Log: Log file open, 03/21/14 20:40:33 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 10907 Init: Epic Internal: 0 Init: Compiled (32-bit): Jul 1 2013 15:00:14 Init: Changelist: 1715227 Init: Command line: Init: Base directory: D:\Renegade X\Binaries\Win32\ [0000.25] Init: Computer: SLEEPY-PC [0000.25] Init: User: Sleepy [0000.25] Init: CPU Page size=4096, Processors=8 [0000.25] Init: High frequency timer resolution =3.723427 MHz [0000.25] Init: Memory total: Physical=7.9GB (8GB approx) Pagefile=15.9GB Virtual=4.0GB [0000.38] Log: Steam Client API initialized 1 [0000.46] Log: Steam Game Server API initialized 1 [0000.48] Init: WinSock: I am Sleepy-PC (192.168.1.131:0) [0000.48] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0000.48] Init: Object subsystem initialized [0000.52] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 770 [0000.52] Log: Adapter has 1990MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory [0000.57] Log: Shader platform (RHI): PC-D3D-SM3 [0000.57] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0000.60] Log: PhysX GPU Support: DISABLED [0000.61] Init: Initializing FaceFX... [0000.61] Init: FaceFX 1.7.4 initialized. [0000.63] Init: XAudio2 using 'Speakers (ASUS Xonar DG Audio Device)' : 8 channels at 44.1 kHz using 16 bits per sample (channel mask 0x63f) [0004.62] Init: Finished loading startup packages in 3.85 seconds [0004.63] Log: 73193 objects as part of root set at end of initial load. [0004.63] Log: 0 out of 0 bytes used by permanent object pool. [0004.63] Log: Initializing Engine... [0004.63] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap' [0004.68] Init: UEngine initialized [0004.72] Init: XAudio2Device initialized. [0011.65] Init: Client initialized [0013.19] Log: Initializing Steamworks [0013.20] Log: Logged in as 'Sleepyjo2' [0013.23] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0013.23] Warning: Warning, Failed to find object 'Class None.' [0013.23] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0013.23] Warning: Warning, Failed to find object 'Class None.' [0013.23] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0013.23] Warning: Warning, Failed to find object 'Class None.' [0013.23] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0013.23] Warning: Warning, Failed to find object 'Class None.' [0013.25] Log: LoadMap: RenX-FrontEndMap?Name=Player?Team=255 [0019.72] Log: Game class is 'Rx_Game' [0019.83] Log: Primary PhysX scene will be in software. [0019.83] Log: Creating Primary PhysX Scene. [0019.84] Log: Bringing World renx-frontendmap.TheWorld up for play (0) at 2014.03.21-20.40.52 [0019.88] ScriptLog: GDI:0.0000 [0019.88] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [0019.88] ScriptLog: Nod:0.0000 [0020.07] Log: Bringing up level for play took: 0.332095 [0020.07] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0020.07] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [0020.08] ScriptWarning: Accessed None 'Pawn' Rx_Controller renx-frontendmap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0020.08] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0020.08] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0020.08] ScriptWarning: Player start not found, using last start spot Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [0020.09] Error: Can't start an online game that hasn't been created [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0020.09] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0020.09] ScriptLog: START MATCH [0020.11] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0020.11] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0020.12] Rx: PLAYER: GDI,256,Sleepyjo2 entered from  steamid 0x0110000101C89F71 [0020.12] Log: ########### Finished loading level: 6.873005 seconds [0020.12] Log: Flushing async loaders. [0022.33] Log: Flushed async loaders. [0022.33] Init: Game engine initialized [0022.33] Log: Initializing Engine Completed [0030.85] Log: >>>>>>>>>>>>>> Initial startup: 30.85s <<<<<<<<<<<<<<< [0030.87] ScriptLog: SWITCHEROO THE HUD Rx_Game [0030.89] Log: Current scalability system settings: [0030.89] Log: StaticDecals = TRUE (Whether to allow static decals.) [0030.89] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0030.89] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0030.89] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0030.89] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0030.89] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0030.89] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0030.89] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0030.89] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0030.89] Log: Bloom = TRUE (Whether to allow bloom.) [0030.89] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0030.89] Log: Distortion = TRUE (Whether to allow distortion.) [0030.89] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0030.89] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0030.89] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0030.89] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0030.89] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0030.89] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0030.89] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0030.89] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0030.89] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0030.89] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0030.89] Log: MaxAnisotropy = 8 (Maximum level of anisotropy used.) [0030.89] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0030.89] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0030.89] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0030.89] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0030.89] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0030.89] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0030.89] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0030.89] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0030.89] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0030.89] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0030.89] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0030.89] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0030.89] ScriptLog: key: StaticDecals | value: True [0030.89] ScriptLog: StaticDecalsTrue [0030.89] ScriptLog: key: DynamicDecals | value: True [0030.89] ScriptLog: DynamicDecalsTrue [0030.89] ScriptLog: key: UnbatchedDecals | value: True [0030.89] ScriptLog: UnbatchedDecalsTrue [0030.89] ScriptLog: key: DecalCullDistanceScale | value: 1 [0030.89] ScriptLog: DecalCullDistanceScale? 1.0000 [0030.89] ScriptLog: key: DynamicShadows | value: True [0030.89] ScriptLog: DynamicShadowsTrue [0030.89] ScriptLog: key: LightEnvironmentShadows | value: True [0030.89] ScriptLog: LightEnvironmentShadowsTrue [0030.89] ScriptLog: key: MotionBlur | value: False [0030.89] ScriptLog: MotionBlurFalse [0030.89] ScriptLog: key: DepthOfField | value: True [0030.89] ScriptLog: DepthOfFieldTrue [0030.89] ScriptLog: key: AmbientOcclusion | value: True [0030.89] ScriptLog: AmbientOcclusionTrue [0030.89] ScriptLog: key: Bloom | value: True [0030.89] ScriptLog: BloomTrue [0030.89] ScriptLog: key: bAllowLightShafts | value: True [0030.89] ScriptLog: bAllowLightShaftsTrue [0030.89] ScriptLog: key: Distortion | value: True [0030.89] ScriptLog: DistortionTrue [0030.89] ScriptLog: key: DropParticleDistortion | value: False [0030.89] ScriptLog: DropParticleDistortionFalse [0030.89] ScriptLog: key: LensFlares | value: True [0030.89] ScriptLog: LensFlaresTrue [0030.89] ScriptLog: key: AllowRadialBlur | value: True [0030.89] ScriptLog: AllowRadialBlurTrue [0030.89] ScriptLog: key: bAllowSeparateTranslucency | value: False [0030.89] ScriptLog: bAllowSeparateTranslucencyFalse [0030.89] ScriptLog: key: bAllowPostprocessMLAA | value: False [0030.89] ScriptLog: bAllowPostprocessMLAAFalse [0030.89] ScriptLog: key: bAllowHighQualityMaterials | value: True [0030.89] ScriptLog: bAllowHighQualityMaterialsTrue [0030.89] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0030.89] ScriptLog: MaxFilterBlurSampleCount? 16 [0030.89] ScriptLog: key: SkeletalMeshLODBias | value: 0 [0030.89] ScriptLog: SkeletalMeshLODBias? 0 [0030.89] ScriptLog: key: DetailMode | value: 3 [0030.89] ScriptLog: DetailMode? 3 [0030.89] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0030.89] ScriptLog: MaxDrawDistanceScale? 1.0000 [0030.89] ScriptLog: key: MaxAnisotropy | value: 8 [0030.89] ScriptLog: MaxAnisotropy? 8 [0030.89] ScriptLog: key: bAllowD3D9MSAA | value: False [0030.89] ScriptLog: bAllowD3D9MSAAFalse [0030.89] ScriptLog: key: MinShadowResolution | value: 64 [0030.89] ScriptLog: MinShadowResolution? 64 [0030.89] ScriptLog: key: MinPreShadowResolution | value: 8 [0030.89] ScriptLog: MinPreShadowResolution? 8 [0030.89] ScriptLog: key: MaxShadowResolution | value: 1024 [0030.89] ScriptLog: MaxShadowResolution? 1024 [0030.89] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0030.89] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0030.89] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0030.89] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0030.89] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0030.89] ScriptLog: bEnableBranchingPCFShadowsFalse [0030.89] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0030.89] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0030.89] ScriptLog: key: bUseConservativeShadowBounds | value: False [0030.89] ScriptLog: bUseConservativeShadowBoundsFalse [0030.89] ScriptLog: key: bAllowFracturedDamage | value: True [0030.89] ScriptLog: bAllowFracturedDamageTrue [0030.89] ScriptLog: key: FractureCullDistanceScale | value: 1 [0030.89] ScriptLog: FractureCullDistanceScale? 1.0000 [0030.89] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0030.89] ScriptLog: bApexClothingAsyncFetchResultsFalse [0030.89] Log: Current preference system settings: [0030.89] Log: UseVsync = FALSE (Whether to use VSync or not.) [0030.89] Log: Fullscreen = TRUE (Fullscreen.) [0030.89] Log: ResX = 1920 (Screen X resolution.) [0030.89] Log: ResY = 1080 (Screen Y resolution.) [0030.89] ScriptLog: key: UseVsync | value: False [0030.89] ScriptLog: UseVsyncFalse [0030.89] ScriptLog: key: Fullscreen | value: True [0030.89] ScriptLog: FullscreenTrue [0030.89] ScriptLog: key: ResX | value: 1920 [0030.89] ScriptLog: ResX? 1920 [0030.89] ScriptLog: key: ResY | value: 1080 [0030.89] ScriptLog: ResY? 1080 [0030.89] Log: Current debug system settings: [0030.89] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [0030.89] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0030.89] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0030.89] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0030.89] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0030.89] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0030.89] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0030.89] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0030.89] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0030.89] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0030.89] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0030.89] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0030.89] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0030.89] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0030.89] Log: bAllowTemporalAA = FALSE (UKNOWN) [0030.89] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0030.89] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0030.89] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0030.89] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0030.89] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0030.89] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0030.89] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0030.89] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0030.89] Log: MobileSceneDepthResolveForShadows = TRUE (UNKNOWN.) [0030.89] Log: MobileUsePreprocessedShaders = TRUE (Whether to use preprocessed shaders on mobile.) [0030.89] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0030.89] Log: MobileWarmUpPreprocessedShaders = TRUE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0030.89] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0030.89] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0030.89] Log: MobileUseCPreprocessorOnShaders = TRUE (Whether to run the C preprocessor on shaders.) [0030.89] Log: MobileLoadCPreprocessedShaders = TRUE ( Whether to load the C preprocessed source.) [0030.89] Log: MobileSharePixelShaders = TRUE (Whether to share pixel shaders across multiple unreal shaders.) [0030.89] Log: MobileShareVertexShaders = TRUE (Whether to share vertex shaders across multiple unreal shaders.) [0030.89] Log: MobileShareShaderPrograms = TRUE (Whether to share shaders program across multiple unreal shaders.) [0030.89] Log: MobileMaxMemory = 300 (Value (in MB) to declare for maximum mobile memory on this device.) [0030.89] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0030.89] Log: MobileBoneCount = 75 (The maximum number of bones supported for skinning.) [0030.89] Log: MobileBoneWeightCount = 2 (The maximum number of bones influences per vertex supported for skinning.) [0030.89] ScriptLog: key: DynamicLights | value: True [0030.89] ScriptLog: DynamicLightsTrue [0030.89] ScriptLog: key: CompositeDynamicLights | value: True [0030.89] ScriptLog: CompositeDynamicLightsTrue [0030.89] ScriptLog: key: DirectionalLightmaps | value: True [0030.89] ScriptLog: DirectionalLightmapsTrue [0030.89] ScriptLog: key: SpeedTreeLeaves | value: False [0030.89] ScriptLog: SpeedTreeLeavesFalse [0030.89] ScriptLog: key: SpeedTreeFronds | value: False [0030.89] ScriptLog: SpeedTreeFrondsFalse [0030.89] ScriptLog: key: OnlyStreamInTextures | value: False [0030.89] ScriptLog: OnlyStreamInTexturesFalse [0030.89] ScriptLog: key: OneFrameThreadLag | value: True [0030.89] ScriptLog: OneFrameThreadLagTrue [0030.89] ScriptLog: key: UpscaleScreenPercentage | value: True [0030.89] ScriptLog: UpscaleScreenPercentageTrue [0030.89] ScriptLog: key: AllowOpenGL | value: False [0030.89] ScriptLog: AllowOpenGLFalse [0030.89] ScriptLog: key: AllowSubsurfaceScattering | value: True [0030.89] ScriptLog: AllowSubsurfaceScatteringTrue [0030.89] ScriptLog: key: AllowImageReflections | value: True [0030.89] ScriptLog: AllowImageReflectionsTrue [0030.89] ScriptLog: key: AllowImageReflectionShadowing | value: True [0030.89] ScriptLog: AllowImageReflectionShadowingTrue [0030.89] ScriptLog: key: ParticleLODBias | value: 0 [0030.89] ScriptLog: ParticleLODBias? 0 [0030.89] ScriptLog: key: MaxMultiSamples | value: 0 [0030.89] ScriptLog: MaxMultiSamples? 0 [0030.89] ScriptLog: key: bAllowTemporalAA | value: False [0030.89] ScriptLog: bAllowTemporalAAFalse [0030.89] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0030.89] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0030.89] ScriptLog: TemporalAA_MinDepth? -1 [0030.89] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0030.89] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0030.89] ScriptLog: key: ScreenPercentage | value: 100 [0030.89] ScriptLog: ScreenPercentage? 100.0000 [0030.89] Log: Current unknown system settings: [0030.89] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0030.89] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0030.89] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0030.89] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0030.89] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0030.89] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0030.89] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0030.89] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0030.89] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0030.89] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0030.89] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0030.89] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0030.89] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0030.89] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0030.89] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0030.89] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0030.89] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0030.89] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0030.89] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0030.89] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0030.89] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0030.89] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0030.89] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0030.89] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0030.89] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0030.89] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0030.89] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0030.89] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0030.89] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0030.89] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0030.89] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0030.89] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0030.89] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0030.89] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0030.89] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0030.89] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0030.89] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0030.89] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0030.89] Log: MobileVertexScratchBufferSize = 150 (The size of the scratch buffer for vertices (in kB).) [0030.90] Log: MobileIndexScratchBufferSize = 10 (The size of the scratch buffer for indices (in kB).) [0030.90] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0030.90] Log: MobileTiltShiftPosition = 0.5 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0030.90] Log: MobileTiltShiftFocusWidth = 0.3 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0030.90] Log: MobileTiltShiftTransitionWidth = 0.5 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0030.90] Log: MobileLightShaftScale = 2 (UNKNOWN.) [0030.90] Log: MobileLightShaftFirstPass = 0.5 (UNKNOWN.) [0030.90] Log: MobileLightShaftSecondPass = 1 (UNKNOWN.) [0030.90] Log: MobileMaxShadowRange = 500 (UNKNOWN.) [0030.90] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0030.90] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0030.90] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0030.90] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0030.90] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0030.90] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0030.90] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0030.90] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0030.90] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0030.90] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0030.90] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0030.90] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0030.90] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0030.90] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0030.90] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0030.90] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0030.90] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0030.90] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0030.90] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0030.90] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0030.90] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0030.90] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0030.90] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0030.90] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0030.90] ScriptLog: key: SHSecondaryLighting | value: True [0030.90] ScriptLog: SHSecondaryLightingTrue [0030.90] ScriptLog: key: MotionBlurPause | value: True [0030.90] ScriptLog: MotionBlurPauseTrue [0030.90] ScriptLog: key: MotionBlurSkinning | value: 1 [0030.90] ScriptLog: MotionBlurSkinning? 1 [0030.90] ScriptLog: key: FilteredDistortion | value: True [0030.90] ScriptLog: FilteredDistortionTrue [0030.90] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0030.90] ScriptLog: bAllowDownsampledTranslucencyFalse [0030.90] ScriptLog: key: FogVolumes | value: True [0030.90] ScriptLog: FogVolumesTrue [0030.90] ScriptLog: key: FloatingPointRenderTargets | value: True [0030.90] ScriptLog: FloatingPointRenderTargetsTrue [0030.90] ScriptLog: key: ShadowFilterQualityBias | value: 0 [0030.90] ScriptLog: ShadowFilterQualityBias? 0 [0030.90] ScriptLog: key: ShadowFadeResolution | value: 128 [0030.90] ScriptLog: ShadowFadeResolution? 128 [0030.90] ScriptLog: key: PreShadowFadeResolution | value: 16 [0030.90] ScriptLog: PreShadowFadeResolution? 16 [0030.90] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0030.90] ScriptLog: ShadowFadeExponent? 0.2500 [0030.90] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0030.90] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0030.90] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0030.90] ScriptLog: PreShadowResolutionFactor? 0.5000 [0030.90] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0030.90] ScriptLog: bAllowHardwareShadowFilteringFalse [0030.90] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0030.90] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0030.90] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0030.90] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0030.90] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0030.90] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0030.90] ScriptLog: bEnableForegroundSelfShadowingFalse [0030.90] ScriptLog: key: ShadowFilterRadius | value: 2 [0030.90] ScriptLog: ShadowFilterRadius? 2.0000 [0030.90] ScriptLog: key: ShadowDepthBias | value: 0.012 [0030.90] ScriptLog: ShadowDepthBias? 0.0120 [0030.90] ScriptLog: key: PerObjectShadowTransition | value: 60 [0030.90] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0030.90] ScriptLog: PerObjectShadowTransition? -1 [0030.90] ScriptLog: key: PerSceneShadowTransition | value: 600 [0030.90] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0030.90] ScriptLog: PerSceneShadowTransition? -1 [0030.90] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0030.90] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0030.90] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0030.90] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0030.90] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0030.90] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0030.90] ScriptLog: key: CSMMinimumFOV | value: 40 [0030.90] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0030.90] ScriptLog: CSMMinimumFOV? -1 [0030.90] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0030.90] ScriptLog: CSMFOVRoundFactor? 4.0000 [0030.90] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0030.90] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0030.90] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0030.90] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0030.90] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0030.90] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0030.90] ScriptLog: key: NumFracturedPartsScale | value: 1 [0030.90] ScriptLog: NumFracturedPartsScale? 1.0000 [0030.90] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0030.90] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0030.90] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0030.90] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0030.90] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0030.90] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0030.90] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0030.90] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0030.90] ScriptLog: key: HighPrecisionGBuffers | value: False [0030.90] ScriptLog: HighPrecisionGBuffersFalse [0030.90] ScriptLog: key: AllowSecondaryDisplays | value: False [0030.90] ScriptLog: AllowSecondaryDisplaysFalse [0030.90] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0030.90] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0030.90] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0030.90] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0030.90] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0030.90] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0030.90] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0030.90] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0030.90] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0030.90] ScriptLog: ApexDestructionMaxShapeCount? 0 [0030.90] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0030.90] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0030.90] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0030.90] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0030.90] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0030.90] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0030.90] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0030.90] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0030.90] ScriptLog: ApexDestructionSortByBenefitTrue [0030.90] ScriptLog: key: ApexGRBEnable | value: False [0030.90] ScriptLog: ApexGRBEnableFalse [0030.90] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0030.90] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0030.90] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0030.90] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0030.90] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0030.90] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0030.90] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0030.90] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0030.90] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0030.90] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0030.90] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0030.90] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0030.90] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0030.90] ScriptLog: ApexGRBSkinWidth? 0.0250 [0030.90] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0030.90] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0030.90] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0030.90] ScriptLog: bEnableParallelApexClothingFetchTrue [0030.90] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0030.90] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0030.90] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0030.90] ScriptLog: ApexClothingAllowAsyncCookingTrue [0030.90] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0030.90] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0030.90] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0030.90] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0030.91] Log: Listing all sound classes. [0030.91] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [0030.91] Log: Class 'Item' has 22 resident sounds taking 2473.21 kb, and 1 real time sounds taking 8.89 kb [0030.91] Log: Class 'Vehicle' has 78 resident sounds taking 21201.16 kb, and 9 real time sounds taking 387.62 kb [0030.91] Log: Class 'Weapon' has 217 resident sounds taking 57564.82 kb, and 2 real time sounds taking 226.09 kb [0030.91] Log: Class 'SFX' has 27 resident sounds taking 3574.14 kb, and 8 real time sounds taking 466.97 kb [0030.91] Log: Class 'Character' has 181 resident sounds taking 8670.41 kb [0030.91] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [0030.91] Log: Class 'Announcer' has 58 resident sounds taking 18144.53 kb [0030.91] Log: Class 'Ambient' has 2 resident sounds taking 652.92 kb [0030.91] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb [0030.91] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [0030.91] Log: Class 'Cinematic' has 4 resident sounds taking 1078.99 kb, and 2 real time sounds taking 498.94 kb [0030.91] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 2 real time sounds taking 336.30 kb [0030.91] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [0030.91] Log: Class 'UnGrouped' has 158 resident sounds taking 50830.51 kb, and 79 real time sounds taking 1622.41 kb [0030.91] Log: 916 total sounds in 15 classes [0030.91] Log: Bool AmbientOcclusion set to 1 [0030.97] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0031.03] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0031.03] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0033.69] Log: DumpAvailableResolutions [0033.69] Log: 1920x1080 [0033.69] Log: 1920x1080 [0033.69] Log: 640x480 [0033.69] Log: 640x480 [0033.69] Log: 720x480 [0033.69] Log: 720x480 [0033.69] Log: 720x576 [0033.69] Log: 720x576 [0033.69] Log: 800x600 [0033.69] Log: 800x600 [0033.69] Log: 1024x768 [0033.69] Log: 1024x768 [0033.69] Log: 1152x864 [0033.69] Log: 1280x720 [0033.69] Log: 1280x720 [0033.69] Log: 1280x768 [0033.69] Log: 1280x800 [0033.69] Log: 1280x960 [0033.69] Log: 1280x1024 [0033.69] Log: 1360x768 [0033.69] Log: 1366x768 [0033.69] Log: 1600x900 [0033.69] Log: 1600x1024 [0033.69] Log: 1680x1050 [0033.69] Log: 1440x900 [0039.08] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0039.86] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0039.96] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0040.36] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0040.91] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0040.99] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0041.39] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0042.04] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0042.16] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0042.59] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0043.09] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0043.19] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0045.79] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0055.22] ScriptLog: dialogInstance Type? GFxClikWidget_52 [0056.04] Log: Bool bAllowPostprocessMLAA set to 0 [0056.05] Log: Int MaxMultiSamples set to 0 [0056.07] Log: Bool UseVsync set to 0 [0056.08] Log: Bool MotionBlur set to 0 [0056.09] Log: Bool DynamicLights set to 1 [0056.10] Log: Bool DynamicShadows set to 1 [0056.13] Log: Int DetailMode set to 1 [0056.18] Log: Int SkeletalMeshLODBias set to 2 [0056.19] Log: Int ParticleLODBias set to 2 [0056.20] Log: Int ShadowFilterQualityBias set to 2 [0056.23] Log: Bool LightEnvironmentShadows set to 1 [0056.24] Log: Bool CompositeDynamicLights set to 1 [0056.25] Log: Bool DirectionalLightmaps set to 1 [0056.26] Log: Bool Bloom set to 1 [0056.27] Log: Bool DepthOfField set to 1 [0056.28] Log: Bool AmbientOcclusion set to 1 [0056.29] Log: Bool LensFlares set to 0 [0056.30] Log: Bool Distortion set to 1 [0056.31] Log: Bool DropParticleDistortion set to 0 [0056.32] Log: Bool SpeedTreeLeaves set to 0 [0056.34] Log: Bool SpeedTreeFronds set to 0 [0056.35] Log: Bool StaticDecals set to 1 [0056.36] Log: Bool DynamicDecals set to 1 [0056.38] Log: Bool OneFrameThreadLag set to 1 [0056.40] ScriptLog: dialogInstance Type? GFxClikWidget_53 [0056.40] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit [0057.19] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Close [0058.15] ScriptLog: [GeminiOnlineService] Getting Data [0058.15] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com [0058.20] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 173.194.77.141:0 [0058.20] ScriptLog: [GeminiLinkClient] Bound to port: 61741 [0058.20] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0058.23] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0058.25] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0058.28] ScriptLog: [GeminiLinkClient] TCP connection opened [0058.28] ScriptLog: [GeminiLinkClient] End TCP connection [0058.85] ScriptLog: [GeminiLinkClient] TCP connection closed [0062.19] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0062.26] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0062.29] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0062.44] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : serverIP: 94.23.240.82 | serverPort:7777 [0062.44] ScriptLog: mapName Goldrush [0062.44] ScriptLog: mapFileName img://RenXFrontEnd.MapImage.___map-pic-cnc-goldrush [0062.44] ScriptLog: serverName [0062.44] ScriptLog: isFavourites False [0062.44] ScriptLog: isLocked False [0062.44] ScriptLog: serverLocation [0062.44] ScriptLog: serverGameType Command & Conquer [0062.44] ScriptLog: playerCount 12 [0062.44] ScriptLog: botCount 0 [0062.44] ScriptLog: maxPlayers 40 [0062.44] ScriptLog: ping 142 [0062.44] ScriptLog: serverPort 7777 [0062.44] ScriptLog: serverAddress 94.23.240.82 [0062.44] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : open 94.23.240.82:7777 [0062.44] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemDoubleClick [0062.44] ScriptLog: <> [0062.44] Init: WinSock: Socket queue 32768 / 32768 [0063.16] Log: LoadMap: 94.23.240.82/cnc-goldrush?Name=Player?Team=255?game=RenX_Game.Rx_Game [0063.16] Log: --- LOADING MOVIE START --- [0063.22] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0063.22] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0063.22] ScriptWarning: PlayerStart_2 is not a team playerstart! Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0063.22] ScriptWarning: Player start not found, failed to restart player Rx_Game renx-frontendmap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:025E [0063.22] ScriptWarning: Accessed None 'Pawn' Rx_Bot renx-frontendmap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:0014 [0063.22] ScriptWarning: Accessed None 'Pawn' Rx_Bot renx-frontendmap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:003C [0063.22] Rx: PLAYER: GDI,256,Sleepyjo2 disconnected [0069.02] Warning: Warning, Failed to compile Material Instance cnc-goldrush.LandscapeMaterialInstanceConstant_7 with Base Landscape_0_Material for platform PC-D3D-SM3, Default Material will be used in game. [0076.27] Warning: Warning, Material RX_VH_Harvester.Materials.M_Harvester_Fan missing bUsedWithStaticLighting=True! [0076.27] Warning: Warning, Material RX_VH_Harvester.Materials.M_Harvester_Fan missing bUsedWithStaticLighting=True! [0076.27] Warning: Warning, Material RX_VH_Harvester.Materials.M_Harvester_Fan missing bUsedWithStaticLighting=True! [0076.29] Log: Octree Warning (AddPrimitive): StaticMeshComponent_232 (Owner: cnc-goldrush.TheWorld:PersistentLevel.StaticMeshActor_405) Outside World. [0076.41] Log: Primary PhysX scene will be in software. [0076.41] Log: Creating Primary PhysX Scene. [0076.52] Log: Bringing World cnc-goldrush.TheWorld up for play (90) at 2014.03.21-20.41.49 [0076.54] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0076.54] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0076.54] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0076.54] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0076.54] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0076.54] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0076.54] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0076.54] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0076.54] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0076.54] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0076.54] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0076.54] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0076.54] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0076.54] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0076.54] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0076.54] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0076.61] Log: Bringing up level for play took: 0.441158 [0076.61] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0076.61] Warning: Warning, Failed to find object 'Class None.' [0076.61] Log: PlayerController class for the pending level is PlayerController [0076.61] Log: ########### Finished loading level: 13.454914 seconds [0076.72] Log: Save=92.116483 [0076.72] Log: Compressing '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3_save.tmp' to '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk' [0077.33] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-goldrush.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0077.33] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-goldrush.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0077.34] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-goldrush.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0077.37] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0077.37] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0077.38] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [0077.39] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-goldrush.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_61 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0077.40] Log: WARNING: Cooking Convex For Actor: cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_PT_GDI_0 Component: StaticMeshComponent_31 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_PT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0077.40] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0077.40] Log: WARNING: Cooking Convex For Actor: cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_MCT_0 Component: StaticMeshComponent_35 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_MCT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0077.62] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-goldrush.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_61 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0078.66] Log: --- LOADING MOVIE TIME: 15.4 sec --- [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0078.92] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0086.75] ScriptLog: Sending server auth retry request [0092.41] Log: Assembled 513 auto-complete commands, manual: 92, exec: 392, kismet: 0 [0096.75] ScriptLog: Sending server auth retry request [0106.77] ScriptLog: Sending server auth retry request [0116.77] ScriptLog: Server authentication failed after 3 tries [0140.86] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0140.86] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0147.63] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_0 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0154.05] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_0 (Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0) [0162.40] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_2 [0170.27] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Vehicle_APC_GDI_2 (Rx_Vehicle_APC_GDI cnc-goldrush.TheWorld:PersistentLevel.Rx_Vehicle_APC_GDI_2) [0170.27] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_0 (Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0) [0172.85] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0172.85] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0174.49] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_HUD_0 (Rx_HUD cnc-goldrush.TheWorld:PersistentLevel.Rx_HUD_0) [0177.85] ScriptWarning: Accessed None 'Team' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:007A [0186.12] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0186.12] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0186.12] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_0 [0188.05] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0188.05] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0189.19] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_1 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0228.64] ScriptWarning: Accessed None 'Team' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:007A [0242.46] ScriptLog: client spotted709 [0245.05] ScriptWarning: Accessed None 'Team' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:007A [0245.06] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0245.06] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0252.38] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0252.38] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0254.27] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0254.27] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0258.11] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0258.11] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0263.69] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0263.69] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0265.61] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0265.61] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0266.34] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0266.34] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0270.82] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0270.82] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0272.69] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0272.69] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0276.52] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_0 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0278.48] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Projectile_ChemicalThrower_35 (Rx_Projectile_ChemicalThrower cnc-goldrush.TheWorld:PersistentLevel.Rx_Projectile_ChemicalThrower_35) [0281.51] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Projectile_ChemicalThrower_66 (Rx_Projectile_ChemicalThrower cnc-goldrush.TheWorld:PersistentLevel.Rx_Projectile_ChemicalThrower_66) [0295.91] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [0300.64] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Projectile_Chaingun_Nod_134 (Rx_Projectile_Chaingun_Nod cnc-goldrush.TheWorld:PersistentLevel.Rx_Projectile_Chaingun_Nod_134) [0303.38] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0308.66] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0337.57] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [0363.73] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_0 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0373.69] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0393.25] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_1 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0403.87] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_0 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:0364 [0405.56] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_1 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:0364 [0406.08] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-goldrush.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_3 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:000D [0406.08] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-goldrush.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_3 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:00BA [0408.60] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_2 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:0364 [0411.39] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_3 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:0364 [0412.19] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-goldrush.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_6 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:000D [0412.19] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-goldrush.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_6 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:00BA [0417.67] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0417.67] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0417.74] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0417.74] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0417.74] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0417.74] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0419.54] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0419.54] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0419.54] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0419.54] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0420.68] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0420.68] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0420.68] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0420.68] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0421.64] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0421.64] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0421.64] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0421.64] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0422.27] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0422.27] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0422.27] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0422.27] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0424.17] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0424.17] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0424.18] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0424.18] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0425.41] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0425.41] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0425.41] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0425.41] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0492.58] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_0 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0494.90] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0494.90] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0494.90] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0494.90] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0519.38] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_1 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0551.12] ScriptLog: client spotted700 [0595.16] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_4 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:0364 [0597.61] ScriptWarning: Accessed None 'Team' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:007A [0603.60] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0603.60] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0605.54] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0605.54] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0610.61] ScriptWarning: Accessed None 'Team' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:007A [0620.23] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_0 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0645.33] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_1 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0645.78] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0645.78] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0669.31] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0669.31] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0671.21] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0671.21] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0673.70] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0673.70] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0680.31] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0680.31] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0682.31] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0682.31] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0684.18] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0684.18] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0700.85] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0700.85] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0702.83] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0702.83] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0727.62] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0730.96] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0730.96] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0731.96] ScriptWarning: Accessed None 'Team' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:007A [0732.08] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_95 -> StaticMeshActor_2017 [0740.93] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0740.93] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0742.83] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0742.83] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0748.13] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0748.13] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0748.91] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_0 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0762.04] ScriptLog: client spotted690 [0765.73] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0765.73] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0767.66] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0767.66] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0771.42] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_1 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0816.96] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0816.96] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0826.49] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0826.49] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0828.30] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0828.30] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0833.11] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0833.11] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0838.51] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0838.51] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0840.32] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0840.32] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0848.51] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0848.51] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0848.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_1825 [0848.63] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_0 -> StaticMeshActor_1825 [0853.12] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0853.12] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0855.03] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0855.03] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0872.33] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0875.99] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_0 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [0884.07] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0893.99] ScriptWarning: Accessed None 'Team' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:007A [0894.03] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00D7 [0894.03] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00EB [0894.03] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06BF [0894.03] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-goldrush.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:06D3 [0896.70] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_1 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [1004.65] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_0 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [1017.67] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1022.49] ScriptWarning: Accessed None 'Controller' Rx_BuildingAttachment_RefGarageDoor cnc-goldrush.TheWorld:PersistentLevel.Rx_BuildingAttachment_RefGarageDoor_1 Function RenX_Content.Rx_BuildingAttachment_RefGarageDoor:SensorUnTouch:00C1 [1048.95] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_85 [1065.05] ScriptWarning: Accessed None 'Team' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:007A [1065.19] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_1 -> StaticMeshActor_1954 [1097.18] Log: === Critical error: === Fatal error! Address = 0xf37896 (filename not found) [in D:\Renegade X\Binaries\Win32\UDK.exe] Address = 0xf59b93 (filename not found) [in D:\Renegade X\Binaries\Win32\UDK.exe] Address = 0xf1e031 (filename not found) [in D:\Renegade X\Binaries\Win32\UDK.exe] Address = 0xf59e57 (filename not found) [in D:\Renegade X\Binaries\Win32\UDK.exe] Address = 0xf59be5 (filename not found) [in D:\Renegade X\Binaries\Win32\UDK.exe]