Log: Log file open, 03/21/14 22:54:37 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 10907 Init: Epic Internal: 0 Init: Compiled (32-bit): Jul 1 2013 15:00:14 Init: Changelist: 1715227 Init: Command line: -nomoviestartup Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win32\ [0000.26] Init: Computer: ANDREW-PC [0000.26] Init: User: Andrew [0000.26] Init: CPU Page size=4096, Processors=4 [0000.26] Init: High frequency timer resolution =3.337744 MHz [0000.26] Init: Memory total: Physical=7.9GB (8GB approx) Pagefile=15.9GB Virtual=4.0GB [0000.42] Log: Steam Client API initialized 1 [0000.55] Log: Steam Game Server API initialized 1 [0000.57] Init: WinSock: I am Andrew-PC (192.168.1.65:0) [0000.57] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0000.57] Init: Object subsystem initialized [0000.57] Log: Last hardware survey: Ver=-1, Date=0. Uploading again. [0002.16] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 570 [0002.16] Log: Adapter has 1232MB of dedicated video memory, 0MB of dedicated system memory, and 2815MB of shared system memory [0002.17] Log: Shader platform (RHI): PC-D3D-SM3 [0002.17] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0002.19] Log: PhysX GPU Support: DISABLED [0002.19] Init: Initializing FaceFX... [0002.19] Init: FaceFX 1.7.4 initialized. [0004.63] Log: Successfully upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 3.54 seconds. [0004.72] Init: Finished loading startup packages in 2.45 seconds [0004.73] Log: 73193 objects as part of root set at end of initial load. [0004.73] Log: 0 out of 0 bytes used by permanent object pool. [0004.73] Log: Initializing Engine... [0004.73] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap' [0004.76] Init: UEngine initialized [0004.76] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [0004.78] Init: XAudio2Device initialized. [0004.97] Log: Found PS2 controller with new converter [0005.10] Log: Found PS2 controller with new converter [0005.24] Log: Found PS2 controller with new converter [0005.38] Log: Found PS2 controller with new converter [0005.39] Init: Client initialized [0005.89] Log: Initializing Steamworks [0005.90] Log: Logged in as '[MD]GatsuFox' [0005.92] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0005.92] Warning: Warning, Failed to find object 'Class None.' [0005.92] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0005.92] Warning: Warning, Failed to find object 'Class None.' [0005.92] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0005.92] Warning: Warning, Failed to find object 'Class None.' [0005.92] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0005.92] Warning: Warning, Failed to find object 'Class None.' [0005.92] Log: LoadMap: RenX-FrontEndMap?Name=Player?Team=1 [0008.97] Log: Game class is 'Rx_Game' [0009.08] Log: Primary PhysX scene will be in software. [0009.08] Log: Creating Primary PhysX Scene. [0009.08] Log: Bringing World renx-frontendmap.TheWorld up for play (0) at 2014.03.21-22.54.46 [0009.44] ScriptLog: GDI:0.0000 [0009.44] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [0009.44] ScriptLog: Nod:0.0000 [0009.59] Log: Bringing up level for play took: 0.580214 [0009.59] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0009.59] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [0009.59] ScriptWarning: Accessed None 'Pawn' Rx_Controller renx-frontendmap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0009.60] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0009.60] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0009.60] ScriptWarning: Player start not found, using last start spot Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [0009.60] Error: Can't start an online game that hasn't been created [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0009.60] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0009.60] ScriptLog: START MATCH [0009.62] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0009.62] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0009.63] Rx: PLAYER: Nod,256,[MD]GatsuFox entered from  steamid 0x0110000102A1FB50 [0009.63] Log: ########### Finished loading level: 3.702920 seconds [0009.75] Log: Flushing async loaders. [0010.80] Log: Flushed async loaders. [0010.80] Init: Game engine initialized [0010.80] Log: Initializing Engine Completed [0010.80] Log: >>>>>>>>>>>>>> Initial startup: 10.80s <<<<<<<<<<<<<<< [0010.82] ScriptLog: SWITCHEROO THE HUD Rx_Game [0010.84] Log: Current scalability system settings: [0010.84] Log: StaticDecals = FALSE (Whether to allow static decals.) [0010.84] Log: DynamicDecals = FALSE (Whether to allow dynamic decals.) [0010.84] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0010.84] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0010.84] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [0010.84] Log: LightEnvironmentShadows = FALSE (Whether to allow dynamic light environments to cast shadows.) [0010.84] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0010.84] Log: DepthOfField = FALSE (Whether to allow depth of field.) [0010.84] Log: AmbientOcclusion = FALSE (Whether to allow ambient occlusion.) [0010.84] Log: Bloom = FALSE (Whether to allow bloom.) [0010.84] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0010.84] Log: Distortion = FALSE (Whether to allow distortion.) [0010.84] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0010.84] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.) [0010.84] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0010.84] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0010.84] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0010.84] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0010.84] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0010.84] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0010.84] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0010.84] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0010.84] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [0010.84] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0010.84] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0010.84] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0010.84] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0010.84] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0010.84] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0010.84] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0010.84] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0010.84] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0010.84] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0010.84] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0010.84] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0010.84] ScriptLog: key: StaticDecals | value: False [0010.84] ScriptLog: StaticDecalsFalse [0010.84] ScriptLog: key: DynamicDecals | value: False [0010.84] ScriptLog: DynamicDecalsFalse [0010.84] ScriptLog: key: UnbatchedDecals | value: True [0010.84] ScriptLog: UnbatchedDecalsTrue [0010.84] ScriptLog: key: DecalCullDistanceScale | value: 1 [0010.84] ScriptLog: DecalCullDistanceScale? 1.0000 [0010.84] ScriptLog: key: DynamicShadows | value: False [0010.84] ScriptLog: DynamicShadowsFalse [0010.84] ScriptLog: key: LightEnvironmentShadows | value: False [0010.84] ScriptLog: LightEnvironmentShadowsFalse [0010.84] ScriptLog: key: MotionBlur | value: False [0010.84] ScriptLog: MotionBlurFalse [0010.84] ScriptLog: key: DepthOfField | value: False [0010.84] ScriptLog: DepthOfFieldFalse [0010.84] ScriptLog: key: AmbientOcclusion | value: False [0010.84] ScriptLog: AmbientOcclusionFalse [0010.84] ScriptLog: key: Bloom | value: False [0010.84] ScriptLog: BloomFalse [0010.84] ScriptLog: key: bAllowLightShafts | value: True [0010.84] ScriptLog: bAllowLightShaftsTrue [0010.84] ScriptLog: key: Distortion | value: False [0010.84] ScriptLog: DistortionFalse [0010.84] ScriptLog: key: DropParticleDistortion | value: False [0010.84] ScriptLog: DropParticleDistortionFalse [0010.84] ScriptLog: key: LensFlares | value: False [0010.84] ScriptLog: LensFlaresFalse [0010.84] ScriptLog: key: AllowRadialBlur | value: True [0010.84] ScriptLog: AllowRadialBlurTrue [0010.84] ScriptLog: key: bAllowSeparateTranslucency | value: False [0010.84] ScriptLog: bAllowSeparateTranslucencyFalse [0010.84] ScriptLog: key: bAllowPostprocessMLAA | value: False [0010.84] ScriptLog: bAllowPostprocessMLAAFalse [0010.84] ScriptLog: key: bAllowHighQualityMaterials | value: True [0010.84] ScriptLog: bAllowHighQualityMaterialsTrue [0010.84] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0010.84] ScriptLog: MaxFilterBlurSampleCount? 16 [0010.84] ScriptLog: key: SkeletalMeshLODBias | value: 0 [0010.84] ScriptLog: SkeletalMeshLODBias? 0 [0010.84] ScriptLog: key: DetailMode | value: 3 [0010.84] ScriptLog: DetailMode? 3 [0010.84] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0010.84] ScriptLog: MaxDrawDistanceScale? 1.0000 [0010.84] ScriptLog: key: MaxAnisotropy | value: 8 [0010.84] ScriptLog: MaxAnisotropy? 8 [0010.84] ScriptLog: key: bAllowD3D9MSAA | value: False [0010.84] ScriptLog: bAllowD3D9MSAAFalse [0010.84] ScriptLog: key: MinShadowResolution | value: 64 [0010.84] ScriptLog: MinShadowResolution? 64 [0010.84] ScriptLog: key: MinPreShadowResolution | value: 8 [0010.84] ScriptLog: MinPreShadowResolution? 8 [0010.84] ScriptLog: key: MaxShadowResolution | value: 1024 [0010.84] ScriptLog: MaxShadowResolution? 1024 [0010.84] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0010.84] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0010.84] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0010.84] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0010.84] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0010.84] ScriptLog: bEnableBranchingPCFShadowsFalse [0010.84] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0010.84] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0010.84] ScriptLog: key: bUseConservativeShadowBounds | value: False [0010.84] ScriptLog: bUseConservativeShadowBoundsFalse [0010.84] ScriptLog: key: bAllowFracturedDamage | value: True [0010.84] ScriptLog: bAllowFracturedDamageTrue [0010.84] ScriptLog: key: FractureCullDistanceScale | value: 1 [0010.84] ScriptLog: FractureCullDistanceScale? 1.0000 [0010.84] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0010.84] ScriptLog: bApexClothingAsyncFetchResultsFalse [0010.84] Log: Current preference system settings: [0010.84] Log: UseVsync = FALSE (Whether to use VSync or not.) [0010.84] Log: Fullscreen = TRUE (Fullscreen.) [0010.84] Log: ResX = 1600 (Screen X resolution.) [0010.84] Log: ResY = 900 (Screen Y resolution.) [0010.84] ScriptLog: key: UseVsync | value: False [0010.84] ScriptLog: UseVsyncFalse [0010.84] ScriptLog: key: Fullscreen | value: True [0010.84] ScriptLog: FullscreenTrue [0010.84] ScriptLog: key: ResX | value: 1600 [0010.84] ScriptLog: ResX? 1600 [0010.84] ScriptLog: key: ResY | value: 900 [0010.84] ScriptLog: ResY? 900 [0010.84] Log: Current debug system settings: [0010.84] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0010.84] Log: CompositeDynamicLights = FALSE (Whether to composte dynamic lights into light environments.) [0010.84] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0010.84] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0010.84] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0010.84] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0010.84] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0010.84] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0010.84] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0010.84] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0010.84] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0010.84] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0010.84] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0010.84] Log: MaxMultiSamples = 4 (The maximum number of MSAA samples to use.) [0010.84] Log: bAllowTemporalAA = FALSE (UKNOWN) [0010.84] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0010.84] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0010.84] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0010.84] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0010.84] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0010.84] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0010.84] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0010.84] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0010.84] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0010.84] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0010.84] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0010.84] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0010.84] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0010.84] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0010.84] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0010.84] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0010.84] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0010.84] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0010.84] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0010.84] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0010.84] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0010.84] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0010.84] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0010.84] ScriptLog: key: DynamicLights | value: False [0010.84] ScriptLog: DynamicLightsFalse [0010.84] ScriptLog: key: CompositeDynamicLights | value: False [0010.84] ScriptLog: CompositeDynamicLightsFalse [0010.84] ScriptLog: key: DirectionalLightmaps | value: True [0010.84] ScriptLog: DirectionalLightmapsTrue [0010.84] ScriptLog: key: SpeedTreeLeaves | value: False [0010.84] ScriptLog: SpeedTreeLeavesFalse [0010.84] ScriptLog: key: SpeedTreeFronds | value: False [0010.84] ScriptLog: SpeedTreeFrondsFalse [0010.84] ScriptLog: key: OnlyStreamInTextures | value: False [0010.84] ScriptLog: OnlyStreamInTexturesFalse [0010.84] ScriptLog: key: OneFrameThreadLag | value: True [0010.84] ScriptLog: OneFrameThreadLagTrue [0010.84] ScriptLog: key: UpscaleScreenPercentage | value: True [0010.84] ScriptLog: UpscaleScreenPercentageTrue [0010.84] ScriptLog: key: AllowOpenGL | value: False [0010.84] ScriptLog: AllowOpenGLFalse [0010.84] ScriptLog: key: AllowSubsurfaceScattering | value: True [0010.84] ScriptLog: AllowSubsurfaceScatteringTrue [0010.84] ScriptLog: key: AllowImageReflections | value: True [0010.84] ScriptLog: AllowImageReflectionsTrue [0010.84] ScriptLog: key: AllowImageReflectionShadowing | value: True [0010.84] ScriptLog: AllowImageReflectionShadowingTrue [0010.84] ScriptLog: key: ParticleLODBias | value: 0 [0010.84] ScriptLog: ParticleLODBias? 0 [0010.84] ScriptLog: key: MaxMultiSamples | value: 4 [0010.84] ScriptLog: MaxMultiSamples? 4 [0010.84] ScriptLog: key: bAllowTemporalAA | value: False [0010.84] ScriptLog: bAllowTemporalAAFalse [0010.84] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0010.84] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0010.84] ScriptLog: TemporalAA_MinDepth? -1 [0010.84] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0010.84] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0010.84] ScriptLog: key: ScreenPercentage | value: 100 [0010.84] ScriptLog: ScreenPercentage? 100.0000 [0010.84] Log: Current unknown system settings: [0010.84] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0010.84] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0010.84] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0010.84] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0010.84] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0010.84] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0010.84] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0010.84] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0010.84] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0010.84] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0010.84] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0010.84] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0010.84] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0010.84] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0010.84] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0010.84] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0010.84] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0010.84] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0010.84] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0010.84] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0010.84] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0010.84] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0010.84] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0010.84] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0010.84] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0010.84] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0010.84] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0010.84] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0010.84] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0010.84] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0010.84] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0010.84] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0010.84] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0010.84] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0010.84] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0010.84] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0010.84] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0010.84] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0010.84] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0010.84] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0010.84] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0010.84] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0010.84] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0010.84] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0010.84] Log: MobileLightShaftScale = 2 (UNKNOWN.) [0010.84] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0010.84] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0010.84] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0010.84] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0010.84] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0010.84] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0010.84] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0010.84] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0010.84] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0010.84] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0010.84] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0010.84] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0010.84] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0010.84] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0010.84] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0010.84] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0010.84] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0010.84] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0010.84] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0010.84] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0010.84] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0010.84] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0010.84] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0010.84] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0010.84] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0010.84] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0010.84] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0010.84] ScriptLog: key: SHSecondaryLighting | value: True [0010.84] ScriptLog: SHSecondaryLightingTrue [0010.84] ScriptLog: key: MotionBlurPause | value: True [0010.84] ScriptLog: MotionBlurPauseTrue [0010.84] ScriptLog: key: MotionBlurSkinning | value: 1 [0010.84] ScriptLog: MotionBlurSkinning? 1 [0010.84] ScriptLog: key: FilteredDistortion | value: True [0010.84] ScriptLog: FilteredDistortionTrue [0010.84] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0010.84] ScriptLog: bAllowDownsampledTranslucencyFalse [0010.84] ScriptLog: key: FogVolumes | value: True [0010.84] ScriptLog: FogVolumesTrue [0010.84] ScriptLog: key: FloatingPointRenderTargets | value: True [0010.84] ScriptLog: FloatingPointRenderTargetsTrue [0010.84] ScriptLog: key: ShadowFilterQualityBias | value: 0 [0010.84] ScriptLog: ShadowFilterQualityBias? 0 [0010.84] ScriptLog: key: ShadowFadeResolution | value: 128 [0010.84] ScriptLog: ShadowFadeResolution? 128 [0010.84] ScriptLog: key: PreShadowFadeResolution | value: 16 [0010.84] ScriptLog: PreShadowFadeResolution? 16 [0010.84] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0010.84] ScriptLog: ShadowFadeExponent? 0.2500 [0010.84] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0010.84] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0010.84] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0010.84] ScriptLog: PreShadowResolutionFactor? 0.5000 [0010.84] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0010.84] ScriptLog: bAllowHardwareShadowFilteringFalse [0010.84] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0010.84] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0010.84] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0010.84] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0010.84] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0010.84] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0010.84] ScriptLog: bEnableForegroundSelfShadowingFalse [0010.84] ScriptLog: key: ShadowFilterRadius | value: 2 [0010.84] ScriptLog: ShadowFilterRadius? 2.0000 [0010.84] ScriptLog: key: ShadowDepthBias | value: 0.012 [0010.84] ScriptLog: ShadowDepthBias? 0.0120 [0010.84] ScriptLog: key: PerObjectShadowTransition | value: 60 [0010.84] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0010.84] ScriptLog: PerObjectShadowTransition? -1 [0010.84] ScriptLog: key: PerSceneShadowTransition | value: 600 [0010.84] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0010.84] ScriptLog: PerSceneShadowTransition? -1 [0010.84] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0010.84] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0010.84] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0010.84] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0010.84] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0010.84] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0010.84] ScriptLog: key: CSMMinimumFOV | value: 40 [0010.84] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0010.84] ScriptLog: CSMMinimumFOV? -1 [0010.84] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0010.84] ScriptLog: CSMFOVRoundFactor? 4.0000 [0010.84] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0010.84] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0010.84] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0010.84] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0010.84] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0010.84] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0010.84] ScriptLog: key: NumFracturedPartsScale | value: 1 [0010.84] ScriptLog: NumFracturedPartsScale? 1.0000 [0010.84] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0010.84] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0010.84] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0010.84] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0010.84] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0010.84] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0010.84] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0010.84] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0010.84] ScriptLog: key: HighPrecisionGBuffers | value: False [0010.84] ScriptLog: HighPrecisionGBuffersFalse [0010.84] ScriptLog: key: AllowSecondaryDisplays | value: False [0010.84] ScriptLog: AllowSecondaryDisplaysFalse [0010.84] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0010.84] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0010.84] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0010.84] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0010.84] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0010.84] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0010.84] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0010.84] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0010.84] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0010.84] ScriptLog: ApexDestructionMaxShapeCount? 0 [0010.84] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0010.84] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0010.84] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0010.84] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0010.84] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0010.84] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0010.84] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0010.84] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0010.84] ScriptLog: ApexDestructionSortByBenefitTrue [0010.84] ScriptLog: key: ApexGRBEnable | value: False [0010.84] ScriptLog: ApexGRBEnableFalse [0010.84] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0010.84] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0010.84] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0010.84] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0010.84] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0010.84] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0010.84] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0010.84] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0010.84] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0010.84] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0010.84] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0010.84] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0010.84] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0010.84] ScriptLog: ApexGRBSkinWidth? 0.0250 [0010.84] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0010.84] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0010.84] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0010.84] ScriptLog: bEnableParallelApexClothingFetchTrue [0010.84] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0010.84] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0010.84] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0010.84] ScriptLog: ApexClothingAllowAsyncCookingTrue [0010.84] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0010.84] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0010.84] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0010.84] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0010.85] Log: Listing all sound classes. [0010.85] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [0010.85] Log: Class 'Item' has 22 resident sounds taking 2473.21 kb, and 1 real time sounds taking 8.89 kb [0010.85] Log: Class 'Vehicle' has 78 resident sounds taking 21201.16 kb, and 9 real time sounds taking 387.62 kb [0010.85] Log: Class 'Weapon' has 217 resident sounds taking 57564.82 kb, and 2 real time sounds taking 226.09 kb [0010.85] Log: Class 'SFX' has 27 resident sounds taking 3574.14 kb, and 8 real time sounds taking 466.97 kb [0010.85] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [0010.85] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [0010.85] Log: Class 'Announcer' has 58 resident sounds taking 18144.53 kb [0010.85] Log: Class 'Ambient' has 2 resident sounds taking 652.92 kb [0010.85] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb [0010.85] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [0010.85] Log: Class 'Cinematic' has 4 resident sounds taking 1078.99 kb, and 2 real time sounds taking 498.94 kb [0010.85] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 2 real time sounds taking 336.30 kb [0010.85] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [0010.85] Log: Class 'UnGrouped' has 158 resident sounds taking 50830.51 kb, and 79 real time sounds taking 1622.41 kb [0010.85] Log: 916 total sounds in 15 classes [0010.85] Log: Bool AmbientOcclusion set to 0 [0010.98] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0011.93] Log: Assembled 512 auto-complete commands, manual: 92, exec: 392, kismet: 0 [0017.56] Log: DumpAvailableResolutions [0017.56] Log: 640x480 [0017.56] Log: 640x480 [0017.56] Log: 640x480 [0017.56] Log: 640x480 [0017.56] Log: 720x480 [0017.56] Log: 720x480 [0017.56] Log: 720x576 [0017.56] Log: 800x600 [0017.56] Log: 800x600 [0017.56] Log: 800x600 [0017.56] Log: 800x600 [0017.56] Log: 1024x768 [0017.56] Log: 1024x768 [0017.56] Log: 1024x768 [0017.56] Log: 1152x864 [0017.56] Log: 1280x720 [0017.56] Log: 1280x720 [0017.56] Log: 1280x720 [0017.56] Log: 1280x768 [0017.56] Log: 1280x768 [0017.56] Log: 1280x800 [0017.56] Log: 1280x800 [0017.56] Log: 1360x768 [0017.56] Log: 1360x768 [0017.56] Log: 1366x768 [0017.56] Log: 1366x768 [0017.56] Log: 1600x900 [0017.56] Log: 1440x900 [0017.56] Log: 1440x900 [0020.85] ScriptLog: dialogInstance Type? GFxClikWidget_42 [0021.70] Log: Bool bAllowPostprocessMLAA set to 0 [0021.70] Log: Int MaxMultiSamples set to 4 [0021.72] Log: Bool UseVsync set to 0 [0021.73] Log: Bool MotionBlur set to 0 [0021.74] Log: Bool DynamicLights set to 0 [0021.74] Log: Bool DynamicShadows set to 0 [0021.75] Log: Int DetailMode set to 3 [0021.76] Log: Int SkeletalMeshLODBias set to 0 [0021.77] Log: Int ParticleLODBias set to 0 [0021.77] Log: Int ShadowFilterQualityBias set to 0 [0021.78] Log: Bool LightEnvironmentShadows set to 0 [0021.79] Log: Bool CompositeDynamicLights set to 0 [0021.79] Log: Bool DirectionalLightmaps set to 1 [0021.80] Log: Bool Bloom set to 0 [0021.80] Log: Bool DepthOfField set to 0 [0021.81] Log: Bool AmbientOcclusion set to 0 [0021.81] Log: Bool LensFlares set to 0 [0021.82] Log: Bool Distortion set to 0 [0021.82] Log: Bool DropParticleDistortion set to 0 [0021.83] Log: Bool SpeedTreeLeaves set to 0 [0021.83] Log: Bool SpeedTreeFronds set to 0 [0021.84] Log: Bool StaticDecals set to 0 [0021.84] Log: Bool DynamicDecals set to 0 [0021.85] Log: Bool OneFrameThreadLag set to 1 [0021.86] ScriptLog: dialogInstance Type? GFxClikWidget_43 [0021.86] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit [0022.62] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Close [0023.37] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0025.65] ScriptLog: <> [0025.65] Log: LoadMap: CNC-Field?Name=Player?Team=0?Numplay=16?GDIBotCount=7?NODBotCount=8?GDIDifficulty=3?NODDifficulty=3?GDIAttackingStrengh=75?NodAttackingStrengh=75?StartingCredits=150?TimeLimit=35?MineLimit=30?VehicleLimit=7?IsFriendlyfire=False?CanRepairBuildings=False?HasBaseDestruction=False?HasEndGamePedistal=False?HasTimeLimitExpiry=False [0025.65] Log: --- LOADING MOVIE START --- [0025.67] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0025.67] ScriptWarning: PlayerStart_2 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0025.67] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0025.67] ScriptWarning: Player start not found, failed to restart player Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:025E [0025.67] ScriptWarning: Accessed None 'Pawn' Rx_Bot renx-frontendmap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:0014 [0025.67] ScriptWarning: Accessed None 'Pawn' Rx_Bot renx-frontendmap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:003C [0025.67] Rx: PLAYER: Nod,256,[MD]GatsuFox disconnected [0030.21] Log: Game class is 'Rx_Game' [0030.64] Log: Primary PhysX scene will be in software. [0030.64] Log: Creating Primary PhysX Scene. [0030.66] Log: Bringing World cnc-field.TheWorld up for play (0) at 2014.03.21-22.55.07 [0030.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0030.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0030.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0030.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0030.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0030.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0030.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0030.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0030.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0030.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0030.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0030.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0030.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0030.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0030.88] ScriptLog: GDI:0.7500 [0030.88] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [0030.88] ScriptLog: Nod:0.7500 [0030.90] Log: WARNING: Cooking Convex For Actor: cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_PT_GDI_0 Component: StaticMeshComponent_27 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_PT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0030.90] Log: WARNING: Cooking Convex For Actor: cnc-field.TheWorld:PersistentLevel.Rx_BuildingAttachment_MCT_0 Component: StaticMeshComponent_29 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_MCT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0030.90] ScriptWarning: Accessed array 'Rx_SentinelController_0.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_0 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0030.90] ScriptLog: Rx_SentinelWeapon_AGT_MG_0 upgrade... [0030.90] ScriptWarning: Accessed array 'Rx_SentinelController_1.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_1 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0030.90] ScriptLog: Rx_SentinelWeapon_AGT_MG_1 upgrade... [0030.90] ScriptWarning: Accessed array 'Rx_SentinelController_2.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_2 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0030.90] ScriptLog: Rx_SentinelWeapon_AGT_MG_2 upgrade... [0030.90] ScriptWarning: Accessed array 'Rx_SentinelController_3.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_3 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0030.90] ScriptLog: Rx_SentinelWeapon_AGT_MG_3 upgrade... [0030.90] ScriptWarning: Accessed array 'Rx_SentinelController_4.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_4 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0030.90] ScriptLog: Rx_SentinelWeapon_AGT_RocketPod_0 upgrade... [0030.90] ScriptWarning: Accessed array 'Rx_SentinelController_4.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_4 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0030.90] ScriptWarning: Accessed array 'Rx_SentinelController_0.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_0 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0030.90] ScriptWarning: Accessed array 'Rx_SentinelController_1.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_1 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0030.90] ScriptWarning: Accessed array 'Rx_SentinelController_2.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_2 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0030.90] ScriptWarning: Accessed array 'Rx_SentinelController_3.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_3 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0030.90] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_15 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0030.91] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 6414.25,1615.46,434.31 With a Rotation of 0,-32768,0 [0030.91] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 6533.07,1409.67,434.31 With a Rotation of 0,-21845,0 [0030.91] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 6533.07,1821.26,434.31 With a Rotation of 0,21845,0 [0030.91] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 6770.70,1821.26,434.31 With a Rotation of 0,10923,0 [0030.91] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 6889.52,1615.46,434.31 With a Rotation of 0,0,0 [0030.91] Buildings: CRITICAL ERROR: Could not spawn Rx_BuildingAttachment_Glass_AirTower At 6770.70,1409.67,434.31 With a Rotation of 0,-10923,0 [0030.91] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_39 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0030.91] ScriptWarning: Accessed array 'Rx_SentinelController_5.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_5 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0030.91] ScriptLog: Rx_SentinelWeapon_Obelisk_0 upgrade... [0030.91] ScriptWarning: Accessed array 'Rx_SentinelController_5.Teams' out of bounds (255/2) Rx_SentinelController cnc-field.TheWorld:PersistentLevel.Rx_SentinelController_5 Function RenX_Content.Rx_SentinelController:InitPlayerReplicationInfo:0224 [0030.92] Log: Bringing up level for play took: 0.710935 [0030.93] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-field.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0030.94] Error: Can't start an online game that hasn't been created [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0030.94] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0030.94] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_1 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0030.94] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0030.94] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0030.94] ScriptLog: added red bot [0030.94] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_2 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0030.94] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_1 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0030.94] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_1 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0030.95] ScriptLog: added red bot [0030.95] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_3 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0030.95] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_2 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0030.95] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_2 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0030.95] ScriptLog: added red bot [0030.95] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_4 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0030.95] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_3 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0030.95] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_3 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0030.95] ScriptLog: added red bot [0030.95] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_5 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0030.95] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_4 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0030.95] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_4 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0030.95] ScriptLog: added red bot [0030.95] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_6 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0030.95] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_5 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0030.95] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_5 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0030.96] ScriptLog: added red bot [0030.96] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_7 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0030.96] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_6 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0030.96] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_6 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0030.96] ScriptLog: added red bot [0030.96] ScriptLog: GDIDifficulty6 [0030.96] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_8 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0030.96] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_7 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0030.96] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_7 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0030.96] ScriptLog: added blue bot [0030.96] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_9 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0030.96] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_8 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0030.96] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_8 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0030.97] ScriptLog: added blue bot [0030.97] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_10 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0030.97] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_9 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0030.97] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_9 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0030.97] ScriptLog: added blue bot [0030.97] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_11 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0030.97] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_10 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0030.97] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_10 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0030.97] ScriptLog: added blue bot [0030.97] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_12 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0030.97] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_11 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0030.97] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_11 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0030.97] ScriptLog: added blue bot [0030.98] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_13 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0030.98] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_12 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0030.98] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_12 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0030.98] ScriptLog: added blue bot [0030.98] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_14 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0030.98] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_13 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0030.98] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_13 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0030.98] ScriptLog: added blue bot [0030.98] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_15 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0030.98] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_14 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0030.98] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_14 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0030.98] ScriptLog: added blue bot [0030.98] ScriptLog: NODDifficulty6 [0030.98] ScriptLog: START MATCH [0030.99] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0030.99] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0031.00] Rx: PLAYER: GDI,258,[MD]GatsuFox entered from  steamid 0x0110000102A1FB50 [0031.00] Log: ########### Finished loading level: 5.349275 seconds [0031.62] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_15 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0031.62] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_39 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0031.63] Log: --- LOADING MOVIE TIME: 5.97 sec --- [0049.43] Rx: GAME: Nod,b273,Titan suicided by DmgType_Suicided [0054.38] Rx: GAME: GDI,258,[MD]GatsuFox killed Nod,b271,Martin Palko with Rx_DmgType_AutoRifle [0056.62] Rx: GAME: GDI,b259,Nathan Elliott killed Nod,b267,HeXetic with Rx_DmgType_AutoRifle [0058.05] Rx: GAME: Nod,b272,Project ReGenesis killed GDI,b259,Nathan Elliott with Rx_DmgType_AutoRifle [0058.36] Rx: GAME: GDI,258,[MD]GatsuFox killed Nod,b272,Project ReGenesis with Rx_DmgType_AutoRifle [0060.45] Rx: GAME: Nod,b273,Titan suicided by DmgType_Suicided [0060.78] Rx: GAME: GDI,b265,Elie Arabian killed Nod,b268,YOUR MAPS IS BAD with Rx_DmgType_AutoRifle [0073.65] Rx: GAME: Nod,b273,Titan suicided by DmgType_Suicided [0076.15] Rx: GAME: Nod,b270,An Imaginary Base killed GDI,258,[MD]GatsuFox with Rx_DmgType_AutoRifle [0079.76] Rx: GAME: GDI,b265,Elie Arabian killed Nod,b270,An Imaginary Base with Rx_DmgType_AutoRifle [0081.61] Rx: GAME: Nod,b271,Martin Palko killed GDI,b263,Roofgnome with Rx_DmgType_AutoRifle [0083.25] Rx: GAME: Nod,b273,Titan suicided by DmgType_Suicided [0086.65] Rx: GAME: Nod,b267,HeXetic killed GDI,b265,Elie Arabian with Rx_DmgType_AutoRifle [0092.07] Rx: GAME: GDI,258,[MD]GatsuFox killed Nod,b271,Martin Palko with Rx_DmgType_AutoRifle [0093.61] Rx: GAME: Nod,b272,Project ReGenesis killed GDI,b261,Kris Kohl with Rx_DmgType_AutoRifle [0096.33] Rx: GAME: GDI,258,[MD]GatsuFox killed Nod,b266,Sonya Cerdan with Rx_DmgType_AutoRifle [0097.58] Rx: GAME: Nod,b272,Project ReGenesis killed GDI,258,[MD]GatsuFox with Rx_DmgType_AutoRifle [0100.74] ScriptWarning: Accessed None 'Pawn' Rx_HUD cnc-field.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:TogglePauseMenu:03C1 [0102.62] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit. [0102.62] ScriptLog: ------ QUIT TO MAIN MENU -------- [0102.62] ScriptLog: <> [0102.62] Log: Failed; returning to Entry [0102.63] Log: LoadMap: RenX-FrontEndMap?closed?Name=Player?Team=0 [0102.63] Log: --- LOADING MOVIE START --- [0102.65] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0102.66] ScriptWarning: Accessed None 'PhysicsAsset' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_30 Function UTGame.UTPawn:NotifyTeamChanged:0139 [0102.66] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_15 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0102.66] ScriptWarning: Accessed None 'InvManager' Rx_Bot cnc-field.TheWorld:PersistentLevel.Rx_Bot_15 Function RenX_Game.Rx_Bot:SwitchToBestWeapon:002D [0102.66] Log: UPhysicsAssetInstance::InitInstance : No RBPhysScene: Rx_Pawn_30 [0102.66] Rx: PLAYER: GDI,258,[MD]GatsuFox disconnected [0105.67] Log: Game class is 'Rx_Game' [0105.80] Log: Primary PhysX scene will be in software. [0105.80] Log: Creating Primary PhysX Scene. [0105.80] Log: Bringing World renx-frontendmap.TheWorld up for play (0) at 2014.03.21-22.56.22 [0106.26] ScriptLog: GDI:0.0000 [0106.26] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [0106.26] ScriptLog: Nod:0.0000 [0106.31] Log: Bringing up level for play took: 0.641563 [0106.31] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0106.31] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [0106.31] ScriptWarning: Accessed None 'Pawn' Rx_Controller renx-frontendmap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0106.32] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0106.32] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0106.32] ScriptWarning: Player start not found, using last start spot Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [0106.32] Error: Can't start an online game that hasn't been created [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0106.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0106.32] ScriptLog: START MATCH [0106.33] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0106.33] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0106.34] Rx: PLAYER: GDI,275,[MD]GatsuFox entered from  steamid 0x0110000102A1FB50 [0106.34] Log: ########### Finished loading level: 3.712629 seconds [0106.44] Log: Flushing async loaders. [0107.50] Log: Flushed async loaders. [0107.54] ScriptLog: SWITCHEROO THE HUD Rx_Game [0107.55] Log: Current scalability system settings: [0107.55] Log: StaticDecals = FALSE (Whether to allow static decals.) [0107.55] Log: DynamicDecals = FALSE (Whether to allow dynamic decals.) [0107.55] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0107.55] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0107.55] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [0107.55] Log: LightEnvironmentShadows = FALSE (Whether to allow dynamic light environments to cast shadows.) [0107.55] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0107.55] Log: DepthOfField = FALSE (Whether to allow depth of field.) [0107.55] Log: AmbientOcclusion = FALSE (Whether to allow ambient occlusion.) [0107.55] Log: Bloom = FALSE (Whether to allow bloom.) [0107.55] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0107.55] Log: Distortion = FALSE (Whether to allow distortion.) [0107.55] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0107.55] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.) [0107.55] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0107.55] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0107.55] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0107.55] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0107.55] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0107.55] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0107.55] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0107.55] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0107.55] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [0107.55] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0107.55] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0107.55] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0107.55] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0107.55] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0107.55] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0107.55] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0107.55] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0107.55] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0107.55] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0107.55] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0107.55] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0107.55] ScriptLog: key: StaticDecals | value: False [0107.55] ScriptLog: StaticDecalsFalse [0107.55] ScriptLog: key: DynamicDecals | value: False [0107.55] ScriptLog: DynamicDecalsFalse [0107.55] ScriptLog: key: UnbatchedDecals | value: True [0107.55] ScriptLog: UnbatchedDecalsTrue [0107.55] ScriptLog: key: DecalCullDistanceScale | value: 1 [0107.55] ScriptLog: DecalCullDistanceScale? 1.0000 [0107.55] ScriptLog: key: DynamicShadows | value: False [0107.55] ScriptLog: DynamicShadowsFalse [0107.55] ScriptLog: key: LightEnvironmentShadows | value: False [0107.55] ScriptLog: LightEnvironmentShadowsFalse [0107.55] ScriptLog: key: MotionBlur | value: False [0107.55] ScriptLog: MotionBlurFalse [0107.55] ScriptLog: key: DepthOfField | value: False [0107.55] ScriptLog: DepthOfFieldFalse [0107.55] ScriptLog: key: AmbientOcclusion | value: False [0107.55] ScriptLog: AmbientOcclusionFalse [0107.55] ScriptLog: key: Bloom | value: False [0107.55] ScriptLog: BloomFalse [0107.55] ScriptLog: key: bAllowLightShafts | value: True [0107.55] ScriptLog: bAllowLightShaftsTrue [0107.55] ScriptLog: key: Distortion | value: False [0107.55] ScriptLog: DistortionFalse [0107.55] ScriptLog: key: DropParticleDistortion | value: False [0107.55] ScriptLog: DropParticleDistortionFalse [0107.55] ScriptLog: key: LensFlares | value: False [0107.55] ScriptLog: LensFlaresFalse [0107.55] ScriptLog: key: AllowRadialBlur | value: True [0107.55] ScriptLog: AllowRadialBlurTrue [0107.55] ScriptLog: key: bAllowSeparateTranslucency | value: False [0107.55] ScriptLog: bAllowSeparateTranslucencyFalse [0107.55] ScriptLog: key: bAllowPostprocessMLAA | value: False [0107.55] ScriptLog: bAllowPostprocessMLAAFalse [0107.55] ScriptLog: key: bAllowHighQualityMaterials | value: True [0107.55] ScriptLog: bAllowHighQualityMaterialsTrue [0107.55] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0107.55] ScriptLog: MaxFilterBlurSampleCount? 16 [0107.55] ScriptLog: key: SkeletalMeshLODBias | value: 0 [0107.55] ScriptLog: SkeletalMeshLODBias? 0 [0107.55] ScriptLog: key: DetailMode | value: 3 [0107.55] ScriptLog: DetailMode? 3 [0107.55] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0107.55] ScriptLog: MaxDrawDistanceScale? 1.0000 [0107.55] ScriptLog: key: MaxAnisotropy | value: 8 [0107.55] ScriptLog: MaxAnisotropy? 8 [0107.55] ScriptLog: key: bAllowD3D9MSAA | value: False [0107.55] ScriptLog: bAllowD3D9MSAAFalse [0107.55] ScriptLog: key: MinShadowResolution | value: 64 [0107.55] ScriptLog: MinShadowResolution? 64 [0107.55] ScriptLog: key: MinPreShadowResolution | value: 8 [0107.55] ScriptLog: MinPreShadowResolution? 8 [0107.55] ScriptLog: key: MaxShadowResolution | value: 1024 [0107.55] ScriptLog: MaxShadowResolution? 1024 [0107.55] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0107.55] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0107.55] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0107.55] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0107.55] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0107.55] ScriptLog: bEnableBranchingPCFShadowsFalse [0107.55] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0107.55] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0107.55] ScriptLog: key: bUseConservativeShadowBounds | value: False [0107.55] ScriptLog: bUseConservativeShadowBoundsFalse [0107.55] ScriptLog: key: bAllowFracturedDamage | value: True [0107.55] ScriptLog: bAllowFracturedDamageTrue [0107.55] ScriptLog: key: FractureCullDistanceScale | value: 1 [0107.55] ScriptLog: FractureCullDistanceScale? 1.0000 [0107.55] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0107.55] ScriptLog: bApexClothingAsyncFetchResultsFalse [0107.55] Log: Current preference system settings: [0107.55] Log: UseVsync = FALSE (Whether to use VSync or not.) [0107.55] Log: Fullscreen = TRUE (Fullscreen.) [0107.55] Log: ResX = 1600 (Screen X resolution.) [0107.55] Log: ResY = 900 (Screen Y resolution.) [0107.55] ScriptLog: key: UseVsync | value: False [0107.55] ScriptLog: UseVsyncFalse [0107.55] ScriptLog: key: Fullscreen | value: True [0107.55] ScriptLog: FullscreenTrue [0107.55] ScriptLog: key: ResX | value: 1600 [0107.55] ScriptLog: ResX? 1600 [0107.55] ScriptLog: key: ResY | value: 900 [0107.55] ScriptLog: ResY? 900 [0107.55] Log: Current debug system settings: [0107.55] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0107.55] Log: CompositeDynamicLights = FALSE (Whether to composte dynamic lights into light environments.) [0107.55] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0107.55] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0107.55] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0107.55] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0107.55] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0107.55] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0107.55] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0107.55] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0107.55] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0107.55] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0107.55] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0107.55] Log: MaxMultiSamples = 4 (The maximum number of MSAA samples to use.) [0107.55] Log: bAllowTemporalAA = FALSE (UKNOWN) [0107.55] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0107.55] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0107.55] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0107.55] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0107.55] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0107.55] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0107.55] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0107.55] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0107.55] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0107.55] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0107.55] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0107.55] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0107.55] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0107.55] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0107.55] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0107.55] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0107.55] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0107.55] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0107.55] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0107.55] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0107.55] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0107.55] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0107.55] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0107.55] ScriptLog: key: DynamicLights | value: False [0107.55] ScriptLog: DynamicLightsFalse [0107.55] ScriptLog: key: CompositeDynamicLights | value: False [0107.55] ScriptLog: CompositeDynamicLightsFalse [0107.55] ScriptLog: key: DirectionalLightmaps | value: True [0107.55] ScriptLog: DirectionalLightmapsTrue [0107.55] ScriptLog: key: SpeedTreeLeaves | value: False [0107.55] ScriptLog: SpeedTreeLeavesFalse [0107.55] ScriptLog: key: SpeedTreeFronds | value: False [0107.55] ScriptLog: SpeedTreeFrondsFalse [0107.55] ScriptLog: key: OnlyStreamInTextures | value: False [0107.55] ScriptLog: OnlyStreamInTexturesFalse [0107.55] ScriptLog: key: OneFrameThreadLag | value: True [0107.55] ScriptLog: OneFrameThreadLagTrue [0107.55] ScriptLog: key: UpscaleScreenPercentage | value: True [0107.55] ScriptLog: UpscaleScreenPercentageTrue [0107.55] ScriptLog: key: AllowOpenGL | value: False [0107.55] ScriptLog: AllowOpenGLFalse [0107.55] ScriptLog: key: AllowSubsurfaceScattering | value: True [0107.55] ScriptLog: AllowSubsurfaceScatteringTrue [0107.55] ScriptLog: key: AllowImageReflections | value: True [0107.55] ScriptLog: AllowImageReflectionsTrue [0107.55] ScriptLog: key: AllowImageReflectionShadowing | value: True [0107.55] ScriptLog: AllowImageReflectionShadowingTrue [0107.55] ScriptLog: key: ParticleLODBias | value: 0 [0107.55] ScriptLog: ParticleLODBias? 0 [0107.55] ScriptLog: key: MaxMultiSamples | value: 4 [0107.55] ScriptLog: MaxMultiSamples? 4 [0107.55] ScriptLog: key: bAllowTemporalAA | value: False [0107.55] ScriptLog: bAllowTemporalAAFalse [0107.55] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0107.55] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0107.55] ScriptLog: TemporalAA_MinDepth? -1 [0107.55] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0107.55] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0107.55] ScriptLog: key: ScreenPercentage | value: 100 [0107.55] ScriptLog: ScreenPercentage? 100.0000 [0107.55] Log: Current unknown system settings: [0107.55] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0107.55] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0107.55] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0107.55] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0107.55] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0107.55] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0107.55] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0107.55] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0107.55] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0107.55] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0107.55] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0107.55] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0107.55] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0107.55] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0107.55] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0107.55] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0107.55] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0107.55] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0107.55] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0107.55] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0107.55] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0107.55] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0107.55] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0107.55] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0107.55] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0107.55] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0107.55] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0107.55] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0107.55] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0107.55] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0107.55] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0107.55] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0107.55] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0107.55] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0107.55] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0107.55] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0107.55] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0107.55] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0107.55] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0107.55] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0107.55] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0107.55] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0107.55] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0107.55] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0107.55] Log: MobileLightShaftScale = 2 (UNKNOWN.) [0107.55] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0107.55] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0107.55] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0107.55] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0107.55] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0107.55] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0107.55] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0107.55] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0107.55] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0107.55] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0107.55] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0107.55] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0107.55] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0107.55] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0107.55] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0107.55] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0107.55] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0107.55] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0107.55] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0107.55] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0107.55] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0107.55] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0107.55] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0107.55] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0107.55] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0107.55] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0107.55] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0107.55] ScriptLog: key: SHSecondaryLighting | value: True [0107.55] ScriptLog: SHSecondaryLightingTrue [0107.55] ScriptLog: key: MotionBlurPause | value: True [0107.55] ScriptLog: MotionBlurPauseTrue [0107.55] ScriptLog: key: MotionBlurSkinning | value: 1 [0107.55] ScriptLog: MotionBlurSkinning? 1 [0107.55] ScriptLog: key: FilteredDistortion | value: True [0107.55] ScriptLog: FilteredDistortionTrue [0107.55] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0107.55] ScriptLog: bAllowDownsampledTranslucencyFalse [0107.55] ScriptLog: key: FogVolumes | value: True [0107.55] ScriptLog: FogVolumesTrue [0107.55] ScriptLog: key: FloatingPointRenderTargets | value: True [0107.55] ScriptLog: FloatingPointRenderTargetsTrue [0107.55] ScriptLog: key: ShadowFilterQualityBias | value: 0 [0107.55] ScriptLog: ShadowFilterQualityBias? 0 [0107.55] ScriptLog: key: ShadowFadeResolution | value: 128 [0107.55] ScriptLog: ShadowFadeResolution? 128 [0107.55] ScriptLog: key: PreShadowFadeResolution | value: 16 [0107.55] ScriptLog: PreShadowFadeResolution? 16 [0107.55] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0107.55] ScriptLog: ShadowFadeExponent? 0.2500 [0107.55] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0107.55] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0107.55] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0107.55] ScriptLog: PreShadowResolutionFactor? 0.5000 [0107.55] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0107.55] ScriptLog: bAllowHardwareShadowFilteringFalse [0107.55] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0107.55] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0107.55] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0107.55] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0107.55] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0107.55] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0107.55] ScriptLog: bEnableForegroundSelfShadowingFalse [0107.55] ScriptLog: key: ShadowFilterRadius | value: 2 [0107.55] ScriptLog: ShadowFilterRadius? 2.0000 [0107.55] ScriptLog: key: ShadowDepthBias | value: 0.012 [0107.55] ScriptLog: ShadowDepthBias? 0.0120 [0107.55] ScriptLog: key: PerObjectShadowTransition | value: 60 [0107.55] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0107.55] ScriptLog: PerObjectShadowTransition? -1 [0107.55] ScriptLog: key: PerSceneShadowTransition | value: 600 [0107.55] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0107.55] ScriptLog: PerSceneShadowTransition? -1 [0107.55] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0107.55] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0107.55] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0107.55] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0107.55] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0107.55] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0107.55] ScriptLog: key: CSMMinimumFOV | value: 40 [0107.55] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0107.55] ScriptLog: CSMMinimumFOV? -1 [0107.55] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0107.55] ScriptLog: CSMFOVRoundFactor? 4.0000 [0107.55] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0107.55] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0107.55] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0107.55] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0107.55] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0107.55] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0107.55] ScriptLog: key: NumFracturedPartsScale | value: 1 [0107.55] ScriptLog: NumFracturedPartsScale? 1.0000 [0107.55] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0107.55] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0107.55] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0107.55] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0107.55] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0107.55] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0107.55] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0107.55] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0107.55] ScriptLog: key: HighPrecisionGBuffers | value: False [0107.55] ScriptLog: HighPrecisionGBuffersFalse [0107.55] ScriptLog: key: AllowSecondaryDisplays | value: False [0107.55] ScriptLog: AllowSecondaryDisplaysFalse [0107.55] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0107.55] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0107.55] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0107.55] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0107.55] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0107.55] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0107.55] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0107.55] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0107.55] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0107.55] ScriptLog: ApexDestructionMaxShapeCount? 0 [0107.55] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0107.55] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0107.55] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0107.55] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0107.55] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0107.55] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0107.55] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0107.55] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0107.55] ScriptLog: ApexDestructionSortByBenefitTrue [0107.55] ScriptLog: key: ApexGRBEnable | value: False [0107.55] ScriptLog: ApexGRBEnableFalse [0107.55] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0107.55] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0107.55] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0107.55] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0107.55] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0107.55] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0107.55] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0107.55] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0107.55] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0107.55] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0107.55] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0107.55] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0107.55] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0107.56] ScriptLog: ApexGRBSkinWidth? 0.0250 [0107.56] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0107.56] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0107.56] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0107.56] ScriptLog: bEnableParallelApexClothingFetchTrue [0107.56] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0107.56] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0107.56] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0107.56] ScriptLog: ApexClothingAllowAsyncCookingTrue [0107.56] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0107.56] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0107.56] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0107.56] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0107.56] Log: Listing all sound classes. [0107.56] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [0107.56] Log: Class 'Item' has 22 resident sounds taking 2473.21 kb, and 1 real time sounds taking 8.89 kb [0107.56] Log: Class 'Vehicle' has 65 resident sounds taking 14936.83 kb, and 4 real time sounds taking 217.45 kb [0107.56] Log: Class 'Weapon' has 190 resident sounds taking 61702.51 kb, and 6 real time sounds taking 368.38 kb [0107.56] Log: Class 'SFX' has 27 resident sounds taking 3574.14 kb, and 9 real time sounds taking 494.85 kb [0107.56] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [0107.56] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [0107.56] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [0107.56] Log: Class 'Announcer' has 58 resident sounds taking 18144.53 kb [0107.56] Log: Class 'Cinematic' has 4 resident sounds taking 1078.99 kb, and 2 real time sounds taking 498.94 kb [0107.56] Log: Class 'WeaponBulletEffects' has 63 resident sounds taking 2799.74 kb, and 1 real time sounds taking 150.46 kb [0107.56] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 2 real time sounds taking 336.30 kb [0107.56] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [0107.56] Log: Class 'Ambient' has 2 resident sounds taking 652.92 kb [0107.56] Log: Class 'UnGrouped' has 120 resident sounds taking 42586.34 kb, and 76 real time sounds taking 1306.09 kb [0107.56] Log: 875 total sounds in 15 classes [0107.57] Log: Bool AmbientOcclusion set to 0 [0107.73] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0107.73] Log: --- LOADING MOVIE TIME: 5.10 sec --- [0108.97] ScriptLog: dialogInstance Type? GFxClikWidget_65 [0109.65] ScriptLog: <> [0109.65] Log: Closing by request [0109.65] Log: appRequestExit(0) [0109.65] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit [0109.70] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0109.71] Exit: Preparing to exit. [0109.89] Exit: Game engine shut down [0110.41] Exit: Windows client shut down [0110.42] Exit: XAudio2 Device shut down. [0110.51] Exit: Object subsystem successfully closed. [0110.54] Log: Shutting down FaceFX... [0110.54] Log: FaceFX shutdown. [0110.59] Exit: Exiting. [0110.59] Log: Log file closed, 03/21/14 22:56:27