Log: Log file open, 03/09/14 19:43:32 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 10907 Init: Epic Internal: 0 Init: Compiled (32-bit): Jul 1 2013 15:00:14 Init: Changelist: 1715227 Init: Command line: 192.99.5.129:7780 Init: Base directory: D:\Games\Renegade X\Binaries\Win32\ [0001.92] Init: Computer: THANTO_-PC [0001.92] Init: User: thanto [0001.92] Init: CPU Page size=4096, Processors=4 [0001.92] Init: High frequency timer resolution =2.154072 MHz [0001.92] Init: Memory total: Physical=4.0GB (4GB approx) Pagefile=8.0GB Virtual=4.0GB [0002.11] Log: Steam Client API initialized 1 [0002.72] Log: Steam Game Server API initialized 1 [0002.81] Init: WinSock: I am thanto_-PC (192.168.1.245:0) [0002.81] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0002.85] Init: Object subsystem initialized [0002.88] Log: Last hardware survey: Ver=-1, Date=0. Uploading again. [0006.00] Log: Shader platform (RHI): PC-D3D-SM3 [0006.05] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0007.05] Log: PhysX GPU Support: DISABLED [0007.21] Init: Initializing FaceFX... [0007.26] Init: FaceFX 1.7.4 initialized. [0007.32] Init: XAudio2 using 'Speakers (Logitech G35 Headset)' : 8 channels at 44.1 kHz using 16 bits per sample (channel mask 0x63f) [0016.86] Log: Successfully upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 4.71 seconds. [0028.70] Log: Missing cached shader map for material DMat_Moss, quality 0, compiling. [0028.71] Warning: Warning, Failed to compile Material RX_DecalPackage.Materials.DMat_Moss for platform PC-D3D-SM3, Default Material will be used in game. [0028.85] Log: Missing cached shader map for material Emitter_Flame, quality 0, compiling. [0028.85] Warning: Warning, Failed to compile Material RX_WP_FlameThrower.Materials.Emitter_Flame for platform PC-D3D-SM3, Default Material will be used in game. [0031.87] Init: Finished loading startup packages in 23.09 seconds [0031.93] Log: 142320 objects as part of root set at end of initial load. [0031.93] Log: 0 out of 0 bytes used by permanent object pool. [0031.93] Log: Initializing Engine... [0031.99] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap' [0032.26] Init: UEngine initialized [0032.41] Init: XAudio2Device initialized. [0035.58] Log: Found PS2 controller with new converter [0035.65] Init: Client initialized [0049.96] Log: Initializing Steamworks [0049.98] Log: Logged in as 'thantounderscore' [0050.34] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0050.35] Warning: Warning, Failed to find object 'Class None.' [0050.35] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0050.35] Warning: Warning, Failed to find object 'Class None.' [0050.35] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0050.35] Warning: Warning, Failed to find object 'Class None.' [0050.35] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0050.35] Warning: Warning, Failed to find object 'Class None.' [0050.50] Init: WinSock: Socket queue 32768 / 32768 [0050.55] Log: LoadMap: RenX-FrontEndMap?Name=Player?Team=255 [0052.73] Log: Game class is 'Rx_Game' [0052.84] Log: Primary PhysX scene will be in software. [0052.84] Log: Creating Primary PhysX Scene. [0053.02] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2014.03.09-19.44.23 [0053.14] ScriptLog: GDI:0.0000 [0053.14] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [0053.14] ScriptLog: Nod:0.0000 [0053.22] Log: Bringing up level for play took: 0.478688 [0053.22] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0053.22] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [0053.26] ScriptWarning: Accessed None 'Pawn' Rx_Controller RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0053.27] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0053.27] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0053.27] ScriptWarning: Player start not found, using last start spot Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [0053.32] Error: Can't start an online game that hasn't been created [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0053.32] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0053.32] ScriptLog: START MATCH [0053.52] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0053.52] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0053.55] Rx: PLAYER: "thantounderscore"<256> entered from steamid 0x0110000102B03783 [0053.55] Log: ########### Finished loading level: 2.999286 seconds [0053.55] Log: Flushing async loaders. [0055.20] Log: Flushed async loaders. [0055.20] Init: Game engine initialized [0055.20] Log: Initializing Engine Completed [0066.96] Log: >>>>>>>>>>>>>> Initial startup: 66.96s <<<<<<<<<<<<<<< [0067.01] ScriptLog: SWITCHEROO THE HUD Rx_Game [0067.01] ScriptWarning: Accessed None 'Scoreboard' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:Destroyed:0019 [0067.08] Log: Current scalability system settings: [0067.08] Log: StaticDecals = TRUE (Whether to allow static decals.) [0067.08] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0067.08] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0067.08] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0067.08] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0067.08] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0067.08] Log: MotionBlur = TRUE (Whether to allow motion blur.) [0067.08] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0067.08] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0067.08] Log: Bloom = TRUE (Whether to allow bloom.) [0067.08] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0067.08] Log: Distortion = TRUE (Whether to allow distortion.) [0067.08] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0067.08] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0067.08] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0067.08] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0067.08] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0067.08] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0067.08] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0067.08] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0067.08] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0067.08] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0067.08] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [0067.08] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0067.08] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0067.08] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0067.08] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0067.08] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0067.08] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0067.08] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0067.08] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0067.08] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0067.08] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0067.08] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0067.08] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0067.08] ScriptLog: key: StaticDecals | value: True [0067.08] ScriptLog: StaticDecalsTrue [0067.08] ScriptLog: key: DynamicDecals | value: True [0067.08] ScriptLog: DynamicDecalsTrue [0067.08] ScriptLog: key: UnbatchedDecals | value: True [0067.08] ScriptLog: UnbatchedDecalsTrue [0067.08] ScriptLog: key: DecalCullDistanceScale | value: 1 [0067.08] ScriptLog: DecalCullDistanceScale? 1.0000 [0067.08] ScriptLog: key: DynamicShadows | value: True [0067.08] ScriptLog: DynamicShadowsTrue [0067.08] ScriptLog: key: LightEnvironmentShadows | value: True [0067.08] ScriptLog: LightEnvironmentShadowsTrue [0067.08] ScriptLog: key: MotionBlur | value: True [0067.08] ScriptLog: MotionBlurTrue [0067.08] ScriptLog: key: DepthOfField | value: True [0067.08] ScriptLog: DepthOfFieldTrue [0067.08] ScriptLog: key: AmbientOcclusion | value: True [0067.08] ScriptLog: AmbientOcclusionTrue [0067.08] ScriptLog: key: Bloom | value: True [0067.08] ScriptLog: BloomTrue [0067.08] ScriptLog: key: bAllowLightShafts | value: True [0067.08] ScriptLog: bAllowLightShaftsTrue [0067.08] ScriptLog: key: Distortion | value: True [0067.08] ScriptLog: DistortionTrue [0067.08] ScriptLog: key: DropParticleDistortion | value: False [0067.08] ScriptLog: DropParticleDistortionFalse [0067.08] ScriptLog: key: LensFlares | value: True [0067.08] ScriptLog: LensFlaresTrue [0067.08] ScriptLog: key: AllowRadialBlur | value: True [0067.08] ScriptLog: AllowRadialBlurTrue [0067.08] ScriptLog: key: bAllowSeparateTranslucency | value: False [0067.08] ScriptLog: bAllowSeparateTranslucencyFalse [0067.08] ScriptLog: key: bAllowPostprocessMLAA | value: False [0067.08] ScriptLog: bAllowPostprocessMLAAFalse [0067.08] ScriptLog: key: bAllowHighQualityMaterials | value: True [0067.08] ScriptLog: bAllowHighQualityMaterialsTrue [0067.08] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0067.08] ScriptLog: MaxFilterBlurSampleCount? 16 [0067.08] ScriptLog: key: SkeletalMeshLODBias | value: 0 [0067.08] ScriptLog: SkeletalMeshLODBias? 0 [0067.08] ScriptLog: key: DetailMode | value: 3 [0067.08] ScriptLog: DetailMode? 3 [0067.08] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0067.08] ScriptLog: MaxDrawDistanceScale? 1.0000 [0067.08] ScriptLog: key: MaxAnisotropy | value: 16 [0067.08] ScriptLog: MaxAnisotropy? 16 [0067.08] ScriptLog: key: bAllowD3D9MSAA | value: False [0067.08] ScriptLog: bAllowD3D9MSAAFalse [0067.08] ScriptLog: key: MinShadowResolution | value: 64 [0067.08] ScriptLog: MinShadowResolution? 64 [0067.08] ScriptLog: key: MinPreShadowResolution | value: 8 [0067.08] ScriptLog: MinPreShadowResolution? 8 [0067.08] ScriptLog: key: MaxShadowResolution | value: 1024 [0067.08] ScriptLog: MaxShadowResolution? 1024 [0067.08] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0067.08] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0067.08] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0067.08] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0067.08] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0067.08] ScriptLog: bEnableBranchingPCFShadowsFalse [0067.08] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0067.08] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0067.08] ScriptLog: key: bUseConservativeShadowBounds | value: False [0067.08] ScriptLog: bUseConservativeShadowBoundsFalse [0067.08] ScriptLog: key: bAllowFracturedDamage | value: True [0067.08] ScriptLog: bAllowFracturedDamageTrue [0067.08] ScriptLog: key: FractureCullDistanceScale | value: 1 [0067.08] ScriptLog: FractureCullDistanceScale? 1.0000 [0067.08] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0067.08] ScriptLog: bApexClothingAsyncFetchResultsFalse [0067.08] Log: Current preference system settings: [0067.08] Log: UseVsync = TRUE (Whether to use VSync or not.) [0067.08] Log: Fullscreen = TRUE (Fullscreen.) [0067.08] Log: ResX = 1280 (Screen X resolution.) [0067.08] Log: ResY = 720 (Screen Y resolution.) [0067.08] ScriptLog: key: UseVsync | value: True [0067.08] ScriptLog: UseVsyncTrue [0067.08] ScriptLog: key: Fullscreen | value: True [0067.08] ScriptLog: FullscreenTrue [0067.08] ScriptLog: key: ResX | value: 1280 [0067.08] ScriptLog: ResX? 1280 [0067.08] ScriptLog: key: ResY | value: 720 [0067.08] ScriptLog: ResY? 720 [0067.08] Log: Current debug system settings: [0067.08] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [0067.08] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0067.08] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0067.08] Log: SpeedTreeLeaves = TRUE (Whether to allow rendering of SpeedTree leaves.) [0067.08] Log: SpeedTreeFronds = TRUE (Whether to allow rendering of SpeedTree fronds.) [0067.08] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0067.08] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0067.08] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0067.08] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0067.08] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0067.08] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0067.08] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0067.08] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0067.08] Log: MaxMultiSamples = 8 (The maximum number of MSAA samples to use.) [0067.08] Log: bAllowTemporalAA = FALSE (UKNOWN) [0067.08] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0067.08] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0067.08] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0067.08] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0067.08] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0067.08] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0067.08] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0067.08] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0067.08] Log: MobileSceneDepthResolveForShadows = FALSE (UNKNOWN.) [0067.08] Log: MobileUsePreprocessedShaders = FALSE (Whether to use preprocessed shaders on mobile.) [0067.08] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0067.08] Log: MobileWarmUpPreprocessedShaders = FALSE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0067.08] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0067.08] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0067.08] Log: MobileUseCPreprocessorOnShaders = FALSE (Whether to run the C preprocessor on shaders.) [0067.08] Log: MobileLoadCPreprocessedShaders = FALSE ( Whether to load the C preprocessed source.) [0067.08] Log: MobileSharePixelShaders = FALSE (Whether to share pixel shaders across multiple unreal shaders.) [0067.08] Log: MobileShareVertexShaders = FALSE (Whether to share vertex shaders across multiple unreal shaders.) [0067.08] Log: MobileShareShaderPrograms = FALSE (Whether to share shaders program across multiple unreal shaders.) [0067.08] Log: MobileMaxMemory = 0 (Value (in MB) to declare for maximum mobile memory on this device.) [0067.08] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0067.08] Log: MobileBoneCount = 0 (The maximum number of bones supported for skinning.) [0067.08] Log: MobileBoneWeightCount = 0 (The maximum number of bones influences per vertex supported for skinning.) [0067.08] ScriptLog: key: DynamicLights | value: True [0067.08] ScriptLog: DynamicLightsTrue [0067.08] ScriptLog: key: CompositeDynamicLights | value: True [0067.08] ScriptLog: CompositeDynamicLightsTrue [0067.08] ScriptLog: key: DirectionalLightmaps | value: True [0067.08] ScriptLog: DirectionalLightmapsTrue [0067.08] ScriptLog: key: SpeedTreeLeaves | value: True [0067.08] ScriptLog: SpeedTreeLeavesTrue [0067.08] ScriptLog: key: SpeedTreeFronds | value: True [0067.08] ScriptLog: SpeedTreeFrondsTrue [0067.08] ScriptLog: key: OnlyStreamInTextures | value: False [0067.08] ScriptLog: OnlyStreamInTexturesFalse [0067.08] ScriptLog: key: OneFrameThreadLag | value: True [0067.08] ScriptLog: OneFrameThreadLagTrue [0067.08] ScriptLog: key: UpscaleScreenPercentage | value: True [0067.08] ScriptLog: UpscaleScreenPercentageTrue [0067.08] ScriptLog: key: AllowOpenGL | value: False [0067.08] ScriptLog: AllowOpenGLFalse [0067.08] ScriptLog: key: AllowSubsurfaceScattering | value: True [0067.08] ScriptLog: AllowSubsurfaceScatteringTrue [0067.08] ScriptLog: key: AllowImageReflections | value: True [0067.08] ScriptLog: AllowImageReflectionsTrue [0067.08] ScriptLog: key: AllowImageReflectionShadowing | value: True [0067.08] ScriptLog: AllowImageReflectionShadowingTrue [0067.08] ScriptLog: key: ParticleLODBias | value: 0 [0067.08] ScriptLog: ParticleLODBias? 0 [0067.08] ScriptLog: key: MaxMultiSamples | value: 8 [0067.08] ScriptLog: MaxMultiSamples? 8 [0067.08] ScriptLog: key: bAllowTemporalAA | value: False [0067.08] ScriptLog: bAllowTemporalAAFalse [0067.08] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0067.08] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0067.08] ScriptLog: TemporalAA_MinDepth? -1 [0067.08] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0067.08] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0067.08] ScriptLog: key: ScreenPercentage | value: 100 [0067.08] ScriptLog: ScreenPercentage? 100.0000 [0067.08] Log: Current unknown system settings: [0067.08] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0067.08] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0067.08] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0067.08] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0067.08] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0067.08] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0067.08] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0067.08] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0067.08] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0067.08] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0067.08] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0067.08] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0067.08] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0067.08] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0067.08] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0067.08] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0067.08] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0067.08] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0067.08] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0067.08] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0067.08] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0067.08] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0067.08] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0067.08] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0067.08] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0067.08] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0067.08] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0067.08] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0067.08] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0067.08] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0067.08] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0067.08] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0067.08] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0067.08] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0067.08] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0067.08] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0067.08] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0067.08] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0067.08] Log: MobileVertexScratchBufferSize = 0 (The size of the scratch buffer for vertices (in kB).) [0067.08] Log: MobileIndexScratchBufferSize = 0 (The size of the scratch buffer for indices (in kB).) [0067.08] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0067.08] Log: MobileTiltShiftPosition = 0 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0067.08] Log: MobileTiltShiftFocusWidth = 0 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0067.08] Log: MobileTiltShiftTransitionWidth = 0 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0067.08] Log: MobileLightShaftScale = 0 (UNKNOWN.) [0067.08] Log: MobileLightShaftFirstPass = 0 (UNKNOWN.) [0067.08] Log: MobileLightShaftSecondPass = 0 (UNKNOWN.) [0067.08] Log: MobileMaxShadowRange = 0 (UNKNOWN.) [0067.08] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0067.08] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0067.08] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0067.08] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0067.08] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0067.08] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0067.08] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0067.08] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0067.08] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0067.08] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0067.08] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0067.08] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0067.08] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0067.08] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0067.08] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0067.08] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0067.08] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0067.08] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0067.08] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0067.08] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0067.08] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0067.08] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0067.08] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0067.08] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0067.08] ScriptLog: key: SHSecondaryLighting | value: True [0067.08] ScriptLog: SHSecondaryLightingTrue [0067.08] ScriptLog: key: MotionBlurPause | value: True [0067.08] ScriptLog: MotionBlurPauseTrue [0067.08] ScriptLog: key: MotionBlurSkinning | value: 1 [0067.08] ScriptLog: MotionBlurSkinning? 1 [0067.08] ScriptLog: key: FilteredDistortion | value: True [0067.08] ScriptLog: FilteredDistortionTrue [0067.08] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0067.08] ScriptLog: bAllowDownsampledTranslucencyFalse [0067.08] ScriptLog: key: FogVolumes | value: True [0067.08] ScriptLog: FogVolumesTrue [0067.08] ScriptLog: key: FloatingPointRenderTargets | value: True [0067.08] ScriptLog: FloatingPointRenderTargetsTrue [0067.08] ScriptLog: key: ShadowFilterQualityBias | value: 0 [0067.08] ScriptLog: ShadowFilterQualityBias? 0 [0067.08] ScriptLog: key: ShadowFadeResolution | value: 128 [0067.08] ScriptLog: ShadowFadeResolution? 128 [0067.08] ScriptLog: key: PreShadowFadeResolution | value: 16 [0067.08] ScriptLog: PreShadowFadeResolution? 16 [0067.08] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0067.08] ScriptLog: ShadowFadeExponent? 0.2500 [0067.08] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0067.08] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0067.08] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0067.08] ScriptLog: PreShadowResolutionFactor? 0.5000 [0067.08] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0067.09] ScriptLog: bAllowHardwareShadowFilteringFalse [0067.09] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0067.09] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0067.09] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0067.09] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0067.09] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0067.09] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0067.09] ScriptLog: bEnableForegroundSelfShadowingFalse [0067.09] ScriptLog: key: ShadowFilterRadius | value: 2 [0067.09] ScriptLog: ShadowFilterRadius? 2.0000 [0067.09] ScriptLog: key: ShadowDepthBias | value: 0.012 [0067.09] ScriptLog: ShadowDepthBias? 0.0120 [0067.09] ScriptLog: key: PerObjectShadowTransition | value: 60 [0067.09] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0067.09] ScriptLog: PerObjectShadowTransition? -1 [0067.09] ScriptLog: key: PerSceneShadowTransition | value: 600 [0067.09] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0067.09] ScriptLog: PerSceneShadowTransition? -1 [0067.09] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0067.09] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0067.09] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0067.09] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0067.09] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0067.09] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0067.09] ScriptLog: key: CSMMinimumFOV | value: 40 [0067.09] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0067.09] ScriptLog: CSMMinimumFOV? -1 [0067.09] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0067.09] ScriptLog: CSMFOVRoundFactor? 4.0000 [0067.09] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0067.09] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0067.09] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0067.09] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0067.09] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0067.09] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0067.09] ScriptLog: key: NumFracturedPartsScale | value: 1 [0067.09] ScriptLog: NumFracturedPartsScale? 1.0000 [0067.09] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0067.09] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0067.09] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0067.09] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0067.09] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0067.09] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0067.09] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0067.09] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0067.09] ScriptLog: key: HighPrecisionGBuffers | value: False [0067.09] ScriptLog: HighPrecisionGBuffersFalse [0067.09] ScriptLog: key: AllowSecondaryDisplays | value: False [0067.09] ScriptLog: AllowSecondaryDisplaysFalse [0067.09] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0067.09] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0067.09] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0067.09] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0067.09] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0067.09] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0067.09] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0067.09] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0067.09] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0067.09] ScriptLog: ApexDestructionMaxShapeCount? 0 [0067.09] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0067.09] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0067.09] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0067.09] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0067.09] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0067.09] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0067.09] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0067.09] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0067.09] ScriptLog: ApexDestructionSortByBenefitTrue [0067.09] ScriptLog: key: ApexGRBEnable | value: False [0067.09] ScriptLog: ApexGRBEnableFalse [0067.09] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0067.09] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0067.09] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0067.09] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0067.09] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0067.09] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0067.09] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0067.09] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0067.09] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0067.09] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0067.09] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0067.09] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0067.09] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0067.09] ScriptLog: ApexGRBSkinWidth? 0.0250 [0067.09] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0067.09] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0067.09] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0067.09] ScriptLog: bEnableParallelApexClothingFetchTrue [0067.09] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0067.09] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0067.09] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0067.09] ScriptLog: ApexClothingAllowAsyncCookingTrue [0067.09] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0067.09] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0067.09] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0067.09] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0067.14] Log: Listing all sound classes. [0067.14] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [0067.14] Log: Class 'Vehicle' has 77 resident sounds taking 19170.17 kb, and 7 real time sounds taking 443.18 kb [0067.14] Log: Class 'SFX' has 28 resident sounds taking 4093.81 kb, and 10 real time sounds taking 619.87 kb [0067.14] Log: Class 'Ambient' has 31 resident sounds taking 14495.64 kb, and 22 real time sounds taking 3490.74 kb [0067.14] Log: Class 'Weapon' has 243 resident sounds taking 65726.30 kb, and 4 real time sounds taking 418.22 kb [0067.14] Log: Class 'Cinematic' has 5 resident sounds taking 1292.72 kb, and 5 real time sounds taking 596.60 kb [0067.14] Log: Class 'Item' has 21 resident sounds taking 1885.64 kb, and 1 real time sounds taking 8.89 kb [0067.14] Log: Class 'Character' has 180 resident sounds taking 8576.90 kb [0067.14] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb [0067.14] Log: Class 'Announcer' has 173 resident sounds taking 73580.28 kb [0067.14] Log: Class 'Master' has 2 resident sounds taking 111.17 kb [0067.14] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 4 real time sounds taking 769.60 kb [0067.14] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [0067.14] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [0067.14] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [0067.14] Log: Class 'UnGrouped' has 188 resident sounds taking 37386.71 kb, and 94 real time sounds taking 2222.50 kb [0067.14] Log: 1161 total sounds in 16 classes [0067.20] Log: Bool AmbientOcclusion set to 1 [0067.54] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0067.76] Log: LoadMap: 192.99.5.129:7780/cnc-walls_flying?Name=Player?Team=255?game=RenX_Game.Rx_Game [0067.80] Log: --- LOADING MOVIE START --- [0068.65] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0068.66] ScriptWarning: PlayerStart_2 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0068.66] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0068.66] ScriptWarning: Player start not found, failed to restart player Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:025E [0068.66] ScriptWarning: Accessed None 'Pawn' Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:0014 [0068.66] ScriptWarning: Accessed None 'Pawn' Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:003C [0068.66] Rx: PLAYER: "thantounderscore"<256> disconnected [0073.87] Log: Primary PhysX scene will be in software. [0073.87] Log: Creating Primary PhysX Scene. [0074.33] Log: Bringing World cnc-walls_flying.TheWorld up for play (90) at 2014.03.09-19.44.44 [0074.38] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0074.38] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0074.38] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0074.38] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0074.38] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0074.38] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0074.38] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0074.38] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0074.38] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0074.38] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0074.38] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0074.38] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0074.38] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0074.38] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0074.44] Log: Bringing up level for play took: 0.959862 [0074.44] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0074.44] Warning: Warning, Failed to find object 'Class None.' [0074.44] Log: PlayerController class for the pending level is PlayerController [0074.44] Log: ########### Finished loading level: 6.674845 seconds [0075.76] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0075.76] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-walls_flying.TheWorld:PersistentLevel.PlayerController_0 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0075.81] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-walls_flying.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0075.87] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0075.88] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0075.90] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [0075.90] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_1 Function RenX_Game.Rx_Pawn:ReplicatedEvent:010F [0075.96] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn:ReplicatedEvent:010F [0075.99] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0075.99] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0076.01] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_17 Function RenX_Game.Rx_Pawn:ReplicatedEvent:010F [0076.01] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:BeenShot.BeginState:003A [0076.04] ScriptWarning: Accessed None 'LocalPC' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:BeenShot.BeginState:003A [0076.05] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0076.05] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0076.16] ScriptWarning: Accessed None 'AirStrip' Rx_Building_AirTower_Internals cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_0 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0126 [0076.16] ScriptWarning: Accessed None 'AirStrip' Rx_Building_AirTower_Internals cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_0 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0126 [0076.16] ScriptWarning: Accessed None 'AirStrip' Rx_Building_AirTower_Internals cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_0 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0126 [0076.16] ScriptWarning: Accessed None 'AirStrip' Rx_Building_AirTower_Internals cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_0 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0126 [0076.16] ScriptWarning: Accessed None 'AirStrip' Rx_Building_AirTower_Internals cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_0 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0126 [0076.16] ScriptWarning: Accessed None 'AirStrip' Rx_Building_AirTower_Internals cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_0 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0126 [0076.16] Log: WARNING: Cooking Convex For Actor: cnc-walls_flying.TheWorld:PersistentLevel.Rx_BuildingAttachment_MCT_0 Component: StaticMeshComponent_22 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_MCT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0076.19] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_StealthBlackHand.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_StealthBlackHand RenX_Game.Default__Rx_FamilyInfo_Nod_StealthBlackHand Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0076.21] ScriptWarning: Accessed None 'Scoreboard' Rx_GRI cnc-walls_flying.TheWorld:PersistentLevel.Rx_GRI_0 Function RenX_Game.Rx_GRI:ReplicatedEvent:0062 [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0076.21] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0076.23] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_StealthBlackHand.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_StealthBlackHand RenX_Game.Default__Rx_FamilyInfo_Nod_StealthBlackHand Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0076.29] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0076.29] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0076.39] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0076.39] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0076.39] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_StealthBlackHand.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_StealthBlackHand RenX_Game.Default__Rx_FamilyInfo_Nod_StealthBlackHand Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0076.39] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0076.39] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0076.51] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0076.51] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0076.51] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0076.51] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0076.53] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0076.53] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0076.53] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0076.53] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0076.57] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0076.57] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0076.57] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0076.57] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0076.59] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0076.59] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0076.60] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0076.60] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0076.60] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_337 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0076.62] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0076.62] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0076.62] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0076.62] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0076.62] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0076.63] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0076.63] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0076.64] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0076.64] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0076.69] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0076.69] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0076.69] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0076.69] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0077.15] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_337 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0077.19] ScriptWarning: Accessed None 'BuildingInternals' Rx_Building_PowerPlant_Nod_Ramps cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_PowerPlant_Nod_Ramps_1 Function RenX_Content.Rx_Building:IsDestroyed:000B [0077.19] ScriptWarning: Accessed None 'BuildingInternals' Rx_Building_Refinery_Nod_Ramps cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_Refinery_Nod_Ramps_1 Function RenX_Content.Rx_Building:IsDestroyed:000B [0077.19] ScriptWarning: Accessed None 'BuildingInternals' Rx_Building_Refinery_GDI_Ramps cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_Refinery_GDI_Ramps_0 Function RenX_Content.Rx_Building:IsDestroyed:000B [0077.19] ScriptWarning: Accessed None 'BuildingInternals' Rx_Building_PowerPlant_GDI_Ramps cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_PowerPlant_GDI_Ramps_0 Function RenX_Content.Rx_Building:IsDestroyed:000B [0077.19] ScriptWarning: Accessed None 'BuildingInternals' Rx_Building_Barracks_Ramps cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_Barracks_Ramps_0 Function RenX_Content.Rx_Building:IsDestroyed:000B [0077.19] ScriptWarning: Accessed None 'BuildingInternals' Rx_Building_WeaponsFactory_Ramps cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_WeaponsFactory_Ramps_1 Function RenX_Content.Rx_Building:IsDestroyed:000B [0086.31] Log: --- LOADING MOVIE TIME: 18.5 sec --- [0086.33] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0086.33] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0086.33] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0086.33] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0086.35] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0086.36] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0086.36] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0086.36] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0086.37] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0086.37] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0086.38] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0086.38] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0086.42] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0086.42] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0086.42] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0086.42] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0086.42] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0086.42] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0086.43] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0086.43] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0086.46] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0086.46] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0086.46] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0086.46] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0086.46] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0086.48] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0086.48] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0086.49] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0086.49] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0086.50] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0086.50] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0086.50] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0086.50] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0086.51] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0086.51] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0086.53] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0086.53] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0086.53] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0086.53] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0086.57] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [0086.59] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0086.59] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0086.68] ScriptLog: Sending server auth retry request [0086.71] ScriptWarning: Accessed None 'BuildingInternals' Rx_Building_PowerPlant_Nod_Ramps cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_PowerPlant_Nod_Ramps_1 Function RenX_Content.Rx_Building:IsDestroyed:000B [0086.79] ScriptWarning: Accessed None 'BuildingInternals' Rx_Building_PowerPlant_Nod_Ramps cnc-walls_flying.TheWorld:PersistentLevel.Rx_Building_PowerPlant_Nod_Ramps_1 Function RenX_Content.Rx_Building:IsDestroyed:000B [0087.34] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0087.34] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0087.34] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0087.34] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0087.36] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0087.36] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0087.43] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0087.43] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0087.78] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_1 [0087.78] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_2 [0087.78] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_3 [0087.78] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_4 [0087.78] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_5 [0088.32] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0088.32] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0090.19] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0090.19] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0090.98] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0090.98] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0090.98] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0090.98] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0092.79] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0092.79] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0092.79] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0092.79] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0107.15] ScriptLog: Sending server auth retry request [0112.64] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0112.64] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0117.21] ScriptLog: Sending server auth retry request [0126.68] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0126.68] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0127.15] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0127.15] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0127.22] ScriptLog: Server authentication failed after 3 tries [0129.01] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0129.01] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0129.55] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0129.55] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0141.14] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0141.14] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0141.14] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0141.14] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0143.50] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0143.50] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0143.51] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0143.51] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0143.59] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0143.59] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0144.72] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0144.72] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0144.73] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0144.73] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0145.56] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0145.56] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0145.56] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0145.56] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0145.66] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0145.66] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0147.92] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0147.92] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0147.98] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_6 [0149.86] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0149.86] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0151.23] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0151.23] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0152.50] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0152.50] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0153.20] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0153.20] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0156.16] ScriptLog: 15.3627 [0156.23] ScriptLog: 344.9657 [0156.67] ScriptLog: 10.7335 [0156.75] ScriptLog: 17.3857 [0157.27] ScriptLog: 57.0447 [0158.17] ScriptLog: 12.1571 [0158.23] ScriptLog: 19.0790 [0158.29] ScriptLog: 22.5506 [0159.94] ScriptLog: 18.2432 [0160.01] ScriptLog: 59.1761 [0161.06] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0161.06] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0162.21] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0162.21] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0162.67] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_8 [0162.69] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_93 [0167.91] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0167.91] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0169.39] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0169.39] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0169.82] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0169.82] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0171.34] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0171.34] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0171.97] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0171.97] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0186.75] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0186.75] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0188.97] Log: PlayCustomAnim Taunt_FB_Hoolahoop, CustomChildIndex: 1, Animation Not Found!! [0192.38] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0192.38] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0195.24] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0195.24] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0196.97] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0196.97] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0196.97] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0196.97] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0197.19] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0197.19] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0198.79] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0198.79] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0198.79] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0198.79] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0199.84] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0199.84] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0201.80] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0201.80] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0209.75] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0209.75] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0209.98] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0209.98] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0209.98] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0209.98] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_7 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0213.77] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0213.77] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0213.77] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0213.77] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0236.23] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0236.23] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0236.25] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_8 [0238.12] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0238.12] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0246.83] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshActor_6 [0257.19] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0257.19] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0257.36] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0257.36] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0257.36] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0257.36] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0273.09] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0273.09] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0273.09] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0273.09] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0288.43] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_92 [0308.05] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_97 [0308.12] Log: FracturedMesActor: NO SOUND for FracturedStaticMeshPart_98 [0338.06] ScriptWarning: Accessed null class context 'WeaponProjectiles' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:ParseDamageType:0598 [0338.06] ScriptWarning: Accessed None 'Pawn' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:DisplayHit:00A5 [0349.67] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0349.67] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0349.67] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0349.67] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0353.54] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0353.54] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0358.10] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0358.10] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0358.24] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0358.24] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0358.52] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0358.52] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0361.28] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0361.28] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0362.60] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0362.60] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0364.02] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0364.02] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0364.72] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0364.72] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0365.09] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0365.09] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0365.09] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0365.09] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0366.00] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0366.00] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0366.75] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0366.75] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0367.75] ScriptLog: button ParentsGFxObject_2012 [0368.73] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0368.73] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0377.80] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0377.80] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_8 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0402.53] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0402.53] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0402.53] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0402.53] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0403.36] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0403.36] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0403.36] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0403.36] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0424.00] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0424.00] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0424.00] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0424.00] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0425.62] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0425.62] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0425.62] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0425.62] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0450.38] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0450.38] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0450.38] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0450.38] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0464.14] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-walls_flying.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_11 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:000D [0464.14] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-walls_flying.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_11 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:00BA [0487.16] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0487.16] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0487.16] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [0487.16] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-walls_flying.TheWorld:PersistentLevel.Rx_Pawn_SBH_9 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [0497.52] ScriptWarning: Accessed None 'Instigator' Rx_Vehicle_Apache_GuidedMissile cnc-walls_flying.TheWorld:PersistentLevel.Rx_Vehicle_Apache_GuidedMissile_5 Function RenX_Content.Rx_Projectile:HitWall:01A8 [0497.52] ScriptWarning: Accessed None 'Instigator' Rx_Vehicle_Apache_GuidedMissile cnc-walls_flying.TheWorld:PersistentLevel.Rx_Vehicle_Apache_GuidedMissile_5 Function RenX_Content.Rx_Projectile:HitWall:01E6 [0504.12] ScriptWarning: Accessed None 'Instigator' Rx_Vehicle_Apache_GuidedMissile cnc-walls_flying.TheWorld:PersistentLevel.Rx_Vehicle_Apache_GuidedMissile_6 Function RenX_Content.Rx_Projectile:HitWall:01A8 [0504.12] ScriptWarning: Accessed None 'Instigator' Rx_Vehicle_Apache_GuidedMissile cnc-walls_flying.TheWorld:PersistentLevel.Rx_Vehicle_Apache_GuidedMissile_6 Function RenX_Content.Rx_Projectile:HitWall:01E6 [0504.98] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0511.71] Warning: Rx_Vehicle_MammothTank_0 is outside the world bounds! [0544.22] ScriptWarning: Accessed None 'Killed' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:027D [0544.22] ScriptWarning: Accessed None Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:0291 [0544.22] ScriptWarning: Accessed None 'Killed' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:0343 [0544.22] ScriptLog: (UTGameViewportClient_0) UTGameViewportClient::None:NotifyConnectionError Message:'Your connection to the host timed out' Title:'Connection Lost' [0544.22] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit. [0544.22] ScriptLog: ------ QUIT TO MAIN MENU -------- [0544.26] Log: Failed; returning to Entry [0544.29] Log: LoadMap: RenX-FrontEndMap?closed?Name=Player?Team=255 [0544.31] Log: --- LOADING MOVIE START --- [0544.76] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0544.82] Warning: Failed to set base of Rx_Pawn_91 because SkelComp (SkeletalMeshComponent_2104) is not owned by NewBase (Rx_Vehicle_Apache_1)! [0544.82] ScriptWarning: Accessed None 'Scoreboard' Rx_HUD cnc-walls_flying.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:Destroyed:0019 [0545.09] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find local client auth session [0545.09] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find server auth session [0545.09] Exit: TcpNetDriver_0 shut down [0546.70] Log: Game class is 'Rx_Game' [0546.80] Log: Primary PhysX scene will be in software. [0546.80] Log: Creating Primary PhysX Scene. [0546.81] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2014.03.09-19.52.37 [0546.87] ScriptLog: GDI:0.0000 [0546.87] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [0546.87] ScriptLog: Nod:0.0000 [0546.98] Log: Bringing up level for play took: 0.277324 [0546.98] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0546.98] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [0547.01] ScriptWarning: Accessed None 'Pawn' Rx_Controller RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0547.02] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0547.02] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0547.02] ScriptWarning: Player start not found, using last start spot Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [0547.03] Error: Can't start an online game that hasn't been created [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0547.03] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0547.03] ScriptLog: START MATCH [0547.06] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0547.06] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0547.09] Rx: PLAYER: "thantounderscore"<258> entered from steamid 0x0110000102B03783 [0547.09] Log: ########### Finished loading level: 2.793058 seconds [0547.09] Log: Flushing async loaders. [0548.76] Log: Flushed async loaders. [0548.98] ScriptLog: SWITCHEROO THE HUD Rx_Game [0548.98] ScriptWarning: Accessed None 'Scoreboard' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:Destroyed:0019 [0549.01] Log: Current scalability system settings: [0549.01] Log: StaticDecals = TRUE (Whether to allow static decals.) [0549.01] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0549.01] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0549.01] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0549.01] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0549.01] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0549.01] Log: MotionBlur = TRUE (Whether to allow motion blur.) [0549.01] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0549.01] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0549.01] Log: Bloom = TRUE (Whether to allow bloom.) [0549.01] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0549.01] Log: Distortion = TRUE (Whether to allow distortion.) [0549.01] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0549.01] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0549.01] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0549.01] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0549.01] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0549.01] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0549.01] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0549.01] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0549.01] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0549.01] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0549.01] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [0549.01] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0549.01] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0549.01] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0549.01] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0549.01] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0549.01] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0549.01] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0549.01] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0549.01] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0549.01] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0549.01] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0549.01] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0549.01] ScriptLog: key: StaticDecals | value: True [0549.01] ScriptLog: StaticDecalsTrue [0549.01] ScriptLog: key: DynamicDecals | value: True [0549.01] ScriptLog: DynamicDecalsTrue [0549.01] ScriptLog: key: UnbatchedDecals | value: True [0549.01] ScriptLog: UnbatchedDecalsTrue [0549.01] ScriptLog: key: DecalCullDistanceScale | value: 1 [0549.01] ScriptLog: DecalCullDistanceScale? 1.0000 [0549.01] ScriptLog: key: DynamicShadows | value: True [0549.01] ScriptLog: DynamicShadowsTrue [0549.01] ScriptLog: key: LightEnvironmentShadows | value: True [0549.01] ScriptLog: LightEnvironmentShadowsTrue [0549.01] ScriptLog: key: MotionBlur | value: True [0549.01] ScriptLog: MotionBlurTrue [0549.01] ScriptLog: key: DepthOfField | value: True [0549.01] ScriptLog: DepthOfFieldTrue [0549.01] ScriptLog: key: AmbientOcclusion | value: True [0549.01] ScriptLog: AmbientOcclusionTrue [0549.01] ScriptLog: key: Bloom | value: True [0549.01] ScriptLog: BloomTrue [0549.01] ScriptLog: key: bAllowLightShafts | value: True [0549.01] ScriptLog: bAllowLightShaftsTrue [0549.01] ScriptLog: key: Distortion | value: True [0549.01] ScriptLog: DistortionTrue [0549.01] ScriptLog: key: DropParticleDistortion | value: False [0549.01] ScriptLog: DropParticleDistortionFalse [0549.01] ScriptLog: key: LensFlares | value: True [0549.01] ScriptLog: LensFlaresTrue [0549.01] ScriptLog: key: AllowRadialBlur | value: True [0549.01] ScriptLog: AllowRadialBlurTrue [0549.01] ScriptLog: key: bAllowSeparateTranslucency | value: False [0549.01] ScriptLog: bAllowSeparateTranslucencyFalse [0549.01] ScriptLog: key: bAllowPostprocessMLAA | value: False [0549.01] ScriptLog: bAllowPostprocessMLAAFalse [0549.01] ScriptLog: key: bAllowHighQualityMaterials | value: True [0549.01] ScriptLog: bAllowHighQualityMaterialsTrue [0549.01] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0549.01] ScriptLog: MaxFilterBlurSampleCount? 16 [0549.01] ScriptLog: key: SkeletalMeshLODBias | value: 0 [0549.01] ScriptLog: SkeletalMeshLODBias? 0 [0549.01] ScriptLog: key: DetailMode | value: 3 [0549.01] ScriptLog: DetailMode? 3 [0549.01] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0549.01] ScriptLog: MaxDrawDistanceScale? 1.0000 [0549.01] ScriptLog: key: MaxAnisotropy | value: 16 [0549.01] ScriptLog: MaxAnisotropy? 16 [0549.01] ScriptLog: key: bAllowD3D9MSAA | value: False [0549.01] ScriptLog: bAllowD3D9MSAAFalse [0549.01] ScriptLog: key: MinShadowResolution | value: 64 [0549.01] ScriptLog: MinShadowResolution? 64 [0549.01] ScriptLog: key: MinPreShadowResolution | value: 8 [0549.01] ScriptLog: MinPreShadowResolution? 8 [0549.01] ScriptLog: key: MaxShadowResolution | value: 1024 [0549.01] ScriptLog: MaxShadowResolution? 1024 [0549.01] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0549.01] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0549.01] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0549.01] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0549.01] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0549.01] ScriptLog: bEnableBranchingPCFShadowsFalse [0549.01] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0549.01] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0549.01] ScriptLog: key: bUseConservativeShadowBounds | value: False [0549.01] ScriptLog: bUseConservativeShadowBoundsFalse [0549.01] ScriptLog: key: bAllowFracturedDamage | value: True [0549.01] ScriptLog: bAllowFracturedDamageTrue [0549.01] ScriptLog: key: FractureCullDistanceScale | value: 1 [0549.01] ScriptLog: FractureCullDistanceScale? 1.0000 [0549.01] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0549.01] ScriptLog: bApexClothingAsyncFetchResultsFalse [0549.01] Log: Current preference system settings: [0549.01] Log: UseVsync = TRUE (Whether to use VSync or not.) [0549.01] Log: Fullscreen = FALSE (Fullscreen.) [0549.01] Log: ResX = 1280 (Screen X resolution.) [0549.01] Log: ResY = 720 (Screen Y resolution.) [0549.01] ScriptLog: key: UseVsync | value: True [0549.01] ScriptLog: UseVsyncTrue [0549.01] ScriptLog: key: Fullscreen | value: False [0549.01] ScriptLog: FullscreenFalse [0549.01] ScriptLog: key: ResX | value: 1280 [0549.01] ScriptLog: ResX? 1280 [0549.01] ScriptLog: key: ResY | value: 720 [0549.01] ScriptLog: ResY? 720 [0549.01] Log: Current debug system settings: [0549.01] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [0549.01] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0549.01] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0549.01] Log: SpeedTreeLeaves = TRUE (Whether to allow rendering of SpeedTree leaves.) [0549.01] Log: SpeedTreeFronds = TRUE (Whether to allow rendering of SpeedTree fronds.) [0549.01] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0549.01] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0549.01] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0549.01] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0549.01] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0549.01] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0549.01] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0549.01] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0549.01] Log: MaxMultiSamples = 8 (The maximum number of MSAA samples to use.) [0549.01] Log: bAllowTemporalAA = FALSE (UKNOWN) [0549.01] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0549.01] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0549.01] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0549.01] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0549.01] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0549.01] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0549.01] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0549.01] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0549.01] Log: MobileSceneDepthResolveForShadows = FALSE (UNKNOWN.) [0549.01] Log: MobileUsePreprocessedShaders = FALSE (Whether to use preprocessed shaders on mobile.) [0549.01] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0549.01] Log: MobileWarmUpPreprocessedShaders = FALSE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0549.01] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0549.01] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0549.01] Log: MobileUseCPreprocessorOnShaders = FALSE (Whether to run the C preprocessor on shaders.) [0549.01] Log: MobileLoadCPreprocessedShaders = FALSE ( Whether to load the C preprocessed source.) [0549.01] Log: MobileSharePixelShaders = FALSE (Whether to share pixel shaders across multiple unreal shaders.) [0549.01] Log: MobileShareVertexShaders = FALSE (Whether to share vertex shaders across multiple unreal shaders.) [0549.01] Log: MobileShareShaderPrograms = FALSE (Whether to share shaders program across multiple unreal shaders.) [0549.01] Log: MobileMaxMemory = 0 (Value (in MB) to declare for maximum mobile memory on this device.) [0549.01] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0549.01] Log: MobileBoneCount = 0 (The maximum number of bones supported for skinning.) [0549.01] Log: MobileBoneWeightCount = 0 (The maximum number of bones influences per vertex supported for skinning.) [0549.01] ScriptLog: key: DynamicLights | value: True [0549.01] ScriptLog: DynamicLightsTrue [0549.01] ScriptLog: key: CompositeDynamicLights | value: True [0549.01] ScriptLog: CompositeDynamicLightsTrue [0549.01] ScriptLog: key: DirectionalLightmaps | value: True [0549.01] ScriptLog: DirectionalLightmapsTrue [0549.01] ScriptLog: key: SpeedTreeLeaves | value: True [0549.01] ScriptLog: SpeedTreeLeavesTrue [0549.01] ScriptLog: key: SpeedTreeFronds | value: True [0549.01] ScriptLog: SpeedTreeFrondsTrue [0549.01] ScriptLog: key: OnlyStreamInTextures | value: False [0549.01] ScriptLog: OnlyStreamInTexturesFalse [0549.01] ScriptLog: key: OneFrameThreadLag | value: True [0549.01] ScriptLog: OneFrameThreadLagTrue [0549.01] ScriptLog: key: UpscaleScreenPercentage | value: True [0549.01] ScriptLog: UpscaleScreenPercentageTrue [0549.01] ScriptLog: key: AllowOpenGL | value: False [0549.01] ScriptLog: AllowOpenGLFalse [0549.01] ScriptLog: key: AllowSubsurfaceScattering | value: True [0549.01] ScriptLog: AllowSubsurfaceScatteringTrue [0549.01] ScriptLog: key: AllowImageReflections | value: True [0549.01] ScriptLog: AllowImageReflectionsTrue [0549.01] ScriptLog: key: AllowImageReflectionShadowing | value: True [0549.01] ScriptLog: AllowImageReflectionShadowingTrue [0549.01] ScriptLog: key: ParticleLODBias | value: 0 [0549.01] ScriptLog: ParticleLODBias? 0 [0549.01] ScriptLog: key: MaxMultiSamples | value: 8 [0549.01] ScriptLog: MaxMultiSamples? 8 [0549.01] ScriptLog: key: bAllowTemporalAA | value: False [0549.01] ScriptLog: bAllowTemporalAAFalse [0549.01] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0549.01] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0549.01] ScriptLog: TemporalAA_MinDepth? -1 [0549.01] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0549.01] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0549.01] ScriptLog: key: ScreenPercentage | value: 100 [0549.01] ScriptLog: ScreenPercentage? 100.0000 [0549.01] Log: Current unknown system settings: [0549.01] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0549.01] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0549.01] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0549.01] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0549.01] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0549.03] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0549.03] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0549.03] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0549.03] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0549.03] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0549.03] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0549.03] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0549.03] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0549.03] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0549.03] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0549.03] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0549.03] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0549.03] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0549.03] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0549.03] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0549.03] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0549.03] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0549.03] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0549.03] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0549.03] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0549.03] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0549.03] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0549.03] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0549.03] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0549.03] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0549.03] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0549.03] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0549.03] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0549.03] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0549.03] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0549.03] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0549.03] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0549.03] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0549.03] Log: MobileVertexScratchBufferSize = 0 (The size of the scratch buffer for vertices (in kB).) [0549.03] Log: MobileIndexScratchBufferSize = 0 (The size of the scratch buffer for indices (in kB).) [0549.03] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0549.03] Log: MobileTiltShiftPosition = 0 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0549.03] Log: MobileTiltShiftFocusWidth = 0 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0549.03] Log: MobileTiltShiftTransitionWidth = 0 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0549.03] Log: MobileLightShaftScale = 0 (UNKNOWN.) [0549.03] Log: MobileLightShaftFirstPass = 0 (UNKNOWN.) [0549.03] Log: MobileLightShaftSecondPass = 0 (UNKNOWN.) [0549.03] Log: MobileMaxShadowRange = 0 (UNKNOWN.) [0549.03] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0549.03] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0549.03] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0549.03] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0549.03] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0549.03] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0549.03] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0549.03] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0549.03] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0549.03] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0549.03] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0549.03] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0549.03] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0549.03] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0549.03] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0549.03] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0549.03] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0549.03] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0549.03] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0549.03] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0549.03] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0549.03] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0549.03] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0549.03] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0549.03] ScriptLog: key: SHSecondaryLighting | value: True [0549.03] ScriptLog: SHSecondaryLightingTrue [0549.03] ScriptLog: key: MotionBlurPause | value: True [0549.03] ScriptLog: MotionBlurPauseTrue [0549.03] ScriptLog: key: MotionBlurSkinning | value: 1 [0549.03] ScriptLog: MotionBlurSkinning? 1 [0549.03] ScriptLog: key: FilteredDistortion | value: True [0549.03] ScriptLog: FilteredDistortionTrue [0549.03] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0549.03] ScriptLog: bAllowDownsampledTranslucencyFalse [0549.03] ScriptLog: key: FogVolumes | value: True [0549.03] ScriptLog: FogVolumesTrue [0549.03] ScriptLog: key: FloatingPointRenderTargets | value: True [0549.03] ScriptLog: FloatingPointRenderTargetsTrue [0549.03] ScriptLog: key: ShadowFilterQualityBias | value: 0 [0549.03] ScriptLog: ShadowFilterQualityBias? 0 [0549.03] ScriptLog: key: ShadowFadeResolution | value: 128 [0549.03] ScriptLog: ShadowFadeResolution? 128 [0549.03] ScriptLog: key: PreShadowFadeResolution | value: 16 [0549.03] ScriptLog: PreShadowFadeResolution? 16 [0549.03] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0549.03] ScriptLog: ShadowFadeExponent? 0.2500 [0549.03] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0549.03] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0549.03] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0549.03] ScriptLog: PreShadowResolutionFactor? 0.5000 [0549.03] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0549.03] ScriptLog: bAllowHardwareShadowFilteringFalse [0549.03] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0549.03] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0549.03] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0549.03] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0549.03] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0549.03] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0549.03] ScriptLog: bEnableForegroundSelfShadowingFalse [0549.03] ScriptLog: key: ShadowFilterRadius | value: 2 [0549.03] ScriptLog: ShadowFilterRadius? 2.0000 [0549.03] ScriptLog: key: ShadowDepthBias | value: 0.012 [0549.03] ScriptLog: ShadowDepthBias? 0.0120 [0549.03] ScriptLog: key: PerObjectShadowTransition | value: 60 [0549.03] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0549.03] ScriptLog: PerObjectShadowTransition? -1 [0549.03] ScriptLog: key: PerSceneShadowTransition | value: 600 [0549.03] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0549.03] ScriptLog: PerSceneShadowTransition? -1 [0549.03] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0549.03] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0549.03] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0549.03] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0549.03] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0549.03] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0549.03] ScriptLog: key: CSMMinimumFOV | value: 40 [0549.03] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0549.03] ScriptLog: CSMMinimumFOV? -1 [0549.03] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0549.03] ScriptLog: CSMFOVRoundFactor? 4.0000 [0549.03] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0549.03] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0549.03] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0549.03] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0549.03] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0549.03] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0549.03] ScriptLog: key: NumFracturedPartsScale | value: 1 [0549.03] ScriptLog: NumFracturedPartsScale? 1.0000 [0549.03] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0549.03] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0549.03] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0549.03] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0549.03] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0549.03] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0549.03] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0549.03] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0549.03] ScriptLog: key: HighPrecisionGBuffers | value: False [0549.03] ScriptLog: HighPrecisionGBuffersFalse [0549.03] ScriptLog: key: AllowSecondaryDisplays | value: False [0549.03] ScriptLog: AllowSecondaryDisplaysFalse [0549.03] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0549.03] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0549.03] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0549.03] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0549.03] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0549.03] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0549.03] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0549.03] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0549.03] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0549.03] ScriptLog: ApexDestructionMaxShapeCount? 0 [0549.03] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0549.03] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0549.03] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0549.03] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0549.03] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0549.03] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0549.03] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0549.03] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0549.03] ScriptLog: ApexDestructionSortByBenefitTrue [0549.03] ScriptLog: key: ApexGRBEnable | value: False [0549.03] ScriptLog: ApexGRBEnableFalse [0549.03] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0549.03] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0549.03] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0549.03] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0549.03] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0549.03] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0549.03] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0549.03] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0549.03] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0549.03] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0549.03] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0549.03] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0549.03] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0549.03] ScriptLog: ApexGRBSkinWidth? 0.0250 [0549.03] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0549.03] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0549.03] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0549.03] ScriptLog: bEnableParallelApexClothingFetchTrue [0549.03] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0549.03] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0549.03] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0549.03] ScriptLog: ApexClothingAllowAsyncCookingTrue [0549.03] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0549.03] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0549.03] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0549.03] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0549.07] Log: Listing all sound classes. [0549.07] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [0549.07] Log: Class 'Vehicle' has 77 resident sounds taking 19170.17 kb, and 7 real time sounds taking 443.18 kb [0549.07] Log: Class 'SFX' has 28 resident sounds taking 4093.81 kb, and 10 real time sounds taking 619.87 kb [0549.07] Log: Class 'Ambient' has 31 resident sounds taking 14495.64 kb, and 22 real time sounds taking 3490.74 kb [0549.07] Log: Class 'Weapon' has 243 resident sounds taking 65726.30 kb, and 4 real time sounds taking 418.22 kb [0549.07] Log: Class 'Cinematic' has 5 resident sounds taking 1292.72 kb, and 5 real time sounds taking 596.60 kb [0549.07] Log: Class 'Item' has 21 resident sounds taking 1885.64 kb, and 1 real time sounds taking 8.89 kb [0549.07] Log: Class 'Character' has 180 resident sounds taking 8576.90 kb [0549.07] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb [0549.07] Log: Class 'Announcer' has 173 resident sounds taking 73580.28 kb [0549.07] Log: Class 'Master' has 2 resident sounds taking 111.17 kb [0549.07] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 4 real time sounds taking 769.60 kb [0549.07] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [0549.07] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [0549.07] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [0549.07] Log: Class 'UnGrouped' has 187 resident sounds taking 36569.81 kb, and 94 real time sounds taking 2222.50 kb [0549.07] Log: 1160 total sounds in 16 classes [0549.10] Log: Bool AmbientOcclusion set to 1 [0549.33] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0549.34] Log: --- LOADING MOVIE TIME: 5.03 sec --- [0552.69] Log: DumpAvailableResolutions [0552.69] Log: 640x480 [0552.69] Log: 640x480 [0552.69] Log: 720x480 [0552.69] Log: 720x576 [0552.69] Log: 800x600 [0552.69] Log: 1024x768 [0552.69] Log: 1152x864 [0552.69] Log: 1280x720 [0552.69] Log: 1280x720 [0552.69] Log: 1280x720 [0552.69] Log: 1280x768 [0552.69] Log: 1280x800 [0552.69] Log: 1280x960 [0552.69] Log: 1280x1024 [0552.69] Log: 1360x768 [0552.69] Log: 1366x768 [0552.69] Log: 1600x900 [0552.69] Log: 1600x1024 [0552.69] Log: 1600x1200 [0552.69] Log: 1680x1050 [0552.69] Log: 1920x1080 [0552.69] Log: 1920x1080 [0552.69] Log: 1920x1080 [0552.69] Log: 1440x900 [0555.99] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0558.79] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0558.93] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0560.16] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0560.93] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0561.00] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0562.34] ScriptLog: dialogInstance Type? GFxClikWidget_470 [0574.97] Log: Int MaxMultiSamples set to 0 [0575.42] Log: Bool UseVsync set to 1 [0575.59] Log: Bool MotionBlur set to 1 [0575.63] Log: Bool DynamicLights set to 1 [0575.66] Log: Bool DynamicShadows set to 1 [0575.75] Log: Int DetailMode set to 3 [0575.81] Log: Int SkeletalMeshLODBias set to 0 [0575.88] Log: Int ParticleLODBias set to 0 [0575.93] Log: Int ShadowFilterQualityBias set to 0 [0576.03] Log: Bool LightEnvironmentShadows set to 1 [0576.06] Log: Bool CompositeDynamicLights set to 1 [0576.09] Log: Bool DirectionalLightmaps set to 1 [0576.12] Log: Bool Bloom set to 1 [0576.15] Log: Bool DepthOfField set to 1 [0576.18] Log: Bool AmbientOcclusion set to 1 [0576.22] Log: Bool LensFlares set to 1 [0576.26] Log: Bool Distortion set to 1 [0576.29] Log: Bool DropParticleDistortion set to 0 [0576.32] Log: Bool SpeedTreeLeaves set to 1 [0576.36] Log: Bool SpeedTreeFronds set to 1 [0576.40] Log: Bool StaticDecals set to 1 [0576.44] Log: Bool DynamicDecals set to 1 [0576.52] Log: Bool OneFrameThreadLag set to 1 [0576.60] ScriptLog: dialogInstance Type? GFxClikWidget_471 [0576.60] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit [0576.61] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0579.52] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Close [0582.40] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0583.63] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0583.72] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0585.37] ScriptLog: dialogInstance Type? GFxClikWidget_472 [0586.57] Log: Can't enable/disable directional lightmaps at run-time. [0586.59] Log: Current scalability system settings: [0586.59] Log: StaticDecals = FALSE (Whether to allow static decals.) [0586.59] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0586.59] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0586.59] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0586.59] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [0586.59] Log: LightEnvironmentShadows = FALSE (Whether to allow dynamic light environments to cast shadows.) [0586.59] Log: MotionBlur = FALSE (Whether to allow motion blur.) [0586.59] Log: DepthOfField = FALSE (Whether to allow depth of field.) [0586.59] Log: AmbientOcclusion = FALSE (Whether to allow ambient occlusion.) [0586.59] Log: Bloom = FALSE (Whether to allow bloom.) [0586.59] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0586.59] Log: Distortion = FALSE (Whether to allow distortion.) [0586.59] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0586.59] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.) [0586.59] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0586.59] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0586.59] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0586.59] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0586.59] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0586.59] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [0586.59] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0586.59] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0586.59] Log: MaxAnisotropy = 0 (Maximum level of anisotropy used.) [0586.59] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0586.59] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0586.59] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0586.59] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0586.59] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0586.59] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0586.59] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0586.59] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0586.59] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0586.59] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0586.59] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0586.59] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0586.59] ScriptLog: key: StaticDecals | value: False [0586.59] ScriptLog: StaticDecalsFalse [0586.59] ScriptLog: key: DynamicDecals | value: True [0586.59] ScriptLog: DynamicDecalsTrue [0586.59] ScriptLog: key: UnbatchedDecals | value: True [0586.59] ScriptLog: UnbatchedDecalsTrue [0586.59] ScriptLog: key: DecalCullDistanceScale | value: 1 [0586.59] ScriptLog: DecalCullDistanceScale? 1.0000 [0586.59] ScriptLog: key: DynamicShadows | value: False [0586.59] ScriptLog: DynamicShadowsFalse [0586.59] ScriptLog: key: LightEnvironmentShadows | value: False [0586.59] ScriptLog: LightEnvironmentShadowsFalse [0586.59] ScriptLog: key: MotionBlur | value: False [0586.59] ScriptLog: MotionBlurFalse [0586.59] ScriptLog: key: DepthOfField | value: False [0586.59] ScriptLog: DepthOfFieldFalse [0586.59] ScriptLog: key: AmbientOcclusion | value: False [0586.59] ScriptLog: AmbientOcclusionFalse [0586.59] ScriptLog: key: Bloom | value: False [0586.59] ScriptLog: BloomFalse [0586.59] ScriptLog: key: bAllowLightShafts | value: True [0586.59] ScriptLog: bAllowLightShaftsTrue [0586.59] ScriptLog: key: Distortion | value: False [0586.59] ScriptLog: DistortionFalse [0586.59] ScriptLog: key: DropParticleDistortion | value: False [0586.59] ScriptLog: DropParticleDistortionFalse [0586.59] ScriptLog: key: LensFlares | value: False [0586.59] ScriptLog: LensFlaresFalse [0586.59] ScriptLog: key: AllowRadialBlur | value: True [0586.59] ScriptLog: AllowRadialBlurTrue [0586.59] ScriptLog: key: bAllowSeparateTranslucency | value: False [0586.59] ScriptLog: bAllowSeparateTranslucencyFalse [0586.59] ScriptLog: key: bAllowPostprocessMLAA | value: False [0586.59] ScriptLog: bAllowPostprocessMLAAFalse [0586.59] ScriptLog: key: bAllowHighQualityMaterials | value: True [0586.59] ScriptLog: bAllowHighQualityMaterialsTrue [0586.59] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0586.59] ScriptLog: MaxFilterBlurSampleCount? 16 [0586.59] ScriptLog: key: SkeletalMeshLODBias | value: 3 [0586.59] ScriptLog: SkeletalMeshLODBias? 3 [0586.59] ScriptLog: key: DetailMode | value: 3 [0586.59] ScriptLog: DetailMode? 3 [0586.59] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0586.59] ScriptLog: MaxDrawDistanceScale? 1.0000 [0586.59] ScriptLog: key: MaxAnisotropy | value: 0 [0586.59] ScriptLog: MaxAnisotropy? 0 [0586.59] ScriptLog: key: bAllowD3D9MSAA | value: False [0586.59] ScriptLog: bAllowD3D9MSAAFalse [0586.59] ScriptLog: key: MinShadowResolution | value: 64 [0586.59] ScriptLog: MinShadowResolution? 64 [0586.59] ScriptLog: key: MinPreShadowResolution | value: 8 [0586.59] ScriptLog: MinPreShadowResolution? 8 [0586.59] ScriptLog: key: MaxShadowResolution | value: 1024 [0586.59] ScriptLog: MaxShadowResolution? 1024 [0586.59] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0586.59] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0586.59] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0586.59] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0586.59] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0586.59] ScriptLog: bEnableBranchingPCFShadowsFalse [0586.59] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0586.59] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0586.59] ScriptLog: key: bUseConservativeShadowBounds | value: False [0586.59] ScriptLog: bUseConservativeShadowBoundsFalse [0586.59] ScriptLog: key: bAllowFracturedDamage | value: True [0586.59] ScriptLog: bAllowFracturedDamageTrue [0586.59] ScriptLog: key: FractureCullDistanceScale | value: 1 [0586.60] ScriptLog: FractureCullDistanceScale? 1.0000 [0586.60] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0586.60] ScriptLog: bApexClothingAsyncFetchResultsFalse [0586.60] Log: Current preference system settings: [0586.60] Log: UseVsync = FALSE (Whether to use VSync or not.) [0586.60] Log: Fullscreen = TRUE (Fullscreen.) [0586.60] Log: ResX = 1920 (Screen X resolution.) [0586.60] Log: ResY = 1080 (Screen Y resolution.) [0586.60] ScriptLog: key: UseVsync | value: False [0586.60] ScriptLog: UseVsyncFalse [0586.60] ScriptLog: key: Fullscreen | value: True [0586.60] ScriptLog: FullscreenTrue [0586.60] ScriptLog: key: ResX | value: 1920 [0586.60] ScriptLog: ResX? 1920 [0586.60] ScriptLog: key: ResY | value: 1080 [0586.60] ScriptLog: ResY? 1080 [0586.60] Log: Current debug system settings: [0586.60] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [0586.60] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0586.60] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0586.60] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [0586.60] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [0586.60] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0586.60] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0586.60] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0586.60] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0586.60] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0586.60] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0586.60] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0586.60] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [0586.60] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [0586.60] Log: bAllowTemporalAA = FALSE (UKNOWN) [0586.60] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0586.60] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0586.60] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0586.60] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0586.60] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0586.60] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0586.60] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0586.60] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0586.60] Log: MobileSceneDepthResolveForShadows = FALSE (UNKNOWN.) [0586.60] Log: MobileUsePreprocessedShaders = FALSE (Whether to use preprocessed shaders on mobile.) [0586.60] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0586.60] Log: MobileWarmUpPreprocessedShaders = FALSE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0586.60] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0586.60] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0586.60] Log: MobileUseCPreprocessorOnShaders = FALSE (Whether to run the C preprocessor on shaders.) [0586.60] Log: MobileLoadCPreprocessedShaders = FALSE ( Whether to load the C preprocessed source.) [0586.60] Log: MobileSharePixelShaders = FALSE (Whether to share pixel shaders across multiple unreal shaders.) [0586.60] Log: MobileShareVertexShaders = FALSE (Whether to share vertex shaders across multiple unreal shaders.) [0586.60] Log: MobileShareShaderPrograms = FALSE (Whether to share shaders program across multiple unreal shaders.) [0586.60] Log: MobileMaxMemory = 0 (Value (in MB) to declare for maximum mobile memory on this device.) [0586.60] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0586.60] Log: MobileBoneCount = 0 (The maximum number of bones supported for skinning.) [0586.60] Log: MobileBoneWeightCount = 0 (The maximum number of bones influences per vertex supported for skinning.) [0586.60] ScriptLog: key: DynamicLights | value: False [0586.60] ScriptLog: DynamicLightsFalse [0586.60] ScriptLog: key: CompositeDynamicLights | value: True [0586.60] ScriptLog: CompositeDynamicLightsTrue [0586.60] ScriptLog: key: DirectionalLightmaps | value: True [0586.60] ScriptLog: DirectionalLightmapsTrue [0586.60] ScriptLog: key: SpeedTreeLeaves | value: False [0586.60] ScriptLog: SpeedTreeLeavesFalse [0586.60] ScriptLog: key: SpeedTreeFronds | value: False [0586.60] ScriptLog: SpeedTreeFrondsFalse [0586.60] ScriptLog: key: OnlyStreamInTextures | value: False [0586.60] ScriptLog: OnlyStreamInTexturesFalse [0586.60] ScriptLog: key: OneFrameThreadLag | value: True [0586.60] ScriptLog: OneFrameThreadLagTrue [0586.60] ScriptLog: key: UpscaleScreenPercentage | value: True [0586.60] ScriptLog: UpscaleScreenPercentageTrue [0586.60] ScriptLog: key: AllowOpenGL | value: False [0586.60] ScriptLog: AllowOpenGLFalse [0586.60] ScriptLog: key: AllowSubsurfaceScattering | value: True [0586.60] ScriptLog: AllowSubsurfaceScatteringTrue [0586.60] ScriptLog: key: AllowImageReflections | value: True [0586.60] ScriptLog: AllowImageReflectionsTrue [0586.60] ScriptLog: key: AllowImageReflectionShadowing | value: True [0586.60] ScriptLog: AllowImageReflectionShadowingTrue [0586.60] ScriptLog: key: ParticleLODBias | value: 3 [0586.60] ScriptLog: ParticleLODBias? 3 [0586.60] ScriptLog: key: MaxMultiSamples | value: 0 [0586.60] ScriptLog: MaxMultiSamples? 0 [0586.60] ScriptLog: key: bAllowTemporalAA | value: False [0586.60] ScriptLog: bAllowTemporalAAFalse [0586.60] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0586.60] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0586.60] ScriptLog: TemporalAA_MinDepth? -1 [0586.60] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0586.60] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0586.60] ScriptLog: key: ScreenPercentage | value: 100 [0586.60] ScriptLog: ScreenPercentage? 100.0000 [0586.60] Log: Current unknown system settings: [0586.60] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0586.60] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0586.60] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0586.60] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0586.60] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0586.60] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0586.60] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0586.60] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0586.60] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0586.60] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0586.60] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0586.60] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0586.60] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0586.60] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0586.60] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0586.60] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0586.60] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0586.60] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0586.60] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0586.60] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0586.60] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0586.60] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0586.60] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0586.60] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0586.60] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0586.60] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0586.60] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0586.60] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0586.60] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0586.60] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0586.60] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0586.60] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0586.60] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0586.60] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0586.60] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0586.60] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0586.60] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0586.60] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0586.60] Log: MobileVertexScratchBufferSize = 0 (The size of the scratch buffer for vertices (in kB).) [0586.60] Log: MobileIndexScratchBufferSize = 0 (The size of the scratch buffer for indices (in kB).) [0586.60] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0586.60] Log: MobileTiltShiftPosition = 0 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0586.60] Log: MobileTiltShiftFocusWidth = 0 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0586.60] Log: MobileTiltShiftTransitionWidth = 0 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0586.60] Log: MobileLightShaftScale = 0 (UNKNOWN.) [0586.60] Log: MobileLightShaftFirstPass = 0 (UNKNOWN.) [0586.60] Log: MobileLightShaftSecondPass = 0 (UNKNOWN.) [0586.60] Log: MobileMaxShadowRange = 0 (UNKNOWN.) [0586.60] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0586.60] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0586.60] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0586.60] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0586.60] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0586.60] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0586.60] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0586.60] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0586.60] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0586.60] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0586.60] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0586.60] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0586.60] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0586.60] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0586.60] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0586.60] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0586.60] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0586.60] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0586.60] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0586.60] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0586.60] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0586.60] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0586.60] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0586.60] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0586.60] ScriptLog: key: SHSecondaryLighting | value: True [0586.60] ScriptLog: SHSecondaryLightingTrue [0586.60] ScriptLog: key: MotionBlurPause | value: True [0586.60] ScriptLog: MotionBlurPauseTrue [0586.60] ScriptLog: key: MotionBlurSkinning | value: 1 [0586.60] ScriptLog: MotionBlurSkinning? 1 [0586.60] ScriptLog: key: FilteredDistortion | value: True [0586.60] ScriptLog: FilteredDistortionTrue [0586.60] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0586.60] ScriptLog: bAllowDownsampledTranslucencyFalse [0586.60] ScriptLog: key: FogVolumes | value: True [0586.60] ScriptLog: FogVolumesTrue [0586.60] ScriptLog: key: FloatingPointRenderTargets | value: True [0586.60] ScriptLog: FloatingPointRenderTargetsTrue [0586.60] ScriptLog: key: ShadowFilterQualityBias | value: 3 [0586.60] ScriptLog: ShadowFilterQualityBias? 3 [0586.60] ScriptLog: key: ShadowFadeResolution | value: 128 [0586.60] ScriptLog: ShadowFadeResolution? 128 [0586.60] ScriptLog: key: PreShadowFadeResolution | value: 16 [0586.60] ScriptLog: PreShadowFadeResolution? 16 [0586.60] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0586.60] ScriptLog: ShadowFadeExponent? 0.2500 [0586.60] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0586.60] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0586.60] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0586.60] ScriptLog: PreShadowResolutionFactor? 0.5000 [0586.60] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0586.60] ScriptLog: bAllowHardwareShadowFilteringFalse [0586.60] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0586.60] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0586.60] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0586.60] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0586.60] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0586.60] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0586.60] ScriptLog: bEnableForegroundSelfShadowingFalse [0586.60] ScriptLog: key: ShadowFilterRadius | value: 2 [0586.60] ScriptLog: ShadowFilterRadius? 2.0000 [0586.60] ScriptLog: key: ShadowDepthBias | value: 0.012 [0586.60] ScriptLog: ShadowDepthBias? 0.0120 [0586.60] ScriptLog: key: PerObjectShadowTransition | value: 60 [0586.60] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0586.60] ScriptLog: PerObjectShadowTransition? -1 [0586.60] ScriptLog: key: PerSceneShadowTransition | value: 600 [0586.60] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0586.60] ScriptLog: PerSceneShadowTransition? -1 [0586.60] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0586.60] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0586.60] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0586.60] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0586.60] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0586.60] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0586.60] ScriptLog: key: CSMMinimumFOV | value: 40 [0586.60] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0586.60] ScriptLog: CSMMinimumFOV? -1 [0586.60] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0586.60] ScriptLog: CSMFOVRoundFactor? 4.0000 [0586.60] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0586.60] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0586.60] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0586.60] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0586.60] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0586.60] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0586.60] ScriptLog: key: NumFracturedPartsScale | value: 1 [0586.60] ScriptLog: NumFracturedPartsScale? 1.0000 [0586.60] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0586.60] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0586.60] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0586.60] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0586.60] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0586.60] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0586.60] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0586.60] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0586.60] ScriptLog: key: HighPrecisionGBuffers | value: False [0586.60] ScriptLog: HighPrecisionGBuffersFalse [0586.60] ScriptLog: key: AllowSecondaryDisplays | value: False [0586.60] ScriptLog: AllowSecondaryDisplaysFalse [0586.60] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0586.60] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0586.60] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0586.60] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0586.60] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0586.60] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0586.60] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0586.60] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0586.60] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0586.60] ScriptLog: ApexDestructionMaxShapeCount? 0 [0586.60] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0586.60] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0586.60] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0586.60] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0586.60] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0586.60] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0586.60] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0586.60] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0586.61] ScriptLog: ApexDestructionSortByBenefitTrue [0586.61] ScriptLog: key: ApexGRBEnable | value: False [0586.61] ScriptLog: ApexGRBEnableFalse [0586.61] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0586.61] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0586.61] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0586.61] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0586.61] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0586.61] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0586.61] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0586.61] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0586.61] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0586.61] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0586.61] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0586.61] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0586.61] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0586.61] ScriptLog: ApexGRBSkinWidth? 0.0250 [0586.61] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0586.61] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0586.61] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0586.61] ScriptLog: bEnableParallelApexClothingFetchTrue [0586.61] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0586.61] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0586.61] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0586.61] ScriptLog: ApexClothingAllowAsyncCookingTrue [0586.61] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0586.61] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0586.61] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0586.61] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0586.65] Log: Listing all sound classes. [0586.65] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [0586.65] Log: Class 'Vehicle' has 77 resident sounds taking 19170.17 kb, and 7 real time sounds taking 443.18 kb [0586.65] Log: Class 'SFX' has 28 resident sounds taking 4093.81 kb, and 10 real time sounds taking 619.87 kb [0586.65] Log: Class 'Ambient' has 31 resident sounds taking 14495.64 kb, and 22 real time sounds taking 3490.74 kb [0586.65] Log: Class 'Weapon' has 243 resident sounds taking 65726.30 kb, and 4 real time sounds taking 418.22 kb [0586.65] Log: Class 'Cinematic' has 5 resident sounds taking 1292.72 kb, and 5 real time sounds taking 596.60 kb [0586.65] Log: Class 'Item' has 21 resident sounds taking 1885.64 kb, and 1 real time sounds taking 8.89 kb [0586.65] Log: Class 'Character' has 180 resident sounds taking 8576.90 kb [0586.65] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb [0586.65] Log: Class 'Announcer' has 173 resident sounds taking 73580.28 kb [0586.65] Log: Class 'Master' has 2 resident sounds taking 111.17 kb [0586.65] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 4 real time sounds taking 769.60 kb [0586.65] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [0586.65] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [0586.65] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [0586.65] Log: Class 'UnGrouped' has 187 resident sounds taking 36569.81 kb, and 94 real time sounds taking 2222.50 kb [0586.65] Log: 1160 total sounds in 16 classes [0586.65] Log: Int MaxMultiSamples set to 0 [0586.74] Log: Bool AmbientOcclusion set to 0 [0586.90] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0586.91] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0586.91] ScriptLog: dialogInstance Type? GFxClikWidget_473 [0586.91] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit [0588.19] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: Close [0594.78] ScriptLog: [GeminiOnlineService] Getting Data [0594.78] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com [0594.86] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 74.125.22.141:0 [0594.86] ScriptLog: [GeminiLinkClient] Bound to port: 55061 [0594.86] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0594.94] ScriptLog: [GeminiLinkClient] TCP connection opened [0594.95] ScriptLog: [GeminiLinkClient] End TCP connection [0596.44] ScriptLog: [GeminiLinkClient] Server 1: Wir Kommen zur?k~85.214.130.186~7777~True~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 2: www.u-g-f.info #3[German]~78.46.50.104~7780~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~5~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 3: BlackHand Community Server [EU/DE]~217.79.184.118~7777~False~cnc-walls_flying~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~26~32~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 4: #[AGN-UK #02] Never gonna let you down~109.169.45.139~7778~False~cnc-mesa_ii~40;12;45;True;30.0000;True;40;True;False;False;Open Beta 1~1~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 5: -[US-EAST]- RenX AOW Server 12v12~192.198.92.182~7777~False~cnc-walls_flying~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~23~24~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 6: #[NO LAG 40 PLYR 12 Vechlimit]~67.211.36.70~7777~False~cnc-lakeside~40;12;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 7: Jelly-Server.com [Marathon]~69.162.65.2~7777~False~cnc-lakeside~40;10;30;True;30.0000;True;0;True;False;False;Open Beta 1~38~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 8: The Furry Pound~192.99.5.129~7780~False~cnc-walls_flying~40;10;40;True;30.0000;True;40;True;False;False;Open Beta 1~38~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 9: Rencorner.com All Out War [US]~64.31.41.114~7789~False~cnc-islands~40;12;30;True;30.0000;True;30;True;False;False;Open Beta 1~40~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 10: #[AGN-UK #08] and hurt you - AGNGaming.com~109.169.45.139~7781~False~cnc-walls_flying~40;12;45;True;30.0000;True;40;True;False;False;Open Beta 1~2~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 11: Rencorner.com TheKoSs2.org Classic AOW [US]~64.31.41.114~7786~False~cnc-walls_flying~32;7;30;True;30.0000;True;30;True;False;False;Open Beta 1~32~32~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 12: JTeK AoW Server~75.183.177.146~7777~False~cnc-field~24;7;30;True;60.0000;True;30;True;False;False;Open Beta 1~0~24~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 13: Pingperfect.com : Renegade X : Test Server~109.169.18.153~7787~False~cnc-mesa_ii~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 14: NoAmmo.co.uk | #1 Rotation [UK/EU]~94.23.240.82~7777~False~cnc-walls_flying~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 15: Rencorner.com Marathon [US]~64.31.41.114~7784~False~cnc-whiteout~40;12;30;True;30.0000;True;999;True;False;False;Open Beta 1~0~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 16: SHRPGaming.com Marathon~108.163.196.233~7777~False~cnc-mesa_ii~40;7;30;True;30.0000;True;0;True;False;False;Open Beta 1~0~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 17: {GER}#6|32P|Area of Gaming|aog-com.net|~146.0.32.109~7760~False~cnc-islands~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 18: 24/7 =(eGO)=|Walls Flying|www.edge-gamers.com~174.36.50.176~6500~False~cnc-walls_flying~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 19: [EU] Area54.eu - MiniAOW [Germany/Europe]~212.224.114.8~7777~False~cnc-walls_flying~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~24~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 20: EKT -EliteKamikazeTeam - Euro Server~88.198.16.101~7777~False~cnc-field~40;15;80;True;30.0000;True;0;True;False;False;Open Beta 1~0~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 21: [FC] FighterCom [AOW] -Team RenCom is back !~87.118.106.134~7777~False~cnc-lakeside~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 22: {GER}#7|28P|Area of Gaming|aog-com.net|~146.0.32.109~7770~False~cnc-field~28;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~28~28~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 23: #[AGN-UK #06] Never gonna say goodbye~109.169.45.139~7783~False~cnc-field~40;12;45;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 24: [GER]unfame.de Renegade X - by risen.eu~85.214.230.79~7777~False~cnc-islands~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 25: Renegade X Server~24.113.175.29~7777~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~1~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 26: BlackIntel.org Renegade X Server~95.211.124.216~7777~False~cnc-lakeside~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~24~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 27: NoAmmo.co.uk | #2 Rotation [UK/EU]~94.23.240.82~7778~False~cnc-islands~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 28: 123ABC123~31.3.214.123~666~False~cnc-walls_flying~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 29: Rencorner.com Sniper Only [US]~64.31.41.114~7782~False~cnc-walls_flying~20;0;30;False;30.0000;True;20;True;False;False;Open Beta 1~0~20~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 30: -- [EU] - TheMatrixRen.com AOW - [EU] --~62.210.180.95~7778~False~cnc-lakeside~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 31: A UK - MLWGames.com~81.27.82.138~7777~False~cnc-field~16;14;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~16~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 32: Hardcounter.com AOW PARTY!!!~191.234.48.184~1337~False~cnc-goldrush~28;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~28~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 33: [NL]Team-dPu.eu Rx Server~83.163.14.162~1337~False~cnc-field~24;10;30;True;30.0000;True;30;True;False;False;Open Beta 1~0~24~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 34: Rencorner.com All Out War #2 [US]~64.31.41.114~7785~False~cnc-goldrush~40;12;30;True;30.0000;True;30;True;False;False;Open Beta 1~0~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 35: #NL1 [XS42]Gaming DEDICATED NO LAGG 20vs20 WWW.XS42.NET~213.84.133.2~1337~False~cnc-walls_flying~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 36: Vicious Reality #1 [Stats: renx.vicious-reality.com]~176.31.103.214~7777~False~cnc-field~40;7;30;True;30.0000;True;0;True;False;False;Open Beta 1~0~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 37: Volcom's h2ouse of Clanwars [US]~64.31.41.114~7777~True~cnc-goldrush~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 38: Jelly-Server.com AoW~69.162.65.2~7778~False~cnc-walls_flying~40;10;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 39: {GER}#9|16P|Area of Gaming|aog-com.net|~146.0.32.109~7790~False~cnc-walls_flying~16;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~16~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 40: Renegade X Server~69.207.168.191~1337~False~cnc-goldrush~16;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~16~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 41: Renegade X Server~27.254.63.229~7777~False~cnc-islands~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 42: Forgotten Honor Renegade X Server~89.163.166.218~1358~False~cnc-walls_flying~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 43: JTF.,[DMK],[TRCU],WarField[AOW] JoinTheForce.net Gamng-solutions.com~31.25.103.20~7787~False~cnc-lakeside~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~24~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 44: [NL] LOLCAKES~94.103.150.195~7777~False~cnc-field~24;6;30;True;30.0000;True;60;True;False;False;Open Beta 1~0~24~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 45: AteaMD Server~176.57.141.119~7777~False~cnc-walls_flying~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 46: Renegade X Server~77.175.28.198~7777~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 47: {GER}#10|16P|Area of Gaming|aog-com.net~146.0.32.109~7100~False~cnc-islands~16;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~16~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 48: Rencorner.com Clanwars.cc Server #2 [US]~64.31.41.114~7779~True~cnc-goldrush~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 49: {GER}#5|32P|Area of Gaming|aog-com.net~146.0.32.109~7750~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 50: NoAmmo.co.uk | #5 24/7 Walls [UK/EU]~94.23.240.82~7781~False~cnc-walls_flying~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~1~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 51: C~193.105.59.138~1337~True~cnc-mesa_ii~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 52: -= KuroInuServer =- Let's poyon~27.96.51.85~7777~False~cnc-field~32;10;30;False;30.0000;True;30;True;False;False;Open Beta 1~0~32~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 53: GermansElite Server~85.25.117.138~21699~True~cnc-walls_flying~40;7;30;True;30.0000;True;15;True;False;False;Open Beta 1~0~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 54: Pingperfect.com : Unlucky Shot~199.217.118.69~7797~False~cnc-walls_flying~20;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~20~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 55: #[AGN-UK #03] Never gonna run around~109.169.45.139~7779~False~cnc-whiteout~40;12;45;True;30.0000;True;40;True;False;False;Open Beta 1~2~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 56: #[AGN-UK #05] Never gonna make you cry~109.169.45.139~7785~False~cnc-islands~40;12;45;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 57: [US-Central] Tiberium Redux by Parallax Gaming~66.187.65.137~2003~False~cnc-goldrush~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 58: [AU] Mitch's Renegade X Server~27.50.70.87~7777~False~cnc-goldrush~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 59: #[AGN-UK #07] Never gonna tell a lie~109.169.45.139~7782~False~cnc-lakeside~40;12;45;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 60: Leetfist [US] 001~192.95.6.131~6750~False~cnc-field~40;7;30;False;30.0000;True;45;True;False;False;Open Beta 1~0~40~0~true [0596.44] ScriptLog: [GeminiLinkClient] Server 61: Xpert's AOW Server - TTP-Gaming.net~68.51.28.61~8913~False~cnc-field~32;14;40;True;60.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 62: MPF Ren-X.com Slaughterhouse #2 [FR]~62.210.180.95~7777~False~cnc-walls_flying~40;7;30;True;30.0000;True;71;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 63: Rencorner.com Clanwars.cc Server #3 [US]~64.31.41.114~7780~True~cnc-walls_flying~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 64: Rencorner.com Clanwars.cc Server #4 [US]~64.31.41.114~7781~True~cnc-walls_flying~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 65: A51-Zone.net Low Ping 24/7 All Maps AOW [NL]~5.255.68.55~1337~False~cnc-mesa_ii~20;7;30;False;30.0000;True;25;True;False;False;Open Beta 1~0~20~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 66: games.on.net #02 SA~203.26.94.251~1337~False~cnc-goldrush~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 67: [GER] SilverBullet Servers AOW~188.138.91.53~7777~False~cnc-whiteout~20;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~20~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 68: JTF. WarServer Gaming-Solutions.com~94.23.147.114~7787~True~cnc-field~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~24~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 69: [GER] GamerZ.cc RX Server~85.214.23.250~7777~False~cnc-goldrush~32;20;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 70: St0rm.net All Out War #1 [US]~198.27.67.57~7777~False~cnc-islands~40;14;60;True;30.0000;True;30;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 71: St0rm.net All Out War #2 [US]~198.27.67.57~8777~False~cnc-islands~40;14;50;True;30.0000;True;60;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 72: St0rm.net Marathon AOW #2 [US]~198.27.67.57~6777~False~cnc-islands~40;14;80;True;30.0000;True;999;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 73: St0rm.net Marathon AOW #1 [US]~198.27.67.57~9777~False~cnc-islands~40;14;60;True;30.0000;True;180;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 74: www.u-g-f.info #1[German]~78.46.50.104~7777~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 75: GunKata.net 32-Player AOW~74.91.127.66~7777~False~cnc-lakeside~32;7;30;True;90.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 76: #[AGN-UK #14] AGNGaming.com [12 Vehicles|No Lag|UK Dedicated]~109.169.45.185~7783~False~cnc-lakeside~40;12;45;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 77: Qontinent.net All Out War~192.187.123.98~7777~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 78: K-T-C Renegade X Server~213.64.248.125~7777~False~cnc-lakeside~36;7;30;True;30.0000;True;25;True;False;False;Open Beta 1~0~36~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 79: 24/7 =(eGO)=|Rotation|www.edge-gamers.com~174.36.50.177~6500~False~cnc-mesa_ii~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 80: NoAmmo.co.uk | #3 24/7 Field [UK/EU]~94.23.240.82~7779~False~cnc-field~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 81: [UNRules] Ren-X Server~209.217.248.163~1337~False~cnc-islands~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 82: Rencorner.com Clanwars.cc Server #1 [US]~64.31.41.114~7787~True~cnc-islands~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 83: {GER}#3|40P|Area of Gaming|aog-com.net|~146.0.32.109~7730~False~cnc-whiteout~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 84: Friendly Gamers AOW #1~62.75.236.183~7777~False~cnc-islands~30;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~30~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 85: #[AGN-UK #01] Never gonna give you up~109.169.45.139~7777~False~cnc-lakeside~40;12;45;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 86: ##Ground0Gaming.com - Recruiting!~50.136.109.99~7777~False~cnc-field~28;7;30;True;60.0000;True;30;True;False;False;Open Beta 1~0~28~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 87: SteelGuardians.co.uk~178.162.193.144~7777~False~cnc-walls_flying~40;10;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 88: SF Renegade Test~66.131.17.252~6112~False~cnc-whiteout~2;7;30;True;30.0000;True;0;True;False;False;Open Beta 1~2~2~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 89: Renegade X Server~74.91.112.99~7676~False~cnc-whiteout~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 90: Funcraft [Dedicated/EU]~176.57.129.3~7777~False~cnc-walls_flying~40;7;35;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 91: Black-Cell.net - AOW~209.105.240.123~7777~False~cnc-goldrush~40;10;30;True;60.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 92: www.u-g-f.info #2[German]~78.46.50.104~7779~False~cnc-whiteout~16;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~16~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 93: {GER}#8|28P|Area of Gaming|aog-com.net|~146.0.32.109~7780~False~cnc-islands~28;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~28~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 94: Kanaroo's RenX Server [DE/EU] [24 slots] [Steam]~85.114.142.252~7777~False~cnc-lakeside~24;7;30;True;30.0000;True;40;True;False;True;Open Beta 1~0~24~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 95: #[AGN-UK #9] AGNGaming.com [12 Vehicles|No Lag|UK Dedicated]~109.169.45.185~7777~False~cnc-goldrush~40;12;45;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 96: =[eXz]= eXtreme-Zocker.de~217.79.181.37~7777~False~cnc-walls_flying~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 97: #[AGN-UK #15] AGNGaming.com [12 Vehicles|No Lag|UK Dedicated]~109.169.45.185~7782~False~cnc-mesa_ii~40;12;45;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 98: board.landstuhl-atzel.de | #1 GER~176.57.141.60~8787~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 99: [EU] Dead6.eu Renegade X~188.138.84.134~5345~False~cnc-lakeside~40;12;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 100: SF Renegade Test~66.131.17.252~7777~False~cnc-whiteout~2;7;30;True;30.0000;True;0;True;False;False;Open Beta 1~0~2~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 101: [OI] OrdoImperialis.com Marathon [US]~199.19.107.63~1337~False~cnc-mesa_ii~40;14;30;True;30.0000;True;0;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 102: RenWarz~173.73.18.11~4848~False~cnc-lakeside~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~24~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 103: [SOCA] www.soc-aus.net [AUS]~103.8.29.126~7777~False~cnc-goldrush~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 104: games.on.net #01 SA~203.26.94.230~1337~False~cnc-islands~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 105: [CA]Dynamic-Gamers.com 40 Player AOW!~99.249.16.88~7777~False~cnc-mesa_ii~40;10;80;True;30.0000;True;45;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 106: JTF.JoinTheForce.net =recruiting - Gaming-solutions.com~94.23.147.114~7777~False~cnc-goldrush~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~24~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 107: Gaming-Solutions.com~176.9.78.2~7777~False~cnc-mesa_ii~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 108: [EU-SE] AS-Companiet PellePEM 32p~94.254.2.28~7777~False~cnc-whiteout~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 109: [TP]ThePeopleClan.net AOW [40-Slot] [US]~69.197.166.133~7777~False~cnc-islands~40;12;30;True;30.0000;True;45;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 110: [EU] Area54.eu - BigAOW [Germany/Europe]~109.230.252.219~7777~False~cnc-goldrush~40;10;30;True;30.0000;True;60;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 111: MPF Ren-X.com Slaughterhouse #1 [US]~69.162.64.92~7777~False~cnc-islands~40;7;30;True;30.0000;True;71;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 112: Renegade X Server~162.252.242.4~12345~False~cnc-lakeside~20;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~20~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 113: #[AGN-UK #04] and desert you~109.169.45.139~7780~False~cnc-mesa_ii~40;12;45;True;30.0000;True;40;True;False;False;Open Beta 1~1~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 114: [SG][Asia] Yakisoba's Singapore Low Tick Server~46.137.209.253~7777~False~cnc-mesa_ii~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 115: #[AGN-UK #10] AGNGaming.com [12 Vehicles|No Lag|UK Dedicated]~109.169.45.185~7778~False~cnc-goldrush~40;12;45;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 116: NoAmmo.co.uk | #4 24/7 Islands [UK/EU]~94.23.240.82~7780~False~cnc-islands~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 117: Above Average - Canadian Server~64.56.130.150~1746~False~cnc-walls_flying~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 118: #[AGN-UK #16] AGNGaming.com [12 Vehicles|No Lag|UK Dedicated]~109.169.45.185~7781~False~cnc-goldrush~40;12;45;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 119: Sla-Company Dev [AOW]~178.162.193.198~12222~False~cnc-islands~40;12;80;True;30.0000;True;55;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 120: Facepunch Server~79.160.178.26~25555~False~cnc-field~40;7;30;True;30.0000;True;0;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 121: #[AGN-UK #13] AGNGaming.com [12 Vehicles|No Lag|UK Dedicated]~109.169.45.185~7785~False~cnc-lakeside~40;12;45;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 122: [EU-LU] Battleground - TS3: ts.zone54.com~88.207.204.16~7777~False~cnc-lakeside~32;7;100;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0596.45] ScriptLog: [GeminiLinkClient] Server 123: [EU/DE][ALL4FREE] Game-Server-Germany~176.57.141.212~7777~False~cnc-goldrush~40;15;30;True;30.0000;True;120;True;False;False;Open Beta 1~10~40~0~true [0596.45] ScriptLog: [GeminiLinkClient] TCP connection closed [0608.99] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0609.10] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0610.16] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0610.24] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0612.92] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0613.08] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0624.80] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0625.05] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0625.19] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : serverIP: 192.99.5.129 | serverPort:7780 [0625.19] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : open 78.46.50.104:7780 [0625.19] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemDoubleClick [0625.19] ScriptLog: <> [0625.19] Init: WinSock: Socket queue 32768 / 32768 [0625.88] Log: LoadMap: 78.46.50.104:7780/cnc-field?Name=Player?Team=255?game=RenX_Game.Rx_Game [0625.88] Log: --- LOADING MOVIE START --- [0626.10] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0626.10] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0626.10] ScriptWarning: PlayerStart_2 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0626.10] ScriptWarning: Player start not found, failed to restart player Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:025E [0626.10] ScriptWarning: Accessed None 'Pawn' Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:0014 [0626.10] ScriptWarning: Accessed None 'Pawn' Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:003C [0626.10] Rx: PLAYER: "thantounderscore"<258> disconnected [0634.45] Log: Primary PhysX scene will be in software. [0634.45] Log: Creating Primary PhysX Scene. [0634.56] Log: Bringing World cnc-field.TheWorld up for play (90) at 2014.03.09-19.54.04 [0634.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0634.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0634.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0634.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0634.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0634.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0634.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0634.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0634.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0634.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0634.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0634.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0634.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0634.59] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0634.64] Log: Bringing up level for play took: 0.442717 [0634.64] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0634.64] Warning: Warning, Failed to find object 'Class None.' [0634.64] Log: PlayerController class for the pending level is PlayerController [0634.64] Log: ########### Finished loading level: 8.764961 seconds [0635.48] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-field.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:000D [0635.48] ScriptWarning: Accessed None 'myHUD' PlayerController cnc-field.TheWorld:PersistentLevel.PlayerController_1 Function Engine.PlayerController:AdjustHUDRenderSize:006F [0635.53] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-field.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0635.57] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0635.57] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0635.60] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [0635.61] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_3 Function RenX_Game.Rx_Pawn:ReplicatedEvent:010F [0635.69] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0635.69] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0635.71] ScriptWarning: Accessed None 'TopHalfAnimSlot' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_39 Function RenX_Game.Rx_Pawn:ReplicatedEvent:010F [0635.81] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_1.SkeletalMeshComponent_2506 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0635.92] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_Engineer RenX_Game.Default__Rx_FamilyInfo_Nod_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0635.93] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_StealthBlackHand.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_StealthBlackHand RenX_Game.Default__Rx_FamilyInfo_Nod_StealthBlackHand Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0635.94] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0635.94] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0635.94] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_Engineer RenX_Game.Default__Rx_FamilyInfo_Nod_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0635.96] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_BlackHandSniper.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_BlackHandSniper RenX_Game.Default__Rx_FamilyInfo_Nod_BlackHandSniper Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0635.97] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_BlackHandSniper.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_BlackHandSniper RenX_Game.Default__Rx_FamilyInfo_Nod_BlackHandSniper Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0636.00] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_Engineer RenX_Game.Default__Rx_FamilyInfo_Nod_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0636.02] ScriptWarning: Accessed None 'Scoreboard' Rx_GRI cnc-field.TheWorld:PersistentLevel.Rx_GRI_0 Function RenX_Game.Rx_GRI:ReplicatedEvent:0062 [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0636.02] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0636.05] ScriptWarning: Accessed None 'BuildingInternals' Rx_Building_Refinery_GDI cnc-field.TheWorld:PersistentLevel.Rx_Building_Refinery_GDI_0 Function RenX_Content.Rx_Building:IsDestroyed:000B [0636.20] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_1.SkeletalMeshComponent_2506 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0636.21] ScriptWarning: Accessed null class context 'FamInfo' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_0 Function RenX_Game.Rx_Pawn:CalcThirdPersonCam:0129 [0636.23] ScriptWarning: Accessed None 'BuildingInternals' Rx_Building_AdvancedGuardTower cnc-field.TheWorld:PersistentLevel.Rx_Building_AdvancedGuardTower_0 Function RenX_Content.Rx_Building:IsDestroyed:000B [0636.23] ScriptWarning: Accessed None 'BuildingInternals' Rx_Building_WeaponsFactory cnc-field.TheWorld:PersistentLevel.Rx_Building_WeaponsFactory_0 Function RenX_Content.Rx_Building:IsDestroyed:000B [0636.23] ScriptWarning: Accessed None 'BuildingInternals' Rx_Building_Barracks cnc-field.TheWorld:PersistentLevel.Rx_Building_Barracks_0 Function RenX_Content.Rx_Building:IsDestroyed:000B [0636.23] ScriptWarning: Accessed None 'BuildingInternals' Rx_Building_Refinery_GDI cnc-field.TheWorld:PersistentLevel.Rx_Building_Refinery_GDI_0 Function RenX_Content.Rx_Building:IsDestroyed:000B [0636.23] ScriptWarning: Accessed None 'BuildingInternals' Rx_Building_HandOfNod cnc-field.TheWorld:PersistentLevel.Rx_Building_HandOfNod_0 Function RenX_Content.Rx_Building:IsDestroyed:000B [0636.23] ScriptWarning: Accessed None 'BuildingInternals' Rx_Building_AirTower cnc-field.TheWorld:PersistentLevel.Rx_Building_AirTower_0 Function RenX_Content.Rx_Building:IsDestroyed:000B [0636.23] ScriptWarning: Accessed None 'BuildingInternals' Rx_Building_Refinery_Nod cnc-field.TheWorld:PersistentLevel.Rx_Building_Refinery_Nod_0 Function RenX_Content.Rx_Building:IsDestroyed:000B [0636.23] ScriptWarning: Accessed None 'BuildingInternals' Rx_Building_Obelisk cnc-field.TheWorld:PersistentLevel.Rx_Building_Obelisk_1 Function RenX_Content.Rx_Building:IsDestroyed:000B [0636.24] ScriptWarning: Accessed null class context 'FamInfo' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_0 Function RenX_Game.Rx_Pawn:CalcThirdPersonCam:0129 [0636.24] ScriptWarning: Accessed null class context 'FamInfo' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_0 Function RenX_Game.Rx_Pawn:CalcThirdPersonCam:0129 [0636.24] ScriptWarning: Accessed null class context 'FamInfo' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_0 Function RenX_Game.Rx_Pawn:CalcThirdPersonCam:0129 [0636.47] ScriptWarning: Accessed null class context 'FamInfo' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_0 Function RenX_Game.Rx_Pawn:CalcThirdPersonCam:0129 [0638.61] Log: --- LOADING MOVIE TIME: 12.7 sec --- [0638.62] ScriptWarning: Accessed null class context 'FamInfo' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_0 Function RenX_Game.Rx_Pawn:CalcThirdPersonCam:0129 [0638.66] ScriptWarning: Accessed null class context 'FamInfo' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_0 Function RenX_Game.Rx_Pawn:CalcThirdPersonCam:0129 [0638.66] ScriptWarning: Accessed null class context 'FamInfo' Rx_Pawn cnc-field.TheWorld:PersistentLevel.Rx_Pawn_0 Function RenX_Game.Rx_Pawn:CalcThirdPersonCam:0129 [0638.76] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0638.76] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0638.77] ScriptWarning: Accessed array 'Default__Rx_FamilyInfo_Nod_Engineer.Materials' out of bounds (1/1) Rx_FamilyInfo_Nod_Engineer RenX_Game.Default__Rx_FamilyInfo_Nod_Engineer Function UTGame.UTFamilyInfo:GetTeamMaterials:00AE [0638.83] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0638.83] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0638.84] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0638.84] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0638.89] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0638.90] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_0 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0638.95] ScriptWarning: Accessed None 'MICFlag' Rx_Building_Silo cnc-field.TheWorld:PersistentLevel.Rx_Building_Silo_1 Function RenX_Content.Rx_Building_Silo:HealthChanged:000A [0638.95] ScriptWarning: Accessed None 'MICFlag' Rx_Building_Silo cnc-field.TheWorld:PersistentLevel.Rx_Building_Silo_1 Function RenX_Content.Rx_Building_Silo:TeamNumChanged:001E [0638.99] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_2777 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0639.22] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_2777 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0639.25] ScriptWarning: Accessed None 'BuildingInternals' Rx_Building_AdvancedGuardTower cnc-field.TheWorld:PersistentLevel.Rx_Building_AdvancedGuardTower_0 Function RenX_Content.Rx_Building:IsDestroyed:000B [0639.30] ScriptWarning: Accessed None 'Team' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:007A [0639.40] ScriptWarning: Accessed None 'BuildingInternals' Rx_Building_AdvancedGuardTower cnc-field.TheWorld:PersistentLevel.Rx_Building_AdvancedGuardTower_0 Function RenX_Content.Rx_Building:IsDestroyed:000B [0639.61] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-field.TheWorld:PersistentLevel.Rx_Building_Silo_Internals_0.SkeletalMeshComponent_2777 RX_BU_Silo.Meshes.SK_BU_Silo 1 0 1 0 [0640.11] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_0 [0641.57] ScriptWarning: Accessed None 'Team' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:007A [0644.74] ScriptLog: Server authentication failed after 3 tries [0678.09] Log: PlayCustomAnim Taunt_UB_ComeHere, CustomChildIndex: 1, Animation Not Found!! [0697.04] Log: WARNING: Cooking Convex For Actor: cnc-field.TheWorld:PersistentLevel.UTGib_VehiclePiece_32 Component: UTGibStaticMeshComponent_32 StaticMesh: RX_VH_APC_Nod.Mesh.SM_Dmg_FuelTank (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0703.62] Log: PhysRigidBodyOutOfWorldCheck: Rx_Pawn_40 -> Landscape_3 [0707.10] ScriptWarning: Accessed None 'Game' Rx_Vehicle_Harvester_Nod cnc-field.TheWorld:PersistentLevel.Rx_Vehicle_Harvester_Nod_0 Function RenX_Vehicles.Rx_Vehicle_Harvester:Destroyed:002B [0707.10] ScriptWarning: Accessed None Rx_Vehicle_Harvester_Nod cnc-field.TheWorld:PersistentLevel.Rx_Vehicle_Harvester_Nod_0 Function RenX_Vehicles.Rx_Vehicle_Harvester:Destroyed:0040 [0712.30] ScriptWarning: Accessed None 'Pawn' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:DisplayHit:00A5 [0718.32] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [0724.12] Log: PlayCustomAnim Taunt_UB_ComeHere, CustomChildIndex: 1, Animation Not Found!! [0765.41] ScriptWarning: Accessed None 'AirStrip' Rx_Building_AirTower_Internals cnc-field.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_1 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0126 [0765.41] ScriptWarning: Accessed None 'AirStrip' Rx_Building_AirTower_Internals cnc-field.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_1 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0126 [0765.41] ScriptWarning: Accessed None 'AirStrip' Rx_Building_AirTower_Internals cnc-field.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_1 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0126 [0765.41] ScriptWarning: Accessed None 'AirStrip' Rx_Building_AirTower_Internals cnc-field.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_1 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0126 [0765.41] ScriptWarning: Accessed None 'AirStrip' Rx_Building_AirTower_Internals cnc-field.TheWorld:PersistentLevel.Rx_Building_AirTower_Internals_1 Function RenX_Content.Rx_Building_Team_Internals:ChangeDamageLodLevel:0126 [0771.00] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [0772.55] ScriptWarning: Accessed None 'Team' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:007A [0792.51] Warning: Rx_Vehicle_MRLS_3 is outside the world bounds! [0843.10] Log: PlayCustomAnim Taunt_FB_Hoolahoop, CustomChildIndex: 1, Animation Not Found!! [0847.03] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0847.03] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0848.82] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0848.82] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_1 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0850.30] Log: PlayCustomAnim Taunt_UB_BulletToTheHead, CustomChildIndex: 1, Animation Not Found!! [0860.79] ScriptWarning: Accessed None 'Pawn' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:DisplayHit:00A5 [0876.08] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-field.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_7 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:000D [0876.08] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-field.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_7 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:00BA [0898.24] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0898.24] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0955.12] ScriptWarning: Accessed None 'Pawn' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:DisplayHit:00A5 [0967.36] ScriptWarning: Accessed None 'Game' Rx_Vehicle_Harvester_GDI cnc-field.TheWorld:PersistentLevel.Rx_Vehicle_Harvester_GDI_0 Function RenX_Vehicles.Rx_Vehicle_Harvester:Destroyed:002B [0967.36] ScriptWarning: Accessed None Rx_Vehicle_Harvester_GDI cnc-field.TheWorld:PersistentLevel.Rx_Vehicle_Harvester_GDI_0 Function RenX_Vehicles.Rx_Vehicle_Harvester:Destroyed:0040 [0997.96] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0997.96] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [0999.88] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [0999.88] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1003.64] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1003.64] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1003.64] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1003.64] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1004.40] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1004.40] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1004.40] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1004.40] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1005.12] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1005.12] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1005.12] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1005.12] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1006.05] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1006.05] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1006.05] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1006.05] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1007.58] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1007.58] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1013.64] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1013.64] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1015.44] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1015.44] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1015.44] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1015.44] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1017.27] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1017.27] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1025.54] Log: PlayCustomAnim Taunt_UB_BulletToTheHead, CustomChildIndex: 1, Animation Not Found!! [1028.73] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1028.73] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1028.75] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_4 [1030.74] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1030.74] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1033.96] Log: ZELC: Component 'RX_VH_APC_GDI.Mesh.SK_VH_GDI_APC' with Owner 'No_Detailed_Info_Specified' returned normal with incorrect length (0.000000). ChkActor: Rx_Attachment_Railgun_8 (Rx_Attachment_Railgun cnc-field.TheWorld:PersistentLevel.Rx_Attachment_Railgun_8) [1035.50] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1035.50] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1037.53] ScriptWarning: Accessed None 'Pawn' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:DisplayHit:00A5 [1037.53] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1042.24] ScriptWarning: Accessed None Rx_GFxPurchaseMenu Transient.Rx_GFxPurchaseMenu_5 Function RenX_Game.Rx_GFxPurchaseMenu:TickHud:0364 [1055.79] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1055.79] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1055.79] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1055.79] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1058.64] ScriptWarning: Accessed None 'Team' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:AddKillMessage:007A [1058.65] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1058.65] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1058.65] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1058.65] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_2 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1067.38] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1067.38] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1067.47] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_5 [1068.01] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1068.01] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1068.17] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1068.17] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1068.17] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1068.17] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1068.76] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1068.76] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1068.76] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1068.76] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1069.36] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1069.36] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1069.55] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1069.55] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1069.55] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1069.55] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1070.99] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1070.99] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1070.99] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1070.99] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1102.64] Warning: Rx_Vehicle_MediumTank_7 is outside the world bounds! [1106.76] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1106.76] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1106.87] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1106.87] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_3 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1112.13] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1112.13] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1114.78] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1114.78] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_4 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1119.57] ScriptLog: UTDamageType base DoCustomDamageEffects should never be called [1136.24] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1136.24] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_5 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1149.96] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1149.96] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1149.97] Warning: Failed to find function GotoStealthed for timer in actor Rx_Pawn_SBH_6 [1150.23] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1150.23] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1151.03] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1151.03] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1151.03] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1151.03] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1151.89] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1151.89] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1151.89] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1151.89] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1151.89] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1151.89] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1152.87] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1152.87] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1152.87] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1152.87] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1169.00] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [1170.39] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1170.39] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1178.61] ScriptWarning: Accessed None 'Pawn' Rx_GFxHud Transient.Rx_GFxHud_0 Function RenX_Game.Rx_GFxHud:DisplayHit:00A5 [1210.99] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [1213.07] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1213.07] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1214.91] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1214.91] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1216.13] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-field.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_14 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:000D [1216.13] ScriptWarning: Accessed None 'InvManager' Rx_Weapon_TimedC4 cnc-field.TheWorld:PersistentLevel.Rx_Weapon_TimedC4_14 Function Engine.Weapon:WeaponPuttingDown.WeaponIsDown:00BA [1218.10] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1218.10] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1219.85] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1219.85] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1220.00] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1220.00] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1220.30] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1220.30] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1221.04] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1221.04] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1222.33] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1222.33] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1222.93] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1222.93] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1224.89] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00B1 [1224.89] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:00C5 [1231.02] Warning: Failed to find function GotoIdle for timer in actor Rx_SentinelWeapon_Obelisk_0 [1242.69] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1242.69] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1249.75] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1249.76] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1255.88] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1255.88] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1274.45] ScriptLog: CLIENT - PlayDestructionAnimation() refused - no animation found! [1274.63] ScriptWarning: Accessed None 'Weapon' Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0673 [1274.63] ScriptWarning: Accessed None Rx_Pawn_SBH cnc-field.TheWorld:PersistentLevel.Rx_Pawn_SBH_6 Function RenX_Game.Rx_Pawn_SBH:SetMaterialsCloaked:0687 [1277.43] ScriptLog: 24.9658 [1286.19] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit. [1286.19] ScriptLog: ------ QUIT TO MAIN MENU -------- [1286.19] Log: Failed; returning to Entry [1286.22] Log: LoadMap: RenX-FrontEndMap?closed?Name=Player?Team=255 [1286.23] Log: --- LOADING MOVIE START --- [1286.51] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [1286.54] ScriptWarning: Accessed None 'Scoreboard' Rx_HUD cnc-field.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:Destroyed:0019 [1286.85] NetComeGo: Close TcpNetDriver_1 TcpipConnection_1 78.46.50.104:7780 03/09/14 20:04:57 [1286.85] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find local client auth session [1286.85] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find server auth session [1286.85] Exit: TcpNetDriver_1 shut down [1288.41] Log: Game class is 'Rx_Game' [1288.51] Log: Primary PhysX scene will be in software. [1288.51] Log: Creating Primary PhysX Scene. [1288.51] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2014.03.09-20.04.58 [1288.58] ScriptLog: GDI:0.0000 [1288.58] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [1288.58] ScriptLog: Nod:0.0000 [1288.68] Log: Bringing up level for play took: 0.266878 [1288.68] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [1288.68] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [1288.70] ScriptWarning: Accessed None 'Pawn' Rx_Controller RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [1288.72] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [1288.72] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [1288.72] ScriptWarning: Player start not found, using last start spot Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [1288.74] Error: Can't start an online game that hasn't been created [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [1288.74] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [1288.74] ScriptLog: START MATCH [1288.76] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1288.76] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [1288.79] Rx: PLAYER: "thantounderscore"<260> entered from steamid 0x0110000102B03783 [1288.79] Log: ########### Finished loading level: 2.567560 seconds [1288.79] Log: Flushing async loaders. [1290.47] Log: Flushed async loaders. [1290.69] ScriptLog: SWITCHEROO THE HUD Rx_Game [1290.69] ScriptWarning: Accessed None 'Scoreboard' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:Destroyed:0019 [1290.73] Log: Current scalability system settings: [1290.73] Log: StaticDecals = FALSE (Whether to allow static decals.) [1290.73] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [1290.73] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [1290.73] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [1290.73] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.) [1290.73] Log: LightEnvironmentShadows = FALSE (Whether to allow dynamic light environments to cast shadows.) [1290.73] Log: MotionBlur = FALSE (Whether to allow motion blur.) [1290.73] Log: DepthOfField = FALSE (Whether to allow depth of field.) [1290.73] Log: AmbientOcclusion = FALSE (Whether to allow ambient occlusion.) [1290.73] Log: Bloom = FALSE (Whether to allow bloom.) [1290.73] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [1290.73] Log: Distortion = FALSE (Whether to allow distortion.) [1290.73] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [1290.73] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.) [1290.73] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [1290.73] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [1290.73] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [1290.73] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [1290.73] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [1290.73] Log: SkeletalMeshLODBias = 3 (LOD bias for skeletal meshes.) [1290.73] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [1290.73] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [1290.73] Log: MaxAnisotropy = 0 (Maximum level of anisotropy used.) [1290.73] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [1290.73] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [1290.73] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [1290.73] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [1290.73] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [1290.73] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [1290.73] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [1290.73] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [1290.73] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [1290.73] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [1290.73] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [1290.73] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [1290.73] ScriptLog: key: StaticDecals | value: False [1290.73] ScriptLog: StaticDecalsFalse [1290.73] ScriptLog: key: DynamicDecals | value: True [1290.73] ScriptLog: DynamicDecalsTrue [1290.73] ScriptLog: key: UnbatchedDecals | value: True [1290.73] ScriptLog: UnbatchedDecalsTrue [1290.73] ScriptLog: key: DecalCullDistanceScale | value: 1 [1290.73] ScriptLog: DecalCullDistanceScale? 1.0000 [1290.73] ScriptLog: key: DynamicShadows | value: False [1290.73] ScriptLog: DynamicShadowsFalse [1290.73] ScriptLog: key: LightEnvironmentShadows | value: False [1290.73] ScriptLog: LightEnvironmentShadowsFalse [1290.73] ScriptLog: key: MotionBlur | value: False [1290.73] ScriptLog: MotionBlurFalse [1290.73] ScriptLog: key: DepthOfField | value: False [1290.73] ScriptLog: DepthOfFieldFalse [1290.73] ScriptLog: key: AmbientOcclusion | value: False [1290.73] ScriptLog: AmbientOcclusionFalse [1290.73] ScriptLog: key: Bloom | value: False [1290.73] ScriptLog: BloomFalse [1290.73] ScriptLog: key: bAllowLightShafts | value: True [1290.73] ScriptLog: bAllowLightShaftsTrue [1290.73] ScriptLog: key: Distortion | value: False [1290.73] ScriptLog: DistortionFalse [1290.73] ScriptLog: key: DropParticleDistortion | value: False [1290.73] ScriptLog: DropParticleDistortionFalse [1290.73] ScriptLog: key: LensFlares | value: False [1290.73] ScriptLog: LensFlaresFalse [1290.73] ScriptLog: key: AllowRadialBlur | value: True [1290.73] ScriptLog: AllowRadialBlurTrue [1290.73] ScriptLog: key: bAllowSeparateTranslucency | value: False [1290.73] ScriptLog: bAllowSeparateTranslucencyFalse [1290.73] ScriptLog: key: bAllowPostprocessMLAA | value: False [1290.73] ScriptLog: bAllowPostprocessMLAAFalse [1290.73] ScriptLog: key: bAllowHighQualityMaterials | value: True [1290.73] ScriptLog: bAllowHighQualityMaterialsTrue [1290.73] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [1290.73] ScriptLog: MaxFilterBlurSampleCount? 16 [1290.73] ScriptLog: key: SkeletalMeshLODBias | value: 3 [1290.73] ScriptLog: SkeletalMeshLODBias? 3 [1290.73] ScriptLog: key: DetailMode | value: 3 [1290.73] ScriptLog: DetailMode? 3 [1290.73] ScriptLog: key: MaxDrawDistanceScale | value: 1 [1290.73] ScriptLog: MaxDrawDistanceScale? 1.0000 [1290.73] ScriptLog: key: MaxAnisotropy | value: 0 [1290.73] ScriptLog: MaxAnisotropy? 0 [1290.73] ScriptLog: key: bAllowD3D9MSAA | value: False [1290.73] ScriptLog: bAllowD3D9MSAAFalse [1290.73] ScriptLog: key: MinShadowResolution | value: 64 [1290.73] ScriptLog: MinShadowResolution? 64 [1290.73] ScriptLog: key: MinPreShadowResolution | value: 8 [1290.73] ScriptLog: MinPreShadowResolution? 8 [1290.73] ScriptLog: key: MaxShadowResolution | value: 1024 [1290.73] ScriptLog: MaxShadowResolution? 1024 [1290.73] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [1290.73] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [1290.73] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [1290.73] ScriptLog: ShadowTexelsPerPixel? 1.3000 [1290.73] ScriptLog: key: bEnableBranchingPCFShadows | value: False [1290.73] ScriptLog: bEnableBranchingPCFShadowsFalse [1290.73] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [1290.73] ScriptLog: bAllowWholeSceneDominantShadowsTrue [1290.73] ScriptLog: key: bUseConservativeShadowBounds | value: False [1290.73] ScriptLog: bUseConservativeShadowBoundsFalse [1290.73] ScriptLog: key: bAllowFracturedDamage | value: True [1290.73] ScriptLog: bAllowFracturedDamageTrue [1290.73] ScriptLog: key: FractureCullDistanceScale | value: 1 [1290.73] ScriptLog: FractureCullDistanceScale? 1.0000 [1290.73] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [1290.73] ScriptLog: bApexClothingAsyncFetchResultsFalse [1290.73] Log: Current preference system settings: [1290.73] Log: UseVsync = FALSE (Whether to use VSync or not.) [1290.73] Log: Fullscreen = TRUE (Fullscreen.) [1290.73] Log: ResX = 1920 (Screen X resolution.) [1290.73] Log: ResY = 1080 (Screen Y resolution.) [1290.73] ScriptLog: key: UseVsync | value: False [1290.73] ScriptLog: UseVsyncFalse [1290.73] ScriptLog: key: Fullscreen | value: True [1290.73] ScriptLog: FullscreenTrue [1290.73] ScriptLog: key: ResX | value: 1920 [1290.73] ScriptLog: ResX? 1920 [1290.73] ScriptLog: key: ResY | value: 1080 [1290.73] ScriptLog: ResY? 1080 [1290.73] Log: Current debug system settings: [1290.73] Log: DynamicLights = FALSE (Whether to allow dynamic lights.) [1290.73] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [1290.73] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [1290.73] Log: SpeedTreeLeaves = FALSE (Whether to allow rendering of SpeedTree leaves.) [1290.73] Log: SpeedTreeFronds = FALSE (Whether to allow rendering of SpeedTree fronds.) [1290.73] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [1290.73] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [1290.73] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [1290.73] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [1290.73] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [1290.73] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [1290.73] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [1290.73] Log: ParticleLODBias = 3 (LOD bias for particle systems.) [1290.73] Log: MaxMultiSamples = 0 (The maximum number of MSAA samples to use.) [1290.73] Log: bAllowTemporalAA = FALSE (UKNOWN) [1290.73] Log: TemporalAA_MinDepth = 500 (UKNOWN) [1290.73] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [1290.73] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [1290.73] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [1290.73] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [1290.73] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [1290.73] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [1290.73] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [1290.73] Log: MobileSceneDepthResolveForShadows = FALSE (UNKNOWN.) [1290.73] Log: MobileUsePreprocessedShaders = FALSE (Whether to use preprocessed shaders on mobile.) [1290.73] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [1290.73] Log: MobileWarmUpPreprocessedShaders = FALSE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [1290.73] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [1290.73] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [1290.73] Log: MobileUseCPreprocessorOnShaders = FALSE (Whether to run the C preprocessor on shaders.) [1290.73] Log: MobileLoadCPreprocessedShaders = FALSE ( Whether to load the C preprocessed source.) [1290.73] Log: MobileSharePixelShaders = FALSE (Whether to share pixel shaders across multiple unreal shaders.) [1290.73] Log: MobileShareVertexShaders = FALSE (Whether to share vertex shaders across multiple unreal shaders.) [1290.73] Log: MobileShareShaderPrograms = FALSE (Whether to share shaders program across multiple unreal shaders.) [1290.73] Log: MobileMaxMemory = 0 (Value (in MB) to declare for maximum mobile memory on this device.) [1290.73] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [1290.73] Log: MobileBoneCount = 0 (The maximum number of bones supported for skinning.) [1290.73] Log: MobileBoneWeightCount = 0 (The maximum number of bones influences per vertex supported for skinning.) [1290.73] ScriptLog: key: DynamicLights | value: False [1290.73] ScriptLog: DynamicLightsFalse [1290.73] ScriptLog: key: CompositeDynamicLights | value: True [1290.73] ScriptLog: CompositeDynamicLightsTrue [1290.73] ScriptLog: key: DirectionalLightmaps | value: True [1290.73] ScriptLog: DirectionalLightmapsTrue [1290.73] ScriptLog: key: SpeedTreeLeaves | value: False [1290.73] ScriptLog: SpeedTreeLeavesFalse [1290.73] ScriptLog: key: SpeedTreeFronds | value: False [1290.73] ScriptLog: SpeedTreeFrondsFalse [1290.73] ScriptLog: key: OnlyStreamInTextures | value: False [1290.73] ScriptLog: OnlyStreamInTexturesFalse [1290.73] ScriptLog: key: OneFrameThreadLag | value: True [1290.73] ScriptLog: OneFrameThreadLagTrue [1290.73] ScriptLog: key: UpscaleScreenPercentage | value: True [1290.73] ScriptLog: UpscaleScreenPercentageTrue [1290.73] ScriptLog: key: AllowOpenGL | value: False [1290.73] ScriptLog: AllowOpenGLFalse [1290.73] ScriptLog: key: AllowSubsurfaceScattering | value: True [1290.73] ScriptLog: AllowSubsurfaceScatteringTrue [1290.73] ScriptLog: key: AllowImageReflections | value: True [1290.73] ScriptLog: AllowImageReflectionsTrue [1290.73] ScriptLog: key: AllowImageReflectionShadowing | value: True [1290.73] ScriptLog: AllowImageReflectionShadowingTrue [1290.73] ScriptLog: key: ParticleLODBias | value: 3 [1290.73] ScriptLog: ParticleLODBias? 3 [1290.73] ScriptLog: key: MaxMultiSamples | value: 0 [1290.73] ScriptLog: MaxMultiSamples? 0 [1290.73] ScriptLog: key: bAllowTemporalAA | value: False [1290.73] ScriptLog: bAllowTemporalAAFalse [1290.73] ScriptLog: key: TemporalAA_MinDepth | value: 500 [1290.73] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [1290.73] ScriptLog: TemporalAA_MinDepth? -1 [1290.73] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [1290.73] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [1290.73] ScriptLog: key: ScreenPercentage | value: 100 [1290.73] ScriptLog: ScreenPercentage? 100.0000 [1290.73] Log: Current unknown system settings: [1290.73] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [1290.73] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [1290.73] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [1290.73] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [1290.73] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [1290.73] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [1290.73] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [1290.73] Log: ShadowFilterQualityBias = 3 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [1290.73] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [1290.73] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [1290.73] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [1290.73] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [1290.73] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [1290.73] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [1290.73] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [1290.73] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [1290.73] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [1290.73] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [1290.73] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [1290.73] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [1290.73] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [1290.73] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [1290.73] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [1290.73] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [1290.73] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [1290.73] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [1290.73] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [1290.73] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [1290.73] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [1290.73] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [1290.73] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [1290.73] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [1290.73] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [1290.73] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [1290.73] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [1290.73] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [1290.73] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [1290.73] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [1290.73] Log: MobileVertexScratchBufferSize = 0 (The size of the scratch buffer for vertices (in kB).) [1290.73] Log: MobileIndexScratchBufferSize = 0 (The size of the scratch buffer for indices (in kB).) [1290.73] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [1290.73] Log: MobileTiltShiftPosition = 0 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [1290.73] Log: MobileTiltShiftFocusWidth = 0 (Width of focused area in the tilt shift effect (in percent of the screen height).) [1290.73] Log: MobileTiltShiftTransitionWidth = 0 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [1290.73] Log: MobileLightShaftScale = 0 (UNKNOWN.) [1290.73] Log: MobileLightShaftFirstPass = 0 (UNKNOWN.) [1290.73] Log: MobileLightShaftSecondPass = 0 (UNKNOWN.) [1290.73] Log: MobileMaxShadowRange = 0 (UNKNOWN.) [1290.73] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [1290.73] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [1290.73] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [1290.73] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [1290.73] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [1290.73] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [1290.73] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [1290.73] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [1290.73] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [1290.73] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [1290.73] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [1290.73] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [1290.73] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [1290.73] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [1290.73] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [1290.73] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [1290.73] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [1290.73] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [1290.73] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [1290.73] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [1290.73] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [1290.73] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [1290.73] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [1290.73] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [1290.73] ScriptLog: key: SHSecondaryLighting | value: True [1290.73] ScriptLog: SHSecondaryLightingTrue [1290.73] ScriptLog: key: MotionBlurPause | value: True [1290.73] ScriptLog: MotionBlurPauseTrue [1290.73] ScriptLog: key: MotionBlurSkinning | value: 1 [1290.73] ScriptLog: MotionBlurSkinning? 1 [1290.73] ScriptLog: key: FilteredDistortion | value: True [1290.73] ScriptLog: FilteredDistortionTrue [1290.73] ScriptLog: key: bAllowDownsampledTranslucency | value: False [1290.73] ScriptLog: bAllowDownsampledTranslucencyFalse [1290.73] ScriptLog: key: FogVolumes | value: True [1290.73] ScriptLog: FogVolumesTrue [1290.73] ScriptLog: key: FloatingPointRenderTargets | value: True [1290.73] ScriptLog: FloatingPointRenderTargetsTrue [1290.73] ScriptLog: key: ShadowFilterQualityBias | value: 3 [1290.73] ScriptLog: ShadowFilterQualityBias? 3 [1290.73] ScriptLog: key: ShadowFadeResolution | value: 128 [1290.73] ScriptLog: ShadowFadeResolution? 128 [1290.73] ScriptLog: key: PreShadowFadeResolution | value: 16 [1290.73] ScriptLog: PreShadowFadeResolution? 16 [1290.73] ScriptLog: key: ShadowFadeExponent | value: 0.25 [1290.73] ScriptLog: ShadowFadeExponent? 0.2500 [1290.73] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [1290.73] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [1290.73] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [1290.73] ScriptLog: PreShadowResolutionFactor? 0.5000 [1290.73] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [1290.73] ScriptLog: bAllowHardwareShadowFilteringFalse [1290.73] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [1290.73] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [1290.73] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [1290.73] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [1290.73] ScriptLog: bEnableForegroundShadowsOnWorldFalse [1290.73] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [1290.73] ScriptLog: bEnableForegroundSelfShadowingFalse [1290.73] ScriptLog: key: ShadowFilterRadius | value: 2 [1290.73] ScriptLog: ShadowFilterRadius? 2.0000 [1290.73] ScriptLog: key: ShadowDepthBias | value: 0.012 [1290.73] ScriptLog: ShadowDepthBias? 0.0120 [1290.73] ScriptLog: key: PerObjectShadowTransition | value: 60 [1290.73] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [1290.73] ScriptLog: PerObjectShadowTransition? -1 [1290.73] ScriptLog: key: PerSceneShadowTransition | value: 600 [1290.73] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [1290.73] ScriptLog: PerSceneShadowTransition? -1 [1290.73] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [1290.73] ScriptLog: CSMSplitPenumbraScale? 0.5000 [1290.73] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [1290.73] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [1290.73] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [1290.73] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [1290.73] ScriptLog: key: CSMMinimumFOV | value: 40 [1290.73] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [1290.73] ScriptLog: CSMMinimumFOV? -1 [1290.73] ScriptLog: key: CSMFOVRoundFactor | value: 4 [1290.73] ScriptLog: CSMFOVRoundFactor? 4.0000 [1290.73] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [1290.73] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [1290.73] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [1290.73] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [1290.73] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [1290.73] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [1290.73] ScriptLog: key: NumFracturedPartsScale | value: 1 [1290.73] ScriptLog: NumFracturedPartsScale? 1.0000 [1290.73] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [1290.73] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [1290.73] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [1290.73] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [1290.73] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [1290.73] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [1290.73] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [1290.73] ScriptLog: bDisableSkeletalInstanceWeightsFalse [1290.73] ScriptLog: key: HighPrecisionGBuffers | value: False [1290.73] ScriptLog: HighPrecisionGBuffersFalse [1290.73] ScriptLog: key: AllowSecondaryDisplays | value: False [1290.73] ScriptLog: AllowSecondaryDisplaysFalse [1290.73] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [1290.73] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [1290.73] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [1290.73] ScriptLog: SecondaryDisplayMaximumHeight? 720 [1290.73] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [1290.73] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [1290.73] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [1290.73] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [1290.73] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [1290.73] ScriptLog: ApexDestructionMaxShapeCount? 0 [1290.73] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [1290.73] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [1290.73] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [1290.73] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [1290.73] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [1290.73] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [1290.73] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [1290.73] ScriptLog: key: ApexDestructionSortByBenefit | value: True [1290.73] ScriptLog: ApexDestructionSortByBenefitTrue [1290.73] ScriptLog: key: ApexGRBEnable | value: False [1290.73] ScriptLog: ApexGRBEnableFalse [1290.73] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [1290.73] ScriptLog: ApexGRBGPUMemSceneSize? 128 [1290.73] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [1290.73] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [1290.73] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [1290.73] ScriptLog: ApexGRBMeshCellSize? 7.5000 [1290.73] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [1290.73] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [1290.73] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [1290.73] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [1290.73] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [1290.73] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [1290.73] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [1290.73] ScriptLog: ApexGRBSkinWidth? 0.0250 [1290.73] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [1290.73] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [1290.73] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [1290.73] ScriptLog: bEnableParallelApexClothingFetchTrue [1290.73] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [1290.73] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [1290.73] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [1290.73] ScriptLog: ApexClothingAllowAsyncCookingTrue [1290.73] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [1290.73] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [1290.73] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [1290.73] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [1290.78] Log: Listing all sound classes. [1290.78] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [1290.78] Log: Class 'Vehicle' has 77 resident sounds taking 19170.17 kb, and 7 real time sounds taking 443.18 kb [1290.78] Log: Class 'SFX' has 28 resident sounds taking 4093.81 kb, and 10 real time sounds taking 619.87 kb [1290.78] Log: Class 'Ambient' has 31 resident sounds taking 14495.64 kb, and 22 real time sounds taking 3490.74 kb [1290.78] Log: Class 'Weapon' has 243 resident sounds taking 65726.30 kb, and 4 real time sounds taking 418.22 kb [1290.78] Log: Class 'Cinematic' has 5 resident sounds taking 1292.72 kb, and 5 real time sounds taking 596.60 kb [1290.78] Log: Class 'Item' has 21 resident sounds taking 1885.64 kb, and 1 real time sounds taking 8.89 kb [1290.78] Log: Class 'Character' has 180 resident sounds taking 8576.90 kb [1290.78] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb [1290.78] Log: Class 'Announcer' has 173 resident sounds taking 73580.28 kb [1290.78] Log: Class 'Master' has 2 resident sounds taking 111.17 kb [1290.78] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 4 real time sounds taking 769.60 kb [1290.78] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [1290.78] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [1290.78] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [1290.78] Log: Class 'UnGrouped' has 187 resident sounds taking 36569.81 kb, and 94 real time sounds taking 2222.50 kb [1290.78] Log: 1160 total sounds in 16 classes [1290.81] Log: Bool AmbientOcclusion set to 0 [1290.99] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [1290.99] Log: --- LOADING MOVIE TIME: 4.76 sec --- [1293.25] ScriptLog: dialogInstance Type? GFxClikWidget_1008 [1294.61] ScriptLog: <> [1294.61] Log: Closing by request [1294.61] Log: appRequestExit(0) [1294.61] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit [1294.88] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [1294.89] Exit: Preparing to exit. [1297.38] Exit: Game engine shut down [1297.91] Exit: Windows client shut down [1298.00] Exit: XAudio2 Device shut down. [1298.52] Exit: Object subsystem successfully closed. [1298.72] Log: Shutting down FaceFX... [1298.74] Log: FaceFX shutdown. [1298.86] Exit: Exiting. [1298.87] Log: Log file closed, 03/09/14 20:05:09