Log: Log file open, 03/07/14 20:09:45 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 10907 Init: Epic Internal: 0 Init: Compiled (32-bit): Jul 1 2013 15:00:14 Init: Changelist: 1715227 Init: Command line: Init: Base directory: C:\Program Files (x86)\Renegade X\Binaries\Win32\ [0000.42] Log: Deleting old log file Launch-backup-2014.03.03-20.35.39.log [0000.45] Log: Deleting old log file Launch-backup-2014.03.03-20.40.31.log [0000.48] Log: Deleting old log file Launch-backup-2014.03.04-21.24.32.log [0000.55] Init: Computer: TAIN64-PC [0000.55] Init: User: TaiN64 [0000.55] Init: CPU Page size=4096, Processors=4 [0000.55] Init: High frequency timer resolution =2.343769 MHz [0000.55] Init: Memory total: Physical=8.0GB (8GB approx) Pagefile=16.0GB Virtual=4.0GB [0000.80] Log: Steam Client API initialized 1 [0001.03] Log: Steam Game Server API initialized 1 [0001.06] Init: WinSock: I am TaiN64-PC (192.168.6.250:0) [0001.06] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. [0001.06] Init: Object subsystem initialized [0001.06] Log: Last hardware survey: Ver=10907, Date=20140306. Uploading again. [0002.67] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 550 Ti [0002.67] Log: Adapter has 977MB of dedicated video memory, 0MB of dedicated system memory, and 3071MB of shared system memory [0002.74] Log: Shader platform (RHI): PC-D3D-SM3 [0002.74] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt [0002.77] Log: PhysX GPU Support: DISABLED [0002.77] Init: Initializing FaceFX... [0002.77] Init: FaceFX 1.7.4 initialized. [0002.78] Init: XAudio2 using 'Speakers (2- High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [0008.12] Log: Successfully upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 3.55 seconds. [0015.76] Log: Missing cached shader map for material DMat_Moss, quality 0, compiling. [0015.76] Warning: Warning, Failed to compile Material RX_DecalPackage.Materials.DMat_Moss for platform PC-D3D-SM3, Default Material will be used in game. [0015.86] Log: Missing cached shader map for material Emitter_Flame, quality 0, compiling. [0015.86] Warning: Warning, Failed to compile Material RX_WP_FlameThrower.Materials.Emitter_Flame for platform PC-D3D-SM3, Default Material will be used in game. [0018.05] Init: Finished loading startup packages in 14.47 seconds [0018.07] Log: 142320 objects as part of root set at end of initial load. [0018.07] Log: 0 out of 0 bytes used by permanent object pool. [0018.07] Log: Initializing Engine... [0018.07] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap' [0018.19] Init: UEngine initialized [0018.22] Init: XAudio2Device initialized. [0018.26] Init: Client initialized [0022.42] Log: Initializing Steamworks [0022.44] Log: Logged in as 'TaiN' [0022.83] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0022.83] Warning: Warning, Failed to find object 'Class None.' [0022.83] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0022.83] Warning: Warning, Failed to find object 'Class None.' [0022.83] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0022.83] Warning: Warning, Failed to find object 'Class None.' [0022.83] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0022.83] Warning: Warning, Failed to find object 'Class None.' [0022.97] Log: LoadMap: RenX-FrontEndMap?Name=Player?Team=0 [0024.03] Log: Game class is 'Rx_Game' [0024.07] Log: Primary PhysX scene will be in software. [0024.07] Log: Creating Primary PhysX Scene. [0024.07] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2014.03.07-20.10.09 [0024.10] ScriptLog: GDI:0.0000 [0024.10] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [0024.10] ScriptLog: Nod:0.0000 [0024.18] Log: Bringing up level for play took: 0.137019 [0024.18] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0024.18] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [0024.19] ScriptWarning: Accessed None 'Pawn' Rx_Controller RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0024.20] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0024.20] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0024.20] ScriptWarning: Player start not found, using last start spot Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [0024.20] Error: Can't start an online game that hasn't been created [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0024.20] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0024.20] ScriptLog: START MATCH [0024.24] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0024.24] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0024.26] Rx: PLAYER: "TaiN"<256> entered from steamid 0x011000010504F387 [0024.26] Log: ########### Finished loading level: 1.284830 seconds [0024.26] Log: Flushing async loaders. [0025.03] Log: Flushed async loaders. [0025.03] Init: Game engine initialized [0025.03] Log: Initializing Engine Completed [0038.66] Log: >>>>>>>>>>>>>> Initial startup: 38.66s <<<<<<<<<<<<<<< [0038.68] ScriptLog: SWITCHEROO THE HUD Rx_Game [0038.68] ScriptWarning: Accessed None 'Scoreboard' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:Destroyed:0019 [0038.72] Log: Current scalability system settings: [0038.72] Log: StaticDecals = TRUE (Whether to allow static decals.) [0038.72] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0038.72] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0038.72] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0038.72] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0038.72] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0038.72] Log: MotionBlur = TRUE (Whether to allow motion blur.) [0038.72] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0038.72] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0038.72] Log: Bloom = TRUE (Whether to allow bloom.) [0038.72] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0038.72] Log: Distortion = TRUE (Whether to allow distortion.) [0038.72] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0038.72] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0038.72] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0038.72] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0038.72] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0038.72] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0038.72] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0038.72] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0038.72] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0038.72] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0038.72] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [0038.72] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0038.72] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0038.72] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0038.72] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0038.72] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0038.72] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0038.72] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0038.72] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0038.72] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0038.72] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0038.72] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0038.72] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0038.72] ScriptLog: key: StaticDecals | value: True [0038.72] ScriptLog: StaticDecalsTrue [0038.72] ScriptLog: key: DynamicDecals | value: True [0038.72] ScriptLog: DynamicDecalsTrue [0038.72] ScriptLog: key: UnbatchedDecals | value: True [0038.72] ScriptLog: UnbatchedDecalsTrue [0038.72] ScriptLog: key: DecalCullDistanceScale | value: 1 [0038.72] ScriptLog: DecalCullDistanceScale? 1.0000 [0038.72] ScriptLog: key: DynamicShadows | value: True [0038.72] ScriptLog: DynamicShadowsTrue [0038.72] ScriptLog: key: LightEnvironmentShadows | value: True [0038.72] ScriptLog: LightEnvironmentShadowsTrue [0038.72] ScriptLog: key: MotionBlur | value: True [0038.72] ScriptLog: MotionBlurTrue [0038.72] ScriptLog: key: DepthOfField | value: True [0038.72] ScriptLog: DepthOfFieldTrue [0038.72] ScriptLog: key: AmbientOcclusion | value: True [0038.72] ScriptLog: AmbientOcclusionTrue [0038.72] ScriptLog: key: Bloom | value: True [0038.72] ScriptLog: BloomTrue [0038.72] ScriptLog: key: bAllowLightShafts | value: True [0038.72] ScriptLog: bAllowLightShaftsTrue [0038.72] ScriptLog: key: Distortion | value: True [0038.72] ScriptLog: DistortionTrue [0038.72] ScriptLog: key: DropParticleDistortion | value: False [0038.72] ScriptLog: DropParticleDistortionFalse [0038.72] ScriptLog: key: LensFlares | value: True [0038.72] ScriptLog: LensFlaresTrue [0038.72] ScriptLog: key: AllowRadialBlur | value: True [0038.72] ScriptLog: AllowRadialBlurTrue [0038.72] ScriptLog: key: bAllowSeparateTranslucency | value: False [0038.72] ScriptLog: bAllowSeparateTranslucencyFalse [0038.72] ScriptLog: key: bAllowPostprocessMLAA | value: False [0038.72] ScriptLog: bAllowPostprocessMLAAFalse [0038.72] ScriptLog: key: bAllowHighQualityMaterials | value: True [0038.72] ScriptLog: bAllowHighQualityMaterialsTrue [0038.72] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0038.72] ScriptLog: MaxFilterBlurSampleCount? 16 [0038.72] ScriptLog: key: SkeletalMeshLODBias | value: 0 [0038.72] ScriptLog: SkeletalMeshLODBias? 0 [0038.72] ScriptLog: key: DetailMode | value: 3 [0038.72] ScriptLog: DetailMode? 3 [0038.72] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0038.72] ScriptLog: MaxDrawDistanceScale? 1.0000 [0038.72] ScriptLog: key: MaxAnisotropy | value: 16 [0038.72] ScriptLog: MaxAnisotropy? 16 [0038.72] ScriptLog: key: bAllowD3D9MSAA | value: False [0038.72] ScriptLog: bAllowD3D9MSAAFalse [0038.72] ScriptLog: key: MinShadowResolution | value: 64 [0038.72] ScriptLog: MinShadowResolution? 64 [0038.72] ScriptLog: key: MinPreShadowResolution | value: 8 [0038.72] ScriptLog: MinPreShadowResolution? 8 [0038.72] ScriptLog: key: MaxShadowResolution | value: 1024 [0038.72] ScriptLog: MaxShadowResolution? 1024 [0038.72] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0038.72] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0038.72] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0038.72] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0038.72] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0038.72] ScriptLog: bEnableBranchingPCFShadowsFalse [0038.72] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0038.72] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0038.72] ScriptLog: key: bUseConservativeShadowBounds | value: False [0038.72] ScriptLog: bUseConservativeShadowBoundsFalse [0038.72] ScriptLog: key: bAllowFracturedDamage | value: True [0038.72] ScriptLog: bAllowFracturedDamageTrue [0038.72] ScriptLog: key: FractureCullDistanceScale | value: 1 [0038.72] ScriptLog: FractureCullDistanceScale? 1.0000 [0038.72] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0038.72] ScriptLog: bApexClothingAsyncFetchResultsFalse [0038.72] Log: Current preference system settings: [0038.72] Log: UseVsync = TRUE (Whether to use VSync or not.) [0038.72] Log: Fullscreen = TRUE (Fullscreen.) [0038.72] Log: ResX = 1280 (Screen X resolution.) [0038.72] Log: ResY = 720 (Screen Y resolution.) [0038.72] ScriptLog: key: UseVsync | value: True [0038.72] ScriptLog: UseVsyncTrue [0038.72] ScriptLog: key: Fullscreen | value: True [0038.72] ScriptLog: FullscreenTrue [0038.72] ScriptLog: key: ResX | value: 1280 [0038.72] ScriptLog: ResX? 1280 [0038.72] ScriptLog: key: ResY | value: 720 [0038.72] ScriptLog: ResY? 720 [0038.72] Log: Current debug system settings: [0038.72] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [0038.72] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0038.72] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0038.72] Log: SpeedTreeLeaves = TRUE (Whether to allow rendering of SpeedTree leaves.) [0038.72] Log: SpeedTreeFronds = TRUE (Whether to allow rendering of SpeedTree fronds.) [0038.72] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0038.72] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0038.72] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0038.72] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0038.72] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0038.72] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0038.72] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0038.72] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0038.72] Log: MaxMultiSamples = 8 (The maximum number of MSAA samples to use.) [0038.72] Log: bAllowTemporalAA = FALSE (UKNOWN) [0038.72] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0038.72] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0038.72] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0038.72] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0038.72] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0038.72] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0038.72] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0038.72] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0038.72] Log: MobileSceneDepthResolveForShadows = FALSE (UNKNOWN.) [0038.72] Log: MobileUsePreprocessedShaders = FALSE (Whether to use preprocessed shaders on mobile.) [0038.72] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0038.72] Log: MobileWarmUpPreprocessedShaders = FALSE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0038.72] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0038.72] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0038.72] Log: MobileUseCPreprocessorOnShaders = FALSE (Whether to run the C preprocessor on shaders.) [0038.72] Log: MobileLoadCPreprocessedShaders = FALSE ( Whether to load the C preprocessed source.) [0038.72] Log: MobileSharePixelShaders = FALSE (Whether to share pixel shaders across multiple unreal shaders.) [0038.72] Log: MobileShareVertexShaders = FALSE (Whether to share vertex shaders across multiple unreal shaders.) [0038.72] Log: MobileShareShaderPrograms = FALSE (Whether to share shaders program across multiple unreal shaders.) [0038.72] Log: MobileMaxMemory = 0 (Value (in MB) to declare for maximum mobile memory on this device.) [0038.72] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0038.72] Log: MobileBoneCount = 0 (The maximum number of bones supported for skinning.) [0038.73] Log: MobileBoneWeightCount = 0 (The maximum number of bones influences per vertex supported for skinning.) [0038.73] ScriptLog: key: DynamicLights | value: True [0038.73] ScriptLog: DynamicLightsTrue [0038.73] ScriptLog: key: CompositeDynamicLights | value: True [0038.73] ScriptLog: CompositeDynamicLightsTrue [0038.73] ScriptLog: key: DirectionalLightmaps | value: True [0038.73] ScriptLog: DirectionalLightmapsTrue [0038.73] ScriptLog: key: SpeedTreeLeaves | value: True [0038.73] ScriptLog: SpeedTreeLeavesTrue [0038.73] ScriptLog: key: SpeedTreeFronds | value: True [0038.73] ScriptLog: SpeedTreeFrondsTrue [0038.73] ScriptLog: key: OnlyStreamInTextures | value: False [0038.73] ScriptLog: OnlyStreamInTexturesFalse [0038.73] ScriptLog: key: OneFrameThreadLag | value: True [0038.73] ScriptLog: OneFrameThreadLagTrue [0038.73] ScriptLog: key: UpscaleScreenPercentage | value: True [0038.73] ScriptLog: UpscaleScreenPercentageTrue [0038.73] ScriptLog: key: AllowOpenGL | value: False [0038.73] ScriptLog: AllowOpenGLFalse [0038.73] ScriptLog: key: AllowSubsurfaceScattering | value: True [0038.73] ScriptLog: AllowSubsurfaceScatteringTrue [0038.73] ScriptLog: key: AllowImageReflections | value: True [0038.73] ScriptLog: AllowImageReflectionsTrue [0038.73] ScriptLog: key: AllowImageReflectionShadowing | value: True [0038.73] ScriptLog: AllowImageReflectionShadowingTrue [0038.73] ScriptLog: key: ParticleLODBias | value: 0 [0038.73] ScriptLog: ParticleLODBias? 0 [0038.73] ScriptLog: key: MaxMultiSamples | value: 8 [0038.73] ScriptLog: MaxMultiSamples? 8 [0038.73] ScriptLog: key: bAllowTemporalAA | value: False [0038.73] ScriptLog: bAllowTemporalAAFalse [0038.73] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0038.73] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0038.73] ScriptLog: TemporalAA_MinDepth? -1 [0038.73] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0038.73] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0038.73] ScriptLog: key: ScreenPercentage | value: 100 [0038.73] ScriptLog: ScreenPercentage? 100.0000 [0038.73] Log: Current unknown system settings: [0038.73] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0038.73] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0038.73] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0038.73] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0038.73] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0038.73] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0038.73] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0038.73] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0038.73] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0038.73] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0038.73] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0038.73] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0038.73] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0038.73] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0038.73] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0038.73] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0038.73] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0038.73] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0038.73] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0038.73] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0038.73] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0038.73] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0038.73] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0038.73] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0038.73] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0038.73] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0038.73] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0038.73] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0038.73] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0038.73] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0038.73] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0038.73] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0038.73] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0038.73] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0038.73] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0038.73] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0038.73] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0038.73] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0038.73] Log: MobileVertexScratchBufferSize = 0 (The size of the scratch buffer for vertices (in kB).) [0038.73] Log: MobileIndexScratchBufferSize = 0 (The size of the scratch buffer for indices (in kB).) [0038.73] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0038.73] Log: MobileTiltShiftPosition = 0 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0038.73] Log: MobileTiltShiftFocusWidth = 0 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0038.73] Log: MobileTiltShiftTransitionWidth = 0 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0038.73] Log: MobileLightShaftScale = 0 (UNKNOWN.) [0038.73] Log: MobileLightShaftFirstPass = 0 (UNKNOWN.) [0038.73] Log: MobileLightShaftSecondPass = 0 (UNKNOWN.) [0038.73] Log: MobileMaxShadowRange = 0 (UNKNOWN.) [0038.73] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0038.73] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0038.73] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0038.73] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0038.73] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0038.73] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0038.73] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0038.73] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0038.73] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0038.73] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0038.73] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0038.73] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0038.73] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0038.73] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0038.73] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0038.73] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0038.73] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0038.73] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0038.73] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0038.73] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0038.73] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0038.73] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0038.73] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0038.73] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0038.73] ScriptLog: key: SHSecondaryLighting | value: True [0038.73] ScriptLog: SHSecondaryLightingTrue [0038.73] ScriptLog: key: MotionBlurPause | value: True [0038.73] ScriptLog: MotionBlurPauseTrue [0038.73] ScriptLog: key: MotionBlurSkinning | value: 1 [0038.73] ScriptLog: MotionBlurSkinning? 1 [0038.73] ScriptLog: key: FilteredDistortion | value: True [0038.73] ScriptLog: FilteredDistortionTrue [0038.73] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0038.73] ScriptLog: bAllowDownsampledTranslucencyFalse [0038.73] ScriptLog: key: FogVolumes | value: True [0038.73] ScriptLog: FogVolumesTrue [0038.73] ScriptLog: key: FloatingPointRenderTargets | value: True [0038.73] ScriptLog: FloatingPointRenderTargetsTrue [0038.73] ScriptLog: key: ShadowFilterQualityBias | value: 0 [0038.73] ScriptLog: ShadowFilterQualityBias? 0 [0038.73] ScriptLog: key: ShadowFadeResolution | value: 128 [0038.73] ScriptLog: ShadowFadeResolution? 128 [0038.73] ScriptLog: key: PreShadowFadeResolution | value: 16 [0038.73] ScriptLog: PreShadowFadeResolution? 16 [0038.73] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0038.73] ScriptLog: ShadowFadeExponent? 0.2500 [0038.73] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0038.73] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0038.73] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0038.73] ScriptLog: PreShadowResolutionFactor? 0.5000 [0038.73] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0038.73] ScriptLog: bAllowHardwareShadowFilteringFalse [0038.73] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0038.73] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0038.73] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0038.73] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0038.73] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0038.73] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0038.73] ScriptLog: bEnableForegroundSelfShadowingFalse [0038.73] ScriptLog: key: ShadowFilterRadius | value: 2 [0038.73] ScriptLog: ShadowFilterRadius? 2.0000 [0038.73] ScriptLog: key: ShadowDepthBias | value: 0.012 [0038.73] ScriptLog: ShadowDepthBias? 0.0120 [0038.73] ScriptLog: key: PerObjectShadowTransition | value: 60 [0038.73] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0038.73] ScriptLog: PerObjectShadowTransition? -1 [0038.73] ScriptLog: key: PerSceneShadowTransition | value: 600 [0038.73] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0038.73] ScriptLog: PerSceneShadowTransition? -1 [0038.73] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0038.73] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0038.73] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0038.73] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0038.73] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0038.73] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0038.73] ScriptLog: key: CSMMinimumFOV | value: 40 [0038.73] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0038.73] ScriptLog: CSMMinimumFOV? -1 [0038.73] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0038.73] ScriptLog: CSMFOVRoundFactor? 4.0000 [0038.73] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0038.73] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0038.73] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0038.73] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0038.73] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0038.73] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0038.73] ScriptLog: key: NumFracturedPartsScale | value: 1 [0038.73] ScriptLog: NumFracturedPartsScale? 1.0000 [0038.73] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0038.73] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0038.73] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0038.73] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0038.73] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0038.73] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0038.73] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0038.73] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0038.73] ScriptLog: key: HighPrecisionGBuffers | value: False [0038.73] ScriptLog: HighPrecisionGBuffersFalse [0038.73] ScriptLog: key: AllowSecondaryDisplays | value: False [0038.73] ScriptLog: AllowSecondaryDisplaysFalse [0038.73] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0038.73] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0038.73] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0038.73] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0038.73] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0038.73] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0038.73] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0038.73] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0038.73] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0038.73] ScriptLog: ApexDestructionMaxShapeCount? 0 [0038.73] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0038.73] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0038.73] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0038.73] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0038.73] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0038.73] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0038.73] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0038.73] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0038.73] ScriptLog: ApexDestructionSortByBenefitTrue [0038.73] ScriptLog: key: ApexGRBEnable | value: False [0038.73] ScriptLog: ApexGRBEnableFalse [0038.73] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0038.73] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0038.73] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0038.73] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0038.73] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0038.73] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0038.73] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0038.73] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0038.73] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0038.73] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0038.73] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0038.73] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0038.73] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0038.73] ScriptLog: ApexGRBSkinWidth? 0.0250 [0038.73] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0038.73] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0038.73] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0038.73] ScriptLog: bEnableParallelApexClothingFetchTrue [0038.73] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0038.73] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0038.73] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0038.73] ScriptLog: ApexClothingAllowAsyncCookingTrue [0038.73] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0038.73] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0038.73] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0038.73] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0038.75] Log: Listing all sound classes. [0038.75] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [0038.75] Log: Class 'Vehicle' has 77 resident sounds taking 19170.17 kb, and 7 real time sounds taking 443.18 kb [0038.75] Log: Class 'SFX' has 28 resident sounds taking 4093.81 kb, and 10 real time sounds taking 619.87 kb [0038.75] Log: Class 'Ambient' has 31 resident sounds taking 14495.64 kb, and 22 real time sounds taking 3490.74 kb [0038.75] Log: Class 'Weapon' has 243 resident sounds taking 65726.30 kb, and 4 real time sounds taking 418.22 kb [0038.75] Log: Class 'Cinematic' has 5 resident sounds taking 1292.72 kb, and 5 real time sounds taking 596.60 kb [0038.75] Log: Class 'Item' has 21 resident sounds taking 1885.64 kb, and 1 real time sounds taking 8.89 kb [0038.75] Log: Class 'Character' has 180 resident sounds taking 8576.90 kb [0038.75] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb [0038.75] Log: Class 'Announcer' has 173 resident sounds taking 73580.28 kb [0038.75] Log: Class 'Master' has 2 resident sounds taking 111.17 kb [0038.75] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 4 real time sounds taking 769.60 kb [0038.75] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [0038.75] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [0038.75] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [0038.75] Log: Class 'UnGrouped' has 188 resident sounds taking 37386.71 kb, and 94 real time sounds taking 2222.50 kb [0038.75] Log: 1161 total sounds in 16 classes [0038.76] Log: Bool AmbientOcclusion set to 1 [0038.89] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0044.92] ScriptLog: [GeminiOnlineService] Getting Data [0044.92] ScriptLog: [GeminiLinkClient] Resolving: renegadexgs.appspot.com [0045.14] ScriptLog: [GeminiLinkClient] renegadexgs.appspot.com resolved to 74.125.193.141:0 [0045.14] ScriptLog: [GeminiLinkClient] Bound to port: 50295 [0045.14] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0045.18] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0045.21] Log: CheckConnectionAttempt: Connection attempt has not yet completed. [0045.31] ScriptLog: [GeminiLinkClient] TCP connection opened [0045.31] ScriptLog: [GeminiLinkClient] End TCP connection [0046.70] ScriptLog: [GeminiLinkClient] Server 1: [CA-East] CnCFPS Marathon | www.cncfps.com~198.100.156.237~7783~False~cnc-field~32;12;80;True;30.0000;True;120;True;False;False;Open Beta 1~3~32~0~true [0046.70] ScriptLog: [GeminiLinkClient] Server 2: -[US-EAST]- RenX AOW Server 12v12~192.198.92.182~7777~False~cnc-whiteout~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~24~24~0~true [0046.70] ScriptLog: [GeminiLinkClient] Server 3: Above Average - Canadian Server~64.56.130.150~1746~False~cnc-lakeside~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~3~32~0~true [0046.70] ScriptLog: [GeminiLinkClient] Server 4: Jelly-Server.com AoW~69.162.65.2~7778~False~cnc-whiteout~40;10;30;True;30.0000;True;40;True;False;False;Open Beta 1~1~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 5: NoAmmo.co.uk | #1 Rotation [UK/EU]~94.23.240.82~7777~False~cnc-lakeside~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~27~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 6: The Furry Pound~192.99.5.129~7780~False~cnc-mesa_ii~40;10;40;True;30.0000;True;40;True;False;False;Open Beta 1~20~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 7: [EU] Area54.eu - MiniAOW [Germany/Europe]~212.224.114.8~7777~False~cnc-islands~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~24~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 8: -- [EU] - TheMatrixRen.com AOW - [EU] --~62.210.180.95~7778~False~cnc-lakeside~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~32~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 9: Renegade X Server~199.91.174.38~7777~False~cnc-islands~40;12;30;True;30.0000;True;40;True;False;False;Open Beta 1~2~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 10: Rencorner.com Marathon [US]~64.31.41.114~7784~False~cnc-walls_flying~40;12;30;True;30.0000;True;999;True;False;False;Open Beta 1~4~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 11: #[NO LAG 40 PLYR 12 Vechlimit]~67.211.36.70~7777~False~cnc-field~40;12;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 12: Renegade X Server~75.152.115.4~7331~True~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~1~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 13: Kanaroo's RenX Server [DE/EU] [24 slots] [Steam]~85.114.142.252~7777~False~cnc-mesa_ii~24;7;30;True;30.0000;True;40;True;False;True;Open Beta 1~0~24~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 14: Funcraft [Dedicated/EU]~176.57.129.3~7777~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~40~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 15: [NL] LOLCAKES~94.103.150.195~7777~False~cnc-walls_flying~24;6;30;True;30.0000;True;60;True;False;False;Open Beta 1~2~24~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 16: Rencorner.com TheKoSs2.org Classic AOW [US]~64.31.41.114~7786~False~cnc-walls_flying~32;7;30;True;30.0000;True;30;True;False;False;Open Beta 1~0~32~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 17: [EU] Area54.eu - BigAOW [Germany/Europe]~109.230.252.219~7777~False~cnc-mesa_ii~40;10;30;True;30.0000;True;60;True;False;False;Open Beta 1~3~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 18: Rencorner.com All Out War! [US]~64.31.41.114~7789~False~cnc-walls_flying~40;12;30;True;30.0000;True;30;True;False;False;Open Beta 1~40~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 19: [WestLAN.co.uk] Renegade X Server~91.84.49.207~7777~False~cnc-field~40;12;45;True;30.0000;True;40;True;False;False;Open Beta 1~18~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 20: {GER}#7|28P|Area of Gaming|aog-com.net|~146.0.32.109~7770~False~cnc-mesa_ii~28;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~7~28~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 21: JTF.,[DMK],[TRCU],WarField[AOW] JoinTheForce.net Gamng-solutions.com~31.25.103.20~7787~False~cnc-mesa_ii~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~8~24~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 22: [CA-East] CnCFPS AOW | www.cncfps.com~198.100.156.237~7782~False~cnc-mesa_ii~32;7;30;True;30.0000;True;60;True;False;False;Open Beta 1~0~32~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 23: [EU-SE] AS-Companiet PellePEM 32p~94.254.2.28~7777~False~cnc-walls_flying~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 24: Rencorner.com Oceanic Server~220.233.219.2~7777~False~cnc-walls_flying~32;7;30;True;30.0000;True;30;True;False;False;Open Beta 1~8~32~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 25: [GER] SilverBullet Servers AOW~188.138.91.53~7777~False~cnc-field~20;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~14~20~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 26: #[AGN-UK #12] AGNGaming.com [12 Vehicles|No Lag|UK Dedicated]~109.169.45.185~7780~False~cnc-walls_flying~40;12;45;True;30.0000;True;40;True;False;False;Open Beta 1~1~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 27: [TP]ThePeopleClan.net AOW [40-Slot] [US]~69.197.166.133~7777~False~cnc-whiteout~40;12;30;True;30.0000;True;45;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 28: Jelly-Server.com [Mini AOW]~69.162.65.2~7779~False~cnc-mesa_ii~24;10;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~24~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 29: games.on.net #02 SA~203.26.94.251~1337~False~cnc-goldrush~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 30: The Killing Crew #1 - USA East~74.91.112.99~7676~False~cnc-lakeside~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 31: Renegade X Server~123.3.148.108~7777~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 32: St0rm.net Marathon AOW #2 [US]~198.27.67.57~6777~False~cnc-islands~40;14;80;True;30.0000;True;999;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 33: Xpert's AOW Server - TTP-Gaming.net~68.51.28.61~8913~False~cnc-walls_flying~32;14;40;True;60.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 34: Gimp's Dedicated Server [CAN-East]~24.222.131.188~5138~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~1~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 35: RenCorner.com Clanwars.cc Server #4 [US]~64.31.41.114~7781~True~cnc-whiteout~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 36: Aussie Server (**)~203.57.210.23~1337~False~cnc-field~16;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~16~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 37: #NL1 [XS42]Gaming DEDICATED NO LAGG 20vs20 WWW.XS42.NET~213.84.133.2~1337~False~cnc-islands~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 38: St0rm.net All Out War #1 [US]~198.27.67.57~7777~False~cnc-whiteout~40;14;60;True;30.0000;True;30;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 39: #[AGN-UK #9] AGNGaming.com [12 Vehicles|No Lag|UK Dedicated]~109.169.45.185~7777~False~cnc-lakeside~40;12;45;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 40: Volcom's h2ouse of Clanwars [US]~64.31.41.114~7777~True~cnc-walls_flying~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 41: {GER}#8|28P|Area of Gaming|aog-com.net|~146.0.32.109~7780~False~cnc-goldrush~28;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~28~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 42: -= KuroInuServer =- Let's poyon~27.96.51.85~7777~False~cnc-lakeside~32;10;30;False;30.0000;True;30;True;False;False;Open Beta 1~0~32~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 43: 24/7 =(eGO)=|Walls Flying|www.edge-gamers.com~174.36.50.176~6500~False~cnc-walls_flying~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 44: [US-Central] Tiberium Redux by Parallax Gaming~66.187.65.137~2003~False~cnc-islands~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 45: #[AGN-UK #16] AGNGaming.com [12 Vehicles|No Lag|UK Dedicated]~109.169.45.185~7781~False~cnc-goldrush~40;12;45;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 46: JTeK AoW Server~75.183.177.146~7777~False~cnc-field~24;7;30;True;60.0000;True;30;True;False;False;Open Beta 1~0~24~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 47: Facepunch Server~79.160.178.26~25555~False~cnc-field~40;7;30;True;30.0000;True;0;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 48: Rencorner.com All Out War #2 [US]~64.31.41.114~7785~False~cnc-goldrush~40;12;30;True;30.0000;True;30;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 49: [AU] Mitch's Renegade X Server~27.50.70.87~7777~False~cnc-mesa_ii~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 50: #[AGN-UK #3] AGNGaming.com [12 Vehicles|No Lag|UK Dedicated]~109.169.45.139~7779~False~cnc-walls_flying~40;12;45;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 51: [Islands 24/7] Hardcounter.com AOW~191.234.48.184~1337~False~cnc-islands~28;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~28~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 52: RenCorner.com Clanwars.cc Server #3 [US]~64.31.41.114~7780~True~cnc-walls_flying~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 53: K-T-C Renegade X Server~213.64.248.125~7777~False~cnc-lakeside~36;7;30;True;30.0000;True;25;True;False;False;Open Beta 1~0~36~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 54: {GER}#4|40P|Area of Gaming|aog-com.net|~146.0.32.109~7740~False~cnc-islands~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 55: Jelly-Server.com [Marathon]~69.162.65.2~7777~False~cnc-walls_flying~40;10;30;True;30.0000;True;0;True;False;False;Open Beta 1~24~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 56: A UK - MLWGames.com~81.27.82.138~7777~False~cnc-field~16;14;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~16~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 57: #[AGN-UK #13] AGNGaming.com [12 Vehicles|No Lag|UK Dedicated]~109.169.45.185~7785~False~cnc-mesa_ii~40;12;45;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 58: {GER}#6|32P|Area of Gaming|aog-com.net|~146.0.32.109~7760~False~cnc-walls_flying~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 59: Sla-Company Dev [AOW]~178.162.193.198~12222~False~cnc-field~40;12;80;True;30.0000;True;55;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 60: {GER}#9|16P|Area of Gaming|aog-com.net|~146.0.32.109~7790~False~cnc-whiteout~16;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~16~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 61: Renegade X Server~69.207.168.191~1337~False~cnc-mesa_ii~16;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~16~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 62: St0rm.net Marathon AOW #1 [US]~198.27.67.57~9777~False~cnc-lakeside~40;14;60;True;30.0000;True;180;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 63: NoAmmo.co.uk | #3 24/7 Field [UK/EU]~94.23.240.82~7779~False~cnc-field~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 64: [TP]ThePeopleClan.net Marathon [40-Slot] [US]~69.197.166.132~7777~False~cnc-goldrush~40;12;30;True;30.0000;True;0;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 65: Game-Server-Germany~176.57.141.212~7777~False~cnc-field~40;7;30;True;30.0000;True;0;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 66: [NL]Team-dPu.eu Rx Server~83.163.14.162~1337~False~cnc-mesa_ii~24;10;30;True;30.0000;True;30;True;False;False;Open Beta 1~0~24~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 67: [EU-LU] Battleground - TS3: ts.zone54.com~87.240.238.74~7777~False~cnc-field~32;7;100;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 68: SHRPGaming.com Marathon~108.163.196.233~7777~False~cnc-whiteout~40;7;30;True;30.0000;True;0;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 69: [SG][Asia] Yakisoba's Singapore Low Tick Server~46.137.209.253~7777~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 70: [GER] GamerZ.cc RX Server~85.214.23.250~7777~False~cnc-walls_flying~32;20;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 71: JTF.JoinTheForce.net =recruiting - Gaming-solutions.com~94.23.147.114~7777~False~cnc-islands~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~24~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 72: [EU] Dead6.eu Renegade X~188.138.84.134~5345~False~cnc-field~40;12;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 73: #[AGN-UK #10] AGNGaming.com [12 Vehicles|No Lag|UK Dedicated]~109.169.45.185~7778~False~cnc-whiteout~40;12;45;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 74: Rencorner.com Clanwars.cc Server #1 [US]~64.31.41.114~7787~True~cnc-walls_flying~20;7;30;True;30.0000;False;30;True;False;False;Open Beta 1~0~20~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 75: Rencorner.com Sniper Only Server [US]~64.31.41.114~7782~False~cnc-field~30;0;30;False;30.0000;True;20;True;False;False;Open Beta 1~0~30~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 76: [GER]unfame.de Renegade X - by risen.eu~85.214.230.79~7777~False~cnc-mesa_ii~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 77: games.on.net #01 SA~203.26.94.230~1337~False~cnc-islands~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 78: www.u-g-f.info #3[German]~78.46.50.104~7780~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 79: [FC] FighterCom [AOW] -Team RenCom is back !~87.118.106.134~7777~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 80: EKT -EliteKamikazeTeam - Euro Server~88.198.16.101~7777~False~cnc-whiteout~40;15;80;True;30.0000;True;120;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 81: Black-Cell.net - AOW~209.105.240.123~7777~False~cnc-islands~40;10;30;True;60.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 82: MPF Ren-X.com Slaughterhouse #1 [US]~69.162.64.92~7777~False~cnc-islands~40;7;30;True;30.0000;True;71;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 83: Pingperfect.com : Unlucky Shot~199.217.118.69~7797~False~cnc-goldrush~20;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~20~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 84: [EU-LU] Battleground - TS3: ts.zone54.com~87.240.238.74~8888~False~cnc-field~32;7;100;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 85: Wir kommen zurueck!~85.214.130.186~7777~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 86: GunKata.net 32-Player AOW~74.91.127.66~7777~False~cnc-mesa_ii~32;7;30;True;90.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 87: Friendly Gamers AOW #1~62.75.236.183~7777~False~cnc-walls_flying~30;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~30~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 88: #[AGN-UK #14] AGNGaming.com [12 Vehicles|No Lag|UK Dedicated]~109.169.45.185~7783~False~cnc-goldrush~40;12;45;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 89: A51-Zone.net Low Ping 24/7 All Maps AOW [NL]~5.255.68.55~1337~False~cnc-field~20;7;30;False;30.0000;True;25;True;False;False;Open Beta 1~0~20~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 90: #[AGN-UK #7] AGNGaming.com [12 Vehicles|No Lag|UK Dedicated]~109.169.45.139~7782~False~cnc-lakeside~40;12;45;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 91: Forgotten Honor Renegade X Server~89.163.166.218~1358~False~cnc-islands~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 92: JTF. WarServer Gaming-Solutions.com~94.23.147.114~7787~True~cnc-field~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~24~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 93: NoAmmo.co.uk | #4 24/7 Islands [UK/EU]~94.23.240.82~7780~False~cnc-islands~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 94: www.u-g-f.info #2[German]~78.46.50.104~7779~False~cnc-goldrush~16;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~16~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 95: {GER}#10|16P|Area of Gaming|aog-com.net~146.0.32.109~7100~False~cnc-field~16;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~16~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 96: #[AGN-UK #5] AGNGaming.com [12 Vehicles|No Lag|UK Dedicated]~109.169.45.139~7785~False~cnc-goldrush~40;12;45;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 97: {GER}#3|40P|Area of Gaming|aog-com.net|~146.0.32.109~7730~False~cnc-mesa_ii~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 98: 123ABC123~31.3.214.123~666~False~cnc-whiteout~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 99: RenWarz~173.73.18.11~4848~False~cnc-lakeside~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~24~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 100: #[AGN-UK #2] AGNGaming.com [12 Vehicles|No Lag|UK Dedicated]~109.169.45.139~7778~False~cnc-mesa_ii~40;12;45;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 101: [CA]Dynamic-Gamers.com 40 Player AOW!~99.249.16.88~7777~False~cnc-whiteout~40;10;30;True;30.0000;True;45;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 102: #[AGN-UK #1] AGNGaming.com [12 Vehicles|No Lag|UK Dedicated]~109.169.45.139~7777~False~cnc-mesa_ii~40;12;45;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 103: SteelGuardians.co.uk~178.162.193.144~7777~False~cnc-islands~40;10;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 104: AteaMD Server~176.57.141.119~7777~False~cnc-mesa_ii~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 105: =[eXz]= eXtreme-Zocker.de~217.79.181.37~7777~False~cnc-islands~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 106: NoAmmo.co.uk | #2 Rotation [UK/EU]~94.23.240.82~7778~False~cnc-field~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 107: 24/7 =(eGO)=|Rotation|www.edge-gamers.com~174.36.50.177~6500~False~cnc-lakeside~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 108: Pingperfect.com : Renegade X : Test Server~109.169.18.153~7787~False~cnc-lakeside~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 109: Renegade X Server~27.254.63.229~7777~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~1~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 110: www.u-g-f.info #1[German]~78.46.50.104~7777~False~cnc-goldrush~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 111: #[AGN-UK #15] AGNGaming.com [12 Vehicles|No Lag|UK Dedicated]~109.169.45.185~7782~False~cnc-islands~40;12;45;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 112: {GER}#5|32P|Area of Gaming|aog-com.net~146.0.32.109~7750~False~cnc-goldrush~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 113: Leetfist [US] 001~192.95.6.131~6750~False~cnc-whiteout~40;7;30;False;30.0000;True;45;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 114: Qontinent.net All Out War~192.187.123.98~7777~False~cnc-mesa_ii~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 115: NoAmmo.co.uk | #5 24/7 Walls [UK/EU]~94.23.240.82~7781~False~cnc-walls_flying~40;7;30;False;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 116: GermansElite Server~85.25.117.138~21699~True~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 117: Gaming-Solutions.com~176.9.78.2~7777~False~cnc-islands~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 118: #[AGN-UK #4] AGNGaming.com [12 Vehicles|No Lag|UK Dedicated]~109.169.45.139~7780~False~cnc-islands~40;12;45;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 119: #[AGN-UK #8] AGNGaming.com [12 Vehicles|No Lag|UK Dedicated]~109.169.45.139~7781~False~cnc-lakeside~40;12;45;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 120: St0rm.net All Out War #2 [US]~198.27.67.57~8777~False~cnc-mesa_ii~40;14;50;True;30.0000;True;60;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 121: board.landstuhl-atzel.de | #1 GER~176.57.141.60~8787~False~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 122: C~193.105.59.138~1337~True~cnc-field~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 123: [SOCA] www.soc-aus.net [AUS]~103.8.29.126~7777~False~RenX-FrontEndMap~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 124: MPF Ren-X.com Slaughterhouse #2 [FR]~62.210.180.95~7777~False~cnc-walls_flying~40;7;30;True;30.0000;True;71;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 125: Vicious Reality #1 [Stats: renx.vicious-reality.com]~176.31.103.214~7777~False~cnc-field~40;7;30;True;30.0000;True;0;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 126: BlackHand Community Server [EU/DE]~217.79.184.118~7777~False~cnc-walls_flying~32;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~32~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 127: BlackIntel.org Renegade X Server~95.211.124.216~7777~False~cnc-field~24;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~24~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 128: Renegade X Server~94.217.25.91~7777~False~cnc-goldrush~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 129: JK X~91.46.149.32~7777~True~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] Server 130: Renegade X Server~87.174.35.25~7777~False~cnc-field~40;7;30;True;30.0000;True;40;True;False;False;Open Beta 1~0~40~0~true [0046.71] ScriptLog: [GeminiLinkClient] TCP connection closed [0049.53] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0049.70] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0052.31] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: itemPress [0052.44] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: change [0053.83] ScriptLog: [Rx_GFxFrontEnd_Multiplayer] : open 199.91.174.38:7777 [0053.83] ScriptLog: <> [0053.83] Init: WinSock: Socket queue 32768 / 32768 [0054.74] Log: LoadMap: 199.91.174.38/cnc-islands?Name=Player?Team=0?game=RenX_Game.Rx_Game [0054.80] Log: --- LOADING MOVIE START --- [0054.87] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0054.89] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0054.89] ScriptWarning: PlayerStart_2 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0054.89] ScriptWarning: Player start not found, failed to restart player Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:025E [0054.89] ScriptWarning: Accessed None 'Pawn' Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:0014 [0054.89] ScriptWarning: Accessed None 'Pawn' Rx_Bot RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Bot_0 Function RenX_Game.Rx_Bot:IsInBuilding:003C [0054.89] Rx: PLAYER: "TaiN"<256> disconnected [0060.91] Warning: Warning, Failed to compile Material Instance cnc-islands.LandscapeMaterialInstanceConstant_57 with Base M_Landscape for platform PC-D3D-SM3, Default Material will be used in game. [0064.97] Log: Primary PhysX scene will be in software. [0064.97] Log: Creating Primary PhysX Scene. [0065.09] Log: Bringing World cnc-islands.TheWorld up for play (90) at 2014.03.07-20.10.50 [0065.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0065.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0065.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0065.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0065.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0065.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0065.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0065.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0065.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 248: Actor::setAngularDamping: Actor must be dynamic! [0065.56] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 227: Actor::setLinearDamping: Actor must be dynamic! [0065.62] Log: Bringing up level for play took: 0.941580 [0065.62] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.' [0065.62] Warning: Warning, Failed to find object 'Class None.' [0065.62] Log: PlayerController class for the pending level is PlayerController [0065.62] Log: ########### Finished loading level: 10.872412 seconds [0065.83] Log: Save=185.637748 [0065.83] Log: Compressing '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3_save.tmp' to '..\..\UDKGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk' [0065.86] ScriptWarning: Accessed None 'Pawn' Rx_Controller cnc-islands.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0065.90] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0065.90] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0065.92] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user [0065.93] ScriptWarning: Accessed None 'Scoreboard' Rx_GRI cnc-islands.TheWorld:PersistentLevel.Rx_GRI_0 Function RenX_Game.Rx_GRI:ReplicatedEvent:0062 [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0065.93] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0065.93] Log: WARNING: Cooking Convex For Actor: cnc-islands.TheWorld:PersistentLevel.Rx_BuildingAttachment_MCT_0 Component: StaticMeshComponent_17 StaticMesh: RX_Deco_Terminal.Mesh.SM_BU_MCT (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects. [0065.96] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-islands.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_40 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0065.99] ScriptWarning: Accessed None 'BuildingInternals' Rx_Building_Refinery_Nod cnc-islands.TheWorld:PersistentLevel.Rx_Building_Refinery_Nod_0 Function RenX_Content.Rx_Building:IsDestroyed:000B [0066.09] Log: !!!!!!!!!!!!!!!!!!!!!!!!!! CPU skinned cnc-islands.TheWorld:PersistentLevel.Rx_Building_Barracks_Internals_0.SkeletalMeshComponent_40 RX_BU_Barracks.Mesh.SK_BU_GDI_BAR 1 0 1 0 [0072.47] Log: --- LOADING MOVIE TIME: 17.6 sec --- [0075.86] ScriptLog: Sending server auth retry request [0085.67] ScriptLog: UTPlayerController::QuitToMainMenu() - Online cleanup failed, finishing quit. [0085.67] ScriptLog: ------ QUIT TO MAIN MENU -------- [0085.67] Log: Failed; returning to Entry [0085.69] Log: LoadMap: RenX-FrontEndMap?closed?Name=Player?Team=0 [0085.69] Log: --- LOADING MOVIE START --- [0085.79] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0085.84] ScriptWarning: Accessed None 'Scoreboard' Rx_HUD cnc-islands.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:Destroyed:0019 [0085.92] NetComeGo: Close TcpNetDriver_0 TcpipConnection_0 199.91.174.38:7777 03/07/14 20:11:11 [0085.92] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find local client auth session [0085.92] ScriptLog: LocalPlayer::StaticOnServerConnectionClose: Couldn't find server auth session [0085.92] Exit: TcpNetDriver_0 shut down [0086.87] Log: Game class is 'Rx_Game' [0086.90] Log: Primary PhysX scene will be in software. [0086.90] Log: Creating Primary PhysX Scene. [0086.90] Log: Bringing World RenX-FrontEndMap.TheWorld up for play (0) at 2014.03.07-20.11.12 [0087.10] ScriptLog: GDI:0.0000 [0087.10] ScriptLog: Script call stack: Function RenX_Game.Rx_Game:PreBeginPlay Function UTGame.UTTeamGame:PreBeginPlay Function RenX_Game.Rx_Game:CreateTeam [0087.10] ScriptLog: Nod:0.0000 [0087.10] Log: Bringing up level for play took: 0.229393 [0087.10] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0087.10] ScriptLog: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [0087.11] ScriptWarning: Accessed None 'Pawn' Rx_Controller RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Controller_0 Function RenX_Game.Rx_Controller:SetOurCameraMode:0018 [0087.12] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0087.12] ScriptWarning: PlayerStart_0 is not a team playerstart! Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function UTGame.UTTeamGame:RatePlayerStart:0051 [0087.12] ScriptWarning: Player start not found, using last start spot Rx_Game RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_Game_0 Function Engine.GameInfo:RestartPlayer:0227 [0087.12] Error: Can't start an online game that hasn't been created [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionMultiplier [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_NightVision' during gameplay. ParamName: NightVisionContrast [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_WhiteSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_YellowSand' during gameplay. ParamName: GlobalSecondaryParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud' during gameplay. ParamName: GlobalSecondaryParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt' during gameplay. ParamName: GlobalSecondaryParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke' during gameplay. ParamName: GlobalSecondaryParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_BW' during gameplay. ParamName: GlobalSecondaryParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Slow' during gameplay. ParamName: GlobalSecondaryParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_SmokeA' during gameplay. ParamName: GlobalSecondaryParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Dirt_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Grain_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mud_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_RockDirt_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_SlowMoving_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Smoke_Thin_NotLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_WhiteSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_YellowSand_Thin_FakeLit' during gameplay. ParamName: GlobalSecondaryParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_FloatingDirt_Unlit' during gameplay. ParamName: GlobalSecondaryParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Mist' during gameplay. ParamName: GlobalSecondaryParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_WaterRadial' during gameplay. ParamName: GlobalSecondaryParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalParticleValue [0087.12] Log: MIC::SetScalarParameterValue : Modifying 'MI_Snow' during gameplay. ParamName: GlobalSecondaryParticleValue [0087.12] ScriptLog: START MATCH [0087.14] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0087.14] Warning: Warning, Failed to load 'Font None.DS-Digital': Failed to find object 'Font None.DS-Digital' [0087.16] Rx: PLAYER: "TaiN"<258> entered from steamid 0x011000010504F387 [0087.16] Log: ########### Finished loading level: 1.466303 seconds [0087.16] Log: Flushing async loaders. [0088.19] Log: Flushed async loaders. [0088.26] ScriptLog: SWITCHEROO THE HUD Rx_Game [0088.26] ScriptWarning: Accessed None 'Scoreboard' Rx_HUD RenX-FrontEndMap.TheWorld:PersistentLevel.Rx_HUD_0 Function RenX_Game.Rx_HUD:Destroyed:0019 [0088.29] Log: Current scalability system settings: [0088.29] Log: StaticDecals = TRUE (Whether to allow static decals.) [0088.29] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.) [0088.29] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.) [0088.29] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.) [0088.29] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.) [0088.29] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.) [0088.29] Log: MotionBlur = TRUE (Whether to allow motion blur.) [0088.29] Log: DepthOfField = TRUE (Whether to allow depth of field.) [0088.29] Log: AmbientOcclusion = TRUE (Whether to allow ambient occlusion.) [0088.29] Log: Bloom = TRUE (Whether to allow bloom.) [0088.29] Log: bAllowLightShafts = TRUE (Whether to allow light shafts.) [0088.29] Log: Distortion = TRUE (Whether to allow distortion.) [0088.29] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.) [0088.29] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.) [0088.29] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.) [0088.29] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.) [0088.29] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.) [0088.29] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.) [0088.29] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.) [0088.29] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.) [0088.29] Log: DetailMode = 3 (Current detail mode; determines whether components of actors should be updated/ ticked.) [0088.29] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.) [0088.29] Log: MaxAnisotropy = 16 (Maximum level of anisotropy used.) [0088.29] Log: bAllowD3D9MSAA = FALSE (UKNOWN) [0088.29] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.) [0088.29] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.) [0088.29] Log: MaxShadowResolution = 1024 (max square dimensions (in texels) allowed for rendering shadow subject depths.) [0088.29] Log: MaxWholeSceneDominantShadowResolution = 1280 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.) [0088.29] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.) [0088.29] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.) [0088.29] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.) [0088.29] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.) [0088.29] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.) [0088.29] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.) [0088.29] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.) [0088.29] ScriptLog: key: StaticDecals | value: True [0088.29] ScriptLog: StaticDecalsTrue [0088.29] ScriptLog: key: DynamicDecals | value: True [0088.29] ScriptLog: DynamicDecalsTrue [0088.29] ScriptLog: key: UnbatchedDecals | value: True [0088.29] ScriptLog: UnbatchedDecalsTrue [0088.29] ScriptLog: key: DecalCullDistanceScale | value: 1 [0088.29] ScriptLog: DecalCullDistanceScale? 1.0000 [0088.29] ScriptLog: key: DynamicShadows | value: True [0088.29] ScriptLog: DynamicShadowsTrue [0088.29] ScriptLog: key: LightEnvironmentShadows | value: True [0088.29] ScriptLog: LightEnvironmentShadowsTrue [0088.29] ScriptLog: key: MotionBlur | value: True [0088.29] ScriptLog: MotionBlurTrue [0088.29] ScriptLog: key: DepthOfField | value: True [0088.29] ScriptLog: DepthOfFieldTrue [0088.29] ScriptLog: key: AmbientOcclusion | value: True [0088.29] ScriptLog: AmbientOcclusionTrue [0088.29] ScriptLog: key: Bloom | value: True [0088.29] ScriptLog: BloomTrue [0088.29] ScriptLog: key: bAllowLightShafts | value: True [0088.29] ScriptLog: bAllowLightShaftsTrue [0088.29] ScriptLog: key: Distortion | value: True [0088.29] ScriptLog: DistortionTrue [0088.29] ScriptLog: key: DropParticleDistortion | value: False [0088.29] ScriptLog: DropParticleDistortionFalse [0088.29] ScriptLog: key: LensFlares | value: True [0088.29] ScriptLog: LensFlaresTrue [0088.29] ScriptLog: key: AllowRadialBlur | value: True [0088.29] ScriptLog: AllowRadialBlurTrue [0088.29] ScriptLog: key: bAllowSeparateTranslucency | value: False [0088.29] ScriptLog: bAllowSeparateTranslucencyFalse [0088.29] ScriptLog: key: bAllowPostprocessMLAA | value: False [0088.29] ScriptLog: bAllowPostprocessMLAAFalse [0088.29] ScriptLog: key: bAllowHighQualityMaterials | value: True [0088.29] ScriptLog: bAllowHighQualityMaterialsTrue [0088.29] ScriptLog: key: MaxFilterBlurSampleCount | value: 16 [0088.29] ScriptLog: MaxFilterBlurSampleCount? 16 [0088.29] ScriptLog: key: SkeletalMeshLODBias | value: 0 [0088.29] ScriptLog: SkeletalMeshLODBias? 0 [0088.29] ScriptLog: key: DetailMode | value: 3 [0088.29] ScriptLog: DetailMode? 3 [0088.29] ScriptLog: key: MaxDrawDistanceScale | value: 1 [0088.29] ScriptLog: MaxDrawDistanceScale? 1.0000 [0088.29] ScriptLog: key: MaxAnisotropy | value: 16 [0088.29] ScriptLog: MaxAnisotropy? 16 [0088.29] ScriptLog: key: bAllowD3D9MSAA | value: False [0088.29] ScriptLog: bAllowD3D9MSAAFalse [0088.29] ScriptLog: key: MinShadowResolution | value: 64 [0088.29] ScriptLog: MinShadowResolution? 64 [0088.29] ScriptLog: key: MinPreShadowResolution | value: 8 [0088.29] ScriptLog: MinPreShadowResolution? 8 [0088.29] ScriptLog: key: MaxShadowResolution | value: 1024 [0088.29] ScriptLog: MaxShadowResolution? 1024 [0088.29] ScriptLog: key: MaxWholeSceneDominantShadowResolution | value: 1280 [0088.29] ScriptLog: MaxWholeSceneDominantShadowResolution? 1280 [0088.29] ScriptLog: key: ShadowTexelsPerPixel | value: 1.3 [0088.29] ScriptLog: ShadowTexelsPerPixel? 1.3000 [0088.29] ScriptLog: key: bEnableBranchingPCFShadows | value: False [0088.29] ScriptLog: bEnableBranchingPCFShadowsFalse [0088.29] ScriptLog: key: bAllowWholeSceneDominantShadows | value: True [0088.29] ScriptLog: bAllowWholeSceneDominantShadowsTrue [0088.29] ScriptLog: key: bUseConservativeShadowBounds | value: False [0088.29] ScriptLog: bUseConservativeShadowBoundsFalse [0088.29] ScriptLog: key: bAllowFracturedDamage | value: True [0088.29] ScriptLog: bAllowFracturedDamageTrue [0088.29] ScriptLog: key: FractureCullDistanceScale | value: 1 [0088.29] ScriptLog: FractureCullDistanceScale? 1.0000 [0088.29] ScriptLog: key: bApexClothingAsyncFetchResults | value: False [0088.29] ScriptLog: bApexClothingAsyncFetchResultsFalse [0088.29] Log: Current preference system settings: [0088.29] Log: UseVsync = TRUE (Whether to use VSync or not.) [0088.29] Log: Fullscreen = TRUE (Fullscreen.) [0088.29] Log: ResX = 1280 (Screen X resolution.) [0088.29] Log: ResY = 720 (Screen Y resolution.) [0088.29] ScriptLog: key: UseVsync | value: True [0088.29] ScriptLog: UseVsyncTrue [0088.29] ScriptLog: key: Fullscreen | value: True [0088.29] ScriptLog: FullscreenTrue [0088.29] ScriptLog: key: ResX | value: 1280 [0088.29] ScriptLog: ResX? 1280 [0088.29] ScriptLog: key: ResY | value: 720 [0088.29] ScriptLog: ResY? 720 [0088.29] Log: Current debug system settings: [0088.29] Log: DynamicLights = TRUE (Whether to allow dynamic lights.) [0088.29] Log: CompositeDynamicLights = TRUE (Whether to composte dynamic lights into light environments.) [0088.29] Log: DirectionalLightmaps = TRUE (Whether to allow directional lightmaps, which use the material's normal and specular.) [0088.29] Log: SpeedTreeLeaves = TRUE (Whether to allow rendering of SpeedTree leaves.) [0088.29] Log: SpeedTreeFronds = TRUE (Whether to allow rendering of SpeedTree fronds.) [0088.29] Log: OnlyStreamInTextures = FALSE (If enabled, texture will only be streamed in, not out.) [0088.29] Log: OneFrameThreadLag = TRUE (Whether to allow the rendering thread to lag one frame behind the game thread.) [0088.29] Log: UpscaleScreenPercentage = TRUE (Whether to upscale the screen to take up the full front buffer.) [0088.29] Log: AllowOpenGL = FALSE (Whether to use OpenGL when it's available.) [0088.29] Log: AllowSubsurfaceScattering = TRUE (Whether to allow sub-surface scattering to render.) [0088.29] Log: AllowImageReflections = TRUE (Whether to allow image reflections to render.) [0088.29] Log: AllowImageReflectionShadowing = TRUE (Whether to allow image reflections to be shadowed.) [0088.29] Log: ParticleLODBias = 0 (LOD bias for particle systems.) [0088.29] Log: MaxMultiSamples = 8 (The maximum number of MSAA samples to use.) [0088.29] Log: bAllowTemporalAA = FALSE (UKNOWN) [0088.29] Log: TemporalAA_MinDepth = 500 (UKNOWN) [0088.29] Log: TemporalAA_StartDepthVelocityScale = 100 (UKNOWN) [0088.29] Log: ScreenPercentage = 100 (Percentage of screen main view should take up.) [0088.29] Log: MobileOcclusionQueries = FALSE (Whether to allow occlusion queries on mobile.) [0088.29] Log: MobileGlobalGammaCorrection = FALSE (UNKNOWN.) [0088.29] Log: MobileAllowGammaCorrectionWorldOverride = FALSE (UNKNOWN.) [0088.29] Log: MobileAllowDepthPrePass = FALSE (Whether to enable a rendering depth pre-pass on mobile.) [0088.29] Log: MobileGfxGammaCorrection = FALSE (Whether to include gamma correction in the scaleform shaders.) [0088.29] Log: MobileSceneDepthResolveForShadows = FALSE (UNKNOWN.) [0088.29] Log: MobileUsePreprocessedShaders = FALSE (Whether to use preprocessed shaders on mobile.) [0088.29] Log: MobileFlashRedForUncachedShaders = FALSE (Whether to flash the screen red (non-final release only) when a cached shader is not found at runtime.) [0088.29] Log: MobileWarmUpPreprocessedShaders = FALSE (Whether to issue a 'warm-up' draw call for mobile shaders as they are compiled.) [0088.29] Log: MobileCachePreprocessedShaders = FALSE (Whether to dump out preprocessed shaders for mobile as they are encountered/compiled.) [0088.29] Log: MobileProfilePreprocessedShaders = FALSE (Whether to run dumped out preprocessed shaders through the shader profiler.) [0088.29] Log: MobileUseCPreprocessorOnShaders = FALSE (Whether to run the C preprocessor on shaders.) [0088.29] Log: MobileLoadCPreprocessedShaders = FALSE ( Whether to load the C preprocessed source.) [0088.29] Log: MobileSharePixelShaders = FALSE (Whether to share pixel shaders across multiple unreal shaders.) [0088.29] Log: MobileShareVertexShaders = FALSE (Whether to share vertex shaders across multiple unreal shaders.) [0088.29] Log: MobileShareShaderPrograms = FALSE (Whether to share shaders program across multiple unreal shaders.) [0088.29] Log: MobileMaxMemory = 0 (Value (in MB) to declare for maximum mobile memory on this device.) [0088.29] Log: MobileClearDepthBetweenDPG = FALSE (Whether to clear the depth buffer between DPGs.) [0088.29] Log: MobileBoneCount = 0 (The maximum number of bones supported for skinning.) [0088.29] Log: MobileBoneWeightCount = 0 (The maximum number of bones influences per vertex supported for skinning.) [0088.29] ScriptLog: key: DynamicLights | value: True [0088.29] ScriptLog: DynamicLightsTrue [0088.29] ScriptLog: key: CompositeDynamicLights | value: True [0088.29] ScriptLog: CompositeDynamicLightsTrue [0088.29] ScriptLog: key: DirectionalLightmaps | value: True [0088.29] ScriptLog: DirectionalLightmapsTrue [0088.29] ScriptLog: key: SpeedTreeLeaves | value: True [0088.29] ScriptLog: SpeedTreeLeavesTrue [0088.29] ScriptLog: key: SpeedTreeFronds | value: True [0088.29] ScriptLog: SpeedTreeFrondsTrue [0088.29] ScriptLog: key: OnlyStreamInTextures | value: False [0088.29] ScriptLog: OnlyStreamInTexturesFalse [0088.29] ScriptLog: key: OneFrameThreadLag | value: True [0088.29] ScriptLog: OneFrameThreadLagTrue [0088.29] ScriptLog: key: UpscaleScreenPercentage | value: True [0088.29] ScriptLog: UpscaleScreenPercentageTrue [0088.29] ScriptLog: key: AllowOpenGL | value: False [0088.29] ScriptLog: AllowOpenGLFalse [0088.29] ScriptLog: key: AllowSubsurfaceScattering | value: True [0088.29] ScriptLog: AllowSubsurfaceScatteringTrue [0088.29] ScriptLog: key: AllowImageReflections | value: True [0088.29] ScriptLog: AllowImageReflectionsTrue [0088.29] ScriptLog: key: AllowImageReflectionShadowing | value: True [0088.29] ScriptLog: AllowImageReflectionShadowingTrue [0088.29] ScriptLog: key: ParticleLODBias | value: 0 [0088.29] ScriptLog: ParticleLODBias? 0 [0088.29] ScriptLog: key: MaxMultiSamples | value: 8 [0088.29] ScriptLog: MaxMultiSamples? 8 [0088.29] ScriptLog: key: bAllowTemporalAA | value: False [0088.29] ScriptLog: bAllowTemporalAAFalse [0088.29] ScriptLog: key: TemporalAA_MinDepth | value: 500 [0088.29] Warning: Warning, The System Setting TemporalAA_MinDepth could not be found. [0088.29] ScriptLog: TemporalAA_MinDepth? -1 [0088.29] ScriptLog: key: TemporalAA_StartDepthVelocityScale | value: 100 [0088.29] ScriptLog: TemporalAA_StartDepthVelocityScale? 100.0000 [0088.29] ScriptLog: key: ScreenPercentage | value: 100 [0088.29] ScriptLog: ScreenPercentage? 100.0000 [0088.29] Log: Current unknown system settings: [0088.29] Log: SHSecondaryLighting = TRUE (Whether to allow light environments to use SH lights for secondary lighting.) [0088.29] Log: MotionBlurPause = TRUE (Whether to allow motion blur to be paused.) [0088.29] Log: MotionBlurSkinning = 1 (State of the console variable MotionBlurSkinning.) [0088.29] Log: FilteredDistortion = TRUE (Whether to allow distortion to use bilinear filtering when sampling the scene color during its apply pass.) [0088.29] Log: bAllowDownsampledTranslucency = FALSE (Whether to allow downsampled transluency.) [0088.29] Log: FogVolumes = TRUE (Whether to allow fog volumes.) [0088.29] Log: FloatingPointRenderTargets = TRUE (Whether to allow floating point render targets to be used.) [0088.29] Log: ShadowFilterQualityBias = 0 (Quality bias for projected shadow buffer filtering. Higher values use better quality filtering.) [0088.29] Log: ShadowFadeResolution = 128 (Resolution in texel below which shadows are faded out.) [0088.29] Log: PreShadowFadeResolution = 16 (Resolution in texel below which preshadows are faded out.) [0088.29] Log: ShadowFadeExponent = 0.25 (Controls the rate at which shadows are faded out.) [0088.29] Log: SceneCaptureStreamingMultiplier = 1 (Scene capture streaming texture update distance scalar.) [0088.29] Log: PreShadowResolutionFactor = 0.5 (UKNOWN) [0088.29] Log: bAllowHardwareShadowFiltering = FALSE (Whether to allow hardware filtering optimizations like hardware PCF and Fetch4.) [0088.29] Log: TessellationAdaptivePixelsPerTriangle = 48 (Global tessellation factor multiplier.) [0088.29] Log: bEnableForegroundShadowsOnWorld = FALSE (hack to allow for foreground DPG objects to cast shadows on the world DPG.) [0088.29] Log: bEnableForegroundSelfShadowing = FALSE (Whether to allow foreground DPG self-shadowing.) [0088.29] Log: ShadowFilterRadius = 2 (Radius, in shadowmap texels, of the filter disk.) [0088.29] Log: ShadowDepthBias = 0.012 (Depth bias that is applied in the depth pass for all types of projected shadows except VSM.) [0088.29] Log: PerObjectShadowTransition = 60 (Higher values make the per object soft shadow comparison sharper, lower values make the transition softer.) [0088.29] Log: PerSceneShadowTransition = 600 (Higher values make the per scene soft shadow comparison sharper, lower values make the transition softer.) [0088.29] Log: CSMSplitPenumbraScale = 0.5 (Scale applied to the penumbra size of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0088.29] Log: CSMSplitSoftTransitionDistanceScale = 4 (Scale applied to the soft comparison transition distance of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0088.29] Log: CSMSplitDepthBiasScale = 0.5 (Scale applied to the depth bias of Cascaded Shadow Map splits, useful for minimizing the transition between splits.) [0088.29] Log: CSMMinimumFOV = 40 (Minimum camera FOV for CSM, this is used to prevent shadow shimmering when animating the FOV lower than the min, for example when zooming.) [0088.29] Log: CSMFOVRoundFactor = 4 (The FOV will be rounded by this factor for the purposes of CSM, which turns shadow shimmering into discrete jumps.) [0088.29] Log: UnbuiltWholeSceneDynamicShadowRadius = 20000 (WholeSceneDynamicShadowRadius to use when using CSM to preview unbuilt lighting from a directional light.) [0088.29] Log: UnbuiltNumWholeSceneDynamicShadowCascades = 3 (NumWholeSceneDynamicShadowCascades to use when using CSM to preview unbuilt lighting from a directional light.) [0088.29] Log: WholeSceneShadowUnbuiltInteractionThreshold = 50 (How many unbuilt light-primitive interactions there can be for a light before the light switches to whole scene shadows.) [0088.29] Log: NumFracturedPartsScale = 1 (Scales the game-specific number of fractured physics objects allowed.) [0088.29] Log: FractureDirectSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged directly. [0-1]) [0088.29] Log: FractureRadialSpawnChanceScale = 1 (Percent chance of a rigid body spawning after a fractured static mesh is damaged by radial blast. [0-1]) [0088.29] Log: bForceCPUAccessToGPUSkinVerts = FALSE (Whether to force CPU access to GPU skinned vertex data.) [0088.29] Log: bDisableSkeletalInstanceWeights = FALSE (Whether to disable instanced skeletal weights.) [0088.29] Log: HighPrecisionGBuffers = FALSE (Whether to use high-precision GBuffers.) [0088.29] Log: AllowSecondaryDisplays = FALSE (Whether to allow independent, external displays.) [0088.29] Log: SecondaryDisplayMaximumWidth = 1280 (The maximum width of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0088.29] Log: SecondaryDisplayMaximumHeight = 720 (The maximum height of any potentially allowed secondary displays (requires bAllowSecondaryDisplays == TRUE)) [0088.29] Log: MobileVertexScratchBufferSize = 0 (The size of the scratch buffer for vertices (in kB).) [0088.29] Log: MobileIndexScratchBufferSize = 0 (The size of the scratch buffer for indices (in kB).) [0088.29] Log: MobileShadowTextureResolution = 1120 (UNKNOWN.) [0088.29] Log: MobileTiltShiftPosition = 0 (Position of the focused center of the tilt shift effect (in percent of the screen height).) [0088.29] Log: MobileTiltShiftFocusWidth = 0 (Width of focused area in the tilt shift effect (in percent of the screen height).) [0088.29] Log: MobileTiltShiftTransitionWidth = 0 (Width of transition area in the tilt shift effect, where it transitions from full focus to full blur (in percent of the screen height).) [0088.29] Log: MobileLightShaftScale = 0 (UNKNOWN.) [0088.29] Log: MobileLightShaftFirstPass = 0 (UNKNOWN.) [0088.29] Log: MobileLightShaftSecondPass = 0 (UNKNOWN.) [0088.29] Log: MobileMaxShadowRange = 0 (UNKNOWN.) [0088.29] Log: MobileLandscapeLodBias = 0 (LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).) [0088.29] Log: MobileUseShaderGroupForStartupObjects = FALSE (Whether to automatically put cooked startup objects in the StartupPackages shader group) [0088.29] Log: MobileMinimizeFogShaders = FALSE (Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled) [0088.29] Log: ApexLODResourceBudget = 1e+021 (Resource budget for APEX LOD. Higher values indicate the system can handle more APEX load.) [0088.29] Log: ApexDestructionMaxChunkIslandCount = 2500 (The maximum number of active PhysX actors which represent dynamic groups of chunks (islands).) [0088.29] Log: ApexDestructionMaxShapeCount = 0 (The maximum number of PhysX shapes which represent destructible chunks.) [0088.29] Log: ApexDestructionMaxChunkSeparationLOD = 1 (Every destructible asset defines a min and max lifetime, and maximum separation distance for its chunks.) [0088.29] Log: ApexDestructionMaxFracturesProcessedPerFrame = -1 (Lets the user throttle the number of fractures processed per frame (per scene) due to destruction, as this can be quite costly. The default is 0xffffffff (unlimited).) [0088.29] Log: ApexClothingAvgSimFrequencyWindow = 8.40779e-044 (Average Simulation Frequency is estimated with the last n frames. This is used in Clothing when bAllowAdaptiveTargetFrequency is enabled.) [0088.29] Log: ApexDestructionSortByBenefit = TRUE (If set to true, destructible chunks with the lowest benefit would get removed first instead of the oldest.) [0088.29] Log: ApexGRBEnable = FALSE (Whether or not to use GPU Rigid Bodies.) [0088.29] Log: ApexGRBGPUMemSceneSize = 128 (Amount (in MB) of GPU memory to allocate for GRB scene data (shapes, actors etc).) [0088.29] Log: ApexGRBGPUMemTempDataSize = 128 (Amount (in MB) of GPU memory to allocate for GRB temporary data (broadphase pairs, contacts etc).) [0088.29] Log: ApexGRBMeshCellSize = 7.5 (The size of the cells to divide the world into for GPU collision detection.) [0088.29] Log: ApexGRBNonPenSolverPosIterCount = 9 (Number of non-penetration solver iterations.) [0088.29] Log: ApexGRBFrictionSolverPosIterCount = 3 (Number of friction solver position iterations.) [0088.29] Log: ApexGRBFrictionSolverVelIterCount = 3 (Number of friction solver velocity iterations.) [0088.29] Log: ApexGRBSkinWidth = 0.025 (Collision skin width, as in PhysX.) [0088.29] Log: ApexGRBMaxLinearAcceleration = 1e+006 (Maximum linear acceleration.) [0088.29] Log: bEnableParallelApexClothingFetch = TRUE (If TRUE, allow APEX clothing fetch (skinning etc) to be done on multiple threads.) [0088.29] Log: ApexClothingAvgSimFrequencyWindow = 60 (Average Simulation Frequency is estimated with the last n frames.) [0088.29] Log: ApexClothingAllowAsyncCooking = TRUE (ClothingActors will cook in a background thread to speed up creation time.) [0088.29] Log: ApexClothingAllowApexWorkBetweenSubsteps = FALSE (Allow APEX SDK to interpolate clothing matrices between the substeps.) [0088.29] Log: ApexDestructionMaxActorCreatesPerFrame = -1 (UNKNOWN.) [0088.29] ScriptLog: key: SHSecondaryLighting | value: True [0088.29] ScriptLog: SHSecondaryLightingTrue [0088.29] ScriptLog: key: MotionBlurPause | value: True [0088.29] ScriptLog: MotionBlurPauseTrue [0088.29] ScriptLog: key: MotionBlurSkinning | value: 1 [0088.29] ScriptLog: MotionBlurSkinning? 1 [0088.29] ScriptLog: key: FilteredDistortion | value: True [0088.29] ScriptLog: FilteredDistortionTrue [0088.29] ScriptLog: key: bAllowDownsampledTranslucency | value: False [0088.29] ScriptLog: bAllowDownsampledTranslucencyFalse [0088.29] ScriptLog: key: FogVolumes | value: True [0088.29] ScriptLog: FogVolumesTrue [0088.29] ScriptLog: key: FloatingPointRenderTargets | value: True [0088.29] ScriptLog: FloatingPointRenderTargetsTrue [0088.29] ScriptLog: key: ShadowFilterQualityBias | value: 0 [0088.29] ScriptLog: ShadowFilterQualityBias? 0 [0088.29] ScriptLog: key: ShadowFadeResolution | value: 128 [0088.29] ScriptLog: ShadowFadeResolution? 128 [0088.29] ScriptLog: key: PreShadowFadeResolution | value: 16 [0088.29] ScriptLog: PreShadowFadeResolution? 16 [0088.29] ScriptLog: key: ShadowFadeExponent | value: 0.25 [0088.29] ScriptLog: ShadowFadeExponent? 0.2500 [0088.29] ScriptLog: key: SceneCaptureStreamingMultiplier | value: 1 [0088.29] ScriptLog: SceneCaptureStreamingMultiplier? 1.0000 [0088.29] ScriptLog: key: PreShadowResolutionFactor | value: 0.5 [0088.29] ScriptLog: PreShadowResolutionFactor? 0.5000 [0088.29] ScriptLog: key: bAllowHardwareShadowFiltering | value: False [0088.29] ScriptLog: bAllowHardwareShadowFilteringFalse [0088.29] ScriptLog: key: TessellationAdaptivePixelsPerTriangle | value: 48 [0088.29] Warning: Warning, The System Setting TessellationAdaptivePixelsPerTriangle could not be found. [0088.29] ScriptLog: TessellationAdaptivePixelsPerTriangle? -1 [0088.29] ScriptLog: key: bEnableForegroundShadowsOnWorld | value: False [0088.29] ScriptLog: bEnableForegroundShadowsOnWorldFalse [0088.29] ScriptLog: key: bEnableForegroundSelfShadowing | value: False [0088.29] ScriptLog: bEnableForegroundSelfShadowingFalse [0088.29] ScriptLog: key: ShadowFilterRadius | value: 2 [0088.29] ScriptLog: ShadowFilterRadius? 2.0000 [0088.29] ScriptLog: key: ShadowDepthBias | value: 0.012 [0088.29] ScriptLog: ShadowDepthBias? 0.0120 [0088.29] ScriptLog: key: PerObjectShadowTransition | value: 60 [0088.29] Warning: Warning, The System Setting PerObjectShadowTransition could not be found. [0088.29] ScriptLog: PerObjectShadowTransition? -1 [0088.29] ScriptLog: key: PerSceneShadowTransition | value: 600 [0088.29] Warning: Warning, The System Setting PerSceneShadowTransition could not be found. [0088.29] ScriptLog: PerSceneShadowTransition? -1 [0088.29] ScriptLog: key: CSMSplitPenumbraScale | value: 0.5 [0088.29] ScriptLog: CSMSplitPenumbraScale? 0.5000 [0088.29] ScriptLog: key: CSMSplitSoftTransitionDistanceScale | value: 4 [0088.29] ScriptLog: CSMSplitSoftTransitionDistanceScale? 4.0000 [0088.29] ScriptLog: key: CSMSplitDepthBiasScale | value: 0.5 [0088.29] ScriptLog: CSMSplitDepthBiasScale? 0.5000 [0088.29] ScriptLog: key: CSMMinimumFOV | value: 40 [0088.29] Warning: Warning, The System Setting CSMMinimumFOV could not be found. [0088.29] ScriptLog: CSMMinimumFOV? -1 [0088.29] ScriptLog: key: CSMFOVRoundFactor | value: 4 [0088.29] ScriptLog: CSMFOVRoundFactor? 4.0000 [0088.29] ScriptLog: key: UnbuiltWholeSceneDynamicShadowRadius | value: 20000 [0088.29] ScriptLog: UnbuiltWholeSceneDynamicShadowRadius? 20000.0000 [0088.29] ScriptLog: key: UnbuiltNumWholeSceneDynamicShadowCascades | value: 3 [0088.29] ScriptLog: UnbuiltNumWholeSceneDynamicShadowCascades? 3 [0088.29] ScriptLog: key: WholeSceneShadowUnbuiltInteractionThreshold | value: 50 [0088.29] ScriptLog: WholeSceneShadowUnbuiltInteractionThreshold? 50 [0088.29] ScriptLog: key: NumFracturedPartsScale | value: 1 [0088.29] ScriptLog: NumFracturedPartsScale? 1.0000 [0088.29] ScriptLog: key: FractureDirectSpawnChanceScale | value: 1 [0088.29] ScriptLog: FractureDirectSpawnChanceScale? 1.0000 [0088.29] ScriptLog: key: FractureRadialSpawnChanceScale | value: 1 [0088.29] ScriptLog: FractureRadialSpawnChanceScale? 1.0000 [0088.29] ScriptLog: key: bForceCPUAccessToGPUSkinVerts | value: False [0088.29] ScriptLog: bForceCPUAccessToGPUSkinVertsFalse [0088.29] ScriptLog: key: bDisableSkeletalInstanceWeights | value: False [0088.29] ScriptLog: bDisableSkeletalInstanceWeightsFalse [0088.29] ScriptLog: key: HighPrecisionGBuffers | value: False [0088.29] ScriptLog: HighPrecisionGBuffersFalse [0088.29] ScriptLog: key: AllowSecondaryDisplays | value: False [0088.29] ScriptLog: AllowSecondaryDisplaysFalse [0088.29] ScriptLog: key: SecondaryDisplayMaximumWidth | value: 1280 [0088.29] ScriptLog: SecondaryDisplayMaximumWidth? 1280 [0088.29] ScriptLog: key: SecondaryDisplayMaximumHeight | value: 720 [0088.29] ScriptLog: SecondaryDisplayMaximumHeight? 720 [0088.29] ScriptLog: key: ApexLODResourceBudget | value: 1e+021 [0088.29] ScriptLog: ApexLODResourceBudget? 1000000020040877300000.0000 [0088.29] ScriptLog: key: ApexDestructionMaxChunkIslandCount | value: 2500 [0088.29] ScriptLog: ApexDestructionMaxChunkIslandCount? 2500 [0088.29] ScriptLog: key: ApexDestructionMaxShapeCount | value: 0 [0088.29] ScriptLog: ApexDestructionMaxShapeCount? 0 [0088.29] ScriptLog: key: ApexDestructionMaxChunkSeparationLOD | value: 1 [0088.29] Warning: Warning, The System Setting ApexDestructionMaxChunkSeparationLOD could not be found. [0088.29] ScriptLog: ApexDestructionMaxChunkSeparationLOD? -1 [0088.29] ScriptLog: key: ApexDestructionMaxFracturesProcessedPerFrame | value: -1 [0088.29] ScriptLog: ApexDestructionMaxFracturesProcessedPerFrame? -1 [0088.29] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 8.40779e-044 [0088.29] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0088.29] ScriptLog: key: ApexDestructionSortByBenefit | value: True [0088.29] ScriptLog: ApexDestructionSortByBenefitTrue [0088.29] ScriptLog: key: ApexGRBEnable | value: False [0088.30] ScriptLog: ApexGRBEnableFalse [0088.30] ScriptLog: key: ApexGRBGPUMemSceneSize | value: 128 [0088.30] ScriptLog: ApexGRBGPUMemSceneSize? 128 [0088.30] ScriptLog: key: ApexGRBGPUMemTempDataSize | value: 128 [0088.30] ScriptLog: ApexGRBGPUMemTempDataSize? 128 [0088.30] ScriptLog: key: ApexGRBMeshCellSize | value: 7.5 [0088.30] ScriptLog: ApexGRBMeshCellSize? 7.5000 [0088.30] ScriptLog: key: ApexGRBNonPenSolverPosIterCount | value: 9 [0088.30] ScriptLog: ApexGRBNonPenSolverPosIterCount? 9 [0088.30] ScriptLog: key: ApexGRBFrictionSolverPosIterCount | value: 3 [0088.30] ScriptLog: ApexGRBFrictionSolverPosIterCount? 3 [0088.30] ScriptLog: key: ApexGRBFrictionSolverVelIterCount | value: 3 [0088.30] ScriptLog: ApexGRBFrictionSolverVelIterCount? 3 [0088.30] ScriptLog: key: ApexGRBSkinWidth | value: 0.025 [0088.30] ScriptLog: ApexGRBSkinWidth? 0.0250 [0088.30] ScriptLog: key: ApexGRBMaxLinearAcceleration | value: 1e+006 [0088.30] ScriptLog: ApexGRBMaxLinearAcceleration? 1000000.0000 [0088.30] ScriptLog: key: bEnableParallelApexClothingFetch | value: True [0088.30] ScriptLog: bEnableParallelApexClothingFetchTrue [0088.30] ScriptLog: key: ApexClothingAvgSimFrequencyWindow | value: 60 [0088.30] ScriptLog: ApexClothingAvgSimFrequencyWindow? 0.0000 [0088.30] ScriptLog: key: ApexClothingAllowAsyncCooking | value: True [0088.30] ScriptLog: ApexClothingAllowAsyncCookingTrue [0088.30] ScriptLog: key: ApexClothingAllowApexWorkBetweenSubsteps | value: False [0088.30] ScriptLog: ApexClothingAllowApexWorkBetweenSubstepsFalse [0088.30] ScriptLog: key: ApexDestructionMaxActorCreatesPerFrame | value: -1 [0088.30] ScriptLog: ApexDestructionMaxActorCreatesPerFrame? -1 [0088.31] Log: Listing all sound classes. [0088.31] Log: Class 'None' has 18 resident sounds taking 1274.73 kb [0088.31] Log: Class 'Vehicle' has 77 resident sounds taking 19170.17 kb, and 7 real time sounds taking 443.18 kb [0088.31] Log: Class 'SFX' has 28 resident sounds taking 4093.81 kb, and 10 real time sounds taking 619.87 kb [0088.31] Log: Class 'Ambient' has 31 resident sounds taking 14495.64 kb, and 22 real time sounds taking 3490.74 kb [0088.31] Log: Class 'Weapon' has 243 resident sounds taking 65726.30 kb, and 4 real time sounds taking 418.22 kb [0088.31] Log: Class 'Cinematic' has 5 resident sounds taking 1292.72 kb, and 5 real time sounds taking 596.60 kb [0088.31] Log: Class 'Item' has 21 resident sounds taking 1885.64 kb, and 1 real time sounds taking 8.89 kb [0088.31] Log: Class 'Character' has 180 resident sounds taking 8576.90 kb [0088.31] Log: Class 'WeaponBulletEffects' has 23 resident sounds taking 673.11 kb, and 1 real time sounds taking 150.46 kb [0088.31] Log: Class 'Announcer' has 173 resident sounds taking 73580.28 kb [0088.31] Log: Class 'Master' has 2 resident sounds taking 111.17 kb [0088.31] Log: Class 'MovieEffects' has 0 resident sounds taking 0.00 kb, and 4 real time sounds taking 769.60 kb [0088.31] Log: Class 'UI' has 22 resident sounds taking 1276.65 kb [0088.31] Log: Class 'Music' has 0 resident sounds taking 0.00 kb, and 1 real time sounds taking 1787.79 kb [0088.31] Log: Class 'MovieVoice' has 1 resident sounds taking 28.10 kb [0088.31] Log: Class 'UnGrouped' has 187 resident sounds taking 36569.81 kb, and 94 real time sounds taking 2222.50 kb [0088.31] Log: 1160 total sounds in 16 classes [0088.33] Log: Bool AmbientOcclusion set to 1 [0088.48] ScriptLog: NO VALID MINIMAP INFO IN MAPINFO!!! [0088.49] Log: --- LOADING MOVIE TIME: 2.79 sec --- [0091.50] ScriptLog: dialogInstance Type? GFxClikWidget_19 [0092.95] ScriptLog: <> [0092.95] Log: Closing by request [0092.95] Log: appRequestExit(0) [0092.95] ScriptLog: SoundTheme: ProcessSoundEvent - Unable to find a binding for event: submit [0093.08] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0093.09] Exit: Preparing to exit. [0093.51] Exit: Game engine shut down [0094.32] Exit: Windows client shut down [0094.33] Exit: XAudio2 Device shut down. [0094.52] Exit: Object subsystem successfully closed. [0094.59] Log: Shutting down FaceFX... [0094.59] Log: FaceFX shutdown. [0094.72] Exit: Exiting. [0094.73] Log: Log file closed, 03/07/14 20:11:20