOcclusion set to 0 [0090.76] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0090.77] Log: --- LOADING MOVIE TIME: 5.38 sec --- [0092.08] Log: DumpAvailableResolutions [0092.08] Log: 640x480 [0092.08] Log: 640x480 [0092.08] Log: 640x480 [0092.08] Log: 640x480 [0092.08] Log: 720x480 [0092.08] Log: 720x480 [0092.08] Log: 720x576 [0092.08] Log: 800x600 [0092.08] Log: 800x600 [0092.08] Log: 800x600 [0092.08] Log: 800x600 [0092.08] Log: 1024x768 [0092.08] Log: 1024x768 [0092.08] Log: 1024x768 [0092.08] Log: 1152x864 [0092.08] Log: 1280x720 [0092.08] Log: 1280x720 [0092.08] Log: 1280x720 [0092.08] Log: 1280x768 [0092.08] Log: 1280x768 [0092.08] Log: 1280x800 [0092.08] Log: 1280x800 [0092.08] Log: 1360x768 [0092.08] Log: 1360x768 [0092.08] Log: 1366x768 [0092.08] Log: 1366x768 [0092.08] Log: 1600x900 [0092.08] Log: 1440x900 [0092.08] Log: 1440x900 [0094.55] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0095.38] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0096.34] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0096.72] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0096.74] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0097.37] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0097.40] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0098.35] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0098.36] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0098.39] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0098.41] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0098.43] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0099.52] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0100.23] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0100.49] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0100.51] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0102.17] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0102.18] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0102.18] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0102.19] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0102.20] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0102.20] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0102.21] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0102.22] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0102.22] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0103.43] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0103.48] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0103.58] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0104.32] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0104.94] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0105.17] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0105.18] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0105.22] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0106.45] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0106.46] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0106.53] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0106.69] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0109.13] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0109.51] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0109.53] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0109.61] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0113.45] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0113.52] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0113.66] ScriptLog: [Rx_GFxFrontEnd_Settings]: Binding for Command GBA_MoveForward to key E is successful [0114.02] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0114.09] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0114.15] ScriptLog: [Rx_GFxFrontEnd_Settings]: Binding for Command GBA_Backward to key D is successful [0114.48] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0114.56] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0114.66] ScriptLog: [Rx_GFxFrontEnd_Settings]: Binding for Command GBA_StrafeLeft to key S is successful [0115.29] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0115.36] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0115.49] ScriptLog: [Rx_GFxFrontEnd_Settings]: Binding for Command GBA_StrafeRight to key F is successful [0117.35] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0117.41] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0117.58] ScriptLog: [Rx_GFxFrontEnd_Settings]: Binding for Command GBA_Jump to key SpaceBar is successful [0118.01] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0118.09] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0118.15] ScriptLog: [Rx_GFxFrontEnd_Settings]: Binding for Command GBA_Duck to key LeftControl is successful [0119.41] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0119.46] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0119.66] ScriptLog: [Rx_GFxFrontEnd_Settings]: Binding for Command GBA_Walk to key LeftAlt is successful [0120.74] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0120.80] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0120.88] ScriptLog: [Rx_GFxFrontEnd_Settings]: Binding for Command GBA_Sprint to key LeftShift is successful [0123.15] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0123.23] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0123.36] ScriptLog: [Rx_GFxFrontEnd_Settings]: Binding for Command GBA_AltFire to key RightMouseButton is successful [0124.62] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0124.68] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0124.75] ScriptLog: [Rx_GFxFrontEnd_Settings]: Binding for Command GBA_Reload to key T is successful [0125.96] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0126.05] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0126.12] ScriptLog: [Rx_GFxFrontEnd_Settings]: Binding for Command GBA_NightVision to key N is successful [0128.87] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0128.94] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0128.98] ScriptLog: [Rx_GFxFrontEnd_Settings]: Binding for Command GBA_SwitchWeapon1 to key A is successful [0129.27] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0129.34] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0129.44] ScriptLog: [Rx_GFxFrontEnd_Settings]: Binding for Command GBA_SwitchWeapon2 to key W is successful [0130.02] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0130.11] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0130.21] ScriptLog: [Rx_GFxFrontEnd_Settings]: Binding for Command GBA_Use to key G is successful [0132.75] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0132.82] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0132.87] ScriptLog: [Rx_GFxFrontEnd_Settings]: Binding for Command GBA_ToggleCam to key H is successful [0134.69] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0134.76] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0134.81] ScriptLog: [Rx_GFxFrontEnd_Settings]: Binding for Command GBA_Spotting to key B is successful [0141.10] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0141.19] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0141.39] ScriptLog: [Rx_GFxFrontEnd_Settings]: Binding for Command GBA_Talk to key T is successful [0142.18] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0142.42] ScriptLog: [Rx_GFxFrontEnd_Settings]: Binding for Command GBA_Talk to key Y is successful [0142.71] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0142.81] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0142.85] ScriptLog: [Rx_GFxFrontEnd_Settings]: Binding for Command GBA_TeamTalk to key U is successful [0147.40] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0147.49] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0147.62] ScriptLog: [Rx_GFxFrontEnd_Settings]: Binding for Command GBA_Reload to key T is successful [0152.59] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0152.60] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0152.62] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0152.63] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0152.65] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0152.66] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0152.68] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0152.71] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0152.72] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0152.74] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0152.77] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0152.78] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0152.81] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0152.84] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0152.87] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0152.94] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0152.97] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0152.98] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0153.40] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0153.46] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0153.70] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0156.73] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0157.77] ScriptLog: <> [0157.77] Log: LoadMap: CNC-Field?Name=Player?Team=1?Numplay=16?GDIBotCount=8?NODBotCount=7?GDIDifficulty=3?NODDifficulty=3?GDIAttackingStrengh=75?NodAttackingStrengh=75?StartingCredits=150?TimeLimit=35?MineLimit=30?VehicleLimit=7?IsFriendlyfire=False?CanRepairBuildings=False?HasBaseDestruction=False?HasEndGamePedistal=False?HasTimeLimitExpiry=False [0157.77] Log: --- LOADING MOVIE START --- [0157.79] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0157.79] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0157.79] ScriptWarning: PlayerStart_2 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0157.79] ScriptWarning: Player start not found, failed to restart player Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:025E [0157.79] ScriptWarning: Accessed None 'Pawn' Rx_Bot renx-frontendmap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:0014 [0157.79] ScriptWarning: Accessed None 'Pawn' Rx_Bot renx-frontendmap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:003C [0157.79] Rx: PLAYER: Nod,275,GatsuFox disconnected [0162.24] Log: Game class is 'Rx_Game' [0162.90] Log: Primary PhysX scene will be in software. [0162.90] Log: Creating Primary PhysX Scene. [0162.93] Log: Bringing World cnc-field.TheWorld up for play (0) at 2014.03.21-18.20.11 [0162.95] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0162.95] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0162.95] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0162.95] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0162.95] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0162.95] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0162.95] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0162.95] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0162.95] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0162.95] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0162.95] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0162.95] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0162.95] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0162.95] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0162.95] ScriptLog: GDI:0.7500 [0162.95] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [0162.95] ScriptLog: Nod:0.7500 [0165.57] Log: WARNING: Cooking Convex For Actor: cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_PT_GDI_0 Component: StaticMeshComponent_146 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_PT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0165.57] Log: WARNING: Cooking Convex For Actor: cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_MCT_0 Component: StaticMeshComponent_148 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_MCT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0165.57] ScriptWarning: Accessed array 'Rx_SentinelController_0.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_0 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0165.57] ScriptLog: Rx_SentinelWeapon_AGT_MG_0 upgrade... [0165.57] ScriptWarning: Accessed array 'Rx_SentinelController_1.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_1 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0165.57] ScriptLog: Rx_SentinelWeapon_AGT_MG_1 upgrade... [0165.57] ScriptWarning: Accessed array 'Rx_SentinelController_2.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_2 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0165.57] ScriptLog: Rx_SentinelWeapon_AGT_MG_2 upgrade... [0165.57] ScriptWarning: Accessed array 'Rx_SentinelController_3.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_3 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0165.57] ScriptLog: Rx_SentinelWeapon_AGT_MG_3 upgrade... [0165.57] ScriptWarning: Accessed array 'Rx_SentinelController_4.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_4 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0165.57] ScriptLog: Rx_SentinelWeapon_AGT_RocketPod_0 upgrade... [0165.57] ScriptWarning: Accessed array 'Rx_SentinelController_4.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_4 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0165.57] ScriptWarning: Accessed array 'Rx_SentinelController_0.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_0 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0165.57] ScriptWarning: Accessed array 'Rx_SentinelController_1.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_1 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0165.57] ScriptWarning: Accessed array 'Rx_SentinelController_2.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_2 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0165.57] ScriptWarning: Accessed array 'Rx_SentinelController_3.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_3 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0165.57] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_176 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0165.59] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 6414.25,1615.46,434.31 With a Rotation of 0,-32768,0 [0165.59] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 6533.07,1409.67,434.31 With a Rotation of 0,-21845,0 [0165.59] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 6533.07,1821.26,434.31 With a Rotation of 0,21845,0 [0165.59] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 6770.70,1821.26,434.31 With a Rotation of 0,10923,0 [0165.59] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 6889.52,1615.46,434.31 With a Rotation of 0,0,0 [0165.59] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 6770.70,1409.67,434.31 With a Rotation of 0,-10923,0 [0165.59] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_200 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0165.60] ScriptWarning: Accessed array 'Rx_SentinelController_5.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_5 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0165.60] ScriptLog: Rx_SentinelWeapon_Obelisk_0 upgrade... [0165.60] ScriptWarning: Accessed array 'Rx_SentinelController_5.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_5 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0165.60] Log: Bringing up level for play took: 3.368889 [0165.61] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-field.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0165.62] Error: Can't start an online game that hasn't been created [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0165.62] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0165.62] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_1 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0165.62] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0165.62] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0165.62] ScriptLog: added red bot [0165.62] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_2 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0165.62] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_1 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0165.62] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_1 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0165.62] ScriptLog: added red bot [0165.62] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_3 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0165.62] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_2 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0165.62] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_2 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0165.63] ScriptLog: added red bot [0165.63] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_4 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0165.63] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_3 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0165.63] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_3 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0165.63] ScriptLog: added red bot [0165.63] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_5 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0165.63] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_4 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0165.63] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_4 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0165.63] ScriptLog: added red bot [0165.63] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_6 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0165.63] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_5 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0165.63] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_5 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0165.64] ScriptLog: added red bot [0165.64] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_7 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0165.64] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_6 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0165.64] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_6 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0165.64] ScriptLog: added red bot [0165.64] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_8 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0165.64] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_7 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0165.64] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_7 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0165.64] ScriptLog: added red bot [0165.64] ScriptLog: GDIDifficulty6 [0165.64] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_9 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0165.64] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_8 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0165.64] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_8 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0165.65] ScriptLog: added blue bot [0165.65] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_10 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0165.65] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_9 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0165.65] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_9 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0165.65] ScriptLog: added blue bot [0165.65] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_11 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0165.65] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_10 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0165.65] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_10 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0165.65] ScriptLog: added blue bot [0165.65] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_12 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0165.65] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_11 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0165.65] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_11 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0165.66] ScriptLog: added blue bot [0165.66] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_13 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0165.66] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_12 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0165.66] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_12 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0165.66] ScriptLog: added blue bot [0165.66] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_14 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0165.66] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_13 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0165.66] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_13 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0165.66] ScriptLog: added blue bot [0165.66] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_15 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0165.66] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_14 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0165.66] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_14 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0165.67] ScriptLog: added blue bot [0165.67] ScriptLog: NODDifficulty6 [0165.67] ScriptLog: START MATCH [0165.67] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0165.67] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0165.68] Rx: PLAYER: Nod,277,GatsuFox entered from  steamid 0x0110000102A1FB50 [0165.68] Log: ########### Finished loading level: 7.910766 seconds [0166.27] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_176 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0166.27] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_200 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0166.28] Log: --- LOADING MOVIE TIME: 8.50 sec --- [0186.05] Rx: GAME: Nod,277,GatsuFox killed GDI,b284,Peewee with Rx_DmgType_AutoRifle [0190.42] Rx: GAME: GDI,b282,TAS killed Nod,277,GatsuFox with Rx_DmgType_AutoRifle [0196.57] Rx: GAME: GDI,b282,TAS killed Nod,b287,InterestInConflict with Rx_DmgType_AutoRifle [0198.28] Rx: GAME: Nod,b291,Evan Brooks killed GDI,b282,TAS with Rx_DmgType_AutoRifle [0198.42] Rx: GAME: GDI,b278,Ben Rayeske killed Nod,b292,Joe Wakefield with Rx_DmgType_AutoRifle [0203.31] ScriptWarning: Accessed None 'Controller' Rx_CratePickup cnc-field.TheWorld:PersistentLevel.Rx_CratePickup_1 Function RenX_Game.Rx_CratePickup:ExecutePickup:01BF [0205.10] Rx: GAME: Nod,b291,Evan Brooks killed GDI,b278,Ben Rayeske with Rx_DmgType_AutoRifle [0216.59] Rx: GAME: GDI,b280,TotemAatz died by Rx_DmgType_TiberiumBleed [0221.97] ScriptWarning: Accessed None 'Squad' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_12 Function UTGame.UTBot:FaceActor:00F6 [0221.97] ScriptWarning: Accessed None 'UTSquad' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_12 Function UTGame.UTBot:GetDesiredOffset:002B [0221.97] ScriptWarning: Accessed None 'Squad' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_12 Function UTGame.UTBot:ShouldStrafeTo:0227 [0226.25] Rx: GAME: Nod,b291,Evan Brooks killed GDI,b282,TAS with Rx_DmgType_AutoRifle [0229.40] Rx: GAME: GDI,b278,Ben Rayeske killed Nod,b291,Evan Brooks with Rx_DmgType_AutoRifle [0231.93] Error: Can't change collision on actor (Rx_CratePickup_6) during async work! [0240.01] Rx: GAME: GDI,b280,TotemAatz killed Nod,b288,TiberiumEvolution with Rx_DmgType_ChainGun [0246.44] Rx: GAME: GDI,b280,TotemAatz killed Nod,b287,InterestInConflict with Rx_DmgType_ChainGun [0253.03] Rx: GAME: GDI,b280,TotemAatz killed Nod,b291,Evan Brooks with Rx_DmgType_ChainGun [0267.82] Rx: GAME: GDI,b280,TotemAatz killed Nod,b287,InterestInConflict with Rx_DmgType_ChainGun [0272.23] Rx: GAME: Nod,b291,Evan Brooks killed GDI,b284,Peewee with Rx_DmgType_AutoRifle [0276.73] Rx: GAME: Nod,b288,TiberiumEvolution killed GDI,b280,TotemAatz with Rx_DmgType_ChainGun [0283.33] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_3 [0283.41] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_181 [0292.09] Rx: GAME: GDI,b280,TotemAatz killed Nod,b288,TiberiumEvolution with Rx_DmgType_AutoRifle [0296.40] Rx: GAME: Nod,b287,InterestInConflict killed GDI,b280,TotemAatz with Rx_DmgType_AutoRifle [0298.65] Rx: GAME: Nod,b290,Paolo Damaso suicided by DmgType_Suicided [0300.82] Rx: GAME: Nod,277,GatsuFox killed GDI,b282,TAS with Rx_DmgType_AutoRifle [0309.09] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit. [0309.09] ScriptLog: ------ QUIT TO MAIN MENU -------- [0309.09] ScriptLog: <> [0309.09] Log: Failed; returning to Entry [0309.10] Log: LoadMap: RenX-FrontEndMap?closed?Name=Player?Team=1 [0309.10] Log: --- LOADING MOVIE START --- [0309.13] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0309.13] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_34 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0309.13] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_15 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0309.13] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_15 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0309.13] Log: UPhysicsAssetInstance::InitInstance : No RBPhysScene: Rx_Pawn_34 [0309.13] Rx: PLAYER: Nod,277,GatsuFox disconnected [0312.15] Log: Game class is 'Rx_Game' [0312.80] Log: Primary PhysX scene will be in software. [0312.80] Log: Creating Primary PhysX Scene. [0312.80] Log: Bringing World renx-frontendmap.TheWorld up for play (0) at 2014.03.21-18.22.41 [0312.90] ScriptLog: GDI:0.0000 [0312.90] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [0312.90] ScriptLog: Nod:0.0000 [0312.98] Log: Bringing up level for play took: 0.834396 [0312.98] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0312.98] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [0312.98] ScriptWarning: Accessed None 'Pawn' Rx_Controller renx-frontendmap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0312.99] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0312.99] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0312.99] ScriptWarning: Player start not found, using last start spot Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [0313.01] Error: Can't start an online game that hasn't been created [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0313.01] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0313.01] ScriptLog: START MATCH [0313.02] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0313.02] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0313.03] Rx: PLAYER: Nod,294,GatsuFox entered from  steamid 0x0110000102A1FB50 [0313.03] Log: ########### Finished loading level: 3.932611 seconds [0313.10] Log: Flushing async loaders. [0314.30] Log: Flushed async loaders. [0314.36] ScriptLog: SWITCHEROO THE HUD Rx_Game [0314.38] Log: Current scalability system settings: [0314.38] Log: StaticDecals = FALSE (Whether to allow static decals.) [0314.38] Log: DynamicDecals = FALSE (Whether to allow dynamic decals.) [0314.38] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0314.38] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0314.38] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [0314.38] Log: LightEnvironmentShadows = FALSE (Whether to allow dynamic light environments to cast shadows.) [0314.38] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0314.38] Log: DepthOfField = FALSE (Whether to allow depth of field.) [0314.38] Log: AmbientOcclusion = FALSE (Whether to allow ambient occlusion.) [0314.38] Log: Bloom = FALSE (Whether to allow bloom.) [0314.38] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0314.38] Log: Distortion = FALSE (Whether to allow distortion.) [0314.38] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0314.38] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.) [0314.38] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0314.38] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0314.38] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0314.38] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0314.38] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0314.38] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0314.38] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0314.38] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0314.38] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [0314.38] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0314.38] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0314.38] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0314.38] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0314.38] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0314.38] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0314.38] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0314.38] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0314.38] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0314.38] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0314.38] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0314.38] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0314.38] ScriptLog: key: StaticDecals | value: False [0314.38] ScriptLog: StaticDecalsFalse [0314.38] ScriptLog: key: DynamicDecals | value: False [0314.38] ScriptLog: DynamicDecalsFalse [0314.38] ScriptLog: key: UnbatchedDecals | value: True [0314.38] ScriptLog: UnbatchedDecalsTrue [0314.38] ScriptLog: key: DecalCullDistanceScale | value: 1 [0314.38] ScriptLog: DecalCullDistanceScale? 1.0000 [0314.38] ScriptLog: key: DynamicShadows | value: False [0314.38] ScriptLog: DynamicShadowsFalse [0314.38] ScriptLog: key: LightEnvironmentShadows | value: False [0314.38] ScriptLog: LightEnvironmentShadowsFalse [0314.38] ScriptLog: key: MotionBlur | value: False [0314.38] ScriptLog: MotionBlurFalse [0314.38] ScriptLog: key: DepthOfField | value: False [0314.38] ScriptLog: DepthOfFieldFalse [0314.38] ScriptLog: key: AmbientOcclusion | value: False [0314.38] ScriptLog: AmbientOcclusionFalse [0314.38] ScriptLog: key: Bloom | value: False [0314.38] ScriptLog: BloomFalse [0314.38] ScriptLog: key: bAllowLightShafts | value: True [0314.38] ScriptLog: bAllowLightShaftsTrue [0314.38] ScriptLog: key: Distortion | value: False [0314.38] ScriptLog: DistortionFalse [0314.38] ScriptLog: key: DropParticleDistortion | value: False [0314.38] ScriptLog: DropParticleDistortionFalse [0314.38] ScriptLog: key: LensFlares | value: False [0314.38] ScriptLog: LensFlaresFalse [0314.38] ScriptLog: key: AllowRadialBlur | value: True [0314.38] ScriptLog: AllowRadialBlurTrue [0314.38] ScriptLog: key: bAllowSeparateTranslucency | value: False [0314.38] ScriptLog: bAllowSeparateTranslucencyFalse [0314.38] ScriptLog: key: bAllowPostprocessMLAA | value: False [0314.38] ScriptLog: bAllowPostprocessMLAAFalse [0314.38] ScriptLog: key: bAllowHighQualityMaterials | value: True [0314.38] ScriptLog: bAllowHighQualityMaterialsTrue [0314.38] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0314.38] ScriptLog: MaxFilterBlurSampleCount? 16 [0314.38] ScriptLog: key: SkeletalMeshLODBias | value: 0 [0314.38] ScriptLog: SkeletalMeshLODBias? 0 [0314.38] ScriptLog: key: DetailMode | value: 3 [0314.38] ScriptLog: DetailMode? 3 [0314.38] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0314.38] ScriptLog: MaxDrawDistanceScale? 1.0000 [0314.38] ScriptLog: key: MaxAnisotropy | value: 8 [0314.38] ScriptLog: MaxAnisotropy? 8 [0314.38] ScriptLog: key: bAllowD3D9MSAA | value: False [0314.38] ScriptLog: bAllowD3D9MSAAFalse [0314.38] ScriptLog: key: MinShadowResolution | value: 64 [0314.38] ScriptLog: MinShadowResolution? 64 [0314.38] ScriptLog: key: MinPreShadowResolution | value: 8 [0314.38] ScriptLog: MinPreShadowResolution? 8 [0314.38] ScriptLog: key: MaxShadowResolution | value: 1024 [0314.38] ScriptLog: MaxShadowResolution? 1024 [0314.38] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0314.38] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0314.38] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0314.38] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0314.38] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0314.38] ScriptLog: bEnableBranchingPCFShadowsFalse [0314.38] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0314.38] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0314.38] ScriptLog: key: bUseConservativeShadowBounds | value: False [0314.38] ScriptLog: bUseConservativeShadowBoundsFalse [0314.38] ScriptLog: key: bAllowFracturedDamage | value: True [0314.38] ScriptLog: bAllowFracturedDamageTrue [0314.38] ScriptLog: key: FractureCullDistanceScale | value: 1 [0314.38] ScriptLog: FractureCullDistanceScale? 1.0000 [0314.38] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0314.38] ScriptLog: bApexClothingAsyncFetchResultsFalse [0314.38] Log: Current preference system settings: [0314.38] Log: UseVsync = FALSE (Whether to use VSync or not.) [0314.38] Log: Fullscreen = TRUE (Fullscreen.) [0314.38] Log: ResX = 1600 (Screen X resolution.) [0314.38] Log: ResY = 900 (Screen Y resolution.) [0314.38] ScriptLog: key: UseVsync | value: False [0314.38] ScriptLog: UseVsyncFalse [0314.38] ScriptLog: key: Fullscreen | value: True [0314.38] ScriptLog: FullscreenTrue [0314.38] ScriptLog: key: ResX | value: 1600 [0314.38] ScriptLog: ResX? 1600 [0314.38] ScriptLog: key: ResY | value: 900 [0314.38] ScriptLog: ResY? 900 [0314.38] Log: Current debug system settings: [0314.38] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0314.38] Log: CompositeDynamicLights = FALSE (Whether to composte dynamic lights into light environments.) [0314.38] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0314.38] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0314.38] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0314.38] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0314.38] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0314.38] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0314.38] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0314.38] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0314.38] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0314.38] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0314.38] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0314.38] Log: MaxMultiSamples = 4 (The maximum number of MSAA samples to use.) [0314.38] Log: bAllowTemporalAA = FALSE (UKNOWN) [0314.38] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0314.38] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0314.38] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0314.38] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0314.38] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0314.38] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0314.38] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0314.38] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0314.38] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0314.38] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0314.38] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0314.38] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0314.38] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0314.38] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0314.38] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0314.38] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0314.38] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0314.38] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0314.38] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0314.38] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0314.38] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0314.38] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0314.38] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0314.38] ScriptLog: key: DynamicLights | value: False [0314.38] ScriptLog: DynamicLightsFalse [0314.38] ScriptLog: key: CompositeDynamicLights | value: False [0314.38] ScriptLog: CompositeDynamicLightsFalse [0314.38] ScriptLog: key: DirectionalLightmaps | value: True [0314.38] ScriptLog: DirectionalLightmapsTrue [0314.38] ScriptLog: key: SpeedTreeLeaves | value: False [0314.38] ScriptLog: SpeedTreeLeavesFalse [0314.38] ScriptLog: key: SpeedTreeFronds | value: False [0314.38] ScriptLog: SpeedTreeFrondsFalse [0314.38] ScriptLog: key: OnlyStreamInTextures | value: False [0314.38] ScriptLog: OnlyStreamInTexturesFalse [0314.38] ScriptLog: key: OneFrameThreadLag | value: True [0314.38] ScriptLog: OneFrameThreadLagTrue [0314.38] ScriptLog: key: UpscaleScreenPercentage | value: True [0314.38] ScriptLog: UpscaleScreenPercentageTrue [0314.38] ScriptLog: key: AllowOpenGL | value: False [0314.38] ScriptLog: AllowOpenGLFalse [0314.38] ScriptLog: key: AllowSubsurfaceScattering | value: True [0314.38] ScriptLog: AllowSubsurfaceScatteringTrue [0314.38] ScriptLog: key: AllowImageReflections | value: True [0314.38] ScriptLog: AllowImageReflectionsTrue [0314.38] ScriptLog: key: AllowImageReflectionShadowing | value: True [0314.38] ScriptLog: AllowImageReflectionShadowingTrue [0314.38] ScriptLog: key: ParticleLODBias | value: 0 [0314.38] ScriptLog: ParticleLODBias? 0 [0314.38] ScriptLog: key: MaxMultiSamples | value: 4 [0314.38] ScriptLog: MaxMultiSamples? 4 [0314.38] ScriptLog: key: bAllowTemporalAA | value: False [0314.38] ScriptLog: bAllowTemporalAAFalse [0314.38] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0314.38] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0314.38] ScriptLog: TemporalAA_MinDepth? -1 [0314.38] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0314.38] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0314.38] ScriptLog: key: ScreenPercentage | value: 100 [0314.38] ScriptLog: ScreenPercentage? 100.0000 [0314.38] Log: Current unknown system settings: [0314.38] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0314.38] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0314.38] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0314.38] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0314.38] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0314.38] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0314.38] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0314.38] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0314.38] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0314.38] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0314.38] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0314.38] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0314.38] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0314.38] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0314.38] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0314.38] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0314.38] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0314.38] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0314.38] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0314.38] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0314.38] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0314.38] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0314.38] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0314.38] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0314.38] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0314.38] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0314.38] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0314.38] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0314.38] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0314.38] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0314.38] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0314.38] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0314.38] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0314.38] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0314.38] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0314.38] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0314.38] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0314.38] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0314.38] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0314.38] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0314.38] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0314.38] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0314.38] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0314.38] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0314.38] Log: MobileLightShaftScale = 2 (UNKNOWN.) [0314.38] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0314.38] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0314.38] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0314.38] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0314.38] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0314.38] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0314.38] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0314.38] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0314.38] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0314.38] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0314.38] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0314.38] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0314.38] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0314.38] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0314.38] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0314.38] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0314.38] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0314.38] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0314.38] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0314.38] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0314.38] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0314.38] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0314.38] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0314.38] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0314.38] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0314.38] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0314.38] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0314.38] ScriptLog: key: SHSecondaryLighting | value: True [0314.38] ScriptLog: SHSecondaryLightingTrue [0314.38] ScriptLog: key: MotionBlurPause | value: True [0314.38] ScriptLog: MotionBlurPauseTrue [0314.38] ScriptLog: key: MotionBlurSkinning | value: 1 [0314.38] ScriptLog: MotionBlurSkinning? 1 [0314.38] ScriptLog: key: FilteredDistortion | value: True [0314.38] ScriptLog: FilteredDistortionTrue [0314.38] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0314.38] ScriptLog: bAllowDownsampledTranslucencyFalse [0314.38] ScriptLog: key: FogVolumes | value: True [0314.38] ScriptLog: FogVolumesTrue [0314.38] ScriptLog: key: FloatingPointRenderTargets | value: True [0314.38] ScriptLog: FloatingPointRenderTargetsTrue [0314.38] ScriptLog: key: ShadowFilterQualityBias | value: 0 [0314.38] ScriptLog: ShadowFilterQualityBias? 0 [0314.38] ScriptLog: key: ShadowFadeResolution | value: 128 [0314.38] ScriptLog: ShadowFadeResolution? 128 [0314.38] ScriptLog: key: PreShadowFadeResolution | value: 16 [0314.38] ScriptLog: PreShadowFadeResolution? 16 [0314.38] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0314.38] ScriptLog: ShadowFadeExponent? 0.2500 [0314.38] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0314.38] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0314.38] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0314.38] ScriptLog: PreShadowResolutionFactor? 0.5000 [0314.38] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0314.38] ScriptLog: bAllowHardwareShadowFilteringFalse [0314.38] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0314.38] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0314.38] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0314.38] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0314.38] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0314.38] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0314.38] ScriptLog: bEnableForegroundSelfShadowingFalse [0314.38] ScriptLog: key: ShadowFilterRadius | value: 2 [0314.38] ScriptLog: ShadowFilterRadius? 2.0000 [0314.38] ScriptLog: key: ShadowDepthBias | value: 0.012 [0314.38] ScriptLog: ShadowDepthBias? 0.0120 [0314.38] ScriptLog: key: PerObjectShadowTransition | value: 60 [0314.38] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0314.38] ScriptLog: PerObjectShadowTransition? -1 [0314.38] ScriptLog: key: PerSceneShadowTransition | value: 600 [0314.38] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0314.38] ScriptLog: PerSceneShadowTransition? -1 [0314.38] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0314.38] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0314.38] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0314.38] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0314.38] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0314.38] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0314.38] ScriptLog: key: CSMMinimumFOV | value: 40 [0314.38] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0314.38] ScriptLog: CSMMinimumFOV? -1 [0314.38] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0314.38] ScriptLog: CSMFOVRoundFactor? 4.0000 [0314.38] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0314.38] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0314.38] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0314.38] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0314.38] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0314.38] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0314.38] ScriptLog: key: NumFracturedPartsScale | value: 1 [0314.38] ScriptLog: NumFracturedPartsScale? 1.0000 [0314.38] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0314.38] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0314.38] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0314.38] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0314.38] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0314.38] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0314.38] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0314.38] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0314.38] ScriptLog: key: HighPrecisionGBuffers | value: False [0314.38] ScriptLog: HighPrecisionGBuffersFalse [0314.38] ScriptLog: key: AllowSecondaryDisplays | value: False [0314.38] ScriptLog: AllowSecondaryDisplaysFalse [0314.38] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0314.38] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0314.38] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0314.38] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0314.38] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0314.38] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0314.38] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0314.38] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0314.38] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0314.38] ScriptLog: ApexDestructionMaxShapeCount? 0 [0314.38] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0314.38] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0314.38] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0314.38] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0314.38] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0314.38] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0314.38] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0314.38] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0314.38] ScriptLog: ApexDestructionSortByBenefitTrue [0314.38] ScriptLog: key: ApexGRBEnable | value: False [0314.38] ScriptLog: ApexGRBEnableFalse [0314.38] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0314.38] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0314.38] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0314.38] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0314.38] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0314.38] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0314.38] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0314.38] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0314.38] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0314.38] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0314.38] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0314.38] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0314.38] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0314.38] ScriptLog: ApexGRBSkinWidth? 0.0250 [0314.38] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0314.38] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0314.38] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0314.38] ScriptLog: bEnableParallelApexClothingFetchTrue [0314.38] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0314.38] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0314.38] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0314.38] ScriptLog: ApexClothingAllowAsyncCookingTrue [0314.38] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0314.38] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0314.38] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0314.38] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0314.38] Log: Listing all sound classes. [0314.38] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [0314.38] Log: Class 'Item' has 22 resident sounds taking 2473.21 kb, and 1 real time sounds taking 8.89 kb [0314.38] Log: Class 'Vehicle' has 65 resident sounds taking 14936.83 kb, and 4 real time sounds taking 217.45 kb [0314.38] Log: Class 'Weapon' has 190 resident sounds taking 61702.51 kb, and 6 real time sounds taking 368.38 kb [0314.38] Log: Class 'SFX' has 27 resident sounds taking 3574.14 kb, and 9 real time sounds taking 494.85 kb [0314.38] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [0314.38] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [0314.38] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [0314.38] Log: Class 'Announcer' has 58 resident sounds taking 18144.53 kb [0314.38] Log: Class 'Cinematic' has 4 resident sounds taking 1078.99 kb, and 2 real time sounds taking 498.94 kb [0314.38] Log: Class 'WeaponBulletEffects' has 63 resident sounds taking 2799.74 kb, and 1 real time sounds taking 150.46 kb [0314.38] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 2 real time sounds taking 336.30 kb [0314.38] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [0314.38] Log: Class 'Ambient' has 2 resident sounds taking 652.92 kb [0314.38] Log: Class 'UnGrouped' has 120 resident sounds taking 42586.34 kb, and 76 real time sounds taking 1306.09 kb [0314.38] Log: 875 total sounds in 15 classes [0314.39] Log: Bool AmbientOcclusion set to 0 [0314.51] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0314.52] Log: --- LOADING MOVIE TIME: 5.42 sec --- [0315.74] ScriptLog: dialogInstance Type? GFxClikWidget_261 [0316.47] ScriptLog: <> [0316.47] Log: Closing by request [0316.47] Log: appRequestExit(0) [0316.47] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit [0316.51] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0316.51] Exit: Preparing to exit. [0316.70] Exit: Game engine shut down [0317.20] Exit: Windows client shut down [0317.21] Exit: XAudio2 Device shut down. [0317.30] Exit: Object subsystem successfully closed. [0317.35] Log: Shutting down FaceFX... [0317.35] Log: FaceFX shutdown. [0317.40] Exit: Exiting. [0317.40] Log: Log file closed, 03/21/14 18:22:46